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mainwindow.cpp
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#include "mainwindow.h"
#include "ui_mainwindow.h"
int matchRowData(QStandardItem* item, QVariant data) {
for (int i = 0; i < item->rowCount(); i++) {
if (item->child(i)->data() == data) {
return i;
}
}
return -1;
}
// 导入点云
PointCloudRenderer* MainWindow::importPointCloud(const QString& path, float initialScale = 1) {
HierarchyObject* obj = hierarchy->createObject(path.split(QRegularExpression("[/\\\\]")).last());
obj->transform = glm::scale(glm::identity<glm::mat4>(), glm::vec3(1, 1, 1) * initialScale);
PointCloudRenderer* renderer = new PointCloudRenderer();
obj->addComponent(renderer);
if (path.endsWith(".ply")) {
auto vertices = readPly(std::string(path.toLocal8Bit().data()));
renderer->setVertices(vertices);
}
else if (path.endsWith(".txt")) {
renderer->setVertices(readTxt(path.toStdString()));
}
else {
throw "file format not supported";
}
//ui->openGLWidget->pointClouds.push_back(pointCloud);
//QStandardItem* hierarchyItem = new QStandardItem(path.split(QRegularExpression("[/\\\\]")).last());
//hierarchyItem->setData((intptr_t)pointCloud);
//modelsParent->appendRow(hierarchyItem);
return renderer;
}
// 插入keypoint
void addKeypoint(HierarchyObject* obj, HierarchyModel* hierarchy, float angle, glm::vec3 axis, glm::vec3 translation) {
auto kp = hierarchy->createObject("keypoint");
kp->transform = glm::translate(glm::identity<glm::mat4>(), translation)
* glm::toMat4(glm::angleAxis(angle, axis));
hierarchy->moveObject(kp, obj, obj->childrenCount());
}
// 主窗口初始化
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
statusBar()->showMessage("Done");
record = new RecordWindow();
connect(ui->openGLWidget, SIGNAL(onSelection(HierarchyObject*)), this, SLOT(onWidgetSelection(HierarchyObject*)));
connect(ui->openGLWidget, SIGNAL(onTransformEdited(HierarchyObject*)), this, SLOT(onWidgetTransformEdited(HierarchyObject*)));
// 分割线默认比例
ui->splitter_hor->setStretchFactor(0, 1);
ui->splitter_hor->setStretchFactor(1, 3);
ui->splitter_hor->setStretchFactor(2, 1);
// 初始编辑框为禁用状态
ui->lineEdit_scaleX->setEnabled(false);
ui->lineEdit_scaleY->setEnabled(false);
ui->lineEdit_scaleZ->setEnabled(false);
ui->lineEdit_translationX->setEnabled(false);
ui->lineEdit_translationY->setEnabled(false);
ui->lineEdit_translationZ->setEnabled(false);
ui->lineEdit_rotationX->setEnabled(false);
ui->lineEdit_rotationY->setEnabled(false);
ui->lineEdit_rotationZ->setEnabled(false);
// 右侧属性面板
//QStringList thead2;
//thead2 << "Property" << "Value";
//QStandardItemModel* propModel = new QStandardItemModel();
//propModel->setHorizontalHeaderLabels(thead2);
//QStandardItem* parent1 = new QStandardItem(QStringLiteral("foo"));
//propModel->appendRow(parent1);
//QStandardItem* parent2 = new QStandardItem(QStringLiteral("foo2"));
//parent2->setEditable(false);
//propModel->appendRow(parent2);
//propModel->appendRow({ new QStandardItem("sdf"), new QStandardItem("wwww1") });
// 加入treeview
//ui->treeView_prop->setModel(propModel);
ui->treeView_prop->header()->setSectionResizeMode(QHeaderView::Stretch);
ui->treeView_prop->setEnabled(false);
// 初始化场景
hierarchy = new HierarchyModel();
ui->openGLWidget->setHierarchy(hierarchy);
ui->treeView_hierarchy->setModel(hierarchy);
ui->treeView_hierarchy->header()->setSectionResizeMode(QHeaderView::Stretch);
// 初始化菜单
ui->treeView_hierarchy->setContextMenuPolicy(Qt::CustomContextMenu);
treeContextMenu = new QMenu(ui->openGLWidget);
treeContextMenu->addAction("add child", this, SLOT(onTreeViewAddObject()));
treeContextMenu->addAction("delete", this, SLOT(onTreeViewRemoveObject()));
treeContextMenuSpace = new QMenu(ui->openGLWidget);
treeContextMenuSpace->addAction("add child", this, SLOT(onTreeViewAddObject()));
QActionGroup* toolBoxGroup1 = new QActionGroup(this);
ui->actionTranslation->setActionGroup(toolBoxGroup1);
ui->actionRotate->setActionGroup(toolBoxGroup1);
ui->actionScale->setActionGroup(toolBoxGroup1);
ui->actionCursor->setActionGroup(toolBoxGroup1);
ui->actionCursor->setChecked(true);
// 链接选择信号槽
connect(ui->treeView_hierarchy->selectionModel(), SIGNAL(selectionChanged(const QItemSelection&, const QItemSelection&)),
hierarchy, SLOT(selectionChanged(const QItemSelection&, const QItemSelection&)));
connect(ui->treeView_hierarchy->selectionModel(), SIGNAL(selectionChanged(const QItemSelection&, const QItemSelection&)),
this, SLOT(ObjectSelected(const QItemSelection&, const QItemSelection&)));
// 链接右键菜单信号槽
connect(ui->treeView_hierarchy, SIGNAL(customContextMenuRequested(const QPoint &)), this, SLOT(onTreeViewCustomContextMenu(const QPoint &)));
// 链接拖拽生成点云信号槽
connect(ui->openGLWidget, SIGNAL(drag_signal(QString)), this, SLOT(drag_solt(QString)));
// 点击菜单栏,出现录像窗口
connect(ui->actionvideoRecord, SIGNAL(clicked()), this, SLOT(on_actionvideoRecord_triggered()));
// 录像窗口点击开始,信号传入mainwindow
connect(record,SIGNAL(onRecordVideo2MainWindow(float,bool)),this,SLOT(onRecordVideo1MainWindow(float,bool)));
// mainwindow接收录制信号,传到widget
connect(this, SIGNAL(onRecordVideo2Widget(float,bool)), ui->openGLWidget, SLOT(onRecordVideo1Wigdet(float,bool)));
// 录制结束信号,widget传回主窗口
connect(ui->openGLWidget, SIGNAL(videoRecordFinish(bool)), this, SLOT(offRecordVideo1MainWindow(bool)));
// 录制结束信号,主窗口传回recordWindow
connect(this, SIGNAL(offRecordVideo2recordWindow(bool)), record, SLOT(offRecordVideo(bool)));
// 录像窗口点击保存,信号传入mainwindow
connect(record, SIGNAL(onSaveVideo2MainWindow()), this, SLOT(onSaveVideo1MainWindow()));
// mainwindow接收保存信号,传到widget
connect(this, SIGNAL(onSaveVideo2Widget(QString)), ui->openGLWidget, SLOT(onSaveVideo1Widget(QString)));
// 保存结束信号,widget传回mainwindow
connect(ui->openGLWidget, SIGNAL(videoSaveFinish()), this, SLOT(offSaveVideo1MainWindow()));
// 保存结束信号,mainwindow传回recordWindow
connect(this, SIGNAL(offSaveVideo2recordWindow()), record, SLOT(offSaveVideo()));
// 天空时间变化信号
connect(ui->daytime, SIGNAL(valueChanged(int)), this, SLOT(toskybox(int)));
connect(this, SIGNAL(mainwindow2skybox(int)), ui->openGLWidget, SLOT(changedaytime(int)));
// 天空默认时间
ui->daytime->setValue(120);
// 测试用:加载模型
auto buildingRoot = hierarchy->createObject("building");
buildingRoot->transform = glm::rotate(
glm::scale(glm::identity<glm::mat4>(), glm::vec3(1, 1, 1) * 0.1f),
3.5f, { 1.0f, 0.0f, 0.0f });
auto bun = importPointCloud("bun180.ply", 10);
bun->setProp("sizeScale", 2.0f);
//LineRenderer* l1 = new LineRenderer();
//l1->setVertices({ {{0,0,0},{0,0,0}} });
//bun->hierarchyObject->addComponent(l1);
auto building = importPointCloud("uwo.txt");
building->setProp("sizeScale", 2.0f);
hierarchy->moveObject(building->hierarchyObject, buildingRoot, 0);
//LineRenderer* l2 = new LineRenderer();
//l2->setVertices({ {{0,0,0},{0,0,0}} });
//building->hierarchyObject->addComponent(l2);
auto trailTest = hierarchy->createObject("trailTest");
trailTest->addComponent(new Trail());
addKeypoint(trailTest, hierarchy, 0.0f, { 0, 1, 0 }, { 0, 0, 10 });
addKeypoint(trailTest, hierarchy, 0.0f, { 0, 1, 0 }, { 0, 1, 5 });
addKeypoint(trailTest, hierarchy, 3.14159 / 4, { 0, 1, 0 }, { 3, 1, 3 });
addKeypoint(trailTest, hierarchy, 3.14159 / 2, { 0, 1, 0 }, { 4, 0.5, -1 });
addKeypoint(trailTest, hierarchy, 3.14159 / 2 + 0.5, { 0, 1, 0 }, { 2, 0.5, -5 });
addKeypoint(trailTest, hierarchy, 3.14159 * 3 / 4, { 0, 1, 0 }, { 0, 0.5, -5 });
//ui->treeView_hierarchy->addAction(ui->actionbar);
//connect(ui->pushButton, SIGNAL(clicked()), this, SLOT(btn_slot1()));
//connect(ui->pushButton_3, SIGNAL(clicked()), this, SLOT(btn_slot2()));
//connect(ui->pushButton_4, SIGNAL(clicked()), this, SLOT(btn_slot3()));
}
MainWindow::~MainWindow()
{
delete ui;
delete hierarchy->root;
delete hierarchy;
}
#define PRINT_MAT4(t)\
qDebug() << t[0][0] << t[0][1] << t[0][2] << t[0][3];\
qDebug() << t[1][0] << t[1][1] << t[1][2] << t[1][3];\
qDebug() << t[2][0] << t[2][1] << t[2][2] << t[2][3];\
qDebug() << t[3][0] << t[3][1] << t[3][2] << t[3][3];
void MainWindow::day_time() {
ui->label_5->setText(QString::number((ui->daytime->value()) / 10) + ":00");
}
void MainWindow::showObjectInfo(HierarchyObject * obj)
{
glm::vec3 scale, translation, skew;
glm::vec4 perspective;
glm::quat orientation;
glm::decompose(obj->transform, scale, orientation, translation, skew, perspective);
glm::vec3 rotation = glm::eulerAngles(orientation);
glm::mat3 rotationMatrix_inv = glm::toMat3(orientation);
//歪打正着,读取了某列的某行,即读取了矩阵的逆
//qDebug() << rotationMatrix_inv[0][0] << rotationMatrix_inv[1][0] << rotationMatrix_inv[2][0];
//qDebug() << rotationMatrix_inv[0][1] << rotationMatrix_inv[1][1] << rotationMatrix_inv[2][1];
//qDebug() << rotationMatrix_inv[0][2] << rotationMatrix_inv[1][2] << rotationMatrix_inv[2][2];
///////////
//旋转顺序y x z
//x轴旋转角度
float eps = 0.00001;
if (abs(rotationMatrix_inv[2][1]) < eps)
rotation.x = 0;
else
rotation.x = asinf(-1 * rotationMatrix_inv[2][1]);
float cos_x = sqrt(1 - pow(rotationMatrix_inv[2][1], 2));
//y、z轴旋转角度
if (cos(rotation.x) > eps) {//cos(Rx)!=0
if (abs(rotationMatrix_inv[2][2] / cos_x) > eps) {
float rotationy = atanf(rotationMatrix_inv[2][0] / rotationMatrix_inv[2][2]);
rotation.y = rotationy;
if (abs(rotation.y) < eps) {
if (rotationMatrix_inv[2][2] / cos_x < 0)
rotation.y = glm::pi<float>();
else
rotation.y = 0;
}
else if (rotationMatrix_inv[2][2] < 0) {
if (rotationMatrix_inv[2][0] < 0)
rotation.y = -1 * glm::pi<float>() + rotation.y;
else if (rotationMatrix_inv[2][0] > 0)
rotation.y = glm::pi<float>() + rotation.y;
}
}
else {
if (rotationMatrix_inv[2][0] < 0)
rotation.y = -1 * glm::pi<float>() / 2.0f;
else
rotation.y = glm::pi<float>() / 2.0f;
}
if (abs(rotationMatrix_inv[1][1] / cos_x) > eps) {
float rotationz = atanf(rotationMatrix_inv[0][1] / rotationMatrix_inv[1][1]);
rotation.z = rotationz;
if (abs(rotation.z) < eps) {
if (rotationMatrix_inv[1][1] / cos_x < 0)
rotation.z = glm::pi<float>();
else
rotation.z = 0;
}
else if (rotationMatrix_inv[1][1] < 0) {
if (rotationMatrix_inv[0][1] < 0)
rotation.z = -1 * glm::pi<float>() + rotation.z;
else if (rotationMatrix_inv[0][1] > 0)
rotation.z = glm::pi<float>() + rotation.z;
}
}
else {
if (rotationMatrix_inv[0][1] < 0)
rotation.z = -1 * glm::pi<float>() / 2.0f;
else
rotation.z = glm::pi<float>() / 2.0f;
}
}
else {
rotation.z = 0;
float cos_y_z = rotationMatrix_inv[0][0], sin_y_z = 0;
if (-1 * rotationMatrix_inv[2][1] < 0)
//此处代表rotationx为-pi/2
sin_y_z = -1 * rotationMatrix_inv[1][0];
else if (-1 * rotationMatrix_inv[2][1] > 0)
//此处代表rotationx为 pi/2
sin_y_z = -1 * rotationMatrix_inv[1][0];
if (abs(cos_y_z) > eps) {
rotation.y = atanf(sin_y_z / cos_y_z);
if (cos_y_z < 0)
rotation.y = -1 * glm::pi<float>() + rotation.y;
else
rotation.y = glm::pi<float>() + rotation.y;
}
else {
if (sin_y_z > 0)
rotation.y = glm::pi<float>() / 2;
else
rotation.y = -0.5 * glm::pi<float>();
}
}
rotation = rotation / glm::pi<float>() * 180.0f;
///////////
ui->lineEdit_translationX->setText(QString("%1").arg(translation.x));
ui->lineEdit_translationY->setText(QString("%1").arg(translation.y));
ui->lineEdit_translationZ->setText(QString("%1").arg(translation.z));
ui->lineEdit_scaleX->setText(QString("%1").arg(scale.x));
ui->lineEdit_scaleY->setText(QString("%1").arg(scale.y));
ui->lineEdit_scaleZ->setText(QString("%1").arg(scale.z));
ui->lineEdit_rotationX->setText(QString("%1").arg(rotation.x));
ui->lineEdit_rotationY->setText(QString("%1").arg(rotation.y));
ui->lineEdit_rotationZ->setText(QString("%1").arg(rotation.z));
}
void MainWindow::updateObjectInfo(HierarchyObject * obj)
{
float translationX, translationY, translationZ;
float scaleX, scaleY, scaleZ;
float rotationX, rotationY, rotationZ;
scaleX = QString(ui->lineEdit_scaleX->text()).toFloat();
scaleY = QString(ui->lineEdit_scaleY->text()).toFloat();
scaleZ = QString(ui->lineEdit_scaleZ->text()).toFloat();
rotationX = QString(ui->lineEdit_rotationX->text()).toFloat();
rotationY = QString(ui->lineEdit_rotationY->text()).toFloat();
rotationZ = QString(ui->lineEdit_rotationZ->text()).toFloat();
translationX = QString(ui->lineEdit_translationX->text()).toFloat();
translationY = QString(ui->lineEdit_translationY->text()).toFloat();
translationZ = QString(ui->lineEdit_translationZ->text()).toFloat();
rotationX = rotationX * glm::pi<float>() / 180;
rotationY = rotationY * glm::pi<float>() / 180;
rotationZ = rotationZ * glm::pi<float>() / 180;
float sin_x = sinf(rotationX), cos_x = cosf(rotationX);
float sin_y = sinf(rotationY), cos_y = cosf(rotationY);
float sin_z = sinf(rotationZ), cos_z = cosf(rotationZ);
glm::mat4 t;//输错了但没完全输错
glm::mat4 rotation = glm::mat4({
{cos_y * cos_z + sin_x * sin_y * sin_z,cos_x * sin_z,sin_x * cos_y * sin_z - sin_y * cos_z,0},
{sin_x * sin_y * cos_z - cos_y * sin_z,cos_x * cos_z,sin_y * sin_z + sin_x * cos_y * cos_z,0},
{cos_x * sin_y,-1 * sin_x,cos_x * cos_y,0},
{0,0,0,1},
});
glm::mat4 scale = glm::mat4({
{scaleX,0,0,0},
{0,scaleY,0,0},
{0,0,scaleZ,0},
{0,0,0,1},
});
glm::mat4 translation = glm::transpose(glm::mat4({
{1,0,0,translationX},
{0,1,0,translationY},
{0,0,1,translationZ},
{0,0,0,1},
}));
PRINT_MAT4(rotation);
PRINT_MAT4(scale);
PRINT_MAT4(translation);
obj->transform = translation * rotation * scale;
}
void MainWindow::ObjectSelected(const QItemSelection& selected, const QItemSelection& deselected) {
QModelIndexList selectedIndices = selected.indexes();
QModelIndexList deselectedIndices = deselected.indexes();
HierarchyObject* obj = hierarchy->lastSelected;
if (obj) {
qDebug() << obj->name;
ui->lineEdit_scaleX->setEnabled(true);
ui->lineEdit_scaleY->setEnabled(true);
ui->lineEdit_scaleZ->setEnabled(true);
ui->lineEdit_translationX->setEnabled(true);
ui->lineEdit_translationY->setEnabled(true);
ui->lineEdit_translationZ->setEnabled(true);
ui->lineEdit_rotationX->setEnabled(true);
ui->lineEdit_rotationY->setEnabled(true);
ui->lineEdit_rotationZ->setEnabled(true);
ui->treeView_prop->setEnabled(true);
ui->treeView_prop->setModel(obj);
showObjectInfo(obj);
}
else {
ui->lineEdit_scaleX->setEnabled(false);
ui->lineEdit_scaleY->setEnabled(false);
ui->lineEdit_scaleZ->setEnabled(false);
ui->lineEdit_translationX->setEnabled(false);
ui->lineEdit_translationY->setEnabled(false);
ui->lineEdit_translationZ->setEnabled(false);
ui->lineEdit_rotationX->setEnabled(false);
ui->lineEdit_rotationY->setEnabled(false);
ui->lineEdit_rotationZ->setEnabled(false);
ui->treeView_prop->setEnabled(false);
ui->treeView_prop->setModel(NULL);
}
}
void MainWindow::onEdited()
{
// 编辑完按下回车了
qDebug() << "获取参数";
if (hierarchy->lastSelected) {
updateObjectInfo(hierarchy->lastSelected);
}
}
void MainWindow::onTreeViewCustomContextMenu(const QPoint & point) {
QModelIndex index = ui->treeView_hierarchy->indexAt(point);
hierarchy->lastRightClick = index;
if (index.isValid()) {
treeContextMenu->exec(ui->treeView_hierarchy->viewport()->mapToGlobal(point));
}
else {
treeContextMenuSpace->exec(ui->treeView_hierarchy->viewport()->mapToGlobal(point));
}
}
void MainWindow::onTreeViewAddObject() {
auto obj = hierarchy->createObject("new Obj");
auto parent = hierarchy->index2obj(hierarchy->lastRightClick);
hierarchy->moveObject(obj, parent, parent->childrenCount());
}
void MainWindow::onTreeViewRemoveObject() {
auto obj = hierarchy->index2obj(hierarchy->lastRightClick);
hierarchy->removeObject(obj);
//auto obj = hierarchy->createObject("new Obj");
//QModelIndex index = QModelIndex(-1, -1, nullptr, hierarchy);
//emit(hierarchy->dataChanged(index, index));
}
void MainWindow::onWidgetSelection(HierarchyObject * obj)
{
if (obj) {
ui->treeView_hierarchy->selectionModel()->select(hierarchy->obj2index(obj), QItemSelectionModel::ClearAndSelect);
}
else {
ui->treeView_hierarchy->selectionModel()->clearSelection();
}
}
void MainWindow::onWidgetTransformEdited(HierarchyObject * obj)
{
showObjectInfo(obj);
}
void MainWindow::on_actionopen_triggered()
{
// 菜单点击事件
QFileDialog* fileDialog = new QFileDialog(this);
fileDialog->setWindowTitle(QStringLiteral("打开文件"));
fileDialog->setDirectory("./");
//设置文件过滤器,只显示.ui .cpp 文件,多个过滤文件使用空格隔开
fileDialog->setNameFilter(tr("ply file(*.ply) ;; txt file(*.txt)"));
fileDialog->setFileMode(QFileDialog::FileMode::ExistingFile);
fileDialog->setViewMode(QFileDialog::Detail);
//获取选择的文件的路径
QStringList fileNames;
if (fileDialog->exec()) {
fileNames = fileDialog->selectedFiles();
QString fileName = fileNames[0];
drag_solt(fileName);
}
}
void MainWindow::drag_solt(QString re_path) //添加点云
{
//qDebug() << "go" << endl;
auto new_obj = importPointCloud((re_path), 10);
new_obj->setProp("sizeScale", 2.0f);
}
void MainWindow::on_actionvideoRecord_triggered()
{
qDebug() << "video record";
record->setWindowTitle("RecordWindow");
record->show();
}
void MainWindow::onRecordVideo1MainWindow(float speed, bool RecordOrPreview) {
//qDebug() << "mainWindow have received recordVideo signal";
emit(onRecordVideo2Widget(speed,RecordOrPreview));
//record->hide();
}
void MainWindow::offRecordVideo1MainWindow(bool RecordOrPreview) {
qDebug() << RecordOrPreview;
emit(offRecordVideo2recordWindow(RecordOrPreview));
}
void MainWindow::onSaveVideo1MainWindow() {
QFileDialog* fileDialog = new QFileDialog(this);
//定义文件对话框标题
fileDialog->setWindowTitle(QStringLiteral("选择文件"));
//设置打开的文件路径
fileDialog->setDirectory("./*.avi");
//设置文件过滤器,只显示.ui .cpp 文件,多个过滤文件使用空格隔开
fileDialog->setNameFilter(tr("File(*.avi*)"));
//设置可以选择多个文件,默认为只能选择一个文件QFileDialog::ExistingFiles
fileDialog->setFileMode(QFileDialog::FileMode::AnyFile);
//设置视图模式
fileDialog->setViewMode(QFileDialog::Detail);
//获取选择的文件的路径
QStringList fileNames;
if (fileDialog->exec()) {
fileNames = fileDialog->selectedFiles();
QString fileName = fileNames[0];
if (QFileInfo(fileName).suffix().isEmpty()) //若后缀为空自动添加avi后缀
fileName.append(".avi");
qDebug() << fileName;
emit(onSaveVideo2Widget(fileName));
}
}
void MainWindow::offSaveVideo1MainWindow() {
//qDebug() << "main window receive savefinish from widget";
emit(offSaveVideo2recordWindow());
//qDebug() << "main window launch savefinish to recordWindow";
}
void MainWindow::on_actionTranslation_toggled(bool arg1)
{
if (arg1) ui->openGLWidget->LMBMode = 1;
}
void MainWindow::on_actionRotate_toggled(bool arg1)
{
if (arg1) ui->openGLWidget->LMBMode = 2;
}
void MainWindow::on_actionScale_toggled(bool arg1)
{
if (arg1) ui->openGLWidget->LMBMode = 3;
}
void MainWindow::on_actionCursor_toggled(bool arg1)
{
if (arg1) ui->openGLWidget->LMBMode = 0;
qDebug() << "cursor";
}
void MainWindow::toskybox(int value) {
qDebug() << "1111";
emit(mainwindow2skybox(value));
}