The project describes the architecture of the most useful python object oriented design patterns.
- python 3.6, 3.7, 3.8, 3.9
Creational types of patterns used to create objects in a systematic way. Supports flexibility and different subtypes of objects from the same class at runtime. Here polymorphism is often used.
Factory method defines an interface for creating an object but defers object instantiation to run time.
from abc import ABC, abstractmethod
class Shape(ABC):
"""Defines a shape interface."""
@abstractmethod
def draw(self) -> str:
"""Draws a shape."""
pass
class ShapeError(Exception):
"""Represents shape error message."""
pass
class Circle(Shape):
"""A shape subclass."""
def draw(self) -> str:
"""Draws a circle."""
return "Circle.draw"
class Square(Shape):
"""A shape subclass."""
def draw(self) -> str:
"""Draws a square."""
return "Square.draw"
class ShapeFactory:
"""A shape factory."""
def __init__(self, shape: str) -> None:
self._shape: str = shape
def shape(self) -> Shape:
"""Returns a shape."""
if self._shape == "circle":
return Circle()
if self._shape == "square":
return Square()
raise ShapeError(f'Could not find "{self._shape}" shape!')
# circle shape
factory: ShapeFactory = ShapeFactory(shape="circle")
circle: Shape = factory.shape()
print(circle.__class__.__name__)
print(circle.draw())
# square shape
factory: ShapeFactory = ShapeFactory(shape="square")
square: Shape = factory.shape()
print(square.__class__.__name__)
print(square.draw())
Factory encapsulates objects creation. Factory is an object that is specialized in creation of other objects.
- Benefits:
- Useful when you are not sure what kind of object you will be needed eventually.
- Application need to decide what class it has to use.
- Exercise:
- Pet shop is selling dogs but now it sells cats too.
from abc import ABC, abstractmethod
class Pet(ABC):
"""Abstraction of a pet."""
@abstractmethod
def speak(self) -> str:
"""Interface for a pet to speak."""
pass
class Dog(Pet):
"""A simple dog class."""
def __init__(self, name: str) -> None:
self._dog_name: str = name
def speak(self) -> str:
return f"{self._dog_name} says Woof!"
class Cat(Pet):
"""A simple cat class."""
def __init__(self, name: str) -> None:
self._cat_name: str = name
def speak(self) -> str:
return f"{self._cat_name} says Meow!"
def get_pet(pet: str) -> Pet:
"""The factory method."""
return {"dog": Dog("Hope"), "cat": Cat("Faith")}[pet]
# returns Cat class object
get_pet("cat")
In abstract factory a client expects to receive family related objects. But don't have to know which family it is until run time. Abstract factory is related to factory method and concrete product are singletons.
- Implementation idea:
- Abstract factory: pet factory
- Concrete factory: dog factory and cat factory
- Abstract product
- Concrete product: dog and dog food, cat and cat food
- Exercise:
- We have a Pet factory (which includes Dog and Cat factory and both factories produced related products such as Dog and Cat food and we have a PetFactory which gets Cat or Dog factory).
from abc import ABC, abstractmethod
from typing import Generator
class Pet(ABC):
"""Abstract interface of a pet."""
@abstractmethod
def speak(self) -> str:
pass
@abstractmethod
def type(self) -> str:
pass
class Food(ABC):
"""Abstract interface of a food."""
@abstractmethod
def show(self) -> str:
pass
class PetFactory(ABC):
"""Abstract interface of a pet factory."""
@abstractmethod
def pet(self) -> Pet:
pass
@abstractmethod
def food(self) -> Food:
pass
class PetStore(ABC):
"""Abstract interface of a pet store."""
@abstractmethod
def show_pet(self) -> str:
pass
class Dog(Pet):
"""A dog pet."""
def __init__(self, name: str, type_: str) -> None:
self._name: str = name
self._type: str = type_
def speak(self) -> str:
return f'"{self._name}" says Woof!'
def type(self) -> str:
return f"{self._type} dog"
class DogFood(Food):
"""A dog food."""
def show(self) -> str:
return "Pedigree"
class DogFactory(PetFactory):
"""A dog factory."""
def __init__(self) -> None:
self._dog: Pet = Dog(name="Spike", type_="bulldog")
self._food: Food = DogFood()
def pet(self) -> Pet:
return self._dog
def food(self) -> Food:
return self._food
class Cat(Pet):
"""A cat pet."""
def __init__(self, name: str, type_: str) -> None:
self._name: str = name
self._type: str = type_
def speak(self) -> str:
return f'"{self._name}" says Moew!'
def type(self) -> str:
return f"{self._type} cat"
class CatFood(Food):
"""A cat food."""
def show(self) -> str:
return "Whiskas"
class CatFactory(PetFactory):
"""A dog factory."""
def __init__(self) -> None:
self._cat: Pet = Cat(name="Hope", type_="persian")
self._food: Food = CatFood()
def pet(self) -> Pet:
return self._cat
def food(self) -> Food:
return self._food
class FluffyStore(PetStore):
"""Houses our abstract pet factory."""
def __init__(self, pet_factory: PetFactory) -> None:
self._pet: Pet = pet_factory.pet()
self._pet_food: Food = pet_factory.food()
def show_pet(self) -> Generator[str, None, None]:
yield f"Our pet is {self._pet.type()}"
yield f"{self._pet.type()} {self._pet.speak()}"
yield f"It eats {self._pet_food.show()} food"
# cat factory
cat_factory: PetFactory = CatFactory()
store: PetStore = FluffyStore(cat_factory)
print(tuple(store.show_pet()))
# dog factory
dog_factory: PetFactory = DogFactory()
store: PetStore = FluffyStore(dog_factory)
print(tuple(store.show_pet()))
Python has global variables and modules which are singletons. Singleton allows only one object to be instantiated from a class template. Useful if you want to share cached information to multiple objects.
Classic singleton
from typing import Any, Dict
class SingletonMeta(type):
"""Singleton metaclass implementation."""
def __init__(cls, cls_name: str, bases: tuple, namespace: dict):
cls.__instance = None
super().__init__(cls_name, bases, namespace)
def __call__(cls, *args, **kwargs):
if cls.__instance is None:
cls.__instance = super().__call__(*args, **kwargs)
return cls.__instance
return cls.__instance
class Singleton:
"""Makes all instances as the same object."""
def __new__(cls) -> "Singleton":
if not hasattr(cls, "_instance"):
cls._instance = super().__new__(cls)
return cls._instance
def singleton(cls: Any) -> Any:
"""A singleton decorator."""
instances: Dict[Any, Any] = {}
def get_instance() -> Any:
if cls not in instances:
instances[cls] = cls()
return instances[cls]
return get_instance
@singleton
class Bar:
"""A fancy object."""
pass
singleton_one: Singleton = Singleton()
singleton_two: Singleton = Singleton()
print(id(singleton_one))
print(id(singleton_two))
print(singleton_one is singleton_two)
bar_one: Bar = Bar()
bar_two: Bar = Bar()
print(id(bar_one))
print(id(bar_two))
print(bar_one is bar_two)
Borg singleton
from typing import Dict, Any
class Borg:
"""Borg class making class attributes global.
Safe the same state of all instances but instances are all different."""
_shared_state: Dict[Any, Any] = {}
def __init__(self) -> None:
self.__dict__ = self._shared_state
class BorgSingleton(Borg):
"""This class shares all its attribute among its instances. Store the same state."""
def __init__(self, **kwargs: Any) -> None:
Borg.__init__(self)
self._shared_state.update(kwargs)
def __str__(self) -> str:
return str(self._shared_state)
# Create a singleton object and add out first acronym
x: Borg = BorgSingleton(HTTP="Hyper Text Transfer Protocol")
print(x)
# Create another singleton which will add to the existent dict attribute
y: Borg = BorgSingleton(SNMP="Simple Network Management Protocol")
print(y)
Builder reduces complexity of building objects.
- Participants:
- Director
- Abstract Builder: interfaces
- Concrete Builder: implements the interfaces
- Product: object being built
- Exercise:
- Build a car object
from abc import ABC, abstractmethod
class Machine(ABC):
"""Abstract machine interface."""
@abstractmethod
def summary(self) -> str:
pass
class Builder(ABC):
"""Abstract builder interface."""
@abstractmethod
def add_model(self) -> None:
pass
@abstractmethod
def add_tires(self) -> None:
pass
@abstractmethod
def add_engine(self) -> None:
pass
@abstractmethod
def machine(self) -> Machine:
pass
class Car(Machine):
"""A car product."""
def __init__(self) -> None:
self.model: str = None
self.tires: str = None
self.engine: str = None
def summary(self) -> str:
return "Car details: {} | {} | {}".format(
self.model, self.tires, self.engine
)
class SkyLarkBuilder(Builder):
"""Provides parts and tools to work on the car parts."""
def __init__(self) -> None:
self._car: Machine = Car()
def add_model(self) -> None:
self._car.model = "SkyBuilder model"
def add_tires(self) -> None:
self._car.tires = "Motosport tires"
def add_engine(self) -> None:
self._car.engine = "GM Motors engine"
def machine(self) -> Machine:
return self._car
class Director:
"""A director. Responsible for `Car` assembling."""
def __init__(self, builder_: Builder) -> None:
self._builder: Builder = builder_
def construct_machine(self) -> None:
self._builder.add_model()
self._builder.add_tires()
self._builder.add_engine()
def release_machine(self) -> Machine:
return self._builder.machine()
builder: Builder = SkyLarkBuilder()
director: Director = Director(builder)
director.construct_machine()
car: Machine = director.release_machine()
print(car.summary())
Prototype patterns are related to abstract factory pattern.
- Ideas:
- Clone objects according to prototypical instance.
- Creating many identical objects individually.
- Clone individual objects
- Create a prototypical instance first
- Exercise:
- Use the same car if car has same color or options, you can clone objects instead of creating individual objects
import copy
from abc import ABC, abstractmethod
from typing import Dict, Any
class Machine(ABC):
"""Abstract machine interface."""
@abstractmethod
def summary(self) -> str:
pass
class Car(Machine):
"""A car object."""
def __init__(self) -> None:
self._name: str = "Skylar"
self._color: str = "Red"
self._options: str = "Ex"
def summary(self) -> str:
return "Car details: {} | {} | {}".format(
self._name, self._color, self._options
)
class Prototype:
"""A prototype object."""
def __init__(self) -> None:
self._elements: Dict[Any, Any] = {}
def register_object(self, name: str, machine: Machine) -> None:
self._elements[name] = machine
def unregister_object(self, name: str) -> None:
del self._elements[name]
def clone(self, name: str, **attr: Any) -> Car:
obj: Any = copy.deepcopy(self._elements[name])
obj.__dict__.update(attr)
return obj
# prototypical car object to be cloned
primary_car: Machine = Car()
print(primary_car.summary())
prototype: Prototype = Prototype()
prototype.register_object("skylark", primary_car)
# clone a car object
cloned_car: Machine = prototype.clone("skylark")
print(cloned_car.summary())
Structural type of patterns establish useful relationships between software components. Here inheritance is often used.
- Ideas:
- Route maps the user request to a
Controller
which... - Uses the
Model
to retrieve all of the necessary data, organizes it and send it off to the... - View, which then uses that data to render the web page
- Route maps the user request to a
MVC (Model-View-Controller) is a UI pattern intended to separate internal representation of data from ways it is presented to/from the user.
from abc import ABC, abstractmethod
from typing import List, Dict, Iterator, Any
class Model(ABC):
"""Abstract model defines interfaces."""
@abstractmethod
def __iter__(self) -> Iterator[str]:
pass
@abstractmethod
def get(self, item: str) -> Dict[str, int]:
"""Returns an object with a .items() call method
that iterates over key,value pairs of its information."""
pass
@property
@abstractmethod
def item_type(self) -> str:
pass
class View(ABC):
"""Abstract view defines interfaces."""
@abstractmethod
def show_item_list(self, item_type: str, item_list: List[str]) -> None:
pass
@abstractmethod
def show_item_information(
self, item_type: str, item_name: str, item_info: List[str]
) -> None:
"""
Will look for item information by iterating
over key,value pairs yielded by item_info.items().
"""
pass
@abstractmethod
def item_not_found(self, item_type: str, item_name: str) -> None:
pass
class Controller(ABC):
"""Abstract controller defines interfaces."""
@abstractmethod
def show_items(self):
pass
@abstractmethod
def show_item_information(self, item_name: str) -> None:
pass
class ProductModel(Model):
"""Concrete product model."""
class Price(float):
"""A polymorphic way to pass a float with a particular
__str__ functionality."""
def __str__(self) -> str:
first_digits_str: str = str(round(self, 2))
try:
dot_location: int = first_digits_str.index(".")
except ValueError:
return f"{first_digits_str}.00"
return f"{first_digits_str}{'0' * (3 + dot_location - len(first_digits_str))}"
products: Dict[str, Dict[str, Any]] = {
"milk": {"price": Price(1.50), "quantity": 10},
"eggs": {"price": Price(0.20), "quantity": 100},
"cheese": {"price": Price(2.00), "quantity": 10},
}
@property
def item_type(self) -> str:
return "product"
def __iter__(self) -> Iterator[str]:
for item in self.products: # type: str
yield item
def get(self, item: str) -> Dict[str, int]:
try:
return self.products[item]
except KeyError as error:
raise KeyError(
str(error) + " not in the model's item list."
) from error
class ConsoleView(View):
"""Concrete console view."""
def show_item_list(self, item_type: str, item_list: Dict[str, Any]) -> None:
print("{} LIST:".format(item_type.upper()))
for item in item_list:
print(item)
print("\n")
@staticmethod
def capitalizer(string: str) -> str:
return f"{string[0].upper()}{ string[1:].lower()}"
def show_item_information(
self, item_type: str, item_name: str, item_info: Dict[str, int]
) -> None:
print(f"{item_type.upper()} INFORMATION:")
printout: str = f"Name: {item_name}"
for key, value in item_info.items():
printout += ", " + self.capitalizer(str(key)) + ": " + str(value)
printout += "\n"
print(printout)
def item_not_found(self, item_type: str, item_name: str) -> None:
print(f'That "{item_type}" "{item_name}" does not exist in the records')
class ItemController(Controller):
"""Concrete item controller."""
def __init__(self, item_model: Model, item_view: View) -> None:
self._model = item_model
self._view = item_view
def show_items(self) -> None:
items: List = list(self._model)
item_type: str = self._model.item_type
self._view.show_item_list(item_type, items)
def show_item_information(self, item_name: str) -> None:
try:
item_info: Dict[str, Any] = self._model.get(item_name)
except KeyError:
item_type: str = self._model.item_type
self._view.item_not_found(item_type, item_name)
else:
item_type: str = self._model.item_type
self._view.show_item_information(item_type, item_name, item_info)
if __name__ == "__main__":
model: Model = ProductModel()
view: View = ConsoleView()
controller: ItemController = ItemController(model, view)
controller.show_items()
controller.show_item_information("cheese")
controller.show_item_information("eggs")
controller.show_item_information("milk")
controller.show_item_information("arepas")
# OUTPUT #
# PRODUCT LIST:
# cheese
# eggs
# milk
#
# PRODUCT INFORMATION:
# Name: Cheese, Price: 2.00, Quantity: 10
#
# PRODUCT INFORMATION:
# Name: Eggs, Price: 0.20, Quantity: 100
#
# PRODUCT INFORMATION:
# Name: Milk, Price: 1.50, Quantity: 10
#
# That product "arepas" does not exist in the records
Decorator type of patterns add new feature to an existing object. Supports dynamic changes.
- Exercise:
- Add additional message to an existing function
Decorator function
from functools import wraps
from typing import Callable
def make_blink(function: Callable[[str], str]) -> Callable[..., str]:
"""Defines the decorator function."""
@wraps(function)
def decorator(*args, **kwargs) -> str:
result: str = function(*args, **kwargs)
return f"<blink>{result}</blink>"
return decorator
@make_blink
def hello_world(name: str) -> str:
"""Original function."""
return f'Hello World said "{name}"!'
print(hello_world(name="James"))
print(hello_world.__name__)
print(hello_world.__doc__)
Decorator class
from abc import ABC, abstractmethod
class Number(ABC):
"""Abstraction of a number object."""
@abstractmethod
def value(self) -> int:
pass
class Integer(Number):
"""A subclass of a number."""
def __init__(self, value: int) -> None:
self._value = value
def value(self) -> int:
return self._value
class Float(Number):
"""Decorator object converts `int` datatype into `float` datatype."""
def __init__(self, number: Number) -> None:
self._number: Number = number
def value(self) -> float:
return float(self._number.value())
class SumOfFloat(Number):
"""Sum of two `float` numbers."""
def __init__(self, one: Number, two: Number) -> None:
self._one: Float = Float(one)
self._two: Float = Float(two)
def value(self) -> float:
return self._one.value() + self._two.value()
integer_one: Number = Integer(value=5)
integer_two: Number = Integer(value=6)
sum_float: Number = SumOfFloat(integer_one, integer_two)
print(sum_float.value())
Proxy patterns postpones object creation unless it is necessary. Object is too expensive (resource intensive) to create that's why we have to create it once it is needed.
- Participants:
- Producer
- Artist
- Guest
- Clients interact with a Proxy. Proxy is responsible for creating the resource intensive objects
import time
class Producer:
"""Defines the resource-intensive object to instantiate."""
def produce(self) -> None:
print("Producer is working hard!")
def meet(self) -> None:
print("Producer has time to meet you now")
class Proxy:
"""Defines the less resource-intensive object to instantiate as a middleman."""
def __init__(self):
self._occupied: bool = False
@property
def occupied(self) -> bool:
return self._occupied
@occupied.setter
def occupied(self, state: bool) -> None:
if not isinstance(state, bool):
raise ValueError(f'"{state}" value should be a boolean data type!')
self._occupied = state
def produce(self) -> None:
print("Artist checking if producer is available ...")
if not self.occupied:
producer: Producer = Producer()
time.sleep(2)
producer.meet()
else:
time.sleep(2)
print("Producer is busy!")
proxy: Proxy = Proxy()
proxy.produce()
proxy.occupied = True
proxy.produce()
Adapter patterns convert interface of a class into another one that client is expecting.
- Exercise:
- Korean language:
speak_korean()
- British language:
speak_english()
- Client has to have uniform interface -
speak method
- Korean language:
- Solution:
- Use an adapter pattern that translates method name between client and the server code
from abc import ABC, abstractmethod
from typing import Any
class Speaker(ABC):
"""Abstract interface for some speaker."""
@abstractmethod
def type(self) -> str:
pass
class Korean(Speaker):
"""Korean speaker."""
def __init__(self) -> None:
self._type: str = "Korean"
def type(self) -> str:
return self._type
def speak_korean(self) -> str:
return "An-neyong?"
class British(Speaker):
"""English speaker."""
def __init__(self):
self._type: str = "British"
def type(self) -> str:
return self._type
def speak_english(self) -> str:
return "Hello"
class Adapter:
"""Changes the generic method name to individualized method names."""
def __init__(self, obj: Any, **adapted_method: Any) -> None:
self._object = obj
self.__dict__.update(adapted_method)
def __getattr__(self, item: Any) -> Any:
return getattr(self._object, item)
speakers: list = []
korean = Korean()
british = British()
speakers.append(Adapter(korean, speak=korean.speak_korean))
speakers.append(Adapter(british, speak=british.speak_english))
for speaker in speakers:
print(f"{speaker.type()} says '{speaker.speak()}'")
- Exercise:
- Build recursive tree data structure. (Menu > submenu > sub-submenu > ...)
- Participants:
- Component - abstract 'class'
- Child - inherits from Component 'class'
- Composite - inherits from component 'class'. Maintain child objects by adding.removing them
from abc import ABC, abstractmethod
from typing import Sequence, List
class Component(ABC):
"""Abstract interface of some component."""
@abstractmethod
def function(self) -> None:
pass
class Child(Component):
"""Concrete child component."""
def __init__(self, *args: str) -> None:
self._args: Sequence[str] = args
def name(self) -> str:
return self._args[0]
def function(self) -> None:
print(f'"{self.name()}" component')
class Composite(Component):
"""Concrete class maintains the tree recursive structure."""
def __init__(self, *args: str) -> None:
self._args: Sequence[str] = args
self._children: List[Component] = []
def name(self) -> str:
return self._args[0]
def append_child(self, child: Component) -> None:
self._children.append(child)
def remove_child(self, child: Component) -> None:
self._children.remove(child)
def function(self) -> None:
print(f'"{self.name()}" component')
for child in self._children: # type: Component
child.function()
top_menu = Composite("top_menu")
submenu_one = Composite("submenu one")
child_submenu_one = Child("sub_submenu one")
child_submenu_two = Child("sub_submenu two")
submenu_one.append_child(child_submenu_one)
submenu_one.append_child(child_submenu_two)
submenu_two = Child("submenu two")
top_menu.append_child(submenu_one)
top_menu.append_child(submenu_two)
top_menu.function()
Bridge pattern separates the abstraction into different class hierarchies. Abstract factory and adapter patterns are related to Bridge design pattern.
from abc import ABC, abstractmethod
class DrawApi(ABC):
"""Provides draw interface."""
@abstractmethod
def draw_circle(self, x: int, y: int, radius: int) -> None:
pass
class Circle(ABC):
"""Provides circle shape interface."""
@abstractmethod
def draw(self) -> None:
pass
@abstractmethod
def scale(self, percentage: int) -> None:
pass
class DrawApiOne(DrawApi):
"""Implementation-specific abstraction: concrete class one."""
def draw_circle(self, x: int, y: int, radius: int) -> None:
print(f"API 1 drawing a circle at ({x}, {y} with radius {radius}!)")
class DrawApiTwo(DrawApi):
"""Implementation-specific abstraction: concrete class two."""
def draw_circle(self, x: int, y: int, radius: int) -> None:
print(f"API 2 drawing a circle at ({x}, {y} with radius {radius}!)")
class DrawCircle(Circle):
"""Implementation-independent abstraction: e.g there could be a rectangle class!."""
def __init__(self, x: int, y: int, radius: int, draw_api: DrawApi) -> None:
self._x: int = x
self._y: int = y
self._radius: int = radius
self._draw_api: DrawApi = draw_api
def draw(self) -> None:
self._draw_api.draw_circle(self._x, self._y, self._radius)
def scale(self, percentage: int) -> None:
if not isinstance(percentage, int):
raise ValueError(
f'"{percentage}" value should be an integer data type!'
)
self._radius *= percentage
circle_one: Circle = DrawCircle(1, 2, 3, DrawApiOne())
circle_one.draw()
circle_two: Circle = DrawCircle(3, 4, 6, DrawApiTwo())
circle_two.draw()
The Facade pattern is a way to provide a simpler unified interface to a more complex system. It provides an easier way to access functions of the underlying system by providing a single entry point.
from abc import ABC, abstractmethod
import time
from typing import List, Tuple, Iterator, Type
_sleep: float = 0.2
class TestCase(ABC):
"""Abstract test case interface."""
@abstractmethod
def run(self) -> None:
pass
class TestCaseOne(TestCase):
"""Concrete test case one."""
def __init__(self, name: str) -> None:
self._name: str = name
def run(self) -> None:
print("{:#^20}".format(self._name))
time.sleep(_sleep)
print("Setting up testcase one")
time.sleep(_sleep)
print("Running test")
time.sleep(_sleep)
print("Tearing down")
time.sleep(_sleep)
print("Test Finished\n")
class TestCaseTwo(TestCase):
"""Concrete test case two."""
def __init__(self, name: str) -> None:
self._name: str = name
def run(self) -> None:
print("{:#^20}".format(self._name))
time.sleep(_sleep)
print("Setting up testcase two")
time.sleep(_sleep)
print("Running test")
time.sleep(_sleep)
print("Tearing down")
time.sleep(_sleep)
print("Test Finished\n")
class TestCaseThree(TestCase):
"""Concrete test case three."""
def __init__(self, name: str) -> None:
self._name: str = name
def run(self) -> None:
print("{:#^20}".format(self._name))
time.sleep(_sleep)
print("Setting up testcase three")
time.sleep(_sleep)
print("Running test")
time.sleep(_sleep)
print("Tearing down")
time.sleep(_sleep)
print("Test Finished\n")
class TestSuite:
"""Represents simpler unified interface to run all test cases.
A facade class itself.
"""
def __init__(self, testcases: List[TestCase]) -> None:
self._testcases = testcases
def run(self) -> None:
for testcase in self._testcases: # type: TestCase
testcase.run()
test_cases: List[TestCase] = [
TestCaseOne("TC1"),
TestCaseTwo("TC2"),
TestCaseThree("TC3")
]
test_suite = TestSuite(test_cases)
test_suite.run()
class Interface(ABC):
"""Abstract interface."""
@abstractmethod
def run(self) -> str:
pass
class A(Interface):
"""Implement interface."""
def run(self) -> str:
return "A.run()"
class B(Interface):
"""Implement interface."""
def run(self) -> str:
return "B.run()"
class C(Interface):
"""Implement interface."""
def run(self) -> str:
return "C.run()"
class Facade(Interface):
"""Facade object."""
def __init__(self):
self._all: Tuple[Type[Interface], ...] = (A, B, C)
def run(self) -> Iterator[Interface]:
yield from self._all
if __name__ == "__main__":
print(*(cls().run() for cls in Facade().run()))
Behavioral patterns provide best practices of objects interaction. Methods and signatures are often used.
Observer pattern establishes one to many relationship between subject and multiple observers. Singleton is related to observer design pattern.
- Exercise:
- Subjects need to be monitored
- Observers need to be notified
- Participants:
- Subject: abstract class
- Attach
- Detach
- Notify
- Concrete Subjects
- Subject: abstract class
from typing import List
class Subject:
"""Represents what is being observed. Needs to be monitored."""
def __init__(self, name: str = "") -> None:
self._observers: List["TempObserver"] = []
self._name: str = name
self._temperature: int = 0
def attach(self, observer: "TempObserver") -> None:
if observer not in self._observers:
self._observers.append(observer)
def detach(self, observer: "TempObserver") -> None:
try:
self._observers.remove(observer)
except ValueError:
pass
def notify(self, modifier=None) -> None:
for observer in self._observers:
if modifier != observer:
observer.update(self)
@property
def name(self) -> str:
return self._name
@property
def temperature(self) -> int:
return self._temperature
@temperature.setter
def temperature(self, temperature: int) -> None:
if not isinstance(temperature, int):
raise ValueError(f'"{temperature}" value should be an integer data type!')
self._temperature = temperature
class TempObserver:
"""Represents an observer class. Needs to be notified."""
def update(self, subject: Subject) -> None:
print(f"Temperature Viewer: {subject.name} has Temperature {subject.temperature}")
subject_one = Subject("Subject One")
subject_two = Subject("Subject Two")
observer_one = TempObserver()
observer_two = TempObserver()
subject_one.attach(observer_one)
subject_one.attach(observer_two)
subject_one.temperature = 80
subject_one.notify()
subject_one.temperature = 90
subject_one.notify()
Visitor pattern adds new features to existing hierarchy without changing it. Add new operations to existing classes dynamically. Exercise:
- House class:
- HVAC specialist: Visitor type 1
- Electrician: Visitor type 2
from abc import ABC, abstractmethod
class Visitor(ABC):
"""Abstract visitor."""
@abstractmethod
def visit(self, house: "House") -> None:
pass
def __str__(self) -> str:
return self.__class__.__name__
class House(ABC):
"""Abstract house."""
@abstractmethod
def accept(self, visitor: Visitor) -> None:
pass
@abstractmethod
def work_on_hvac(self, specialist: Visitor) -> None:
pass
@abstractmethod
def work_on_electricity(self, specialist: Visitor) -> None:
pass
def __str__(self) -> str:
return self.__class__.__name__
class ConcreteHouse(House):
"""Represent concrete house."""
def accept(self, visitor: Visitor) -> None:
visitor.visit(self)
def work_on_hvac(self, specialist: Visitor) -> None:
print(self, "worked on by", specialist)
def work_on_electricity(self, specialist: Visitor) -> None:
print(self, "worked on by", specialist)
class HvacSpecialist(Visitor):
"""Concrete visitor: HVAC specialist."""
def visit(self, house: House) -> None:
house.work_on_hvac(self)
class Electrician(Visitor):
"""Concrete visitor: electrician."""
def visit(self, house: House) -> None:
house.work_on_electricity(self)
hvac: Visitor = HvacSpecialist()
electrician: Visitor = Electrician()
home: House = ConcreteHouse()
home.accept(hvac)
home.accept(electrician)
Composite pattern is related to iterator pattern.
- Exercise:
- Our custom iterator based on a build-in python iterator:
zip()
- Will iterate over a certain point based on client input
- Our custom iterator based on a build-in python iterator:
Iterator function
from typing import Iterator, Tuple, List
def count_to(count: int) -> Iterator[Tuple[int, str]]:
"""Our iterator implementation."""
numbers_in_german: List[str] = ["einn", "zwei", "drei", "veir", "funf"]
iterator: Iterator[Tuple[int, str]] = zip(range(1, count + 1), numbers_in_german)
for position, number in iterator: # type: int, str
yield position, number
for number_ in count_to(3): # type: Tuple[int]
print("{} in german is {}".format(*number_))
class IteratorSequence:
"""Represent iterator sequence object."""
def __init__(self, capacity: int) -> None:
self._range: Iterator[int] = iter(range(capacity))
def __next__(self) -> int:
return next(self._range)
def __iter__(self) -> Iterator[int]:
return self
iterator_: IteratorSequence = IteratorSequence(capacity=10)
for _ in range(10): # type: int
print(next(iterator_))
Strategy patterns used to dynamically change the behavior of an object. Add dynamically objects with types
module.
- Participants:
- Abstract strategy class with default set of behaviors
- Concrete strategy class with new behaviors
import types
from typing import Callable, Any
class Strategy:
"""A strategy pattern class."""
def __init__(self, func: Callable[["Strategy"], Any] = None) -> None:
self._name: str = "Default strategy"
if func:
self.execute = types.MethodType(func, self)
@property
def name(self) -> str:
return self._name
@name.setter
def name(self, name: str) -> None:
if not isinstance(name, str):
raise ValueError(f'"{name}" value should be a string data type!')
self._name = name
def execute(self):
print(f"{self._name} is used")
def strategy_function_one(strategy: Strategy) -> None:
print(f"{strategy.name} is used to execute method one")
def strategy_function_two(strategy: Strategy) -> None:
print(f"{strategy.name} is used to execute method two")
default_strategy = Strategy()
default_strategy.execute()
first_strategy = Strategy(func=strategy_function_one)
first_strategy.name = "Strategy one"
first_strategy.execute()
second_strategy = Strategy(func=strategy_function_two)
second_strategy.name = "Strategy two"
second_strategy.execute()
This type of pattern decouples responsibility. Composite is related to this design pattern.
- Exercise:
- Integer value
- Handlers
- Find out its range
- Participants:
- Abstract handler
- Successor
- Concrete Handler
- Checks if it can handle the request
- Abstract handler
from abc import abstractmethod
from typing import List
class Handler:
"""Abstract handler."""
def __init__(self, successor: "Handler") -> None:
self._successor: Handler = successor
def handler(self, request: int) -> None:
if not self.handle(request):
self._successor.handler(request)
@abstractmethod
def handle(self, request: int) -> bool:
pass
class ConcreteHandler1(Handler):
"""Concrete handler 1."""
def handle(self, request: int) -> bool:
if 0 < request <= 10:
print(f"Request {request} handled in handler 1")
return True
return False
class DefaultHandler(Handler):
"""Default handler."""
def handle(self, request: int) -> bool:
"""If there is no handler available."""
print(f"End of chain, no handler for {request}")
return True
class Client:
"""Using handlers."""
def __init__(self) -> None:
self._handler: Handler = ConcreteHandler1(DefaultHandler(None))
def delegate(self, request: List[int]) -> None:
for next_request in request:
self._handler.handler(next_request)
# Create a client
client: Client = Client()
# Create requests
requests: List[int] = [2, 5, 30]
# Send the request
client.delegate(requests)
From the root directory of your shell please run following command to start static code assessment (it will check code with linter rules and unit testing):
./run-code-analysis.sh
Please use the following command to include gitcommit message template within the project:
git config commit.template .gitcommit.txt
Please check changelog file to get more details about actual versions and it's release notes.
Author – Volodymyr Yahello [email protected]
Distributed under the MIT
license. See license for more information.
You can reach out me at:
- [email protected]
- https://twitter.com/vyahello
- https://www.linkedin.com/in/volodymyr-yahello-821746127
I would highly appreciate any contribution and support. If you are interested to add your ideas into project please follow next simple steps:
- Clone the repository
- Configure
git
for the first time after cloning with yourname
andemail
pip install -r requirements.txt
to install all project dependencies- Create your feature branch (git checkout -b feature/fooBar)
- Commit your changes (git commit -am 'Add some fooBar')
- Push to the branch (git push origin feature/fooBar)
- Create a new Pull Request
All recent activities and ideas are described at project issues page. If you have ideas you want to change/implement please do not hesitate and create an issue.