diff --git a/index.html b/index.html
index 04d245d..85940e2 100644
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@@ -299,6 +299,13 @@
Game streaming
delay. This requirement is addressed by jitterBufferTarget, defined in
[[?WebRTC-Extensions]] Section 6.
+
+ N49 |
+ The application should be designed with a flexible video decoding
+ recovery system. This system must ensure uninterrupted decoding operations,
+ capable of handling frame-loss scenarios efficiently without the exclusive
+ reliance on key frames for recovery. |
+ |
Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
@@ -1071,9 +1078,16 @@
Requirements Summary
The WebRTC connection can generate signals indicating demands
for keyframes, and surface those to the application. |
+
+ N49 |
+ The application should be designed with a flexible video decoding
+ recovery system. This system must ensure uninterrupted decoding operations,
+ capable of handling frame-loss scenarios efficiently without the exclusive
+ reliance on key frames for recovery. |
+ |
-Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).
+Requirements N40-N49 have unresolved comments from a Call for Consensus (CfC).