diff --git a/index.html b/index.html
index 04d245d..a65dfc7 100644
--- a/index.html
+++ b/index.html
@@ -299,6 +299,12 @@
Game streaming
delay. This requirement is addressed by jitterBufferTarget, defined in
[[?WebRTC-Extensions]] Section 6.
+
+ N49 |
+ To adapt the video quality to the network fluctuations and maintain
+ a steady latency, the application must have the ability to control the feedback
+ interval for packet loss information. |
+
Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
@@ -1071,9 +1077,15 @@
Requirements Summary
The WebRTC connection can generate signals indicating demands
for keyframes, and surface those to the application. |
+
+ N49 |
+ To adapt the video quality to the network fluctuations and maintain
+ a steady latency, the application must have the ability to control the feedback
+ interval for packet loss information. |
+
-Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).
+Requirements N40-N49 have unresolved comments from a Call for Consensus (CfC).