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numbers.go
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package iterator
import (
"math"
"golang.org/x/exp/constraints"
)
type sequenceIterator[T constraints.Float | constraints.Integer] struct {
curr T
step T
asc bool
started bool
}
type fibonacciIterator[T constraints.Float | constraints.Integer] struct {
x1 T
x2 T
}
// Fibonacci returns an iterator for fibonacci numbers
func Fibonacci[T constraints.Float | constraints.Integer]() Iterator[T] {
return &fibonacciIterator[T]{}
}
// Ascending returns an iterator of numbers from start increasing by step
func Ascending[T constraints.Float | constraints.Integer](start T, step T) Iterator[T] {
if step == 0 {
return Once(start)
}
if step < 0 {
panic("Ascending: step cannot be less than zero")
}
return &sequenceIterator[T]{
curr: start,
step: step,
asc: true,
}
}
// Descending returns an iterator of numbers from start decreasing by step
func Descending[T constraints.Float | constraints.Integer](start T, step T) Iterator[T] {
if step == 0 {
return Once(start)
}
if step < 0 {
panic("Descending: step cannot be less than zero")
}
return &sequenceIterator[T]{
curr: start,
step: step,
asc: false,
}
}
// Range returns an iterator of numbers from start to end in increments/decrements of step
// It can include end if it matches a step increment/decrement
func Range[T constraints.Float | constraints.Integer](start T, end T, step T) Iterator[T] {
var asc bool
var diff T
if end > start {
asc = true
diff = end - start
} else if start > end {
asc = false
diff = start - end
}
if step == 0 || start == end || diff < step {
return Once(start)
}
if asc {
return Pipe(Ascending(start, step), TakeWhile(func(_ int, item T) (bool, error) {
return item <= end, nil
}))
} else {
return Pipe(Descending(start, step), TakeWhile(func(_ int, item T) (bool, error) {
return item >= end, nil
}))
}
}
func (iter *sequenceIterator[T]) Next() bool {
if !iter.started {
iter.started = true
} else if iter.asc {
iter.curr = iter.curr + iter.step
} else {
iter.curr = iter.curr - iter.step
}
return true
}
func (iter *sequenceIterator[T]) Get() (T, error) {
return iter.curr, nil
}
func (iter *sequenceIterator[T]) Close() error { return nil }
func (iter *sequenceIterator[T]) Err() error { return nil }
func (iter *fibonacciIterator[T]) Next() bool {
if iter.x1 == 0 && iter.x2 == 0 {
iter.x1 = 1
return true
} else if iter.x1 == 1 && iter.x2 == 0 {
iter.x1 = 0
iter.x2 = 1
} else {
iter.x1, iter.x2 = iter.x2, iter.x1+iter.x2
}
return true
}
func (iter *fibonacciIterator[T]) Get() (T, error) {
return iter.x2, nil
}
func (iter *fibonacciIterator[T]) Close() error { return nil }
func (iter *fibonacciIterator[T]) Err() error { return nil }
// Add returns a modifier to add x to items.
func Add[T constraints.Float | constraints.Integer | ~string](x T) Modifier[T, T] {
return Map(func(_ int, item T) (T, error) { return item + x, nil })
}
// Sub returns a modifier to subtract x from items.
func Sub[T constraints.Float | constraints.Integer](x T) Modifier[T, T] {
return Map(func(_ int, item T) (T, error) { return item - x, nil })
}
// Mul returns a modifier to multiply items by x.
func Mul[T constraints.Float | constraints.Integer](x T) Modifier[T, T] {
return Map(func(_ int, item T) (T, error) { return item * x, nil })
}
// Div returns a modifier to divide items by x.
func Div[T constraints.Float | constraints.Integer](x T) Modifier[T, T] {
return Map(func(_ int, item T) (T, error) { return item / x, nil })
}
// Pow returns a modifier to raise items to the xth power.
func Pow[T constraints.Float | constraints.Integer](x T) Modifier[T, T] {
return Map(func(_ int, item T) (T, error) { return T(math.Pow(float64(item), float64(x))), nil })
}
// Sqrt is a modifier to get the square root of items.
func Sqrt[T constraints.Float | constraints.Integer](iter Iterator[T]) Iterator[T] {
return Map(func(_ int, item T) (T, error) { return T(math.Sqrt(float64(item))), nil })(iter)
}
// Mod returns a modifier to mod items with x.
func Mod[T constraints.Integer](x T) Modifier[T, T] {
return Map(func(_ int, item T) (T, error) { return item % x, nil })
}
// Clamp returns a modifier to clamps items within min and max inclusively.
func Clamp[T constraints.Ordered](min T, max T) Modifier[T, T] {
return Map(func(_ int, item T) (T, error) {
if item < min {
return min, nil
} else if item > max {
return max, nil
}
return item, nil
})
}
// Easing returns an iterator using an easing function with as many values as n.
func Easing[T constraints.Float](n int, fn func(float64) float64) Iterator[T] {
return Unfold(0, func(_ int, state float64) (T, float64, bool, error) {
if state > float64(n-1) {
return *new(T), 0, false, nil
}
return T(fn(state / float64(n-1))), state + 1, true, nil
})
}
// Normalize returns a modifier that scales down numbers to be in the range [0, 1].
func Normalize[T constraints.Float | constraints.Integer, S constraints.Float](min, max T) Modifier[T, S] {
return Interpolate[T, S](min, max, 0, 1)
}
// Interpolate returns a modifier to map numbers into another range.
func Interpolate[T constraints.Float | constraints.Integer, S constraints.Float](start1, end1 T, start2, end2 S) Modifier[T, S] {
return Map(func(_ int, item T) (S, error) {
if start1 == end1 {
return 0, nil
}
t := S(item-start1) / S(end1-start1)
if end2 < start2 {
start2, end2 = end2, start2
t = 1.0 - t
}
return start2 + (end2-start2)*t, nil
})
}