From f999064d9dbc722f4714cf5cfe37bdb027e7866b Mon Sep 17 00:00:00 2001 From: Sun Shin Date: Fri, 14 Jul 2023 22:54:15 -0700 Subject: [PATCH] Section 3.2.1: Clarify Game streaming requirements Partial fixes for #103 --- index.html | 50 +++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 49 insertions(+), 1 deletion(-) diff --git a/index.html b/index.html index 3dc2f0b..5b5836b 100644 --- a/index.html +++ b/index.html @@ -298,6 +298,30 @@

Game streaming

delay. This requirement is addressed by jitterBufferTarget, defined in [[?WebRTC-Extensions]] Section 6. + + N48 + The application must be able to control video decoding to continue even + after a frame-loss without waiting for a key frame. This enables fast recovery + from lossy network conditions. + + + N49 + The Application must be able to configure RTCP feedback transmission + interval (e.g., Transport-wide RTCP Feedback Message). This helps application + to adapt video quality to varying network. + + + N50 + The user agent must use the most efficient congestion control based on + platform, network’s capability, and other factors such as L4S. This helps + application to adapt video quality to varying network. + + + N51 + The user agent needs to provide the jitter buffer to account for jitter + in the pipeline up to the frame render stage. This helps application + to maintain consistent latency. +

Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media @@ -1065,9 +1089,33 @@

Requirements Summary

The WebRTC connection can generate signals indicating demands for keyframes, and surface those to the application. + + N48 + The application must be able to control video decoding to continue even + after a frame-loss without waiting for a key frame. This enables fast recovery + from lossy network conditions. + + + N49 + The Application must be able to configure RTCP feedback transmission + interval (e.g., Transport-wide RTCP Feedback Message). This helps application + to adapt video quality to varying network. + + + N50 + The user agent must use the most efficient congestion control based on + platform, network’s capability, and other factors such as L4S. This helps + application to adapt video quality to varying network. + + + N51 + The user agent needs to provide the jitter buffer to account for jitter + in the pipeline up to the frame render stage. This helps application + to maintain consistent latency. + -

Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).

+

Requirements N40-N51 have unresolved comments from a Call for Consensus (CfC).