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avl.go
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package main
import "fmt"
type AVLNode struct {
Val int
Height int // 节点深度
Left *AVLNode
Right *AVLNode
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func (avl *AVLNode) insert(key int) *AVLNode {
if avl == nil {
return &AVLNode{
Val: key,
Height: 1,
Left: nil,
Right: nil,
}
}
// 递归调用找到合适的插入位置
if key < avl.Val {
avl.Left = avl.Left.insert(key)
// determine adjust binary tree or not
avl = avl.handleNode()
} else if key > avl.Val {
avl.Right = avl.Right.insert(key)
avl = avl.handleNode()
} else {
fmt.Println("key is exists")
return avl
}
avl.Height = max(avl.Left.getHeight(), avl.Right.getHeight()) + 1
return avl
}
func (avl *AVLNode) delete(key int) *AVLNode {
if avl == nil {
return avl
}
if key < avl.Val {
avl.Left = avl.Left.delete(key)
} else if key > avl.Val {
avl.Right = avl.Right.delete(key)
} else {
if avl.Left != nil && avl.Right != nil {
// 把删除节点的值改为其后继节点的值
avl.Val = avl.Right.getMin()
// 删除后继节点
avl.Right = avl.Right.delete(avl.Val)
} else if avl.Left != nil {
avl = avl.Left
} else {
avl = avl.Right
}
}
if avl != nil {
avl.Height = max(avl.Left.getHeight(), avl.Right.getHeight()) + 1
avl = avl.handleNode()
}
return avl
}
// 获取删除节点的后继节点,即删除节点的右子树的最小值
func (avl *AVLNode) getMin() int {
if avl == nil {
return -1
}
if avl.Left == nil {
return avl.Val
} else {
return avl.Left.getMin()
}
}
func (avl *AVLNode) handleNode() *AVLNode {
if avl.Left.getHeight() - avl.Right.getHeight() == 2 {
// 当节点平衡因子大于0时,只需右转
if avl.Left.Left.getHeight() - avl.Left.Right.getHeight() > 0 {
avl = avl.rightRoute()
} else {
// 当节点平衡因子小于0时,需先左转在右转
avl= avl.leftThenRightRoute()
}
} else if avl.Left.getHeight() - avl.Right.getHeight() == int(-2) {
if avl.Right.Left.getHeight() - avl.Right.Right.getHeight() < 0 {
avl = avl.leftRoute()
} else {
avl = avl.rightThenLeftRoute()
}
}
return avl
}
// 获取节点深度
func (avl *AVLNode) getHeight() int {
if avl == nil {
return 0
}
return avl.Height
}
/*
* P L
* / \ / \
* L Pr ---> Ll P
* / \ | / \
* Ll Lr N Lr Pr
* |
* N
*/
func (avl *AVLNode) rightRoute() *AVLNode {
L := avl.Left
avl.Left = L.Right
L.Right = avl
// 因为插入新的节点,所以更新节点深度
avl.Height = max(avl.Left.getHeight(), avl.Right.getHeight()) + 1
L.Height = max(L.Left.getHeight(), L.Right.getHeight()) + 1
return L
}
/*
* P L
* / \ / \
* Pl L ---> P Lr
* / \ / \ |
* Ll Lr Pl Ll N
* |
* N
*/
func (avl *AVLNode) leftRoute() *AVLNode {
L := avl.Right
avl.Right = L.Left
L.Left = avl
// 更新节点深度
avl.Height = max(avl.Left.getHeight(), avl.Right.getHeight()) + 1
L.Height = max(L.Left.getHeight(), L.Right.getHeight()) + 1
return L
}
/*
* P P Lr
* / \ L左旋 / \ P右旋 / \
* L Pr ---> Lr Pr ---> L P
* / \ / \ / \ / \
* Ll Lr L Lrr Ll Lrl Lrr Pr
* / \ / \ |
* Lrl Lrr Ll Lrl N
* | |
* N N
*/
func (avl *AVLNode) leftThenRightRoute() *AVLNode {
Lr := avl.Left.leftRoute()
avl.Left = Lr
return avl.rightRoute()
}
/*
* P P Ll
* / \ L右旋 / \ P左旋 / \
* Pl L ---> Pl Ll ---> P L
* / \ / \ / \ / \
* Ll Lr Lll L Pl Lll Llr Lr
* / \ / \ |
* Lll Llr Llr Lr N
* | |
* N N
*/
func (avl *AVLNode) rightThenLeftRoute() *AVLNode {
Ll := avl.Right.rightRoute()
avl.Right = Ll
return avl.leftRoute()
}
// 判断是否是二叉排序树
func inOrderRecu(node *AVLNode) {
if node == nil {
return
}
inOrderRecu(node.Left)
fmt.Println(node.Val)
inOrderRecu(node.Right)
}
// 判断是否是平衡二叉树
func (avl *AVLNode) isBalanced() bool {
if avl == nil {
return true
}
if avl.Left.getHeight() - avl.Right.getHeight() > 1 || avl.Left.getHeight() - avl.Right.getHeight() < int(-1) {
return false
}
return avl.Left.isBalanced() && avl.Right.isBalanced()
}
func main() {
var (
avl *AVLNode
a = []int{3, 2, 1, 4, 5, 6, 7, 10, 9, 8}
)
for _, i := range a {
avl = avl.insert(i)
}
inOrderRecu(avl)
fmt.Println(avl.isBalanced())
avl = avl.delete(7)
inOrderRecu(avl)
fmt.Println(avl.isBalanced())
}