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Versioning (EN)

Paweł edited this page Sep 28, 2020 · 2 revisions

vglobal_feature_fits_with_roadmap.total_count_of_commits_of_current_branch (как пример: v1.2114)

The first value of version (before '.') fits with following:

  • Reduce total size of repository and restructured project which can't follow of OpenXRay's structure (v0.xxxx)
  • Rewritten all lua scripts to C++ (v1.xxxx)
  • Written own SDK (v2.xxxx)
  • Created own renderer based on Vulkan API (~ v3.xxxx)
  • In-Game Physics based on Bullet Physics (~ v4.xxxx)
  • Vector UI based on HTML/CSS usage (~ v5.xxxx)
  • Fixed animation, character animations (~ v6.xxxx)
  • Supported C++26 and removed all previous legacy of standards, used all features (as it can) of C++20 (~ v7.xxxx)
  • Remove all unused libraries (~ v8.xxxx)
  • Cleanup code base, write all code in one code style (~ v9.xxxx)
  • Pathfinding based on navigation mesh usage (~ v10.xxxx)
  • For serializable data we will use JSON (but it can be some excludes) (~ v11.xxxx)
  • Trying to reduce total inheritance of client classes (optimization) (~ v12.xxxx)
  • Delete server part of project (~ v13.xxxx)
  • Rewrite all libraries to modules (but that feature can implemented only at C++26) (~ v14.xxxx)
  • PBR (~ v15.xxxx)
  • Clouds (graphics) (~ v16.xxxx)
  • Sound Occlusion (~ v17.xxxx)

The section 3 to last can't be clearly set up. I mean the number of current version (first number) can't guaranteed that appropriate description will exist for it. v3.xxxx can describe implementation of physics, but (not as matched in this wiki-page) Vulkan API. Just checks the description of tag's version.

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