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As noted in the Opacity docs Windows troubleshooting section, When using the DirectX 12 graphics backend, transparency/opacity settings are not being respected. Please add support for Opacity / Transparency when using the DX12 backend.
Expected behavior
Opacity slider to work in DirectX 12.
Operating system
Windows
Does this block you from using Warp daily?
To anyone else interested in this feature, please add a 👍 to the original post at the top to signal that you want this feature, and subscribe if you'd like to be notified.
Feature request
As noted in the Opacity docs Windows troubleshooting section, When using the DirectX 12 graphics backend, transparency/opacity settings are not being respected. Please add support for Opacity / Transparency when using the DX12 backend.
Expected behavior
Opacity slider to work in DirectX 12.
Operating system
Windows
Does this block you from using Warp daily?
To anyone else interested in this feature, please add a 👍 to the original post at the top to signal that you want this feature, and subscribe if you'd like to be notified.
Avoid comments like "+1" or 👍 to reduce spam.
Warp Internal (ignore): linear-label:b9d78064-c89e-4973-b153-5178a31ee54e
None
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