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FacebookEventsBot.cs
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FacebookEventsBot.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Facebook_Events_Bot.FacebookModel;
using Microsoft.Bot.Builder;
using Microsoft.Bot.Builder.Dialogs;
using Microsoft.Bot.Builder.Dialogs.Choices;
using Microsoft.Bot.Schema;
using Newtonsoft.Json.Linq;
namespace Facebook_Events_Bot
{
/// <summary>
/// Represents a bot that processes incoming activities.
/// For each interaction from the user, an instance of this class is called.
/// This is a Transient lifetime service. Transient lifetime services are created
/// each time they're requested. For each Activity received, a new instance of this
/// class is created. Objects that are expensive to construct, or have a lifetime
/// beyond the single Turn, should be carefully managed.
/// For example, the <see cref="MemoryStorage"/> object and associated
/// <see cref="IStatePropertyAccessor{T}"/> object are created with a singleton lifetime.
/// </summary>
/// <seealso cref="https://docs.microsoft.com/en-us/aspnet/core/fundamentals/dependency-injection?view=aspnetcore-2.1"/>
public class FacebookEventsBot : IBot
{
private const string DialogId = "question";
/// <summary>
/// The <see cref="DialogSet"/> that contains all the Dialogs that can be used at runtime.
/// </summary>
private readonly DialogSet _dialogs;
/// <summary>
/// Initializes a new instance of the <see cref="FacebookEventsBot"/> class.
/// </summary>
/// <param name="accessors">The state accessors this instance will be needing at runtime.</param>
/// <seealso cref="https://docs.microsoft.com/en-us/aspnet/core/fundamentals/logging/?view=aspnetcore-2.1#windows-eventlog-provider"/>
public FacebookEventsBot(BotAccessors accessors)
{
if (accessors == null)
{
throw new ArgumentNullException(nameof(accessors));
}
_dialogs = new DialogSet(accessors.ConversationDialogState);
_dialogs.Add(new AttachmentPrompt(DialogId));
}
/// <summary>
/// Every conversation turn for our NLP Dispatch Bot will call this method.
/// There are no dialogs used, since it's "single turn" processing, meaning a single
/// request and response, with no stateful conversation.
/// </summary>
/// <param name="turnContext">A <see cref="ITurnContext"/> containing all the data needed
/// for processing this conversation turn. </param>
/// <param name="cancellationToken">(Optional) A <see cref="CancellationToken"/> that can be used by other objects
/// or threads to receive notice of cancellation.</param>
/// <returns>A <see cref="Task"/> that represents the work queued to execute.</returns>
public async Task OnTurnAsync(ITurnContext turnContext, CancellationToken cancellationToken = default(CancellationToken))
{
const string facebookPageNameOption = "Facebook Page Name";
const string quickRepliesOption = "Quick Replies";
const string postBackOption = "PostBack";
if (turnContext == null)
{
throw new ArgumentNullException(nameof(turnContext));
}
// Check if we are on the Facebook channel.
if (turnContext.Activity.ChannelId == Channel.Channels.Facebook)
{
// Analyze Facebook payload from channel data.
ProcessFacebookPayload(turnContext.Activity.ChannelData);
// Initially the bot offers to showcase 3 Facebook features: Quick replies, PostBack and getting the Facebook Page Name.
// Below we also show how to get the messaging_optin payload separately as well.
switch (turnContext.Activity.Text)
{
// Here we showcase how to obtain the Facebook page name.
// This can be useful for the Facebook multi-page support provided by the Bot Framework.
// The Facebook page name from which the message comes from is in turnContext.Activity.Recipient.Name.
case facebookPageNameOption:
{
var reply = turnContext.Activity.CreateReply($"This message comes from the following Facebook Page: {turnContext.Activity.Recipient.Name}");
await turnContext.SendActivityAsync(reply);
break;
}
// Here we send a HeroCard with 2 options that will trigger a Facebook PostBack.
case postBackOption:
{
var dialogContext = await _dialogs.CreateContextAsync(turnContext, cancellationToken);
var results = await dialogContext.ContinueDialogAsync(cancellationToken);
var card = new HeroCard
{
Text = "Is 42 the answer to the ultimate question of Life, the Universe, and Everything?",
Buttons = new List<CardAction>
{
new CardAction() { Title = "Yes", Type = ActionTypes.PostBack, Value = "Yes" },
new CardAction() { Title = "No", Type = ActionTypes.PostBack, Value = "No" },
},
};
var reply = turnContext.Activity.CreateReply();
reply.Attachments = new List<Attachment> { card.ToAttachment() };
await turnContext.SendActivityAsync(reply);
break;
}
// By default we offer the users different actions that the bot supports, through quick replies.
case quickRepliesOption:
default:
{
var reply = turnContext.Activity.CreateReply("What Facebook feature would you like to try? Here are some quick replies to choose from!");
reply.SuggestedActions = new SuggestedActions()
{
Actions = new List<CardAction>()
{
new CardAction() { Title = quickRepliesOption, Type = ActionTypes.PostBack, Value = quickRepliesOption },
new CardAction() { Title = facebookPageNameOption, Type = ActionTypes.PostBack, Value = facebookPageNameOption },
new CardAction() { Title = postBackOption, Type = ActionTypes.PostBack, Value = postBackOption },
},
};
await turnContext.SendActivityAsync(reply);
break;
}
}
}
else
{
// Check if we are on the Facebook channel.
if (turnContext.Activity.ChannelId == Channel.Channels.Facebook)
{
// Here we can check for messaging_optin webhook event.
// Facebook Documentation for Message optin:
// https://developers.facebook.com/docs/messenger-platform/reference/webhook-events/messaging_optins/
}
await turnContext.SendActivityAsync($"Received activity of type {turnContext.Activity.Type}.");
}
}
/// <summary>
/// Process a Facebook payload from channel data, to handle optin events, postbacks and quick replies.
/// NOTE: This is a simplification of the Facebook object model. There are many more events and payloads
/// that could be captured here. We only show some key features that are commonly used. The <see cref="FacebookPayload"/> class
/// can be extended to account for more complete models according to developers' needs.
/// </summary>
/// <param name="channelData">The activity channel data.</param>
private void ProcessFacebookPayload(object channelData)
{
// At this point we know we are on Facebook channel, and can consume the Facebook custom payload
// present in channelData.
var facebookPayload = (channelData as JObject)?.ToObject<FacebookPayload>();
if (facebookPayload != null)
{
// PostBack
if (facebookPayload.PostBack != null)
{
OnFacebookPostBack(facebookPayload.PostBack);
}
// Optin
else if (facebookPayload.Optin != null)
{
OnFacebookOptin(facebookPayload.Optin);
}
// Quick reply
else if (facebookPayload.Message?.QuickReply != null)
{
OnFacebookQuickReply(facebookPayload.Message.QuickReply);
}
// TODO: Handle other events that you're interested in...
}
}
private void OnFacebookOptin(FacebookOptin optin)
{
// TODO: Your optin event handling logic here...
}
private void OnFacebookPostBack(FacebookPostback postBack)
{
// TODO: Your PostBack handling logic here...
}
private void OnFacebookQuickReply(FacebookQuickReply quickReply)
{
// TODO: Your quick reply event handling logic here...
}
}
}