Extending CivRev #350
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WrongBackGround
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I may be mostly alone in wanting to play CivRev, however I have yet to play a game that replaces it properly.
What would it take to extend the turn timer?
Add optional toggles for skipping certain animations?
Maybe even a fix for the double input thing? (telling a unit to defend, wait, or even just pressing A to move can affect the next highlighted unit, including halting the unit you just moved. (really short presses seem to help, seems fps related?))
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