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This is due to Unity going out of focus where Crest will pause any work so some things may stop working. This was added as doing work when out of focus has always been problematic in the editor (source of leaks) and saves on energy.
I'll leave this open for a while as I may look at it again and maybe keep the UR running.
This is due to Unity going out of focus where Crest will pause any work so some things may stop working. This was added as doing work when out of focus has always been problematic in the editor (source of leaks) and saves on energy.
I'll leave this open for a while as I may look at it again and maybe keep the UR running.
This is useful for testing things locally in multiplayer and it can be problematic sometimes when underwater tests are happening. Could be a flag or something.
Is there an existing issue for this?
Have you checked the documentation to resolve your problem?
Current Behavior
While debugging gameplay or otherwise using the editor with camera above or below water pressing the windows key disables the ocean
Expected Behavior
Pressing the windows key in the editor should not disable features
Steps To Reproduce
Unity Version
2021.3.26f1
Crest Version
4.17.3
Render Pipeline
Built-In
Editor or Standalone
Editor (Edit Mode), Editor (Play Mode)
Environment
- OS: Windows
Anything else?
This does not occur at runtime so it is not really a big deal. It can also happen in scene view. This was known working in 4.15.2
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