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home.asm
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home.asm
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INCLUDE "includes.asm"
SECTION "NULL", ROM0[0]
NULL::
INCLUDE "rst.asm"
INCLUDE "interrupts.asm"
SECTION "Header", ROM0[$100]
Start::
nop
jp _Start
SECTION "Home", ROM0[$150]
INCLUDE "home/init.asm"
INCLUDE "home/vblank.asm"
INCLUDE "home/delay.asm"
INCLUDE "home/rtc.asm"
INCLUDE "home/fade.asm"
INCLUDE "home/lcd.asm"
INCLUDE "home/time.asm"
INCLUDE "home/serial.asm"
INCLUDE "home/joypad.asm"
INCLUDE "home/decompress.asm"
INCLUDE "home/palettes.asm"
INCLUDE "home/copy.asm"
INCLUDE "home/text.asm"
INCLUDE "home/video.asm"
INCLUDE "home/map_objects.asm"
INCLUDE "home/sine.asm"
INCLUDE "home/movement.asm"
INCLUDE "home/tilemap.asm"
INCLUDE "home/menu.asm"
INCLUDE "home/handshake.asm"
INCLUDE "home/game_time.asm"
INCLUDE "home/map.asm"
Function2d43:: ; 2d43
; Inexplicably empty.
; Seen in PredefPointers.
rept 16
nop
endr
ret
; 2d54
INCLUDE "home/farcall.asm"
INCLUDE "home/predef.asm"
INCLUDE "home/window.asm"
Function2e4e:: ; 2e4e
; Unreferenced.
scf
ret
; 2e50
INCLUDE "home/flag.asm"
Function2ebb:: ; 2ebb
ld a, [$c2cc]
bit 1, a
ret z
ld a, [hJoyDown]
bit 1, a ; B_BUTTON
ret
; 2ec6
Function2ec6:: ; 2ec6
xor a
ret
; 2ec8
Function2ec8:: ; 2ec8
xor a
dec a
ret
; 2ecb
Function2ecb:: ; 2ecb
push hl
ld hl, $c2cc
bit 1, [hl]
pop hl
ret
; 2ed3
Function2ed3:: ; 0x2ed3
; disables overworld sprite updating?
xor a
ld [$ffde], a
ld a, [VramState]
res 0, a
ld [VramState], a
ld a, $0
ld [$c2ce], a
ret
; 0x2ee4
Function2ee4:: ; 2ee4
ld a, $1
ld [$c2ce], a
ld a, [VramState]
set 0, a
ld [VramState], a
ld a, $1
ld [$ffde], a
ret
; 2ef6
INCLUDE "home/string.asm"
IsInJohto:: ; 2f17
; Return 0 if the player is in Johto, and 1 in Kanto.
ld a, [MapGroup]
ld b, a
ld a, [MapNumber]
ld c, a
call GetWorldMapLocation
cp FAST_SHIP
jr z, .Johto
cp SPECIAL_MAP
jr nz, .CheckRegion
ld a, [BackupMapGroup]
ld b, a
ld a, [BackupMapNumber]
ld c, a
call GetWorldMapLocation
.CheckRegion
cp KANTO_LANDMARK
jr nc, .Kanto
.Johto
xor a
ret
.Kanto
ld a, 1
ret
; 2f3e
Function2f3e:: ; 2f3e
ret
; 2f3f
INCLUDE "home/item.asm"
INCLUDE "home/random.asm"
INCLUDE "home/sram.asm"
; Register aliases
_hl_:: ; 2fec
jp [hl]
; 2fed
_de_:: ; 2fed
push de
ret
; 2fef
INCLUDE "home/double_speed.asm"
ClearSprites:: ; 300b
; Erase OAM data
ld hl, Sprites
ld b, SpritesEnd - Sprites
xor a
.loop
ld [hli], a
dec b
jr nz, .loop
ret
; 3016
HideSprites:: ; 3016
; Set all OAM y-positions to 160 to hide them offscreen
ld hl, Sprites
ld de, 4 ; length of an OAM struct
ld b, (SpritesEnd - Sprites) / 4 ; number of OAM structs
ld a, 160 ; y
.loop
ld [hl], a
add hl, de
dec b
jr nz, .loop
ret
; 3026
INCLUDE "home/copy2.asm"
Function309d:: ; 309d
ld a, [rSVBK]
push af
ld a, 2
ld [rSVBK], a
ld hl, TileMap
ld de, $d000
ld bc, TileMapEnd - TileMap
call CopyBytes
pop af
ld [rSVBK], a
ret
; 30b4
Function30b4:: ; 30b4
xor a
ld [hBGMapMode], a
call Function30bf
ld a, 1
ld [hBGMapMode], a
ret
; 30bf
Function30bf:: ; 30bf
ld a, [rSVBK]
push af
ld a, 2
ld [rSVBK], a
ld hl, $d000
ld de, TileMap
ld bc, TileMapEnd - TileMap
call CopyBytes
pop af
ld [rSVBK], a
ret
; 30d6
CopyName1:: ; 30d6
ld hl, StringBuffer2
CopyName2:: ; 30d9
.loop
ld a, [de]
inc de
ld [hli], a
cp "@"
jr nz, .loop
ret
; 30e1
IsInArray:: ; 30e1
; Find value a for every de bytes in array hl.
; Return index in b and carry if found.
ld b, 0
ld c, a
.loop
ld a, [hl]
cp $ff
jr z, .NotInArray
cp c
jr z, .InArray
inc b
add hl, de
jr .loop
.NotInArray
and a
ret
.InArray
scf
ret
; 30f4
SkipNames:: ; 0x30f4
; Skip a names.
ld bc, NAME_LENGTH
and a
ret z
.loop
add hl, bc
dec a
jr nz, .loop
ret
; 0x30fe
AddNTimes:: ; 0x30fe
; Add bc * a to hl.
and a
ret z
.loop
add hl, bc
dec a
jr nz, .loop
ret
; 0x3105
INCLUDE "home/math.asm"
PrintLetterDelay:: ; 313d
; Wait before printing the next letter.
; The text speed setting in Options is actually a frame count:
; fast: 1 frame
; mid: 3 frames
; slow: 5 frames
; $cfcf[!0] and A or B override text speed with a one-frame delay.
; Options[4] and $cfcf[!1] disable the delay.
ld a, [Options]
bit NO_TEXT_SCROLL, a
ret nz
; non-scrolling text?
ld a, [$cfcf]
bit 1, a
ret z
push hl
push de
push bc
ld hl, hOAMUpdate
ld a, [hl]
push af
; orginally turned oam update off...
; ld a, 1
ld [hl], a
; force fast scroll?
ld a, [$cfcf]
bit 0, a
jr z, .fast
; text speed
ld a, [Options]
and %111
jr .updatedelay
.fast
ld a, 1
.updatedelay
ld [TextDelayFrames], a
.checkjoypad
call GetJoypad
; input override
ld a, [$c2d7]
and a
jr nz, .wait
; Wait one frame if holding A or B.
ld a, [hJoyDown]
bit 0, a ; A_BUTTON
jr z, .checkb
jr .delay
.checkb
bit 1, a ; B_BUTTON
jr z, .wait
.delay
call DelayFrame
jr .end
.wait
ld a, [TextDelayFrames]
and a
jr nz, .checkjoypad
.end
pop af
ld [hOAMUpdate], a
pop bc
pop de
pop hl
ret
; 318c
CopyDataUntil:: ; 318c
; Copy [hl .. bc) to de.
; In other words, the source data is
; from hl up to but not including bc,
; and the destination is de.
ld a, [hli]
ld [de], a
inc de
ld a, h
cp b
jr nz, CopyDataUntil
ld a, l
cp c
jr nz, CopyDataUntil
ret
; 0x3198
PrintNum:: ; 3198
ld a, [hROMBank]
push af
ld a, BANK(_PrintNum)
rst Bankswitch
call _PrintNum
pop af
rst Bankswitch
ret
; 31a4
Function31a4:: ; 31a4
ld a, [hROMBank]
push af
ld a, BANK(Function1061ef)
rst Bankswitch
call Function1061ef
pop af
rst Bankswitch
ret
; 31b0
FarPrintText:: ; 31b0
ld [hBuffer], a
ld a, [hROMBank]
push af
ld a, [hBuffer]
rst Bankswitch
call PrintText
pop af
rst Bankswitch
ret
; 31be
CallPointerAt:: ; 31be
ld a, [hROMBank]
push af
ld a, [hli]
rst Bankswitch
ld a, [hli]
ld h, [hl]
ld l, a
call _hl_
pop hl
ld a, h
rst Bankswitch
ret
; 31cd
Function31cd:: ; 31cd
; Push pointer hl in the current bank to $d0e8.
ld a, [hROMBank]
Function31cf:: ; 31cf
; Push pointer a:hl to $d0e8.
ld [$d0e8], a
ld a, l
ld [$d0e9], a
ld a, h
ld [$d0ea], a
ret
; 31db
StringCmp:: ; 31db
; Compare c bytes at de and hl.
; Return z if they all match.
ld a, [de]
cp [hl]
ret nz
inc de
inc hl
dec c
jr nz, StringCmp
ret
; 0x31e4
CompareLong:: ; 31e4
; Compare bc bytes at de and hl.
; Return carry if they all match.
ld a, [de]
cp [hl]
jr nz, .Diff
inc de
inc hl
dec bc
ld a, b
or c
jr nz, CompareLong
scf
ret
.Diff
and a
ret
; 31f3
WhiteBGMap:: ; 31f3
call ClearPalettes
WaitBGMap:: ; 31f6
; Tell VBlank to update BG Map
ld a, 1 ; BG Map 0 tiles
ld [hBGMapMode], a
; Wait for it to do its magic
ld c, 4
call DelayFrames
ret
; 3200
Function3200:: ; 0x3200
ld a, [hCGB]
and a
jr z, .bg0
ld a, 2
ld [hBGMapMode], a
ld c, 4
call DelayFrames
.bg0
ld a, 1
ld [hBGMapMode], a
ld c, 4
call DelayFrames
ret
; 0x3218
Function3218:: ; 3218
ld a, [hCGB]
and a
ret
; 321c
Function321c:: ; 321c
ld a, [hCGB]
and a
jr z, .dmg
ld a, [$c2ce]
cp 0
jr z, .dmg
ld a, 1
ld [hBGMapMode], a
jr Function323d
.dmg
ld a, 1
ld [hBGMapMode], a
ld c, 4
call DelayFrames
ret
; 3238
Function3238:: ; 3238
ld a, [hCGB]
and a
jr z, WaitBGMap
Function323d:: ; 323d
jr Function3246
; 323f
Function323f:: ; 323f
callba Function104000
ret
; 3246
Function3246:: ; 3246
ld a, [hBGMapMode]
push af
xor a
ld [hBGMapMode], a
ld a, [$ffde]
push af
xor a
ld [$ffde], a
.wait
ld a, [rLY]
cp $7f
jr c, .wait
di
ld a, $1
ld [rVBK], a
ld hl, AttrMap
call Function327b
ld a, $0
ld [rVBK], a
ld hl, TileMap
call Function327b
.wait2
ld a, [rLY]
cp $7f
jr c, .wait2
ei
pop af
ld [$ffde], a
pop af
ld [hBGMapMode], a
ret
; 327b
Function327b:: ; 327b
ld [hSPBuffer], sp
ld sp, hl
ld a, [$ffd7]
ld h, a
ld l, $0
ld a, $12
ld [$ffd3], a
ld b, $2
ld c, $41
.loop
rept 10
pop de
.loop\@
ld a, [$ff00+c]
and b
jr nz, .loop\@
ld [hl], e
inc l
ld [hl], d
inc l
endr
ld de, $000c
add hl, de
ld a, [$ffd3]
dec a
ld [$ffd3], a
jr nz, .loop
ld a, [hSPBuffer]
ld l, a
ld a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret
; 32f9
Function32f9:: ; 32f9
ld a, [hCGB]
and a
jr nz, .asm_3309
ld a, $e4
ld [rBGP], a
ld a, $d0
ld [rOBP0], a
ld [rOBP1], a
ret
.asm_3309
push de
ld a, $e4
call DmgToCgbBGPals
ld de, $e4e4
call DmgToCgbObjPals
pop de
ret
; 3317
ClearPalettes:: ; 3317
; Make all palettes white
; CGB: make all the palette colors white
ld a, [hCGB]
and a
jr nz, .cgb
; DMG: just change palettes to 0 (white)
xor a
ld [rBGP], a
ld [rOBP0], a
ld [rOBP1], a
ret
.cgb
ld a, [rSVBK]
push af
ld a, 5
ld [rSVBK], a
; Fill BGPals and OBPals with $ffff (white)
ld hl, BGPals
ld bc, $80
ld a, $ff
call ByteFill
pop af
ld [rSVBK], a
; Request palette update
ld a, 1
ld [hCGBPalUpdate], a
ret
; 333e
ClearSGB:: ; 333e
ld b, $ff
GetSGBLayout:: ; 3340
; load sgb packets unless dmg
ld a, [hCGB]
and a
jr nz, .sgb
ld a, [hSGB]
and a
ret z
.sgb
predef_jump Function864c ; LoadSGBLayout
; 334e
SetHPPal:: ; 334e
; Set palette for hp bar pixel length e at hl.
call GetHPPal
ld [hl], d
ret
; 3353
GetHPPal:: ; 3353
; Get palette for hp bar pixel length e in d.
ld d, HP_GREEN
ld a, e
cp 24
ret nc
inc d ; yellow
cp 10
ret nc
inc d ; red
ret
; 335f
CountSetBits:: ; 0x335f
; Count the number of set bits in b bytes starting from hl.
; Return in a, c and [$d265].
ld c, 0
.next
ld a, [hli]
ld e, a
ld d, 8
.count
srl e
ld a, 0
adc c
ld c, a
dec d
jr nz, .count
dec b
jr nz, .next
ld a, c
ld [$d265], a
ret
; 0x3376
GetWeekday:: ; 3376
ld a, [CurDay]
.mod
sub 7
jr nc, .mod
add 7
ret
; 3380
INCLUDE "home/pokedex_flags.asm"
NamesPointers:: ; 33ab
dbw BANK(PokemonNames), PokemonNames
dbw BANK(MoveNames), MoveNames
dbw 0, 0
dbw BANK(ItemNames), ItemNames
dbw 0, PartyMonOT
dbw 0, OTPartyMonOT
dbw BANK(TrainerClassNames), TrainerClassNames
dbw $04, MoveDescriptions ; ????
; 33c3
GetName:: ; 33c3
; Return name CurSpecies from name list $cf61 in StringBuffer1.
ld a, [hROMBank]
push af
push hl
push bc
push de
ld a, [$cf61]
cp 1 ; Pokemon names
jr nz, .NotPokeName
ld a, [CurSpecies]
ld [$d265], a
call GetPokemonName
ld hl, 11
add hl, de
ld e, l
ld d, h
jr .done
.NotPokeName
ld a, [$cf61]
dec a
ld e, a
ld d, 0
ld hl, NamesPointers
add hl, de
add hl, de
add hl, de
ld a, [hli]
rst Bankswitch
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [CurSpecies]
dec a
call GetNthString
ld de, StringBuffer1
ld bc, $000d
call CopyBytes
.done
ld a, e
ld [$d102], a
ld a, d
ld [$d103], a
pop de
pop bc
pop hl
pop af
rst Bankswitch
ret
; 3411
GetNthString:: ; 3411
; Return the address of the
; ath string starting from hl.
and a
ret z
push bc
ld b, a
ld c, "@"
.readChar
ld a, [hli]
cp c
jr nz, .readChar
dec b
jr nz, .readChar
pop bc
ret
; 3420
GetBasePokemonName:: ; 3420
; Discards gender (Nidoran).
push hl
call GetPokemonName
ld hl, StringBuffer1
.loop
ld a, [hl]
cp "@"
jr z, .quit
cp "♂"
jr z, .end
cp "♀"
jr z, .end
inc hl
jr .loop
.end
ld [hl], "@"
.quit
pop hl
ret
; 343b
GetPokemonName:: ; 343b
; Get Pokemon name $d265.
ld a, [hROMBank]
push af
push hl
ld a, BANK(PokemonNames)
rst Bankswitch
; Each name is ten characters
ld a, [$d265]
dec a
ld d, 0
ld e, a
ld h, 0
ld l, a
add hl, hl
add hl, hl
add hl, de
add hl, hl
ld de, PokemonNames
add hl, de
; Terminator
ld de, StringBuffer1
push de
ld bc, PKMN_NAME_LENGTH - 1
call CopyBytes
ld hl, StringBuffer1 + PKMN_NAME_LENGTH - 1
ld [hl], "@"
pop de
pop hl
pop af
rst Bankswitch
ret
; 3468
GetItemName:: ; 3468
; Get item name $d265.
push hl
push bc
ld a, [$d265]
cp TM_01
jr nc, .TM
ld [CurSpecies], a
ld a, 4 ; Item names
ld [$cf61], a
call GetName