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buildflag_header.gni
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buildflag_header.gni
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# Copyright 2015 The Chromium Authors
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# Generates a header with preprocessor defines specified by the build file.
#
# The flags are converted to function-style defines with mangled names and
# code uses an accessor macro to access the values. This is to try to
# minimize bugs where code checks whether something is defined or not, and
# the proper header isn't included, meaning the answer will always be silently
# false or might vary across the code base.
#
# In the GN template, specify build flags in the template as a list
# of strings that encode key/value pairs like this:
#
# flags = [ "ENABLE_FOO=1", "ENABLE_BAR=$enable_bar" ]
#
# The GN values "true" and "false" will be mapped to 0 and 1 for boolean
# #if flags to be expressed naturally. This means you can't directly make a
# define that generates C++ value of true or false for use in code. If you
# REALLY need this, you can also use the string "(true)" and "(false)" to
# prevent the rewriting.
# To check the value of the flag in C code:
#
# #include "path/to/here/header_file.h"
#
# #if BUILDFLAG(ENABLE_FOO)
# ...
# #endif
#
# const char kSpamServerUrl[] = BUILDFLAG(SPAM_SERVER_URL);
#
# There will be no #define called ENABLE_FOO so if you accidentally test for
# that in an ifdef it will always be negative.
#
#
# Template parameters
#
# flags [required, list of strings]
# Flag values as described above.
#
# header [required, string]
# File name for generated header. By default, this will go in the
# generated file directory for this target, and you would include it
# with:
# #include "<path_to_this_BUILD_file>/<header>"
#
# header_dir [optional, string]
# Override the default location of the generated header. The string will
# be treated as a subdirectory of the root_gen_dir. For example:
# header_dir = "foo/bar"
# Then you can include the header as:
# #include "foo/bar/baz.h"
#
# deps, public_deps, testonly, visibility
# Normal meaning.
#
#
# Grit defines
#
# If one .grd file uses a flag, just add to the grit target:
#
# defines = [
# "enable_doom_melon=$enable_doom_melon",
# ]
#
# If multiple .grd files use it, you'll want to put the defines in a .gni file
# so it can be shared. Generally this .gni file should include all grit defines
# for a given module (for some definition of "module"). Then do:
#
# defines = ui_grit_defines
#
# If you forget to do this, the flag will be implicitly false in the .grd file
# and those resources won't be compiled. You'll know because the resource
# #define won't be generated and any code that uses it won't compile. If you
# see a missing IDS_* string, this is probably the reason.
#
#
# Example
#
# buildflag_header("foo_buildflags") {
# header = "foo_buildflags.h"
#
# flags = [
# # This uses the GN build flag enable_doom_melon as the definition.
# "ENABLE_DOOM_MELON=$enable_doom_melon",
#
# # This force-enables the flag.
# "ENABLE_SPACE_LASER=true",
#
# # This will expand to the quoted C string when used in source code.
# "SPAM_SERVER_URL=\"http://www.example.com/\"",
# ]
# }
template("buildflag_header") {
action(target_name) {
script = "//build/write_buildflag_header.py"
if (defined(invoker.header_dir)) {
header_file = "${invoker.header_dir}/${invoker.header}"
} else {
# Compute the path from the root to this file.
header_file = rebase_path(".", "//") + "/${invoker.header}"
}
outputs = [ "$root_gen_dir/$header_file" ]
# Always write --flags to the file so it's not empty. Empty will confuse GN
# into thinking the response file isn't used.
response_file_contents = [ "--flags" ]
if (defined(invoker.flags)) {
response_file_contents += invoker.flags
}
args = [
"--output",
header_file, # Not rebased, Python script puts it inside gen-dir.
"--rulename",
get_label_info(":$target_name", "label_no_toolchain"),
"--gen-dir",
rebase_path(root_gen_dir, root_build_dir),
"--definitions",
"{{response_file_name}}",
]
forward_variables_from(invoker,
[
"deps",
"public_deps",
"testonly",
"visibility",
])
public_deps = [ "//build:buildflag_header_h" ]
}
}