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common.js
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//
// Asset loader
//
let Loader = {
images: {}
};
Loader.loadImage = function (key, src) {
if (src == null) {
return;
}
let img = new Image();
let d = new Promise(function (resolve, reject) {
img.onload = function () {
this.images[key] = img;
resolve(img);
}.bind(this);
img.onerror = function () {
reject('Could not load image: ' + src);
};
}.bind(this));
img.src = src;
return d;
};
Loader.getImage = function (key) {
return (key in this.images) ? this.images[key] : null;
};
//
// Keyboard handler
//
let Keyboard = {};
Keyboard.LEFT = 37;
Keyboard.RIGHT = 39;
Keyboard.UP = 38;
Keyboard.DOWN = 40;
Keyboard._keys = {};
Keyboard.listenForEvents = function (keys) {
window.addEventListener('keydown', this._onKeyDown.bind(this));
window.addEventListener('keyup', this._onKeyUp.bind(this));
keys.forEach(function (key) {
this._keys[key] = false;
}.bind(this));
}
Keyboard._onKeyDown = function (event) {
let keyCode = event.keyCode;
if (keyCode in this._keys) {
event.preventDefault();
this._keys[keyCode] = true;
}
};
Keyboard._onKeyUp = function (event) {
let keyCode = event.keyCode;
if (keyCode in this._keys) {
event.preventDefault();
this._keys[keyCode] = false;
}
};
Keyboard.isDown = function (keyCode) {
if (!keyCode in this._keys) {
throw new Error('Keycode ' + keyCode + ' is not being listened to');
}
return this._keys[keyCode];
};
//
// Game object
//
let Game = {};
Game.run = function () {
this._previousElapsed = 0;
let p = this.load();
Promise.all(p).then(function (loaded) {
this.init();
window.requestAnimationFrame(this.tick);
}.bind(this));
};
Game.tick = function (elapsed) {
window.requestAnimationFrame(this.tick);
let delta = (elapsed - this._previousElapsed) / 1000.0;
delta = Math.min(delta, 0.25);
this._previousElapsed = elapsed;
this.update(delta);
this.render();
}.bind(Game);
// override these
Game.init = function () {};
Game.update = function (delta) {};
Game.render = function () {};
Game.clickReactor = function (event) {};
Game.clickMaterials = function (event) {};
Game.hoverReactor = function (event) {};
Game.hoverMaterials = function (event) {};
Game.hoverOut = function (event) {};
//
// start up function
//
let PIXEL_RATIO = 1;
const HiDPICanvas = function(canvas, w, h, ratio=1) {
canvas.width = w * ratio;
canvas.height = h * ratio;
canvas.style.width = w + "px";
canvas.style.height = h + "px";
canvas.getContext("2d").setTransform(ratio, 0, 0, ratio, 0, 0);
}
window.onload = function () {
Game.reactorCanvas = document.getElementById('reactor');
HiDPICanvas(Game.reactorCanvas, 704, 704, PIXEL_RATIO);
Game.reactorCanvas.addEventListener('click', (event) => Game.clickReactor(event));
Game.reactorCanvas.addEventListener('mousemove', (event) => Game.hoverReactor(event));
Game.reactorCanvas.addEventListener('mouseout', (event) => Game.hoverOut(event));
Game.ctx = Game.reactorCanvas.getContext('2d');
Game.ctx.font = "10pt Source Code Pro, Courier, monospace";
Game.ctx.imageSmoothingEnabled = false;
Game.materialsCanvas = document.getElementById('materials');
HiDPICanvas(Game.materialsCanvas, 104, 704);
Game.materialsCanvas.addEventListener('click', (event) => Game.clickMaterials(event));
Game.materialsCanvas.addEventListener('mousemove', (event) => Game.hoverMaterials(event));
Game.materialsCanvas.addEventListener('mouseout', (event) => Game.hoverOut(event));
Game.materials = Game.materialsCanvas.getContext('2d');
Game.materials.imageSmoothingEnabled = false;
Game.statisticsCanvas = document.getElementById('reactorStatistics');
HiDPICanvas(Game.statisticsCanvas, 704, 200, PIXEL_RATIO);
Game.statistics = Game.statisticsCanvas.getContext('2d');
Game.statistics.font = "10pt Source Code Pro, Courier, monospace";
Game.statistics.imageSmoothingEnabled = false;
Game.tooltipCanvas = document.getElementById('reactorTooltip');
Game.tooltipCtx = Game.tooltipCanvas.getContext('2d');
Game.run();
};