diff --git a/code/datums/ammo/bullet/special_ammo.dm b/code/datums/ammo/bullet/special_ammo.dm index 3a592fc8b2..0bf79ff4f0 100644 --- a/code/datums/ammo/bullet/special_ammo.dm +++ b/code/datums/ammo/bullet/special_ammo.dm @@ -104,9 +104,9 @@ icon_state = "bullet" // Keeping it bog standard with the turret but allows it to be changed accurate_range = 12 - damage = 40 + damage = 35 penetration= ARMOR_PENETRATION_TIER_10 //Bumped the penetration to serve a different role from sentries, MGs are a bit more offensive - accuracy = HIT_ACCURACY_TIER_5 + accuracy = HIT_ACCURACY_TIER_3 /datum/ammo/bullet/machinegun/set_bullet_traits() . = ..() diff --git a/code/modules/cm_marines/smartgun_mount.dm b/code/modules/cm_marines/smartgun_mount.dm index 1fb9868ed0..32983f455c 100644 --- a/code/modules/cm_marines/smartgun_mount.dm +++ b/code/modules/cm_marines/smartgun_mount.dm @@ -471,7 +471,7 @@ GUN_FIREMODE_AUTOMATIC, ) /// A multiplier for how slow this gun should fire in automatic as opposed to burst. 1 is normal, 1.2 is 20% slower, 0.8 is 20% faster, etc. - var/autofire_slow_mult = 0.7 + var/autofire_slow_mult = 1 /// If the gun is currently burst firing VAR_PROTECTED/burst_firing = FALSE /// If the gun should display its ammo count