From 301e5aa38cf4bab81bb15485b5b4292cebccef12 Mon Sep 17 00:00:00 2001 From: Sun Shin Date: Fri, 14 Jul 2023 22:54:15 -0700 Subject: [PATCH] Section 3.2.1: Add requirement N48 Partial fixes for #103 --- index.html | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/index.html b/index.html index 04d245d..ba7d9da 100644 --- a/index.html +++ b/index.html @@ -299,6 +299,12 @@

Game streaming

delay. This requirement is addressed by jitterBufferTarget, defined in [[?WebRTC-Extensions]] Section 6. + + N48 + The application must be able to control video decoding to continue even + after a frame-loss without waiting for a key frame. This helps the application recover + faster from lossy network conditions. +

Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media @@ -1071,9 +1077,15 @@

Requirements Summary

The WebRTC connection can generate signals indicating demands for keyframes, and surface those to the application. + + N48 + The application must be able to control video decoding to continue even + after a frame-loss without waiting for a key frame. This helps the application + recover faster from lossy network conditions. + -

Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).

+

Requirements N40-N48 have unresolved comments from a Call for Consensus (CfC).