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Ideally the current position of the pointer should be used, but given that it is a different input type there is no access to it. On #1409 the proposal was made to add the scroll action to the pointer input type, and that would have allowed us to actually work with the current pointer position.
Right now both start x and start y of a scroll action always refer to 0, 0 which is similar to the viewport origin.
Having scroll as action for a pointer input device would also make it much more simpler to handle in case of multiple pointer input devices.