diff --git a/index.html b/index.html
index 04d245d..ba7d9da 100644
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@@ -299,6 +299,12 @@
Game streaming
delay. This requirement is addressed by jitterBufferTarget, defined in
[[?WebRTC-Extensions]] Section 6.
+
+ N48 |
+ The application must be able to control video decoding to continue even
+ after a frame-loss without waiting for a key frame. This helps the application recover
+ faster from lossy network conditions. |
+
Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
@@ -1071,9 +1077,15 @@
Requirements Summary
The WebRTC connection can generate signals indicating demands
for keyframes, and surface those to the application. |
+
+ N48 |
+ The application must be able to control video decoding to continue even
+ after a frame-loss without waiting for a key frame. This helps the application
+ recover faster from lossy network conditions. |
+
-Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).
+Requirements N40-N48 have unresolved comments from a Call for Consensus (CfC).