diff --git a/index.html b/index.html index 04d245d..85940e2 100644 --- a/index.html +++ b/index.html @@ -299,6 +299,13 @@

Game streaming

delay. This requirement is addressed by jitterBufferTarget, defined in [[?WebRTC-Extensions]] Section 6. + + N49 + The application should be designed with a flexible video decoding + recovery system. This system must ensure uninterrupted decoding operations, + capable of handling frame-loss scenarios efficiently without the exclusive + reliance on key frames for recovery. +

Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media @@ -1071,9 +1078,16 @@

Requirements Summary

The WebRTC connection can generate signals indicating demands for keyframes, and surface those to the application. + + N49 + The application should be designed with a flexible video decoding + recovery system. This system must ensure uninterrupted decoding operations, + capable of handling frame-loss scenarios efficiently without the exclusive + reliance on key frames for recovery. + -

Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).

+

Requirements N40-N49 have unresolved comments from a Call for Consensus (CfC).