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It's meant to be run from the root of a content folder (e.g. svencoop_addon/) since it needs to search in folders other than maps to find file references.
As a workaround you can do:
cd ..\maps\SC\TFC ports\K_TheGame2
copy ..\..\..\..\compile\resguy_default_content.txt .
..\..\..\..\compile\resguy k_thegame2
I'm assuming you have all the models/sounds/etc. in that custom path, too.
I think then there should be an option to set the working directory, so you can do: resguy k_thegame2 -work_dir="..\maps\SC\TFC Ports\K_TheGame2"
and maybe -work_dir would be implied if giving a path to the map instead of just a map name.
Ah OK, I was treating this as a drop in replacement for RESGen, which I'd typically run as part of my compile script rather than from a game's working directory. (Though I guess it has a likeness in that I tell RESGen which folder it can find resources at.)
I'll try and keep to the point on this. -- I have a folder with all my GoldSrc dev going on, with some folders:
I've got resguy in the "compile" folder along with many other compiling tools. When running resguy I'd expect to use something like:
resguy "..\maps\SC\TFC Ports\K_TheGame2\maps\k_thegame2_r.bsp"
The first issue is that resguy implicitly prefixes my path with "maps/", so I get:
To work around that I added my own prefix of ".." to back out of "maps" with:
resguy "..\..\maps\SC\TFC ports\K_TheGame2\maps\k_thegame2_r.bsp"
This finds the map fine and parses what resources it has no problem, but I think my own "maps" folder is confusing it, as I get a stranger error:
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