The C++ implementation is header-only and the only required dependency is OpenSSL (for SHA-256). The main Negentropy
class can be imported with the following:
#include "negentropy.h"
First, you need to create a storage instance. Currently the following are available:
All the elements are put into a contiguous vector in memory, and are then sorted. This can be useful for syncing the results of a dynamic query, since it can be constructed rapidly and consumes a minimal amount of memory. However, modifying it by adding or removing elements is expensive (linear in the size of the data-set).
#include "negentropy/storage/Vector.h"
To use Vector
, add all your items with insert
and then call seal
:
negentropy::storage::Vector storage;
for (const auto &item : myItems) {
storage.insert(timestamp, id);
}
storage.seal();
After sealing, no more items can be added.
Keeps the elements in an in-memory B+Tree. Computing fingerprints, adding, and removing elements are all logarithmic in data-set size. However, the elements will not be persisted to disk, and the data-structure is not thread-safe.
#include "negentropy/storage/BTreeMem.h"
To use BTreeMem
, items can be added in the same way as with Vector
, however sealing is not necessary (although is supported -- it is a no-op):
negentropy::storage::BTreeMem storage;
for (const auto &item : myItems) {
storage.insert(timestamp, id);
}
More items can be added at any time, and items can be removed with eraseItem
:
storage.insert(timestamp, id);
storage.erase(timestamp, id);
Uses the same implementation as BTreeMem, except that it uses LMDB to save the data-set to persistent storage. Because the database is memory mapped, its read-performance is identical to the "in-memory" version (it is also in-memory, the memory just happens to reside in the page cache). Additionally, the tree can be concurrently accessed by multiple threads/processes using ACID transactions.
#include "negentropy/storage/BTreeLMDB.h"
First create an LMDB environment. Next, allocate a DBI to contain your tree(s) by calling setupDB
inside a write transaction (don't forget to commit it). The "test-data"
argument is the LMDB DBI table name you want to use:
negentropy::storage::BTreeLMDB storage;
auto env = lmdb::env::create();
env.set_max_dbs(64);
env.open("testdb/", 0);
lmdb::dbi btreeDbi;
{
auto txn = lmdb::txn::begin(env);
btreeDbi = negentropy::storage::BTreeLMDB::setupDB(txn, "test-data");
txn.commit();
}
To add/remove items, create a BTreeLMDB
object inside a write transaction. This is the storage instance:
{
auto txn = lmdb::txn::begin(env);
negentropy::storage::BTreeLMDB storage(txn, btreeDbi, 300);
storage.insert(timestamp, id);
storage.flush();
txn.commit();
}
- The third parameter (
300
in the above example) is thetreeId
. This allows many different trees to co-exist in the same DBI. - Storage must be flushed before commiting the transaction.
BTreeLMDB
will try to flush in its destructor. If you commit before this happens, you may see "mdb_put: Invalid argument" errors.
This storage is a proxy to a sub-range of another storage. It is useful for performing partial syncs of the DB.
The constructor arguments are the large storage you want to proxy to (of type Vector
, BTreeLMDB
, etc), and the lower and upper bounds of the desired sub-range. As usual, lower bounds are inclusive and upper bounds are exclusive:
negentropy::storage::SubRange subStorage(storage, negentropy::Bound(fromTimestamp), negentropy::Bound(toTimestamp));
Reconciliation works mostly the same for all storage types. First create a Negentropy
object:
auto ne = Negentropy(storage, 50'000);
- The object is templated on the storage type, but can often be auto-deduced (as above).
- The second parameter (
50'000
above) is theframeSizeLimit
. This can be omitted (or0
) to permit unlimited-sized frames.
On the client-side, create an initial message, and then transmit it to the server, receive the response, and reconcile
until complete:
std::string msg = ne.initiate();
while (true) {
std::string response = queryServer(msg);
std::vector<std::string> have, need;
std::optional<std::string> newMsg = ne.reconcile(response, have, need);
// handle have/need
if (!newMsg) break; // done
else std::swap(msg, *newMsg);
}
In each loop iteration, have
contains IDs that the client has that the server doesn't, and need
contains IDs that the server has that the client doesn't.
The server-side is similar, except it doesn't create an initial message, there are no have
/need
arrays, and it doesn't return an optional (servers must always reply to a request):
while (true) {
std::string msg = receiveMsgFromClient();
std::string response = ne.reconcile(msg);
respondToClient(response);
}
The BTree implementation is technically a B+Tree since all records are stored in the leaves. Every node has next
and prev
pointers that point to the neighbour nodes on the same level, which allows efficient iteration.
Each node has an accumulator that contains the sum of the IDs of all nodes below it, allowing fingerprints to be computed in logarithmic time relative to the number of tree leaves.
Nodes will split and rebalance themselves as necessary to keep the tree balanced. This is a major advantage over rigid data-structures like merkle-search trees and prolly trees, which are only probabilisticly balanced.
If records are always inserted to the "right" of the tree, nodes will be fully packed. Otherwise, the tree attempts to keep them 50% full. There are more details on the tree invariants in the negentropy/storage/btree/core.h
implementation file.