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ChangeLog
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2012-12-28 Miao Jiang
* src/Trainer.cpp:
* src/Trainer.h:
* train.sh:
* train/train.conf:
* train/train.report:
* Changelog, NEWS: release version 4.0
2011-08-11 22:00 baj
* Changelog, NEWS: release version 3.0
2011-08-10 Aijun Bai <[email protected]>
* NEWS,
* dynamicdebug.txt,
* src/Agent.cpp,
* src/Agent.h,
* src/BehaviorAttack.cpp,
* src/BehaviorDribble.cpp,
* src/BehaviorGoalie.cpp,
* src/BehaviorPass.cpp,
* src/BehaviorShoot.cpp,
* src/Dasher.cpp,
* src/DecisionTree.cpp,
* src/Player.cpp,
* src/PlayerParam.cpp,
* src/Strategy.cpp,
* src/Strategy.h: [44] Move LastActiveBehavior related codes from
Strategy to Agent
* Debug/makefile,
* Debug/src/subdir.mk,
* Release/makefile,
* Release/src/subdir.mk,
* src/ActionEffector.cpp,
* src/BehaviorBlock.h,
* src/BehaviorDribble.cpp,
* src/BehaviorFormation.h,
* src/BehaviorGoalie.h,
* src/BehaviorHold.cpp,
* src/BehaviorMark.h,
* src/BehaviorPass.cpp,
* src/BehaviorPenalty.h,
* src/BehaviorSetplay.h,
* src/BehaviorShoot.cpp,
* src/Coach.h,
* src/CommandSender.h,
* src/Kicker.cpp,
* src/Logger.h,
* src/Parser.cpp,
* src/Parser.h,
* src/Player.h,
* src/PlayerParam.h,
* src/Plotter.cpp,
* src/ServerParam.h,
* src/Thread.cpp,
* src/Utilities.cpp,
* src/WorldState.cpp: [43] fix warnings
* src/ActionEffector.cpp,
* src/ActionEffector.h,
* src/Agent.cpp,
* src/Agent.h,
* src/Analyser.h,
* src/BallState.h,
* src/BaseState.h,
* src/BasicCommand.h,
* src/BehaviorAttack.cpp,
* src/BehaviorBase.h,
* src/BehaviorDefense.cpp,
* src/BehaviorIntercept.cpp,
* src/BehaviorPass.cpp,
* src/BehaviorPenalty.cpp,
* src/BehaviorSetplay.cpp,
* src/BehaviorShoot.cpp,
* src/Client.cpp,
* src/Client.h,
* src/Coach.cpp,
* src/Coach.h,
* src/CommandSender.h,
* src/CommunicateSystem.cpp,
* src/CommunicateSystem.h,
* src/Dasher.cpp,
* src/Dasher.h,
* src/DecisionTree.cpp,
* src/DecisionTree.h,
* src/DynamicDebug.cpp,
* src/DynamicDebug.h,
* src/Formation.cpp,
* src/Formation.h,
* src/Geometry.cpp,
* src/Geometry.h,
* src/InfoState.h,
* src/InterceptInfo.cpp,
* src/InterceptInfo.h,
* src/InterceptModel.cpp,
* src/InterceptModel.h,
* src/Kicker.cpp,
* src/Kicker.h,
* src/Logger.h,
* src/NetworkTest.cpp,
* src/NetworkTest.h,
* src/Observer.cpp,
* src/Observer.h,
* src/ParamEngine.h,
* src/Parser.cpp,
* src/Parser.h,
* src/Player.cpp,
* src/Player.h,
* src/PlayerParam.cpp,
* src/PlayerParam.h,
* src/PlayerState.cpp,
* src/PlayerState.h,
* src/PositionInfo.cpp,
* src/PositionInfo.h,
* src/ServerParam.cpp,
* src/ServerParam.h,
* src/Strategy.cpp,
* src/Strategy.h,
* src/Tackler.cpp,
* src/Tackler.h,
* src/Thread.h,
* src/TimeTest.cpp,
* src/TimeTest.h,
* src/Types.h,
* src/Utilities.cpp,
* src/Utilities.h,
* src/VisualSystem.cpp,
* src/VisualSystem.h,
* src/WorldModel.cpp,
* src/WorldModel.h,
* src/WorldState.cpp,
* src/WorldState.h,
* src/main.cpp: [42] change to utf-8 encoding
2011-08-10 Aijun Bai <[email protected]>
* src/BehaviorHold.cpp,
* src/BehaviorHold.h: Added.
* AUTHORS,
* NEWS,
* initrc,
* src/BehaviorAttack.cpp,
* src/BehaviorBase.h,
* src/BehaviorBlock.cpp,
* src/BehaviorDribble.cpp,
* src/BehaviorFormation.cpp,
* src/BehaviorGoalie.cpp,
* src/BehaviorIntercept.cpp,
* src/BehaviorMark.cpp,
* src/BehaviorPass.cpp,
* src/BehaviorPenalty.cpp,
* src/BehaviorPosition.cpp,
* src/BehaviorPosition.h,
* src/BehaviorSetplay.cpp,
* src/BehaviorShoot.cpp,
* src/Coach.cpp,
* src/Coach.h,
* src/Geometry.cpp,
* src/Geometry.h,
* src/Kicker.cpp,
* src/Kicker.h,
* src/PlayerParam.cpp,
* src/PlayerState.cpp,
* src/PlayerState.h,
* src/PositionInfo.cpp,
* src/PositionInfo.h,
* src/Strategy.cpp: Modified.
[41] merge from mjiang's EastEagle team
2010-10-31 foreveriii
* src/BehaviorMark.cpp: 修改Mark,加强后卫的盯人!
* src/BeahviorPass.cpp: 修改Pass,试图加快传球动作。
* src/BehaviorShoot.cpp: 修改Shoot,加快射门动作,取消行为保持
* src/BehaviorFormation.cpp: 修改formation,加大权值,同时简单修正left,right优先级:中点和谁在一侧就先跑谁
2010-10-30 foreveriii
* src/BehaviorPass.cpp: 修改pass,尝试加入interceptinfo,考虑截球周期
2010-10-29 foreveriii
* src/Geometry.cpp, Geometry.h: 加入求两圆交点函数
* src/PositionInfo.cpp: 防止角度出界
* src/BehaviorIntercept.cpp: 加强守门员出击条件
2010-10-24 foreveriii
* src/PositionInfo.cpp: fix bug
2010-10-22 foreveriii
* src/Kicker.cpp: 更改kickClosetoBody
* src/PlayerState.cpp: 修改kickrand的bug
* src/PositionInfo.cpp: 减弱射门角度入选条件
2010-10-21 foreveriii
* src/PlayerState.cpp: 加入kickRand考虑
* src/BehaviorShoot.cpp: 方法,抛出判定,利用kickrand
* src/Kicker.cpp: 优化kickclose
* src/BehaviorFormation.cpp: 同样后卫不过前场
* src/BehaviorPass.cpp: clear时,哪个大执行哪个
* src/BehaviorPosition.cpp: 强行指定4号7号防守站位(临时)
2010-10-17 foreveriii
* src/BehaviorDribble.cpp: 使得确认周围视觉,
* src/BehaviorBlock.cpp: 消除角球时一直对着forbiddenarea一直dash的情况,节省体力
2010-10-16 foreveriii
* src/BehaviorSetPlay.cpp: 在penalty,增加守门员截球
* src/BehaviorIntercept.cpp: ,加强点球时的防守估权
* src/BehaviorFormation.cpp: 让后卫去堵门
* src/BehaviorDribble.cpp: 不离身带球
* src/BehaviorPass.cpp: 使得对方人员距离太近时,铲球一定会发生
* src/BehaviorPosition.cpp: 不要跟对方重合
* src/BehaviorMark.cpp: 挡住对手!
* src/BehaviorGoalie.cpp, src/BehaviorAttack.cpp: 防止回传球,
2010-10-15 foreveriii
* src/BehaviorPass.cpp: 加入对方铲球考虑
2010-10-10 foreveriii
* src/Strategy.cpp: 前锋的回场稍微往后挪1m,防止总是越位
* src/BehaviorPosition.cpp: fix bug
2010-10-08 foreveriii
* src/BehaviorPass.cpp: 加入选择条件,自己周围有人时,铲
* src/BehaviorIntecept.cpp: 如果是守门员,则捉不到球时,去连线
* src/BehaviorGoalie.cpp: fix bug
* src/BehaviorFormation.cpp: 前锋回跑体力除以2
2010-10-07 foreveriii
* src/BehaviorPosition.cpp: 减少越位bug
2010-10-05 foreveriii
* src/BehaviorSetplay.cpp: 确定没有守门员move的bug
2010-09-24 foreveriii
* src/BehaviorPosition.cpp: 自己周围没有人时,就按照原来的位置跑
* src/BehaviorSetplay.cpp: 使得守门员移到禁区内,距离禁区线最近且他周围没有人的地方
* src/PositionInfo.cpp: 使得射球更偏向门柱(仅仅只是左门柱)
* src/BehaviorShoot.cpp: 利用kick-hard的buffer来得到最后球速(估计),则若铲球速度较大时,铲!
* src/BehaviorPass.cpp: 使传球速度最大,同时满足上面的条件时,铲(铲球时,标记为Ahead,否则为Direct…………)
* src/BehaviorPosition.cpp: 后卫往后跑不限速
2010-09-19 foreveriii
* src/BehaviorPosition.cpp: 当自己距离队友较近,且自己周围有人时,往前跑
2010-09-16 foreveriii
* src/Coach.cpp: 修改异构分配,使得守门员加速度较大
* src/BehaviorIntercept.cpp: 能截才去截
* src/BehaviorShoot.cpp: 只有角度足够大(10)才射门
* src/BehaviorPosition.cpp: 前锋往前跑时不限速
2010-09-12 foreveriii
* src/BehaviorShoot.cpp: 使得能够Tackle时执行
* src/BehaviorIntercept.cpp: 守门员只管禁区,禁区外不管
2010-09-11 foreveriii
* src/BehaviorDribble.cpp: 使得到达自己射门区域附近,目前速度决策改为:直接除以2……………………
* src/BehaviorIntercept.cpp: 当队友与对手相撞, 距离过近(<0.8),冲,同时如果是守门员,则在对方靠近自己(估计得不到对方)的射门区域后,队友在对手身后时,出击!
2010-09-10 foreveriii
* src/BehaivorPass.cpp: 当此周期没有决策,上周期决策传球时,维持上一周期动作。(意图防止守门员回传…………)
* src/BehaviorAttack.cpp: 使得上次如果有传球或者带球动作,需要执行攻击决策
2010-09-09 foreveriii
* src/BehaviorGoalie.cpp: 禁止Goalie类型活动,当自己的上一动作为传球带球时,
* src/PositionInfo.cpp, src/PositionInfo.h: 加入GetShootAngle:将得到的对手位置减去自身位置。
* src/BehaviorShoot.cpp: 当上一mode为indirect是,传球后保证不射门
* src/BehaviorPosition: Power决策:跑位不需要那么大的速度,简单除以2看看效果(非常好…………)
* src/Strategy.cpp: 前锋不回半场,便于进攻
* src/BehaviorPass.cpp: 加入传球对象选择条件,当我与传球对象连线有10度的那个范围时,否决传球对象(待修改)
* src/BehaviorIntercept.cpp: 删掉守门员不出击考虑(此项位于Strategy的球权分析,188行),当队友与对手相撞:距离过近(<0.3),冲(待修改)
* src/Coach.cpp: 球员异构
* src/BehaviorPositon.cpp: 防守队员不过中场
2010-11-14 WindyWinter <[email protected]>
* AUTHORS,
* COPYING,
* NEWS,
* src/ActionEffector.cpp,
* src/ActionEffector.h,
* src/Agent.cpp,
* src/Agent.h,
* src/Analyser.cpp,
* src/Analyser.h,
* src/BallState.h,
* src/BaseState.cpp,
* src/BaseState.h,
* src/BasicCommand.cpp,
* src/BasicCommand.h,
* src/BehaviorAttack.cpp,
* src/BehaviorAttack.h,
* src/BehaviorBase.cpp,
* src/BehaviorBase.h,
* src/BehaviorBlock.cpp,
* src/BehaviorBlock.h,
* src/BehaviorDefense.cpp,
* src/BehaviorDefense.h,
* src/BehaviorDribble.cpp,
* src/BehaviorDribble.h,
* src/BehaviorFormation.cpp,
* src/BehaviorFormation.h,
* src/BehaviorGoalie.cpp,
* src/BehaviorGoalie.h,
* src/BehaviorIntercept.cpp,
* src/BehaviorIntercept.h,
* src/BehaviorMark.cpp,
* src/BehaviorMark.h,
* src/BehaviorPass.cpp,
* src/BehaviorPass.h,
* src/BehaviorPenalty.cpp,
* src/BehaviorPenalty.h,
* src/BehaviorPosition.cpp,
* src/BehaviorPosition.h,
* src/BehaviorSetplay.cpp,
* src/BehaviorSetplay.h,
* src/BehaviorShoot.cpp,
* src/BehaviorShoot.h,
* src/Client.cpp,
* src/Client.h,
* src/Coach.cpp,
* src/Coach.h,
* src/CommandSender.cpp,
* src/CommandSender.h,
* src/CommunicateSystem.cpp,
* src/CommunicateSystem.h,
* src/Dasher.cpp,
* src/Dasher.h,
* src/DecisionData.cpp,
* src/DecisionData.h,
* src/DecisionTree.cpp,
* src/DecisionTree.h,
* src/DynamicDebug.cpp,
* src/DynamicDebug.h,
* src/Evaluation.cpp,
* src/Evaluation.h,
* src/Formation.cpp,
* src/Formation.h,
* src/FormationTactics.cpp,
* src/FormationTactics.h,
* src/Geometry.cpp,
* src/Geometry.h,
* src/InfoState.cpp,
* src/InfoState.h,
* src/InterceptInfo.cpp,
* src/InterceptInfo.h,
* src/InterceptModel.cpp,
* src/InterceptModel.h,
* src/Kicker.cpp,
* src/Kicker.h,
* src/Logger.cpp,
* src/Logger.h,
* src/Net.cpp,
* src/Net.h,
* src/NetworkTest.cpp,
* src/NetworkTest.h,
* src/Observer.cpp,
* src/Observer.h,
* src/ParamEngine.cpp,
* src/ParamEngine.h,
* src/Parser.cpp,
* src/Parser.h,
* src/Player.cpp,
* src/Player.h,
* src/PlayerParam.cpp,
* src/PlayerParam.h,
* src/PlayerState.cpp,
* src/PlayerState.h,
* src/Plotter.cpp,
* src/Plotter.h,
* src/PositionInfo.cpp,
* src/PositionInfo.h,
* src/ServerParam.cpp,
* src/ServerParam.h,
* src/Simulator.cpp,
* src/Simulator.h,
* src/Strategy.cpp,
* src/Strategy.h,
* src/Tackler.cpp,
* src/Tackler.h,
* src/Thread.cpp,
* src/Thread.h,
* src/TimeTest.cpp,
* src/TimeTest.h,
* src/Types.cpp,
* src/Types.h,
* src/UDPSocket.cpp,
* src/UDPSocket.h,
* src/Utilities.cpp,
* src/Utilities.h,
* src/VisualSystem.cpp,
* src/VisualSystem.h,
* src/WorldModel.cpp,
* src/WorldModel.h,
* src/WorldState.cpp,
* src/WorldState.h,
* src/main.cpp,
* start.sh: [40] Copyright change.
2010-08-31 Aijun Bai <[email protected]>
* AUTHORS,
* start.sh: [39] revert AUTHORS & start.sh as WrightEagleBASE-2.0.1
2010-08-27 Aijun Bai <baj@baj-thinkpad>
* .bzrignore: Added.
* Debug/makefile,
* Debug/src/subdir.mk,
* Release/makefile,
* Release/src/subdir.mk,
* start.sh: Modified.
[38] change binary name to WrightEagle, add `-D_Debug' option in Debug
version make routine, add `-pipe -W' option to Debug and Release make
routine
2010-08-27 baj <[email protected]>
* Debug/makefile,
* Debug/src/subdir.mk,
* Release/makefile,
* Release/src/subdir.mk,
* start.sh: [37.1.1] change binary name to WrightEagle, add `-D_Debug'
option in Debug version make routine, add `-pipe -W' option to Debug
and Release version make routine
2010-08-25 WindyWinter <[email protected]>
* .cvsignore: Removed.
* AUTHORS,
* COPYING,
* Logfiles/.placeholder,
* Makefile,
* conf/player.conf,
* conf/server.conf,
* data/eps0.01,
* data/eps0.1,
* data/kicker_value,
* data/sensitivity.net,
* data/sensitivity.png,
* data/sensitivity.train,
* dynamicdebug.txt,
* formations/433_Attack,
* formations/433_Defend,
* formations/442_Attack,
* formations/442_Defend,
* src/ActionEffector.cpp,
* src/ActionEffector.h,
* src/Agent.cpp,
* src/Agent.h,
* src/Analyser.cpp,
* src/Analyser.h,
* src/BallState.h,
* src/BaseState.cpp,
* src/BaseState.h,
* src/BasicCommand.cpp,
* src/BasicCommand.h,
* src/BehaviorAttack.cpp,
* src/BehaviorAttack.h,
* src/BehaviorBase.cpp,
* src/BehaviorBase.h,
* src/BehaviorBlock.cpp,
* src/BehaviorBlock.h,
* src/BehaviorDefense.cpp,
* src/BehaviorDefense.h,
* src/BehaviorDribble.cpp,
* src/BehaviorDribble.h,
* src/BehaviorFormation.cpp,
* src/BehaviorFormation.h,
* src/BehaviorGoalie.cpp,
* src/BehaviorGoalie.h,
* src/BehaviorIntercept.cpp,
* src/BehaviorIntercept.h,
* src/BehaviorMark.cpp,
* src/BehaviorMark.h,
* src/BehaviorPass.cpp,
* src/BehaviorPass.h,
* src/BehaviorPenalty.cpp,
* src/BehaviorPenalty.h,
* src/BehaviorPosition.cpp,
* src/BehaviorPosition.h,
* src/BehaviorSetplay.cpp,
* src/BehaviorSetplay.h,
* src/BehaviorShoot.cpp,
* src/BehaviorShoot.h,
* src/Client.cpp,
* src/Client.h,
* src/Coach.cpp,
* src/Coach.h,
* src/CommandSender.cpp,
* src/CommandSender.h,
* src/CommunicateSystem.cpp,
* src/CommunicateSystem.h,
* src/Dasher.cpp,
* src/Dasher.h,
* src/DecisionData.cpp,
* src/DecisionData.h,
* src/DecisionTree.cpp,
* src/DecisionTree.h,
* src/DynamicDebug.cpp,
* src/DynamicDebug.h,
* src/Evaluation.cpp,
* src/Evaluation.h,
* src/Formation.cpp,
* src/Formation.h,
* src/FormationTactics.cpp,
* src/FormationTactics.h,
* src/Geometry.cpp,
* src/Geometry.h,
* src/InfoState.cpp,
* src/InfoState.h,
* src/InterceptInfo.cpp,
* src/InterceptInfo.h,
* src/InterceptModel.cpp,
* src/InterceptModel.h,
* src/Kicker.cpp,
* src/Kicker.h,
* src/Logger.cpp,
* src/Logger.h,
* src/Net.cpp,
* src/Net.h,
* src/NetworkTest.cpp,
* src/NetworkTest.h,
* src/Observer.cpp,
* src/Observer.h,
* src/ParamEngine.cpp,
* src/ParamEngine.h,
* src/Parser.cpp,
* src/Parser.h,
* src/Player.cpp,
* src/Player.h,
* src/PlayerParam.cpp,
* src/PlayerParam.h,
* src/PlayerState.cpp,
* src/PlayerState.h,
* src/Plotter.cpp,
* src/Plotter.h,
* src/PositionInfo.cpp,
* src/PositionInfo.h,
* src/ServerParam.cpp,
* src/ServerParam.h,
* src/Simulator.cpp,
* src/Simulator.h,
* src/Strategy.cpp,
* src/Strategy.h,
* src/Tackler.cpp,
* src/Tackler.h,
* src/Thread.cpp,
* src/Thread.h,
* src/TimeTest.cpp,
* src/TimeTest.h,
* src/Types.cpp,
* src/Types.h,
* src/UDPSocket.cpp,
* src/UDPSocket.h,
* src/Utilities.cpp,
* src/Utilities.h,
* src/VisualSystem.cpp,
* src/VisualSystem.h,
* src/WorldModel.cpp,
* src/WorldModel.h,
* src/WorldState.cpp,
* src/WorldState.h,
* src/main.cpp: Modified.
[37] file mode fix.
2010-08-24 baj
* .cvsignore: [36] fix .cvsignore
* conf/player.conf,
* dynamicdebug.txt: [35] remove beliefstate related param in
player.conf
2010-08-23 windywinter
* NEWS: [34] add news.
* NEWS: [33] add news.
2010-08-23 windywinter
* src/BehaviorPenalty.cpp,
* src/BehaviorPenalty.h: Added.
* release: Removed.
* AUTHORS,
* Debug/makefile,
* Debug/objects.mk,
* Debug/src/subdir.mk,
* Release/makefile,
* Release/objects.mk,
* Release/src/subdir.mk,
* dynamicdebug.txt,
* src/BehaviorBase.h,
* src/BehaviorDribble.cpp,
* src/BehaviorIntercept.cpp,
* src/DecisionTree.cpp,
* src/Strategy.cpp,
* src/Strategy.h,
* start.sh: Modified.
[32] add penalty decision framework. fix legal issue. remove
unnecessary script.
2010-08-22 windywinter
* src/FormationTactics.cpp,
* src/FormationTactics.h: [31] remove the depencency on boost library.
2010-08-21 baj
* NEWS: Added.
[30] add NEWS file for release of 2.0.1
2010-08-21 baj
* src/Strategy.cpp: [29] fix gotopoint when opp kickoff
* release: [28] fix bug
2010-08-21 baj
* release: Added.
[27] add release
2010-08-21 baj
* ChangeLog: Removed.
[26] *** empty log message ***
2010-08-21 baj
* ChangeLog,
* dynamicdebug.txt,
* src/BehaviorBlock.cpp,
* src/BehaviorDribble.cpp,
* src/BehaviorPass.cpp,
* src/BehaviorSetplay.cpp,
* src/BehaviorShoot.cpp,
* src/Strategy.cpp,
* src/Strategy.h: [25] disable dribble when setplay kick ball,
consider opp in pass and dribble
* ChangeLog,
* dynamicdebug.txt,
* src/BehaviorFormation.cpp,
* src/CommunicateSystem.cpp,
* src/Dasher.cpp,
* src/InterceptModel.cpp,
* src/InterceptModel.h,
* src/Strategy.cpp,
* src/Strategy.h: [24] fix gotopoint bug of setplay, add
goingthroughspeed related function in Dasher
2010-08-21 baj
* ChangeLog: Added.
[23] add Changlog(generated by cvs2cl)
2010-08-20 baj
* dynamicdebug.txt,
* src/BehaviorSetplay.cpp: [22] fix setplay scan bug
* src/CommunicateSystem.cpp: [21] fix bug
* conf/player.conf,
* dynamicdebug.txt,
* initrc,
* showlog,
* src/BehaviorAttack.cpp,
* src/BehaviorGoalie.cpp,
* src/BehaviorSetplay.cpp,
* src/CommunicateSystem.cpp: [20] add
CommunicateSystem::DoCommunicate() and catch of goalie
* src/BehaviorFormation.cpp: [19] fix bug
* start.sh: [18] fix bug
* start.sh: [17] change Teamname
* conf/player.conf,
* dynamicdebug.txt,
* initrc,
* src/BehaviorIntercept.cpp,
* src/BehaviorPosition.cpp,
* src/Logger.cpp,
* src/Logger.h: [16] fix kickoff margin bug of position
2010-08-20 baj
* conf/hetero.conf: Removed.
* Makefile,
* conf/player.conf,
* conf/server.conf,
* formations/433_Attack,
* formations/433_Defend,
* formations/442_Attack,
* formations/442_Defend: Modified.
[15] add Copyright header
2010-08-20 baj
* AUTHORS,
* COPYING: Added.
[14] add AUTHORS & COPYING
2010-08-20 baj
* dbg,
* dd,
* dynamicdebug.txt,
* genlog,
* initrc,
* memcheck,
* showlog,
* src/ActionEffector.cpp,
* src/ActionEffector.h,
* src/Agent.cpp,
* src/Agent.h,
* src/Analyser.cpp,
* src/Analyser.h,
* src/BallState.h,
* src/BaseState.cpp,
* src/BaseState.h,
* src/BasicCommand.cpp,
* src/BasicCommand.h,
* src/BehaviorAttack.cpp,
* src/BehaviorAttack.h,
* src/BehaviorBase.cpp,
* src/BehaviorBase.h,
* src/BehaviorBlock.cpp,
* src/BehaviorBlock.h,
* src/BehaviorDefense.cpp,
* src/BehaviorDefense.h,
* src/BehaviorDribble.cpp,
* src/BehaviorDribble.h,
* src/BehaviorFormation.cpp,
* src/BehaviorFormation.h,
* src/BehaviorGoalie.cpp,
* src/BehaviorGoalie.h,
* src/BehaviorIntercept.cpp,
* src/BehaviorIntercept.h,
* src/BehaviorMark.cpp,
* src/BehaviorMark.h,
* src/BehaviorPass.cpp,
* src/BehaviorPass.h,
* src/BehaviorPosition.cpp,
* src/BehaviorPosition.h,
* src/BehaviorSetplay.cpp,
* src/BehaviorSetplay.h,
* src/BehaviorShoot.cpp,
* src/BehaviorShoot.h,
* src/Client.cpp,
* src/Client.h,
* src/Coach.cpp,
* src/Coach.h,
* src/CommandSender.cpp,
* src/CommandSender.h,
* src/CommunicateSystem.cpp,
* src/CommunicateSystem.h,
* src/Dasher.cpp,
* src/Dasher.h,
* src/DecisionData.cpp,
* src/DecisionData.h,
* src/DecisionTree.cpp,
* src/DecisionTree.h,
* src/DynamicDebug.cpp,
* src/DynamicDebug.h,
* src/Evaluation.cpp,
* src/Evaluation.h,
* src/Formation.cpp,
* src/Formation.h,
* src/FormationTactics.cpp,
* src/FormationTactics.h,
* src/Geometry.cpp,
* src/Geometry.h,
* src/InfoState.cpp,
* src/InfoState.h,
* src/InterceptInfo.cpp,
* src/InterceptInfo.h,
* src/InterceptModel.cpp,
* src/InterceptModel.h,
* src/Kicker.cpp,
* src/Kicker.h,
* src/Logger.cpp,
* src/Logger.h,
* src/Net.cpp,
* src/Net.h,
* src/NetworkTest.cpp,
* src/NetworkTest.h,
* src/Observer.cpp,
* src/Observer.h,
* src/ParamEngine.cpp,
* src/ParamEngine.h,
* src/Parser.cpp,
* src/Parser.h,
* src/Player.cpp,
* src/Player.h,
* src/PlayerParam.cpp,
* src/PlayerParam.h,
* src/PlayerState.cpp,
* src/PlayerState.h,
* src/Plotter.cpp,
* src/Plotter.h,
* src/PositionInfo.cpp,
* src/PositionInfo.h,
* src/ServerParam.cpp,
* src/ServerParam.h,
* src/Simulator.cpp,
* src/Simulator.h,
* src/Strategy.cpp,
* src/Strategy.h,
* src/Tackler.cpp,
* src/Tackler.h,
* src/Thread.cpp,
* src/Thread.h,
* src/TimeTest.cpp,
* src/TimeTest.h,
* src/Types.cpp,
* src/Types.h,
* src/UDPSocket.cpp,
* src/UDPSocket.h,
* src/Utilities.cpp,
* src/Utilities.h,
* src/VisualSystem.cpp,
* src/VisualSystem.h,
* src/WorldModel.cpp,
* src/WorldModel.h,
* src/WorldState.cpp,
* src/WorldState.h,
* src/main.cpp,
* start.sh: [13] add Copyright header
* dynamicdebug.txt,
* src/Agent.cpp,
* src/Agent.h,
* src/VisualSystem.cpp: [12] fix VisualSystem no decesion bug
2010-08-20 baj
* src/BeliefState.cpp,
* src/BeliefState.h: Removed.
* Debug/src/subdir.mk,
* Release/src/subdir.mk,
* src/BehaviorDribble.cpp,
* src/BehaviorPass.cpp,
* src/Client.cpp,
* src/Client.h,
* src/Coach.cpp,
* src/Player.cpp,
* src/VisualSystem.cpp,
* src/VisualSystem.h,
* src/WorldModel.cpp,
* src/WorldModel.h,
* src/WorldState.cpp,
* src/WorldState.h: Modified.
[11] remove BeliefState.{h,cpp}
2010-08-20 baj
* Debug/objects.mk,
* Release/objects.mk: [10] change to link boost_regex-mt
* dynamicdebug.txt,
* src/BehaviorBlock.cpp,
* src/BehaviorFormation.cpp,
* src/BehaviorIntercept.cpp,
* src/BehaviorMark.cpp,
* src/BehaviorPass.cpp,
* src/BehaviorPosition.cpp,
* src/BehaviorShoot.cpp,
* src/Dasher.cpp,
* src/DecisionTree.cpp: [9] behavior code refined
2010-08-19 baj
* README: Added.
[8] add README
2010-08-19 baj
* Debug/objects.mk,
* Debug/src/subdir.mk,
* Release/objects.mk,
* Release/src/subdir.mk,
* src/BehaviorBase.h,
* src/PositionInfo.cpp,
* src/PositionInfo.h,
* src/Utilities.h: [7] random cleaning
* .cvsignore: [6] fix .cvsignore
* src/FormationTactics.h: [5] clean src/FormationTactics.h
* src/CommunicateSystem.cpp: [4] shuffle code used in
src/CommunicateSystem.cpp
* start.sh: [3] fix member list
2010-08-19 baj
* start.sh: Added.
[2] add start.sh
2010-08-19 baj
* .cvsignore,
* Debug,
* Debug/makefile,
* Debug/objects.mk,
* Debug/sources.mk,
* Debug/src,
* Debug/src/subdir.mk,
* Logfiles,
* Logfiles/.placeholder,
* Makefile,
* Release,
* Release/makefile,
* Release/objects.mk,
* Release/sources.mk,
* Release/src,
* Release/src/subdir.mk,
* conf,
* conf/hetero.conf,
* conf/player.conf,
* conf/server.conf,
* data,
* data/eps0.01,
* data/eps0.1,
* data/kicker_value,
* data/sensitivity.net,
* data/sensitivity.png,
* data/sensitivity.train,
* dbg,
* dd,
* dynamicdebug.txt,
* formations,
* formations/433_Attack,
* formations/433_Defend,
* formations/442_Attack,
* formations/442_Defend,
* genlog,
* initrc,
* memcheck,
* showlog,
* src,
* src/ActionEffector.cpp,
* src/ActionEffector.h,
* src/Agent.cpp,
* src/Agent.h,
* src/Analyser.cpp,
* src/Analyser.h,
* src/BallState.h,
* src/BaseState.cpp,
* src/BaseState.h,
* src/BasicCommand.cpp,
* src/BasicCommand.h,
* src/BehaviorAttack.cpp,
* src/BehaviorAttack.h,
* src/BehaviorBase.cpp,
* src/BehaviorBase.h,
* src/BehaviorBlock.cpp,
* src/BehaviorBlock.h,