You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Have you checked the documentation to resolve your problem?
I have read the linked documentation and could not resolve my issue.
Current Behavior
Turning on planar reflections for the camera and then moving an object above a whirlpool (possibly any deformation) will create a floating reflection.
Expected Behavior
I would expect to see an offset reflection that accounts for any deformation. It may also be visually acceptable to simply not display reflections inside of whirlpools.
Steps To Reproduce
Open main.unity
Enable planar reflections on the ocean material and add the script to the camera
Turn down chop / waves so you can see reflections
Create a whirlpool
Place a cube above the whirlpool
Observe that the reflection displays as if there were no whirlpool
Is there an existing issue for this?
Have you checked the documentation to resolve your problem?
Current Behavior
Turning on planar reflections for the camera and then moving an object above a whirlpool (possibly any deformation) will create a floating reflection.
Expected Behavior
I would expect to see an offset reflection that accounts for any deformation. It may also be visually acceptable to simply not display reflections inside of whirlpools.
Steps To Reproduce
Unity Version
2021.3.26f1
Crest Version
4.19
Render Pipeline
Built-In
Editor or Standalone
Editor (Edit Mode), Editor (Play Mode), Standalone
Environment
No response
Anything else?
No response
The text was updated successfully, but these errors were encountered: