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Copy pathCCTV Mod V1.0.js
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CCTV Mod V1.0.js
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//CCTV Mod
//by wilco375
//Don't re-upload this code, nor share or redistribute this mod using the Github link without permission. Instead, use this link: http://adf.ly/tvNt3
var Camera = 180
var camX, camY, camZ, goToCam, currentX, currentY, currentZ, camera, cameraX, cameraY, cameraZ, air, removed, nameCam
var cameras = []
var camerasX = []
var camerasY = []
var camerasZ = []
Block.defineBlock(Camera,"CCTV Camera",["piston_inner",0],18,false,0)
Block.setDestroyTime(Camera, 1)
Item.addCraftRecipe(Camera,1,0,[1,3,0,20,1,0,331,2,0,1,3,0])
Item.setCategory(Camera,8,0);
function selectLevelHook(){
if(ModPE.readData("cameras"+Level.getWorldDir()) != null && ModPE.readData("cameras"+Level.getWorldDir()) != ""){
cameras = ModPE.readData("cameras"+Level.getWorldDir()).split(",")
camerasX = ModPE.readData("camerasX"+Level.getWorldDir()).split(",")
camerasY = ModPE.readData("camerasY"+Level.getWorldDir()).split(",")
camerasZ = ModPE.readData("camerasZ"+Level.getWorldDir()).split(",")
print("Loaded "+cameras.length+" cameras")
}
}
function destroyBlock(x,y,z,side){
blockId = getTile(x,y,z)
if(blockId == Camera){
for(i = 0;i < cameras.length;i++){
if(camerasX[i] == x && camerasY[i] == y && camerasZ[i] == z){
cameras.splice(i,1)
camerasX.splice(i,1)
camerasY.splice(i,1)
camerasZ.splice(i,1)
}
}
}
}
function leaveGame(){
if(camera == 1){
camera = 0
if(air == 1){
setTile(cameraX,cameraY-2,cameraZ,0)
air = 0
}
Entity.setPosition(getPlayerEnt(), currentX,currentY,currentZ)
}
if(cameras != null && cameras != [] && cameras != ""){
ModPE.saveData("cameras"+Level.getWorldDir(),cameras.toString())
ModPE.saveData("camerasX"+Level.getWorldDir(),camerasX.toString())
ModPE.saveData("camerasY"+Level.getWorldDir(),camerasY.toString())
ModPE.saveData("camerasZ"+Level.getWorldDir(),camerasZ.toString())
print("Saved " + cameras.length + " cameras")
cameras = null
camerasX = null
camerasY = null
camerasZ = null
}
}
function useItem(x,y,z,itemId,blockId,side){
if(camera == 1){
preventDefault()
}
else if(itemId == Camera){
clientMessage("Please type »/cctv name <camera name>« to give this camera a name")
nameCam = 1
if(side == 0){
camX = x
camY = y-1
camZ = z
}
else if(side == 1){
camX = x
camY = y+1
camZ = z
}
else if(side == 2){
camX = x
camY = y
camZ = z-1
}
else if(side == 3){
camX = x
camY = y
camZ = z+1
}
else if(side == 4){
camX = x-1
camY = y
camZ = z
}
else if(side == 5){
camX = x+1
camY = y
camZ = z
}
}
}
function procCmd(command){
cmd = command.split(" ")
if(cmd[0] == "cctv"){
if(cmd[1] == "name"){
if(nameCam == 1){
clientMessage("You named the camera " + cmd[2])
if(cameras == null){
cameras = []
camerasX = []
camerasY = []
camerasZ = []
}
cameras.push(cmd[2])
camerasX.push(camX)
camerasY.push(camY)
camerasZ.push(camZ)
}
else{clientMessage("Place down a camera first to name it")}
}
else if(cmd[1] == "cameras"){
clientMessage(cameras)
}
else if(cmd[1] == "show"){
goToCam = null
for(i = 0;i < cameras.length;i++){
if(cameras[i] == cmd[2]){
goToCam = i
break;
}
}
if(goToCam == null){
clientMessage("This camera doesn't exist. Type »/cctv cameras« to get a list of all the cameras")
}
else{
if(camera != 1){
currentX = Player.getX()
currentY = Player.getY()
currentZ = Player.getZ()
cameraX = parseInt(camerasX[goToCam])
cameraY = parseInt(camerasY[goToCam])
cameraZ = parseInt(camerasZ[goToCam])
if(getTile(cameraX,cameraY,cameraZ) == Camera){
if(getTile(cameraX,cameraY-2,cameraZ) == 0){
air = 1
setTile(cameraX,cameraY-2,cameraZ,20)
}
Entity.setPosition(getPlayerEnt(), cameraX,cameraY,cameraZ)
clientMessage("Type »/cctv leave« to leave the camera")
camera = 1
}
else{clientMessage("The block at the location of this camera isn't a camera anymore!")}
}
else{
cameraX = parseInt(camerasX[goToCam])
cameraY = parseInt(camerasY[goToCam])
cameraZ = parseInt(camerasZ[goToCam])
if(getTile(cameraX,cameraY,cameraZ) == Camera){
if(air == 1){
setTile(cameraX,cameraY-2,cameraZ,0)
air = 0
}
if(getTile(cameraX,cameraY-2,cameraZ) == 0){
air = 1
setTile(cameraX,cameraY-2,cameraZ,20)
}
Entity.setPosition(getPlayerEnt(), cameraX,cameraY,cameraZ)
}
else{clientMessage("The block at the location of this camera isn't a camera anymore!")}
}
}
}
else if(cmd[1] == "leave"){
if(camera == 1){
camera = 0
if(air == 1){
setTile(cameraX,cameraY-2,cameraZ,0)
air = 0
}
Entity.setPosition(getPlayerEnt(), currentX,currentY,currentZ)
}
else{clientMessage("You're not looking through a camera")}
}
else if(cmd[1] == "remove"){
for(i = 0;i < cameras.length;i++){
if(cameras[i] == cmd[2]){
cameras.splice(i,1)
camerasX.splice(i,1)
camerasY.splice(i,1)
camerasZ.splice(i,1)
removed = 1
clientMessage("Successfully removed the camera")
}
}
if(removed != 1) clientMessage("No cameras with this name found")
removed = 0
}
else if(cmd[1] == "list"){
clientMessage("»/cctv name <camera name>«, used to set the name of a camera once prompted to do so.")
clientMessage("»/cctv cameras«, gives a list of all the cameras")
clientMessage("»/cctv show <camera name>«, used to look through the camera")
clientMessage("»/cctv leave«, leaves the camera you're looking through")
clientMessage("»/cctv remove <camera name>«, a camera should automatically be removed from the list when broken. If not, you can use this command to remove it")
}
}
}
function modTick(){
if(camera == 1){
if(Player.getX() != cameraX+0.5 || Player.getY() > cameraY+1.5 || Player.getY() < cameraY+0.5 || Player.getZ() != cameraZ+0.5){
Entity.setPosition(getPlayerEnt(), cameraX+0.5,cameraY+1,cameraZ+0.5)
}
}
}
function destroyBlock(){
if(camera == 1){
preventDefault()
}
}