diff --git a/config/default_content.txt b/config/resguy_default_content.txt similarity index 96% rename from config/default_content.txt rename to config/resguy_default_content.txt index 21881ec..fbcbe82 100644 --- a/config/default_content.txt +++ b/config/resguy_default_content.txt @@ -45,7 +45,6 @@ cs_bdog.wad deathmission.wad decals.wad decay.wad -default_content.txt default_map_settings.cfg default_plugins.txt delta.lst @@ -111,14 +110,6 @@ gcf_extract.exe gfx.wad gfx/colormap.lmp gfx/conback.lmp -gfx/detail/bm_sts/tgambler.tga -gfx/detail/bm_sts/tr_controlview1.tga -gfx/detail/bm_sts/tr_controlview2.tga -gfx/detail/bm_sts/tr_controlview3.tga -gfx/detail/bm_sts/tr_sign1.tga -gfx/detail/bm_sts/tscreen.tga -gfx/detail/bm_sts/tsystem.tga -gfx/detail/bm_sts/tupgrader.tga gfx/detail/descrcl/sanddetail1.tga gfx/detail/jpolito/concrete1.tga gfx/detail/jpolito/grass1.tga @@ -852,7 +843,6 @@ logos/8ball1.bmp logos/Egghead_01.bmp logos/Headcrab_01.bmp logos/SpaceBiker_01.bmp -logos/Thumbs.db logos/andre.bmp logos/bean.bmp logos/camp1.bmp @@ -1237,7 +1227,6 @@ maps/bm_sts.bsp maps/bm_sts.cfg maps/bm_sts.gmr maps/bm_sts.gsr -maps/bm_sts_detail.txt maps/bm_sts_motd.txt maps/bm_sts_skl.cfg maps/crystal.bsp @@ -1246,7 +1235,14 @@ maps/crystal.gmr maps/crystal2.bsp maps/crystal2.cfg maps/crystal2_motd.txt +maps/crystal2_skl.cfg maps/crystal_motd.txt +maps/crystal_skl.cfg +maps/ctf_warforts.bsp +maps/ctf_warforts.cfg +maps/ctf_warforts.res +maps/ctf_warforts_motd.txt +maps/ctf_warforts_skl.cfg maps/deadsimpleneo2.bsp maps/deadsimpleneo2.cfg maps/deadsimpleneo2_motd.txt @@ -1263,8 +1259,6 @@ maps/fortified1.cfg maps/fortified1_motd.txt maps/fortified1_readme.txt maps/fortified1_skl.cfg -maps/graphs/hl_c01_a1.nod -maps/graphs/hl_c01_a1.nrp maps/hl_c00.bsp maps/hl_c00.cfg maps/hl_c01_a1.bsp @@ -1341,6 +1335,7 @@ maps/hplanet.bsp maps/hplanet.cfg maps/hplanet.gsr maps/hplanet_motd.txt +maps/hplanet_skl.cfg maps/incoming.bsp maps/incoming.cfg maps/incoming.txt @@ -1411,6 +1406,7 @@ maps/sc_doc.gmr maps/sc_doc.txt maps/sc_doc_mdls.txt maps/sc_doc_motd.txt +maps/sc_doc_skl.cfg maps/sc_mazing.bsp maps/sc_mazing.cfg maps/sc_mazing_motd.txt @@ -1418,9 +1414,9 @@ maps/sc_mazing_skl.cfg maps/sc_persia.bsp maps/sc_persia.cfg maps/sc_persia_motd.txt +maps/sc_persia_skl.cfg maps/sc_psyko.bsp maps/sc_psyko.cfg -maps/sc_psyko.gmr maps/sc_psyko.txt maps/sc_psyko_motd.txt maps/sc_robination_revised.bsp @@ -1453,8 +1449,6 @@ maps/sc_tetris6.bsp maps/sc_tetris6.cfg maps/sc_tetris6_motd.txt maps/sc_tetris6_skl.cfg -maps/sectore_credits.txt -maps/soundcache/hl_c01_a1.txt maps/stadium4.bsp maps/stadium4.cfg maps/stadium4.res @@ -1568,6 +1562,25 @@ media/gamestartup.mp3 media/gamestartup2.mp3 media/gamestartup_halloween.mp3 media/logo.avi +media/opfor/OpposingForce01.mp3 +media/opfor/OpposingForce02.mp3 +media/opfor/OpposingForce03.mp3 +media/opfor/OpposingForce04.mp3 +media/opfor/OpposingForce05.mp3 +media/opfor/OpposingForce06.mp3 +media/opfor/OpposingForce07.mp3 +media/opfor/OpposingForce08.mp3 +media/opfor/OpposingForce09.mp3 +media/opfor/OpposingForce10.mp3 +media/opfor/OpposingForce11.mp3 +media/opfor/OpposingForce12.mp3 +media/opfor/OpposingForce13.mp3 +media/opfor/OpposingForce14.mp3 +media/opfor/OpposingForce15.mp3 +media/opfor/OpposingForce16.mp3 +media/opfor/OpposingForce17.mp3 +media/opfor/OpposingForce18.mp3 +media/opfor/OpposingForce19.mp3 media/valve.mp3 megamonstermassacre.wad mistral.wad @@ -1962,6 +1975,164 @@ models/hl/v_9mmar.mdl models/hl/v_shotgun.mdl models/hl/w_9mmar.mdl models/hl/w_shotgun.mdl +models/hlclassic/agrunt.mdl +models/hlclassic/agrunt01.mdl +models/hlclassic/agruntt.mdl +models/hlclassic/apache.mdl +models/hlclassic/apachet.mdl +models/hlclassic/barnacle.mdl +models/hlclassic/barnaclet.mdl +models/hlclassic/barney.mdl +models/hlclassic/barney01.mdl +models/hlclassic/barney02.mdl +models/hlclassic/barney03.mdl +models/hlclassic/barneyT.mdl +models/hlclassic/bullsquid.mdl +models/hlclassic/bullsquid01.mdl +models/hlclassic/bullsquidt.mdl +models/hlclassic/garg.mdl +models/hlclassic/gargt.mdl +models/hlclassic/gman.mdl +models/hlclassic/gmant.mdl +models/hlclassic/grenade.mdl +models/hlclassic/hassassin.mdl +models/hlclassic/hassassint.mdl +models/hlclassic/headcrab.mdl +models/hlclassic/headcrabt.mdl +models/hlclassic/hgrunt.mdl +models/hlclassic/hgrunt01.mdl +models/hlclassic/hgrunt02.mdl +models/hlclassic/hgrunt03.mdl +models/hlclassic/hgruntT.mdl +models/hlclassic/holo.mdl +models/hlclassic/houndeye.mdl +models/hlclassic/houndeyet.mdl +models/hlclassic/icky.mdl +models/hlclassic/ickyt.mdl +models/hlclassic/islave.mdl +models/hlclassic/islave01.mdl +models/hlclassic/islave02.mdl +models/hlclassic/islavet.mdl +models/hlclassic/osprey.mdl +models/hlclassic/osprey_bodygibs.mdl +models/hlclassic/osprey_enginegibs.mdl +models/hlclassic/osprey_tailgibs.mdl +models/hlclassic/ospreyt.mdl +models/hlclassic/p_357.mdl +models/hlclassic/p_9mmar.mdl +models/hlclassic/p_9mmhandgun.mdl +models/hlclassic/p_crossbow.mdl +models/hlclassic/p_crowbar.mdl +models/hlclassic/p_egon.mdl +models/hlclassic/p_gauss.mdl +models/hlclassic/p_glock.mdl +models/hlclassic/p_grenade.mdl +models/hlclassic/p_hgun.mdl +models/hlclassic/p_medkit.mdl +models/hlclassic/p_rpg.mdl +models/hlclassic/p_satchel.mdl +models/hlclassic/p_satchel_radio.mdl +models/hlclassic/p_shotgun.mdl +models/hlclassic/p_squeak.mdl +models/hlclassic/p_tripmine.mdl +models/hlclassic/player.mdl +models/hlclassic/playert.mdl +models/hlclassic/roach.mdl +models/hlclassic/rpgrocket.mdl +models/hlclassic/scientist.mdl +models/hlclassic/scientist01.mdl +models/hlclassic/scientist02.mdl +models/hlclassic/scientist03.mdl +models/hlclassic/scientist04.mdl +models/hlclassic/scientist05.mdl +models/hlclassic/scientist06.mdl +models/hlclassic/scientist07.mdl +models/hlclassic/scientistt.mdl +models/hlclassic/scigun.mdl +models/hlclassic/shell.mdl +models/hlclassic/shotgunshell.mdl +models/hlclassic/tentacle2.mdl +models/hlclassic/tentacle2t.mdl +models/hlclassic/v_357.mdl +models/hlclassic/v_9mmAR.mdl +models/hlclassic/v_9mmhandgun.mdl +models/hlclassic/v_HGun.mdl +models/hlclassic/v_crossbow.mdl +models/hlclassic/v_crowbar.mdl +models/hlclassic/v_egon.mdl +models/hlclassic/v_gauss.mdl +models/hlclassic/v_grenade.mdl +models/hlclassic/v_medkit.mdl +models/hlclassic/v_rpg.mdl +models/hlclassic/v_satchel.mdl +models/hlclassic/v_satchel_radio.mdl +models/hlclassic/v_shotgun.mdl +models/hlclassic/v_squeak.mdl +models/hlclassic/v_tripmine.mdl +models/hlclassic/w_357.mdl +models/hlclassic/w_357ammo.mdl +models/hlclassic/w_357ammobox.mdl +models/hlclassic/w_357ammoboxt.mdl +models/hlclassic/w_357ammot.mdl +models/hlclassic/w_357t.mdl +models/hlclassic/w_9mmar.mdl +models/hlclassic/w_9mmarclip.mdl +models/hlclassic/w_9mmarclipt.mdl +models/hlclassic/w_9mmart.mdl +models/hlclassic/w_9mmclip.mdl +models/hlclassic/w_9mmclipt.mdl +models/hlclassic/w_9mmhandgun.mdl +models/hlclassic/w_9mmhandgunt.mdl +models/hlclassic/w_argrenade.mdl +models/hlclassic/w_argrenadet.mdl +models/hlclassic/w_battery.mdl +models/hlclassic/w_batteryt.mdl +models/hlclassic/w_chainammo.mdl +models/hlclassic/w_chainammot.mdl +models/hlclassic/w_crossbow.mdl +models/hlclassic/w_crossbow_clip.mdl +models/hlclassic/w_crossbowt.mdl +models/hlclassic/w_crowbar.mdl +models/hlclassic/w_crowbart.mdl +models/hlclassic/w_egon.mdl +models/hlclassic/w_egont.mdl +models/hlclassic/w_gauss.mdl +models/hlclassic/w_gaussammo.mdl +models/hlclassic/w_gaussammot.mdl +models/hlclassic/w_gausst.mdl +models/hlclassic/w_grenade.mdl +models/hlclassic/w_grenadet.mdl +models/hlclassic/w_hgun.mdl +models/hlclassic/w_hgunt.mdl +models/hlclassic/w_longjump.mdl +models/hlclassic/w_longjumpt.mdl +models/hlclassic/w_medkit.mdl +models/hlclassic/w_medkitt.mdl +models/hlclassic/w_pmedkit.mdl +models/hlclassic/w_rpg.mdl +models/hlclassic/w_rpgammo.mdl +models/hlclassic/w_rpgammot.mdl +models/hlclassic/w_rpgt.mdl +models/hlclassic/w_satchel.mdl +models/hlclassic/w_satchelt.mdl +models/hlclassic/w_shotbox.mdl +models/hlclassic/w_shotboxt.mdl +models/hlclassic/w_shotgun.mdl +models/hlclassic/w_shotgunt.mdl +models/hlclassic/w_shotshell.mdl +models/hlclassic/w_shotshellt.mdl +models/hlclassic/w_sqknest.mdl +models/hlclassic/w_sqknestt.mdl +models/hlclassic/w_squeak.mdl +models/hlclassic/w_squeakt.mdl +models/hlclassic/w_suit.mdl +models/hlclassic/w_suitt.mdl +models/hlclassic/w_weaponbox.mdl +models/hlclassic/zombie.mdl +models/hlclassic/zombie01.mdl +models/hlclassic/zombie02.mdl +models/hlclassic/zombie03.mdl +models/hlclassic/zombiet.mdl models/holo.mdl models/hornet.mdl models/houndeye.mdl @@ -1981,20 +2152,11 @@ models/hunger/cwhead.mdl models/hunger/diablo.mdl models/hunger/einarhead.mdl models/hunger/franklin2.mdl -models/hunger/franklin201.mdl -models/hunger/franklin202.mdl -models/hunger/franklin203.mdl -models/hunger/franklin2t.mdl models/hunger/heart.mdl models/hunger/heartt.mdl models/hunger/hgrunt.mdl models/hunger/huey_apache.mdl -models/hunger/huey_apachet.mdl models/hunger/hungerbarney.mdl -models/hunger/hungerbarney01.mdl -models/hunger/hungerbarney02.mdl -models/hunger/hungerbarney03.mdl -models/hunger/hungerbarneyt.mdl models/hunger/hungercrab.mdl models/hunger/hungerglobal.txt models/hunger/hungerglobal_ep3.txt @@ -2015,9 +2177,6 @@ models/hunger/item_gascan.mdl models/hunger/lpzombie.mdl models/hunger/lpzombiet.mdl models/hunger/magnushead.mdl -models/hunger/megasquid.mdl -models/hunger/megasquid01.mdl -models/hunger/megasquidt.mdl models/hunger/neilhead.mdl models/hunger/nurse.mdl models/hunger/nursezombie.mdl @@ -2087,7 +2246,6 @@ models/hunger/w_hunger9mmarclipt.mdl models/hunger/w_hunger9mmart.mdl models/hunger/w_hunger9mmhandgun.mdl models/hunger/w_hungercrowbar.mdl -models/hunger/w_hungercrowbart.mdl models/hunger/w_hungergrenade.mdl models/hunger/w_hungershotgun.mdl models/hunger/w_shovel.mdl @@ -2115,9 +2273,6 @@ models/hunger/weapons/m16a1/v_m16.mdl models/hunger/weapons/m16a1/v_m161.mdl models/hunger/weapons/m16a1/w_m16.mdl models/hunger/weapons/m16a1/w_m161.mdl -models/hunger/weapons/m1911a1/v_1911.mdl -models/hunger/weapons/m1911a1/w_1911.mdl -models/hunger/weapons/m1911a1/w_1911T.mdl models/hunger/weapons/tesla/p_tesla.mdl models/hunger/weapons/tesla/v_tesla.mdl models/hunger/weapons/tesla/w_tesla.mdl @@ -2130,22 +2285,11 @@ models/hunger/weapons/toz34/v_dbarrel.mdl models/hunger/weapons/toz34/w_dbarrel.mdl models/hunger/zgrunt.mdl models/hunger/zombie.mdl -models/hunger/zombie01.mdl -models/hunger/zombie02.mdl -models/hunger/zombie03.mdl models/hunger/zombie2.mdl -models/hunger/zombie201.mdl -models/hunger/zombie202.mdl -models/hunger/zombie203.mdl -models/hunger/zombie2t.mdl models/hunger/zombie3.mdl -models/hunger/zombie301.mdl -models/hunger/zombie302.mdl -models/hunger/zombie3t.mdl models/hunger/zombiebull.mdl models/hunger/zombierat.mdl models/hunger/zombieratt.mdl -models/hunger/zombiet.mdl models/hunger/zork.mdl models/hvr.mdl models/hwgrunt.mdl @@ -2216,16 +2360,61 @@ models/nuke_button.mdl models/nuke_case.mdl models/nuke_timer.mdl models/office_gibs.mdl +models/opfor/agrunt.mdl +models/opfor/agrunt01.mdl +models/opfor/barney.mdl +models/opfor/blkop_apache.mdl +models/opfor/blkop_apachet.mdl +models/opfor/bullsquid.mdl +models/opfor/bullsquid01.mdl +models/opfor/bullsquidt.mdl models/opfor/cleansuit_scientist.mdl +models/opfor/crashed_osprey.mdl +models/opfor/garg.mdl +models/opfor/gargt.mdl models/opfor/gman.mdl +models/opfor/gonome.mdl +models/opfor/gordon.mdl +models/opfor/hassassin.mdl +models/opfor/headcrab.mdl +models/opfor/hgrunt_medic.mdl +models/opfor/hgrunt_medic01.mdl +models/opfor/hgrunt_opfor.mdl +models/opfor/hgrunt_opfor01.mdl +models/opfor/hgrunt_opfor02.mdl +models/opfor/hgrunt_opfor03.mdl +models/opfor/hgrunt_opfor04.mdl +models/opfor/hgrunt_torch.mdl +models/opfor/hgrunt_torch01.mdl +models/opfor/hgrunt_torch02.mdl +models/opfor/houndeye.mdl +models/opfor/houndeye_dead.mdl +models/opfor/intro_commander.mdl +models/opfor/intro_medic.mdl +models/opfor/intro_regular.mdl +models/opfor/intro_saw.mdl +models/opfor/intro_torch.mdl models/opfor/islave.mdl models/opfor/islave01.mdl models/opfor/islave02.mdl +models/opfor/massn.mdl +models/opfor/massn01.mdl +models/opfor/massn02.mdl +models/opfor/osprey.mdl +models/opfor/otis.mdl +models/opfor/otis01.mdl +models/opfor/otis02.mdl +models/opfor/otis03.mdl models/opfor/p_displacer.mdl models/opfor/p_knife.mdl models/opfor/p_penguin.mdl +models/opfor/pit_drone.mdl models/opfor/scientist.mdl models/opfor/stretcher.mdl +models/opfor/strooper.mdl +models/opfor/strooper01.mdl +models/opfor/tentacle2.mdl +models/opfor/tentacle3.mdl models/opfor/v_357.mdl models/opfor/v_9mmar.mdl models/opfor/v_9mmhandgun.mdl @@ -2263,6 +2452,18 @@ models/opfor/w_knife.mdl models/opfor/w_penguin.mdl models/opfor/w_penguinnest.mdl models/opfor/w_porthev.mdl +models/opfor/w_shock.mdl +models/opfor/w_shock_rifle.mdl +models/opfor/zombie.mdl +models/opfor/zombie01.mdl +models/opfor/zombie02.mdl +models/opfor/zombie03.mdl +models/opfor/zombie_barney.mdl +models/opfor/zombie_barney01.mdl +models/opfor/zombie_barney02.mdl +models/opfor/zombie_barney03.mdl +models/opfor/zombie_soldier.mdl +models/opfor/zombiet.mdl models/osprey.mdl models/osprey2.mdl models/osprey_bodygibs.mdl @@ -2344,7 +2545,6 @@ models/player/OP4_Shotgun/OP4_Shotgun.bmp models/player/OP4_Shotgun/OP4_Shotgun.mdl models/player/OP4_Tower/OP4_Tower.bmp models/player/OP4_Tower/OP4_Tower.mdl -models/player/Thumbs.db models/player/aswat/aswat.bmp models/player/aswat/aswat.mdl models/player/aswat/aswat.txt @@ -2432,6 +2632,13 @@ models/player/scientist5/scientist5.bmp models/player/scientist5/scientist5.mdl models/player/scientist6/scientist6.bmp models/player/scientist6/scientist6.mdl +models/player/ta_assault/ta_assault.mdl +models/player/ta_flanker/ta_flanker.mdl +models/player/ta_marine/ta_marine.mdl +models/player/ta_operative/ta_operative.mdl +models/player/ta_research/ta_research.mdl +models/player/ta_support/ta_support.mdl +models/player/ta_tank/ta_tank.mdl models/player/th_cl_suit/th_cl_suit.bmp models/player/th_cl_suit/th_cl_suit.mdl models/player/th_dave/th_dave.bmp @@ -2693,6 +2900,19 @@ models/toonrun/spleen.mdl models/tree.mdl models/tree_palm.mdl models/treet.mdl +models/tu3sday/aa_alienmerc.mdl +models/tu3sday/aa_grunt.mdl +models/tu3sday/aa_hwgrunt.mdl +models/tu3sday/aa_sentry.mdl +models/tu3sday/ctf_flag.mdl +models/tu3sday/ctf_scorecount.mdl +models/tu3sday/drunkchub.mdl +models/tu3sday/drunkchub_cans.mdl +models/tu3sday/im_alienmerc.mdl +models/tu3sday/im_grunt.mdl +models/tu3sday/im_hwgrunt.mdl +models/tu3sday/im_sentry.mdl +models/tu3sday/warforts_gmr.txt models/turr/betty.mdl models/turr/igotcrabs.mdl models/turret.mdl @@ -3012,7 +3232,6 @@ scripts/maps/Survival.as scripts/maps/bm_sts/TeamSprite.as scripts/maps/bm_sts/bm_sts.as scripts/maps/entities.txt -scripts/maps/env_te.as scripts/maps/fgd/func_vehicle_custom.fgd scripts/maps/func_vehicle_custom.as scripts/maps/hl_weapons/weapon_hlcrowbar.as @@ -3020,7 +3239,6 @@ scripts/maps/hl_weapons/weapon_hlmp5.as scripts/maps/hl_weapons/weapon_hlshotgun.as scripts/maps/hlsp/hl_c11_a3.as scripts/maps/hlsp/trigger_suitcheck.as -scripts/maps/hunger/hacks.as scripts/maps/hunger/leveldead_loadsaved.as scripts/maps/hunger/monsters/franklinhornet.as scripts/maps/hunger/monsters/monster_th_boss.as @@ -3028,9 +3246,6 @@ scripts/maps/hunger/monsters/monster_th_cyberfranklin.as scripts/maps/hunger/monsters/monster_th_grunt_repel.as scripts/maps/hunger/point_checkpoint.as scripts/maps/hunger/theyhunger.as -scripts/maps/hunger/weapon_9mmhandgun.as -scripts/maps/hunger/weapon_mp5.as -scripts/maps/hunger/weapon_shotgun.as scripts/maps/hunger/weapons/weapon_colt1911.as scripts/maps/hunger/weapons/weapon_greasegun.as scripts/maps/hunger/weapons/weapon_m14.as @@ -5202,6 +5417,83 @@ sound/hl/weapons/reload1.wav sound/hl/weapons/reload3.wav sound/hl/weapons/sbarrel1.wav sound/hl/weapons/scock1.wav +sound/hlclassic/hgrunt/gr_mgun1.wav +sound/hlclassic/hgrunt/gr_mgun2.wav +sound/hlclassic/items/9mmclip1.wav +sound/hlclassic/items/9mmclip2.wav +sound/hlclassic/items/clipinsert1.wav +sound/hlclassic/items/cliprelease1.wav +sound/hlclassic/weapons/357_cock1.wav +sound/hlclassic/weapons/357_reload1.wav +sound/hlclassic/weapons/357_shot1.wav +sound/hlclassic/weapons/357_shot2.wav +sound/hlclassic/weapons/bullet_hit1.wav +sound/hlclassic/weapons/bullet_hit2.wav +sound/hlclassic/weapons/cbar_hit1.wav +sound/hlclassic/weapons/cbar_hit2.wav +sound/hlclassic/weapons/cbar_hitbod1.wav +sound/hlclassic/weapons/cbar_hitbod2.wav +sound/hlclassic/weapons/cbar_hitbod3.wav +sound/hlclassic/weapons/cbar_miss1.wav +sound/hlclassic/weapons/dbarrel1.wav +sound/hlclassic/weapons/debris1.wav +sound/hlclassic/weapons/debris2.wav +sound/hlclassic/weapons/debris3.wav +sound/hlclassic/weapons/dryfire1.wav +sound/hlclassic/weapons/egon_off1.wav +sound/hlclassic/weapons/egon_run3.wav +sound/hlclassic/weapons/egon_windup2.wav +sound/hlclassic/weapons/electro4.wav +sound/hlclassic/weapons/electro5.wav +sound/hlclassic/weapons/electro6.wav +sound/hlclassic/weapons/explode3.wav +sound/hlclassic/weapons/explode4.wav +sound/hlclassic/weapons/explode5.wav +sound/hlclassic/weapons/g_bounce1.wav +sound/hlclassic/weapons/g_bounce2.wav +sound/hlclassic/weapons/g_bounce3.wav +sound/hlclassic/weapons/g_bounce4.wav +sound/hlclassic/weapons/g_bounce5.wav +sound/hlclassic/weapons/gauss2.wav +sound/hlclassic/weapons/glauncher.wav +sound/hlclassic/weapons/glauncher2.wav +sound/hlclassic/weapons/gren_cock1.wav +sound/hlclassic/weapons/grenade_hit1.wav +sound/hlclassic/weapons/grenade_hit2.wav +sound/hlclassic/weapons/grenade_hit3.wav +sound/hlclassic/weapons/hks1.wav +sound/hlclassic/weapons/hks2.wav +sound/hlclassic/weapons/hks3.wav +sound/hlclassic/weapons/mine_activate.wav +sound/hlclassic/weapons/mine_charge.wav +sound/hlclassic/weapons/mine_deploy.wav +sound/hlclassic/weapons/mortar.wav +sound/hlclassic/weapons/mortarhit.wav +sound/hlclassic/weapons/pl_gun1.wav +sound/hlclassic/weapons/pl_gun2.wav +sound/hlclassic/weapons/pl_gun3.wav +sound/hlclassic/weapons/reload1.wav +sound/hlclassic/weapons/reload2.wav +sound/hlclassic/weapons/reload3.wav +sound/hlclassic/weapons/ric1.wav +sound/hlclassic/weapons/ric2.wav +sound/hlclassic/weapons/ric3.wav +sound/hlclassic/weapons/ric4.wav +sound/hlclassic/weapons/ric5.wav +sound/hlclassic/weapons/rocket1.wav +sound/hlclassic/weapons/rocketfire1.wav +sound/hlclassic/weapons/sbarrel1.wav +sound/hlclassic/weapons/scock1.wav +sound/hlclassic/weapons/sshell1.wav +sound/hlclassic/weapons/sshell2.wav +sound/hlclassic/weapons/sshell3.wav +sound/hlclassic/weapons/xbow_fire1.wav +sound/hlclassic/weapons/xbow_fly1.wav +sound/hlclassic/weapons/xbow_hit1.wav +sound/hlclassic/weapons/xbow_hit2.wav +sound/hlclassic/weapons/xbow_hitbod1.wav +sound/hlclassic/weapons/xbow_hitbod2.wav +sound/hlclassic/weapons/xbow_reload1.wav sound/holo/tr_ba_lightson.wav sound/holo/tr_ba_unuse.wav sound/holo/tr_ba_use.wav @@ -5872,6 +6164,7 @@ sound/incoming/sound.txt sound/incoming/w.ogg sound/incoming/w2.ogg sound/infested/i1.wav +sound/infested/i1_4min.wav sound/infested/i2.wav sound/infested/i3.wav sound/intro/g3_copy.wav @@ -7169,6 +7462,18 @@ sound/tride/c0a0_tr_jobs.wav sound/tride/c0a0_tr_noeat.wav sound/tride/c0a0_tr_time.wav sound/tride/c0a0_tr_tourn.wav +sound/tu3sday/bcry.wav +sound/tu3sday/ctf_getflag.wav +sound/tu3sday/desert_wind.wav +sound/tu3sday/f_pain2.wav +sound/tu3sday/forest_noise.wav +sound/tu3sday/losegame.wav +sound/tu3sday/pain2.wav +sound/tu3sday/rock.wav +sound/tu3sday/scitel_in.wav +sound/tu3sday/scitel_out.wav +sound/tu3sday/turrset.wav +sound/tu3sday/wingame.wav sound/tur/labyrinth.wav sound/tur/wotw.wav sound/turret/tu_active.wav @@ -8263,7 +8568,6 @@ sprites/hunger/nm_franklin.spr sprites/hunger/redbspit.spr sprites/hunger/redtspit.spr sprites/hunger/tesla_beam.spr -sprites/hunger/tfchud06.spr sprites/hunger/weapon_colt1911.txt sprites/hunger/weapon_greasegun.txt sprites/hunger/weapon_m14.txt @@ -8307,6 +8611,7 @@ sprites/laserbeam.spr sprites/laserdot.spr sprites/ledglow.spr sprites/level_change.spr +sprites/level_change_opfor.spr sprites/lgtning.spr sprites/logo.spr sprites/map_change.spr @@ -8547,7 +8852,6 @@ user.scr userconfig.cfg valve.rc valvecomm.lst -voice_ban.dt xeno.wad zhlt.wad pldecal.wad diff --git a/src/main.cpp b/src/main.cpp index afae560..db967a5 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -83,7 +83,7 @@ void load_default_content() bool parsingTexNames = false; string wad_name; - string default_content_path = "default_content.txt"; + string default_content_path = "resguy_default_content.txt"; fileExists(default_content_path, true); // cheack caps ifstream myfile(default_content_path); @@ -128,7 +128,7 @@ void load_default_content() else { system(CLEAR_COMMAND); - cout << "WARNING:\ndefault_content.txt is missing! Files from the base game may be included.\n\n"; + cout << "WARNING:\nresguy_default_content.txt is missing! Files from the base game may be included.\n\n"; } } @@ -166,7 +166,7 @@ void generate_default_content_file() sort( all_files.begin(), all_files.end(), stringCompare ); ofstream fout; - fout.open("default_content.txt", ios::out | ios::trunc); + fout.open("resguy_default_content.txt", ios::out | ios::trunc); fout << "[DEFAULT FILES]\n"; for (int i = 0; i < all_files.size(); i++)