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Crafting Tables Pull from Nearby Chests #1
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It looks like the location where workbenches get their items is hardcoded to the player. Idea: Move all items in a container to the player's inventory and then back to the container when done.
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The above isn't going to work because Papyrus is too slow, it doesn't tell me how much of each item is being removed from a container or allow me to get a list of what is in a container, and it doesn't allow arrays larger than 128 items. property Container item list (cil) To Do
Situations to worry about:
Tests I need to do
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Improvements
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Also remove Debug statements and add usage info
By using a Script Event on the Story Manager, the need for the GlobalVariable was also removed
Also fix release build settings, Remove unused ExtraContainerInfo functions, Add DEBUG-only logging
This is complete save for #34 |
Pulling items from the user's inventory is a pain in the ass. Instead, pull everything from a nearby designated chest.
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