From f943c19e0f2a6e668cfcc9c7539a36e39e2a44ef Mon Sep 17 00:00:00 2001 From: BuildTools <46540330+willkroboth@users.noreply.github.com> Date: Mon, 24 Jul 2023 13:13:42 -0400 Subject: [PATCH] Use Player#updateCommands instead of `resendPackets` Rebased https://github.com/JorelAli/CommandAPI/pull/471 into runtime registering (#417) --- .../src/main/java/dev/jorel/commandapi/CommandAPIBukkit.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/commandapi-platforms/commandapi-bukkit/commandapi-bukkit-core/src/main/java/dev/jorel/commandapi/CommandAPIBukkit.java b/commandapi-platforms/commandapi-bukkit/commandapi-bukkit-core/src/main/java/dev/jorel/commandapi/CommandAPIBukkit.java index 3866ca3b6..e47dda7d6 100644 --- a/commandapi-platforms/commandapi-bukkit/commandapi-bukkit-core/src/main/java/dev/jorel/commandapi/CommandAPIBukkit.java +++ b/commandapi-platforms/commandapi-bukkit/commandapi-bukkit-core/src/main/java/dev/jorel/commandapi/CommandAPIBukkit.java @@ -478,7 +478,7 @@ public void postCommandRegistration(RegisteredCommand registeredCommand, Literal // Sending command dispatcher packets usually happens when Players join the server for(Player p: Bukkit.getOnlinePlayers()) { - resendPackets(p); + p.updateCommands(); } } } @@ -529,7 +529,7 @@ public void unregister(String commandName, boolean force) { getHelpMap().remove("/" + commandName); for (Player p : Bukkit.getOnlinePlayers()) { - resendPackets(p); + p.updateCommands(); } } }