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MissionList.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
namespace KCB2
{
public partial class MissionList : UserControl
{
public MissionList()
{
InitializeComponent();
tableLayoutPanel1.DoubleBuffer(true);
}
/// <summary>
/// 開放されてる艦隊を有効化
/// </summary>
/// <param name="count">艦隊数(1-4)</param>
public void SetActiveDeck(int count)
{
if (InvokeRequired)
BeginInvoke((MethodInvoker)(() => _setActiveDeckControltext(count)));
else
_setActiveDeckControltext(count);
}
void _setActiveDeckControltext(int count)
{
lblFleetName4.ForeColor = SystemColors.Control;
lblTime4.ForeColor = SystemColors.Control;
lblMission4.ForeColor = SystemColors.Control;
lblFleetName3.ForeColor = SystemColors.Control;
lblTime3.ForeColor = SystemColors.Control;
lblMission3.ForeColor = SystemColors.Control;
lblFleetName2.ForeColor = SystemColors.Control;
lblTime2.ForeColor = SystemColors.Control;
lblMission2.ForeColor = SystemColors.Control;
switch (count)
{
case 4:
lblFleetName4.ForeColor = SystemColors.ControlText;
lblTime4.ForeColor = SystemColors.ControlText;
lblMission4.ForeColor = SystemColors.ControlText;
goto case 3;
case 3:
lblFleetName3.ForeColor = SystemColors.ControlText;
lblTime3.ForeColor = SystemColors.ControlText;
lblMission3.ForeColor = SystemColors.ControlText;
goto case 2;
case 2:
lblFleetName2.ForeColor = SystemColors.ControlText;
lblTime2.ForeColor = SystemColors.ControlText;
lblMission2.ForeColor = SystemColors.ControlText;
break;
}
}
/// <summary>
/// 遠征一覧を更新
/// </summary>
/// <param name="deckList"></param>
public void UpdateMissionList(IEnumerable<MemberData.Deck.Fleet> deckList,
MemberData.Ship shipData)
{
Mission[] mission = new Mission[] { new Mission(), new Mission(), new Mission() };
if (deckList == null)
return;
lock (deckList)
{
foreach (var it in deckList)
{
switch (it.Num)
{
case 1:
continue;
case 2:
case 3:
case 4:
mission[it.Num - 2].Name = it.Mission;
mission[it.Num - 2].Detail = it.MissionDetail;
mission[it.Num - 2].Finish = it.MissionFinish;
mission[it.Num - 2].DeckName = it.Name;
mission[it.Num - 2].Num = it.MissionNum;
mission[it.Num - 2].SupplyStatus = CheckFleetStatus(it.Member, shipData);
break;
default:
return;
}
}
}
if (InvokeRequired)
BeginInvoke((MethodInvoker)(() => updateMissionView(mission)));
else
updateMissionView(mission);
}
[Flags]
enum SupplyStatusFlags
{
None = 0x00,
Fuel = 0x01,
Bullet = 0x02,
Both = Bullet | Fuel,
};
/// <summary>
/// 艦隊の燃料と弾薬の補給状況を調べる
/// </summary>
/// <param name="fleetMember">艦隊メンバー</param>
/// <param name="shipData">艦娘ステート一覧</param>
/// <returns>どの燃料が消費されているか</returns>
SupplyStatusFlags CheckFleetStatus(IEnumerable<int> fleetMember, MemberData.Ship shipData)
{
SupplyStatusFlags status = SupplyStatusFlags.None;
foreach (var ship_id in fleetMember)
{
var dat = shipData.GetShip(ship_id);
if (!dat.Fuel.Full)
{
Debug.WriteLine("Fuel not filled");
status |= SupplyStatusFlags.Fuel;
}
if (!dat.Bullet.Full)
{
Debug.WriteLine("Bullet not filled");
status |= SupplyStatusFlags.Bullet;
}
}
return status;
}
/// <summary>
/// 遠征情報をコントロールへ更新する
/// </summary>
/// <param name="mission">遠征情報</param>
void updateMissionView(Mission[] mission)
{
System.Diagnostics.Debug.WriteLine("Deck2:" + mission[0].DeckName
+ " Mission:" + mission[0].Name);
updateMissionViewParams(mission[0], lblFleetName2, lblMission2, lblTime2);
System.Diagnostics.Debug.WriteLine("Deck3:" + mission[1].DeckName
+ " Mission:" + mission[1].Name);
updateMissionViewParams(mission[1], lblFleetName3, lblMission3, lblTime3);
System.Diagnostics.Debug.WriteLine("Deck4:" + mission[2].DeckName
+ " Mission:" + mission[2].Name);
updateMissionViewParams(mission[2], lblFleetName4, lblMission4, lblTime4);
}
/// <summary>
/// 表示を更新する
/// </summary>
/// <param name="mission">遠征情報</param>
/// <param name="lblFleetName">艦隊名</param>
/// <param name="lblMission">遠征名</param>
/// <param name="lblTime">所要時間</param>
void updateMissionViewParams(Mission mission,Label lblFleetName,Label lblMission
,CountdownLabel lblTime)
{
lblFleetName.Text = mission.DeckName;
lblFleetName.BackColor = mission.SupplyStatusColor;
toolTip1.SetToolTip(lblFleetName, mission.SupplyStatusText);
if (mission.Valid)
{
lblMission.Text = mission.Name;
toolTip1.SetToolTip(lblMission, mission.Detail);
lblTime.FinishTime = mission.Finish;
toolTip1.SetToolTip(lblTime, mission.Finish.ToString());
}
else
{
lblMission.Text = "";
toolTip1.SetToolTip(lblMission, null);
lblTime.Valid = false;
toolTip1.SetToolTip(lblTime, null);
}
}
/// <summary>
/// 艦隊情報パラメタ
/// </summary>
class Mission
{
/// <summary>
/// 遠征名
/// </summary>
public string Name { get;set;}
/// <summary>
/// 艦隊番号
/// </summary>
public int Num { get; set; }
/// <summary>
/// 遠征詳細
/// </summary>
public string Detail { get; set; }
/// <summary>
/// 終了時刻
/// </summary>
public DateTime Finish { get;set;}
/// <summary>
/// 艦隊名
/// </summary>
public string DeckName { get; set; }
/// <summary>
/// 補給状況
/// </summary>
public SupplyStatusFlags SupplyStatus { get; set; }
public Mission() { Num = 0; }
/// <summary>
/// 遠征が有効かどうか
/// </summary>
public bool Valid
{
get
{
if (Num == 0)
return false;
return true;
}
}
/// <summary>
/// 補給状況から色を取ってくる
/// </summary>
public Color SupplyStatusColor
{
get
{
switch (SupplyStatus)
{
case SupplyStatusFlags.Both:
return Color.HotPink;
case SupplyStatusFlags.Bullet:
return Color.MistyRose;
case SupplyStatusFlags.Fuel:
return Color.LightPink;
default:
return SystemColors.Control;
}
}
}
/// <summary>
/// 補給状況のテキスト
/// </summary>
public string SupplyStatusText
{
get
{
switch (SupplyStatus)
{
case SupplyStatusFlags.Both:
return "燃料と弾薬が補給されていません";
case SupplyStatusFlags.Bullet:
return "弾薬が補給されていません";
case SupplyStatusFlags.Fuel:
return "燃料が補給されていません";
default:
return "燃料と弾薬は補給済みです";
}
}
}
}
}
}