diff --git "a/Volume 14 \350\276\271\347\274\230\345\217\221\345\205\211Shader(Rim Shader)\347\232\204\344\270\244\347\247\215\345\256\236\347\216\260\345\275\242\346\200\201/README.md" "b/Volume 14 \350\276\271\347\274\230\345\217\221\345\205\211Shader(Rim Shader)\347\232\204\344\270\244\347\247\215\345\256\236\347\216\260\345\275\242\346\200\201/README.md" index 0266c9e..ad9a91f 100644 --- "a/Volume 14 \350\276\271\347\274\230\345\217\221\345\205\211Shader(Rim Shader)\347\232\204\344\270\244\347\247\215\345\256\236\347\216\260\345\275\242\346\200\201/README.md" +++ "b/Volume 14 \350\276\271\347\274\230\345\217\221\345\205\211Shader(Rim Shader)\347\232\204\344\270\244\347\247\215\345\256\236\347\216\260\345\275\242\346\200\201/README.md" @@ -1,20 +1,18 @@ -##Volume 14.边缘发光Shader(Rim Shader)的两种实现形态 || Two Way to Write Rim Shader +##Volume 14.边缘发光Shader(Rim Shader)的两种实现形态 +##Two Way to Write Rim Shader
###1 ![](http://img.blog.csdn.net/20160626194823864?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


- ###2 ![](http://img.blog.csdn.net/20160626202233428?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast) -


###3 ![](http://img.blog.csdn.net/20160626202242413?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast) -


###4 ![](http://img.blog.csdn.net/20160626202257787?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast) - +


###5 ![](http://img.blog.csdn.net/20160626202250179?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)