From e8daec6040c531c32aeb4fdfb7d632c291c926e9 Mon Sep 17 00:00:00 2001 From: lindsay Date: Mon, 17 Jun 2024 22:27:22 +0200 Subject: [PATCH] Rebuild --- dist/xeokit-sdk.cjs.js | 164 ++++---- dist/xeokit-sdk.es.js | 164 ++++---- dist/xeokit-sdk.es5.js | 756 ++++++++++++++++++------------------- dist/xeokit-sdk.min.cjs.js | 2 +- dist/xeokit-sdk.min.es.js | 2 +- dist/xeokit-sdk.min.es5.js | 2 +- 6 files changed, 538 insertions(+), 552 deletions(-) diff --git a/dist/xeokit-sdk.cjs.js b/dist/xeokit-sdk.cjs.js index b6f683b6c4..0026d62520 100644 --- a/dist/xeokit-sdk.cjs.js +++ b/dist/xeokit-sdk.cjs.js @@ -18735,9 +18735,6 @@ const Renderer$1 = function (scene, options) { let drawableTypeInfo = {}; let drawables = {}; - let postSortDrawableList = []; - let postCullDrawableList = []; - let drawableListDirty = true; let stateSortDirty = true; let imageDirty = true; @@ -18963,38 +18960,28 @@ const Renderer$1 = function (scene, options) { const drawableInfo = drawableTypeInfo[type]; if (drawableInfo.isStateSortable) { drawableInfo.drawableListPreCull.sort(drawableInfo.stateSortCompare); - - drawableInfo.drawableList = drawableInfo.drawableListPreCull; } } } - let lenDrawableList = 0; + } + + function cullDrawableList() { for (let type in drawableTypeInfo) { if (drawableTypeInfo.hasOwnProperty(type)) { const drawableInfo = drawableTypeInfo[type]; const drawableListPreCull = drawableInfo.drawableListPreCull; + const drawableList = drawableInfo.drawableList; + let lenDrawableList = 0; for (let i = 0, len = drawableListPreCull.length; i < len; i++) { const drawable = drawableListPreCull[i]; - postSortDrawableList[lenDrawableList++] = drawable; + drawable.rebuildRenderFlags(); + if (!drawable.renderFlags.culled) { + drawableList[lenDrawableList++] = drawable; + } } + drawableList.length = lenDrawableList; } } - postSortDrawableList.length = lenDrawableList; - postSortDrawableList.sort((a, b) => { - return a.renderOrder - b.renderOrder; - }); - } - - function cullDrawableList() { - let lenDrawableList = 0; - for (let i = 0, len = postSortDrawableList.length; i < len; i++) { - const drawable = postSortDrawableList[i]; - drawable.rebuildRenderFlags(); - if (!drawable.renderFlags.culled) { - postCullDrawableList[lenDrawableList++] = drawable; - } - } - postCullDrawableList.length = lenDrawableList; } function draw(params) { @@ -19227,6 +19214,7 @@ const Renderer$1 = function (scene, options) { } let i; + let len; let drawable; const startTime = Date.now(); @@ -19259,85 +19247,93 @@ const Renderer$1 = function (scene, options) { // Render normal opaque solids, defer others to bins to render after //------------------------------------------------------------------------------------------------------ - for (let i = 0, len = postCullDrawableList.length; i < len; i++) { + for (let type in drawableTypeInfo) { + if (drawableTypeInfo.hasOwnProperty(type)) { - drawable = postCullDrawableList[i]; + const drawableInfo = drawableTypeInfo[type]; + const drawableList = drawableInfo.drawableList; - if (drawable.culled === true || drawable.visible === false) { - continue; - } + for (i = 0, len = drawableList.length; i < len; i++) { - const renderFlags = drawable.renderFlags; + drawable = drawableList[i]; - if (renderFlags.colorOpaque) { - if (saoEnabled && saoPossible && drawable.saoEnabled) { - normalDrawSAOBin[normalDrawSAOBinLen++] = drawable; - } else { - drawable.drawColorOpaque(frameCtx); - } - } + if (drawable.culled === true || drawable.visible === false) { + continue; + } - if (transparentEnabled) { - if (renderFlags.colorTransparent) { - normalFillTransparentBin[normalFillTransparentBinLen++] = drawable; - } - } + const renderFlags = drawable.renderFlags; - if (renderFlags.xrayedSilhouetteTransparent) { - xrayedFillTransparentBin[xrayedFillTransparentBinLen++] = drawable; - } + if (renderFlags.colorOpaque) { + if (saoEnabled && saoPossible && drawable.saoEnabled) { + normalDrawSAOBin[normalDrawSAOBinLen++] = drawable; + } else { + drawable.drawColorOpaque(frameCtx); + } + } - if (renderFlags.xrayedSilhouetteOpaque) { - xrayedFillOpaqueBin[xrayedFillOpaqueBinLen++] = drawable; - } + if (transparentEnabled) { + if (renderFlags.colorTransparent) { + normalFillTransparentBin[normalFillTransparentBinLen++] = drawable; + } + } - if (renderFlags.highlightedSilhouetteTransparent) { - highlightedFillTransparentBin[highlightedFillTransparentBinLen++] = drawable; - } + if (renderFlags.xrayedSilhouetteTransparent) { + xrayedFillTransparentBin[xrayedFillTransparentBinLen++] = drawable; + } - if (renderFlags.highlightedSilhouetteOpaque) { - highlightedFillOpaqueBin[highlightedFillOpaqueBinLen++] = drawable; - } + if (renderFlags.xrayedSilhouetteOpaque) { + xrayedFillOpaqueBin[xrayedFillOpaqueBinLen++] = drawable; + } - if (renderFlags.selectedSilhouetteTransparent) { - selectedFillTransparentBin[selectedFillTransparentBinLen++] = drawable; - } + if (renderFlags.highlightedSilhouetteTransparent) { + highlightedFillTransparentBin[highlightedFillTransparentBinLen++] = drawable; + } - if (renderFlags.selectedSilhouetteOpaque) { - selectedFillOpaqueBin[selectedFillOpaqueBinLen++] = drawable; - } + if (renderFlags.highlightedSilhouetteOpaque) { + highlightedFillOpaqueBin[highlightedFillOpaqueBinLen++] = drawable; + } - if (drawable.edges && edgesEnabled) { - if (renderFlags.edgesOpaque) { - normalEdgesOpaqueBin[normalEdgesOpaqueBinLen++] = drawable; - } + if (renderFlags.selectedSilhouetteTransparent) { + selectedFillTransparentBin[selectedFillTransparentBinLen++] = drawable; + } - if (renderFlags.edgesTransparent) { - normalEdgesTransparentBin[normalEdgesTransparentBinLen++] = drawable; - } + if (renderFlags.selectedSilhouetteOpaque) { + selectedFillOpaqueBin[selectedFillOpaqueBinLen++] = drawable; + } - if (renderFlags.selectedEdgesTransparent) { - selectedEdgesTransparentBin[selectedEdgesTransparentBinLen++] = drawable; - } + if (drawable.edges && edgesEnabled) { + if (renderFlags.edgesOpaque) { + normalEdgesOpaqueBin[normalEdgesOpaqueBinLen++] = drawable; + } - if (renderFlags.selectedEdgesOpaque) { - selectedEdgesOpaqueBin[selectedEdgesOpaqueBinLen++] = drawable; - } + if (renderFlags.edgesTransparent) { + normalEdgesTransparentBin[normalEdgesTransparentBinLen++] = drawable; + } - if (renderFlags.xrayedEdgesTransparent) { - xrayEdgesTransparentBin[xrayEdgesTransparentBinLen++] = drawable; - } + if (renderFlags.selectedEdgesTransparent) { + selectedEdgesTransparentBin[selectedEdgesTransparentBinLen++] = drawable; + } - if (renderFlags.xrayedEdgesOpaque) { - xrayEdgesOpaqueBin[xrayEdgesOpaqueBinLen++] = drawable; - } + if (renderFlags.selectedEdgesOpaque) { + selectedEdgesOpaqueBin[selectedEdgesOpaqueBinLen++] = drawable; + } - if (renderFlags.highlightedEdgesTransparent) { - highlightedEdgesTransparentBin[highlightedEdgesTransparentBinLen++] = drawable; - } + if (renderFlags.xrayedEdgesTransparent) { + xrayEdgesTransparentBin[xrayEdgesTransparentBinLen++] = drawable; + } + + if (renderFlags.xrayedEdgesOpaque) { + xrayEdgesOpaqueBin[xrayEdgesOpaqueBinLen++] = drawable; + } - if (renderFlags.highlightedEdgesOpaque) { - highlightedEdgesOpaqueBin[highlightedEdgesOpaqueBinLen++] = drawable; + if (renderFlags.highlightedEdgesTransparent) { + highlightedEdgesTransparentBin[highlightedEdgesTransparentBinLen++] = drawable; + } + + if (renderFlags.highlightedEdgesOpaque) { + highlightedEdgesOpaqueBin[highlightedEdgesOpaqueBinLen++] = drawable; + } + } } } } @@ -31603,8 +31599,6 @@ class Scene extends Component { * @param {Number[]} [params.origin] World-space ray origin when ray-picking. Ignored when canvasPos given. * @param {Number[]} [params.direction] World-space ray direction when ray-picking. Also indicates the length of the ray. Ignored when canvasPos given. * @param {Number[]} [params.matrix] 4x4 transformation matrix to define the World-space ray origin and direction, as an alternative to ````origin```` and ````direction````. - * @param {String[]} [params.includeEntities] IDs of {@link Entity}s to restrict picking to. When given, ignores {@link Entity}s whose IDs are not in this list. - * @param {String[]} [params.excludeEntities] IDs of {@link Entity}s to ignore. When given, will pick *through* these {@link Entity}s, as if they were not there. * @param {Number} [params.snapRadius=30] The snap radius, in canvas pixels. * @param {boolean} [params.snapToVertex=true] Whether to snap to vertex. Only works when `canvasPos` given. * @param {boolean} [params.snapToEdge=true] Whether to snap to edge. Only works when `canvasPos` given. diff --git a/dist/xeokit-sdk.es.js b/dist/xeokit-sdk.es.js index f319d5978a..364bbfd978 100644 --- a/dist/xeokit-sdk.es.js +++ b/dist/xeokit-sdk.es.js @@ -18731,9 +18731,6 @@ const Renderer$1 = function (scene, options) { let drawableTypeInfo = {}; let drawables = {}; - let postSortDrawableList = []; - let postCullDrawableList = []; - let drawableListDirty = true; let stateSortDirty = true; let imageDirty = true; @@ -18959,38 +18956,28 @@ const Renderer$1 = function (scene, options) { const drawableInfo = drawableTypeInfo[type]; if (drawableInfo.isStateSortable) { drawableInfo.drawableListPreCull.sort(drawableInfo.stateSortCompare); - - drawableInfo.drawableList = drawableInfo.drawableListPreCull; } } } - let lenDrawableList = 0; + } + + function cullDrawableList() { for (let type in drawableTypeInfo) { if (drawableTypeInfo.hasOwnProperty(type)) { const drawableInfo = drawableTypeInfo[type]; const drawableListPreCull = drawableInfo.drawableListPreCull; + const drawableList = drawableInfo.drawableList; + let lenDrawableList = 0; for (let i = 0, len = drawableListPreCull.length; i < len; i++) { const drawable = drawableListPreCull[i]; - postSortDrawableList[lenDrawableList++] = drawable; + drawable.rebuildRenderFlags(); + if (!drawable.renderFlags.culled) { + drawableList[lenDrawableList++] = drawable; + } } + drawableList.length = lenDrawableList; } } - postSortDrawableList.length = lenDrawableList; - postSortDrawableList.sort((a, b) => { - return a.renderOrder - b.renderOrder; - }); - } - - function cullDrawableList() { - let lenDrawableList = 0; - for (let i = 0, len = postSortDrawableList.length; i < len; i++) { - const drawable = postSortDrawableList[i]; - drawable.rebuildRenderFlags(); - if (!drawable.renderFlags.culled) { - postCullDrawableList[lenDrawableList++] = drawable; - } - } - postCullDrawableList.length = lenDrawableList; } function draw(params) { @@ -19223,6 +19210,7 @@ const Renderer$1 = function (scene, options) { } let i; + let len; let drawable; const startTime = Date.now(); @@ -19255,85 +19243,93 @@ const Renderer$1 = function (scene, options) { // Render normal opaque solids, defer others to bins to render after //------------------------------------------------------------------------------------------------------ - for (let i = 0, len = postCullDrawableList.length; i < len; i++) { + for (let type in drawableTypeInfo) { + if (drawableTypeInfo.hasOwnProperty(type)) { - drawable = postCullDrawableList[i]; + const drawableInfo = drawableTypeInfo[type]; + const drawableList = drawableInfo.drawableList; - if (drawable.culled === true || drawable.visible === false) { - continue; - } + for (i = 0, len = drawableList.length; i < len; i++) { - const renderFlags = drawable.renderFlags; + drawable = drawableList[i]; - if (renderFlags.colorOpaque) { - if (saoEnabled && saoPossible && drawable.saoEnabled) { - normalDrawSAOBin[normalDrawSAOBinLen++] = drawable; - } else { - drawable.drawColorOpaque(frameCtx); - } - } + if (drawable.culled === true || drawable.visible === false) { + continue; + } - if (transparentEnabled) { - if (renderFlags.colorTransparent) { - normalFillTransparentBin[normalFillTransparentBinLen++] = drawable; - } - } + const renderFlags = drawable.renderFlags; - if (renderFlags.xrayedSilhouetteTransparent) { - xrayedFillTransparentBin[xrayedFillTransparentBinLen++] = drawable; - } + if (renderFlags.colorOpaque) { + if (saoEnabled && saoPossible && drawable.saoEnabled) { + normalDrawSAOBin[normalDrawSAOBinLen++] = drawable; + } else { + drawable.drawColorOpaque(frameCtx); + } + } - if (renderFlags.xrayedSilhouetteOpaque) { - xrayedFillOpaqueBin[xrayedFillOpaqueBinLen++] = drawable; - } + if (transparentEnabled) { + if (renderFlags.colorTransparent) { + normalFillTransparentBin[normalFillTransparentBinLen++] = drawable; + } + } - if (renderFlags.highlightedSilhouetteTransparent) { - highlightedFillTransparentBin[highlightedFillTransparentBinLen++] = drawable; - } + if (renderFlags.xrayedSilhouetteTransparent) { + xrayedFillTransparentBin[xrayedFillTransparentBinLen++] = drawable; + } - if (renderFlags.highlightedSilhouetteOpaque) { - highlightedFillOpaqueBin[highlightedFillOpaqueBinLen++] = drawable; - } + if (renderFlags.xrayedSilhouetteOpaque) { + xrayedFillOpaqueBin[xrayedFillOpaqueBinLen++] = drawable; + } - if (renderFlags.selectedSilhouetteTransparent) { - selectedFillTransparentBin[selectedFillTransparentBinLen++] = drawable; - } + if (renderFlags.highlightedSilhouetteTransparent) { + highlightedFillTransparentBin[highlightedFillTransparentBinLen++] = drawable; + } - if (renderFlags.selectedSilhouetteOpaque) { - selectedFillOpaqueBin[selectedFillOpaqueBinLen++] = drawable; - } + if (renderFlags.highlightedSilhouetteOpaque) { + highlightedFillOpaqueBin[highlightedFillOpaqueBinLen++] = drawable; + } - if (drawable.edges && edgesEnabled) { - if (renderFlags.edgesOpaque) { - normalEdgesOpaqueBin[normalEdgesOpaqueBinLen++] = drawable; - } + if (renderFlags.selectedSilhouetteTransparent) { + selectedFillTransparentBin[selectedFillTransparentBinLen++] = drawable; + } - if (renderFlags.edgesTransparent) { - normalEdgesTransparentBin[normalEdgesTransparentBinLen++] = drawable; - } + if (renderFlags.selectedSilhouetteOpaque) { + selectedFillOpaqueBin[selectedFillOpaqueBinLen++] = drawable; + } - if (renderFlags.selectedEdgesTransparent) { - selectedEdgesTransparentBin[selectedEdgesTransparentBinLen++] = drawable; - } + if (drawable.edges && edgesEnabled) { + if (renderFlags.edgesOpaque) { + normalEdgesOpaqueBin[normalEdgesOpaqueBinLen++] = drawable; + } - if (renderFlags.selectedEdgesOpaque) { - selectedEdgesOpaqueBin[selectedEdgesOpaqueBinLen++] = drawable; - } + if (renderFlags.edgesTransparent) { + normalEdgesTransparentBin[normalEdgesTransparentBinLen++] = drawable; + } - if (renderFlags.xrayedEdgesTransparent) { - xrayEdgesTransparentBin[xrayEdgesTransparentBinLen++] = drawable; - } + if (renderFlags.selectedEdgesTransparent) { + selectedEdgesTransparentBin[selectedEdgesTransparentBinLen++] = drawable; + } - if (renderFlags.xrayedEdgesOpaque) { - xrayEdgesOpaqueBin[xrayEdgesOpaqueBinLen++] = drawable; - } + if (renderFlags.selectedEdgesOpaque) { + selectedEdgesOpaqueBin[selectedEdgesOpaqueBinLen++] = drawable; + } - if (renderFlags.highlightedEdgesTransparent) { - highlightedEdgesTransparentBin[highlightedEdgesTransparentBinLen++] = drawable; - } + if (renderFlags.xrayedEdgesTransparent) { + xrayEdgesTransparentBin[xrayEdgesTransparentBinLen++] = drawable; + } + + if (renderFlags.xrayedEdgesOpaque) { + xrayEdgesOpaqueBin[xrayEdgesOpaqueBinLen++] = drawable; + } - if (renderFlags.highlightedEdgesOpaque) { - highlightedEdgesOpaqueBin[highlightedEdgesOpaqueBinLen++] = drawable; + if (renderFlags.highlightedEdgesTransparent) { + highlightedEdgesTransparentBin[highlightedEdgesTransparentBinLen++] = drawable; + } + + if (renderFlags.highlightedEdgesOpaque) { + highlightedEdgesOpaqueBin[highlightedEdgesOpaqueBinLen++] = drawable; + } + } } } } @@ -31599,8 +31595,6 @@ class Scene extends Component { * @param {Number[]} [params.origin] World-space ray origin when ray-picking. Ignored when canvasPos given. * @param {Number[]} [params.direction] World-space ray direction when ray-picking. Also indicates the length of the ray. Ignored when canvasPos given. * @param {Number[]} [params.matrix] 4x4 transformation matrix to define the World-space ray origin and direction, as an alternative to ````origin```` and ````direction````. - * @param {String[]} [params.includeEntities] IDs of {@link Entity}s to restrict picking to. When given, ignores {@link Entity}s whose IDs are not in this list. - * @param {String[]} [params.excludeEntities] IDs of {@link Entity}s to ignore. When given, will pick *through* these {@link Entity}s, as if they were not there. * @param {Number} [params.snapRadius=30] The snap radius, in canvas pixels. * @param {boolean} [params.snapToVertex=true] Whether to snap to vertex. Only works when `canvasPos` given. * @param {boolean} [params.snapToEdge=true] Whether to snap to edge. Only works when `canvasPos` given. diff --git a/dist/xeokit-sdk.es5.js b/dist/xeokit-sdk.es5.js index 9549318abe..2dacaac4db 100644 --- a/dist/xeokit-sdk.es5.js +++ b/dist/xeokit-sdk.es5.js @@ -4760,7 +4760,7 @@ return imageDataCache;}},{key:"unbind",value:function unbind(){var gl=this.gl;gl * @private */var Renderer$1=function Renderer$1(scene,options){options=options||{};var frameCtx=new FrameContext(scene);var canvas=scene.canvas.canvas;/** * @type {WebGL2RenderingContext} - */var gl=scene.canvas.gl;var canvasTransparent=!!options.transparent;var alphaDepthMask=options.alphaDepthMask;var pickIDs=new Map$1({});var drawableTypeInfo={};var drawables={};var postSortDrawableList=[];var postCullDrawableList=[];var drawableListDirty=true;var stateSortDirty=true;var imageDirty=true;var transparentEnabled=true;var edgesEnabled=true;var saoEnabled=true;var pbrEnabled=true;var colorTextureEnabled=true;var renderBufferManager=new RenderBufferManager(scene);var snapshotBound=false;var saoOcclusionRenderer=new SAOOcclusionRenderer(scene);var saoDepthLimitedBlurRenderer=new SAODepthLimitedBlurRenderer(scene);this.scene=scene;this._occlusionTester=null;// Lazy-created in #addMarker() + */var gl=scene.canvas.gl;var canvasTransparent=!!options.transparent;var alphaDepthMask=options.alphaDepthMask;var pickIDs=new Map$1({});var drawableTypeInfo={};var drawables={};var drawableListDirty=true;var stateSortDirty=true;var imageDirty=true;var transparentEnabled=true;var edgesEnabled=true;var saoEnabled=true;var pbrEnabled=true;var colorTextureEnabled=true;var renderBufferManager=new RenderBufferManager(scene);var snapshotBound=false;var saoOcclusionRenderer=new SAOOcclusionRenderer(scene);var saoDepthLimitedBlurRenderer=new SAODepthLimitedBlurRenderer(scene);this.scene=scene;this._occlusionTester=null;// Lazy-created in #addMarker() this.capabilities={astcSupported:!!getExtension(gl,'WEBGL_compressed_texture_astc'),etc1Supported:true,// WebGL2 etc2Supported:!!getExtension(gl,'WEBGL_compressed_texture_etc'),dxtSupported:!!getExtension(gl,'WEBGL_compressed_texture_s3tc'),bptcSupported:!!getExtension(gl,'EXT_texture_compression_bptc'),pvrtcSupported:!!(getExtension(gl,'WEBGL_compressed_texture_pvrtc')||getExtension(gl,'WEBKIT_WEBGL_compressed_texture_pvrtc'))};this.setTransparentEnabled=function(enabled){transparentEnabled=enabled;imageDirty=true;};this.setEdgesEnabled=function(enabled){edgesEnabled=enabled;imageDirty=true;};this.setSAOEnabled=function(enabled){saoEnabled=enabled;imageDirty=true;};this.setPBREnabled=function(enabled){pbrEnabled=enabled;imageDirty=true;};this.setColorTextureEnabled=function(enabled){colorTextureEnabled=enabled;imageDirty=true;};this.needStateSort=function(){stateSortDirty=true;};this.shadowsDirty=function(){};this.imageDirty=function(){imageDirty=true;};this.webglContextLost=function(){};this.webglContextRestored=function(gl){// renderBufferManager.webglContextRestored(gl); saoOcclusionRenderer.init();saoDepthLimitedBlurRenderer.init();imageDirty=true;};/** @@ -4786,19 +4786,19 @@ saoOcclusionRenderer.init();saoDepthLimitedBlurRenderer.init();imageDirty=true;} * @private */this.render=function(params){params=params||{};if(params.force){imageDirty=true;}updateDrawlist();if(imageDirty){draw(params);stats.frame.frameCount++;imageDirty=false;}};function updateDrawlist(){// Prepares state-sorted array of drawables from maps of inserted drawables if(drawableListDirty){buildDrawableList();drawableListDirty=false;stateSortDirty=true;}if(stateSortDirty){sortDrawableList();stateSortDirty=false;imageDirty=true;}if(imageDirty){// Image is usually dirty because the camera moved -cullDrawableList();}}function buildDrawableList(){for(var type in drawableTypeInfo){if(drawableTypeInfo.hasOwnProperty(type)){var drawableInfo=drawableTypeInfo[type];var drawableMap=drawableInfo.drawableMap;var drawableListPreCull=drawableInfo.drawableListPreCull;var lenDrawableList=0;for(var id in drawableMap){if(drawableMap.hasOwnProperty(id)){drawableListPreCull[lenDrawableList++]=drawableMap[id];}}drawableListPreCull.length=lenDrawableList;}}}function sortDrawableList(){for(var type in drawableTypeInfo){if(drawableTypeInfo.hasOwnProperty(type)){var drawableInfo=drawableTypeInfo[type];if(drawableInfo.isStateSortable){drawableInfo.drawableListPreCull.sort(drawableInfo.stateSortCompare);drawableInfo.drawableList=drawableInfo.drawableListPreCull;}}}var lenDrawableList=0;for(var _type in drawableTypeInfo){if(drawableTypeInfo.hasOwnProperty(_type)){var _drawableInfo=drawableTypeInfo[_type];var drawableListPreCull=_drawableInfo.drawableListPreCull;for(var _i62=0,len=drawableListPreCull.length;_i621&&arguments[1]!==undefined?arguments[1]:_pickResult;pickResult.reset();updateDrawlist();var look;var pickViewMatrix=null;var pickProjMatrix=null;pickResult.pickSurface=params.pickSurface;if(params.canvasPos){canvasPos[0]=params.canvasPos[0];canvasPos[1]=params.canvasPos[1];pickViewMatrix=scene.camera.viewMatrix;pickProjMatrix=scene.camera.projMatrix;pickResult.canvasPos=params.canvasPos;}else{// Picking with arbitrary World-space ray // Align camera along ray and fire ray through center of canvas if(params.matrix){pickViewMatrix=params.matrix;pickProjMatrix=scene.camera.projMatrix;}else{worldRayOrigin.set(params.origin||[0,0,0]);worldRayDir.set(params.direction||[0,0,1]);look=math.addVec3(worldRayOrigin,worldRayDir,tempVec3a);randomVec3[0]=Math.random();randomVec3[1]=Math.random();randomVec3[2]=Math.random();math.normalizeVec3(randomVec3);math.cross3Vec3(worldRayDir,randomVec3,up);pickViewMatrix=math.lookAtMat4v(worldRayOrigin,look,up,tempMat4b);// pickProjMatrix = scene.camera.projMatrix; -pickProjMatrix=scene.camera.ortho.matrix;pickResult.origin=worldRayOrigin;pickResult.direction=worldRayDir;}canvasPos[0]=canvas.clientWidth*0.5;canvasPos[1]=canvas.clientHeight*0.5;}for(var type in drawableTypeInfo){if(drawableTypeInfo.hasOwnProperty(type)){var drawableList=drawableTypeInfo[type].drawableList;for(var _i68=0,len=drawableList.length;_i680){var pixelNumber=Math.floor(_i73/4);var w=vertexPickBuffer.size[0];var x=pixelNumber%w-Math.floor(w/2);var y=Math.floor(pixelNumber/w)-Math.floor(w/2);var dist=Math.sqrt(Math.pow(x,2)+Math.pow(y,2));snapPickResult.push({x:x,y:y,dist:dist,isVertex:snapToVertex&&snapToEdge?snapPickResultArray[_i73+3]>layerParamsSnap.length/2:snapToVertex,result:[snapPickResultArray[_i73+0],snapPickResultArray[_i73+1],snapPickResultArray[_i73+2],snapPickResultArray[_i73+3]],normal:[snapPickNormalResultArray[_i73+0],snapPickNormalResultArray[_i73+1],snapPickNormalResultArray[_i73+2],snapPickNormalResultArray[_i73+3]],id:[snapPickIdResultArray[_i73+0],snapPickIdResultArray[_i73+1],snapPickIdResultArray[_i73+2],snapPickIdResultArray[_i73+3]]});}}var snappedWorldPos=null;var snappedWorldNormal=null;var snappedPickable=null;var snapType=null;if(snapPickResult.length>0){// vertex snap first, then edge snap +var snapPickResult=[];for(var _i71=0;_i710){var pixelNumber=Math.floor(_i71/4);var w=vertexPickBuffer.size[0];var x=pixelNumber%w-Math.floor(w/2);var y=Math.floor(pixelNumber/w)-Math.floor(w/2);var dist=Math.sqrt(Math.pow(x,2)+Math.pow(y,2));snapPickResult.push({x:x,y:y,dist:dist,isVertex:snapToVertex&&snapToEdge?snapPickResultArray[_i71+3]>layerParamsSnap.length/2:snapToVertex,result:[snapPickResultArray[_i71+0],snapPickResultArray[_i71+1],snapPickResultArray[_i71+2],snapPickResultArray[_i71+3]],normal:[snapPickNormalResultArray[_i71+0],snapPickNormalResultArray[_i71+1],snapPickNormalResultArray[_i71+2],snapPickNormalResultArray[_i71+3]],id:[snapPickIdResultArray[_i71+0],snapPickIdResultArray[_i71+1],snapPickIdResultArray[_i71+2],snapPickIdResultArray[_i71+3]]});}}var snappedWorldPos=null;var snappedWorldNormal=null;var snappedPickable=null;var snapType=null;if(snapPickResult.length>0){// vertex snap first, then edge snap snapPickResult.sort(function(a,b){if(a.isVertex!==b.isVertex){return a.isVertex?-1:1;}else{return a.dist-b.dist;}});snapType=snapPickResult[0].isVertex?"vertex":"edge";var snapPick=snapPickResult[0].result;var snapPickNormal=snapPickResult[0].normal;var snapPickId=snapPickResult[0].id;var pickedLayerParmas=layerParamsSnap[snapPick[3]];var _origin=pickedLayerParmas.origin;var _scale2=pickedLayerParmas.coordinateScale;snappedWorldNormal=math.normalizeVec3([snapPickNormal[0]/math.MAX_INT,snapPickNormal[1]/math.MAX_INT,snapPickNormal[2]/math.MAX_INT]);snappedWorldPos=[snapPick[0]*_scale2[0]+_origin[0],snapPick[1]*_scale2[1]+_origin[1],snapPick[2]*_scale2[2]+_origin[2]];snappedPickable=pickIDs.items[snapPickId[0]+(snapPickId[1]<<8)+(snapPickId[2]<<16)+(snapPickId[3]<<24)];}if(null===worldPos&&null==snappedWorldPos){// If neither regular pick or snap pick, return null return null;}var snappedCanvasPos=null;if(null!==snappedWorldPos){snappedCanvasPos=scene.camera.projectWorldPos(snappedWorldPos);}var snappedEntity=snappedPickable&&snappedPickable.delegatePickedEntity?snappedPickable.delegatePickedEntity():snappedPickable;pickResult.reset();pickResult.snappedToEdge=snapType==="edge";pickResult.snappedToVertex=snapType==="vertex";pickResult.worldPos=snappedWorldPos;pickResult.worldNormal=snappedWorldNormal;pickResult.entity=snappedEntity;pickResult.canvasPos=canvasPos;pickResult.snappedCanvasPos=snappedCanvasPos||canvasPos;return pickResult;};}();function unpackDepth(depthZ){var vec=[depthZ[0]/256.0,depthZ[1]/256.0,depthZ[2]/256.0,depthZ[3]/256.0];var bitShift=[1.0/(256.0*256.0*256.0),1.0/(256.0*256.0),1.0/256.0,1.0];return math.dotVec4(vec,bitShift);}function gpuPickWorldNormal(pickBuffer,pickable,canvasPos,pickViewMatrix,pickProjMatrix,pickResult){var resolutionScale=scene.canvas.resolutionScale;frameCtx.reset();frameCtx.backfaces=true;frameCtx.frontface=true;// "ccw" frameCtx.pickOrigin=pickResult.origin;frameCtx.pickViewMatrix=pickViewMatrix;frameCtx.pickProjMatrix=pickProjMatrix;frameCtx.pickClipPos=[getClipPosX(canvasPos[0]*resolutionScale,gl.drawingBufferWidth),getClipPosY(canvasPos[1]*resolutionScale,gl.drawingBufferHeight)];var pickNormalBuffer=renderBufferManager.getRenderBuffer("pick-normal",{size:[3,3]});pickNormalBuffer.bind(gl.RGBA32I);gl.viewport(0,0,pickNormalBuffer.size[0],pickNormalBuffer.size[1]);gl.enable(gl.DEPTH_TEST);gl.disable(gl.CULL_FACE);gl.disable(gl.BLEND);gl.clear(gl.DEPTH_BUFFER_BIT);gl.clearBufferiv(gl.COLOR,0,new Int32Array([0,0,0,0]));pickable.drawPickNormals(frameCtx);// Draw color-encoded fragment World-space normals @@ -4877,7 +4877,7 @@ var pix=pickNormalBuffer.read(1,1,gl.RGBA_INTEGER,gl.INT,Int32Array,4);pickNorma * Performs an occlusion test for all added {@link Marker}s, updating * their {@link Marker#visible} properties accordingly. */this.doOcclusionTest=function(){if(this._occlusionTester&&this._occlusionTester.needOcclusionTest){updateDrawlist();this._occlusionTester.bindRenderBuf();frameCtx.reset();frameCtx.backfaces=true;frameCtx.frontface=true;// "ccw" -gl.viewport(0,0,gl.drawingBufferWidth,gl.drawingBufferHeight);gl.clearColor(0,0,0,0);gl.enable(gl.DEPTH_TEST);gl.disable(gl.CULL_FACE);gl.disable(gl.BLEND);gl.clear(gl.COLOR_BUFFER_BIT|gl.DEPTH_BUFFER_BIT);for(var type in drawableTypeInfo){if(drawableTypeInfo.hasOwnProperty(type)){var drawableInfo=drawableTypeInfo[type];var drawableList=drawableInfo.drawableList;for(var _i74=0,len=drawableList.length;_i74thresholdDot){continue;}}ia=indicesReverseLookup[edge.index1];ib=indicesReverseLookup[edge.index2];if(!largeIndex&&ia>65535||ib>65535){largeIndex=true;}edgeIndices.push(ia);edgeIndices.push(ib);}return largeIndex?new Uint32Array(edgeIndices):new Uint16Array(edgeIndices);};}();/** * Private geometry compression and decompression utilities. */ /** @@ -6877,7 +6877,7 @@ if(edge.face2!==undefined){normal1=faces[edge.face1].normal;normal2=faces[edge.f */var compressPositions=function(){// http://cg.postech.ac.kr/research/mesh_comp_mobile/mesh_comp_mobile_conference.pdf var translate=math.mat4();var scale=math.mat4();return function(array,min,max){var quantized=new Uint16Array(array.length);var multiplier=new Float32Array([max[0]!==min[0]?65535/(max[0]-min[0]):0,max[1]!==min[1]?65535/(max[1]-min[1]):0,max[2]!==min[2]?65535/(max[2]-min[2]):0]);var i;for(i=0;i2&&arguments[2]!==undefined?arguments[2]:aabb;dest[0]=aabb[0]*decodeMatrix[0]+decodeMatrix[12];dest[1]=aabb[1]*decodeMatrix[5]+decodeMatrix[13];dest[2]=aabb[2]*decodeMatrix[10]+decodeMatrix[14];dest[3]=aabb[3]*decodeMatrix[0]+decodeMatrix[12];dest[4]=aabb[4]*decodeMatrix[5]+decodeMatrix[13];dest[5]=aabb[5]*decodeMatrix[10]+decodeMatrix[14];return dest;}/** * @private - */function decompressPositions(positions,decodeMatrix){var dest=arguments.length>2&&arguments[2]!==undefined?arguments[2]:new Float32Array(positions.length);for(var _i77=0,len=positions.length;_i772&&arguments[2]!==undefined?arguments[2]:new Float32Array(positions.length);for(var _i75=0,len=positions.length;_i75bestCos){best=oct;bestCos=currentCos;}oct=octEncodeVec3$1(array,_i78,"floor","ceil");dec=octDecodeVec2$1(oct);currentCos=dot(array,_i78,dec);if(currentCos>bestCos){best=oct;bestCos=currentCos;}oct=octEncodeVec3$1(array,_i78,"ceil","ceil");dec=octDecodeVec2$1(oct);currentCos=dot(array,_i78,dec);if(currentCos>bestCos){best=oct;bestCos=currentCos;}encoded[_i78]=best[0];encoded[_i78+1]=best[1];}return encoded;}/** +best=oct=octEncodeVec3$1(array,_i76,"floor","floor");dec=octDecodeVec2$1(oct);currentCos=bestCos=dot(array,_i76,dec);oct=octEncodeVec3$1(array,_i76,"ceil","floor");dec=octDecodeVec2$1(oct);currentCos=dot(array,_i76,dec);if(currentCos>bestCos){best=oct;bestCos=currentCos;}oct=octEncodeVec3$1(array,_i76,"floor","ceil");dec=octDecodeVec2$1(oct);currentCos=dot(array,_i76,dec);if(currentCos>bestCos){best=oct;bestCos=currentCos;}oct=octEncodeVec3$1(array,_i76,"ceil","ceil");dec=octDecodeVec2$1(oct);currentCos=dot(array,_i76,dec);if(currentCos>bestCos){best=oct;bestCos=currentCos;}encoded[_i76]=best[0];encoded[_i76+1]=best[1];}return encoded;}/** * @private */function octEncodeVec3$1(array,i,xfunc,yfunc){// Oct-encode single normal vector in 2 bytes var x=array[i]/(Math.abs(array[i])+Math.abs(array[i+1])+Math.abs(array[i+2]));var y=array[i+1]/(Math.abs(array[i])+Math.abs(array[i+1])+Math.abs(array[i+2]));if(array[i+2]<0){var tempx=(1-Math.abs(y))*(x>=0?1:-1);var tempy=(1-Math.abs(x))*(y>=0?1:-1);x=tempx;y=tempy;}return new Int8Array([Math[xfunc](x*127.5+(x<0?-1:0)),Math[yfunc](y*127.5+(y<0?-1:0))]);}/** @@ -6904,11 +6904,11 @@ var x=array[i]/(Math.abs(array[i])+Math.abs(array[i+1])+Math.abs(array[i+2]));va * @private */function decompressUV(uv,decodeMatrix,dest){dest[0]=uv[0]*decodeMatrix[0]+decodeMatrix[6];dest[1]=uv[1]*decodeMatrix[4]+decodeMatrix[7];}/** * @private - */function decompressUVs(uvs,decodeMatrix){var dest=arguments.length>2&&arguments[2]!==undefined?arguments[2]:new Float32Array(uvs.length);for(var _i79=0,len=uvs.length;_i792&&arguments[2]!==undefined?arguments[2]:new Float32Array(uvs.length);for(var _i77=0,len=uvs.length;_i77=0?1:-1);y=(1-Math.abs(x))*(y>=0?1:-1);}var length=Math.sqrt(x*x+y*y+z*z);result[0]=x/length;result[1]=y/length;result[2]=z/length;return result;}/** * @private - */function decompressNormals(octs,result){for(var _i80=0,j=0,len=octs.length;_i80=0?1:-1);y=(1-Math.abs(x))*(y>=0?1:-1);}var length=Math.sqrt(x*x+y*y+_z2*_z2);result[j+0]=x/length;result[j+1]=y/length;result[j+2]=_z2/length;j+=3;}return result;}/** + */function decompressNormals(octs,result){for(var _i78=0,j=0,len=octs.length;_i78=0?1:-1);y=(1-Math.abs(x))*(y>=0?1:-1);}var length=Math.sqrt(x*x+y*y+_z2*_z2);result[j+0]=x/length;result[j+1]=y/length;result[j+2]=_z2/length;j+=3;}return result;}/** * @private */var geometryCompressionUtils={getPositionsBounds:getPositionsBounds,createPositionsDecodeMatrix:createPositionsDecodeMatrix$1,compressPositions:compressPositions,compressPosition:compressPosition,decompressPositions:decompressPositions,decompressPosition:decompressPosition,decompressAABB:decompressAABB,getUVBounds:getUVBounds,compressUVs:compressUVs,decompressUVs:decompressUVs,decompressUV:decompressUV,compressNormals:compressNormals,decompressNormals:decompressNormals,decompressNormal:decompressNormal};var memoryStats$1=stats.memory;var tempAABB$3=math.AABB3();/** * @desc A {@link Geometry} that keeps its geometry data in both browser and GPU memory. @@ -8869,7 +8869,7 @@ _this55.preset=cfg.preset;if(cfg.lineWidth!==undefined){_this55.lineWidth=cfg.li */,set:function set(value){value=value||"default";if(this._preset===value){return;}var preset=PRESETS[value];if(!preset){this.error("unsupported preset: '"+value+"' - supported values are "+Object.keys(PRESETS).join(", "));return;}this.lineWidth=preset.lineWidth;this._preset=value;}},{key:"hash",get:function get(){return[""+this.lineWidth].join(";");}/** * Destroys this LinesMaterial. */},{key:"destroy",value:function destroy(){_get(_getPrototypeOf(LinesMaterial.prototype),"destroy",this).call(this);this._state.destroy();}}]);return LinesMaterial;}(Material);// Cached vars to avoid garbage collection -function getEntityIDMap(scene,entityIds){var map={};var entityId;var entity;for(var _i81=0,len=entityIds.length;_i81this._numCachedSectionPlanes?num:this._numCachedSectionPlanes;};}();_this56._sectionPlanesState.setNumCachedSectionPlanes(cfg.numCachedSectionPlanes||0);_this56._lightsState=new function(){var DEFAULT_AMBIENT=math.vec4([0,0,0,0]);var ambientColorIntensity=math.vec4();this.lights=[];this.reflectionMaps=[];this.lightMaps=[];var hash=null;var ambientLight=null;this.getHash=function(){if(hash){return hash;}var hashParts=[];var lights=this.lights;var light;for(var _i84=0,len=lights.length;_i840){hashParts.push("/lm");}if(this.reflectionMaps.length>0){hashParts.push("/rm");}hashParts.push(";");hash=hashParts.join("");return hash;};this.addLight=function(state){this.lights.push(state);ambientLight=null;hash=null;};this.removeLight=function(state){for(var _i85=0,len=this.lights.length;_i85this._numCachedSectionPlanes?num:this._numCachedSectionPlanes;};}();_this56._sectionPlanesState.setNumCachedSectionPlanes(cfg.numCachedSectionPlanes||0);_this56._lightsState=new function(){var DEFAULT_AMBIENT=math.vec4([0,0,0,0]);var ambientColorIntensity=math.vec4();this.lights=[];this.reflectionMaps=[];this.lightMaps=[];var hash=null;var ambientLight=null;this.getHash=function(){if(hash){return hash;}var hashParts=[];var lights=this.lights;var light;for(var _i82=0,len=lights.length;_i820){hashParts.push("/lm");}if(this.reflectionMaps.length>0){hashParts.push("/rm");}hashParts.push(";");hash=hashParts.join("");return hash;};this.addLight=function(state){this.lights.push(state);ambientLight=null;hash=null;};this.removeLight=function(state){for(var _i83=0,len=this.lights.length;_i830;var quantizedGeometry=!!geometryState.compressGeometry;var src=[];src.push("#version 300 es");src.push("// Lambertian drawing vertex shader");src.push("in vec3 position;");src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform vec4 colorize;");src.push("uniform vec3 offset;");if(quantizedGeometry){src.push("uniform mat4 positionsDecodeMatrix;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");}src.push("uniform vec4 lightAmbient;");src.push("uniform vec4 materialColor;");src.push("uniform vec3 materialEmissive;");if(geometryState.normalsBuf){src.push("in vec3 normal;");src.push("uniform mat4 modelNormalMatrix;");src.push("uniform mat4 viewNormalMatrix;");for(var _i96=0,len=lightsState.lights.length;_i96= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");}}src.push("out vec4 vColor;");if(geometryState.primitiveName==="points"){src.push("uniform float pointSize;");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("void billboard(inout mat4 mat) {");src.push(" mat[0][0] = 1.0;");src.push(" mat[0][1] = 0.0;");src.push(" mat[0][2] = 0.0;");if(billboard==="spherical"){src.push(" mat[1][0] = 0.0;");src.push(" mat[1][1] = 1.0;");src.push(" mat[1][2] = 0.0;");}src.push(" mat[2][0] = 0.0;");src.push(" mat[2][1] = 0.0;");src.push(" mat[2][2] =1.0;");src.push("}");}src.push("void main(void) {");src.push("vec4 localPosition = vec4(position, 1.0); ");src.push("vec4 worldPosition;");if(quantizedGeometry){src.push("localPosition = positionsDecodeMatrix * localPosition;");}if(geometryState.normalsBuf){if(quantizedGeometry){src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");}else{src.push("vec4 localNormal = vec4(normal, 0.0); ");}src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");}src.push("mat4 viewMatrix2 = viewMatrix;");src.push("mat4 modelMatrix2 = modelMatrix;");if(stationary){src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");src.push("billboard(modelMatrix2);");src.push("billboard(viewMatrix2);");src.push("billboard(modelViewMatrix);");if(geometryState.normalsBuf){src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");src.push("billboard(modelNormalMatrix2);");src.push("billboard(viewNormalMatrix2);");src.push("billboard(modelViewNormalMatrix);");}src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = modelViewMatrix * localPosition;");}else{src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");}if(geometryState.normalsBuf){src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");if(geometryState.normalsBuf){for(var _i97=0,_len8=lightsState.lights.length;_i97<_len8;_i97++){var _light=lightsState.lights[_i97];if(_light.type==="ambient"){continue;}if(_light.type==="dir"){if(_light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i97+");");}else{src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+_i97+", 0.0)).xyz);");}}else if(_light.type==="point"){if(_light.space==="view"){src.push("viewLightDir = -normalize(lightPos"+_i97+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix2 * vec4(lightPos"+_i97+", 0.0)).xyz);");}}else if(_light.type==="spot"){if(_light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i97+");");}else{src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+_i97+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i97+".rgb * lightColor"+_i97+".a);");}}src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * materialColor.rgb) + materialEmissive.rgb + (reflectedColor * materialColor.rgb), materialColor.a) * colorize;");// TODO: How to have ambient bright enough for canvas BG but not too bright for scene? + */var DrawShaderSource=function DrawShaderSource(mesh){if(mesh._material._state.type==="LambertMaterial"){this.vertex=buildVertexLambert(mesh);this.fragment=buildFragmentLambert(mesh);}else{this.vertex=buildVertexDraw(mesh);this.fragment=buildFragmentDraw(mesh);}};var TEXTURE_DECODE_FUNCS$1={};TEXTURE_DECODE_FUNCS$1[LinearEncoding]="linearToLinear";TEXTURE_DECODE_FUNCS$1[sRGBEncoding]="sRGBToLinear";function getReceivesShadow(mesh){if(!mesh.receivesShadow){return false;}var lights=mesh.scene._lightsState.lights;if(!lights||lights.length===0){return false;}for(var _i93=0,len=lights.length;_i930;var quantizedGeometry=!!geometryState.compressGeometry;var src=[];src.push("#version 300 es");src.push("// Lambertian drawing vertex shader");src.push("in vec3 position;");src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform vec4 colorize;");src.push("uniform vec3 offset;");if(quantizedGeometry){src.push("uniform mat4 positionsDecodeMatrix;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");}src.push("uniform vec4 lightAmbient;");src.push("uniform vec4 materialColor;");src.push("uniform vec3 materialEmissive;");if(geometryState.normalsBuf){src.push("in vec3 normal;");src.push("uniform mat4 modelNormalMatrix;");src.push("uniform mat4 viewNormalMatrix;");for(var _i94=0,len=lightsState.lights.length;_i94= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");}}src.push("out vec4 vColor;");if(geometryState.primitiveName==="points"){src.push("uniform float pointSize;");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("void billboard(inout mat4 mat) {");src.push(" mat[0][0] = 1.0;");src.push(" mat[0][1] = 0.0;");src.push(" mat[0][2] = 0.0;");if(billboard==="spherical"){src.push(" mat[1][0] = 0.0;");src.push(" mat[1][1] = 1.0;");src.push(" mat[1][2] = 0.0;");}src.push(" mat[2][0] = 0.0;");src.push(" mat[2][1] = 0.0;");src.push(" mat[2][2] =1.0;");src.push("}");}src.push("void main(void) {");src.push("vec4 localPosition = vec4(position, 1.0); ");src.push("vec4 worldPosition;");if(quantizedGeometry){src.push("localPosition = positionsDecodeMatrix * localPosition;");}if(geometryState.normalsBuf){if(quantizedGeometry){src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");}else{src.push("vec4 localNormal = vec4(normal, 0.0); ");}src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");}src.push("mat4 viewMatrix2 = viewMatrix;");src.push("mat4 modelMatrix2 = modelMatrix;");if(stationary){src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");src.push("billboard(modelMatrix2);");src.push("billboard(viewMatrix2);");src.push("billboard(modelViewMatrix);");if(geometryState.normalsBuf){src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");src.push("billboard(modelNormalMatrix2);");src.push("billboard(viewNormalMatrix2);");src.push("billboard(modelViewNormalMatrix);");}src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = modelViewMatrix * localPosition;");}else{src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");}if(geometryState.normalsBuf){src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");if(geometryState.normalsBuf){for(var _i95=0,_len8=lightsState.lights.length;_i95<_len8;_i95++){var _light=lightsState.lights[_i95];if(_light.type==="ambient"){continue;}if(_light.type==="dir"){if(_light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i95+");");}else{src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+_i95+", 0.0)).xyz);");}}else if(_light.type==="point"){if(_light.space==="view"){src.push("viewLightDir = -normalize(lightPos"+_i95+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix2 * vec4(lightPos"+_i95+", 0.0)).xyz);");}}else if(_light.type==="spot"){if(_light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i95+");");}else{src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+_i95+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i95+".rgb * lightColor"+_i95+".a);");}}src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * materialColor.rgb) + materialEmissive.rgb + (reflectedColor * materialColor.rgb), materialColor.a) * colorize;");// TODO: How to have ambient bright enough for canvas BG but not too bright for scene? if(clipping){src.push("vWorldPosition = worldPosition;");}if(geometryState.primitiveName==="points"){src.push("gl_PointSize = pointSize;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");return src;}function buildFragmentLambert(mesh){var scene=mesh.scene;var sectionPlanesState=scene._sectionPlanesState;mesh._material._state;var geometryState=mesh._geometry._state;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var gammaOutput=scene.gammaOutput;// If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false. -var src=[];src.push("#version 300 es");src.push("// Lambertian drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("uniform bool clippable;");for(var _i98=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i98 0.0) { discard; }");src.push("}");}if(geometryState.primitiveName==="points"){src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push("float r = dot(cxy, cxy);");src.push("if (r > 1.0) {");src.push(" discard;");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}if(gammaOutput){src.push("outColor = linearToGamma(vColor, gammaFactor);");}else{src.push("outColor = vColor;");}src.push("}");return src;}function buildVertexDraw(mesh){var scene=mesh.scene;mesh._material;var meshState=mesh._state;var sectionPlanesState=scene._sectionPlanesState;var geometryState=mesh._geometry._state;var lightsState=scene._lightsState;var light;var billboard=meshState.billboard;var background=meshState.background;var stationary=meshState.stationary;var texturing=hasTextures(mesh);var normals=hasNormals$1(mesh);var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var receivesShadow=getReceivesShadow(mesh);var quantizedGeometry=!!geometryState.compressGeometry;var src=[];src.push("#version 300 es");src.push("// Drawing vertex shader");src.push("in vec3 position;");if(quantizedGeometry){src.push("uniform mat4 positionsDecodeMatrix;");}src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("out vec3 vViewPosition;");src.push("uniform vec3 offset;");if(clipping){src.push("out vec4 vWorldPosition;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(lightsState.lightMaps.length>0){src.push("out vec3 vWorldNormal;");}if(normals){src.push("in vec3 normal;");src.push("uniform mat4 modelNormalMatrix;");src.push("uniform mat4 viewNormalMatrix;");src.push("out vec3 vViewNormal;");for(var _i100=0,len=lightsState.lights.length;_i100= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");}}if(texturing){src.push("in vec2 uv;");src.push("out vec2 vUV;");if(quantizedGeometry){src.push("uniform mat3 uvDecodeMatrix;");}}if(geometryState.colors){src.push("in vec4 color;");src.push("out vec4 vColor;");}if(geometryState.primitiveName==="points"){src.push("uniform float pointSize;");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("void billboard(inout mat4 mat) {");src.push(" mat[0][0] = 1.0;");src.push(" mat[0][1] = 0.0;");src.push(" mat[0][2] = 0.0;");if(billboard==="spherical"){src.push(" mat[1][0] = 0.0;");src.push(" mat[1][1] = 1.0;");src.push(" mat[1][2] = 0.0;");}src.push(" mat[2][0] = 0.0;");src.push(" mat[2][1] = 0.0;");src.push(" mat[2][2] =1.0;");src.push("}");}if(receivesShadow){src.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");for(var _i101=0,_len10=lightsState.lights.length;_i101<_len10;_i101++){// Light sources -if(lightsState.lights[_i101].castsShadow){src.push("uniform mat4 shadowViewMatrix"+_i101+";");src.push("uniform mat4 shadowProjMatrix"+_i101+";");src.push("out vec4 vShadowPosFromLight"+_i101+";");}}}src.push("void main(void) {");src.push("vec4 localPosition = vec4(position, 1.0); ");src.push("vec4 worldPosition;");if(quantizedGeometry){src.push("localPosition = positionsDecodeMatrix * localPosition;");}if(normals){if(quantizedGeometry){src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");}else{src.push("vec4 localNormal = vec4(normal, 0.0); ");}src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");}src.push("mat4 viewMatrix2 = viewMatrix;");src.push("mat4 modelMatrix2 = modelMatrix;");if(stationary){src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");}else if(background){src.push("viewMatrix2[3] = vec4(0.0, 0.0, 0.0 ,1.0);");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");src.push("billboard(modelMatrix2);");src.push("billboard(viewMatrix2);");src.push("billboard(modelViewMatrix);");if(normals){src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");src.push("billboard(modelNormalMatrix2);");src.push("billboard(viewNormalMatrix2);");src.push("billboard(modelViewNormalMatrix);");}src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = modelViewMatrix * localPosition;");}else{src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");}if(normals){src.push("vec3 worldNormal = (modelNormalMatrix2 * localNormal).xyz; ");if(lightsState.lightMaps.length>0){src.push("vWorldNormal = worldNormal;");}src.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);");src.push("vec3 tmpVec3;");src.push("float lightDist;");for(var _i102=0,_len11=lightsState.lights.length;_i102<_len11;_i102++){// Lights -light=lightsState.lights[_i102];if(light.type==="ambient"){continue;}if(light.type==="dir"){if(light.space==="world"){src.push("tmpVec3 = vec3(viewMatrix2 * vec4(lightDir"+_i102+", 0.0) ).xyz;");src.push("vViewLightReverseDirAndDist"+_i102+" = vec4(-tmpVec3, 0.0);");}}if(light.type==="point"){if(light.space==="world"){src.push("tmpVec3 = (viewMatrix2 * vec4(lightPos"+_i102+", 1.0)).xyz - viewPosition.xyz;");src.push("lightDist = abs(length(tmpVec3));");}else{src.push("tmpVec3 = lightPos"+_i102+".xyz - viewPosition.xyz;");src.push("lightDist = abs(length(tmpVec3));");}src.push("vViewLightReverseDirAndDist"+_i102+" = vec4(tmpVec3, lightDist);");}}}if(texturing){if(quantizedGeometry){src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");}else{src.push("vUV = uv;");}}if(geometryState.colors){src.push("vColor = color;");}if(geometryState.primitiveName==="points"){src.push("gl_PointSize = pointSize;");}if(clipping){src.push("vWorldPosition = worldPosition;");}src.push(" vViewPosition = viewPosition.xyz;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(background){src.push("clipPos.z = clipPos.w;");}src.push("gl_Position = clipPos;");if(receivesShadow){src.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");src.push("vec4 tempx; ");for(var _i103=0,_len12=lightsState.lights.length;_i103<_len12;_i103++){// Light sources -if(lightsState.lights[_i103].castsShadow){src.push("vShadowPosFromLight"+_i103+" = texUnitConverter * shadowProjMatrix"+_i103+" * (shadowViewMatrix"+_i103+" * worldPosition); ");}}}src.push("}");return src;}function buildFragmentDraw(mesh){var scene=mesh.scene;scene.canvas.gl;var material=mesh._material;var geometryState=mesh._geometry._state;var sectionPlanesState=mesh.scene._sectionPlanesState;var lightsState=mesh.scene._lightsState;var materialState=mesh._material._state;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var normals=hasNormals$1(mesh);var uvs=geometryState.uvBuf;var phongMaterial=materialState.type==="PhongMaterial";var metallicMaterial=materialState.type==="MetallicMaterial";var specularMaterial=materialState.type==="SpecularMaterial";var receivesShadow=getReceivesShadow(mesh);scene.gammaInput;// If set, then it expects that all textures and colors are premultiplied gamma. Default is false. +var src=[];src.push("#version 300 es");src.push("// Lambertian drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("uniform bool clippable;");for(var _i96=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i96 0.0) { discard; }");src.push("}");}if(geometryState.primitiveName==="points"){src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push("float r = dot(cxy, cxy);");src.push("if (r > 1.0) {");src.push(" discard;");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}if(gammaOutput){src.push("outColor = linearToGamma(vColor, gammaFactor);");}else{src.push("outColor = vColor;");}src.push("}");return src;}function buildVertexDraw(mesh){var scene=mesh.scene;mesh._material;var meshState=mesh._state;var sectionPlanesState=scene._sectionPlanesState;var geometryState=mesh._geometry._state;var lightsState=scene._lightsState;var light;var billboard=meshState.billboard;var background=meshState.background;var stationary=meshState.stationary;var texturing=hasTextures(mesh);var normals=hasNormals$1(mesh);var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var receivesShadow=getReceivesShadow(mesh);var quantizedGeometry=!!geometryState.compressGeometry;var src=[];src.push("#version 300 es");src.push("// Drawing vertex shader");src.push("in vec3 position;");if(quantizedGeometry){src.push("uniform mat4 positionsDecodeMatrix;");}src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("out vec3 vViewPosition;");src.push("uniform vec3 offset;");if(clipping){src.push("out vec4 vWorldPosition;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(lightsState.lightMaps.length>0){src.push("out vec3 vWorldNormal;");}if(normals){src.push("in vec3 normal;");src.push("uniform mat4 modelNormalMatrix;");src.push("uniform mat4 viewNormalMatrix;");src.push("out vec3 vViewNormal;");for(var _i98=0,len=lightsState.lights.length;_i98= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");}}if(texturing){src.push("in vec2 uv;");src.push("out vec2 vUV;");if(quantizedGeometry){src.push("uniform mat3 uvDecodeMatrix;");}}if(geometryState.colors){src.push("in vec4 color;");src.push("out vec4 vColor;");}if(geometryState.primitiveName==="points"){src.push("uniform float pointSize;");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("void billboard(inout mat4 mat) {");src.push(" mat[0][0] = 1.0;");src.push(" mat[0][1] = 0.0;");src.push(" mat[0][2] = 0.0;");if(billboard==="spherical"){src.push(" mat[1][0] = 0.0;");src.push(" mat[1][1] = 1.0;");src.push(" mat[1][2] = 0.0;");}src.push(" mat[2][0] = 0.0;");src.push(" mat[2][1] = 0.0;");src.push(" mat[2][2] =1.0;");src.push("}");}if(receivesShadow){src.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");for(var _i99=0,_len10=lightsState.lights.length;_i99<_len10;_i99++){// Light sources +if(lightsState.lights[_i99].castsShadow){src.push("uniform mat4 shadowViewMatrix"+_i99+";");src.push("uniform mat4 shadowProjMatrix"+_i99+";");src.push("out vec4 vShadowPosFromLight"+_i99+";");}}}src.push("void main(void) {");src.push("vec4 localPosition = vec4(position, 1.0); ");src.push("vec4 worldPosition;");if(quantizedGeometry){src.push("localPosition = positionsDecodeMatrix * localPosition;");}if(normals){if(quantizedGeometry){src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");}else{src.push("vec4 localNormal = vec4(normal, 0.0); ");}src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");}src.push("mat4 viewMatrix2 = viewMatrix;");src.push("mat4 modelMatrix2 = modelMatrix;");if(stationary){src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");}else if(background){src.push("viewMatrix2[3] = vec4(0.0, 0.0, 0.0 ,1.0);");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");src.push("billboard(modelMatrix2);");src.push("billboard(viewMatrix2);");src.push("billboard(modelViewMatrix);");if(normals){src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");src.push("billboard(modelNormalMatrix2);");src.push("billboard(viewNormalMatrix2);");src.push("billboard(modelViewNormalMatrix);");}src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = modelViewMatrix * localPosition;");}else{src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");}if(normals){src.push("vec3 worldNormal = (modelNormalMatrix2 * localNormal).xyz; ");if(lightsState.lightMaps.length>0){src.push("vWorldNormal = worldNormal;");}src.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);");src.push("vec3 tmpVec3;");src.push("float lightDist;");for(var _i100=0,_len11=lightsState.lights.length;_i100<_len11;_i100++){// Lights +light=lightsState.lights[_i100];if(light.type==="ambient"){continue;}if(light.type==="dir"){if(light.space==="world"){src.push("tmpVec3 = vec3(viewMatrix2 * vec4(lightDir"+_i100+", 0.0) ).xyz;");src.push("vViewLightReverseDirAndDist"+_i100+" = vec4(-tmpVec3, 0.0);");}}if(light.type==="point"){if(light.space==="world"){src.push("tmpVec3 = (viewMatrix2 * vec4(lightPos"+_i100+", 1.0)).xyz - viewPosition.xyz;");src.push("lightDist = abs(length(tmpVec3));");}else{src.push("tmpVec3 = lightPos"+_i100+".xyz - viewPosition.xyz;");src.push("lightDist = abs(length(tmpVec3));");}src.push("vViewLightReverseDirAndDist"+_i100+" = vec4(tmpVec3, lightDist);");}}}if(texturing){if(quantizedGeometry){src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");}else{src.push("vUV = uv;");}}if(geometryState.colors){src.push("vColor = color;");}if(geometryState.primitiveName==="points"){src.push("gl_PointSize = pointSize;");}if(clipping){src.push("vWorldPosition = worldPosition;");}src.push(" vViewPosition = viewPosition.xyz;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(background){src.push("clipPos.z = clipPos.w;");}src.push("gl_Position = clipPos;");if(receivesShadow){src.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");src.push("vec4 tempx; ");for(var _i101=0,_len12=lightsState.lights.length;_i101<_len12;_i101++){// Light sources +if(lightsState.lights[_i101].castsShadow){src.push("vShadowPosFromLight"+_i101+" = texUnitConverter * shadowProjMatrix"+_i101+" * (shadowViewMatrix"+_i101+" * worldPosition); ");}}}src.push("}");return src;}function buildFragmentDraw(mesh){var scene=mesh.scene;scene.canvas.gl;var material=mesh._material;var geometryState=mesh._geometry._state;var sectionPlanesState=mesh.scene._sectionPlanesState;var lightsState=mesh.scene._lightsState;var materialState=mesh._material._state;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var normals=hasNormals$1(mesh);var uvs=geometryState.uvBuf;var phongMaterial=materialState.type==="PhongMaterial";var metallicMaterial=materialState.type==="MetallicMaterial";var specularMaterial=materialState.type==="SpecularMaterial";var receivesShadow=getReceivesShadow(mesh);scene.gammaInput;// If set, then it expects that all textures and colors are premultiplied gamma. Default is false. var gammaOutput=scene.gammaOutput;// If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false. var src=[];src.push("#version 300 es");src.push("// Drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(receivesShadow){src.push("float unpackDepth (vec4 color) {");src.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));");src.push(" return dot(color, bitShift);");src.push("}");}//-------------------------------------------------------------------------------- // GAMMA CORRECTION @@ -10207,8 +10205,8 @@ src.push(" return normalize( tsn * mapN );");src.push("}");}if(uvs&&materia if(normals&&(material._diffuseFresnel||material._specularFresnel||material._alphaFresnel||material._emissiveFresnel||material._reflectivityFresnel)){src.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {");src.push(" float fr = abs(dot(eyeDir, normal));");src.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);");src.push(" return pow(finalFr, power);");src.push("}");if(material._diffuseFresnel){src.push("uniform float diffuseFresnelCenterBias;");src.push("uniform float diffuseFresnelEdgeBias;");src.push("uniform float diffuseFresnelPower;");src.push("uniform vec3 diffuseFresnelCenterColor;");src.push("uniform vec3 diffuseFresnelEdgeColor;");}if(material._specularFresnel){src.push("uniform float specularFresnelCenterBias;");src.push("uniform float specularFresnelEdgeBias;");src.push("uniform float specularFresnelPower;");src.push("uniform vec3 specularFresnelCenterColor;");src.push("uniform vec3 specularFresnelEdgeColor;");}if(material._alphaFresnel){src.push("uniform float alphaFresnelCenterBias;");src.push("uniform float alphaFresnelEdgeBias;");src.push("uniform float alphaFresnelPower;");src.push("uniform vec3 alphaFresnelCenterColor;");src.push("uniform vec3 alphaFresnelEdgeColor;");}if(material._reflectivityFresnel){src.push("uniform float materialSpecularF0FresnelCenterBias;");src.push("uniform float materialSpecularF0FresnelEdgeBias;");src.push("uniform float materialSpecularF0FresnelPower;");src.push("uniform vec3 materialSpecularF0FresnelCenterColor;");src.push("uniform vec3 materialSpecularF0FresnelEdgeColor;");}if(material._emissiveFresnel){src.push("uniform float emissiveFresnelCenterBias;");src.push("uniform float emissiveFresnelEdgeBias;");src.push("uniform float emissiveFresnelPower;");src.push("uniform vec3 emissiveFresnelCenterColor;");src.push("uniform vec3 emissiveFresnelEdgeColor;");}}//-------------------------------------------------------------------------------- // LIGHT SOURCES //-------------------------------------------------------------------------------- -src.push("uniform vec4 lightAmbient;");if(normals){for(var _i104=0,len=lightsState.lights.length;_i104 0.0) { discard; }");src.push("}");}if(geometryState.primitiveName==="points"){src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push("float r = dot(cxy, cxy);");src.push("if (r > 1.0) {");src.push(" discard;");src.push("}");}src.push("float occlusion = 1.0;");if(materialState.ambient){src.push("vec3 ambientColor = materialAmbient;");}else{src.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");}if(materialState.diffuse){src.push("vec3 diffuseColor = materialDiffuse;");}else if(materialState.baseColor){src.push("vec3 diffuseColor = materialBaseColor;");}else{src.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");}if(geometryState.colors){src.push("diffuseColor *= vColor.rgb;");}if(materialState.emissive){src.push("vec3 emissiveColor = materialEmissive;");// Emissive default is (0,0,0), so initializing here @@ -10244,9 +10242,9 @@ src.push("float shadow = 1.0;");// if (receivesShadow) { // src.push("float lightDepth2 = clamp(length(lightPos)/40.0, 0.0, 1.0);"); // src.push("float illuminated = VSM(sLightDepth, lightUV, lightDepth2);"); // -src.push("float shadowAcneRemover = 0.007;");src.push("vec3 fragmentDepth;");src.push("float texelSize = 1.0 / 1024.0;");src.push("float amountInLight = 0.0;");src.push("vec3 shadowCoord;");src.push('vec4 rgbaDepth;');src.push("float depth;");for(var _i106=0,_len14=lightsState.lights.length;_i106<_len14;_i106++){var _light2=lightsState.lights[_i106];if(_light2.type==="ambient"){continue;}if(_light2.type==="dir"&&_light2.space==="view"){src.push("viewLightDir = -normalize(lightDir"+_i106+");");}else if(_light2.type==="point"&&_light2.space==="view"){src.push("viewLightDir = normalize(lightPos"+_i106+" - vViewPosition);");//src.push("tmpVec3 = lightPos" + i + ".xyz - viewPosition.xyz;"); +src.push("float shadowAcneRemover = 0.007;");src.push("vec3 fragmentDepth;");src.push("float texelSize = 1.0 / 1024.0;");src.push("float amountInLight = 0.0;");src.push("vec3 shadowCoord;");src.push('vec4 rgbaDepth;');src.push("float depth;");for(var _i104=0,_len14=lightsState.lights.length;_i104<_len14;_i104++){var _light2=lightsState.lights[_i104];if(_light2.type==="ambient"){continue;}if(_light2.type==="dir"&&_light2.space==="view"){src.push("viewLightDir = -normalize(lightDir"+_i104+");");}else if(_light2.type==="point"&&_light2.space==="view"){src.push("viewLightDir = normalize(lightPos"+_i104+" - vViewPosition);");//src.push("tmpVec3 = lightPos" + i + ".xyz - viewPosition.xyz;"); //src.push("lightDist = abs(length(tmpVec3));"); -}else{src.push("viewLightDir = normalize(vViewLightReverseDirAndDist"+_i106+".xyz);");// If normal mapping, the fragment->light vector will be in tangent space +}else{src.push("viewLightDir = normalize(vViewLightReverseDirAndDist"+_i104+".xyz);");// If normal mapping, the fragment->light vector will be in tangent space }if(receivesShadow&&_light2.castsShadow){// if (true) { // src.push('shadowCoord = (vShadowPosFromLight' + i + '.xyz/vShadowPosFromLight' + i + '.w)/2.0 + 0.5;'); // src.push("lightDepth2 = clamp(length(vec3[0.0, 20.0, 20.0])/40.0, 0.0, 1.0);"); @@ -10256,7 +10254,7 @@ src.push("float shadowAcneRemover = 0.007;");src.push("vec3 fragmentDepth;");src // if (false) { // // PCF -src.push("shadow = 0.0;");src.push("fragmentDepth = vShadowPosFromLight"+_i106+".xyz;");src.push("fragmentDepth.z -= shadowAcneRemover;");src.push("for (int x = -3; x <= 3; x++) {");src.push(" for (int y = -3; y <= 3; y++) {");src.push(" float texelDepth = unpackDepth(texture(shadowMap"+_i106+", fragmentDepth.xy + vec2(x, y) * texelSize));");src.push(" if (fragmentDepth.z < texelDepth) {");src.push(" shadow += 1.0;");src.push(" }");src.push(" }");src.push("}");src.push("shadow = shadow / 9.0;");src.push("light.color = lightColor"+_i106+".rgb * (lightColor"+_i106+".a * shadow);");// a is intensity +src.push("shadow = 0.0;");src.push("fragmentDepth = vShadowPosFromLight"+_i104+".xyz;");src.push("fragmentDepth.z -= shadowAcneRemover;");src.push("for (int x = -3; x <= 3; x++) {");src.push(" for (int y = -3; y <= 3; y++) {");src.push(" float texelDepth = unpackDepth(texture(shadowMap"+_i104+", fragmentDepth.xy + vec2(x, y) * texelSize));");src.push(" if (fragmentDepth.z < texelDepth) {");src.push(" shadow += 1.0;");src.push(" }");src.push(" }");src.push("}");src.push("shadow = shadow / 9.0;");src.push("light.color = lightColor"+_i104+".rgb * (lightColor"+_i104+".a * shadow);");// a is intensity // // } // @@ -10273,7 +10271,7 @@ src.push("shadow = 0.0;");src.push("fragmentDepth = vShadowPosFromLight"+_i106+" // // src.push("light.color = lightColor" + i + ".rgb * (lightColor" + i + ".a * shadow);"); // } -}else{src.push("light.color = lightColor"+_i106+".rgb * (lightColor"+_i106+".a );");// a is intensity +}else{src.push("light.color = lightColor"+_i104+".rgb * (lightColor"+_i104+".a );");// a is intensity }src.push("light.direction = viewLightDir;");if(phongMaterial){src.push("computePhongLighting(light, geometry, material, reflectedLight);");}if(specularMaterial||metallicMaterial){src.push("computePBRLighting(light, geometry, material, reflectedLight);");}}//src.push("reflectedLight.diffuse *= shadow;"); // COMBINE TERMS if(phongMaterial){src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * diffuseColor) + ((occlusion * (( reflectedLight.diffuse + reflectedLight.specular)))) + emissiveColor;");}else{src.push("vec3 outgoingLight = (occlusion * (reflectedLight.diffuse)) + (occlusion * reflectedLight.specular) + emissiveColor;");}}else{//-------------------------------------------------------------------------------- @@ -10287,10 +10285,10 @@ src.push("ambientColor *= (lightAmbient.rgb * lightAmbient.a);");src.push("vec3 if(geometryState.id!==this._lastGeometryId){if(this._uPositionsDecodeMatrix){gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometryState.positionsDecodeMatrix);}if(this._uUVDecodeMatrix){gl.uniformMatrix3fv(this._uUVDecodeMatrix,false,geometryState.uvDecodeMatrix);}if(this._aPosition){this._aPosition.bindArrayBuffer(geometryState.positionsBuf);frameCtx.bindArray++;}if(this._aNormal){this._aNormal.bindArrayBuffer(geometryState.normalsBuf);frameCtx.bindArray++;}if(this._aUV){this._aUV.bindArrayBuffer(geometryState.uvBuf);frameCtx.bindArray++;}if(this._aColor){this._aColor.bindArrayBuffer(geometryState.colorsBuf);frameCtx.bindArray++;}if(this._aFlags){this._aFlags.bindArrayBuffer(geometryState.flagsBuf);frameCtx.bindArray++;}if(geometryState.indicesBuf){geometryState.indicesBuf.bind();frameCtx.bindArray++;}this._lastGeometryId=geometryState.id;}// Draw (indices bound in prev step) if(geometryState.indicesBuf){gl.drawElements(geometryState.primitive,geometryState.indicesBuf.numItems,geometryState.indicesBuf.itemType,0);frameCtx.drawElements++;}else if(geometryState.positions){gl.drawArrays(gl.TRIANGLES,0,geometryState.positions.numItems);frameCtx.drawArrays++;}if(background){gl.depthFunc(gl.LESS);}};DrawRenderer.prototype._allocate=function(mesh){var scene=mesh.scene;var gl=scene.canvas.gl;var material=mesh._material;var lightsState=scene._lightsState;var sectionPlanesState=scene._sectionPlanesState;var materialState=mesh._material._state;this._program=new Program(gl,this._shaderSource);if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uUVDecodeMatrix=program.getLocation("uvDecodeMatrix");this._uModelMatrix=program.getLocation("modelMatrix");this._uModelNormalMatrix=program.getLocation("modelNormalMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uViewNormalMatrix=program.getLocation("viewNormalMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uGammaFactor=program.getLocation("gammaFactor");this._uLightAmbient=[];this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];this._uShadowViewMatrix=[];this._uShadowProjMatrix=[];if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}var lights=lightsState.lights;var light;for(var i=0,len=lights.length;i0){this._uLightMap="lightMap";}if(lightsState.reflectionMaps.length>0){this._uReflectionMap="reflectionMap";}this._uSectionPlanes=[];var sectionPlanes=sectionPlanesState.sectionPlanes;for(var i=0,len=sectionPlanes.length;i0&&lightsState.lightMaps[0].texture&&this._uLightMap){program.bindTexture(this._uLightMap,lightsState.lightMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(lightsState.reflectionMaps.length>0&&lightsState.reflectionMaps[0].texture&&this._uReflectionMap){program.bindTexture(this._uReflectionMap,lightsState.reflectionMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(this._uGammaFactor){gl.uniform1f(this._uGammaFactor,scene.gammaFactor);}this._baseTextureUnit=frameCtx.textureUnit;};/** * @private - */var EmphasisFillShaderSource=/*#__PURE__*/_createClass(function EmphasisFillShaderSource(mesh){_classCallCheck(this,EmphasisFillShaderSource);this.vertex=buildVertex$5(mesh);this.fragment=buildFragment$5(mesh);});function buildVertex$5(mesh){var scene=mesh.scene;var lightsState=scene._lightsState;var normals=hasNormals(mesh);var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var quantizedGeometry=!!mesh._geometry._state.compressGeometry;var billboard=mesh._state.billboard;var stationary=mesh._state.stationary;var src=[];src.push("#version 300 es");src.push("// EmphasisFillShaderSource vertex shader");src.push("in vec3 position;");src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform vec4 colorize;");src.push("uniform vec3 offset;");if(quantizedGeometry){src.push("uniform mat4 positionsDecodeMatrix;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");}src.push("uniform vec4 lightAmbient;");src.push("uniform vec4 fillColor;");if(normals){src.push("in vec3 normal;");src.push("uniform mat4 modelNormalMatrix;");src.push("uniform mat4 viewNormalMatrix;");for(var _i107=0,len=lightsState.lights.length;_i107= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");}}src.push("out vec4 vColor;");if(billboard==="spherical"||billboard==="cylindrical"){src.push("void billboard(inout mat4 mat) {");src.push(" mat[0][0] = 1.0;");src.push(" mat[0][1] = 0.0;");src.push(" mat[0][2] = 0.0;");if(billboard==="spherical"){src.push(" mat[1][0] = 0.0;");src.push(" mat[1][1] = 1.0;");src.push(" mat[1][2] = 0.0;");}src.push(" mat[2][0] = 0.0;");src.push(" mat[2][1] = 0.0;");src.push(" mat[2][2] =1.0;");src.push("}");}src.push("void main(void) {");src.push("vec4 localPosition = vec4(position, 1.0); ");src.push("vec4 worldPosition;");if(quantizedGeometry){src.push("localPosition = positionsDecodeMatrix * localPosition;");}if(normals){if(quantizedGeometry){src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");}else{src.push("vec4 localNormal = vec4(normal, 0.0); ");}src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");}src.push("mat4 viewMatrix2 = viewMatrix;");src.push("mat4 modelMatrix2 = modelMatrix;");if(stationary){src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");src.push("billboard(modelMatrix2);");src.push("billboard(viewMatrix2);");src.push("billboard(modelViewMatrix);");if(normals){src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");src.push("billboard(modelNormalMatrix2);");src.push("billboard(viewNormalMatrix2);");src.push("billboard(modelViewNormalMatrix);");}src.push("worldPosition = modelMatrix2 * localPosition;");src.push("vec4 viewPosition = modelViewMatrix * localPosition;");}else{src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");}if(normals){src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");if(normals){for(var _i108=0,_len15=lightsState.lights.length;_i108<_len15;_i108++){var _light3=lightsState.lights[_i108];if(_light3.type==="ambient"){continue;}if(_light3.type==="dir"){if(_light3.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i108+");");}else{src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+_i108+", 0.0)).xyz);");}}else if(_light3.type==="point"){if(_light3.space==="view"){src.push("viewLightDir = normalize(lightPos"+_i108+" - viewPosition.xyz);");}else{src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightPos"+_i108+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i108+".rgb * lightColor"+_i108+".a);");}}// TODO: A blending mode for emphasis materials, to select add/multiply/mix + */var EmphasisFillShaderSource=/*#__PURE__*/_createClass(function EmphasisFillShaderSource(mesh){_classCallCheck(this,EmphasisFillShaderSource);this.vertex=buildVertex$5(mesh);this.fragment=buildFragment$5(mesh);});function buildVertex$5(mesh){var scene=mesh.scene;var lightsState=scene._lightsState;var normals=hasNormals(mesh);var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var quantizedGeometry=!!mesh._geometry._state.compressGeometry;var billboard=mesh._state.billboard;var stationary=mesh._state.stationary;var src=[];src.push("#version 300 es");src.push("// EmphasisFillShaderSource vertex shader");src.push("in vec3 position;");src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform vec4 colorize;");src.push("uniform vec3 offset;");if(quantizedGeometry){src.push("uniform mat4 positionsDecodeMatrix;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");}src.push("uniform vec4 lightAmbient;");src.push("uniform vec4 fillColor;");if(normals){src.push("in vec3 normal;");src.push("uniform mat4 modelNormalMatrix;");src.push("uniform mat4 viewNormalMatrix;");for(var _i105=0,len=lightsState.lights.length;_i105= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");}}src.push("out vec4 vColor;");if(billboard==="spherical"||billboard==="cylindrical"){src.push("void billboard(inout mat4 mat) {");src.push(" mat[0][0] = 1.0;");src.push(" mat[0][1] = 0.0;");src.push(" mat[0][2] = 0.0;");if(billboard==="spherical"){src.push(" mat[1][0] = 0.0;");src.push(" mat[1][1] = 1.0;");src.push(" mat[1][2] = 0.0;");}src.push(" mat[2][0] = 0.0;");src.push(" mat[2][1] = 0.0;");src.push(" mat[2][2] =1.0;");src.push("}");}src.push("void main(void) {");src.push("vec4 localPosition = vec4(position, 1.0); ");src.push("vec4 worldPosition;");if(quantizedGeometry){src.push("localPosition = positionsDecodeMatrix * localPosition;");}if(normals){if(quantizedGeometry){src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");}else{src.push("vec4 localNormal = vec4(normal, 0.0); ");}src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");}src.push("mat4 viewMatrix2 = viewMatrix;");src.push("mat4 modelMatrix2 = modelMatrix;");if(stationary){src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");src.push("billboard(modelMatrix2);");src.push("billboard(viewMatrix2);");src.push("billboard(modelViewMatrix);");if(normals){src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");src.push("billboard(modelNormalMatrix2);");src.push("billboard(viewNormalMatrix2);");src.push("billboard(modelViewNormalMatrix);");}src.push("worldPosition = modelMatrix2 * localPosition;");src.push("vec4 viewPosition = modelViewMatrix * localPosition;");}else{src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");}if(normals){src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");if(normals){for(var _i106=0,_len15=lightsState.lights.length;_i106<_len15;_i106++){var _light3=lightsState.lights[_i106];if(_light3.type==="ambient"){continue;}if(_light3.type==="dir"){if(_light3.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i106+");");}else{src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+_i106+", 0.0)).xyz);");}}else if(_light3.type==="point"){if(_light3.space==="view"){src.push("viewLightDir = normalize(lightPos"+_i106+" - viewPosition.xyz);");}else{src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightPos"+_i106+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i106+".rgb * lightColor"+_i106+".a);");}}// TODO: A blending mode for emphasis materials, to select add/multiply/mix //src.push("vColor = vec4((mix(reflectedColor, fillColor.rgb, 0.7)), fillColor.a);"); src.push("vColor = vec4(reflectedColor * fillColor.rgb, fillColor.a);");//src.push("vColor = vec4(reflectedColor + fillColor.rgb, fillColor.a);"); -if(clipping){src.push("vWorldPosition = worldPosition;");}if(mesh._geometry._state.primitiveName==="points"){src.push("gl_PointSize = pointSize;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");return src;}function hasNormals(mesh){var primitive=mesh._geometry._state.primitiveName;if((mesh._geometry._state.autoVertexNormals||mesh._geometry._state.normalsBuf)&&(primitive==="triangles"||primitive==="triangle-strip"||primitive==="triangle-fan")){return true;}return false;}function buildFragment$5(mesh){var scene=mesh.scene;var sectionPlanesState=mesh.scene._sectionPlanesState;var gammaOutput=mesh.scene.gammaOutput;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Lambertian drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(gammaOutput){src.push("uniform float gammaFactor;");src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("uniform bool clippable;");for(var _i109=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i109 0.0) { discard; }");src.push("}");}if(mesh._geometry._state.primitiveName==="points"){src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push("float r = dot(cxy, cxy);");src.push("if (r > 1.0) {");src.push(" discard;");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}if(gammaOutput){src.push("outColor = linearToGamma(vColor, gammaFactor);");}else{src.push("outColor = vColor;");}src.push("}");return src;}/** +if(clipping){src.push("vWorldPosition = worldPosition;");}if(mesh._geometry._state.primitiveName==="points"){src.push("gl_PointSize = pointSize;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");return src;}function hasNormals(mesh){var primitive=mesh._geometry._state.primitiveName;if((mesh._geometry._state.autoVertexNormals||mesh._geometry._state.normalsBuf)&&(primitive==="triangles"||primitive==="triangle-strip"||primitive==="triangle-fan")){return true;}return false;}function buildFragment$5(mesh){var scene=mesh.scene;var sectionPlanesState=mesh.scene._sectionPlanesState;var gammaOutput=mesh.scene.gammaOutput;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Lambertian drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(gammaOutput){src.push("uniform float gammaFactor;");src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("uniform bool clippable;");for(var _i107=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i107 0.0) { discard; }");src.push("}");}if(mesh._geometry._state.primitiveName==="points"){src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push("float r = dot(cxy, cxy);");src.push("if (r > 1.0) {");src.push(" discard;");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}if(gammaOutput){src.push("outColor = linearToGamma(vColor, gammaFactor);");}else{src.push("outColor = vColor;");}src.push("}");return src;}/** * @author xeolabs / https://github.com/xeolabs */var ids$1=new Map$1({});var tempVec3a$H=math.vec3();/** * @private @@ -10298,15 +10296,15 @@ if(clipping){src.push("vWorldPosition = worldPosition;");}if(mesh._geometry._sta mesh.scene._sectionPlanesState.getHash(),!!mesh._geometry._state.normalsBuf?"n":"",mesh._geometry._state.compressGeometry?"cp":"",mesh._state.hash].join(";");var renderer=xrayFillRenderers[hash];if(!renderer){renderer=new EmphasisFillRenderer(hash,mesh);xrayFillRenderers[hash]=renderer;stats.memory.programs++;}renderer._useCount++;return renderer;};EmphasisFillRenderer.prototype.put=function(){if(--this._useCount===0){ids$1.removeItem(this.id);if(this._program){this._program.destroy();}delete xrayFillRenderers[this._hash];stats.memory.programs--;}};EmphasisFillRenderer.prototype.webglContextRestored=function(){this._program=null;};EmphasisFillRenderer.prototype.drawMesh=function(frameCtx,mesh,mode){if(!this._program){this._allocate(mesh);}var scene=this._scene;var camera=scene.camera;var gl=scene.canvas.gl;var materialState=mode===0?mesh._xrayMaterial._state:mode===1?mesh._highlightMaterial._state:mesh._selectedMaterial._state;var meshState=mesh._state;var geometryState=mesh._geometry._state;var origin=mesh.origin;if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?frameCtx.getRTCViewMatrix(meshState.originHash,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);if(meshState.clippable){var numAllocatedSectionPlanes=scene._sectionPlanesState.getNumAllocatedSectionPlanes();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numAllocatedSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0;var quantizedGeometry=!!mesh._geometry._state.compressGeometry;var billboard=mesh._state.billboard;var stationary=mesh._state.stationary;var src=[];src.push("#version 300 es");src.push("// Edges drawing vertex shader");src.push("in vec3 position;");src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform vec4 edgeColor;");src.push("uniform vec3 offset;");if(quantizedGeometry){src.push("uniform mat4 positionsDecodeMatrix;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");}src.push("out vec4 vColor;");if(billboard==="spherical"||billboard==="cylindrical"){src.push("void billboard(inout mat4 mat) {");src.push(" mat[0][0] = 1.0;");src.push(" mat[0][1] = 0.0;");src.push(" mat[0][2] = 0.0;");if(billboard==="spherical"){src.push(" mat[1][0] = 0.0;");src.push(" mat[1][1] = 1.0;");src.push(" mat[1][2] = 0.0;");}src.push(" mat[2][0] = 0.0;");src.push(" mat[2][1] = 0.0;");src.push(" mat[2][2] =1.0;");src.push("}");}src.push("void main(void) {");src.push("vec4 localPosition = vec4(position, 1.0); ");src.push("vec4 worldPosition;");if(quantizedGeometry){src.push("localPosition = positionsDecodeMatrix * localPosition;");}src.push("mat4 viewMatrix2 = viewMatrix;");src.push("mat4 modelMatrix2 = modelMatrix;");if(stationary){src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");src.push("billboard(modelMatrix2);");src.push("billboard(viewMatrix2);");src.push("billboard(modelViewMatrix);");src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = modelViewMatrix * localPosition;");}else{src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");}src.push("vColor = edgeColor;");if(clipping){src.push("vWorldPosition = worldPosition;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");return src;}function buildFragment$4(mesh){var scene=mesh.scene;var sectionPlanesState=mesh.scene._sectionPlanesState;var gammaOutput=mesh.scene.gammaOutput;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Edges drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(gammaOutput){src.push("uniform float gammaFactor;");src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("uniform bool clippable;");for(var _i114=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i114 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}if(gammaOutput){src.push("outColor = linearToGamma(vColor, gammaFactor);");}else{src.push("outColor = vColor;");}src.push("}");return src;}/** + */var EmphasisEdgesShaderSource=/*#__PURE__*/_createClass(function EmphasisEdgesShaderSource(mesh){_classCallCheck(this,EmphasisEdgesShaderSource);this.vertex=buildVertex$4(mesh);this.fragment=buildFragment$4(mesh);});function buildVertex$4(mesh){var scene=mesh.scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var quantizedGeometry=!!mesh._geometry._state.compressGeometry;var billboard=mesh._state.billboard;var stationary=mesh._state.stationary;var src=[];src.push("#version 300 es");src.push("// Edges drawing vertex shader");src.push("in vec3 position;");src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform vec4 edgeColor;");src.push("uniform vec3 offset;");if(quantizedGeometry){src.push("uniform mat4 positionsDecodeMatrix;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");}src.push("out vec4 vColor;");if(billboard==="spherical"||billboard==="cylindrical"){src.push("void billboard(inout mat4 mat) {");src.push(" mat[0][0] = 1.0;");src.push(" mat[0][1] = 0.0;");src.push(" mat[0][2] = 0.0;");if(billboard==="spherical"){src.push(" mat[1][0] = 0.0;");src.push(" mat[1][1] = 1.0;");src.push(" mat[1][2] = 0.0;");}src.push(" mat[2][0] = 0.0;");src.push(" mat[2][1] = 0.0;");src.push(" mat[2][2] =1.0;");src.push("}");}src.push("void main(void) {");src.push("vec4 localPosition = vec4(position, 1.0); ");src.push("vec4 worldPosition;");if(quantizedGeometry){src.push("localPosition = positionsDecodeMatrix * localPosition;");}src.push("mat4 viewMatrix2 = viewMatrix;");src.push("mat4 modelMatrix2 = modelMatrix;");if(stationary){src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");src.push("billboard(modelMatrix2);");src.push("billboard(viewMatrix2);");src.push("billboard(modelViewMatrix);");src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = modelViewMatrix * localPosition;");}else{src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");}src.push("vColor = edgeColor;");if(clipping){src.push("vWorldPosition = worldPosition;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");return src;}function buildFragment$4(mesh){var scene=mesh.scene;var sectionPlanesState=mesh.scene._sectionPlanesState;var gammaOutput=mesh.scene.gammaOutput;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Edges drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(gammaOutput){src.push("uniform float gammaFactor;");src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("uniform bool clippable;");for(var _i112=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i112 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}if(gammaOutput){src.push("outColor = linearToGamma(vColor, gammaFactor);");}else{src.push("outColor = vColor;");}src.push("}");return src;}/** * @author xeolabs / https://github.com/xeolabs */var ids=new Map$1({});var tempVec3a$G=math.vec3();/** * @private */var EmphasisEdgesRenderer=function EmphasisEdgesRenderer(hash,mesh){this.id=ids.addItem({});this._hash=hash;this._scene=mesh.scene;this._useCount=0;this._shaderSource=new EmphasisEdgesShaderSource(mesh);this._allocate(mesh);};var renderers$4={};EmphasisEdgesRenderer.get=function(mesh){var hash=[mesh.scene.id,mesh.scene.gammaOutput?"go":"",// Gamma input not needed mesh.scene._sectionPlanesState.getHash(),mesh._geometry._state.compressGeometry?"cp":"",mesh._state.hash].join(";");var renderer=renderers$4[hash];if(!renderer){renderer=new EmphasisEdgesRenderer(hash,mesh);renderers$4[hash]=renderer;stats.memory.programs++;}renderer._useCount++;return renderer;};EmphasisEdgesRenderer.prototype.put=function(){if(--this._useCount===0){ids.removeItem(this.id);if(this._program){this._program.destroy();}delete renderers$4[this._hash];stats.memory.programs--;}};EmphasisEdgesRenderer.prototype.webglContextRestored=function(){this._program=null;};EmphasisEdgesRenderer.prototype.drawMesh=function(frameCtx,mesh,mode){if(!this._program){this._allocate(mesh);}var scene=this._scene;var camera=scene.camera;var gl=scene.canvas.gl;var materialState;var meshState=mesh._state;var geometry=mesh._geometry;var geometryState=geometry._state;var origin=mesh.origin;if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?frameCtx.getRTCViewMatrix(meshState.originHash,origin):camera.viewMatrix);if(meshState.clippable){var numAllocatedSectionPlanes=scene._sectionPlanesState.getNumAllocatedSectionPlanes();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numAllocatedSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex>24&0xFF;var b=pickID>>16&0xFF;var g=pickID>>8&0xFF;var r=pickID&0xFF;gl.uniform4f(this._uPickColor,r/255,g/255,b/255,a/255);gl.uniform2fv(this._uPickClipPos,frameCtx.pickClipPos);if(geometryState.indicesBuf){gl.drawElements(geometryState.primitive,geometryState.indicesBuf.numItems,geometryState.indicesBuf.itemType,0);frameCtx.drawElements++;}else if(geometryState.positions){gl.drawArrays(gl.TRIANGLES,0,geometryState.positions.numItems);}};PickMeshRenderer.prototype._allocate=function(mesh){var scene=mesh.scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._shaderSource);if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uModelMatrix=program.getLocation("modelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];var clips=scene._sectionPlanesState.sectionPlanes;for(var _i117=0,len=clips.length;_i117>24&0xFF;var b=pickID>>16&0xFF;var g=pickID>>8&0xFF;var r=pickID&0xFF;gl.uniform4f(this._uPickColor,r/255,g/255,b/255,a/255);gl.uniform2fv(this._uPickClipPos,frameCtx.pickClipPos);if(geometryState.indicesBuf){gl.drawElements(geometryState.primitive,geometryState.indicesBuf.numItems,geometryState.indicesBuf.itemType,0);frameCtx.drawElements++;}else if(geometryState.positions){gl.drawArrays(gl.TRIANGLES,0,geometryState.positions.numItems);}};PickMeshRenderer.prototype._allocate=function(mesh){var scene=mesh.scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._shaderSource);if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uModelMatrix=program.getLocation("modelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];var clips=scene._sectionPlanesState.sectionPlanes;for(var _i115=0,len=clips.length;_i1150;var quantizedGeometry=!!mesh._geometry._state.compressGeometry;var src=[];src.push('#version 300 es');src.push("// Surface picking vertex shader");src.push("in vec3 position;");src.push("in vec4 color;");src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform vec3 offset;");if(clipping){src.push("uniform bool clippable;");src.push("out vec4 vWorldPosition;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("uniform vec2 pickClipPos;");src.push("vec4 remapClipPos(vec4 clipPos) {");src.push(" clipPos.xy /= clipPos.w;");src.push(" clipPos.xy -= pickClipPos;");src.push(" clipPos.xy *= clipPos.w;");src.push(" return clipPos;");src.push("}");src.push("out vec4 vColor;");if(quantizedGeometry){src.push("uniform mat4 positionsDecodeMatrix;");}src.push("void main(void) {");src.push("vec4 localPosition = vec4(position, 1.0); ");if(quantizedGeometry){src.push("localPosition = positionsDecodeMatrix * localPosition;");}src.push(" vec4 worldPosition = modelMatrix * localPosition; ");src.push(" worldPosition.xyz = worldPosition.xyz + offset;");src.push(" vec4 viewPosition = viewMatrix * worldPosition;");if(clipping){src.push(" vWorldPosition = worldPosition;");}src.push(" vColor = color;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");return src;}function buildFragment$2(mesh){var scene=mesh.scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Surface picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");src.push("in vec4 vColor;");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("uniform bool clippable;");src.push("in vec4 vWorldPosition;");for(var _i118=0;_i118 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vColor;");src.push("}");return src;}/** + */var PickTriangleShaderSource=/*#__PURE__*/_createClass(function PickTriangleShaderSource(mesh){_classCallCheck(this,PickTriangleShaderSource);this.vertex=buildVertex$2(mesh);this.fragment=buildFragment$2(mesh);});function buildVertex$2(mesh){var scene=mesh.scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var quantizedGeometry=!!mesh._geometry._state.compressGeometry;var src=[];src.push('#version 300 es');src.push("// Surface picking vertex shader");src.push("in vec3 position;");src.push("in vec4 color;");src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform vec3 offset;");if(clipping){src.push("uniform bool clippable;");src.push("out vec4 vWorldPosition;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("uniform vec2 pickClipPos;");src.push("vec4 remapClipPos(vec4 clipPos) {");src.push(" clipPos.xy /= clipPos.w;");src.push(" clipPos.xy -= pickClipPos;");src.push(" clipPos.xy *= clipPos.w;");src.push(" return clipPos;");src.push("}");src.push("out vec4 vColor;");if(quantizedGeometry){src.push("uniform mat4 positionsDecodeMatrix;");}src.push("void main(void) {");src.push("vec4 localPosition = vec4(position, 1.0); ");if(quantizedGeometry){src.push("localPosition = positionsDecodeMatrix * localPosition;");}src.push(" vec4 worldPosition = modelMatrix * localPosition; ");src.push(" worldPosition.xyz = worldPosition.xyz + offset;");src.push(" vec4 viewPosition = viewMatrix * worldPosition;");if(clipping){src.push(" vWorldPosition = worldPosition;");}src.push(" vColor = color;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");return src;}function buildFragment$2(mesh){var scene=mesh.scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Surface picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");src.push("in vec4 vColor;");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("uniform bool clippable;");src.push("in vec4 vWorldPosition;");for(var _i116=0;_i116 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vColor;");src.push("}");return src;}/** * @author xeolabs / https://github.com/xeolabs */var tempVec3a$E=math.vec3();/** * @private */var PickTriangleRenderer=function PickTriangleRenderer(hash,mesh){this._hash=hash;this._scene=mesh.scene;this._useCount=0;this._shaderSource=new PickTriangleShaderSource(mesh);this._allocate(mesh);};var renderers$2={};PickTriangleRenderer.get=function(mesh){var hash=[mesh.scene.canvas.canvas.id,mesh.scene._sectionPlanesState.getHash(),mesh._geometry._state.compressGeometry?"cp":"",mesh._state.hash].join(";");var renderer=renderers$2[hash];if(!renderer){renderer=new PickTriangleRenderer(hash,mesh);if(renderer.errors){console.log(renderer.errors.join("\n"));return null;}renderers$2[hash]=renderer;stats.memory.programs++;}renderer._useCount++;return renderer;};PickTriangleRenderer.prototype.put=function(){if(--this._useCount===0){if(this._program){this._program.destroy();}delete renderers$2[this._hash];stats.memory.programs--;}};PickTriangleRenderer.prototype.webglContextRestored=function(){this._program=null;};PickTriangleRenderer.prototype.drawMesh=function(frameCtx,mesh){if(!this._program){this._allocate(mesh);}var scene=this._scene;var gl=scene.canvas.gl;var meshState=mesh._state;var materialState=mesh._material._state;var geometry=mesh._geometry;var geometryState=mesh._geometry._state;var origin=mesh.origin;var backfaces=materialState.backfaces;var frontface=materialState.frontface;var project=scene.camera.project;var positionsBuf=geometry._getPickTrianglePositions();var pickColorsBuf=geometry._getPickTriangleColors();this._program.bind();frameCtx.useProgram++;if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?frameCtx.getRTCPickViewMatrix(meshState.originHash,origin):frameCtx.pickViewMatrix);if(meshState.clippable){var numAllocatedSectionPlanes=scene._sectionPlanesState.getNumAllocatedSectionPlanes();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numAllocatedSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0;var quantizedGeometry=!!mesh._geometry._state.compressGeometry;var src=[];src.push("// Mesh shadow vertex shader");src.push("in vec3 position;");src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 shadowViewMatrix;");src.push("uniform mat4 shadowProjMatrix;");src.push("uniform vec3 offset;");if(quantizedGeometry){src.push("uniform mat4 positionsDecodeMatrix;");}if(clipping){src.push("out vec4 vWorldPosition;");}src.push("void main(void) {");src.push("vec4 localPosition = vec4(position, 1.0); ");src.push("vec4 worldPosition;");if(quantizedGeometry){src.push("localPosition = positionsDecodeMatrix * localPosition;");}src.push("worldPosition = modelMatrix * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");}src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push("}");return src;}function buildFragment(mesh){var scene=mesh.scene;scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("// Mesh shadow fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("uniform bool clippable;");src.push("in vec4 vWorldPosition;");for(var i=0;i 0.0) { discard; }");src.push("}");}src.push("outColor = encodeFloat(gl_FragCoord.z);");src.push("}");return src;}/** * @private */var ShadowRenderer=function ShadowRenderer(hash,mesh){this._hash=hash;this._shaderSource=new ShadowShaderSource(mesh);this._scene=mesh.scene;this._useCount=0;this._allocate(mesh);};var renderers={};ShadowRenderer.get=function(mesh){var scene=mesh.scene;var hash=[scene.canvas.canvas.id,scene._sectionPlanesState.getHash(),mesh._geometry._state.hash,mesh._state.hash].join(";");var renderer=renderers[hash];if(!renderer){renderer=new ShadowRenderer(hash,mesh);if(renderer.errors){console.log(renderer.errors.join("\n"));return null;}renderers[hash]=renderer;stats.memory.programs++;}renderer._useCount++;return renderer;};ShadowRenderer.prototype.put=function(){if(--this._useCount===0){if(this._program){this._program.destroy();}delete renderers[this._hash];stats.memory.programs--;}};ShadowRenderer.prototype.webglContextRestored=function(){this._program=null;};ShadowRenderer.prototype.drawMesh=function(frame,mesh){if(!this._program){this._allocate(mesh);}var scene=this._scene;var gl=scene.canvas.gl;var materialState=mesh._material._state;var geometryState=mesh._geometry._state;if(frame.lastProgramId!==this._program.id){frame.lastProgramId=this._program.id;this._bindProgram(frame);}if(materialState.id!==this._lastMaterialId){var backfaces=materialState.backfaces;if(frame.backfaces!==backfaces){if(backfaces){gl.disable(gl.CULL_FACE);}else{gl.enable(gl.CULL_FACE);}frame.backfaces=backfaces;}var frontface=materialState.frontface;if(frame.frontface!==frontface){if(frontface){gl.frontFace(gl.CCW);}else{gl.frontFace(gl.CW);}frame.frontface=frontface;}if(frame.lineWidth!==materialState.lineWidth){gl.lineWidth(materialState.lineWidth);frame.lineWidth=materialState.lineWidth;}if(this._uPointSize){gl.uniform1i(this._uPointSize,materialState.pointSize);}this._lastMaterialId=materialState.id;}gl.uniformMatrix4fv(this._uModelMatrix,gl.FALSE,mesh.worldMatrix);if(geometryState.combineGeometry){var vertexBufs=mesh.vertexBufs;if(vertexBufs.id!==this._lastVertexBufsId){if(vertexBufs.positionsBuf&&this._aPosition){this._aPosition.bindArrayBuffer(vertexBufs.positionsBuf,vertexBufs.compressGeometry?gl.UNSIGNED_SHORT:gl.FLOAT);frame.bindArray++;}this._lastVertexBufsId=vertexBufs.id;}}if(this._uClippable){gl.uniform1i(this._uClippable,mesh._state.clippable);}gl.uniform3fv(this._uOffset,mesh._state.offset);if(geometryState.id!==this._lastGeometryId){if(this._uPositionsDecodeMatrix){gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometryState.positionsDecodeMatrix);}if(geometryState.combineGeometry){// VBOs were bound by the preceding VertexBufs chunk -if(geometryState.indicesBufCombined){geometryState.indicesBufCombined.bind();frame.bindArray++;}}else{if(this._aPosition){this._aPosition.bindArrayBuffer(geometryState.positionsBuf,geometryState.compressGeometry?gl.UNSIGNED_SHORT:gl.FLOAT);frame.bindArray++;}if(geometryState.indicesBuf){geometryState.indicesBuf.bind();frame.bindArray++;}}this._lastGeometryId=geometryState.id;}if(geometryState.combineGeometry){if(geometryState.indicesBufCombined){gl.drawElements(geometryState.primitive,geometryState.indicesBufCombined.numItems,geometryState.indicesBufCombined.itemType,0);frame.drawElements++;}}else{if(geometryState.indicesBuf){gl.drawElements(geometryState.primitive,geometryState.indicesBuf.numItems,geometryState.indicesBuf.itemType,0);frame.drawElements++;}else if(geometryState.positions){gl.drawArrays(gl.TRIANGLES,0,geometryState.positions.numItems);frame.drawArrays++;}}};ShadowRenderer.prototype._allocate=function(mesh){var scene=mesh.scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._shaderSource);this._scene=scene;this._useCount=0;if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uModelMatrix=program.getLocation("modelMatrix");this._uShadowViewMatrix=program.getLocation("shadowViewMatrix");this._uShadowProjMatrix=program.getLocation("shadowProjMatrix");this._uSectionPlanes={};var clips=scene._sectionPlanesState.sectionPlanes;for(var _i122=0,len=clips.length;_i1220){var sectionPlaneUniforms;var uSectionPlaneActive;var sectionPlane;var uSectionPlanePos;var uSectionPlaneDir;for(var _i123=0,len=this._uSectionPlanes.length;_i1230){var sectionPlaneUniforms;var uSectionPlaneActive;var sectionPlane;var uSectionPlanePos;var uSectionPlaneDir;for(var _i121=0,len=this._uSectionPlanes.length;_i1210){for(var _i125=0;_i1250){for(var _i123=0;_i123-1){var geometry=mesh.geometry._state;var scene=mesh.scene;var camera=scene.camera;var _canvas2=scene.canvas;if(geometry.primitiveName==="triangles"){// Triangle picked; this only happens when the // Mesh has a Geometry that has primitives of type "triangle" pickResult.primitive="triangle";// Get the World-space positions of the triangle's vertices -var _i126=primIndex;// Indicates the first triangle index in the indices array +var _i124=primIndex;// Indicates the first triangle index in the indices array var indices=geometry.indices;// Indices into geometry arrays, not into shared VertexBufs -var positions=geometry.positions;var ia3;var ib3;var ic3;if(indices){var ia=indices[_i126+0];var ib=indices[_i126+1];var ic=indices[_i126+2];triangleVertices[0]=ia;triangleVertices[1]=ib;triangleVertices[2]=ic;pickResult.indices=triangleVertices;ia3=ia*3;ib3=ib*3;ic3=ic*3;}else{ia3=_i126*3;ib3=ia3+3;ic3=ib3+3;}positionA[0]=positions[ia3+0];positionA[1]=positions[ia3+1];positionA[2]=positions[ia3+2];positionB[0]=positions[ib3+0];positionB[1]=positions[ib3+1];positionB[2]=positions[ib3+2];positionC[0]=positions[ic3+0];positionC[1]=positions[ic3+1];positionC[2]=positions[ic3+2];if(geometry.compressGeometry){// Decompress vertex positions +var positions=geometry.positions;var ia3;var ib3;var ic3;if(indices){var ia=indices[_i124+0];var ib=indices[_i124+1];var ic=indices[_i124+2];triangleVertices[0]=ia;triangleVertices[1]=ib;triangleVertices[2]=ic;pickResult.indices=triangleVertices;ia3=ia*3;ib3=ib*3;ic3=ic*3;}else{ia3=_i124*3;ib3=ia3+3;ic3=ib3+3;}positionA[0]=positions[ia3+0];positionA[1]=positions[ia3+1];positionA[2]=positions[ia3+2];positionB[0]=positions[ib3+0];positionB[1]=positions[ib3+1];positionB[2]=positions[ib3+2];positionC[0]=positions[ic3+0];positionC[1]=positions[ic3+1];positionC[2]=positions[ic3+2];if(geometry.compressGeometry){// Decompress vertex positions var positionsDecodeMatrix=geometry.positionsDecodeMatrix;if(positionsDecodeMatrix){geometryCompressionUtils.decompressPosition(positionA,positionsDecodeMatrix,positionA);geometryCompressionUtils.decompressPosition(positionB,positionsDecodeMatrix,positionB);geometryCompressionUtils.decompressPosition(positionC,positionsDecodeMatrix,positionC);}}// Attempt to ray-pick the triangle in local space if(pickResult.canvasPos){math.canvasPosToLocalRay(_canvas2.canvas,mesh.origin?createRTCViewMat(pickViewMatrix,mesh.origin):pickViewMatrix,pickProjMatrix,mesh.worldMatrix,pickResult.canvasPos,localRayOrigin,localRayDir);}else if(pickResult.origin&&pickResult.direction){math.worldRayToLocalRay(mesh.worldMatrix,pickResult.origin,pickResult.direction,localRayOrigin,localRayDir);}math.normalizeVec3(localRayDir);math.rayPlaneIntersect(localRayOrigin,localRayDir,positionA,positionB,positionC,position);// Get Local-space cartesian coordinates of the ray-triangle intersection pickResult.localPos=position;pickResult.position=position;// Get interpolated World-space coordinates @@ -11402,7 +11400,7 @@ geometry:arrowShaft,material:zAxisMaterial,pickable:false,collidable:false,visib geometry:new ReadableGeometry(axisGizmoScene,buildVectorTextGeometry({text:"Z",size:1.5})),material:zAxisLabelMaterial,pickable:false,collidable:false,visible:cfg.visible!==false,position:[0,0,7],billboard:"spherical"})];return _this58;}/** Shows or hides this AxisGizmoPlugin. * * @param visible - */_createClass(AxisGizmoPlugin,[{key:"setVisible",value:function setVisible(visible){for(var _i127=0;_i1271&&arguments[1]!==undefined?arguments[1]:{};_classCallCheck(this,Node$2);_this60=_super39.call(this,owner,cfg);_this60._parentNode=null;_this60._children=[];_this60._aabb=null;_this60._aabbDirty=true;_this60.scene._aabbDirty=true;_this60._numTriangles=0;_this60._scale=math.vec3();_this60._quaternion=math.identityQuaternion();_this60._rotation=math.vec3();_this60._position=math.vec3();_this60._offset=math.vec3();_this60._localMatrix=math.identityMat4();_this60._worldMatrix=math.identityMat4();_this60._localMatrixDirty=true;_this60._worldMatrixDirty=true;if(cfg.matrix){_this60.matrix=cfg.matrix;}else{_this60.scale=cfg.scale;_this60.position=cfg.position;if(cfg.quaternion);else{_this60.rotation=cfg.rotation;}}_this60._isModel=cfg.isModel;if(_this60._isModel){_this60.scene._registerModel(_assertThisInitialized(_this60));}_this60._isObject=cfg.isObject;if(_this60._isObject){_this60.scene._registerObject(_assertThisInitialized(_this60));}_this60.origin=cfg.origin;_this60.visible=cfg.visible;_this60.culled=cfg.culled;_this60.pickable=cfg.pickable;_this60.clippable=cfg.clippable;_this60.collidable=cfg.collidable;_this60.castsShadow=cfg.castsShadow;_this60.receivesShadow=cfg.receivesShadow;_this60.xrayed=cfg.xrayed;_this60.highlighted=cfg.highlighted;_this60.selected=cfg.selected;_this60.edges=cfg.edges;_this60.colorize=cfg.colorize;_this60.opacity=cfg.opacity;_this60.offset=cfg.offset;// Add children, which inherit state from this Node -if(cfg.children){var children=cfg.children;for(var _i128=0,len=children.length;_i128Lambertian flat shading model for calculating reflectance. * * * Useful for efficiently rendering non-realistic objects for high-detail CAD. @@ -13126,11 +13124,11 @@ if(p===UnsignedInt248Type){return gl.UNSIGNED_INT_24_8;}if(p===RepeatWrapping){r * * @private */var Texture2D=/*#__PURE__*/function(){function Texture2D(_ref4){var gl=_ref4.gl,target=_ref4.target,format=_ref4.format,type=_ref4.type,wrapS=_ref4.wrapS,wrapT=_ref4.wrapT,wrapR=_ref4.wrapR,encoding=_ref4.encoding,preloadColor=_ref4.preloadColor,premultiplyAlpha=_ref4.premultiplyAlpha,flipY=_ref4.flipY;_classCallCheck(this,Texture2D);this.gl=gl;this.target=target||gl.TEXTURE_2D;this.format=format||RGBAFormat;this.type=type||UnsignedByteType;this.internalFormat=null;this.premultiplyAlpha=!!premultiplyAlpha;this.flipY=!!flipY;this.unpackAlignment=4;this.wrapS=wrapS||RepeatWrapping;this.wrapT=wrapT||RepeatWrapping;this.wrapR=wrapR||RepeatWrapping;this.encoding=encoding||sRGBEncoding;this.texture=gl.createTexture();if(preloadColor){this.setPreloadColor(preloadColor);// Prevents "there is no texture bound to the unit 0" error -}this.allocated=true;}_createClass(Texture2D,[{key:"setPreloadColor",value:function setPreloadColor(value){if(!value){color$4[0]=0;color$4[1]=0;color$4[2]=0;color$4[3]=255;}else{color$4[0]=Math.floor(value[0]*255);color$4[1]=Math.floor(value[1]*255);color$4[2]=Math.floor(value[2]*255);color$4[3]=Math.floor((value[3]!==undefined?value[3]:1)*255);}var gl=this.gl;gl.bindTexture(this.target,this.texture);if(this.target===gl.TEXTURE_CUBE_MAP){var faces=[gl.TEXTURE_CUBE_MAP_POSITIVE_X,gl.TEXTURE_CUBE_MAP_NEGATIVE_X,gl.TEXTURE_CUBE_MAP_POSITIVE_Y,gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,gl.TEXTURE_CUBE_MAP_POSITIVE_Z,gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];for(var _i151=0,len=faces.length;_i1511&&arguments[1]!==undefined?arguments[1]:{};var gl=this.gl;if(props.format!==undefined){this.format=props.format;}if(props.internalFormat!==undefined){this.internalFormat=props.internalFormat;}if(props.encoding!==undefined){this.encoding=props.encoding;}if(props.type!==undefined){this.type=props.type;}if(props.flipY!==undefined){this.flipY=props.flipY;}if(props.premultiplyAlpha!==undefined){this.premultiplyAlpha=props.premultiplyAlpha;}if(props.unpackAlignment!==undefined){this.unpackAlignment=props.unpackAlignment;}if(props.minFilter!==undefined){this.minFilter=props.minFilter;}if(props.magFilter!==undefined){this.magFilter=props.magFilter;}if(props.wrapS!==undefined){this.wrapS=props.wrapS;}if(props.wrapT!==undefined){this.wrapT=props.wrapT;}if(props.wrapR!==undefined){this.wrapR=props.wrapR;}var generateMipMap=false;gl.bindTexture(this.target,this.texture);var bak1=gl.getParameter(gl.UNPACK_FLIP_Y_WEBGL);gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL,this.flipY);var bak2=gl.getParameter(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL);gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha);var bak3=gl.getParameter(gl.UNPACK_ALIGNMENT);gl.pixelStorei(gl.UNPACK_ALIGNMENT,this.unpackAlignment);var bak4=gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL);gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,gl.NONE);var minFilter=convertConstant(gl,this.minFilter);gl.texParameteri(this.target,gl.TEXTURE_MIN_FILTER,minFilter);if(minFilter===gl.NEAREST_MIPMAP_NEAREST||minFilter===gl.LINEAR_MIPMAP_NEAREST||minFilter===gl.NEAREST_MIPMAP_LINEAR||minFilter===gl.LINEAR_MIPMAP_LINEAR){generateMipMap=true;}var magFilter=convertConstant(gl,this.magFilter);if(magFilter){gl.texParameteri(this.target,gl.TEXTURE_MAG_FILTER,magFilter);}var wrapS=convertConstant(gl,this.wrapS);if(wrapS){gl.texParameteri(this.target,gl.TEXTURE_WRAP_S,wrapS);}var wrapT=convertConstant(gl,this.wrapT);if(wrapT){gl.texParameteri(this.target,gl.TEXTURE_WRAP_T,wrapT);}var glFormat=convertConstant(gl,this.format,this.encoding);var glType=convertConstant(gl,this.type);var glInternalFormat=getInternalFormat(gl,this.internalFormat,glFormat,glType,this.encoding,false);if(this.target===gl.TEXTURE_CUBE_MAP){if(utils.isArray(image)){var images=image;var faces=[gl.TEXTURE_CUBE_MAP_POSITIVE_X,gl.TEXTURE_CUBE_MAP_NEGATIVE_X,gl.TEXTURE_CUBE_MAP_POSITIVE_Y,gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,gl.TEXTURE_CUBE_MAP_POSITIVE_Z,gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];for(var _i152=0,len=faces.length;_i1521;gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL,this.flipY);gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha);gl.pixelStorei(gl.UNPACK_ALIGNMENT,this.unpackAlignment);gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,gl.NONE);var wrapS=convertConstant(gl,this.wrapS);if(wrapS){gl.texParameteri(this.target,gl.TEXTURE_WRAP_S,wrapS);}var wrapT=convertConstant(gl,this.wrapT);if(wrapT){gl.texParameteri(this.target,gl.TEXTURE_WRAP_T,wrapT);}if(this.type===gl.TEXTURE_3D||this.type===gl.TEXTURE_2D_ARRAY){var wrapR=convertConstant(gl,this.wrapR);if(wrapR){gl.texParameteri(this.target,gl.TEXTURE_WRAP_R,wrapR);}gl.texParameteri(this.type,gl.TEXTURE_WRAP_R,wrapR);}if(supportsMips){gl.texParameteri(this.target,gl.TEXTURE_MIN_FILTER,filterFallback(gl,this.minFilter));gl.texParameteri(this.target,gl.TEXTURE_MAG_FILTER,filterFallback(gl,this.magFilter));}else{gl.texParameteri(this.target,gl.TEXTURE_MIN_FILTER,convertConstant(gl,this.minFilter));gl.texParameteri(this.target,gl.TEXTURE_MAG_FILTER,convertConstant(gl,this.magFilter));}var glFormat=convertConstant(gl,this.format,this.encoding);var glType=convertConstant(gl,this.type);var glInternalFormat=getInternalFormat(gl,this.internalFormat,glFormat,glType,this.encoding,false);gl.texStorage2D(gl.TEXTURE_2D,levels,glInternalFormat,mipmaps[0].width,mipmaps[0].height);for(var _i153=0,len=mipmaps.length;_i1531&&arguments[1]!==undefined?arguments[1]:{};var gl=this.gl;if(props.format!==undefined){this.format=props.format;}if(props.internalFormat!==undefined){this.internalFormat=props.internalFormat;}if(props.encoding!==undefined){this.encoding=props.encoding;}if(props.type!==undefined){this.type=props.type;}if(props.flipY!==undefined){this.flipY=props.flipY;}if(props.premultiplyAlpha!==undefined){this.premultiplyAlpha=props.premultiplyAlpha;}if(props.unpackAlignment!==undefined){this.unpackAlignment=props.unpackAlignment;}if(props.minFilter!==undefined){this.minFilter=props.minFilter;}if(props.magFilter!==undefined){this.magFilter=props.magFilter;}if(props.wrapS!==undefined){this.wrapS=props.wrapS;}if(props.wrapT!==undefined){this.wrapT=props.wrapT;}if(props.wrapR!==undefined){this.wrapR=props.wrapR;}var generateMipMap=false;gl.bindTexture(this.target,this.texture);var bak1=gl.getParameter(gl.UNPACK_FLIP_Y_WEBGL);gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL,this.flipY);var bak2=gl.getParameter(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL);gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha);var bak3=gl.getParameter(gl.UNPACK_ALIGNMENT);gl.pixelStorei(gl.UNPACK_ALIGNMENT,this.unpackAlignment);var bak4=gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL);gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,gl.NONE);var minFilter=convertConstant(gl,this.minFilter);gl.texParameteri(this.target,gl.TEXTURE_MIN_FILTER,minFilter);if(minFilter===gl.NEAREST_MIPMAP_NEAREST||minFilter===gl.LINEAR_MIPMAP_NEAREST||minFilter===gl.NEAREST_MIPMAP_LINEAR||minFilter===gl.LINEAR_MIPMAP_LINEAR){generateMipMap=true;}var magFilter=convertConstant(gl,this.magFilter);if(magFilter){gl.texParameteri(this.target,gl.TEXTURE_MAG_FILTER,magFilter);}var wrapS=convertConstant(gl,this.wrapS);if(wrapS){gl.texParameteri(this.target,gl.TEXTURE_WRAP_S,wrapS);}var wrapT=convertConstant(gl,this.wrapT);if(wrapT){gl.texParameteri(this.target,gl.TEXTURE_WRAP_T,wrapT);}var glFormat=convertConstant(gl,this.format,this.encoding);var glType=convertConstant(gl,this.type);var glInternalFormat=getInternalFormat(gl,this.internalFormat,glFormat,glType,this.encoding,false);if(this.target===gl.TEXTURE_CUBE_MAP){if(utils.isArray(image)){var images=image;var faces=[gl.TEXTURE_CUBE_MAP_POSITIVE_X,gl.TEXTURE_CUBE_MAP_NEGATIVE_X,gl.TEXTURE_CUBE_MAP_POSITIVE_Y,gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,gl.TEXTURE_CUBE_MAP_POSITIVE_Z,gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];for(var _i150=0,len=faces.length;_i1501;gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL,this.flipY);gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha);gl.pixelStorei(gl.UNPACK_ALIGNMENT,this.unpackAlignment);gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,gl.NONE);var wrapS=convertConstant(gl,this.wrapS);if(wrapS){gl.texParameteri(this.target,gl.TEXTURE_WRAP_S,wrapS);}var wrapT=convertConstant(gl,this.wrapT);if(wrapT){gl.texParameteri(this.target,gl.TEXTURE_WRAP_T,wrapT);}if(this.type===gl.TEXTURE_3D||this.type===gl.TEXTURE_2D_ARRAY){var wrapR=convertConstant(gl,this.wrapR);if(wrapR){gl.texParameteri(this.target,gl.TEXTURE_WRAP_R,wrapR);}gl.texParameteri(this.type,gl.TEXTURE_WRAP_R,wrapR);}if(supportsMips){gl.texParameteri(this.target,gl.TEXTURE_MIN_FILTER,filterFallback(gl,this.minFilter));gl.texParameteri(this.target,gl.TEXTURE_MAG_FILTER,filterFallback(gl,this.magFilter));}else{gl.texParameteri(this.target,gl.TEXTURE_MIN_FILTER,convertConstant(gl,this.minFilter));gl.texParameteri(this.target,gl.TEXTURE_MAG_FILTER,convertConstant(gl,this.magFilter));}var glFormat=convertConstant(gl,this.format,this.encoding);var glType=convertConstant(gl,this.type);var glInternalFormat=getInternalFormat(gl,this.internalFormat,glFormat,glType,this.encoding,false);gl.texStorage2D(gl.TEXTURE_2D,levels,glInternalFormat,mipmaps[0].width,mipmaps[0].height);for(var _i151=0,len=mipmaps.length;_i1515&&arguments[5]!==undefined?arguments[5]:false;if(internalFormatName!==null){if(gl[internalFormatName]!==undefined){return gl[internalFormatName];}console.warn('Attempt to use non-existing WebGL internal format \''+internalFormatName+'\'');}var internalFormat=glFormat;if(glFormat===gl.RED){if(glType===gl.FLOAT)internalFormat=gl.R32F;if(glType===gl.HALF_FLOAT)internalFormat=gl.R16F;if(glType===gl.UNSIGNED_BYTE)internalFormat=gl.R8;}if(glFormat===gl.RG){if(glType===gl.FLOAT)internalFormat=gl.RG32F;if(glType===gl.HALF_FLOAT)internalFormat=gl.RG16F;if(glType===gl.UNSIGNED_BYTE)internalFormat=gl.RG8;}if(glFormat===gl.RGBA){if(glType===gl.FLOAT)internalFormat=gl.RGBA32F;if(glType===gl.HALF_FLOAT)internalFormat=gl.RGBA16F;if(glType===gl.UNSIGNED_BYTE)internalFormat=encoding===sRGBEncoding&&isVideoTexture===false?gl.SRGB8_ALPHA8:gl.RGBA8;if(glType===gl.UNSIGNED_SHORT_4_4_4_4)internalFormat=gl.RGBA4;if(glType===gl.UNSIGNED_SHORT_5_5_5_1)internalFormat=gl.RGB5_A1;}if(internalFormat===gl.R16F||internalFormat===gl.R32F||internalFormat===gl.RG16F||internalFormat===gl.RG32F||internalFormat===gl.RGBA16F||internalFormat===gl.RGBA32F){getExtension(gl,'EXT_color_buffer_float');}return internalFormat;}function filterFallback(gl,f){if(f===NearestFilter||f===NearestMipmapNearestFilter||f===NearestMipmapLinearFilter){return gl.NEAREST;}return gl.LINEAR;}function ensureImageSizePowerOfTwo$1(image){if(!isPowerOfTwo$1(image.width)||!isPowerOfTwo$1(image.height)){var _canvas3=document.createElement("canvas");_canvas3.width=nextHighestPowerOfTwo$1(image.width);_canvas3.height=nextHighestPowerOfTwo$1(image.height);var ctx=_canvas3.getContext("2d");ctx.drawImage(image,0,0,image.width,image.height,0,0,_canvas3.width,_canvas3.height);image=_canvas3;}return image;}function isPowerOfTwo$1(x){return(x&x-1)===0;}function nextHighestPowerOfTwo$1(x){--x;for(var _i154=1;_i154<32;_i154<<=1){x=x|x>>_i154;}return x+1;}/** +gl.bindTexture(this.target,null);}},{key:"setProps",value:function setProps(props){var gl=this.gl;gl.bindTexture(this.target,this.texture);this._uploadProps(props);gl.bindTexture(this.target,null);}},{key:"_uploadProps",value:function _uploadProps(props){var gl=this.gl;if(props.format!==undefined){this.format=props.format;}if(props.internalFormat!==undefined){this.internalFormat=props.internalFormat;}if(props.encoding!==undefined){this.encoding=props.encoding;}if(props.type!==undefined){this.type=props.type;}if(props.minFilter!==undefined){var minFilter=convertConstant(gl,props.minFilter);if(minFilter){this.minFilter=props.minFilter;gl.texParameteri(this.target,gl.TEXTURE_MIN_FILTER,minFilter);if(minFilter===gl.NEAREST_MIPMAP_NEAREST||minFilter===gl.LINEAR_MIPMAP_NEAREST||minFilter===gl.NEAREST_MIPMAP_LINEAR||minFilter===gl.LINEAR_MIPMAP_LINEAR){gl.generateMipmap(this.target);}}}if(props.magFilter!==undefined){var magFilter=convertConstant(gl,props.magFilter);if(magFilter){this.magFilter=props.magFilter;gl.texParameteri(this.target,gl.TEXTURE_MAG_FILTER,magFilter);}}if(props.wrapS!==undefined){var wrapS=convertConstant(gl,props.wrapS);if(wrapS){this.wrapS=props.wrapS;gl.texParameteri(this.target,gl.TEXTURE_WRAP_S,wrapS);}}if(props.wrapT!==undefined){var wrapT=convertConstant(gl,props.wrapT);if(wrapT){this.wrapT=props.wrapT;gl.texParameteri(this.target,gl.TEXTURE_WRAP_T,wrapT);}}}},{key:"bind",value:function bind(unit){if(!this.allocated){return;}if(this.texture){var _gl2=this.gl;_gl2.activeTexture(_gl2["TEXTURE"+unit]);_gl2.bindTexture(this.target,this.texture);return true;}return false;}},{key:"unbind",value:function unbind(unit){if(!this.allocated){return;}if(this.texture){var _gl3=this.gl;_gl3.activeTexture(_gl3["TEXTURE"+unit]);_gl3.bindTexture(this.target,null);}}},{key:"destroy",value:function destroy(){if(!this.allocated){return;}if(this.texture){this.gl.deleteTexture(this.texture);this.texture=null;}}}]);return Texture2D;}();function getInternalFormat(gl,internalFormatName,glFormat,glType,encoding){var isVideoTexture=arguments.length>5&&arguments[5]!==undefined?arguments[5]:false;if(internalFormatName!==null){if(gl[internalFormatName]!==undefined){return gl[internalFormatName];}console.warn('Attempt to use non-existing WebGL internal format \''+internalFormatName+'\'');}var internalFormat=glFormat;if(glFormat===gl.RED){if(glType===gl.FLOAT)internalFormat=gl.R32F;if(glType===gl.HALF_FLOAT)internalFormat=gl.R16F;if(glType===gl.UNSIGNED_BYTE)internalFormat=gl.R8;}if(glFormat===gl.RG){if(glType===gl.FLOAT)internalFormat=gl.RG32F;if(glType===gl.HALF_FLOAT)internalFormat=gl.RG16F;if(glType===gl.UNSIGNED_BYTE)internalFormat=gl.RG8;}if(glFormat===gl.RGBA){if(glType===gl.FLOAT)internalFormat=gl.RGBA32F;if(glType===gl.HALF_FLOAT)internalFormat=gl.RGBA16F;if(glType===gl.UNSIGNED_BYTE)internalFormat=encoding===sRGBEncoding&&isVideoTexture===false?gl.SRGB8_ALPHA8:gl.RGBA8;if(glType===gl.UNSIGNED_SHORT_4_4_4_4)internalFormat=gl.RGBA4;if(glType===gl.UNSIGNED_SHORT_5_5_5_1)internalFormat=gl.RGB5_A1;}if(internalFormat===gl.R16F||internalFormat===gl.R32F||internalFormat===gl.RG16F||internalFormat===gl.RG32F||internalFormat===gl.RGBA16F||internalFormat===gl.RGBA32F){getExtension(gl,'EXT_color_buffer_float');}return internalFormat;}function filterFallback(gl,f){if(f===NearestFilter||f===NearestMipmapNearestFilter||f===NearestMipmapLinearFilter){return gl.NEAREST;}return gl.LINEAR;}function ensureImageSizePowerOfTwo$1(image){if(!isPowerOfTwo$1(image.width)||!isPowerOfTwo$1(image.height)){var _canvas3=document.createElement("canvas");_canvas3.width=nextHighestPowerOfTwo$1(image.width);_canvas3.height=nextHighestPowerOfTwo$1(image.height);var ctx=_canvas3.getContext("2d");ctx.drawImage(image,0,0,image.width,image.height,0,0,_canvas3.width,_canvas3.height);image=_canvas3;}return image;}function isPowerOfTwo$1(x){return(x&x-1)===0;}function nextHighestPowerOfTwo$1(x){--x;for(var _i152=1;_i152<32;_i152<<=1){x=x|x>>_i152;}return x+1;}/** * @desc A 2D texture map. * * * Textures are attached to {@link Material}s, which are attached to {@link Mesh}es. @@ -13944,7 +13942,7 @@ var positions=K3D.edit.unwrap(m.i_verts,m.c_verts,3);var normals=K3D.edit.unwrap * @param {Number} [cfg.size=1] Dimension on the X and Z-axis. * @param {Number} [cfg.divisions=1] Number of divisions on X and Z axis.. * @returns {Object} Configuration for a {@link Geometry} subtype. - */function buildGridGeometry(){var cfg=arguments.length>0&&arguments[0]!==undefined?arguments[0]:{};var size=cfg.size||1;if(size<0){console.error("negative size not allowed - will invert");size*=-1;}var divisions=cfg.divisions||1;if(divisions<0){console.error("negative divisions not allowed - will invert");divisions*=-1;}if(divisions<1){divisions=1;}size=size||10;divisions=divisions||10;var step=size/divisions;var halfSize=size/2;var positions=[];var indices=[];var l=0;for(var _i155=0,k=-halfSize;_i155<=divisions;_i155++,k+=step){positions.push(-halfSize);positions.push(0);positions.push(k);positions.push(halfSize);positions.push(0);positions.push(k);positions.push(k);positions.push(0);positions.push(-halfSize);positions.push(k);positions.push(0);positions.push(halfSize);indices.push(l++);indices.push(l++);indices.push(l++);indices.push(l++);}return utils.apply(cfg,{primitive:"lines",positions:positions,indices:indices});}/** + */function buildGridGeometry(){var cfg=arguments.length>0&&arguments[0]!==undefined?arguments[0]:{};var size=cfg.size||1;if(size<0){console.error("negative size not allowed - will invert");size*=-1;}var divisions=cfg.divisions||1;if(divisions<0){console.error("negative divisions not allowed - will invert");divisions*=-1;}if(divisions<1){divisions=1;}size=size||10;divisions=divisions||10;var step=size/divisions;var halfSize=size/2;var positions=[];var indices=[];var l=0;for(var _i153=0,k=-halfSize;_i153<=divisions;_i153++,k+=step){positions.push(-halfSize);positions.push(0);positions.push(k);positions.push(halfSize);positions.push(0);positions.push(k);positions.push(k);positions.push(0);positions.push(-halfSize);positions.push(k);positions.push(0);positions.push(halfSize);indices.push(l++);indices.push(l++);indices.push(l++);indices.push(l++);}return utils.apply(cfg,{primitive:"lines",positions:positions,indices:indices});}/** * @desc Creates a plane-shaped {@link Geometry}. * * ## Usage @@ -14096,7 +14094,7 @@ var positions=K3D.edit.unwrap(m.i_verts,m.c_verts,3);var normals=K3D.edit.unwrap * @param {String} [cfg.id] Optional ID, unique among all components in the parent {@link Scene}, generated automatically when omitted. * @param {Number[]} [cfg.points] 3D points indicating vertices position. * @returns {Object} Configuration for a {@link Geometry} subtype. - */function buildPolylineGeometry(){var cfg=arguments.length>0&&arguments[0]!==undefined?arguments[0]:{};if(cfg.points.length%3!==0){throw"Size of points array for given polyline should be divisible by 3";}var numberOfPoints=cfg.points.length/3;if(numberOfPoints<2){throw"There should be at least 2 points to create a polyline";}var indices=[];for(var _i156=0;_i1560&&arguments[0]!==undefined?arguments[0]:{};if(cfg.points.length%3!==0){throw"Size of points array for given polyline should be divisible by 3";}var numberOfPoints=cfg.points.length/3;if(numberOfPoints<2){throw"There should be at least 2 points to create a polyline";}var indices=[];for(var _i154=0;_i1541&&arguments[1]!==undefined?arguments[1]:false;src.push("uniform Matrices {");src.push(" mat4 worldMatrix;");src.push(" mat4 viewMatrix;");src.push(" mat4 projMatrix;");src.push(" mat4 positionsDecodeMatrix;");if(normals){src.push(" mat4 worldNormalMatrix;");src.push(" mat4 viewNormalMatrix;");}src.push("};");return src;}},{key:"_addRemapClipPosLines",value:function _addRemapClipPosLines(src){var viewportSize=arguments.length>1&&arguments[1]!==undefined?arguments[1]:1;src.push("uniform vec2 drawingBufferSize;");src.push("uniform vec2 pickClipPos;");src.push("vec4 remapClipPos(vec4 clipPos) {");src.push(" clipPos.xy /= clipPos.w;");if(viewportSize===1){src.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;");}else{src.push(" clipPos.xy = (clipPos.xy - pickClipPos) * (drawingBufferSize / float(".concat(viewportSize,"));"));}src.push(" clipPos.xy *= clipPos.w;");src.push(" return clipPos;");src.push("}");return src;}},{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"setSectionPlanesStateUniforms",value:function setSectionPlanesStateUniforms(layer){var scene=this._scene;var gl=scene.canvas.gl;var model=layer.model,layerIndex=layer.layerIndex;var numAllocatedSectionPlanes=scene._sectionPlanesState.getNumAllocatedSectionPlanes();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numAllocatedSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;if(scene.crossSections){gl.uniform4fv(this._uSliceColor,scene.crossSections.sliceColor);gl.uniform1f(this._uSliceThickness,scene.crossSections.sliceThickness);}for(var sectionPlaneIndex=0;sectionPlaneIndex0){this._uReflectionMap="reflectionMap";}if(lightsState.lightMaps.length>0){this._uLightMap="lightMap";}this._uSectionPlanes=[];for(var _i158=0,_len19=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i158<_len19;_i158++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i158),pos:program.getLocation("sectionPlanePos"+_i158),dir:program.getLocation("sectionPlaneDir"+_i158)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aNormal=program.getAttribute("normal");this._aUV=program.getAttribute("uv");this._aColor=program.getAttribute("color");this._aMetallicRoughness=program.getAttribute("metallicRoughness");this._aFlags=program.getAttribute("flags");this._aPickColor=program.getAttribute("pickColor");this._uPickZNear=program.getLocation("pickZNear");this._uPickZFar=program.getLocation("pickZFar");this._uPickClipPos=program.getLocation("pickClipPos");this._uDrawingBufferSize=program.getLocation("drawingBufferSize");this._uColorMap="uColorMap";this._uMetallicRoughMap="uMetallicRoughMap";this._uEmissiveMap="uEmissiveMap";this._uNormalMap="uNormalMap";this._uAOMap="uAOMap";if(this._instancing){this._aModelMatrix=program.getAttribute("modelMatrix");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._aModelNormalMatrixCol0=program.getAttribute("modelNormalMatrixCol0");this._aModelNormalMatrixCol1=program.getAttribute("modelNormalMatrixCol1");this._aModelNormalMatrixCol2=program.getAttribute("modelNormalMatrixCol2");}if(this._withSAO){this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}if(scene.pointsMaterial._state.filterIntensity){this._uIntensityRange=program.getLocation("intensityRange");}this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");if(scene.crossSections){this._uSliceColor=program.getLocation("sliceColor");this._uSliceThickness=program.getLocation("sliceThickness");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var lightsState=scene._lightsState;var lights=lightsState.lights;program.bind();frameCtx.textureUnit=0;if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,lightsState.getAmbientColorAndIntensity());}if(this._uGammaFactor){gl.uniform1f(this._uGammaFactor,scene.gammaFactor);}for(var _i159=0,len=lights.length;_i1593&&arguments[3]!==undefined?arguments[3]:{},_ref7$colorUniform=_ref7.colorUniform,colorUniform=_ref7$colorUniform===void 0?false:_ref7$colorUniform,_ref7$incrementDrawSt=_ref7.incrementDrawState,incrementDrawState=_ref7$incrementDrawSt===void 0?false:_ref7$incrementDrawSt;var maxTextureUnits=WEBGL_INFO.MAX_TEXTURE_IMAGE_UNITS;var scene=this._scene;var gl=scene.canvas.gl;var state=layer._state,model=layer.model;var textureSet=state.textureSet,origin=state.origin,positionsDecodeMatrix=state.positionsDecodeMatrix;var lightsState=scene._lightsState;var pointsMaterial=scene.pointsMaterial;var camera=model.scene.camera;var viewNormalMatrix=camera.viewNormalMatrix,project=camera.project;var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate,worldNormalMatrix=model.worldNormalMatrix;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}if(this._vaoCache.has(layer)){gl.bindVertexArray(this._vaoCache.get(layer));}else{this._vaoCache.set(layer,this._makeVAO(state));}var offset=0;var mat4Size=4*4;this._matricesUniformBlockBufferData.set(rotationMatrixConjugate,0);var gotOrigin=origin[0]!==0||origin[1]!==0||origin[2]!==0;var gotPosition=position[0]!==0||position[1]!==0||position[2]!==0;if(gotOrigin||gotPosition){var rtcOrigin=tempVec3a$C;if(gotOrigin){var rotatedOrigin=math.transformPoint3(rotationMatrix,origin,tempVec3c$t);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];this._matricesUniformBlockBufferData.set(createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$r),offset+=mat4Size);}else{this._matricesUniformBlockBufferData.set(viewMatrix,offset+=mat4Size);}this._matricesUniformBlockBufferData.set(frameCtx.pickProjMatrix||project.matrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(positionsDecodeMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(worldNormalMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(viewNormalMatrix,offset+=mat4Size);gl.bindBuffer(gl.UNIFORM_BUFFER,this._matricesUniformBlockBuffer);gl.bufferData(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,gl.DYNAMIC_DRAW);gl.bindBufferBase(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);gl.uniform1i(this._uRenderPass,renderPass);this.setSectionPlanesStateUniforms(layer);if(scene.logarithmicDepthBufferEnabled){if(this._uLogDepthBufFC){var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);// TODO: Far from pick project matrix? +var lights=lightsState.lights;var light;for(var _i155=0,len=lights.length;_i1550){this._uReflectionMap="reflectionMap";}if(lightsState.lightMaps.length>0){this._uLightMap="lightMap";}this._uSectionPlanes=[];for(var _i156=0,_len19=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i156<_len19;_i156++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i156),pos:program.getLocation("sectionPlanePos"+_i156),dir:program.getLocation("sectionPlaneDir"+_i156)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aNormal=program.getAttribute("normal");this._aUV=program.getAttribute("uv");this._aColor=program.getAttribute("color");this._aMetallicRoughness=program.getAttribute("metallicRoughness");this._aFlags=program.getAttribute("flags");this._aPickColor=program.getAttribute("pickColor");this._uPickZNear=program.getLocation("pickZNear");this._uPickZFar=program.getLocation("pickZFar");this._uPickClipPos=program.getLocation("pickClipPos");this._uDrawingBufferSize=program.getLocation("drawingBufferSize");this._uColorMap="uColorMap";this._uMetallicRoughMap="uMetallicRoughMap";this._uEmissiveMap="uEmissiveMap";this._uNormalMap="uNormalMap";this._uAOMap="uAOMap";if(this._instancing){this._aModelMatrix=program.getAttribute("modelMatrix");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._aModelNormalMatrixCol0=program.getAttribute("modelNormalMatrixCol0");this._aModelNormalMatrixCol1=program.getAttribute("modelNormalMatrixCol1");this._aModelNormalMatrixCol2=program.getAttribute("modelNormalMatrixCol2");}if(this._withSAO){this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}if(scene.pointsMaterial._state.filterIntensity){this._uIntensityRange=program.getLocation("intensityRange");}this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");if(scene.crossSections){this._uSliceColor=program.getLocation("sliceColor");this._uSliceThickness=program.getLocation("sliceThickness");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var lightsState=scene._lightsState;var lights=lightsState.lights;program.bind();frameCtx.textureUnit=0;if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,lightsState.getAmbientColorAndIntensity());}if(this._uGammaFactor){gl.uniform1f(this._uGammaFactor,scene.gammaFactor);}for(var _i157=0,len=lights.length;_i1573&&arguments[3]!==undefined?arguments[3]:{},_ref7$colorUniform=_ref7.colorUniform,colorUniform=_ref7$colorUniform===void 0?false:_ref7$colorUniform,_ref7$incrementDrawSt=_ref7.incrementDrawState,incrementDrawState=_ref7$incrementDrawSt===void 0?false:_ref7$incrementDrawSt;var maxTextureUnits=WEBGL_INFO.MAX_TEXTURE_IMAGE_UNITS;var scene=this._scene;var gl=scene.canvas.gl;var state=layer._state,model=layer.model;var textureSet=state.textureSet,origin=state.origin,positionsDecodeMatrix=state.positionsDecodeMatrix;var lightsState=scene._lightsState;var pointsMaterial=scene.pointsMaterial;var camera=model.scene.camera;var viewNormalMatrix=camera.viewNormalMatrix,project=camera.project;var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate,worldNormalMatrix=model.worldNormalMatrix;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}if(this._vaoCache.has(layer)){gl.bindVertexArray(this._vaoCache.get(layer));}else{this._vaoCache.set(layer,this._makeVAO(state));}var offset=0;var mat4Size=4*4;this._matricesUniformBlockBufferData.set(rotationMatrixConjugate,0);var gotOrigin=origin[0]!==0||origin[1]!==0||origin[2]!==0;var gotPosition=position[0]!==0||position[1]!==0||position[2]!==0;if(gotOrigin||gotPosition){var rtcOrigin=tempVec3a$C;if(gotOrigin){var rotatedOrigin=math.transformPoint3(rotationMatrix,origin,tempVec3c$t);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];this._matricesUniformBlockBufferData.set(createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$r),offset+=mat4Size);}else{this._matricesUniformBlockBufferData.set(viewMatrix,offset+=mat4Size);}this._matricesUniformBlockBufferData.set(frameCtx.pickProjMatrix||project.matrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(positionsDecodeMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(worldNormalMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(viewNormalMatrix,offset+=mat4Size);gl.bindBuffer(gl.UNIFORM_BUFFER,this._matricesUniformBlockBuffer);gl.bufferData(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,gl.DYNAMIC_DRAW);gl.bindBufferBase(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);gl.uniform1i(this._uRenderPass,renderPass);this.setSectionPlanesStateUniforms(layer);if(scene.logarithmicDepthBufferEnabled){if(this._uLogDepthBufFC){var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);// TODO: Far from pick project matrix? gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}if(this._uZFar){gl.uniform1f(this._uZFar,scene.camera.project.far);}}if(this._uPickInvisible){gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);}if(this._uPickZNear){gl.uniform1f(this._uPickZNear,frameCtx.pickZNear);}if(this._uPickZFar){gl.uniform1f(this._uPickZFar,frameCtx.pickZFar);}if(this._uPickClipPos){gl.uniform2fv(this._uPickClipPos,frameCtx.pickClipPos);}if(this._uDrawingBufferSize){gl.uniform2f(this._uDrawingBufferSize,gl.drawingBufferWidth,gl.drawingBufferHeight);}if(this._uUVDecodeMatrix){gl.uniformMatrix3fv(this._uUVDecodeMatrix,false,state.uvDecodeMatrix);}if(this._uIntensityRange&&pointsMaterial.filterIntensity){gl.uniform2f(this._uIntensityRange,pointsMaterial.minIntensity,pointsMaterial.maxIntensity);}if(this._uPointSize){gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);}if(this._uNearPlaneHeight){var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);}if(textureSet){var colorTexture=textureSet.colorTexture,metallicRoughnessTexture=textureSet.metallicRoughnessTexture,emissiveTexture=textureSet.emissiveTexture,normalsTexture=textureSet.normalsTexture,occlusionTexture=textureSet.occlusionTexture;if(this._uColorMap&&colorTexture){this._program.bindTexture(this._uColorMap,colorTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;}if(this._uMetallicRoughMap&&metallicRoughnessTexture){this._program.bindTexture(this._uMetallicRoughMap,metallicRoughnessTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;}if(this._uEmissiveMap&&emissiveTexture){this._program.bindTexture(this._uEmissiveMap,emissiveTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;}if(this._uNormalMap&&normalsTexture){this._program.bindTexture(this._uNormalMap,normalsTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;}if(this._uAOMap&&occlusionTexture){this._program.bindTexture(this._uAOMap,occlusionTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;}}if(lightsState.reflectionMaps.length>0&&lightsState.reflectionMaps[0].texture&&this._uReflectionMap){this._program.bindTexture(this._uReflectionMap,lightsState.reflectionMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(lightsState.lightMaps.length>0&&lightsState.lightMaps[0].texture&&this._uLightMap){this._program.bindTexture(this._uLightMap,lightsState.lightMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4[0]=viewportWidth;tempVec4[1]=viewportHeight;tempVec4[2]=sao.blendCutoff;tempVec4[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}}if(colorUniform){var colorKey=this._edges?"edgeColor":"fillColor";var alphaKey=this._edges?"edgeAlpha":"fillAlpha";if(renderPass===RENDER_PASSES["".concat(this._edges?"EDGES":"SILHOUETTE","_XRAYED")]){var material=scene.xrayMaterial._state;var _color3=material[colorKey];var alpha=material[alphaKey];gl.uniform4f(this._uColor,_color3[0],_color3[1],_color3[2],alpha);}else if(renderPass===RENDER_PASSES["".concat(this._edges?"EDGES":"SILHOUETTE","_HIGHLIGHTED")]){var _material=scene.highlightMaterial._state;var _color4=_material[colorKey];var _alpha=_material[alphaKey];gl.uniform4f(this._uColor,_color4[0],_color4[1],_color4[2],_alpha);}else if(renderPass===RENDER_PASSES["".concat(this._edges?"EDGES":"SILHOUETTE","_SELECTED")]){var _material2=scene.selectedMaterial._state;var _color5=_material2[colorKey];var _alpha2=_material2[alphaKey];gl.uniform4f(this._uColor,_color5[0],_color5[1],_color5[2],_alpha2);}else{gl.uniform4fv(this._uColor,this._edges?edgesDefaultColor:defaultColor$2);}}this._draw({state:state,frameCtx:frameCtx,incrementDrawState:incrementDrawState});gl.bindVertexArray(null);}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;stats.memory.programs--;}}]);return VBORenderer;}();/** * @private */var TrianglesBatchingRenderer=/*#__PURE__*/function(_VBORenderer){_inherits(TrianglesBatchingRenderer,_VBORenderer);var _super47=_createSuper(TrianglesBatchingRenderer);function TrianglesBatchingRenderer(scene,withSAO){var _ref8=arguments.length>2&&arguments[2]!==undefined?arguments[2]:{},_ref8$edges=_ref8.edges,edges=_ref8$edges===void 0?false:_ref8$edges;_classCallCheck(this,TrianglesBatchingRenderer);return _super47.call(this,scene,withSAO,{instancing:false,edges:edges});}_createClass(TrianglesBatchingRenderer,[{key:"_draw",value:function _draw(drawCfg){var gl=this._scene.canvas.gl;var state=drawCfg.state,frameCtx=drawCfg.frameCtx,incrementDrawState=drawCfg.incrementDrawState;if(this._edges){gl.drawElements(gl.LINES,state.edgeIndicesBuf.numItems,state.edgeIndicesBuf.itemType,0);}else{var count=frameCtx.pickElementsCount||state.indicesBuf.numItems;var offset=frameCtx.pickElementsOffset?frameCtx.pickElementsOffset*state.indicesBuf.itemByteSize:0;gl.drawElements(gl.TRIANGLES,count,state.indicesBuf.itemType,offset);if(incrementDrawState){frameCtx.drawElements++;}}}}]);return TrianglesBatchingRenderer;}(VBORenderer);/** * @private - */var TrianglesColorRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen){_inherits(TrianglesColorRenderer$1,_TrianglesBatchingRen);var _super48=_createSuper(TrianglesColorRenderer$1);function TrianglesColorRenderer$1(){_classCallCheck(this,TrianglesColorRenderer$1);return _super48.apply(this,arguments);}_createClass(TrianglesColorRenderer$1,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(TrianglesColorRenderer$1.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var light;var src=[];src.push("#version 300 es");src.push("// Triangles batching draw vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}this._addMatricesUniformBlockLines(src,true);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("uniform vec4 lightAmbient;");for(var _i160=0,len=lightsState.lights.length;_i160= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT + */var TrianglesColorRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen){_inherits(TrianglesColorRenderer$1,_TrianglesBatchingRen);var _super48=_createSuper(TrianglesColorRenderer$1);function TrianglesColorRenderer$1(){_classCallCheck(this,TrianglesColorRenderer$1);return _super48.apply(this,arguments);}_createClass(TrianglesColorRenderer$1,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(TrianglesColorRenderer$1.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var light;var src=[];src.push("#version 300 es");src.push("// Triangles batching draw vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}this._addMatricesUniformBlockLines(src,true);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("uniform vec4 lightAmbient;");for(var _i158=0,len=lightsState.lights.length;_i158= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");for(var _i161=0,_len20=lightsState.lights.length;_i161<_len20;_i161++){light=lightsState.lights[_i161];if(light.type==="ambient"){continue;}if(light.type==="dir"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i161+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i161+", 0.0)).xyz);");}}else if(light.type==="point"){if(light.space==="view"){src.push("viewLightDir = -normalize(lightPos"+_i161+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+_i161+", 0.0)).xyz);");}}else if(light.type==="spot"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i161+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i161+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i161+".rgb * lightColor"+_i161+".a);");}src.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));");src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i162=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i162> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i163=0,_len21=sectionPlanesState.getNumAllocatedSectionPlanes();_i163<_len21;_i163++){src.push("if (sectionPlaneActive"+_i163+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i163+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i163+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > sliceThickness) { ");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" newColor = sliceColor;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top +src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");for(var _i159=0,_len20=lightsState.lights.length;_i159<_len20;_i159++){light=lightsState.lights[_i159];if(light.type==="ambient"){continue;}if(light.type==="dir"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i159+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i159+", 0.0)).xyz);");}}else if(light.type==="point"){if(light.space==="view"){src.push("viewLightDir = -normalize(lightPos"+_i159+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+_i159+", 0.0)).xyz);");}}else if(light.type==="spot"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i159+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i159+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i159+".rgb * lightColor"+_i159+".a);");}src.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));");src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i160=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i160> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i161=0,_len21=sectionPlanesState.getNumAllocatedSectionPlanes();_i161<_len21;_i161++){src.push("if (sectionPlaneActive"+_i161+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i161+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i161+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > sliceThickness) { ");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" newColor = sliceColor;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(newColor.rgb * ambient, 1.0);");}else{src.push(" outColor = newColor;");}src.push("}");return src;}}]);return TrianglesColorRenderer$1;}(TrianglesBatchingRenderer);/** * @private */var TrianglesFlatColorRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen2){_inherits(TrianglesFlatColorRenderer$1,_TrianglesBatchingRen2);var _super49=_createSuper(TrianglesFlatColorRenderer$1);function TrianglesFlatColorRenderer$1(){_classCallCheck(this,TrianglesFlatColorRenderer$1);return _super49.apply(this,arguments);}_createClass(TrianglesFlatColorRenderer$1,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching flat-shading draw vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("out vec4 vColor;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vViewPosition = viewPosition;");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var lightsState=scene._lightsState;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching flat-shading draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i164=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i164> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i166=0,_len23=sectionPlanesState.getNumAllocatedSectionPlanes();_i166<_len23;_i166++){src.push("if (sectionPlaneActive"+_i166+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i166+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i166+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > sliceThickness) { ");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" newColor = sliceColor;");src.push(" }");src.push("}");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(var _i167=0,_len24=lightsState.lights.length;_i167<_len24;_i167++){var _light4=lightsState.lights[_i167];if(_light4.type==="ambient"){continue;}if(_light4.type==="dir"){if(_light4.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i167+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i167+", 0.0)).xyz);");}}else if(_light4.type==="point"){if(_light4.space==="view"){src.push("viewLightDir = -normalize(lightPos"+_i167+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+_i167+", 0.0)).xyz);");}}else if(_light4.type==="spot"){if(_light4.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i167+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i167+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i167+".rgb * lightColor"+_i167+".a);");}src.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * newColor.rgb) + (reflectedColor * newColor.rgb), newColor.a);");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top +src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vViewPosition = viewPosition;");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var lightsState=scene._lightsState;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching flat-shading draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i162=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i162> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i164=0,_len23=sectionPlanesState.getNumAllocatedSectionPlanes();_i164<_len23;_i164++){src.push("if (sectionPlaneActive"+_i164+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i164+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i164+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > sliceThickness) { ");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" newColor = sliceColor;");src.push(" }");src.push("}");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(var _i165=0,_len24=lightsState.lights.length;_i165<_len24;_i165++){var _light4=lightsState.lights[_i165];if(_light4.type==="ambient"){continue;}if(_light4.type==="dir"){if(_light4.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i165+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i165+", 0.0)).xyz);");}}else if(_light4.type==="point"){if(_light4.space==="view"){src.push("viewLightDir = -normalize(lightPos"+_i165+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+_i165+", 0.0)).xyz);");}}else if(_light4.type==="spot"){if(_light4.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i165+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i165+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i165+".rgb * lightColor"+_i165+".a);");}src.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * newColor.rgb) + (reflectedColor * newColor.rgb), newColor.a);");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);");}else{src.push(" outColor = fragColor;");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return TrianglesFlatColorRenderer$1;}(TrianglesBatchingRenderer);/** * @private */var TrianglesSilhouetteRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen3){_inherits(TrianglesSilhouetteRenderer$1,_TrianglesBatchingRen3);var _super50=_createSuper(TrianglesSilhouetteRenderer$1);function TrianglesSilhouetteRenderer$1(){_classCallCheck(this,TrianglesSilhouetteRenderer$1);return _super50.apply(this,arguments);}_createClass(TrianglesSilhouetteRenderer$1,[{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){_get(_getPrototypeOf(TrianglesSilhouetteRenderer$1.prototype),"drawLayer",this).call(this,frameCtx,batchingLayer,renderPass,{colorUniform:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 color;");this._addMatricesUniformBlockLines(src);src.push("uniform vec4 silhouetteColor;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED src.push("int silhouetteFlag = int(flags) >> 4 & 0xF;");src.push("if (silhouetteFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, color.a ));");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var i;var len;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching silhouette fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(i=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i168=0,_len25=sectionPlanesState.getNumAllocatedSectionPlanes();_i168<_len25;_i168++){src.push("if (sectionPlaneActive"+_i168+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i168+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i168+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > sliceThickness) { ");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" newColor = sliceColor;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = newColor;");src.push("}");return src;}}]);return TrianglesSilhouetteRenderer$1;}(TrianglesBatchingRenderer);/** +src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, color.a ));");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var i;var len;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching silhouette fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(i=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i166=0,_len25=sectionPlanesState.getNumAllocatedSectionPlanes();_i166<_len25;_i166++){src.push("if (sectionPlaneActive"+_i166+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i166+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i166+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > sliceThickness) { ");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" newColor = sliceColor;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = newColor;");src.push("}");return src;}}]);return TrianglesSilhouetteRenderer$1;}(TrianglesBatchingRenderer);/** * @private */var EdgesRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen4){_inherits(EdgesRenderer$1,_TrianglesBatchingRen4);var _super51=_createSuper(EdgesRenderer$1);function EdgesRenderer$1(scene){_classCallCheck(this,EdgesRenderer$1);return _super51.call(this,scene,false,{instancing:false,edges:true});}return _createClass(EdgesRenderer$1);}(TrianglesBatchingRenderer);/** * @private */var EdgesEmphasisRenderer$1=/*#__PURE__*/function(_EdgesRenderer$){_inherits(EdgesEmphasisRenderer$1,_EdgesRenderer$);var _super52=_createSuper(EdgesEmphasisRenderer$1);function EdgesEmphasisRenderer$1(){_classCallCheck(this,EdgesEmphasisRenderer$1);return _super52.apply(this,arguments);}_createClass(EdgesEmphasisRenderer$1,[{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){_get(_getPrototypeOf(EdgesEmphasisRenderer$1.prototype),"drawLayer",this).call(this,frameCtx,batchingLayer,renderPass,{colorUniform:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// EdgesEmphasisRenderer vertex shader");src.push("uniform int renderPass;");src.push("uniform vec4 color;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// edgeFlag = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED // renderPass = EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED src.push("int edgeFlag = int(flags) >> 8 & 0xF;");src.push("if (edgeFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vColor = vec4(color.r, color.g, color.b, color.a);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// EdgesEmphasisRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i169=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i169> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i170=0,_len26=sectionPlanesState.getNumAllocatedSectionPlanes();_i170<_len26;_i170++){src.push("if (sectionPlaneActive"+_i170+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i170+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i170+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return EdgesEmphasisRenderer$1;}(EdgesRenderer$1);/** +src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vColor = vec4(color.r, color.g, color.b, color.a);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// EdgesEmphasisRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i167=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i167> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i168=0,_len26=sectionPlanesState.getNumAllocatedSectionPlanes();_i168<_len26;_i168++){src.push("if (sectionPlaneActive"+_i168+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i168+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i168+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return EdgesEmphasisRenderer$1;}(EdgesRenderer$1);/** * @private */var EdgesColorRenderer$1=/*#__PURE__*/function(_EdgesRenderer$2){_inherits(EdgesColorRenderer$1,_EdgesRenderer$2);var _super53=_createSuper(EdgesColorRenderer$1);function EdgesColorRenderer$1(){_classCallCheck(this,EdgesColorRenderer$1);return _super53.apply(this,arguments);}_createClass(EdgesColorRenderer$1,[{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){_get(_getPrototypeOf(EdgesColorRenderer$1.prototype),"drawLayer",this).call(this,frameCtx,batchingLayer,renderPass,{colorUniform:false});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// edgeFlag = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED // renderPass = EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT src.push("int edgeFlag = int(flags) >> 8 & 0xF;");src.push("if (edgeFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");//src.push("vColor = vec4(float(color.r-100.0) / 255.0, float(color.g-100.0) / 255.0, float(color.b-100.0) / 255.0, float(color.a) / 255.0);"); -src.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i171=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i171> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i172=0,_len27=sectionPlanesState.getNumAllocatedSectionPlanes();_i172<_len27;_i172++){src.push("if (sectionPlaneActive"+_i172+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i172+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i172+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return EdgesColorRenderer$1;}(EdgesRenderer$1);/** +src.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i169=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i169> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i170=0,_len27=sectionPlanesState.getNumAllocatedSectionPlanes();_i170<_len27;_i170++){src.push("if (sectionPlaneActive"+_i170+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i170+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i170+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return EdgesColorRenderer$1;}(EdgesRenderer$1);/** * @private */var TrianglesPickMeshRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen5){_inherits(TrianglesPickMeshRenderer$1,_TrianglesBatchingRen5);var _super54=_createSuper(TrianglesPickMeshRenderer$1);function TrianglesPickMeshRenderer$1(){_classCallCheck(this,TrianglesPickMeshRenderer$1);return _super54.apply(this,arguments);}_createClass(TrianglesPickMeshRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 pickColor;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}this._addRemapClipPosLines(src);src.push("out vec4 vPickColor;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var i=0;i> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i173=0;_i173 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vPickColor; ");src.push("}");return src;}}]);return TrianglesPickMeshRenderer$1;}(TrianglesBatchingRenderer);/** +src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var i=0;i> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i171=0;_i171 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vPickColor; ");src.push("}");return src;}}]);return TrianglesPickMeshRenderer$1;}(TrianglesBatchingRenderer);/** * @private */var TrianglesPickDepthRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen6){_inherits(TrianglesPickDepthRenderer$1,_TrianglesBatchingRen6);var _super55=_createSuper(TrianglesPickDepthRenderer$1);function TrianglesPickDepthRenderer$1(){_classCallCheck(this,TrianglesPickDepthRenderer$1);return _super55.apply(this,arguments);}_createClass(TrianglesPickDepthRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}this._addRemapClipPosLines(src);src.push("out vec4 vViewPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vViewPosition = viewPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform float pickZNear;");src.push("uniform float pickZFar;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var i=0;i> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i174=0;_i174 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");src.push(" outColor = packDepth(zNormalizedDepth); ");// Must be linear depth +src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vViewPosition = viewPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform float pickZNear;");src.push("uniform float pickZFar;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var i=0;i> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i172=0;_i172 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");src.push(" outColor = packDepth(zNormalizedDepth); ");// Must be linear depth src.push("}");return src;}}]);return TrianglesPickDepthRenderer$1;}(TrianglesBatchingRenderer);/** * @private */var TrianglesPickNormalsRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen7){_inherits(TrianglesPickNormalsRenderer$1,_TrianglesBatchingRen7);var _super56=_createSuper(TrianglesPickNormalsRenderer$1);function TrianglesPickNormalsRenderer$1(){_classCallCheck(this,TrianglesPickNormalsRenderer$1);return _super56.apply(this,arguments);}_createClass(TrianglesPickNormalsRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec3 normal;");src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src,3);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec3 vWorldNormal;");src.push("out vec4 outColor;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec3 worldNormal = octDecode(normal.xy); ");src.push(" vWorldNormal = worldNormal;");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var i=0;i> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i175=0;_i175 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outNormal = ivec4(vWorldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}}]);return TrianglesPickNormalsRenderer$1;}(TrianglesBatchingRenderer);/** +src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec3 worldNormal = octDecode(normal.xy); ");src.push(" vWorldNormal = worldNormal;");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var i=0;i> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i173=0;_i173 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outNormal = ivec4(vWorldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}}]);return TrianglesPickNormalsRenderer$1;}(TrianglesBatchingRenderer);/** * @private */var TrianglesOcclusionRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen8){_inherits(TrianglesOcclusionRenderer$1,_TrianglesBatchingRen8);var _super57=_createSuper(TrianglesOcclusionRenderer$1);function TrianglesOcclusionRenderer$1(){_classCallCheck(this,TrianglesOcclusionRenderer$1);return _super57.apply(this,arguments);}_createClass(TrianglesOcclusionRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching occlusion vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in float flags;");this._addMatricesUniformBlockLines(src);if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE // Only opaque objects can be occluders src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching occlusion fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i176=0;_i176> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i177=0;_i177 0.0) { discard; }");src.push(" }");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue +src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching occlusion fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i174=0;_i174> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i175=0;_i175 0.0) { discard; }");src.push(" }");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue src.push("}");return src;}}]);return TrianglesOcclusionRenderer$1;}(TrianglesBatchingRenderer);/** * @private */var TrianglesDepthRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen9){_inherits(TrianglesDepthRenderer$1,_TrianglesBatchingRen9);var _super58=_createSuper(TrianglesDepthRenderer$1);function TrianglesDepthRenderer$1(){_classCallCheck(this,TrianglesDepthRenderer$1);return _super58.apply(this,arguments);}_createClass(TrianglesDepthRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec2 vHighPrecisionZW;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vHighPrecisionZW = gl_Position.zw;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching depth fragment shader");src.push("precision highp float;");src.push("precision highp int;");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i178=0;_i178> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");src.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");src.push("}");return src;}}]);return TrianglesDepthRenderer$1;}(TrianglesBatchingRenderer);/** +src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vHighPrecisionZW = gl_Position.zw;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching depth fragment shader");src.push("precision highp float;");src.push("precision highp int;");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i176=0;_i176> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");src.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");src.push("}");return src;}}]);return TrianglesDepthRenderer$1;}(TrianglesBatchingRenderer);/** * @private */var TrianglesNormalsRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen10){_inherits(TrianglesNormalsRenderer$1,_TrianglesBatchingRen10);var _super59=_createSuper(TrianglesNormalsRenderer$1);function TrianglesNormalsRenderer$1(){_classCallCheck(this,TrianglesNormalsRenderer$1);return _super59.apply(this,arguments);}_createClass(TrianglesNormalsRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in float flags;");this._addMatricesUniformBlockLines(src,true);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec3 vViewNormal;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE -src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push(" vViewNormal = viewNormal;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i179=0;_i179> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}}]);return TrianglesNormalsRenderer$1;}(TrianglesBatchingRenderer);/** +src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push(" vViewNormal = viewNormal;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i177=0;_i177> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}}]);return TrianglesNormalsRenderer$1;}(TrianglesBatchingRenderer);/** * Renders BatchingLayer fragment depths to a shadow map. * * @private - */var TrianglesShadowRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen11){_inherits(TrianglesShadowRenderer$1,_TrianglesBatchingRen11);var _super60=_createSuper(TrianglesShadowRenderer$1);function TrianglesShadowRenderer$1(){_classCallCheck(this,TrianglesShadowRenderer$1);return _super60.apply(this,arguments);}_createClass(TrianglesShadowRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry shadow vertex shader");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in float flags;");src.push("uniform mat4 shadowViewMatrix;");src.push("uniform mat4 shadowProjMatrix;");this._addMatricesUniformBlockLines(src);if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("out vec4 outColor;");src.push("void main(void) {");src.push(" int colorFlag = int(flags) & 0xF;");src.push(" bool visible = (colorFlag > 0);");src.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);");src.push(" if (!visible || transparent) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push(" } else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push(" vViewPosition = viewPosition;");src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry shadow fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i180=0;_i180> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}src.push(" outColor = encodeFloat( gl_FragCoord.z); ");src.push("}");return src;}}]);return TrianglesShadowRenderer$1;}(TrianglesBatchingRenderer);// const TEXTURE_DECODE_FUNCS = {}; + */var TrianglesShadowRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen11){_inherits(TrianglesShadowRenderer$1,_TrianglesBatchingRen11);var _super60=_createSuper(TrianglesShadowRenderer$1);function TrianglesShadowRenderer$1(){_classCallCheck(this,TrianglesShadowRenderer$1);return _super60.apply(this,arguments);}_createClass(TrianglesShadowRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry shadow vertex shader");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in float flags;");src.push("uniform mat4 shadowViewMatrix;");src.push("uniform mat4 shadowProjMatrix;");this._addMatricesUniformBlockLines(src);if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("out vec4 outColor;");src.push("void main(void) {");src.push(" int colorFlag = int(flags) & 0xF;");src.push(" bool visible = (colorFlag > 0);");src.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);");src.push(" if (!visible || transparent) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push(" } else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push(" vViewPosition = viewPosition;");src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry shadow fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i178=0;_i178> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}src.push(" outColor = encodeFloat( gl_FragCoord.z); ");src.push("}");return src;}}]);return TrianglesShadowRenderer$1;}(TrianglesBatchingRenderer);// const TEXTURE_DECODE_FUNCS = {}; // TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear"; // TEXTURE_DECODE_FUNCS[sRGBEncoding] = "sRGBToLinear"; /** @@ -14628,7 +14626,7 @@ src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderP // renderPass = COLOR_OPAQUE src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");src.push("vFragDepth = 1.0 + clipPos.w;");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");if(clippingCaps){src.push("vClipPosition = clipPos;");}}src.push("vViewPosition = viewPosition;");src.push("vViewNormal = viewNormal;");src.push("vColor = color;");src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");src.push("vMetallicRoughness = metallicRoughness;");if(lightsState.lightMaps.length>0){src.push("vWorldNormal = worldNormal.xyz;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var gammaOutput=scene.gammaOutput;// If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false. -var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var clippingCaps=sectionPlanesState.clippingCaps;var src=[];src.push('#version 300 es');src.push("// Triangles batching quality draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform sampler2D uColorMap;");src.push("uniform sampler2D uMetallicRoughMap;");src.push("uniform sampler2D uEmissiveMap;");src.push("uniform sampler2D uNormalMap;");src.push("uniform sampler2D uAOMap;");src.push("in vec4 vViewPosition;");src.push("in vec3 vViewNormal;");src.push("in vec4 vColor;");src.push("in vec2 vUV;");src.push("in vec2 vMetallicRoughness;");if(lightsState.lightMaps.length>0){src.push("in vec3 vWorldNormal;");}this._addMatricesUniformBlockLines(src,true);if(lightsState.reflectionMaps.length>0){src.push("uniform samplerCube reflectionMap;");}if(lightsState.lightMaps.length>0){src.push("uniform samplerCube lightMap;");}src.push("uniform vec4 lightAmbient;");for(var _i181=0,len=lightsState.lights.length;_i1810;var clippingCaps=sectionPlanesState.clippingCaps;var src=[];src.push('#version 300 es');src.push("// Triangles batching quality draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform sampler2D uColorMap;");src.push("uniform sampler2D uMetallicRoughMap;");src.push("uniform sampler2D uEmissiveMap;");src.push("uniform sampler2D uNormalMap;");src.push("uniform sampler2D uAOMap;");src.push("in vec4 vViewPosition;");src.push("in vec3 vViewNormal;");src.push("in vec4 vColor;");src.push("in vec2 vUV;");src.push("in vec2 vMetallicRoughness;");if(lightsState.lightMaps.length>0){src.push("in vec3 vWorldNormal;");}this._addMatricesUniformBlockLines(src,true);if(lightsState.reflectionMaps.length>0){src.push("uniform samplerCube reflectionMap;");}if(lightsState.lightMaps.length>0){src.push("uniform samplerCube lightMap;");}src.push("uniform vec4 lightAmbient;");for(var _i179=0,len=lightsState.lights.length;_i1790){src.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {");src.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);");//TODO: a random factor - fix this src.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;");src.push(" return envMapColor;");src.push("}");}// SPECULAR BRDF EVALUATION src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");src.push("}");src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {");src.push(" float a2 = ( alpha * alpha );");src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");src.push(" return 1.0 / ( gl * gv );");src.push("}");src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {");src.push(" float a2 = ( alpha * alpha );");src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");src.push(" return 0.5 / max( gv + gl, EPSILON );");src.push("}");src.push("float D_GGX(const in float alpha, const in float dotNH) {");src.push(" float a2 = ( alpha * alpha );");src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");src.push(" return RECIPROCAL_PI * a2 / ( denom * denom);");src.push("}");src.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");src.push(" float alpha = ( roughness * roughness );");src.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );");src.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );");src.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );");src.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );");src.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );");src.push(" vec3 F = F_Schlick( specularColor, dotLH );");src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");src.push(" float D = D_GGX( alpha, dotNH );");src.push(" return F * (G * D);");src.push("}");src.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");src.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));");src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");src.push(" vec4 r = roughness * c0 + c1;");src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;");src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");src.push(" return specularColor * AB.x + AB.y;");src.push("}");if(lightsState.lightMaps.length>0||lightsState.reflectionMaps.length>0){src.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");if(lightsState.lightMaps.length>0){src.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;");src.push(" irradiance *= PI;");src.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);");src.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;");}if(lightsState.reflectionMaps.length>0){src.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);");src.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);");src.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);");src.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);");src.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);");src.push(" reflectedLight.specular += radiance * specularBRDFContrib;");}src.push("}");}// MAIN LIGHTING COMPUTATION FUNCTION -src.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");src.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));");src.push(" vec3 irradiance = dotNL * incidentLight.color * PI;");src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");src.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i183=0,_len29=sectionPlanesState.getNumAllocatedSectionPlanes();_i183<_len29;_i183++){src.push("if (sectionPlaneActive"+_i183+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i183+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i183+".xyz), 0.0, 1000.0);");src.push("}");}if(clippingCaps){src.push(" if (dist > (0.002 * vClipPosition.w)) {");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);");if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" return;");src.push("}");}else{src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");}src.push("}");}src.push("IncidentLight light;");src.push("Material material;");src.push("Geometry geometry;");src.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));");src.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));");src.push("float opacity = float(vColor.a) / 255.0;");src.push("vec3 baseColor = rgb;");src.push("float specularF0 = 1.0;");src.push("float metallic = float(vMetallicRoughness.r) / 255.0;");src.push("float roughness = float(vMetallicRoughness.g) / 255.0;");src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");src.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));");src.push("baseColor *= colorTexel.rgb;");// src.push("opacity *= colorTexel.a;"); -src.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;");src.push("metallic *= metalRoughTexel.b;");src.push("roughness *= metalRoughTexel.g;");src.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );");src.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");src.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);");src.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);");src.push("geometry.position = vViewPosition.xyz;");src.push("geometry.viewNormal = -normalize(viewNormal);");src.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);");if(lightsState.lightMaps.length>0){src.push("geometry.worldNormal = normalize(vWorldNormal);");}if(lightsState.lightMaps.length>0||lightsState.reflectionMaps.length>0){src.push("computePBRLightMapping(geometry, material, reflectedLight);");}for(var _i184=0,_len30=lightsState.lights.length;_i184<_len30;_i184++){var _light5=lightsState.lights[_i184];if(_light5.type==="ambient"){continue;}if(_light5.type==="dir"){if(_light5.space==="view"){src.push("light.direction = normalize(lightDir"+_i184+");");}else{src.push("light.direction = normalize((viewMatrix * vec4(lightDir"+_i184+", 0.0)).xyz);");}}else if(_light5.type==="point"){if(_light5.space==="view"){src.push("light.direction = normalize(lightPos"+_i184+" - vViewPosition.xyz);");}else{src.push("light.direction = normalize((viewMatrix * vec4(lightPos"+_i184+", 0.0)).xyz);");}}else if(_light5.type==="spot"){if(_light5.space==="view"){src.push("light.direction = normalize(lightDir"+_i184+");");}else{src.push("light.direction = normalize((viewMatrix * vec4(lightDir"+_i184+", 0.0)).xyz);");}}else{continue;}src.push("light.color = lightColor"+_i184+".rgb * lightColor"+_i184+".a;");// a is intensity +src.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");src.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));");src.push(" vec3 irradiance = dotNL * incidentLight.color * PI;");src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");src.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i181=0,_len29=sectionPlanesState.getNumAllocatedSectionPlanes();_i181<_len29;_i181++){src.push("if (sectionPlaneActive"+_i181+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i181+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i181+".xyz), 0.0, 1000.0);");src.push("}");}if(clippingCaps){src.push(" if (dist > (0.002 * vClipPosition.w)) {");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);");if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" return;");src.push("}");}else{src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");}src.push("}");}src.push("IncidentLight light;");src.push("Material material;");src.push("Geometry geometry;");src.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));");src.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));");src.push("float opacity = float(vColor.a) / 255.0;");src.push("vec3 baseColor = rgb;");src.push("float specularF0 = 1.0;");src.push("float metallic = float(vMetallicRoughness.r) / 255.0;");src.push("float roughness = float(vMetallicRoughness.g) / 255.0;");src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");src.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));");src.push("baseColor *= colorTexel.rgb;");// src.push("opacity *= colorTexel.a;"); +src.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;");src.push("metallic *= metalRoughTexel.b;");src.push("roughness *= metalRoughTexel.g;");src.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );");src.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");src.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);");src.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);");src.push("geometry.position = vViewPosition.xyz;");src.push("geometry.viewNormal = -normalize(viewNormal);");src.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);");if(lightsState.lightMaps.length>0){src.push("geometry.worldNormal = normalize(vWorldNormal);");}if(lightsState.lightMaps.length>0||lightsState.reflectionMaps.length>0){src.push("computePBRLightMapping(geometry, material, reflectedLight);");}for(var _i182=0,_len30=lightsState.lights.length;_i182<_len30;_i182++){var _light5=lightsState.lights[_i182];if(_light5.type==="ambient"){continue;}if(_light5.type==="dir"){if(_light5.space==="view"){src.push("light.direction = normalize(lightDir"+_i182+");");}else{src.push("light.direction = normalize((viewMatrix * vec4(lightDir"+_i182+", 0.0)).xyz);");}}else if(_light5.type==="point"){if(_light5.space==="view"){src.push("light.direction = normalize(lightPos"+_i182+" - vViewPosition.xyz);");}else{src.push("light.direction = normalize((viewMatrix * vec4(lightPos"+_i182+", 0.0)).xyz);");}}else if(_light5.type==="spot"){if(_light5.space==="view"){src.push("light.direction = normalize(lightDir"+_i182+");");}else{src.push("light.direction = normalize((viewMatrix * vec4(lightDir"+_i182+", 0.0)).xyz);");}}else{continue;}src.push("light.color = lightColor"+_i182+".rgb * lightColor"+_i182+".a;");// a is intensity src.push("computePBRLighting(light, geometry, material, reflectedLight);");}src.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;");// TODO: correct gamma function src.push("float aoFactor = texture(uAOMap, vUV).r;");src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;");src.push("vec4 fragColor;");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject @@ -14647,13 +14645,13 @@ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewp */var TrianglesPickNormalsFlatRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen13){_inherits(TrianglesPickNormalsFlatRenderer$1,_TrianglesBatchingRen13);var _super62=_createSuper(TrianglesPickNormalsFlatRenderer$1);function TrianglesPickNormalsFlatRenderer$1(){_classCallCheck(this,TrianglesPickNormalsFlatRenderer$1);return _super62.apply(this,arguments);}_createClass(TrianglesPickNormalsFlatRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick flat normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src,3);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("out vec4 vWorldPosition;");if(clipping){src.push("out float vFlags;");}src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick flat normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("in vec4 vWorldPosition;");if(clipping){src.push("in float vFlags;");for(var i=0;i> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i185=0;_i185 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push(" outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}}]);return TrianglesPickNormalsFlatRenderer$1;}(TrianglesBatchingRenderer);/** +src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick flat normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("in vec4 vWorldPosition;");if(clipping){src.push("in float vFlags;");for(var i=0;i> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i183=0;_i183 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push(" outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}}]);return TrianglesPickNormalsFlatRenderer$1;}(TrianglesBatchingRenderer);/** * @private */var TrianglesColorTextureRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen14){_inherits(TrianglesColorTextureRenderer$1,_TrianglesBatchingRen14);var _super63=_createSuper(TrianglesColorTextureRenderer$1);function TrianglesColorTextureRenderer$1(){_classCallCheck(this,TrianglesColorTextureRenderer$1);return _super63.apply(this,arguments);}_createClass(TrianglesColorTextureRenderer$1,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(TrianglesColorTextureRenderer$1.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching color texture vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}this._addMatricesUniformBlockLines(src);src.push("uniform mat3 uvDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("out vec4 vColor;");src.push("out vec2 vUV;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vViewPosition = viewPosition;");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var gammaOutput=scene.gammaOutput;// If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false. -var lightsState=scene._lightsState;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching color texture fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform sampler2D uColorMap;");if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}src.push("uniform float gammaFactor;");src.push("vec4 linearToLinear( in vec4 value ) {");src.push(" return value;");src.push("}");src.push("vec4 sRGBToLinear( in vec4 value ) {");src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");src.push("}");src.push("vec4 gammaToLinear( in vec4 value) {");src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");src.push("}");if(gammaOutput){src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i186=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i186> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i188=0,_len32=sectionPlanesState.getNumAllocatedSectionPlanes();_i188<_len32;_i188++){src.push("if (sectionPlaneActive"+_i188+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i188+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i188+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > sliceThickness) { ");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" newColor = sliceColor;");src.push(" }");src.push("}");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(var _i189=0,_len33=lightsState.lights.length;_i189<_len33;_i189++){var _light6=lightsState.lights[_i189];if(_light6.type==="ambient"){continue;}if(_light6.type==="dir"){if(_light6.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i189+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i189+", 0.0)).xyz);");}}else if(_light6.type==="point"){if(_light6.space==="view"){src.push("viewLightDir = -normalize(lightPos"+_i189+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+_i189+", 0.0)).xyz);");}}else if(_light6.type==="spot"){if(_light6.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i189+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i189+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i189+".rgb * lightColor"+_i189+".a);");}src.push("vec4 color = vec4((lightAmbient.rgb * lightAmbient.a * newColor.rgb) + (reflectedColor * newColor.rgb), newColor.a);");if(gammaOutput){src.push("vec4 colorTexel = color * sRGBToLinear(texture(uColorMap, vUV));");}else{src.push("vec4 colorTexel = color * texture(uColorMap, vUV);");}src.push("float opacity = color.a;");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top +var lightsState=scene._lightsState;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching color texture fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform sampler2D uColorMap;");if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}src.push("uniform float gammaFactor;");src.push("vec4 linearToLinear( in vec4 value ) {");src.push(" return value;");src.push("}");src.push("vec4 sRGBToLinear( in vec4 value ) {");src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");src.push("}");src.push("vec4 gammaToLinear( in vec4 value) {");src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");src.push("}");if(gammaOutput){src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i184=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i184> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i186=0,_len32=sectionPlanesState.getNumAllocatedSectionPlanes();_i186<_len32;_i186++){src.push("if (sectionPlaneActive"+_i186+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i186+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i186+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > sliceThickness) { ");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" newColor = sliceColor;");src.push(" }");src.push("}");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(var _i187=0,_len33=lightsState.lights.length;_i187<_len33;_i187++){var _light6=lightsState.lights[_i187];if(_light6.type==="ambient"){continue;}if(_light6.type==="dir"){if(_light6.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i187+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i187+", 0.0)).xyz);");}}else if(_light6.type==="point"){if(_light6.space==="view"){src.push("viewLightDir = -normalize(lightPos"+_i187+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+_i187+", 0.0)).xyz);");}}else if(_light6.type==="spot"){if(_light6.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i187+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i187+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i187+".rgb * lightColor"+_i187+".a);");}src.push("vec4 color = vec4((lightAmbient.rgb * lightAmbient.a * newColor.rgb) + (reflectedColor * newColor.rgb), newColor.a);");if(gammaOutput){src.push("vec4 colorTexel = color * sRGBToLinear(texture(uColorMap, vUV));");}else{src.push("vec4 colorTexel = color * texture(uColorMap, vUV);");}src.push("float opacity = color.a;");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(colorTexel.rgb * ambient, opacity);");}else{src.push(" outColor = vec4(colorTexel.rgb, opacity);");}if(gammaOutput){src.push("outColor = linearToGamma(outColor, gammaFactor);");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return TrianglesColorTextureRenderer$1;}(TrianglesBatchingRenderer);var tempVec3a$B=math.vec3();var tempVec3b$x=math.vec3();var tempVec3c$s=math.vec3();var tempVec3d$c=math.vec3();var tempMat4a$q=math.mat4();/** * @private @@ -14665,7 +14663,7 @@ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}this.setSectionPlanesStateUnif state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);state.indicesBuf.unbind();}},{key:"_allocate",value:function _allocate(){_get(_getPrototypeOf(TrianglesSnapInitRenderer$1.prototype),"_allocate",this).call(this);var program=this._program;{this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uCameraEyeRtc=program.getLocation("uCameraEyeRtc");this.uVectorA=program.getLocation("snapVectorA");this.uInverseVectorAB=program.getLocation("snapInvVectorAB");this._uLayerNumber=program.getLocation("layerNumber");this._uCoordinateScaler=program.getLocation("coordinateScaler");}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("in vec4 pickColor;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);src.push("uniform vec3 uCameraEyeRtc;");src.push("uniform vec2 snapVectorA;");src.push("uniform vec2 snapInvVectorAB;");{src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("vec2 remapClipPos(vec2 clipPos) {");src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");src.push(" return vec2(x, y);");src.push("}");src.push("flat out vec4 vPickColor;");src.push("out vec4 vWorldPosition;");if(clipping){src.push("out float vFlags;");}src.push("out highp vec3 relativeToOriginPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vPickColor = pickColor;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("in float vFlags;");for(var _i190=0;_i190> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push("outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesSnapInitRenderer$1;}(VBORenderer);var tempVec3a$A=math.vec3();var tempVec3b$w=math.vec3();var tempVec3c$r=math.vec3();var tempVec3d$b=math.vec3();var tempMat4a$p=math.mat4();/** +src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vPickColor = pickColor;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("in float vFlags;");for(var _i188=0;_i188> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push("outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesSnapInitRenderer$1;}(VBORenderer);var tempVec3a$A=math.vec3();var tempVec3b$w=math.vec3();var tempVec3c$r=math.vec3();var tempVec3d$b=math.vec3();var tempMat4a$p=math.mat4();/** * @private */var TrianglesSnapRenderer$1=/*#__PURE__*/function(_VBORenderer3){_inherits(TrianglesSnapRenderer$1,_VBORenderer3);var _super65=_createSuper(TrianglesSnapRenderer$1);function TrianglesSnapRenderer$1(){_classCallCheck(this,TrianglesSnapRenderer$1);return _super65.apply(this,arguments);}_createClass(TrianglesSnapRenderer$1,[{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=batchingLayer.aabb;// Per-layer AABB for best RTC accuracy var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;if(this._vaoCache.has(batchingLayer)){gl.bindVertexArray(this._vaoCache.get(batchingLayer));}else{this._vaoCache.set(batchingLayer,this._makeVAO(state));}var coordinateScaler=tempVec3a$A;coordinateScaler[0]=math.safeInv(aabb[3]-aabb[0])*math.MAX_INT;coordinateScaler[1]=math.safeInv(aabb[4]-aabb[1])*math.MAX_INT;coordinateScaler[2]=math.safeInv(aabb[5]-aabb[2])*math.MAX_INT;frameCtx.snapPickCoordinateScale[0]=math.safeInv(coordinateScaler[0]);frameCtx.snapPickCoordinateScale[1]=math.safeInv(coordinateScaler[1]);frameCtx.snapPickCoordinateScale[2]=math.safeInv(coordinateScaler[2]);var rtcViewMatrix;var rtcCameraEye;if(origin||position[0]!==0||position[1]!==0||position[2]!==0){var rtcOrigin=tempVec3b$w;if(origin){var rotatedOrigin=tempVec3c$r;math.transformPoint3(rotationMatrix,origin,rotatedOrigin);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$p);rtcCameraEye=tempVec3d$b;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];frameCtx.snapPickOrigin[0]=rtcOrigin[0];frameCtx.snapPickOrigin[1]=rtcOrigin[1];frameCtx.snapPickOrigin[2]=rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;rtcCameraEye=camera.eye;frameCtx.snapPickOrigin[0]=0;frameCtx.snapPickOrigin[1]=0;frameCtx.snapPickOrigin[2]=0;}gl.uniform3fv(this._uCameraEyeRtc,rtcCameraEye);gl.uniform2fv(this.uVectorA,frameCtx.snapVectorA);gl.uniform2fv(this.uInverseVectorAB,frameCtx.snapInvVectorAB);gl.uniform1i(this._uLayerNumber,frameCtx.snapPickLayerNumber);gl.uniform3fv(this._uCoordinateScaler,coordinateScaler);gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var offset=0;var mat4Size=4*4;this._matricesUniformBlockBufferData.set(rotationMatrixConjugate,0);this._matricesUniformBlockBufferData.set(rtcViewMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(camera.projMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix,offset+=mat4Size);gl.bindBuffer(gl.UNIFORM_BUFFER,this._matricesUniformBlockBuffer);gl.bufferData(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,gl.DYNAMIC_DRAW);gl.bindBufferBase(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);// TODO: Far from pick project matrix? @@ -14677,7 +14675,7 @@ if(frameCtx.snapMode==="edge"){state.edgeIndicesBuf.bind();gl.drawElements(gl.LI // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("gl_PointSize = 1.0;");// Windows needs this? -src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapBatchingDepthRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i191=0;_i191> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesSnapRenderer$1;}(VBORenderer);/** +src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapBatchingDepthRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i189=0;_i189> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesSnapRenderer$1;}(VBORenderer);/** * @private */var Renderers$1=/*#__PURE__*/function(){function Renderers$1(scene){_classCallCheck(this,Renderers$1);this._scene=scene;}_createClass(Renderers$1,[{key:"_compile",value:function _compile(){if(this._colorRenderer&&!this._colorRenderer.getValid()){this._colorRenderer.destroy();this._colorRenderer=null;}if(this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()){this._colorRendererWithSAO.destroy();this._colorRendererWithSAO=null;}if(this._flatColorRenderer&&!this._flatColorRenderer.getValid()){this._flatColorRenderer.destroy();this._flatColorRenderer=null;}if(this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()){this._flatColorRendererWithSAO.destroy();this._flatColorRendererWithSAO=null;}if(this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()){this._colorTextureRenderer.destroy();this._colorTextureRenderer=null;}if(this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()){this._colorTextureRendererWithSAO.destroy();this._colorTextureRendererWithSAO=null;}if(this._pbrRenderer&&!this._pbrRenderer.getValid()){this._pbrRenderer.destroy();this._pbrRenderer=null;}if(this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()){this._pbrRendererWithSAO.destroy();this._pbrRendererWithSAO=null;}if(this._depthRenderer&&!this._depthRenderer.getValid()){this._depthRenderer.destroy();this._depthRenderer=null;}if(this._normalsRenderer&&!this._normalsRenderer.getValid()){this._normalsRenderer.destroy();this._normalsRenderer=null;}if(this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()){this._silhouetteRenderer.destroy();this._silhouetteRenderer=null;}if(this._edgesRenderer&&!this._edgesRenderer.getValid()){this._edgesRenderer.destroy();this._edgesRenderer=null;}if(this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()){this._edgesColorRenderer.destroy();this._edgesColorRenderer=null;}if(this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()){this._pickMeshRenderer.destroy();this._pickMeshRenderer=null;}if(this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()){this._pickDepthRenderer.destroy();this._pickDepthRenderer=null;}if(this._pickNormalsRenderer&&this._pickNormalsRenderer.getValid()===false){this._pickNormalsRenderer.destroy();this._pickNormalsRenderer=null;}if(this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.getValid()===false){this._pickNormalsFlatRenderer.destroy();this._pickNormalsFlatRenderer=null;}if(this._occlusionRenderer&&this._occlusionRenderer.getValid()===false){this._occlusionRenderer.destroy();this._occlusionRenderer=null;}if(this._shadowRenderer&&!this._shadowRenderer.getValid()){this._shadowRenderer.destroy();this._shadowRenderer=null;}if(this._snapInitRenderer&&!this._snapInitRenderer.getValid()){this._snapInitRenderer.destroy();this._snapInitRenderer=null;}if(this._snapRenderer&&!this._snapRenderer.getValid()){this._snapRenderer.destroy();this._snapRenderer=null;}}},{key:"eagerCreateRenders",value:function eagerCreateRenders(){// Pre-initialize certain renderers that would otherwise be lazy-initialised // on user interaction, such as picking or emphasis, so that there is no delay @@ -14763,7 +14761,7 @@ this._silhouetteRenderer=new TrianglesSilhouetteRenderer$1(this._scene);}if(!thi this.positions=[];this.colors=[];this.uv=[];this.metallicRoughness=[];this.normals=[];this.pickColors=[];this.offsets=[];this.indices=[];this.edgeIndices=[];});var translate=math.mat4();var scale=math.mat4();/** * @private */function quantizePositions(positions,aabb,positionsDecodeMatrix){// http://cg.postech.ac.kr/research/mesh_comp_mobile/mesh_comp_mobile_conference.pdf -var lenPositions=positions.length;var quantizedPositions=new Uint16Array(lenPositions);var xmin=aabb[0];var ymin=aabb[1];var zmin=aabb[2];var xwid=aabb[3]-xmin;var ywid=aabb[4]-ymin;var zwid=aabb[5]-zmin;var maxInt=65525;var xMultiplier=maxInt/xwid;var yMultiplier=maxInt/ywid;var zMultiplier=maxInt/zwid;var verify=function verify(num){return num>=0?num:0;};for(var _i192=0;_i192=0?num:0;};for(var _i190=0;_i1900){for(var _i196=0,_len35=normalsCompressed.length;_i196<_len35;_i196++){buffer.normals.push(normalsCompressed[_i196]);}}else if(normals&&normals.length>0){var worldNormalMatrix=tempMat4$1;if(meshMatrix){math.inverseMat4(math.transposeMat4(meshMatrix,tempMat4b),worldNormalMatrix);// Note: order of inverse and transpose doesn't matter -}else{math.identityMat4(worldNormalMatrix,worldNormalMatrix);}transformAndOctEncodeNormals(worldNormalMatrix,normals,normals.length,buffer.normals,buffer.normals.length);}if(colors){for(var _i197=0,_len36=colors.length;_i197<_len36;_i197+=3){buffer.colors.push(colors[_i197]*255);buffer.colors.push(colors[_i197+1]*255);buffer.colors.push(colors[_i197+2]*255);buffer.colors.push(255);}}else if(colorsCompressed){for(var _i198=0,_len37=colors.length;_i198<_len37;_i198+=3){buffer.colors.push(colors[_i198]);buffer.colors.push(colors[_i198+1]);buffer.colors.push(colors[_i198+2]);buffer.colors.push(255);}}else if(color){var _r3=color[0];// Color is pre-quantized by VBOSceneModel -var g=color[1];var b=color[2];var _a2=opacity;for(var _i199=0;_i1990){for(var _i201=0,_len38=uv.length;_i201<_len38;_i201++){buffer.uv.push(uv[_i201]);}}else if(uvCompressed&&uvCompressed.length>0){for(var _i202=0,_len39=uvCompressed.length;_i202<_len39;_i202++){buffer.uv.push(uvCompressed[_i202]);}}for(var _i203=0,_len40=indices.length;_i203<_len40;_i203++){buffer.indices.push(vertsBaseIndex+indices[_i203]);}if(edgeIndices){for(var _i204=0,_len41=edgeIndices.length;_i204<_len41;_i204++){buffer.edgeIndices.push(vertsBaseIndex+edgeIndices[_i204]);}}{var pickColorsBase=buffer.pickColors.length;var lenPickColors=numVerts*4;for(var _i205=pickColorsBase,_len42=pickColorsBase+lenPickColors;_i205<_len42;_i205+=4){buffer.pickColors.push(pickColor[0]);buffer.pickColors.push(pickColor[1]);buffer.pickColors.push(pickColor[2]);buffer.pickColors.push(pickColor[3]);}}if(scene.entityOffsetsEnabled){for(var _i206=0;_i2060){for(var _i194=0,_len35=normalsCompressed.length;_i194<_len35;_i194++){buffer.normals.push(normalsCompressed[_i194]);}}else if(normals&&normals.length>0){var worldNormalMatrix=tempMat4$1;if(meshMatrix){math.inverseMat4(math.transposeMat4(meshMatrix,tempMat4b),worldNormalMatrix);// Note: order of inverse and transpose doesn't matter +}else{math.identityMat4(worldNormalMatrix,worldNormalMatrix);}transformAndOctEncodeNormals(worldNormalMatrix,normals,normals.length,buffer.normals,buffer.normals.length);}if(colors){for(var _i195=0,_len36=colors.length;_i195<_len36;_i195+=3){buffer.colors.push(colors[_i195]*255);buffer.colors.push(colors[_i195+1]*255);buffer.colors.push(colors[_i195+2]*255);buffer.colors.push(255);}}else if(colorsCompressed){for(var _i196=0,_len37=colors.length;_i196<_len37;_i196+=3){buffer.colors.push(colors[_i196]);buffer.colors.push(colors[_i196+1]);buffer.colors.push(colors[_i196+2]);buffer.colors.push(255);}}else if(color){var _r3=color[0];// Color is pre-quantized by VBOSceneModel +var g=color[1];var b=color[2];var _a2=opacity;for(var _i197=0;_i1970){for(var _i199=0,_len38=uv.length;_i199<_len38;_i199++){buffer.uv.push(uv[_i199]);}}else if(uvCompressed&&uvCompressed.length>0){for(var _i200=0,_len39=uvCompressed.length;_i200<_len39;_i200++){buffer.uv.push(uvCompressed[_i200]);}}for(var _i201=0,_len40=indices.length;_i201<_len40;_i201++){buffer.indices.push(vertsBaseIndex+indices[_i201]);}if(edgeIndices){for(var _i202=0,_len41=edgeIndices.length;_i202<_len41;_i202++){buffer.edgeIndices.push(vertsBaseIndex+edgeIndices[_i202]);}}{var pickColorsBase=buffer.pickColors.length;var lenPickColors=numVerts*4;for(var _i203=pickColorsBase,_len42=pickColorsBase+lenPickColors;_i203<_len42;_i203+=4){buffer.pickColors.push(pickColor[0]);buffer.pickColors.push(pickColor[1]);buffer.pickColors.push(pickColor[2]);buffer.pickColors.push(pickColor[3]);}}if(scene.entityOffsetsEnabled){for(var _i204=0;_i2040){var quantizedPositions=this._state.positionsDecodeMatrix?new Uint16Array(buffer.positions):quantizePositions(buffer.positions,this._modelAABB,this._state.positionsDecodeMatrix=math.mat4());// BOTTLENECK -state.positionsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,quantizedPositions,quantizedPositions.length,3,gl.STATIC_DRAW);if(this.model.scene.pickSurfacePrecisionEnabled){for(var _i207=0,numPortions=this._portions.length;_i2070){// Normals are already oct-encoded +state.positionsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,quantizedPositions,quantizedPositions.length,3,gl.STATIC_DRAW);if(this.model.scene.pickSurfacePrecisionEnabled){for(var _i205=0,numPortions=this._portions.length;_i2050){// Normals are already oct-encoded var normals=new Int8Array(buffer.normals);var normalized=true;// For oct encoded UInts state.normalsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,normals,buffer.normals.length,3,gl.STATIC_DRAW,normalized);}if(buffer.colors.length>0){// Colors are already compressed var colors=new Uint8Array(buffer.colors);var _normalized=false;state.colorsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,colors,buffer.colors.length,4,gl.DYNAMIC_DRAW,_normalized);}if(buffer.uv.length>0){if(!state.uvDecodeMatrix){var bounds=geometryCompressionUtils.getUVBounds(buffer.uv);var result=geometryCompressionUtils.compressUVs(buffer.uv,bounds.min,bounds.max);var uv=result.quantized;var notNormalized=false;state.uvDecodeMatrix=math.mat3(result.decodeMatrix);state.uvBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,uv,uv.length,2,gl.STATIC_DRAW,notNormalized);}else{var _notNormalized=false;state.uvBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,buffer.uv,buffer.uv.length,2,gl.STATIC_DRAW,_notNormalized);}}if(buffer.metallicRoughness.length>0){var metallicRoughness=new Uint8Array(buffer.metallicRoughness);var _normalized2=false;state.metallicRoughnessBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,metallicRoughness,buffer.metallicRoughness.length,2,gl.STATIC_DRAW,_normalized2);}if(buffer.positions.length>0){// Because we build flags arrays here, get their length from the positions array -var flagsLength=buffer.positions.length/3;var flags=new Float32Array(flagsLength);var _notNormalized2=false;state.flagsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,flags,flags.length,1,gl.DYNAMIC_DRAW,_notNormalized2);}if(buffer.pickColors.length>0){var pickColors=new Uint8Array(buffer.pickColors);var _normalized3=false;state.pickColorsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,pickColors,buffer.pickColors.length,4,gl.STATIC_DRAW,_normalized3);}if(this.model.scene.entityOffsetsEnabled){if(buffer.offsets.length>0){var offsets=new Float32Array(buffer.offsets);state.offsetsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,offsets,buffer.offsets.length,3,gl.DYNAMIC_DRAW);}}if(buffer.indices.length>0){var indices=new Uint32Array(buffer.indices);state.indicesBuf=new ArrayBuf(gl,gl.ELEMENT_ARRAY_BUFFER,indices,buffer.indices.length,1,gl.STATIC_DRAW);}if(buffer.edgeIndices.length>0){var edgeIndices=new Uint32Array(buffer.edgeIndices);state.edgeIndicesBuf=new ArrayBuf(gl,gl.ELEMENT_ARRAY_BUFFER,edgeIndices,buffer.edgeIndices.length,1,gl.STATIC_DRAW);}this._state.pbrSupported=!!state.metallicRoughnessBuf&&!!state.uvBuf&&!!state.normalsBuf&&!!state.textureSet&&!!state.textureSet.colorTexture&&!!state.textureSet.metallicRoughnessTexture;this._state.colorTextureSupported=!!state.uvBuf&&!!state.textureSet&&!!state.textureSet.colorTexture;this._buffer=null;this._finalized=true;}},{key:"isEmpty",value:function isEmpty(){return!this._state.indicesBuf;}},{key:"initFlags",value:function initFlags(portionId,flags,meshTransparent){if(flags&ENTITY_FLAGS.VISIBLE){this._numVisibleLayerPortions++;this.model.numVisibleLayerPortions++;}if(flags&ENTITY_FLAGS.HIGHLIGHTED){this._numHighlightedLayerPortions++;this.model.numHighlightedLayerPortions++;}if(flags&ENTITY_FLAGS.XRAYED){this._numXRayedLayerPortions++;this.model.numXRayedLayerPortions++;}if(flags&ENTITY_FLAGS.SELECTED){this._numSelectedLayerPortions++;this.model.numSelectedLayerPortions++;}if(flags&ENTITY_FLAGS.CLIPPABLE){this._numClippableLayerPortions++;this.model.numClippableLayerPortions++;}if(flags&ENTITY_FLAGS.EDGES){this._numEdgesLayerPortions++;this.model.numEdgesLayerPortions++;}if(flags&ENTITY_FLAGS.PICKABLE){this._numPickableLayerPortions++;this.model.numPickableLayerPortions++;}if(flags&ENTITY_FLAGS.CULLED){this._numCulledLayerPortions++;this.model.numCulledLayerPortions++;}if(meshTransparent){this._numTransparentLayerPortions++;this.model.numTransparentLayerPortions++;}var deferred=true;this._setFlags(portionId,flags,meshTransparent,deferred);}},{key:"flushInitFlags",value:function flushInitFlags(){this._setDeferredFlags();}},{key:"setVisible",value:function setVisible(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.VISIBLE){this._numVisibleLayerPortions++;this.model.numVisibleLayerPortions++;}else{this._numVisibleLayerPortions--;this.model.numVisibleLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setHighlighted",value:function setHighlighted(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.HIGHLIGHTED){this._numHighlightedLayerPortions++;this.model.numHighlightedLayerPortions++;}else{this._numHighlightedLayerPortions--;this.model.numHighlightedLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setXRayed",value:function setXRayed(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.XRAYED){this._numXRayedLayerPortions++;this.model.numXRayedLayerPortions++;}else{this._numXRayedLayerPortions--;this.model.numXRayedLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setSelected",value:function setSelected(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.SELECTED){this._numSelectedLayerPortions++;this.model.numSelectedLayerPortions++;}else{this._numSelectedLayerPortions--;this.model.numSelectedLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setEdges",value:function setEdges(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.EDGES){this._numEdgesLayerPortions++;this.model.numEdgesLayerPortions++;}else{this._numEdgesLayerPortions--;this.model.numEdgesLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setClippable",value:function setClippable(portionId,flags){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.CLIPPABLE){this._numClippableLayerPortions++;this.model.numClippableLayerPortions++;}else{this._numClippableLayerPortions--;this.model.numClippableLayerPortions--;}this._setFlags(portionId,flags);}},{key:"setCulled",value:function setCulled(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.CULLED){this._numCulledLayerPortions++;this.model.numCulledLayerPortions++;}else{this._numCulledLayerPortions--;this.model.numCulledLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setCollidable",value:function setCollidable(portionId,flags){if(!this._finalized){throw"Not finalized";}}},{key:"setPickable",value:function setPickable(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.PICKABLE){this._numPickableLayerPortions++;this.model.numPickableLayerPortions++;}else{this._numPickableLayerPortions--;this.model.numPickableLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setColor",value:function setColor(portionId,color){if(!this._finalized){throw"Not finalized";}var portionsIdx=portionId;var portion=this._portions[portionsIdx];var vertsBaseIndex=portion.vertsBaseIndex;var numVerts=portion.numVerts;var firstColor=vertsBaseIndex*4;var lenColor=numVerts*4;var tempArray=this._scratchMemory.getUInt8Array(lenColor);var r=color[0];var g=color[1];var b=color[2];var a=color[3];for(var _i208=0;_i2080){var pickColors=new Uint8Array(buffer.pickColors);var _normalized3=false;state.pickColorsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,pickColors,buffer.pickColors.length,4,gl.STATIC_DRAW,_normalized3);}if(this.model.scene.entityOffsetsEnabled){if(buffer.offsets.length>0){var offsets=new Float32Array(buffer.offsets);state.offsetsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,offsets,buffer.offsets.length,3,gl.DYNAMIC_DRAW);}}if(buffer.indices.length>0){var indices=new Uint32Array(buffer.indices);state.indicesBuf=new ArrayBuf(gl,gl.ELEMENT_ARRAY_BUFFER,indices,buffer.indices.length,1,gl.STATIC_DRAW);}if(buffer.edgeIndices.length>0){var edgeIndices=new Uint32Array(buffer.edgeIndices);state.edgeIndicesBuf=new ArrayBuf(gl,gl.ELEMENT_ARRAY_BUFFER,edgeIndices,buffer.edgeIndices.length,1,gl.STATIC_DRAW);}this._state.pbrSupported=!!state.metallicRoughnessBuf&&!!state.uvBuf&&!!state.normalsBuf&&!!state.textureSet&&!!state.textureSet.colorTexture&&!!state.textureSet.metallicRoughnessTexture;this._state.colorTextureSupported=!!state.uvBuf&&!!state.textureSet&&!!state.textureSet.colorTexture;this._buffer=null;this._finalized=true;}},{key:"isEmpty",value:function isEmpty(){return!this._state.indicesBuf;}},{key:"initFlags",value:function initFlags(portionId,flags,meshTransparent){if(flags&ENTITY_FLAGS.VISIBLE){this._numVisibleLayerPortions++;this.model.numVisibleLayerPortions++;}if(flags&ENTITY_FLAGS.HIGHLIGHTED){this._numHighlightedLayerPortions++;this.model.numHighlightedLayerPortions++;}if(flags&ENTITY_FLAGS.XRAYED){this._numXRayedLayerPortions++;this.model.numXRayedLayerPortions++;}if(flags&ENTITY_FLAGS.SELECTED){this._numSelectedLayerPortions++;this.model.numSelectedLayerPortions++;}if(flags&ENTITY_FLAGS.CLIPPABLE){this._numClippableLayerPortions++;this.model.numClippableLayerPortions++;}if(flags&ENTITY_FLAGS.EDGES){this._numEdgesLayerPortions++;this.model.numEdgesLayerPortions++;}if(flags&ENTITY_FLAGS.PICKABLE){this._numPickableLayerPortions++;this.model.numPickableLayerPortions++;}if(flags&ENTITY_FLAGS.CULLED){this._numCulledLayerPortions++;this.model.numCulledLayerPortions++;}if(meshTransparent){this._numTransparentLayerPortions++;this.model.numTransparentLayerPortions++;}var deferred=true;this._setFlags(portionId,flags,meshTransparent,deferred);}},{key:"flushInitFlags",value:function flushInitFlags(){this._setDeferredFlags();}},{key:"setVisible",value:function setVisible(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.VISIBLE){this._numVisibleLayerPortions++;this.model.numVisibleLayerPortions++;}else{this._numVisibleLayerPortions--;this.model.numVisibleLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setHighlighted",value:function setHighlighted(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.HIGHLIGHTED){this._numHighlightedLayerPortions++;this.model.numHighlightedLayerPortions++;}else{this._numHighlightedLayerPortions--;this.model.numHighlightedLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setXRayed",value:function setXRayed(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.XRAYED){this._numXRayedLayerPortions++;this.model.numXRayedLayerPortions++;}else{this._numXRayedLayerPortions--;this.model.numXRayedLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setSelected",value:function setSelected(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.SELECTED){this._numSelectedLayerPortions++;this.model.numSelectedLayerPortions++;}else{this._numSelectedLayerPortions--;this.model.numSelectedLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setEdges",value:function setEdges(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.EDGES){this._numEdgesLayerPortions++;this.model.numEdgesLayerPortions++;}else{this._numEdgesLayerPortions--;this.model.numEdgesLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setClippable",value:function setClippable(portionId,flags){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.CLIPPABLE){this._numClippableLayerPortions++;this.model.numClippableLayerPortions++;}else{this._numClippableLayerPortions--;this.model.numClippableLayerPortions--;}this._setFlags(portionId,flags);}},{key:"setCulled",value:function setCulled(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.CULLED){this._numCulledLayerPortions++;this.model.numCulledLayerPortions++;}else{this._numCulledLayerPortions--;this.model.numCulledLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setCollidable",value:function setCollidable(portionId,flags){if(!this._finalized){throw"Not finalized";}}},{key:"setPickable",value:function setPickable(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.PICKABLE){this._numPickableLayerPortions++;this.model.numPickableLayerPortions++;}else{this._numPickableLayerPortions--;this.model.numPickableLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setColor",value:function setColor(portionId,color){if(!this._finalized){throw"Not finalized";}var portionsIdx=portionId;var portion=this._portions[portionsIdx];var vertsBaseIndex=portion.vertsBaseIndex;var numVerts=portion.numVerts;var firstColor=vertsBaseIndex*4;var lenColor=numVerts*4;var tempArray=this._scratchMemory.getUInt8Array(lenColor);var r=color[0];var g=color[1];var b=color[2];var a=color[3];for(var _i206=0;_i2063&&arguments[3]!==undefined?arguments[3]:false;if(!this._finalized){throw"Not finalized";}var portionsIdx=portionId;var portion=this._portions[portionsIdx];var vertsBaseIndex=portion.vertsBaseIndex;var numVerts=portion.numVerts;var firstFlag=vertsBaseIndex;var lenFlags=numVerts;var visible=!!(flags&ENTITY_FLAGS.VISIBLE);var xrayed=!!(flags&ENTITY_FLAGS.XRAYED);var highlighted=!!(flags&ENTITY_FLAGS.HIGHLIGHTED);var selected=!!(flags&ENTITY_FLAGS.SELECTED);var edges=!!(flags&ENTITY_FLAGS.EDGES);var pickable=!!(flags&ENTITY_FLAGS.PICKABLE);var culled=!!(flags&ENTITY_FLAGS.CULLED);var colorFlag;if(!visible||culled||xrayed||highlighted&&!this.model.scene.highlightMaterial.glowThrough||selected&&!this.model.scene.selectedMaterial.glowThrough){colorFlag=RENDER_PASSES.NOT_RENDERED;}else{if(transparent){colorFlag=RENDER_PASSES.COLOR_TRANSPARENT;}else{colorFlag=RENDER_PASSES.COLOR_OPAQUE;}}var silhouetteFlag;if(!visible||culled){silhouetteFlag=RENDER_PASSES.NOT_RENDERED;}else if(selected){silhouetteFlag=RENDER_PASSES.SILHOUETTE_SELECTED;}else if(highlighted){silhouetteFlag=RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;}else if(xrayed){silhouetteFlag=RENDER_PASSES.SILHOUETTE_XRAYED;}else{silhouetteFlag=RENDER_PASSES.NOT_RENDERED;}var edgeFlag=0;if(!visible||culled){edgeFlag=RENDER_PASSES.NOT_RENDERED;}else if(selected){edgeFlag=RENDER_PASSES.EDGES_SELECTED;}else if(highlighted){edgeFlag=RENDER_PASSES.EDGES_HIGHLIGHTED;}else if(xrayed){edgeFlag=RENDER_PASSES.EDGES_XRAYED;}else if(edges){if(transparent){edgeFlag=RENDER_PASSES.EDGES_COLOR_TRANSPARENT;}else{edgeFlag=RENDER_PASSES.EDGES_COLOR_OPAQUE;}}else{edgeFlag=RENDER_PASSES.NOT_RENDERED;}var pickFlag=visible&&!culled&&pickable?RENDER_PASSES.PICK:RENDER_PASSES.NOT_RENDERED;var clippableFlag=!!(flags&ENTITY_FLAGS.CLIPPABLE)?1:0;if(deferred){// Avoid zillions of individual WebGL bufferSubData calls - buffer them to apply in one shot -if(!this._deferredFlagValues){this._deferredFlagValues=new Float32Array(this._numVerts);}for(var _i209=firstFlag,len=firstFlag+lenFlags;_i209 RTC rtcRayDir.set(worldRayDir);if(offset){math.subVec3(rtcRayOrigin,offset);}math.transformRay(this.model.worldNormalMatrix,rtcRayOrigin,rtcRayDir,rtcRayOrigin,rtcRayDir);// RTC -> local -var a=tempVec3d$a;var b=tempVec3e$1;var c=tempVec3f$1;var gotIntersect=false;var closestDist=0;var closestIntersectPos=tempVec3g$1;for(var _i213=0,len=indices.length;_i213closestDist){closestDist=dist;worldSurfacePos.set(closestIntersectPos);if(worldNormal){// Not that wasteful to eagerly compute - unlikely to hit >2 surfaces on most geometry +var a=tempVec3d$a;var b=tempVec3e$1;var c=tempVec3f$1;var gotIntersect=false;var closestDist=0;var closestIntersectPos=tempVec3g$1;for(var _i211=0,len=indices.length;_i211closestDist){closestDist=dist;worldSurfacePos.set(closestIntersectPos);if(worldNormal){// Not that wasteful to eagerly compute - unlikely to hit >2 surfaces on most geometry math.triangleNormal(a,b,c,worldNormal);}gotIntersect=true;}}}if(gotIntersect&&worldNormal){math.transformVec3(this.model.worldNormalMatrix,worldNormal,worldNormal);math.normalizeVec3(worldNormal);}return gotIntersect;}// --------- },{key:"destroy",value:function destroy(){var state=this._state;if(state.positionsBuf){state.positionsBuf.destroy();state.positionsBuf=null;}if(state.offsetsBuf){state.offsetsBuf.destroy();state.offsetsBuf=null;}if(state.normalsBuf){state.normalsBuf.destroy();state.normalsBuf=null;}if(state.colorsBuf){state.colorsBuf.destroy();state.colorsBuf=null;}if(state.metallicRoughnessBuf){state.metallicRoughnessBuf.destroy();state.metallicRoughnessBuf=null;}if(state.flagsBuf){state.flagsBuf.destroy();state.flagsBuf=null;}if(state.pickColorsBuf){state.pickColorsBuf.destroy();state.pickColorsBuf=null;}if(state.indicesBuf){state.indicesBuf.destroy();state.indicessBuf=null;}if(state.edgeIndicesBuf){state.edgeIndicesBuf.destroy();state.edgeIndicessBuf=null;}state.destroy();}}]);return VBOBatchingTrianglesLayer;}();/** * @private @@ -14885,7 +14883,7 @@ math.triangleNormal(a,b,c,worldNormal);}gotIntersect=true;}}}if(gotIntersect&&wo src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("in vec4 modelNormalMatrixCol0;");src.push("in vec4 modelNormalMatrixCol1;");src.push("in vec4 modelNormalMatrixCol2;");this._addMatricesUniformBlockLines(src,true);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("uniform vec4 lightAmbient;");for(i=0,len=lightsState.lights.length;i= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");src.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);");src.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);");src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");for(i=0,len=lightsState.lights.length;i0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i214=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i214> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i215=0,_len43=sectionPlanesState.getNumAllocatedSectionPlanes();_i215<_len43;_i215++){src.push("if (sectionPlaneActive"+_i215+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i215+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i215+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > sliceThickness) { ");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" newColor = sliceColor;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top +src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");src.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);");src.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);");src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");for(i=0,len=lightsState.lights.length;i0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i212=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i212> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i213=0,_len43=sectionPlanesState.getNumAllocatedSectionPlanes();_i213<_len43;_i213++){src.push("if (sectionPlaneActive"+_i213+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i213+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i213+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > sliceThickness) { ");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" newColor = sliceColor;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject if(this._withSAO){src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(newColor.rgb * ambient, 1.0);");}else{src.push(" outColor = newColor;");}src.push("}");return src;}}]);return TrianglesColorRenderer;}(TrianglesInstancingRenderer);/** * @private @@ -14893,7 +14891,7 @@ if(this._withSAO){src.push(" float viewportWidth = uSAOParams[0];");src.pu src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("out vec4 vColor;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vViewPosition = viewPosition;");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var i;var len;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry flat-shading drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i216=0,_len44=sectionPlanesState.getNumAllocatedSectionPlanes();_i216<_len44;_i216++){src.push("uniform bool sectionPlaneActive"+_i216+";");src.push("uniform vec3 sectionPlanePos"+_i216+";");src.push("uniform vec3 sectionPlaneDir"+_i216+";");}src.push("uniform float sliceThickness;");src.push("uniform vec4 sliceColor;");}this._addMatricesUniformBlockLines(src);src.push("uniform vec4 lightAmbient;");for(i=0,len=lightsState.lights.length;i> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i217=0,_len45=sectionPlanesState.getNumAllocatedSectionPlanes();_i217<_len45;_i217++){src.push("if (sectionPlaneActive"+_i217+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i217+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i217+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > sliceThickness) { ");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" newColor = sliceColor;");src.push(" }");src.push("}");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(i=0,len=lightsState.lights.length;i0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry flat-shading drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i214=0,_len44=sectionPlanesState.getNumAllocatedSectionPlanes();_i214<_len44;_i214++){src.push("uniform bool sectionPlaneActive"+_i214+";");src.push("uniform vec3 sectionPlanePos"+_i214+";");src.push("uniform vec3 sectionPlaneDir"+_i214+";");}src.push("uniform float sliceThickness;");src.push("uniform vec4 sliceColor;");}this._addMatricesUniformBlockLines(src);src.push("uniform vec4 lightAmbient;");for(i=0,len=lightsState.lights.length;i> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i215=0,_len45=sectionPlanesState.getNumAllocatedSectionPlanes();_i215<_len45;_i215++){src.push("if (sectionPlaneActive"+_i215+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i215+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i215+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > sliceThickness) { ");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" newColor = sliceColor;");src.push(" }");src.push("}");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(i=0,len=lightsState.lights.length;i> 4 & 0xF;");src.push("if (silhouetteFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing fill fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i218=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i218> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i219=0,_len46=sectionPlanesState.getNumAllocatedSectionPlanes();_i219<_len46;_i219++){src.push("if (sectionPlaneActive"+_i219+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i219+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i219+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > sliceThickness) { ");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" newColor = sliceColor;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = newColor;");src.push("}");return src;}}]);return TrianglesSilhouetteRenderer;}(TrianglesInstancingRenderer);/** +src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing fill fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i216=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i216> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i217=0,_len46=sectionPlanesState.getNumAllocatedSectionPlanes();_i217<_len46;_i217++){src.push("if (sectionPlaneActive"+_i217+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i217+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i217+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > sliceThickness) { ");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" newColor = sliceColor;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = newColor;");src.push("}");return src;}}]);return TrianglesSilhouetteRenderer;}(TrianglesInstancingRenderer);/** * @private */var EdgesRenderer=/*#__PURE__*/function(_TrianglesInstancingR4){_inherits(EdgesRenderer,_TrianglesInstancingR4);var _super70=_createSuper(EdgesRenderer);function EdgesRenderer(scene,withSAO){_classCallCheck(this,EdgesRenderer);return _super70.call(this,scene,withSAO,{instancing:true,edges:true});}return _createClass(EdgesRenderer);}(TrianglesInstancingRenderer);/** * @private @@ -14910,38 +14908,38 @@ src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4 src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// edgeFlag = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED // renderPass = EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED src.push("int edgeFlag = int(flags) >> 8 & 0xF;");src.push("if (edgeFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push("vec4 worldPosition = worldMatrix * positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vColor = vec4(color.r, color.g, color.b, color.a);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// EdgesEmphasisRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i220=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i220> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i221=0,_len47=sectionPlanesState.getNumAllocatedSectionPlanes();_i221<_len47;_i221++){src.push("if (sectionPlaneActive"+_i221+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i221+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i221+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return EdgesEmphasisRenderer;}(EdgesRenderer);/** +src.push("} else {");src.push("vec4 worldPosition = worldMatrix * positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vColor = vec4(color.r, color.g, color.b, color.a);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// EdgesEmphasisRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i218=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i218> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i219=0,_len47=sectionPlanesState.getNumAllocatedSectionPlanes();_i219<_len47;_i219++){src.push("if (sectionPlaneActive"+_i219+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i219+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i219+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return EdgesEmphasisRenderer;}(EdgesRenderer);/** * @private */var EdgesColorRenderer=/*#__PURE__*/function(_EdgesRenderer2){_inherits(EdgesColorRenderer,_EdgesRenderer2);var _super72=_createSuper(EdgesColorRenderer);function EdgesColorRenderer(){_classCallCheck(this,EdgesColorRenderer);return _super72.apply(this,arguments);}_createClass(EdgesColorRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){_get(_getPrototypeOf(EdgesColorRenderer.prototype),"drawLayer",this).call(this,frameCtx,batchingLayer,renderPass,{colorUniform:false});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// EdgesColorRenderer vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// edgeFlag = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED // renderPass = EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED src.push("int edgeFlag = int(flags) >> 8 & 0xF;");src.push("if (edgeFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");// src.push("vColor = vec4(float(color.r-100.0) / 255.0, float(color.g-100.0) / 255.0, float(color.b-100.0) / 255.0, float(color.a) / 255.0);"); -src.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// EdgesColorRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i222=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i222> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i223=0,_len48=sectionPlanesState.getNumAllocatedSectionPlanes();_i223<_len48;_i223++){src.push("if (sectionPlaneActive"+_i223+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i223+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i223+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return EdgesColorRenderer;}(EdgesRenderer);/** +src.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// EdgesColorRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i220=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i220> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i221=0,_len48=sectionPlanesState.getNumAllocatedSectionPlanes();_i221<_len48;_i221++){src.push("if (sectionPlaneActive"+_i221+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i221+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i221+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return EdgesColorRenderer;}(EdgesRenderer);/** * @private */var TrianglesPickMeshRenderer=/*#__PURE__*/function(_TrianglesInstancingR5){_inherits(TrianglesPickMeshRenderer,_TrianglesInstancingR5);var _super73=_createSuper(TrianglesPickMeshRenderer);function TrianglesPickMeshRenderer(){_classCallCheck(this,TrianglesPickMeshRenderer);return _super73.apply(this,arguments);}_createClass(TrianglesPickMeshRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry picking vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 pickColor;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vPickColor;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i224=0;_i224> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i225=0;_i225 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vPickColor; ");src.push("}");return src;}}]);return TrianglesPickMeshRenderer;}(TrianglesInstancingRenderer);/** +src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i222=0;_i222> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i223=0;_i223 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vPickColor; ");src.push("}");return src;}}]);return TrianglesPickMeshRenderer;}(TrianglesInstancingRenderer);/** * @private */var TrianglesPickDepthRenderer=/*#__PURE__*/function(_TrianglesInstancingR6){_inherits(TrianglesPickDepthRenderer,_TrianglesInstancingR6);var _super74=_createSuper(TrianglesPickDepthRenderer);function TrianglesPickDepthRenderer(){_classCallCheck(this,TrianglesPickDepthRenderer);return _super74.apply(this,arguments);}_createClass(TrianglesPickDepthRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push(" vViewPosition = viewPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform float pickZNear;");src.push("uniform float pickZFar;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i226=0;_i226> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i227=0;_i227 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");src.push(" outColor = packDepth(zNormalizedDepth); ");// Must be linear depth +src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push(" vViewPosition = viewPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform float pickZNear;");src.push("uniform float pickZFar;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i224=0;_i224> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i225=0;_i225 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");src.push(" outColor = packDepth(zNormalizedDepth); ");// Must be linear depth src.push("}");return src;}}]);return TrianglesPickDepthRenderer;}(TrianglesInstancingRenderer);/** * @private */var TrianglesPickNormalsRenderer=/*#__PURE__*/function(_TrianglesInstancingR7){_inherits(TrianglesPickNormalsRenderer,_TrianglesInstancingR7);var _super75=_createSuper(TrianglesPickNormalsRenderer);function TrianglesPickNormalsRenderer(){_classCallCheck(this,TrianglesPickNormalsRenderer);return _super75.apply(this,arguments);}_createClass(TrianglesPickNormalsRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec2 normal;");src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("in vec4 modelNormalMatrixCol0;");src.push("in vec4 modelNormalMatrixCol1;");src.push("in vec4 modelNormalMatrixCol2;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src,3);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec3 vWorldNormal;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));");src.push(" vWorldNormal = worldNormal;");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i228=0;_i228> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outNormal = ivec4(vWorldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}}]);return TrianglesPickNormalsRenderer;}(TrianglesInstancingRenderer);/** +src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));");src.push(" vWorldNormal = worldNormal;");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i226=0;_i226> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outNormal = ivec4(vWorldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}}]);return TrianglesPickNormalsRenderer;}(TrianglesInstancingRenderer);/** * @private */var TrianglesOcclusionRenderer=/*#__PURE__*/function(_TrianglesInstancingR8){_inherits(TrianglesOcclusionRenderer,_TrianglesInstancingR8);var _super76=_createSuper(TrianglesOcclusionRenderer);function TrianglesOcclusionRenderer(){_classCallCheck(this,TrianglesOcclusionRenderer);return _super76.apply(this,arguments);}_createClass(TrianglesOcclusionRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// TrianglesInstancingOcclusionRenderer vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT -src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// TrianglesInstancingOcclusionRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i229=0;_i229> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i230=0;_i230 0.0) { discard; }");src.push("}");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue +src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// TrianglesInstancingOcclusionRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i227=0;_i227> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i228=0;_i228 0.0) { discard; }");src.push("}");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue src.push("}");return src;}}]);return TrianglesOcclusionRenderer;}(TrianglesInstancingRenderer);/** * @private */var TrianglesDepthRenderer=/*#__PURE__*/function(_TrianglesInstancingR9){_inherits(TrianglesDepthRenderer,_TrianglesInstancingR9);var _super77=_createSuper(TrianglesDepthRenderer);function TrianglesDepthRenderer(){_classCallCheck(this,TrianglesDepthRenderer);return _super77.apply(this,arguments);}_createClass(TrianglesDepthRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec2 vHighPrecisionZW;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT @@ -14951,19 +14949,19 @@ src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * ve * @private */var TrianglesNormalsRenderer=/*#__PURE__*/function(_TrianglesInstancingR10){_inherits(TrianglesNormalsRenderer,_TrianglesInstancingR10);var _super78=_createSuper(TrianglesNormalsRenderer);function TrianglesNormalsRenderer(){_classCallCheck(this,TrianglesNormalsRenderer);return _super78.apply(this,arguments);}_createClass(TrianglesNormalsRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry normals drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src,true);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec3 vViewNormal;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE -src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push(" vViewNormal = viewNormal;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i231=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i231> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i232=0,_len49=sectionPlanesState.getNumAllocatedSectionPlanes();_i232<_len49;_i232++){src.push("if (sectionPlaneActive"+_i232+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i232+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i232+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}}]);return TrianglesNormalsRenderer;}(TrianglesInstancingRenderer);/** +src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push(" vViewNormal = viewNormal;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i229=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i229> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i230=0,_len49=sectionPlanesState.getNumAllocatedSectionPlanes();_i230<_len49;_i230++){src.push("if (sectionPlaneActive"+_i230+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i230+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i230+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}}]);return TrianglesNormalsRenderer;}(TrianglesInstancingRenderer);/** * Renders InstancingLayer fragment depths to a shadow map. * * @private */var TrianglesShadowRenderer=/*#__PURE__*/function(_TrianglesInstancingR11){_inherits(TrianglesShadowRenderer,_TrianglesInstancingR11);var _super79=_createSuper(TrianglesShadowRenderer);function TrianglesShadowRenderer(){_classCallCheck(this,TrianglesShadowRenderer);return _super79.apply(this,arguments);}_createClass(TrianglesShadowRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry shadow drawing vertex shader");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 shadowViewMatrix;");src.push("uniform mat4 shadowProjMatrix;");this._addMatricesUniformBlockLines(src);if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("void main(void) {");src.push("int colorFlag = int(flags) & 0xF;");src.push("bool visible = (colorFlag > 0);");src.push("bool transparent = ((float(color.a) / 255.0) < 1.0);");src.push("if (!visible || transparent) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i233=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i233> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i234=0,_len50=sectionPlanesState.getNumAllocatedSectionPlanes();_i234<_len50;_i234++){src.push("if (sectionPlaneActive"+_i234+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i234+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i234+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}}]);return TrianglesShadowRenderer;}(TrianglesInstancingRenderer);var TEXTURE_DECODE_FUNCS={};TEXTURE_DECODE_FUNCS[LinearEncoding]="linearToLinear";TEXTURE_DECODE_FUNCS[sRGBEncoding]="sRGBToLinear";/** +src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i231=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i231> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i232=0,_len50=sectionPlanesState.getNumAllocatedSectionPlanes();_i232<_len50;_i232++){src.push("if (sectionPlaneActive"+_i232+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i232+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i232+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}}]);return TrianglesShadowRenderer;}(TrianglesInstancingRenderer);var TEXTURE_DECODE_FUNCS={};TEXTURE_DECODE_FUNCS[LinearEncoding]="linearToLinear";TEXTURE_DECODE_FUNCS[sRGBEncoding]="sRGBToLinear";/** * @private */var TrianglesPBRRenderer=/*#__PURE__*/function(_TrianglesInstancingR12){_inherits(TrianglesPBRRenderer,_TrianglesInstancingR12);var _super80=_createSuper(TrianglesPBRRenderer);function TrianglesPBRRenderer(){_classCallCheck(this,TrianglesPBRRenderer);return _super80.apply(this,arguments);}_createClass(TrianglesPBRRenderer,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(TrianglesPBRRenderer.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var clippingCaps=sectionPlanesState.clippingCaps;var src=[];src.push("#version 300 es");src.push("// Instancing geometry quality drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in vec2 metallicRoughness;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 modelMatrixCol0;");// Modeling matrix src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("in vec4 modelNormalMatrixCol0;");src.push("in vec4 modelNormalMatrixCol1;");src.push("in vec4 modelNormalMatrixCol2;");this._addMatricesUniformBlockLines(src,true);src.push("uniform mat3 uvDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");src.push("out vec4 vViewPosition;");src.push("out vec3 vViewNormal;");src.push("out vec4 vColor;");src.push("out vec2 vUV;");src.push("out vec2 vMetallicRoughness;");if(lightsState.lightMaps.length>0){src.push("out vec3 vWorldNormal;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");if(clippingCaps){src.push("out vec4 vClipPosition;");}}src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");src.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);");src.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");if(clippingCaps){src.push("vClipPosition = clipPos;");}}src.push("vViewPosition = viewPosition;");src.push("vViewNormal = viewNormal;");src.push("vColor = color;");src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");src.push("vMetallicRoughness = metallicRoughness;");if(lightsState.lightMaps.length>0){src.push("vWorldNormal = worldNormal.xyz;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var gammaOutput=scene.gammaOutput;// If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false. -var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var clippingCaps=sectionPlanesState.clippingCaps;var src=[];src.push("#version 300 es");src.push("// Instancing geometry quality drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform sampler2D uColorMap;");src.push("uniform sampler2D uMetallicRoughMap;");src.push("uniform sampler2D uEmissiveMap;");src.push("uniform sampler2D uNormalMap;");if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(lightsState.reflectionMaps.length>0){src.push("uniform samplerCube reflectionMap;");}if(lightsState.lightMaps.length>0){src.push("uniform samplerCube lightMap;");}src.push("uniform vec4 lightAmbient;");for(var _i235=0,len=lightsState.lights.length;_i2350){src.push("in vec3 vWorldNormal;");}this._addMatricesUniformBlockLines(src,true);// CONSTANT DEFINITIONS +var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var clippingCaps=sectionPlanesState.clippingCaps;var src=[];src.push("#version 300 es");src.push("// Instancing geometry quality drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform sampler2D uColorMap;");src.push("uniform sampler2D uMetallicRoughMap;");src.push("uniform sampler2D uEmissiveMap;");src.push("uniform sampler2D uNormalMap;");if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(lightsState.reflectionMaps.length>0){src.push("uniform samplerCube reflectionMap;");}if(lightsState.lightMaps.length>0){src.push("uniform samplerCube lightMap;");}src.push("uniform vec4 lightAmbient;");for(var _i233=0,len=lightsState.lights.length;_i2330){src.push("in vec3 vWorldNormal;");}this._addMatricesUniformBlockLines(src,true);// CONSTANT DEFINITIONS src.push("#define PI 3.14159265359");src.push("#define RECIPROCAL_PI 0.31830988618");src.push("#define RECIPROCAL_PI2 0.15915494");src.push("#define EPSILON 1e-6");src.push("#define saturate(a) clamp( a, 0.0, 1.0 )");// UTILITY DEFINITIONS src.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {");src.push(" vec3 texel = texture( uNormalMap, uv ).xyz;");src.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {");src.push(" return normalize(surf_norm );");src.push(" }");src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );");src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );");src.push(" vec2 st0 = dFdx( uv.st );");src.push(" vec2 st1 = dFdy( uv.st );");src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );");src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );");src.push(" vec3 N = normalize( surf_norm );");src.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;");src.push(" mat3 tsn = mat3( S, T, N );");// src.push(" mapN *= 3.0;"); src.push(" return normalize( tsn * mapN );");src.push("}");src.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {");src.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );");src.push("}");// STRUCTURES @@ -14972,8 +14970,8 @@ src.push("};");// IRRADIANCE EVALUATION src.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {");src.push(" float r = ggxRoughness + 0.0001;");src.push(" return (2.0 / (r * r) - 2.0);");src.push("}");src.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {");src.push(" float maxMIPLevelScalar = float( maxMIPLevel );");src.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );");src.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );");src.push("}");if(lightsState.reflectionMaps.length>0){src.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {");src.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);");//TODO: a random factor - fix this src.push(" vec3 envMapColor = "+TEXTURE_DECODE_FUNCS[lightsState.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;");src.push(" return envMapColor;");src.push("}");}// SPECULAR BRDF EVALUATION src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");src.push("}");src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {");src.push(" float a2 = ( alpha * alpha );");src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");src.push(" return 1.0 / ( gl * gv );");src.push("}");src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {");src.push(" float a2 = ( alpha * alpha );");src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");src.push(" return 0.5 / max( gv + gl, EPSILON );");src.push("}");src.push("float D_GGX(const in float alpha, const in float dotNH) {");src.push(" float a2 = ( alpha * alpha );");src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");src.push(" return RECIPROCAL_PI * a2 / ( denom * denom);");src.push("}");src.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");src.push(" float alpha = ( roughness * roughness );");src.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );");src.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );");src.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );");src.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );");src.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );");src.push(" vec3 F = F_Schlick( specularColor, dotLH );");src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");src.push(" float D = D_GGX( alpha, dotNH );");src.push(" return F * (G * D);");src.push("}");src.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");src.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));");src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");src.push(" vec4 r = roughness * c0 + c1;");src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;");src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");src.push(" return specularColor * AB.x + AB.y;");src.push("}");if(lightsState.lightMaps.length>0||lightsState.reflectionMaps.length>0){src.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");if(lightsState.lightMaps.length>0){src.push(" vec3 irradiance = "+TEXTURE_DECODE_FUNCS[lightsState.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;");src.push(" irradiance *= PI;");src.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);");src.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;");}if(lightsState.reflectionMaps.length>0){src.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);");src.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);");src.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);");src.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);");src.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);");src.push(" reflectedLight.specular += radiance * specularBRDFContrib;");}src.push("}");}// MAIN LIGHTING COMPUTATION FUNCTION -src.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");src.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));");src.push(" vec3 irradiance = dotNL * incidentLight.color * PI;");src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");src.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i237=0,_len52=sectionPlanesState.getNumAllocatedSectionPlanes();_i237<_len52;_i237++){src.push("if (sectionPlaneActive"+_i237+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i237+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i237+".xyz), 0.0, 1000.0);");src.push("}");}if(clippingCaps){src.push(" if (dist > (0.002 * vClipPosition.w)) {");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);");if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" return;");src.push("}");}else{src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");}src.push("}");}src.push("IncidentLight light;");src.push("Material material;");src.push("Geometry geometry;");src.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));");src.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));");src.push("float opacity = float(vColor.a) / 255.0;");src.push("vec3 baseColor = rgb;");src.push("float specularF0 = 1.0;");src.push("float metallic = float(vMetallicRoughness.r) / 255.0;");src.push("float roughness = float(vMetallicRoughness.g) / 255.0;");src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");src.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));");src.push("baseColor *= colorTexel.rgb;");// src.push("opacity = colorTexel.a;"); -src.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;");src.push("metallic *= metalRoughTexel.b;");src.push("roughness *= metalRoughTexel.g;");src.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );");src.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");src.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);");src.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);");src.push("geometry.position = vViewPosition.xyz;");src.push("geometry.viewNormal = -normalize(viewNormal);");src.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);");if(lightsState.lightMaps.length>0){src.push("geometry.worldNormal = normalize(vWorldNormal);");}if(lightsState.lightMaps.length>0||lightsState.reflectionMaps.length>0){src.push("computePBRLightMapping(geometry, material, reflectedLight);");}for(var _i238=0,_len53=lightsState.lights.length;_i238<_len53;_i238++){var _light8=lightsState.lights[_i238];if(_light8.type==="ambient"){continue;}if(_light8.type==="dir"){if(_light8.space==="view"){src.push("light.direction = normalize(lightDir"+_i238+");");}else{src.push("light.direction = normalize((viewMatrix * vec4(lightDir"+_i238+", 0.0)).xyz);");}}else if(_light8.type==="point"){if(_light8.space==="view"){src.push("light.direction = normalize(lightPos"+_i238+" - vViewPosition.xyz);");}else{src.push("light.direction = normalize((viewMatrix * vec4(lightPos"+_i238+", 0.0)).xyz);");}}else if(_light8.type==="spot"){if(_light8.space==="view"){src.push("light.direction = normalize(lightDir"+_i238+");");}else{src.push("light.direction = normalize((viewMatrix * vec4(lightDir"+_i238+", 0.0)).xyz);");}}else{continue;}src.push("light.color = lightColor"+_i238+".rgb * lightColor"+_i238+".a;");// a is intensity +src.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");src.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));");src.push(" vec3 irradiance = dotNL * incidentLight.color * PI;");src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");src.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i235=0,_len52=sectionPlanesState.getNumAllocatedSectionPlanes();_i235<_len52;_i235++){src.push("if (sectionPlaneActive"+_i235+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i235+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i235+".xyz), 0.0, 1000.0);");src.push("}");}if(clippingCaps){src.push(" if (dist > (0.002 * vClipPosition.w)) {");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);");if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" return;");src.push("}");}else{src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");}src.push("}");}src.push("IncidentLight light;");src.push("Material material;");src.push("Geometry geometry;");src.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));");src.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));");src.push("float opacity = float(vColor.a) / 255.0;");src.push("vec3 baseColor = rgb;");src.push("float specularF0 = 1.0;");src.push("float metallic = float(vMetallicRoughness.r) / 255.0;");src.push("float roughness = float(vMetallicRoughness.g) / 255.0;");src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");src.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));");src.push("baseColor *= colorTexel.rgb;");// src.push("opacity = colorTexel.a;"); +src.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;");src.push("metallic *= metalRoughTexel.b;");src.push("roughness *= metalRoughTexel.g;");src.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );");src.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");src.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);");src.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);");src.push("geometry.position = vViewPosition.xyz;");src.push("geometry.viewNormal = -normalize(viewNormal);");src.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);");if(lightsState.lightMaps.length>0){src.push("geometry.worldNormal = normalize(vWorldNormal);");}if(lightsState.lightMaps.length>0||lightsState.reflectionMaps.length>0){src.push("computePBRLightMapping(geometry, material, reflectedLight);");}for(var _i236=0,_len53=lightsState.lights.length;_i236<_len53;_i236++){var _light8=lightsState.lights[_i236];if(_light8.type==="ambient"){continue;}if(_light8.type==="dir"){if(_light8.space==="view"){src.push("light.direction = normalize(lightDir"+_i236+");");}else{src.push("light.direction = normalize((viewMatrix * vec4(lightDir"+_i236+", 0.0)).xyz);");}}else if(_light8.type==="point"){if(_light8.space==="view"){src.push("light.direction = normalize(lightPos"+_i236+" - vViewPosition.xyz);");}else{src.push("light.direction = normalize((viewMatrix * vec4(lightPos"+_i236+", 0.0)).xyz);");}}else if(_light8.type==="spot"){if(_light8.space==="view"){src.push("light.direction = normalize(lightDir"+_i236+");");}else{src.push("light.direction = normalize((viewMatrix * vec4(lightDir"+_i236+", 0.0)).xyz);");}}else{continue;}src.push("light.color = lightColor"+_i236+".rgb * lightColor"+_i236+".a;");// a is intensity src.push("computePBRLighting(light, geometry, material, reflectedLight);");}src.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;");// TODO: correct gamma function src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;");src.push("vec4 fragColor;");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject @@ -14983,14 +14981,14 @@ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewp src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src,3);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out float vFlags;");}src.push("out vec4 vWorldPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vFlags = flags;");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("in vec4 vWorldPosition;");if(clipping){src.push("in float vFlags;");for(var _i239=0;_i239> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push(" outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}}]);return TrianglesPickNormalsFlatRenderer;}(TrianglesInstancingRenderer);/** +src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vFlags = flags;");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("in vec4 vWorldPosition;");if(clipping){src.push("in float vFlags;");for(var _i237=0;_i237> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push(" outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}}]);return TrianglesPickNormalsFlatRenderer;}(TrianglesInstancingRenderer);/** * @private */var TrianglesColorTextureRenderer=/*#__PURE__*/function(_TrianglesInstancingR14){_inherits(TrianglesColorTextureRenderer,_TrianglesInstancingR14);var _super82=_createSuper(TrianglesColorTextureRenderer);function TrianglesColorTextureRenderer(){_classCallCheck(this,TrianglesColorTextureRenderer);return _super82.apply(this,arguments);}_createClass(TrianglesColorTextureRenderer,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(TrianglesColorTextureRenderer.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 modelMatrixCol0;");// Modeling matrix src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);src.push("uniform mat3 uvDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("out vec4 vColor;");src.push("out vec2 vUV;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vViewPosition = viewPosition;");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var gammaOutput=scene.gammaOutput;// If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false. -var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var i;var len;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform sampler2D uColorMap;");if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}src.push("uniform float gammaFactor;");src.push("vec4 linearToLinear( in vec4 value ) {");src.push(" return value;");src.push("}");src.push("vec4 sRGBToLinear( in vec4 value ) {");src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");src.push("}");src.push("vec4 gammaToLinear( in vec4 value) {");src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");src.push("}");if(gammaOutput){src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i240=0,_len54=sectionPlanesState.getNumAllocatedSectionPlanes();_i240<_len54;_i240++){src.push("uniform bool sectionPlaneActive"+_i240+";");src.push("uniform vec3 sectionPlanePos"+_i240+";");src.push("uniform vec3 sectionPlaneDir"+_i240+";");}src.push("uniform float sliceThickness;");src.push("uniform vec4 sliceColor;");}this._addMatricesUniformBlockLines(src);src.push("uniform vec4 lightAmbient;");for(i=0,len=lightsState.lights.length;i> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i241=0,_len55=sectionPlanesState.getNumAllocatedSectionPlanes();_i241<_len55;_i241++){src.push("if (sectionPlaneActive"+_i241+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i241+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i241+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > sliceThickness) { ");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" newColor = sliceColor;");src.push(" }");src.push("}");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(i=0,len=lightsState.lights.length;i0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform sampler2D uColorMap;");if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}src.push("uniform float gammaFactor;");src.push("vec4 linearToLinear( in vec4 value ) {");src.push(" return value;");src.push("}");src.push("vec4 sRGBToLinear( in vec4 value ) {");src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");src.push("}");src.push("vec4 gammaToLinear( in vec4 value) {");src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");src.push("}");if(gammaOutput){src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i238=0,_len54=sectionPlanesState.getNumAllocatedSectionPlanes();_i238<_len54;_i238++){src.push("uniform bool sectionPlaneActive"+_i238+";");src.push("uniform vec3 sectionPlanePos"+_i238+";");src.push("uniform vec3 sectionPlaneDir"+_i238+";");}src.push("uniform float sliceThickness;");src.push("uniform vec4 sliceColor;");}this._addMatricesUniformBlockLines(src);src.push("uniform vec4 lightAmbient;");for(i=0,len=lightsState.lights.length;i> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i239=0,_len55=sectionPlanesState.getNumAllocatedSectionPlanes();_i239<_len55;_i239++){src.push("if (sectionPlaneActive"+_i239+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i239+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i239+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > sliceThickness) { ");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" newColor = sliceColor;");src.push(" }");src.push("}");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(i=0,len=lightsState.lights.length;i> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vPickColor = pickColor;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("in float vFlags;");for(var _i242=0;_i242> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i243=0;_i243 0.0) { discard; }");src.push("}");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push("outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesSnapInitRenderer;}(VBORenderer);var tempVec3a$x=math.vec3();var tempVec3b$t=math.vec3();var tempVec3c$o=math.vec3();var tempVec3d$8=math.vec3();var tempMat4a$n=math.mat4();/** +src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vPickColor = pickColor;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("in float vFlags;");for(var _i240=0;_i240> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i241=0;_i241 0.0) { discard; }");src.push("}");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push("outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesSnapInitRenderer;}(VBORenderer);var tempVec3a$x=math.vec3();var tempVec3b$t=math.vec3();var tempVec3c$o=math.vec3();var tempVec3d$8=math.vec3();var tempMat4a$n=math.mat4();/** * @private */var TrianglesSnapRenderer=/*#__PURE__*/function(_VBORenderer6){_inherits(TrianglesSnapRenderer,_VBORenderer6);var _super84=_createSuper(TrianglesSnapRenderer);function TrianglesSnapRenderer(scene){_classCallCheck(this,TrianglesSnapRenderer);return _super84.call(this,scene,false,{instancing:true});}_createClass(TrianglesSnapRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){if(!this._program){this._allocate(instancingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=instancingLayer.aabb;// Per-layer AABB for best RTC accuracy var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;if(this._vaoCache.has(instancingLayer)){gl.bindVertexArray(this._vaoCache.get(instancingLayer));}else{this._vaoCache.set(instancingLayer,this._makeVAO(state));}var coordinateScaler=tempVec3a$x;coordinateScaler[0]=math.safeInv(aabb[3]-aabb[0])*math.MAX_INT;coordinateScaler[1]=math.safeInv(aabb[4]-aabb[1])*math.MAX_INT;coordinateScaler[2]=math.safeInv(aabb[5]-aabb[2])*math.MAX_INT;frameCtx.snapPickCoordinateScale[0]=math.safeInv(coordinateScaler[0]);frameCtx.snapPickCoordinateScale[1]=math.safeInv(coordinateScaler[1]);frameCtx.snapPickCoordinateScale[2]=math.safeInv(coordinateScaler[2]);var rtcViewMatrix;var rtcCameraEye;if(origin||position[0]!==0||position[1]!==0||position[2]!==0){var rtcOrigin=tempVec3b$t;if(origin){var rotatedOrigin=math.transformPoint3(rotationMatrix,origin,tempVec3c$o);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$n);rtcCameraEye=tempVec3d$8;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];frameCtx.snapPickOrigin[0]=rtcOrigin[0];frameCtx.snapPickOrigin[1]=rtcOrigin[1];frameCtx.snapPickOrigin[2]=rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;rtcCameraEye=camera.eye;frameCtx.snapPickOrigin[0]=0;frameCtx.snapPickOrigin[1]=0;frameCtx.snapPickOrigin[2]=0;}gl.uniform3fv(this._uCameraEyeRtc,rtcCameraEye);gl.uniform2fv(this.uVectorA,frameCtx.snapVectorA);gl.uniform2fv(this.uInverseVectorAB,frameCtx.snapInvVectorAB);gl.uniform1i(this._uLayerNumber,frameCtx.snapPickLayerNumber);gl.uniform3fv(this._uCoordinateScaler,coordinateScaler);gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var offset=0;var mat4Size=4*4;this._matricesUniformBlockBufferData.set(rotationMatrixConjugate,0);this._matricesUniformBlockBufferData.set(rtcViewMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(camera.projMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix,offset+=mat4Size);gl.bindBuffer(gl.UNIFORM_BUFFER,this._matricesUniformBlockBuffer);gl.bufferData(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,gl.DYNAMIC_DRAW);gl.bindBufferBase(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);// TODO: Far from pick project matrix @@ -15011,7 +15009,7 @@ src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.pu // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("gl_PointSize = 1.0;");// Windows needs this? -src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapInstancingDepthRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i244=0;_i244> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i245=0;_i245 0.0) { discard; }");src.push("}");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesSnapRenderer;}(VBORenderer);/** +src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapInstancingDepthRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i242=0;_i242> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i243=0;_i243 0.0) { discard; }");src.push("}");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesSnapRenderer;}(VBORenderer);/** * @private */var Renderers=/*#__PURE__*/function(){function Renderers(scene){_classCallCheck(this,Renderers);this._scene=scene;}_createClass(Renderers,[{key:"_compile",value:function _compile(){if(this._colorRenderer&&!this._colorRenderer.getValid()){this._colorRenderer.destroy();this._colorRenderer=null;}if(this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()){this._colorRendererWithSAO.destroy();this._colorRendererWithSAO=null;}if(this._flatColorRenderer&&!this._flatColorRenderer.getValid()){this._flatColorRenderer.destroy();this._flatColorRenderer=null;}if(this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()){this._flatColorRendererWithSAO.destroy();this._flatColorRendererWithSAO=null;}if(this._pbrRenderer&&!this._pbrRenderer.getValid()){this._pbrRenderer.destroy();this._pbrRenderer=null;}if(this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()){this._pbrRendererWithSAO.destroy();this._pbrRendererWithSAO=null;}if(this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()){this._colorTextureRenderer.destroy();this._colorTextureRenderer=null;}if(this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()){this._colorTextureRendererWithSAO.destroy();this._colorTextureRendererWithSAO=null;}if(this._depthRenderer&&!this._depthRenderer.getValid()){this._depthRenderer.destroy();this._depthRenderer=null;}if(this._normalsRenderer&&!this._normalsRenderer.getValid()){this._normalsRenderer.destroy();this._normalsRenderer=null;}if(this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()){this._silhouetteRenderer.destroy();this._silhouetteRenderer=null;}if(this._edgesRenderer&&!this._edgesRenderer.getValid()){this._edgesRenderer.destroy();this._edgesRenderer=null;}if(this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()){this._edgesColorRenderer.destroy();this._edgesColorRenderer=null;}if(this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()){this._pickMeshRenderer.destroy();this._pickMeshRenderer=null;}if(this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()){this._pickDepthRenderer.destroy();this._pickDepthRenderer=null;}if(this._pickNormalsRenderer&&this._pickNormalsRenderer.getValid()===false){this._pickNormalsRenderer.destroy();this._pickNormalsRenderer=null;}if(this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()){this._pickNormalsFlatRenderer.destroy();this._pickNormalsFlatRenderer=null;}if(this._occlusionRenderer&&this._occlusionRenderer.getValid()===false){this._occlusionRenderer.destroy();this._occlusionRenderer=null;}if(this._shadowRenderer&&!this._shadowRenderer.getValid()){this._shadowRenderer.destroy();this._shadowRenderer=null;}if(this._snapInitRenderer&&!this._snapInitRenderer.getValid()){this._snapInitRenderer.destroy();this._snapInitRenderer=null;}if(this._snapRenderer&&!this._snapRenderer.getValid()){this._snapRenderer.destroy();this._snapRenderer=null;}}},{key:"eagerCreateRenders",value:function eagerCreateRenders(){// Pre-initialize certain renderers that would otherwise be lazy-initialised // on user interaction, such as picking or emphasis, so that there is no delay @@ -15049,7 +15047,7 @@ this._modelNormalMatrixCol0=[];this._modelNormalMatrixCol1=[];this._modelNormalM */this.solid=!!cfg.solid;/** * The number of indices in this layer. * @type {number|*} - */this.numIndices=cfg.geometry.numIndices;}_createClass(VBOInstancingTrianglesLayer,[{key:"aabb",get:function get(){if(this.aabbDirty){math.collapseAABB3(this._aabb);for(var _i246=0,len=this._meshes.length;_i246 RTC -rtcRayDir.set(worldRayDir);if(offset){math.subVec3(rtcRayOrigin,offset);}math.transformRay(this.model.worldNormalMatrix,rtcRayOrigin,rtcRayDir,rtcRayOrigin,rtcRayDir);math.transformRay(portion.inverseMatrix,rtcRayOrigin,rtcRayDir,rtcRayOrigin,rtcRayDir);var a=tempVec3d$7;var b=tempVec3e;var c=tempVec3f;var gotIntersect=false;var closestDist=0;var closestIntersectPos=tempVec3g;for(var _i248=0,len=indices.length;_i248closestDist){closestDist=dist;worldSurfacePos.set(closestIntersectPos);if(worldNormal){// Not that wasteful to eagerly compute - unlikely to hit >2 surfaces on most geometry +rtcRayDir.set(worldRayDir);if(offset){math.subVec3(rtcRayOrigin,offset);}math.transformRay(this.model.worldNormalMatrix,rtcRayOrigin,rtcRayDir,rtcRayOrigin,rtcRayDir);math.transformRay(portion.inverseMatrix,rtcRayOrigin,rtcRayDir,rtcRayOrigin,rtcRayDir);var a=tempVec3d$7;var b=tempVec3e;var c=tempVec3f;var gotIntersect=false;var closestDist=0;var closestIntersectPos=tempVec3g;for(var _i246=0,len=indices.length;_i246closestDist){closestDist=dist;worldSurfacePos.set(closestIntersectPos);if(worldNormal){// Not that wasteful to eagerly compute - unlikely to hit >2 surfaces on most geometry math.triangleNormal(a,b,c,worldNormal);}gotIntersect=true;}}}if(gotIntersect&&worldNormal){math.transformVec3(portion.normalMatrix,worldNormal,worldNormal);math.transformVec3(this.model.worldNormalMatrix,worldNormal,worldNormal);math.normalizeVec3(worldNormal);}return gotIntersect;}},{key:"destroy",value:function destroy(){var state=this._state;if(state.colorsBuf){state.colorsBuf.destroy();state.colorsBuf=null;}if(state.metallicRoughnessBuf){state.metallicRoughnessBuf.destroy();state.metallicRoughnessBuf=null;}if(state.flagsBuf){state.flagsBuf.destroy();state.flagsBuf=null;}if(state.offsetsBuf){state.offsetsBuf.destroy();state.offsetsBuf=null;}if(state.modelMatrixCol0Buf){state.modelMatrixCol0Buf.destroy();state.modelMatrixCol0Buf=null;}if(state.modelMatrixCol1Buf){state.modelMatrixCol1Buf.destroy();state.modelMatrixCol1Buf=null;}if(state.modelMatrixCol2Buf){state.modelMatrixCol2Buf.destroy();state.modelMatrixCol2Buf=null;}if(state.modelNormalMatrixCol0Buf){state.modelNormalMatrixCol0Buf.destroy();state.modelNormalMatrixCol0Buf=null;}if(state.modelNormalMatrixCol1Buf){state.modelNormalMatrixCol1Buf.destroy();state.modelNormalMatrixCol1Buf=null;}if(state.modelNormalMatrixCol2Buf){state.modelNormalMatrixCol2Buf.destroy();state.modelNormalMatrixCol2Buf=null;}if(state.pickColorsBuf){state.pickColorsBuf.destroy();state.pickColorsBuf=null;}state.destroy();this._state=null;}}]);return VBOInstancingTrianglesLayer;}();/** * @private */var VBOSceneModelLineBatchingRenderer=/*#__PURE__*/function(_VBORenderer7){_inherits(VBOSceneModelLineBatchingRenderer,_VBORenderer7);var _super85=_createSuper(VBOSceneModelLineBatchingRenderer);function VBOSceneModelLineBatchingRenderer(){_classCallCheck(this,VBOSceneModelLineBatchingRenderer);return _super85.apply(this,arguments);}_createClass(VBOSceneModelLineBatchingRenderer,[{key:"_draw",value:function _draw(drawCfg){var gl=this._scene.canvas.gl;var state=drawCfg.state,frameCtx=drawCfg.frameCtx,incrementDrawState=drawCfg.incrementDrawState;gl.drawElements(gl.LINES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);if(incrementDrawState){frameCtx.drawElements++;}}}]);return VBOSceneModelLineBatchingRenderer;}(VBORenderer);/** @@ -15148,12 +15146,12 @@ math.triangleNormal(a,b,c,worldNormal);}gotIntersect=true;}}}if(gotIntersect&&wo */var VBOBatchingLinesColorRenderer=/*#__PURE__*/function(_VBOSceneModelLineBat){_inherits(VBOBatchingLinesColorRenderer,_VBOSceneModelLineBat);var _super86=_createSuper(VBOBatchingLinesColorRenderer);function VBOBatchingLinesColorRenderer(){_classCallCheck(this,VBOBatchingLinesColorRenderer);return _super86.apply(this,arguments);}_createClass(VBOBatchingLinesColorRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(VBOBatchingLinesColorRenderer.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Lines batching color vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Lines batching color fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i249=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i249> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i250=0,_len56=sectionPlanesState.getNumAllocatedSectionPlanes();_i250<_len56;_i250++){src.push("if (sectionPlaneActive"+_i250+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i250+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i250+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vColor;");if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return VBOBatchingLinesColorRenderer;}(VBOSceneModelLineBatchingRenderer);/** +src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Lines batching color fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i247=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i247> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i248=0,_len56=sectionPlanesState.getNumAllocatedSectionPlanes();_i248<_len56;_i248++){src.push("if (sectionPlaneActive"+_i248+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i248+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i248+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vColor;");if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return VBOBatchingLinesColorRenderer;}(VBOSceneModelLineBatchingRenderer);/** * @private */var VBOBatchingLinesSilhouetteRenderer=/*#__PURE__*/function(_VBOSceneModelLineBat2){_inherits(VBOBatchingLinesSilhouetteRenderer,_VBOSceneModelLineBat2);var _super87=_createSuper(VBOBatchingLinesSilhouetteRenderer);function VBOBatchingLinesSilhouetteRenderer(){_classCallCheck(this,VBOBatchingLinesSilhouetteRenderer);return _super87.apply(this,arguments);}_createClass(VBOBatchingLinesSilhouetteRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){_get(_getPrototypeOf(VBOBatchingLinesSilhouetteRenderer.prototype),"drawLayer",this).call(this,frameCtx,batchingLayer,renderPass,{colorUniform:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Lines batching silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");this._addMatricesUniformBlockLines(src);src.push("uniform vec4 color;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("void main(void) {");// silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED src.push("int silhouetteFlag = int(flags) >> 4 & 0xF;");src.push("if (silhouetteFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Lines batching silhouette fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i251=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i251> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i252=0,_len57=sectionPlanesState.getNumAllocatedSectionPlanes();_i252<_len57;_i252++){src.push("if (sectionPlaneActive"+_i252+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i252+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i252+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = color;");src.push("}");return src;}}]);return VBOBatchingLinesSilhouetteRenderer;}(VBOSceneModelLineBatchingRenderer);var tempVec3a$v=math.vec3();var tempVec3b$r=math.vec3();var tempVec3c$m=math.vec3();var tempVec3d$6=math.vec3();var tempMat4a$m=math.mat4();/** +src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Lines batching silhouette fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i249=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i249> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i250=0,_len57=sectionPlanesState.getNumAllocatedSectionPlanes();_i250<_len57;_i250++){src.push("if (sectionPlaneActive"+_i250+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i250+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i250+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = color;");src.push("}");return src;}}]);return VBOBatchingLinesSilhouetteRenderer;}(VBOSceneModelLineBatchingRenderer);var tempVec3a$v=math.vec3();var tempVec3b$r=math.vec3();var tempVec3c$m=math.vec3();var tempVec3d$6=math.vec3();var tempMat4a$m=math.mat4();/** * @private */var VBOBatchingLinesSnapInitRenderer=/*#__PURE__*/function(_VBORenderer8){_inherits(VBOBatchingLinesSnapInitRenderer,_VBORenderer8);var _super88=_createSuper(VBOBatchingLinesSnapInitRenderer);function VBOBatchingLinesSnapInitRenderer(){_classCallCheck(this,VBOBatchingLinesSnapInitRenderer);return _super88.apply(this,arguments);}_createClass(VBOBatchingLinesSnapInitRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=batchingLayer.aabb;// Per-layer AABB for best RTC accuracy var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;if(this._vaoCache.has(batchingLayer)){gl.bindVertexArray(this._vaoCache.get(batchingLayer));}else{this._vaoCache.set(batchingLayer,this._makeVAO(state));}var coordinateScaler=tempVec3a$v;coordinateScaler[0]=math.safeInv(aabb[3]-aabb[0])*math.MAX_INT;coordinateScaler[1]=math.safeInv(aabb[4]-aabb[1])*math.MAX_INT;coordinateScaler[2]=math.safeInv(aabb[5]-aabb[2])*math.MAX_INT;frameCtx.snapPickCoordinateScale[0]=math.safeInv(coordinateScaler[0]);frameCtx.snapPickCoordinateScale[1]=math.safeInv(coordinateScaler[1]);frameCtx.snapPickCoordinateScale[2]=math.safeInv(coordinateScaler[2]);var rtcViewMatrix;var rtcCameraEye;if(origin||position[0]!==0||position[1]!==0||position[2]!==0){var rtcOrigin=tempVec3b$r;if(origin){var rotatedOrigin=tempVec3c$m;math.transformPoint3(rotationMatrix,origin,rotatedOrigin);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$m);rtcCameraEye=tempVec3d$6;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];frameCtx.snapPickOrigin[0]=rtcOrigin[0];frameCtx.snapPickOrigin[1]=rtcOrigin[1];frameCtx.snapPickOrigin[2]=rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;rtcCameraEye=camera.eye;frameCtx.snapPickOrigin[0]=0;frameCtx.snapPickOrigin[1]=0;frameCtx.snapPickOrigin[2]=0;}gl.uniform3fv(this._uCameraEyeRtc,rtcCameraEye);gl.uniform2fv(this.uVectorA,frameCtx.snapVectorA);gl.uniform2fv(this.uInverseVectorAB,frameCtx.snapInvVectorAB);gl.uniform1i(this._uLayerNumber,frameCtx.snapPickLayerNumber);gl.uniform3fv(this._uCoordinateScaler,coordinateScaler);gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var offset=0;var mat4Size=4*4;this._matricesUniformBlockBufferData.set(rotationMatrixConjugate,0);this._matricesUniformBlockBufferData.set(rtcViewMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(camera.projMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix,offset+=mat4Size);gl.bindBuffer(gl.UNIFORM_BUFFER,this._matricesUniformBlockBuffer);gl.bufferData(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,gl.DYNAMIC_DRAW);gl.bindBufferBase(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);// TODO: Far from pick project matrix? @@ -15163,7 +15161,7 @@ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}this.setSectionPlanesStateUnif state.indicesBuf.bind();gl.drawElements(gl.LINES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);state.indicesBuf.unbind();}},{key:"_allocate",value:function _allocate(){_get(_getPrototypeOf(VBOBatchingLinesSnapInitRenderer.prototype),"_allocate",this).call(this);var program=this._program;{this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uCameraEyeRtc=program.getLocation("uCameraEyeRtc");this.uVectorA=program.getLocation("snapVectorA");this.uInverseVectorAB=program.getLocation("snapInvVectorAB");this._uLayerNumber=program.getLocation("layerNumber");this._uCoordinateScaler=program.getLocation("coordinateScaler");}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("in vec4 pickColor;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);src.push("uniform vec3 uCameraEyeRtc;");src.push("uniform vec2 snapVectorA;");src.push("uniform vec2 snapInvVectorAB;");{src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("vec2 remapClipPos(vec2 clipPos) {");src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");src.push(" return vec2(x, y);");src.push("}");src.push("flat out vec4 vPickColor;");src.push("out vec4 vWorldPosition;");if(clipping){src.push("out float vFlags;");}src.push("out highp vec3 relativeToOriginPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vPickColor = pickColor;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("in float vFlags;");for(var _i253=0;_i253> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push("outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOBatchingLinesSnapInitRenderer;}(VBORenderer);var tempVec3a$u=math.vec3();var tempVec3b$q=math.vec3();var tempVec3c$l=math.vec3();var tempVec3d$5=math.vec3();var tempMat4a$l=math.mat4();/** +src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vPickColor = pickColor;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("in float vFlags;");for(var _i251=0;_i251> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push("outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOBatchingLinesSnapInitRenderer;}(VBORenderer);var tempVec3a$u=math.vec3();var tempVec3b$q=math.vec3();var tempVec3c$l=math.vec3();var tempVec3d$5=math.vec3();var tempMat4a$l=math.mat4();/** * @private */var VBOBatchingLinesSnapRenderer=/*#__PURE__*/function(_VBORenderer9){_inherits(VBOBatchingLinesSnapRenderer,_VBORenderer9);var _super89=_createSuper(VBOBatchingLinesSnapRenderer);function VBOBatchingLinesSnapRenderer(){_classCallCheck(this,VBOBatchingLinesSnapRenderer);return _super89.apply(this,arguments);}_createClass(VBOBatchingLinesSnapRenderer,[{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=batchingLayer.aabb;// Per-layer AABB for best RTC accuracy var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;if(this._vaoCache.has(batchingLayer)){gl.bindVertexArray(this._vaoCache.get(batchingLayer));}else{this._vaoCache.set(batchingLayer,this._makeVAO(state));}var coordinateScaler=tempVec3a$u;coordinateScaler[0]=math.safeInv(aabb[3]-aabb[0])*math.MAX_INT;coordinateScaler[1]=math.safeInv(aabb[4]-aabb[1])*math.MAX_INT;coordinateScaler[2]=math.safeInv(aabb[5]-aabb[2])*math.MAX_INT;frameCtx.snapPickCoordinateScale[0]=math.safeInv(coordinateScaler[0]);frameCtx.snapPickCoordinateScale[1]=math.safeInv(coordinateScaler[1]);frameCtx.snapPickCoordinateScale[2]=math.safeInv(coordinateScaler[2]);var rtcViewMatrix;var rtcCameraEye;if(origin||position[0]!==0||position[1]!==0||position[2]!==0){var rtcOrigin=tempVec3b$q;if(origin){var rotatedOrigin=tempVec3c$l;math.transformPoint3(rotationMatrix,origin,rotatedOrigin);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$l);rtcCameraEye=tempVec3d$5;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];frameCtx.snapPickOrigin[0]=rtcOrigin[0];frameCtx.snapPickOrigin[1]=rtcOrigin[1];frameCtx.snapPickOrigin[2]=rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;rtcCameraEye=camera.eye;frameCtx.snapPickOrigin[0]=0;frameCtx.snapPickOrigin[1]=0;frameCtx.snapPickOrigin[2]=0;}gl.uniform3fv(this._uCameraEyeRtc,rtcCameraEye);gl.uniform2fv(this.uVectorA,frameCtx.snapVectorA);gl.uniform2fv(this.uInverseVectorAB,frameCtx.snapInvVectorAB);gl.uniform1i(this._uLayerNumber,frameCtx.snapPickLayerNumber);gl.uniform3fv(this._uCoordinateScaler,coordinateScaler);gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var offset=0;var mat4Size=4*4;this._matricesUniformBlockBufferData.set(rotationMatrixConjugate,0);this._matricesUniformBlockBufferData.set(rtcViewMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(camera.projMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix,offset+=mat4Size);gl.bindBuffer(gl.UNIFORM_BUFFER,this._matricesUniformBlockBuffer);gl.bufferData(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,gl.DYNAMIC_DRAW);gl.bindBufferBase(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);// TODO: Far from pick project matrix? @@ -15175,7 +15173,7 @@ if(frameCtx.snapMode==="edge"){state.indicesBuf.bind();gl.drawElements(gl.LINES, // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("gl_PointSize = 1.0;");// Windows needs this? -src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapBatchingDepthRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i254=0;_i254> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOBatchingLinesSnapRenderer;}(VBORenderer);/** +src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapBatchingDepthRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i252=0;_i252> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOBatchingLinesSnapRenderer;}(VBORenderer);/** * @private */var VBOBatchingLinesRenderers=/*#__PURE__*/function(){function VBOBatchingLinesRenderers(scene){_classCallCheck(this,VBOBatchingLinesRenderers);this._scene=scene;}_createClass(VBOBatchingLinesRenderers,[{key:"_compile",value:function _compile(){if(this._colorRenderer&&!this._colorRenderer.getValid()){this._colorRenderer.destroy();this._colorRenderer=null;}if(this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()){this._silhouetteRenderer.destroy();this._silhouetteRenderer=null;}if(this._snapInitRenderer&&!this._snapInitRenderer.getValid()){this._snapInitRenderer.destroy();this._snapInitRenderer=null;}if(this._snapRenderer&&!this._snapRenderer.getValid()){this._snapRenderer.destroy();this._snapRenderer=null;}}},{key:"colorRenderer",get:function get(){if(!this._colorRenderer){this._colorRenderer=new VBOBatchingLinesColorRenderer(this._scene,false);}return this._colorRenderer;}},{key:"silhouetteRenderer",get:function get(){if(!this._silhouetteRenderer){this._silhouetteRenderer=new VBOBatchingLinesSilhouetteRenderer(this._scene);}return this._silhouetteRenderer;}},{key:"snapInitRenderer",get:function get(){if(!this._snapInitRenderer){this._snapInitRenderer=new VBOBatchingLinesSnapInitRenderer(this._scene,false);}return this._snapInitRenderer;}},{key:"snapRenderer",get:function get(){if(!this._snapRenderer){this._snapRenderer=new VBOBatchingLinesSnapRenderer(this._scene);}return this._snapRenderer;}},{key:"_destroy",value:function _destroy(){if(this._colorRenderer){this._colorRenderer.destroy();}if(this._silhouetteRenderer){this._silhouetteRenderer.destroy();}if(this._snapInitRenderer){this._snapInitRenderer.destroy();}if(this._snapRenderer){this._snapRenderer.destroy();}}}]);return VBOBatchingLinesRenderers;}();var cachedRenderers$4={};/** * @private @@ -15197,7 +15195,7 @@ this.positions=[];this.colors=[];this.offsets=[];this.indices=[];});/** * @type {Number} */this.layerIndex=cfg.layerIndex;this._renderers=getRenderers$5(cfg.model.scene);this.model=cfg.model;this._buffer=new VBOBatchingLinesBuffer(cfg.maxGeometryBatchSize);this._scratchMemory=cfg.scratchMemory;this._state=new RenderState({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,indicesBuf:null,positionsDecodeMatrix:math.mat4(),origin:null});// These counts are used to avoid unnecessary render passes this._numPortions=0;this._numVisibleLayerPortions=0;this._numTransparentLayerPortions=0;this._numXRayedLayerPortions=0;this._numSelectedLayerPortions=0;this._numHighlightedLayerPortions=0;this._numClippableLayerPortions=0;this._numEdgesLayerPortions=0;this._numPickableLayerPortions=0;this._numCulledLayerPortions=0;this._modelAABB=math.collapseAABB3();// Model-space AABB -this._portions=[];this._meshes=[];this._numVerts=0;this._aabb=math.collapseAABB3();this.aabbDirty=true;this._finalized=false;if(cfg.positionsDecodeMatrix){this._state.positionsDecodeMatrix.set(cfg.positionsDecodeMatrix);this._preCompressedPositionsExpected=true;}else{this._preCompressedPositionsExpected=false;}if(cfg.origin){this._state.origin=math.vec3(cfg.origin);}}_createClass(VBOBatchingLinesLayer,[{key:"aabb",get:function get(){if(this.aabbDirty){math.collapseAABB3(this._aabb);for(var _i255=0,len=this._meshes.length;_i2550){if(this._preCompressedPositionsExpected){var positions=new Uint16Array(buffer.positions);state.positionsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,positions,buffer.positions.length,3,gl.STATIC_DRAW);}else{var _positions2=new Float32Array(buffer.positions);var quantizedPositions=quantizePositions(_positions2,this._modelAABB,state.positionsDecodeMatrix);state.positionsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,quantizedPositions,buffer.positions.length,3,gl.STATIC_DRAW);}}if(buffer.colors.length>0){var colors=new Uint8Array(buffer.colors);var normalized=false;state.colorsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,colors,buffer.colors.length,4,gl.DYNAMIC_DRAW,normalized);}if(buffer.colors.length>0){// Because we build flags arrays here, get their length from the colors array -var flagsLength=buffer.colors.length/4;var flags=new Float32Array(flagsLength);var notNormalized=false;state.flagsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,flags,flags.length,1,gl.DYNAMIC_DRAW,notNormalized);}if(this.model.scene.entityOffsetsEnabled){if(buffer.offsets.length>0){var offsets=new Float32Array(buffer.offsets);state.offsetsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,offsets,buffer.offsets.length,3,gl.DYNAMIC_DRAW);}}if(buffer.indices.length>0){var indices=new Uint32Array(buffer.indices);state.indicesBuf=new ArrayBuf(gl,gl.ELEMENT_ARRAY_BUFFER,indices,buffer.indices.length,1,gl.STATIC_DRAW);}this._buffer=null;this._finalized=true;}},{key:"initFlags",value:function initFlags(portionId,flags,meshTransparent){if(flags&ENTITY_FLAGS.VISIBLE){this._numVisibleLayerPortions++;this.model.numVisibleLayerPortions++;}if(flags&ENTITY_FLAGS.HIGHLIGHTED){this._numHighlightedLayerPortions++;this.model.numHighlightedLayerPortions++;}if(flags&ENTITY_FLAGS.XRAYED){this._numXRayedLayerPortions++;this.model.numXRayedLayerPortions++;}if(flags&ENTITY_FLAGS.SELECTED){this._numSelectedLayerPortions++;this.model.numSelectedLayerPortions++;}if(flags&ENTITY_FLAGS.CLIPPABLE){this._numClippableLayerPortions++;this.model.numClippableLayerPortions++;}if(flags&ENTITY_FLAGS.EDGES){this._numEdgesLayerPortions++;this.model.numEdgesLayerPortions++;}if(flags&ENTITY_FLAGS.PICKABLE){this._numPickableLayerPortions++;this.model.numPickableLayerPortions++;}if(flags&ENTITY_FLAGS.CULLED){this._numCulledLayerPortions++;this.model.numCulledLayerPortions++;}if(meshTransparent){this._numTransparentLayerPortions++;this.model.numTransparentLayerPortions++;}var deferred=true;this._setFlags(portionId,flags,meshTransparent,deferred);}},{key:"flushInitFlags",value:function flushInitFlags(){this._setDeferredFlags();}},{key:"setVisible",value:function setVisible(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.VISIBLE){this._numVisibleLayerPortions++;this.model.numVisibleLayerPortions++;}else{this._numVisibleLayerPortions--;this.model.numVisibleLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setHighlighted",value:function setHighlighted(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.HIGHLIGHTED){this._numHighlightedLayerPortions++;this.model.numHighlightedLayerPortions++;}else{this._numHighlightedLayerPortions--;this.model.numHighlightedLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setXRayed",value:function setXRayed(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.XRAYED){this._numXRayedLayerPortions++;this.model.numXRayedLayerPortions++;}else{this._numXRayedLayerPortions--;this.model.numXRayedLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setSelected",value:function setSelected(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.SELECTED){this._numSelectedLayerPortions++;this.model.numSelectedLayerPortions++;}else{this._numSelectedLayerPortions--;this.model.numSelectedLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setEdges",value:function setEdges(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.EDGES){this._numEdgesLayerPortions++;this.model.numEdgesLayerPortions++;}else{this._numEdgesLayerPortions--;this.model.numEdgesLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setClippable",value:function setClippable(portionId,flags){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.CLIPPABLE){this._numClippableLayerPortions++;this.model.numClippableLayerPortions++;}else{this._numClippableLayerPortions--;this.model.numClippableLayerPortions--;}this._setFlags(portionId,flags);}},{key:"setCulled",value:function setCulled(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.CULLED){this._numCulledLayerPortions++;this.model.numCulledLayerPortions++;}else{this._numCulledLayerPortions--;this.model.numCulledLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setCollidable",value:function setCollidable(portionId,flags){if(!this._finalized){throw"Not finalized";}}},{key:"setPickable",value:function setPickable(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.PICKABLE){this._numPickableLayerPortions++;this.model.numPickableLayerPortions++;}else{this._numPickableLayerPortions--;this.model.numPickableLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setColor",value:function setColor(portionId,color){if(!this._finalized){throw"Not finalized";}var portionsIdx=portionId*2;var vertexBase=this._portions[portionsIdx];var numVerts=this._portions[portionsIdx+1];var firstColor=vertexBase*4;var lenColor=numVerts*4;var tempArray=this._scratchMemory.getUInt8Array(lenColor);var r=color[0];var g=color[1];var b=color[2];var a=color[3];for(var _i261=0;_i2610){var offsets=new Float32Array(buffer.offsets);state.offsetsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,offsets,buffer.offsets.length,3,gl.DYNAMIC_DRAW);}}if(buffer.indices.length>0){var indices=new Uint32Array(buffer.indices);state.indicesBuf=new ArrayBuf(gl,gl.ELEMENT_ARRAY_BUFFER,indices,buffer.indices.length,1,gl.STATIC_DRAW);}this._buffer=null;this._finalized=true;}},{key:"initFlags",value:function initFlags(portionId,flags,meshTransparent){if(flags&ENTITY_FLAGS.VISIBLE){this._numVisibleLayerPortions++;this.model.numVisibleLayerPortions++;}if(flags&ENTITY_FLAGS.HIGHLIGHTED){this._numHighlightedLayerPortions++;this.model.numHighlightedLayerPortions++;}if(flags&ENTITY_FLAGS.XRAYED){this._numXRayedLayerPortions++;this.model.numXRayedLayerPortions++;}if(flags&ENTITY_FLAGS.SELECTED){this._numSelectedLayerPortions++;this.model.numSelectedLayerPortions++;}if(flags&ENTITY_FLAGS.CLIPPABLE){this._numClippableLayerPortions++;this.model.numClippableLayerPortions++;}if(flags&ENTITY_FLAGS.EDGES){this._numEdgesLayerPortions++;this.model.numEdgesLayerPortions++;}if(flags&ENTITY_FLAGS.PICKABLE){this._numPickableLayerPortions++;this.model.numPickableLayerPortions++;}if(flags&ENTITY_FLAGS.CULLED){this._numCulledLayerPortions++;this.model.numCulledLayerPortions++;}if(meshTransparent){this._numTransparentLayerPortions++;this.model.numTransparentLayerPortions++;}var deferred=true;this._setFlags(portionId,flags,meshTransparent,deferred);}},{key:"flushInitFlags",value:function flushInitFlags(){this._setDeferredFlags();}},{key:"setVisible",value:function setVisible(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.VISIBLE){this._numVisibleLayerPortions++;this.model.numVisibleLayerPortions++;}else{this._numVisibleLayerPortions--;this.model.numVisibleLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setHighlighted",value:function setHighlighted(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.HIGHLIGHTED){this._numHighlightedLayerPortions++;this.model.numHighlightedLayerPortions++;}else{this._numHighlightedLayerPortions--;this.model.numHighlightedLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setXRayed",value:function setXRayed(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.XRAYED){this._numXRayedLayerPortions++;this.model.numXRayedLayerPortions++;}else{this._numXRayedLayerPortions--;this.model.numXRayedLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setSelected",value:function setSelected(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.SELECTED){this._numSelectedLayerPortions++;this.model.numSelectedLayerPortions++;}else{this._numSelectedLayerPortions--;this.model.numSelectedLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setEdges",value:function setEdges(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.EDGES){this._numEdgesLayerPortions++;this.model.numEdgesLayerPortions++;}else{this._numEdgesLayerPortions--;this.model.numEdgesLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setClippable",value:function setClippable(portionId,flags){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.CLIPPABLE){this._numClippableLayerPortions++;this.model.numClippableLayerPortions++;}else{this._numClippableLayerPortions--;this.model.numClippableLayerPortions--;}this._setFlags(portionId,flags);}},{key:"setCulled",value:function setCulled(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.CULLED){this._numCulledLayerPortions++;this.model.numCulledLayerPortions++;}else{this._numCulledLayerPortions--;this.model.numCulledLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setCollidable",value:function setCollidable(portionId,flags){if(!this._finalized){throw"Not finalized";}}},{key:"setPickable",value:function setPickable(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.PICKABLE){this._numPickableLayerPortions++;this.model.numPickableLayerPortions++;}else{this._numPickableLayerPortions--;this.model.numPickableLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setColor",value:function setColor(portionId,color){if(!this._finalized){throw"Not finalized";}var portionsIdx=portionId*2;var vertexBase=this._portions[portionsIdx];var numVerts=this._portions[portionsIdx+1];var firstColor=vertexBase*4;var lenColor=numVerts*4;var tempArray=this._scratchMemory.getUInt8Array(lenColor);var r=color[0];var g=color[1];var b=color[2];var a=color[3];for(var _i259=0;_i2593&&arguments[3]!==undefined?arguments[3]:false;if(!this._finalized){throw"Not finalized";}var portionsIdx=portionId*2;var vertexBase=this._portions[portionsIdx];var numVerts=this._portions[portionsIdx+1];var firstFlag=vertexBase;var lenFlags=numVerts;var visible=!!(flags&ENTITY_FLAGS.VISIBLE);var xrayed=!!(flags&ENTITY_FLAGS.XRAYED);var highlighted=!!(flags&ENTITY_FLAGS.HIGHLIGHTED);var selected=!!(flags&ENTITY_FLAGS.SELECTED);// no edges var pickable=!!(flags&ENTITY_FLAGS.PICKABLE);var culled=!!(flags&ENTITY_FLAGS.CULLED);var colorFlag;if(!visible||culled||xrayed||highlighted&&!this.model.scene.highlightMaterial.glowThrough||selected&&!this.model.scene.selectedMaterial.glowThrough){colorFlag=RENDER_PASSES.NOT_RENDERED;}else{if(transparent){colorFlag=RENDER_PASSES.COLOR_TRANSPARENT;}else{colorFlag=RENDER_PASSES.COLOR_OPAQUE;}}var silhouetteFlag;if(!visible||culled){silhouetteFlag=RENDER_PASSES.NOT_RENDERED;}else if(selected){silhouetteFlag=RENDER_PASSES.SILHOUETTE_SELECTED;}else if(highlighted){silhouetteFlag=RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;}else if(xrayed){silhouetteFlag=RENDER_PASSES.SILHOUETTE_XRAYED;}else{silhouetteFlag=RENDER_PASSES.NOT_RENDERED;}var pickFlag=visible&&!culled&&pickable?RENDER_PASSES.PICK:RENDER_PASSES.NOT_RENDERED;var clippableFlag=!!(flags&ENTITY_FLAGS.CLIPPABLE)?1:0;if(deferred){// Avoid zillions of individual WebGL bufferSubData calls - buffer them to apply in one shot -if(!this._deferredFlagValues){this._deferredFlagValues=new Float32Array(this._numVerts);}for(var _i262=firstFlag,len=firstFlag+lenFlags;_i262> 4 & 0xF;");src.push("if (silhouetteFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Lines instancing silhouette fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i265=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i265> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i266=0,_len60=sectionPlanesState.getNumAllocatedSectionPlanes();_i266<_len60;_i266++){src.push("if (sectionPlaneActive"+_i266+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i266+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i266+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = color;");src.push("}");return src;}}]);return VBOInstancingLinesSilhouetteRenderer;}(VBOInstancingLinesRenderer);var tempVec3a$t=math.vec3();var tempVec3b$p=math.vec3();var tempVec3c$k=math.vec3();math.vec3();var tempMat4a$k=math.mat4();/** +src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Lines instancing silhouette fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i263=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i263> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i264=0,_len60=sectionPlanesState.getNumAllocatedSectionPlanes();_i264<_len60;_i264++){src.push("if (sectionPlaneActive"+_i264+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i264+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i264+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = color;");src.push("}");return src;}}]);return VBOInstancingLinesSilhouetteRenderer;}(VBOInstancingLinesRenderer);var tempVec3a$t=math.vec3();var tempVec3b$p=math.vec3();var tempVec3c$k=math.vec3();math.vec3();var tempMat4a$k=math.mat4();/** * @private */var VBOInstancingLinesSnapInitRenderer=/*#__PURE__*/function(_VBORenderer11){_inherits(VBOInstancingLinesSnapInitRenderer,_VBORenderer11);var _super93=_createSuper(VBOInstancingLinesSnapInitRenderer);function VBOInstancingLinesSnapInitRenderer(scene){_classCallCheck(this,VBOInstancingLinesSnapInitRenderer);return _super93.call(this,scene,false,{instancing:true});}_createClass(VBOInstancingLinesSnapInitRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=instancingLayer.model;var scene=model.scene;var gl=scene.canvas.gl;var camera=scene.camera;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=instancingLayer.aabb;// Per-layer AABB for best RTC accuracy var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;if(this._vaoCache.has(instancingLayer)){gl.bindVertexArray(this._vaoCache.get(instancingLayer));}else{this._vaoCache.set(instancingLayer,this._makeVAO(state));}var coordinateScaler=tempVec3a$t;coordinateScaler[0]=math.safeInv(aabb[3]-aabb[0])*math.MAX_INT;coordinateScaler[1]=math.safeInv(aabb[4]-aabb[1])*math.MAX_INT;coordinateScaler[2]=math.safeInv(aabb[5]-aabb[2])*math.MAX_INT;frameCtx.snapPickCoordinateScale[0]=math.safeInv(coordinateScaler[0]);frameCtx.snapPickCoordinateScale[1]=math.safeInv(coordinateScaler[1]);frameCtx.snapPickCoordinateScale[2]=math.safeInv(coordinateScaler[2]);var rtcViewMatrix;if(origin||position[0]!==0||position[1]!==0||position[2]!==0){var rtcOrigin=tempVec3b$p;if(origin){var rotatedOrigin=math.transformPoint3(rotationMatrix,origin,tempVec3c$k);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$k);frameCtx.snapPickOrigin[0]=rtcOrigin[0];frameCtx.snapPickOrigin[1]=rtcOrigin[1];frameCtx.snapPickOrigin[2]=rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;frameCtx.snapPickOrigin[0]=0;frameCtx.snapPickOrigin[1]=0;frameCtx.snapPickOrigin[2]=0;}gl.uniform2fv(this.uVectorA,frameCtx.snapVectorA);gl.uniform2fv(this.uInverseVectorAB,frameCtx.snapInvVectorAB);gl.uniform1i(this._uLayerNumber,frameCtx.snapPickLayerNumber);gl.uniform3fv(this._uCoordinateScaler,coordinateScaler);gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var offset=0;var mat4Size=4*4;this._matricesUniformBlockBufferData.set(rotationMatrixConjugate,0);this._matricesUniformBlockBufferData.set(rtcViewMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(camera.projMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix,offset+=mat4Size);gl.bindBuffer(gl.UNIFORM_BUFFER,this._matricesUniformBlockBuffer);gl.bufferData(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,gl.DYNAMIC_DRAW);gl.bindBufferBase(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}this.setSectionPlanesStateUniforms(instancingLayer);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);}state.indicesBuf.bind();gl.drawElementsInstanced(gl.LINES,state.indicesBuf.numItems,state.indicesBuf.itemType,0,state.numInstances);state.indicesBuf.unbind();// Cleanup @@ -15255,11 +15253,11 @@ gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);src.push("uniform vec2 snapVectorA;");src.push("uniform vec2 snapInvVectorAB;");{src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec2 remapClipPos(vec2 clipPos) {");src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");src.push(" return vec2(x, y);");src.push("}");src.push("flat out vec4 vPickColor;");src.push("out vec4 vWorldPosition;");if(clipping){src.push("out float vFlags;");}src.push("out highp vec3 relativeToOriginPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vPickColor = pickColor;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("in float vFlags;");for(var _i267=0;_i2670;var src=[];src.push('#version 300 es');src.push("// Points instancing pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("in float vFlags;");for(var _i265=0;_i265> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i268=0;_i268 0.0) { discard; }");src.push("}");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOInstancingLinesSnapInitRenderer;}(VBORenderer);var tempVec3a$s=math.vec3();var tempVec3b$o=math.vec3();var tempVec3c$j=math.vec3();math.vec3();var tempMat4a$j=math.mat4();/** +src.push("layout(location = 2) out lowp uvec4 outPickColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i266=0;_i266 0.0) { discard; }");src.push("}");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOInstancingLinesSnapInitRenderer;}(VBORenderer);var tempVec3a$s=math.vec3();var tempVec3b$o=math.vec3();var tempVec3c$j=math.vec3();math.vec3();var tempMat4a$j=math.mat4();/** * @private */var VBOInstancingLinesSnapRenderer=/*#__PURE__*/function(_VBORenderer12){_inherits(VBOInstancingLinesSnapRenderer,_VBORenderer12);var _super94=_createSuper(VBOInstancingLinesSnapRenderer);function VBOInstancingLinesSnapRenderer(scene){_classCallCheck(this,VBOInstancingLinesSnapRenderer);return _super94.call(this,scene,false,{instancing:true});}_createClass(VBOInstancingLinesSnapRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){if(!this._program){this._allocate(instancingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=instancingLayer.aabb;// Per-layer AABB for best RTC accuracy var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;if(this._vaoCache.has(instancingLayer)){gl.bindVertexArray(this._vaoCache.get(instancingLayer));}else{this._vaoCache.set(instancingLayer,this._makeVAO(state));}var coordinateScaler=tempVec3a$s;coordinateScaler[0]=math.safeInv(aabb[3]-aabb[0])*math.MAX_INT;coordinateScaler[1]=math.safeInv(aabb[4]-aabb[1])*math.MAX_INT;coordinateScaler[2]=math.safeInv(aabb[5]-aabb[2])*math.MAX_INT;frameCtx.snapPickCoordinateScale[0]=math.safeInv(coordinateScaler[0]);frameCtx.snapPickCoordinateScale[1]=math.safeInv(coordinateScaler[1]);frameCtx.snapPickCoordinateScale[2]=math.safeInv(coordinateScaler[2]);var rtcViewMatrix;if(origin||position[0]!==0||position[1]!==0||position[2]!==0){var rtcOrigin=tempVec3b$o;if(origin){var rotatedOrigin=math.transformPoint3(rotationMatrix,origin,tempVec3c$j);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$j);frameCtx.snapPickOrigin[0]=rtcOrigin[0];frameCtx.snapPickOrigin[1]=rtcOrigin[1];frameCtx.snapPickOrigin[2]=rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;frameCtx.snapPickOrigin[0]=0;frameCtx.snapPickOrigin[1]=0;frameCtx.snapPickOrigin[2]=0;}gl.uniform2fv(this.uVectorA,frameCtx.snapVectorA);gl.uniform2fv(this.uInverseVectorAB,frameCtx.snapInvVectorAB);gl.uniform1i(this._uLayerNumber,frameCtx.snapPickLayerNumber);gl.uniform3fv(this._uCoordinateScaler,coordinateScaler);gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var offset=0;var mat4Size=4*4;this._matricesUniformBlockBufferData.set(rotationMatrixConjugate,0);this._matricesUniformBlockBufferData.set(rtcViewMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(camera.projMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix,offset+=mat4Size);gl.bindBuffer(gl.UNIFORM_BUFFER,this._matricesUniformBlockBuffer);gl.bufferData(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,gl.DYNAMIC_DRAW);gl.bindBufferBase(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);// TODO: Far from pick project matrix @@ -15270,7 +15268,7 @@ src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.pu // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("gl_PointSize = 1.0;");// Windows needs this? -src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapInstancingDepthRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i269=0;_i269> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i270=0;_i270 0.0) { discard; }");src.push("}");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOInstancingLinesSnapRenderer;}(VBORenderer);/** +src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapInstancingDepthRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i267=0;_i267> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i268=0;_i268 0.0) { discard; }");src.push("}");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOInstancingLinesSnapRenderer;}(VBORenderer);/** * @private */var VBOInstancingLinesRenderers=/*#__PURE__*/function(){function VBOInstancingLinesRenderers(scene){_classCallCheck(this,VBOInstancingLinesRenderers);this._scene=scene;}_createClass(VBOInstancingLinesRenderers,[{key:"_compile",value:function _compile(){if(this._colorRenderer&&!this._colorRenderer.getValid()){this._colorRenderer.destroy();this._colorRenderer=null;}if(this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()){this._silhouetteRenderer.destroy();this._silhouetteRenderer=null;}if(this._snapInitRenderer&&!this._snapInitRenderer.getValid()){this._snapInitRenderer.destroy();this._snapInitRenderer=null;}if(this._snapRenderer&&!this._snapRenderer.getValid()){this._snapRenderer.destroy();this._snapRenderer=null;}}},{key:"eagerCreateRenders",value:function eagerCreateRenders(){// Pre-initialize renderers that would otherwise be lazy-initialised // on user interaction, such as picking or emphasis, so that there is no delay @@ -15324,7 +15322,7 @@ function getSnapInstancingRenderers(scene) { positionsBuf:null,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null});// These counts are used to avoid unnecessary render passes this._numPortions=0;this._numVisibleLayerPortions=0;this._numTransparentLayerPortions=0;this._numXRayedLayerPortions=0;this._numHighlightedLayerPortions=0;this._numSelectedLayerPortions=0;this._numClippableLayerPortions=0;this._numEdgesLayerPortions=0;this._numPickableLayerPortions=0;this._numCulledLayerPortions=0;/** @private */this.numIndices=cfg.geometry.numIndices;// Vertex arrays this._colors=[];this._offsets=[];// Modeling matrix per instance, array for each column -this._modelMatrixCol0=[];this._modelMatrixCol1=[];this._modelMatrixCol2=[];this._portions=[];this._meshes=[];this._aabb=math.collapseAABB3();this.aabbDirty=true;if(cfg.origin){this._state.origin=math.vec3(cfg.origin);}this._finalized=false;}_createClass(VBOInstancingLinesLayer,[{key:"aabb",get:function get(){if(this.aabbDirty){math.collapseAABB3(this._aabb);for(var _i271=0,len=this._meshes.length;_i271 intensityRange[1]) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");}src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");if(pointsMaterial.filterIntensity){src.push("}");}src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points batching color fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i272=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i272 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i273=0,_len61=sectionPlanesState.getNumAllocatedSectionPlanes();_i273<_len61;_i273++){src.push("if (sectionPlaneActive"+_i273+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i273+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i273+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vColor;");if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return VBOBatchingPointsColorRenderer;}(VBOBatchingPointsRenderer);/** +src.push("} else {");}src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");if(pointsMaterial.filterIntensity){src.push("}");}src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points batching color fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i270=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i270 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i271=0,_len61=sectionPlanesState.getNumAllocatedSectionPlanes();_i271<_len61;_i271++){src.push("if (sectionPlaneActive"+_i271+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i271+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i271+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vColor;");if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return VBOBatchingPointsColorRenderer;}(VBOBatchingPointsRenderer);/** * @private */var VBOBatchingPointsSilhouetteRenderer=/*#__PURE__*/function(_VBOBatchingPointsRen2){_inherits(VBOBatchingPointsSilhouetteRenderer,_VBOBatchingPointsRen2);var _super97=_createSuper(VBOBatchingPointsSilhouetteRenderer);function VBOBatchingPointsSilhouetteRenderer(){_classCallCheck(this,VBOBatchingPointsSilhouetteRenderer);return _super97.apply(this,arguments);}_createClass(VBOBatchingPointsSilhouetteRenderer,[{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,pointsBatchingLayer,renderPass){_get(_getPrototypeOf(VBOBatchingPointsSilhouetteRenderer.prototype),"drawLayer",this).call(this,frameCtx,pointsBatchingLayer,renderPass,{colorUniform:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points batching silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");this._addMatricesUniformBlockLines(src);src.push("uniform vec4 color;");src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("void main(void) {");// silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED @@ -15376,19 +15374,19 @@ src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positio */var VBOBatchingPointsPickMeshRenderer=/*#__PURE__*/function(_VBOBatchingPointsRen3){_inherits(VBOBatchingPointsPickMeshRenderer,_VBOBatchingPointsRen3);var _super98=_createSuper(VBOBatchingPointsPickMeshRenderer);function VBOBatchingPointsPickMeshRenderer(){_classCallCheck(this,VBOBatchingPointsPickMeshRenderer);return _super98.apply(this,arguments);}_createClass(VBOBatchingPointsPickMeshRenderer,[{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points batching pick mesh vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 pickColor;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src);src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vPickColor;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = remapClipPos(clipPos);");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("gl_PointSize += 10.0;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points batching pick mesh vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var i=0;i 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i274=0;_i274 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vPickColor; ");src.push("}");return src;}}]);return VBOBatchingPointsPickMeshRenderer;}(VBOBatchingPointsRenderer);/** +src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = remapClipPos(clipPos);");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("gl_PointSize += 10.0;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points batching pick mesh vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var i=0;i 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i272=0;_i272 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vPickColor; ");src.push("}");return src;}}]);return VBOBatchingPointsPickMeshRenderer;}(VBOBatchingPointsRenderer);/** * @private */var VBOBatchingPointsPickDepthRenderer=/*#__PURE__*/function(_VBOBatchingPointsRen4){_inherits(VBOBatchingPointsPickDepthRenderer,_VBOBatchingPointsRen4);var _super99=_createSuper(VBOBatchingPointsPickDepthRenderer);function VBOBatchingPointsPickDepthRenderer(){_classCallCheck(this,VBOBatchingPointsPickDepthRenderer);return _super99.apply(this,arguments);}_createClass(VBOBatchingPointsPickDepthRenderer,[{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points batched pick depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src);src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vViewPosition = viewPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = remapClipPos(clipPos);");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("gl_PointSize += 10.0;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points batched pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform float pickZNear;");src.push("uniform float pickZFar;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i275=0;_i275 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");src.push(" outColor = packDepth(zNormalizedDepth); ");// Must be linear depth +src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vViewPosition = viewPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = remapClipPos(clipPos);");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("gl_PointSize += 10.0;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points batched pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform float pickZNear;");src.push("uniform float pickZFar;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i273=0;_i273 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");src.push(" outColor = packDepth(zNormalizedDepth); ");// Must be linear depth src.push("}");return src;}}]);return VBOBatchingPointsPickDepthRenderer;}(VBOBatchingPointsRenderer);/** * @private */var VBOBatchingPointsOcclusionRenderer=/*#__PURE__*/function(_VBOBatchingPointsRen5){_inherits(VBOBatchingPointsOcclusionRenderer,_VBOBatchingPointsRen5);var _super100=_createSuper(VBOBatchingPointsOcclusionRenderer);function VBOBatchingPointsOcclusionRenderer(){_classCallCheck(this,VBOBatchingPointsOcclusionRenderer);return _super100.apply(this,arguments);}_createClass(VBOBatchingPointsOcclusionRenderer,[{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points batching occlusion vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");this._addMatricesUniformBlockLines(src);src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE // Only opaque objects can be occluders src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push(" gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points batching occlusion fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i276=0;_i276 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i277=0;_i277 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue +src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push(" gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points batching occlusion fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i274=0;_i274 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i275=0;_i275 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue src.push("}");return src;}}]);return VBOBatchingPointsOcclusionRenderer;}(VBOBatchingPointsRenderer);var tempVec3a$r=math.vec3();var tempVec3b$n=math.vec3();var tempVec3c$i=math.vec3();var tempVec3d$4=math.vec3();var tempMat4a$i=math.mat4();/** * @private */var VBOBatchingPointsSnapInitRenderer=/*#__PURE__*/function(_VBORenderer14){_inherits(VBOBatchingPointsSnapInitRenderer,_VBORenderer14);var _super101=_createSuper(VBOBatchingPointsSnapInitRenderer);function VBOBatchingPointsSnapInitRenderer(){_classCallCheck(this,VBOBatchingPointsSnapInitRenderer);return _super101.apply(this,arguments);}_createClass(VBOBatchingPointsSnapInitRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=batchingLayer.aabb;// Per-layer AABB for best RTC accuracy @@ -15399,7 +15397,7 @@ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}this.setSectionPlanesStateUnif gl.drawArrays(gl.POINTS,0,state.positionsBuf.numItems);}},{key:"_allocate",value:function _allocate(){_get(_getPrototypeOf(VBOBatchingPointsSnapInitRenderer.prototype),"_allocate",this).call(this);var program=this._program;{this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uCameraEyeRtc=program.getLocation("uCameraEyeRtc");this.uVectorA=program.getLocation("snapVectorA");this.uInverseVectorAB=program.getLocation("snapInvVectorAB");this._uLayerNumber=program.getLocation("layerNumber");this._uCoordinateScaler=program.getLocation("coordinateScaler");}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// VBOBatchingPointsSnapInitRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("in vec4 pickColor;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);src.push("uniform vec3 uCameraEyeRtc;");src.push("uniform vec2 snapVectorA;");src.push("uniform vec2 snapInvVectorAB;");{src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("vec2 remapClipPos(vec2 clipPos) {");src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");src.push(" return vec2(x, y);");src.push("}");src.push("flat out vec4 vPickColor;");src.push("out vec4 vWorldPosition;");if(clipping){src.push("out float vFlags;");}src.push("out highp vec3 relativeToOriginPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vPickColor = pickColor;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// VBOBatchingPointsSnapInitRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("in float vFlags;");for(var _i278=0;_i278> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");// src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"); +src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vPickColor = pickColor;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// VBOBatchingPointsSnapInitRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("in float vFlags;");for(var _i276=0;_i276> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");// src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"); // src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"); // src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"); src.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);");src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOBatchingPointsSnapInitRenderer;}(VBORenderer);var tempVec3a$q=math.vec3();var tempVec3b$m=math.vec3();var tempVec3c$h=math.vec3();var tempVec3d$3=math.vec3();var tempMat4a$h=math.mat4();/** @@ -15413,7 +15411,7 @@ gl.drawArrays(gl.POINTS,0,state.positionsBuf.numItems);}},{key:"_allocate",value // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("gl_PointSize = 1.0;");// Windows needs this? -src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// VBOBatchingPointsSnapRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i279=0;_i279> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOBatchingPointsSnapRenderer;}(VBORenderer);/** +src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// VBOBatchingPointsSnapRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i277=0;_i277> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOBatchingPointsSnapRenderer;}(VBORenderer);/** * @private */var VBOBatchingPointsRenderers=/*#__PURE__*/function(){function VBOBatchingPointsRenderers(scene){_classCallCheck(this,VBOBatchingPointsRenderers);this._scene=scene;}_createClass(VBOBatchingPointsRenderers,[{key:"_compile",value:function _compile(){if(this._colorRenderer&&!this._colorRenderer.getValid()){this._colorRenderer.destroy();this._colorRenderer=null;}if(this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()){this._silhouetteRenderer.destroy();this._silhouetteRenderer=null;}if(this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()){this._pickMeshRenderer.destroy();this._pickMeshRenderer=null;}if(this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()){this._pickDepthRenderer.destroy();this._pickDepthRenderer=null;}if(this._occlusionRenderer&&this._occlusionRenderer.getValid()===false){this._occlusionRenderer.destroy();this._occlusionRenderer=null;}if(this._snapInitRenderer&&!this._snapInitRenderer.getValid()){this._snapInitRenderer.destroy();this._snapInitRenderer=null;}if(this._snapRenderer&&!this._snapRenderer.getValid()){this._snapRenderer.destroy();this._snapRenderer=null;}}},{key:"colorRenderer",get:function get(){if(!this._colorRenderer){this._colorRenderer=new VBOBatchingPointsColorRenderer(this._scene);}return this._colorRenderer;}},{key:"silhouetteRenderer",get:function get(){if(!this._silhouetteRenderer){this._silhouetteRenderer=new VBOBatchingPointsSilhouetteRenderer(this._scene);}return this._silhouetteRenderer;}},{key:"pickMeshRenderer",get:function get(){if(!this._pickMeshRenderer){this._pickMeshRenderer=new VBOBatchingPointsPickMeshRenderer(this._scene);}return this._pickMeshRenderer;}},{key:"pickDepthRenderer",get:function get(){if(!this._pickDepthRenderer){this._pickDepthRenderer=new VBOBatchingPointsPickDepthRenderer(this._scene);}return this._pickDepthRenderer;}},{key:"occlusionRenderer",get:function get(){if(!this._occlusionRenderer){this._occlusionRenderer=new VBOBatchingPointsOcclusionRenderer(this._scene);}return this._occlusionRenderer;}},{key:"snapInitRenderer",get:function get(){if(!this._snapInitRenderer){this._snapInitRenderer=new VBOBatchingPointsSnapInitRenderer(this._scene,false);}return this._snapInitRenderer;}},{key:"snapRenderer",get:function get(){if(!this._snapRenderer){this._snapRenderer=new VBOBatchingPointsSnapRenderer(this._scene);}return this._snapRenderer;}},{key:"_destroy",value:function _destroy(){if(this._colorRenderer){this._colorRenderer.destroy();}if(this._silhouetteRenderer){this._silhouetteRenderer.destroy();}if(this._pickMeshRenderer){this._pickMeshRenderer.destroy();}if(this._pickDepthRenderer){this._pickDepthRenderer.destroy();}if(this._occlusionRenderer){this._occlusionRenderer.destroy();}if(this._snapInitRenderer){this._snapInitRenderer.destroy();}if(this._snapRenderer){this._snapRenderer.destroy();}}}]);return VBOBatchingPointsRenderers;}();var cachedRenderers$2={};/** * @private @@ -15441,7 +15439,7 @@ this.positions=[];this.colors=[];this.intensities=[];this.pickColors=[];this.off * @type {Number} */this.layerIndex=cfg.layerIndex;this._renderers=getRenderers$3(cfg.model.scene);this._buffer=new VBOBatchingPointsBuffer(cfg.maxGeometryBatchSize);this._scratchMemory=cfg.scratchMemory;this._state=new RenderState({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,positionsDecodeMatrix:math.mat4(),origin:null});// These counts are used to avoid unnecessary render passes this._numPortions=0;this._numVisibleLayerPortions=0;this._numTransparentLayerPortions=0;this._numXRayedLayerPortions=0;this._numSelectedLayerPortions=0;this._numHighlightedLayerPortions=0;this._numClippableLayerPortions=0;this._numPickableLayerPortions=0;this._numCulledLayerPortions=0;this._modelAABB=math.collapseAABB3();// Model-space AABB -this._portions=[];this._meshes=[];this._aabb=math.collapseAABB3();this.aabbDirty=true;this._finalized=false;if(cfg.positionsDecodeMatrix){this._state.positionsDecodeMatrix.set(cfg.positionsDecodeMatrix);this._preCompressedPositionsExpected=true;}else{this._preCompressedPositionsExpected=false;}if(cfg.origin){this._state.origin=math.vec3(cfg.origin);}}_createClass(VBOBatchingPointsLayer,[{key:"aabb",get:function get(){if(this.aabbDirty){math.collapseAABB3(this._aabb);for(var _i280=0,len=this._meshes.length;_i2800){if(this._preCompressedPositionsExpected){var positions=new Uint16Array(buffer.positions);state.positionsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,positions,buffer.positions.length,3,gl.STATIC_DRAW);}else{var _positions3=new Float32Array(buffer.positions);var quantizedPositions=quantizePositions(_positions3,this._modelAABB,state.positionsDecodeMatrix);state.positionsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,quantizedPositions,buffer.positions.length,3,gl.STATIC_DRAW);}}if(buffer.colors.length>0){var colors=new Uint8Array(buffer.colors);var normalized=false;state.colorsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,colors,buffer.colors.length,4,gl.STATIC_DRAW,normalized);}if(buffer.positions.length>0){// Because we build flags arrays here, get their length from the positions array var flagsLength=buffer.positions.length/3;var flags=new Float32Array(flagsLength);var notNormalized=false;state.flagsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,flags,flags.length,1,gl.DYNAMIC_DRAW,notNormalized);}if(buffer.pickColors.length>0){var pickColors=new Uint8Array(buffer.pickColors);var _normalized8=false;state.pickColorsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,pickColors,buffer.pickColors.length,4,gl.STATIC_DRAW,_normalized8);}if(this.model.scene.entityOffsetsEnabled){if(buffer.offsets.length>0){var offsets=new Float32Array(buffer.offsets);state.offsetsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,offsets,buffer.offsets.length,3,gl.DYNAMIC_DRAW);}}this._buffer=null;this._finalized=true;}},{key:"initFlags",value:function initFlags(portionId,flags,meshTransparent){if(flags&ENTITY_FLAGS.VISIBLE){this._numVisibleLayerPortions++;this.model.numVisibleLayerPortions++;}if(flags&ENTITY_FLAGS.HIGHLIGHTED){this._numHighlightedLayerPortions++;this.model.numHighlightedLayerPortions++;}if(flags&ENTITY_FLAGS.XRAYED){this._numXRayedLayerPortions++;this.model.numXRayedLayerPortions++;}if(flags&ENTITY_FLAGS.SELECTED){this._numSelectedLayerPortions++;this.model.numSelectedLayerPortions++;}if(flags&ENTITY_FLAGS.CLIPPABLE){this._numClippableLayerPortions++;this.model.numClippableLayerPortions++;}if(flags&ENTITY_FLAGS.PICKABLE){this._numPickableLayerPortions++;this.model.numPickableLayerPortions++;}if(flags&ENTITY_FLAGS.CULLED){this._numCulledLayerPortions++;this.model.numCulledLayerPortions++;}if(meshTransparent){this._numTransparentLayerPortions++;this.model.numTransparentLayerPortions++;}this._setFlags(portionId,flags,meshTransparent);}},{key:"setVisible",value:function setVisible(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.VISIBLE){this._numVisibleLayerPortions++;this.model.numVisibleLayerPortions++;}else{this._numVisibleLayerPortions--;this.model.numVisibleLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setHighlighted",value:function setHighlighted(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.HIGHLIGHTED){this._numHighlightedLayerPortions++;this.model.numHighlightedLayerPortions++;}else{this._numHighlightedLayerPortions--;this.model.numHighlightedLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setXRayed",value:function setXRayed(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.XRAYED){this._numXRayedLayerPortions++;this.model.numXRayedLayerPortions++;}else{this._numXRayedLayerPortions--;this.model.numXRayedLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setSelected",value:function setSelected(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.SELECTED){this._numSelectedLayerPortions++;this.model.numSelectedLayerPortions++;}else{this._numSelectedLayerPortions--;this.model.numSelectedLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setEdges",value:function setEdges(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}// Not applicable to point clouds -}},{key:"setClippable",value:function setClippable(portionId,flags){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.CLIPPABLE){this._numClippableLayerPortions++;this.model.numClippableLayerPortions++;}else{this._numClippableLayerPortions--;this.model.numClippableLayerPortions--;}this._setFlags(portionId,flags);}},{key:"setCulled",value:function setCulled(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.CULLED){this._numCulledLayerPortions++;this.model.numCulledLayerPortions++;}else{this._numCulledLayerPortions--;this.model.numCulledLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setCollidable",value:function setCollidable(portionId,flags){if(!this._finalized){throw"Not finalized";}}},{key:"setPickable",value:function setPickable(portionId,flags,transparent){if(!this._finalized){throw"Not finalized";}if(flags&ENTITY_FLAGS.PICKABLE){this._numPickableLayerPortions++;this.model.numPickableLayerPortions++;}else{this._numPickableLayerPortions--;this.model.numPickableLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"setColor",value:function setColor(portionId,color){if(!this._finalized){throw"Not finalized";}var portionsIdx=portionId*2;var vertexBase=this._portions[portionsIdx];var numVerts=this._portions[portionsIdx+1];var firstColor=vertexBase*4;var lenColor=numVerts*4;var tempArray=this._scratchMemory.getUInt8Array(lenColor);var r=color[0];var g=color[1];var b=color[2];for(var _i288=0;_i288 intensityRange[1]) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");}src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");if(pointsMaterial.filterIntensity){src.push("}");}src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing color fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i291=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i291 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i292=0,_len66=sectionPlanesState.getNumAllocatedSectionPlanes();_i292<_len66;_i292++){src.push("if (sectionPlaneActive"+_i292+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i292+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i292+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vColor;");if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return VBOInstancingPointsColorRenderer;}(VBOInstancingPointsRenderer);/** +src.push("} else {");}src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");if(pointsMaterial.filterIntensity){src.push("}");}src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing color fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i289=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i289 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i290=0,_len66=sectionPlanesState.getNumAllocatedSectionPlanes();_i290<_len66;_i290++){src.push("if (sectionPlaneActive"+_i290+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i290+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i290+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vColor;");if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return VBOInstancingPointsColorRenderer;}(VBOInstancingPointsRenderer);/** * @private */var VBOInstancingPointsSilhouetteRenderer=/*#__PURE__*/function(_VBOInstancingPointsR2){_inherits(VBOInstancingPointsSilhouetteRenderer,_VBOInstancingPointsR2);var _super105=_createSuper(VBOInstancingPointsSilhouetteRenderer);function VBOInstancingPointsSilhouetteRenderer(){_classCallCheck(this,VBOInstancingPointsSilhouetteRenderer);return _super105.apply(this,arguments);}_createClass(VBOInstancingPointsSilhouetteRenderer,[{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){_get(_getPrototypeOf(VBOInstancingPointsSilhouetteRenderer.prototype),"drawLayer",this).call(this,frameCtx,instancingLayer,renderPass,{colorUniform:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points instancing silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 color;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}src.push("uniform vec4 silhouetteColor;");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED src.push("int silhouetteFlag = int(flags) >> 4 & 0xF;");src.push("if (silhouetteFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);");src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing silhouette fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i293=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i293 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i294=0,_len67=sectionPlanesState.getNumAllocatedSectionPlanes();_i294<_len67;_i294++){src.push("if (sectionPlaneActive"+_i294+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i294+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i294+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return VBOInstancingPointsSilhouetteRenderer;}(VBOInstancingPointsRenderer);/** +src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);");src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing silhouette fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i291=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i291 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i292=0,_len67=sectionPlanesState.getNumAllocatedSectionPlanes();_i292<_len67;_i292++){src.push("if (sectionPlaneActive"+_i292+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i292+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i292+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return VBOInstancingPointsSilhouetteRenderer;}(VBOInstancingPointsRenderer);/** * @private */var VBOInstancingPointsPickMeshRenderer=/*#__PURE__*/function(_VBOInstancingPointsR3){_inherits(VBOInstancingPointsPickMeshRenderer,_VBOInstancingPointsR3);var _super106=_createSuper(VBOInstancingPointsPickMeshRenderer);function VBOInstancingPointsPickMeshRenderer(){_classCallCheck(this,VBOInstancingPointsPickMeshRenderer);return _super106.apply(this,arguments);}_createClass(VBOInstancingPointsPickMeshRenderer,[{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points instancing pick mesh vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 pickColor;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src);src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vPickColor;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("gl_Position = remapClipPos(clipPos);");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing pick mesh fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i295=0;_i295 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i296=0;_i296 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vPickColor; ");src.push("}");return src;}}]);return VBOInstancingPointsPickMeshRenderer;}(VBOInstancingPointsRenderer);/** +src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("gl_Position = remapClipPos(clipPos);");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing pick mesh fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i293=0;_i293 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i294=0;_i294 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vPickColor; ");src.push("}");return src;}}]);return VBOInstancingPointsPickMeshRenderer;}(VBOInstancingPointsRenderer);/** * @private */var VBOInstancingPointsPickDepthRenderer=/*#__PURE__*/function(_VBOInstancingPointsR4){_inherits(VBOInstancingPointsPickDepthRenderer,_VBOInstancingPointsR4);var _super107=_createSuper(VBOInstancingPointsPickDepthRenderer);function VBOInstancingPointsPickDepthRenderer(){_classCallCheck(this,VBOInstancingPointsPickDepthRenderer);return _super107.apply(this,arguments);}_createClass(VBOInstancingPointsPickDepthRenderer,[{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points instancing pick depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src);src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push(" vViewPosition = viewPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("gl_Position = remapClipPos(clipPos);");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = remapClipPos(clipPos);");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform float pickZNear;");src.push("uniform float pickZFar;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i297=0;_i297 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i298=0;_i298 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");src.push(" outColor = packDepth(zNormalizedDepth); ");// Must be linear depth +src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push(" vViewPosition = viewPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("gl_Position = remapClipPos(clipPos);");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = remapClipPos(clipPos);");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform float pickZNear;");src.push("uniform float pickZFar;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i295=0;_i295 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i296=0;_i296 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");src.push(" outColor = packDepth(zNormalizedDepth); ");// Must be linear depth src.push("}");return src;}}]);return VBOInstancingPointsPickDepthRenderer;}(VBOInstancingPointsRenderer);/** * @private */var VBOInstancingPointsOcclusionRenderer=/*#__PURE__*/function(_VBOInstancingPointsR5){_inherits(VBOInstancingPointsOcclusionRenderer,_VBOInstancingPointsR5);var _super108=_createSuper(VBOInstancingPointsOcclusionRenderer);function VBOInstancingPointsOcclusionRenderer(){_classCallCheck(this,VBOInstancingPointsOcclusionRenderer);return _super108.apply(this,arguments);}_createClass(VBOInstancingPointsOcclusionRenderer,[{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points instancing occlusion vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE -src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing occlusion vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i299=0;_i299 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i300=0;_i300 0.0) { discard; }");src.push("}");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue +src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing occlusion vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i297=0;_i297 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i298=0;_i298 0.0) { discard; }");src.push("}");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return VBOInstancingPointsOcclusionRenderer;}(VBOInstancingPointsRenderer);/** * @private */var VBOInstancingPointsDepthRenderer=/*#__PURE__*/function(_VBOInstancingPointsR6){_inherits(VBOInstancingPointsDepthRenderer,_VBOInstancingPointsR6);var _super109=_createSuper(VBOInstancingPointsDepthRenderer);function VBOInstancingPointsDepthRenderer(){_classCallCheck(this,VBOInstancingPointsDepthRenderer);return _super109.apply(this,arguments);}_createClass(VBOInstancingPointsDepthRenderer,[{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points instancing depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT @@ -15523,7 +15521,7 @@ if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDept * * @private */var VBOInstancingPointsShadowRenderer=/*#__PURE__*/function(_VBOInstancingPointsR7){_inherits(VBOInstancingPointsShadowRenderer,_VBOInstancingPointsR7);var _super110=_createSuper(VBOInstancingPointsShadowRenderer);function VBOInstancingPointsShadowRenderer(){_classCallCheck(this,VBOInstancingPointsShadowRenderer);return _super110.apply(this,arguments);}_createClass(VBOInstancingPointsShadowRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Instancing geometry shadow drawing vertex shader");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 shadowViewMatrix;");src.push("uniform mat4 shadowProjMatrix;");this._addMatricesUniformBlockLines(src);src.push("uniform float pointSize;");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("void main(void) {");src.push("int colorFlag = int(flags) & 0xF;");src.push("bool visible = (colorFlag > 0);");src.push("bool transparent = ((float(color.a) / 255.0) < 1.0);");src.push("if (!visible || transparent) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push("}");src.push("gl_PointSize = pointSize;");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Instancing geometry depth drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i301=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i301 1.0) {");src.push(" discard;");src.push(" }");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i302=0,_len68=sectionPlanesState.getNumAllocatedSectionPlanes();_i302<_len68;_i302++){src.push("if (sectionPlaneActive"+_i302+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i302+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i302+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}}]);return VBOInstancingPointsShadowRenderer;}(VBOInstancingPointsRenderer);var tempVec3a$p=math.vec3();var tempVec3b$l=math.vec3();var tempVec3c$g=math.vec3();math.vec3();var tempMat4a$g=math.mat4();/** +src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push("}");src.push("gl_PointSize = pointSize;");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Instancing geometry depth drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i299=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i299 1.0) {");src.push(" discard;");src.push(" }");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i300=0,_len68=sectionPlanesState.getNumAllocatedSectionPlanes();_i300<_len68;_i300++){src.push("if (sectionPlaneActive"+_i300+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i300+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i300+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}}]);return VBOInstancingPointsShadowRenderer;}(VBOInstancingPointsRenderer);var tempVec3a$p=math.vec3();var tempVec3b$l=math.vec3();var tempVec3c$g=math.vec3();math.vec3();var tempMat4a$g=math.mat4();/** * @private */var VBOInstancingPointsSnapInitRenderer=/*#__PURE__*/function(_VBORenderer17){_inherits(VBOInstancingPointsSnapInitRenderer,_VBORenderer17);var _super111=_createSuper(VBOInstancingPointsSnapInitRenderer);function VBOInstancingPointsSnapInitRenderer(scene){_classCallCheck(this,VBOInstancingPointsSnapInitRenderer);return _super111.call(this,scene,false,{instancing:true});}_createClass(VBOInstancingPointsSnapInitRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=instancingLayer.model;var scene=model.scene;var gl=scene.canvas.gl;var camera=scene.camera;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=instancingLayer.aabb;// Per-layer AABB for best RTC accuracy var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;if(this._vaoCache.has(instancingLayer)){gl.bindVertexArray(this._vaoCache.get(instancingLayer));}else{this._vaoCache.set(instancingLayer,this._makeVAO(state));}var coordinateScaler=tempVec3a$p;coordinateScaler[0]=math.safeInv(aabb[3]-aabb[0])*math.MAX_INT;coordinateScaler[1]=math.safeInv(aabb[4]-aabb[1])*math.MAX_INT;coordinateScaler[2]=math.safeInv(aabb[5]-aabb[2])*math.MAX_INT;frameCtx.snapPickCoordinateScale[0]=math.safeInv(coordinateScaler[0]);frameCtx.snapPickCoordinateScale[1]=math.safeInv(coordinateScaler[1]);frameCtx.snapPickCoordinateScale[2]=math.safeInv(coordinateScaler[2]);var rtcViewMatrix;if(origin||position[0]!==0||position[1]!==0||position[2]!==0){var rtcOrigin=tempVec3b$l;if(origin){var rotatedOrigin=math.transformPoint3(rotationMatrix,origin,tempVec3c$g);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$g);frameCtx.snapPickOrigin[0]=rtcOrigin[0];frameCtx.snapPickOrigin[1]=rtcOrigin[1];frameCtx.snapPickOrigin[2]=rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;frameCtx.snapPickOrigin[0]=0;frameCtx.snapPickOrigin[1]=0;frameCtx.snapPickOrigin[2]=0;}gl.uniform2fv(this.uVectorA,frameCtx.snapVectorA);gl.uniform2fv(this.uInverseVectorAB,frameCtx.snapInvVectorAB);gl.uniform1i(this._uLayerNumber,frameCtx.snapPickLayerNumber);gl.uniform3fv(this._uCoordinateScaler,coordinateScaler);gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var offset=0;var mat4Size=4*4;this._matricesUniformBlockBufferData.set(rotationMatrixConjugate,0);this._matricesUniformBlockBufferData.set(rtcViewMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(camera.projMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix,offset+=mat4Size);gl.bindBuffer(gl.UNIFORM_BUFFER,this._matricesUniformBlockBuffer);gl.bufferData(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,gl.DYNAMIC_DRAW);gl.bindBufferBase(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}this.setSectionPlanesStateUniforms(instancingLayer);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);}gl.drawArraysInstanced(gl.POINTS,0,state.positionsBuf.numItems,state.numInstances);// Cleanup @@ -15531,7 +15529,7 @@ gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);src.push("uniform vec2 snapVectorA;");src.push("uniform vec2 snapInvVectorAB;");{src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec2 remapClipPos(vec2 clipPos) {");src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");src.push(" return vec2(x, y);");src.push("}");src.push("flat out vec4 vPickColor;");src.push("out vec4 vWorldPosition;");if(clipping){src.push("out float vFlags;");}src.push("out highp vec3 relativeToOriginPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex -src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vPickColor = pickColor;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("in float vFlags;");for(var _i303=0;_i303> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i304=0;_i304 0.0) { discard; }");src.push("}");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");// src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"); +src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vPickColor = pickColor;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("in float vFlags;");for(var _i301=0;_i301> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i302=0;_i302 0.0) { discard; }");src.push("}");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");// src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"); // src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"); // src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"); src.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);");src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOInstancingPointsSnapInitRenderer;}(VBORenderer);var tempVec3a$o=math.vec3();var tempVec3b$k=math.vec3();var tempVec3c$f=math.vec3();math.vec3();var tempMat4a$f=math.mat4();/** @@ -15544,7 +15542,7 @@ src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.pu // renderPass = PICK src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("gl_PointSize = 1.0;");// Windows needs this? -src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapInstancingDepthRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i305=0;_i305> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i306=0;_i306 0.0) { discard; }");src.push("}");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOInstancingPointsSnapRenderer;}(VBORenderer);/** +src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapInstancingDepthRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i303=0;_i303> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i304=0;_i304 0.0) { discard; }");src.push("}");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOInstancingPointsSnapRenderer;}(VBORenderer);/** * @private */var VBOInstancingPointsRenderers=/*#__PURE__*/function(){function VBOInstancingPointsRenderers(scene){_classCallCheck(this,VBOInstancingPointsRenderers);this._scene=scene;}_createClass(VBOInstancingPointsRenderers,[{key:"_compile",value:function _compile(){if(this._colorRenderer&&!this._colorRenderer.getValid()){this._colorRenderer.destroy();this._colorRenderer=null;}if(this._depthRenderer&&!this._depthRenderer.getValid()){this._depthRenderer.destroy();this._depthRenderer=null;}if(this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()){this._silhouetteRenderer.destroy();this._silhouetteRenderer=null;}if(this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()){this._pickMeshRenderer.destroy();this._pickMeshRenderer=null;}if(this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()){this._pickDepthRenderer.destroy();this._pickDepthRenderer=null;}if(this._occlusionRenderer&&this._occlusionRenderer.getValid()===false){this._occlusionRenderer.destroy();this._occlusionRenderer=null;}if(this._shadowRenderer&&!this._shadowRenderer.getValid()){this._shadowRenderer.destroy();this._shadowRenderer=null;}if(this._snapInitRenderer&&!this._snapInitRenderer.getValid()){this._snapInitRenderer.destroy();this._snapInitRenderer=null;}if(this._snapRenderer&&!this._snapRenderer.getValid()){this._snapRenderer.destroy();this._snapRenderer=null;}}},{key:"colorRenderer",get:function get(){if(!this._colorRenderer){this._colorRenderer=new VBOInstancingPointsColorRenderer(this._scene,false);}return this._colorRenderer;}},{key:"silhouetteRenderer",get:function get(){if(!this._silhouetteRenderer){this._silhouetteRenderer=new VBOInstancingPointsSilhouetteRenderer(this._scene);}return this._silhouetteRenderer;}},{key:"depthRenderer",get:function get(){if(!this._depthRenderer){this._depthRenderer=new VBOInstancingPointsDepthRenderer(this._scene);}return this._depthRenderer;}},{key:"pickMeshRenderer",get:function get(){if(!this._pickMeshRenderer){this._pickMeshRenderer=new VBOInstancingPointsPickMeshRenderer(this._scene);}return this._pickMeshRenderer;}},{key:"pickDepthRenderer",get:function get(){if(!this._pickDepthRenderer){this._pickDepthRenderer=new VBOInstancingPointsPickDepthRenderer(this._scene);}return this._pickDepthRenderer;}},{key:"occlusionRenderer",get:function get(){if(!this._occlusionRenderer){this._occlusionRenderer=new VBOInstancingPointsOcclusionRenderer(this._scene);}return this._occlusionRenderer;}},{key:"shadowRenderer",get:function get(){if(!this._shadowRenderer){this._shadowRenderer=new VBOInstancingPointsShadowRenderer(this._scene);}return this._shadowRenderer;}},{key:"snapInitRenderer",get:function get(){if(!this._snapInitRenderer){this._snapInitRenderer=new VBOInstancingPointsSnapInitRenderer(this._scene,false);}return this._snapInitRenderer;}},{key:"snapRenderer",get:function get(){if(!this._snapRenderer){this._snapRenderer=new VBOInstancingPointsSnapRenderer(this._scene);}return this._snapRenderer;}},{key:"_destroy",value:function _destroy(){if(this._colorRenderer){this._colorRenderer.destroy();}if(this._depthRenderer){this._depthRenderer.destroy();}if(this._silhouetteRenderer){this._silhouetteRenderer.destroy();}if(this._pickMeshRenderer){this._pickMeshRenderer.destroy();}if(this._pickDepthRenderer){this._pickDepthRenderer.destroy();}if(this._occlusionRenderer){this._occlusionRenderer.destroy();}if(this._shadowRenderer){this._shadowRenderer.destroy();}if(this._snapInitRenderer){this._snapInitRenderer.destroy();}if(this._snapRenderer){this._snapRenderer.destroy();}}}]);return VBOInstancingPointsRenderers;}();var cachedRenderers$1={};/** * @private @@ -15573,7 +15571,7 @@ src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:func colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,pickColorsBuf:null});// These counts are used to avoid unnecessary render passes this._numPortions=0;this._numVisibleLayerPortions=0;this._numTransparentLayerPortions=0;this._numXRayedLayerPortions=0;this._numHighlightedLayerPortions=0;this._numSelectedLayerPortions=0;this._numClippableLayerPortions=0;this._numEdgesLayerPortions=0;this._numPickableLayerPortions=0;this._numCulledLayerPortions=0;/** @private */this.numIndices=cfg.geometry.numIndices;// Per-instance arrays this._pickColors=[];this._offsets=[];// Modeling matrix per instance, array for each column -this._modelMatrixCol0=[];this._modelMatrixCol1=[];this._modelMatrixCol2=[];this._portions=[];this._meshes=[];this._aabb=math.collapseAABB3();this.aabbDirty=true;this._finalized=false;}_createClass(VBOInstancingPointsLayer,[{key:"aabb",get:function get(){if(this.aabbDirty){math.collapseAABB3(this._aabb);for(var _i307=0,len=this._meshes.length;_i3070){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0){textureState.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,8// 8 bits indices );gl.drawArrays(gl.LINES,0,state.numIndices8Bits);}if(state.numIndices16Bits>0){textureState.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,16// 16 bits indices );gl.drawArrays(gl.LINES,0,state.numIndices16Bits);}if(state.numIndices32Bits>0){textureState.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,32// 32 bits indices -);gl.drawArrays(gl.LINES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;console.error(this.errors);return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uSceneModelMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i308=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3080;var src=[];src.push("#version 300 es");src.push("// LinesDataTextureColorRenderer");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled);src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform highp sampler2D uPerObjectDecodeMatrix;");src.push("uniform highp sampler2D uPerObjectMatrix;");src.push("uniform lowp usampler2D uPerObjectColorAndFlags;");src.push("uniform mediump usampler2D uPerVertexPosition;");src.push("uniform highp usampler2D uPerLineIndices;");src.push("uniform mediump usampler2D uPerLineObject;");// src.push("uniform vec4 color;"); +);gl.drawArrays(gl.LINES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;console.error(this.errors);return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uSceneModelMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i306=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3060;var src=[];src.push("#version 300 es");src.push("// LinesDataTextureColorRenderer");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled);src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform highp sampler2D uPerObjectDecodeMatrix;");src.push("uniform highp sampler2D uPerObjectMatrix;");src.push("uniform lowp usampler2D uPerObjectColorAndFlags;");src.push("uniform mediump usampler2D uPerVertexPosition;");src.push("uniform highp usampler2D uPerLineIndices;");src.push("uniform mediump usampler2D uPerLineObject;");// src.push("uniform vec4 color;"); if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("flat out uint vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");src.push(" int lineIndex = gl_VertexID / 2;");src.push(" int h_packed_object_id_index = (lineIndex >> 3) & 4095;");src.push(" int v_packed_object_id_index = (lineIndex >> 3) >> 12;");src.push(" int objectIndex = int(texelFetch(uPerLineObject, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");src.push(" ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");src.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");src.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE src.push(" if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);");// Cull vertex src.push(" return;");// Cull vertex src.push(" } else {");src.push(" ivec4 packedVertexBase = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");src.push(" ivec4 packedLineIndexBaseOffset = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));");src.push(" int lineIndexBaseOffset = (packedLineIndexBaseOffset.r << 24) + (packedLineIndexBaseOffset.g << 16) + (packedLineIndexBaseOffset.b << 8) + packedLineIndexBaseOffset.a;");src.push(" int h_index = (lineIndex - lineIndexBaseOffset) & 4095;");src.push(" int v_index = (lineIndex - lineIndexBaseOffset) >> 12;");src.push(" ivec3 vertexIndices = ivec3(texelFetch(uPerLineIndices, ivec2(h_index, v_index), 0));");src.push(" ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;");src.push(" int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;");src.push(" int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;");src.push(" mat4 objectInstanceMatrix = mat4 (texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));");src.push(" mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));");src.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");src.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");src.push(" vec3 position = vec3(texelFetch(uPerVertexPosition, ivec2(indexPositionH, indexPositionV), 0));");src.push(" uvec4 color = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");src.push(" if (color.a == 0u) {");src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);");// Cull vertex -src.push(" return;");src.push(" };");src.push(" vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2.r;");}src.push(" vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push(" vFragDepth = 1.0 + clipPos.w;");src.push(" isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push(" gl_Position = clipPos;");src.push(" vec4 rgb = vec4(color.rgba);");src.push(" vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// LinesDataTextureColorRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i309=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i309 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i310=0,_len69=sectionPlanesState.getNumAllocatedSectionPlanes();_i310<_len69;_i310++){src.push("if (sectionPlaneActive"+_i310+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i310+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i310+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXLinesColorRenderer;}();/** +src.push(" return;");src.push(" };");src.push(" vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2.r;");}src.push(" vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push(" vFragDepth = 1.0 + clipPos.w;");src.push(" isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push(" gl_Position = clipPos;");src.push(" vec4 rgb = vec4(color.rgba);");src.push(" vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// LinesDataTextureColorRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i307=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i307 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i308=0,_len69=sectionPlanesState.getNumAllocatedSectionPlanes();_i308<_len69;_i308++){src.push("if (sectionPlaneActive"+_i308+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i308+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i308+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXLinesColorRenderer;}();/** * @private */var DTXLinesRenderers=/*#__PURE__*/function(){function DTXLinesRenderers(scene){_classCallCheck(this,DTXLinesRenderers);this._scene=scene;}_createClass(DTXLinesRenderers,[{key:"_compile",value:function _compile(){if(this._colorRenderer&&!this._colorRenderer.getValid()){this._colorRenderer.destroy();this._colorRenderer=null;}}},{key:"eagerCreateRenders",value:function eagerCreateRenders(){// Pre-initialize certain renderers that would otherwise be lazy-initialised // on user interaction, such as picking or emphasis, so that there is no delay @@ -15704,13 +15702,13 @@ this.numPortions=numPortions;var textureWidth=512*8;var textureHeight=Math.ceil( // - col5: (packed Uint32 bytes as RGBA) index base offset // // - col6: (packed Uint32 bytes as RGBA) edge index base offset // // - col7: (packed 4 bytes as RGBA) is-solid flag for objects -var texArray=new Uint8Array(4*textureWidth*textureHeight);dataTextureRamStats$1.sizeDataColorsAndFlags+=texArray.byteLength;dataTextureRamStats$1.numberOfTextures++;for(var _i311=0;_i311>24&255,vertexBases[_i311]>>16&255,vertexBases[_i311]>>8&255,vertexBases[_i311]&255],_i311*32+16);// lines index base offset -texArray.set([indexBaseOffsets[_i311]>>24&255,indexBaseOffsets[_i311]>>16&255,indexBaseOffsets[_i311]>>8&255,indexBaseOffsets[_i311]&255],_i311*32+20);// // edge index base offset +texArray.set([vertexBases[_i309]>>24&255,vertexBases[_i309]>>16&255,vertexBases[_i309]>>8&255,vertexBases[_i309]&255],_i309*32+16);// lines index base offset +texArray.set([indexBaseOffsets[_i309]>>24&255,indexBaseOffsets[_i309]>>16&255,indexBaseOffsets[_i309]>>8&255,indexBaseOffsets[_i309]&255],_i309*32+20);// // edge index base offset // texArray.set( // [ // (edgeIndexBaseOffsets[i] >> 24) & 255, @@ -15744,8 +15742,8 @@ texArray.set([indexBaseOffsets[_i311]>>24&255,indexBaseOffsets[_i311]>>16&255,in * @returns {BindableDataTexture} */},{key:"generateTextureForInstancingMatrices",value:function generateTextureForInstancingMatrices(gl,instanceMatrices){var numMatrices=instanceMatrices.length;if(numMatrices===0){throw"num instance matrices===0";}// in one row we can fit 512 matrices var textureWidth=512*4;var textureHeight=Math.ceil(numMatrices/(textureWidth/4));var texArray=new Float32Array(4*textureWidth*textureHeight);// dataTextureRamStats.sizeDataPositionDecodeMatrices += texArray.byteLength; -dataTextureRamStats$1.numberOfTextures++;for(var _i312=0;_i312} positionsArrays Arrays of quantized positions in the layer * @param lenPositions @@ -15789,7 +15787,7 @@ texArray.set(positionDecodeMatrices[_i313],_i313*16);}var texture=gl.createTextu * - a number of rows R where R*1024 is just >= than the number of vertices (positions / 3) * * @returns {BindableDataTexture} - */},{key:"generateTextureForPositions",value:function generateTextureForPositions(gl,positionsArrays,lenPositions){var numVertices=lenPositions/3;var textureWidth=4096;var textureHeight=Math.ceil(numVertices/textureWidth);if(textureHeight===0){throw"texture height===0";}var texArraySize=textureWidth*textureHeight*3;var texArray=new Uint16Array(texArraySize);dataTextureRamStats$1.sizeDataTexturePositions+=texArray.byteLength;dataTextureRamStats$1.numberOfTextures++;for(var _i317=0,j=0,len=positionsArrays.length;_i317} portionIdsArray * @@ -15799,12 +15797,12 @@ texArray.set(positionDecodeMatrices[_i313],_i313*16);}var texture=gl.createTextu */var DTXLinesLayer=/*#__PURE__*/function(){function DTXLinesLayer(model,cfg){_classCallCheck(this,DTXLinesLayer);console.info("Creating DTXLinesLayer");dataTextureRamStats$1.numberOfLayers++;this._layerNumber=numLayers$1++;this.sortId="TriDTX-".concat(this._layerNumber);// State sorting key. this.layerIndex=cfg.layerIndex;// Index of this DTXLinesLayer in {@link SceneModel#_layerList}. this._renderers=getRenderers$1(model.scene);this.model=model;this._buffer=new DTXLinesBuffer();this._dataTextureState=new DTXLinesState();this._dataTextureGenerator=new DTXLinesTextureFactory();this._state=new RenderState({origin:math.vec3(cfg.origin),textureState:this._dataTextureState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numVertices:0});this._numPortions=0;// These counts are used to avoid unnecessary render passes -this._numVisibleLayerPortions=0;this._numTransparentLayerPortions=0;this._numXRayedLayerPortions=0;this._numSelectedLayerPortions=0;this._numHighlightedLayerPortions=0;this._numClippableLayerPortions=0;this._numPickableLayerPortions=0;this._numCulledLayerPortions=0;this._subPortions=[];this._portionToSubPortionsMap=[];this._bucketGeometries={};this._meshes=[];this._aabb=math.collapseAABB3();this.aabbDirty=true;this._numUpdatesInFrame=0;this._finalized=false;}_createClass(DTXLinesLayer,[{key:"aabb",get:function get(){if(this.aabbDirty){math.collapseAABB3(this._aabb);for(var _i318=0,len=this._meshes.length;_i318MAX_NUMBER_OF_OBJECTS_IN_LAYER$1){dataTextureRamStats$1.cannotCreatePortion.because10BitsObjectId++;}var retVal=this._numPortions+numNewPortions<=MAX_NUMBER_OF_OBJECTS_IN_LAYER$1;var bucketIndex=0;// TODO: Is this a bug? +this._numVisibleLayerPortions=0;this._numTransparentLayerPortions=0;this._numXRayedLayerPortions=0;this._numSelectedLayerPortions=0;this._numHighlightedLayerPortions=0;this._numClippableLayerPortions=0;this._numPickableLayerPortions=0;this._numCulledLayerPortions=0;this._subPortions=[];this._portionToSubPortionsMap=[];this._bucketGeometries={};this._meshes=[];this._aabb=math.collapseAABB3();this.aabbDirty=true;this._numUpdatesInFrame=0;this._finalized=false;}_createClass(DTXLinesLayer,[{key:"aabb",get:function get(){if(this.aabbDirty){math.collapseAABB3(this._aabb);for(var _i316=0,len=this._meshes.length;_i316MAX_NUMBER_OF_OBJECTS_IN_LAYER$1){dataTextureRamStats$1.cannotCreatePortion.because10BitsObjectId++;}var retVal=this._numPortions+numNewPortions<=MAX_NUMBER_OF_OBJECTS_IN_LAYER$1;var bucketIndex=0;// TODO: Is this a bug? var bucketGeometryId=portionCfg.geometryId!==undefined&&portionCfg.geometryId!==null?"".concat(portionCfg.geometryId,"#").concat(bucketIndex):"".concat(portionCfg.id,"#").concat(bucketIndex);var alreadyHasPortionGeometry=this._bucketGeometries[bucketGeometryId];if(!alreadyHasPortionGeometry){var maxIndicesOfAnyBits=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);var numVertices=0;var _numIndices=0;portionCfg.buckets.forEach(function(bucket){numVertices+=bucket.positionsCompressed.length/3;_numIndices+=bucket.indices.length/2;});if(this._state.numVertices+numVertices>MAX_DATA_TEXTURE_HEIGHT$1*4096||maxIndicesOfAnyBits+_numIndices>MAX_DATA_TEXTURE_HEIGHT$1*4096){dataTextureRamStats$1.cannotCreatePortion.becauseTextureSize++;}retVal&&(retVal=this._state.numVertices+numVertices<=MAX_DATA_TEXTURE_HEIGHT$1*4096&&maxIndicesOfAnyBits+_numIndices<=MAX_DATA_TEXTURE_HEIGHT$1*4096);}return retVal;}},{key:"createPortion",value:function createPortion(mesh,portionCfg){var _this70=this;if(this._finalized){throw"Already finalized";}var subPortionIds=[];// const portionAABB = portionCfg.worldAABB; portionCfg.buckets.forEach(function(bucket,bucketIndex){var bucketGeometryId=portionCfg.geometryId!==undefined&&portionCfg.geometryId!==null?"".concat(portionCfg.geometryId,"#").concat(bucketIndex):"".concat(portionCfg.id,"#").concat(bucketIndex);var bucketGeometry=_this70._bucketGeometries[bucketGeometryId];if(!bucketGeometry){bucketGeometry=_this70._createBucketGeometry(portionCfg,bucket);_this70._bucketGeometries[bucketGeometryId]=bucketGeometry;}// const subPortionAABB = math.collapseAABB3(tempAABB3b); var subPortionId=_this70._createSubPortion(portionCfg,bucketGeometry,bucket);//math.expandAABB3(portionAABB, subPortionAABB); subPortionIds.push(subPortionId);});var portionId=this._portionToSubPortionsMap.length;this._portionToSubPortionsMap.push(subPortionIds);this.model.numPortions++;this._meshes.push(mesh);return portionId;}},{key:"_createBucketGeometry",value:function _createBucketGeometry(portionCfg,bucket){if(bucket.indices){var alignedIndicesLen=Math.ceil(bucket.indices.length/2/INDICES_EDGE_INDICES_ALIGNEMENT_SIZE$1)*INDICES_EDGE_INDICES_ALIGNEMENT_SIZE$1*2;dataTextureRamStats$1.overheadSizeAlignementIndices+=2*(alignedIndicesLen-bucket.indices.length);var alignedIndices=new Uint32Array(alignedIndicesLen);alignedIndices.fill(0);alignedIndices.set(bucket.indices);bucket.indices=alignedIndices;}var positionsCompressed=bucket.positionsCompressed;var indices=bucket.indices;var buffer=this._buffer;buffer.positionsCompressed.push(positionsCompressed);var vertexBase=buffer.lenPositionsCompressed/3;var numVertices=positionsCompressed.length/3;buffer.lenPositionsCompressed+=positionsCompressed.length;var indicesBase;var numLines=0;if(indices){numLines=indices.length/2;var indicesBuffer;if(numVertices<=1<<8){indicesBuffer=buffer.indices8Bits;indicesBase=buffer.lenIndices8Bits/2;buffer.lenIndices8Bits+=indices.length;}else if(numVertices<=1<<16){indicesBuffer=buffer.indices16Bits;indicesBase=buffer.lenIndices16Bits/2;buffer.lenIndices16Bits+=indices.length;}else{indicesBuffer=buffer.indices32Bits;indicesBase=buffer.lenIndices32Bits/2;buffer.lenIndices32Bits+=indices.length;}indicesBuffer.push(indices);}this._state.numVertices+=numVertices;dataTextureRamStats$1.numberOfGeometries++;var bucketGeometry={vertexBase:vertexBase,numVertices:numVertices,numLines:numLines,indicesBase:indicesBase};return bucketGeometry;}},{key:"_createSubPortion",value:function _createSubPortion(portionCfg,bucketGeometry){var color=portionCfg.color;var colors=portionCfg.colors;var opacity=portionCfg.opacity;var meshMatrix=portionCfg.meshMatrix;var pickColor=portionCfg.pickColor;var buffer=this._buffer;var state=this._state;buffer.perObjectPositionsDecodeMatrices.push(portionCfg.positionsDecodeMatrix);buffer.perObjectInstancePositioningMatrices.push(meshMatrix||DEFAULT_MATRIX$2);buffer.perObjectSolid.push(!!portionCfg.solid);if(colors){buffer.perObjectColors.push([colors[0]*255,colors[1]*255,colors[2]*255,255]);}else if(color){// Color is pre-quantized by SceneModel -buffer.perObjectColors.push([color[0],color[1],color[2],opacity]);}buffer.perObjectPickColors.push(pickColor);buffer.perObjectVertexBases.push(bucketGeometry.vertexBase);{var currentNumIndices;if(bucketGeometry.numVertices<=1<<8){currentNumIndices=state.numIndices8Bits;}else if(bucketGeometry.numVertices<=1<<16){currentNumIndices=state.numIndices16Bits;}else{currentNumIndices=state.numIndices32Bits;}buffer.perObjectIndexBaseOffsets.push(currentNumIndices/2-bucketGeometry.indicesBase);}var subPortionId=this._subPortions.length;if(bucketGeometry.numLines>0){var _numIndices2=bucketGeometry.numLines*2;var indicesPortionIdBuffer;if(bucketGeometry.numVertices<=1<<8){indicesPortionIdBuffer=buffer.perLineNumberPortionId8Bits;state.numIndices8Bits+=_numIndices2;dataTextureRamStats$1.totalLines8Bits+=bucketGeometry.numLines;}else if(bucketGeometry.numVertices<=1<<16){indicesPortionIdBuffer=buffer.perLineNumberPortionId16Bits;state.numIndices16Bits+=_numIndices2;dataTextureRamStats$1.totalLines16Bits+=bucketGeometry.numLines;}else{indicesPortionIdBuffer=buffer.perLineNumberPortionId32Bits;state.numIndices32Bits+=_numIndices2;dataTextureRamStats$1.totalLines32Bits+=bucketGeometry.numLines;}dataTextureRamStats$1.totalLines+=bucketGeometry.numLines;for(var _i319=0;_i3190){var _numIndices2=bucketGeometry.numLines*2;var indicesPortionIdBuffer;if(bucketGeometry.numVertices<=1<<8){indicesPortionIdBuffer=buffer.perLineNumberPortionId8Bits;state.numIndices8Bits+=_numIndices2;dataTextureRamStats$1.totalLines8Bits+=bucketGeometry.numLines;}else if(bucketGeometry.numVertices<=1<<16){indicesPortionIdBuffer=buffer.perLineNumberPortionId16Bits;state.numIndices16Bits+=_numIndices2;dataTextureRamStats$1.totalLines16Bits+=bucketGeometry.numLines;}else{indicesPortionIdBuffer=buffer.perLineNumberPortionId32Bits;state.numIndices32Bits+=_numIndices2;dataTextureRamStats$1.totalLines32Bits+=bucketGeometry.numLines;}dataTextureRamStats$1.totalLines+=bucketGeometry.numLines;for(var _i317=0;_i317=MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE$1){this._beginDeferredFlags();// Subsequent flags updates now deferred }gl.bindTexture(gl.TEXTURE_2D,textureState.texturePerObjectColorsAndFlags._texture);gl.texSubImage2D(gl.TEXTURE_2D,0,// level @@ -15844,7 +15842,7 @@ Math.floor(subPortionId/512),// yoffset 1,// width 1,//height gl.RGBA_INTEGER,gl.UNSIGNED_BYTE,tempUint8Array4$1);// gl.bindTexture (gl.TEXTURE_2D, null); -}},{key:"setTransparent",value:function setTransparent(portionId,flags,transparent){if(transparent){this._numTransparentLayerPortions++;this.model.numTransparentLayerPortions++;}else{this._numTransparentLayerPortions--;this.model.numTransparentLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"_setFlags",value:function _setFlags(portionId,flags,transparent){var deferred=arguments.length>3&&arguments[3]!==undefined?arguments[3]:false;var subPortionIds=this._portionToSubPortionsMap[portionId];for(var _i321=0,len=subPortionIds.length;_i3213&&arguments[3]!==undefined?arguments[3]:false;if(!this._finalized){throw"Not finalized";}var visible=!!(flags&ENTITY_FLAGS.VISIBLE);var xrayed=!!(flags&ENTITY_FLAGS.XRAYED);var highlighted=!!(flags&ENTITY_FLAGS.HIGHLIGHTED);var selected=!!(flags&ENTITY_FLAGS.SELECTED);var pickable=!!(flags&ENTITY_FLAGS.PICKABLE);var culled=!!(flags&ENTITY_FLAGS.CULLED);// Color +}},{key:"setTransparent",value:function setTransparent(portionId,flags,transparent){if(transparent){this._numTransparentLayerPortions++;this.model.numTransparentLayerPortions++;}else{this._numTransparentLayerPortions--;this.model.numTransparentLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"_setFlags",value:function _setFlags(portionId,flags,transparent){var deferred=arguments.length>3&&arguments[3]!==undefined?arguments[3]:false;var subPortionIds=this._portionToSubPortionsMap[portionId];for(var _i319=0,len=subPortionIds.length;_i3193&&arguments[3]!==undefined?arguments[3]:false;if(!this._finalized){throw"Not finalized";}var visible=!!(flags&ENTITY_FLAGS.VISIBLE);var xrayed=!!(flags&ENTITY_FLAGS.XRAYED);var highlighted=!!(flags&ENTITY_FLAGS.HIGHLIGHTED);var selected=!!(flags&ENTITY_FLAGS.SELECTED);var pickable=!!(flags&ENTITY_FLAGS.PICKABLE);var culled=!!(flags&ENTITY_FLAGS.CULLED);// Color var f0;if(!visible||culled||xrayed){// Highlight & select are layered on top of color - not mutually exclusive f0=RENDER_PASSES.NOT_RENDERED;}else{if(transparent){f0=RENDER_PASSES.COLOR_TRANSPARENT;}else{f0=RENDER_PASSES.COLOR_OPAQUE;}}// Silhouette var f1;if(!visible||culled){f1=RENDER_PASSES.NOT_RENDERED;}else if(selected){f1=RENDER_PASSES.SILHOUETTE_SELECTED;}else if(highlighted){f1=RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;}else if(xrayed){f1=RENDER_PASSES.SILHOUETTE_XRAYED;}else{f1=RENDER_PASSES.NOT_RENDERED;}// // Edges @@ -15877,7 +15875,7 @@ Math.floor(subPortionId/512),// yoffset 1,// width 1,//height gl.RGBA_INTEGER,gl.UNSIGNED_BYTE,tempUint8Array4$1);// gl.bindTexture (gl.TEXTURE_2D, null); -}},{key:"_setDeferredFlags",value:function _setDeferredFlags(){}},{key:"_setFlags2",value:function _setFlags2(portionId,flags){var deferred=arguments.length>2&&arguments[2]!==undefined?arguments[2]:false;var subPortionIds=this._portionToSubPortionsMap[portionId];for(var _i322=0,len=subPortionIds.length;_i3222&&arguments[2]!==undefined?arguments[2]:false;if(!this._finalized){throw"Not finalized";}var clippable=!!(flags&ENTITY_FLAGS.CLIPPABLE)?255:0;var textureState=this._dataTextureState;var gl=this.model.scene.canvas.gl;tempUint8Array4$1[0]=clippable;tempUint8Array4$1[1]=0;tempUint8Array4$1[2]=1;tempUint8Array4$1[3]=2;// object flags2 +}},{key:"_setDeferredFlags",value:function _setDeferredFlags(){}},{key:"_setFlags2",value:function _setFlags2(portionId,flags){var deferred=arguments.length>2&&arguments[2]!==undefined?arguments[2]:false;var subPortionIds=this._portionToSubPortionsMap[portionId];for(var _i320=0,len=subPortionIds.length;_i3202&&arguments[2]!==undefined?arguments[2]:false;if(!this._finalized){throw"Not finalized";}var clippable=!!(flags&ENTITY_FLAGS.CLIPPABLE)?255:0;var textureState=this._dataTextureState;var gl=this.model.scene.canvas.gl;tempUint8Array4$1[0]=clippable;tempUint8Array4$1[1]=0;tempUint8Array4$1[2]=1;tempUint8Array4$1[3]=2;// object flags2 textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4$1,subPortionId*32+12);if(this._deferredSetFlagsActive||deferred){// console.log("_subPortionSetFlags2 set flags defer"); this._deferredSetFlagsDirty=true;return;}if(++this._numUpdatesInFrame>=MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE$1){this._beginDeferredFlags();// Subsequent flags updates now deferred }gl.bindTexture(gl.TEXTURE_2D,textureState.texturePerObjectColorsAndFlags._texture);gl.texSubImage2D(gl.TEXTURE_2D,0,// level @@ -15886,7 +15884,7 @@ Math.floor(subPortionId/512),// yoffset 1,// width 1,//height gl.RGBA_INTEGER,gl.UNSIGNED_BYTE,tempUint8Array4$1);// gl.bindTexture (gl.TEXTURE_2D, null); -}},{key:"_setDeferredFlags2",value:function _setDeferredFlags2(){}},{key:"setOffset",value:function setOffset(portionId,offset){var subPortionIds=this._portionToSubPortionsMap[portionId];for(var _i323=0,len=subPortionIds.length;_i3230){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices );gl.drawArrays(gl.TRIANGLES,0,state.numIndices8Bits);}if(state.numIndices16Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16// 16 bits indices );gl.drawArrays(gl.TRIANGLES,0,state.numIndices16Bits);}if(state.numIndices32Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32// 32 bits indices -);gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;console.error(this.errors);return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uLightAmbient=program.getLocation("lightAmbient");this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];var lights=lightsState.lights;var light;for(var _i325=0,len=lights.length;_i3250;var light;var src=[];src.push("#version 300 es");src.push("// TrianglesDataTextureColorRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");src.push("uniform vec3 uCameraEyeRtc;");src.push("vec3 positions[3];");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("uniform vec4 lightAmbient;");for(var _i328=0,len=lightsState.lights.length;_i3280;var light;var src=[];src.push("#version 300 es");src.push("// TrianglesDataTextureColorRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");src.push("uniform vec3 uCameraEyeRtc;");src.push("vec3 positions[3];");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("uniform vec4 lightAmbient;");for(var _i326=0,len=lightsState.lights.length;_i326> 3) & 4095;");src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;");src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");// get flags & flags2 src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT @@ -15945,7 +15943,7 @@ src.push("} else {");src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjec src.push(" return;");src.push("};");src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");src.push("vec3 position;");src.push("position = positions[gl_VertexID % 3];");src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");// when the geometry is not solid, if needed, flip the triangle winding src.push("if (solid != 1u) {");src.push("if (isPerspectiveMatrix(projMatrix)) {");src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;");// src.push("vColor = vec4(vec3(1, -1, 0)*dot(normalize(position.xyz - uCameraEyeRtcInQuantizedSpace), normal), 1);") src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("} else {");// src.push("vColor = vec4(vec3(1, -1, 0)*viewNormal.z, 1);") -src.push("if (viewNormal.z < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("}");src.push("}");src.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); ");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");for(var _i329=0,_len71=lightsState.lights.length;_i329<_len71;_i329++){light=lightsState.lights[_i329];if(light.type==="ambient"){continue;}if(light.type==="dir"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i329+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i329+", 0.0)).xyz);");}}else if(light.type==="point"){if(light.space==="view"){src.push("viewLightDir = -normalize(lightPos"+_i329+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+_i329+", 0.0)).xyz);");}}else if(light.type==="spot"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i329+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i329+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i329+".rgb * lightColor"+_i329+".a);");}src.push("vec3 rgb = vec3(color.rgb) / 255.0;");src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2.r;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// TrianglesDataTextureColorRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i330=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i330 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i331=0,_len72=sectionPlanesState.getNumAllocatedSectionPlanes();_i331<_len72;_i331++){src.push("if (sectionPlaneActive"+_i331+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i331+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i331+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");//src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"); +src.push("if (viewNormal.z < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("}");src.push("}");src.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); ");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");for(var _i327=0,_len71=lightsState.lights.length;_i327<_len71;_i327++){light=lightsState.lights[_i327];if(light.type==="ambient"){continue;}if(light.type==="dir"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i327+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i327+", 0.0)).xyz);");}}else if(light.type==="point"){if(light.space==="view"){src.push("viewLightDir = -normalize(lightPos"+_i327+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+_i327+", 0.0)).xyz);");}}else if(light.type==="spot"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i327+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i327+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i327+".rgb * lightColor"+_i327+".a);");}src.push("vec3 rgb = vec3(color.rgb) / 255.0;");src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2.r;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// TrianglesDataTextureColorRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i328=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i328 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i329=0,_len72=sectionPlanesState.getNumAllocatedSectionPlanes();_i329<_len72;_i329++){src.push("if (sectionPlaneActive"+_i329+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i329+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i329+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");//src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"); }if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(vColor.rgb * ambient, 1.0);");}else{src.push(" outColor = vColor;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesColorRenderer;}();var defaultColor$1=new Float32Array([1,1,1]);var tempVec3a$l=math.vec3();var tempVec3b$h=math.vec3();var tempVec3c$d=math.vec3();math.vec3();var tempMat4a$b=math.mat4();/** @@ -15953,7 +15951,7 @@ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewp */var DTXTrianglesSilhouetteRenderer=/*#__PURE__*/function(){function DTXTrianglesSilhouetteRenderer(scene,primitiveType){_classCallCheck(this,DTXTrianglesSilhouetteRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(DTXTrianglesSilhouetteRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=dataTextureLayer.model;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var viewMatrix=camera.viewMatrix;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx,state);}textureState.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var rtcViewMatrix;var rtcCameraEye;if(origin||position[0]!==0||position[1]!==0||position[2]!==0){var rtcOrigin=tempVec3a$l;if(origin){var rotatedOrigin=tempVec3b$h;math.transformPoint3(rotationMatrix,origin,rotatedOrigin);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$b);rtcCameraEye=tempVec3c$d;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;rtcCameraEye=camera.eye;}gl.uniform3fv(this._uCameraEyeRtc,rtcCameraEye);gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uWorldMatrix,false,rotationMatrixConjugate);gl.uniformMatrix4fv(this._uViewMatrix,false,rtcViewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,camera.projMatrix);if(renderPass===RENDER_PASSES.SILHOUETTE_XRAYED){var material=scene.xrayMaterial._state;var fillColor=material.fillColor;var fillAlpha=material.fillAlpha;gl.uniform4f(this._uColor,fillColor[0],fillColor[1],fillColor[2],fillAlpha);}else if(renderPass===RENDER_PASSES.SILHOUETTE_HIGHLIGHTED){var _material3=scene.highlightMaterial._state;var _fillColor=_material3.fillColor;var _fillAlpha=_material3.fillAlpha;gl.uniform4f(this._uColor,_fillColor[0],_fillColor[1],_fillColor[2],_fillAlpha);}else if(renderPass===RENDER_PASSES.SILHOUETTE_SELECTED){var _material4=scene.selectedMaterial._state;var _fillColor2=_material4.fillColor;var _fillAlpha2=_material4.fillAlpha;gl.uniform4f(this._uColor,_fillColor2[0],_fillColor2[1],_fillColor2[2],_fillAlpha2);}else{gl.uniform4fv(this._uColor,defaultColor$1);}if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numAllocatedSectionPlanes=scene._sectionPlanesState.getNumAllocatedSectionPlanes();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numAllocatedSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices );gl.drawArrays(gl.TRIANGLES,0,state.numIndices8Bits);}if(state.numIndices16Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16// 16 bits indices );gl.drawArrays(gl.TRIANGLES,0,state.numIndices16Bits);}if(state.numIndices32Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32// 32 bits indices -);gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uColor=program.getLocation("color");this._uWorldMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i332=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3320;var src=[];src.push("#version 300 es");src.push("// Triangles dataTexture silhouette vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");// src.push("uniform sampler2D uOcclusionTexture;"); +);gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uColor=program.getLocation("color");this._uWorldMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i330=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3300;var src=[];src.push("#version 300 es");src.push("// Triangles dataTexture silhouette vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");// src.push("uniform sampler2D uOcclusionTexture;"); src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");src.push("uniform vec3 uCameraEyeRtc;");src.push("vec3 positions[3];");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("flat out uint vFlags2;");}src.push("void main(void) {");// constants src.push("int polygonIndex = gl_VertexID / 3;");// get packed object-id src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;");src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;");src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");// get flags & flags2 @@ -15965,12 +15963,12 @@ src.push("} else {");// get vertex base src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));");src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;");src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;");src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;");src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));");src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;");src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;");src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;");src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));");src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));");src.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;");// get position src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));");src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));");src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));");// get normal src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");src.push("vec3 position;");src.push("position = positions[gl_VertexID % 3];");src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");// when the geometry is not solid, if needed, flip the triangle winding -src.push("if (solid != 1u) {");src.push("if (isPerspectiveMatrix(projMatrix)) {");src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;");src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("} else {");src.push("if (viewNormal.z < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("}");src.push("}");src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2.r;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Triangles dataTexture draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i333=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i333 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i334=0,_len73=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i334<_len73;_i334++){src.push("if (sectionPlaneActive"+_i334+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i334+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i334+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = color;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesSilhouetteRenderer;}();var defaultColor=new Float32Array([0,0,0,1]);var tempVec3a$k=math.vec3();var tempVec3b$g=math.vec3();math.vec3();var tempMat4a$a=math.mat4();/** +src.push("if (solid != 1u) {");src.push("if (isPerspectiveMatrix(projMatrix)) {");src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;");src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("} else {");src.push("if (viewNormal.z < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("}");src.push("}");src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2.r;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Triangles dataTexture draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i331=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i331 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i332=0,_len73=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i332<_len73;_i332++){src.push("if (sectionPlaneActive"+_i332+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i332+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i332+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = color;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesSilhouetteRenderer;}();var defaultColor=new Float32Array([0,0,0,1]);var tempVec3a$k=math.vec3();var tempVec3b$g=math.vec3();math.vec3();var tempMat4a$a=math.mat4();/** * @private */var DTXTrianglesEdgesRenderer=/*#__PURE__*/function(){function DTXTrianglesEdgesRenderer(scene){_classCallCheck(this,DTXTrianglesEdgesRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(DTXTrianglesEdgesRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var model=dataTextureLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var viewMatrix=camera.viewMatrix;if(!this._program){this._allocate(dataTextureLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}textureState.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var rtcViewMatrix;var gotOrigin=origin[0]!==0||origin[1]!==0||origin[2]!==0;var gotPosition=position[0]!==0||position[1]!==0||position[2]!==0;if(gotOrigin||gotPosition){var rtcOrigin=tempVec3a$k;if(gotOrigin){var rotatedOrigin=math.transformPoint3(rotationMatrix,origin,tempVec3b$g);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$a);}else{rtcViewMatrix=viewMatrix;}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uSceneModelMatrix,false,rotationMatrixConjugate);gl.uniformMatrix4fv(this._uViewMatrix,false,rtcViewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,camera.projMatrix);if(renderPass===RENDER_PASSES.EDGES_XRAYED){var material=scene.xrayMaterial._state;var edgeColor=material.edgeColor;var edgeAlpha=material.edgeAlpha;gl.uniform4f(this._uColor,edgeColor[0],edgeColor[1],edgeColor[2],edgeAlpha);}else if(renderPass===RENDER_PASSES.EDGES_HIGHLIGHTED){var _material5=scene.highlightMaterial._state;var _edgeColor=_material5.edgeColor;var _edgeAlpha=_material5.edgeAlpha;gl.uniform4f(this._uColor,_edgeColor[0],_edgeColor[1],_edgeColor[2],_edgeAlpha);}else if(renderPass===RENDER_PASSES.EDGES_SELECTED){var _material6=scene.selectedMaterial._state;var _edgeColor2=_material6.edgeColor;var _edgeAlpha2=_material6.edgeAlpha;gl.uniform4f(this._uColor,_edgeColor2[0],_edgeColor2[1],_edgeColor2[2],_edgeAlpha2);}else{gl.uniform4fv(this._uColor,defaultColor);}var numAllocatedSectionPlanes=scene._sectionPlanesState.getNumAllocatedSectionPlanes();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numAllocatedSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8// 8 bits edge indices );gl.drawArrays(gl.LINES,0,state.numEdgeIndices8Bits);}if(state.numEdgeIndices16Bits>0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16// 16 bits edge indices );gl.drawArrays(gl.LINES,0,state.numEdgeIndices16Bits);}if(state.numEdgeIndices32Bits>0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32// 32 bits edge indices -);gl.drawArrays(gl.LINES,0,state.numEdgeIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uColor=program.getLocation("color");this._uSceneModelMatrix=program.getLocation("sceneModelMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i335=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3350;var src=[];src.push("#version 300 es");src.push("// DTXTrianglesEdgesRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");// if (scene.entityOffsetsEnabled) { +);gl.drawArrays(gl.LINES,0,state.numEdgeIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uColor=program.getLocation("color");this._uSceneModelMatrix=program.getLocation("sceneModelMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i333=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3330;var src=[];src.push("#version 300 es");src.push("// DTXTrianglesEdgesRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");// if (scene.entityOffsetsEnabled) { // src.push("in vec3 offset;"); // } src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;");src.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;");src.push("uniform vec4 color;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("flat out uint vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// constants @@ -15983,12 +15981,12 @@ src.push(" return;");// Cull vertex src.push("} else {");// get vertex base src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");src.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));");src.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;");src.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;");src.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;");src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));");src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;");src.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;");src.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;");src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));");src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));");// get flags & flags2 src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");// get position -src.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));");src.push("mat4 matrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));");src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2.r;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vColor = vec4(color.r, color.g, color.b, color.a);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// DTXTrianglesEdgesRenderer fragment shader");if(scene.logarithmicDepthBufferEnabled){src.push("#extension GL_EXT_frag_depth : enable");}src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i336=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i336 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i337=0,_len74=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i337<_len74;_i337++){src.push("if (sectionPlaneActive"+_i337+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i337+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i337+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesEdgesRenderer;}();var tempVec3a$j=math.vec3();var tempVec3b$f=math.vec3();var tempMat4a$9=math.mat4();/** +src.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));");src.push("mat4 matrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));");src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2.r;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vColor = vec4(color.r, color.g, color.b, color.a);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// DTXTrianglesEdgesRenderer fragment shader");if(scene.logarithmicDepthBufferEnabled){src.push("#extension GL_EXT_frag_depth : enable");}src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i334=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i334 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i335=0,_len74=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i335<_len74;_i335++){src.push("if (sectionPlaneActive"+_i335+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i335+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i335+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesEdgesRenderer;}();var tempVec3a$j=math.vec3();var tempVec3b$f=math.vec3();var tempMat4a$9=math.mat4();/** * @private */var DTXTrianglesEdgesColorRenderer=/*#__PURE__*/function(){function DTXTrianglesEdgesColorRenderer(scene){_classCallCheck(this,DTXTrianglesEdgesColorRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(DTXTrianglesEdgesColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var model=dataTextureLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var viewMatrix=camera.viewMatrix;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}textureState.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var rtcViewMatrix;var gotOrigin=origin[0]!==0||origin[1]!==0||origin[2]!==0;var gotPosition=position[0]!==0||position[1]!==0||position[2]!==0;if(gotOrigin||gotPosition){var rtcOrigin=tempVec3a$j;if(gotOrigin){var rotatedOrigin=math.transformPoint3(rotationMatrix,origin,tempVec3b$f);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$9);}else{rtcViewMatrix=viewMatrix;}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uSceneModelMatrix,false,rotationMatrixConjugate);gl.uniformMatrix4fv(this._uViewMatrix,false,rtcViewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,camera.projMatrix);var numAllocatedSectionPlanes=scene._sectionPlanesState.getNumAllocatedSectionPlanes();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numAllocatedSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8// 8 bits edge indices );gl.drawArrays(gl.LINES,0,state.numEdgeIndices8Bits);}if(state.numEdgeIndices16Bits>0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16// 16 bits edge indices );gl.drawArrays(gl.LINES,0,state.numEdgeIndices16Bits);}if(state.numEdgeIndices32Bits>0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32// 32 bits edge indices -);gl.drawArrays(gl.LINES,0,state.numEdgeIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uSceneModelMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i338=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3380;var src=[];src.push("#version 300 es");src.push("// TrianglesDataTextureEdgesColorRenderer");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled);src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform highp sampler2D uObjectPerObjectOffsets;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;");src.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;");// src.push("uniform vec4 color;"); if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("flat out uint vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// constants src.push("int edgeIndex = gl_VertexID / 2;");// get packed object-id @@ -16003,13 +16001,13 @@ src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(object src.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));");// get color src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");src.push("if (color.a == 0u) {");src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);");// Cull vertex src.push(" return;");src.push("};");src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2.r;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vec4 rgb = vec4(color.rgba);");//src.push("vColor = vec4(float(color.r-100.0) / 255.0, float(color.g-100.0) / 255.0, float(color.b-100.0) / 255.0, float(color.a) / 255.0);"); -src.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// TrianglesDataTextureEdgesColorRenderer");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i339=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i339 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i340=0,_len75=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i340<_len75;_i340++){src.push("if (sectionPlaneActive"+_i340+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i340+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i340+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesEdgesColorRenderer;}();var tempVec3a$i=math.vec3();var tempVec3b$e=math.vec3();var tempVec3c$c=math.vec3();var tempMat4a$8=math.mat4();/** +src.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// TrianglesDataTextureEdgesColorRenderer");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i337=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i337 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i338=0,_len75=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i338<_len75;_i338++){src.push("if (sectionPlaneActive"+_i338+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i338+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i338+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesEdgesColorRenderer;}();var tempVec3a$i=math.vec3();var tempVec3b$e=math.vec3();var tempVec3c$c=math.vec3();var tempMat4a$8=math.mat4();/** * @private */var DTXTrianglesPickMeshRenderer=/*#__PURE__*/function(){function DTXTrianglesPickMeshRenderer(scene){_classCallCheck(this,DTXTrianglesPickMeshRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(DTXTrianglesPickMeshRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){if(!this._program){this._allocate(dataTextureLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}var model=dataTextureLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;textureState.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var rtcViewMatrix;var rtcCameraEye;var gotOrigin=origin[0]!==0||origin[1]!==0||origin[2]!==0;var gotPosition=position[0]!==0||position[1]!==0||position[2]!==0;if(gotOrigin||gotPosition){var rtcOrigin=tempVec3a$i;if(gotOrigin){var rotatedOrigin=math.transformPoint3(rotationMatrix,origin,tempVec3b$e);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(camera.viewMatrix,rtcOrigin,tempMat4a$8);rtcCameraEye=tempVec3c$c;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];}else{rtcViewMatrix=camera.viewMatrix;rtcCameraEye=camera.eye;}gl.uniform2fv(this._uPickClipPos,frameCtx.pickClipPos);gl.uniform2f(this._uDrawingBufferSize,gl.drawingBufferWidth,gl.drawingBufferHeight);gl.uniformMatrix4fv(this._uSceneModelMatrix,false,rotationMatrixConjugate);gl.uniformMatrix4fv(this._uViewMatrix,false,rtcViewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,camera.projMatrix);gl.uniform3fv(this._uCameraEyeRtc,rtcCameraEye);gl.uniform1i(this._uRenderPass,renderPass);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(camera.project.far+1.0)/Math.LN2);// TODO: Far from pick project matrix? gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numAllocatedSectionPlanes=scene._sectionPlanesState.getNumAllocatedSectionPlanes();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numAllocatedSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices );gl.drawArrays(gl.TRIANGLES,0,state.numIndices8Bits);}if(state.numIndices16Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16// 16 bits indices );gl.drawArrays(gl.TRIANGLES,0,state.numIndices16Bits);}if(state.numIndices32Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32// 32 bits indices -);gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPickClipPos=program.getLocation("pickClipPos");this._uDrawingBufferSize=program.getLocation("drawingBufferSize");this._uSceneModelMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i341=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3410;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform bool pickInvisible;");// src.push("uniform sampler2D uOcclusionTexture;"); +);gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPickClipPos=program.getLocation("pickClipPos");this._uDrawingBufferSize=program.getLocation("drawingBufferSize");this._uSceneModelMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i339=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3390;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform bool pickInvisible;");// src.push("uniform sampler2D uOcclusionTexture;"); src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");src.push("uniform vec3 uCameraEyeRtc;");src.push("vec3 positions[3];");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("uniform vec2 pickClipPos;");src.push("uniform vec2 drawingBufferSize;");src.push("vec4 remapClipPos(vec4 clipPos) {");src.push(" clipPos.xy /= clipPos.w;");src.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;");src.push(" clipPos.xy *= clipPos.w;");src.push(" return clipPos;");src.push("}");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");if(clipping){src.push("smooth out vec4 vWorldPosition;");src.push("flat out uvec4 vFlags2;");}src.push("out vec4 vPickColor;");src.push("void main(void) {");src.push("int polygonIndex = gl_VertexID / 3;");// get packed object-id src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;");src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;");src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");// get flags & flags2 src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");// flags.w = NOT_RENDERED | PICK @@ -16029,7 +16027,7 @@ src.push("if (solid != 1u) {");src.push("if (isPerspectiveMatrix(projMatrix)) {" gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numAllocatedSectionPlanes=scene._sectionPlanesState.getNumAllocatedSectionPlanes();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numAllocatedSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices );gl.drawArrays(gl.TRIANGLES,0,state.numIndices8Bits);}if(state.numIndices16Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16// 16 bits indices );gl.drawArrays(gl.TRIANGLES,0,state.numIndices16Bits);}if(state.numIndices32Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32// 32 bits indices -);gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPickClipPos=program.getLocation("pickClipPos");this._uDrawingBufferSize=program.getLocation("drawingBufferSize");this._uSceneModelMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i342=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3420;var src=[];src.push("#version 300 es");src.push("// Triangles dataTexture pick depth vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform bool pickInvisible;");src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");src.push("uniform vec3 uCameraEyeRtc;");src.push("vec3 positions[3];");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("uniform vec2 pickClipPos;");src.push("uniform vec2 drawingBufferSize;");src.push("vec4 remapClipPos(vec4 clipPos) {");src.push(" clipPos.xy /= clipPos.w;");src.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;");src.push(" clipPos.xy *= clipPos.w;");src.push(" return clipPos;");src.push("}");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("flat out uint vFlags2;");}src.push("out vec4 vViewPosition;");src.push("void main(void) {");// constants +);gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPickClipPos=program.getLocation("pickClipPos");this._uDrawingBufferSize=program.getLocation("drawingBufferSize");this._uSceneModelMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i340=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3400;var src=[];src.push("#version 300 es");src.push("// Triangles dataTexture pick depth vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform bool pickInvisible;");src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");src.push("uniform vec3 uCameraEyeRtc;");src.push("vec3 positions[3];");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("uniform vec2 pickClipPos;");src.push("uniform vec2 drawingBufferSize;");src.push("vec4 remapClipPos(vec4 clipPos) {");src.push(" clipPos.xy /= clipPos.w;");src.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;");src.push(" clipPos.xy *= clipPos.w;");src.push(" return clipPos;");src.push("}");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("flat out uint vFlags2;");}src.push("out vec4 vViewPosition;");src.push("void main(void) {");// constants src.push("int polygonIndex = gl_VertexID / 3;");// get packed object-id src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;");src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;");src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");// get flags & flags2 src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");// flags.w = NOT_RENDERED | PICK @@ -16049,18 +16047,18 @@ src.push("}");return src;}},{key:"webglContextRestored",value:function webglCont var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var coordinateScaler=tempVec3a$g;coordinateScaler[0]=math.safeInv(aabb[3]-aabb[0])*math.MAX_INT;coordinateScaler[1]=math.safeInv(aabb[4]-aabb[1])*math.MAX_INT;coordinateScaler[2]=math.safeInv(aabb[5]-aabb[2])*math.MAX_INT;frameCtx.snapPickCoordinateScale[0]=math.safeInv(coordinateScaler[0]);frameCtx.snapPickCoordinateScale[1]=math.safeInv(coordinateScaler[1]);frameCtx.snapPickCoordinateScale[2]=math.safeInv(coordinateScaler[2]);textureState.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var rtcViewMatrix;var rtcCameraEye;var gotOrigin=origin[0]!==0||origin[1]!==0||origin[2]!==0;var gotPosition=position[0]!==0||position[1]!==0||position[2]!==0;if(gotOrigin||gotPosition){var rtcOrigin=tempVec3b$c;if(gotOrigin){var rotatedOrigin=math.transformPoint3(rotationMatrix,origin,tempVec3c$a);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$6);rtcCameraEye=tempVec3d$2;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];frameCtx.snapPickOrigin[0]=rtcOrigin[0];frameCtx.snapPickOrigin[1]=rtcOrigin[1];frameCtx.snapPickOrigin[2]=rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;rtcCameraEye=camera.eye;frameCtx.snapPickOrigin[0]=0;frameCtx.snapPickOrigin[1]=0;frameCtx.snapPickOrigin[2]=0;}gl.uniform3fv(this._uCameraEyeRtc,rtcCameraEye);gl.uniform2fv(this.uVectorA,frameCtx.snapVectorA);gl.uniform2fv(this.uInverseVectorAB,frameCtx.snapInvVectorAB);gl.uniform1i(this._uLayerNumber,frameCtx.snapPickLayerNumber);gl.uniform3fv(this._uCoordinateScaler,coordinateScaler);gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);gl.uniformMatrix4fv(this._uSceneModelMatrix,false,rotationMatrixConjugate);gl.uniformMatrix4fv(this._uViewMatrix,false,rtcViewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,camera.projMatrix);{var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numAllocatedSectionPlanes=scene._sectionPlanesState.getNumAllocatedSectionPlanes();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numAllocatedSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8// 8 bits edge indices );gl.drawArrays(glMode,0,state.numEdgeIndices8Bits);}if(state.numEdgeIndices16Bits>0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16// 16 bits edge indices );gl.drawArrays(glMode,0,state.numEdgeIndices16Bits);}if(state.numEdgeIndices32Bits>0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32// 32 bits edge indices -);gl.drawArrays(glMode,0,state.numEdgeIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uSceneModelMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i343=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3430;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;");src.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;");src.push("uniform vec3 uCameraEyeRtc;");src.push("uniform vec2 uSnapVectorA;");src.push("uniform vec2 uSnapInvVectorAB;");src.push("vec3 positions[3];");{src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec2 remapClipPos(vec2 clipPos) {");src.push(" float x = (clipPos.x - uSnapVectorA.x) * uSnapInvVectorAB.x;");src.push(" float y = (clipPos.y - uSnapVectorA.y) * uSnapInvVectorAB.y;");src.push(" return vec2(x, y);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("flat out uint vFlags2;");}src.push("out vec4 vViewPosition;");src.push("out highp vec3 relativeToOriginPosition;");src.push("void main(void) {");// constants +);gl.drawArrays(glMode,0,state.numEdgeIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uSceneModelMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i341=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3410;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;");src.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;");src.push("uniform vec3 uCameraEyeRtc;");src.push("uniform vec2 uSnapVectorA;");src.push("uniform vec2 uSnapInvVectorAB;");src.push("vec3 positions[3];");{src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec2 remapClipPos(vec2 clipPos) {");src.push(" float x = (clipPos.x - uSnapVectorA.x) * uSnapInvVectorAB.x;");src.push(" float y = (clipPos.y - uSnapVectorA.y) * uSnapInvVectorAB.y;");src.push(" return vec2(x, y);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("flat out uint vFlags2;");}src.push("out vec4 vViewPosition;");src.push("out highp vec3 relativeToOriginPosition;");src.push("void main(void) {");// constants src.push("int edgeIndex = gl_VertexID / 2;");// get packed object-id src.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;");src.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;");src.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");// get flags & flags2 src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");src.push("{");// get vertex base src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");src.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));");src.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;");src.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;");src.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;");src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));");src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;");src.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;");src.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;");src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));");src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));");src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");src.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));");src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push("relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2.r;");}src.push("vViewPosition = viewPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");src.push("vViewPosition = clipPos;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("gl_PointSize = 1.0;");// Windows needs this? -src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Triangles dataTexture pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int uLayerNumber;");src.push("uniform vec3 uCoordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i344=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i344 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, uLayerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesSnapRenderer;}();var tempVec3a$f=math.vec3();var tempVec3b$b=math.vec3();var tempVec3c$9=math.vec3();var tempVec3d$1=math.vec3();math.vec3();var tempMat4a$5=math.mat4();/** +src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Triangles dataTexture pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int uLayerNumber;");src.push("uniform vec3 uCoordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i342=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i342 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, uLayerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesSnapRenderer;}();var tempVec3a$f=math.vec3();var tempVec3b$b=math.vec3();var tempVec3c$9=math.vec3();var tempVec3d$1=math.vec3();math.vec3();var tempMat4a$5=math.mat4();/** * @private */var DTXTrianglesSnapInitRenderer=/*#__PURE__*/function(){function DTXTrianglesSnapInitRenderer(scene){_classCallCheck(this,DTXTrianglesSnapInitRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(DTXTrianglesSnapInitRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){if(!this._program){this._allocate();}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=dataTextureLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=dataTextureLayer.aabb;// Per-layer AABB for best RTC accuracy var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var coordinateScaler=tempVec3a$f;coordinateScaler[0]=math.safeInv(aabb[3]-aabb[0])*math.MAX_INT;coordinateScaler[1]=math.safeInv(aabb[4]-aabb[1])*math.MAX_INT;coordinateScaler[2]=math.safeInv(aabb[5]-aabb[2])*math.MAX_INT;frameCtx.snapPickCoordinateScale[0]=math.safeInv(coordinateScaler[0]);frameCtx.snapPickCoordinateScale[1]=math.safeInv(coordinateScaler[1]);frameCtx.snapPickCoordinateScale[2]=math.safeInv(coordinateScaler[2]);textureState.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var rtcViewMatrix;var rtcCameraEye;var gotOrigin=origin[0]!==0||origin[1]!==0||origin[2]!==0;var gotPosition=position[0]!==0||position[1]!==0||position[2]!==0;if(gotOrigin||gotPosition){var rtcOrigin=tempVec3b$b;if(gotOrigin){var rotatedOrigin=tempVec3c$9;math.transformPoint3(rotationMatrix,origin,rotatedOrigin);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$5);rtcCameraEye=tempVec3d$1;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];frameCtx.snapPickOrigin[0]=rtcOrigin[0];frameCtx.snapPickOrigin[1]=rtcOrigin[1];frameCtx.snapPickOrigin[2]=rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;rtcCameraEye=camera.eye;frameCtx.snapPickOrigin[0]=0;frameCtx.snapPickOrigin[1]=0;frameCtx.snapPickOrigin[2]=0;}gl.uniform3fv(this._uCameraEyeRtc,rtcCameraEye);gl.uniform2fv(this._uVectorA,frameCtx.snapVectorA);gl.uniform2fv(this._uInverseVectorAB,frameCtx.snapInvVectorAB);gl.uniform1i(this._uLayerNumber,frameCtx.snapPickLayerNumber);gl.uniform3fv(this._uCoordinateScaler,coordinateScaler);gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);gl.uniformMatrix4fv(this._uSceneWorldModelMatrix,false,rotationMatrixConjugate);gl.uniformMatrix4fv(this._uViewMatrix,false,rtcViewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,camera.projMatrix);{var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numAllocatedSectionPlanes=scene._sectionPlanesState.getNumAllocatedSectionPlanes();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numAllocatedSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices );gl.drawArrays(gl.TRIANGLES,0,state.numIndices8Bits);}if(state.numIndices16Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16// 16 bits indices );gl.drawArrays(gl.TRIANGLES,0,state.numIndices16Bits);}if(state.numIndices32Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32// 32 bits indices -);gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uSceneWorldModelMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i345=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3450;var src=[];src.push("#version 300 es");src.push("// DTXTrianglesSnapInitRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");src.push("uniform vec3 uCameraEyeRtc;");src.push("uniform vec2 uVectorAB;");src.push("uniform vec2 uInverseVectorAB;");src.push("vec3 positions[3];");{src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("vec2 remapClipPos(vec2 clipPos) {");src.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;");src.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;");src.push(" return vec2(x, y);");src.push("}");src.push("flat out vec4 vPickColor;");src.push("out vec4 vWorldPosition;");if(clipping){src.push("flat out uint vFlags2;");}src.push("out highp vec3 relativeToOriginPosition;");src.push("void main(void) {");// constants +);gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uSceneWorldModelMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i343=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3430;var src=[];src.push("#version 300 es");src.push("// DTXTrianglesSnapInitRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");src.push("uniform vec3 uCameraEyeRtc;");src.push("uniform vec2 uVectorAB;");src.push("uniform vec2 uInverseVectorAB;");src.push("vec3 positions[3];");{src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("vec2 remapClipPos(vec2 clipPos) {");src.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;");src.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;");src.push(" return vec2(x, y);");src.push("}");src.push("flat out vec4 vPickColor;");src.push("out vec4 vWorldPosition;");if(clipping){src.push("flat out uint vFlags2;");}src.push("out highp vec3 relativeToOriginPosition;");src.push("void main(void) {");// constants src.push("int polygonIndex = gl_VertexID / 3;");// get packed object-id src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;");src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;");src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");// get flags & flags2 src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");src.push("{");// get color @@ -16071,12 +16069,12 @@ src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(i src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");src.push("vec3 position;");src.push("position = positions[gl_VertexID % 3];");src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");// when the geometry is not solid, if needed, flip the triangle winding src.push("if (solid != 1u) {");src.push(" if (isPerspectiveMatrix(projMatrix)) {");src.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;");src.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");src.push(" position = positions[2 - (gl_VertexID % 3)];");src.push(" viewNormal = -viewNormal;");src.push(" }");src.push(" } else {");src.push(" if (viewNormal.z < 0.0) {");src.push(" position = positions[2 - (gl_VertexID % 3)];");src.push(" viewNormal = -viewNormal;");src.push(" }");src.push(" }");src.push("}");src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push("relativeToOriginPosition = worldPosition.xyz;");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vWorldPosition = worldPosition;");if(clipping){src.push("vFlags2 = flags2.r;");}src.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));");// TODO: Normalized color? See here: //src.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) /255.0;"); -src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// DTXTrianglesSnapInitRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int uLayerNumber;");src.push("uniform vec3 uCoordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("flat in uint vFlags2;");for(var _i346=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i346 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);");src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push("outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesSnapInitRenderer;}();var tempVec3a$e=math.vec3();var tempVec3b$a=math.vec3();var tempVec3c$8=math.vec3();math.vec3();var tempMat4a$4=math.mat4();/** +src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// DTXTrianglesSnapInitRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int uLayerNumber;");src.push("uniform vec3 uCoordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("flat in uint vFlags2;");for(var _i344=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i344 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);");src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push("outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesSnapInitRenderer;}();var tempVec3a$e=math.vec3();var tempVec3b$a=math.vec3();var tempVec3c$8=math.vec3();math.vec3();var tempMat4a$4=math.mat4();/** * @private */var DTXTrianglesOcclusionRenderer=/*#__PURE__*/function(){function DTXTrianglesOcclusionRenderer(scene){_classCallCheck(this,DTXTrianglesOcclusionRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(DTXTrianglesOcclusionRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var model=dataTextureLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;if(!this._program){this._allocate(dataTextureLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}textureState.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var rtcViewMatrix;var rtcCameraEye;if(origin||position[0]!==0||position[1]!==0||position[2]!==0){var rtcOrigin=tempVec3a$e;if(origin){var rotatedOrigin=tempVec3b$a;math.transformPoint3(rotationMatrix,origin,rotatedOrigin);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$4);rtcCameraEye=tempVec3c$8;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;rtcCameraEye=camera.eye;}gl.uniform3fv(this._uCameraEyeRtc,rtcCameraEye);gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uWorldMatrix,false,rotationMatrixConjugate);gl.uniformMatrix4fv(this._uViewMatrix,false,rtcViewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,camera.projMatrix);var numAllocatedSectionPlanes=scene._sectionPlanesState.getNumAllocatedSectionPlanes();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numAllocatedSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices );gl.drawArrays(gl.TRIANGLES,0,state.numIndices8Bits);}if(state.numIndices16Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16// 16 bits indices );gl.drawArrays(gl.TRIANGLES,0,state.numIndices16Bits);}if(state.numIndices32Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32// 32 bits indices -);gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uWorldMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i347=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3470;var src=[];src.push("#version 300 es");src.push("// TrianglesDataTextureOcclusionRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");src.push("uniform vec3 uCameraEyeRtc;");src.push("vec3 positions[3];");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("flat out uint vFlags2;");}src.push("void main(void) {");// constants +);gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uWorldMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i345=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3450;var src=[];src.push("#version 300 es");src.push("// TrianglesDataTextureOcclusionRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");src.push("uniform vec3 uCameraEyeRtc;");src.push("vec3 positions[3];");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("flat out uint vFlags2;");}src.push("void main(void) {");// constants src.push("int polygonIndex = gl_VertexID / 3;");// get packed object-id src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;");src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;");src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");// get flags & flags2 src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT @@ -16088,13 +16086,13 @@ src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFl src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));");src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));");src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));");// get color src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");src.push("if (color.a == 0u) {");src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);");// Cull vertex src.push(" return;");src.push("};");src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");src.push("vec3 position;");src.push("position = positions[gl_VertexID % 3];");// when the geometry is not solid, if needed, flip the triangle winding -src.push("if (solid != 1u) {");src.push(" if (isPerspectiveMatrix(projMatrix)) {");src.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;");src.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");src.push(" position = positions[2 - (gl_VertexID % 3)];");src.push(" }");src.push(" } else {");src.push(" vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");src.push(" if (viewNormal.z < 0.0) {");src.push(" position = positions[2 - (gl_VertexID % 3)];");src.push(" }");src.push(" }");src.push("}");src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 clipPos = projMatrix * viewPosition;");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2.r;");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// TrianglesDataTextureColorRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i348=0;_i348 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i349=0;_i349 0.0) { discard; }");src.push(" }");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue +src.push("if (solid != 1u) {");src.push(" if (isPerspectiveMatrix(projMatrix)) {");src.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;");src.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");src.push(" position = positions[2 - (gl_VertexID % 3)];");src.push(" }");src.push(" } else {");src.push(" vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");src.push(" if (viewNormal.z < 0.0) {");src.push(" position = positions[2 - (gl_VertexID % 3)];");src.push(" }");src.push(" }");src.push("}");src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 clipPos = projMatrix * viewPosition;");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2.r;");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// TrianglesDataTextureColorRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i346=0;_i346 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i347=0;_i347 0.0) { discard; }");src.push(" }");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesOcclusionRenderer;}();var tempVec3a$d=math.vec3();var tempVec3b$9=math.vec3();var tempVec3c$7=math.vec3();math.vec3();var tempMat4a$3=math.mat4();/** * @private */var DTXTrianglesDepthRenderer=/*#__PURE__*/function(){function DTXTrianglesDepthRenderer(scene){_classCallCheck(this,DTXTrianglesDepthRenderer);this._scene=scene;this._allocate();this._hash=this._getHash();}_createClass(DTXTrianglesDepthRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=dataTextureLayer.model;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx,state);}textureState.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var rtcViewMatrix;var rtcCameraEye;var gotOrigin=origin[0]!==0||origin[1]!==0||origin[2]!==0;var gotPosition=position[0]!==0||position[1]!==0||position[2]!==0;if(gotOrigin||gotPosition){var rtcOrigin=tempVec3a$d;if(gotOrigin){var rotatedOrigin=math.transformPoint3(rotationMatrix,origin,tempVec3b$9);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(camera.viewMatrix,rtcOrigin,tempMat4a$3);rtcCameraEye=tempVec3c$7;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];}else{rtcViewMatrix=camera.viewMatrix;rtcCameraEye=camera.eye;}gl.uniformMatrix4fv(this._uSceneModelMatrix,false,rotationMatrixConjugate);gl.uniformMatrix4fv(this._uViewMatrix,false,rtcViewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,camera.projMatrix);gl.uniform3fv(this._uCameraEyeRtc,rtcCameraEye);gl.uniform1i(this._uRenderPass,renderPass);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numAllocatedSectionPlanes=scene._sectionPlanesState.getNumAllocatedSectionPlanes();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numAllocatedSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices );gl.drawArrays(gl.TRIANGLES,0,state.numIndices8Bits);}if(state.numIndices16Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16// 16 bits indices );gl.drawArrays(gl.TRIANGLES,0,state.numIndices16Bits);}if(state.numIndices32Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32// 32 bits indices -);gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("objectDecodeAndInstanceMatrix");this._uSceneModelMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i350=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3500;var src=[];src.push("#version 300 es");src.push("// Triangles dataTexture draw vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");src.push("uniform vec3 uCameraEyeRtc;");src.push("vec3 positions[3];");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out highp vec2 vHighPrecisionZW;");if(clipping){src.push("out vec4 vWorldPosition;");src.push("flat out uint vFlags2;");}src.push("void main(void) {");// constants +);gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("objectDecodeAndInstanceMatrix");this._uSceneModelMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i348=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3480;var src=[];src.push("#version 300 es");src.push("// Triangles dataTexture draw vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");src.push("uniform vec3 uCameraEyeRtc;");src.push("vec3 positions[3];");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out highp vec2 vHighPrecisionZW;");if(clipping){src.push("out vec4 vWorldPosition;");src.push("flat out uint vFlags2;");}src.push("void main(void) {");// constants src.push("int polygonIndex = gl_VertexID / 3;");// get packed object-id src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;");src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;");src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");// get flags & flags2 src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT @@ -16107,21 +16105,21 @@ src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(i src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");src.push("if (color.a == 0u) {");src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);");// Cull vertex src.push(" return;");src.push("};");// get normal src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");src.push("vec3 position;");src.push("position = positions[gl_VertexID % 3];");src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");// when the geometry is not solid, if needed, flip the triangle winding -src.push("if (solid != 1u) {");src.push("if (isPerspectiveMatrix(projMatrix)) {");src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;");src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("} else {");src.push("if (viewNormal.z < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("}");src.push("}");src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2.r;");}src.push("gl_Position = clipPos;");src.push("vHighPrecisionZW = gl_Position.zw;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Triangles dataTexture draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");src.push("in highp vec2 vHighPrecisionZW;");src.push("out vec4 outColor;");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i351=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i351 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i352=0,_len76=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i352<_len76;_i352++){src.push("if (sectionPlaneActive"+_i352+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i352+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i352+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");//src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"); +src.push("if (solid != 1u) {");src.push("if (isPerspectiveMatrix(projMatrix)) {");src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;");src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("} else {");src.push("if (viewNormal.z < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("}");src.push("}");src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2.r;");}src.push("gl_Position = clipPos;");src.push("vHighPrecisionZW = gl_Position.zw;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Triangles dataTexture draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");src.push("in highp vec2 vHighPrecisionZW;");src.push("out vec4 outColor;");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i349=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i349 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i350=0,_len76=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i350<_len76;_i350++){src.push("if (sectionPlaneActive"+_i350+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i350+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i350+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");//src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"); }src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");src.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesDepthRenderer;}();var tempVec3a$c=math.vec3();var tempVec3b$8=math.vec3();var tempVec3c$6=math.vec3();math.vec3();var tempMat4a$2=math.mat4();/** * @private */var DTXTrianglesNormalsRenderer=/*#__PURE__*/function(){function DTXTrianglesNormalsRenderer(scene){_classCallCheck(this,DTXTrianglesNormalsRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(DTXTrianglesNormalsRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var model=dataTextureLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var origin=dataTextureLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var viewMatrix=camera.viewMatrix;if(!this._program){this._allocate(dataTextureLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(dataTextureLayer);}var rtcViewMatrix;var rtcCameraEye;var gotOrigin=origin[0]!==0||origin[1]!==0||origin[2]!==0;var gotPosition=position[0]!==0||position[1]!==0||position[2]!==0;if(gotOrigin||gotPosition){var rtcOrigin=tempVec3a$c;if(gotOrigin){var rotatedOrigin=tempVec3b$8;math.transformPoint3(rotationMatrix,origin,rotatedOrigin);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$2);rtcCameraEye=tempVec3c$6;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;rtcCameraEye=camera.eye;}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uWorldMatrix,false,rotationMatrixConjugate);gl.uniformMatrix4fv(this._uViewMatrix,false,rtcViewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,camera.projMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numAllocatedSectionPlanes=scene._sectionPlanesState.getNumAllocatedSectionPlanes();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numAllocatedSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0;var src=[];src.push("// Batched geometry normals vertex shader");if(scene.logarithmicDepthBufferEnabled&&WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("#extension GL_EXT_frag_depth : enable");}src.push("uniform int renderPass;");src.push("attribute vec3 position;");if(scene.entityOffsetsEnabled){src.push("attribute vec3 offset;");}src.push("attribute vec3 normal;");src.push("attribute vec4 color;");src.push("attribute vec4 flags;");src.push("attribute vec4 flags2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 worldNormalMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 viewNormalMatrix;");src.push("uniform mat4 objectDecodeAndInstanceMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");if(WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("out float vFragDepth;");}src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("varying float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec3 vViewNormal;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE -src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push(" vViewNormal = viewNormal;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){if(WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("vFragDepth = 1.0 + clipPos.w;");}else{src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");src.push("clipPos.z *= clipPos.w;");}src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");if(scene.logarithmicDepthBufferEnabled&&WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("#extension GL_EXT_frag_depth : enable");}src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled&&WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i354=0;_i354 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled&&WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesNormalsRenderer;}();var tempVec3a$b=math.vec3();var tempVec3b$7=math.vec3();var tempVec3c$5=math.vec3();math.vec3();math.vec4();var tempMat4a$1=math.mat4();/** +src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push(" vViewNormal = viewNormal;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){if(WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("vFragDepth = 1.0 + clipPos.w;");}else{src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");src.push("clipPos.z *= clipPos.w;");}src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");if(scene.logarithmicDepthBufferEnabled&&WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("#extension GL_EXT_frag_depth : enable");}src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled&&WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i352=0;_i352 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled&&WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesNormalsRenderer;}();var tempVec3a$b=math.vec3();var tempVec3b$7=math.vec3();var tempVec3c$5=math.vec3();math.vec3();math.vec4();var tempMat4a$1=math.mat4();/** * @private */var DTXTrianglesPickNormalsFlatRenderer=/*#__PURE__*/function(){function DTXTrianglesPickNormalsFlatRenderer(scene,withSAO){_classCallCheck(this,DTXTrianglesPickNormalsFlatRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(DTXTrianglesPickNormalsFlatRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=dataTextureLayer.model;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx,state);}textureState.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var rtcViewMatrix;var rtcCameraEye;var gotOrigin=origin[0]!==0||origin[1]!==0||origin[2]!==0;var gotPosition=position[0]!==0||position[1]!==0||position[2]!==0;if(gotOrigin||gotPosition){var rtcOrigin=tempVec3a$b;if(gotOrigin){var rotatedOrigin=math.transformPoint3(rotationMatrix,origin,tempVec3b$7);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(camera.viewMatrix,rtcOrigin,tempMat4a$1);rtcCameraEye=tempVec3c$5;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];}else{rtcViewMatrix=camera.viewMatrix;// TODO: make pickMatrix rtcCameraEye=camera.eye;}gl.uniform2fv(this._uPickClipPos,frameCtx.pickClipPos);gl.uniform2f(this._uDrawingBufferSize,gl.drawingBufferWidth,gl.drawingBufferHeight);gl.uniformMatrix4fv(this._uSceneModelMatrix,false,rotationMatrixConjugate);gl.uniformMatrix4fv(this._uViewMatrix,false,rtcViewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,camera.projMatrix);// TODO: pickProjMatrix gl.uniform3fv(this._uCameraEyeRtc,rtcCameraEye);gl.uniform1i(this._uRenderPass,renderPass);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numAllocatedSectionPlanes=scene._sectionPlanesState.getNumAllocatedSectionPlanes();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numAllocatedSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices );gl.drawArrays(gl.TRIANGLES,0,state.numIndices8Bits);}if(state.numIndices16Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16// 16 bits indices );gl.drawArrays(gl.TRIANGLES,0,state.numIndices16Bits);}if(state.numIndices32Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32// 32 bits indices -);gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPickClipPos=program.getLocation("pickClipPos");this._uDrawingBufferSize=program.getLocation("drawingBufferSize");this._uSceneModelMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i355=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3550;var src=[];src.push("#version 300 es");src.push("// trianglesDatatextureNormalsRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");src.push("uniform vec3 uCameraEyeRtc;");src.push("vec3 positions[3];");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("uniform vec2 pickClipPos;");src.push("uniform vec2 drawingBufferSize;");src.push("vec4 remapClipPos(vec4 clipPos) {");src.push(" clipPos.xy /= clipPos.w;");src.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;");src.push(" clipPos.xy *= clipPos.w;");src.push(" return clipPos;");src.push("}");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out vec4 vWorldPosition;");if(clipping){src.push("flat out uint vFlags2;");}src.push("void main(void) {");// constants +);gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPickClipPos=program.getLocation("pickClipPos");this._uDrawingBufferSize=program.getLocation("drawingBufferSize");this._uSceneModelMatrix=program.getLocation("sceneModelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i353=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i3530;var src=[];src.push("#version 300 es");src.push("// trianglesDatatextureNormalsRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 sceneModelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");src.push("uniform highp sampler2D uTexturePerObjectMatrix;");src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");src.push("uniform vec3 uCameraEyeRtc;");src.push("vec3 positions[3];");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("uniform vec2 pickClipPos;");src.push("uniform vec2 drawingBufferSize;");src.push("vec4 remapClipPos(vec4 clipPos) {");src.push(" clipPos.xy /= clipPos.w;");src.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;");src.push(" clipPos.xy *= clipPos.w;");src.push(" return clipPos;");src.push("}");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out vec4 vWorldPosition;");if(clipping){src.push("flat out uint vFlags2;");}src.push("void main(void) {");// constants src.push("int polygonIndex = gl_VertexID / 3;");// get packed object-id src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;");src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;");src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");// get flags & flags2 src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");// pickFlag = NOT_RENDERED | PICK @@ -16135,7 +16133,7 @@ src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(object src.push(" return;");src.push("};");// get normal src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");src.push("vec3 position;");src.push("position = positions[gl_VertexID % 3];");src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");// when the geometry is not solid, if needed, flip the triangle winding src.push("if (solid != 1u) {");src.push("if (isPerspectiveMatrix(projMatrix)) {");src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;");// src.push("vColor = vec4(vec3(1, -1, 0)*dot(normalize(position.xyz - uCameraEyeRtcInQuantizedSpace), normal), 1);") -src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("} else {");src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");src.push("if (viewNormal.z < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("}");src.push("}");src.push("}");src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("vWorldPosition = worldPosition;");if(clipping){src.push("vFlags2 = flags2.r;");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// TrianglesDataTexturePickNormalsRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("in vec4 vWorldPosition;");if(clipping){src.push("flat in uint vFlags2;");for(var _i356=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i356 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i357=0,_len77=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i357<_len77;_i357++){src.push("if (sectionPlaneActive"+_i357+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i357+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i357+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push(" outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesPickNormalsFlatRenderer;}();/** +src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("} else {");src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");src.push("if (viewNormal.z < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("}");src.push("}");src.push("}");src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("vWorldPosition = worldPosition;");if(clipping){src.push("vFlags2 = flags2.r;");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// TrianglesDataTexturePickNormalsRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("in vec4 vWorldPosition;");if(clipping){src.push("flat in uint vFlags2;");for(var _i354=0,len=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i354 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i355=0,_len77=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i355<_len77;_i355++){src.push("if (sectionPlaneActive"+_i355+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i355+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i355+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push(" outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return DTXTrianglesPickNormalsFlatRenderer;}();/** * @private */var DTXTrianglesRenderers=/*#__PURE__*/function(){function DTXTrianglesRenderers(scene){_classCallCheck(this,DTXTrianglesRenderers);this._scene=scene;}_createClass(DTXTrianglesRenderers,[{key:"_compile",value:function _compile(){if(this._colorRenderer&&!this._colorRenderer.getValid()){this._colorRenderer.destroy();this._colorRenderer=null;}if(this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()){this._colorRendererWithSAO.destroy();this._colorRendererWithSAO=null;}if(this._flatColorRenderer&&!this._flatColorRenderer.getValid()){this._flatColorRenderer.destroy();this._flatColorRenderer=null;}if(this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()){this._flatColorRendererWithSAO.destroy();this._flatColorRendererWithSAO=null;}if(this._colorQualityRendererWithSAO&&!this._colorQualityRendererWithSAO.getValid()){this._colorQualityRendererWithSAO.destroy();this._colorQualityRendererWithSAO=null;}if(this._depthRenderer&&!this._depthRenderer.getValid()){this._depthRenderer.destroy();this._depthRenderer=null;}if(this._normalsRenderer&&!this._normalsRenderer.getValid()){this._normalsRenderer.destroy();this._normalsRenderer=null;}if(this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()){this._silhouetteRenderer.destroy();this._silhouetteRenderer=null;}if(this._edgesRenderer&&!this._edgesRenderer.getValid()){this._edgesRenderer.destroy();this._edgesRenderer=null;}if(this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()){this._edgesColorRenderer.destroy();this._edgesColorRenderer=null;}if(this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()){this._pickMeshRenderer.destroy();this._pickMeshRenderer=null;}if(this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()){this._pickDepthRenderer.destroy();this._pickDepthRenderer=null;}if(this._snapRenderer&&!this._snapRenderer.getValid()){this._snapRenderer.destroy();this._snapRenderer=null;}if(this._snapInitRenderer&&!this._snapInitRenderer.getValid()){this._snapInitRenderer.destroy();this._snapInitRenderer=null;}if(this._pickNormalsRenderer&&this._pickNormalsRenderer.getValid()===false){this._pickNormalsRenderer.destroy();this._pickNormalsRenderer=null;}if(this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.getValid()===false){this._pickNormalsFlatRenderer.destroy();this._pickNormalsFlatRenderer=null;}if(this._occlusionRenderer&&this._occlusionRenderer.getValid()===false){this._occlusionRenderer.destroy();this._occlusionRenderer=null;}}},{key:"eagerCreateRenders",value:function eagerCreateRenders(){// Pre-initialize certain renderers that would otherwise be lazy-initialised // on user interaction, such as picking or emphasis, so that there is no delay @@ -16303,15 +16301,15 @@ this.numPortions=numPortions;var textureWidth=512*8;var textureHeight=Math.ceil( // - col5: (packed Uint32 bytes as RGBA) index base offset // - col6: (packed Uint32 bytes as RGBA) edge index base offset // - col7: (packed 4 bytes as RGBA) is-solid flag for objects -var texArray=new Uint8Array(4*textureWidth*textureHeight);dataTextureRamStats.sizeDataColorsAndFlags+=texArray.byteLength;dataTextureRamStats.numberOfTextures++;for(var _i358=0;_i358>24&255,vertexBases[_i358]>>16&255,vertexBases[_i358]>>8&255,vertexBases[_i358]&255],_i358*32+16);// triangles index base offset -texArray.set([indexBaseOffsets[_i358]>>24&255,indexBaseOffsets[_i358]>>16&255,indexBaseOffsets[_i358]>>8&255,indexBaseOffsets[_i358]&255],_i358*32+20);// edge index base offset -texArray.set([edgeIndexBaseOffsets[_i358]>>24&255,edgeIndexBaseOffsets[_i358]>>16&255,edgeIndexBaseOffsets[_i358]>>8&255,edgeIndexBaseOffsets[_i358]&255],_i358*32+24);// is-solid flag -texArray.set([solid[_i358]?1:0,0,0,0],_i358*32+28);}var texture=gl.createTexture();gl.bindTexture(gl.TEXTURE_2D,texture);gl.texStorage2D(gl.TEXTURE_2D,1,gl.RGBA8UI,textureWidth,textureHeight);gl.texSubImage2D(gl.TEXTURE_2D,0,0,0,textureWidth,textureHeight,gl.RGBA_INTEGER,gl.UNSIGNED_BYTE,texArray,0);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MAG_FILTER,gl.NEAREST);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.NEAREST);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.CLAMP_TO_EDGE);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_T,gl.CLAMP_TO_EDGE);gl.bindTexture(gl.TEXTURE_2D,null);return new BindableDataTexture(gl,texture,textureWidth,textureHeight,texArray);}/** +texArray.set([vertexBases[_i356]>>24&255,vertexBases[_i356]>>16&255,vertexBases[_i356]>>8&255,vertexBases[_i356]&255],_i356*32+16);// triangles index base offset +texArray.set([indexBaseOffsets[_i356]>>24&255,indexBaseOffsets[_i356]>>16&255,indexBaseOffsets[_i356]>>8&255,indexBaseOffsets[_i356]&255],_i356*32+20);// edge index base offset +texArray.set([edgeIndexBaseOffsets[_i356]>>24&255,edgeIndexBaseOffsets[_i356]>>16&255,edgeIndexBaseOffsets[_i356]>>8&255,edgeIndexBaseOffsets[_i356]&255],_i356*32+24);// is-solid flag +texArray.set([solid[_i356]?1:0,0,0,0],_i356*32+28);}var texture=gl.createTexture();gl.bindTexture(gl.TEXTURE_2D,texture);gl.texStorage2D(gl.TEXTURE_2D,1,gl.RGBA8UI,textureWidth,textureHeight);gl.texSubImage2D(gl.TEXTURE_2D,0,0,0,textureWidth,textureHeight,gl.RGBA_INTEGER,gl.UNSIGNED_BYTE,texArray,0);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MAG_FILTER,gl.NEAREST);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.NEAREST);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.CLAMP_TO_EDGE);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_T,gl.CLAMP_TO_EDGE);gl.bindTexture(gl.TEXTURE_2D,null);return new BindableDataTexture(gl,texture,textureWidth,textureHeight,texArray);}/** * This will generate a texture for all object offsets. * * @param {WebGL2RenderingContext} gl @@ -16332,8 +16330,8 @@ texArray.set([solid[_i358]?1:0,0,0,0],_i358*32+28);}var texture=gl.createTexture * @returns {BindableDataTexture} */},{key:"createTextureForInstancingMatrices",value:function createTextureForInstancingMatrices(gl,instanceMatrices){var numMatrices=instanceMatrices.length;if(numMatrices===0){throw"num instance matrices===0";}// in one row we can fit 512 matrices var textureWidth=512*4;var textureHeight=Math.ceil(numMatrices/(textureWidth/4));var texArray=new Float32Array(4*textureWidth*textureHeight);// dataTextureRamStats.sizeDataPositionDecodeMatrices += texArray.byteLength; -dataTextureRamStats.numberOfTextures++;for(var _i359=0;_i359} positionsArrays Arrays of quantized positions in the layer * @param lenPositions @@ -16395,7 +16393,7 @@ texArray.set(positionDecodeMatrices[_i360],_i360*16);}var texture=gl.createTextu * - a number of rows R where R*1024 is just >= than the number of vertices (positions / 3) * * @returns {BindableDataTexture} - */},{key:"createTextureForPositions",value:function createTextureForPositions(gl,positionsArrays,lenPositions){var numVertices=lenPositions/3;var textureWidth=4096;var textureHeight=Math.ceil(numVertices/textureWidth);if(textureHeight===0){throw"texture height===0";}var texArraySize=textureWidth*textureHeight*3;var texArray=new Uint16Array(texArraySize);dataTextureRamStats.sizeDataTexturePositions+=texArray.byteLength;dataTextureRamStats.numberOfTextures++;for(var _i367=0,j=0,len=positionsArrays.length;_i367} portionIdsArray * @@ -16435,7 +16433,7 @@ this._numVisibleLayerPortions=0;this._numTransparentLayerPortions=0;this._numXRa * The axis-aligned World-space boundary of this TrianglesDataTextureLayer's positions. */this._aabb=math.collapseAABB3();this.aabbDirty=true;/** * The number of updates in the current frame; - */this._numUpdatesInFrame=0;this._finalized=false;}_createClass(DTXTrianglesLayer,[{key:"aabb",get:function get(){if(this.aabbDirty){math.collapseAABB3(this._aabb);for(var _i368=0,len=this._meshes.length;_i3680){var _numIndices4=bucketGeometry.numTriangles*3;var indicesPortionIdBuffer;if(bucketGeometry.numVertices<=1<<8){indicesPortionIdBuffer=buffer.perTriangleNumberPortionId8Bits;state.numIndices8Bits+=_numIndices4;dataTextureRamStats.totalPolygons8Bits+=bucketGeometry.numTriangles;}else if(bucketGeometry.numVertices<=1<<16){indicesPortionIdBuffer=buffer.perTriangleNumberPortionId16Bits;state.numIndices16Bits+=_numIndices4;dataTextureRamStats.totalPolygons16Bits+=bucketGeometry.numTriangles;}else{indicesPortionIdBuffer=buffer.perTriangleNumberPortionId32Bits;state.numIndices32Bits+=_numIndices4;dataTextureRamStats.totalPolygons32Bits+=bucketGeometry.numTriangles;}dataTextureRamStats.totalPolygons+=bucketGeometry.numTriangles;for(var _i369=0;_i3690){var numEdgeIndices=bucketGeometry.numEdges*2;var edgeIndicesPortionIdBuffer;if(bucketGeometry.numVertices<=1<<8){edgeIndicesPortionIdBuffer=buffer.perEdgeNumberPortionId8Bits;state.numEdgeIndices8Bits+=numEdgeIndices;dataTextureRamStats.totalEdges8Bits+=bucketGeometry.numEdges;}else if(bucketGeometry.numVertices<=1<<16){edgeIndicesPortionIdBuffer=buffer.perEdgeNumberPortionId16Bits;state.numEdgeIndices16Bits+=numEdgeIndices;dataTextureRamStats.totalEdges16Bits+=bucketGeometry.numEdges;}else{edgeIndicesPortionIdBuffer=buffer.perEdgeNumberPortionId32Bits;state.numEdgeIndices32Bits+=numEdgeIndices;dataTextureRamStats.totalEdges32Bits+=bucketGeometry.numEdges;}dataTextureRamStats.totalEdges+=bucketGeometry.numEdges;for(var _i370=0;_i3700){var _numIndices4=bucketGeometry.numTriangles*3;var indicesPortionIdBuffer;if(bucketGeometry.numVertices<=1<<8){indicesPortionIdBuffer=buffer.perTriangleNumberPortionId8Bits;state.numIndices8Bits+=_numIndices4;dataTextureRamStats.totalPolygons8Bits+=bucketGeometry.numTriangles;}else if(bucketGeometry.numVertices<=1<<16){indicesPortionIdBuffer=buffer.perTriangleNumberPortionId16Bits;state.numIndices16Bits+=_numIndices4;dataTextureRamStats.totalPolygons16Bits+=bucketGeometry.numTriangles;}else{indicesPortionIdBuffer=buffer.perTriangleNumberPortionId32Bits;state.numIndices32Bits+=_numIndices4;dataTextureRamStats.totalPolygons32Bits+=bucketGeometry.numTriangles;}dataTextureRamStats.totalPolygons+=bucketGeometry.numTriangles;for(var _i367=0;_i3670){var numEdgeIndices=bucketGeometry.numEdges*2;var edgeIndicesPortionIdBuffer;if(bucketGeometry.numVertices<=1<<8){edgeIndicesPortionIdBuffer=buffer.perEdgeNumberPortionId8Bits;state.numEdgeIndices8Bits+=numEdgeIndices;dataTextureRamStats.totalEdges8Bits+=bucketGeometry.numEdges;}else if(bucketGeometry.numVertices<=1<<16){edgeIndicesPortionIdBuffer=buffer.perEdgeNumberPortionId16Bits;state.numEdgeIndices16Bits+=numEdgeIndices;dataTextureRamStats.totalEdges16Bits+=bucketGeometry.numEdges;}else{edgeIndicesPortionIdBuffer=buffer.perEdgeNumberPortionId32Bits;state.numEdgeIndices32Bits+=numEdgeIndices;dataTextureRamStats.totalEdges32Bits+=bucketGeometry.numEdges;}dataTextureRamStats.totalEdges+=bucketGeometry.numEdges;for(var _i368=0;_i368=MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE){this._beginDeferredFlags();// Subsequent flags updates now deferred }console.info("_subPortionSetColor write through");gl.bindTexture(gl.TEXTURE_2D,textureState.texturePerObjectColorsAndFlags._texture);gl.texSubImage2D(gl.TEXTURE_2D,0,// level @@ -16529,7 +16527,7 @@ Math.floor(subPortionId/512),// yoffset 1,// width 1,//height gl.RGBA_INTEGER,gl.UNSIGNED_BYTE,tempUint8Array4);// gl.bindTexture (gl.TEXTURE_2D, null); -}},{key:"setTransparent",value:function setTransparent(portionId,flags,transparent){if(transparent){this._numTransparentLayerPortions++;this.model.numTransparentLayerPortions++;}else{this._numTransparentLayerPortions--;this.model.numTransparentLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"_setFlags",value:function _setFlags(portionId,flags,transparent){var deferred=arguments.length>3&&arguments[3]!==undefined?arguments[3]:false;var subPortionIds=this._portionToSubPortionsMap[portionId];for(var _i372=0,len=subPortionIds.length;_i3723&&arguments[3]!==undefined?arguments[3]:false;if(!this._finalized){throw"Not finalized";}var visible=!!(flags&ENTITY_FLAGS.VISIBLE);var xrayed=!!(flags&ENTITY_FLAGS.XRAYED);var highlighted=!!(flags&ENTITY_FLAGS.HIGHLIGHTED);var selected=!!(flags&ENTITY_FLAGS.SELECTED);var edges=!!(flags&ENTITY_FLAGS.EDGES);var pickable=!!(flags&ENTITY_FLAGS.PICKABLE);var culled=!!(flags&ENTITY_FLAGS.CULLED);// Color +}},{key:"setTransparent",value:function setTransparent(portionId,flags,transparent){if(transparent){this._numTransparentLayerPortions++;this.model.numTransparentLayerPortions++;}else{this._numTransparentLayerPortions--;this.model.numTransparentLayerPortions--;}this._setFlags(portionId,flags,transparent);}},{key:"_setFlags",value:function _setFlags(portionId,flags,transparent){var deferred=arguments.length>3&&arguments[3]!==undefined?arguments[3]:false;var subPortionIds=this._portionToSubPortionsMap[portionId];for(var _i370=0,len=subPortionIds.length;_i3703&&arguments[3]!==undefined?arguments[3]:false;if(!this._finalized){throw"Not finalized";}var visible=!!(flags&ENTITY_FLAGS.VISIBLE);var xrayed=!!(flags&ENTITY_FLAGS.XRAYED);var highlighted=!!(flags&ENTITY_FLAGS.HIGHLIGHTED);var selected=!!(flags&ENTITY_FLAGS.SELECTED);var edges=!!(flags&ENTITY_FLAGS.EDGES);var pickable=!!(flags&ENTITY_FLAGS.PICKABLE);var culled=!!(flags&ENTITY_FLAGS.CULLED);// Color var f0;if(!visible||culled||xrayed||highlighted&&!this.model.scene.highlightMaterial.glowThrough||selected&&!this.model.scene.selectedMaterial.glowThrough){f0=RENDER_PASSES.NOT_RENDERED;}else{if(transparent){f0=RENDER_PASSES.COLOR_TRANSPARENT;}else{f0=RENDER_PASSES.COLOR_OPAQUE;}}// Silhouette var f1;if(!visible||culled){f1=RENDER_PASSES.NOT_RENDERED;}else if(selected){f1=RENDER_PASSES.SILHOUETTE_SELECTED;}else if(highlighted){f1=RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;}else if(xrayed){f1=RENDER_PASSES.SILHOUETTE_XRAYED;}else{f1=RENDER_PASSES.NOT_RENDERED;}// Edges var f2=0;if(!visible||culled){f2=RENDER_PASSES.NOT_RENDERED;}else if(selected){f2=RENDER_PASSES.EDGES_SELECTED;}else if(highlighted){f2=RENDER_PASSES.EDGES_HIGHLIGHTED;}else if(xrayed){f2=RENDER_PASSES.EDGES_XRAYED;}else if(edges){if(transparent){f2=RENDER_PASSES.EDGES_COLOR_TRANSPARENT;}else{f2=RENDER_PASSES.EDGES_COLOR_OPAQUE;}}else{f2=RENDER_PASSES.NOT_RENDERED;}// Pick @@ -16541,7 +16539,7 @@ Math.floor(subPortionId/512),// yoffset 1,// width 1,//height gl.RGBA_INTEGER,gl.UNSIGNED_BYTE,tempUint8Array4);// gl.bindTexture (gl.TEXTURE_2D, null); -}},{key:"_setDeferredFlags",value:function _setDeferredFlags(){}},{key:"_setFlags2",value:function _setFlags2(portionId,flags){var deferred=arguments.length>2&&arguments[2]!==undefined?arguments[2]:false;var subPortionIds=this._portionToSubPortionsMap[portionId];for(var _i373=0,len=subPortionIds.length;_i3732&&arguments[2]!==undefined?arguments[2]:false;if(!this._finalized){throw"Not finalized";}var clippable=!!(flags&ENTITY_FLAGS.CLIPPABLE)?255:0;var textureState=this._dtxState;var gl=this.model.scene.canvas.gl;tempUint8Array4[0]=clippable;tempUint8Array4[1]=0;tempUint8Array4[2]=1;tempUint8Array4[3]=2;// object flags2 +}},{key:"_setDeferredFlags",value:function _setDeferredFlags(){}},{key:"_setFlags2",value:function _setFlags2(portionId,flags){var deferred=arguments.length>2&&arguments[2]!==undefined?arguments[2]:false;var subPortionIds=this._portionToSubPortionsMap[portionId];for(var _i371=0,len=subPortionIds.length;_i3712&&arguments[2]!==undefined?arguments[2]:false;if(!this._finalized){throw"Not finalized";}var clippable=!!(flags&ENTITY_FLAGS.CLIPPABLE)?255:0;var textureState=this._dtxState;var gl=this.model.scene.canvas.gl;tempUint8Array4[0]=clippable;tempUint8Array4[1]=0;tempUint8Array4[2]=1;tempUint8Array4[3]=2;// object flags2 textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4,subPortionId*32+12);if(this._deferredSetFlagsActive||deferred){// console.log("_subPortionSetFlags2 set flags defer"); this._deferredSetFlagsDirty=true;return;}if(++this._numUpdatesInFrame>=MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE){this._beginDeferredFlags();// Subsequent flags updates now deferred }gl.bindTexture(gl.TEXTURE_2D,textureState.texturePerObjectColorsAndFlags._texture);gl.texSubImage2D(gl.TEXTURE_2D,0,// level @@ -16550,7 +16548,7 @@ Math.floor(subPortionId/512),// yoffset 1,// width 1,//height gl.RGBA_INTEGER,gl.UNSIGNED_BYTE,tempUint8Array4);// gl.bindTexture (gl.TEXTURE_2D, null); -}},{key:"_setDeferredFlags2",value:function _setDeferredFlags2(){}},{key:"setOffset",value:function setOffset(portionId,offset){var subPortionIds=this._portionToSubPortionsMap[portionId];for(var _i374=0,len=subPortionIds.length;_i3740&&arguments[0]!==undefined?arguments[0]:4;_classCallCheck(this,WorkerPool$1);this.pool=pool;this.queue=[];this.workers=[];this.workersResolve=[];this.workerStatus=0;}_createClass(WorkerPool$1,[{key:"_initWorker",value:function _initWorker(workerId){if(!this.workers[workerId]){var worker=this.workerCreator();worker.addEventListener('message',this._onMessage.bind(this,workerId));this.workers[workerId]=worker;}}},{key:"_getIdleWorker",value:function _getIdleWorker(){for(var _i380=0;_i3800&&arguments[0]!==undefined?arguments[0]:4;_classCallCheck(this,WorkerPool$1);this.pool=pool;this.queue=[];this.workers=[];this.workersResolve=[];this.workerStatus=0;}_createClass(WorkerPool$1,[{key:"_initWorker",value:function _initWorker(workerId){if(!this.workers[workerId]){var worker=this.workerCreator();worker.addEventListener('message',this._onMessage.bind(this,workerId));this.workers[workerId]=worker;}}},{key:"_getIdleWorker",value:function _getIdleWorker(){for(var _i378=0;_i378=maxPositions){return;}seqInit=new Uint32Array(maxPositions);for(var _i384=0;_i384=maxPositions){return;}seqInit=new Uint32Array(maxPositions);for(var _i382=0;_i382 the uniquified positionsCompressed; 1 and 2 => the remapped edges and edgeIndices arrays - */function uniquifyPositions(mesh){var _positions=mesh.positionsCompressed;var _indices=mesh.indices;var _edgeIndices=mesh.edgeIndices;setMaxNumberOfPositions(_positions.length/3);var seq=seqInit.slice(0,_positions.length/3);var remappings=seqInit.slice(0,_positions.length/3);comparePositions=_positions;seq.sort(compareVertex);var uniqueIdx=0;remappings[seq[0]]=0;for(var _i385=1,len=seq.length;_i385>bitsPerBucket;}seq.sort(compareBuckets);var sortedIndices=new Int32Array(indices.length);for(var _i391=0,_len82=seq.length;_i391<_len82;_i391++){sortedIndices[_i391*3+0]=indices[seq[_i391]*3+0];sortedIndices[_i391*3+1]=indices[seq[_i391]*3+1];sortedIndices[_i391*3+2]=indices[seq[_i391]*3+2];}return sortedIndices;}var compareEdgeIndices=null;function compareIndices(a,b){var retVal=compareEdgeIndices[a*2]-compareEdgeIndices[b*2];if(retVal!==0){return retVal;}return compareEdgeIndices[a*2+1]-compareEdgeIndices[b*2+1];}function preSortEdgeIndices(edgeIndices){if((edgeIndices||[]).length===0){return[];}var seq=new Int32Array(edgeIndices.length/2);for(var _i392=0,len=seq.length;_i392edgeIndices[_i393+1]){var tmp=edgeIndices[_i393];edgeIndices[_i393]=edgeIndices[_i393+1];edgeIndices[_i393+1]=tmp;}}compareEdgeIndices=new Int32Array(edgeIndices);seq.sort(compareIndices);var sortedEdgeIndices=new Int32Array(edgeIndices.length);for(var _i394=0,_len84=seq.length;_i394<_len84;_i394++){sortedEdgeIndices[_i394*2+0]=edgeIndices[seq[_i394]*2+0];sortedEdgeIndices[_i394*2+1]=edgeIndices[seq[_i394]*2+1];}return sortedEdgeIndices;}/** + **/var MAX_RE_BUCKET_FAN_OUT=8;var bucketsForIndices=null;function compareBuckets(a,b){var aa=a*3;var bb=b*3;var aa1,aa2,aa3,bb1,bb2,bb3;var minBucketA=Math.min(aa1=bucketsForIndices[aa],aa2=bucketsForIndices[aa+1],aa3=bucketsForIndices[aa+2]);var minBucketB=Math.min(bb1=bucketsForIndices[bb],bb2=bucketsForIndices[bb+1],bb3=bucketsForIndices[bb+2]);if(minBucketA!==minBucketB){return minBucketA-minBucketB;}var maxBucketA=Math.max(aa1,aa2,aa3);var maxBucketB=Math.max(bb1,bb2,bb3);if(maxBucketA!==maxBucketB){return maxBucketA-maxBucketB;}return 0;}function preSortIndices(indices,bitsPerBucket){var seq=new Int32Array(indices.length/3);for(var _i387=0,len=seq.length;_i387>bitsPerBucket;}seq.sort(compareBuckets);var sortedIndices=new Int32Array(indices.length);for(var _i389=0,_len82=seq.length;_i389<_len82;_i389++){sortedIndices[_i389*3+0]=indices[seq[_i389]*3+0];sortedIndices[_i389*3+1]=indices[seq[_i389]*3+1];sortedIndices[_i389*3+2]=indices[seq[_i389]*3+2];}return sortedIndices;}var compareEdgeIndices=null;function compareIndices(a,b){var retVal=compareEdgeIndices[a*2]-compareEdgeIndices[b*2];if(retVal!==0){return retVal;}return compareEdgeIndices[a*2+1]-compareEdgeIndices[b*2+1];}function preSortEdgeIndices(edgeIndices){if((edgeIndices||[]).length===0){return[];}var seq=new Int32Array(edgeIndices.length/2);for(var _i390=0,len=seq.length;_i390edgeIndices[_i391+1]){var tmp=edgeIndices[_i391];edgeIndices[_i391]=edgeIndices[_i391+1];edgeIndices[_i391+1]=tmp;}}compareEdgeIndices=new Int32Array(edgeIndices);seq.sort(compareIndices);var sortedEdgeIndices=new Int32Array(edgeIndices.length);for(var _i392=0,_len84=seq.length;_i392<_len84;_i392++){sortedEdgeIndices[_i392*2+0]=edgeIndices[seq[_i392]*2+0];sortedEdgeIndices[_i392*2+1]=edgeIndices[seq[_i392]*2+1];}return sortedEdgeIndices;}/** * @param {{positionsCompressed: number[], indices: number[], edgeIndices: number[]}} mesh * @param {number} bitsPerBucket * @param {boolean} checkResult * * @returns {{positionsCompressed: number[], indices: number[], edgeIndices: number[]}[]} */function rebucketPositions(mesh,bitsPerBucket){var checkResult=arguments.length>2&&arguments[2]!==undefined?arguments[2]:false;var positionsCompressed=mesh.positionsCompressed||[];var indices=preSortIndices(mesh.indices||[],bitsPerBucket);var edgeIndices=preSortEdgeIndices(mesh.edgeIndices||[]);function edgeSearch(el0,el1){// Code adapted from https://stackoverflow.com/questions/22697936/binary-search-in-javascript -if(el0>el1){var tmp=el0;el0=el1;el1=tmp;}function compare_fn(a,b){if(a!==el0){return el0-a;}if(b!==el1){return el1-b;}return 0;}var m=0;var n=(edgeIndices.length>>1)-1;while(m<=n){var k=n+m>>1;var cmp=compare_fn(edgeIndices[k*2],edgeIndices[k*2+1]);if(cmp>0){m=k+1;}else if(cmp<0){n=k-1;}else{return k;}}return-m-1;}var alreadyOutputEdgeIndices=new Int32Array(edgeIndices.length/2);alreadyOutputEdgeIndices.fill(0);var numPositions=positionsCompressed.length/3;if(numPositions>(1<currentBucket.maxNumPositions){currentBucket=addEmptyBucket();}if(currentBucket.bucketNumber>MAX_RE_BUCKET_FAN_OUT){return[mesh];}if(bucketIndicesRemap[ii0]===-1){bucketIndicesRemap[ii0]=currentBucket.numPositions++;currentBucket.positionsCompressed.push(positionsCompressed[ii0*3]);currentBucket.positionsCompressed.push(positionsCompressed[ii0*3+1]);currentBucket.positionsCompressed.push(positionsCompressed[ii0*3+2]);}if(bucketIndicesRemap[ii1]===-1){bucketIndicesRemap[ii1]=currentBucket.numPositions++;currentBucket.positionsCompressed.push(positionsCompressed[ii1*3]);currentBucket.positionsCompressed.push(positionsCompressed[ii1*3+1]);currentBucket.positionsCompressed.push(positionsCompressed[ii1*3+2]);}if(bucketIndicesRemap[ii2]===-1){bucketIndicesRemap[ii2]=currentBucket.numPositions++;currentBucket.positionsCompressed.push(positionsCompressed[ii2*3]);currentBucket.positionsCompressed.push(positionsCompressed[ii2*3+1]);currentBucket.positionsCompressed.push(positionsCompressed[ii2*3+2]);}currentBucket.indices.push(bucketIndicesRemap[ii0]);currentBucket.indices.push(bucketIndicesRemap[ii1]);currentBucket.indices.push(bucketIndicesRemap[ii2]);// Check possible edge1 -var edgeIndex=void 0;if((edgeIndex=edgeSearch(ii0,ii1))>=0){if(alreadyOutputEdgeIndices[edgeIndex]===0){alreadyOutputEdgeIndices[edgeIndex]=1;currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex*2]]);currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex*2+1]]);}}if((edgeIndex=edgeSearch(ii0,ii2))>=0){if(alreadyOutputEdgeIndices[edgeIndex]===0){alreadyOutputEdgeIndices[edgeIndex]=1;currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex*2]]);currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex*2+1]]);}}if((edgeIndex=edgeSearch(ii1,ii2))>=0){if(alreadyOutputEdgeIndices[edgeIndex]===0){alreadyOutputEdgeIndices[edgeIndex]=1;currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex*2]]);currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex*2+1]]);}}}var prevBytesPerIndex=bitsPerBucket/8*2;var newBytesPerIndex=bitsPerBucket/8;var originalSize=positionsCompressed.length*2+(indices.length+edgeIndices.length)*prevBytesPerIndex;var newSize=0;var newPositions=-positionsCompressed.length/3;buckets.forEach(function(bucket){newSize+=bucket.positionsCompressed.length*2+(bucket.indices.length+bucket.edgeIndices.length)*newBytesPerIndex;newPositions+=bucket.positionsCompressed.length/3;});if(newSize>originalSize){return[mesh];}if(checkResult){doCheckResult(buckets,mesh);}return buckets;}function doCheckResult(buckets,mesh){var meshDict={};var edgesDict={};var edgeIndicesCount=0;buckets.forEach(function(bucket){var indices=bucket.indices;var edgeIndices=bucket.edgeIndices;var positionsCompressed=bucket.positionsCompressed;for(var _i396=0,len=indices.length;_i396el1){var tmp=el0;el0=el1;el1=tmp;}function compare_fn(a,b){if(a!==el0){return el0-a;}if(b!==el1){return el1-b;}return 0;}var m=0;var n=(edgeIndices.length>>1)-1;while(m<=n){var k=n+m>>1;var cmp=compare_fn(edgeIndices[k*2],edgeIndices[k*2+1]);if(cmp>0){m=k+1;}else if(cmp<0){n=k-1;}else{return k;}}return-m-1;}var alreadyOutputEdgeIndices=new Int32Array(edgeIndices.length/2);alreadyOutputEdgeIndices.fill(0);var numPositions=positionsCompressed.length/3;if(numPositions>(1<currentBucket.maxNumPositions){currentBucket=addEmptyBucket();}if(currentBucket.bucketNumber>MAX_RE_BUCKET_FAN_OUT){return[mesh];}if(bucketIndicesRemap[ii0]===-1){bucketIndicesRemap[ii0]=currentBucket.numPositions++;currentBucket.positionsCompressed.push(positionsCompressed[ii0*3]);currentBucket.positionsCompressed.push(positionsCompressed[ii0*3+1]);currentBucket.positionsCompressed.push(positionsCompressed[ii0*3+2]);}if(bucketIndicesRemap[ii1]===-1){bucketIndicesRemap[ii1]=currentBucket.numPositions++;currentBucket.positionsCompressed.push(positionsCompressed[ii1*3]);currentBucket.positionsCompressed.push(positionsCompressed[ii1*3+1]);currentBucket.positionsCompressed.push(positionsCompressed[ii1*3+2]);}if(bucketIndicesRemap[ii2]===-1){bucketIndicesRemap[ii2]=currentBucket.numPositions++;currentBucket.positionsCompressed.push(positionsCompressed[ii2*3]);currentBucket.positionsCompressed.push(positionsCompressed[ii2*3+1]);currentBucket.positionsCompressed.push(positionsCompressed[ii2*3+2]);}currentBucket.indices.push(bucketIndicesRemap[ii0]);currentBucket.indices.push(bucketIndicesRemap[ii1]);currentBucket.indices.push(bucketIndicesRemap[ii2]);// Check possible edge1 +var edgeIndex=void 0;if((edgeIndex=edgeSearch(ii0,ii1))>=0){if(alreadyOutputEdgeIndices[edgeIndex]===0){alreadyOutputEdgeIndices[edgeIndex]=1;currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex*2]]);currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex*2+1]]);}}if((edgeIndex=edgeSearch(ii0,ii2))>=0){if(alreadyOutputEdgeIndices[edgeIndex]===0){alreadyOutputEdgeIndices[edgeIndex]=1;currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex*2]]);currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex*2+1]]);}}if((edgeIndex=edgeSearch(ii1,ii2))>=0){if(alreadyOutputEdgeIndices[edgeIndex]===0){alreadyOutputEdgeIndices[edgeIndex]=1;currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex*2]]);currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex*2+1]]);}}}var prevBytesPerIndex=bitsPerBucket/8*2;var newBytesPerIndex=bitsPerBucket/8;var originalSize=positionsCompressed.length*2+(indices.length+edgeIndices.length)*prevBytesPerIndex;var newSize=0;var newPositions=-positionsCompressed.length/3;buckets.forEach(function(bucket){newSize+=bucket.positionsCompressed.length*2+(bucket.indices.length+bucket.edgeIndices.length)*newBytesPerIndex;newPositions+=bucket.positionsCompressed.length/3;});if(newSize>originalSize){return[mesh];}if(checkResult){doCheckResult(buckets,mesh);}return buckets;}function doCheckResult(buckets,mesh){var meshDict={};var edgesDict={};var edgeIndicesCount=0;buckets.forEach(function(bucket){var indices=bucket.indices;var edgeIndices=bucket.edgeIndices;var positionsCompressed=bucket.positionsCompressed;for(var _i394=0,len=indices.length;_i3940){var meshes=childTransform._meshes;for(var j=0,lenj=meshes.length;j0){var _meshes=this._meshes;for(var _j3=0,_lenj2=_meshes.length;_j3<_lenj2;_j3++){_meshes[_j3]._transformDirty();}}}},{key:"_buildWorldMatrix",value:function _buildWorldMatrix(){var localMatrix=this.matrix;if(!this._parentTransform){for(var _i400=0,len=localMatrix.length;_i4000){var meshes=childTransform._meshes;for(var j=0,lenj=meshes.length;j0){var _meshes=this._meshes;for(var _j3=0,_lenj2=_meshes.length;_j3<_lenj2;_j3++){_meshes[_j3]._transformDirty();}}}},{key:"_buildWorldMatrix",value:function _buildWorldMatrix(){var localMatrix=this.matrix;if(!this._parentTransform){for(var _i398=0,len=localMatrix.length;_i3980){cfg.colorsCompressed=new Uint8Array(cfg.colorsCompressed);}else if(cfg.colors&&cfg.colors.length>0){var colors=cfg.colors;var colorsCompressed=new Uint8Array(colors.length);for(var _i416=0,_len86=colors.length;_i416<_len86;_i416++){colorsCompressed[_i416]=colors[_i416]*255;}cfg.colorsCompressed=colorsCompressed;}if(!cfg.buckets&&!cfg.edgeIndices&&(cfg.primitive==="triangles"||cfg.primitive==="solid"||cfg.primitive==="surface")){if(cfg.positions){cfg.edgeIndices=buildEdgeIndices(cfg.positions,cfg.indices,null,5.0);}else{cfg.edgeIndices=buildEdgeIndices(cfg.positionsCompressed,cfg.indices,cfg.positionsDecodeMatrix,2.0);}}if(cfg.uv){var bounds=geometryCompressionUtils.getUVBounds(cfg.uv);var result=geometryCompressionUtils.compressUVs(cfg.uv,bounds.min,bounds.max);cfg.uvCompressed=result.quantized;cfg.uvDecodeMatrix=result.decodeMatrix;}else if(cfg.uvCompressed){cfg.uvCompressed=new Uint16Array(cfg.uvCompressed);cfg.uvDecodeMatrix=new Float64Array(cfg.uvDecodeMatrix);}if(cfg.normals){// HACK + */},{key:"createGeometry",value:function createGeometry(cfg){if(cfg.id===undefined||cfg.id===null){this.error("[createGeometry] Config missing: id");return;}if(this._geometries[cfg.id]){this.error("[createGeometry] Geometry already created: "+cfg.id);return;}if(cfg.primitive===undefined||cfg.primitive===null){cfg.primitive="triangles";}if(cfg.primitive!=="points"&&cfg.primitive!=="lines"&&cfg.primitive!=="triangles"&&cfg.primitive!=="solid"&&cfg.primitive!=="surface"){this.error("[createGeometry] Unsupported value for 'primitive': '".concat(cfg.primitive,"' - supported values are 'points', 'lines', 'triangles', 'solid' and 'surface'. Defaulting to 'triangles'."));return;}if(!cfg.positions&&!cfg.positionsCompressed&&!cfg.buckets){this.error("[createGeometry] Param expected: `positions`, `positionsCompressed' or 'buckets");return null;}if(cfg.positionsCompressed&&!cfg.positionsDecodeMatrix&&!cfg.positionsDecodeBoundary){this.error("[createGeometry] Param expected: `positionsDecodeMatrix` or 'positionsDecodeBoundary' (required for `positionsCompressed')");return null;}if(cfg.positionsDecodeMatrix&&cfg.positionsDecodeBoundary){this.error("[createGeometry] Only one of these params expected: `positionsDecodeMatrix` or 'positionsDecodeBoundary' (required for `positionsCompressed')");return null;}if(cfg.uvCompressed&&!cfg.uvDecodeMatrix){this.error("[createGeometry] Param expected: `uvDecodeMatrix` (required for `uvCompressed')");return null;}if(!cfg.buckets&&!cfg.indices&&(cfg.primitive==="triangles"||cfg.primitive==="solid"||cfg.primitive==="surface")){var numPositions=(cfg.positions||cfg.positionsCompressed).length/3;cfg.indices=this._createDefaultIndices(numPositions);}if(!cfg.buckets&&!cfg.indices&&cfg.primitive!=="points"){this.error("[createGeometry] Param expected: indices (required for '".concat(cfg.primitive,"' primitive type)"));return null;}if(cfg.positionsDecodeBoundary){cfg.positionsDecodeMatrix=createPositionsDecodeMatrix(cfg.positionsDecodeBoundary,math.mat4());}if(cfg.positions){var aabb=math.collapseAABB3();cfg.positionsDecodeMatrix=math.mat4();math.expandAABB3Points3(aabb,cfg.positions);cfg.positionsCompressed=quantizePositions(cfg.positions,aabb,cfg.positionsDecodeMatrix);cfg.aabb=aabb;}else if(cfg.positionsCompressed){var _aabb=math.collapseAABB3();cfg.positionsDecodeMatrix=new Float64Array(cfg.positionsDecodeMatrix);cfg.positionsCompressed=new Uint16Array(cfg.positionsCompressed);math.expandAABB3Points3(_aabb,cfg.positionsCompressed);geometryCompressionUtils.decompressAABB(_aabb,cfg.positionsDecodeMatrix);cfg.aabb=_aabb;}else if(cfg.buckets){var _aabb2=math.collapseAABB3();this._dtxBuckets[cfg.id]=cfg.buckets;for(var _i413=0,len=cfg.buckets.length;_i4130){cfg.colorsCompressed=new Uint8Array(cfg.colorsCompressed);}else if(cfg.colors&&cfg.colors.length>0){var colors=cfg.colors;var colorsCompressed=new Uint8Array(colors.length);for(var _i414=0,_len86=colors.length;_i414<_len86;_i414++){colorsCompressed[_i414]=colors[_i414]*255;}cfg.colorsCompressed=colorsCompressed;}if(!cfg.buckets&&!cfg.edgeIndices&&(cfg.primitive==="triangles"||cfg.primitive==="solid"||cfg.primitive==="surface")){if(cfg.positions){cfg.edgeIndices=buildEdgeIndices(cfg.positions,cfg.indices,null,5.0);}else{cfg.edgeIndices=buildEdgeIndices(cfg.positionsCompressed,cfg.indices,cfg.positionsDecodeMatrix,2.0);}}if(cfg.uv){var bounds=geometryCompressionUtils.getUVBounds(cfg.uv);var result=geometryCompressionUtils.compressUVs(cfg.uv,bounds.min,bounds.max);cfg.uvCompressed=result.quantized;cfg.uvDecodeMatrix=result.decodeMatrix;}else if(cfg.uvCompressed){cfg.uvCompressed=new Uint16Array(cfg.uvCompressed);cfg.uvDecodeMatrix=new Float64Array(cfg.uvDecodeMatrix);}if(cfg.normals){// HACK cfg.normals=null;}this._geometries[cfg.id]=cfg;this._numTriangles+=cfg.indices?Math.round(cfg.indices.length/3):0;this.numGeometries++;}/** * Creates a texture within this SceneModel. * @@ -18703,7 +18701,7 @@ if(cfg.matrix){cfg.meshMatrix=cfg.matrix;}else if(cfg.scale||cfg.rotation||cfg.p cfg.type=DTX;// NPR cfg.color=cfg.color?new Uint8Array([Math.floor(cfg.color[0]*255),Math.floor(cfg.color[1]*255),Math.floor(cfg.color[2]*255)]):defaultCompressedColor;cfg.opacity=cfg.opacity!==undefined&&cfg.opacity!==null?Math.floor(cfg.opacity*255):255;// RTC if(cfg.positions){var rtcCenter=math.vec3();var rtcPositions=[];var rtcNeeded=worldToRTCPositions(cfg.positions,rtcPositions,rtcCenter);if(rtcNeeded){cfg.positions=rtcPositions;cfg.origin=math.addVec3(cfg.origin,rtcCenter,rtcCenter);}}// COMPRESSION -if(cfg.positions){var aabb=math.collapseAABB3();cfg.positionsDecodeMatrix=math.mat4();math.expandAABB3Points3(aabb,cfg.positions);cfg.positionsCompressed=quantizePositions(cfg.positions,aabb,cfg.positionsDecodeMatrix);cfg.aabb=aabb;}else if(cfg.positionsCompressed){var _aabb3=math.collapseAABB3();math.expandAABB3Points3(_aabb3,cfg.positionsCompressed);geometryCompressionUtils.decompressAABB(_aabb3,cfg.positionsDecodeMatrix);cfg.aabb=_aabb3;}if(cfg.buckets){var _aabb4=math.collapseAABB3();for(var _i417=0,len=cfg.buckets.length;_i417>24&0xFF;var b=pickId>>16&0xFF;var g=pickId>>8&0xFF;var r=pickId&0xFF;cfg.pickColor=new Uint8Array([r,g,b,a]);// Quantized pick color -cfg.solid=cfg.primitive==="solid";mesh.origin=math.vec3(cfg.origin);switch(cfg.type){case DTX:mesh.layer=this._getDTXLayer(cfg);mesh.aabb=cfg.aabb;break;case VBO_BATCHED:mesh.layer=this._getVBOBatchingLayer(cfg);mesh.aabb=cfg.aabb;break;case VBO_INSTANCED:mesh.layer=this._getVBOInstancingLayer(cfg);mesh.aabb=cfg.aabb;break;}if(cfg.transform){cfg.meshMatrix=cfg.transform.worldMatrix;}mesh.portionId=mesh.layer.createPortion(mesh,cfg);this._meshes[cfg.id]=mesh;this._unusedMeshes[cfg.id]=mesh;this._meshList.push(mesh);return mesh;}},{key:"_getNumPrimitives",value:function _getNumPrimitives(cfg){var countIndices=0;var primitive=cfg.geometry?cfg.geometry.primitive:cfg.primitive;switch(primitive){case"triangles":case"solid":case"surface":switch(cfg.type){case DTX:for(var _i418=0,len=cfg.buckets.length;_i418>>0).toString(16);return hashString;}},{key:"_getVBOInstancingLayer",value:function _getVBOInstancingLayer(cfg){var model=this;var origin=cfg.origin;var textureSetId=cfg.textureSetId||"-";var geometryId=cfg.geometryId;var layerId="".concat(Math.round(origin[0]),".").concat(Math.round(origin[1]),".").concat(Math.round(origin[2]),".").concat(textureSetId,".").concat(geometryId);var vboInstancingLayer=this._vboInstancingLayers[layerId];if(vboInstancingLayer){return vboInstancingLayer;}var textureSet=cfg.textureSet;var geometry=cfg.geometry;while(!vboInstancingLayer){switch(geometry.primitive){case"triangles":// console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`); vboInstancingLayer=new VBOInstancingTrianglesLayer({model:model,textureSet:textureSet,geometry:geometry,origin:origin,layerIndex:0,solid:false});break;case"solid":// console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`); vboInstancingLayer=new VBOInstancingTrianglesLayer({model:model,textureSet:textureSet,geometry:geometry,origin:origin,layerIndex:0,solid:true});break;case"surface":// console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`); @@ -18788,7 +18786,7 @@ vboInstancingLayer=new VBOInstancingPointsLayer({model:model,textureSet:textureS * @param {Boolean} [cfg.selected=false] Indicates if the SceneModelEntity is initially selected. Selected appearance is configured by {@link SceneModel#selectedMaterial}. * @param {Boolean} [cfg.edges=false] Indicates if the SceneModelEntity's edges are initially emphasized. Edges appearance is configured by {@link SceneModel#edgeMaterial}. * @returns {SceneModelEntity} The new SceneModelEntity. - */},{key:"createEntity",value:function createEntity(cfg){if(cfg.id===undefined){cfg.id=math.createUUID();}else if(this.scene.components[cfg.id]){this.error("Scene already has a Component with this ID: ".concat(cfg.id," - will assign random ID"));cfg.id=math.createUUID();}if(cfg.meshIds===undefined){this.error("Config missing: meshIds");return;}var flags=0;if(this._visible&&cfg.visible!==false){flags=flags|ENTITY_FLAGS.VISIBLE;}if(this._pickable&&cfg.pickable!==false){flags=flags|ENTITY_FLAGS.PICKABLE;}if(this._culled&&cfg.culled!==false){flags=flags|ENTITY_FLAGS.CULLED;}if(this._clippable&&cfg.clippable!==false){flags=flags|ENTITY_FLAGS.CLIPPABLE;}if(this._collidable&&cfg.collidable!==false){flags=flags|ENTITY_FLAGS.COLLIDABLE;}if(this._edges&&cfg.edges!==false){flags=flags|ENTITY_FLAGS.EDGES;}if(this._xrayed&&cfg.xrayed!==false){flags=flags|ENTITY_FLAGS.XRAYED;}if(this._highlighted&&cfg.highlighted!==false){flags=flags|ENTITY_FLAGS.HIGHLIGHTED;}if(this._selected&&cfg.selected!==false){flags=flags|ENTITY_FLAGS.SELECTED;}cfg.flags=flags;this._createEntity(cfg);}},{key:"_createEntity",value:function _createEntity(cfg){var meshes=[];for(var _i422=0,len=cfg.meshIds.length;_i422b.sortId){return 1;}return 0;});for(var _i426=0,_len91=this.layerList.length;_i426<_len91;_i426++){var _layer=this.layerList[_i426];_layer.layerIndex=_i426;}this.glRedraw();this.scene._aabbDirty=true;this._viewMatrixDirty=true;this._matrixDirty=true;this._aabbDirty=true;this._setWorldMatrixDirty();this._sceneModelDirty();this.position=this._position;}/** @private */},{key:"stateSortCompare",value:function stateSortCompare(drawable1,drawable2){}/** @private */},{key:"rebuildRenderFlags",value:function rebuildRenderFlags(){this.renderFlags.reset();this._updateRenderFlagsVisibleLayers();if(this.renderFlags.numLayers>0&&this.renderFlags.numVisibleLayers===0){this.renderFlags.culled=true;return;}this._updateRenderFlags();}/** + */},{key:"finalize",value:function finalize(){if(this.destroyed){return;}this._createDummyEntityForUnusedMeshes();for(var _i421=0,len=this.layerList.length;_i421b.sortId){return 1;}return 0;});for(var _i424=0,_len91=this.layerList.length;_i424<_len91;_i424++){var _layer=this.layerList[_i424];_layer.layerIndex=_i424;}this.glRedraw();this.scene._aabbDirty=true;this._viewMatrixDirty=true;this._matrixDirty=true;this._aabbDirty=true;this._setWorldMatrixDirty();this._sceneModelDirty();this.position=this._position;}/** @private */},{key:"stateSortCompare",value:function stateSortCompare(drawable1,drawable2){}/** @private */},{key:"rebuildRenderFlags",value:function rebuildRenderFlags(){this.renderFlags.reset();this._updateRenderFlagsVisibleLayers();if(this.renderFlags.numLayers>0&&this.renderFlags.numVisibleLayers===0){this.renderFlags.culled=true;return;}this._updateRenderFlags();}/** * @private - */},{key:"_updateRenderFlagsVisibleLayers",value:function _updateRenderFlagsVisibleLayers(){var renderFlags=this.renderFlags;renderFlags.numLayers=this.layerList.length;renderFlags.numVisibleLayers=0;for(var layerIndex=0,len=this.layerList.length;layerIndex0){var entityId="".concat(this.id,"-dummyEntityForUnusedMeshes");this.warn("Creating dummy SceneModelEntity \"".concat(entityId,"\" for unused SceneMeshes: [").concat(unusedMeshIds.join(","),"]"));this.createEntity({id:entityId,meshIds:unusedMeshIds,isObject:true});}this._unusedMeshes={};}},{key:"_getActiveSectionPlanesForLayer",value:function _getActiveSectionPlanesForLayer(layer){var renderFlags=this.renderFlags;var sectionPlanes=this.scene._sectionPlanesState.sectionPlanes;var numSectionPlanes=sectionPlanes.length;var baseIndex=layer.layerIndex*numSectionPlanes;if(numSectionPlanes>0){for(var _i427=0;_i4270){renderFlags.colorTransparent=true;}if(this.numXRayedLayerPortions>0){var xrayMaterial=this.scene.xrayMaterial._state;if(xrayMaterial.fill){if(xrayMaterial.fillAlpha<1.0){renderFlags.xrayedSilhouetteTransparent=true;}else{renderFlags.xrayedSilhouetteOpaque=true;}}if(xrayMaterial.edges){if(xrayMaterial.edgeAlpha<1.0){renderFlags.xrayedEdgesTransparent=true;}else{renderFlags.xrayedEdgesOpaque=true;}}}if(this.numEdgesLayerPortions>0){var edgeMaterial=this.scene.edgeMaterial._state;if(edgeMaterial.edges){renderFlags.edgesOpaque=this.numTransparentLayerPortions0){renderFlags.edgesTransparent=true;}}}if(this.numSelectedLayerPortions>0){var selectedMaterial=this.scene.selectedMaterial._state;if(selectedMaterial.fill){if(selectedMaterial.fillAlpha<1.0){renderFlags.selectedSilhouetteTransparent=true;}else{renderFlags.selectedSilhouetteOpaque=true;}}if(selectedMaterial.edges){if(selectedMaterial.edgeAlpha<1.0){renderFlags.selectedEdgesTransparent=true;}else{renderFlags.selectedEdgesOpaque=true;}}}if(this.numHighlightedLayerPortions>0){var highlightMaterial=this.scene.highlightMaterial._state;if(highlightMaterial.fill){if(highlightMaterial.fillAlpha<1.0){renderFlags.highlightedSilhouetteTransparent=true;}else{renderFlags.highlightedSilhouetteOpaque=true;}}if(highlightMaterial.edges){if(highlightMaterial.edgeAlpha<1.0){renderFlags.highlightedEdgesTransparent=true;}else{renderFlags.highlightedEdgesOpaque=true;}}}}// -------------- RENDERING --------------------------------------------------------------------------------------- -/** @private */},{key:"drawColorOpaque",value:function drawColorOpaque(frameCtx,layerList){var renderFlags=this.renderFlags;for(var _i428=0,len=renderFlags.visibleLayers.length;_i4280){var entityId="".concat(this.id,"-dummyEntityForUnusedMeshes");this.warn("Creating dummy SceneModelEntity \"".concat(entityId,"\" for unused SceneMeshes: [").concat(unusedMeshIds.join(","),"]"));this.createEntity({id:entityId,meshIds:unusedMeshIds,isObject:true});}this._unusedMeshes={};}},{key:"_getActiveSectionPlanesForLayer",value:function _getActiveSectionPlanesForLayer(layer){var renderFlags=this.renderFlags;var sectionPlanes=this.scene._sectionPlanesState.sectionPlanes;var numSectionPlanes=sectionPlanes.length;var baseIndex=layer.layerIndex*numSectionPlanes;if(numSectionPlanes>0){for(var _i425=0;_i4250){renderFlags.colorTransparent=true;}if(this.numXRayedLayerPortions>0){var xrayMaterial=this.scene.xrayMaterial._state;if(xrayMaterial.fill){if(xrayMaterial.fillAlpha<1.0){renderFlags.xrayedSilhouetteTransparent=true;}else{renderFlags.xrayedSilhouetteOpaque=true;}}if(xrayMaterial.edges){if(xrayMaterial.edgeAlpha<1.0){renderFlags.xrayedEdgesTransparent=true;}else{renderFlags.xrayedEdgesOpaque=true;}}}if(this.numEdgesLayerPortions>0){var edgeMaterial=this.scene.edgeMaterial._state;if(edgeMaterial.edges){renderFlags.edgesOpaque=this.numTransparentLayerPortions0){renderFlags.edgesTransparent=true;}}}if(this.numSelectedLayerPortions>0){var selectedMaterial=this.scene.selectedMaterial._state;if(selectedMaterial.fill){if(selectedMaterial.fillAlpha<1.0){renderFlags.selectedSilhouetteTransparent=true;}else{renderFlags.selectedSilhouetteOpaque=true;}}if(selectedMaterial.edges){if(selectedMaterial.edgeAlpha<1.0){renderFlags.selectedEdgesTransparent=true;}else{renderFlags.selectedEdgesOpaque=true;}}}if(this.numHighlightedLayerPortions>0){var highlightMaterial=this.scene.highlightMaterial._state;if(highlightMaterial.fill){if(highlightMaterial.fillAlpha<1.0){renderFlags.highlightedSilhouetteTransparent=true;}else{renderFlags.highlightedSilhouetteOpaque=true;}}if(highlightMaterial.edges){if(highlightMaterial.edgeAlpha<1.0){renderFlags.highlightedEdgesTransparent=true;}else{renderFlags.highlightedEdgesOpaque=true;}}}}// -------------- RENDERING --------------------------------------------------------------------------------------- +/** @private */},{key:"drawColorOpaque",value:function drawColorOpaque(frameCtx,layerList){var renderFlags=this.renderFlags;for(var _i426=0,len=renderFlags.visibleLayers.length;_i426 { + */},{key:"destroy",value:function destroy(){for(var layerId in this._vboBatchingLayers){if(this._vboBatchingLayers.hasOwnProperty(layerId)){this._vboBatchingLayers[layerId].destroy();}}this._vboBatchingLayers={};for(var _layerId in this._vboInstancingLayers){if(this._vboInstancingLayers.hasOwnProperty(_layerId)){this._vboInstancingLayers[_layerId].destroy();}}this._vboInstancingLayers={};this.scene.camera.off(this._onCameraViewMatrix);this.scene.off(this._onTick);for(var _i446=0,len=this.layerList.length;_i446 { // geometry.destroy(); // }); this._geometries={};this._dtxBuckets={};this._textures={};this._textureSets={};this._meshes={};this._entities={};this.scene._aabbDirty=true;if(this._isModel){this.scene._deregisterModel(this);}putScratchMemory();_get(_getPrototypeOf(SceneModel.prototype),"destroy",this).call(this);}}]);return SceneModel;}(Component);/** @@ -18910,7 +18908,7 @@ var _uniquifyPositions=uniquifyPositions({positionsCompressed:geometry.positions * @param {Number[]} [cfg.color=[0,0,0]] The color of this ````LineSet````. This is both emissive and diffuse. * @param {Boolean} [cfg.visible=true] Indicates whether or not this ````LineSet```` is visible. * @param {Number} [cfg.opacity=1.0] ````LineSet````'s initial opacity factor. - */function LineSet(owner){var _this80;var cfg=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};_classCallCheck(this,LineSet);_this80=_super115.call(this,owner,cfg);_this80._positions=cfg.positions||[];if(cfg.indices){_this80._indices=cfg.indices;}else{_this80._indices=[];for(var _i450=0,len=_this80._positions.length/3-1;_i4501&&arguments[1]!==undefined?arguments[1]:{};_classCallCheck(this,LineSet);_this80=_super115.call(this,owner,cfg);_this80._positions=cfg.positions||[];if(cfg.indices){_this80._indices=cfg.indices;}else{_this80._indices=[];for(var _i448=0,len=_this80._positions.length/3-1;_i4481&&arguments[1]!==undefined?arguments[1]:{};if(!bcfViewpoint){return;}var viewer=this.viewer;var scene=viewer.scene;var camera=scene.camera;var rayCast=options.rayCast!==false;var immediate=options.immediate!==false;var reset=options.reset!==false;var realWorldOffset=scene.realWorldOffset;var reverseClippingPlanes=options.reverseClippingPlanes===true;scene.clearSectionPlanes();if(bcfViewpoint.clipping_planes&&bcfViewpoint.clipping_planes.length>0){bcfViewpoint.clipping_planes.forEach(function(e){var pos=xyzObjectToArray(e.location,tempVec3$5);var dir=xyzObjectToArray(e.direction,tempVec3$5);if(reverseClippingPlanes){math.negateVec3(dir);}math.subVec3(pos,realWorldOffset);if(camera.yUp){pos=ZToY(pos);dir=ZToY(dir);}new SectionPlane(scene,{pos:pos,dir:dir});});}scene.clearLines();if(bcfViewpoint.lines&&bcfViewpoint.lines.length>0){var positions=[];var indices=[];var _i453=0;bcfViewpoint.lines.forEach(function(e){if(!e.start_point){return;}if(!e.end_point){return;}positions.push(e.start_point.x);positions.push(e.start_point.y);positions.push(e.start_point.z);positions.push(e.end_point.x);positions.push(e.end_point.y);positions.push(e.end_point.z);indices.push(_i453++);indices.push(_i453++);});new LineSet(scene,{positions:positions,indices:indices,clippable:false,collidable:true});}scene.clearBitmaps();if(bcfViewpoint.bitmaps&&bcfViewpoint.bitmaps.length>0){bcfViewpoint.bitmaps.forEach(function(e){var bitmap_type=e.bitmap_type||"jpg";// "jpg" | "png" + */},{key:"setViewpoint",value:function setViewpoint(bcfViewpoint){var _this83=this;var options=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};if(!bcfViewpoint){return;}var viewer=this.viewer;var scene=viewer.scene;var camera=scene.camera;var rayCast=options.rayCast!==false;var immediate=options.immediate!==false;var reset=options.reset!==false;var realWorldOffset=scene.realWorldOffset;var reverseClippingPlanes=options.reverseClippingPlanes===true;scene.clearSectionPlanes();if(bcfViewpoint.clipping_planes&&bcfViewpoint.clipping_planes.length>0){bcfViewpoint.clipping_planes.forEach(function(e){var pos=xyzObjectToArray(e.location,tempVec3$5);var dir=xyzObjectToArray(e.direction,tempVec3$5);if(reverseClippingPlanes){math.negateVec3(dir);}math.subVec3(pos,realWorldOffset);if(camera.yUp){pos=ZToY(pos);dir=ZToY(dir);}new SectionPlane(scene,{pos:pos,dir:dir});});}scene.clearLines();if(bcfViewpoint.lines&&bcfViewpoint.lines.length>0){var positions=[];var indices=[];var _i451=0;bcfViewpoint.lines.forEach(function(e){if(!e.start_point){return;}if(!e.end_point){return;}positions.push(e.start_point.x);positions.push(e.start_point.y);positions.push(e.start_point.z);positions.push(e.end_point.x);positions.push(e.end_point.y);positions.push(e.end_point.z);indices.push(_i451++);indices.push(_i451++);});new LineSet(scene,{positions:positions,indices:indices,clippable:false,collidable:true});}scene.clearBitmaps();if(bcfViewpoint.bitmaps&&bcfViewpoint.bitmaps.length>0){bcfViewpoint.bitmaps.forEach(function(e){var bitmap_type=e.bitmap_type||"jpg";// "jpg" | "png" var bitmap_data=e.bitmap_data;// base64 var location=xyzObjectToArray(e.location,tempVec3a$9);var normal=xyzObjectToArray(e.normal,tempVec3b$6);var up=xyzObjectToArray(e.up,tempVec3c$4);var height=e.height||1;if(!bitmap_type){return;}if(!bitmap_data){return;}if(!location){return;}if(!normal){return;}if(!up){return;}if(camera.yUp){location=ZToY(location);normal=ZToY(normal);up=ZToY(up);}new Bitmap(scene,{src:bitmap_data,type:bitmap_type,pos:location,normal:normal,up:up,clippable:false,collidable:true,height:height});});}if(reset){scene.setObjectsXRayed(scene.xrayedObjectIds,false);scene.setObjectsHighlighted(scene.highlightedObjectIds,false);scene.setObjectsSelected(scene.selectedObjectIds,false);}if(bcfViewpoint.components){if(bcfViewpoint.components.visibility){if(!bcfViewpoint.components.visibility.default_visibility){scene.setObjectsVisible(scene.objectIds,false);if(bcfViewpoint.components.visibility.exceptions){bcfViewpoint.components.visibility.exceptions.forEach(function(component){return _this83._withBCFComponent(options,component,function(entity){return entity.visible=true;});});}}else{scene.setObjectsVisible(scene.objectIds,true);if(bcfViewpoint.components.visibility.exceptions){bcfViewpoint.components.visibility.exceptions.forEach(function(component){return _this83._withBCFComponent(options,component,function(entity){return entity.visible=false;});});}}var view_setup_hints=bcfViewpoint.components.visibility.view_setup_hints;if(view_setup_hints){if(view_setup_hints.spaces_visible===false){scene.setObjectsVisible(viewer.metaScene.getObjectIDsByType("IfcSpace"),false);}if(view_setup_hints.spaces_translucent!==undefined){scene.setObjectsXRayed(viewer.metaScene.getObjectIDsByType("IfcSpace"),true);}if(view_setup_hints.space_boundaries_visible!==undefined);if(view_setup_hints.openings_visible===false){scene.setObjectsVisible(viewer.metaScene.getObjectIDsByType("IfcOpening"),true);}if(view_setup_hints.space_boundaries_translucent!==undefined);if(view_setup_hints.openings_translucent!==undefined){scene.setObjectsXRayed(viewer.metaScene.getObjectIDsByType("IfcOpening"),true);}}}if(bcfViewpoint.components.selection){scene.setObjectsSelected(scene.selectedObjectIds,false);bcfViewpoint.components.selection.forEach(function(component){return _this83._withBCFComponent(options,component,function(entity){return entity.selected=true;});});}if(bcfViewpoint.components.translucency){scene.setObjectsXRayed(scene.xrayedObjectIds,false);bcfViewpoint.components.translucency.forEach(function(component){return _this83._withBCFComponent(options,component,function(entity){return entity.xrayed=true;});});}if(bcfViewpoint.components.coloring){bcfViewpoint.components.coloring.forEach(function(coloring){var color=coloring.color;var alpha=0;var alphaDefined=false;if(color.length===8){alpha=parseInt(color.substring(0,2),16)/256;if(alpha<=1.0&&alpha>=0.95){alpha=1.0;}color=color.substring(2);alphaDefined=true;}var colorize=[parseInt(color.substring(0,2),16)/256,parseInt(color.substring(2,4),16)/256,parseInt(color.substring(4,6),16)/256];coloring.components.map(function(component){return _this83._withBCFComponent(options,component,function(entity){entity.colorize=colorize;if(alphaDefined){entity.opacity=alpha;}});});});}}if(bcfViewpoint.perspective_camera||bcfViewpoint.orthogonal_camera){var eye;var look;var up;var projection;if(bcfViewpoint.perspective_camera){eye=xyzObjectToArray(bcfViewpoint.perspective_camera.camera_view_point,tempVec3$5);look=xyzObjectToArray(bcfViewpoint.perspective_camera.camera_direction,tempVec3$5);up=xyzObjectToArray(bcfViewpoint.perspective_camera.camera_up_vector,tempVec3$5);camera.perspective.fov=bcfViewpoint.perspective_camera.field_of_view;projection="perspective";}else{eye=xyzObjectToArray(bcfViewpoint.orthogonal_camera.camera_view_point,tempVec3$5);look=xyzObjectToArray(bcfViewpoint.orthogonal_camera.camera_direction,tempVec3$5);up=xyzObjectToArray(bcfViewpoint.orthogonal_camera.camera_up_vector,tempVec3$5);camera.ortho.scale=bcfViewpoint.orthogonal_camera.view_to_world_scale;projection="ortho";}math.subVec3(eye,realWorldOffset);if(camera.yUp){eye=ZToY(eye);look=ZToY(look);up=ZToY(up);}if(rayCast){var hit=scene.pick({pickSurface:true,// <<------ This causes picking to find the intersection point on the entity origin:eye,direction:look});look=hit?hit.worldPos:math.addVec3(eye,look,tempVec3$5);}else{look=math.addVec3(eye,look,tempVec3$5);}if(immediate){camera.eye=eye;camera.look=look;camera.up=up;camera.projection=projection;}else{viewer.cameraFlight.flyTo({eye:eye,look:look,up:up,duration:options.duration,projection:projection});}}}},{key:"_withBCFComponent",value:function _withBCFComponent(options,component,callback){var viewer=this.viewer;var scene=viewer.scene;if(component.authoring_tool_id&&component.originating_system===this.originatingSystem){var id=component.authoring_tool_id;var entity=scene.objects[id];if(entity){callback(entity);return;}if(options.updateCompositeObjects){var metaObject=viewer.metaScene.metaObjects[id];if(metaObject){scene.withObjects(viewer.metaScene.getObjectIDsInSubtree(id),callback);return;}}}if(component.ifc_guid){var originalSystemId=component.ifc_guid;var _entity2=scene.objects[originalSystemId];if(_entity2){callback(_entity2);return;}if(options.updateCompositeObjects){var _metaObject=viewer.metaScene.metaObjects[originalSystemId];if(_metaObject){scene.withObjects(viewer.metaScene.getObjectIDsInSubtree(originalSystemId),callback);return;}}Object.keys(scene.models).forEach(function(modelId){var id=math.globalizeObjectId(modelId,originalSystemId);var entity=scene.objects[id];if(entity){callback(entity);return;}if(options.updateCompositeObjects){var _metaObject2=viewer.metaScene.metaObjects[id];if(_metaObject2){scene.withObjects(viewer.metaScene.getObjectIDsInSubtree(id),callback);}}});}}/** @@ -19326,7 +19324,7 @@ this._wp[10]=this._originWorld[2];this._wp[11]=1.0;this._wp[12]=this._targetWorl // this._yAxisLabel.setVisible(this.axisVisible && this.yAxisVisible); // this._zAxisLabel.setVisible(this.axisVisible && this.zAxisVisible); // this._lengthLabel.setVisible(false); 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image=_ref19.image,_ref19$message=_ref19.message,message=_ref19$message===void 0?'':_ref19$message,_ref19$scale=_ref19.scale,scale=_ref19$scale===void 0?1:_ref19$scale;if(typeof image==='string'){var img=new Image();img.onload=function(){var _console;var args=formatImage$1(img,message,scale);(_console=console).log.apply(_console,_toConsumableArray(args));};img.src=image;return noop$1;}var element=image.nodeName||'';if(element.toLowerCase()==='img'){var _console2;(_console2=console).log.apply(_console2,_toConsumableArray(formatImage$1(image,message,scale)));return noop$1;}if(element.toLowerCase()==='canvas'){var _img=new Image();_img.onload=function(){var _console3;return(_console3=console).log.apply(_console3,_toConsumableArray(formatImage$1(_img,message,scale)));};_img.src=image.toDataURL();return noop$1;}return noop$1;}var probeLog=new Log$1({id:'loaders.gl'});var NullLog=/*#__PURE__*/function(){function NullLog(){_classCallCheck(this,NullLog);}_createClass(NullLog,[{key:"log",value:function log(){return function(){};}},{key:"info",value:function info(){return function(){};}},{key:"warn",value:function warn(){return function(){};}},{key:"error",value:function error(){return function(){};}}]);return NullLog;}();var ConsoleLog=/*#__PURE__*/function(){function ConsoleLog(){_classCallCheck(this,ConsoleLog);_defineProperty(this,"console",void 0);this.console=console;}_createClass(ConsoleLog,[{key:"log",value:function log(){var _this$console$log;for(var _len103=arguments.length,args=new Array(_len103),_key7=0;_key7<_len103;_key7++){args[_key7]=arguments[_key7];}return(_this$console$log=this.console.log).bind.apply(_this$console$log,[this.console].concat(args));}},{key:"info",value:function info(){var _this$console$info;for(var _len104=arguments.length,args=new Array(_len104),_key8=0;_key8<_len104;_key8++){args[_key8]=arguments[_key8];}return(_this$console$info=this.console.info).bind.apply(_this$console$info,[this.console].concat(args));}},{key:"warn",value:function warn(){var _this$console$warn;for(var _len105=arguments.length,args=new Array(_len105),_key9=0;_key9<_len105;_key9++){args[_key9]=arguments[_key9];}return(_this$console$warn=this.console.warn).bind.apply(_this$console$warn,[this.console].concat(args));}},{key:"error",value:function error(){var _this$console$error;for(var _len106=arguments.length,args=new Array(_len106),_key10=0;_key10<_len106;_key10++){args[_key10]=arguments[_key10];}return(_this$console$error=this.console.error).bind.apply(_this$console$error,[this.console].concat(args));}}]);return ConsoleLog;}();var DEFAULT_LOADER_OPTIONS={fetch:null,mimeType:undefined,nothrow:false,log:new ConsoleLog(),CDN:'https://unpkg.com/@loaders.gl',worker:true,maxConcurrency:3,maxMobileConcurrency:1,reuseWorkers:isBrowser$4,_nodeWorkers:false,_workerType:'',limit:0,_limitMB:0,batchSize:'auto',batchDebounceMs:0,metadata:false,transforms:[]};var REMOVED_LOADER_OPTIONS={"throws":'nothrow',dataType:'(no longer used)',uri:'baseUri',method:'fetch.method',headers:'fetch.headers',body:'fetch.body',mode:'fetch.mode',credentials:'fetch.credentials',cache:'fetch.cache',redirect:'fetch.redirect',referrer:'fetch.referrer',referrerPolicy:'fetch.referrerPolicy',integrity:'fetch.integrity',keepalive:'fetch.keepalive',signal:'fetch.signal'};function getGlobalLoaderState(){globalThis.loaders=globalThis.loaders||{};var loaders=globalThis.loaders;loaders._state=loaders._state||{};return loaders._state;}var getGlobalLoaderOptions=function getGlobalLoaderOptions(){var state=getGlobalLoaderState();state.globalOptions=state.globalOptions||_objectSpread({},DEFAULT_LOADER_OPTIONS);return state.globalOptions;};function normalizeOptions(options,loader,loaders,url){loaders=loaders||[];loaders=Array.isArray(loaders)?loaders:[loaders];validateOptions(options,loaders);return normalizeOptionsInternal(loader,options,url);}function getFetchFunction(options,context){var globalOptions=getGlobalLoaderOptions();var fetchOptions=options||globalOptions;if(typeof fetchOptions.fetch==='function'){return fetchOptions.fetch;}if(isObject(fetchOptions.fetch)){return function(url){return fetchFile(url,fetchOptions);};}if(context!==null&&context!==void 0&&context.fetch){return context===null||context===void 0?void 0:context.fetch;}return fetchFile;}function validateOptions(options,loaders){validateOptionsObject(options,null,DEFAULT_LOADER_OPTIONS,REMOVED_LOADER_OPTIONS,loaders);var _iterator8=_createForOfIteratorHelper(loaders),_step8;try{for(_iterator8.s();!(_step8=_iterator8.n()).done;){var loader=_step8.value;var idOptions=options&&options[loader.id]||{};var loaderOptions=loader.options&&loader.options[loader.id]||{};var deprecatedOptions=loader.deprecatedOptions&&loader.deprecatedOptions[loader.id]||{};validateOptionsObject(idOptions,loader.id,loaderOptions,deprecatedOptions,loaders);}}catch(err){_iterator8.e(err);}finally{_iterator8.f();}}function validateOptionsObject(options,id,defaultOptions,deprecatedOptions,loaders){var loaderName=id||'Top level';var prefix=id?"".concat(id,"."):'';for(var key in options){var isSubOptions=!id&&isObject(options[key]);var isBaseUriOption=key==='baseUri'&&!id;var isWorkerUrlOption=key==='workerUrl'&&id;if(!(key in defaultOptions)&&!isBaseUriOption&&!isWorkerUrlOption){if(key in deprecatedOptions){probeLog.warn("".concat(loaderName," loader option '").concat(prefix).concat(key,"' no longer supported, use '").concat(deprecatedOptions[key],"'"))();}else if(!isSubOptions){var suggestion=findSimilarOption(key,loaders);probeLog.warn("".concat(loaderName," loader option '").concat(prefix).concat(key,"' not recognized. ").concat(suggestion))();}}}}function findSimilarOption(optionKey,loaders){var lowerCaseOptionKey=optionKey.toLowerCase();var bestSuggestion='';var _iterator9=_createForOfIteratorHelper(loaders),_step9;try{for(_iterator9.s();!(_step9=_iterator9.n()).done;){var loader=_step9.value;for(var key in loader.options){if(optionKey===key){return"Did you mean '".concat(loader.id,".").concat(key,"'?");}var lowerCaseKey=key.toLowerCase();var isPartialMatch=lowerCaseOptionKey.startsWith(lowerCaseKey)||lowerCaseKey.startsWith(lowerCaseOptionKey);if(isPartialMatch){bestSuggestion=bestSuggestion||"Did you mean '".concat(loader.id,".").concat(key,"'?");}}}}catch(err){_iterator9.e(err);}finally{_iterator9.f();}return bestSuggestion;}function normalizeOptionsInternal(loader,options,url){var loaderDefaultOptions=loader.options||{};var mergedOptions=_objectSpread({},loaderDefaultOptions);addUrlOptions(mergedOptions,url);if(mergedOptions.log===null){mergedOptions.log=new NullLog();}mergeNestedFields(mergedOptions,getGlobalLoaderOptions());mergeNestedFields(mergedOptions,options);return mergedOptions;}function mergeNestedFields(mergedOptions,options){for(var key in options){if(key in options){var value=options[key];if(isPureObject(value)&&isPureObject(mergedOptions[key])){mergedOptions[key]=_objectSpread(_objectSpread({},mergedOptions[key]),options[key]);}else{mergedOptions[key]=options[key];}}}}function addUrlOptions(options,url){if(url&&!('baseUri'in options)){options.baseUri=url;}}function isLoaderObject(loader){var _loader;if(!loader){return false;}if(Array.isArray(loader)){loader=loader[0];}var hasExtensions=Array.isArray((_loader=loader)===null||_loader===void 0?void 0:_loader.extensions);return hasExtensions;}function normalizeLoader(loader){var _loader2,_loader3;assert$5(loader,'null loader');assert$5(isLoaderObject(loader),'invalid loader');var options;if(Array.isArray(loader)){options=loader[1];loader=loader[0];loader=_objectSpread(_objectSpread({},loader),{},{options:_objectSpread(_objectSpread({},loader.options),options)});}if((_loader2=loader)!==null&&_loader2!==void 0&&_loader2.parseTextSync||(_loader3=loader)!==null&&_loader3!==void 0&&_loader3.parseText){loader.text=true;}if(!loader.text){loader.binary=true;}return loader;}var getGlobalLoaderRegistry=function getGlobalLoaderRegistry(){var state=getGlobalLoaderState();state.loaderRegistry=state.loaderRegistry||[];return state.loaderRegistry;};function getRegisteredLoaders(){return getGlobalLoaderRegistry();}function isElectron(mockUserAgent){if(typeof window!=='undefined'&&_typeof(window.process)==='object'&&window.process.type==='renderer'){return true;}if(typeof process!=='undefined'&&_typeof(process.versions)==='object'&&Boolean(process.versions.electron)){return true;}var realUserAgent=(typeof navigator==="undefined"?"undefined":_typeof(navigator))==='object'&&typeof navigator.userAgent==='string'&&navigator.userAgent;var userAgent=mockUserAgent||realUserAgent;if(userAgent&&userAgent.indexOf('Electron')>=0){return true;}return false;}function isBrowser(){var isNode=(typeof process==="undefined"?"undefined":_typeof(process))==='object'&&String(process)==='[object process]'&&!process.browser;return!isNode||isElectron();}var globals={self:typeof self!=='undefined'&&self,window:typeof window!=='undefined'&&window,global:typeof global!=='undefined'&&global,document:typeof document!=='undefined'&&document,process:(typeof process==="undefined"?"undefined":_typeof(process))==='object'&&process};var window_=globals.window||globals.self||globals.global;var process_=globals.process||{};var VERSION$6=typeof __VERSION__!=='undefined'?__VERSION__:'untranspiled source';isBrowser();function getStorage(type){try{var storage=window[type];var x='__storage_test__';storage.setItem(x,x);storage.removeItem(x);return storage;}catch(e){return null;}}var LocalStorage=/*#__PURE__*/function(){function LocalStorage(id){_classCallCheck(this,LocalStorage);var defaultSettings=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};var type=arguments.length>2&&arguments[2]!==undefined?arguments[2]:'sessionStorage';_defineProperty(this,"storage",void 0);_defineProperty(this,"id",void 0);_defineProperty(this,"config",{});this.storage=getStorage(type);this.id=id;this.config={};Object.assign(this.config,defaultSettings);this._loadConfiguration();}_createClass(LocalStorage,[{key:"getConfiguration",value:function getConfiguration(){return this.config;}},{key:"setConfiguration",value:function setConfiguration(configuration){this.config={};return this.updateConfiguration(configuration);}},{key:"updateConfiguration",value:function updateConfiguration(configuration){Object.assign(this.config,configuration);if(this.storage){var serialized=JSON.stringify(this.config);this.storage.setItem(this.id,serialized);}return this;}},{key:"_loadConfiguration",value:function _loadConfiguration(){var configuration={};if(this.storage){var serializedConfiguration=this.storage.getItem(this.id);configuration=serializedConfiguration?JSON.parse(serializedConfiguration):{};}Object.assign(this.config,configuration);return this;}}]);return LocalStorage;}();function formatTime(ms){var formatted;if(ms<10){formatted="".concat(ms.toFixed(2),"ms");}else if(ms<100){formatted="".concat(ms.toFixed(1),"ms");}else if(ms<1000){formatted="".concat(ms.toFixed(0),"ms");}else{formatted="".concat((ms/1000).toFixed(2),"s");}return formatted;}function leftPad(string){var length=arguments.length>1&&arguments[1]!==undefined?arguments[1]:8;var padLength=Math.max(length-string.length,0);return"".concat(' '.repeat(padLength)).concat(string);}function formatImage(image,message,scale){var maxWidth=arguments.length>3&&arguments[3]!==undefined?arguments[3]:600;var imageUrl=image.src.replace(/\(/g,'%28').replace(/\)/g,'%29');if(image.width>maxWidth){scale=Math.min(scale,maxWidth/image.width);}var width=image.width*scale;var height=image.height*scale;var style=['font-size:1px;',"padding:".concat(Math.floor(height/2),"px ").concat(Math.floor(width/2),"px;"),"line-height:".concat(height,"px;"),"background:url(".concat(imageUrl,");"),"background-size:".concat(width,"px ").concat(height,"px;"),'color:transparent;'].join('');return["".concat(message," %c+"),style];}var COLOR;(function(COLOR){COLOR[COLOR["BLACK"]=30]="BLACK";COLOR[COLOR["RED"]=31]="RED";COLOR[COLOR["GREEN"]=32]="GREEN";COLOR[COLOR["YELLOW"]=33]="YELLOW";COLOR[COLOR["BLUE"]=34]="BLUE";COLOR[COLOR["MAGENTA"]=35]="MAGENTA";COLOR[COLOR["CYAN"]=36]="CYAN";COLOR[COLOR["WHITE"]=37]="WHITE";COLOR[COLOR["BRIGHT_BLACK"]=90]="BRIGHT_BLACK";COLOR[COLOR["BRIGHT_RED"]=91]="BRIGHT_RED";COLOR[COLOR["BRIGHT_GREEN"]=92]="BRIGHT_GREEN";COLOR[COLOR["BRIGHT_YELLOW"]=93]="BRIGHT_YELLOW";COLOR[COLOR["BRIGHT_BLUE"]=94]="BRIGHT_BLUE";COLOR[COLOR["BRIGHT_MAGENTA"]=95]="BRIGHT_MAGENTA";COLOR[COLOR["BRIGHT_CYAN"]=96]="BRIGHT_CYAN";COLOR[COLOR["BRIGHT_WHITE"]=97]="BRIGHT_WHITE";})(COLOR||(COLOR={}));function getColor(color){return typeof color==='string'?COLOR[color.toUpperCase()]||COLOR.WHITE:color;}function addColor(string,color,background){if(!isBrowser&&typeof string==='string'){if(color){color=getColor(color);string="\x1B[".concat(color,"m").concat(string,"\x1B[39m");}if(background){color=getColor(background);string="\x1B[".concat(background+10,"m").concat(string,"\x1B[49m");}}return string;}function autobind(obj){var predefined=arguments.length>1&&arguments[1]!==undefined?arguments[1]:['constructor'];var proto=Object.getPrototypeOf(obj);var propNames=Object.getOwnPropertyNames(proto);var _iterator10=_createForOfIteratorHelper(propNames),_step10;try{var _loop5=function _loop5(){var key=_step10.value;if(typeof obj[key]==='function'){if(!predefined.find(function(name){return key===name;})){obj[key]=obj[key].bind(obj);}}};for(_iterator10.s();!(_step10=_iterator10.n()).done;){_loop5();}}catch(err){_iterator10.e(err);}finally{_iterator10.f();}}function assert$2(condition,message){if(!condition){throw new Error(message||'Assertion failed');}}function getHiResTimestamp(){var timestamp;if(isBrowser&&'performance'in window_){var _window$performance,_window$performance$n;timestamp=window_===null||window_===void 0?void 0:(_window$performance=window_.performance)===null||_window$performance===void 0?void 0:(_window$performance$n=_window$performance.now)===null||_window$performance$n===void 0?void 0:_window$performance$n.call(_window$performance);}else if('hrtime'in process_){var _process$hrtime;var timeParts=process_===null||process_===void 0?void 0:(_process$hrtime=process_.hrtime)===null||_process$hrtime===void 0?void 0:_process$hrtime.call(process_);timestamp=timeParts[0]*1000+timeParts[1]/1e6;}else{timestamp=Date.now();}return timestamp;}var originalConsole={debug:isBrowser?console.debug||console.log:console.log,log:console.log,info:console.info,warn:console.warn,error:console.error};var DEFAULT_SETTINGS={enabled:true,level:0};function noop(){}var cache={};var ONCE={once:true};var Log=/*#__PURE__*/function(){function Log(){_classCallCheck(this,Log);var _ref20=arguments.length>0&&arguments[0]!==undefined?arguments[0]:{id:''},id=_ref20.id;_defineProperty(this,"id",void 0);_defineProperty(this,"VERSION",VERSION$6);_defineProperty(this,"_startTs",getHiResTimestamp());_defineProperty(this,"_deltaTs",getHiResTimestamp());_defineProperty(this,"_storage",void 0);_defineProperty(this,"userData",{});_defineProperty(this,"LOG_THROTTLE_TIMEOUT",0);this.id=id;this._storage=new LocalStorage("__probe-".concat(this.id,"__"),DEFAULT_SETTINGS);this.userData={};this.timeStamp("".concat(this.id," started"));autobind(this);Object.seal(this);}_createClass(Log,[{key:"level",get:function get(){return this.getLevel();},set:function set(newLevel){this.setLevel(newLevel);}},{key:"isEnabled",value:function isEnabled(){return this._storage.config.enabled;}},{key:"getLevel",value:function getLevel(){return this._storage.config.level;}},{key:"getTotal",value:function getTotal(){return Number((getHiResTimestamp()-this._startTs).toPrecision(10));}},{key:"getDelta",value:function getDelta(){return Number((getHiResTimestamp()-this._deltaTs).toPrecision(10));}},{key:"priority",get:function get(){return this.level;},set:function set(newPriority){this.level=newPriority;}},{key:"getPriority",value:function getPriority(){return this.level;}},{key:"enable",value:function enable(){var enabled=arguments.length>0&&arguments[0]!==undefined?arguments[0]:true;this._storage.updateConfiguration({enabled:enabled});return this;}},{key:"setLevel",value:function setLevel(level){this._storage.updateConfiguration({level:level});return this;}},{key:"get",value:function get(setting){return this._storage.config[setting];}},{key:"set",value:function set(setting,value){this._storage.updateConfiguration(_defineProperty2({},setting,value));}},{key:"settings",value:function settings(){if(console.table){console.table(this._storage.config);}else{console.log(this._storage.config);}}},{key:"assert",value:function assert(condition,message){assert$2(condition,message);}},{key:"warn",value:function warn(message){return this._getLogFunction(0,message,originalConsole.warn,arguments,ONCE);}},{key:"error",value:function error(message){return this._getLogFunction(0,message,originalConsole.error,arguments);}},{key:"deprecated",value:function deprecated(oldUsage,newUsage){return this.warn("`".concat(oldUsage,"` is deprecated and will be removed in a later version. Use `").concat(newUsage,"` instead"));}},{key:"removed",value:function removed(oldUsage,newUsage){return this.error("`".concat(oldUsage,"` has been removed. Use `").concat(newUsage,"` instead"));}},{key:"probe",value:function probe(logLevel,message){return this._getLogFunction(logLevel,message,originalConsole.log,arguments,{time:true,once:true});}},{key:"log",value:function log(logLevel,message){return this._getLogFunction(logLevel,message,originalConsole.debug,arguments);}},{key:"info",value:function info(logLevel,message){return this._getLogFunction(logLevel,message,console.info,arguments);}},{key:"once",value:function once(logLevel,message){for(var _len=arguments.length,args=new Array(_len>2?_len-2:0),_key=2;_key<_len;_key++){args[_key-2]=arguments[_key];}return this._getLogFunction(logLevel,message,originalConsole.debug||originalConsole.info,arguments,ONCE);}},{key:"table",value:function table(logLevel,_table2,columns){if(_table2){return this._getLogFunction(logLevel,_table2,console.table||noop,columns&&[columns],{tag:getTableHeader(_table2)});}return noop;}},{key:"image",value:function image(_ref){var logLevel=_ref.logLevel,priority=_ref.priority,image=_ref.image,_ref$message=_ref.message,message=_ref$message===void 0?'':_ref$message,_ref$scale=_ref.scale,scale=_ref$scale===void 0?1:_ref$scale;if(!this._shouldLog(logLevel||priority)){return noop;}return isBrowser?logImageInBrowser({image:image,message:message,scale:scale}):logImageInNode({image:image,message:message,scale:scale});}},{key:"time",value:function time(logLevel,message){return this._getLogFunction(logLevel,message,console.time?console.time:console.info);}},{key:"timeEnd",value:function timeEnd(logLevel,message){return this._getLogFunction(logLevel,message,console.timeEnd?console.timeEnd:console.info);}},{key:"timeStamp",value:function timeStamp(logLevel,message){return this._getLogFunction(logLevel,message,console.timeStamp||noop);}},{key:"group",value:function group(logLevel,message){var opts=arguments.length>2&&arguments[2]!==undefined?arguments[2]:{collapsed:false};var options=normalizeArguments({logLevel:logLevel,message:message,opts:opts});var collapsed=opts.collapsed;options.method=(collapsed?console.groupCollapsed:console.group)||console.info;return this._getLogFunction(options);}},{key:"groupCollapsed",value:function groupCollapsed(logLevel,message){var opts=arguments.length>2&&arguments[2]!==undefined?arguments[2]:{};return this.group(logLevel,message,Object.assign({},opts,{collapsed:true}));}},{key:"groupEnd",value:function groupEnd(logLevel){return this._getLogFunction(logLevel,'',console.groupEnd||noop);}},{key:"withGroup",value:function withGroup(logLevel,message,func){this.group(logLevel,message)();try{func();}finally{this.groupEnd(logLevel)();}}},{key:"trace",value:function trace(){if(console.trace){console.trace();}}},{key:"_shouldLog",value:function _shouldLog(logLevel){return this.isEnabled()&&this.getLevel()>=normalizeLogLevel(logLevel);}},{key:"_getLogFunction",value:function _getLogFunction(logLevel,message,method,args,opts){if(this._shouldLog(logLevel)){var _method2;opts=normalizeArguments({logLevel:logLevel,message:message,args:args,opts:opts});method=method||opts.method;assert$2(method);opts.total=this.getTotal();opts.delta=this.getDelta();this._deltaTs=getHiResTimestamp();var tag=opts.tag||opts.message;if(opts.once){if(!cache[tag]){cache[tag]=getHiResTimestamp();}else{return noop;}}message=decorateMessage(this.id,opts.message,opts);return(_method2=method).bind.apply(_method2,[console,message].concat(_toConsumableArray(opts.args)));}return noop;}}]);return Log;}();_defineProperty(Log,"VERSION",VERSION$6);function normalizeLogLevel(logLevel){if(!logLevel){return 0;}var resolvedLevel;switch(_typeof(logLevel)){case'number':resolvedLevel=logLevel;break;case'object':resolvedLevel=logLevel.logLevel||logLevel.priority||0;break;default:return 0;}assert$2(Number.isFinite(resolvedLevel)&&resolvedLevel>=0);return resolvedLevel;}function normalizeArguments(opts){var logLevel=opts.logLevel,message=opts.message;opts.logLevel=normalizeLogLevel(logLevel);var args=opts.args?Array.from(opts.args):[];while(args.length&&args.shift()!==message){}switch(_typeof(logLevel)){case'string':case'function':if(message!==undefined){args.unshift(message);}opts.message=logLevel;break;case'object':Object.assign(opts,logLevel);break;}if(typeof opts.message==='function'){opts.message=opts.message();}var messageType=_typeof(opts.message);assert$2(messageType==='string'||messageType==='object');return Object.assign(opts,{args:args},opts.opts);}function decorateMessage(id,message,opts){if(typeof message==='string'){var _time2=opts.time?leftPad(formatTime(opts.total)):'';message=opts.time?"".concat(id,": ").concat(_time2," ").concat(message):"".concat(id,": ").concat(message);message=addColor(message,opts.color,opts.background);}return message;}function logImageInNode(_ref2){var image=_ref2.image,_ref2$message=_ref2.message,message=_ref2$message===void 0?'':_ref2$message,_ref2$scale=_ref2.scale,scale=_ref2$scale===void 0?1:_ref2$scale;var asciify=null;try{asciify=module.require('asciify-image');}catch(error){}if(asciify){return function(){return asciify(image,{fit:'box',width:"".concat(Math.round(80*scale),"%")}).then(function(data){return console.log(data);});};}return noop;}function logImageInBrowser(_ref3){var image=_ref3.image,_ref3$message=_ref3.message,message=_ref3$message===void 0?'':_ref3$message,_ref3$scale=_ref3.scale,scale=_ref3$scale===void 0?1:_ref3$scale;if(typeof image==='string'){var img=new Image();img.onload=function(){var _console4;var args=formatImage(img,message,scale);(_console4=console).log.apply(_console4,_toConsumableArray(args));};img.src=image;return noop;}var element=image.nodeName||'';if(element.toLowerCase()==='img'){var _console5;(_console5=console).log.apply(_console5,_toConsumableArray(formatImage(image,message,scale)));return noop;}if(element.toLowerCase()==='canvas'){var _img2=new Image();_img2.onload=function(){var _console6;return(_console6=console).log.apply(_console6,_toConsumableArray(formatImage(_img2,message,scale)));};_img2.src=image.toDataURL();return noop;}return noop;}function getTableHeader(table){for(var key in table){for(var title in table[key]){return title||'untitled';}}return'empty';}var log=new Log({id:'loaders.gl'});var EXT_PATTERN=/\.([^.]+)$/;function selectLoader(_x27){return _selectLoader.apply(this,arguments);}function _selectLoader(){_selectLoader=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee17(data){var loaders,options,context,loader,_args15=arguments;return _regeneratorRuntime().wrap(function _callee17$(_context21){while(1){switch(_context21.prev=_context21.next){case 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initializeBasisTrascoderModule(BasisModule,wasmBinary){var options={};if(wasmBinary){options.wasmBinary=wasmBinary;}return new Promise(function(resolve){BasisModule(options).then(function(module){var BasisFile=module.BasisFile,initializeBasis=module.initializeBasis;initializeBasis();resolve({BasisFile:BasisFile});});});}var loadBasisEncoderPromise;function loadBasisEncoderModule(_x41){return _loadBasisEncoderModule.apply(this,arguments);}function _loadBasisEncoderModule(){_loadBasisEncoderModule=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee23(options){var modules;return _regeneratorRuntime().wrap(function _callee23$(_context27){while(1){switch(_context27.prev=_context27.next){case 0:modules=options.modules||{};if(!modules.basisEncoder){_context27.next=3;break;}return _context27.abrupt("return",modules.basisEncoder);case 3:loadBasisEncoderPromise=loadBasisEncoderPromise||loadBasisEncoder(options);_context27.next=6;return loadBasisEncoderPromise;case 6:return 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12:_yield$Promise$all3=_context28.sent;_yield$Promise$all4=_slicedToArray(_yield$Promise$all3,2);BASIS_ENCODER=_yield$Promise$all4[0];wasmBinary=_yield$Promise$all4[1];BASIS_ENCODER=BASIS_ENCODER||globalThis.BASIS;_context28.next=19;return initializeBasisEncoderModule(BASIS_ENCODER,wasmBinary);case 19:return _context28.abrupt("return",_context28.sent);case 20:case"end":return _context28.stop();}}},_callee24);}));return _loadBasisEncoder.apply(this,arguments);}function initializeBasisEncoderModule(BasisEncoderModule,wasmBinary){var options={};if(wasmBinary){options.wasmBinary=wasmBinary;}return new Promise(function(resolve){BasisEncoderModule(options).then(function(module){var BasisFile=module.BasisFile,KTX2File=module.KTX2File,initializeBasis=module.initializeBasis,BasisEncoder=module.BasisEncoder;initializeBasis();resolve({BasisFile:BasisFile,KTX2File:KTX2File,BasisEncoder:BasisEncoder});});});}var GL_EXTENSIONS_CONSTANTS={COMPRESSED_RGB_S3TC_DXT1_EXT:0x83f0,COMPRESSED_RGBA_S3TC_DXT1_EXT:0x83f1,COMPRESSED_RGBA_S3TC_DXT3_EXT:0x83f2,COMPRESSED_RGBA_S3TC_DXT5_EXT:0x83f3,COMPRESSED_R11_EAC:0x9270,COMPRESSED_SIGNED_R11_EAC:0x9271,COMPRESSED_RG11_EAC:0x9272,COMPRESSED_SIGNED_RG11_EAC:0x9273,COMPRESSED_RGB8_ETC2:0x9274,COMPRESSED_RGBA8_ETC2_EAC:0x9275,COMPRESSED_SRGB8_ETC2:0x9276,COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:0x9277,COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:0x9278,COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:0x9279,COMPRESSED_RGB_PVRTC_4BPPV1_IMG:0x8c00,COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:0x8c02,COMPRESSED_RGB_PVRTC_2BPPV1_IMG:0x8c01,COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:0x8c03,COMPRESSED_RGB_ETC1_WEBGL:0x8d64,COMPRESSED_RGB_ATC_WEBGL:0x8c92,COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL:0x8c93,COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL:0x87ee,COMPRESSED_RGBA_ASTC_4X4_KHR:0x93b0,COMPRESSED_RGBA_ASTC_5X4_KHR:0x93b1,COMPRESSED_RGBA_ASTC_5X5_KHR:0x93b2,COMPRESSED_RGBA_ASTC_6X5_KHR:0x93b3,COMPRESSED_RGBA_ASTC_6X6_KHR:0x93b4,COMPRESSED_RGBA_ASTC_8X5_KHR:0x93b5,COMPRESSED_RGBA_ASTC_8X6_KHR:0x93b6,COMPRESSED_RGBA_ASTC_8X8_KHR:0x93b7,COMPRESSED_RGBA_ASTC_10X5_KHR:0x93b8,COMPRESSED_RGBA_ASTC_10X6_KHR:0x93b9,COMPRESSED_RGBA_ASTC_10X8_KHR:0x93ba,COMPRESSED_RGBA_ASTC_10X10_KHR:0x93bb,COMPRESSED_RGBA_ASTC_12X10_KHR:0x93bc,COMPRESSED_RGBA_ASTC_12X12_KHR:0x93bd,COMPRESSED_SRGB8_ALPHA8_ASTC_4X4_KHR:0x93d0,COMPRESSED_SRGB8_ALPHA8_ASTC_5X4_KHR:0x93d1,COMPRESSED_SRGB8_ALPHA8_ASTC_5X5_KHR:0x93d2,COMPRESSED_SRGB8_ALPHA8_ASTC_6X5_KHR:0x93d3,COMPRESSED_SRGB8_ALPHA8_ASTC_6X6_KHR:0x93d4,COMPRESSED_SRGB8_ALPHA8_ASTC_8X5_KHR:0x93d5,COMPRESSED_SRGB8_ALPHA8_ASTC_8X6_KHR:0x93d6,COMPRESSED_SRGB8_ALPHA8_ASTC_8X8_KHR:0x93d7,COMPRESSED_SRGB8_ALPHA8_ASTC_10X5_KHR:0x93d8,COMPRESSED_SRGB8_ALPHA8_ASTC_10X6_KHR:0x93d9,COMPRESSED_SRGB8_ALPHA8_ASTC_10X8_KHR:0x93da,COMPRESSED_SRGB8_ALPHA8_ASTC_10X10_KHR:0x93db,COMPRESSED_SRGB8_ALPHA8_ASTC_12X10_KHR:0x93dc,COMPRESSED_SRGB8_ALPHA8_ASTC_12X12_KHR:0x93dd,COMPRESSED_RED_RGTC1_EXT:0x8dbb,COMPRESSED_SIGNED_RED_RGTC1_EXT:0x8dbc,COMPRESSED_RED_GREEN_RGTC2_EXT:0x8dbd,COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:0x8dbe,COMPRESSED_SRGB_S3TC_DXT1_EXT:0x8c4c,COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:0x8c4d,COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:0x8c4e,COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:0x8c4f};var BROWSER_PREFIXES=['','WEBKIT_','MOZ_'];var WEBGL_EXTENSIONS={WEBGL_compressed_texture_s3tc:'dxt',WEBGL_compressed_texture_s3tc_srgb:'dxt-srgb',WEBGL_compressed_texture_etc1:'etc1',WEBGL_compressed_texture_etc:'etc2',WEBGL_compressed_texture_pvrtc:'pvrtc',WEBGL_compressed_texture_atc:'atc',WEBGL_compressed_texture_astc:'astc',EXT_texture_compression_rgtc:'rgtc'};var formats=null;function getSupportedGPUTextureFormats(gl){if(!formats){gl=gl||getWebGLContext()||undefined;formats=new Set();var _iterator16=_createForOfIteratorHelper(BROWSER_PREFIXES),_step16;try{for(_iterator16.s();!(_step16=_iterator16.n()).done;){var prefix=_step16.value;for(var extension in WEBGL_EXTENSIONS){if(gl&&gl.getExtension("".concat(prefix).concat(extension))){var gpuTextureFormat=WEBGL_EXTENSIONS[extension];formats.add(gpuTextureFormat);}}}}catch(err){_iterator16.e(err);}finally{_iterator16.f();}}return formats;}function getWebGLContext(){try{var _canvas6=document.createElement('canvas');return _canvas6.getContext('webgl');}catch(error){return null;}}var n,i,s,a,r,o,l,f;!function(t){t[t.NONE=0]="NONE",t[t.BASISLZ=1]="BASISLZ",t[t.ZSTD=2]="ZSTD",t[t.ZLIB=3]="ZLIB";}(n||(n={})),function(t){t[t.BASICFORMAT=0]="BASICFORMAT";}(i||(i={})),function(t){t[t.UNSPECIFIED=0]="UNSPECIFIED",t[t.ETC1S=163]="ETC1S",t[t.UASTC=166]="UASTC";}(s||(s={})),function(t){t[t.UNSPECIFIED=0]="UNSPECIFIED",t[t.SRGB=1]="SRGB";}(a||(a={})),function(t){t[t.UNSPECIFIED=0]="UNSPECIFIED",t[t.LINEAR=1]="LINEAR",t[t.SRGB=2]="SRGB",t[t.ITU=3]="ITU",t[t.NTSC=4]="NTSC",t[t.SLOG=5]="SLOG",t[t.SLOG2=6]="SLOG2";}(r||(r={})),function(t){t[t.ALPHA_STRAIGHT=0]="ALPHA_STRAIGHT",t[t.ALPHA_PREMULTIPLIED=1]="ALPHA_PREMULTIPLIED";}(o||(o={})),function(t){t[t.RGB=0]="RGB",t[t.RRR=3]="RRR",t[t.GGG=4]="GGG",t[t.AAA=15]="AAA";}(l||(l={})),function(t){t[t.RGB=0]="RGB",t[t.RGBA=3]="RGBA",t[t.RRR=4]="RRR",t[t.RRRG=5]="RRRG";}(f||(f={}));var KTX2_ID=[0xab,0x4b,0x54,0x58,0x20,0x32,0x30,0xbb,0x0d,0x0a,0x1a,0x0a];function isKTX(data){var id=new Uint8Array(data);var notKTX=id.byteLength1&&_args27[1]!==undefined?_args27[1]:null;if(isEmptyObject(imagebitmapOptions)||!imagebitmapOptionsSupported){imagebitmapOptions=null;}if(!imagebitmapOptions){_context33.next=13;break;}_context33.prev=3;_context33.next=6;return createImageBitmap(blob,imagebitmapOptions);case 6:return _context33.abrupt("return",_context33.sent);case 9:_context33.prev=9;_context33.t0=_context33["catch"](3);console.warn(_context33.t0);imagebitmapOptionsSupported=false;case 13:_context33.next=15;return createImageBitmap(blob);case 15:return _context33.abrupt("return",_context33.sent);case 16:case"end":return _context33.stop();}}},_callee29,null,[[3,9]]);}));return _safeCreateImageBitmap.apply(this,arguments);}function isEmptyObject(object){for(var key in object||EMPTY_OBJECT){return false;}return true;}var BIG_ENDIAN=false;var LITTLE_ENDIAN=true;function getBinaryImageMetadata(binaryData){var dataView=toDataView(binaryData);return getPngMetadata(dataView)||getJpegMetadata(dataView)||getGifMetadata(dataView)||getBmpMetadata(dataView);}function getPngMetadata(binaryData){var dataView=toDataView(binaryData);var isPng=dataView.byteLength>=24&&dataView.getUint32(0,BIG_ENDIAN)===0x89504e47;if(!isPng){return null;}return{mimeType:'image/png',width:dataView.getUint32(16,BIG_ENDIAN),height:dataView.getUint32(20,BIG_ENDIAN)};}function getGifMetadata(binaryData){var dataView=toDataView(binaryData);var isGif=dataView.byteLength>=10&&dataView.getUint32(0,BIG_ENDIAN)===0x47494638;if(!isGif){return null;}return{mimeType:'image/gif',width:dataView.getUint16(6,LITTLE_ENDIAN),height:dataView.getUint16(8,LITTLE_ENDIAN)};}function getBmpMetadata(binaryData){var dataView=toDataView(binaryData);var isBmp=dataView.byteLength>=14&&dataView.getUint16(0,BIG_ENDIAN)===0x424d&&dataView.getUint32(2,LITTLE_ENDIAN)===dataView.byteLength;if(!isBmp){return null;}return{mimeType:'image/bmp',width:dataView.getUint32(18,LITTLE_ENDIAN),height:dataView.getUint32(22,LITTLE_ENDIAN)};}function getJpegMetadata(binaryData){var dataView=toDataView(binaryData);var isJpeg=dataView.byteLength>=3&&dataView.getUint16(0,BIG_ENDIAN)===0xffd8&&dataView.getUint8(2)===0xff;if(!isJpeg){return null;}var _getJpegMarkers=getJpegMarkers(),tableMarkers=_getJpegMarkers.tableMarkers,sofMarkers=_getJpegMarkers.sofMarkers;var i=2;while(i+9=0&&byteLength<=bufferView.byteLength);return{ArrayType:ArrayType,length:length,byteLength:byteLength};}var DEFAULT_GLTF_JSON={asset:{version:'2.0',generator:'loaders.gl'},buffers:[]};var GLTFScenegraph=/*#__PURE__*/function(){function GLTFScenegraph(gltf){_classCallCheck(this,GLTFScenegraph);_defineProperty(this,"gltf",void 0);_defineProperty(this,"sourceBuffers",void 0);_defineProperty(this,"byteLength",void 0);this.gltf=gltf||{json:_objectSpread({},DEFAULT_GLTF_JSON),buffers:[]};this.sourceBuffers=[];this.byteLength=0;if(this.gltf.buffers&&this.gltf.buffers[0]){this.byteLength=this.gltf.buffers[0].byteLength;this.sourceBuffers=[this.gltf.buffers[0]];}}_createClass(GLTFScenegraph,[{key:"json",get:function get(){return this.gltf.json;}},{key:"getApplicationData",value:function getApplicationData(key){var data=this.json[key];return data;}},{key:"getExtraData",value:function getExtraData(key){var extras=this.json.extras||{};return extras[key];}},{key:"getExtension",value:function getExtension(extensionName){var isExtension=this.getUsedExtensions().find(function(name){return name===extensionName;});var extensions=this.json.extensions||{};return isExtension?extensions[extensionName]||true:null;}},{key:"getRequiredExtension",value:function getRequiredExtension(extensionName){var isRequired=this.getRequiredExtensions().find(function(name){return name===extensionName;});return isRequired?this.getExtension(extensionName):null;}},{key:"getRequiredExtensions",value:function getRequiredExtensions(){return this.json.extensionsRequired||[];}},{key:"getUsedExtensions",value:function getUsedExtensions(){return this.json.extensionsUsed||[];}},{key:"getObjectExtension",value:function getObjectExtension(object,extensionName){var extensions=object.extensions||{};return extensions[extensionName];}},{key:"getScene",value:function getScene(index){return this.getObject('scenes',index);}},{key:"getNode",value:function getNode(index){return this.getObject('nodes',index);}},{key:"getSkin",value:function getSkin(index){return this.getObject('skins',index);}},{key:"getMesh",value:function getMesh(index){return this.getObject('meshes',index);}},{key:"getMaterial",value:function getMaterial(index){return this.getObject('materials',index);}},{key:"getAccessor",value:function getAccessor(index){return this.getObject('accessors',index);}},{key:"getTexture",value:function getTexture(index){return this.getObject('textures',index);}},{key:"getSampler",value:function getSampler(index){return this.getObject('samplers',index);}},{key:"getImage",value:function getImage(index){return this.getObject('images',index);}},{key:"getBufferView",value:function getBufferView(index){return this.getObject('bufferViews',index);}},{key:"getBuffer",value:function getBuffer(index){return this.getObject('buffers',index);}},{key:"getObject",value:function getObject(array,index){if(_typeof(index)==='object'){return index;}var object=this.json[array]&&this.json[array][index];if(!object){throw new Error("glTF file error: Could not find ".concat(array,"[").concat(index,"]"));}return object;}},{key:"getTypedArrayForBufferView",value:function getTypedArrayForBufferView(bufferView){bufferView=this.getBufferView(bufferView);var bufferIndex=bufferView.buffer;var binChunk=this.gltf.buffers[bufferIndex];assert$1(binChunk);var byteOffset=(bufferView.byteOffset||0)+binChunk.byteOffset;return new Uint8Array(binChunk.arrayBuffer,byteOffset,bufferView.byteLength);}},{key:"getTypedArrayForAccessor",value:function getTypedArrayForAccessor(accessor){accessor=this.getAccessor(accessor);var bufferView=this.getBufferView(accessor.bufferView);var buffer=this.getBuffer(bufferView.buffer);var arrayBuffer=buffer.data;var _getAccessorArrayType=getAccessorArrayTypeAndLength(accessor,bufferView),ArrayType=_getAccessorArrayType.ArrayType,length=_getAccessorArrayType.length;var byteOffset=bufferView.byteOffset+accessor.byteOffset;return new ArrayType(arrayBuffer,byteOffset,length);}},{key:"getTypedArrayForImageData",value:function getTypedArrayForImageData(image){image=this.getAccessor(image);var bufferView=this.getBufferView(image.bufferView);var buffer=this.getBuffer(bufferView.buffer);var arrayBuffer=buffer.data;var byteOffset=bufferView.byteOffset||0;return new Uint8Array(arrayBuffer,byteOffset,bufferView.byteLength);}},{key:"addApplicationData",value:function addApplicationData(key,data){this.json[key]=data;return this;}},{key:"addExtraData",value:function addExtraData(key,data){this.json.extras=this.json.extras||{};this.json.extras[key]=data;return this;}},{key:"addObjectExtension",value:function addObjectExtension(object,extensionName,data){object.extensions=object.extensions||{};object.extensions[extensionName]=data;this.registerUsedExtension(extensionName);return this;}},{key:"setObjectExtension",value:function setObjectExtension(object,extensionName,data){var extensions=object.extensions||{};extensions[extensionName]=data;}},{key:"removeObjectExtension",value:function removeObjectExtension(object,extensionName){var extensions=object.extensions||{};var extension=extensions[extensionName];delete extensions[extensionName];return extension;}},{key:"addExtension",value:function addExtension(extensionName){var extensionData=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};assert$1(extensionData);this.json.extensions=this.json.extensions||{};this.json.extensions[extensionName]=extensionData;this.registerUsedExtension(extensionName);return extensionData;}},{key:"addRequiredExtension",value:function addRequiredExtension(extensionName){var extensionData=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};assert$1(extensionData);this.addExtension(extensionName,extensionData);this.registerRequiredExtension(extensionName);return extensionData;}},{key:"registerUsedExtension",value:function registerUsedExtension(extensionName){this.json.extensionsUsed=this.json.extensionsUsed||[];if(!this.json.extensionsUsed.find(function(ext){return ext===extensionName;})){this.json.extensionsUsed.push(extensionName);}}},{key:"registerRequiredExtension",value:function registerRequiredExtension(extensionName){this.registerUsedExtension(extensionName);this.json.extensionsRequired=this.json.extensionsRequired||[];if(!this.json.extensionsRequired.find(function(ext){return ext===extensionName;})){this.json.extensionsRequired.push(extensionName);}}},{key:"removeExtension",value:function removeExtension(extensionName){if(this.json.extensionsRequired){this._removeStringFromArray(this.json.extensionsRequired,extensionName);}if(this.json.extensionsUsed){this._removeStringFromArray(this.json.extensionsUsed,extensionName);}if(this.json.extensions){delete this.json.extensions[extensionName];}}},{key:"setDefaultScene",value:function setDefaultScene(sceneIndex){this.json.scene=sceneIndex;}},{key:"addScene",value:function addScene(scene){var nodeIndices=scene.nodeIndices;this.json.scenes=this.json.scenes||[];this.json.scenes.push({nodes:nodeIndices});return this.json.scenes.length-1;}},{key:"addNode",value:function addNode(node){var meshIndex=node.meshIndex,matrix=node.matrix;this.json.nodes=this.json.nodes||[];var nodeData={mesh:meshIndex};if(matrix){nodeData.matrix=matrix;}this.json.nodes.push(nodeData);return this.json.nodes.length-1;}},{key:"addMesh",value:function addMesh(mesh){var attributes=mesh.attributes,indices=mesh.indices,material=mesh.material,_mesh$mode=mesh.mode,mode=_mesh$mode===void 0?4:_mesh$mode;var accessors=this._addAttributes(attributes);var glTFMesh={primitives:[{attributes:accessors,mode:mode}]};if(indices){var indicesAccessor=this._addIndices(indices);glTFMesh.primitives[0].indices=indicesAccessor;}if(Number.isFinite(material)){glTFMesh.primitives[0].material=material;}this.json.meshes=this.json.meshes||[];this.json.meshes.push(glTFMesh);return this.json.meshes.length-1;}},{key:"addPointCloud",value:function addPointCloud(attributes){var accessorIndices=this._addAttributes(attributes);var glTFMesh={primitives:[{attributes:accessorIndices,mode:0}]};this.json.meshes=this.json.meshes||[];this.json.meshes.push(glTFMesh);return this.json.meshes.length-1;}},{key:"addImage",value:function addImage(imageData,mimeTypeOpt){var metadata=getBinaryImageMetadata(imageData);var mimeType=mimeTypeOpt||(metadata===null||metadata===void 0?void 0:metadata.mimeType);var bufferViewIndex=this.addBufferView(imageData);var glTFImage={bufferView:bufferViewIndex,mimeType:mimeType};this.json.images=this.json.images||[];this.json.images.push(glTFImage);return this.json.images.length-1;}},{key:"addBufferView",value:function addBufferView(buffer){var byteLength=buffer.byteLength;assert$1(Number.isFinite(byteLength));this.sourceBuffers=this.sourceBuffers||[];this.sourceBuffers.push(buffer);var glTFBufferView={buffer:0,byteOffset:this.byteLength,byteLength:byteLength};this.byteLength+=padToNBytes(byteLength,4);this.json.bufferViews=this.json.bufferViews||[];this.json.bufferViews.push(glTFBufferView);return this.json.bufferViews.length-1;}},{key:"addAccessor",value:function addAccessor(bufferViewIndex,accessor){var glTFAccessor={bufferView:bufferViewIndex,type:getAccessorTypeFromSize(accessor.size),componentType:accessor.componentType,count:accessor.count,max:accessor.max,min:accessor.min};this.json.accessors=this.json.accessors||[];this.json.accessors.push(glTFAccessor);return this.json.accessors.length-1;}},{key:"addBinaryBuffer",value:function addBinaryBuffer(sourceBuffer){var accessor=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{size:3};var bufferViewIndex=this.addBufferView(sourceBuffer);var minMax={min:accessor.min,max:accessor.max};if(!minMax.min||!minMax.max){minMax=this._getAccessorMinMax(sourceBuffer,accessor.size);}var accessorDefaults={size:accessor.size,componentType:getComponentTypeFromArray(sourceBuffer),count:Math.round(sourceBuffer.length/accessor.size),min:minMax.min,max:minMax.max};return this.addAccessor(bufferViewIndex,Object.assign(accessorDefaults,accessor));}},{key:"addTexture",value:function addTexture(texture){var imageIndex=texture.imageIndex;var glTFTexture={source:imageIndex};this.json.textures=this.json.textures||[];this.json.textures.push(glTFTexture);return this.json.textures.length-1;}},{key:"addMaterial",value:function addMaterial(pbrMaterialInfo){this.json.materials=this.json.materials||[];this.json.materials.push(pbrMaterialInfo);return this.json.materials.length-1;}},{key:"createBinaryChunk",value:function createBinaryChunk(){var _this$json,_this$json$buffers;this.gltf.buffers=[];var totalByteLength=this.byteLength;var arrayBuffer=new ArrayBuffer(totalByteLength);var targetArray=new Uint8Array(arrayBuffer);var dstByteOffset=0;var _iterator17=_createForOfIteratorHelper(this.sourceBuffers||[]),_step17;try{for(_iterator17.s();!(_step17=_iterator17.n()).done;){var sourceBuffer=_step17.value;dstByteOffset=copyToArray(sourceBuffer,targetArray,dstByteOffset);}}catch(err){_iterator17.e(err);}finally{_iterator17.f();}if((_this$json=this.json)!==null&&_this$json!==void 0&&(_this$json$buffers=_this$json.buffers)!==null&&_this$json$buffers!==void 0&&_this$json$buffers[0]){this.json.buffers[0].byteLength=totalByteLength;}else{this.json.buffers=[{byteLength:totalByteLength}];}this.gltf.binary=arrayBuffer;this.sourceBuffers=[arrayBuffer];}},{key:"_removeStringFromArray",value:function _removeStringFromArray(array,string){var found=true;while(found){var index=array.indexOf(string);if(index>-1){array.splice(index,1);}else{found=false;}}}},{key:"_addAttributes",value:function _addAttributes(){var attributes=arguments.length>0&&arguments[0]!==undefined?arguments[0]:{};var result={};for(var attributeKey in attributes){var attributeData=attributes[attributeKey];var attrName=this._getGltfAttributeName(attributeKey);var accessor=this.addBinaryBuffer(attributeData.value,attributeData);result[attrName]=accessor;}return result;}},{key:"_addIndices",value:function _addIndices(indices){return this.addBinaryBuffer(indices,{size:1});}},{key:"_getGltfAttributeName",value:function _getGltfAttributeName(attributeName){switch(attributeName.toLowerCase()){case'position':case'positions':case'vertices':return'POSITION';case'normal':case'normals':return'NORMAL';case'color':case'colors':return'COLOR_0';case'texcoord':case'texcoords':return'TEXCOORD_0';default:return attributeName;}}},{key:"_getAccessorMinMax",value:function _getAccessorMinMax(buffer,size){var result={min:null,max:null};if(buffer.length5&&_args30[5]!==undefined?_args30[5]:'NONE';_context36.next=3;return loadWasmInstance();case 3:instance=_context36.sent;decode$5(instance,instance.exports[DECODERS[mode]],target,count,size,source,instance.exports[FILTERS[filter||'NONE']]);case 5:case"end":return _context36.stop();}}},_callee32);}));return _meshoptDecodeGltfBuffer.apply(this,arguments);}var wasmPromise;function loadWasmInstance(){return _loadWasmInstance.apply(this,arguments);}function _loadWasmInstance(){_loadWasmInstance=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee33(){return _regeneratorRuntime().wrap(function _callee33$(_context37){while(1){switch(_context37.prev=_context37.next){case 0:if(!wasmPromise){wasmPromise=loadWasmModule();}return _context37.abrupt("return",wasmPromise);case 2:case"end":return _context37.stop();}}},_callee33);}));return _loadWasmInstance.apply(this,arguments);}function loadWasmModule(){return _loadWasmModule.apply(this,arguments);}function _loadWasmModule(){_loadWasmModule=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee34(){var wasm,result;return _regeneratorRuntime().wrap(function _callee34$(_context38){while(1){switch(_context38.prev=_context38.next){case 0:wasm=wasm_base;if(WebAssembly.validate(detector)){wasm=wasm_simd;console.log('Warning: meshopt_decoder is using experimental SIMD support');}_context38.next=4;return WebAssembly.instantiate(unpack(wasm),{});case 4:result=_context38.sent;_context38.next=7;return result.instance.exports.__wasm_call_ctors();case 7:return _context38.abrupt("return",result.instance);case 8:case"end":return _context38.stop();}}},_callee34);}));return _loadWasmModule.apply(this,arguments);}function unpack(data){var result=new Uint8Array(data.length);for(var _i501=0;_i50196?ch-71:ch>64?ch-65:ch>47?ch+4:ch>46?63:62;}var write=0;for(var _i502=0;_i502maxX?x:maxX;maxY=y>maxY?y:maxY;maxZ=_z4>maxZ?_z4:maxZ;}return[[minX,minY,minZ],[maxX,maxY,maxZ]];}function assert(condition,message){if(!condition){throw new Error(message||'loader assertion failed.');}}var Schema=/*#__PURE__*/function(){function Schema(fields,metadata){_classCallCheck(this,Schema);_defineProperty(this,"fields",void 0);_defineProperty(this,"metadata",void 0);assert(Array.isArray(fields));checkNames(fields);this.fields=fields;this.metadata=metadata||new Map();}_createClass(Schema,[{key:"compareTo",value:function compareTo(other){if(this.metadata!==other.metadata){return false;}if(this.fields.length!==other.fields.length){return false;}for(var _i504=0;_i5042&&arguments[2]!==undefined?arguments[2]:false;var metadata=arguments.length>3&&arguments[3]!==undefined?arguments[3]:new Map();_classCallCheck(this,Field);_defineProperty(this,"name",void 0);_defineProperty(this,"type",void 0);_defineProperty(this,"nullable",void 0);_defineProperty(this,"metadata",void 0);this.name=name;this.type=type;this.nullable=nullable;this.metadata=metadata;}_createClass(Field,[{key:"typeId",get:function get(){return this.type&&this.type.typeId;}},{key:"clone",value:function clone(){return new Field(this.name,this.type,this.nullable,this.metadata);}},{key:"compareTo",value:function compareTo(other){return this.name===other.name&&this.type===other.type&&this.nullable===other.nullable&&this.metadata===other.metadata;}},{key:"toString",value:function toString(){return"".concat(this.type).concat(this.nullable?', nullable':'').concat(this.metadata?", metadata: ".concat(this.metadata):'');}}]);return Field;}();var Type;(function(Type){Type[Type["NONE"]=0]="NONE";Type[Type["Null"]=1]="Null";Type[Type["Int"]=2]="Int";Type[Type["Float"]=3]="Float";Type[Type["Binary"]=4]="Binary";Type[Type["Utf8"]=5]="Utf8";Type[Type["Bool"]=6]="Bool";Type[Type["Decimal"]=7]="Decimal";Type[Type["Date"]=8]="Date";Type[Type["Time"]=9]="Time";Type[Type["Timestamp"]=10]="Timestamp";Type[Type["Interval"]=11]="Interval";Type[Type["List"]=12]="List";Type[Type["Struct"]=13]="Struct";Type[Type["Union"]=14]="Union";Type[Type["FixedSizeBinary"]=15]="FixedSizeBinary";Type[Type["FixedSizeList"]=16]="FixedSizeList";Type[Type["Map"]=17]="Map";Type[Type["Dictionary"]=-1]="Dictionary";Type[Type["Int8"]=-2]="Int8";Type[Type["Int16"]=-3]="Int16";Type[Type["Int32"]=-4]="Int32";Type[Type["Int64"]=-5]="Int64";Type[Type["Uint8"]=-6]="Uint8";Type[Type["Uint16"]=-7]="Uint16";Type[Type["Uint32"]=-8]="Uint32";Type[Type["Uint64"]=-9]="Uint64";Type[Type["Float16"]=-10]="Float16";Type[Type["Float32"]=-11]="Float32";Type[Type["Float64"]=-12]="Float64";Type[Type["DateDay"]=-13]="DateDay";Type[Type["DateMillisecond"]=-14]="DateMillisecond";Type[Type["TimestampSecond"]=-15]="TimestampSecond";Type[Type["TimestampMillisecond"]=-16]="TimestampMillisecond";Type[Type["TimestampMicrosecond"]=-17]="TimestampMicrosecond";Type[Type["TimestampNanosecond"]=-18]="TimestampNanosecond";Type[Type["TimeSecond"]=-19]="TimeSecond";Type[Type["TimeMillisecond"]=-20]="TimeMillisecond";Type[Type["TimeMicrosecond"]=-21]="TimeMicrosecond";Type[Type["TimeNanosecond"]=-22]="TimeNanosecond";Type[Type["DenseUnion"]=-23]="DenseUnion";Type[Type["SparseUnion"]=-24]="SparseUnion";Type[Type["IntervalDayTime"]=-25]="IntervalDayTime";Type[Type["IntervalYearMonth"]=-26]="IntervalYearMonth";})(Type||(Type={}));var _Symbol$toStringTag,_Symbol$toStringTag2,_Symbol$toStringTag7;var DataType=/*#__PURE__*/function(){function DataType(){_classCallCheck(this,DataType);}_createClass(DataType,[{key:"typeId",get:function get(){return Type.NONE;}},{key:"compareTo",value:function compareTo(other){return this===other;}}],[{key:"isNull",value:function isNull(x){return x&&x.typeId===Type.Null;}},{key:"isInt",value:function isInt(x){return x&&x.typeId===Type.Int;}},{key:"isFloat",value:function isFloat(x){return x&&x.typeId===Type.Float;}},{key:"isBinary",value:function isBinary(x){return x&&x.typeId===Type.Binary;}},{key:"isUtf8",value:function isUtf8(x){return x&&x.typeId===Type.Utf8;}},{key:"isBool",value:function isBool(x){return x&&x.typeId===Type.Bool;}},{key:"isDecimal",value:function isDecimal(x){return x&&x.typeId===Type.Decimal;}},{key:"isDate",value:function isDate(x){return x&&x.typeId===Type.Date;}},{key:"isTime",value:function isTime(x){return x&&x.typeId===Type.Time;}},{key:"isTimestamp",value:function isTimestamp(x){return x&&x.typeId===Type.Timestamp;}},{key:"isInterval",value:function isInterval(x){return x&&x.typeId===Type.Interval;}},{key:"isList",value:function isList(x){return x&&x.typeId===Type.List;}},{key:"isStruct",value:function isStruct(x){return x&&x.typeId===Type.Struct;}},{key:"isUnion",value:function isUnion(x){return x&&x.typeId===Type.Union;}},{key:"isFixedSizeBinary",value:function isFixedSizeBinary(x){return x&&x.typeId===Type.FixedSizeBinary;}},{key:"isFixedSizeList",value:function isFixedSizeList(x){return x&&x.typeId===Type.FixedSizeList;}},{key:"isMap",value:function isMap(x){return x&&x.typeId===Type.Map;}},{key:"isDictionary",value:function isDictionary(x){return x&&x.typeId===Type.Dictionary;}}]);return DataType;}();_Symbol$toStringTag=Symbol.toStringTag;var Int=/*#__PURE__*/function(_DataType,_Symbol$toStringTag3){_inherits(Int,_DataType);var _super140=_createSuper(Int);function 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_createClass(Int16);}(Int);var Int32=/*#__PURE__*/function(_Int3){_inherits(Int32,_Int3);var _super143=_createSuper(Int32);function Int32(){_classCallCheck(this,Int32);return _super143.call(this,true,32);}return _createClass(Int32);}(Int);var Uint8=/*#__PURE__*/function(_Int4){_inherits(Uint8,_Int4);var _super144=_createSuper(Uint8);function Uint8(){_classCallCheck(this,Uint8);return _super144.call(this,false,8);}return _createClass(Uint8);}(Int);var Uint16=/*#__PURE__*/function(_Int5){_inherits(Uint16,_Int5);var _super145=_createSuper(Uint16);function Uint16(){_classCallCheck(this,Uint16);return _super145.call(this,false,16);}return _createClass(Uint16);}(Int);var Uint32=/*#__PURE__*/function(_Int6){_inherits(Uint32,_Int6);var _super146=_createSuper(Uint32);function Uint32(){_classCallCheck(this,Uint32);return _super146.call(this,false,32);}return _createClass(Uint32);}(Int);var Precision={HALF:16,SINGLE:32,DOUBLE:64};_Symbol$toStringTag2=Symbol.toStringTag;var Float=/*#__PURE__*/function(_DataType2,_Symbol$toStringTag4){_inherits(Float,_DataType2);var _super147=_createSuper(Float);function Float(precision){var _this118;_classCallCheck(this,Float);_this118=_super147.call(this);_defineProperty(_assertThisInitialized(_this118),"precision",void 0);_this118.precision=precision;return _this118;}_createClass(Float,[{key:"typeId",get:function get(){return Type.Float;}},{key:_Symbol$toStringTag4,get:function get(){return'Float';}},{key:"toString",value:function toString(){return"Float".concat(this.precision);}}]);return Float;}(DataType,_Symbol$toStringTag2);var Float32=/*#__PURE__*/function(_Float){_inherits(Float32,_Float);var _super148=_createSuper(Float32);function Float32(){_classCallCheck(this,Float32);return _super148.call(this,Precision.SINGLE);}return _createClass(Float32);}(Float);var Float64=/*#__PURE__*/function(_Float2){_inherits(Float64,_Float2);var _super149=_createSuper(Float64);function Float64(){_classCallCheck(this,Float64);return _super149.call(this,Precision.DOUBLE);}return _createClass(Float64);}(Float);_Symbol$toStringTag7=Symbol.toStringTag;var FixedSizeList=/*#__PURE__*/function(_DataType3,_Symbol$toStringTag5){_inherits(FixedSizeList,_DataType3);var _super150=_createSuper(FixedSizeList);function FixedSizeList(listSize,child){var _this119;_classCallCheck(this,FixedSizeList);_this119=_super150.call(this);_defineProperty(_assertThisInitialized(_this119),"listSize",void 0);_defineProperty(_assertThisInitialized(_this119),"children",void 0);_this119.listSize=listSize;_this119.children=[child];return _this119;}_createClass(FixedSizeList,[{key:"typeId",get:function get(){return Type.FixedSizeList;}},{key:"valueType",get:function get(){return this.children[0].type;}},{key:"valueField",get:function get(){return this.children[0];}},{key:_Symbol$toStringTag5,get:function get(){return'FixedSizeList';}},{key:"toString",value:function toString(){return"FixedSizeList[".concat(this.listSize,"]<").concat(this.valueType,">");}}]);return FixedSizeList;}(DataType,_Symbol$toStringTag7);function getArrowTypeFromTypedArray(array){switch(array.constructor){case Int8Array:return new Int8();case Uint8Array:return new Uint8();case Int16Array:return new Int16();case Uint16Array:return new Uint16();case Int32Array:return new Int32();case Uint32Array:return new Uint32();case Float32Array:return new Float32();case Float64Array:return new Float64();default:throw new Error('array type not supported');}}function deduceMeshField(attributeName,attribute,optionalMetadata){var type=getArrowTypeFromTypedArray(attribute.value);var metadata=optionalMetadata?optionalMetadata:makeMeshAttributeMetadata(attribute);var field=new Field(attributeName,new FixedSizeList(attribute.size,new Field('value',type)),false,metadata);return field;}function makeMeshAttributeMetadata(attribute){var result=new Map();if('byteOffset'in attribute){result.set('byteOffset',attribute.byteOffset.toString(10));}if('byteStride'in attribute){result.set('byteStride',attribute.byteStride.toString(10));}if('normalized'in attribute){result.set('normalized',attribute.normalized.toString());}return result;}function getDracoSchema(attributes,loaderData,indices){var metadataMap=makeMetadata(loaderData.metadata);var fields=[];var namedLoaderDataAttributes=transformAttributesLoaderData(loaderData.attributes);for(var attributeName in attributes){var attribute=attributes[attributeName];var field=getArrowFieldFromAttribute(attributeName,attribute,namedLoaderDataAttributes[attributeName]);fields.push(field);}if(indices){var indicesField=getArrowFieldFromAttribute('indices',indices);fields.push(indicesField);}return new Schema(fields,metadataMap);}function transformAttributesLoaderData(loaderData){var result={};for(var key in loaderData){var dracoAttribute=loaderData[key];result[dracoAttribute.name||'undefined']=dracoAttribute;}return result;}function getArrowFieldFromAttribute(attributeName,attribute,loaderData){var metadataMap=loaderData?makeMetadata(loaderData.metadata):undefined;var field=deduceMeshField(attributeName,attribute,metadataMap);return field;}function makeMetadata(metadata){var metadataMap=new Map();for(var key in metadata){metadataMap.set("".concat(key,".string"),JSON.stringify(metadata[key]));}return metadataMap;}var DRACO_TO_GLTF_ATTRIBUTE_NAME_MAP={POSITION:'POSITION',NORMAL:'NORMAL',COLOR:'COLOR_0',TEX_COORD:'TEXCOORD_0'};var DRACO_DATA_TYPE_TO_TYPED_ARRAY_MAP={1:Int8Array,2:Uint8Array,3:Int16Array,4:Uint16Array,5:Int32Array,6:Uint32Array,9:Float32Array};var INDEX_ITEM_SIZE=4;var DracoParser=/*#__PURE__*/function(){function DracoParser(draco){_classCallCheck(this,DracoParser);_defineProperty(this,"draco",void 0);_defineProperty(this,"decoder",void 0);_defineProperty(this,"metadataQuerier",void 0);this.draco=draco;this.decoder=new this.draco.Decoder();this.metadataQuerier=new this.draco.MetadataQuerier();}_createClass(DracoParser,[{key:"destroy",value:function destroy(){this.draco.destroy(this.decoder);this.draco.destroy(this.metadataQuerier);}},{key:"parseSync",value:function parseSync(arrayBuffer){var options=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};var buffer=new this.draco.DecoderBuffer();buffer.Init(new Int8Array(arrayBuffer),arrayBuffer.byteLength);this._disableAttributeTransforms(options);var geometry_type=this.decoder.GetEncodedGeometryType(buffer);var dracoGeometry=geometry_type===this.draco.TRIANGULAR_MESH?new this.draco.Mesh():new this.draco.PointCloud();try{var dracoStatus;switch(geometry_type){case this.draco.TRIANGULAR_MESH:dracoStatus=this.decoder.DecodeBufferToMesh(buffer,dracoGeometry);break;case this.draco.POINT_CLOUD:dracoStatus=this.decoder.DecodeBufferToPointCloud(buffer,dracoGeometry);break;default:throw new Error('DRACO: Unknown geometry type.');}if(!dracoStatus.ok()||!dracoGeometry.ptr){var message="DRACO decompression failed: ".concat(dracoStatus.error_msg());throw new Error(message);}var loaderData=this._getDracoLoaderData(dracoGeometry,geometry_type,options);var geometry=this._getMeshData(dracoGeometry,loaderData,options);var boundingBox=getMeshBoundingBox(geometry.attributes);var schema=getDracoSchema(geometry.attributes,loaderData,geometry.indices);var data=_objectSpread(_objectSpread({loader:'draco',loaderData:loaderData,header:{vertexCount:dracoGeometry.num_points(),boundingBox:boundingBox}},geometry),{},{schema:schema});return data;}finally{this.draco.destroy(buffer);if(dracoGeometry){this.draco.destroy(dracoGeometry);}}}},{key:"_getDracoLoaderData",value:function _getDracoLoaderData(dracoGeometry,geometry_type,options){var metadata=this._getTopLevelMetadata(dracoGeometry);var attributes=this._getDracoAttributes(dracoGeometry,options);return{geometry_type:geometry_type,num_attributes:dracoGeometry.num_attributes(),num_points:dracoGeometry.num_points(),num_faces:dracoGeometry instanceof this.draco.Mesh?dracoGeometry.num_faces():0,metadata:metadata,attributes:attributes};}},{key:"_getDracoAttributes",value:function _getDracoAttributes(dracoGeometry,options){var dracoAttributes={};for(var attributeId=0;attributeId2&&arguments[2]!==undefined?arguments[2]:false;if(!array){return null;}if(Array.isArray(array)){return new ArrayType(array);}if(convertTypedArrays&&!(array instanceof ArrayType)){return new ArrayType(array);}return array;}var KHR_DRACO_MESH_COMPRESSION='KHR_draco_mesh_compression';var name$3=KHR_DRACO_MESH_COMPRESSION;function preprocess$1(gltfData,options,context){var scenegraph=new GLTFScenegraph(gltfData);var _iterator25=_createForOfIteratorHelper(makeMeshPrimitiveIterator(scenegraph)),_step25;try{for(_iterator25.s();!(_step25=_iterator25.n()).done;){var _primitive=_step25.value;if(scenegraph.getObjectExtension(_primitive,KHR_DRACO_MESH_COMPRESSION));}}catch(err){_iterator25.e(err);}finally{_iterator25.f();}}function decode$3(_x72,_x73,_x74){return _decode$2.apply(this,arguments);}function _decode$2(){_decode$2=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee40(gltfData,options,context){var _options$gltf,scenegraph,promises,_iterator48,_step48,_primitive5;return _regeneratorRuntime().wrap(function _callee40$(_context44){while(1){switch(_context44.prev=_context44.next){case 0:if(options!==null&&options!==void 0&&(_options$gltf=options.gltf)!==null&&_options$gltf!==void 0&&_options$gltf.decompressMeshes){_context44.next=2;break;}return _context44.abrupt("return");case 2:scenegraph=new GLTFScenegraph(gltfData);promises=[];_iterator48=_createForOfIteratorHelper(makeMeshPrimitiveIterator(scenegraph));try{for(_iterator48.s();!(_step48=_iterator48.n()).done;){_primitive5=_step48.value;if(scenegraph.getObjectExtension(_primitive5,KHR_DRACO_MESH_COMPRESSION)){promises.push(decompressPrimitive(scenegraph,_primitive5,options,context));}}}catch(err){_iterator48.e(err);}finally{_iterator48.f();}_context44.next=8;return Promise.all(promises);case 8:scenegraph.removeExtension(KHR_DRACO_MESH_COMPRESSION);case 9:case"end":return _context44.stop();}}},_callee40);}));return _decode$2.apply(this,arguments);}function encode$3(gltfData){var options=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};var scenegraph=new GLTFScenegraph(gltfData);var _iterator26=_createForOfIteratorHelper(scenegraph.json.meshes||[]),_step26;try{for(_iterator26.s();!(_step26=_iterator26.n()).done;){var _mesh3=_step26.value;compressMesh(_mesh3);scenegraph.addRequiredExtension(KHR_DRACO_MESH_COMPRESSION);}}catch(err){_iterator26.e(err);}finally{_iterator26.f();}}function decompressPrimitive(_x75,_x76,_x77,_x78){return _decompressPrimitive.apply(this,arguments);}function _decompressPrimitive(){_decompressPrimitive=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee41(scenegraph,primitive,options,context){var dracoExtension,buffer,bufferCopy,parse,dracoOptions,decodedData,decodedAttributes,_i603,_Object$entries5,_Object$entries5$_i,attributeName,decodedAttribute,accessorIndex,accessor;return _regeneratorRuntime().wrap(function _callee41$(_context45){while(1){switch(_context45.prev=_context45.next){case 0:dracoExtension=scenegraph.getObjectExtension(primitive,KHR_DRACO_MESH_COMPRESSION);if(dracoExtension){_context45.next=3;break;}return _context45.abrupt("return");case 3:buffer=scenegraph.getTypedArrayForBufferView(dracoExtension.bufferView);bufferCopy=sliceArrayBuffer(buffer.buffer,buffer.byteOffset);parse=context.parse;dracoOptions=_objectSpread({},options);delete dracoOptions['3d-tiles'];_context45.next=10;return parse(bufferCopy,DracoLoader,dracoOptions,context);case 10:decodedData=_context45.sent;decodedAttributes=getGLTFAccessors(decodedData.attributes);for(_i603=0,_Object$entries5=Object.entries(decodedAttributes);_i603<_Object$entries5.length;_i603++){_Object$entries5$_i=_slicedToArray(_Object$entries5[_i603],2),attributeName=_Object$entries5$_i[0],decodedAttribute=_Object$entries5$_i[1];if(attributeName in primitive.attributes){accessorIndex=primitive.attributes[attributeName];accessor=scenegraph.getAccessor(accessorIndex);if(accessor!==null&&accessor!==void 0&&accessor.min&&accessor!==null&&accessor!==void 0&&accessor.max){decodedAttribute.min=accessor.min;decodedAttribute.max=accessor.max;}}}primitive.attributes=decodedAttributes;if(decodedData.indices){primitive.indices=getGLTFAccessor(decodedData.indices);}checkPrimitive(primitive);case 16:case"end":return _context45.stop();}}},_callee41);}));return _decompressPrimitive.apply(this,arguments);}function compressMesh(attributes,indices){var mode=arguments.length>2&&arguments[2]!==undefined?arguments[2]:4;var options=arguments.length>3?arguments[3]:undefined;var context=arguments.length>4?arguments[4]:undefined;var _context$parseSync;if(!options.DracoWriter){throw new Error('options.gltf.DracoWriter not provided');}var compressedData=options.DracoWriter.encodeSync({attributes:attributes});var decodedData=context===null||context===void 0?void 0:(_context$parseSync=context.parseSync)===null||_context$parseSync===void 0?void 0:_context$parseSync.call(context,{attributes:attributes});var fauxAccessors=options._addFauxAttributes(decodedData.attributes);var bufferViewIndex=options.addBufferView(compressedData);var glTFMesh={primitives:[{attributes:fauxAccessors,mode:mode,extensions:_defineProperty2({},KHR_DRACO_MESH_COMPRESSION,{bufferView:bufferViewIndex,attributes:fauxAccessors})}]};return glTFMesh;}function checkPrimitive(primitive){if(!primitive.attributes&&Object.keys(primitive.attributes).length>0){throw new Error('glTF: Empty primitive detected: Draco decompression failure?');}}function makeMeshPrimitiveIterator(scenegraph){var _iterator27,_step27,_mesh4,_iterator28,_step28,_primitive2;return _regeneratorRuntime().wrap(function makeMeshPrimitiveIterator$(_context10){while(1){switch(_context10.prev=_context10.next){case 0:_iterator27=_createForOfIteratorHelper(scenegraph.json.meshes||[]);_context10.prev=1;_iterator27.s();case 3:if((_step27=_iterator27.n()).done){_context10.next=24;break;}_mesh4=_step27.value;_iterator28=_createForOfIteratorHelper(_mesh4.primitives);_context10.prev=6;_iterator28.s();case 8:if((_step28=_iterator28.n()).done){_context10.next=14;break;}_primitive2=_step28.value;_context10.next=12;return _primitive2;case 12:_context10.next=8;break;case 14:_context10.next=19;break;case 16:_context10.prev=16;_context10.t0=_context10["catch"](6);_iterator28.e(_context10.t0);case 19:_context10.prev=19;_iterator28.f();return _context10.finish(19);case 22:_context10.next=3;break;case 24:_context10.next=29;break;case 26:_context10.prev=26;_context10.t1=_context10["catch"](1);_iterator27.e(_context10.t1);case 29:_context10.prev=29;_iterator27.f();return _context10.finish(29);case 32:case"end":return _context10.stop();}}},_marked3,null,[[1,26,29,32],[6,16,19,22]]);}var KHR_draco_mesh_compression=/*#__PURE__*/Object.freeze({__proto__:null,name:name$3,preprocess:preprocess$1,decode:decode$3,encode:encode$3});var KHR_LIGHTS_PUNCTUAL='KHR_lights_punctual';var name$2=KHR_LIGHTS_PUNCTUAL;function decode$2(_x79){return _decode$3.apply(this,arguments);}function _decode$3(){_decode$3=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee42(gltfData){var gltfScenegraph,json,extension,_iterator49,_step49,_node12,nodeExtension;return _regeneratorRuntime().wrap(function _callee42$(_context46){while(1){switch(_context46.prev=_context46.next){case 0:gltfScenegraph=new GLTFScenegraph(gltfData);json=gltfScenegraph.json;extension=gltfScenegraph.getExtension(KHR_LIGHTS_PUNCTUAL);if(extension){gltfScenegraph.json.lights=extension.lights;gltfScenegraph.removeExtension(KHR_LIGHTS_PUNCTUAL);}_iterator49=_createForOfIteratorHelper(json.nodes||[]);try{for(_iterator49.s();!(_step49=_iterator49.n()).done;){_node12=_step49.value;nodeExtension=gltfScenegraph.getObjectExtension(_node12,KHR_LIGHTS_PUNCTUAL);if(nodeExtension){_node12.light=nodeExtension.light;}gltfScenegraph.removeObjectExtension(_node12,KHR_LIGHTS_PUNCTUAL);}}catch(err){_iterator49.e(err);}finally{_iterator49.f();}case 6:case"end":return _context46.stop();}}},_callee42);}));return _decode$3.apply(this,arguments);}function encode$2(_x80){return _encode$.apply(this,arguments);}function _encode$(){_encode$=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee43(gltfData){var gltfScenegraph,json,extension,_iterator50,_step50,light,_node13;return _regeneratorRuntime().wrap(function _callee43$(_context47){while(1){switch(_context47.prev=_context47.next){case 0:gltfScenegraph=new GLTFScenegraph(gltfData);json=gltfScenegraph.json;if(json.lights){extension=gltfScenegraph.addExtension(KHR_LIGHTS_PUNCTUAL);assert$1(!extension.lights);extension.lights=json.lights;delete json.lights;}if(gltfScenegraph.json.lights){_iterator50=_createForOfIteratorHelper(gltfScenegraph.json.lights);try{for(_iterator50.s();!(_step50=_iterator50.n()).done;){light=_step50.value;_node13=light.node;gltfScenegraph.addObjectExtension(_node13,KHR_LIGHTS_PUNCTUAL,light);}}catch(err){_iterator50.e(err);}finally{_iterator50.f();}delete gltfScenegraph.json.lights;}case 4:case"end":return _context47.stop();}}},_callee43);}));return _encode$.apply(this,arguments);}var KHR_lights_punctual=/*#__PURE__*/Object.freeze({__proto__:null,name:name$2,decode:decode$2,encode:encode$2});var KHR_MATERIALS_UNLIT='KHR_materials_unlit';var name$1=KHR_MATERIALS_UNLIT;function decode$1(_x81){return _decode$4.apply(this,arguments);}function _decode$4(){_decode$4=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee44(gltfData){var gltfScenegraph,json,_iterator51,_step51,material,extension;return _regeneratorRuntime().wrap(function _callee44$(_context48){while(1){switch(_context48.prev=_context48.next){case 0:gltfScenegraph=new GLTFScenegraph(gltfData);json=gltfScenegraph.json;gltfScenegraph.removeExtension(KHR_MATERIALS_UNLIT);_iterator51=_createForOfIteratorHelper(json.materials||[]);try{for(_iterator51.s();!(_step51=_iterator51.n()).done;){material=_step51.value;extension=material.extensions&&material.extensions.KHR_materials_unlit;if(extension){material.unlit=true;}gltfScenegraph.removeObjectExtension(material,KHR_MATERIALS_UNLIT);}}catch(err){_iterator51.e(err);}finally{_iterator51.f();}case 5:case"end":return _context48.stop();}}},_callee44);}));return _decode$4.apply(this,arguments);}function encode$1(gltfData){var gltfScenegraph=new GLTFScenegraph(gltfData);var json=gltfScenegraph.json;if(gltfScenegraph.materials){var _iterator29=_createForOfIteratorHelper(json.materials||[]),_step29;try{for(_iterator29.s();!(_step29=_iterator29.n()).done;){var material=_step29.value;if(material.unlit){delete material.unlit;gltfScenegraph.addObjectExtension(material,KHR_MATERIALS_UNLIT,{});gltfScenegraph.addExtension(KHR_MATERIALS_UNLIT);}}}catch(err){_iterator29.e(err);}finally{_iterator29.f();}}}var KHR_materials_unlit=/*#__PURE__*/Object.freeze({__proto__:null,name:name$1,decode:decode$1,encode:encode$1});var KHR_TECHNIQUES_WEBGL='KHR_techniques_webgl';var name=KHR_TECHNIQUES_WEBGL;function decode(_x82){return _decode.apply(this,arguments);}function _decode(){_decode=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee45(gltfData){var gltfScenegraph,json,extension,techniques,_iterator52,_step52,material,materialExtension;return _regeneratorRuntime().wrap(function _callee45$(_context49){while(1){switch(_context49.prev=_context49.next){case 0:gltfScenegraph=new GLTFScenegraph(gltfData);json=gltfScenegraph.json;extension=gltfScenegraph.getExtension(KHR_TECHNIQUES_WEBGL);if(extension){techniques=resolveTechniques(extension,gltfScenegraph);_iterator52=_createForOfIteratorHelper(json.materials||[]);try{for(_iterator52.s();!(_step52=_iterator52.n()).done;){material=_step52.value;materialExtension=gltfScenegraph.getObjectExtension(material,KHR_TECHNIQUES_WEBGL);if(materialExtension){material.technique=Object.assign({},materialExtension,techniques[materialExtension.technique]);material.technique.values=resolveValues(material.technique,gltfScenegraph);}gltfScenegraph.removeObjectExtension(material,KHR_TECHNIQUES_WEBGL);}}catch(err){_iterator52.e(err);}finally{_iterator52.f();}gltfScenegraph.removeExtension(KHR_TECHNIQUES_WEBGL);}case 4:case"end":return _context49.stop();}}},_callee45);}));return _decode.apply(this,arguments);}function encode(_x83,_x84){return _encode.apply(this,arguments);}function _encode(){_encode=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee46(gltfData,options){return _regeneratorRuntime().wrap(function _callee46$(_context50){while(1){switch(_context50.prev=_context50.next){case 0:case"end":return _context50.stop();}}},_callee46);}));return _encode.apply(this,arguments);}function resolveTechniques(techniquesExtension,gltfScenegraph){var _techniquesExtension$=techniquesExtension.programs,programs=_techniquesExtension$===void 0?[]:_techniquesExtension$,_techniquesExtension$2=techniquesExtension.shaders,shaders=_techniquesExtension$2===void 0?[]:_techniquesExtension$2,_techniquesExtension$3=techniquesExtension.techniques,techniques=_techniquesExtension$3===void 0?[]:_techniquesExtension$3;var textDecoder=new TextDecoder();shaders.forEach(function(shader){if(Number.isFinite(shader.bufferView)){shader.code=textDecoder.decode(gltfScenegraph.getTypedArrayForBufferView(shader.bufferView));}else{throw new Error('KHR_techniques_webgl: no shader code');}});programs.forEach(function(program){program.fragmentShader=shaders[program.fragmentShader];program.vertexShader=shaders[program.vertexShader];});techniques.forEach(function(technique){technique.program=programs[technique.program];});return techniques;}function resolveValues(technique,gltfScenegraph){var values=Object.assign({},technique.values);Object.keys(technique.uniforms||{}).forEach(function(uniform){if(technique.uniforms[uniform].value&&!(uniform in values)){values[uniform]=technique.uniforms[uniform].value;}});Object.keys(values).forEach(function(uniform){if(_typeof(values[uniform])==='object'&&values[uniform].index!==undefined){values[uniform].texture=gltfScenegraph.getTexture(values[uniform].index);}});return values;}var KHR_techniques_webgl=/*#__PURE__*/Object.freeze({__proto__:null,name:name,decode:decode,encode:encode});var EXTENSIONS=[EXT_meshopt_compression,EXT_texture_webp,KHR_texture_basisu,KHR_draco_mesh_compression,KHR_lights_punctual,KHR_materials_unlit,KHR_techniques_webgl];function preprocessExtensions(gltf){var options=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};var context=arguments.length>2?arguments[2]:undefined;var extensions=EXTENSIONS.filter(function(extension){return useExtension(extension.name,options);});var _iterator30=_createForOfIteratorHelper(extensions),_step30;try{for(_iterator30.s();!(_step30=_iterator30.n()).done;){var extension=_step30.value;var _extension$preprocess;(_extension$preprocess=extension.preprocess)===null||_extension$preprocess===void 0?void 0:_extension$preprocess.call(extension,gltf,options,context);}}catch(err){_iterator30.e(err);}finally{_iterator30.f();}}function decodeExtensions(_x85){return _decodeExtensions.apply(this,arguments);}function _decodeExtensions(){_decodeExtensions=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee47(gltf){var options,context,extensions,_iterator53,_step53,extension,_extension$decode,_args45=arguments;return _regeneratorRuntime().wrap(function _callee47$(_context51){while(1){switch(_context51.prev=_context51.next){case 0:options=_args45.length>1&&_args45[1]!==undefined?_args45[1]:{};context=_args45.length>2?_args45[2]:undefined;extensions=EXTENSIONS.filter(function(extension){return useExtension(extension.name,options);});_iterator53=_createForOfIteratorHelper(extensions);_context51.prev=4;_iterator53.s();case 6:if((_step53=_iterator53.n()).done){_context51.next=12;break;}extension=_step53.value;_context51.next=10;return(_extension$decode=extension.decode)===null||_extension$decode===void 0?void 0:_extension$decode.call(extension,gltf,options,context);case 10:_context51.next=6;break;case 12:_context51.next=17;break;case 14:_context51.prev=14;_context51.t0=_context51["catch"](4);_iterator53.e(_context51.t0);case 17:_context51.prev=17;_iterator53.f();return _context51.finish(17);case 20:case"end":return _context51.stop();}}},_callee47,null,[[4,14,17,20]]);}));return _decodeExtensions.apply(this,arguments);}function useExtension(extensionName,options){var _options$gltf;var excludes=(options===null||options===void 0?void 0:(_options$gltf=options.gltf)===null||_options$gltf===void 0?void 0:_options$gltf.excludeExtensions)||{};var exclude=extensionName in excludes&&!excludes[extensionName];return!exclude;}var KHR_BINARY_GLTF='KHR_binary_glTF';function preprocess(gltfData){var gltfScenegraph=new GLTFScenegraph(gltfData);var json=gltfScenegraph.json;var _iterator31=_createForOfIteratorHelper(json.images||[]),_step31;try{for(_iterator31.s();!(_step31=_iterator31.n()).done;){var _image7=_step31.value;var extension=gltfScenegraph.getObjectExtension(_image7,KHR_BINARY_GLTF);if(extension){Object.assign(_image7,extension);}gltfScenegraph.removeObjectExtension(_image7,KHR_BINARY_GLTF);}}catch(err){_iterator31.e(err);}finally{_iterator31.f();}if(json.buffers&&json.buffers[0]){delete json.buffers[0].uri;}gltfScenegraph.removeExtension(KHR_BINARY_GLTF);}var GLTF_ARRAYS={accessors:'accessor',animations:'animation',buffers:'buffer',bufferViews:'bufferView',images:'image',materials:'material',meshes:'mesh',nodes:'node',samplers:'sampler',scenes:'scene',skins:'skin',textures:'texture'};var GLTF_KEYS={accessor:'accessors',animations:'animation',buffer:'buffers',bufferView:'bufferViews',image:'images',material:'materials',mesh:'meshes',node:'nodes',sampler:'samplers',scene:'scenes',skin:'skins',texture:'textures'};var GLTFV1Normalizer=/*#__PURE__*/function(){function GLTFV1Normalizer(){_classCallCheck(this,GLTFV1Normalizer);_defineProperty(this,"idToIndexMap",{animations:{},accessors:{},buffers:{},bufferViews:{},images:{},materials:{},meshes:{},nodes:{},samplers:{},scenes:{},skins:{},textures:{}});_defineProperty(this,"json",void 0);}_createClass(GLTFV1Normalizer,[{key:"normalize",value:function normalize(gltf,options){this.json=gltf.json;var json=gltf.json;switch(json.asset&&json.asset.version){case'2.0':return;case undefined:case'1.0':break;default:console.warn("glTF: Unknown version ".concat(json.asset.version));return;}if(!options.normalize){throw new Error('glTF v1 is not supported.');}console.warn('Converting glTF v1 to glTF v2 format. This is experimental and may fail.');this._addAsset(json);this._convertTopLevelObjectsToArrays(json);preprocess(gltf);this._convertObjectIdsToArrayIndices(json);this._updateObjects(json);this._updateMaterial(json);}},{key:"_addAsset",value:function _addAsset(json){json.asset=json.asset||{};json.asset.version='2.0';json.asset.generator=json.asset.generator||'Normalized to glTF 2.0 by loaders.gl';}},{key:"_convertTopLevelObjectsToArrays",value:function _convertTopLevelObjectsToArrays(json){for(var arrayName in GLTF_ARRAYS){this._convertTopLevelObjectToArray(json,arrayName);}}},{key:"_convertTopLevelObjectToArray",value:function _convertTopLevelObjectToArray(json,mapName){var objectMap=json[mapName];if(!objectMap||Array.isArray(objectMap)){return;}json[mapName]=[];for(var id in objectMap){var object=objectMap[id];object.id=object.id||id;var index=json[mapName].length;json[mapName].push(object);this.idToIndexMap[mapName][id]=index;}}},{key:"_convertObjectIdsToArrayIndices",value:function _convertObjectIdsToArrayIndices(json){for(var arrayName in GLTF_ARRAYS){this._convertIdsToIndices(json,arrayName);}if('scene'in json){json.scene=this._convertIdToIndex(json.scene,'scene');}var _iterator32=_createForOfIteratorHelper(json.textures),_step32;try{for(_iterator32.s();!(_step32=_iterator32.n()).done;){var texture=_step32.value;this._convertTextureIds(texture);}}catch(err){_iterator32.e(err);}finally{_iterator32.f();}var _iterator33=_createForOfIteratorHelper(json.meshes),_step33;try{for(_iterator33.s();!(_step33=_iterator33.n()).done;){var _mesh5=_step33.value;this._convertMeshIds(_mesh5);}}catch(err){_iterator33.e(err);}finally{_iterator33.f();}var _iterator34=_createForOfIteratorHelper(json.nodes),_step34;try{for(_iterator34.s();!(_step34=_iterator34.n()).done;){var _node4=_step34.value;this._convertNodeIds(_node4);}}catch(err){_iterator34.e(err);}finally{_iterator34.f();}var _iterator35=_createForOfIteratorHelper(json.scenes),_step35;try{for(_iterator35.s();!(_step35=_iterator35.n()).done;){var _node5=_step35.value;this._convertSceneIds(_node5);}}catch(err){_iterator35.e(err);}finally{_iterator35.f();}}},{key:"_convertTextureIds",value:function _convertTextureIds(texture){if(texture.source){texture.source=this._convertIdToIndex(texture.source,'image');}}},{key:"_convertMeshIds",value:function _convertMeshIds(mesh){var _iterator36=_createForOfIteratorHelper(mesh.primitives),_step36;try{for(_iterator36.s();!(_step36=_iterator36.n()).done;){var _primitive3=_step36.value;var attributes=_primitive3.attributes,indices=_primitive3.indices,material=_primitive3.material;for(var attributeName in attributes){attributes[attributeName]=this._convertIdToIndex(attributes[attributeName],'accessor');}if(indices){_primitive3.indices=this._convertIdToIndex(indices,'accessor');}if(material){_primitive3.material=this._convertIdToIndex(material,'material');}}}catch(err){_iterator36.e(err);}finally{_iterator36.f();}}},{key:"_convertNodeIds",value:function _convertNodeIds(node){var _this122=this;if(node.children){node.children=node.children.map(function(child){return _this122._convertIdToIndex(child,'node');});}if(node.meshes){node.meshes=node.meshes.map(function(mesh){return _this122._convertIdToIndex(mesh,'mesh');});}}},{key:"_convertSceneIds",value:function _convertSceneIds(scene){var _this123=this;if(scene.nodes){scene.nodes=scene.nodes.map(function(node){return _this123._convertIdToIndex(node,'node');});}}},{key:"_convertIdsToIndices",value:function _convertIdsToIndices(json,topLevelArrayName){if(!json[topLevelArrayName]){console.warn("gltf v1: json doesn't contain attribute ".concat(topLevelArrayName));json[topLevelArrayName]=[];}var _iterator37=_createForOfIteratorHelper(json[topLevelArrayName]),_step37;try{for(_iterator37.s();!(_step37=_iterator37.n()).done;){var object=_step37.value;for(var key in object){var id=object[key];var index=this._convertIdToIndex(id,key);object[key]=index;}}}catch(err){_iterator37.e(err);}finally{_iterator37.f();}}},{key:"_convertIdToIndex",value:function _convertIdToIndex(id,key){var arrayName=GLTF_KEYS[key];if(arrayName in this.idToIndexMap){var index=this.idToIndexMap[arrayName][id];if(!Number.isFinite(index)){throw new Error("gltf v1: failed to resolve ".concat(key," with id ").concat(id));}return index;}return id;}},{key:"_updateObjects",value:function _updateObjects(json){var _iterator38=_createForOfIteratorHelper(this.json.buffers),_step38;try{for(_iterator38.s();!(_step38=_iterator38.n()).done;){var buffer=_step38.value;delete buffer.type;}}catch(err){_iterator38.e(err);}finally{_iterator38.f();}}},{key:"_updateMaterial",value:function _updateMaterial(json){var _iterator39=_createForOfIteratorHelper(json.materials),_step39;try{var _loop6=function _loop6(){var material=_step39.value;material.pbrMetallicRoughness={baseColorFactor:[1,1,1,1],metallicFactor:1,roughnessFactor:1};var textureId=((_material$values=material.values)===null||_material$values===void 0?void 0:_material$values.tex)||((_material$values2=material.values)===null||_material$values2===void 0?void 0:_material$values2.texture2d_0);var textureIndex=json.textures.findIndex(function(texture){return texture.id===textureId;});if(textureIndex!==-1){material.pbrMetallicRoughness.baseColorTexture={index:textureIndex};}};for(_iterator39.s();!(_step39=_iterator39.n()).done;){var _material$values,_material$values2;_loop6();}}catch(err){_iterator39.e(err);}finally{_iterator39.f();}}}]);return GLTFV1Normalizer;}();function normalizeGLTFV1(gltf){var options=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};return new GLTFV1Normalizer().normalize(gltf,options);}var COMPONENTS={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16};var BYTES={5120:1,5121:1,5122:2,5123:2,5125:4,5126:4};var GL_SAMPLER={TEXTURE_MAG_FILTER:0x2800,TEXTURE_MIN_FILTER:0x2801,TEXTURE_WRAP_S:0x2802,TEXTURE_WRAP_T:0x2803,REPEAT:0x2901,LINEAR:0x2601,NEAREST_MIPMAP_LINEAR:0x2702};var SAMPLER_PARAMETER_GLTF_TO_GL={magFilter:GL_SAMPLER.TEXTURE_MAG_FILTER,minFilter:GL_SAMPLER.TEXTURE_MIN_FILTER,wrapS:GL_SAMPLER.TEXTURE_WRAP_S,wrapT:GL_SAMPLER.TEXTURE_WRAP_T};var DEFAULT_SAMPLER=(_DEFAULT_SAMPLER={},_defineProperty2(_DEFAULT_SAMPLER,GL_SAMPLER.TEXTURE_MAG_FILTER,GL_SAMPLER.LINEAR),_defineProperty2(_DEFAULT_SAMPLER,GL_SAMPLER.TEXTURE_MIN_FILTER,GL_SAMPLER.NEAREST_MIPMAP_LINEAR),_defineProperty2(_DEFAULT_SAMPLER,GL_SAMPLER.TEXTURE_WRAP_S,GL_SAMPLER.REPEAT),_defineProperty2(_DEFAULT_SAMPLER,GL_SAMPLER.TEXTURE_WRAP_T,GL_SAMPLER.REPEAT),_DEFAULT_SAMPLER);function getBytesFromComponentType(componentType){return BYTES[componentType];}function getSizeFromAccessorType(type){return COMPONENTS[type];}var GLTFPostProcessor=/*#__PURE__*/function(){function GLTFPostProcessor(){_classCallCheck(this,GLTFPostProcessor);_defineProperty(this,"baseUri",'');_defineProperty(this,"json",{});_defineProperty(this,"buffers",[]);_defineProperty(this,"images",[]);}_createClass(GLTFPostProcessor,[{key:"postProcess",value:function postProcess(gltf){var options=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};var json=gltf.json,_gltf$buffers=gltf.buffers,buffers=_gltf$buffers===void 0?[]:_gltf$buffers,_gltf$images=gltf.images,images=_gltf$images===void 0?[]:_gltf$images,_gltf$baseUri=gltf.baseUri,baseUri=_gltf$baseUri===void 0?'':_gltf$baseUri;assert$1(json);this.baseUri=baseUri;this.json=json;this.buffers=buffers;this.images=images;this._resolveTree(this.json,options);return this.json;}},{key:"_resolveTree",value:function _resolveTree(json){var _this124=this;var options=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};if(json.bufferViews){json.bufferViews=json.bufferViews.map(function(bufView,i){return _this124._resolveBufferView(bufView,i);});}if(json.images){json.images=json.images.map(function(image,i){return _this124._resolveImage(image,i);});}if(json.samplers){json.samplers=json.samplers.map(function(sampler,i){return _this124._resolveSampler(sampler,i);});}if(json.textures){json.textures=json.textures.map(function(texture,i){return _this124._resolveTexture(texture,i);});}if(json.accessors){json.accessors=json.accessors.map(function(accessor,i){return _this124._resolveAccessor(accessor,i);});}if(json.materials){json.materials=json.materials.map(function(material,i){return _this124._resolveMaterial(material,i);});}if(json.meshes){json.meshes=json.meshes.map(function(mesh,i){return _this124._resolveMesh(mesh,i);});}if(json.nodes){json.nodes=json.nodes.map(function(node,i){return _this124._resolveNode(node,i);});}if(json.skins){json.skins=json.skins.map(function(skin,i){return _this124._resolveSkin(skin,i);});}if(json.scenes){json.scenes=json.scenes.map(function(scene,i){return _this124._resolveScene(scene,i);});}if(json.scene!==undefined){json.scene=json.scenes[this.json.scene];}}},{key:"getScene",value:function getScene(index){return this._get('scenes',index);}},{key:"getNode",value:function getNode(index){return this._get('nodes',index);}},{key:"getSkin",value:function getSkin(index){return this._get('skins',index);}},{key:"getMesh",value:function getMesh(index){return this._get('meshes',index);}},{key:"getMaterial",value:function getMaterial(index){return this._get('materials',index);}},{key:"getAccessor",value:function getAccessor(index){return this._get('accessors',index);}},{key:"getCamera",value:function getCamera(index){return null;}},{key:"getTexture",value:function getTexture(index){return this._get('textures',index);}},{key:"getSampler",value:function getSampler(index){return this._get('samplers',index);}},{key:"getImage",value:function getImage(index){return this._get('images',index);}},{key:"getBufferView",value:function getBufferView(index){return this._get('bufferViews',index);}},{key:"getBuffer",value:function getBuffer(index){return this._get('buffers',index);}},{key:"_get",value:function _get(array,index){if(_typeof(index)==='object'){return index;}var object=this.json[array]&&this.json[array][index];if(!object){console.warn("glTF file error: Could not find ".concat(array,"[").concat(index,"]"));}return object;}},{key:"_resolveScene",value:function _resolveScene(scene,index){var _this125=this;scene.id=scene.id||"scene-".concat(index);scene.nodes=(scene.nodes||[]).map(function(node){return _this125.getNode(node);});return scene;}},{key:"_resolveNode",value:function _resolveNode(node,index){var _this126=this;node.id=node.id||"node-".concat(index);if(node.children){node.children=node.children.map(function(child){return _this126.getNode(child);});}if(node.mesh!==undefined){node.mesh=this.getMesh(node.mesh);}else if(node.meshes!==undefined&&node.meshes.length){node.mesh=node.meshes.reduce(function(accum,meshIndex){var mesh=_this126.getMesh(meshIndex);accum.id=mesh.id;accum.primitives=accum.primitives.concat(mesh.primitives);return accum;},{primitives:[]});}if(node.camera!==undefined){node.camera=this.getCamera(node.camera);}if(node.skin!==undefined){node.skin=this.getSkin(node.skin);}return node;}},{key:"_resolveSkin",value:function _resolveSkin(skin,index){skin.id=skin.id||"skin-".concat(index);skin.inverseBindMatrices=this.getAccessor(skin.inverseBindMatrices);return skin;}},{key:"_resolveMesh",value:function _resolveMesh(mesh,index){var _this127=this;mesh.id=mesh.id||"mesh-".concat(index);if(mesh.primitives){mesh.primitives=mesh.primitives.map(function(primitive){primitive=_objectSpread({},primitive);var attributes=primitive.attributes;primitive.attributes={};for(var attribute in attributes){primitive.attributes[attribute]=_this127.getAccessor(attributes[attribute]);}if(primitive.indices!==undefined){primitive.indices=_this127.getAccessor(primitive.indices);}if(primitive.material!==undefined){primitive.material=_this127.getMaterial(primitive.material);}return primitive;});}return mesh;}},{key:"_resolveMaterial",value:function _resolveMaterial(material,index){material.id=material.id||"material-".concat(index);if(material.normalTexture){material.normalTexture=_objectSpread({},material.normalTexture);material.normalTexture.texture=this.getTexture(material.normalTexture.index);}if(material.occlusionTexture){material.occlustionTexture=_objectSpread({},material.occlustionTexture);material.occlusionTexture.texture=this.getTexture(material.occlusionTexture.index);}if(material.emissiveTexture){material.emmisiveTexture=_objectSpread({},material.emmisiveTexture);material.emissiveTexture.texture=this.getTexture(material.emissiveTexture.index);}if(!material.emissiveFactor){material.emissiveFactor=material.emmisiveTexture?[1,1,1]:[0,0,0];}if(material.pbrMetallicRoughness){material.pbrMetallicRoughness=_objectSpread({},material.pbrMetallicRoughness);var mr=material.pbrMetallicRoughness;if(mr.baseColorTexture){mr.baseColorTexture=_objectSpread({},mr.baseColorTexture);mr.baseColorTexture.texture=this.getTexture(mr.baseColorTexture.index);}if(mr.metallicRoughnessTexture){mr.metallicRoughnessTexture=_objectSpread({},mr.metallicRoughnessTexture);mr.metallicRoughnessTexture.texture=this.getTexture(mr.metallicRoughnessTexture.index);}}return material;}},{key:"_resolveAccessor",value:function _resolveAccessor(accessor,index){accessor.id=accessor.id||"accessor-".concat(index);if(accessor.bufferView!==undefined){accessor.bufferView=this.getBufferView(accessor.bufferView);}accessor.bytesPerComponent=getBytesFromComponentType(accessor.componentType);accessor.components=getSizeFromAccessorType(accessor.type);accessor.bytesPerElement=accessor.bytesPerComponent*accessor.components;if(accessor.bufferView){var buffer=accessor.bufferView.buffer;var _getAccessorArrayType2=getAccessorArrayTypeAndLength(accessor,accessor.bufferView),ArrayType=_getAccessorArrayType2.ArrayType,byteLength=_getAccessorArrayType2.byteLength;var byteOffset=(accessor.bufferView.byteOffset||0)+(accessor.byteOffset||0)+buffer.byteOffset;var cutBuffer=buffer.arrayBuffer.slice(byteOffset,byteOffset+byteLength);if(accessor.bufferView.byteStride){cutBuffer=this._getValueFromInterleavedBuffer(buffer,byteOffset,accessor.bufferView.byteStride,accessor.bytesPerElement,accessor.count);}accessor.value=new ArrayType(cutBuffer);}return accessor;}},{key:"_getValueFromInterleavedBuffer",value:function _getValueFromInterleavedBuffer(buffer,byteOffset,byteStride,bytesPerElement,count){var result=new Uint8Array(count*bytesPerElement);for(var 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Array(_len104),_key8=0;_key8<_len104;_key8++){args[_key8]=arguments[_key8];}return(_this$console$info=this.console.info).bind.apply(_this$console$info,[this.console].concat(args));}},{key:"warn",value:function warn(){var _this$console$warn;for(var _len105=arguments.length,args=new Array(_len105),_key9=0;_key9<_len105;_key9++){args[_key9]=arguments[_key9];}return(_this$console$warn=this.console.warn).bind.apply(_this$console$warn,[this.console].concat(args));}},{key:"error",value:function error(){var _this$console$error;for(var _len106=arguments.length,args=new Array(_len106),_key10=0;_key10<_len106;_key10++){args[_key10]=arguments[_key10];}return(_this$console$error=this.console.error).bind.apply(_this$console$error,[this.console].concat(args));}}]);return ConsoleLog;}();var DEFAULT_LOADER_OPTIONS={fetch:null,mimeType:undefined,nothrow:false,log:new ConsoleLog(),CDN:'https://unpkg.com/@loaders.gl',worker:true,maxConcurrency:3,maxMobileConcurrency:1,reuseWorkers:isBrowser$4,_nodeWorkers:false,_workerType:'',limit:0,_limitMB:0,batchSize:'auto',batchDebounceMs:0,metadata:false,transforms:[]};var REMOVED_LOADER_OPTIONS={"throws":'nothrow',dataType:'(no longer used)',uri:'baseUri',method:'fetch.method',headers:'fetch.headers',body:'fetch.body',mode:'fetch.mode',credentials:'fetch.credentials',cache:'fetch.cache',redirect:'fetch.redirect',referrer:'fetch.referrer',referrerPolicy:'fetch.referrerPolicy',integrity:'fetch.integrity',keepalive:'fetch.keepalive',signal:'fetch.signal'};function getGlobalLoaderState(){globalThis.loaders=globalThis.loaders||{};var loaders=globalThis.loaders;loaders._state=loaders._state||{};return loaders._state;}var getGlobalLoaderOptions=function getGlobalLoaderOptions(){var state=getGlobalLoaderState();state.globalOptions=state.globalOptions||_objectSpread({},DEFAULT_LOADER_OPTIONS);return state.globalOptions;};function normalizeOptions(options,loader,loaders,url){loaders=loaders||[];loaders=Array.isArray(loaders)?loaders:[loaders];validateOptions(options,loaders);return normalizeOptionsInternal(loader,options,url);}function getFetchFunction(options,context){var globalOptions=getGlobalLoaderOptions();var fetchOptions=options||globalOptions;if(typeof fetchOptions.fetch==='function'){return fetchOptions.fetch;}if(isObject(fetchOptions.fetch)){return function(url){return fetchFile(url,fetchOptions);};}if(context!==null&&context!==void 0&&context.fetch){return context===null||context===void 0?void 0:context.fetch;}return fetchFile;}function validateOptions(options,loaders){validateOptionsObject(options,null,DEFAULT_LOADER_OPTIONS,REMOVED_LOADER_OPTIONS,loaders);var _iterator8=_createForOfIteratorHelper(loaders),_step8;try{for(_iterator8.s();!(_step8=_iterator8.n()).done;){var loader=_step8.value;var idOptions=options&&options[loader.id]||{};var loaderOptions=loader.options&&loader.options[loader.id]||{};var deprecatedOptions=loader.deprecatedOptions&&loader.deprecatedOptions[loader.id]||{};validateOptionsObject(idOptions,loader.id,loaderOptions,deprecatedOptions,loaders);}}catch(err){_iterator8.e(err);}finally{_iterator8.f();}}function validateOptionsObject(options,id,defaultOptions,deprecatedOptions,loaders){var loaderName=id||'Top level';var prefix=id?"".concat(id,"."):'';for(var key in options){var isSubOptions=!id&&isObject(options[key]);var isBaseUriOption=key==='baseUri'&&!id;var isWorkerUrlOption=key==='workerUrl'&&id;if(!(key in defaultOptions)&&!isBaseUriOption&&!isWorkerUrlOption){if(key in deprecatedOptions){probeLog.warn("".concat(loaderName," loader option '").concat(prefix).concat(key,"' no longer supported, use '").concat(deprecatedOptions[key],"'"))();}else if(!isSubOptions){var suggestion=findSimilarOption(key,loaders);probeLog.warn("".concat(loaderName," loader option '").concat(prefix).concat(key,"' not recognized. ").concat(suggestion))();}}}}function findSimilarOption(optionKey,loaders){var lowerCaseOptionKey=optionKey.toLowerCase();var bestSuggestion='';var _iterator9=_createForOfIteratorHelper(loaders),_step9;try{for(_iterator9.s();!(_step9=_iterator9.n()).done;){var loader=_step9.value;for(var key in loader.options){if(optionKey===key){return"Did you mean '".concat(loader.id,".").concat(key,"'?");}var lowerCaseKey=key.toLowerCase();var isPartialMatch=lowerCaseOptionKey.startsWith(lowerCaseKey)||lowerCaseKey.startsWith(lowerCaseOptionKey);if(isPartialMatch){bestSuggestion=bestSuggestion||"Did you mean '".concat(loader.id,".").concat(key,"'?");}}}}catch(err){_iterator9.e(err);}finally{_iterator9.f();}return bestSuggestion;}function normalizeOptionsInternal(loader,options,url){var loaderDefaultOptions=loader.options||{};var mergedOptions=_objectSpread({},loaderDefaultOptions);addUrlOptions(mergedOptions,url);if(mergedOptions.log===null){mergedOptions.log=new NullLog();}mergeNestedFields(mergedOptions,getGlobalLoaderOptions());mergeNestedFields(mergedOptions,options);return mergedOptions;}function mergeNestedFields(mergedOptions,options){for(var key in options){if(key in options){var value=options[key];if(isPureObject(value)&&isPureObject(mergedOptions[key])){mergedOptions[key]=_objectSpread(_objectSpread({},mergedOptions[key]),options[key]);}else{mergedOptions[key]=options[key];}}}}function addUrlOptions(options,url){if(url&&!('baseUri'in options)){options.baseUri=url;}}function isLoaderObject(loader){var _loader;if(!loader){return false;}if(Array.isArray(loader)){loader=loader[0];}var hasExtensions=Array.isArray((_loader=loader)===null||_loader===void 0?void 0:_loader.extensions);return hasExtensions;}function normalizeLoader(loader){var _loader2,_loader3;assert$5(loader,'null loader');assert$5(isLoaderObject(loader),'invalid loader');var options;if(Array.isArray(loader)){options=loader[1];loader=loader[0];loader=_objectSpread(_objectSpread({},loader),{},{options:_objectSpread(_objectSpread({},loader.options),options)});}if((_loader2=loader)!==null&&_loader2!==void 0&&_loader2.parseTextSync||(_loader3=loader)!==null&&_loader3!==void 0&&_loader3.parseText){loader.text=true;}if(!loader.text){loader.binary=true;}return loader;}var getGlobalLoaderRegistry=function getGlobalLoaderRegistry(){var state=getGlobalLoaderState();state.loaderRegistry=state.loaderRegistry||[];return state.loaderRegistry;};function getRegisteredLoaders(){return getGlobalLoaderRegistry();}function isElectron(mockUserAgent){if(typeof window!=='undefined'&&_typeof(window.process)==='object'&&window.process.type==='renderer'){return true;}if(typeof process!=='undefined'&&_typeof(process.versions)==='object'&&Boolean(process.versions.electron)){return true;}var realUserAgent=(typeof navigator==="undefined"?"undefined":_typeof(navigator))==='object'&&typeof navigator.userAgent==='string'&&navigator.userAgent;var userAgent=mockUserAgent||realUserAgent;if(userAgent&&userAgent.indexOf('Electron')>=0){return true;}return false;}function isBrowser(){var isNode=(typeof process==="undefined"?"undefined":_typeof(process))==='object'&&String(process)==='[object process]'&&!process.browser;return!isNode||isElectron();}var globals={self:typeof self!=='undefined'&&self,window:typeof window!=='undefined'&&window,global:typeof global!=='undefined'&&global,document:typeof document!=='undefined'&&document,process:(typeof process==="undefined"?"undefined":_typeof(process))==='object'&&process};var window_=globals.window||globals.self||globals.global;var process_=globals.process||{};var VERSION$6=typeof __VERSION__!=='undefined'?__VERSION__:'untranspiled source';isBrowser();function getStorage(type){try{var storage=window[type];var x='__storage_test__';storage.setItem(x,x);storage.removeItem(x);return storage;}catch(e){return null;}}var LocalStorage=/*#__PURE__*/function(){function LocalStorage(id){_classCallCheck(this,LocalStorage);var defaultSettings=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};var type=arguments.length>2&&arguments[2]!==undefined?arguments[2]:'sessionStorage';_defineProperty(this,"storage",void 0);_defineProperty(this,"id",void 0);_defineProperty(this,"config",{});this.storage=getStorage(type);this.id=id;this.config={};Object.assign(this.config,defaultSettings);this._loadConfiguration();}_createClass(LocalStorage,[{key:"getConfiguration",value:function getConfiguration(){return this.config;}},{key:"setConfiguration",value:function setConfiguration(configuration){this.config={};return this.updateConfiguration(configuration);}},{key:"updateConfiguration",value:function updateConfiguration(configuration){Object.assign(this.config,configuration);if(this.storage){var serialized=JSON.stringify(this.config);this.storage.setItem(this.id,serialized);}return this;}},{key:"_loadConfiguration",value:function _loadConfiguration(){var configuration={};if(this.storage){var serializedConfiguration=this.storage.getItem(this.id);configuration=serializedConfiguration?JSON.parse(serializedConfiguration):{};}Object.assign(this.config,configuration);return this;}}]);return LocalStorage;}();function formatTime(ms){var formatted;if(ms<10){formatted="".concat(ms.toFixed(2),"ms");}else if(ms<100){formatted="".concat(ms.toFixed(1),"ms");}else if(ms<1000){formatted="".concat(ms.toFixed(0),"ms");}else{formatted="".concat((ms/1000).toFixed(2),"s");}return formatted;}function leftPad(string){var length=arguments.length>1&&arguments[1]!==undefined?arguments[1]:8;var padLength=Math.max(length-string.length,0);return"".concat(' '.repeat(padLength)).concat(string);}function formatImage(image,message,scale){var maxWidth=arguments.length>3&&arguments[3]!==undefined?arguments[3]:600;var imageUrl=image.src.replace(/\(/g,'%28').replace(/\)/g,'%29');if(image.width>maxWidth){scale=Math.min(scale,maxWidth/image.width);}var width=image.width*scale;var height=image.height*scale;var style=['font-size:1px;',"padding:".concat(Math.floor(height/2),"px ").concat(Math.floor(width/2),"px;"),"line-height:".concat(height,"px;"),"background:url(".concat(imageUrl,");"),"background-size:".concat(width,"px ").concat(height,"px;"),'color:transparent;'].join('');return["".concat(message," %c+"),style];}var COLOR;(function(COLOR){COLOR[COLOR["BLACK"]=30]="BLACK";COLOR[COLOR["RED"]=31]="RED";COLOR[COLOR["GREEN"]=32]="GREEN";COLOR[COLOR["YELLOW"]=33]="YELLOW";COLOR[COLOR["BLUE"]=34]="BLUE";COLOR[COLOR["MAGENTA"]=35]="MAGENTA";COLOR[COLOR["CYAN"]=36]="CYAN";COLOR[COLOR["WHITE"]=37]="WHITE";COLOR[COLOR["BRIGHT_BLACK"]=90]="BRIGHT_BLACK";COLOR[COLOR["BRIGHT_RED"]=91]="BRIGHT_RED";COLOR[COLOR["BRIGHT_GREEN"]=92]="BRIGHT_GREEN";COLOR[COLOR["BRIGHT_YELLOW"]=93]="BRIGHT_YELLOW";COLOR[COLOR["BRIGHT_BLUE"]=94]="BRIGHT_BLUE";COLOR[COLOR["BRIGHT_MAGENTA"]=95]="BRIGHT_MAGENTA";COLOR[COLOR["BRIGHT_CYAN"]=96]="BRIGHT_CYAN";COLOR[COLOR["BRIGHT_WHITE"]=97]="BRIGHT_WHITE";})(COLOR||(COLOR={}));function getColor(color){return typeof color==='string'?COLOR[color.toUpperCase()]||COLOR.WHITE:color;}function addColor(string,color,background){if(!isBrowser&&typeof string==='string'){if(color){color=getColor(color);string="\x1B[".concat(color,"m").concat(string,"\x1B[39m");}if(background){color=getColor(background);string="\x1B[".concat(background+10,"m").concat(string,"\x1B[49m");}}return string;}function autobind(obj){var predefined=arguments.length>1&&arguments[1]!==undefined?arguments[1]:['constructor'];var proto=Object.getPrototypeOf(obj);var propNames=Object.getOwnPropertyNames(proto);var _iterator10=_createForOfIteratorHelper(propNames),_step10;try{var _loop5=function _loop5(){var key=_step10.value;if(typeof obj[key]==='function'){if(!predefined.find(function(name){return key===name;})){obj[key]=obj[key].bind(obj);}}};for(_iterator10.s();!(_step10=_iterator10.n()).done;){_loop5();}}catch(err){_iterator10.e(err);}finally{_iterator10.f();}}function assert$2(condition,message){if(!condition){throw new Error(message||'Assertion failed');}}function getHiResTimestamp(){var timestamp;if(isBrowser&&'performance'in window_){var _window$performance,_window$performance$n;timestamp=window_===null||window_===void 0?void 0:(_window$performance=window_.performance)===null||_window$performance===void 0?void 0:(_window$performance$n=_window$performance.now)===null||_window$performance$n===void 0?void 0:_window$performance$n.call(_window$performance);}else if('hrtime'in process_){var _process$hrtime;var timeParts=process_===null||process_===void 0?void 0:(_process$hrtime=process_.hrtime)===null||_process$hrtime===void 0?void 0:_process$hrtime.call(process_);timestamp=timeParts[0]*1000+timeParts[1]/1e6;}else{timestamp=Date.now();}return timestamp;}var originalConsole={debug:isBrowser?console.debug||console.log:console.log,log:console.log,info:console.info,warn:console.warn,error:console.error};var DEFAULT_SETTINGS={enabled:true,level:0};function noop(){}var cache={};var ONCE={once:true};var Log=/*#__PURE__*/function(){function Log(){_classCallCheck(this,Log);var _ref20=arguments.length>0&&arguments[0]!==undefined?arguments[0]:{id:''},id=_ref20.id;_defineProperty(this,"id",void 0);_defineProperty(this,"VERSION",VERSION$6);_defineProperty(this,"_startTs",getHiResTimestamp());_defineProperty(this,"_deltaTs",getHiResTimestamp());_defineProperty(this,"_storage",void 0);_defineProperty(this,"userData",{});_defineProperty(this,"LOG_THROTTLE_TIMEOUT",0);this.id=id;this._storage=new LocalStorage("__probe-".concat(this.id,"__"),DEFAULT_SETTINGS);this.userData={};this.timeStamp("".concat(this.id," started"));autobind(this);Object.seal(this);}_createClass(Log,[{key:"level",get:function get(){return this.getLevel();},set:function set(newLevel){this.setLevel(newLevel);}},{key:"isEnabled",value:function isEnabled(){return this._storage.config.enabled;}},{key:"getLevel",value:function getLevel(){return this._storage.config.level;}},{key:"getTotal",value:function getTotal(){return Number((getHiResTimestamp()-this._startTs).toPrecision(10));}},{key:"getDelta",value:function getDelta(){return Number((getHiResTimestamp()-this._deltaTs).toPrecision(10));}},{key:"priority",get:function get(){return this.level;},set:function set(newPriority){this.level=newPriority;}},{key:"getPriority",value:function getPriority(){return this.level;}},{key:"enable",value:function enable(){var enabled=arguments.length>0&&arguments[0]!==undefined?arguments[0]:true;this._storage.updateConfiguration({enabled:enabled});return this;}},{key:"setLevel",value:function setLevel(level){this._storage.updateConfiguration({level:level});return this;}},{key:"get",value:function get(setting){return this._storage.config[setting];}},{key:"set",value:function set(setting,value){this._storage.updateConfiguration(_defineProperty2({},setting,value));}},{key:"settings",value:function settings(){if(console.table){console.table(this._storage.config);}else{console.log(this._storage.config);}}},{key:"assert",value:function assert(condition,message){assert$2(condition,message);}},{key:"warn",value:function warn(message){return this._getLogFunction(0,message,originalConsole.warn,arguments,ONCE);}},{key:"error",value:function error(message){return this._getLogFunction(0,message,originalConsole.error,arguments);}},{key:"deprecated",value:function deprecated(oldUsage,newUsage){return this.warn("`".concat(oldUsage,"` is deprecated and will be removed in a later version. Use `").concat(newUsage,"` instead"));}},{key:"removed",value:function removed(oldUsage,newUsage){return this.error("`".concat(oldUsage,"` has been removed. Use `").concat(newUsage,"` instead"));}},{key:"probe",value:function probe(logLevel,message){return this._getLogFunction(logLevel,message,originalConsole.log,arguments,{time:true,once:true});}},{key:"log",value:function log(logLevel,message){return this._getLogFunction(logLevel,message,originalConsole.debug,arguments);}},{key:"info",value:function info(logLevel,message){return this._getLogFunction(logLevel,message,console.info,arguments);}},{key:"once",value:function once(logLevel,message){for(var _len=arguments.length,args=new Array(_len>2?_len-2:0),_key=2;_key<_len;_key++){args[_key-2]=arguments[_key];}return this._getLogFunction(logLevel,message,originalConsole.debug||originalConsole.info,arguments,ONCE);}},{key:"table",value:function table(logLevel,_table2,columns){if(_table2){return this._getLogFunction(logLevel,_table2,console.table||noop,columns&&[columns],{tag:getTableHeader(_table2)});}return noop;}},{key:"image",value:function image(_ref){var logLevel=_ref.logLevel,priority=_ref.priority,image=_ref.image,_ref$message=_ref.message,message=_ref$message===void 0?'':_ref$message,_ref$scale=_ref.scale,scale=_ref$scale===void 0?1:_ref$scale;if(!this._shouldLog(logLevel||priority)){return noop;}return isBrowser?logImageInBrowser({image:image,message:message,scale:scale}):logImageInNode({image:image,message:message,scale:scale});}},{key:"time",value:function time(logLevel,message){return this._getLogFunction(logLevel,message,console.time?console.time:console.info);}},{key:"timeEnd",value:function timeEnd(logLevel,message){return this._getLogFunction(logLevel,message,console.timeEnd?console.timeEnd:console.info);}},{key:"timeStamp",value:function timeStamp(logLevel,message){return this._getLogFunction(logLevel,message,console.timeStamp||noop);}},{key:"group",value:function group(logLevel,message){var opts=arguments.length>2&&arguments[2]!==undefined?arguments[2]:{collapsed:false};var options=normalizeArguments({logLevel:logLevel,message:message,opts:opts});var collapsed=opts.collapsed;options.method=(collapsed?console.groupCollapsed:console.group)||console.info;return this._getLogFunction(options);}},{key:"groupCollapsed",value:function groupCollapsed(logLevel,message){var opts=arguments.length>2&&arguments[2]!==undefined?arguments[2]:{};return this.group(logLevel,message,Object.assign({},opts,{collapsed:true}));}},{key:"groupEnd",value:function groupEnd(logLevel){return this._getLogFunction(logLevel,'',console.groupEnd||noop);}},{key:"withGroup",value:function withGroup(logLevel,message,func){this.group(logLevel,message)();try{func();}finally{this.groupEnd(logLevel)();}}},{key:"trace",value:function trace(){if(console.trace){console.trace();}}},{key:"_shouldLog",value:function _shouldLog(logLevel){return this.isEnabled()&&this.getLevel()>=normalizeLogLevel(logLevel);}},{key:"_getLogFunction",value:function _getLogFunction(logLevel,message,method,args,opts){if(this._shouldLog(logLevel)){var _method2;opts=normalizeArguments({logLevel:logLevel,message:message,args:args,opts:opts});method=method||opts.method;assert$2(method);opts.total=this.getTotal();opts.delta=this.getDelta();this._deltaTs=getHiResTimestamp();var tag=opts.tag||opts.message;if(opts.once){if(!cache[tag]){cache[tag]=getHiResTimestamp();}else{return noop;}}message=decorateMessage(this.id,opts.message,opts);return(_method2=method).bind.apply(_method2,[console,message].concat(_toConsumableArray(opts.args)));}return noop;}}]);return Log;}();_defineProperty(Log,"VERSION",VERSION$6);function normalizeLogLevel(logLevel){if(!logLevel){return 0;}var resolvedLevel;switch(_typeof(logLevel)){case'number':resolvedLevel=logLevel;break;case'object':resolvedLevel=logLevel.logLevel||logLevel.priority||0;break;default:return 0;}assert$2(Number.isFinite(resolvedLevel)&&resolvedLevel>=0);return resolvedLevel;}function normalizeArguments(opts){var logLevel=opts.logLevel,message=opts.message;opts.logLevel=normalizeLogLevel(logLevel);var args=opts.args?Array.from(opts.args):[];while(args.length&&args.shift()!==message){}switch(_typeof(logLevel)){case'string':case'function':if(message!==undefined){args.unshift(message);}opts.message=logLevel;break;case'object':Object.assign(opts,logLevel);break;}if(typeof opts.message==='function'){opts.message=opts.message();}var messageType=_typeof(opts.message);assert$2(messageType==='string'||messageType==='object');return Object.assign(opts,{args:args},opts.opts);}function decorateMessage(id,message,opts){if(typeof message==='string'){var _time2=opts.time?leftPad(formatTime(opts.total)):'';message=opts.time?"".concat(id,": ").concat(_time2," ").concat(message):"".concat(id,": ").concat(message);message=addColor(message,opts.color,opts.background);}return message;}function logImageInNode(_ref2){var image=_ref2.image,_ref2$message=_ref2.message,message=_ref2$message===void 0?'':_ref2$message,_ref2$scale=_ref2.scale,scale=_ref2$scale===void 0?1:_ref2$scale;var asciify=null;try{asciify=module.require('asciify-image');}catch(error){}if(asciify){return function(){return asciify(image,{fit:'box',width:"".concat(Math.round(80*scale),"%")}).then(function(data){return console.log(data);});};}return noop;}function logImageInBrowser(_ref3){var image=_ref3.image,_ref3$message=_ref3.message,message=_ref3$message===void 0?'':_ref3$message,_ref3$scale=_ref3.scale,scale=_ref3$scale===void 0?1:_ref3$scale;if(typeof image==='string'){var img=new Image();img.onload=function(){var _console4;var args=formatImage(img,message,scale);(_console4=console).log.apply(_console4,_toConsumableArray(args));};img.src=image;return noop;}var element=image.nodeName||'';if(element.toLowerCase()==='img'){var _console5;(_console5=console).log.apply(_console5,_toConsumableArray(formatImage(image,message,scale)));return noop;}if(element.toLowerCase()==='canvas'){var _img2=new Image();_img2.onload=function(){var _console6;return(_console6=console).log.apply(_console6,_toConsumableArray(formatImage(_img2,message,scale)));};_img2.src=image.toDataURL();return noop;}return noop;}function getTableHeader(table){for(var key in table){for(var title in table[key]){return title||'untitled';}}return'empty';}var log=new Log({id:'loaders.gl'});var EXT_PATTERN=/\.([^.]+)$/;function selectLoader(_x27){return _selectLoader.apply(this,arguments);}function _selectLoader(){_selectLoader=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee17(data){var loaders,options,context,loader,_args15=arguments;return _regeneratorRuntime().wrap(function _callee17$(_context21){while(1){switch(_context21.prev=_context21.next){case 0:loaders=_args15.length>1&&_args15[1]!==undefined?_args15[1]:[];options=_args15.length>2?_args15[2]:undefined;context=_args15.length>3?_args15[3]:undefined;if(validHTTPResponse(data)){_context21.next=5;break;}return _context21.abrupt("return",null);case 5:loader=selectLoaderSync(data,loaders,_objectSpread(_objectSpread({},options),{},{nothrow:true}),context);if(!loader){_context21.next=8;break;}return _context21.abrupt("return",loader);case 8:if(!isBlob(data)){_context21.next=13;break;}_context21.next=11;return data.slice(0,10).arrayBuffer();case 11:data=_context21.sent;loader=selectLoaderSync(data,loaders,options,context);case 13:if(!(!loader&&!(options!==null&&options!==void 0&&options.nothrow))){_context21.next=15;break;}throw new Error(getNoValidLoaderMessage(data));case 15:return _context21.abrupt("return",loader);case 16:case"end":return _context21.stop();}}},_callee17);}));return _selectLoader.apply(this,arguments);}function selectLoaderSync(data){var loaders=arguments.length>1&&arguments[1]!==undefined?arguments[1]:[];var options=arguments.length>2?arguments[2]:undefined;var context=arguments.length>3?arguments[3]:undefined;if(!validHTTPResponse(data)){return null;}if(loaders&&!Array.isArray(loaders)){return normalizeLoader(loaders);}var candidateLoaders=[];if(loaders){candidateLoaders=candidateLoaders.concat(loaders);}if(!(options!==null&&options!==void 0&&options.ignoreRegisteredLoaders)){var _candidateLoaders;(_candidateLoaders=candidateLoaders).push.apply(_candidateLoaders,_toConsumableArray(getRegisteredLoaders()));}normalizeLoaders(candidateLoaders);var loader=selectLoaderInternal(data,candidateLoaders,options,context);if(!loader&&!(options!==null&&options!==void 0&&options.nothrow)){throw new Error(getNoValidLoaderMessage(data));}return loader;}function selectLoaderInternal(data,loaders,options,context){var _getResourceUrlAndTyp=getResourceUrlAndType(data),url=_getResourceUrlAndTyp.url,type=_getResourceUrlAndTyp.type;var 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11:loader=_context23.sent;if(loader){_context23.next=14;break;}return _context23.abrupt("return",null);case 14:options=normalizeOptions(options,loader,candidateLoaders,url);context=getLoaderContext({url:url,parse:parse$3,loaders:candidateLoaders},options,context);_context23.next=18;return parseWithLoader(loader,data,options,context);case 18:return _context23.abrupt("return",_context23.sent);case 19:case"end":return _context23.stop();}}},_callee19);}));return _parse$.apply(this,arguments);}function parseWithLoader(_x35,_x36,_x37,_x38){return _parseWithLoader.apply(this,arguments);}function _parseWithLoader(){_parseWithLoader=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee20(loader,data,options,context){var response,ok,redirected,status,statusText,type,url,headers;return _regeneratorRuntime().wrap(function _callee20$(_context24){while(1){switch(_context24.prev=_context24.next){case 0:validateWorkerVersion(loader);if(isResponse(data)){response=data;ok=response.ok,redirected=response.redirected,status=response.status,statusText=response.statusText,type=response.type,url=response.url;headers=Object.fromEntries(response.headers.entries());context.response={headers:headers,ok:ok,redirected:redirected,status:status,statusText:statusText,type:type,url:url};}_context24.next=4;return getArrayBufferOrStringFromData(data,loader,options);case 4:data=_context24.sent;if(!(loader.parseTextSync&&typeof data==='string')){_context24.next=8;break;}options.dataType='text';return _context24.abrupt("return",loader.parseTextSync(data,options,context,loader));case 8:if(!canParseWithWorker(loader,options)){_context24.next=12;break;}_context24.next=11;return parseWithWorker(loader,data,options,context,parse$3);case 11:return _context24.abrupt("return",_context24.sent);case 12:if(!(loader.parseText&&typeof data==='string')){_context24.next=16;break;}_context24.next=15;return loader.parseText(data,options,context,loader);case 15:return _context24.abrupt("return",_context24.sent);case 16:if(!loader.parse){_context24.next=20;break;}_context24.next=19;return loader.parse(data,options,context,loader);case 19:return _context24.abrupt("return",_context24.sent);case 20:assert$4(!loader.parseSync);throw new Error("".concat(loader.id," loader - no parser found and worker is disabled"));case 22:case"end":return _context24.stop();}}},_callee20);}));return _parseWithLoader.apply(this,arguments);}var VERSION$5="3.2.6";var VERSION$4="3.2.6";var VERSION$3="3.2.6";var BASIS_CDN_ENCODER_WASM="https://unpkg.com/@loaders.gl/textures@".concat(VERSION$3,"/dist/libs/basis_encoder.wasm");var BASIS_CDN_ENCODER_JS="https://unpkg.com/@loaders.gl/textures@".concat(VERSION$3,"/dist/libs/basis_encoder.js");var loadBasisTranscoderPromise;function loadBasisTrascoderModule(_x39){return _loadBasisTrascoderModule.apply(this,arguments);}function _loadBasisTrascoderModule(){_loadBasisTrascoderModule=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee21(options){var modules;return _regeneratorRuntime().wrap(function _callee21$(_context25){while(1){switch(_context25.prev=_context25.next){case 0:modules=options.modules||{};if(!modules.basis){_context25.next=3;break;}return _context25.abrupt("return",modules.basis);case 3:loadBasisTranscoderPromise=loadBasisTranscoderPromise||loadBasisTrascoder(options);_context25.next=6;return loadBasisTranscoderPromise;case 6:return _context25.abrupt("return",_context25.sent);case 7:case"end":return _context25.stop();}}},_callee21);}));return _loadBasisTrascoderModule.apply(this,arguments);}function loadBasisTrascoder(_x40){return _loadBasisTrascoder.apply(this,arguments);}function _loadBasisTrascoder(){_loadBasisTrascoder=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee22(options){var BASIS,wasmBinary,_yield$Promise$all,_yield$Promise$all2;return _regeneratorRuntime().wrap(function _callee22$(_context26){while(1){switch(_context26.prev=_context26.next){case 0:BASIS=null;wasmBinary=null;_context26.t0=Promise;_context26.next=5;return loadLibrary('basis_transcoder.js','textures',options);case 5:_context26.t1=_context26.sent;_context26.next=8;return loadLibrary('basis_transcoder.wasm','textures',options);case 8:_context26.t2=_context26.sent;_context26.t3=[_context26.t1,_context26.t2];_context26.next=12;return _context26.t0.all.call(_context26.t0,_context26.t3);case 12:_yield$Promise$all=_context26.sent;_yield$Promise$all2=_slicedToArray(_yield$Promise$all,2);BASIS=_yield$Promise$all2[0];wasmBinary=_yield$Promise$all2[1];BASIS=BASIS||globalThis.BASIS;_context26.next=19;return initializeBasisTrascoderModule(BASIS,wasmBinary);case 19:return _context26.abrupt("return",_context26.sent);case 20:case"end":return _context26.stop();}}},_callee22);}));return _loadBasisTrascoder.apply(this,arguments);}function initializeBasisTrascoderModule(BasisModule,wasmBinary){var options={};if(wasmBinary){options.wasmBinary=wasmBinary;}return new Promise(function(resolve){BasisModule(options).then(function(module){var BasisFile=module.BasisFile,initializeBasis=module.initializeBasis;initializeBasis();resolve({BasisFile:BasisFile});});});}var loadBasisEncoderPromise;function loadBasisEncoderModule(_x41){return _loadBasisEncoderModule.apply(this,arguments);}function _loadBasisEncoderModule(){_loadBasisEncoderModule=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee23(options){var modules;return _regeneratorRuntime().wrap(function _callee23$(_context27){while(1){switch(_context27.prev=_context27.next){case 0:modules=options.modules||{};if(!modules.basisEncoder){_context27.next=3;break;}return _context27.abrupt("return",modules.basisEncoder);case 3:loadBasisEncoderPromise=loadBasisEncoderPromise||loadBasisEncoder(options);_context27.next=6;return loadBasisEncoderPromise;case 6:return _context27.abrupt("return",_context27.sent);case 7:case"end":return _context27.stop();}}},_callee23);}));return _loadBasisEncoderModule.apply(this,arguments);}function loadBasisEncoder(_x42){return _loadBasisEncoder.apply(this,arguments);}function _loadBasisEncoder(){_loadBasisEncoder=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee24(options){var BASIS_ENCODER,wasmBinary,_yield$Promise$all3,_yield$Promise$all4;return _regeneratorRuntime().wrap(function _callee24$(_context28){while(1){switch(_context28.prev=_context28.next){case 0:BASIS_ENCODER=null;wasmBinary=null;_context28.t0=Promise;_context28.next=5;return loadLibrary(BASIS_CDN_ENCODER_JS,'textures',options);case 5:_context28.t1=_context28.sent;_context28.next=8;return loadLibrary(BASIS_CDN_ENCODER_WASM,'textures',options);case 8:_context28.t2=_context28.sent;_context28.t3=[_context28.t1,_context28.t2];_context28.next=12;return _context28.t0.all.call(_context28.t0,_context28.t3);case 12:_yield$Promise$all3=_context28.sent;_yield$Promise$all4=_slicedToArray(_yield$Promise$all3,2);BASIS_ENCODER=_yield$Promise$all4[0];wasmBinary=_yield$Promise$all4[1];BASIS_ENCODER=BASIS_ENCODER||globalThis.BASIS;_context28.next=19;return initializeBasisEncoderModule(BASIS_ENCODER,wasmBinary);case 19:return _context28.abrupt("return",_context28.sent);case 20:case"end":return _context28.stop();}}},_callee24);}));return _loadBasisEncoder.apply(this,arguments);}function initializeBasisEncoderModule(BasisEncoderModule,wasmBinary){var options={};if(wasmBinary){options.wasmBinary=wasmBinary;}return new Promise(function(resolve){BasisEncoderModule(options).then(function(module){var BasisFile=module.BasisFile,KTX2File=module.KTX2File,initializeBasis=module.initializeBasis,BasisEncoder=module.BasisEncoder;initializeBasis();resolve({BasisFile:BasisFile,KTX2File:KTX2File,BasisEncoder:BasisEncoder});});});}var GL_EXTENSIONS_CONSTANTS={COMPRESSED_RGB_S3TC_DXT1_EXT:0x83f0,COMPRESSED_RGBA_S3TC_DXT1_EXT:0x83f1,COMPRESSED_RGBA_S3TC_DXT3_EXT:0x83f2,COMPRESSED_RGBA_S3TC_DXT5_EXT:0x83f3,COMPRESSED_R11_EAC:0x9270,COMPRESSED_SIGNED_R11_EAC:0x9271,COMPRESSED_RG11_EAC:0x9272,COMPRESSED_SIGNED_RG11_EAC:0x9273,COMPRESSED_RGB8_ETC2:0x9274,COMPRESSED_RGBA8_ETC2_EAC:0x9275,COMPRESSED_SRGB8_ETC2:0x9276,COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:0x9277,COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:0x9278,COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:0x9279,COMPRESSED_RGB_PVRTC_4BPPV1_IMG:0x8c00,COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:0x8c02,COMPRESSED_RGB_PVRTC_2BPPV1_IMG:0x8c01,COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:0x8c03,COMPRESSED_RGB_ETC1_WEBGL:0x8d64,COMPRESSED_RGB_ATC_WEBGL:0x8c92,COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL:0x8c93,COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL:0x87ee,COMPRESSED_RGBA_ASTC_4X4_KHR:0x93b0,COMPRESSED_RGBA_ASTC_5X4_KHR:0x93b1,COMPRESSED_RGBA_ASTC_5X5_KHR:0x93b2,COMPRESSED_RGBA_ASTC_6X5_KHR:0x93b3,COMPRESSED_RGBA_ASTC_6X6_KHR:0x93b4,COMPRESSED_RGBA_ASTC_8X5_KHR:0x93b5,COMPRESSED_RGBA_ASTC_8X6_KHR:0x93b6,COMPRESSED_RGBA_ASTC_8X8_KHR:0x93b7,COMPRESSED_RGBA_ASTC_10X5_KHR:0x93b8,COMPRESSED_RGBA_ASTC_10X6_KHR:0x93b9,COMPRESSED_RGBA_ASTC_10X8_KHR:0x93ba,COMPRESSED_RGBA_ASTC_10X10_KHR:0x93bb,COMPRESSED_RGBA_ASTC_12X10_KHR:0x93bc,COMPRESSED_RGBA_ASTC_12X12_KHR:0x93bd,COMPRESSED_SRGB8_ALPHA8_ASTC_4X4_KHR:0x93d0,COMPRESSED_SRGB8_ALPHA8_ASTC_5X4_KHR:0x93d1,COMPRESSED_SRGB8_ALPHA8_ASTC_5X5_KHR:0x93d2,COMPRESSED_SRGB8_ALPHA8_ASTC_6X5_KHR:0x93d3,COMPRESSED_SRGB8_ALPHA8_ASTC_6X6_KHR:0x93d4,COMPRESSED_SRGB8_ALPHA8_ASTC_8X5_KHR:0x93d5,COMPRESSED_SRGB8_ALPHA8_ASTC_8X6_KHR:0x93d6,COMPRESSED_SRGB8_ALPHA8_ASTC_8X8_KHR:0x93d7,COMPRESSED_SRGB8_ALPHA8_ASTC_10X5_KHR:0x93d8,COMPRESSED_SRGB8_ALPHA8_ASTC_10X6_KHR:0x93d9,COMPRESSED_SRGB8_ALPHA8_ASTC_10X8_KHR:0x93da,COMPRESSED_SRGB8_ALPHA8_ASTC_10X10_KHR:0x93db,COMPRESSED_SRGB8_ALPHA8_ASTC_12X10_KHR:0x93dc,COMPRESSED_SRGB8_ALPHA8_ASTC_12X12_KHR:0x93dd,COMPRESSED_RED_RGTC1_EXT:0x8dbb,COMPRESSED_SIGNED_RED_RGTC1_EXT:0x8dbc,COMPRESSED_RED_GREEN_RGTC2_EXT:0x8dbd,COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:0x8dbe,COMPRESSED_SRGB_S3TC_DXT1_EXT:0x8c4c,COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:0x8c4d,COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:0x8c4e,COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:0x8c4f};var BROWSER_PREFIXES=['','WEBKIT_','MOZ_'];var WEBGL_EXTENSIONS={WEBGL_compressed_texture_s3tc:'dxt',WEBGL_compressed_texture_s3tc_srgb:'dxt-srgb',WEBGL_compressed_texture_etc1:'etc1',WEBGL_compressed_texture_etc:'etc2',WEBGL_compressed_texture_pvrtc:'pvrtc',WEBGL_compressed_texture_atc:'atc',WEBGL_compressed_texture_astc:'astc',EXT_texture_compression_rgtc:'rgtc'};var formats=null;function getSupportedGPUTextureFormats(gl){if(!formats){gl=gl||getWebGLContext()||undefined;formats=new Set();var _iterator16=_createForOfIteratorHelper(BROWSER_PREFIXES),_step16;try{for(_iterator16.s();!(_step16=_iterator16.n()).done;){var prefix=_step16.value;for(var extension in WEBGL_EXTENSIONS){if(gl&&gl.getExtension("".concat(prefix).concat(extension))){var gpuTextureFormat=WEBGL_EXTENSIONS[extension];formats.add(gpuTextureFormat);}}}}catch(err){_iterator16.e(err);}finally{_iterator16.f();}}return formats;}function getWebGLContext(){try{var _canvas6=document.createElement('canvas');return _canvas6.getContext('webgl');}catch(error){return null;}}var n,i,s,a,r,o,l,f;!function(t){t[t.NONE=0]="NONE",t[t.BASISLZ=1]="BASISLZ",t[t.ZSTD=2]="ZSTD",t[t.ZLIB=3]="ZLIB";}(n||(n={})),function(t){t[t.BASICFORMAT=0]="BASICFORMAT";}(i||(i={})),function(t){t[t.UNSPECIFIED=0]="UNSPECIFIED",t[t.ETC1S=163]="ETC1S",t[t.UASTC=166]="UASTC";}(s||(s={})),function(t){t[t.UNSPECIFIED=0]="UNSPECIFIED",t[t.SRGB=1]="SRGB";}(a||(a={})),function(t){t[t.UNSPECIFIED=0]="UNSPECIFIED",t[t.LINEAR=1]="LINEAR",t[t.SRGB=2]="SRGB",t[t.ITU=3]="ITU",t[t.NTSC=4]="NTSC",t[t.SLOG=5]="SLOG",t[t.SLOG2=6]="SLOG2";}(r||(r={})),function(t){t[t.ALPHA_STRAIGHT=0]="ALPHA_STRAIGHT",t[t.ALPHA_PREMULTIPLIED=1]="ALPHA_PREMULTIPLIED";}(o||(o={})),function(t){t[t.RGB=0]="RGB",t[t.RRR=3]="RRR",t[t.GGG=4]="GGG",t[t.AAA=15]="AAA";}(l||(l={})),function(t){t[t.RGB=0]="RGB",t[t.RGBA=3]="RGBA",t[t.RRR=4]="RRR",t[t.RRRG=5]="RRRG";}(f||(f={}));var KTX2_ID=[0xab,0x4b,0x54,0x58,0x20,0x32,0x30,0xbb,0x0d,0x0a,0x1a,0x0a];function 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attribute){result.set('byteOffset',attribute.byteOffset.toString(10));}if('byteStride'in attribute){result.set('byteStride',attribute.byteStride.toString(10));}if('normalized'in attribute){result.set('normalized',attribute.normalized.toString());}return result;}function getDracoSchema(attributes,loaderData,indices){var metadataMap=makeMetadata(loaderData.metadata);var fields=[];var namedLoaderDataAttributes=transformAttributesLoaderData(loaderData.attributes);for(var attributeName in attributes){var attribute=attributes[attributeName];var field=getArrowFieldFromAttribute(attributeName,attribute,namedLoaderDataAttributes[attributeName]);fields.push(field);}if(indices){var indicesField=getArrowFieldFromAttribute('indices',indices);fields.push(indicesField);}return new Schema(fields,metadataMap);}function transformAttributesLoaderData(loaderData){var result={};for(var key in loaderData){var dracoAttribute=loaderData[key];result[dracoAttribute.name||'undefined']=dracoAttribute;}return result;}function getArrowFieldFromAttribute(attributeName,attribute,loaderData){var metadataMap=loaderData?makeMetadata(loaderData.metadata):undefined;var field=deduceMeshField(attributeName,attribute,metadataMap);return field;}function makeMetadata(metadata){var metadataMap=new Map();for(var key in metadata){metadataMap.set("".concat(key,".string"),JSON.stringify(metadata[key]));}return metadataMap;}var DRACO_TO_GLTF_ATTRIBUTE_NAME_MAP={POSITION:'POSITION',NORMAL:'NORMAL',COLOR:'COLOR_0',TEX_COORD:'TEXCOORD_0'};var DRACO_DATA_TYPE_TO_TYPED_ARRAY_MAP={1:Int8Array,2:Uint8Array,3:Int16Array,4:Uint16Array,5:Int32Array,6:Uint32Array,9:Float32Array};var INDEX_ITEM_SIZE=4;var DracoParser=/*#__PURE__*/function(){function DracoParser(draco){_classCallCheck(this,DracoParser);_defineProperty(this,"draco",void 0);_defineProperty(this,"decoder",void 0);_defineProperty(this,"metadataQuerier",void 0);this.draco=draco;this.decoder=new this.draco.Decoder();this.metadataQuerier=new 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decompression failed: ".concat(dracoStatus.error_msg());throw new Error(message);}var loaderData=this._getDracoLoaderData(dracoGeometry,geometry_type,options);var geometry=this._getMeshData(dracoGeometry,loaderData,options);var boundingBox=getMeshBoundingBox(geometry.attributes);var schema=getDracoSchema(geometry.attributes,loaderData,geometry.indices);var data=_objectSpread(_objectSpread({loader:'draco',loaderData:loaderData,header:{vertexCount:dracoGeometry.num_points(),boundingBox:boundingBox}},geometry),{},{schema:schema});return data;}finally{this.draco.destroy(buffer);if(dracoGeometry){this.draco.destroy(dracoGeometry);}}}},{key:"_getDracoLoaderData",value:function _getDracoLoaderData(dracoGeometry,geometry_type,options){var metadata=this._getTopLevelMetadata(dracoGeometry);var attributes=this._getDracoAttributes(dracoGeometry,options);return{geometry_type:geometry_type,num_attributes:dracoGeometry.num_attributes(),num_points:dracoGeometry.num_points(),num_faces:dracoGeometry 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decode$3(_x72,_x73,_x74){return _decode$2.apply(this,arguments);}function _decode$2(){_decode$2=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee40(gltfData,options,context){var _options$gltf,scenegraph,promises,_iterator48,_step48,_primitive5;return _regeneratorRuntime().wrap(function _callee40$(_context44){while(1){switch(_context44.prev=_context44.next){case 0:if(options!==null&&options!==void 0&&(_options$gltf=options.gltf)!==null&&_options$gltf!==void 0&&_options$gltf.decompressMeshes){_context44.next=2;break;}return _context44.abrupt("return");case 2:scenegraph=new GLTFScenegraph(gltfData);promises=[];_iterator48=_createForOfIteratorHelper(makeMeshPrimitiveIterator(scenegraph));try{for(_iterator48.s();!(_step48=_iterator48.n()).done;){_primitive5=_step48.value;if(scenegraph.getObjectExtension(_primitive5,KHR_DRACO_MESH_COMPRESSION)){promises.push(decompressPrimitive(scenegraph,_primitive5,options,context));}}}catch(err){_iterator48.e(err);}finally{_iterator48.f();}_context44.next=8;return Promise.all(promises);case 8:scenegraph.removeExtension(KHR_DRACO_MESH_COMPRESSION);case 9:case"end":return _context44.stop();}}},_callee40);}));return _decode$2.apply(this,arguments);}function encode$3(gltfData){var options=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};var scenegraph=new GLTFScenegraph(gltfData);var _iterator26=_createForOfIteratorHelper(scenegraph.json.meshes||[]),_step26;try{for(_iterator26.s();!(_step26=_iterator26.n()).done;){var _mesh3=_step26.value;compressMesh(_mesh3);scenegraph.addRequiredExtension(KHR_DRACO_MESH_COMPRESSION);}}catch(err){_iterator26.e(err);}finally{_iterator26.f();}}function decompressPrimitive(_x75,_x76,_x77,_x78){return _decompressPrimitive.apply(this,arguments);}function _decompressPrimitive(){_decompressPrimitive=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee41(scenegraph,primitive,options,context){var dracoExtension,buffer,bufferCopy,parse,dracoOptions,decodedData,decodedAttributes,_i601,_Object$entries5,_Object$entries5$_i,attributeName,decodedAttribute,accessorIndex,accessor;return _regeneratorRuntime().wrap(function _callee41$(_context45){while(1){switch(_context45.prev=_context45.next){case 0:dracoExtension=scenegraph.getObjectExtension(primitive,KHR_DRACO_MESH_COMPRESSION);if(dracoExtension){_context45.next=3;break;}return _context45.abrupt("return");case 3:buffer=scenegraph.getTypedArrayForBufferView(dracoExtension.bufferView);bufferCopy=sliceArrayBuffer(buffer.buffer,buffer.byteOffset);parse=context.parse;dracoOptions=_objectSpread({},options);delete dracoOptions['3d-tiles'];_context45.next=10;return parse(bufferCopy,DracoLoader,dracoOptions,context);case 10:decodedData=_context45.sent;decodedAttributes=getGLTFAccessors(decodedData.attributes);for(_i601=0,_Object$entries5=Object.entries(decodedAttributes);_i601<_Object$entries5.length;_i601++){_Object$entries5$_i=_slicedToArray(_Object$entries5[_i601],2),attributeName=_Object$entries5$_i[0],decodedAttribute=_Object$entries5$_i[1];if(attributeName in primitive.attributes){accessorIndex=primitive.attributes[attributeName];accessor=scenegraph.getAccessor(accessorIndex);if(accessor!==null&&accessor!==void 0&&accessor.min&&accessor!==null&&accessor!==void 0&&accessor.max){decodedAttribute.min=accessor.min;decodedAttribute.max=accessor.max;}}}primitive.attributes=decodedAttributes;if(decodedData.indices){primitive.indices=getGLTFAccessor(decodedData.indices);}checkPrimitive(primitive);case 16:case"end":return _context45.stop();}}},_callee41);}));return _decompressPrimitive.apply(this,arguments);}function compressMesh(attributes,indices){var mode=arguments.length>2&&arguments[2]!==undefined?arguments[2]:4;var options=arguments.length>3?arguments[3]:undefined;var context=arguments.length>4?arguments[4]:undefined;var _context$parseSync;if(!options.DracoWriter){throw new Error('options.gltf.DracoWriter not provided');}var compressedData=options.DracoWriter.encodeSync({attributes:attributes});var decodedData=context===null||context===void 0?void 0:(_context$parseSync=context.parseSync)===null||_context$parseSync===void 0?void 0:_context$parseSync.call(context,{attributes:attributes});var fauxAccessors=options._addFauxAttributes(decodedData.attributes);var bufferViewIndex=options.addBufferView(compressedData);var glTFMesh={primitives:[{attributes:fauxAccessors,mode:mode,extensions:_defineProperty2({},KHR_DRACO_MESH_COMPRESSION,{bufferView:bufferViewIndex,attributes:fauxAccessors})}]};return glTFMesh;}function checkPrimitive(primitive){if(!primitive.attributes&&Object.keys(primitive.attributes).length>0){throw new Error('glTF: Empty primitive detected: Draco decompression failure?');}}function makeMeshPrimitiveIterator(scenegraph){var _iterator27,_step27,_mesh4,_iterator28,_step28,_primitive2;return _regeneratorRuntime().wrap(function makeMeshPrimitiveIterator$(_context10){while(1){switch(_context10.prev=_context10.next){case 0:_iterator27=_createForOfIteratorHelper(scenegraph.json.meshes||[]);_context10.prev=1;_iterator27.s();case 3:if((_step27=_iterator27.n()).done){_context10.next=24;break;}_mesh4=_step27.value;_iterator28=_createForOfIteratorHelper(_mesh4.primitives);_context10.prev=6;_iterator28.s();case 8:if((_step28=_iterator28.n()).done){_context10.next=14;break;}_primitive2=_step28.value;_context10.next=12;return _primitive2;case 12:_context10.next=8;break;case 14:_context10.next=19;break;case 16:_context10.prev=16;_context10.t0=_context10["catch"](6);_iterator28.e(_context10.t0);case 19:_context10.prev=19;_iterator28.f();return _context10.finish(19);case 22:_context10.next=3;break;case 24:_context10.next=29;break;case 26:_context10.prev=26;_context10.t1=_context10["catch"](1);_iterator27.e(_context10.t1);case 29:_context10.prev=29;_iterator27.f();return _context10.finish(29);case 32:case"end":return _context10.stop();}}},_marked3,null,[[1,26,29,32],[6,16,19,22]]);}var KHR_draco_mesh_compression=/*#__PURE__*/Object.freeze({__proto__:null,name:name$3,preprocess:preprocess$1,decode:decode$3,encode:encode$3});var KHR_LIGHTS_PUNCTUAL='KHR_lights_punctual';var name$2=KHR_LIGHTS_PUNCTUAL;function decode$2(_x79){return _decode$3.apply(this,arguments);}function _decode$3(){_decode$3=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee42(gltfData){var gltfScenegraph,json,extension,_iterator49,_step49,_node12,nodeExtension;return _regeneratorRuntime().wrap(function _callee42$(_context46){while(1){switch(_context46.prev=_context46.next){case 0:gltfScenegraph=new GLTFScenegraph(gltfData);json=gltfScenegraph.json;extension=gltfScenegraph.getExtension(KHR_LIGHTS_PUNCTUAL);if(extension){gltfScenegraph.json.lights=extension.lights;gltfScenegraph.removeExtension(KHR_LIGHTS_PUNCTUAL);}_iterator49=_createForOfIteratorHelper(json.nodes||[]);try{for(_iterator49.s();!(_step49=_iterator49.n()).done;){_node12=_step49.value;nodeExtension=gltfScenegraph.getObjectExtension(_node12,KHR_LIGHTS_PUNCTUAL);if(nodeExtension){_node12.light=nodeExtension.light;}gltfScenegraph.removeObjectExtension(_node12,KHR_LIGHTS_PUNCTUAL);}}catch(err){_iterator49.e(err);}finally{_iterator49.f();}case 6:case"end":return _context46.stop();}}},_callee42);}));return _decode$3.apply(this,arguments);}function encode$2(_x80){return _encode$.apply(this,arguments);}function _encode$(){_encode$=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee43(gltfData){var gltfScenegraph,json,extension,_iterator50,_step50,light,_node13;return _regeneratorRuntime().wrap(function _callee43$(_context47){while(1){switch(_context47.prev=_context47.next){case 0:gltfScenegraph=new GLTFScenegraph(gltfData);json=gltfScenegraph.json;if(json.lights){extension=gltfScenegraph.addExtension(KHR_LIGHTS_PUNCTUAL);assert$1(!extension.lights);extension.lights=json.lights;delete json.lights;}if(gltfScenegraph.json.lights){_iterator50=_createForOfIteratorHelper(gltfScenegraph.json.lights);try{for(_iterator50.s();!(_step50=_iterator50.n()).done;){light=_step50.value;_node13=light.node;gltfScenegraph.addObjectExtension(_node13,KHR_LIGHTS_PUNCTUAL,light);}}catch(err){_iterator50.e(err);}finally{_iterator50.f();}delete gltfScenegraph.json.lights;}case 4:case"end":return _context47.stop();}}},_callee43);}));return _encode$.apply(this,arguments);}var KHR_lights_punctual=/*#__PURE__*/Object.freeze({__proto__:null,name:name$2,decode:decode$2,encode:encode$2});var KHR_MATERIALS_UNLIT='KHR_materials_unlit';var name$1=KHR_MATERIALS_UNLIT;function decode$1(_x81){return _decode$4.apply(this,arguments);}function _decode$4(){_decode$4=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee44(gltfData){var gltfScenegraph,json,_iterator51,_step51,material,extension;return _regeneratorRuntime().wrap(function _callee44$(_context48){while(1){switch(_context48.prev=_context48.next){case 0:gltfScenegraph=new GLTFScenegraph(gltfData);json=gltfScenegraph.json;gltfScenegraph.removeExtension(KHR_MATERIALS_UNLIT);_iterator51=_createForOfIteratorHelper(json.materials||[]);try{for(_iterator51.s();!(_step51=_iterator51.n()).done;){material=_step51.value;extension=material.extensions&&material.extensions.KHR_materials_unlit;if(extension){material.unlit=true;}gltfScenegraph.removeObjectExtension(material,KHR_MATERIALS_UNLIT);}}catch(err){_iterator51.e(err);}finally{_iterator51.f();}case 5:case"end":return _context48.stop();}}},_callee44);}));return _decode$4.apply(this,arguments);}function encode$1(gltfData){var gltfScenegraph=new GLTFScenegraph(gltfData);var json=gltfScenegraph.json;if(gltfScenegraph.materials){var _iterator29=_createForOfIteratorHelper(json.materials||[]),_step29;try{for(_iterator29.s();!(_step29=_iterator29.n()).done;){var material=_step29.value;if(material.unlit){delete material.unlit;gltfScenegraph.addObjectExtension(material,KHR_MATERIALS_UNLIT,{});gltfScenegraph.addExtension(KHR_MATERIALS_UNLIT);}}}catch(err){_iterator29.e(err);}finally{_iterator29.f();}}}var KHR_materials_unlit=/*#__PURE__*/Object.freeze({__proto__:null,name:name$1,decode:decode$1,encode:encode$1});var KHR_TECHNIQUES_WEBGL='KHR_techniques_webgl';var name=KHR_TECHNIQUES_WEBGL;function decode(_x82){return _decode.apply(this,arguments);}function _decode(){_decode=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee45(gltfData){var gltfScenegraph,json,extension,techniques,_iterator52,_step52,material,materialExtension;return _regeneratorRuntime().wrap(function _callee45$(_context49){while(1){switch(_context49.prev=_context49.next){case 0:gltfScenegraph=new GLTFScenegraph(gltfData);json=gltfScenegraph.json;extension=gltfScenegraph.getExtension(KHR_TECHNIQUES_WEBGL);if(extension){techniques=resolveTechniques(extension,gltfScenegraph);_iterator52=_createForOfIteratorHelper(json.materials||[]);try{for(_iterator52.s();!(_step52=_iterator52.n()).done;){material=_step52.value;materialExtension=gltfScenegraph.getObjectExtension(material,KHR_TECHNIQUES_WEBGL);if(materialExtension){material.technique=Object.assign({},materialExtension,techniques[materialExtension.technique]);material.technique.values=resolveValues(material.technique,gltfScenegraph);}gltfScenegraph.removeObjectExtension(material,KHR_TECHNIQUES_WEBGL);}}catch(err){_iterator52.e(err);}finally{_iterator52.f();}gltfScenegraph.removeExtension(KHR_TECHNIQUES_WEBGL);}case 4:case"end":return _context49.stop();}}},_callee45);}));return _decode.apply(this,arguments);}function encode(_x83,_x84){return _encode.apply(this,arguments);}function _encode(){_encode=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee46(gltfData,options){return _regeneratorRuntime().wrap(function _callee46$(_context50){while(1){switch(_context50.prev=_context50.next){case 0:case"end":return _context50.stop();}}},_callee46);}));return _encode.apply(this,arguments);}function resolveTechniques(techniquesExtension,gltfScenegraph){var _techniquesExtension$=techniquesExtension.programs,programs=_techniquesExtension$===void 0?[]:_techniquesExtension$,_techniquesExtension$2=techniquesExtension.shaders,shaders=_techniquesExtension$2===void 0?[]:_techniquesExtension$2,_techniquesExtension$3=techniquesExtension.techniques,techniques=_techniquesExtension$3===void 0?[]:_techniquesExtension$3;var textDecoder=new TextDecoder();shaders.forEach(function(shader){if(Number.isFinite(shader.bufferView)){shader.code=textDecoder.decode(gltfScenegraph.getTypedArrayForBufferView(shader.bufferView));}else{throw new Error('KHR_techniques_webgl: no shader code');}});programs.forEach(function(program){program.fragmentShader=shaders[program.fragmentShader];program.vertexShader=shaders[program.vertexShader];});techniques.forEach(function(technique){technique.program=programs[technique.program];});return techniques;}function resolveValues(technique,gltfScenegraph){var values=Object.assign({},technique.values);Object.keys(technique.uniforms||{}).forEach(function(uniform){if(technique.uniforms[uniform].value&&!(uniform in values)){values[uniform]=technique.uniforms[uniform].value;}});Object.keys(values).forEach(function(uniform){if(_typeof(values[uniform])==='object'&&values[uniform].index!==undefined){values[uniform].texture=gltfScenegraph.getTexture(values[uniform].index);}});return values;}var KHR_techniques_webgl=/*#__PURE__*/Object.freeze({__proto__:null,name:name,decode:decode,encode:encode});var EXTENSIONS=[EXT_meshopt_compression,EXT_texture_webp,KHR_texture_basisu,KHR_draco_mesh_compression,KHR_lights_punctual,KHR_materials_unlit,KHR_techniques_webgl];function preprocessExtensions(gltf){var options=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};var context=arguments.length>2?arguments[2]:undefined;var extensions=EXTENSIONS.filter(function(extension){return useExtension(extension.name,options);});var _iterator30=_createForOfIteratorHelper(extensions),_step30;try{for(_iterator30.s();!(_step30=_iterator30.n()).done;){var extension=_step30.value;var _extension$preprocess;(_extension$preprocess=extension.preprocess)===null||_extension$preprocess===void 0?void 0:_extension$preprocess.call(extension,gltf,options,context);}}catch(err){_iterator30.e(err);}finally{_iterator30.f();}}function decodeExtensions(_x85){return _decodeExtensions.apply(this,arguments);}function _decodeExtensions(){_decodeExtensions=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee47(gltf){var options,context,extensions,_iterator53,_step53,extension,_extension$decode,_args45=arguments;return _regeneratorRuntime().wrap(function _callee47$(_context51){while(1){switch(_context51.prev=_context51.next){case 0:options=_args45.length>1&&_args45[1]!==undefined?_args45[1]:{};context=_args45.length>2?_args45[2]:undefined;extensions=EXTENSIONS.filter(function(extension){return useExtension(extension.name,options);});_iterator53=_createForOfIteratorHelper(extensions);_context51.prev=4;_iterator53.s();case 6:if((_step53=_iterator53.n()).done){_context51.next=12;break;}extension=_step53.value;_context51.next=10;return(_extension$decode=extension.decode)===null||_extension$decode===void 0?void 0:_extension$decode.call(extension,gltf,options,context);case 10:_context51.next=6;break;case 12:_context51.next=17;break;case 14:_context51.prev=14;_context51.t0=_context51["catch"](4);_iterator53.e(_context51.t0);case 17:_context51.prev=17;_iterator53.f();return _context51.finish(17);case 20:case"end":return _context51.stop();}}},_callee47,null,[[4,14,17,20]]);}));return _decodeExtensions.apply(this,arguments);}function useExtension(extensionName,options){var _options$gltf;var excludes=(options===null||options===void 0?void 0:(_options$gltf=options.gltf)===null||_options$gltf===void 0?void 0:_options$gltf.excludeExtensions)||{};var exclude=extensionName in excludes&&!excludes[extensionName];return!exclude;}var KHR_BINARY_GLTF='KHR_binary_glTF';function preprocess(gltfData){var gltfScenegraph=new GLTFScenegraph(gltfData);var json=gltfScenegraph.json;var _iterator31=_createForOfIteratorHelper(json.images||[]),_step31;try{for(_iterator31.s();!(_step31=_iterator31.n()).done;){var _image7=_step31.value;var extension=gltfScenegraph.getObjectExtension(_image7,KHR_BINARY_GLTF);if(extension){Object.assign(_image7,extension);}gltfScenegraph.removeObjectExtension(_image7,KHR_BINARY_GLTF);}}catch(err){_iterator31.e(err);}finally{_iterator31.f();}if(json.buffers&&json.buffers[0]){delete json.buffers[0].uri;}gltfScenegraph.removeExtension(KHR_BINARY_GLTF);}var GLTF_ARRAYS={accessors:'accessor',animations:'animation',buffers:'buffer',bufferViews:'bufferView',images:'image',materials:'material',meshes:'mesh',nodes:'node',samplers:'sampler',scenes:'scene',skins:'skin',textures:'texture'};var GLTF_KEYS={accessor:'accessors',animations:'animation',buffer:'buffers',bufferView:'bufferViews',image:'images',material:'materials',mesh:'meshes',node:'nodes',sampler:'samplers',scene:'scenes',skin:'skins',texture:'textures'};var GLTFV1Normalizer=/*#__PURE__*/function(){function GLTFV1Normalizer(){_classCallCheck(this,GLTFV1Normalizer);_defineProperty(this,"idToIndexMap",{animations:{},accessors:{},buffers:{},bufferViews:{},images:{},materials:{},meshes:{},nodes:{},samplers:{},scenes:{},skins:{},textures:{}});_defineProperty(this,"json",void 0);}_createClass(GLTFV1Normalizer,[{key:"normalize",value:function normalize(gltf,options){this.json=gltf.json;var json=gltf.json;switch(json.asset&&json.asset.version){case'2.0':return;case undefined:case'1.0':break;default:console.warn("glTF: Unknown version ".concat(json.asset.version));return;}if(!options.normalize){throw new Error('glTF v1 is not supported.');}console.warn('Converting glTF v1 to glTF v2 format. This is experimental and may fail.');this._addAsset(json);this._convertTopLevelObjectsToArrays(json);preprocess(gltf);this._convertObjectIdsToArrayIndices(json);this._updateObjects(json);this._updateMaterial(json);}},{key:"_addAsset",value:function _addAsset(json){json.asset=json.asset||{};json.asset.version='2.0';json.asset.generator=json.asset.generator||'Normalized to glTF 2.0 by loaders.gl';}},{key:"_convertTopLevelObjectsToArrays",value:function _convertTopLevelObjectsToArrays(json){for(var arrayName in GLTF_ARRAYS){this._convertTopLevelObjectToArray(json,arrayName);}}},{key:"_convertTopLevelObjectToArray",value:function _convertTopLevelObjectToArray(json,mapName){var objectMap=json[mapName];if(!objectMap||Array.isArray(objectMap)){return;}json[mapName]=[];for(var id in objectMap){var object=objectMap[id];object.id=object.id||id;var index=json[mapName].length;json[mapName].push(object);this.idToIndexMap[mapName][id]=index;}}},{key:"_convertObjectIdsToArrayIndices",value:function _convertObjectIdsToArrayIndices(json){for(var arrayName in GLTF_ARRAYS){this._convertIdsToIndices(json,arrayName);}if('scene'in json){json.scene=this._convertIdToIndex(json.scene,'scene');}var _iterator32=_createForOfIteratorHelper(json.textures),_step32;try{for(_iterator32.s();!(_step32=_iterator32.n()).done;){var texture=_step32.value;this._convertTextureIds(texture);}}catch(err){_iterator32.e(err);}finally{_iterator32.f();}var _iterator33=_createForOfIteratorHelper(json.meshes),_step33;try{for(_iterator33.s();!(_step33=_iterator33.n()).done;){var _mesh5=_step33.value;this._convertMeshIds(_mesh5);}}catch(err){_iterator33.e(err);}finally{_iterator33.f();}var _iterator34=_createForOfIteratorHelper(json.nodes),_step34;try{for(_iterator34.s();!(_step34=_iterator34.n()).done;){var _node4=_step34.value;this._convertNodeIds(_node4);}}catch(err){_iterator34.e(err);}finally{_iterator34.f();}var _iterator35=_createForOfIteratorHelper(json.scenes),_step35;try{for(_iterator35.s();!(_step35=_iterator35.n()).done;){var _node5=_step35.value;this._convertSceneIds(_node5);}}catch(err){_iterator35.e(err);}finally{_iterator35.f();}}},{key:"_convertTextureIds",value:function _convertTextureIds(texture){if(texture.source){texture.source=this._convertIdToIndex(texture.source,'image');}}},{key:"_convertMeshIds",value:function _convertMeshIds(mesh){var _iterator36=_createForOfIteratorHelper(mesh.primitives),_step36;try{for(_iterator36.s();!(_step36=_iterator36.n()).done;){var _primitive3=_step36.value;var attributes=_primitive3.attributes,indices=_primitive3.indices,material=_primitive3.material;for(var attributeName in attributes){attributes[attributeName]=this._convertIdToIndex(attributes[attributeName],'accessor');}if(indices){_primitive3.indices=this._convertIdToIndex(indices,'accessor');}if(material){_primitive3.material=this._convertIdToIndex(material,'material');}}}catch(err){_iterator36.e(err);}finally{_iterator36.f();}}},{key:"_convertNodeIds",value:function _convertNodeIds(node){var _this122=this;if(node.children){node.children=node.children.map(function(child){return _this122._convertIdToIndex(child,'node');});}if(node.meshes){node.meshes=node.meshes.map(function(mesh){return _this122._convertIdToIndex(mesh,'mesh');});}}},{key:"_convertSceneIds",value:function _convertSceneIds(scene){var _this123=this;if(scene.nodes){scene.nodes=scene.nodes.map(function(node){return _this123._convertIdToIndex(node,'node');});}}},{key:"_convertIdsToIndices",value:function _convertIdsToIndices(json,topLevelArrayName){if(!json[topLevelArrayName]){console.warn("gltf v1: json doesn't contain attribute ".concat(topLevelArrayName));json[topLevelArrayName]=[];}var _iterator37=_createForOfIteratorHelper(json[topLevelArrayName]),_step37;try{for(_iterator37.s();!(_step37=_iterator37.n()).done;){var object=_step37.value;for(var key in object){var id=object[key];var index=this._convertIdToIndex(id,key);object[key]=index;}}}catch(err){_iterator37.e(err);}finally{_iterator37.f();}}},{key:"_convertIdToIndex",value:function _convertIdToIndex(id,key){var arrayName=GLTF_KEYS[key];if(arrayName in this.idToIndexMap){var index=this.idToIndexMap[arrayName][id];if(!Number.isFinite(index)){throw new Error("gltf v1: failed to resolve ".concat(key," with id ").concat(id));}return index;}return id;}},{key:"_updateObjects",value:function _updateObjects(json){var _iterator38=_createForOfIteratorHelper(this.json.buffers),_step38;try{for(_iterator38.s();!(_step38=_iterator38.n()).done;){var buffer=_step38.value;delete buffer.type;}}catch(err){_iterator38.e(err);}finally{_iterator38.f();}}},{key:"_updateMaterial",value:function _updateMaterial(json){var _iterator39=_createForOfIteratorHelper(json.materials),_step39;try{var _loop6=function _loop6(){var material=_step39.value;material.pbrMetallicRoughness={baseColorFactor:[1,1,1,1],metallicFactor:1,roughnessFactor:1};var textureId=((_material$values=material.values)===null||_material$values===void 0?void 0:_material$values.tex)||((_material$values2=material.values)===null||_material$values2===void 0?void 0:_material$values2.texture2d_0);var textureIndex=json.textures.findIndex(function(texture){return texture.id===textureId;});if(textureIndex!==-1){material.pbrMetallicRoughness.baseColorTexture={index:textureIndex};}};for(_iterator39.s();!(_step39=_iterator39.n()).done;){var _material$values,_material$values2;_loop6();}}catch(err){_iterator39.e(err);}finally{_iterator39.f();}}}]);return GLTFV1Normalizer;}();function normalizeGLTFV1(gltf){var options=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};return new GLTFV1Normalizer().normalize(gltf,options);}var COMPONENTS={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16};var BYTES={5120:1,5121:1,5122:2,5123:2,5125:4,5126:4};var GL_SAMPLER={TEXTURE_MAG_FILTER:0x2800,TEXTURE_MIN_FILTER:0x2801,TEXTURE_WRAP_S:0x2802,TEXTURE_WRAP_T:0x2803,REPEAT:0x2901,LINEAR:0x2601,NEAREST_MIPMAP_LINEAR:0x2702};var SAMPLER_PARAMETER_GLTF_TO_GL={magFilter:GL_SAMPLER.TEXTURE_MAG_FILTER,minFilter:GL_SAMPLER.TEXTURE_MIN_FILTER,wrapS:GL_SAMPLER.TEXTURE_WRAP_S,wrapT:GL_SAMPLER.TEXTURE_WRAP_T};var DEFAULT_SAMPLER=(_DEFAULT_SAMPLER={},_defineProperty2(_DEFAULT_SAMPLER,GL_SAMPLER.TEXTURE_MAG_FILTER,GL_SAMPLER.LINEAR),_defineProperty2(_DEFAULT_SAMPLER,GL_SAMPLER.TEXTURE_MIN_FILTER,GL_SAMPLER.NEAREST_MIPMAP_LINEAR),_defineProperty2(_DEFAULT_SAMPLER,GL_SAMPLER.TEXTURE_WRAP_S,GL_SAMPLER.REPEAT),_defineProperty2(_DEFAULT_SAMPLER,GL_SAMPLER.TEXTURE_WRAP_T,GL_SAMPLER.REPEAT),_DEFAULT_SAMPLER);function getBytesFromComponentType(componentType){return BYTES[componentType];}function getSizeFromAccessorType(type){return COMPONENTS[type];}var GLTFPostProcessor=/*#__PURE__*/function(){function GLTFPostProcessor(){_classCallCheck(this,GLTFPostProcessor);_defineProperty(this,"baseUri",'');_defineProperty(this,"json",{});_defineProperty(this,"buffers",[]);_defineProperty(this,"images",[]);}_createClass(GLTFPostProcessor,[{key:"postProcess",value:function postProcess(gltf){var options=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};var json=gltf.json,_gltf$buffers=gltf.buffers,buffers=_gltf$buffers===void 0?[]:_gltf$buffers,_gltf$images=gltf.images,images=_gltf$images===void 0?[]:_gltf$images,_gltf$baseUri=gltf.baseUri,baseUri=_gltf$baseUri===void 0?'':_gltf$baseUri;assert$1(json);this.baseUri=baseUri;this.json=json;this.buffers=buffers;this.images=images;this._resolveTree(this.json,options);return this.json;}},{key:"_resolveTree",value:function _resolveTree(json){var _this124=this;var options=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};if(json.bufferViews){json.bufferViews=json.bufferViews.map(function(bufView,i){return _this124._resolveBufferView(bufView,i);});}if(json.images){json.images=json.images.map(function(image,i){return _this124._resolveImage(image,i);});}if(json.samplers){json.samplers=json.samplers.map(function(sampler,i){return _this124._resolveSampler(sampler,i);});}if(json.textures){json.textures=json.textures.map(function(texture,i){return _this124._resolveTexture(texture,i);});}if(json.accessors){json.accessors=json.accessors.map(function(accessor,i){return _this124._resolveAccessor(accessor,i);});}if(json.materials){json.materials=json.materials.map(function(material,i){return _this124._resolveMaterial(material,i);});}if(json.meshes){json.meshes=json.meshes.map(function(mesh,i){return _this124._resolveMesh(mesh,i);});}if(json.nodes){json.nodes=json.nodes.map(function(node,i){return _this124._resolveNode(node,i);});}if(json.skins){json.skins=json.skins.map(function(skin,i){return _this124._resolveSkin(skin,i);});}if(json.scenes){json.scenes=json.scenes.map(function(scene,i){return _this124._resolveScene(scene,i);});}if(json.scene!==undefined){json.scene=json.scenes[this.json.scene];}}},{key:"getScene",value:function getScene(index){return this._get('scenes',index);}},{key:"getNode",value:function getNode(index){return this._get('nodes',index);}},{key:"getSkin",value:function getSkin(index){return this._get('skins',index);}},{key:"getMesh",value:function getMesh(index){return this._get('meshes',index);}},{key:"getMaterial",value:function getMaterial(index){return this._get('materials',index);}},{key:"getAccessor",value:function getAccessor(index){return this._get('accessors',index);}},{key:"getCamera",value:function getCamera(index){return null;}},{key:"getTexture",value:function getTexture(index){return this._get('textures',index);}},{key:"getSampler",value:function getSampler(index){return this._get('samplers',index);}},{key:"getImage",value:function getImage(index){return this._get('images',index);}},{key:"getBufferView",value:function getBufferView(index){return this._get('bufferViews',index);}},{key:"getBuffer",value:function getBuffer(index){return this._get('buffers',index);}},{key:"_get",value:function _get(array,index){if(_typeof(index)==='object'){return index;}var object=this.json[array]&&this.json[array][index];if(!object){console.warn("glTF file error: Could not find ".concat(array,"[").concat(index,"]"));}return object;}},{key:"_resolveScene",value:function _resolveScene(scene,index){var _this125=this;scene.id=scene.id||"scene-".concat(index);scene.nodes=(scene.nodes||[]).map(function(node){return _this125.getNode(node);});return scene;}},{key:"_resolveNode",value:function _resolveNode(node,index){var _this126=this;node.id=node.id||"node-".concat(index);if(node.children){node.children=node.children.map(function(child){return _this126.getNode(child);});}if(node.mesh!==undefined){node.mesh=this.getMesh(node.mesh);}else if(node.meshes!==undefined&&node.meshes.length){node.mesh=node.meshes.reduce(function(accum,meshIndex){var mesh=_this126.getMesh(meshIndex);accum.id=mesh.id;accum.primitives=accum.primitives.concat(mesh.primitives);return accum;},{primitives:[]});}if(node.camera!==undefined){node.camera=this.getCamera(node.camera);}if(node.skin!==undefined){node.skin=this.getSkin(node.skin);}return node;}},{key:"_resolveSkin",value:function _resolveSkin(skin,index){skin.id=skin.id||"skin-".concat(index);skin.inverseBindMatrices=this.getAccessor(skin.inverseBindMatrices);return skin;}},{key:"_resolveMesh",value:function _resolveMesh(mesh,index){var _this127=this;mesh.id=mesh.id||"mesh-".concat(index);if(mesh.primitives){mesh.primitives=mesh.primitives.map(function(primitive){primitive=_objectSpread({},primitive);var attributes=primitive.attributes;primitive.attributes={};for(var attribute in attributes){primitive.attributes[attribute]=_this127.getAccessor(attributes[attribute]);}if(primitive.indices!==undefined){primitive.indices=_this127.getAccessor(primitive.indices);}if(primitive.material!==undefined){primitive.material=_this127.getMaterial(primitive.material);}return primitive;});}return mesh;}},{key:"_resolveMaterial",value:function _resolveMaterial(material,index){material.id=material.id||"material-".concat(index);if(material.normalTexture){material.normalTexture=_objectSpread({},material.normalTexture);material.normalTexture.texture=this.getTexture(material.normalTexture.index);}if(material.occlusionTexture){material.occlustionTexture=_objectSpread({},material.occlustionTexture);material.occlusionTexture.texture=this.getTexture(material.occlusionTexture.index);}if(material.emissiveTexture){material.emmisiveTexture=_objectSpread({},material.emmisiveTexture);material.emissiveTexture.texture=this.getTexture(material.emissiveTexture.index);}if(!material.emissiveFactor){material.emissiveFactor=material.emmisiveTexture?[1,1,1]:[0,0,0];}if(material.pbrMetallicRoughness){material.pbrMetallicRoughness=_objectSpread({},material.pbrMetallicRoughness);var mr=material.pbrMetallicRoughness;if(mr.baseColorTexture){mr.baseColorTexture=_objectSpread({},mr.baseColorTexture);mr.baseColorTexture.texture=this.getTexture(mr.baseColorTexture.index);}if(mr.metallicRoughnessTexture){mr.metallicRoughnessTexture=_objectSpread({},mr.metallicRoughnessTexture);mr.metallicRoughnessTexture.texture=this.getTexture(mr.metallicRoughnessTexture.index);}}return material;}},{key:"_resolveAccessor",value:function _resolveAccessor(accessor,index){accessor.id=accessor.id||"accessor-".concat(index);if(accessor.bufferView!==undefined){accessor.bufferView=this.getBufferView(accessor.bufferView);}accessor.bytesPerComponent=getBytesFromComponentType(accessor.componentType);accessor.components=getSizeFromAccessorType(accessor.type);accessor.bytesPerElement=accessor.bytesPerComponent*accessor.components;if(accessor.bufferView){var buffer=accessor.bufferView.buffer;var _getAccessorArrayType2=getAccessorArrayTypeAndLength(accessor,accessor.bufferView),ArrayType=_getAccessorArrayType2.ArrayType,byteLength=_getAccessorArrayType2.byteLength;var byteOffset=(accessor.bufferView.byteOffset||0)+(accessor.byteOffset||0)+buffer.byteOffset;var cutBuffer=buffer.arrayBuffer.slice(byteOffset,byteOffset+byteLength);if(accessor.bufferView.byteStride){cutBuffer=this._getValueFromInterleavedBuffer(buffer,byteOffset,accessor.bufferView.byteStride,accessor.bytesPerElement,accessor.count);}accessor.value=new ArrayType(cutBuffer);}return accessor;}},{key:"_getValueFromInterleavedBuffer",value:function _getValueFromInterleavedBuffer(buffer,byteOffset,byteStride,bytesPerElement,count){var result=new Uint8Array(count*bytesPerElement);for(var _i508=0;_i5081&&arguments[1]!==undefined?arguments[1]:0;return"".concat(String.fromCharCode(dataView.getUint8(byteOffset+0))).concat(String.fromCharCode(dataView.getUint8(byteOffset+1))).concat(String.fromCharCode(dataView.getUint8(byteOffset+2))).concat(String.fromCharCode(dataView.getUint8(byteOffset+3)));}function isGLB(arrayBuffer){var byteOffset=arguments.length>1&&arguments[1]!==undefined?arguments[1]:0;var options=arguments.length>2&&arguments[2]!==undefined?arguments[2]:{};var dataView=new DataView(arrayBuffer);var _options$magic=options.magic,magic=_options$magic===void 0?MAGIC_glTF:_options$magic;var magic1=dataView.getUint32(byteOffset,false);return magic1===magic||magic1===MAGIC_glTF;}function parseGLBSync(glb,arrayBuffer){var byteOffset=arguments.length>2&&arguments[2]!==undefined?arguments[2]:0;var options=arguments.length>3&&arguments[3]!==undefined?arguments[3]:{};var dataView=new DataView(arrayBuffer);var type=getMagicString(dataView,byteOffset+0);var version=dataView.getUint32(byteOffset+4,LE);var byteLength=dataView.getUint32(byteOffset+8,LE);Object.assign(glb,{header:{byteOffset:byteOffset,byteLength:byteLength,hasBinChunk:false},type:type,version:version,json:{},binChunks:[]});byteOffset+=GLB_FILE_HEADER_SIZE;switch(glb.version){case 1:return parseGLBV1(glb,dataView,byteOffset);case 2:return parseGLBV2(glb,dataView,byteOffset,options={});default:throw new Error("Invalid GLB version ".concat(glb.version,". Only supports v1 and v2."));}}function parseGLBV1(glb,dataView,byteOffset){assert$5(glb.header.byteLength>GLB_FILE_HEADER_SIZE+GLB_CHUNK_HEADER_SIZE);var contentLength=dataView.getUint32(byteOffset+0,LE);var contentFormat=dataView.getUint32(byteOffset+4,LE);byteOffset+=GLB_CHUNK_HEADER_SIZE;assert$5(contentFormat===GLB_V1_CONTENT_FORMAT_JSON);parseJSONChunk(glb,dataView,byteOffset,contentLength);byteOffset+=contentLength;byteOffset+=parseBINChunk(glb,dataView,byteOffset,glb.header.byteLength);return byteOffset;}function parseGLBV2(glb,dataView,byteOffset,options){assert$5(glb.header.byteLength>GLB_FILE_HEADER_SIZE+GLB_CHUNK_HEADER_SIZE);parseGLBChunksSync(glb,dataView,byteOffset,options);return byteOffset+glb.header.byteLength;}function parseGLBChunksSync(glb,dataView,byteOffset,options){while(byteOffset+8<=glb.header.byteLength){var chunkLength=dataView.getUint32(byteOffset+0,LE);var chunkFormat=dataView.getUint32(byteOffset+4,LE);byteOffset+=GLB_CHUNK_HEADER_SIZE;switch(chunkFormat){case GLB_CHUNK_TYPE_JSON:parseJSONChunk(glb,dataView,byteOffset,chunkLength);break;case GLB_CHUNK_TYPE_BIN:parseBINChunk(glb,dataView,byteOffset,chunkLength);break;case GLB_CHUNK_TYPE_JSON_XVIZ_DEPRECATED:if(!options.strict){parseJSONChunk(glb,dataView,byteOffset,chunkLength);}break;case GLB_CHUNK_TYPE_BIX_XVIZ_DEPRECATED:if(!options.strict){parseBINChunk(glb,dataView,byteOffset,chunkLength);}break;}byteOffset+=padToNBytes(chunkLength,4);}return byteOffset;}function parseJSONChunk(glb,dataView,byteOffset,chunkLength){var jsonChunk=new Uint8Array(dataView.buffer,byteOffset,chunkLength);var textDecoder=new TextDecoder('utf8');var jsonText=textDecoder.decode(jsonChunk);glb.json=JSON.parse(jsonText);return padToNBytes(chunkLength,4);}function parseBINChunk(glb,dataView,byteOffset,chunkLength){glb.header.hasBinChunk=true;glb.binChunks.push({byteOffset:byteOffset,byteLength:chunkLength,arrayBuffer:dataView.buffer});return padToNBytes(chunkLength,4);}function parseGLTF$1(_x86,_x87){return _parseGLTF$.apply(this,arguments);}function _parseGLTF$(){_parseGLTF$=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee48(gltf,arrayBufferOrString){var byteOffset,options,context,_options$gltf,_options$gltf2,_options$gltf3,_options$gltf4,promises,_promise,promise,_args46=arguments;return _regeneratorRuntime().wrap(function _callee48$(_context52){while(1){switch(_context52.prev=_context52.next){case 0:byteOffset=_args46.length>2&&_args46[2]!==undefined?_args46[2]:0;options=_args46.length>3?_args46[3]:undefined;context=_args46.length>4?_args46[4]:undefined;parseGLTFContainerSync(gltf,arrayBufferOrString,byteOffset,options);normalizeGLTFV1(gltf,{normalize:options===null||options===void 0?void 0:(_options$gltf=options.gltf)===null||_options$gltf===void 0?void 0:_options$gltf.normalize});preprocessExtensions(gltf,options,context);promises=[];if(!(options!==null&&options!==void 0&&(_options$gltf2=options.gltf)!==null&&_options$gltf2!==void 0&&_options$gltf2.loadBuffers&&gltf.json.buffers)){_context52.next=10;break;}_context52.next=10;return loadBuffers(gltf,options,context);case 10:if(options!==null&&options!==void 0&&(_options$gltf3=options.gltf)!==null&&_options$gltf3!==void 0&&_options$gltf3.loadImages){_promise=loadImages(gltf,options,context);promises.push(_promise);}promise=decodeExtensions(gltf,options,context);promises.push(promise);_context52.next=15;return Promise.all(promises);case 15:return _context52.abrupt("return",options!==null&&options!==void 0&&(_options$gltf4=options.gltf)!==null&&_options$gltf4!==void 0&&_options$gltf4.postProcess?postProcessGLTF(gltf,options):gltf);case 16:case"end":return _context52.stop();}}},_callee48);}));return _parseGLTF$.apply(this,arguments);}function parseGLTFContainerSync(gltf,data,byteOffset,options){if(options.uri){gltf.baseUri=options.uri;}if(data instanceof ArrayBuffer&&!isGLB(data,byteOffset,options)){var textDecoder=new TextDecoder();data=textDecoder.decode(data);}if(typeof data==='string'){gltf.json=parseJSON(data);}else if(data instanceof ArrayBuffer){var glb={};byteOffset=parseGLBSync(glb,data,byteOffset,options.glb);assert$1(glb.type==='glTF',"Invalid GLB magic string ".concat(glb.type));gltf._glb=glb;gltf.json=glb.json;}else{assert$1(false,'GLTF: must be ArrayBuffer or string');}var buffers=gltf.json.buffers||[];gltf.buffers=new Array(buffers.length).fill(null);if(gltf._glb&&gltf._glb.header.hasBinChunk){var binChunks=gltf._glb.binChunks;gltf.buffers[0]={arrayBuffer:binChunks[0].arrayBuffer,byteOffset:binChunks[0].byteOffset,byteLength:binChunks[0].byteLength};}var images=gltf.json.images||[];gltf.images=new Array(images.length).fill({});}function loadBuffers(_x88,_x89,_x90){return _loadBuffers.apply(this,arguments);}function _loadBuffers(){_loadBuffers=_asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee49(gltf,options,context){var buffers,_i602,buffer,_context$fetch,_response$arrayBuffer,_fetch,uri,response,arrayBuffer;return _regeneratorRuntime().wrap(function _callee49$(_context53){while(1){switch(_context53.prev=_context53.next){case 0:buffers=gltf.json.buffers||[];_i602=0;case 2:if(!(_i6021&&_args50[1]!==undefined?_args50[1]:{};context=_args50.length>2?_args50[2]:undefined;options=_objectSpread(_objectSpread({},GLTFLoader.options),options);options.gltf=_objectSpread(_objectSpread({},GLTFLoader.options.gltf),options.gltf);_options2=options,_options2$byteOffset=_options2.byteOffset,byteOffset=_options2$byteOffset===void 0?0:_options2$byteOffset;gltf={};_context56.next=8;return parseGLTF$1(gltf,arrayBuffer,byteOffset,options,context);case 8:return _context56.abrupt("return",_context56.sent);case 9:case"end":return _context56.stop();}}},_callee52);}));return _parse$3.apply(this,arguments);}var GLTFSceneModelLoader=/*#__PURE__*/function(){function GLTFSceneModelLoader(cfg){_classCallCheck(this,GLTFSceneModelLoader);}_createClass(GLTFSceneModelLoader,[{key:"load",value:function load(plugin,src,metaModelJSON,options,sceneModel,ok,error){options=options||{};loadGLTF(plugin,src,metaModelJSON,options,sceneModel,function(){core.scheduleTask(function(){sceneModel.scene.fire("modelLoaded",sceneModel.id);// FIXME: Assumes listeners know order of these two events sceneModel.fire("loaded",true,false);});if(ok){ok();}},function(msg){plugin.error(msg);if(error){error(msg);}sceneModel.fire("error",msg);});}},{key:"parse",value:function parse(plugin,gltf,metaModelJSON,options,sceneModel,ok,error){options=options||{};parseGLTF(plugin,"",gltf,metaModelJSON,options,sceneModel,function(){sceneModel.scene.fire("modelLoaded",sceneModel.id);// FIXME: Assumes listeners know order of these two events -sceneModel.fire("loaded",true,false);if(ok){ok();}});}}]);return GLTFSceneModelLoader;}();function getMetaModelCorrections(metaModelJSON){var eachRootStats={};var eachChildRoot={};var metaObjects=metaModelJSON.metaObjects||[];var metaObjectsMap={};for(var _i511=0,len=metaObjects.length;_i5110){for(var _i518=0;_i5180){for(var _i516=0;_i5160){if(nodeName===undefined||nodeName===null){ctx.log("Warning: 'name' properties not found on glTF scene nodes - will randomly-generate object IDs in XKT");}var entityId=nodeName;// Fall back on generated ID when `name` not found on glTF scene node(s) // if (!!entityId && sceneModel.entities[entityId]) { // ctx.log(`Warning: Two or more glTF nodes found with same 'name' attribute: '${nodeName} - will randomly-generating an object ID in XKT`); @@ -25047,7 +25045,7 @@ sceneModel.createEntity({id:entityId,meshIds:deferredMeshIds,isObject:true});def * @returns {Entity} Entity representing the model, which will have {@link Entity#isModel} set ````true```` and will be registered by {@link Entity#id} in {@link Scene#models} */,set:function set(value){this._objectDefaults=value||IFCObjectDefaults;}},{key:"load",value:function load(){var _this129=this;var params=arguments.length>0&&arguments[0]!==undefined?arguments[0]:{};if(params.id&&this.viewer.scene.components[params.id]){this.error("Component with this ID already exists in viewer: "+params.id+" - will autogenerate this ID");delete params.id;}var sceneModel=new SceneModel(this.viewer.scene,utils.apply(params,{isModel:true,dtxEnabled:params.dtxEnabled}));var modelId=sceneModel.id;// In case ID was auto-generated if(!params.src&&!params.gltf){this.error("load() param expected: src or gltf");return sceneModel;// Return new empty model -}if(params.metaModelSrc||params.metaModelJSON){var objectDefaults=params.objectDefaults||this._objectDefaults||IFCObjectDefaults;var processMetaModelJSON=function processMetaModelJSON(metaModelJSON){_this129.viewer.metaScene.createMetaModel(modelId,metaModelJSON,{includeTypes:params.includeTypes,excludeTypes:params.excludeTypes});_this129.viewer.scene.canvas.spinner.processes--;var includeTypes;if(params.includeTypes){includeTypes={};for(var _i520=0,len=params.includeTypes.length;_i520=boundary[0]*scale&&s<=(boundary[0]+boundary[2])*scale&&t>=boundary[1]*scale&&t<=(boundary[1]+boundary[3])*scale){return i;}}}return-1;};this.setAreaHighlighted=function(areaId,highlighted){var area=areas[areaId];if(!area){throw"Area not found: "+areaId;}area.highlighted=!!highlighted;paint();};this.getAreaDir=function(areaId){var area=areas[areaId];if(!area){throw"Unknown area: "+areaId;}return area.dir;};this.getAreaUp=function(areaId){var area=areas[areaId];if(!area){throw"Unknown area: "+areaId;}return area.up;};this.getImage=function(){return this._textureCanvas;};this.destroy=function(){if(this._textureCanvas){this._textureCanvas.parentNode.removeChild(this._textureCanvas);this._textureCanvas=null;}};}var tempVec3a$4=math.vec3();var tempVec3b$1=math.vec3();math.mat4();/** * {@link Viewer} plugin that lets us look at the entire {@link Scene} from along a chosen axis or diagonal. * @@ -26084,7 +26082,7 @@ for(var _id4 in this._controls){if(this._controls.hasOwnProperty(_id4)){this._co * These are created and destroyed automatically as models are loaded and destroyed. * * @type {{String: {String:Storey}}} - */_this139.modelStoreys={};_this139._fitStoreyMaps=!!cfg.fitStoreyMaps;_this139._onModelLoaded=_this139.viewer.scene.on("modelLoaded",function(modelId){_this139._registerModelStoreys(modelId);_this139.fire("storeys",_this139.storeys);});return _this139;}_createClass(StoreyViewsPlugin,[{key:"_registerModelStoreys",value:function _registerModelStoreys(modelId){var _this140=this;var viewer=this.viewer;var scene=viewer.scene;var metaScene=viewer.metaScene;var metaModel=metaScene.metaModels[modelId];var model=scene.models[modelId];if(!metaModel||!metaModel.rootMetaObjects){return;}var rootMetaObjects=metaModel.rootMetaObjects;for(var j=0,lenj=rootMetaObjects.length;j0.5?childObjectIds.length:0;var storey=new Storey(this,model.aabb,storeyAABB,modelId,storeyId,numObjects);storey._onModelDestroyed=model.once("destroyed",function(){_this140._deregisterModelStoreys(modelId);_this140.fire("storeys",_this140.storeys);});this.storeys[storeyId]=storey;if(!this.modelStoreys[modelId]){this.modelStoreys[modelId]={};}this.modelStoreys[modelId][storeyId]=storey;}}}},{key:"_deregisterModelStoreys",value:function _deregisterModelStoreys(modelId){var storeys=this.modelStoreys[modelId];if(storeys){var scene=this.viewer.scene;for(var storyObjectId in storeys){if(storeys.hasOwnProperty(storyObjectId)){var storey=storeys[storyObjectId];var model=scene.models[storey.modelId];if(model){model.off(storey._onModelDestroyed);}delete this.storeys[storyObjectId];}}delete this.modelStoreys[modelId];}}/** + */_this139.modelStoreys={};_this139._fitStoreyMaps=!!cfg.fitStoreyMaps;_this139._onModelLoaded=_this139.viewer.scene.on("modelLoaded",function(modelId){_this139._registerModelStoreys(modelId);_this139.fire("storeys",_this139.storeys);});return _this139;}_createClass(StoreyViewsPlugin,[{key:"_registerModelStoreys",value:function _registerModelStoreys(modelId){var _this140=this;var viewer=this.viewer;var scene=viewer.scene;var metaScene=viewer.metaScene;var metaModel=metaScene.metaModels[modelId];var model=scene.models[modelId];if(!metaModel||!metaModel.rootMetaObjects){return;}var rootMetaObjects=metaModel.rootMetaObjects;for(var j=0,lenj=rootMetaObjects.length;j0.5?childObjectIds.length:0;var storey=new Storey(this,model.aabb,storeyAABB,modelId,storeyId,numObjects);storey._onModelDestroyed=model.once("destroyed",function(){_this140._deregisterModelStoreys(modelId);_this140.fire("storeys",_this140.storeys);});this.storeys[storeyId]=storey;if(!this.modelStoreys[modelId]){this.modelStoreys[modelId]={};}this.modelStoreys[modelId][storeyId]=storey;}}}},{key:"_deregisterModelStoreys",value:function _deregisterModelStoreys(modelId){var storeys=this.modelStoreys[modelId];if(storeys){var scene=this.viewer.scene;for(var storyObjectId in storeys){if(storeys.hasOwnProperty(storyObjectId)){var storey=storeys[storyObjectId];var model=scene.models[storey.modelId];if(model){model.off(storey._onModelDestroyed);}delete this.storeys[storyObjectId];}}delete this.modelStoreys[modelId];}}/** * When true, the elements of each floor map image will be proportionally resized to encompass the entire image. This leads to varying scales among different * floor map images. If false, each floor map image will display the model's extents, ensuring a consistent scale across all images. * @returns {*|boolean} @@ -26454,7 +26452,7 @@ var sectionPlane=new SectionPlane(this.viewer.scene,{id:params.id,pos:params.pos * @param {String} id ID of the {@link SectionPlane}. */},{key:"destroySectionPlane",value:function destroySectionPlane(id){var sectionPlane=this.viewer.scene.sectionPlanes[id];if(!sectionPlane){this.error("SectionPlane not found: "+id);return;}this._sectionPlaneDestroyed(sectionPlane);sectionPlane.destroy();if(id===this._shownControlId){this._shownControlId=null;}}},{key:"_sectionPlaneDestroyed",value:function _sectionPlaneDestroyed(sectionPlane){if(this._overview){this._overview.removeSectionPlane(sectionPlane);}var control=this._controls[sectionPlane.id];if(!control){return;}control.setVisible(false);control._setSectionPlane(null);delete this._controls[sectionPlane.id];this._freeControls.push(control);}/** * Destroys all {@link SectionPlane}s created by this FaceAlignedSectionPlanesPlugin. - */},{key:"clear",value:function clear(){var ids=Object.keys(this._sectionPlanes);for(var _i527=0,len=ids.length;_i527>5&0x1F)/31;b=(packedColor>>10&0x1F)/31;}else{r=defaultR;g=defaultG;b=defaultB;}if(splitMeshes&&r!==lastR||g!==lastG||b!==lastB){if(lastR!==null){newMesh=true;}lastR=r;lastG=g;lastB=b;}}for(var _i528=1;_i528<=3;_i528++){var vertexstart=start+_i528*12;positions.push(reader.getFloat32(vertexstart,true));positions.push(reader.getFloat32(vertexstart+4,true));positions.push(reader.getFloat32(vertexstart+8,true));normals.push(normalX,normalY,normalZ);if(hasColors){colors.push(r,g,b,1);// TODO: handle alpha +var dataOffset=84;var faceLength=12*4+2;var positions=[];var normals=[];var splitMeshes=options.splitMeshes;for(var face=0;face>5&0x1F)/31;b=(packedColor>>10&0x1F)/31;}else{r=defaultR;g=defaultG;b=defaultB;}if(splitMeshes&&r!==lastR||g!==lastG||b!==lastB){if(lastR!==null){newMesh=true;}lastR=r;lastG=g;lastB=b;}}for(var _i526=1;_i526<=3;_i526++){var vertexstart=start+_i526*12;positions.push(reader.getFloat32(vertexstart,true));positions.push(reader.getFloat32(vertexstart+4,true));positions.push(reader.getFloat32(vertexstart+8,true));normals.push(normalX,normalY,normalZ);if(hasColors){colors.push(r,g,b,1);// TODO: handle alpha }}if(splitMeshes&&newMesh){addMesh(modelNode,positions,normals,colors,material,options);positions=[];normals=[];colors=colors?[]:null;newMesh=false;}}if(positions.length>0){addMesh(modelNode,positions,normals,colors,material,options);}}function parseASCII(plugin,data,modelNode,options){var faceRegex=/facet([\s\S]*?)endfacet/g;var faceCounter=0;var floatRegex=/[\s]+([+-]?(?:\d+.\d+|\d+.|\d+|.\d+)(?:[eE][+-]?\d+)?)/.source;var vertexRegex=new RegExp('vertex'+floatRegex+floatRegex+floatRegex,'g');var normalRegex=new RegExp('normal'+floatRegex+floatRegex+floatRegex,'g');var positions=[];var normals=[];var colors=null;var normalx;var normaly;var normalz;var result;var verticesPerFace;var normalsPerFace;var text;while((result=faceRegex.exec(data))!==null){verticesPerFace=0;normalsPerFace=0;text=result[0];while((result=normalRegex.exec(text))!==null){normalx=parseFloat(result[1]);normaly=parseFloat(result[2]);normalz=parseFloat(result[3]);normalsPerFace++;}while((result=vertexRegex.exec(text))!==null){positions.push(parseFloat(result[1]),parseFloat(result[2]),parseFloat(result[3]));normals.push(normalx,normaly,normalz);verticesPerFace++;}if(normalsPerFace!==1){plugin.error("Error in normal of face "+faceCounter);}if(verticesPerFace!==3){plugin.error("Error in positions of face "+faceCounter);}faceCounter++;}var material=new MetallicMaterial(modelNode,{roughness:0.5});// var material = new PhongMaterial(modelNode, { // diffuse: [0.4, 0.4, 0.4], // reflectivity: 1, // specular: [0.5, 0.5, 1.0] // }); -addMesh(modelNode,positions,normals,colors,material,options);}function addMesh(modelNode,positions,normals,colors,material,options){var indices=new Int32Array(positions.length/3);for(var ni=0,len=indices.length;ni0?normals:null;colors=colors&&colors.length>0?colors:null;if(options.smoothNormals){math.faceToVertexNormals(positions,normals,options);}var origin=tempVec3a$1;worldToRTCPositions(positions,positions,origin);var geometry=new ReadableGeometry(modelNode,{primitive:"triangles",positions:positions,normals:normals,colors:colors,indices:indices});var mesh=new Mesh(modelNode,{origin:origin[0]!==0||origin[1]!==0||origin[2]!==0?origin:null,geometry:geometry,material:material,edges:options.edges});modelNode.addChild(mesh);}function ensureString(buffer){if(typeof buffer!=='string'){return decodeText(new Uint8Array(buffer));}return buffer;}function ensureBinary(buffer){if(typeof buffer==='string'){var arrayBuffer=new Uint8Array(buffer.length);for(var _i529=0;_i5290?normals:null;colors=colors&&colors.length>0?colors:null;if(options.smoothNormals){math.faceToVertexNormals(positions,normals,options);}var origin=tempVec3a$1;worldToRTCPositions(positions,positions,origin);var geometry=new ReadableGeometry(modelNode,{primitive:"triangles",positions:positions,normals:normals,colors:colors,indices:indices});var mesh=new Mesh(modelNode,{origin:origin[0]!==0||origin[1]!==0||origin[2]!==0?origin:null,geometry:geometry,material:material,edges:options.edges});modelNode.addChild(mesh);}function ensureString(buffer){if(typeof buffer!=='string'){return decodeText(new Uint8Array(buffer));}return buffer;}function ensureBinary(buffer){if(typeof buffer==='string'){var arrayBuffer=new Uint8Array(buffer.length);for(var _i527=0;_i527STL files. * @@ -27147,12 +27145,12 @@ addMesh(modelNode,positions,normals,colors,material,options);}function addMesh(m */_this149.errors=[];/** * True if errors were found generating this TreeView. * @type {boolean} - */_this149.valid=true;var containerElement=cfg.containerElement||document.getElementById(cfg.containerElementId);if(!(containerElement instanceof HTMLElement)){_this149.error("Mandatory config expected: valid containerElementId or containerElement");return _possibleConstructorReturn(_this149);}for(var _i531=0;;_i531++){if(!treeViews[_i531]){treeViews[_i531]=_assertThisInitialized(_this149);_this149._index=_i531;_this149._id="tree-".concat(_i531);break;}}_this149._containerElement=containerElement;_this149._metaModels={};_this149._autoAddModels=cfg.autoAddModels!==false;_this149._autoExpandDepth=cfg.autoExpandDepth||0;_this149._sortNodes=cfg.sortNodes!==false;_this149._viewer=viewer;_this149._rootElement=null;_this149._muteSceneEvents=false;_this149._muteTreeEvents=false;_this149._rootNodes=[];_this149._objectNodes={};// Object ID -> Node + */_this149.valid=true;var containerElement=cfg.containerElement||document.getElementById(cfg.containerElementId);if(!(containerElement instanceof HTMLElement)){_this149.error("Mandatory config expected: valid containerElementId or containerElement");return _possibleConstructorReturn(_this149);}for(var _i529=0;;_i529++){if(!treeViews[_i529]){treeViews[_i529]=_assertThisInitialized(_this149);_this149._index=_i529;_this149._id="tree-".concat(_i529);break;}}_this149._containerElement=containerElement;_this149._metaModels={};_this149._autoAddModels=cfg.autoAddModels!==false;_this149._autoExpandDepth=cfg.autoExpandDepth||0;_this149._sortNodes=cfg.sortNodes!==false;_this149._viewer=viewer;_this149._rootElement=null;_this149._muteSceneEvents=false;_this149._muteTreeEvents=false;_this149._rootNodes=[];_this149._objectNodes={};// Object ID -> Node _this149._nodeNodes={};// Node ID -> Node _this149._rootNames={};// Node ID -> Root name _this149._sortNodes=cfg.sortNodes;_this149._pruneEmptyNodes=cfg.pruneEmptyNodes;_this149._showListItemElementId=null;_this149._renderService=cfg.renderService||new RenderService();if(!_this149._renderService){throw new Error('TreeViewPlugin: no render service set');}_this149._containerElement.oncontextmenu=function(e){e.preventDefault();};_this149._onObjectVisibility=_this149._viewer.scene.on("objectVisibility",function(entity){if(_this149._muteSceneEvents){return;}var objectId=entity.id;var node=_this149._objectNodes[objectId];if(!node){return;// Not in this tree }var visible=entity.visible;var updated=visible!==node.checked;if(!updated){return;}_this149._muteTreeEvents=true;node.checked=visible;if(visible){node.numVisibleEntities++;}else{node.numVisibleEntities--;}_this149._renderService.setCheckbox(node.nodeId,visible);var parent=node.parent;while(parent){parent.checked=visible;if(visible){parent.numVisibleEntities++;}else{parent.numVisibleEntities--;}_this149._renderService.setCheckbox(parent.nodeId,parent.numVisibleEntities>0);parent=parent.parent;}_this149._muteTreeEvents=false;});_this149._onObjectXrayed=_this149._viewer.scene.on('objectXRayed',function(entity){if(_this149._muteSceneEvents){return;}var objectId=entity.id;var node=_this149._objectNodes[objectId];if(!node){return;// Not in this tree -}_this149._muteTreeEvents=true;var xrayed=entity.xrayed;var updated=xrayed!==node.xrayed;if(!updated){return;}node.xrayed=xrayed;_this149._renderService.setXRayed(node.nodeId,xrayed);_this149._muteTreeEvents=false;});_this149._switchExpandHandler=function(event){event.preventDefault();event.stopPropagation();var switchElement=event.target;_this149._expandSwitchElement(switchElement);};_this149._switchCollapseHandler=function(event){event.preventDefault();event.stopPropagation();var switchElement=event.target;_this149._collapseSwitchElement(switchElement);};_this149._checkboxChangeHandler=function(event){if(_this149._muteTreeEvents){return;}_this149._muteSceneEvents=true;var checkbox=event.target;var visible=_this149._renderService.isChecked(checkbox);var nodeId=_this149._renderService.getIdFromCheckbox(checkbox);var checkedNode=_this149._nodeNodes[nodeId];var objects=_this149._viewer.scene.objects;var numUpdated=0;_this149._withNodeTree(checkedNode,function(node){var objectId=node.objectId;var entity=objects[objectId];var isLeaf=node.children.length===0;node.numVisibleEntities=visible?node.numEntities:0;if(isLeaf&&visible!==node.checked){numUpdated++;}node.checked=visible;_this149._renderService.setCheckbox(node.nodeId,visible);if(entity){entity.visible=visible;}});var parent=checkedNode.parent;while(parent){parent.checked=visible;if(visible){parent.numVisibleEntities+=numUpdated;}else{parent.numVisibleEntities-=numUpdated;}_this149._renderService.setCheckbox(parent.nodeId,parent.numVisibleEntities>0);parent=parent.parent;}_this149._muteSceneEvents=false;};_this149._hierarchy=cfg.hierarchy||"containment";_this149._autoExpandDepth=cfg.autoExpandDepth||0;if(_this149._autoAddModels){var modelIds=Object.keys(_this149.viewer.metaScene.metaModels);for(var _i532=0,len=modelIds.length;_i5320);parent=parent.parent;}_this149._muteSceneEvents=false;};_this149._hierarchy=cfg.hierarchy||"containment";_this149._autoExpandDepth=cfg.autoExpandDepth||0;if(_this149._autoAddModels){var modelIds=Object.keys(_this149.viewer.metaScene.metaModels);for(var _i530=0,len=modelIds.length;_i5300;break;case"containment":default:this.valid=this._rootNodes.length>0;break;}return this.valid;}},{key:"_validateMetaModelForStoreysHierarchy",value:function _validateMetaModelForStoreysHierarchy(){var level=arguments.length>0&&arguments[0]!==undefined?arguments[0]:0;var ctx=arguments.length>1?arguments[1]:undefined;var buildingNode=arguments.length>2?arguments[2]:undefined;// ctx = ctx || { // foundIFCBuildingStoreys: false @@ -27255,12 +27253,12 @@ _this149._sortNodes=cfg.sortNodes;_this149._pruneEmptyNodes=cfg.pruneEmptyNodes; // // errors.push("Can't build storeys hierarchy: no IfcBuildingStoreys found"); // } // } -return true;}},{key:"_createEnabledNodes",value:function _createEnabledNodes(){if(this._pruneEmptyNodes){this._findEmptyNodes();}switch(this._hierarchy){case"storeys":this._createStoreysNodes();if(this._rootNodes.length===0){this.error("Failed to build storeys hierarchy");}break;case"types":this._createTypesNodes();break;case"containment":default:this._createContainmentNodes();}if(this._sortNodes){this._doSortNodes();}this._synchNodesToEntities();this._createTrees();this.expandToDepth(this._autoExpandDepth);}},{key:"_createDisabledNodes",value:function _createDisabledNodes(){var rootNode=this._renderService.createRootNode();this._rootElement=rootNode;this._containerElement.appendChild(rootNode);var rootMetaObjects=this._viewer.metaScene.rootMetaObjects;for(var objectId in rootMetaObjects){var rootMetaObject=rootMetaObjects[objectId];var metaObjectType=rootMetaObject.type;var metaObjectName=rootMetaObject.name;var rootName=metaObjectName&&metaObjectName!==""&&metaObjectName!=="Undefined"&&metaObjectName!=="Default"?metaObjectName:metaObjectType;var childNode=this._renderService.createDisabledNodeElement(rootName);rootNode.appendChild(childNode);}}},{key:"_findEmptyNodes",value:function _findEmptyNodes(){var rootMetaObjects=this._viewer.metaScene.rootMetaObjects;for(var objectId in rootMetaObjects){this._findEmptyNodes2(rootMetaObjects[objectId]);}}},{key:"_findEmptyNodes2",value:function _findEmptyNodes2(metaObject){var countEntities=arguments.length>1&&arguments[1]!==undefined?arguments[1]:0;var viewer=this.viewer;var scene=viewer.scene;var children=metaObject.children;var objectId=metaObject.id;var entity=scene.objects[objectId];metaObject._countEntities=0;if(entity){metaObject._countEntities++;}if(children){for(var _i537=0,len=children.length;_i5371&&arguments[1]!==undefined?arguments[1]:0;var viewer=this.viewer;var scene=viewer.scene;var children=metaObject.children;var objectId=metaObject.id;var entity=scene.objects[objectId];metaObject._countEntities=0;if(entity){metaObject._countEntities++;}if(children){for(var _i535=0,len=children.length;_i535node2.aabb[idx]){return-1;}if(node1.aabb[idx]title2){return 1;}return 0;}},{key:"_synchNodesToEntities",value:function _synchNodesToEntities(){var objectIds=Object.keys(this.viewer.metaScene.metaObjects);var metaObjects=this._viewer.metaScene.metaObjects;var objects=this._viewer.scene.objects;for(var _i543=0,len=objectIds.length;_i543title2){return 1;}return 0;}},{key:"_synchNodesToEntities",value:function _synchNodesToEntities(){var objectIds=Object.keys(this.viewer.metaScene.metaObjects);var metaObjects=this._viewer.metaScene.metaObjects;var objects=this._viewer.scene.objects;for(var _i541=0,len=objectIds.length;_i5410){for(var _i546=0;_i5460){for(var _i544=0;_i544=this._maxTreeDepth){kdNode.objects=kdNode.objects||[];kdNode.objects.push(objectIdx);math.expandAABB3(kdNode.aabb,entityAABB);return;}if(kdNode.left){if(math.containsAABB3(kdNode.left.aabb,entityAABB)){this._insertEntityIntoKDTree(kdNode.left,entity,objectIdx,depth+1);return;}}if(kdNode.right){if(math.containsAABB3(kdNode.right.aabb,entityAABB)){this._insertEntityIntoKDTree(kdNode.right,entity,objectIdx,depth+1);return;}}var nodeAABB=kdNode.aabb;kdTreeDimLength[0]=nodeAABB[3]-nodeAABB[0];kdTreeDimLength[1]=nodeAABB[4]-nodeAABB[1];kdTreeDimLength[2]=nodeAABB[5]-nodeAABB[2];var dim=0;if(kdTreeDimLength[1]>kdTreeDimLength[dim]){dim=1;}if(kdTreeDimLength[2]>kdTreeDimLength[dim]){dim=2;}if(!kdNode.left){var aabbLeft=nodeAABB.slice();aabbLeft[dim+3]=(nodeAABB[dim]+nodeAABB[dim+3])/2.0;kdNode.left={aabb:aabbLeft,intersection:Frustum$1.INTERSECT};if(math.containsAABB3(aabbLeft,entityAABB)){this._insertEntityIntoKDTree(kdNode.left,entity,objectIdx,depth+1);return;}}if(!kdNode.right){var aabbRight=nodeAABB.slice();aabbRight[dim]=(nodeAABB[dim]+nodeAABB[dim+3])/2.0;kdNode.right={aabb:aabbRight,intersection:Frustum$1.INTERSECT};if(math.containsAABB3(aabbRight,entityAABB)){this._insertEntityIntoKDTree(kdNode.right,entity,objectIdx,depth+1);return;}}kdNode.objects=kdNode.objects||[];kdNode.objects.push(objectIdx);math.expandAABB3(kdNode.aabb,entityAABB);}},{key:"_visitKDNode",value:function _visitKDNode(kdNode){var intersects=arguments.length>1&&arguments[1]!==undefined?arguments[1]:Frustum$1.INTERSECT;if(intersects!==Frustum$1.INTERSECT&&kdNode.intersects===intersects){return;}if(intersects===Frustum$1.INTERSECT){intersects=frustumIntersectsAABB3(this._frustum,kdNode.aabb);kdNode.intersects=intersects;}var culled=intersects===Frustum$1.OUTSIDE;var objects=kdNode.objects;if(objects&&objects.length>0){for(var _i547=0,len=objects.length;_i547=this._maxTreeDepth){kdNode.objects=kdNode.objects||[];kdNode.objects.push(objectIdx);math.expandAABB3(kdNode.aabb,entityAABB);return;}if(kdNode.left){if(math.containsAABB3(kdNode.left.aabb,entityAABB)){this._insertEntityIntoKDTree(kdNode.left,entity,objectIdx,depth+1);return;}}if(kdNode.right){if(math.containsAABB3(kdNode.right.aabb,entityAABB)){this._insertEntityIntoKDTree(kdNode.right,entity,objectIdx,depth+1);return;}}var nodeAABB=kdNode.aabb;kdTreeDimLength[0]=nodeAABB[3]-nodeAABB[0];kdTreeDimLength[1]=nodeAABB[4]-nodeAABB[1];kdTreeDimLength[2]=nodeAABB[5]-nodeAABB[2];var dim=0;if(kdTreeDimLength[1]>kdTreeDimLength[dim]){dim=1;}if(kdTreeDimLength[2]>kdTreeDimLength[dim]){dim=2;}if(!kdNode.left){var aabbLeft=nodeAABB.slice();aabbLeft[dim+3]=(nodeAABB[dim]+nodeAABB[dim+3])/2.0;kdNode.left={aabb:aabbLeft,intersection:Frustum$1.INTERSECT};if(math.containsAABB3(aabbLeft,entityAABB)){this._insertEntityIntoKDTree(kdNode.left,entity,objectIdx,depth+1);return;}}if(!kdNode.right){var aabbRight=nodeAABB.slice();aabbRight[dim]=(nodeAABB[dim]+nodeAABB[dim+3])/2.0;kdNode.right={aabb:aabbRight,intersection:Frustum$1.INTERSECT};if(math.containsAABB3(aabbRight,entityAABB)){this._insertEntityIntoKDTree(kdNode.right,entity,objectIdx,depth+1);return;}}kdNode.objects=kdNode.objects||[];kdNode.objects.push(objectIdx);math.expandAABB3(kdNode.aabb,entityAABB);}},{key:"_visitKDNode",value:function _visitKDNode(kdNode){var intersects=arguments.length>1&&arguments[1]!==undefined?arguments[1]:Frustum$1.INTERSECT;if(intersects!==Frustum$1.INTERSECT&&kdNode.intersects===intersects){return;}if(intersects===Frustum$1.INTERSECT){intersects=frustumIntersectsAABB3(this._frustum,kdNode.aabb);kdNode.intersects=intersects;}var culled=intersects===Frustum$1.OUTSIDE;var objects=kdNode.objects;if(objects&&objects.length>0){for(var _i545=0,len=objects.length;_i545=0;){t[e]=0;}}var a=256,i=286,n=30,s=15,r=new Uint8Array([0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0]),o=new Uint8Array([0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13]),l=new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7]),h=new Uint8Array([16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15]),d=new Array(576);e(d);var _=new Array(60);e(_);var f=new Array(512);e(f);var c=new Array(256);e(c);var u=new Array(29);e(u);var w=new Array(n);function m(t,e,a,i,n){this.static_tree=t,this.extra_bits=e,this.extra_base=a,this.elems=i,this.max_length=n,this.has_stree=t&&t.length;}var b,g,p;function k(t,e){this.dyn_tree=t,this.max_code=0,this.stat_desc=e;}e(w);var v=function v(t){return t<256?f[t]:f[256+(t>>>7)];},y=function y(t,e){t.pending_buf[t.pending++]=255&e,t.pending_buf[t.pending++]=e>>>8&255;},x=function x(t,e,a){t.bi_valid>16-a?(t.bi_buf|=e<>16-t.bi_valid,t.bi_valid+=a-16):(t.bi_buf|=e<>>=1,a<<=1;}while(--e>0);return a>>>1;},E=function E(t,e,a){var i=new Array(16);var n,r,o=0;for(n=1;n<=s;n++){o=o+a[n-1]<<1,i[n]=o;}for(r=0;r<=e;r++){var _e2=t[2*r+1];0!==_e2&&(t[2*r]=A(i[_e2]++,_e2));}},R=function R(t){var e;for(e=0;e8?y(t,t.bi_buf):t.bi_valid>0&&(t.pending_buf[t.pending++]=t.bi_buf),t.bi_buf=0,t.bi_valid=0;},U=function U(t,e,a,i){var n=2*e,s=2*a;return t[n]>1;o>=1;o--){S(t,a,o);}h=r;do{o=t.heap[1],t.heap[1]=t.heap[t.heap_len--],S(t,a,1),l=t.heap[1],t.heap[--t.heap_max]=o,t.heap[--t.heap_max]=l,a[2*h]=a[2*o]+a[2*l],t.depth[h]=(t.depth[o]>=t.depth[l]?t.depth[o]:t.depth[l])+1,a[2*o+1]=a[2*l+1]=h,t.heap[1]=h++,S(t,a,1);}while(t.heap_len>=2);t.heap[--t.heap_max]=t.heap[1],function(t,e){var a=e.dyn_tree,i=e.max_code,n=e.stat_desc.static_tree,r=e.stat_desc.has_stree,o=e.stat_desc.extra_bits,l=e.stat_desc.extra_base,h=e.stat_desc.max_length;var d,_,f,c,u,w,m=0;for(c=0;c<=s;c++){t.bl_count[c]=0;}for(a[2*t.heap[t.heap_max]+1]=0,d=t.heap_max+1;d<573;d++){_=t.heap[d],c=a[2*a[2*_+1]+1]+1,c>h&&(c=h,m++),a[2*_+1]=c,_>i||(t.bl_count[c]++,u=0,_>=l&&(u=o[_-l]),w=a[2*_],t.opt_len+=w*(c+u),r&&(t.static_len+=w*(n[2*_+1]+u)));}if(0!==m){do{for(c=h-1;0===t.bl_count[c];){c--;}t.bl_count[c]--,t.bl_count[c+1]+=2,t.bl_count[h]--,m-=2;}while(m>0);for(c=h;0!==c;c--){for(_=t.bl_count[c];0!==_;){f=t.heap[--d],f>i||(a[2*f+1]!==c&&(t.opt_len+=(c-a[2*f+1])*a[2*f],a[2*f+1]=c),_--);}}}}(t,e),E(a,d,t.bl_count);},O=function O(t,e,a){var i,n,s=-1,r=e[1],o=0,l=7,h=4;for(0===r&&(l=138,h=3),e[2*(a+1)+1]=65535,i=0;i<=a;i++){n=r,r=e[2*(i+1)+1],++o0?(2===t.strm.data_type&&(t.strm.data_type=function(t){var e,i=4093624447;for(e=0;e<=31;e++,i>>>=1){if(1&i&&0!==t.dyn_ltree[2*e])return 0;}if(0!==t.dyn_ltree[18]||0!==t.dyn_ltree[20]||0!==t.dyn_ltree[26])return 1;for(e=32;e=3&&0===t.bl_tree[2*h[e]+1];e--){;}return t.opt_len+=3*(e+1)+5+5+4,e;}(t),s=t.opt_len+3+7>>>3,r=t.static_len+3+7>>>3,r<=s&&(s=r)):s=r=i+5,i+4<=s&&-1!==e?L(t,e,i,n):4===t.strategy||r===s?(x(t,2+(n?1:0),3),D(t,d,_)):(x(t,4+(n?1:0),3),function(t,e,a,i){var n;for(x(t,e-257,5),x(t,a-1,5),x(t,i-4,4),n=0;n>=7;h>8,t.pending_buf[t.sym_buf+t.sym_next++]=i,0===e?t.dyn_ltree[2*i]++:(t.matches++,e--,t.dyn_ltree[2*(c[i]+a+1)]++,t.dyn_dtree[2*v(e)]++),t.sym_next===t.sym_end;},_tr_align:function _tr_align(t){x(t,2,3),z(t,256,d),function(t){16===t.bi_valid?(y(t,t.bi_buf),t.bi_buf=0,t.bi_valid=0):t.bi_valid>=8&&(t.pending_buf[t.pending++]=255&t.bi_buf,t.bi_buf>>=8,t.bi_valid-=8);}(t);}};var C=function C(t,e,a,i){var n=65535&t|0,s=t>>>16&65535|0,r=0;for(;0!==a;){r=a>2e3?2e3:a,a-=r;do{n=n+e[i++]|0,s=s+n|0;}while(--r);n%=65521,s%=65521;}return n|s<<16|0;};var M=new Uint32Array(function(){var t,e=[];for(var a=0;a<256;a++){t=a;for(var i=0;i<8;i++){t=1&t?3988292384^t>>>1:t>>>1;}e[a]=t;}return e;}());var H=function H(t,e,a,i){var n=M,s=i+a;t^=-1;for(var _a6=i;_a6>>8^n[255&(t^e[_a6])];}return-1^t;},j={2:"need dictionary",1:"stream end",0:"","-1":"file error","-2":"stream error","-3":"data error","-4":"insufficient memory","-5":"buffer error","-6":"incompatible version"},K={Z_NO_FLUSH:0,Z_PARTIAL_FLUSH:1,Z_SYNC_FLUSH:2,Z_FULL_FLUSH:3,Z_FINISH:4,Z_BLOCK:5,Z_TREES:6,Z_OK:0,Z_STREAM_END:1,Z_NEED_DICT:2,Z_ERRNO:-1,Z_STREAM_ERROR:-2,Z_DATA_ERROR:-3,Z_MEM_ERROR:-4,Z_BUF_ERROR:-5,Z_NO_COMPRESSION:0,Z_BEST_SPEED:1,Z_BEST_COMPRESSION:9,Z_DEFAULT_COMPRESSION:-1,Z_FILTERED:1,Z_HUFFMAN_ONLY:2,Z_RLE:3,Z_FIXED:4,Z_DEFAULT_STRATEGY:0,Z_BINARY:0,Z_TEXT:1,Z_UNKNOWN:2,Z_DEFLATED:8};var P=B._tr_init,Y=B._tr_stored_block,G=B._tr_flush_block,X=B._tr_tally,W=B._tr_align,q=K.Z_NO_FLUSH,J=K.Z_PARTIAL_FLUSH,Q=K.Z_FULL_FLUSH,V=K.Z_FINISH,$=K.Z_BLOCK,tt=K.Z_OK,et=K.Z_STREAM_END,at=K.Z_STREAM_ERROR,it=K.Z_DATA_ERROR,nt=K.Z_BUF_ERROR,st=K.Z_DEFAULT_COMPRESSION,rt=K.Z_FILTERED,ot=K.Z_HUFFMAN_ONLY,lt=K.Z_RLE,ht=K.Z_FIXED,dt=K.Z_DEFAULT_STRATEGY,_t=K.Z_UNKNOWN,ft=K.Z_DEFLATED,ct=258,ut=262,wt=42,mt=113,bt=666,gt=function gt(t,e){return t.msg=j[e],e;},pt=function pt(t){return 2*t-(t>4?9:0);},kt=function kt(t){var e=t.length;for(;--e>=0;){t[e]=0;}},vt=function vt(t){var e,a,i,n=t.w_size;e=t.hash_size,i=e;do{a=t.head[--i],t.head[i]=a>=n?a-n:0;}while(--e);e=n,i=e;do{a=t.prev[--i],t.prev[i]=a>=n?a-n:0;}while(--e);};var yt=function yt(t,e,a){return(e<t.avail_out&&(a=t.avail_out),0!==a&&(t.output.set(e.pending_buf.subarray(e.pending_out,e.pending_out+a),t.next_out),t.next_out+=a,e.pending_out+=a,t.total_out+=a,t.avail_out-=a,e.pending-=a,0===e.pending&&(e.pending_out=0));},zt=function zt(t,e){G(t,t.block_start>=0?t.block_start:-1,t.strstart-t.block_start,e),t.block_start=t.strstart,xt(t.strm);},At=function At(t,e){t.pending_buf[t.pending++]=e;},Et=function Et(t,e){t.pending_buf[t.pending++]=e>>>8&255,t.pending_buf[t.pending++]=255&e;},Rt=function Rt(t,e,a,i){var n=t.avail_in;return n>i&&(n=i),0===n?0:(t.avail_in-=n,e.set(t.input.subarray(t.next_in,t.next_in+n),a),1===t.state.wrap?t.adler=C(t.adler,e,n,a):2===t.state.wrap&&(t.adler=H(t.adler,e,n,a)),t.next_in+=n,t.total_in+=n,n);},Zt=function Zt(t,e){var a,i,n=t.max_chain_length,s=t.strstart,r=t.prev_length,o=t.nice_match;var l=t.strstart>t.w_size-ut?t.strstart-(t.w_size-ut):0,h=t.window,d=t.w_mask,_=t.prev,f=t.strstart+ct;var c=h[s+r-1],u=h[s+r];t.prev_length>=t.good_match&&(n>>=2),o>t.lookahead&&(o=t.lookahead);do{if(a=e,h[a+r]===u&&h[a+r-1]===c&&h[a]===h[s]&&h[++a]===h[s+1]){s+=2,a++;do{}while(h[++s]===h[++a]&&h[++s]===h[++a]&&h[++s]===h[++a]&&h[++s]===h[++a]&&h[++s]===h[++a]&&h[++s]===h[++a]&&h[++s]===h[++a]&&h[++s]===h[++a]&&sr){if(t.match_start=e,r=i,i>=o)break;c=h[s+r-1],u=h[s+r];}}}while((e=_[e&d])>l&&0!=--n);return r<=t.lookahead?r:t.lookahead;},Ut=function Ut(t){var e=t.w_size;var a,i,n;do{if(i=t.window_size-t.lookahead-t.strstart,t.strstart>=e+(e-ut)&&(t.window.set(t.window.subarray(e,e+e-i),0),t.match_start-=e,t.strstart-=e,t.block_start-=e,t.insert>t.strstart&&(t.insert=t.strstart),vt(t),i+=e),0===t.strm.avail_in)break;if(a=Rt(t.strm,t.window,t.strstart+t.lookahead,i),t.lookahead+=a,t.lookahead+t.insert>=3)for(n=t.strstart-t.insert,t.ins_h=t.window[n],t.ins_h=yt(t,t.ins_h,t.window[n+1]);t.insert&&(t.ins_h=yt(t,t.ins_h,t.window[n+3-1]),t.prev[n&t.w_mask]=t.head[t.ins_h],t.head[t.ins_h]=n,n++,t.insert--,!(t.lookahead+t.insert<3));){;}}while(t.lookaheadt.w_size?t.w_size:t.pending_buf_size-5,r=0,o=t.strm.avail_in;do{if(a=65535,n=t.bi_valid+42>>3,t.strm.avail_outi+t.strm.avail_in&&(a=i+t.strm.avail_in),a>n&&(a=n),a>8,t.pending_buf[t.pending-2]=~a,t.pending_buf[t.pending-1]=~a>>8,xt(t.strm),i&&(i>a&&(i=a),t.strm.output.set(t.window.subarray(t.block_start,t.block_start+i),t.strm.next_out),t.strm.next_out+=i,t.strm.avail_out-=i,t.strm.total_out+=i,t.block_start+=i,a-=i),a&&(Rt(t.strm,t.strm.output,t.strm.next_out,a),t.strm.next_out+=a,t.strm.avail_out-=a,t.strm.total_out+=a);}while(0===r);return o-=t.strm.avail_in,o&&(o>=t.w_size?(t.matches=2,t.window.set(t.strm.input.subarray(t.strm.next_in-t.w_size,t.strm.next_in),0),t.strstart=t.w_size,t.insert=t.strstart):(t.window_size-t.strstart<=o&&(t.strstart-=t.w_size,t.window.set(t.window.subarray(t.w_size,t.w_size+t.strstart),0),t.matches<2&&t.matches++,t.insert>t.strstart&&(t.insert=t.strstart)),t.window.set(t.strm.input.subarray(t.strm.next_in-o,t.strm.next_in),t.strstart),t.strstart+=o,t.insert+=o>t.w_size-t.insert?t.w_size-t.insert:o),t.block_start=t.strstart),t.high_watern&&t.block_start>=t.w_size&&(t.block_start-=t.w_size,t.strstart-=t.w_size,t.window.set(t.window.subarray(t.w_size,t.w_size+t.strstart),0),t.matches<2&&t.matches++,n+=t.w_size,t.insert>t.strstart&&(t.insert=t.strstart)),n>t.strm.avail_in&&(n=t.strm.avail_in),n&&(Rt(t.strm,t.window,t.strstart,n),t.strstart+=n,t.insert+=n>t.w_size-t.insert?t.w_size-t.insert:n),t.high_water>3,n=t.pending_buf_size-n>65535?65535:t.pending_buf_size-n,s=n>t.w_size?t.w_size:n,i=t.strstart-t.block_start,(i>=s||(i||e===V)&&e!==q&&0===t.strm.avail_in&&i<=n)&&(a=i>n?n:i,r=e===V&&0===t.strm.avail_in&&a===i?1:0,Y(t,t.block_start,a,r),t.block_start+=a,xt(t.strm)),r?3:1);},Dt=function Dt(t,e){var a,i;for(;;){if(t.lookahead=3&&(t.ins_h=yt(t,t.ins_h,t.window[t.strstart+3-1]),a=t.prev[t.strstart&t.w_mask]=t.head[t.ins_h],t.head[t.ins_h]=t.strstart),0!==a&&t.strstart-a<=t.w_size-ut&&(t.match_length=Zt(t,a)),t.match_length>=3){if(i=X(t,t.strstart-t.match_start,t.match_length-3),t.lookahead-=t.match_length,t.match_length<=t.max_lazy_match&&t.lookahead>=3){t.match_length--;do{t.strstart++,t.ins_h=yt(t,t.ins_h,t.window[t.strstart+3-1]),a=t.prev[t.strstart&t.w_mask]=t.head[t.ins_h],t.head[t.ins_h]=t.strstart;}while(0!=--t.match_length);t.strstart++;}else t.strstart+=t.match_length,t.match_length=0,t.ins_h=t.window[t.strstart],t.ins_h=yt(t,t.ins_h,t.window[t.strstart+1]);}else i=X(t,0,t.window[t.strstart]),t.lookahead--,t.strstart++;if(i&&(zt(t,!1),0===t.strm.avail_out))return 1;}return t.insert=t.strstart<2?t.strstart:2,e===V?(zt(t,!0),0===t.strm.avail_out?3:4):t.sym_next&&(zt(t,!1),0===t.strm.avail_out)?1:2;},Tt=function Tt(t,e){var a,i,n;for(;;){if(t.lookahead=3&&(t.ins_h=yt(t,t.ins_h,t.window[t.strstart+3-1]),a=t.prev[t.strstart&t.w_mask]=t.head[t.ins_h],t.head[t.ins_h]=t.strstart),t.prev_length=t.match_length,t.prev_match=t.match_start,t.match_length=2,0!==a&&t.prev_length4096)&&(t.match_length=2)),t.prev_length>=3&&t.match_length<=t.prev_length){n=t.strstart+t.lookahead-3,i=X(t,t.strstart-1-t.prev_match,t.prev_length-3),t.lookahead-=t.prev_length-1,t.prev_length-=2;do{++t.strstart<=n&&(t.ins_h=yt(t,t.ins_h,t.window[t.strstart+3-1]),a=t.prev[t.strstart&t.w_mask]=t.head[t.ins_h],t.head[t.ins_h]=t.strstart);}while(0!=--t.prev_length);if(t.match_available=0,t.match_length=2,t.strstart++,i&&(zt(t,!1),0===t.strm.avail_out))return 1;}else if(t.match_available){if(i=X(t,0,t.window[t.strstart-1]),i&&zt(t,!1),t.strstart++,t.lookahead--,0===t.strm.avail_out)return 1;}else t.match_available=1,t.strstart++,t.lookahead--;}return t.match_available&&(i=X(t,0,t.window[t.strstart-1]),t.match_available=0),t.insert=t.strstart<2?t.strstart:2,e===V?(zt(t,!0),0===t.strm.avail_out?3:4):t.sym_next&&(zt(t,!1),0===t.strm.avail_out)?1:2;};function Ot(t,e,a,i,n){this.good_length=t,this.max_lazy=e,this.nice_length=a,this.max_chain=i,this.func=n;}var It=[new Ot(0,0,0,0,St),new Ot(4,4,8,4,Dt),new Ot(4,5,16,8,Dt),new Ot(4,6,32,32,Dt),new Ot(4,4,16,16,Tt),new Ot(8,16,32,32,Tt),new Ot(8,16,128,128,Tt),new Ot(8,32,128,256,Tt),new Ot(32,128,258,1024,Tt),new Ot(32,258,258,4096,Tt)];function Ft(){this.strm=null,this.status=0,this.pending_buf=null,this.pending_buf_size=0,this.pending_out=0,this.pending=0,this.wrap=0,this.gzhead=null,this.gzindex=0,this.method=ft,this.last_flush=-1,this.w_size=0,this.w_bits=0,this.w_mask=0,this.window=null,this.window_size=0,this.prev=null,this.head=null,this.ins_h=0,this.hash_size=0,this.hash_bits=0,this.hash_mask=0,this.hash_shift=0,this.block_start=0,this.match_length=0,this.prev_match=0,this.match_available=0,this.strstart=0,this.match_start=0,this.lookahead=0,this.prev_length=0,this.max_chain_length=0,this.max_lazy_match=0,this.level=0,this.strategy=0,this.good_match=0,this.nice_match=0,this.dyn_ltree=new Uint16Array(1146),this.dyn_dtree=new Uint16Array(122),this.bl_tree=new Uint16Array(78),kt(this.dyn_ltree),kt(this.dyn_dtree),kt(this.bl_tree),this.l_desc=null,this.d_desc=null,this.bl_desc=null,this.bl_count=new Uint16Array(16),this.heap=new Uint16Array(573),kt(this.heap),this.heap_len=0,this.heap_max=0,this.depth=new Uint16Array(573),kt(this.depth),this.sym_buf=0,this.lit_bufsize=0,this.sym_next=0,this.sym_end=0,this.opt_len=0,this.static_len=0,this.matches=0,this.insert=0,this.bi_buf=0,this.bi_valid=0;}var Lt=function Lt(t){if(!t)return 1;var e=t.state;return!e||e.strm!==t||e.status!==wt&&57!==e.status&&69!==e.status&&73!==e.status&&91!==e.status&&103!==e.status&&e.status!==mt&&e.status!==bt?1:0;},Nt=function Nt(t){if(Lt(t))return gt(t,at);t.total_in=t.total_out=0,t.data_type=_t;var e=t.state;return e.pending=0,e.pending_out=0,e.wrap<0&&(e.wrap=-e.wrap),e.status=2===e.wrap?57:e.wrap?wt:mt,t.adler=2===e.wrap?0:1,e.last_flush=-2,P(e),tt;},Bt=function Bt(t){var e=Nt(t);var a;return e===tt&&((a=t.state).window_size=2*a.w_size,kt(a.head),a.max_lazy_match=It[a.level].max_lazy,a.good_match=It[a.level].good_length,a.nice_match=It[a.level].nice_length,a.max_chain_length=It[a.level].max_chain,a.strstart=0,a.block_start=0,a.lookahead=0,a.insert=0,a.match_length=a.prev_length=2,a.match_available=0,a.ins_h=0),e;},Ct=function Ct(t,e,a,i,n,s){if(!t)return at;var r=1;if(e===st&&(e=6),i<0?(r=0,i=-i):i>15&&(r=2,i-=16),n<1||n>9||a!==ft||i<8||i>15||e<0||e>9||s<0||s>ht||8===i&&1!==r)return gt(t,at);8===i&&(i=9);var o=new Ft();return t.state=o,o.strm=t,o.status=wt,o.wrap=r,o.gzhead=null,o.w_bits=i,o.w_size=1<$||e<0)return t?gt(t,at):at;var a=t.state;if(!t.output||0!==t.avail_in&&!t.input||a.status===bt&&e!==V)return gt(t,0===t.avail_out?nt:at);var i=a.last_flush;if(a.last_flush=e,0!==a.pending){if(xt(t),0===t.avail_out)return a.last_flush=-1,tt;}else if(0===t.avail_in&&pt(e)<=pt(i)&&e!==V)return gt(t,nt);if(a.status===bt&&0!==t.avail_in)return gt(t,nt);if(a.status===wt&&0===a.wrap&&(a.status=mt),a.status===wt){var _e3=ft+(a.w_bits-8<<4)<<8,_i548=-1;if(_i548=a.strategy>=ot||a.level<2?0:a.level<6?1:6===a.level?2:3,_e3|=_i548<<6,0!==a.strstart&&(_e3|=32),_e3+=31-_e3%31,Et(a,_e3),0!==a.strstart&&(Et(a,t.adler>>>16),Et(a,65535&t.adler)),t.adler=1,a.status=mt,xt(t),0!==a.pending)return a.last_flush=-1,tt;}if(57===a.status)if(t.adler=0,At(a,31),At(a,139),At(a,8),a.gzhead)At(a,(a.gzhead.text?1:0)+(a.gzhead.hcrc?2:0)+(a.gzhead.extra?4:0)+(a.gzhead.name?8:0)+(a.gzhead.comment?16:0)),At(a,255&a.gzhead.time),At(a,a.gzhead.time>>8&255),At(a,a.gzhead.time>>16&255),At(a,a.gzhead.time>>24&255),At(a,9===a.level?2:a.strategy>=ot||a.level<2?4:0),At(a,255&a.gzhead.os),a.gzhead.extra&&a.gzhead.extra.length&&(At(a,255&a.gzhead.extra.length),At(a,a.gzhead.extra.length>>8&255)),a.gzhead.hcrc&&(t.adler=H(t.adler,a.pending_buf,a.pending,0)),a.gzindex=0,a.status=69;else if(At(a,0),At(a,0),At(a,0),At(a,0),At(a,0),At(a,9===a.level?2:a.strategy>=ot||a.level<2?4:0),At(a,3),a.status=mt,xt(t),0!==a.pending)return a.last_flush=-1,tt;if(69===a.status){if(a.gzhead.extra){var _e4=a.pending,_i549=(65535&a.gzhead.extra.length)-a.gzindex;for(;a.pending+_i549>a.pending_buf_size;){var _n3=a.pending_buf_size-a.pending;if(a.pending_buf.set(a.gzhead.extra.subarray(a.gzindex,a.gzindex+_n3),a.pending),a.pending=a.pending_buf_size,a.gzhead.hcrc&&a.pending>_e4&&(t.adler=H(t.adler,a.pending_buf,a.pending-_e4,_e4)),a.gzindex+=_n3,xt(t),0!==a.pending)return a.last_flush=-1,tt;_e4=0,_i549-=_n3;}var _n2=new Uint8Array(a.gzhead.extra);a.pending_buf.set(_n2.subarray(a.gzindex,a.gzindex+_i549),a.pending),a.pending+=_i549,a.gzhead.hcrc&&a.pending>_e4&&(t.adler=H(t.adler,a.pending_buf,a.pending-_e4,_e4)),a.gzindex=0;}a.status=73;}if(73===a.status){if(a.gzhead.name){var _e5,_i550=a.pending;do{if(a.pending===a.pending_buf_size){if(a.gzhead.hcrc&&a.pending>_i550&&(t.adler=H(t.adler,a.pending_buf,a.pending-_i550,_i550)),xt(t),0!==a.pending)return a.last_flush=-1,tt;_i550=0;}_e5=a.gzindex_i550&&(t.adler=H(t.adler,a.pending_buf,a.pending-_i550,_i550)),a.gzindex=0;}a.status=91;}if(91===a.status){if(a.gzhead.comment){var _e6,_i551=a.pending;do{if(a.pending===a.pending_buf_size){if(a.gzhead.hcrc&&a.pending>_i551&&(t.adler=H(t.adler,a.pending_buf,a.pending-_i551,_i551)),xt(t),0!==a.pending)return a.last_flush=-1,tt;_i551=0;}_e6=a.gzindex_i551&&(t.adler=H(t.adler,a.pending_buf,a.pending-_i551,_i551));}a.status=103;}if(103===a.status){if(a.gzhead.hcrc){if(a.pending+2>a.pending_buf_size&&(xt(t),0!==a.pending))return a.last_flush=-1,tt;At(a,255&t.adler),At(a,t.adler>>8&255),t.adler=0;}if(a.status=mt,xt(t),0!==a.pending)return a.last_flush=-1,tt;}if(0!==t.avail_in||0!==a.lookahead||e!==q&&a.status!==bt){var _i552=0===a.level?St(a,e):a.strategy===ot?function(t,e){var a;for(;;){if(0===t.lookahead&&(Ut(t),0===t.lookahead)){if(e===q)return 1;break;}if(t.match_length=0,a=X(t,0,t.window[t.strstart]),t.lookahead--,t.strstart++,a&&(zt(t,!1),0===t.strm.avail_out))return 1;}return t.insert=0,e===V?(zt(t,!0),0===t.strm.avail_out?3:4):t.sym_next&&(zt(t,!1),0===t.strm.avail_out)?1:2;}(a,e):a.strategy===lt?function(t,e){var a,i,n,s;var r=t.window;for(;;){if(t.lookahead<=ct){if(Ut(t),t.lookahead<=ct&&e===q)return 1;if(0===t.lookahead)break;}if(t.match_length=0,t.lookahead>=3&&t.strstart>0&&(n=t.strstart-1,i=r[n],i===r[++n]&&i===r[++n]&&i===r[++n])){s=t.strstart+ct;do{}while(i===r[++n]&&i===r[++n]&&i===r[++n]&&i===r[++n]&&i===r[++n]&&i===r[++n]&&i===r[++n]&&i===r[++n]&&nt.lookahead&&(t.match_length=t.lookahead);}if(t.match_length>=3?(a=X(t,1,t.match_length-3),t.lookahead-=t.match_length,t.strstart+=t.match_length,t.match_length=0):(a=X(t,0,t.window[t.strstart]),t.lookahead--,t.strstart++),a&&(zt(t,!1),0===t.strm.avail_out))return 1;}return t.insert=0,e===V?(zt(t,!0),0===t.strm.avail_out?3:4):t.sym_next&&(zt(t,!1),0===t.strm.avail_out)?1:2;}(a,e):It[a.level].func(a,e);if(3!==_i552&&4!==_i552||(a.status=bt),1===_i552||3===_i552)return 0===t.avail_out&&(a.last_flush=-1),tt;if(2===_i552&&(e===J?W(a):e!==$&&(Y(a,0,0,!1),e===Q&&(kt(a.head),0===a.lookahead&&(a.strstart=0,a.block_start=0,a.insert=0))),xt(t),0===t.avail_out))return a.last_flush=-1,tt;}return e!==V?tt:a.wrap<=0?et:(2===a.wrap?(At(a,255&t.adler),At(a,t.adler>>8&255),At(a,t.adler>>16&255),At(a,t.adler>>24&255),At(a,255&t.total_in),At(a,t.total_in>>8&255),At(a,t.total_in>>16&255),At(a,t.total_in>>24&255)):(Et(a,t.adler>>>16),Et(a,65535&t.adler)),xt(t),a.wrap>0&&(a.wrap=-a.wrap),0!==a.pending?tt:et);},deflateEnd:function deflateEnd(t){if(Lt(t))return at;var e=t.state.status;return t.state=null,e===mt?gt(t,it):tt;},deflateSetDictionary:function deflateSetDictionary(t,e){var a=e.length;if(Lt(t))return at;var i=t.state,n=i.wrap;if(2===n||1===n&&i.status!==wt||i.lookahead)return at;if(1===n&&(t.adler=C(t.adler,e,a,0)),i.wrap=0,a>=i.w_size){0===n&&(kt(i.head),i.strstart=0,i.block_start=0,i.insert=0);var _t2=new Uint8Array(i.w_size);_t2.set(e.subarray(a-i.w_size,a),0),e=_t2,a=i.w_size;}var s=t.avail_in,r=t.next_in,o=t.input;for(t.avail_in=a,t.next_in=0,t.input=e,Ut(i);i.lookahead>=3;){var _t3=i.strstart,_e7=i.lookahead-2;do{i.ins_h=yt(i,i.ins_h,i.window[_t3+3-1]),i.prev[_t3&i.w_mask]=i.head[i.ins_h],i.head[i.ins_h]=_t3,_t3++;}while(--_e7);i.strstart=_t3,i.lookahead=2,Ut(i);}return i.strstart+=i.lookahead,i.block_start=i.strstart,i.insert=i.lookahead,i.lookahead=0,i.match_length=i.prev_length=2,i.match_available=0,t.next_in=r,t.input=o,t.avail_in=s,i.wrap=n,tt;},deflateInfo:"pako deflate (from Nodeca project)"};var Ht=function Ht(t,e){return Object.prototype.hasOwnProperty.call(t,e);};var jt=function jt(t){var e=Array.prototype.slice.call(arguments,1);for(;e.length;){var _a7=e.shift();if(_a7){if("object"!=_typeof(_a7))throw new TypeError(_a7+"must be non-object");for(var _e8 in _a7){Ht(_a7,_e8)&&(t[_e8]=_a7[_e8]);}}}return t;},Kt=function Kt(t){var e=0;for(var _a8=0,_i553=t.length;_a8<_i553;_a8++){e+=t[_a8].length;}var a=new Uint8Array(e);for(var _e9=0,_i554=0,_n4=t.length;_e9<_n4;_e9++){var _n5=t[_e9];a.set(_n5,_i554),_i554+=_n5.length;}return a;};var Pt=!0;try{String.fromCharCode.apply(null,new Uint8Array(1));}catch(t){Pt=!1;}var Yt=new Uint8Array(256);for(var _t4=0;_t4<256;_t4++){Yt[_t4]=_t4>=252?6:_t4>=248?5:_t4>=240?4:_t4>=224?3:_t4>=192?2:1;}Yt[254]=Yt[254]=1;var Gt=function Gt(t){if("function"==typeof TextEncoder&&TextEncoder.prototype.encode)return new TextEncoder().encode(t);var e,a,i,n,s,r=t.length,o=0;for(n=0;n>>6,e[s++]=128|63&a):a<65536?(e[s++]=224|a>>>12,e[s++]=128|a>>>6&63,e[s++]=128|63&a):(e[s++]=240|a>>>18,e[s++]=128|a>>>12&63,e[s++]=128|a>>>6&63,e[s++]=128|63&a);}return e;},Xt=function Xt(t,e){var a=e||t.length;if("function"==typeof TextDecoder&&TextDecoder.prototype.decode)return new TextDecoder().decode(t.subarray(0,e));var i,n;var s=new Array(2*a);for(n=0,i=0;i4)s[n++]=65533,i+=_r6-1;else{for(_e10&=2===_r6?31:3===_r6?15:7;_r6>1&&i1?s[n++]=65533:_e10<65536?s[n++]=_e10:(_e10-=65536,s[n++]=55296|_e10>>10&1023,s[n++]=56320|1023&_e10);}}return function(t,e){if(e<65534&&t.subarray&&Pt)return String.fromCharCode.apply(null,t.length===e?t:t.subarray(0,e));var a="";for(var _i555=0;_i555t.length&&(e=t.length);var a=e-1;for(;a>=0&&128==(192&t[a]);){a--;}return a<0||0===a?e:a+Yt[t[a]]>e?a:e;};var qt=function qt(){this.input=null,this.next_in=0,this.avail_in=0,this.total_in=0,this.output=null,this.next_out=0,this.avail_out=0,this.total_out=0,this.msg="",this.state=null,this.data_type=2,this.adler=0;};var Jt=Object.prototype.toString,Qt=K.Z_NO_FLUSH,Vt=K.Z_SYNC_FLUSH,$t=K.Z_FULL_FLUSH,te=K.Z_FINISH,ee=K.Z_OK,ae=K.Z_STREAM_END,ie=K.Z_DEFAULT_COMPRESSION,ne=K.Z_DEFAULT_STRATEGY,se=K.Z_DEFLATED;function re(t){this.options=jt({level:ie,method:se,chunkSize:16384,windowBits:15,memLevel:8,strategy:ne},t||{});var e=this.options;e.raw&&e.windowBits>0?e.windowBits=-e.windowBits:e.gzip&&e.windowBits>0&&e.windowBits<16&&(e.windowBits+=16),this.err=0,this.msg="",this.ended=!1,this.chunks=[],this.strm=new qt(),this.strm.avail_out=0;var a=Mt.deflateInit2(this.strm,e.level,e.method,e.windowBits,e.memLevel,e.strategy);if(a!==ee)throw new Error(j[a]);if(e.header&&Mt.deflateSetHeader(this.strm,e.header),e.dictionary){var _t5;if(_t5="string"==typeof e.dictionary?Gt(e.dictionary):"[object ArrayBuffer]"===Jt.call(e.dictionary)?new Uint8Array(e.dictionary):e.dictionary,a=Mt.deflateSetDictionary(this.strm,_t5),a!==ee)throw new Error(j[a]);this._dict_set=!0;}}function oe(t,e){var a=new re(e);if(a.push(t,!0),a.err)throw a.msg||j[a.err];return a.result;}re.prototype.push=function(t,e){var a=this.strm,i=this.options.chunkSize;var n,s;if(this.ended)return!1;for(s=e===~~e?e:!0===e?te:Qt,"string"==typeof t?a.input=Gt(t):"[object ArrayBuffer]"===Jt.call(t)?a.input=new Uint8Array(t):a.input=t,a.next_in=0,a.avail_in=a.input.length;;){if(0===a.avail_out&&(a.output=new 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n[s++]=20971520,n[s++]=20971520,o.bits=1,0;for(b=1;b0&&(0===t||1!==g))return-1;for(R[1]=0,w=1;w<_e;w++){R[w+1]=R[w]+E[w];}for(m=0;m852||2===t&&x>592)return 1;for(;;){Z=w-v,r[m]+1=u?(U=D[r[m]-u],S=A[r[m]-u]):(U=96,S=0),h=1<>v)+d]=Z<<24|U<<16|S|0;}while(0!==d);for(h=1<>=1;}if(0!==h?(z&=h-1,z+=h):z=0,m++,0==--E[w]){if(w===g)break;w=e[a+r[m]];}if(w>p&&(z&f)!==_){for(0===v&&(v=p),c+=b,k=w-v,y=1<852||2===t&&x>592)return 1;_=z&f,n[_]=p<<24|k<<16|c-s|0;}}return 0!==z&&(n[c+z]=w-v<<24|64<<16|0),o.bits=p,0;};var be=K.Z_FINISH,ge=K.Z_BLOCK,pe=K.Z_TREES,ke=K.Z_OK,ve=K.Z_STREAM_END,ye=K.Z_NEED_DICT,xe=K.Z_STREAM_ERROR,ze=K.Z_DATA_ERROR,Ae=K.Z_MEM_ERROR,Ee=K.Z_BUF_ERROR,Re=K.Z_DEFLATED,Ze=16180,Ue=16190,Se=16191,De=16192,Te=16194,Oe=16199,Ie=16200,Fe=16206,Le=16209,Ne=function Ne(t){return(t>>>24&255)+(t>>>8&65280)+((65280&t)<<8)+((255&t)<<24);};function Be(){this.strm=null,this.mode=0,this.last=!1,this.wrap=0,this.havedict=!1,this.flags=0,this.dmax=0,this.check=0,this.total=0,this.head=null,this.wbits=0,this.wsize=0,this.whave=0,this.wnext=0,this.window=null,this.hold=0,this.bits=0,this.length=0,this.offset=0,this.extra=0,this.lencode=null,this.distcode=null,this.lenbits=0,this.distbits=0,this.ncode=0,this.nlen=0,this.ndist=0,this.have=0,this.next=null,this.lens=new Uint16Array(320),this.work=new Uint16Array(288),this.lendyn=null,this.distdyn=null,this.sane=0,this.back=0,this.was=0;}var Ce=function Ce(t){if(!t)return 1;var e=t.state;return!e||e.strm!==t||e.mode16211?1:0;},Me=function Me(t){if(Ce(t))return xe;var e=t.state;return t.total_in=t.total_out=e.total=0,t.msg="",e.wrap&&(t.adler=1&e.wrap),e.mode=Ze,e.last=0,e.havedict=0,e.flags=-1,e.dmax=32768,e.head=null,e.hold=0,e.bits=0,e.lencode=e.lendyn=new Int32Array(852),e.distcode=e.distdyn=new Int32Array(592),e.sane=1,e.back=-1,ke;},He=function He(t){if(Ce(t))return xe;var 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t;}break;case 2:a.mode=16196;break;case 3:t.msg="invalid block type",a.mode=Le;}h>>>=2,d-=2;break;case 16193:for(h>>>=7&d,d-=7&d;d<32;){if(0===o)break t;o--,h+=i[s++]<>>16^65535)){t.msg="invalid stored block lengths",a.mode=Le;break;}if(a.length=65535&h,h=0,d=0,a.mode=Te,e===pe)break t;case Te:a.mode=16195;case 16195:if(c=a.length,c){if(c>o&&(c=o),c>l&&(c=l),0===c)break t;n.set(i.subarray(s,s+c),r),o-=c,s+=c,l-=c,r+=c,a.length-=c;break;}a.mode=Se;break;case 16196:for(;d<14;){if(0===o)break t;o--,h+=i[s++]<>>=5,d-=5,a.ndist=1+(31&h),h>>>=5,d-=5,a.ncode=4+(15&h),h>>>=4,d-=4,a.nlen>286||a.ndist>30){t.msg="too many length or distance symbols",a.mode=Le;break;}a.have=0,a.mode=16197;case 16197:for(;a.have>>=3,d-=3;}for(;a.have<19;){a.lens[Z[a.have++]]=0;}if(a.lencode=a.lendyn,a.lenbits=7,E={bits:a.lenbits},x=me(0,a.lens,0,19,a.lencode,0,a.work,E),a.lenbits=E.bits,x){t.msg="invalid code lengths set",a.mode=Le;break;}a.have=0,a.mode=16198;case 16198:for(;a.have>>24,b=z>>>16&255,g=65535&z,!(m<=d);){if(0===o)break t;o--,h+=i[s++]<>>=m,d-=m,a.lens[a.have++]=g;else{if(16===g){for(R=m+2;d>>=m,d-=m,0===a.have){t.msg="invalid bit length repeat",a.mode=Le;break;}y=a.lens[a.have-1],c=3+(3&h),h>>>=2,d-=2;}else if(17===g){for(R=m+3;d>>=m,d-=m,y=0,c=3+(7&h),h>>>=3,d-=3;}else{for(R=m+7;d>>=m,d-=m,y=0,c=11+(127&h),h>>>=7,d-=7;}if(a.have+c>a.nlen+a.ndist){t.msg="invalid bit length repeat",a.mode=Le;break;}for(;c--;){a.lens[a.have++]=y;}}}if(a.mode===Le)break;if(0===a.lens[256]){t.msg="invalid code -- missing end-of-block",a.mode=Le;break;}if(a.lenbits=9,E={bits:a.lenbits},x=me(1,a.lens,0,a.nlen,a.lencode,0,a.work,E),a.lenbits=E.bits,x){t.msg="invalid literal/lengths set",a.mode=Le;break;}if(a.distbits=6,a.distcode=a.distdyn,E={bits:a.distbits},x=me(2,a.lens,a.nlen,a.ndist,a.distcode,0,a.work,E),a.distbits=E.bits,x){t.msg="invalid distances set",a.mode=Le;break;}if(a.mode=Oe,e===pe)break t;case Oe:a.mode=Ie;case Ie:if(o>=6&&l>=258){t.next_out=r,t.avail_out=l,t.next_in=s,t.avail_in=o,a.hold=h,a.bits=d,de(t,f),r=t.next_out,n=t.output,l=t.avail_out,s=t.next_in,i=t.input,o=t.avail_in,h=a.hold,d=a.bits,a.mode===Se&&(a.back=-1);break;}for(a.back=0;z=a.lencode[h&(1<>>24,b=z>>>16&255,g=65535&z,!(m<=d);){if(0===o)break t;o--,h+=i[s++]<>p)],m=z>>>24,b=z>>>16&255,g=65535&z,!(p+m<=d);){if(0===o)break t;o--,h+=i[s++]<>>=p,d-=p,a.back+=p;}if(h>>>=m,d-=m,a.back+=m,a.length=g,0===b){a.mode=16205;break;}if(32&b){a.back=-1,a.mode=Se;break;}if(64&b){t.msg="invalid literal/length code",a.mode=Le;break;}a.extra=15&b,a.mode=16201;case 16201:if(a.extra){for(R=a.extra;d>>=a.extra,d-=a.extra,a.back+=a.extra;}a.was=a.length,a.mode=16202;case 16202:for(;z=a.distcode[h&(1<>>24,b=z>>>16&255,g=65535&z,!(m<=d);){if(0===o)break t;o--,h+=i[s++]<>p)],m=z>>>24,b=z>>>16&255,g=65535&z,!(p+m<=d);){if(0===o)break t;o--,h+=i[s++]<>>=p,d-=p,a.back+=p;}if(h>>>=m,d-=m,a.back+=m,64&b){t.msg="invalid distance code",a.mode=Le;break;}a.offset=g,a.extra=15&b,a.mode=16203;case 16203:if(a.extra){for(R=a.extra;d>>=a.extra,d-=a.extra,a.back+=a.extra;}if(a.offset>a.dmax){t.msg="invalid distance too far back",a.mode=Le;break;}a.mode=16204;case 16204:if(0===l)break t;if(c=f-l,a.offset>c){if(c=a.offset-c,c>a.whave&&a.sane){t.msg="invalid distance too far back",a.mode=Le;break;}c>a.wnext?(c-=a.wnext,u=a.wsize-c):u=a.wnext-c,c>a.length&&(c=a.length),w=a.window;}else w=n,u=r-a.offset,c=a.length;c>l&&(c=l),l-=c,a.length-=c;do{n[r++]=w[u++];}while(--c);0===a.length&&(a.mode=Ie);break;case 16205:if(0===l)break t;n[r++]=a.length,l--,a.mode=Ie;break;case Fe:if(a.wrap){for(;d<32;){if(0===o)break t;o--,h|=i[s++]<=0&&e.windowBits<16&&(e.windowBits=-e.windowBits,0===e.windowBits&&(e.windowBits=-15)),!(e.windowBits>=0&&e.windowBits<16)||t&&t.windowBits||(e.windowBits+=32),e.windowBits>15&&e.windowBits<48&&0==(15&e.windowBits)&&(e.windowBits|=15),this.err=0,this.msg="",this.ended=!1,this.chunks=[],this.strm=new 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a,i,n;for(;;){if(t.lookahead=3&&(t.ins_h=yt(t,t.ins_h,t.window[t.strstart+3-1]),a=t.prev[t.strstart&t.w_mask]=t.head[t.ins_h],t.head[t.ins_h]=t.strstart),t.prev_length=t.match_length,t.prev_match=t.match_start,t.match_length=2,0!==a&&t.prev_length4096)&&(t.match_length=2)),t.prev_length>=3&&t.match_length<=t.prev_length){n=t.strstart+t.lookahead-3,i=X(t,t.strstart-1-t.prev_match,t.prev_length-3),t.lookahead-=t.prev_length-1,t.prev_length-=2;do{++t.strstart<=n&&(t.ins_h=yt(t,t.ins_h,t.window[t.strstart+3-1]),a=t.prev[t.strstart&t.w_mask]=t.head[t.ins_h],t.head[t.ins_h]=t.strstart);}while(0!=--t.prev_length);if(t.match_available=0,t.match_length=2,t.strstart++,i&&(zt(t,!1),0===t.strm.avail_out))return 1;}else if(t.match_available){if(i=X(t,0,t.window[t.strstart-1]),i&&zt(t,!1),t.strstart++,t.lookahead--,0===t.strm.avail_out)return 1;}else t.match_available=1,t.strstart++,t.lookahead--;}return t.match_available&&(i=X(t,0,t.window[t.strstart-1]),t.match_available=0),t.insert=t.strstart<2?t.strstart:2,e===V?(zt(t,!0),0===t.strm.avail_out?3:4):t.sym_next&&(zt(t,!1),0===t.strm.avail_out)?1:2;};function Ot(t,e,a,i,n){this.good_length=t,this.max_lazy=e,this.nice_length=a,this.max_chain=i,this.func=n;}var It=[new Ot(0,0,0,0,St),new Ot(4,4,8,4,Dt),new Ot(4,5,16,8,Dt),new Ot(4,6,32,32,Dt),new Ot(4,4,16,16,Tt),new Ot(8,16,32,32,Tt),new Ot(8,16,128,128,Tt),new Ot(8,32,128,256,Tt),new Ot(32,128,258,1024,Tt),new Ot(32,258,258,4096,Tt)];function Ft(){this.strm=null,this.status=0,this.pending_buf=null,this.pending_buf_size=0,this.pending_out=0,this.pending=0,this.wrap=0,this.gzhead=null,this.gzindex=0,this.method=ft,this.last_flush=-1,this.w_size=0,this.w_bits=0,this.w_mask=0,this.window=null,this.window_size=0,this.prev=null,this.head=null,this.ins_h=0,this.hash_size=0,this.hash_bits=0,this.hash_mask=0,this.hash_shift=0,this.block_start=0,this.match_length=0,this.prev_match=0,this.match_available=0,this.strstart=0,this.match_start=0,this.lookahead=0,this.prev_length=0,this.max_chain_length=0,this.max_lazy_match=0,this.level=0,this.strategy=0,this.good_match=0,this.nice_match=0,this.dyn_ltree=new Uint16Array(1146),this.dyn_dtree=new Uint16Array(122),this.bl_tree=new Uint16Array(78),kt(this.dyn_ltree),kt(this.dyn_dtree),kt(this.bl_tree),this.l_desc=null,this.d_desc=null,this.bl_desc=null,this.bl_count=new Uint16Array(16),this.heap=new Uint16Array(573),kt(this.heap),this.heap_len=0,this.heap_max=0,this.depth=new Uint16Array(573),kt(this.depth),this.sym_buf=0,this.lit_bufsize=0,this.sym_next=0,this.sym_end=0,this.opt_len=0,this.static_len=0,this.matches=0,this.insert=0,this.bi_buf=0,this.bi_valid=0;}var Lt=function Lt(t){if(!t)return 1;var e=t.state;return!e||e.strm!==t||e.status!==wt&&57!==e.status&&69!==e.status&&73!==e.status&&91!==e.status&&103!==e.status&&e.status!==mt&&e.status!==bt?1:0;},Nt=function Nt(t){if(Lt(t))return gt(t,at);t.total_in=t.total_out=0,t.data_type=_t;var e=t.state;return e.pending=0,e.pending_out=0,e.wrap<0&&(e.wrap=-e.wrap),e.status=2===e.wrap?57:e.wrap?wt:mt,t.adler=2===e.wrap?0:1,e.last_flush=-2,P(e),tt;},Bt=function Bt(t){var e=Nt(t);var a;return e===tt&&((a=t.state).window_size=2*a.w_size,kt(a.head),a.max_lazy_match=It[a.level].max_lazy,a.good_match=It[a.level].good_length,a.nice_match=It[a.level].nice_length,a.max_chain_length=It[a.level].max_chain,a.strstart=0,a.block_start=0,a.lookahead=0,a.insert=0,a.match_length=a.prev_length=2,a.match_available=0,a.ins_h=0),e;},Ct=function Ct(t,e,a,i,n,s){if(!t)return at;var r=1;if(e===st&&(e=6),i<0?(r=0,i=-i):i>15&&(r=2,i-=16),n<1||n>9||a!==ft||i<8||i>15||e<0||e>9||s<0||s>ht||8===i&&1!==r)return gt(t,at);8===i&&(i=9);var o=new Ft();return t.state=o,o.strm=t,o.status=wt,o.wrap=r,o.gzhead=null,o.w_bits=i,o.w_size=1<$||e<0)return t?gt(t,at):at;var a=t.state;if(!t.output||0!==t.avail_in&&!t.input||a.status===bt&&e!==V)return gt(t,0===t.avail_out?nt:at);var i=a.last_flush;if(a.last_flush=e,0!==a.pending){if(xt(t),0===t.avail_out)return a.last_flush=-1,tt;}else if(0===t.avail_in&&pt(e)<=pt(i)&&e!==V)return gt(t,nt);if(a.status===bt&&0!==t.avail_in)return gt(t,nt);if(a.status===wt&&0===a.wrap&&(a.status=mt),a.status===wt){var _e3=ft+(a.w_bits-8<<4)<<8,_i546=-1;if(_i546=a.strategy>=ot||a.level<2?0:a.level<6?1:6===a.level?2:3,_e3|=_i546<<6,0!==a.strstart&&(_e3|=32),_e3+=31-_e3%31,Et(a,_e3),0!==a.strstart&&(Et(a,t.adler>>>16),Et(a,65535&t.adler)),t.adler=1,a.status=mt,xt(t),0!==a.pending)return a.last_flush=-1,tt;}if(57===a.status)if(t.adler=0,At(a,31),At(a,139),At(a,8),a.gzhead)At(a,(a.gzhead.text?1:0)+(a.gzhead.hcrc?2:0)+(a.gzhead.extra?4:0)+(a.gzhead.name?8:0)+(a.gzhead.comment?16:0)),At(a,255&a.gzhead.time),At(a,a.gzhead.time>>8&255),At(a,a.gzhead.time>>16&255),At(a,a.gzhead.time>>24&255),At(a,9===a.level?2:a.strategy>=ot||a.level<2?4:0),At(a,255&a.gzhead.os),a.gzhead.extra&&a.gzhead.extra.length&&(At(a,255&a.gzhead.extra.length),At(a,a.gzhead.extra.length>>8&255)),a.gzhead.hcrc&&(t.adler=H(t.adler,a.pending_buf,a.pending,0)),a.gzindex=0,a.status=69;else if(At(a,0),At(a,0),At(a,0),At(a,0),At(a,0),At(a,9===a.level?2:a.strategy>=ot||a.level<2?4:0),At(a,3),a.status=mt,xt(t),0!==a.pending)return a.last_flush=-1,tt;if(69===a.status){if(a.gzhead.extra){var _e4=a.pending,_i547=(65535&a.gzhead.extra.length)-a.gzindex;for(;a.pending+_i547>a.pending_buf_size;){var _n3=a.pending_buf_size-a.pending;if(a.pending_buf.set(a.gzhead.extra.subarray(a.gzindex,a.gzindex+_n3),a.pending),a.pending=a.pending_buf_size,a.gzhead.hcrc&&a.pending>_e4&&(t.adler=H(t.adler,a.pending_buf,a.pending-_e4,_e4)),a.gzindex+=_n3,xt(t),0!==a.pending)return a.last_flush=-1,tt;_e4=0,_i547-=_n3;}var _n2=new Uint8Array(a.gzhead.extra);a.pending_buf.set(_n2.subarray(a.gzindex,a.gzindex+_i547),a.pending),a.pending+=_i547,a.gzhead.hcrc&&a.pending>_e4&&(t.adler=H(t.adler,a.pending_buf,a.pending-_e4,_e4)),a.gzindex=0;}a.status=73;}if(73===a.status){if(a.gzhead.name){var _e5,_i548=a.pending;do{if(a.pending===a.pending_buf_size){if(a.gzhead.hcrc&&a.pending>_i548&&(t.adler=H(t.adler,a.pending_buf,a.pending-_i548,_i548)),xt(t),0!==a.pending)return a.last_flush=-1,tt;_i548=0;}_e5=a.gzindex_i548&&(t.adler=H(t.adler,a.pending_buf,a.pending-_i548,_i548)),a.gzindex=0;}a.status=91;}if(91===a.status){if(a.gzhead.comment){var _e6,_i549=a.pending;do{if(a.pending===a.pending_buf_size){if(a.gzhead.hcrc&&a.pending>_i549&&(t.adler=H(t.adler,a.pending_buf,a.pending-_i549,_i549)),xt(t),0!==a.pending)return a.last_flush=-1,tt;_i549=0;}_e6=a.gzindex_i549&&(t.adler=H(t.adler,a.pending_buf,a.pending-_i549,_i549));}a.status=103;}if(103===a.status){if(a.gzhead.hcrc){if(a.pending+2>a.pending_buf_size&&(xt(t),0!==a.pending))return a.last_flush=-1,tt;At(a,255&t.adler),At(a,t.adler>>8&255),t.adler=0;}if(a.status=mt,xt(t),0!==a.pending)return a.last_flush=-1,tt;}if(0!==t.avail_in||0!==a.lookahead||e!==q&&a.status!==bt){var _i550=0===a.level?St(a,e):a.strategy===ot?function(t,e){var a;for(;;){if(0===t.lookahead&&(Ut(t),0===t.lookahead)){if(e===q)return 1;break;}if(t.match_length=0,a=X(t,0,t.window[t.strstart]),t.lookahead--,t.strstart++,a&&(zt(t,!1),0===t.strm.avail_out))return 1;}return t.insert=0,e===V?(zt(t,!0),0===t.strm.avail_out?3:4):t.sym_next&&(zt(t,!1),0===t.strm.avail_out)?1:2;}(a,e):a.strategy===lt?function(t,e){var a,i,n,s;var r=t.window;for(;;){if(t.lookahead<=ct){if(Ut(t),t.lookahead<=ct&&e===q)return 1;if(0===t.lookahead)break;}if(t.match_length=0,t.lookahead>=3&&t.strstart>0&&(n=t.strstart-1,i=r[n],i===r[++n]&&i===r[++n]&&i===r[++n])){s=t.strstart+ct;do{}while(i===r[++n]&&i===r[++n]&&i===r[++n]&&i===r[++n]&&i===r[++n]&&i===r[++n]&&i===r[++n]&&i===r[++n]&&nt.lookahead&&(t.match_length=t.lookahead);}if(t.match_length>=3?(a=X(t,1,t.match_length-3),t.lookahead-=t.match_length,t.strstart+=t.match_length,t.match_length=0):(a=X(t,0,t.window[t.strstart]),t.lookahead--,t.strstart++),a&&(zt(t,!1),0===t.strm.avail_out))return 1;}return t.insert=0,e===V?(zt(t,!0),0===t.strm.avail_out?3:4):t.sym_next&&(zt(t,!1),0===t.strm.avail_out)?1:2;}(a,e):It[a.level].func(a,e);if(3!==_i550&&4!==_i550||(a.status=bt),1===_i550||3===_i550)return 0===t.avail_out&&(a.last_flush=-1),tt;if(2===_i550&&(e===J?W(a):e!==$&&(Y(a,0,0,!1),e===Q&&(kt(a.head),0===a.lookahead&&(a.strstart=0,a.block_start=0,a.insert=0))),xt(t),0===t.avail_out))return a.last_flush=-1,tt;}return e!==V?tt:a.wrap<=0?et:(2===a.wrap?(At(a,255&t.adler),At(a,t.adler>>8&255),At(a,t.adler>>16&255),At(a,t.adler>>24&255),At(a,255&t.total_in),At(a,t.total_in>>8&255),At(a,t.total_in>>16&255),At(a,t.total_in>>24&255)):(Et(a,t.adler>>>16),Et(a,65535&t.adler)),xt(t),a.wrap>0&&(a.wrap=-a.wrap),0!==a.pending?tt:et);},deflateEnd:function deflateEnd(t){if(Lt(t))return at;var e=t.state.status;return t.state=null,e===mt?gt(t,it):tt;},deflateSetDictionary:function deflateSetDictionary(t,e){var a=e.length;if(Lt(t))return at;var i=t.state,n=i.wrap;if(2===n||1===n&&i.status!==wt||i.lookahead)return at;if(1===n&&(t.adler=C(t.adler,e,a,0)),i.wrap=0,a>=i.w_size){0===n&&(kt(i.head),i.strstart=0,i.block_start=0,i.insert=0);var _t2=new Uint8Array(i.w_size);_t2.set(e.subarray(a-i.w_size,a),0),e=_t2,a=i.w_size;}var s=t.avail_in,r=t.next_in,o=t.input;for(t.avail_in=a,t.next_in=0,t.input=e,Ut(i);i.lookahead>=3;){var _t3=i.strstart,_e7=i.lookahead-2;do{i.ins_h=yt(i,i.ins_h,i.window[_t3+3-1]),i.prev[_t3&i.w_mask]=i.head[i.ins_h],i.head[i.ins_h]=_t3,_t3++;}while(--_e7);i.strstart=_t3,i.lookahead=2,Ut(i);}return i.strstart+=i.lookahead,i.block_start=i.strstart,i.insert=i.lookahead,i.lookahead=0,i.match_length=i.prev_length=2,i.match_available=0,t.next_in=r,t.input=o,t.avail_in=s,i.wrap=n,tt;},deflateInfo:"pako deflate (from Nodeca project)"};var Ht=function Ht(t,e){return Object.prototype.hasOwnProperty.call(t,e);};var jt=function jt(t){var e=Array.prototype.slice.call(arguments,1);for(;e.length;){var _a7=e.shift();if(_a7){if("object"!=_typeof(_a7))throw new TypeError(_a7+"must be non-object");for(var _e8 in _a7){Ht(_a7,_e8)&&(t[_e8]=_a7[_e8]);}}}return t;},Kt=function Kt(t){var e=0;for(var _a8=0,_i551=t.length;_a8<_i551;_a8++){e+=t[_a8].length;}var a=new Uint8Array(e);for(var _e9=0,_i552=0,_n4=t.length;_e9<_n4;_e9++){var _n5=t[_e9];a.set(_n5,_i552),_i552+=_n5.length;}return a;};var Pt=!0;try{String.fromCharCode.apply(null,new Uint8Array(1));}catch(t){Pt=!1;}var Yt=new Uint8Array(256);for(var _t4=0;_t4<256;_t4++){Yt[_t4]=_t4>=252?6:_t4>=248?5:_t4>=240?4:_t4>=224?3:_t4>=192?2:1;}Yt[254]=Yt[254]=1;var Gt=function Gt(t){if("function"==typeof TextEncoder&&TextEncoder.prototype.encode)return new TextEncoder().encode(t);var e,a,i,n,s,r=t.length,o=0;for(n=0;n>>6,e[s++]=128|63&a):a<65536?(e[s++]=224|a>>>12,e[s++]=128|a>>>6&63,e[s++]=128|63&a):(e[s++]=240|a>>>18,e[s++]=128|a>>>12&63,e[s++]=128|a>>>6&63,e[s++]=128|63&a);}return e;},Xt=function Xt(t,e){var a=e||t.length;if("function"==typeof TextDecoder&&TextDecoder.prototype.decode)return new TextDecoder().decode(t.subarray(0,e));var i,n;var s=new Array(2*a);for(n=0,i=0;i4)s[n++]=65533,i+=_r6-1;else{for(_e10&=2===_r6?31:3===_r6?15:7;_r6>1&&i1?s[n++]=65533:_e10<65536?s[n++]=_e10:(_e10-=65536,s[n++]=55296|_e10>>10&1023,s[n++]=56320|1023&_e10);}}return function(t,e){if(e<65534&&t.subarray&&Pt)return String.fromCharCode.apply(null,t.length===e?t:t.subarray(0,e));var a="";for(var _i553=0;_i553t.length&&(e=t.length);var a=e-1;for(;a>=0&&128==(192&t[a]);){a--;}return a<0||0===a?e:a+Yt[t[a]]>e?a:e;};var qt=function qt(){this.input=null,this.next_in=0,this.avail_in=0,this.total_in=0,this.output=null,this.next_out=0,this.avail_out=0,this.total_out=0,this.msg="",this.state=null,this.data_type=2,this.adler=0;};var Jt=Object.prototype.toString,Qt=K.Z_NO_FLUSH,Vt=K.Z_SYNC_FLUSH,$t=K.Z_FULL_FLUSH,te=K.Z_FINISH,ee=K.Z_OK,ae=K.Z_STREAM_END,ie=K.Z_DEFAULT_COMPRESSION,ne=K.Z_DEFAULT_STRATEGY,se=K.Z_DEFLATED;function re(t){this.options=jt({level:ie,method:se,chunkSize:16384,windowBits:15,memLevel:8,strategy:ne},t||{});var e=this.options;e.raw&&e.windowBits>0?e.windowBits=-e.windowBits:e.gzip&&e.windowBits>0&&e.windowBits<16&&(e.windowBits+=16),this.err=0,this.msg="",this.ended=!1,this.chunks=[],this.strm=new qt(),this.strm.avail_out=0;var a=Mt.deflateInit2(this.strm,e.level,e.method,e.windowBits,e.memLevel,e.strategy);if(a!==ee)throw new Error(j[a]);if(e.header&&Mt.deflateSetHeader(this.strm,e.header),e.dictionary){var _t5;if(_t5="string"==typeof e.dictionary?Gt(e.dictionary):"[object ArrayBuffer]"===Jt.call(e.dictionary)?new Uint8Array(e.dictionary):e.dictionary,a=Mt.deflateSetDictionary(this.strm,_t5),a!==ee)throw new Error(j[a]);this._dict_set=!0;}}function oe(t,e){var a=new re(e);if(a.push(t,!0),a.err)throw a.msg||j[a.err];return a.result;}re.prototype.push=function(t,e){var a=this.strm,i=this.options.chunkSize;var n,s;if(this.ended)return!1;for(s=e===~~e?e:!0===e?te:Qt,"string"==typeof t?a.input=Gt(t):"[object ArrayBuffer]"===Jt.call(t)?a.input=new Uint8Array(t):a.input=t,a.next_in=0,a.avail_in=a.input.length;;){if(0===a.avail_out&&(a.output=new 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E=t.state;a=t.next_in,z=t.input,i=a+(t.avail_in-5),n=t.next_out,A=t.output,s=n-(e-t.avail_out),r=n+(t.avail_out-257),o=E.dmax,l=E.wsize,h=E.whave,d=E.wnext,_=E.window,f=E.hold,c=E.bits,u=E.lencode,w=E.distcode,m=(1<>>24,f>>>=p,c-=p,p=g>>>16&255,0===p)A[n++]=65535&g;else{if(!(16&p)){if(0==(64&p)){g=u[(65535&g)+(f&(1<>>=p,c-=p),c<15&&(f+=z[a++]<>>24,f>>>=p,c-=p,p=g>>>16&255,!(16&p)){if(0==(64&p)){g=w[(65535&g)+(f&(1<o){t.msg="invalid distance too far back",E.mode=he;break t;}if(f>>>=p,c-=p,p=n-s,v>p){if(p=v-p,p>h&&E.sane){t.msg="invalid distance too far back",E.mode=he;break t;}if(y=0,x=_,0===d){if(y+=l-p,p2;){A[n++]=x[y++],A[n++]=x[y++],A[n++]=x[y++],k-=3;}k&&(A[n++]=x[y++],k>1&&(A[n++]=x[y++]));}else{y=n-v;do{A[n++]=A[y++],A[n++]=A[y++],A[n++]=A[y++],k-=3;}while(k>2);k&&(A[n++]=A[y++],k>1&&(A[n++]=A[y++]));}break;}}break;}}while(a>3,a-=k,c-=k<<3,f&=(1<=1&&0===E[g];g--){;}if(p>g&&(p=g),0===g)return 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Be(){this.strm=null,this.mode=0,this.last=!1,this.wrap=0,this.havedict=!1,this.flags=0,this.dmax=0,this.check=0,this.total=0,this.head=null,this.wbits=0,this.wsize=0,this.whave=0,this.wnext=0,this.window=null,this.hold=0,this.bits=0,this.length=0,this.offset=0,this.extra=0,this.lencode=null,this.distcode=null,this.lenbits=0,this.distbits=0,this.ncode=0,this.nlen=0,this.ndist=0,this.have=0,this.next=null,this.lens=new Uint16Array(320),this.work=new Uint16Array(288),this.lendyn=null,this.distdyn=null,this.sane=0,this.back=0,this.was=0;}var Ce=function Ce(t){if(!t)return 1;var e=t.state;return!e||e.strm!==t||e.mode16211?1:0;},Me=function Me(t){if(Ce(t))return xe;var e=t.state;return t.total_in=t.total_out=e.total=0,t.msg="",e.wrap&&(t.adler=1&e.wrap),e.mode=Ze,e.last=0,e.havedict=0,e.flags=-1,e.dmax=32768,e.head=null,e.hold=0,e.bits=0,e.lencode=e.lendyn=new Int32Array(852),e.distcode=e.distdyn=new Int32Array(592),e.sane=1,e.back=-1,ke;},He=function He(t){if(Ce(t))return xe;var 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t;}break;case 2:a.mode=16196;break;case 3:t.msg="invalid block type",a.mode=Le;}h>>>=2,d-=2;break;case 16193:for(h>>>=7&d,d-=7&d;d<32;){if(0===o)break t;o--,h+=i[s++]<>>16^65535)){t.msg="invalid stored block lengths",a.mode=Le;break;}if(a.length=65535&h,h=0,d=0,a.mode=Te,e===pe)break t;case Te:a.mode=16195;case 16195:if(c=a.length,c){if(c>o&&(c=o),c>l&&(c=l),0===c)break t;n.set(i.subarray(s,s+c),r),o-=c,s+=c,l-=c,r+=c,a.length-=c;break;}a.mode=Se;break;case 16196:for(;d<14;){if(0===o)break t;o--,h+=i[s++]<>>=5,d-=5,a.ndist=1+(31&h),h>>>=5,d-=5,a.ncode=4+(15&h),h>>>=4,d-=4,a.nlen>286||a.ndist>30){t.msg="too many length or distance symbols",a.mode=Le;break;}a.have=0,a.mode=16197;case 16197:for(;a.have>>=3,d-=3;}for(;a.have<19;){a.lens[Z[a.have++]]=0;}if(a.lencode=a.lendyn,a.lenbits=7,E={bits:a.lenbits},x=me(0,a.lens,0,19,a.lencode,0,a.work,E),a.lenbits=E.bits,x){t.msg="invalid code lengths set",a.mode=Le;break;}a.have=0,a.mode=16198;case 16198:for(;a.have>>24,b=z>>>16&255,g=65535&z,!(m<=d);){if(0===o)break t;o--,h+=i[s++]<>>=m,d-=m,a.lens[a.have++]=g;else{if(16===g){for(R=m+2;d>>=m,d-=m,0===a.have){t.msg="invalid bit length repeat",a.mode=Le;break;}y=a.lens[a.have-1],c=3+(3&h),h>>>=2,d-=2;}else if(17===g){for(R=m+3;d>>=m,d-=m,y=0,c=3+(7&h),h>>>=3,d-=3;}else{for(R=m+7;d>>=m,d-=m,y=0,c=11+(127&h),h>>>=7,d-=7;}if(a.have+c>a.nlen+a.ndist){t.msg="invalid bit length repeat",a.mode=Le;break;}for(;c--;){a.lens[a.have++]=y;}}}if(a.mode===Le)break;if(0===a.lens[256]){t.msg="invalid code -- missing end-of-block",a.mode=Le;break;}if(a.lenbits=9,E={bits:a.lenbits},x=me(1,a.lens,0,a.nlen,a.lencode,0,a.work,E),a.lenbits=E.bits,x){t.msg="invalid literal/lengths set",a.mode=Le;break;}if(a.distbits=6,a.distcode=a.distdyn,E={bits:a.distbits},x=me(2,a.lens,a.nlen,a.ndist,a.distcode,0,a.work,E),a.distbits=E.bits,x){t.msg="invalid distances set",a.mode=Le;break;}if(a.mode=Oe,e===pe)break t;case Oe:a.mode=Ie;case Ie:if(o>=6&&l>=258){t.next_out=r,t.avail_out=l,t.next_in=s,t.avail_in=o,a.hold=h,a.bits=d,de(t,f),r=t.next_out,n=t.output,l=t.avail_out,s=t.next_in,i=t.input,o=t.avail_in,h=a.hold,d=a.bits,a.mode===Se&&(a.back=-1);break;}for(a.back=0;z=a.lencode[h&(1<>>24,b=z>>>16&255,g=65535&z,!(m<=d);){if(0===o)break t;o--,h+=i[s++]<>p)],m=z>>>24,b=z>>>16&255,g=65535&z,!(p+m<=d);){if(0===o)break t;o--,h+=i[s++]<>>=p,d-=p,a.back+=p;}if(h>>>=m,d-=m,a.back+=m,a.length=g,0===b){a.mode=16205;break;}if(32&b){a.back=-1,a.mode=Se;break;}if(64&b){t.msg="invalid literal/length code",a.mode=Le;break;}a.extra=15&b,a.mode=16201;case 16201:if(a.extra){for(R=a.extra;d>>=a.extra,d-=a.extra,a.back+=a.extra;}a.was=a.length,a.mode=16202;case 16202:for(;z=a.distcode[h&(1<>>24,b=z>>>16&255,g=65535&z,!(m<=d);){if(0===o)break t;o--,h+=i[s++]<>p)],m=z>>>24,b=z>>>16&255,g=65535&z,!(p+m<=d);){if(0===o)break t;o--,h+=i[s++]<>>=p,d-=p,a.back+=p;}if(h>>>=m,d-=m,a.back+=m,64&b){t.msg="invalid distance code",a.mode=Le;break;}a.offset=g,a.extra=15&b,a.mode=16203;case 16203:if(a.extra){for(R=a.extra;d>>=a.extra,d-=a.extra,a.back+=a.extra;}if(a.offset>a.dmax){t.msg="invalid distance too far back",a.mode=Le;break;}a.mode=16204;case 16204:if(0===l)break t;if(c=f-l,a.offset>c){if(c=a.offset-c,c>a.whave&&a.sane){t.msg="invalid distance too far back",a.mode=Le;break;}c>a.wnext?(c-=a.wnext,u=a.wsize-c):u=a.wnext-c,c>a.length&&(c=a.length),w=a.window;}else w=n,u=r-a.offset,c=a.length;c>l&&(c=l),l-=c,a.length-=c;do{n[r++]=w[u++];}while(--c);0===a.length&&(a.mode=Ie);break;case 16205:if(0===l)break t;n[r++]=a.length,l--,a.mode=Ie;break;case Fe:if(a.wrap){for(;d<32;){if(0===o)break t;o--,h|=i[s++]<=0&&e.windowBits<16&&(e.windowBits=-e.windowBits,0===e.windowBits&&(e.windowBits=-15)),!(e.windowBits>=0&&e.windowBits<16)||t&&t.windowBits||(e.windowBits+=32),e.windowBits>15&&e.windowBits<48&&0==(15&e.windowBits)&&(e.windowBits|=15),this.err=0,this.msg="",this.ended=!1,this.chunks=[],this.strm=new qt(),this.strm.avail_out=0;var a=qe.inflateInit2(this.strm,e.windowBits);if(a!==ta)throw new Error(j[a]);if(this.header=new Je(),qe.inflateGetHeader(this.strm,this.header),e.dictionary&&("string"==typeof e.dictionary?e.dictionary=Gt(e.dictionary):"[object ArrayBuffer]"===Qe.call(e.dictionary)&&(e.dictionary=new Uint8Array(e.dictionary)),e.raw&&(a=qe.inflateSetDictionary(this.strm,e.dictionary),a!==ta)))throw new Error(j[a]);}function oa(t,e){var a=new ra(e);if(a.push(t),a.err)throw a.msg||j[a.err];return a.result;}ra.prototype.push=function(t,e){var a=this.strm,i=this.options.chunkSize,n=this.options.dictionary;var s,r,o;if(this.ended)return!1;for(r=e===~~e?e:!0===e?$e:Ve,"[object ArrayBuffer]"===Qe.call(t)?a.input=new Uint8Array(t):a.input=t,a.next_in=0,a.avail_in=a.input.length;;){for(0===a.avail_out&&(a.output=new Uint8Array(i),a.next_out=0,a.avail_out=i),s=qe.inflate(a,r),s===aa&&n&&(s=qe.inflateSetDictionary(a,n),s===ta?s=qe.inflate(a,r):s===na&&(s=aa));a.avail_in>0&&s===ea&&a.state.wrap>0&&0!==t[a.next_in];){qe.inflateReset(a),s=qe.inflate(a,r);}switch(s){case ia:case na:case aa:case sa:return this.onEnd(s),this.ended=!0,!1;}if(o=a.avail_out,a.next_out&&(0===a.avail_out||s===ea))if("string"===this.options.to){var _t6=Wt(a.output,a.next_out),_e12=a.next_out-_t6,_n6=Xt(a.output,_t6);a.next_out=_e12,a.avail_out=i-_e12,_e12&&a.output.set(a.output.subarray(_t6,_t6+_e12),0),this.onData(_n6);}else this.onData(a.output.length===a.next_out?a.output:a.output.subarray(0,a.next_out));if(s!==ta||0!==o){if(s===ea)return s=qe.inflateEnd(this.strm),this.onEnd(s),this.ended=!0,!0;if(0===a.avail_in)break;}}return!0;},ra.prototype.onData=function(t){this.chunks.push(t);},ra.prototype.onEnd=function(t){t===ta&&("string"===this.options.to?this.result=this.chunks.join(""):this.result=Kt(this.chunks)),this.chunks=[],this.err=t,this.msg=this.strm.msg;};var la={Inflate:ra,inflate:oa,inflateRaw:function inflateRaw(t,e){return(e=e||{}).raw=!0,oa(t,e);},ungzip:oa,constants:K};var ha=le.Deflate,da=le.deflate,_a=le.deflateRaw,fa=le.gzip,ca=la.Inflate,ua=la.inflate,wa=la.inflateRaw,ma=la.ungzip;var ba=ha,ga=da,pa=_a,ka=fa,va=ca,ya=ua,xa=wa,za=ma,Aa=K,Ea={Deflate:ba,deflate:ga,deflateRaw:pa,gzip:ka,Inflate:va,inflate:ya,inflateRaw:xa,ungzip:za,constants:Aa};t.Deflate=ba,t.Inflate=va,t.constants=Aa,t["default"]=Ea,t.deflate=ga,t.deflateRaw=pa,t.gzip=ka,t.inflate=ya,t.inflateRaw=xa,t.ungzip=za,Object.defineProperty(t,"__esModule",{value:!0});});var p=/*#__PURE__*/Object.freeze({__proto__:null});/* Parser for .XKT Format V1 @@ -27387,7 +27385,7 @@ var isBase64=!!dataUriRegexResult[2];var data=dataUriRegexResult[3];data=window. DEPRECATED */var pako$9=window.pako||p;if(!pako$9.inflate){// See https://github.com/nodeca/pako/issues/97 -pako$9=pako$9["default"];}var decompressColor$9=function(){var color2=new Float32Array(3);return function(color){color2[0]=color[0]/255.0;color2[1]=color[1]/255.0;color2[2]=color[2]/255.0;return color2;};}();function extract$9(elements){return{positions:elements[0],normals:elements[1],indices:elements[2],edgeIndices:elements[3],meshPositions:elements[4],meshIndices:elements[5],meshEdgesIndices:elements[6],meshColors:elements[7],entityIDs:elements[8],entityMeshes:elements[9],entityIsObjects:elements[10],positionsDecodeMatrix:elements[11]};}function inflate$9(deflatedData){return{positions:new Uint16Array(pako$9.inflate(deflatedData.positions).buffer),normals:new Int8Array(pako$9.inflate(deflatedData.normals).buffer),indices:new Uint32Array(pako$9.inflate(deflatedData.indices).buffer),edgeIndices:new Uint32Array(pako$9.inflate(deflatedData.edgeIndices).buffer),meshPositions:new Uint32Array(pako$9.inflate(deflatedData.meshPositions).buffer),meshIndices:new Uint32Array(pako$9.inflate(deflatedData.meshIndices).buffer),meshEdgesIndices:new Uint32Array(pako$9.inflate(deflatedData.meshEdgesIndices).buffer),meshColors:new Uint8Array(pako$9.inflate(deflatedData.meshColors).buffer),entityIDs:pako$9.inflate(deflatedData.entityIDs,{to:'string'}),entityMeshes:new Uint32Array(pako$9.inflate(deflatedData.entityMeshes).buffer),entityIsObjects:new Uint8Array(pako$9.inflate(deflatedData.entityIsObjects).buffer),positionsDecodeMatrix:new Float32Array(pako$9.inflate(deflatedData.positionsDecodeMatrix).buffer)};}function load$9(viewer,options,inflatedData,sceneModel,metaModel,manifestCtx){manifestCtx.getNextId();sceneModel.positionsCompression="precompressed";sceneModel.normalsCompression="precompressed";var positions=inflatedData.positions;var normals=inflatedData.normals;var indices=inflatedData.indices;var edgeIndices=inflatedData.edgeIndices;var meshPositions=inflatedData.meshPositions;var meshIndices=inflatedData.meshIndices;var meshEdgesIndices=inflatedData.meshEdgesIndices;var meshColors=inflatedData.meshColors;var entityIDs=JSON.parse(inflatedData.entityIDs);var entityMeshes=inflatedData.entityMeshes;var entityIsObjects=inflatedData.entityIsObjects;var numMeshes=meshPositions.length;var numEntities=entityMeshes.length;for(var _i556=0;_i5561;var atLastGeometry=_geometryIndex2===numGeometries-1;var meshColor=decompressColor$2(eachMeshMaterial.subarray(_meshIndex2*6,_meshIndex2*6+3));var meshOpacity=eachMeshMaterial[_meshIndex2*6+3]/255.0;var meshMetallic=eachMeshMaterial[_meshIndex2*6+4]/255.0;var meshRoughness=eachMeshMaterial[_meshIndex2*6+5]/255.0;var meshId=manifestCtx.getNextId();if(isReusedGeometry){// Create mesh for multi-use geometry - create (or reuse) geometry, create mesh using that geometry var meshMatrixIndex=eachMeshMatricesPortion[_meshIndex2];var meshMatrix=matrices.slice(meshMatrixIndex,meshMatrixIndex+16);var geometryId="".concat(modelPartId,"-geometry.").concat(tileIndex,".").concat(_geometryIndex2);// These IDs are local to the SceneModel -var geometryArrays=geometryArraysCache[geometryId];if(!geometryArrays){geometryArrays={batchThisMesh:!options.reuseGeometries};var primitiveType=eachGeometryPrimitiveType[_geometryIndex2];var geometryValid=false;switch(primitiveType){case 0:geometryArrays.primitiveName="solid";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex2],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex2+1]);geometryArrays.geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex2],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex2+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex2],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex2+1]);geometryArrays.geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex2],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex2+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;case 1:geometryArrays.primitiveName="surface";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex2],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex2+1]);geometryArrays.geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex2],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex2+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex2],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex2+1]);geometryArrays.geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex2],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex2+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;case 2:geometryArrays.primitiveName="points";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex2],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex2+1]);geometryArrays.geometryColors=convertColorsRGBToRGBA(colors.subarray(eachGeometryColorsPortion[_geometryIndex2],atLastGeometry?colors.length:eachGeometryColorsPortion[_geometryIndex2+1]));geometryValid=geometryArrays.geometryPositions.length>0;break;case 3:geometryArrays.primitiveName="lines";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex2],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex2+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex2],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex2+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;default:continue;}if(!geometryValid){geometryArrays=null;}if(geometryArrays){if(geometryArrays.geometryPositions.length>1000);if(geometryArrays.batchThisMesh){geometryArrays.decompressedPositions=new Float32Array(geometryArrays.geometryPositions.length);var geometryPositions=geometryArrays.geometryPositions;var decompressedPositions=geometryArrays.decompressedPositions;for(var _i561=0,len=geometryPositions.length;_i5610&&geometryIndices.length>0;break;case 1:primitiveName="surface";_geometryPositions2=positions.subarray(eachGeometryPositionsPortion[_geometryIndex2],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex2+1]);geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex2],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex2+1]);geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex2],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex2+1]);geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex2],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex2+1]);_geometryValid=_geometryPositions2.length>0&&geometryIndices.length>0;break;case 2:primitiveName="points";_geometryPositions2=positions.subarray(eachGeometryPositionsPortion[_geometryIndex2],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex2+1]);geometryColors=convertColorsRGBToRGBA(colors.subarray(eachGeometryColorsPortion[_geometryIndex2],atLastGeometry?colors.length:eachGeometryColorsPortion[_geometryIndex2+1]));_geometryValid=_geometryPositions2.length>0;break;case 3:primitiveName="lines";_geometryPositions2=positions.subarray(eachGeometryPositionsPortion[_geometryIndex2],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex2+1]);geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex2],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex2+1]);_geometryValid=_geometryPositions2.length>0&&geometryIndices.length>0;break;default:continue;}if(_geometryValid){sceneModel.createMesh(utils.apply(meshDefaults,{id:meshId,origin:tileCenter,primitive:primitiveName,positionsCompressed:_geometryPositions2,normalsCompressed:geometryNormals,colorsCompressed:geometryColors,indices:geometryIndices,edgeIndices:geometryEdgeIndices,positionsDecodeMatrix:tileDecodeMatrix,color:meshColor,metallic:meshMetallic,roughness:meshRoughness,opacity:meshOpacity}));meshIds.push(meshId);}}}if(meshIds.length>0){sceneModel.createEntity(utils.apply(entityDefaults,{id:entityId,isObject:true,meshIds:meshIds}));}}}}/** @private */var ParserV8={version:8,parse:function parse(viewer,options,elements,sceneModel,metaModel,manifestCtx){var deflatedData=extract$2(elements);var inflatedData=inflate$2(deflatedData);load$2(viewer,options,inflatedData,sceneModel,metaModel,manifestCtx);}};/* +var geometryArrays=geometryArraysCache[geometryId];if(!geometryArrays){geometryArrays={batchThisMesh:!options.reuseGeometries};var primitiveType=eachGeometryPrimitiveType[_geometryIndex2];var geometryValid=false;switch(primitiveType){case 0:geometryArrays.primitiveName="solid";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex2],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex2+1]);geometryArrays.geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex2],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex2+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex2],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex2+1]);geometryArrays.geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex2],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex2+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;case 1:geometryArrays.primitiveName="surface";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex2],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex2+1]);geometryArrays.geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex2],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex2+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex2],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex2+1]);geometryArrays.geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex2],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex2+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;case 2:geometryArrays.primitiveName="points";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex2],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex2+1]);geometryArrays.geometryColors=convertColorsRGBToRGBA(colors.subarray(eachGeometryColorsPortion[_geometryIndex2],atLastGeometry?colors.length:eachGeometryColorsPortion[_geometryIndex2+1]));geometryValid=geometryArrays.geometryPositions.length>0;break;case 3:geometryArrays.primitiveName="lines";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex2],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex2+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex2],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex2+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;default:continue;}if(!geometryValid){geometryArrays=null;}if(geometryArrays){if(geometryArrays.geometryPositions.length>1000);if(geometryArrays.batchThisMesh){geometryArrays.decompressedPositions=new Float32Array(geometryArrays.geometryPositions.length);var geometryPositions=geometryArrays.geometryPositions;var decompressedPositions=geometryArrays.decompressedPositions;for(var _i559=0,len=geometryPositions.length;_i5590&&geometryIndices.length>0;break;case 1:primitiveName="surface";_geometryPositions2=positions.subarray(eachGeometryPositionsPortion[_geometryIndex2],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex2+1]);geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex2],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex2+1]);geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex2],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex2+1]);geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex2],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex2+1]);_geometryValid=_geometryPositions2.length>0&&geometryIndices.length>0;break;case 2:primitiveName="points";_geometryPositions2=positions.subarray(eachGeometryPositionsPortion[_geometryIndex2],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex2+1]);geometryColors=convertColorsRGBToRGBA(colors.subarray(eachGeometryColorsPortion[_geometryIndex2],atLastGeometry?colors.length:eachGeometryColorsPortion[_geometryIndex2+1]));_geometryValid=_geometryPositions2.length>0;break;case 3:primitiveName="lines";_geometryPositions2=positions.subarray(eachGeometryPositionsPortion[_geometryIndex2],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex2+1]);geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex2],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex2+1]);_geometryValid=_geometryPositions2.length>0&&geometryIndices.length>0;break;default:continue;}if(_geometryValid){sceneModel.createMesh(utils.apply(meshDefaults,{id:meshId,origin:tileCenter,primitive:primitiveName,positionsCompressed:_geometryPositions2,normalsCompressed:geometryNormals,colorsCompressed:geometryColors,indices:geometryIndices,edgeIndices:geometryEdgeIndices,positionsDecodeMatrix:tileDecodeMatrix,color:meshColor,metallic:meshMetallic,roughness:meshRoughness,opacity:meshOpacity}));meshIds.push(meshId);}}}if(meshIds.length>0){sceneModel.createEntity(utils.apply(entityDefaults,{id:entityId,isObject:true,meshIds:meshIds}));}}}}/** @private */var ParserV8={version:8,parse:function parse(viewer,options,elements,sceneModel,metaModel,manifestCtx){var deflatedData=extract$2(elements);var inflatedData=inflate$2(deflatedData);load$2(viewer,options,inflatedData,sceneModel,metaModel,manifestCtx);}};/* Parser for .XKT Format V9 @@ -27521,7 +27519,7 @@ if(options.excludeTypesMap&&metaObject.type&&options.excludeTypesMap[metaObject. var props=options.objectDefaults?options.objectDefaults[metaObject.type]||options.objectDefaults["DEFAULT"]:null;if(props){if(props.visible===false){entityDefaults.visible=false;}if(props.pickable===false){entityDefaults.pickable=false;}if(props.colorize){meshDefaults.color=props.colorize;}if(props.opacity!==undefined&&props.opacity!==null){meshDefaults.opacity=props.opacity;}if(props.metallic!==undefined&&props.metallic!==null){meshDefaults.metallic=props.metallic;}if(props.roughness!==undefined&&props.roughness!==null){meshDefaults.roughness=props.roughness;}}}else{if(options.excludeUnclassifiedObjects){continue;}}// Iterate each entity's meshes for(var _meshIndex3=firstMeshIndex;_meshIndex3<=lastMeshIndex;_meshIndex3++){var _geometryIndex3=eachMeshGeometriesPortion[_meshIndex3];var geometryReuseCount=geometryReuseCounts[_geometryIndex3];var isReusedGeometry=geometryReuseCount>1;var atLastGeometry=_geometryIndex3===numGeometries-1;var meshColor=decompressColor$1(eachMeshMaterial.subarray(_meshIndex3*6,_meshIndex3*6+3));var meshOpacity=eachMeshMaterial[_meshIndex3*6+3]/255.0;var meshMetallic=eachMeshMaterial[_meshIndex3*6+4]/255.0;var meshRoughness=eachMeshMaterial[_meshIndex3*6+5]/255.0;var meshId=manifestCtx.getNextId();if(isReusedGeometry){// Create mesh for multi-use geometry - create (or reuse) geometry, create mesh using that geometry var meshMatrixIndex=eachMeshMatricesPortion[_meshIndex3];var meshMatrix=matrices.slice(meshMatrixIndex,meshMatrixIndex+16);var geometryId="".concat(modelPartId,"-geometry.").concat(tileIndex,".").concat(_geometryIndex3);// These IDs are local to the SceneModel -var geometryArrays=geometryArraysCache[geometryId];if(!geometryArrays){geometryArrays={batchThisMesh:!options.reuseGeometries};var primitiveType=eachGeometryPrimitiveType[_geometryIndex3];var geometryValid=false;switch(primitiveType){case 0:geometryArrays.primitiveName="solid";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex3],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex3+1]);geometryArrays.geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex3],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex3+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex3],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex3+1]);geometryArrays.geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex3],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex3+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;case 1:geometryArrays.primitiveName="surface";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex3],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex3+1]);geometryArrays.geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex3],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex3+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex3],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex3+1]);geometryArrays.geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex3],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex3+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;case 2:geometryArrays.primitiveName="points";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex3],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex3+1]);geometryArrays.geometryColors=colors.subarray(eachGeometryColorsPortion[_geometryIndex3],atLastGeometry?colors.length:eachGeometryColorsPortion[_geometryIndex3+1]);geometryValid=geometryArrays.geometryPositions.length>0;break;case 3:geometryArrays.primitiveName="lines";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex3],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex3+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex3],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex3+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;default:continue;}if(!geometryValid){geometryArrays=null;}if(geometryArrays){if(geometryArrays.geometryPositions.length>1000);if(geometryArrays.batchThisMesh){geometryArrays.decompressedPositions=new Float32Array(geometryArrays.geometryPositions.length);geometryArrays.transformedAndRecompressedPositions=new Uint16Array(geometryArrays.geometryPositions.length);var geometryPositions=geometryArrays.geometryPositions;var decompressedPositions=geometryArrays.decompressedPositions;for(var _i563=0,len=geometryPositions.length;_i5630&&geometryIndices.length>0;break;case 1:primitiveName="surface";_geometryPositions3=positions.subarray(eachGeometryPositionsPortion[_geometryIndex3],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex3+1]);geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex3],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex3+1]);geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex3],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex3+1]);geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex3],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex3+1]);_geometryValid2=_geometryPositions3.length>0&&geometryIndices.length>0;break;case 2:primitiveName="points";_geometryPositions3=positions.subarray(eachGeometryPositionsPortion[_geometryIndex3],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex3+1]);geometryColors=colors.subarray(eachGeometryColorsPortion[_geometryIndex3],atLastGeometry?colors.length:eachGeometryColorsPortion[_geometryIndex3+1]);_geometryValid2=_geometryPositions3.length>0;break;case 3:primitiveName="lines";_geometryPositions3=positions.subarray(eachGeometryPositionsPortion[_geometryIndex3],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex3+1]);geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex3],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex3+1]);_geometryValid2=_geometryPositions3.length>0&&geometryIndices.length>0;break;default:continue;}if(_geometryValid2){sceneModel.createMesh(utils.apply(meshDefaults,{id:meshId,origin:tileCenter,primitive:primitiveName,positionsCompressed:_geometryPositions3,normalsCompressed:geometryNormals,colorsCompressed:geometryColors,indices:geometryIndices,edgeIndices:geometryEdgeIndices,positionsDecodeMatrix:tileDecodeMatrix,color:meshColor,metallic:meshMetallic,roughness:meshRoughness,opacity:meshOpacity}));meshIds.push(meshId);}}}if(meshIds.length>0){sceneModel.createEntity(utils.apply(entityDefaults,{id:entityId,isObject:true,meshIds:meshIds}));}}}}/** @private */var ParserV9={version:9,parse:function parse(viewer,options,elements,sceneModel,metaModel,manifestCtx){var deflatedData=extract$1(elements);var inflatedData=inflate$1(deflatedData);load$1(viewer,options,inflatedData,sceneModel,metaModel,manifestCtx);}};/* +var geometryArrays=geometryArraysCache[geometryId];if(!geometryArrays){geometryArrays={batchThisMesh:!options.reuseGeometries};var primitiveType=eachGeometryPrimitiveType[_geometryIndex3];var geometryValid=false;switch(primitiveType){case 0:geometryArrays.primitiveName="solid";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex3],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex3+1]);geometryArrays.geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex3],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex3+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex3],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex3+1]);geometryArrays.geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex3],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex3+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;case 1:geometryArrays.primitiveName="surface";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex3],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex3+1]);geometryArrays.geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex3],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex3+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex3],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex3+1]);geometryArrays.geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex3],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex3+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;case 2:geometryArrays.primitiveName="points";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex3],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex3+1]);geometryArrays.geometryColors=colors.subarray(eachGeometryColorsPortion[_geometryIndex3],atLastGeometry?colors.length:eachGeometryColorsPortion[_geometryIndex3+1]);geometryValid=geometryArrays.geometryPositions.length>0;break;case 3:geometryArrays.primitiveName="lines";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex3],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex3+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex3],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex3+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;default:continue;}if(!geometryValid){geometryArrays=null;}if(geometryArrays){if(geometryArrays.geometryPositions.length>1000);if(geometryArrays.batchThisMesh){geometryArrays.decompressedPositions=new Float32Array(geometryArrays.geometryPositions.length);geometryArrays.transformedAndRecompressedPositions=new Uint16Array(geometryArrays.geometryPositions.length);var geometryPositions=geometryArrays.geometryPositions;var decompressedPositions=geometryArrays.decompressedPositions;for(var _i561=0,len=geometryPositions.length;_i5610&&geometryIndices.length>0;break;case 1:primitiveName="surface";_geometryPositions3=positions.subarray(eachGeometryPositionsPortion[_geometryIndex3],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex3+1]);geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex3],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex3+1]);geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex3],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex3+1]);geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex3],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex3+1]);_geometryValid2=_geometryPositions3.length>0&&geometryIndices.length>0;break;case 2:primitiveName="points";_geometryPositions3=positions.subarray(eachGeometryPositionsPortion[_geometryIndex3],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex3+1]);geometryColors=colors.subarray(eachGeometryColorsPortion[_geometryIndex3],atLastGeometry?colors.length:eachGeometryColorsPortion[_geometryIndex3+1]);_geometryValid2=_geometryPositions3.length>0;break;case 3:primitiveName="lines";_geometryPositions3=positions.subarray(eachGeometryPositionsPortion[_geometryIndex3],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex3+1]);geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex3],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex3+1]);_geometryValid2=_geometryPositions3.length>0&&geometryIndices.length>0;break;default:continue;}if(_geometryValid2){sceneModel.createMesh(utils.apply(meshDefaults,{id:meshId,origin:tileCenter,primitive:primitiveName,positionsCompressed:_geometryPositions3,normalsCompressed:geometryNormals,colorsCompressed:geometryColors,indices:geometryIndices,edgeIndices:geometryEdgeIndices,positionsDecodeMatrix:tileDecodeMatrix,color:meshColor,metallic:meshMetallic,roughness:meshRoughness,opacity:meshOpacity}));meshIds.push(meshId);}}}if(meshIds.length>0){sceneModel.createEntity(utils.apply(entityDefaults,{id:entityId,isObject:true,meshIds:meshIds}));}}}}/** @private */var ParserV9={version:9,parse:function parse(viewer,options,elements,sceneModel,metaModel,manifestCtx){var deflatedData=extract$1(elements);var inflatedData=inflate$1(deflatedData);load$1(viewer,options,inflatedData,sceneModel,metaModel,manifestCtx);}};/* Parser for .XKT Format V10 */var pako=window.pako||p;if(!pako.inflate){// See https://github.com/nodeca/pako/issues/97 pako=pako["default"];}var tempVec4a=math.vec4();var tempVec4b=math.vec4();var NUM_TEXTURE_ATTRIBUTES=9;function extract(elements){var i=0;return{metadata:elements[i++],textureData:elements[i++],eachTextureDataPortion:elements[i++],eachTextureAttributes:elements[i++],positions:elements[i++],normals:elements[i++],colors:elements[i++],uvs:elements[i++],indices:elements[i++],edgeIndices:elements[i++],eachTextureSetTextures:elements[i++],matrices:elements[i++],reusedGeometriesDecodeMatrix:elements[i++],eachGeometryPrimitiveType:elements[i++],eachGeometryPositionsPortion:elements[i++],eachGeometryNormalsPortion:elements[i++],eachGeometryColorsPortion:elements[i++],eachGeometryUVsPortion:elements[i++],eachGeometryIndicesPortion:elements[i++],eachGeometryEdgeIndicesPortion:elements[i++],eachMeshGeometriesPortion:elements[i++],eachMeshMatricesPortion:elements[i++],eachMeshTextureSet:elements[i++],eachMeshMaterialAttributes:elements[i++],eachEntityId:elements[i++],eachEntityMeshesPortion:elements[i++],eachTileAABB:elements[i++],eachTileEntitiesPortion:elements[i++]};}function inflate(deflatedData){function inflate(array,options){return array.length===0?[]:pako.inflate(array,options).buffer;}return{metadata:JSON.parse(pako.inflate(deflatedData.metadata,{to:'string'})),textureData:new Uint8Array(inflate(deflatedData.textureData)),// <<----------------------------- ??? ZIPPing to blame? @@ -27542,8 +27540,8 @@ if(options.excludeTypesMap&&metaObject.type&&options.excludeTypesMap[metaObject. var props=options.objectDefaults?options.objectDefaults[metaObject.type]||options.objectDefaults["DEFAULT"]:null;if(props){if(props.visible===false){entityDefaults.visible=false;}if(props.pickable===false){entityDefaults.pickable=false;}if(props.colorize){meshDefaults.color=props.colorize;}if(props.opacity!==undefined&&props.opacity!==null){meshDefaults.opacity=props.opacity;}if(props.metallic!==undefined&&props.metallic!==null){meshDefaults.metallic=props.metallic;}if(props.roughness!==undefined&&props.roughness!==null){meshDefaults.roughness=props.roughness;}}}else{if(options.excludeUnclassifiedObjects){continue;}}// Iterate each entity's meshes for(var _meshIndex4=firstMeshIndex;_meshIndex4<=lastMeshIndex;_meshIndex4++){var _geometryIndex4=eachMeshGeometriesPortion[_meshIndex4];var geometryReuseCount=geometryReuseCounts[_geometryIndex4];var isReusedGeometry=geometryReuseCount>1;var atLastGeometry=_geometryIndex4===numGeometries-1;var _textureSetIndex=eachMeshTextureSet[_meshIndex4];var _textureSetId=_textureSetIndex>=0?"".concat(modelPartId,"-textureSet-").concat(_textureSetIndex):null;var meshColor=decompressColor(eachMeshMaterialAttributes.subarray(_meshIndex4*6,_meshIndex4*6+3));var meshOpacity=eachMeshMaterialAttributes[_meshIndex4*6+3]/255.0;var meshMetallic=eachMeshMaterialAttributes[_meshIndex4*6+4]/255.0;var meshRoughness=eachMeshMaterialAttributes[_meshIndex4*6+5]/255.0;var meshId=manifestCtx.getNextId();if(isReusedGeometry){// Create mesh for multi-use geometry - create (or reuse) geometry, create mesh using that geometry var meshMatrixIndex=eachMeshMatricesPortion[_meshIndex4];var meshMatrix=matrices.slice(meshMatrixIndex,meshMatrixIndex+16);var geometryId="".concat(modelPartId,"-geometry.").concat(tileIndex,".").concat(_geometryIndex4);// These IDs are local to the SceneModel -var geometryArrays=geometryArraysCache[geometryId];if(!geometryArrays){geometryArrays={batchThisMesh:!options.reuseGeometries};var primitiveType=eachGeometryPrimitiveType[_geometryIndex4];var geometryValid=false;switch(primitiveType){case 0:geometryArrays.primitiveName="solid";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryArrays.geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex4],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex4+1]);geometryArrays.geometryUVs=uvs.subarray(eachGeometryUVsPortion[_geometryIndex4],atLastGeometry?uvs.length:eachGeometryUVsPortion[_geometryIndex4+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex4],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex4+1]);geometryArrays.geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex4],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex4+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;case 1:geometryArrays.primitiveName="surface";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryArrays.geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex4],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex4+1]);geometryArrays.geometryUVs=uvs.subarray(eachGeometryUVsPortion[_geometryIndex4],atLastGeometry?uvs.length:eachGeometryUVsPortion[_geometryIndex4+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex4],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex4+1]);geometryArrays.geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex4],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex4+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;case 2:geometryArrays.primitiveName="points";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryArrays.geometryColors=colors.subarray(eachGeometryColorsPortion[_geometryIndex4],atLastGeometry?colors.length:eachGeometryColorsPortion[_geometryIndex4+1]);geometryValid=geometryArrays.geometryPositions.length>0;break;case 3:geometryArrays.primitiveName="lines";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex4],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex4+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;case 4:geometryArrays.primitiveName="lines";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryArrays.geometryIndices=lineStripToLines(geometryArrays.geometryPositions,indices.subarray(eachGeometryIndicesPortion[_geometryIndex4],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex4+1]));geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;default:continue;}if(!geometryValid){geometryArrays=null;}if(geometryArrays){if(geometryArrays.geometryPositions.length>1000);if(geometryArrays.batchThisMesh){geometryArrays.decompressedPositions=new Float32Array(geometryArrays.geometryPositions.length);geometryArrays.transformedAndRecompressedPositions=new Uint16Array(geometryArrays.geometryPositions.length);var geometryPositions=geometryArrays.geometryPositions;var decompressedPositions=geometryArrays.decompressedPositions;for(var _i565=0,len=geometryPositions.length;_i5650&&geometryIndices.length>0;break;case 1:primitiveName="surface";_geometryPositions4=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex4],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex4+1]);geometryUVs=uvs.subarray(eachGeometryUVsPortion[_geometryIndex4],atLastGeometry?uvs.length:eachGeometryUVsPortion[_geometryIndex4+1]);geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex4],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex4+1]);geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex4],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex4+1]);_geometryValid3=_geometryPositions4.length>0&&geometryIndices.length>0;break;case 2:primitiveName="points";_geometryPositions4=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryColors=colors.subarray(eachGeometryColorsPortion[_geometryIndex4],atLastGeometry?colors.length:eachGeometryColorsPortion[_geometryIndex4+1]);_geometryValid3=_geometryPositions4.length>0;break;case 3:primitiveName="lines";_geometryPositions4=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex4],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex4+1]);_geometryValid3=_geometryPositions4.length>0&&geometryIndices.length>0;break;case 4:primitiveName="lines";_geometryPositions4=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryIndices=lineStripToLines(_geometryPositions4,indices.subarray(eachGeometryIndicesPortion[_geometryIndex4],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex4+1]));_geometryValid3=_geometryPositions4.length>0&&geometryIndices.length>0;break;default:continue;}if(_geometryValid3){sceneModel.createMesh(utils.apply(meshDefaults,{id:meshId,textureSetId:_textureSetId,origin:tileCenter,primitive:primitiveName,positionsCompressed:_geometryPositions4,normalsCompressed:geometryNormals,uv:geometryUVs&&geometryUVs.length>0?geometryUVs:null,colorsCompressed:geometryColors,indices:geometryIndices,edgeIndices:geometryEdgeIndices,positionsDecodeMatrix:tileDecodeMatrix,color:meshColor,metallic:meshMetallic,roughness:meshRoughness,opacity:meshOpacity}));meshIds.push(meshId);}}}if(meshIds.length>0){sceneModel.createEntity(utils.apply(entityDefaults,{id:entityId,isObject:true,meshIds:meshIds}));}}}}function lineStripToLines(positions,indices){var linesIndices=[];if(indices.length>1){for(var _i567=0,len=indices.length-1;_i5671){for(var _i568=0,_len118=positions.length/3-1;_i568<_len118;_i568++){linesIndices.push(_i568);linesIndices.push(_i568+1);}}return linesIndices;}/** @private */var ParserV10={version:10,parse:function parse(viewer,options,elements,sceneModel,metaModel,manifestCtx){var deflatedData=extract(elements);var inflatedData=inflate(deflatedData);load(viewer,options,inflatedData,sceneModel,metaModel,manifestCtx);}};var parsers={};parsers[ParserV1.version]=ParserV1;parsers[ParserV2.version]=ParserV2;parsers[ParserV3.version]=ParserV3;parsers[ParserV4.version]=ParserV4;parsers[ParserV5.version]=ParserV5;parsers[ParserV6.version]=ParserV6;parsers[ParserV7.version]=ParserV7;parsers[ParserV8.version]=ParserV8;parsers[ParserV9.version]=ParserV9;parsers[ParserV10.version]=ParserV10;/** +var geometryArrays=geometryArraysCache[geometryId];if(!geometryArrays){geometryArrays={batchThisMesh:!options.reuseGeometries};var primitiveType=eachGeometryPrimitiveType[_geometryIndex4];var geometryValid=false;switch(primitiveType){case 0:geometryArrays.primitiveName="solid";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryArrays.geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex4],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex4+1]);geometryArrays.geometryUVs=uvs.subarray(eachGeometryUVsPortion[_geometryIndex4],atLastGeometry?uvs.length:eachGeometryUVsPortion[_geometryIndex4+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex4],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex4+1]);geometryArrays.geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex4],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex4+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;case 1:geometryArrays.primitiveName="surface";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryArrays.geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex4],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex4+1]);geometryArrays.geometryUVs=uvs.subarray(eachGeometryUVsPortion[_geometryIndex4],atLastGeometry?uvs.length:eachGeometryUVsPortion[_geometryIndex4+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex4],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex4+1]);geometryArrays.geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex4],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex4+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;case 2:geometryArrays.primitiveName="points";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryArrays.geometryColors=colors.subarray(eachGeometryColorsPortion[_geometryIndex4],atLastGeometry?colors.length:eachGeometryColorsPortion[_geometryIndex4+1]);geometryValid=geometryArrays.geometryPositions.length>0;break;case 3:geometryArrays.primitiveName="lines";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryArrays.geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex4],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex4+1]);geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;case 4:geometryArrays.primitiveName="lines";geometryArrays.geometryPositions=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryArrays.geometryIndices=lineStripToLines(geometryArrays.geometryPositions,indices.subarray(eachGeometryIndicesPortion[_geometryIndex4],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex4+1]));geometryValid=geometryArrays.geometryPositions.length>0&&geometryArrays.geometryIndices.length>0;break;default:continue;}if(!geometryValid){geometryArrays=null;}if(geometryArrays){if(geometryArrays.geometryPositions.length>1000);if(geometryArrays.batchThisMesh){geometryArrays.decompressedPositions=new Float32Array(geometryArrays.geometryPositions.length);geometryArrays.transformedAndRecompressedPositions=new Uint16Array(geometryArrays.geometryPositions.length);var geometryPositions=geometryArrays.geometryPositions;var decompressedPositions=geometryArrays.decompressedPositions;for(var _i563=0,len=geometryPositions.length;_i5630&&geometryIndices.length>0;break;case 1:primitiveName="surface";_geometryPositions4=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryNormals=normals.subarray(eachGeometryNormalsPortion[_geometryIndex4],atLastGeometry?normals.length:eachGeometryNormalsPortion[_geometryIndex4+1]);geometryUVs=uvs.subarray(eachGeometryUVsPortion[_geometryIndex4],atLastGeometry?uvs.length:eachGeometryUVsPortion[_geometryIndex4+1]);geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex4],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex4+1]);geometryEdgeIndices=edgeIndices.subarray(eachGeometryEdgeIndicesPortion[_geometryIndex4],atLastGeometry?edgeIndices.length:eachGeometryEdgeIndicesPortion[_geometryIndex4+1]);_geometryValid3=_geometryPositions4.length>0&&geometryIndices.length>0;break;case 2:primitiveName="points";_geometryPositions4=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryColors=colors.subarray(eachGeometryColorsPortion[_geometryIndex4],atLastGeometry?colors.length:eachGeometryColorsPortion[_geometryIndex4+1]);_geometryValid3=_geometryPositions4.length>0;break;case 3:primitiveName="lines";_geometryPositions4=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryIndices=indices.subarray(eachGeometryIndicesPortion[_geometryIndex4],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex4+1]);_geometryValid3=_geometryPositions4.length>0&&geometryIndices.length>0;break;case 4:primitiveName="lines";_geometryPositions4=positions.subarray(eachGeometryPositionsPortion[_geometryIndex4],atLastGeometry?positions.length:eachGeometryPositionsPortion[_geometryIndex4+1]);geometryIndices=lineStripToLines(_geometryPositions4,indices.subarray(eachGeometryIndicesPortion[_geometryIndex4],atLastGeometry?indices.length:eachGeometryIndicesPortion[_geometryIndex4+1]));_geometryValid3=_geometryPositions4.length>0&&geometryIndices.length>0;break;default:continue;}if(_geometryValid3){sceneModel.createMesh(utils.apply(meshDefaults,{id:meshId,textureSetId:_textureSetId,origin:tileCenter,primitive:primitiveName,positionsCompressed:_geometryPositions4,normalsCompressed:geometryNormals,uv:geometryUVs&&geometryUVs.length>0?geometryUVs:null,colorsCompressed:geometryColors,indices:geometryIndices,edgeIndices:geometryEdgeIndices,positionsDecodeMatrix:tileDecodeMatrix,color:meshColor,metallic:meshMetallic,roughness:meshRoughness,opacity:meshOpacity}));meshIds.push(meshId);}}}if(meshIds.length>0){sceneModel.createEntity(utils.apply(entityDefaults,{id:entityId,isObject:true,meshIds:meshIds}));}}}}function lineStripToLines(positions,indices){var linesIndices=[];if(indices.length>1){for(var _i565=0,len=indices.length-1;_i5651){for(var _i566=0,_len118=positions.length/3-1;_i566<_len118;_i566++){linesIndices.push(_i566);linesIndices.push(_i566+1);}}return linesIndices;}/** @private */var ParserV10={version:10,parse:function parse(viewer,options,elements,sceneModel,metaModel,manifestCtx){var deflatedData=extract(elements);var inflatedData=inflate(deflatedData);load(viewer,options,inflatedData,sceneModel,metaModel,manifestCtx);}};var parsers={};parsers[ParserV1.version]=ParserV1;parsers[ParserV2.version]=ParserV2;parsers[ParserV3.version]=ParserV3;parsers[ParserV4.version]=ParserV4;parsers[ParserV5.version]=ParserV5;parsers[ParserV6.version]=ParserV6;parsers[ParserV7.version]=ParserV7;parsers[ParserV8.version]=ParserV8;parsers[ParserV9.version]=ParserV9;parsers[ParserV10.version]=ParserV10;/** * {@link Viewer} plugin that loads models from xeokit's optimized *````.XKT````* format. * * @@ -28291,13 +28289,13 @@ var _primitiveType4=eachGeometryPrimitiveType[_geometryIndex4];var primitiveName * primitives. Only works while {@link DTX#enabled} is also ````true````. * @returns {Entity} Entity representing the model, which will have {@link Entity#isModel} set ````true```` and will be registered by {@link Entity#id} in {@link Scene#models}. */},{key:"load",value:function load(){var _this160=this;var params=arguments.length>0&&arguments[0]!==undefined?arguments[0]:{};if(params.id&&this.viewer.scene.components[params.id]){this.error("Component with this ID already exists in viewer: "+params.id+" - will autogenerate this ID");delete params.id;}if(!params.src&&!params.xkt&&!params.manifestSrc&&!params.manifest){this.error("load() param expected: src, xkt, manifestSrc or manifestData");return sceneModel;// Return new empty model -}var options={};var includeTypes=params.includeTypes||this._includeTypes;var excludeTypes=params.excludeTypes||this._excludeTypes;var objectDefaults=params.objectDefaults||this._objectDefaults;options.reuseGeometries=params.reuseGeometries!==null&¶ms.reuseGeometries!==undefined?params.reuseGeometries:this._reuseGeometries!==false;if(includeTypes){options.includeTypesMap={};for(var _i569=0,len=includeTypes.length;_i569=metaDataFiles.length){done();}else{_this160._dataSource.getMetaModel("".concat(baseDir).concat(metaDataFiles[i]),function(metaModelData){metaModel.loadData(metaModelData,{includeTypes:includeTypes,excludeTypes:excludeTypes,globalizeObjectIds:options.globalizeObjectIds});i++;_this160.scheduleTask(loadNext,100);},error);}};loadNext();};var loadXKTs_excludeTheirMetaModels=function loadXKTs_excludeTheirMetaModels(xktFiles,done,error){// Load XKTs, ignore metamodels in the XKT var i=0;var loadNext=function loadNext(){if(i>=xktFiles.length){done();}else{_this160._dataSource.getXKT("".concat(baseDir).concat(xktFiles[i]),function(arrayBuffer){_this160._parseModel(arrayBuffer,params,options,sceneModel,null/* Ignore metamodel in XKT */,manifestCtx);i++;_this160.scheduleTask(loadNext,100);},error);}};loadNext();};var loadXKTs_includeTheirMetaModels=function loadXKTs_includeTheirMetaModels(xktFiles,done,error){// Load XKTs, parse metamodels from the XKT -var i=0;var loadNext=function loadNext(){if(i>=xktFiles.length){done();}else{_this160._dataSource.getXKT("".concat(baseDir).concat(xktFiles[i]),function(arrayBuffer){_this160._parseModel(arrayBuffer,params,options,sceneModel,metaModel,manifestCtx);i++;_this160.scheduleTask(loadNext,100);},error);}};loadNext();};if(params.manifest){var manifestData=params.manifest;var xktFiles=manifestData.xktFiles;if(!xktFiles||xktFiles.length===0){error("load(): Failed to load model manifest - manifest not valid");return;}var metaModelFiles=manifestData.metaModelFiles;if(metaModelFiles){loadJSONs(metaModelFiles,function(){loadXKTs_excludeTheirMetaModels(xktFiles,finish,error);},error);}else{loadXKTs_includeTheirMetaModels(xktFiles,finish,error);}}else{this._dataSource.getManifest(params.manifestSrc,function(manifestData){if(sceneModel.destroyed){return;}var xktFiles=manifestData.xktFiles;if(!xktFiles||xktFiles.length===0){error("load(): Failed to load model manifest - manifest not valid");return;}var metaModelFiles=manifestData.metaModelFiles;if(metaModelFiles){loadJSONs(metaModelFiles,function(){loadXKTs_excludeTheirMetaModels(xktFiles,finish,error);},error);}else{loadXKTs_includeTheirMetaModels(xktFiles,finish,error);}},error);}}}return sceneModel;}},{key:"_loadModel",value:function _loadModel(src,params,options,sceneModel,metaModel,manifestCtx,done,error){var _this161=this;this._dataSource.getXKT(params.src,function(arrayBuffer){_this161._parseModel(arrayBuffer,params,options,sceneModel,metaModel,manifestCtx);done();},error);}},{key:"_parseModel",value:function _parseModel(arrayBuffer,params,options,sceneModel,metaModel,manifestCtx){if(sceneModel.destroyed){return;}var dataView=new DataView(arrayBuffer);var dataArray=new Uint8Array(arrayBuffer);var xktVersion=dataView.getUint32(0,true);var parser=parsers[xktVersion];if(!parser){this.error("Unsupported .XKT file version: "+xktVersion+" - this XKTLoaderPlugin supports versions "+Object.keys(parsers));return;}this.log("Loading .xkt V"+xktVersion);var numElements=dataView.getUint32(4,true);var elements=[];var byteOffset=(numElements+2)*4;for(var _i571=0;_i571=xktFiles.length){done();}else{_this160._dataSource.getXKT("".concat(baseDir).concat(xktFiles[i]),function(arrayBuffer){_this160._parseModel(arrayBuffer,params,options,sceneModel,metaModel,manifestCtx);i++;_this160.scheduleTask(loadNext,100);},error);}};loadNext();};if(params.manifest){var manifestData=params.manifest;var xktFiles=manifestData.xktFiles;if(!xktFiles||xktFiles.length===0){error("load(): Failed to load model manifest - manifest not valid");return;}var metaModelFiles=manifestData.metaModelFiles;if(metaModelFiles){loadJSONs(metaModelFiles,function(){loadXKTs_excludeTheirMetaModels(xktFiles,finish,error);},error);}else{loadXKTs_includeTheirMetaModels(xktFiles,finish,error);}}else{this._dataSource.getManifest(params.manifestSrc,function(manifestData){if(sceneModel.destroyed){return;}var xktFiles=manifestData.xktFiles;if(!xktFiles||xktFiles.length===0){error("load(): Failed to load model manifest - manifest not valid");return;}var metaModelFiles=manifestData.metaModelFiles;if(metaModelFiles){loadJSONs(metaModelFiles,function(){loadXKTs_excludeTheirMetaModels(xktFiles,finish,error);},error);}else{loadXKTs_includeTheirMetaModels(xktFiles,finish,error);}},error);}}}return sceneModel;}},{key:"_loadModel",value:function _loadModel(src,params,options,sceneModel,metaModel,manifestCtx,done,error){var _this161=this;this._dataSource.getXKT(params.src,function(arrayBuffer){_this161._parseModel(arrayBuffer,params,options,sceneModel,metaModel,manifestCtx);done();},error);}},{key:"_parseModel",value:function _parseModel(arrayBuffer,params,options,sceneModel,metaModel,manifestCtx){if(sceneModel.destroyed){return;}var dataView=new DataView(arrayBuffer);var dataArray=new Uint8Array(arrayBuffer);var xktVersion=dataView.getUint32(0,true);var parser=parsers[xktVersion];if(!parser){this.error("Unsupported .XKT file version: "+xktVersion+" - this XKTLoaderPlugin supports versions "+Object.keys(parsers));return;}this.log("Loading .xkt V"+xktVersion);var numElements=dataView.getUint32(4,true);var elements=[];var byteOffset=(numElements+2)*4;for(var _i569=0;_i5690&&arguments[0]!==undefined?arguments[0]:{};if(params.id&&this.viewer.scene.components[params.id]){this.error("Component with this ID already exists in viewer: "+params.id+" - will autogenerate this ID");delete params.id;}var sceneModel=new SceneModel(this.viewer.scene,utils.apply(params,{isModel:true}));if(!params.src&&!params.ifc){this.error("load() param expected: src or IFC");return sceneModel;// Return new empty model -}var options={autoNormals:true};if(params.loadMetadata!==false){var includeTypes=params.includeTypes||this._includeTypes;var excludeTypes=params.excludeTypes||this._excludeTypes;var objectDefaults=params.objectDefaults||this._objectDefaults;if(includeTypes){options.includeTypesMap={};for(var _i572=0,len=includeTypes.length;_i5720){var propertySetType="Default";var propertySetName=relatingPropertyDefinition.Name.value;var properties=[];for(var _i578=0,len=props.length;_i5780){var propertySetType="Default";var propertySetName=relatingPropertyDefinition.Name.value;var properties=[];for(var _i576=0,len=props.length;_i5760&&arguments[0]!==undefined?arguments[0]:{};if(params.id&&this.viewer.scene.components[params.id]){this.error("Component with this ID already exists in viewer: "+params.id+" - will autogenerate this ID");delete params.id;}var sceneModel=new SceneModel(this.viewer.scene,utils.apply(params,{isModel:true}));if(!params.src&&!params.las){this.error("load() param expected: src or las");return sceneModel;// Return new empty model -}var options={las:{skip:this._skip,fp64:this._fp64,colorDepth:this._colorDepth}};if(params.src){this._loadModel(params.src,params,options,sceneModel);}else{var spinner=this.viewer.scene.canvas.spinner;spinner.processes++;this._parseModel(params.las,params,options,sceneModel).then(function(){spinner.processes--;},function(errMsg){spinner.processes--;_this168.error(errMsg);sceneModel.fire("error",errMsg);});}return sceneModel;}},{key:"_loadModel",value:function _loadModel(src,params,options,sceneModel){var _this169=this;var spinner=this.viewer.scene.canvas.spinner;spinner.processes++;this._dataSource.getLAS(params.src,function(arrayBuffer){_this169._parseModel(arrayBuffer,params,options,sceneModel).then(function(){spinner.processes--;},function(errMsg){spinner.processes--;_this169.error(errMsg);sceneModel.fire("error",errMsg);});},function(errMsg){spinner.processes--;_this169.error(errMsg);sceneModel.fire("error",errMsg);});}},{key:"_parseModel",value:function _parseModel(arrayBuffer,params,options,sceneModel){var _this170=this;function readPositions(attributesPosition){var positionsValue=attributesPosition.value;if(params.rotateX){if(positionsValue){for(var _i581=0,len=positionsValue.length;_i581=array.length){return[array];}var result=[];for(var _i585=0;_i585=array.length){return[array];}var result=[];for(var _i583=0;_i5830&&arguments[0]!==undefined?arguments[0]:{};_classCallCheck(this,CityJSONDefaultDataSource);this.cacheBuster=cfg.cacheBuster!==false;}_createClass(CityJSONDefaultDataSource,[{key:"_cacheBusterURL",value:function _cacheBusterURL(url){if(!this.cacheBuster){return url;}var timestamp=new Date().getTime();if(url.indexOf('?')>-1){return url+'&_='+timestamp;}else{return url+'?_='+timestamp;}}/** * Gets the contents of the given CityJSON file. @@ -29708,16 +29706,16 @@ earcut.flatten=function(data){var dim=data[0][0].length,result={vertices:[],hole */},{key:"load",value:function load(){var params=arguments.length>0&&arguments[0]!==undefined?arguments[0]:{};if(params.id&&this.viewer.scene.components[params.id]){this.error("Component with this ID already exists in viewer: "+params.id+" - will autogenerate this ID");delete params.id;}var sceneModel=new SceneModel(this.viewer.scene,utils.apply(params,{isModel:true,edges:true}));if(!params.src&&!params.cityJSON){this.error("load() param expected: src or cityJSON");return sceneModel;// Return new empty model }var options={};if(params.src){this._loadModel(params.src,params,options,sceneModel);}else{var spinner=this.viewer.scene.canvas.spinner;spinner.processes++;this._parseModel(params.cityJSON,params,options,sceneModel);spinner.processes--;}return sceneModel;}},{key:"_loadModel",value:function _loadModel(src,params,options,sceneModel){var _this172=this;var spinner=this.viewer.scene.canvas.spinner;spinner.processes++;this._dataSource.getCityJSON(params.src,function(data){_this172._parseModel(data,params,options,sceneModel);spinner.processes--;},function(errMsg){spinner.processes--;_this172.error(errMsg);sceneModel.fire("error",errMsg);});}},{key:"_parseModel",value:function _parseModel(data,params,options,sceneModel){if(sceneModel.destroyed){return;}var vertices=data.transform?this._transformVertices(data.vertices,data.transform,options.rotateX):data.vertices;var stats=params.stats||{};stats.sourceFormat=data.type||"CityJSON";stats.schemaVersion=data.version||"";stats.title="";stats.author="";stats.created="";stats.numMetaObjects=0;stats.numPropertySets=0;stats.numObjects=0;stats.numGeometries=0;stats.numTriangles=0;stats.numVertices=0;var loadMetadata=params.loadMetadata!==false;var rootMetaObject=loadMetadata?{id:math.createUUID(),name:"Model",type:"Model"}:null;var metadata=loadMetadata?{id:"",projectId:"",author:"",createdAt:"",schema:data.version||"",creatingApplication:"",metaObjects:[rootMetaObject],propertySets:[]}:null;var ctx={data:data,vertices:vertices,sceneModel:sceneModel,loadMetadata:loadMetadata,metadata:metadata,rootMetaObject:rootMetaObject,nextId:0,stats:stats};this._parseCityJSON(ctx);sceneModel.finalize();if(loadMetadata){var metaModelId=sceneModel.id;this.viewer.metaScene.createMetaModel(metaModelId,ctx.metadata,options);}sceneModel.scene.once("tick",function(){if(sceneModel.destroyed){return;}sceneModel.scene.fire("modelLoaded",sceneModel.id);// FIXME: Assumes listeners know order of these two events sceneModel.fire("loaded",true,false);// Don't forget the event, for late subscribers -});}},{key:"_transformVertices",value:function _transformVertices(vertices,transform,rotateX){var transformedVertices=[];var scale=transform.scale||math.vec3([1,1,1]);var translate=transform.translate||math.vec3([0,0,0]);for(var _i586=0,j=0;_i5860)){return;}var meshIds=[];for(var _i587=0,len=cityObject.geometry.length;_i5870){var themeId=themeIds[0];var theme=geometryMaterial[themeId];if(theme.value!==undefined){objectMaterial=materials[theme.value];}else{var values=theme.values;if(values){surfaceMaterials=[];for(var j=0,lenj=values.length;j0){sceneModel.createEntity({id:objectId,meshIds:meshIds,isObject:true});ctx.stats.numObjects++;}}},{key:"_parseGeometrySurfacesWithOwnMaterials",value:function _parseGeometrySurfacesWithOwnMaterials(ctx,geometry,surfaceMaterials,meshIds){var geomType=geometry.type;switch(geomType){case"MultiPoint":break;case"MultiLineString":break;case"MultiSurface":case"CompositeSurface":var surfaces=geometry.boundaries;this._parseSurfacesWithOwnMaterials(ctx,surfaceMaterials,surfaces,meshIds);break;case"Solid":var shells=geometry.boundaries;for(var j=0;j0){holes.push(face.length);}var newFace=this._extractLocalIndices(ctx,surface[j],sharedIndices,geometryCfg);face.push.apply(face,_toConsumableArray(newFace));}if(face.length===3){// Triangle +});}},{key:"_transformVertices",value:function _transformVertices(vertices,transform,rotateX){var transformedVertices=[];var scale=transform.scale||math.vec3([1,1,1]);var translate=transform.translate||math.vec3([0,0,0]);for(var _i584=0,j=0;_i5840)){return;}var meshIds=[];for(var _i585=0,len=cityObject.geometry.length;_i5850){var themeId=themeIds[0];var theme=geometryMaterial[themeId];if(theme.value!==undefined){objectMaterial=materials[theme.value];}else{var values=theme.values;if(values){surfaceMaterials=[];for(var j=0,lenj=values.length;j0){sceneModel.createEntity({id:objectId,meshIds:meshIds,isObject:true});ctx.stats.numObjects++;}}},{key:"_parseGeometrySurfacesWithOwnMaterials",value:function _parseGeometrySurfacesWithOwnMaterials(ctx,geometry,surfaceMaterials,meshIds){var geomType=geometry.type;switch(geomType){case"MultiPoint":break;case"MultiLineString":break;case"MultiSurface":case"CompositeSurface":var surfaces=geometry.boundaries;this._parseSurfacesWithOwnMaterials(ctx,surfaceMaterials,surfaces,meshIds);break;case"Solid":var shells=geometry.boundaries;for(var j=0;j0){holes.push(face.length);}var newFace=this._extractLocalIndices(ctx,surface[j],sharedIndices,geometryCfg);face.push.apply(face,_toConsumableArray(newFace));}if(face.length===3){// Triangle geometryCfg.indices.push(face[0]);geometryCfg.indices.push(face[1]);geometryCfg.indices.push(face[2]);}else if(face.length>3){// Polygon // Prepare to triangulate var pList=[];for(var k=0;k0&&geometryCfg.indices.length>0){var meshId=""+ctx.nextId++;sceneModel.createMesh({id:meshId,primitive:"triangles",positions:geometryCfg.positions,indices:geometryCfg.indices,color:objectMaterial&&objectMaterial.diffuseColor?objectMaterial.diffuseColor:[0.8,0.8,0.8],opacity:1.0//opacity: (objectMaterial && objectMaterial.transparency !== undefined) ? (1.0 - objectMaterial.transparency) : 1.0 -});meshIds.push(meshId);ctx.stats.numGeometries++;ctx.stats.numVertices+=geometryCfg.positions.length/3;ctx.stats.numTriangles+=geometryCfg.indices.length/3;}}},{key:"_parseSurfacesWithSharedMaterial",value:function _parseSurfacesWithSharedMaterial(ctx,surfaces,sharedIndices,primitiveCfg){var vertices=ctx.vertices;for(var _i589=0;_i5890){holes.push(boundary.length);}var newBoundary=this._extractLocalIndices(ctx,surfaces[_i589][j],sharedIndices,primitiveCfg);boundary.push.apply(boundary,_toConsumableArray(newBoundary));}if(boundary.length===3){// Triangle +});meshIds.push(meshId);ctx.stats.numGeometries++;ctx.stats.numVertices+=geometryCfg.positions.length/3;ctx.stats.numTriangles+=geometryCfg.indices.length/3;}}},{key:"_parseSurfacesWithSharedMaterial",value:function _parseSurfacesWithSharedMaterial(ctx,surfaces,sharedIndices,primitiveCfg){var vertices=ctx.vertices;for(var _i587=0;_i5870){holes.push(boundary.length);}var newBoundary=this._extractLocalIndices(ctx,surfaces[_i587][j],sharedIndices,primitiveCfg);boundary.push.apply(boundary,_toConsumableArray(newBoundary));}if(boundary.length===3){// Triangle primitiveCfg.indices.push(boundary[0]);primitiveCfg.indices.push(boundary[1]);primitiveCfg.indices.push(boundary[2]);}else if(boundary.length>3){// Polygon -var pList=[];for(var k=0;k0&&arguments[0]!==undefined?arguments[0]:{};if(params.id&&this.viewer.scene.components[params.id]){this.error("Component with this ID already exists in viewer: "+params.id+" - will autogenerate this ID");delete params.id;}var sceneModel=new SceneModel(this.viewer.scene,utils.apply(params,{isModel:true,backfaces:params.backfaces,dtxEnabled:params.dtxEnabled,rotation:params.rotation,origin:params.origin}));var modelId=sceneModel.id;// In case ID was auto-generated if(!params.src&&!params.dotBIM){this.error("load() param expected: src or dotBIM");return sceneModel;// Return new empty model -}var objectDefaults=params.objectDefaults||this._objectDefaults||IFCObjectDefaults;var includeTypes;if(params.includeTypes){includeTypes={};for(var _i592=0,len=params.includeTypes.length;_i592=0;anglesSum+=convex?_angle3:2*Math.PI-_angle3;}return anglesSum0||d2>0||d3>0;return!(has_neg&&has_pos);};}();var baseTriangles=[];var vertices=(isCCW?polygonVertices:polygonVertices.slice(0).reverse()).map(function(i){return{idx:i};});vertices.forEach(function(v,i){v.prev=vertices[(i-1+vertices.length)%vertices.length];v.next=vertices[(i+1)%vertices.length];});var ba=math.vec2();var bc=math.vec2();while(vertices.length>2){var earIdx=0;var _loop8=function _loop8(){if(earIdx>=vertices.length){throw"isCCW = ".concat(isCCW,"; earIdx = ").concat(earIdx,"; len = ").concat(vertices.length);}var v=vertices[earIdx];var a=planeCoords[v.prev.idx];var b=planeCoords[v.idx];var c=planeCoords[v.next.idx];math.subVec2(a,b,ba);math.subVec2(c,b,bc);if(ba[0]*bc[1]-ba[1]*bc[0]>=0// a convex vertex + */},{key:"destroy",value:function destroy(){_get(_getPrototypeOf(DotBIMLoaderPlugin.prototype),"destroy",this).call(this);}}]);return DotBIMLoaderPlugin;}(Plugin);var hex2rgb=function hex2rgb(color){var rgb=function rgb(idx){return parseInt(color.substr(idx+1,2),16)/255;};return[rgb(0),rgb(2),rgb(4)];};var transformToNode=function transformToNode(from,to,vec){var fromRec=from.getBoundingClientRect();var toRec=to.getBoundingClientRect();vec[0]+=fromRec.left-toRec.left;vec[1]+=fromRec.top-toRec.top;};var triangulateEarClipping=function triangulateEarClipping(planeCoords){var polygonVertices=[];for(var _i594=0;_i594=0;anglesSum+=convex?_angle3:2*Math.PI-_angle3;}return anglesSum0||d2>0||d3>0;return!(has_neg&&has_pos);};}();var baseTriangles=[];var vertices=(isCCW?polygonVertices:polygonVertices.slice(0).reverse()).map(function(i){return{idx:i};});vertices.forEach(function(v,i){v.prev=vertices[(i-1+vertices.length)%vertices.length];v.next=vertices[(i+1)%vertices.length];});var ba=math.vec2();var bc=math.vec2();while(vertices.length>2){var earIdx=0;var _loop8=function _loop8(){if(earIdx>=vertices.length){throw"isCCW = ".concat(isCCW,"; earIdx = ").concat(earIdx,"; len = ").concat(vertices.length);}var v=vertices[earIdx];var a=planeCoords[v.prev.idx];var b=planeCoords[v.idx];var c=planeCoords[v.next.idx];math.subVec2(a,b,ba);math.subVec2(c,b,bc);if(ba[0]*bc[1]-ba[1]*bc[0]>=0// a convex vertex &&vertices.every(// no other vertices inside function(vv){return vv===v||vv===v.prev||vv===v.next||!pointInTriangle(planeCoords[vv.idx],a,b,c);}))return"break";++earIdx;};while(true){var _ret2=_loop8();if(_ret2==="break")break;}var ear=vertices[earIdx];vertices.splice(earIdx,1);baseTriangles.push([ear.idx,ear.next.idx,ear.prev.idx]);var prev=ear.prev;prev.next=ear.next;var next=ear.next;next.prev=ear.prev;}return[planeCoords,baseTriangles];};var draggableDot3D=function draggableDot3D(handleMouseEvents,handleTouchEvents,viewer,worldPos,color,ray2WorldPos,onStart,onMove,onEnd){var scene=viewer.scene;var canvas=scene.canvas.canvas;var marker=new Marker(scene,{});var pickWorldPos=function pickWorldPos(canvasPos){var origin=math.vec3();var direction=math.vec3();math.canvasPosToWorldRay(canvas,scene.camera.viewMatrix,scene.camera.projMatrix,canvasPos,origin,direction);return ray2WorldPos(origin,direction);};var onChange=function onChange(event){var canvasPos=math.vec2([event.clientX,event.clientY]);transformToNode(canvas.ownerDocument.body,canvas,canvasPos);var worldPos=pickWorldPos(canvasPos);marker.worldPos=worldPos;updateDotPos();onMove(canvasPos,worldPos);};var currentDrag=null;var onDragMove=function onDragMove(event){var e=currentDrag.matchesEvent(event);if(e){onChange(e);}};var onDragEnd=function onDragEnd(event){var e=currentDrag.matchesEvent(event);if(e){dot.setOpacity(idleOpacity);currentDrag.cleanup();onChange(e);onEnd();}};var startDrag=function startDrag(matchesEvent,cleanupHandlers){if(currentDrag){currentDrag.cleanup();}dot.setOpacity(1.0);dot.setClickable(false);viewer.cameraControl.active=false;currentDrag={matchesEvent:matchesEvent,cleanup:function cleanup(){currentDrag=null;dot.setClickable(true);viewer.cameraControl.active=true;cleanupHandlers();}};onStart();};var dotCfg={fillColor:color};if(handleMouseEvents){dotCfg.onMouseOver=function(){return!currentDrag&&dot.setOpacity(1.0);};dotCfg.onMouseLeave=function(){return!currentDrag&&dot.setOpacity(idleOpacity);};dotCfg.onMouseDown=function(event){if(event.which===1){canvas.addEventListener("mousemove",onDragMove);canvas.addEventListener("mouseup",onDragEnd);startDrag(function(event){return event.which===1&&event;},function(){canvas.removeEventListener("mousemove",onDragMove);canvas.removeEventListener("mouseup",onDragEnd);});}};}if(handleTouchEvents){var touchStartId;dotCfg.onTouchstart=function(event){event.preventDefault();if(event.touches.length===1){touchStartId=event.touches[0].identifier;startDrag(function(event){return _toConsumableArray(event.changedTouches).find(function(e){return e.identifier===touchStartId;});},function(){touchStartId=null;});}};dotCfg.onTouchmove=function(event){event.preventDefault();onDragMove(event);};dotCfg.onTouchend=function(event){event.preventDefault();onDragEnd(event);};}var dotParent=canvas.ownerDocument.body;var dot=new Dot(dotParent,dotCfg);var idleOpacity=0.5;dot.setOpacity(idleOpacity);var updateDotPos=function updateDotPos(){var pos=marker.canvasPos.slice();transformToNode(canvas,dotParent,pos);dot.setPos(pos[0],pos[1]);};marker.worldPos=worldPos;updateDotPos();var onViewMatrix=scene.camera.on("viewMatrix",updateDotPos);var onProjMatrix=scene.camera.on("projMatrix",updateDotPos);return{setActive:function setActive(value){return dot.setClickable(value);},getWorldPos:function getWorldPos(){return marker.worldPos;},setWorldPos:function setWorldPos(pos){marker.worldPos=pos;updateDotPos();},destroy:function destroy(){currentDrag&¤tDrag.cleanup();scene.camera.off(onViewMatrix);scene.camera.off(onProjMatrix);marker.destroy();dot.destroy();}};};var marker3D=function marker3D(scene,color){var canvas=scene.canvas.canvas;var markerParent=canvas.parentNode;var markerDiv=document.createElement("div");markerParent.insertBefore(markerDiv,canvas);var size=5;markerDiv.style.background=color;markerDiv.style.border="2px solid white";markerDiv.style.margin="0 0";markerDiv.style.zIndex="100";markerDiv.style.position="absolute";markerDiv.style.pointerEvents="none";markerDiv.style.display="none";var marker=new Marker(scene,{});var px=function px(x){return x+"px";};var _update=function update(){var pos=marker.canvasPos.slice();transformToNode(canvas,markerParent,pos);markerDiv.style.left=px(pos[0]-3-size/2);markerDiv.style.top=px(pos[1]-3-size/2);markerDiv.style.borderRadius=px(size*2);markerDiv.style.width=px(size);markerDiv.style.height=px(size);};var onViewMatrix=scene.camera.on("viewMatrix",_update);var onProjMatrix=scene.camera.on("projMatrix",_update);return{update:function update(worldPos){if(worldPos){marker.worldPos=worldPos;_update();}markerDiv.style.display=worldPos?"":"none";},setHighlighted:function setHighlighted(h){size=h?10:5;_update();},getCanvasPos:function getCanvasPos(){return marker.canvasPos;},getWorldPos:function getWorldPos(){return marker.worldPos;},destroy:function destroy(){markerDiv.parentNode.removeChild(markerDiv);scene.camera.off(onViewMatrix);scene.camera.off(onProjMatrix);marker.destroy();}};};var wire3D=function wire3D(scene,color,startWorldPos){var canvas=scene.canvas.canvas;var startMarker=new Marker(scene,{});startMarker.worldPos=startWorldPos;var endMarker=new Marker(scene,{});var wireParent=canvas.ownerDocument.body;var wire=new Wire(wireParent,{color:color,thickness:1,thicknessClickable:6});wire.setVisible(false);var updatePos=function updatePos(){var p0=startMarker.canvasPos.slice();var p1=endMarker.canvasPos.slice();transformToNode(canvas,wireParent,p0);transformToNode(canvas,wireParent,p1);wire.setStartAndEnd(p0[0],p0[1],p1[0],p1[1]);};var onViewMatrix=scene.camera.on("viewMatrix",updatePos);var onProjMatrix=scene.camera.on("projMatrix",updatePos);return{update:function update(endWorldPos){if(endWorldPos){endMarker.worldPos=endWorldPos;updatePos();}wire.setVisible(!!endWorldPos);},destroy:function destroy(){scene.camera.off(onViewMatrix);scene.camera.off(onProjMatrix);startMarker.destroy();endMarker.destroy();wire.destroy();}};};var basePolygon3D=function basePolygon3D(scene,color,alpha){var mesh=null;var updateBase=function updateBase(points){if(points){if(mesh){mesh.destroy();}try{var _ref22,_ref23;var _triangulateEarClippi=triangulateEarClipping(points.map(function(p){return[p[0],p[2]];})),_triangulateEarClippi2=_slicedToArray(_triangulateEarClippi,2),baseVertices=_triangulateEarClippi2[0],baseTriangles=_triangulateEarClippi2[1];var positions=(_ref22=[]).concat.apply(_ref22,_toConsumableArray(baseVertices.map(function(p){return[p[0],points[0][1],p[1]];})));// To convert from Float64Array into an Array var ind=(_ref23=[]).concat.apply(_ref23,_toConsumableArray(baseTriangles));mesh=new Mesh(scene,{pickable:false,// otherwise there's a WebGL error inside PickMeshRenderer.prototype.drawMesh @@ -30018,12 +30016,12 @@ var onCanvasTouchMove=function onCanvasTouchMove(event){var touch=_toConsumableA var pos=[];var ind=[];var addPlane=function addPlane(isCeiling){var baseIdx=pos.length;var _iterator41=_createForOfIteratorHelper(baseVertices),_step41;try{for(_iterator41.s();!(_step41=_iterator41.n()).done;){var c=_step41.value;pos.push([c[0],altitude+(isCeiling?height:0),c[1]]);}}catch(err){_iterator41.e(err);}finally{_iterator41.f();}var _iterator42=_createForOfIteratorHelper(baseTriangles),_step42;try{for(_iterator42.s();!(_step42=_iterator42.n()).done;){var t=_step42.value;ind.push.apply(ind,_toConsumableArray((isCeiling?t:t.slice(0).reverse()).map(function(i){return i+baseIdx;})));}}catch(err){_iterator42.e(err);}finally{_iterator42.f();}};addPlane(false);// floor addPlane(true);// ceiling // sides -var _loop9=function _loop9(_i598){var a=baseVertices[_i598];var b=baseVertices[(_i598+1)%baseVertices.length];var f=altitude;var c=altitude+height;var baseIdx=pos.length;pos.push([a[0],f,a[1]],[b[0],f,b[1]],[b[0],c,b[1]],[a[0],c,a[1]]);ind.push.apply(ind,_toConsumableArray([0,1,2,0,2,3].map(function(i){return i+baseIdx;})));};for(var _i598=0;_i598_EPSILON?FRONT:COPLANAR;polygonType|=type;types.push(type);}// Put the polygon in the correct list, splitting it when necessary. -switch(polygonType){case COPLANAR:newFaces.push(face);break;case FRONT:newFaces.push(face);break;case BACK:break;case SPANNING:var _f4=[];for(var _i601=0;_i601=3){newFaces.push(_f4);}break;}}}catch(err){_iterator46.e(err);}finally{_iterator46.f();}faces=newFaces;}}catch(err){_iterator43.e(err);}finally{_iterator43.f();}if(faces.length===0){return null;}else{var avg=math.vec3([0,0,0]);var unique=new Set();var _iterator44=_createForOfIteratorHelper(faces),_step44;try{for(_iterator44.s();!(_step44=_iterator44.n()).done;){var _f3=_step44.value;var _iterator45=_createForOfIteratorHelper(_f3),_step45;try{for(_iterator45.s();!(_step45=_iterator45.n()).done;){var _p5=_step45.value;var id=_p5.map(function(x){return x.toFixed(3);}).join(":");if(!unique.has(id)){unique.add(id);math.addVec3(avg,_p5,avg);}}}catch(err){_iterator45.e(err);}finally{_iterator45.f();}}}catch(err){_iterator44.e(err);}finally{_iterator44.f();}math.mulVec3Scalar(avg,1/unique.size,avg);return avg;}}},{key:"center",get:function get(){return this._center;}},{key:"altitude",get:function get(){return this._geometry.altitude;},set:function set(value){this._geometry.altitude=value;this._rebuildMesh();}},{key:"height",get:function get(){return this._geometry.height;},set:function set(value){this._geometry.height=value;this._rebuildMesh();}},{key:"highlighted",get:function get(){return this._highlighted;},set:function set(value){this._highlighted=value;if(this._zoneMesh){this._zoneMesh.highlighted=value;}}},{key:"color",get:function get(){return this._color;},set:function set(value){this._color=value;if(this._zoneMesh){this._zoneMesh.material.diffuse=hex2rgb(this._color);}}},{key:"alpha",get:function get(){return this._alpha;},set:function set(value){this._alpha=value;if(this._zoneMesh){this._zoneMesh.material.alpha=this._alpha;}}},{key:"edges",get:function get(){return this._edges;},set:function set(edges){this._edges=edges;if(this._zoneMesh){this._zoneMesh.edges=this._edges;}}/** +var _p4=function _p4(idx,y){return[planeCoords[idx][0],y,planeCoords[idx][1]];};for(var _i597=0;_i597_EPSILON?FRONT:COPLANAR;polygonType|=type;types.push(type);}// Put the polygon in the correct list, splitting it when necessary. +switch(polygonType){case COPLANAR:newFaces.push(face);break;case FRONT:newFaces.push(face);break;case BACK:break;case SPANNING:var _f4=[];for(var _i599=0;_i599=3){newFaces.push(_f4);}break;}}}catch(err){_iterator46.e(err);}finally{_iterator46.f();}faces=newFaces;}}catch(err){_iterator43.e(err);}finally{_iterator43.f();}if(faces.length===0){return null;}else{var avg=math.vec3([0,0,0]);var unique=new Set();var _iterator44=_createForOfIteratorHelper(faces),_step44;try{for(_iterator44.s();!(_step44=_iterator44.n()).done;){var _f3=_step44.value;var _iterator45=_createForOfIteratorHelper(_f3),_step45;try{for(_iterator45.s();!(_step45=_iterator45.n()).done;){var _p5=_step45.value;var id=_p5.map(function(x){return x.toFixed(3);}).join(":");if(!unique.has(id)){unique.add(id);math.addVec3(avg,_p5,avg);}}}catch(err){_iterator45.e(err);}finally{_iterator45.f();}}}catch(err){_iterator44.e(err);}finally{_iterator44.f();}math.mulVec3Scalar(avg,1/unique.size,avg);return avg;}}},{key:"center",get:function get(){return this._center;}},{key:"altitude",get:function get(){return this._geometry.altitude;},set:function set(value){this._geometry.altitude=value;this._rebuildMesh();}},{key:"height",get:function get(){return this._geometry.height;},set:function set(value){this._geometry.height=value;this._rebuildMesh();}},{key:"highlighted",get:function get(){return this._highlighted;},set:function set(value){this._highlighted=value;if(this._zoneMesh){this._zoneMesh.highlighted=value;}}},{key:"color",get:function get(){return this._color;},set:function set(value){this._color=value;if(this._zoneMesh){this._zoneMesh.material.diffuse=hex2rgb(this._color);}}},{key:"alpha",get:function get(){return this._alpha;},set:function set(value){this._alpha=value;if(this._zoneMesh){this._zoneMesh.material.alpha=this._alpha;}}},{key:"edges",get:function get(){return this._edges;},set:function set(edges){this._edges=edges;if(this._zoneMesh){this._zoneMesh.edges=this._edges;}}/** * Sets whether this Zone is visible or not. * * @type {Boolean} @@ -30111,7 +30109,7 @@ switch(polygonType){case COPLANAR:newFaces.push(face);break;case FRONT:newFaces. */},{key:"destroy",value:function destroy(){_get(_getPrototypeOf(ZonesPlugin.prototype),"destroy",this).call(this);}}]);return ZonesPlugin;}(Plugin);var ZonesTouchControl=/*#__PURE__*/function(_Component42){_inherits(ZonesTouchControl,_Component42);var _super170=_createSuper(ZonesTouchControl);function ZonesTouchControl(zonesPlugin){var _this179;var cfg=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};_classCallCheck(this,ZonesTouchControl);_this179=_super170.call(this,zonesPlugin.viewer.scene);_this179.zonesPlugin=zonesPlugin;_this179.pointerLens=cfg.pointerLens;_this179.pointerCircle=new PointerCircle(zonesPlugin.viewer);_this179._deactivate=null;return _this179;}_createClass(ZonesTouchControl,[{key:"active",get:function get(){return!!this._deactivate;}},{key:"activate",value:function activate(zoneAltitude,zoneHeight,zoneColor,zoneAlpha){if(_typeof(zoneAltitude)==="object"&&zoneAltitude!==null){var params=zoneAltitude;var param=function param(name,defaultValue){if(name in params){return params[name];}else if(defaultValue!==undefined){return defaultValue;}else{throw"config missing: "+name;}};zoneAltitude=param("altitude");zoneHeight=param("height");zoneColor=param("color","#008000");zoneAlpha=param("alpha",0.5);}if(this._deactivate){return;}var zonesPlugin=this.zonesPlugin;var viewer=zonesPlugin.viewer;var scene=viewer.scene;var self=this;var select3dPoint=touchPointSelector(viewer,this.pointerCircle,function(origin,direction){return planeIntersect(zoneAltitude,math.vec3([0,1,0]),origin,direction);});(function rec(){self._deactivate=startAAZoneCreateUI(scene,zoneAltitude,zoneHeight,zoneColor,zoneAlpha,self.pointerLens,zonesPlugin,select3dPoint,function(zone){var reactivate=true;self._deactivate=function(){reactivate=false;};self.fire("zoneEnd",zone);if(reactivate){rec();}}).deactivate;})();}},{key:"deactivate",value:function deactivate(){if(this._deactivate){this._deactivate();this._deactivate=null;}}},{key:"destroy",value:function destroy(){this.deactivate();_get(_getPrototypeOf(ZonesTouchControl.prototype),"destroy",this).call(this);}}]);return ZonesTouchControl;}(Component);var startPolysurfaceZoneCreateUI=function startPolysurfaceZoneCreateUI(scene,zoneAltitude,zoneHeight,zoneColor,zoneAlpha,pointerLens,zonesPlugin,select3dPoint,onZoneCreated){var updatePointerLens=pointerLens?function(canvasPos){pointerLens.visible=!!canvasPos;if(canvasPos){pointerLens.canvasPos=canvasPos;}}:function(){};var deactivatePointSelection;var cleanups=[function(){return updatePointerLens(null);}];var basePolygon=basePolygon3D(scene,zoneColor,zoneAlpha);cleanups.push(function(){return basePolygon.destroy();});(function selectNextPoint(markers){var marker=marker3D(scene,zoneColor);var wire=markers.length>0&&wire3D(scene,zoneColor,markers[markers.length-1].getWorldPos());cleanups.push(function(){marker.destroy();wire&&wire.destroy();});var firstMarker=markers.length>0&&markers[0];var getSnappedFirst=function getSnappedFirst(canvasPos){var firstCanvasPos=firstMarker&&firstMarker.getCanvasPos();var snapToFirst=firstCanvasPos&&math.distVec2(firstCanvasPos,canvasPos)<10;return snapToFirst&&{canvasPos:firstCanvasPos,worldPos:firstMarker.getWorldPos()};};var lastSegmentIntersects=function(){var onSegment=function onSegment(p,q,r){return q[0]<=Math.max(p[0],r[0])&&q[0]>=Math.min(p[0],r[0])&&q[1]<=Math.max(p[1],r[1])&&q[1]>=Math.min(p[1],r[1]);};var orient=function orient(p,q,r){var val=(q[1]-p[1])*(r[0]-q[0])-(q[0]-p[0])*(r[1]-q[1]);// collinear // clockwise // counterclockwise -return val===0?0:val>0?1:2;};return function(pos2D,excludeFirstSegment){var a=pos2D[pos2D.length-2];var b=pos2D[pos2D.length-1];for(var _i602=excludeFirstSegment?1:0;_i6020?1:2;};return function(pos2D,excludeFirstSegment){var a=pos2D[pos2D.length-2];var b=pos2D[pos2D.length-1];for(var _i600=excludeFirstSegment?1:0;_i600o,MIN_DOUBLE:-Number.MAX_SAFE_INTEGER,MAX_DOUBLE:Number.MAX_SAFE_INTEGER,MAX_INT:1e7,DEGTORAD:.0174532925,RADTODEG:57.295779513,unglobalizeObjectId(e,t){const i=t.indexOf("#");return i===e.length&&t.startsWith(e)?t.substring(i+1):t},globalizeObjectId:(e,t)=>e+"#"+t,safeInv(e){const t=1/e;return isNaN(t)||!isFinite(t)?1:t},vec2:e=>new n(e||2),vec3:e=>new n(e||3),vec4:e=>new n(e||4),mat3:e=>new n(e||9),mat3ToMat4:(e,t=new n(16))=>(t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=0,t[4]=e[3],t[5]=e[4],t[6]=e[5],t[7]=0,t[8]=e[6],t[9]=e[7],t[10]=e[8],t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t),mat4:e=>new n(e||16),mat4ToMat3(e,t){},doublesToFloats(e,t,i){const s=new n(2);for(let r=0,o=e.length;r{const e=[];for(let t=0;t<256;t++)e[t]=(t<16?"0":"")+t.toString(16);return()=>{const 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t=new n(e[0]);for(let 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s=e[0],r=e[1],o=e[2],n=e[3],a=e[4],l=e[5],A=e[6],h=e[7],c=e[8],u=e[9],d=e[10],p=e[11],f=e[12],g=e[13],m=e[14],_=e[15],v=t[0],b=t[1],y=t[2],x=t[3],B=t[4],w=t[5],P=t[6],C=t[7],M=t[8],F=t[9],E=t[10],I=t[11],D=t[12],S=t[13],T=t[14],L=t[15];return i[0]=v*s+b*a+y*c+x*f,i[1]=v*r+b*l+y*u+x*g,i[2]=v*o+b*A+y*d+x*m,i[3]=v*n+b*h+y*p+x*_,i[4]=B*s+w*a+P*c+C*f,i[5]=B*r+w*l+P*u+C*g,i[6]=B*o+w*A+P*d+C*m,i[7]=B*n+w*h+P*p+C*_,i[8]=M*s+F*a+E*c+I*f,i[9]=M*r+F*l+E*u+I*g,i[10]=M*o+F*A+E*d+I*m,i[11]=M*n+F*h+E*p+I*_,i[12]=D*s+S*a+T*c+L*f,i[13]=D*r+S*l+T*u+L*g,i[14]=D*o+S*A+T*d+L*m,i[15]=D*n+S*h+T*p+L*_,i},mulMat3(e,t,i){i||(i=new n(9));const s=e[0],r=e[3],o=e[6],a=e[1],l=e[4],A=e[7],h=e[2],c=e[5],u=e[8],d=t[0],p=t[3],f=t[6],g=t[1],m=t[4],_=t[7],v=t[2],b=t[5],y=t[8];return i[0]=s*d+r*g+o*v,i[3]=s*p+r*m+o*b,i[6]=s*f+r*_+o*y,i[1]=a*d+l*g+A*v,i[4]=a*p+l*m+A*b,i[7]=a*f+l*_+A*y,i[2]=h*d+c*g+u*v,i[5]=h*p+c*m+u*b,i[8]=h*f+c*_+u*y,i},mulMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i[3]=e[3]*t,i[4]=e[4]*t,i[5]=e[5]*t,i[6]=e[6]*t,i[7]=e[7]*t,i[8]=e[8]*t,i[9]=e[9]*t,i[10]=e[10]*t,i[11]=e[11]*t,i[12]=e[12]*t,i[13]=e[13]*t,i[14]=e[14]*t,i[15]=e[15]*t,i),mulMat4v4(e,t,i=c.vec4()){const s=t[0],r=t[1],o=t[2],n=t[3];return i[0]=e[0]*s+e[4]*r+e[8]*o+e[12]*n,i[1]=e[1]*s+e[5]*r+e[9]*o+e[13]*n,i[2]=e[2]*s+e[6]*r+e[10]*o+e[14]*n,i[3]=e[3]*s+e[7]*r+e[11]*o+e[15]*n,i},transposeMat4(e,t){const i=e[4],s=e[14],r=e[8],o=e[13],n=e[12],a=e[9];if(!t||e===t){const t=e[1],l=e[2],A=e[3],h=e[6],c=e[7],u=e[11];return e[1]=i,e[2]=r,e[3]=n,e[4]=t,e[6]=a,e[7]=o,e[8]=l,e[9]=h,e[11]=s,e[12]=A,e[13]=c,e[14]=u,e}return t[0]=e[0],t[1]=i,t[2]=r,t[3]=n,t[4]=e[1],t[5]=e[5],t[6]=a,t[7]=o,t[8]=e[2],t[9]=e[6],t[10]=e[10],t[11]=s,t[12]=e[3],t[13]=e[7],t[14]=e[11],t[15]=e[15],t},transposeMat3(e,t){if(t===e){const i=e[1],s=e[2],r=e[5];t[1]=e[3],t[2]=e[6],t[3]=i,t[5]=e[7],t[6]=s,t[7]=r}else t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8];return t},determinantMat4(e){const t=e[0],i=e[1],s=e[2],r=e[3],o=e[4],n=e[5],a=e[6],l=e[7],A=e[8],h=e[9],c=e[10],u=e[11],d=e[12],p=e[13],f=e[14],g=e[15];return d*h*a*r-A*p*a*r-d*n*c*r+o*p*c*r+A*n*f*r-o*h*f*r-d*h*s*l+A*p*s*l+d*i*c*l-t*p*c*l-A*i*f*l+t*h*f*l+d*n*s*u-o*p*s*u-d*i*a*u+t*p*a*u+o*i*f*u-t*n*f*u-A*n*s*g+o*h*s*g+A*i*a*g-t*h*a*g-o*i*c*g+t*n*c*g},inverseMat4(e,t){t||(t=e);const i=e[0],s=e[1],r=e[2],o=e[3],n=e[4],a=e[5],l=e[6],A=e[7],h=e[8],c=e[9],u=e[10],d=e[11],p=e[12],f=e[13],g=e[14],m=e[15],_=i*a-s*n,v=i*l-r*n,b=i*A-o*n,y=s*l-r*a,x=s*A-o*a,B=r*A-o*l,w=h*f-c*p,P=h*g-u*p,C=h*m-d*p,M=c*g-u*f,F=c*m-d*f,E=u*m-d*g,I=1/(_*E-v*F+b*M+y*C-x*P+B*w);return t[0]=(a*E-l*F+A*M)*I,t[1]=(-s*E+r*F-o*M)*I,t[2]=(f*B-g*x+m*y)*I,t[3]=(-c*B+u*x-d*y)*I,t[4]=(-n*E+l*C-A*P)*I,t[5]=(i*E-r*C+o*P)*I,t[6]=(-p*B+g*b-m*v)*I,t[7]=(h*B-u*b+d*v)*I,t[8]=(n*F-a*C+A*w)*I,t[9]=(-i*F+s*C-o*w)*I,t[10]=(p*x-f*b+m*_)*I,t[11]=(-h*x+c*b-d*_)*I,t[12]=(-n*M+a*P-l*w)*I,t[13]=(i*M-s*P+r*w)*I,t[14]=(-p*y+f*v-g*_)*I,t[15]=(h*y-c*v+u*_)*I,t},traceMat4:e=>e[0]+e[5]+e[10]+e[15],translationMat4v(e,t){const i=t||c.identityMat4();return i[12]=e[0],i[13]=e[1],i[14]=e[2],i},translationMat3v(e,t){const i=t||c.identityMat3();return i[6]=e[0],i[7]=e[1],i},translationMat4c:(()=>{const e=new n(3);return(t,i,s,r)=>(e[0]=t,e[1]=i,e[2]=s,c.translationMat4v(e,r))})(),translationMat4s:(e,t)=>c.translationMat4c(e,e,e,t),translateMat4v:(e,t)=>c.translateMat4c(e[0],e[1],e[2],t),translateMat4c(e,t,i,s){const r=s[3];s[0]+=r*e,s[1]+=r*t,s[2]+=r*i;const o=s[7];s[4]+=o*e,s[5]+=o*t,s[6]+=o*i;const n=s[11];s[8]+=n*e,s[9]+=n*t,s[10]+=n*i;const a=s[15];return s[12]+=a*e,s[13]+=a*t,s[14]+=a*i,s},setMat4Translation:(e,t,i)=>(i[0]=e[0],i[1]=e[1],i[2]=e[2],i[3]=e[3],i[4]=e[4],i[5]=e[5],i[6]=e[6],i[7]=e[7],i[8]=e[8],i[9]=e[9],i[10]=e[10],i[11]=e[11],i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=e[15],i),rotationMat4v(e,t,i){const s=c.normalizeVec4([t[0],t[1],t[2],0],[]),r=Math.sin(e),o=Math.cos(e),n=1-o,a=s[0],l=s[1],A=s[2];let h,u,d,p,f,g;return h=a*l,u=l*A,d=A*a,p=a*r,f=l*r,g=A*r,(i=i||c.mat4())[0]=n*a*a+o,i[1]=n*h+g,i[2]=n*d-f,i[3]=0,i[4]=n*h-g,i[5]=n*l*l+o,i[6]=n*u+p,i[7]=0,i[8]=n*d+f,i[9]=n*u-p,i[10]=n*A*A+o,i[11]=0,i[12]=0,i[13]=0,i[14]=0,i[15]=1,i},rotationMat4c:(e,t,i,s,r)=>c.rotationMat4v(e,[t,i,s],r),scalingMat4v:(e,t=c.identityMat4())=>(t[0]=e[0],t[5]=e[1],t[10]=e[2],t),scalingMat3v:(e,t=c.identityMat3())=>(t[0]=e[0],t[4]=e[1],t),scalingMat4c:(()=>{const e=new n(3);return(t,i,s,r)=>(e[0]=t,e[1]=i,e[2]=s,c.scalingMat4v(e,r))})(),scaleMat4c:(e,t,i,s)=>(s[0]*=e,s[4]*=t,s[8]*=i,s[1]*=e,s[5]*=t,s[9]*=i,s[2]*=e,s[6]*=t,s[10]*=i,s[3]*=e,s[7]*=t,s[11]*=i,s),scaleMat4v(e,t){const i=e[0],s=e[1],r=e[2];return t[0]*=i,t[4]*=s,t[8]*=r,t[1]*=i,t[5]*=s,t[9]*=r,t[2]*=i,t[6]*=s,t[10]*=r,t[3]*=i,t[7]*=s,t[11]*=r,t},scalingMat4s:e=>c.scalingMat4c(e,e,e),rotationTranslationMat4(e,t,i=c.mat4()){const s=e[0],r=e[1],o=e[2],n=e[3],a=s+s,l=r+r,A=o+o,h=s*a,u=s*l,d=s*A,p=r*l,f=r*A,g=o*A,m=n*a,_=n*l,v=n*A;return i[0]=1-(p+g),i[1]=u+v,i[2]=d-_,i[3]=0,i[4]=u-v,i[5]=1-(h+g),i[6]=f+m,i[7]=0,i[8]=d+_,i[9]=f-m,i[10]=1-(h+p),i[11]=0,i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=1,i},mat4ToEuler(e,t,i=c.vec4()){const s=c.clamp,r=e[0],o=e[4],n=e[8],a=e[1],l=e[5],A=e[9],h=e[2],u=e[6],d=e[10];return"XYZ"===t?(i[1]=Math.asin(s(n,-1,1)),Math.abs(n)<.99999?(i[0]=Math.atan2(-A,d),i[2]=Math.atan2(-o,r)):(i[0]=Math.atan2(u,l),i[2]=0)):"YXZ"===t?(i[0]=Math.asin(-s(A,-1,1)),Math.abs(A)<.99999?(i[1]=Math.atan2(n,d),i[2]=Math.atan2(a,l)):(i[1]=Math.atan2(-h,r),i[2]=0)):"ZXY"===t?(i[0]=Math.asin(s(u,-1,1)),Math.abs(u)<.99999?(i[1]=Math.atan2(-h,d),i[2]=Math.atan2(-o,l)):(i[1]=0,i[2]=Math.atan2(a,r))):"ZYX"===t?(i[1]=Math.asin(-s(h,-1,1)),Math.abs(h)<.99999?(i[0]=Math.atan2(u,d),i[2]=Math.atan2(a,r)):(i[0]=0,i[2]=Math.atan2(-o,l))):"YZX"===t?(i[2]=Math.asin(s(a,-1,1)),Math.abs(a)<.99999?(i[0]=Math.atan2(-A,l),i[1]=Math.atan2(-h,r)):(i[0]=0,i[1]=Math.atan2(n,d))):"XZY"===t&&(i[2]=Math.asin(-s(o,-1,1)),Math.abs(o)<.99999?(i[0]=Math.atan2(u,l),i[1]=Math.atan2(n,r)):(i[0]=Math.atan2(-A,d),i[1]=0)),i},composeMat4:(e,t,i,s=c.mat4())=>(c.quaternionToRotationMat4(t,s),c.scaleMat4v(i,s),c.translateMat4v(e,s),s),decomposeMat4:(()=>{const e=new n(3),t=new n(16);return function(i,s,r,o){e[0]=i[0],e[1]=i[1],e[2]=i[2];let n=c.lenVec3(e);e[0]=i[4],e[1]=i[5],e[2]=i[6];const a=c.lenVec3(e);e[8]=i[8],e[9]=i[9],e[10]=i[10];const l=c.lenVec3(e);c.determinantMat4(i)<0&&(n=-n),s[0]=i[12],s[1]=i[13],s[2]=i[14],t.set(i);const A=1/n,h=1/a,u=1/l;return t[0]*=A,t[1]*=A,t[2]*=A,t[4]*=h,t[5]*=h,t[6]*=h,t[8]*=u,t[9]*=u,t[10]*=u,c.mat4ToQuaternion(t,r),o[0]=n,o[1]=a,o[2]=l,this}})(),getColMat4(e,t){const i=4*t;return[e[i],e[i+1],e[i+2],e[i+3]]},setRowMat4(e,t,i){e[t]=i[0],e[t+4]=i[1],e[t+8]=i[2],e[t+12]=i[3]},lookAtMat4v(e,t,i,s){s||(s=c.mat4());const r=e[0],o=e[1],n=e[2],a=i[0],l=i[1],A=i[2],h=t[0],u=t[1],d=t[2];if(r===h&&o===u&&n===d)return c.identityMat4();let p,f,g,m,_,v,b,y,x,B;return p=r-h,f=o-u,g=n-d,B=1/Math.sqrt(p*p+f*f+g*g),p*=B,f*=B,g*=B,m=l*g-A*f,_=A*p-a*g,v=a*f-l*p,B=Math.sqrt(m*m+_*_+v*v),B?(B=1/B,m*=B,_*=B,v*=B):(m=0,_=0,v=0),b=f*v-g*_,y=g*m-p*v,x=p*_-f*m,B=Math.sqrt(b*b+y*y+x*x),B?(B=1/B,b*=B,y*=B,x*=B):(b=0,y=0,x=0),s[0]=m,s[1]=b,s[2]=p,s[3]=0,s[4]=_,s[5]=y,s[6]=f,s[7]=0,s[8]=v,s[9]=x,s[10]=g,s[11]=0,s[12]=-(m*r+_*o+v*n),s[13]=-(b*r+y*o+x*n),s[14]=-(p*r+f*o+g*n),s[15]=1,s},lookAtMat4c:(e,t,i,s,r,o,n,a,l)=>c.lookAtMat4v([e,t,i],[s,r,o],[n,a,l],[]),orthoMat4c(e,t,i,s,r,o,n){n||(n=c.mat4());const a=t-e,l=s-i,A=o-r;return n[0]=2/a,n[1]=0,n[2]=0,n[3]=0,n[4]=0,n[5]=2/l,n[6]=0,n[7]=0,n[8]=0,n[9]=0,n[10]=-2/A,n[11]=0,n[12]=-(e+t)/a,n[13]=-(s+i)/l,n[14]=-(o+r)/A,n[15]=1,n},frustumMat4v(e,t,i){i||(i=c.mat4());const s=[e[0],e[1],e[2],0],r=[t[0],t[1],t[2],0];c.addVec4(r,s,l),c.subVec4(r,s,A);const o=2*s[2],n=A[0],a=A[1],h=A[2];return i[0]=o/n,i[1]=0,i[2]=0,i[3]=0,i[4]=0,i[5]=o/a,i[6]=0,i[7]=0,i[8]=l[0]/n,i[9]=l[1]/a,i[10]=-l[2]/h,i[11]=-1,i[12]=0,i[13]=0,i[14]=-o*r[2]/h,i[15]=0,i},frustumMat4(e,t,i,s,r,o,n){n||(n=c.mat4());const a=t-e,l=s-i,A=o-r;return n[0]=2*r/a,n[1]=0,n[2]=0,n[3]=0,n[4]=0,n[5]=2*r/l,n[6]=0,n[7]=0,n[8]=(t+e)/a,n[9]=(s+i)/l,n[10]=-(o+r)/A,n[11]=-1,n[12]=0,n[13]=0,n[14]=-o*r*2/A,n[15]=0,n},perspectiveMat4(e,t,i,s,r){const o=[],n=[];return o[2]=i,n[2]=s,n[1]=o[2]*Math.tan(e/2),o[1]=-n[1],n[0]=n[1]*t,o[0]=-n[0],c.frustumMat4v(o,n,r)},compareMat4:(e,t)=>e[0]===t[0]&&e[1]===t[1]&&e[2]===t[2]&&e[3]===t[3]&&e[4]===t[4]&&e[5]===t[5]&&e[6]===t[6]&&e[7]===t[7]&&e[8]===t[8]&&e[9]===t[9]&&e[10]===t[10]&&e[11]===t[11]&&e[12]===t[12]&&e[13]===t[13]&&e[14]===t[14]&&e[15]===t[15],transformPoint3(e,t,i=c.vec3()){const s=t[0],r=t[1],o=t[2];return i[0]=e[0]*s+e[4]*r+e[8]*o+e[12],i[1]=e[1]*s+e[5]*r+e[9]*o+e[13],i[2]=e[2]*s+e[6]*r+e[10]*o+e[14],i},transformPoint4:(e,t,i=c.vec4())=>(i[0]=e[0]*t[0]+e[4]*t[1]+e[8]*t[2]+e[12]*t[3],i[1]=e[1]*t[0]+e[5]*t[1]+e[9]*t[2]+e[13]*t[3],i[2]=e[2]*t[0]+e[6]*t[1]+e[10]*t[2]+e[14]*t[3],i[3]=e[3]*t[0]+e[7]*t[1]+e[11]*t[2]+e[15]*t[3],i),transformPoints3(e,t,i){const s=i||[],r=t.length;let o,n,a,l;const A=e[0],h=e[1],c=e[2],u=e[3],d=e[4],p=e[5],f=e[6],g=e[7],m=e[8],_=e[9],v=e[10],b=e[11],y=e[12],x=e[13],B=e[14],w=e[15];let P;for(let e=0;e{const e=new n(16),t=new n(16),i=new n(16);return function(s,r,o,n){return this.transformVec3(this.mulMat4(this.inverseMat4(r,e),this.inverseMat4(o,t),i),s,n)}})(),lerpVec3(e,t,i,s,r,o){const n=o||c.vec3(),a=(e-t)/(i-t);return n[0]=s[0]+a*(r[0]-s[0]),n[1]=s[1]+a*(r[1]-s[1]),n[2]=s[2]+a*(r[2]-s[2]),n},lerpMat4(e,t,i,s,r,o){const n=o||c.mat4(),a=(e-t)/(i-t);return n[0]=s[0]+a*(r[0]-s[0]),n[1]=s[1]+a*(r[1]-s[1]),n[2]=s[2]+a*(r[2]-s[2]),n[3]=s[3]+a*(r[3]-s[3]),n[4]=s[4]+a*(r[4]-s[4]),n[5]=s[5]+a*(r[5]-s[5]),n[6]=s[6]+a*(r[6]-s[6]),n[7]=s[7]+a*(r[7]-s[7]),n[8]=s[8]+a*(r[8]-s[8]),n[9]=s[9]+a*(r[9]-s[9]),n[10]=s[10]+a*(r[10]-s[10]),n[11]=s[11]+a*(r[11]-s[11]),n[12]=s[12]+a*(r[12]-s[12]),n[13]=s[13]+a*(r[13]-s[13]),n[14]=s[14]+a*(r[14]-s[14]),n[15]=s[15]+a*(r[15]-s[15]),n},flatten(e){const t=[];let i,s,r,o,n;for(i=0,s=e.length;i(e[0]=0,e[1]=0,e[2]=0,e[3]=1,e),eulerToQuaternion(e,t,i=c.vec4()){const s=e[0]*c.DEGTORAD/2,r=e[1]*c.DEGTORAD/2,o=e[2]*c.DEGTORAD/2,n=Math.cos(s),a=Math.cos(r),l=Math.cos(o),A=Math.sin(s),h=Math.sin(r),u=Math.sin(o);return"XYZ"===t?(i[0]=A*a*l+n*h*u,i[1]=n*h*l-A*a*u,i[2]=n*a*u+A*h*l,i[3]=n*a*l-A*h*u):"YXZ"===t?(i[0]=A*a*l+n*h*u,i[1]=n*h*l-A*a*u,i[2]=n*a*u-A*h*l,i[3]=n*a*l+A*h*u):"ZXY"===t?(i[0]=A*a*l-n*h*u,i[1]=n*h*l+A*a*u,i[2]=n*a*u+A*h*l,i[3]=n*a*l-A*h*u):"ZYX"===t?(i[0]=A*a*l-n*h*u,i[1]=n*h*l+A*a*u,i[2]=n*a*u-A*h*l,i[3]=n*a*l+A*h*u):"YZX"===t?(i[0]=A*a*l+n*h*u,i[1]=n*h*l+A*a*u,i[2]=n*a*u-A*h*l,i[3]=n*a*l-A*h*u):"XZY"===t&&(i[0]=A*a*l-n*h*u,i[1]=n*h*l-A*a*u,i[2]=n*a*u+A*h*l,i[3]=n*a*l+A*h*u),i},mat4ToQuaternion(e,t=c.vec4()){const i=e[0],s=e[4],r=e[8],o=e[1],n=e[5],a=e[9],l=e[2],A=e[6],h=e[10];let u;const d=i+n+h;return 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function(m,_,v,b){!function(r,o){const n={};let a,l,A,h;const c=Math.pow(10,4);let u,d,p=0;for(u=0,d=r.length;ux)||(T=i[E.index1],L=i[E.index2],(!R&&T>65535||L>65535)&&(R=!0),y.push(T),y.push(L));return R?new Uint32Array(y):new Uint16Array(y)}}(),c.planeClipsPositions3=function(e,t,i,s=3){for(let r=0,o=i.length;r=this._headLength){const e=this._head;if(e.length=0,this._head=this._tail,this._tail=e,this._index=0,this._headLength=this._head.length,!this._headLength)return}const e=this._head[this._index];return this._index<0?delete this._head[this._index++]:this._head[this._index++]=void 0,this._length--,e}push(e){return this._length++,this._tail.push(e),this}unshift(e){return this._head[--this._index]=e,this._length++,this}}const p={build:{version:"0.8"},client:{browser:navigator&&navigator.userAgent?navigator.userAgent:"n/a"},components:{scenes:0,models:0,meshes:0,objects:0},memory:{meshes:0,positions:0,colors:0,normals:0,uvs:0,indices:0,textures:0,transforms:0,materials:0,programs:0},frame:{frameCount:0,fps:0,useProgram:0,bindTexture:0,bindArray:0,drawElements:0,drawArrays:0,tasksRun:0,tasksScheduled:0}};var f=[["0",10],["A",26],["a",26],["_",1],["$",1]].map((function(e){for(var t=[],i=e[0].charCodeAt(0),s=i+e[1],r=i;r{};t=t||s,i=i||s;var r=new XMLHttpRequest;r.overrideMimeType("application/json"),r.open("GET",e,!0),r.addEventListener("load",(function(e){var s=e.target.response;if(200===this.status){var r;try{r=JSON.parse(s)}catch(e){i(`utils.loadJSON(): Failed to parse JSON response - ${e}`)}t(r)}else if(0===this.status){console.warn("loadFile: HTTP Status 0 received.");try{t(JSON.parse(s))}catch(e){i(`utils.loadJSON(): Failed to parse JSON response - ${e}`)}}else 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_.isString(e)||_.isNumeric(e)},isSameComponent:function(e,t){return!(!e||!t)&&(_.isNumeric(e)||_.isString(e)?`${e}`:e.id)===(_.isNumeric(t)||_.isString(t)?`${t}`:t.id)},isFunction:function(e){return"function"==typeof e},isObject:function(e){const t={}.constructor;return!!e&&e.constructor===t},copy:function(e){return _.apply(e,{})},apply:function(e,t){for(const i in e)e.hasOwnProperty(i)&&(t[i]=e[i]);return t},apply2:function(e,t){for(const i in e)e.hasOwnProperty(i)&&void 0!==e[i]&&null!==e[i]&&(t[i]=e[i]);return t},applyIf:function(e,t){for(const i in e)e.hasOwnProperty(i)&&(void 0!==t[i]&&null!==t[i]||(t[i]=e[i]));return t},isEmptyObject:function(e){for(const t in e)if(e.hasOwnProperty(t))return!1;return!0},inQuotes:function(e){return _.isNumeric(e)?`${e}`:`'${e}'`},concat:function(e,t){const i=new e.constructor(e.length+t.length);return i.set(e),i.set(t,e.length),i},flattenParentChildHierarchy:function(e){var t=[];return function e(i){i.id=i.uuid,delete i.oid,t.push(i);var s=i.children;if(s)for(var r=0,o=s.length;r{b.removeItem(e.id),delete M.scenes[e.id],delete v[e.id],p.components.scenes--}))},this.clear=function(){let e;for(const t in M.scenes)M.scenes.hasOwnProperty(t)&&(e=M.scenes[t],"default.scene"===t?e.clear():(e.destroy(),delete M.scenes[e.id]))},this.scheduleTask=function(e,t=null){y.push(e),y.push(t)},this.runTasks=function(e=-1){let t,i,s=(new Date).getTime(),r=0;for(;y.length>0&&(e<0||s0&&w>0){var t=1e3/w;C+=t,B.push(t),B.length>=30&&(C-=B.shift()),p.frame.fps=Math.round(C/B.length)}for(let e in M.scenes)M.scenes[e].compile();I(e),P=e};!function(e,t){let i=Date.now()+t;(function s(){const r=Date.now()-i;e(),i+=t,setTimeout(s,Math.max(0,t-r))})()}((()=>{F()}),100);const E=function(){let e=Date.now();if(w=e-P,P>0&&w>0){var t=1e3/w;C+=t,B.push(t),B.length>=30&&(C-=B.shift()),p.frame.fps=Math.round(C/B.length)}I(e),function(e){for(var t in x.time=e,M.scenes)if(M.scenes.hasOwnProperty(t)){var i=M.scenes[t];x.sceneId=t,x.startTime=i.startTime,x.deltaTime=null!=x.prevTime?x.time-x.prevTime:0,i.fire("tick",x,!0)}x.prevTime=e}(e),function(){const e=M.scenes,t=!1;let i,s,r,o,n;for(n in e)e.hasOwnProperty(n)&&(i=e[n],s=v[n],s||(s=v[n]={}),r=i.ticksPerOcclusionTest,s.ticksPerOcclusionTest!==r&&(s.ticksPerOcclusionTest=r,s.renderCountdown=r),--i.occlusionTestCountdown<=0&&(i.doOcclusionTest(),i.occlusionTestCountdown=r),o=i.ticksPerRender,s.ticksPerRender!==o&&(s.ticksPerRender=o,s.renderCountdown=o),0==--s.renderCountdown&&(i.render(t),s.renderCountdown=o))}(),void 0!==window.requestPostAnimationFrame?window.requestPostAnimationFrame(F):requestAnimationFrame(E)};function I(e){const t=M.runTasks(e+10),i=M.getNumTasks();p.frame.tasksRun=t,p.frame.tasksScheduled=i,p.frame.tasksBudget=10}E();class D{get type(){return"Component"}get isComponent(){return!0}constructor(e=null,t={}){if(this.scene=null,"Scene"===this.type)this.scene=this,this.viewer=t.viewer;else{if("Scene"===e.type)this.scene=e;else{if(!(e instanceof D))throw"Invalid param: owner must be a Component";this.scene=e.scene}this._owner=e}this._dontClear=!!t.dontClear,this._renderer=this.scene._renderer,this.meta=t.meta||{},this.id=t.id,this.destroyed=!1,this._attached={},this._attachments=null,this._subIdMap=null,this._subIdEvents=null,this._eventSubs=null,this._eventSubsNum=null,this._events=null,this._eventCallDepth=0,this._ownedComponents=null,this!==this.scene&&this.scene._addComponent(this),this._updateScheduled=!1,e&&e._own(this)}glRedraw(){this._renderer&&(this._renderer.imageDirty(),this.castsShadow&&this._renderer.shadowsDirty())}glResort(){this._renderer&&this._renderer.needStateSort()}get owner(){return this._owner}isType(e){return this.type===e}fire(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={},this._eventSubsNum={}),!0!==i&&(this._events[e]=t||!0);const s=this._eventSubs[e];let r;if(s)for(const i in s)s.hasOwnProperty(i)&&(r=s[i],this._eventCallDepth++,this._eventCallDepth<300?r.callback.call(r.scope,t):this.error("fire: potential stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}on(t,i,s){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new e),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});let r=this._eventSubs[t];r?this._eventSubsNum[t]++:(r={},this._eventSubs[t]=r,this._eventSubsNum[t]=1);const o=this._subIdMap.addItem();r[o]={callback:i,scope:s||this},this._subIdEvents[o]=t;const n=this._events[t];return void 0!==n&&i.call(s||this,n),o}off(e){if(null==e)return;if(!this._subIdEvents)return;const t=this._subIdEvents[e];if(t){delete 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e)if(e.hasOwnProperty){i=e[t];break}if(!i)return this.error("Scene has no default component for '"+t+"'"),null}else if(!0===s&&(i=this.scene[t],!i))return this.error("Scene has no default component for '"+t+"'"),null;if(i){if(i.scene.id!==this.scene.id)return void this.error("Not in same scene: "+i.type+" "+_.inQuotes(i.id));if(o&&!i.isType(o))return void this.error("Expected a "+o+" type or subtype: "+i.type+" "+_.inQuotes(i.id))}this._attachments||(this._attachments={});const l=this._attached[t];let A,h,c;if(l){if(i&&l.id===i.id)return;const e=this._attachments[l.id];for(A=e.subs,h=0,c=A.length;h{delete this._ownedComponents[e.id]}),this)}_needUpdate(e){this._updateScheduled||(this._updateScheduled=!0,0===e?this._doUpdate():M.scheduleTask(this._doUpdate,this))}_doUpdate(){this._updateScheduled&&(this._updateScheduled=!1,this._update&&this._update())}scheduleTask(e){M.scheduleTask(e,null)}_update(){}clear(){if(this._ownedComponents)for(var e in this._ownedComponents)if(this._ownedComponents.hasOwnProperty(e)){this._ownedComponents[e].destroy(),delete this._ownedComponents[e]}}destroy(){if(this.destroyed)return;let e,t,i,s,r,o;if(this.fire("destroyed",this.destroyed=!0),this._attachments)for(e in this._attachments)if(this._attachments.hasOwnProperty(e)){for(t=this._attachments[e],i=t.component,s=t.subs,r=0,o=s.length;r=0?1:0,this.testVertex[1]=this.normal[1]>=0?1:0,this.testVertex[2]=this.normal[2]>=0?1:0}}class U{constructor(){this.planes=[new R,new R,new R,new R,new R,new R]}}function k(e,t,i){const s=c.mulMat4(i,t,L),r=s[0],o=s[1],n=s[2],a=s[3],l=s[4],A=s[5],h=s[6],u=s[7],d=s[8],p=s[9],f=s[10],g=s[11],m=s[12],_=s[13],v=s[14],b=s[15];e.planes[0].set(a-r,u-l,g-d,b-m),e.planes[1].set(a+r,u+l,g+d,b+m),e.planes[2].set(a-o,u-A,g-p,b-_),e.planes[3].set(a+o,u+A,g+p,b+_),e.planes[4].set(a-n,u-h,g-f,b-v),e.planes[5].set(a+n,u+h,g+f,b+v)}function O(e,t){let i=U.INSIDE;const s=S,r=T;s[0]=t[0],s[1]=t[1],s[2]=t[2],r[0]=t[3],r[1]=t[4],r[2]=t[5];const o=[s,r];for(let t=0;t<6;++t){const s=e.planes[t];if(s.normal[0]*o[s.testVertex[0]][0]+s.normal[1]*o[s.testVertex[1]][1]+s.normal[2]*o[s.testVertex[2]][2]+s.offset<0)return U.OUTSIDE;s.normal[0]*o[1-s.testVertex[0]][0]+s.normal[1]*o[1-s.testVertex[1]][1]+s.normal[2]*o[1-s.testVertex[2]][2]+s.offset<0&&(i=U.INTERSECT)}return i}U.INSIDE=0,U.INTERSECT=1,U.OUTSIDE=2;class N extends D{constructor(e={}){if(!e.viewer)throw"[MarqueePicker] Missing config: viewer";if(!e.objectsKdTree3)throw"[MarqueePicker] Missing config: objectsKdTree3";super(e.viewer.scene,e),this.viewer=e.viewer,this._objectsKdTree3=e.objectsKdTree3,this._canvasMarqueeCorner1=c.vec2(),this._canvasMarqueeCorner2=c.vec2(),this._canvasMarquee=c.AABB2(),this._marqueeFrustum=new U,this._marqueeFrustumProjMat=c.mat4(),this._pickMode=!1,this._marqueeElement=document.createElement("div"),document.body.appendChild(this._marqueeElement),this._marqueeElement.style.position="absolute",this._marqueeElement.style["z-index"]="40000005",this._marqueeElement.style.width="8px",this._marqueeElement.style.height="8px",this._marqueeElement.style.visibility="hidden",this._marqueeElement.style.top="0px",this._marqueeElement.style.left="0px",this._marqueeElement.style["box-shadow"]="0 2px 5px 0 #182A3D;",this._marqueeElement.style.opacity=1,this._marqueeElement.style["pointer-events"]="none"}setMarqueeCorner1(e){this._canvasMarqueeCorner1.set(e),this._canvasMarqueeCorner2.set(e),this._updateMarquee()}setMarqueeCorner2(e){this._canvasMarqueeCorner2.set(e),this._updateMarquee()}setMarquee(e,t){this._canvasMarqueeCorner1.set(e),this._canvasMarqueeCorner2.set(t),this._updateMarquee()}setMarqueeVisible(e){this._marqueVisible=e,this._marqueeElement.style.visibility=e?"visible":"hidden"}getMarqueeVisible(){return this._marqueVisible}setPickMode(e){if(e!==N.PICK_MODE_INSIDE&&e!==N.PICK_MODE_INTERSECTS)throw"Illegal MarqueePicker pickMode: must be MarqueePicker.PICK_MODE_INSIDE or MarqueePicker.PICK_MODE_INTERSECTS";e!==this._pickMode&&(this._marqueeElement.style["background-image"]=e===N.PICK_MODE_INSIDE?"url(\"data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' rx='6' ry='6' stroke='%23333' stroke-width='4'/%3e%3c/svg%3e\")":"url(\"data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' rx='6' ry='6' stroke='%23333' stroke-width='4' stroke-dasharray='6%2c 14' stroke-dashoffset='0' stroke-linecap='square'/%3e%3c/svg%3e\")",this._pickMode=e)}getPickMode(){return this._pickMode}clear(){this.fire("clear",{})}pick(){this._updateMarquee(),this._buildMarqueeFrustum();const e=[],t=(i,s=U.INTERSECT)=>{if(s===U.INTERSECT&&(s=O(this._marqueeFrustum,i.aabb)),s!==U.OUTSIDE){if(i.entities){const t=i.entities;for(let i=0,s=t.length;i3||this._canvasMarquee[3]-this._canvasMarquee[1]>3)&&t(this._objectsKdTree3.root),this.fire("picked",e),e}_updateMarquee(){this._canvasMarquee[0]=Math.min(this._canvasMarqueeCorner1[0],this._canvasMarqueeCorner2[0]),this._canvasMarquee[1]=Math.min(this._canvasMarqueeCorner1[1],this._canvasMarqueeCorner2[1]),this._canvasMarquee[2]=Math.max(this._canvasMarqueeCorner1[0],this._canvasMarqueeCorner2[0]),this._canvasMarquee[3]=Math.max(this._canvasMarqueeCorner1[1],this._canvasMarqueeCorner2[1]),this._marqueeElement.style.width=this._canvasMarquee[2]-this._canvasMarquee[0]+"px",this._marqueeElement.style.height=this._canvasMarquee[3]-this._canvasMarquee[1]+"px",this._marqueeElement.style.left=`${this._canvasMarquee[0]}px`,this._marqueeElement.style.top=`${this._canvasMarquee[1]}px`}_buildMarqueeFrustum(){const e=this.viewer.scene.canvas.canvas,t=e.clientWidth,i=e.clientHeight,s=e.clientLeft,r=e.clientTop,o=2/t,n=2/i,a=e.clientHeight/e.clientWidth,l=(this._canvasMarquee[0]-s)*o-1,A=(this._canvasMarquee[2]-s)*o-1,h=-(this._canvasMarquee[3]-r)*n+1,u=-(this._canvasMarquee[1]-r)*n+1,d=this.viewer.scene.camera.frustum.near*(17*a);c.frustumMat4(l,A,h*a,u*a,d,1e4,this._marqueeFrustumProjMat),k(this._marqueeFrustum,this.viewer.scene.camera.viewMatrix,this._marqueeFrustumProjMat)}destroy(){super.destroy(),this._marqueeElement.parentElement&&(this._marqueeElement.parentElement.removeChild(this._marqueeElement),this._marqueeElement=null,this._objectsKdTree3=null)}}N.PICK_MODE_INTERSECTS=0,N.PICK_MODE_INSIDE=1;class Q{constructor(e,t={}){this.viewer=e,this.scene=this.viewer.scene,this._circleDiv=document.createElement("div"),this.viewer.scene.canvas.canvas.parentNode.insertBefore(this._circleDiv,this.viewer.scene.canvas.canvas),this._circleDiv.style.backgroundColor="transparent",this._circleDiv.style.border="2px solid green",this._circleDiv.style.borderRadius="50px",this._circleDiv.style.width="50px",this._circleDiv.style.height="50px",this._circleDiv.style.margin="-200px -200px",this._circleDiv.style.zIndex="100000",this._circleDiv.style.position="absolute",this._circleDiv.style.pointerEvents="none",this._circlePos=null,this._circleMaxRadius=200,this._circleMinRadius=2,this._active=!1!==t.active,this._visible=!1,this._running=!1,this._destroyed=!1}start(e){if(this._destroyed)return;this._circlePos=e,this._running=!1,this._circleRadius=this._circleMaxRadius,this._circleDiv.style.borderRadius=`${this._circleRadius}px`,this._circleDiv.style.marginLeft=this._circlePos[0]-this._circleRadius+"px",this._circleDiv.style.marginTop=this._circlePos[1]-this._circleRadius+"px";const t=this._circleMaxRadius;let i;const s=e=>{if(!this._running)return;i||(i=e);const r=e-i,o=Math.min(r/300,1),n=t+(2-t)*o;this._circleRadius=n,this._circleDiv.style.width=`${this._circleRadius}px`,this._circleDiv.style.height=`${this._circleRadius}px`,this._circleDiv.style.marginLeft=this._circlePos[0]-this._circleRadius/2+"px",this._circleDiv.style.marginTop=this._circlePos[1]-this._circleRadius/2+"px",o<1&&requestAnimationFrame(s)};this._running=!0,requestAnimationFrame(s),this._circleDiv.style.visibility="visible"}stop(){this._destroyed||(this._running=!1,this._circleRadius=this._circleMaxRadius,this._circleDiv.style.borderRadius=`${this._circleRadius}px`,this._circleDiv.style.visibility="hidden")}set durationMs(e){this.stop(),this._durationMs=e}get durationMs(){return this._durationMs}destroy(){this._destroyed||(this.stop(),document.body.removeChild(this._circleDiv),this._destroyed=!0)}}class V{constructor(e,t,i){this.id=i&&i.id?i.id:e,this.viewer=t,this._subIdMap=null,this._subIdEvents=null,this._eventSubs=null,this._eventSubsNum=null,this._events=null,this._eventCallDepth=0,t.addPlugin(this)}scheduleTask(e){M.scheduleTask(e,null)}fire(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={},this._eventSubsNum={}),!0!==i&&(this._events[e]=t||!0);const s=this._eventSubs[e];let r;if(s)for(const i in s)s.hasOwnProperty(i)&&(r=s[i],this._eventCallDepth++,this._eventCallDepth<300?r.callback.call(r.scope,t):this.error("fire: potential stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}on(t,i,s){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new e),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});let r=this._eventSubs[t];r?this._eventSubsNum[t]++:(r={},this._eventSubs[t]=r,this._eventSubsNum[t]=1);const o=this._subIdMap.addItem();r[o]={callback:i,scope:s||this},this._subIdEvents[o]=t;const n=this._events[t];return void 0!==n&&i.call(s||this,n),o}off(e){if(null==e)return;if(!this._subIdEvents)return;const t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];const i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}once(e,t,i){const s=this,r=this.on(e,(function(e){s.off(r),t.call(i||this,e)}),i)}hasSubs(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}log(e){console.log(`[xeokit plugin ${this.id}]: ${e}`)}warn(e){console.warn(`[xeokit plugin ${this.id}]: ${e}`)}error(e){console.error(`[xeokit plugin ${this.id}]: ${e}`)}send(e,t){}destroy(){this.viewer.removePlugin(this)}}const H=c.vec3(),j=function(){const e=new Float64Array(16),t=new Float64Array(4),i=new Float64Array(4);return function(s,r,o){return o=o||e,t[0]=r[0],t[1]=r[1],t[2]=r[2],t[3]=1,c.transformVec4(s,t,i),c.setMat4Translation(s,i,o),o.slice()}}();function G(e,t,i){const s=Float32Array.from([e[0]])[0],r=e[0]-s,o=Float32Array.from([e[1]])[0],n=e[1]-o,a=Float32Array.from([e[2]])[0],l=e[2]-a;t[0]=s,t[1]=o,t[2]=a,i[0]=r,i[1]=n,i[2]=l}function z(e,t,i,s=1e3){const r=c.getPositionsCenter(e,H),o=Math.round(r[0]/s)*s,n=Math.round(r[1]/s)*s,a=Math.round(r[2]/s)*s;i[0]=o,i[1]=n,i[2]=a;const l=0!==i[0]||0!==i[1]||0!==i[2];if(l)for(let i=0,s=e.length;i0?this.meshes[0]._colorize[3]/255:1}set opacity(e){if(0===this.meshes.length)return;const t=null!=e,i=this.meshes[0]._colorize[3];let s=255;if(t){if(e<0?e=0:e>1&&(e=1),s=Math.floor(255*e),i===s)return}else if(s=255,i===s)return;for(let e=0,t=this.meshes.length;e{this._viewPosDirty=!0,this._needUpdate()})),this._onCameraProjMatrix=this.scene.camera.on("projMatrix",(()=>{this._canvasPosDirty=!0,this._needUpdate()})),this._onEntityDestroyed=null,this._onEntityModelDestroyed=null,this._renderer.addMarker(this),this.entity=t.entity,this.worldPos=t.worldPos,this.occludable=t.occludable}_update(){if(this._viewPosDirty&&(c.transformPoint3(this.scene.camera.viewMatrix,this._worldPos,this._viewPos),this._viewPosDirty=!1,this._canvasPosDirty=!0,this.fire("viewPos",this._viewPos)),this._canvasPosDirty){oe.set(this._viewPos),oe[3]=1,c.transformPoint4(this.scene.camera.projMatrix,oe,ne);const e=this.scene.canvas.boundary;this._canvasPos[0]=Math.floor((1+ne[0]/ne[3])*e[2]/2),this._canvasPos[1]=Math.floor((1-ne[1]/ne[3])*e[3]/2),this._canvasPosDirty=!1,this.fire("canvasPos",this._canvasPos)}}_setVisible(e){this._visible,this._visible=e,this.fire("visible",this._visible)}set entity(e){if(this._entity){if(this._entity===e)return;null!==this._onEntityDestroyed&&(this._entity.model.off(this._onEntityDestroyed),this._onEntityDestroyed=null),null!==this._onEntityModelDestroyed&&(this._entity.model.off(this._onEntityModelDestroyed),this._onEntityModelDestroyed=null)}this._entity=e,this._entity&&(this._entity instanceof re?this._onEntityModelDestroyed=this._entity.model.on("destroyed",(()=>{this._entity=null,this._onEntityModelDestroyed=null})):this._onEntityDestroyed=this._entity.model.on("destroyed",(()=>{this._entity=null,this._onEntityDestroyed=null}))),this.fire("entity",this._entity,!0)}get entity(){return this._entity}set occludable(e){(e=!!e)!==this._occludable&&(this._occludable=e,this._occludable&&this._renderer.markerWorldPosUpdated(this))}get occludable(){return this._occludable}set worldPos(e){this._worldPos.set(e||[0,0,0]),G(this._worldPos,this._origin,this._rtcPos),this._occludable&&this._renderer.markerWorldPosUpdated(this),this._viewPosDirty=!0,this.fire("worldPos",this._worldPos),this._needUpdate()}get worldPos(){return this._worldPos}get origin(){return this._origin}get rtcPos(){return this._rtcPos}get viewPos(){return this._update(),this._viewPos}get canvasPos(){return this._update(),this._canvasPos}get visible(){return!!this._visible}destroy(){this.fire("destroyed",!0),this.scene.camera.off(this._onCameraViewMatrix),this.scene.camera.off(this._onCameraProjMatrix),this._entity&&(null!==this._onEntityDestroyed&&this._entity.model.off(this._onEntityDestroyed),null!==this._onEntityModelDestroyed&&this._entity.model.off(this._onEntityModelDestroyed)),this._renderer.removeMarker(this),super.destroy()}}const le={isIphoneSafari(){const e=window.navigator.userAgent,t=/iPhone/i.test(e),i=/Safari/i.test(e)&&!/Chrome/i.test(e);return t&&i}};class Ae{constructor(e,t={}){this._color=t.color||"black",this._highlightClass="viewer-ruler-wire-highlighted",this._wire=document.createElement("div"),this._wire.className+=this._wire.className?" viewer-ruler-wire":"viewer-ruler-wire",this._wireClickable=document.createElement("div"),this._wireClickable.className+=this._wireClickable.className?" viewer-ruler-wire-clickable":"viewer-ruler-wire-clickable",this._thickness=t.thickness||1,this._thicknessClickable=t.thicknessClickable||6,this._visible=!0,this._culled=!1;var i=this._wire,s=i.style;s.border="solid "+this._thickness+"px "+this._color,s.position="absolute",s["z-index"]=void 0===t.zIndex?"2000001":t.zIndex,s.width="0px",s.height="0px",s.visibility="visible",s.top="0px",s.left="0px",s["-webkit-transform-origin"]="0 0",s["-moz-transform-origin"]="0 0",s["-ms-transform-origin"]="0 0",s["-o-transform-origin"]="0 0",s["transform-origin"]="0 0",s["-webkit-transform"]="rotate(0deg)",s["-moz-transform"]="rotate(0deg)",s["-ms-transform"]="rotate(0deg)",s["-o-transform"]="rotate(0deg)",s.transform="rotate(0deg)",s.opacity=1,s["pointer-events"]="none",t.onContextMenu,e.appendChild(i);var r=this._wireClickable,o=r.style;o.border="solid "+this._thicknessClickable+"px "+this._color,o.position="absolute",o["z-index"]=void 0===t.zIndex?"2000002":t.zIndex+1,o.width="0px",o.height="0px",o.visibility="visible",o.top="0px",o.left="0px",o["-webkit-transform-origin"]="0 0",o["-moz-transform-origin"]="0 0",o["-ms-transform-origin"]="0 0",o["-o-transform-origin"]="0 0",o["transform-origin"]="0 0",o["-webkit-transform"]="rotate(0deg)",o["-moz-transform"]="rotate(0deg)",o["-ms-transform"]="rotate(0deg)",o["-o-transform"]="rotate(0deg)",o.transform="rotate(0deg)",o.opacity=0,o["pointer-events"]="none",t.onContextMenu,e.appendChild(r),t.onMouseOver&&r.addEventListener("mouseover",(e=>{t.onMouseOver(e,this)})),t.onMouseLeave&&r.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this)})),t.onMouseWheel&&r.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&r.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&r.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&r.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&(le.isIphoneSafari()?(r.addEventListener("touchstart",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null),this._timeout=setTimeout((()=>{e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,t.onContextMenu(e,this),clearTimeout(this._timeout),this._timeout=null}),500)})),r.addEventListener("touchend",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null)}))):r.addEventListener("contextmenu",(e=>{console.log(e),t.onContextMenu(e,this),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")}))),this._x1=0,this._y1=0,this._x2=0,this._y2=0,this._update()}get visible(){return"visible"===this._wire.style.visibility}_update(){var e=Math.abs(Math.sqrt((this._x1-this._x2)*(this._x1-this._x2)+(this._y1-this._y2)*(this._y1-this._y2))),t=180*Math.atan2(this._y2-this._y1,this._x2-this._x1)/Math.PI,i=this._wire.style;i.width=Math.round(e)+"px",i.left=Math.round(this._x1)+"px",i.top=Math.round(this._y1)+"px",i["-webkit-transform"]="rotate("+t+"deg)",i["-moz-transform"]="rotate("+t+"deg)",i["-ms-transform"]="rotate("+t+"deg)",i["-o-transform"]="rotate("+t+"deg)",i.transform="rotate("+t+"deg)";var s=this._wireClickable.style;s.width=Math.round(e)+"px",s.left=Math.round(this._x1)+"px",s.top=Math.round(this._y1)+"px",s["-webkit-transform"]="rotate("+t+"deg)",s["-moz-transform"]="rotate("+t+"deg)",s["-ms-transform"]="rotate("+t+"deg)",s["-o-transform"]="rotate("+t+"deg)",s.transform="rotate("+t+"deg)"}setStartAndEnd(e,t,i,s){this._x1=e,this._y1=t,this._x2=i,this._y2=s,this._update()}setColor(e){this._color=e||"black",this._wire.style.border="solid "+this._thickness+"px "+this._color}setOpacity(e){this._wire.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setClickable(e){this._wireClickable.style["pointer-events"]=e?"all":"none"}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._wire.classList.add(this._highlightClass):this._wire.classList.remove(this._highlightClass))}destroy(e){this._wire.parentElement&&this._wire.parentElement.removeChild(this._wire),this._wireClickable.parentElement&&this._wireClickable.parentElement.removeChild(this._wireClickable)}}class he{constructor(e,t={}){this._highlightClass="viewer-ruler-dot-highlighted",this._x=0,this._y=0,this._dot=document.createElement("div"),this._dot.className+=this._dot.className?" viewer-ruler-dot":"viewer-ruler-dot",this._dotClickable=document.createElement("div"),this._dotClickable.className+=this._dotClickable.className?" viewer-ruler-dot-clickable":"viewer-ruler-dot-clickable",this._visible=!!t.visible,this._culled=!1;var i=this._dot,s=i.style;s["border-radius"]="25px",s.border="solid 2px white",s.background="lightgreen",s.position="absolute",s["z-index"]=void 0===t.zIndex?"40000005":t.zIndex,s.width="8px",s.height="8px",s.visibility=!1!==t.visible?"visible":"hidden",s.top="0px",s.left="0px",s["box-shadow"]="0 2px 5px 0 #182A3D;",s.opacity=1,s["pointer-events"]="none",t.onContextMenu,e.appendChild(i);var r=this._dotClickable,o=r.style;o["border-radius"]="35px",o.border="solid 10px white",o.position="absolute",o["z-index"]=void 0===t.zIndex?"40000007":t.zIndex+1,o.width="8px",o.height="8px",o.visibility="visible",o.top="0px",o.left="0px",o.opacity=0,o["pointer-events"]="none",t.onContextMenu,e.appendChild(r),r.addEventListener("click",(t=>{e.dispatchEvent(new MouseEvent("mouseover",t))})),t.onMouseOver&&r.addEventListener("mouseover",(i=>{t.onMouseOver(i,this),e.dispatchEvent(new MouseEvent("mouseover",i))})),t.onMouseLeave&&r.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this)})),t.onMouseWheel&&r.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&r.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&r.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&r.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&(le.isIphoneSafari()?(r.addEventListener("touchstart",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null),this._timeout=setTimeout((()=>{e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,t.onContextMenu(e,this),clearTimeout(this._timeout),this._timeout=null}),500)})),r.addEventListener("touchend",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null)}))):r.addEventListener("contextmenu",(e=>{console.log(e),t.onContextMenu(e,this),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")}))),t.onTouchstart&&r.addEventListener("touchstart",(e=>{t.onTouchstart(e,this)})),t.onTouchmove&&r.addEventListener("touchmove",(e=>{t.onTouchmove(e,this)})),t.onTouchend&&r.addEventListener("touchend",(e=>{t.onTouchend(e,this)})),this.setPos(t.x||0,t.y||0),this.setFillColor(t.fillColor),this.setBorderColor(t.borderColor)}setPos(e,t){this._x=e,this._y=t;var i=this._dot.style;i.left=Math.round(e)-4+"px",i.top=Math.round(t)-4+"px";var s=this._dotClickable.style;s.left=Math.round(e)-9+"px",s.top=Math.round(t)-9+"px"}setFillColor(e){this._dot.style.background=e||"lightgreen"}setBorderColor(e){this._dot.style.border="solid 2px"+(e||"black")}setOpacity(e){this._dot.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setClickable(e){this._dotClickable.style["pointer-events"]=e?"all":"none"}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._dot.classList.add(this._highlightClass):this._dot.classList.remove(this._highlightClass))}destroy(){this.setVisible(!1),this._dot.parentElement&&this._dot.parentElement.removeChild(this._dot),this._dotClickable.parentElement&&this._dotClickable.parentElement.removeChild(this._dotClickable)}}class ce{constructor(e,t={}){this._highlightClass="viewer-ruler-label-highlighted",this._prefix=t.prefix||"",this._x=0,this._y=0,this._visible=!0,this._culled=!1,this._label=document.createElement("div"),this._label.className+=this._label.className?" viewer-ruler-label":"viewer-ruler-label",this._timeout=null;var i=this._label,s=i.style;s["border-radius"]="5px",s.color="white",s.padding="4px",s.border="solid 1px",s.background="lightgreen",s.position="absolute",s["z-index"]=void 0===t.zIndex?"5000005":t.zIndex,s.width="auto",s.height="auto",s.visibility="visible",s.top="0px",s.left="0px",s["pointer-events"]="all",s.opacity=1,t.onContextMenu,i.innerText="",e.appendChild(i),this.setPos(t.x||0,t.y||0),this.setFillColor(t.fillColor),this.setBorderColor(t.fillColor),this.setText(t.text),t.onMouseOver&&i.addEventListener("mouseover",(e=>{t.onMouseOver(e,this),e.preventDefault()})),t.onMouseLeave&&i.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this),e.preventDefault()})),t.onMouseWheel&&i.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&i.addEventListener("mousedown",(e=>{t.onMouseDown(e,this),e.stopPropagation()})),t.onMouseUp&&i.addEventListener("mouseup",(e=>{t.onMouseUp(e,this),e.stopPropagation()})),t.onMouseMove&&i.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&(le.isIphoneSafari()?(i.addEventListener("touchstart",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null),this._timeout=setTimeout((()=>{e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,t.onContextMenu(e,this),clearTimeout(this._timeout),this._timeout=null}),500)})),i.addEventListener("touchend",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null)}))):i.addEventListener("contextmenu",(e=>{console.log(e),t.onContextMenu(e,this),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")})))}setPos(e,t){this._x=e,this._y=t;var i=this._label.style;i.left=Math.round(e)-20+"px",i.top=Math.round(t)-12+"px"}setPosOnWire(e,t,i,s){var r=e+.5*(i-e),o=t+.5*(s-t),n=this._label.style;n.left=Math.round(r)-20+"px",n.top=Math.round(o)-12+"px"}setPosBetweenWires(e,t,i,s,r,o){var n=(e+i+r)/3,a=(t+s+o)/3,l=this._label.style;l.left=Math.round(n)-20+"px",l.top=Math.round(a)-12+"px"}setText(e){this._label.innerHTML=this._prefix+(e||"")}setFillColor(e){this._fillColor=e||"lightgreen",this._label.style.background=this._fillColor}setBorderColor(e){this._borderColor=e||"black",this._label.style.border="solid 1px "+this._borderColor}setOpacity(e){this._label.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._label.classList.add(this._highlightClass):this._label.classList.remove(this._highlightClass))}setClickable(e){this._label.style["pointer-events"]=e?"all":"none"}setPrefix(e){this._prefix!==e&&(this._prefix=e)}destroy(){this._label.parentElement&&this._label.parentElement.removeChild(this._label)}}var ue=c.vec3(),de=c.vec3();class pe extends D{constructor(e,t={}){if(super(e.viewer.scene,t),this.plugin=e,this._container=t.container,!this._container)throw"config missing: container";this._color=t.color||e.defaultColor;var i=this.plugin.viewer.scene;this._originMarker=new ae(i,t.origin),this._cornerMarker=new ae(i,t.corner),this._targetMarker=new ae(i,t.target),this._originWorld=c.vec3(),this._cornerWorld=c.vec3(),this._targetWorld=c.vec3(),this._wp=new Float64Array(12),this._vp=new Float64Array(12),this._pp=new Float64Array(12),this._cp=new Int16Array(6);const s=t.onMouseOver?e=>{t.onMouseOver(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseover",e))}:null,r=t.onMouseLeave?e=>{t.onMouseLeave(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseleave",e))}:null,o=t.onContextMenu?e=>{t.onContextMenu(e,this)}:null,n=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))},a=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousedown",e))},l=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseup",e))},A=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousemove",e))};this._originDot=new he(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._cornerDot=new he(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._targetDot=new he(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._originWire=new Ae(this._container,{color:this._color||"blue",thickness:1,zIndex:e.zIndex,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._targetWire=new Ae(this._container,{color:this._color||"red",thickness:1,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._angleLabel=new ce(this._container,{fillColor:this._color||"#00BBFF",prefix:"",text:"",zIndex:e.zIndex+2,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._wpDirty=!1,this._vpDirty=!1,this._cpDirty=!1,this._visible=!1,this._originVisible=!1,this._cornerVisible=!1,this._targetVisible=!1,this._originWireVisible=!1,this._targetWireVisible=!1,this._angleVisible=!1,this._labelsVisible=!1,this._clickable=!1,this._originMarker.on("worldPos",(e=>{this._originWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._cornerMarker.on("worldPos",(e=>{this._cornerWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._targetMarker.on("worldPos",(e=>{this._targetWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._onViewMatrix=i.camera.on("viewMatrix",(()=>{this._vpDirty=!0,this._needUpdate(0)})),this._onProjMatrix=i.camera.on("projMatrix",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onCanvasBoundary=i.canvas.on("boundary",(()=>{this._cpDirty=!0,this._needUpdate(0)})),this._onSectionPlaneUpdated=i.on("sectionPlaneUpdated",(()=>{this._sectionPlanesDirty=!0,this._needUpdate()})),this.approximate=t.approximate,this.visible=t.visible,this.originVisible=t.originVisible,this.cornerVisible=t.cornerVisible,this.targetVisible=t.targetVisible,this.originWireVisible=t.originWireVisible,this.targetWireVisible=t.targetWireVisible,this.angleVisible=t.angleVisible,this.labelsVisible=t.labelsVisible}_update(){if(!this._visible)return;const e=this.plugin.viewer.scene;if(this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._cornerWorld[0],this._wp[5]=this._cornerWorld[1],this._wp[6]=this._cornerWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._targetWorld[2],this._wp[11]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&(c.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vpDirty=!1,this._cpDirty=!0),this._sectionPlanesDirty){if(this._isSliced(this._wp))return this._angleLabel.setCulled(!0),this._originWire.setCulled(!0),this._targetWire.setCulled(!0),this._originDot.setCulled(!0),this._cornerDot.setCulled(!0),void this._targetDot.setCulled(!0);this._angleLabel.setCulled(!1),this._originWire.setCulled(!1),this._targetWire.setCulled(!1),this._originDot.setCulled(!1),this._cornerDot.setCulled(!1),this._targetDot.setCulled(!1),this._sectionPlanesDirty=!0}if(this._cpDirty){const d=-.3,p=this._originMarker.viewPos[2],f=this._cornerMarker.viewPos[2],g=this._targetMarker.viewPos[2];if(p>d||f>d||g>d)return this._originDot.setVisible(!1),this._cornerDot.setVisible(!1),this._targetDot.setVisible(!1),this._originWire.setVisible(!1),this._targetWire.setVisible(!1),void this._angleLabel.setCulled(!0);c.transformPositions4(e.camera.project.matrix,this._vp,this._pp);var t=this._pp,i=this._cp,s=e.canvas.canvas.getBoundingClientRect();const m=this._container.getBoundingClientRect();for(var r=s.top-m.top,o=s.left-m.left,n=e.canvas.boundary,a=n[2],l=n[3],A=0,h=0,u=t.length;he.offsetTop+(e.offsetParent&&e.offsetParent!==t.parentNode&&h(e.offsetParent)),u=e=>e.offsetLeft+(e.offsetParent&&e.offsetParent!==t.parentNode&&u(e.offsetParent)),d=c.vec2();this._onMouseHoverSurface=i.on(this._snapping?"hoverSnapOrSurface":"hoverSurface",(e=>{e.snappedToVertex||e.snappedToEdge?(s&&(s.visible=!0,s.canvasPos=e.canvasPos,s.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,s.snapped=!0),this.markerDiv.style.background="greenyellow",this.markerDiv.style.border="2px solid green"):(s&&(s.visible=!0,s.canvasPos=e.canvasPos,s.snappedCanvasPos=e.canvasPos,s.snapped=!1),this.markerDiv.style.background="pink",this.markerDiv.style.border="2px solid red");const i=e.snappedCanvasPos||e.canvasPos;switch(r=!0,o=e.entity,l.set(e.worldPos),A.set(i),this._mouseState){case 0:this._canvasToPagePos?(this._canvasToPagePos(t,i,d),this.markerDiv.style.left=d[0]-5+"px",this.markerDiv.style.top=d[1]-5+"px"):(this.markerDiv.style.left=u(t)+i[0]-5+"px",this.markerDiv.style.top=h(t)+i[1]-5+"px");break;case 1:this._currentAngleMeasurement&&(this._currentAngleMeasurement.originWireVisible=!0,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.cornerVisible=!0,this._currentAngleMeasurement.angleVisible=!1,this._currentAngleMeasurement.corner.worldPos=e.worldPos,this._currentAngleMeasurement.corner.entity=e.entity),this.markerDiv.style.left="-10000px",this.markerDiv.style.top="-10000px",t.style.cursor="pointer";break;case 2:this._currentAngleMeasurement&&(this._currentAngleMeasurement.targetWireVisible=!0,this._currentAngleMeasurement.targetVisible=!0,this._currentAngleMeasurement.angleVisible=!0,this._currentAngleMeasurement.target.worldPos=e.worldPos,this._currentAngleMeasurement.target.entity=e.entity),this.markerDiv.style.left="-10000px",this.markerDiv.style.top="-10000px",t.style.cursor="pointer"}})),t.addEventListener("mousedown",this._onMouseDown=e=>{1===e.which&&(n=e.clientX,a=e.clientY)}),t.addEventListener("mouseup",this._onMouseUp=e=>{if(1===e.which&&!(e.clientX>n+20||e.clientXa+20||e.clientY{if(r=!1,s&&(s.visible=!0,s.pointerPos=e.canvasPos,s.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,s.snapped=!1),this.markerDiv.style.left="-100px",this.markerDiv.style.top="-100px",this._currentAngleMeasurement){switch(this._mouseState){case 0:this._currentAngleMeasurement.originVisible=!1;break;case 1:this._currentAngleMeasurement.cornerVisible=!1,this._currentAngleMeasurement.originWireVisible=!1,this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1;break;case 2:this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1}t.style.cursor="default"}})),this._active=!0}deactivate(){if(!this._active)return;this.pointerLens&&(this.pointerLens.visible=!1),this.markerDiv&&this._destroyMarkerDiv(),this.reset();const e=this.scene.canvas.canvas;e.removeEventListener("mousedown",this._onMouseDown),e.removeEventListener("mouseup",this._onMouseUp);const t=this.angleMeasurementsPlugin.viewer.cameraControl;t.off(this._onMouseHoverSurface),t.off(this._onPickedSurface),t.off(this._onHoverNothing),t.off(this._onPickedNothing),this._currentAngleMeasurement=null,this._active=!1}reset(){this._active&&(this._destroyMarkerDiv(),this._initMarkerDiv(),this._currentAngleMeasurement&&(this._currentAngleMeasurement.destroy(),this._currentAngleMeasurement=null),this._mouseState=0)}get currentMeasurement(){return this._currentAngleMeasurement}destroy(){this.deactivate(),super.destroy()}}class me extends ae{constructor(e,t){if(super(e,t),this.plugin=t.plugin,this._container=t.container,!this._container)throw"config missing: container";if(!t.markerElement&&!t.markerHTML)throw"config missing: need either markerElement or markerHTML";if(!t.labelElement&&!t.labelHTML)throw"config missing: need either labelElement or labelHTML";this._htmlDirty=!1,t.markerElement?(this._marker=t.markerElement,this._marker.addEventListener("click",this._onMouseClickedExternalMarker=()=>{this.plugin.fire("markerClicked",this)}),this._marker.addEventListener("mouseenter",this._onMouseEnterExternalMarker=()=>{this.plugin.fire("markerMouseEnter",this)}),this._marker.addEventListener("mouseleave",this._onMouseLeaveExternalMarker=()=>{this.plugin.fire("markerMouseLeave",this)}),this._markerExternal=!0):(this._markerHTML=t.markerHTML,this._htmlDirty=!0,this._markerExternal=!1),t.labelElement?(this._label=t.labelElement,this._labelExternal=!0):(this._labelHTML=t.labelHTML,this._htmlDirty=!0,this._labelExternal=!1),this._markerShown=!!t.markerShown,this._labelShown=!!t.labelShown,this._values=t.values||{},this._layoutDirty=!0,this._visibilityDirty=!0,this._buildHTML(),this._onTick=this.scene.on("tick",(()=>{this._htmlDirty&&(this._buildHTML(),this._htmlDirty=!1,this._layoutDirty=!0,this._visibilityDirty=!0),(this._layoutDirty||this._visibilityDirty)&&(this._markerShown||this._labelShown)&&(this._updatePosition(),this._layoutDirty=!1),this._visibilityDirty&&(this._marker.style.visibility=this.visible&&this._markerShown?"visible":"hidden",this._label.style.visibility=this.visible&&this._markerShown&&this._labelShown?"visible":"hidden",this._visibilityDirty=!1)})),this.on("canvasPos",(()=>{this._layoutDirty=!0})),this.on("visible",(()=>{this._visibilityDirty=!0})),this.setMarkerShown(!1!==t.markerShown),this.setLabelShown(t.labelShown),this.eye=t.eye?t.eye.slice():null,this.look=t.look?t.look.slice():null,this.up=t.up?t.up.slice():null,this.projection=t.projection}_buildHTML(){if(!this._markerExternal){this._marker&&(this._container.removeChild(this._marker),this._marker=null);let e=this._markerHTML||"

";_.isArray(e)&&(e=e.join("")),e=this._renderTemplate(e.trim());const t=document.createRange().createContextualFragment(e);this._marker=t.firstChild,this._container.appendChild(this._marker),this._marker.style.visibility=this._markerShown?"visible":"hidden",this._marker.addEventListener("click",(()=>{this.plugin.fire("markerClicked",this)})),this._marker.addEventListener("mouseenter",(()=>{this.plugin.fire("markerMouseEnter",this)})),this._marker.addEventListener("mouseleave",(()=>{this.plugin.fire("markerMouseLeave",this)})),this._marker.addEventListener("wheel",(e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))}))}if(!this._labelExternal){this._label&&(this._container.removeChild(this._label),this._label=null);let e=this._labelHTML||"

";_.isArray(e)&&(e=e.join("")),e=this._renderTemplate(e.trim());const t=document.createRange().createContextualFragment(e);this._label=t.firstChild,this._container.appendChild(this._label),this._label.style.visibility=this._markerShown&&this._labelShown?"visible":"hidden",this._label.addEventListener("wheel",(e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))}))}}_updatePosition(){const e=this.scene.canvas.boundary,t=e[0],i=e[1],s=this.canvasPos;this._marker.style.left=Math.floor(t+s[0])-12+"px",this._marker.style.top=Math.floor(i+s[1])-12+"px",this._marker.style["z-index"]=90005+Math.floor(this._viewPos[2])+1;this._label.style.left=20+Math.floor(t+s[0]+20)+"px",this._label.style.top=Math.floor(i+s[1]+-17)+"px",this._label.style["z-index"]=90005+Math.floor(this._viewPos[2])+1}_renderTemplate(e){for(var t in this._values)if(this._values.hasOwnProperty(t)){const i=this._values[t];e=e.replace(new RegExp("{{"+t+"}}","g"),i)}return e}setMarkerShown(e){e=!!e,this._markerShown!==e&&(this._markerShown=e,this._visibilityDirty=!0)}getMarkerShown(){return this._markerShown}setLabelShown(e){e=!!e,this._labelShown!==e&&(this._labelShown=e,this._visibilityDirty=!0)}getLabelShown(){return this._labelShown}setField(e,t){this._values[e]=t||"",this._htmlDirty=!0}getField(e){return this._values[e]}setValues(e){for(var t in e)if(e.hasOwnProperty(t)){const i=e[t];this.setField(t,i)}}getValues(){return this._values}destroy(){this._marker&&(this._markerExternal?(this._marker.removeEventListener("click",this._onMouseClickedExternalMarker),this._marker.removeEventListener("mouseenter",this._onMouseEnterExternalMarker),this._marker.removeEventListener("mouseleave",this._onMouseLeaveExternalMarker),this._marker=null):(this._marker.parentNode.removeChild(this._marker),this._marker=null)),this._label&&(this._labelExternal||this._label.parentNode.removeChild(this._label),this._label=null),this.scene.off(this._onTick),super.destroy()}}const _e=c.vec3(),ve=c.vec3(),be=c.vec3();class ye extends D{get type(){return"Spinner"}constructor(e,t={}){super(e,t),this._canvas=t.canvas,this._element=null,this._isCustom=!1,t.elementId&&(this._element=document.getElementById(t.elementId),this._element?this._adjustPosition():this.error("Can't find given Spinner HTML element: '"+t.elementId+"' - will automatically create default element")),this._element||this._createDefaultSpinner(),this.processes=0}_createDefaultSpinner(){this._injectDefaultCSS();const e=document.createElement("div"),t=e.style;t["z-index"]="9000",t.position="absolute",e.innerHTML='
',this._canvas.parentElement.appendChild(e),this._element=e,this._isCustom=!1,this._adjustPosition()}_injectDefaultCSS(){const e="xeokit-spinner-css";if(document.getElementById(e))return;const t=document.createElement("style");t.innerHTML=".sk-fading-circle { background: transparent; margin: 20px auto; width: 50px; height:50px; position: relative; } .sk-fading-circle .sk-circle { width: 120%; height: 120%; position: absolute; left: 0; top: 0; } .sk-fading-circle .sk-circle:before { content: ''; display: block; margin: 0 auto; width: 15%; height: 15%; background-color: #ff8800; border-radius: 100%; -webkit-animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; } .sk-fading-circle .sk-circle2 { -webkit-transform: rotate(30deg); -ms-transform: rotate(30deg); transform: rotate(30deg); } .sk-fading-circle .sk-circle3 { -webkit-transform: rotate(60deg); -ms-transform: rotate(60deg); transform: rotate(60deg); } .sk-fading-circle .sk-circle4 { -webkit-transform: rotate(90deg); -ms-transform: rotate(90deg); transform: rotate(90deg); } .sk-fading-circle .sk-circle5 { -webkit-transform: rotate(120deg); -ms-transform: rotate(120deg); transform: rotate(120deg); } .sk-fading-circle .sk-circle6 { -webkit-transform: rotate(150deg); -ms-transform: rotate(150deg); transform: rotate(150deg); } .sk-fading-circle .sk-circle7 { -webkit-transform: rotate(180deg); -ms-transform: rotate(180deg); transform: rotate(180deg); } .sk-fading-circle .sk-circle8 { -webkit-transform: rotate(210deg); -ms-transform: rotate(210deg); transform: rotate(210deg); } .sk-fading-circle .sk-circle9 { -webkit-transform: rotate(240deg); -ms-transform: rotate(240deg); transform: rotate(240deg); } .sk-fading-circle .sk-circle10 { -webkit-transform: rotate(270deg); -ms-transform: rotate(270deg); transform: rotate(270deg); } .sk-fading-circle .sk-circle11 { -webkit-transform: rotate(300deg); -ms-transform: rotate(300deg); transform: rotate(300deg); } .sk-fading-circle .sk-circle12 { -webkit-transform: rotate(330deg); -ms-transform: rotate(330deg); transform: rotate(330deg); } .sk-fading-circle .sk-circle2:before { -webkit-animation-delay: -1.1s; animation-delay: -1.1s; } .sk-fading-circle .sk-circle3:before { -webkit-animation-delay: -1s; animation-delay: -1s; } .sk-fading-circle .sk-circle4:before { -webkit-animation-delay: -0.9s; animation-delay: -0.9s; } .sk-fading-circle .sk-circle5:before { -webkit-animation-delay: -0.8s; animation-delay: -0.8s; } .sk-fading-circle .sk-circle6:before { -webkit-animation-delay: -0.7s; animation-delay: -0.7s; } .sk-fading-circle .sk-circle7:before { -webkit-animation-delay: -0.6s; animation-delay: -0.6s; } .sk-fading-circle .sk-circle8:before { -webkit-animation-delay: -0.5s; animation-delay: -0.5s; } .sk-fading-circle .sk-circle9:before { -webkit-animation-delay: -0.4s; animation-delay: -0.4s; } .sk-fading-circle .sk-circle10:before { -webkit-animation-delay: -0.3s; animation-delay: -0.3s; } .sk-fading-circle .sk-circle11:before { -webkit-animation-delay: -0.2s; animation-delay: -0.2s; } .sk-fading-circle .sk-circle12:before { -webkit-animation-delay: -0.1s; animation-delay: -0.1s; } @-webkit-keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } } @keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } }",t.id=e,document.body.appendChild(t)}_adjustPosition(){if(this._isCustom)return;const e=this._canvas,t=this._element,i=t.style;i.left=e.offsetLeft+.5*e.clientWidth-.5*t.clientWidth+"px",i.top=e.offsetTop+.5*e.clientHeight-.5*t.clientHeight+"px"}set processes(e){if(e=e||0,this._processes===e)return;if(e<0)return;const t=this._processes;this._processes=e;const i=this._element;i&&(i.style.visibility=this._processes>0?"visible":"hidden"),this.fire("processes",this._processes),0===this._processes&&this._processes!==t&&this.fire("zeroProcesses",this._processes)}get processes(){return this._processes}_destroy(){this._element&&!this._isCustom&&(this._element.parentNode.removeChild(this._element),this._element=null);const e=document.getElementById("xeokit-spinner-css");e&&e.parentNode.removeChild(e)}}const xe=["webgl2","experimental-webgl","webkit-3d","moz-webgl","moz-glweb20"];class Be extends D{constructor(e,t={}){super(e,t),this._backgroundColor=c.vec3([t.backgroundColor?t.backgroundColor[0]:1,t.backgroundColor?t.backgroundColor[1]:1,t.backgroundColor?t.backgroundColor[2]:1]),this._backgroundColorFromAmbientLight=!!t.backgroundColorFromAmbientLight,this.canvas=t.canvas,this.gl=null,this.webgl2=!1,this.transparent=!!t.transparent,this.contextAttr=t.contextAttr||{},this.contextAttr.alpha=this.transparent,this.contextAttr.preserveDrawingBuffer=!!this.contextAttr.preserveDrawingBuffer,this.contextAttr.stencil=!1,this.contextAttr.premultipliedAlpha=!!this.contextAttr.premultipliedAlpha,this.contextAttr.antialias=!1!==this.contextAttr.antialias,this.resolutionScale=t.resolutionScale,this.canvas.width=Math.round(this.canvas.clientWidth*this._resolutionScale),this.canvas.height=Math.round(this.canvas.clientHeight*this._resolutionScale),this.boundary=[this.canvas.offsetLeft,this.canvas.offsetTop,this.canvas.clientWidth,this.canvas.clientHeight],this._initWebGL(t);const i=this;this.canvas.addEventListener("webglcontextlost",this._webglcontextlostListener=function(e){console.time("webglcontextrestored"),i.scene._webglContextLost(),i.fire("webglcontextlost"),e.preventDefault()},!1),this.canvas.addEventListener("webglcontextrestored",this._webglcontextrestoredListener=function(e){i._initWebGL(),i.gl&&(i.scene._webglContextRestored(i.gl),i.fire("webglcontextrestored",i.gl),e.preventDefault()),console.timeEnd("webglcontextrestored")},!1);let s=!0;new ResizeObserver((e=>{for(const t of e)t.contentBoxSize&&(s=!0)})).observe(this.canvas),this._tick=this.scene.on("tick",(()=>{s&&(s=!1,i.canvas.width=Math.round(i.canvas.clientWidth*i._resolutionScale),i.canvas.height=Math.round(i.canvas.clientHeight*i._resolutionScale),i.boundary[0]=i.canvas.offsetLeft,i.boundary[1]=i.canvas.offsetTop,i.boundary[2]=i.canvas.clientWidth,i.boundary[3]=i.canvas.clientHeight,i.fire("boundary",i.boundary))})),this._spinner=new ye(this.scene,{canvas:this.canvas,elementId:t.spinnerElementId})}get type(){return"Canvas"}get backgroundColorFromAmbientLight(){return this._backgroundColorFromAmbientLight}set backgroundColorFromAmbientLight(e){this._backgroundColorFromAmbientLight=!1!==e,this.glRedraw()}get backgroundColor(){return this._backgroundColor}set backgroundColor(e){e?(this._backgroundColor[0]=e[0],this._backgroundColor[1]=e[1],this._backgroundColor[2]=e[2]):(this._backgroundColor[0]=1,this._backgroundColor[1]=1,this._backgroundColor[2]=1),this.glRedraw()}get resolutionScale(){return this._resolutionScale}set resolutionScale(e){if((e=e||1)===this._resolutionScale)return;this._resolutionScale=e;const t=this.canvas;t.width=Math.round(t.clientWidth*this._resolutionScale),t.height=Math.round(t.clientHeight*this._resolutionScale),this.glRedraw()}get spinner(){return this._spinner}_createCanvas(){const e="xeokit-canvas-"+c.createUUID(),t=document.getElementsByTagName("body")[0],i=document.createElement("div"),s=i.style;s.height="100%",s.width="100%",s.padding="0",s.margin="0",s.background="rgba(0,0,0,0);",s.float="left",s.left="0",s.top="0",s.position="absolute",s.opacity="1.0",s["z-index"]="-10000",i.innerHTML+='',t.appendChild(i),this.canvas=document.getElementById(e)}_getElementXY(e){let t=0,i=0;for(;e;)t+=e.offsetLeft-e.scrollLeft,i+=e.offsetTop-e.scrollTop,e=e.offsetParent;return{x:t,y:i}}_initWebGL(){if(!this.gl)for(let e=0;!this.gl&&e0?Pe.FS_MAX_FLOAT_PRECISION="highp":e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?Pe.FS_MAX_FLOAT_PRECISION="mediump":Pe.FS_MAX_FLOAT_PRECISION="lowp":Pe.FS_MAX_FLOAT_PRECISION="mediump",Pe.DEPTH_BUFFER_BITS=e.getParameter(e.DEPTH_BITS),Pe.MAX_TEXTURE_SIZE=e.getParameter(e.MAX_TEXTURE_SIZE),Pe.MAX_CUBE_MAP_SIZE=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),Pe.MAX_RENDERBUFFER_SIZE=e.getParameter(e.MAX_RENDERBUFFER_SIZE),Pe.MAX_TEXTURE_UNITS=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS),Pe.MAX_TEXTURE_IMAGE_UNITS=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),Pe.MAX_VERTEX_ATTRIBS=e.getParameter(e.MAX_VERTEX_ATTRIBS),Pe.MAX_VERTEX_UNIFORM_VECTORS=e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),Pe.MAX_FRAGMENT_UNIFORM_VECTORS=e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),Pe.MAX_VARYING_VECTORS=e.getParameter(e.MAX_VARYING_VECTORS),e.getSupportedExtensions().forEach((function(e){Pe.SUPPORTED_EXTENSIONS[e]=!0})))}class Me{constructor(){this.entity=null,this.primitive=null,this.primIndex=-1,this.pickSurfacePrecision=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1,this._origin=new Float64Array([0,0,0]),this._direction=new Float64Array([0,0,0]),this._indices=new Int32Array(3),this._localPos=new Float64Array([0,0,0]),this._worldPos=new Float64Array([0,0,0]),this._viewPos=new Float64Array([0,0,0]),this._canvasPos=new Int16Array([0,0]),this._snappedCanvasPos=new Int16Array([0,0]),this._bary=new Float64Array([0,0,0]),this._worldNormal=new Float64Array([0,0,0]),this._uv=new Float64Array([0,0]),this.reset()}get canvasPos(){return this._gotCanvasPos?this._canvasPos:null}set canvasPos(e){e?(this._canvasPos[0]=e[0],this._canvasPos[1]=e[1],this._gotCanvasPos=!0):this._gotCanvasPos=!1}get origin(){return this._gotOrigin?this._origin:null}set origin(e){e?(this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this._gotOrigin=!0):this._gotOrigin=!1}get direction(){return this._gotDirection?this._direction:null}set direction(e){e?(this._direction[0]=e[0],this._direction[1]=e[1],this._direction[2]=e[2],this._gotDirection=!0):this._gotDirection=!1}get indices(){return this.entity&&this._gotIndices?this._indices:null}set indices(e){e?(this._indices[0]=e[0],this._indices[1]=e[1],this._indices[2]=e[2],this._gotIndices=!0):this._gotIndices=!1}get localPos(){return this.entity&&this._gotLocalPos?this._localPos:null}set localPos(e){e?(this._localPos[0]=e[0],this._localPos[1]=e[1],this._localPos[2]=e[2],this._gotLocalPos=!0):this._gotLocalPos=!1}get snappedCanvasPos(){return this._gotSnappedCanvasPos?this._snappedCanvasPos:null}set snappedCanvasPos(e){e?(this._snappedCanvasPos[0]=e[0],this._snappedCanvasPos[1]=e[1],this._gotSnappedCanvasPos=!0):this._gotSnappedCanvasPos=!1}get worldPos(){return this._gotWorldPos?this._worldPos:null}set worldPos(e){e?(this._worldPos[0]=e[0],this._worldPos[1]=e[1],this._worldPos[2]=e[2],this._gotWorldPos=!0):this._gotWorldPos=!1}get viewPos(){return this.entity&&this._gotViewPos?this._viewPos:null}set viewPos(e){e?(this._viewPos[0]=e[0],this._viewPos[1]=e[1],this._viewPos[2]=e[2],this._gotViewPos=!0):this._gotViewPos=!1}get bary(){return this.entity&&this._gotBary?this._bary:null}set bary(e){e?(this._bary[0]=e[0],this._bary[1]=e[1],this._bary[2]=e[2],this._gotBary=!0):this._gotBary=!1}get worldNormal(){return this.entity&&this._gotWorldNormal?this._worldNormal:null}set worldNormal(e){e?(this._worldNormal[0]=e[0],this._worldNormal[1]=e[1],this._worldNormal[2]=e[2],this._gotWorldNormal=!0):this._gotWorldNormal=!1}get uv(){return this.entity&&this._gotUV?this._uv:null}set uv(e){e?(this._uv[0]=e[0],this._uv[1]=e[1],this._gotUV=!0):this._gotUV=!1}get snapped(){return this.snappedToEdge||this.snappedToVertex}reset(){this.entity=null,this.primIndex=-1,this.primitive=null,this.pickSurfacePrecision=!1,this._gotCanvasPos=!1,this._gotSnappedCanvasPos=!1,this._gotOrigin=!1,this._gotDirection=!1,this._gotIndices=!1,this._gotLocalPos=!1,this._gotWorldPos=!1,this._gotViewPos=!1,this._gotBary=!1,this._gotWorldNormal=!1,this._gotUV=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1}}class Fe{constructor(e,t,i){if(this.allocated=!1,this.compiled=!1,this.handle=e.createShader(t),this.handle){if(this.allocated=!0,e.shaderSource(this.handle,i),e.compileShader(this.handle),this.compiled=e.getShaderParameter(this.handle,e.COMPILE_STATUS),!this.compiled&&!e.isContextLost()){const t=i.split("\n"),s=[];for(let e=0;e0&&"/"===i.charAt(s+1)&&(i=i.substring(0,s)),t.push(i);return t.join("\n")}function Te(e){console.error(e.join("\n"))}class Le{constructor(e,t){this.id=De.addItem({}),this.source=t,this.init(e)}init(e){if(this.gl=e,this.allocated=!1,this.compiled=!1,this.linked=!1,this.validated=!1,this.errors=null,this.uniforms={},this.samplers={},this.attributes={},this._vertexShader=new Fe(e,e.VERTEX_SHADER,Se(this.source.vertex)),this._fragmentShader=new Fe(e,e.FRAGMENT_SHADER,Se(this.source.fragment)),!this._vertexShader.allocated)return this.errors=["Vertex shader failed to allocate"].concat(this._vertexShader.errors),void Te(this.errors);if(!this._fragmentShader.allocated)return this.errors=["Fragment shader failed to allocate"].concat(this._fragmentShader.errors),void Te(this.errors);if(this.allocated=!0,!this._vertexShader.compiled)return this.errors=["Vertex shader failed to compile"].concat(this._vertexShader.errors),void Te(this.errors);if(!this._fragmentShader.compiled)return this.errors=["Fragment shader failed to compile"].concat(this._fragmentShader.errors),void Te(this.errors);let t,i,s,r,o;if(this.compiled=!0,this.handle=e.createProgram(),!this.handle)return void(this.errors=["Failed to allocate program"]);if(e.attachShader(this.handle,this._vertexShader.handle),e.attachShader(this.handle,this._fragmentShader.handle),e.linkProgram(this.handle),this.linked=e.getProgramParameter(this.handle,e.LINK_STATUS),this.validated=!0,!this.linked||!this.validated)return this.errors=[],this.errors.push(""),this.errors.push(e.getProgramInfoLog(this.handle)),this.errors.push("\nVertex shader:\n"),this.errors=this.errors.concat(this.source.vertex),this.errors.push("\nFragment shader:\n"),this.errors=this.errors.concat(this.source.fragment),void Te(this.errors);const n=e.getProgramParameter(this.handle,e.ACTIVE_UNIFORMS);for(i=0;ithis.dataLength?e.slice(0,this.dataLength):e,this.usage),this._gl.bindBuffer(this.type,null),this.length=e.length,this.numItems=this.length/this.itemSize,this.allocated=!0)}setData(e,t){this.allocated&&(e.length+(t||0)>this.length?(this.destroy(),this._allocate(e)):(this._gl.bindBuffer(this.type,this._handle),t||0===t?this._gl.bufferSubData(this.type,t*this.itemByteSize,e):this._gl.bufferData(this.type,e,this.usage),this._gl.bindBuffer(this.type,null)))}bind(){this.allocated&&this._gl.bindBuffer(this.type,this._handle)}unbind(){this.allocated&&this._gl.bindBuffer(this.type,null)}destroy(){this.allocated&&(this._gl.deleteBuffer(this._handle),this._handle=null,this.allocated=!1)}}class Ue{constructor(e,t){this.scene=e,this.aabb=c.AABB3(),this.origin=c.vec3(t),this.originHash=this.origin.join(),this.numMarkers=0,this.markers={},this.markerList=[],this.markerIndices={},this.positions=[],this.indices=[],this.positionsBuf=null,this.lenPositionsBuf=0,this.indicesBuf=null,this.sectionPlanesActive=[],this.culledBySectionPlanes=!1,this.occlusionTestList=[],this.lenOcclusionTestList=0,this.pixels=[],this.aabbDirty=!1,this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!1}addMarker(e){this.markers[e.id]=e,this.markerListDirty=!0,this.numMarkers++}markerWorldPosUpdated(e){if(!this.markers[e.id])return;const t=this.markerIndices[e.id];this.positions[3*t+0]=e.worldPos[0],this.positions[3*t+1]=e.worldPos[1],this.positions[3*t+2]=e.worldPos[2],this.positionsDirty=!0}removeMarker(e){delete this.markers[e.id],this.markerListDirty=!0,this.numMarkers--}update(){this.markerListDirty&&(this._buildMarkerList(),this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!0),this.positionsDirty&&(this._buildPositions(),this.positionsDirty=!1,this.aabbDirty=!0,this.vbosDirty=!0),this.aabbDirty&&(this._buildAABB(),this.aabbDirty=!1),this.vbosDirty&&(this._buildVBOs(),this.vbosDirty=!1),this.occlusionTestListDirty&&this._buildOcclusionTestList(),this._updateActiveSectionPlanes()}_buildMarkerList(){for(var e in this.numMarkers=0,this.markers)this.markers.hasOwnProperty(e)&&(this.markerList[this.numMarkers]=this.markers[e],this.markerIndices[e]=this.numMarkers,this.numMarkers++);this.markerList.length=this.numMarkers}_buildPositions(){let e=0;for(let t=0;t-t){i._setVisible(!1);continue}const n=i.canvasPos,a=n[0],l=n[1];a+10<0||l+10<0||a-10>s||l-10>r?i._setVisible(!1):!i.entity||i.entity.visible?i.occludable?(this.occlusionTestList[this.lenOcclusionTestList++]=i,this.pixels[o++]=a,this.pixels[o++]=l):i._setVisible(!0):i._setVisible(!1)}}_updateActiveSectionPlanes(){const e=this.scene._sectionPlanesState.sectionPlanes,t=e.length;if(t>0)for(let i=0;i{this._occlusionTestListDirty=!0})),this._onCameraProjMatrix=e.camera.on("projMatrix",(()=>{this._occlusionTestListDirty=!0})),this._onCanvasBoundary=e.canvas.on("boundary",(()=>{this._occlusionTestListDirty=!0}))}addMarker(e){const t=e.origin.join();let i=this._occlusionLayers[t];i||(i=new Ue(this._scene,e.origin),this._occlusionLayers[i.originHash]=i,this._occlusionLayersListDirty=!0),i.addMarker(e),this._markersToOcclusionLayersMap[e.id]=i,this._occlusionTestListDirty=!0}markerWorldPosUpdated(e){const t=this._markersToOcclusionLayersMap[e.id];if(!t)return;const i=e.origin.join();if(i!==t.originHash){1===t.numMarkers?(t.destroy(),delete this._occlusionLayers[t.originHash],this._occlusionLayersListDirty=!0):t.removeMarker(e);let s=this._occlusionLayers[i];s||(s=new Ue(this._scene,e.origin),this._occlusionLayers[i]=s,this._occlusionLayersListDirty=!0),s.addMarker(e),this._markersToOcclusionLayersMap[e.id]=s}else t.markerWorldPosUpdated(e)}removeMarker(e){const t=e.origin.join();let i=this._occlusionLayers[t];i&&(1===i.numMarkers?(i.destroy(),delete this._occlusionLayers[i.originHash],this._occlusionLayersListDirty=!0):i.removeMarker(e),delete this._markersToOcclusionLayersMap[e.id])}get needOcclusionTest(){return this._occlusionTestListDirty}bindRenderBuf(){const e=[this._scene.canvas.canvas.id,this._scene._sectionPlanesState.getHash()].join(";");if(e!==this._shaderSourceHash&&(this._shaderSourceHash=e,this._shaderSourceDirty=!0),this._shaderSourceDirty&&(this._buildShaderSource(),this._shaderSourceDirty=!1,this._programDirty=!0),this._programDirty&&(this._buildProgram(),this._programDirty=!1,this._occlusionTestListDirty=!0),this._occlusionLayersListDirty&&(this._buildOcclusionLayersList(),this._occlusionLayersListDirty=!1),this._occlusionTestListDirty){for(let e=0,t=this._occlusionLayersList.length;e0,i=[];return i.push("#version 300 es"),i.push("// OcclusionTester vertex shader"),i.push("in vec3 position;"),i.push("uniform mat4 modelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("vec4 worldPosition = vec4(position, 1.0); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition;"),t&&i.push(" vWorldPosition = worldPosition;"),i.push(" vec4 clipPos = projMatrix * viewPosition;"),i.push(" gl_PointSize = 20.0;"),e.logarithmicDepthBufferEnabled?i.push("vFragDepth = 1.0 + clipPos.w;"):e.markerZOffset<0&&i.push("clipPos.z += "+e.markerZOffset+";"),i.push(" gl_Position = clipPos;"),i.push("}"),i}_buildFragmentShaderSource(){const e=this._scene,t=e._sectionPlanesState,i=t.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// OcclusionTester fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;");for(let e=0;e 0.0) { discard; }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); "),s.push("}"),s}_buildProgram(){this._program&&this._program.destroy();const e=this._scene,t=e.canvas.gl,i=e._sectionPlanesState;if(this._program=new Le(t,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,t=i.sectionPlanes.length;e0){const e=s.sectionPlanes;for(let s=0;s{let e=!0;this._scene.camera.on("projMatrix",(function(){e=!0}));const t=c.mat4();return()=>(e&&c.inverseMat4(s.camera.projMatrix,t),t)})());const t=this._scene.canvas.gl,i=this._program,s=this._scene,r=s.sao,o=t.drawingBufferWidth,n=t.drawingBufferHeight,a=s.camera.project._state,l=a.near,A=a.far,h=a.matrix,u=this._getInverseProjectMat(),d=Math.random(),p="perspective"===s.camera.projection;Qe[0]=o,Qe[1]=n,t.viewport(0,0,o,n),t.clearColor(0,0,0,1),t.disable(t.DEPTH_TEST),t.disable(t.BLEND),t.frontFace(t.CCW),t.clear(t.COLOR_BUFFER_BIT),i.bind(),t.uniform1f(this._uCameraNear,l),t.uniform1f(this._uCameraFar,A),t.uniformMatrix4fv(this._uCameraProjectionMatrix,!1,h),t.uniformMatrix4fv(this._uCameraInverseProjectionMatrix,!1,u),t.uniform1i(this._uPerspective,p),t.uniform1f(this._uScale,r.scale*(A/5)),t.uniform1f(this._uIntensity,r.intensity),t.uniform1f(this._uBias,r.bias),t.uniform1f(this._uKernelRadius,r.kernelRadius),t.uniform1f(this._uMinResolution,r.minResolution),t.uniform2fv(this._uViewport,Qe),t.uniform1f(this._uRandomSeed,d);const f=e.getDepthTexture();i.bindTexture(this._uDepthTexture,f,0),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),t.drawElements(t.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}_build(){let e=!1;const t=this._scene.sao;if(t.numSamples!==this._numSamples&&(this._numSamples=Math.floor(t.numSamples),e=!0),!e)return;const i=this._scene.canvas.gl;if(this._program&&(this._program.destroy(),this._program=null),this._program=new Le(i,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV; \n \n out vec2 vUV;\n \n void main () {\n gl_Position = vec4(aPosition, 1.0);\n vUV = aUV;\n }"],fragment:[`#version 300 es \n precision highp float;\n precision highp int; \n \n #define NORMAL_TEXTURE 0\n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n #define NUM_SAMPLES ${this._numSamples}\n #define NUM_RINGS 4 \n \n in vec2 vUV;\n \n uniform sampler2D uDepthTexture;\n \n uniform float uCameraNear;\n uniform float uCameraFar;\n uniform mat4 uProjectMatrix;\n uniform mat4 uInverseProjectMatrix;\n \n uniform bool uPerspective;\n\n uniform float uScale;\n uniform float uIntensity;\n uniform float uBias;\n uniform float uKernelRadius;\n uniform float uMinResolution;\n uniform vec2 uViewport;\n uniform float uRandomSeed;\n\n float pow2( const in float x ) { return x*x; }\n \n highp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract(sin(sn) * c);\n }\n\n vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n }\n\n vec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n }\n\n const float packUpscale = 256. / 255.;\n const float unpackDownScale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. ); \n\n const float shiftRights = 1. / 256.;\n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float unpackRGBAToFloat( const in vec4 v ) { \n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unPackFactors );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * invClipZ - far );\n }\n\n float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n return linearClipZ * ( near - far ) - near;\n }\n \n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n if (uPerspective) {\n return perspectiveDepthToViewZ( depth, uCameraNear, uCameraFar );\n } else {\n return orthographicDepthToViewZ( depth, uCameraNear, uCameraFar );\n }\n }\n\n vec3 getViewPos( const in vec2 screenPos, const in float depth, const in float viewZ ) {\n \tfloat clipW = uProjectMatrix[2][3] * viewZ + uProjectMatrix[3][3];\n \tvec4 clipPosition = vec4( ( vec3( screenPos, depth ) - 0.5 ) * 2.0, 1.0 );\n \tclipPosition *= clipW; \n \treturn ( uInverseProjectMatrix * clipPosition ).xyz;\n }\n\n vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPos ) { \n return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );\n }\n\n float scaleDividedByCameraFar;\n float minResolutionMultipliedByCameraFar;\n\n float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {\n \tvec3 viewDelta = sampleViewPosition - centerViewPosition;\n \tfloat viewDistance = length( viewDelta );\n \tfloat scaledScreenDistance = scaleDividedByCameraFar * viewDistance;\n \treturn max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - uBias) / (1.0 + pow2( scaledScreenDistance ) );\n }\n\n const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );\n const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );\n\n float getAmbientOcclusion( const in vec3 centerViewPosition ) {\n \n \tscaleDividedByCameraFar = uScale / uCameraFar;\n \tminResolutionMultipliedByCameraFar = uMinResolution * uCameraFar;\n \tvec3 centerViewNormal = getViewNormal( centerViewPosition, vUV );\n\n \tfloat angle = rand( vUV + uRandomSeed ) * PI2;\n \tvec2 radius = vec2( uKernelRadius * INV_NUM_SAMPLES ) / uViewport;\n \tvec2 radiusStep = radius;\n\n \tfloat occlusionSum = 0.0;\n \tfloat weightSum = 0.0;\n\n \tfor( int i = 0; i < NUM_SAMPLES; i ++ ) {\n \t\tvec2 sampleUv = vUV + vec2( cos( angle ), sin( angle ) ) * radius;\n \t\tradius += radiusStep;\n \t\tangle += ANGLE_STEP;\n\n \t\tfloat sampleDepth = getDepth( sampleUv );\n \t\tif( sampleDepth >= ( 1.0 - EPSILON ) ) {\n \t\t\tcontinue;\n \t\t}\n\n \t\tfloat sampleViewZ = getViewZ( sampleDepth );\n \t\tvec3 sampleViewPosition = getViewPos( sampleUv, sampleDepth, sampleViewZ );\n \t\tocclusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );\n \t\tweightSum += 1.0;\n \t}\n\n \tif( weightSum == 0.0 ) discard;\n\n \treturn occlusionSum * ( uIntensity / weightSum );\n }\n\n out vec4 outColor;\n \n void main() {\n \n \tfloat centerDepth = getDepth( vUV );\n \t\n \tif( centerDepth >= ( 1.0 - EPSILON ) ) {\n \t\tdiscard;\n \t}\n\n \tfloat centerViewZ = getViewZ( centerDepth );\n \tvec3 viewPosition = getViewPos( vUV, centerDepth, centerViewZ );\n\n \tfloat ambientOcclusion = getAmbientOcclusion( viewPosition );\n \n \toutColor = packFloatToRGBA( 1.0- ambientOcclusion );\n }`]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);const s=new Float32Array([1,1,0,1,0,0,1,0]),r=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),o=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new Re(i,i.ARRAY_BUFFER,r,r.length,3,i.STATIC_DRAW),this._uvBuf=new Re(i,i.ARRAY_BUFFER,s,s.length,2,i.STATIC_DRAW),this._indicesBuf=new Re(i,i.ELEMENT_ARRAY_BUFFER,o,o.length,1,i.STATIC_DRAW),this._program.bind(),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uCameraProjectionMatrix=this._program.getLocation("uProjectMatrix"),this._uCameraInverseProjectionMatrix=this._program.getLocation("uInverseProjectMatrix"),this._uPerspective=this._program.getLocation("uPerspective"),this._uScale=this._program.getLocation("uScale"),this._uIntensity=this._program.getLocation("uIntensity"),this._uBias=this._program.getLocation("uBias"),this._uKernelRadius=this._program.getLocation("uKernelRadius"),this._uMinResolution=this._program.getLocation("uMinResolution"),this._uViewport=this._program.getLocation("uViewport"),this._uRandomSeed=this._program.getLocation("uRandomSeed"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV"),this._dirty=!1}destroy(){this._program&&(this._program.destroy(),this._program=null)}}const He=new Float32Array(Xe(17,[0,1])),je=new Float32Array(Xe(17,[1,0])),Ge=new Float32Array(function(e,t){const i=[];for(let s=0;s<=e;s++)i.push(Ke(s,t));return i}(17,4)),ze=new Float32Array(2);class We{constructor(e){this._scene=e,this._program=null,this._programError=!1,this._aPosition=null,this._aUV=null,this._uDepthTexture="uDepthTexture",this._uOcclusionTexture="uOcclusionTexture",this._uViewport=null,this._uCameraNear=null,this._uCameraFar=null,this._uCameraProjectionMatrix=null,this._uCameraInverseProjectionMatrix=null,this._uvBuf=null,this._positionsBuf=null,this._indicesBuf=null,this.init()}init(){const e=this._scene.canvas.gl;if(this._program=new Le(e,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV;\n uniform vec2 uViewport;\n out vec2 vUV;\n out vec2 vInvSize;\n void main () {\n vUV = aUV;\n vInvSize = 1.0 / uViewport;\n gl_Position = vec4(aPosition, 1.0);\n }"],fragment:["#version 300 es\n precision highp float;\n precision highp int;\n \n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n\n #define KERNEL_RADIUS 16\n\n in vec2 vUV;\n in vec2 vInvSize;\n \n uniform sampler2D uDepthTexture;\n uniform sampler2D uOcclusionTexture; \n \n uniform float uCameraNear;\n uniform float uCameraFar; \n uniform float uDepthCutoff;\n\n uniform vec2 uSampleOffsets[ KERNEL_RADIUS + 1 ];\n uniform float uSampleWeights[ KERNEL_RADIUS + 1 ];\n\n const float unpackDownscale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. ); \n\n const float packUpscale = 256. / 255.;\n \n const float shiftRights = 1. / 256.;\n \n float unpackRGBAToFloat( const in vec4 v ) {\n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unpackFactors );\n } \n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float viewZToOrthographicDepth( const in float viewZ) {\n return ( viewZ + uCameraNear ) / ( uCameraNear - uCameraFar );\n }\n \n float orthographicDepthToViewZ( const in float linearClipZ) {\n return linearClipZ * ( uCameraNear - uCameraFar ) - uCameraNear;\n }\n\n float viewZToPerspectiveDepth( const in float viewZ) {\n return (( uCameraNear + viewZ ) * uCameraFar ) / (( uCameraFar - uCameraNear ) * viewZ );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ) {\n return ( uCameraNear * uCameraFar ) / ( ( uCameraFar - uCameraNear ) * invClipZ - uCameraFar );\n }\n\n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n return perspectiveDepthToViewZ( depth );\n }\n\n out vec4 outColor;\n \n void main() {\n \n float depth = getDepth( vUV );\n if( depth >= ( 1.0 - EPSILON ) ) {\n discard;\n }\n\n float centerViewZ = -getViewZ( depth );\n bool rBreak = false;\n bool lBreak = false;\n\n float weightSum = uSampleWeights[0];\n float occlusionSum = unpackRGBAToFloat(texture( uOcclusionTexture, vUV )) * weightSum;\n\n for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {\n\n float sampleWeight = uSampleWeights[i];\n vec2 sampleUVOffset = uSampleOffsets[i] * vInvSize;\n\n vec2 sampleUV = vUV + sampleUVOffset;\n float viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n rBreak = true;\n }\n\n if( ! rBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n\n sampleUV = vUV - sampleUVOffset;\n viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n lBreak = true;\n }\n\n if( ! lBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n }\n\n outColor = packFloatToRGBA(occlusionSum / weightSum);\n }"]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);const t=new Float32Array([1,1,0,1,0,0,1,0]),i=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),s=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new Re(e,e.ARRAY_BUFFER,i,i.length,3,e.STATIC_DRAW),this._uvBuf=new Re(e,e.ARRAY_BUFFER,t,t.length,2,e.STATIC_DRAW),this._indicesBuf=new Re(e,e.ELEMENT_ARRAY_BUFFER,s,s.length,1,e.STATIC_DRAW),this._program.bind(),this._uViewport=this._program.getLocation("uViewport"),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uDepthCutoff=this._program.getLocation("uDepthCutoff"),this._uSampleOffsets=e.getUniformLocation(this._program.handle,"uSampleOffsets"),this._uSampleWeights=e.getUniformLocation(this._program.handle,"uSampleWeights"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV")}render(e,t,i){if(this._programError)return;this._getInverseProjectMat||(this._getInverseProjectMat=(()=>{let e=!0;this._scene.camera.on("projMatrix",(function(){e=!0}));const t=c.mat4();return()=>(e&&c.inverseMat4(o.camera.projMatrix,t),t)})());const s=this._scene.canvas.gl,r=this._program,o=this._scene,n=s.drawingBufferWidth,a=s.drawingBufferHeight,l=o.camera.project._state,A=l.near,h=l.far;s.viewport(0,0,n,a),s.clearColor(0,0,0,1),s.enable(s.DEPTH_TEST),s.disable(s.BLEND),s.frontFace(s.CCW),s.clear(s.COLOR_BUFFER_BIT|s.DEPTH_BUFFER_BIT),r.bind(),ze[0]=n,ze[1]=a,s.uniform2fv(this._uViewport,ze),s.uniform1f(this._uCameraNear,A),s.uniform1f(this._uCameraFar,h),s.uniform1f(this._uDepthCutoff,.01),0===i?s.uniform2fv(this._uSampleOffsets,je):s.uniform2fv(this._uSampleOffsets,He),s.uniform1fv(this._uSampleWeights,Ge);const u=e.getDepthTexture(),d=t.getTexture();r.bindTexture(this._uDepthTexture,u,0),r.bindTexture(this._uOcclusionTexture,d,1),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),s.drawElements(s.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}destroy(){this._program.destroy()}}function Ke(e,t){return Math.exp(-e*e/(t*t*2))/(Math.sqrt(2*Math.PI)*t)}function Xe(e,t){const i=[];for(let s=0;s<=e;s++)i.push(t[0]*s),i.push(t[1]*s);return i}class Je{constructor(e,t,i){i=i||{},this.gl=t,this.allocated=!1,this.canvas=e,this.buffer=null,this.bound=!1,this.size=i.size,this._hasDepthTexture=!!i.depthTexture}setSize(e){this.size=e}webglContextRestored(e){this.gl=e,this.buffer=null,this.allocated=!1,this.bound=!1}bind(...e){if(this._touch(...e),this.bound)return;const t=this.gl;t.bindFramebuffer(t.FRAMEBUFFER,this.buffer.framebuf),this.bound=!0}createTexture(e,t,i=null){const s=this.gl,r=s.createTexture();return s.bindTexture(s.TEXTURE_2D,r),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),i?s.texStorage2D(s.TEXTURE_2D,1,i,e,t):s.texImage2D(s.TEXTURE_2D,0,s.RGBA,e,t,0,s.RGBA,s.UNSIGNED_BYTE,null),r}_touch(...e){let t,i;const s=this.gl;if(this.size?(t=this.size[0],i=this.size[1]):(t=s.drawingBufferWidth,i=s.drawingBufferHeight),this.buffer){if(this.buffer.width===t&&this.buffer.height===i)return;this.buffer.textures.forEach((e=>s.deleteTexture(e))),s.deleteFramebuffer(this.buffer.framebuf),s.deleteRenderbuffer(this.buffer.renderbuf)}const r=[];let o;e.length>0?r.push(...e.map((e=>this.createTexture(t,i,e)))):r.push(this.createTexture(t,i)),this._hasDepthTexture&&(o=s.createTexture(),s.bindTexture(s.TEXTURE_2D,o),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),s.texImage2D(s.TEXTURE_2D,0,s.DEPTH_COMPONENT32F,t,i,0,s.DEPTH_COMPONENT,s.FLOAT,null));const n=s.createRenderbuffer();s.bindRenderbuffer(s.RENDERBUFFER,n),s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_COMPONENT32F,t,i);const a=s.createFramebuffer();s.bindFramebuffer(s.FRAMEBUFFER,a);for(let e=0;e0&&s.drawBuffers(r.map(((e,t)=>s.COLOR_ATTACHMENT0+t))),this._hasDepthTexture?s.framebufferTexture2D(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.TEXTURE_2D,o,0):s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,n),s.bindTexture(s.TEXTURE_2D,null),s.bindRenderbuffer(s.RENDERBUFFER,null),s.bindFramebuffer(s.FRAMEBUFFER,null),s.bindFramebuffer(s.FRAMEBUFFER,a),!s.isFramebuffer(a))throw"Invalid framebuffer";s.bindFramebuffer(s.FRAMEBUFFER,null);const l=s.checkFramebufferStatus(s.FRAMEBUFFER);switch(l){case s.FRAMEBUFFER_COMPLETE:break;case s.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_ATTACHMENT";case s.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";case s.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_DIMENSIONS";case s.FRAMEBUFFER_UNSUPPORTED:throw"Incomplete framebuffer: FRAMEBUFFER_UNSUPPORTED";default:throw"Incomplete framebuffer: "+l}this.buffer={framebuf:a,renderbuf:n,texture:r[0],textures:r,depthTexture:o,width:t,height:i},this.bound=!1}clear(){if(!this.bound)throw"Render buffer not bound";const e=this.gl;e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)}read(e,t,i=null,s=null,r=Uint8Array,o=4,n=0){const a=e,l=this.buffer.height?this.buffer.height-t-1:this.gl.drawingBufferHeight-t,A=new r(o),h=this.gl;return h.readBuffer(h.COLOR_ATTACHMENT0+n),h.readPixels(a,l,1,1,i||h.RGBA,s||h.UNSIGNED_BYTE,A,0),A}readArray(e=null,t=null,i=Uint8Array,s=4,r=0){const o=new i(this.buffer.width*this.buffer.height*s),n=this.gl;return n.readBuffer(n.COLOR_ATTACHMENT0+r),n.readPixels(0,0,this.buffer.width,this.buffer.height,e||n.RGBA,t||n.UNSIGNED_BYTE,o,0),o}readImageAsCanvas(){const e=this.gl,t=this._getImageDataCache(),i=t.pixelData,s=t.canvas,r=t.imageData,o=t.context;e.readPixels(0,0,this.buffer.width,this.buffer.height,e.RGBA,e.UNSIGNED_BYTE,i);const n=this.buffer.width,a=this.buffer.height,l=a/2|0,A=4*n,h=new Uint8Array(4*n);for(let e=0;ee.deleteTexture(t))),e.deleteTexture(this.buffer.depthTexture),e.deleteFramebuffer(this.buffer.framebuf),e.deleteRenderbuffer(this.buffer.renderbuf),this.allocated=!1,this.buffer=null,this.bound=!1}this._imageDataCache=null,this._texture=null,this._depthTexture=null}}class Ye{constructor(e){this.scene=e,this._renderBuffersBasic={},this._renderBuffersScaled={}}getRenderBuffer(e,t){const i=1===this.scene.canvas.resolutionScale?this._renderBuffersBasic:this._renderBuffersScaled;let s=i[e];return s||(s=new Je(this.scene.canvas.canvas,this.scene.canvas.gl,t),i[e]=s),s}destroy(){for(let e in this._renderBuffersBasic)this._renderBuffersBasic[e].destroy();for(let e in this._renderBuffersScaled)this._renderBuffersScaled[e].destroy()}}function Ze(e,t){if(void 0===e._cachedExtensions&&(e._cachedExtensions={}),void 0!==e._cachedExtensions[t])return e._cachedExtensions[t];let i;switch(t){case"WEBGL_depth_texture":i=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=e.getExtension(t)}return e._cachedExtensions[t]=i,i}const qe=function(t,i){i=i||{};const s=new we(t),r=t.canvas.canvas,o=t.canvas.gl,n=!!i.transparent,a=i.alphaDepthMask,l=new e({});let A={},h={},u=[],d=[],f=!0,g=!0,m=!0,_=!0,v=!0,b=!0,y=!0,x=!0;const B=new Ye(t);let w=!1;const P=new Ve(t),C=new We(t);function M(){f&&(!function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e],i=t.drawableMap,s=t.drawableListPreCull;let r=0;for(let e in i)i.hasOwnProperty(e)&&(s[r++]=i[e]);s.length=r}}(),f=!1,g=!0),g&&(!function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e];t.isStateSortable&&(t.drawableListPreCull.sort(t.stateSortCompare),t.drawableList=t.drawableListPreCull)}let e=0;for(let t in A)if(A.hasOwnProperty(t)){const i=A[t].drawableListPreCull;for(let t=0,s=i.length;te.renderOrder-t.renderOrder))}(),g=!1,m=!0),m&&function(){let e=0;for(let t=0,i=u.length;t0)for(s.withSAO=!0,S=0;S0)for(S=0;S0)for(S=0;S0)for(S=0;S0||H>0||k>0||O>0){if(o.enable(o.CULL_FACE),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):(o.blendEquation(o.FUNC_ADD),o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA)),s.backfaces=!1,a||o.depthMask(!1),(k>0||O>0)&&o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),O>0)for(S=0;S0)for(S=0;S0)for(S=0;S0)for(S=0;S0||G>0){if(s.lastProgramId=null,t.highlightMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),G>0)for(S=0;S0)for(S=0;S0||W>0||j>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),o.enable(o.CULL_FACE),W>0)for(S=0;S0)for(S=0;S0||X>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),X>0)for(S=0;S0)for(S=0;S0||Y>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),o.enable(o.CULL_FACE),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),Y>0)for(S=0;S0)for(S=0;S0){const t=Math.floor(e/4),i=d.size[0],s=t%i-Math.floor(i/2),r=Math.floor(t/i)-Math.floor(i/2),o=Math.sqrt(Math.pow(s,2)+Math.pow(r,2));M.push({x:s,y:r,dist:o,isVertex:n&&a?_[e+3]>m.length/2:n,result:[_[e+0],_[e+1],_[e+2],_[e+3]],normal:[v[e+0],v[e+1],v[e+2],v[e+3]],id:[b[e+0],b[e+1],b[e+2],b[e+3]]})}let F=null,E=null,T=null,L=null;if(M.length>0){M.sort(((e,t)=>e.isVertex!==t.isVertex?e.isVertex?-1:1:e.dist-t.dist)),L=M[0].isVertex?"vertex":"edge";const e=M[0].result,t=M[0].normal,i=M[0].id,s=m[e[3]],r=s.origin,o=s.coordinateScale;E=c.normalizeVec3([t[0]/c.MAX_INT,t[1]/c.MAX_INT,t[2]/c.MAX_INT]),F=[e[0]*o[0]+r[0],e[1]*o[1]+r[1],e[2]*o[2]+r[2]],T=l.items[i[0]+(i[1]<<8)+(i[2]<<16)+(i[3]<<24)]}if(null===y&&null==F)return null;let R=null;null!==F&&(R=t.camera.projectWorldPos(F));const U=T&&T.delegatePickedEntity?T.delegatePickedEntity():T;return h.reset(),h.snappedToEdge="edge"===L,h.snappedToVertex="vertex"===L,h.worldPos=F,h.worldNormal=E,h.entity=U,h.canvasPos=i,h.snappedCanvasPos=R||i,h}}(),this.addMarker=function(e){this._occlusionTester=this._occlusionTester||new Ne(t,B),this._occlusionTester.addMarker(e),t.occlusionTestCountdown=0},this.markerWorldPosUpdated=function(e){this._occlusionTester.markerWorldPosUpdated(e)},this.removeMarker=function(e){this._occlusionTester.removeMarker(e)},this.doOcclusionTest=function(){if(this._occlusionTester&&this._occlusionTester.needOcclusionTest){M(),this._occlusionTester.bindRenderBuf(),s.reset(),s.backfaces=!0,s.frontface=!0,o.viewport(0,0,o.drawingBufferWidth,o.drawingBufferHeight),o.clearColor(0,0,0,0),o.enable(o.DEPTH_TEST),o.disable(o.CULL_FACE),o.disable(o.BLEND),o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT);for(let e in A)if(A.hasOwnProperty(e)){const t=A[e].drawableList;for(let e=0,i=t.length;e{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!0:e.keyCode===this.KEY_ALT?this.altDown=!0:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!0),this.keyDown[e.keyCode]=!0,this.fire("keydown",e.keyCode,!0))},!1),this._keyboardEventsElement.addEventListener("keyup",this._keyUpListener=e=>{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!1:e.keyCode===this.KEY_ALT?this.altDown=!1:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!1),this.keyDown[e.keyCode]=!1,this.fire("keyup",e.keyCode,!0))}),this.element.addEventListener("mouseenter",this._mouseEnterListener=e=>{this.enabled&&(this.mouseover=!0,this._getMouseCanvasPos(e),this.fire("mouseenter",this.mouseCanvasPos,!0))}),this.element.addEventListener("mouseleave",this._mouseLeaveListener=e=>{this.enabled&&(this.mouseover=!1,this._getMouseCanvasPos(e),this.fire("mouseleave",this.mouseCanvasPos,!0))}),this.element.addEventListener("mousedown",this._mouseDownListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!0;break;case 2:this.mouseDownMiddle=!0;break;case 3:this.mouseDownRight=!0}this._getMouseCanvasPos(e),this.element.focus(),this.fire("mousedown",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("mouseup",this._mouseUpListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!1;break;case 2:this.mouseDownMiddle=!1;break;case 3:this.mouseDownRight=!1}this.fire("mouseup",this.mouseCanvasPos,!0)}},!0),document.addEventListener("click",this._clickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("click",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("dblclick",this._dblClickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("dblclick",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}});const e=this.scene.tickify((()=>this.fire("mousemove",this.mouseCanvasPos,!0)));this.element.addEventListener("mousemove",this._mouseMoveListener=t=>{this.enabled&&(this._getMouseCanvasPos(t),e(),this.mouseover&&t.preventDefault())}),this.element.addEventListener("contextmenu",this._contextmenuListener=e=>{this.enabled&&(this._getMouseCanvasPos(e),this.fire("contextmenu",this.mouseCanvasPos,!0))});const t=this.scene.tickify((e=>{this.fire("mousewheel",e,!0)}));this.element.addEventListener("wheel",this._mouseWheelListener=(e,i)=>{if(!this.enabled)return;const s=Math.max(-1,Math.min(1,40*-e.deltaY));t(s)},{passive:!0});{let e,t;const i=2;this.on("mousedown",(i=>{e=i[0],t=i[1]})),this.on("mouseup",(s=>{e>=s[0]-i&&e<=s[0]+i&&t>=s[1]-i&&t<=s[1]+i&&this.fire("mouseclicked",s,!0)}))}this.element.addEventListener("touchstart",this._touchstartListener=e=>{this.enabled&&[...e.changedTouches].forEach((e=>{this.fire("touchstart",[e.identifier,this._getTouchCanvasPos(e)],!0)}))}),this.element.addEventListener("touchend",this._touchendListener=e=>{this.enabled&&[...e.changedTouches].forEach((e=>{this.fire("touchend",[e.identifier,this._getTouchCanvasPos(e)],!0)}))}),this._eventsBound=!0}_unbindEvents(){this._eventsBound&&(this._keyboardEventsElement.removeEventListener("keydown",this._keyDownListener),this._keyboardEventsElement.removeEventListener("keyup",this._keyUpListener),this.element.removeEventListener("mouseenter",this._mouseEnterListener),this.element.removeEventListener("mouseleave",this._mouseLeaveListener),this.element.removeEventListener("mousedown",this._mouseDownListener),document.removeEventListener("mouseup",this._mouseDownListener),document.removeEventListener("click",this._clickListener),document.removeEventListener("dblclick",this._dblClickListener),this.element.removeEventListener("mousemove",this._mouseMoveListener),this.element.removeEventListener("contextmenu",this._contextmenuListener),this.element.removeEventListener("wheel",this._mouseWheelListener),this.element.removeEventListener("touchstart",this._touchstartListener),this.element.removeEventListener("touchend",this._touchendListener),window.OrientationChangeEvent&&window.removeEventListener("orientationchange",this._orientationchangedListener),window.DeviceMotionEvent&&window.removeEventListener("devicemotion",this._deviceMotionListener),window.DeviceOrientationEvent&&window.removeEventListener("deviceorientation",this._deviceOrientListener),this._eventsBound=!1)}_getTouchCanvasPos(e){let t=e.target,i=0,s=0;for(;t.offsetParent;)i+=t.offsetLeft,s+=t.offsetTop,t=t.offsetParent;return[e.pageX-i,e.pageY-s]}_getMouseCanvasPos(e){if(e){let t=e.target,i=0,s=0;for(;t.offsetParent;)i+=t.offsetLeft,s+=t.offsetTop,t=t.offsetParent;this.mouseCanvasPos[0]=e.pageX-i,this.mouseCanvasPos[1]=e.pageY-s}else e=window.event,this.mouseCanvasPos[0]=e.x,this.mouseCanvasPos[1]=e.y}setEnabled(e){this.enabled!==e&&this.fire("enabled",this.enabled=e)}getEnabled(){return this.enabled}setKeyboardEnabled(e){this.keyboardEnabled=e}getKeyboardEnabled(){return this.keyboardEnabled}destroy(){super.destroy(),this._unbindEvents()}}const et=new e({});class tt{constructor(e){this.id=et.addItem({});for(const t in e)e.hasOwnProperty(t)&&(this[t]=e[t])}destroy(){et.removeItem(this.id)}}class it extends D{get type(){return"Viewport"}constructor(e,t={}){super(e,t),this._state=new tt({boundary:[0,0,100,100]}),this.boundary=t.boundary,this.autoBoundary=t.autoBoundary}set boundary(e){if(!this._autoBoundary){if(!e){const t=this.scene.canvas.boundary;e=[0,0,t[2],t[3]]}this._state.boundary=e,this.glRedraw(),this.fire("boundary",this._state.boundary)}}get boundary(){return this._state.boundary}set autoBoundary(e){(e=!!e)!==this._autoBoundary&&(this._autoBoundary=e,this._autoBoundary?this._onCanvasSize=this.scene.canvas.on("boundary",(function(e){const t=e[2],i=e[3];this._state.boundary=[0,0,t,i],this.glRedraw(),this.fire("boundary",this._state.boundary)}),this):this._onCanvasSize&&(this.scene.canvas.off(this._onCanvasSize),this._onCanvasSize=null),this.fire("autoBoundary",this._autoBoundary))}get autoBoundary(){return this._autoBoundary}_getState(){return this._state}destroy(){super.destroy(),this._state.destroy()}}class st extends D{get type(){return"Perspective"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new tt({matrix:c.mat4(),inverseMatrix:c.mat4(),transposedMatrix:c.mat4(),near:.1,far:1e4}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this._fov=60,this._canvasResized=this.scene.canvas.on("boundary",this._needUpdate,this),this.fov=t.fov,this.fovAxis=t.fovAxis,this.near=t.near,this.far=t.far}_update(){const e=this.scene.canvas.boundary,t=e[2]/e[3],i=this._fovAxis;let s=this._fov;("x"===i||"min"===i&&t<1||"max"===i&&t>1)&&(s/=t),s=Math.min(s,120),c.perspectiveMat4(s*(Math.PI/180),t,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.camera._updateScheduled=!0,this.fire("matrix",this._state.matrix)}set fov(e){(e=null!=e?e:60)!==this._fov&&(this._fov=e,this._needUpdate(0),this.fire("fov",this._fov))}get fov(){return this._fov}set fovAxis(e){e=e||"min",this._fovAxis!==e&&("x"!==e&&"y"!==e&&"min"!==e&&(this.error("Unsupported value for 'fovAxis': "+e+" - defaulting to 'min'"),e="min"),this._fovAxis=e,this._needUpdate(0),this.fire("fovAxis",this._fovAxis))}get fovAxis(){return this._fovAxis}set near(e){const t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}get near(){return this._state.near}set far(e){const t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(c.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(c.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,c.mulMat4v4(this.inverseMatrix,i,s),c.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,c.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),this.scene.canvas.off(this._canvasResized)}}class rt extends D{get type(){return"Ortho"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new tt({matrix:c.mat4(),inverseMatrix:c.mat4(),transposedMatrix:c.mat4(),near:.1,far:1e4}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.scale=t.scale,this.near=t.near,this.far=t.far,this._onCanvasBoundary=this.scene.canvas.on("boundary",this._needUpdate,this)}_update(){const e=this.scene,t=.5*this._scale,i=e.canvas.boundary,s=i[2],r=i[3],o=s/r;let n,a,l,A;s>r?(n=-t,a=t,l=t/o,A=-t/o):(n=-t*o,a=t*o,l=t,A=-t),c.orthoMat4c(n,a,A,l,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}set scale(e){null==e&&(e=1),e<=0&&(e=.01),this._scale=e,this._needUpdate(0),this.fire("scale",this._scale)}get scale(){return this._scale}set near(e){const t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}get near(){return this._state.near}set far(e){const t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(c.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(c.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,c.mulMat4v4(this.inverseMatrix,i,s),c.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,c.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),this.scene.canvas.off(this._onCanvasBoundary)}}class ot extends D{get type(){return"Frustum"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new tt({matrix:c.mat4(),inverseMatrix:c.mat4(),transposedMatrix:c.mat4(),near:.1,far:1e4}),this._left=-1,this._right=1,this._bottom=-1,this._top=1,this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.left=t.left,this.right=t.right,this.bottom=t.bottom,this.top=t.top,this.near=t.near,this.far=t.far}_update(){c.frustumMat4(this._left,this._right,this._bottom,this._top,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}set left(e){this._left=null!=e?e:-1,this._needUpdate(0),this.fire("left",this._left)}get left(){return this._left}set right(e){this._right=null!=e?e:1,this._needUpdate(0),this.fire("right",this._right)}get right(){return this._right}set top(e){this._top=null!=e?e:1,this._needUpdate(0),this.fire("top",this._top)}get top(){return this._top}set bottom(e){this._bottom=null!=e?e:-1,this._needUpdate(0),this.fire("bottom",this._bottom)}get bottom(){return this._bottom}set near(e){this._state.near=null!=e?e:.1,this._needUpdate(0),this.fire("near",this._state.near)}get near(){return this._state.near}set far(e){this._state.far=null!=e?e:1e4,this._needUpdate(0),this.fire("far",this._state.far)}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(c.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(c.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,c.mulMat4v4(this.inverseMatrix,i,s),c.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,c.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),super.destroy()}}class nt extends D{get type(){return"CustomProjection"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new tt({matrix:c.mat4(),inverseMatrix:c.mat4(),transposedMatrix:c.mat4()}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!1,this.matrix=t.matrix}set matrix(e){this._state.matrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}get matrix(){return this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(c.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(c.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,c.mulMat4v4(this.inverseMatrix,i,s),c.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,c.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy()}}const at=c.vec3(),lt=c.vec3(),At=c.vec3(),ht=c.vec3(),ct=c.vec3(),ut=c.vec3(),dt=c.vec4(),pt=c.vec4(),ft=c.vec4(),gt=c.mat4(),mt=c.mat4(),_t=c.vec3(),vt=c.vec3(),bt=c.vec3(),yt=c.vec3();class xt extends D{get type(){return"Camera"}constructor(e,t={}){super(e,t),this._state=new tt({deviceMatrix:c.mat4(),hasDeviceMatrix:!1,matrix:c.mat4(),normalMatrix:c.mat4(),inverseMatrix:c.mat4()}),this._perspective=new st(this),this._ortho=new rt(this),this._frustum=new ot(this),this._customProjection=new nt(this),this._project=this._perspective,this._eye=c.vec3([0,0,10]),this._look=c.vec3([0,0,0]),this._up=c.vec3([0,1,0]),this._worldUp=c.vec3([0,1,0]),this._worldRight=c.vec3([1,0,0]),this._worldForward=c.vec3([0,0,-1]),this.deviceMatrix=t.deviceMatrix,this.eye=t.eye,this.look=t.look,this.up=t.up,this.worldAxis=t.worldAxis,this.gimbalLock=t.gimbalLock,this.constrainPitch=t.constrainPitch,this.projection=t.projection,this._perspective.on("matrix",(()=>{"perspective"===this._projectionType&&this.fire("projMatrix",this._perspective.matrix)})),this._ortho.on("matrix",(()=>{"ortho"===this._projectionType&&this.fire("projMatrix",this._ortho.matrix)})),this._frustum.on("matrix",(()=>{"frustum"===this._projectionType&&this.fire("projMatrix",this._frustum.matrix)})),this._customProjection.on("matrix",(()=>{"customProjection"===this._projectionType&&this.fire("projMatrix",this._customProjection.matrix)}))}_update(){const e=this._state;let t;"ortho"===this.projection?(c.subVec3(this._eye,this._look,_t),c.normalizeVec3(_t,vt),c.mulVec3Scalar(vt,1e3,bt),c.addVec3(this._look,bt,yt),t=yt):t=this._eye,e.hasDeviceMatrix?(c.lookAtMat4v(t,this._look,this._up,mt),c.mulMat4(e.deviceMatrix,mt,e.matrix)):c.lookAtMat4v(t,this._look,this._up,e.matrix),c.inverseMat4(this._state.matrix,this._state.inverseMatrix),c.transposeMat4(this._state.inverseMatrix,this._state.normalMatrix),this.glRedraw(),this.fire("matrix",this._state.matrix),this.fire("viewMatrix",this._state.matrix)}orbitYaw(e){let t=c.subVec3(this._eye,this._look,at);c.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,gt),t=c.transformPoint3(gt,t,lt),this.eye=c.addVec3(this._look,t,At),this.up=c.transformPoint3(gt,this._up,ht)}orbitPitch(e){if(this._constrainPitch&&(e=c.dotVec3(this._up,this._worldUp)/c.DEGTORAD)<1)return;let t=c.subVec3(this._eye,this._look,at);const i=c.cross3Vec3(c.normalizeVec3(t,lt),c.normalizeVec3(this._up,At));c.rotationMat4v(.0174532925*e,i,gt),t=c.transformPoint3(gt,t,ht),this.up=c.transformPoint3(gt,this._up,ct),this.eye=c.addVec3(t,this._look,ut)}yaw(e){let t=c.subVec3(this._look,this._eye,at);c.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,gt),t=c.transformPoint3(gt,t,lt),this.look=c.addVec3(t,this._eye,At),this._gimbalLock&&(this.up=c.transformPoint3(gt,this._up,ht))}pitch(e){if(this._constrainPitch&&(e=c.dotVec3(this._up,this._worldUp)/c.DEGTORAD)<1)return;let t=c.subVec3(this._look,this._eye,at);const i=c.cross3Vec3(c.normalizeVec3(t,lt),c.normalizeVec3(this._up,At));c.rotationMat4v(.0174532925*e,i,gt),this.up=c.transformPoint3(gt,this._up,ut),t=c.transformPoint3(gt,t,ht),this.look=c.addVec3(t,this._eye,ct)}pan(e){const t=c.subVec3(this._eye,this._look,at),i=[0,0,0];let s;if(0!==e[0]){const r=c.cross3Vec3(c.normalizeVec3(t,[]),c.normalizeVec3(this._up,lt));s=c.mulVec3Scalar(r,e[0]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]}0!==e[1]&&(s=c.mulVec3Scalar(c.normalizeVec3(this._up,At),e[1]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]),0!==e[2]&&(s=c.mulVec3Scalar(c.normalizeVec3(t,ht),e[2]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]),this.eye=c.addVec3(this._eye,i,ct),this.look=c.addVec3(this._look,i,ut)}zoom(e){const t=c.subVec3(this._eye,this._look,at),i=Math.abs(c.lenVec3(t,lt)),s=Math.abs(i+e);if(s<.5)return;const r=c.normalizeVec3(t,At);this.eye=c.addVec3(this._look,c.mulVec3Scalar(r,s),ht)}set eye(e){this._eye.set(e||[0,0,10]),this._needUpdate(0),this.fire("eye",this._eye)}get eye(){return this._eye}set look(e){this._look.set(e||[0,0,0]),this._needUpdate(0),this.fire("look",this._look)}get look(){return this._look}set up(e){this._up.set(e||[0,1,0]),this._needUpdate(0),this.fire("up",this._up)}get up(){return this._up}set deviceMatrix(e){this._state.deviceMatrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._state.hasDeviceMatrix=!!e,this._needUpdate(0),this.fire("deviceMatrix",this._state.deviceMatrix)}get deviceMatrix(){return this._state.deviceMatrix}set worldAxis(e){e=e||[1,0,0,0,1,0,0,0,1],this._worldAxis?this._worldAxis.set(e):this._worldAxis=c.vec3(e),this._worldRight[0]=this._worldAxis[0],this._worldRight[1]=this._worldAxis[1],this._worldRight[2]=this._worldAxis[2],this._worldUp[0]=this._worldAxis[3],this._worldUp[1]=this._worldAxis[4],this._worldUp[2]=this._worldAxis[5],this._worldForward[0]=this._worldAxis[6],this._worldForward[1]=this._worldAxis[7],this._worldForward[2]=this._worldAxis[8],this.fire("worldAxis",this._worldAxis)}get worldAxis(){return this._worldAxis}get worldUp(){return this._worldUp}get xUp(){return this._worldUp[0]>this._worldUp[1]&&this._worldUp[0]>this._worldUp[2]}get yUp(){return this._worldUp[1]>this._worldUp[0]&&this._worldUp[1]>this._worldUp[2]}get zUp(){return this._worldUp[2]>this._worldUp[0]&&this._worldUp[2]>this._worldUp[1]}get worldRight(){return this._worldRight}get worldForward(){return this._worldForward}set gimbalLock(e){this._gimbalLock=!1!==e,this.fire("gimbalLock",this._gimbalLock)}get gimbalLock(){return this._gimbalLock}set constrainPitch(e){this._constrainPitch=!!e,this.fire("constrainPitch",this._constrainPitch)}get eyeLookDist(){return c.lenVec3(c.subVec3(this._look,this._eye,at))}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get viewMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get normalMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}get viewNormalMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}get inverseViewMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.inverseMatrix}get projMatrix(){return this[this.projection].matrix}get perspective(){return this._perspective}get ortho(){return this._ortho}get frustum(){return this._frustum}get customProjection(){return this._customProjection}set projection(e){e=e||"perspective",this._projectionType!==e&&("perspective"===e?this._project=this._perspective:"ortho"===e?this._project=this._ortho:"frustum"===e?this._project=this._frustum:"customProjection"===e?this._project=this._customProjection:(this.error("Unsupported value for 'projection': "+e+" defaulting to 'perspective'"),this._project=this._perspective,e="perspective"),this._project._update(),this._projectionType=e,this.glRedraw(),this._update(),this.fire("dirty"),this.fire("projection",this._projectionType),this.fire("projMatrix",this._project.matrix))}get projection(){return this._projectionType}get project(){return this._project}projectWorldPos(e){const t=dt,i=pt,s=ft;t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=1,c.mulMat4v4(this.viewMatrix,t,i),c.mulMat4v4(this.projMatrix,i,s),c.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1;const r=this.scene.canvas.canvas,o=r.offsetWidth/2,n=r.offsetHeight/2;return[s[0]*o+o,s[1]*n+n]}destroy(){super.destroy(),this._state.destroy()}}class Bt extends D{get type(){return"Light"}get isLight(){return!0}constructor(e,t={}){super(e,t)}}class wt extends Bt{get type(){return"DirLight"}constructor(e,t={}){super(e,t),this._shadowRenderBuf=null,this._shadowViewMatrix=null,this._shadowProjMatrix=null,this._shadowViewMatrixDirty=!0,this._shadowProjMatrixDirty=!0;const i=this.scene.camera,s=this.scene.canvas;this._onCameraViewMatrix=i.on("viewMatrix",(()=>{this._shadowViewMatrixDirty=!0})),this._onCameraProjMatrix=i.on("projMatrix",(()=>{this._shadowProjMatrixDirty=!0})),this._onCanvasBoundary=s.on("boundary",(()=>{this._shadowProjMatrixDirty=!0})),this._state=new tt({type:"dir",dir:c.vec3([1,1,1]),color:c.vec3([.7,.7,.8]),intensity:1,space:t.space||"view",castsShadow:!1,getShadowViewMatrix:()=>{if(this._shadowViewMatrixDirty){this._shadowViewMatrix||(this._shadowViewMatrix=c.identityMat4());const e=this.scene.camera,t=this._state.dir,i=e.look,s=[i[0]-t[0],i[1]-t[1],i[2]-t[2]],r=[0,1,0];c.lookAtMat4v(s,i,r,this._shadowViewMatrix),this._shadowViewMatrixDirty=!1}return this._shadowViewMatrix},getShadowProjMatrix:()=>(this._shadowProjMatrixDirty&&(this._shadowProjMatrix||(this._shadowProjMatrix=c.identityMat4()),c.orthoMat4c(-40,40,-40,40,-40,80,this._shadowProjMatrix),this._shadowProjMatrixDirty=!1),this._shadowProjMatrix),getShadowRenderBuf:()=>(this._shadowRenderBuf||(this._shadowRenderBuf=new Je(this.scene.canvas.canvas,this.scene.canvas.gl,{size:[1024,1024]})),this._shadowRenderBuf)}),this.dir=t.dir,this.color=t.color,this.intensity=t.intensity,this.castsShadow=t.castsShadow,this.scene._lightCreated(this)}set dir(e){this._state.dir.set(e||[1,1,1]),this._shadowViewMatrixDirty=!0,this.glRedraw()}get dir(){return this._state.dir}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){e=void 0!==e?e:1,this._state.intensity=e,this.glRedraw()}get intensity(){return this._state.intensity}set castsShadow(e){e=!!e,this._state.castsShadow!==e&&(this._state.castsShadow=e,this._shadowViewMatrixDirty=!0,this.glRedraw())}get castsShadow(){return this._state.castsShadow}destroy(){const e=this.scene.camera,t=this.scene.canvas;e.off(this._onCameraViewMatrix),e.off(this._onCameraProjMatrix),t.off(this._onCanvasBoundary),super.destroy(),this._state.destroy(),this._shadowRenderBuf&&this._shadowRenderBuf.destroy(),this.scene._lightDestroyed(this),this.glRedraw()}}class Pt extends Bt{get type(){return"AmbientLight"}constructor(e,t={}){super(e,t),this._state={type:"ambient",color:c.vec3([.7,.7,.7]),intensity:1},this.color=t.color,this.intensity=t.intensity,this.scene._lightCreated(this)}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){this._state.intensity=void 0!==e?e:1,this.glRedraw()}get intensity(){return this._state.intensity}destroy(){super.destroy(),this.scene._lightDestroyed(this)}}class Ct extends D{get type(){return"Geometry"}get isGeometry(){return!0}constructor(e,t={}){super(e,t),p.memory.meshes++}destroy(){super.destroy(),p.memory.meshes--}}var Mt=function(){const e=[],t=[],i=[],s=[],r=[];let o=0;const n=new Uint16Array(3),a=new Uint16Array(3),l=new Uint16Array(3),A=c.vec3(),h=c.vec3(),u=c.vec3(),d=c.vec3(),p=c.vec3(),f=c.vec3(),g=c.vec3();return function(m,_,v,b){!function(r,o){const n={};let a,l,A,h;const c=Math.pow(10,4);let u,d,p=0;for(u=0,d=r.length;ux)||(T=i[E.index1],L=i[E.index2],(!R&&T>65535||L>65535)&&(R=!0),y.push(T),y.push(L));return R?new Uint32Array(y):new Uint16Array(y)}}();const Ft=function(){const e=c.mat4(),t=c.mat4();return function(i,s){s=s||c.mat4();const r=i[0],o=i[1],n=i[2],a=i[3]-r,l=i[4]-o,A=i[5]-n,h=65535;return c.identityMat4(e),c.translationMat4v(i,e),c.identityMat4(t),c.scalingMat4v([a/h,l/h,A/h],t),c.mulMat4(e,t,s),s}}();var Et=function(){const e=c.mat4(),t=c.mat4();return function(i,s,r){const o=new Uint16Array(i.length),n=new Float32Array([r[0]!==s[0]?65535/(r[0]-s[0]):0,r[1]!==s[1]?65535/(r[1]-s[1]):0,r[2]!==s[2]?65535/(r[2]-s[2]):0]);let a;for(a=0;a=0?1:-1),t=(1-Math.abs(r))*(o>=0?1:-1);r=e,o=t}return new Int8Array([Math[i](127.5*r+(r<0?-1:0)),Math[s](127.5*o+(o<0?-1:0))])}function St(e){let t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;const s=1-Math.abs(t)-Math.abs(i);s<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));const r=Math.sqrt(t*t+i*i+s*s);return[t/r,i/r,s/r]}function Tt(e,t,i){return e[t]*i[0]+e[t+1]*i[1]+e[t+2]*i[2]}const Lt={getPositionsBounds:function(e){const t=new Float32Array(3),i=new Float32Array(3);let s,r;for(s=0;s<3;s++)t[s]=Number.MAX_VALUE,i[s]=-Number.MAX_VALUE;for(s=0;sn&&(r=i,n=o),i=Dt(e,a,"floor","ceil"),s=St(i),o=Tt(e,a,s),o>n&&(r=i,n=o),i=Dt(e,a,"ceil","ceil"),s=St(i),o=Tt(e,a,s),o>n&&(r=i,n=o),t[a]=r[0],t[a+1]=r[1];return t},decompressNormals:function(e,t){for(let i=0,s=0,r=e.length;i=0?1:-1),o=(1-Math.abs(r))*(o>=0?1:-1));const a=Math.sqrt(r*r+o*o+n*n);t[s+0]=r/a,t[s+1]=o/a,t[s+2]=n/a,s+=3}return t},decompressNormal:function(e,t){let i=e[0],s=e[1];i=(2*i+1)/255,s=(2*s+1)/255;const r=1-Math.abs(i)-Math.abs(s);r<0&&(i=(1-Math.abs(s))*(i>=0?1:-1),s=(1-Math.abs(i))*(s>=0?1:-1));const o=Math.sqrt(i*i+s*s+r*r);return t[0]=i/o,t[1]=s/o,t[2]=r/o,t}},Rt=p.memory,Ut=c.AABB3();class kt extends Ct{get type(){return"ReadableGeometry"}get isReadableGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new tt({compressGeometry:!!t.compressGeometry,primitive:null,primitiveName:null,positions:null,normals:null,colors:null,uv:null,indices:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._edgeIndicesBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._aabbDirty=!0,this._boundingSphere=!0,this._aabb=null,this._aabbDirty=!0,this._obb=null,this._obbDirty=!0;const i=this._state,s=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":i.primitive=s.POINTS,i.primitiveName=t.primitive;break;case"lines":i.primitive=s.LINES,i.primitiveName=t.primitive;break;case"line-loop":i.primitive=s.LINE_LOOP,i.primitiveName=t.primitive;break;case"line-strip":i.primitive=s.LINE_STRIP,i.primitiveName=t.primitive;break;case"triangles":i.primitive=s.TRIANGLES,i.primitiveName=t.primitive;break;case"triangle-strip":i.primitive=s.TRIANGLE_STRIP,i.primitiveName=t.primitive;break;case"triangle-fan":i.primitive=s.TRIANGLE_FAN,i.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),i.primitive=s.TRIANGLES,i.primitiveName=t.primitive}if(t.positions)if(this._state.compressGeometry){const e=Lt.getPositionsBounds(t.positions),s=Lt.compressPositions(t.positions,e.min,e.max);i.positions=s.quantized,i.positionsDecodeMatrix=s.decodeMatrix}else i.positions=t.positions.constructor===Float32Array?t.positions:new Float32Array(t.positions);if(t.colors&&(i.colors=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors)),t.uv)if(this._state.compressGeometry){const e=Lt.getUVBounds(t.uv),s=Lt.compressUVs(t.uv,e.min,e.max);i.uv=s.quantized,i.uvDecodeMatrix=s.decodeMatrix}else i.uv=t.uv.constructor===Float32Array?t.uv:new Float32Array(t.uv);t.normals&&(this._state.compressGeometry?i.normals=Lt.compressNormals(t.normals):i.normals=t.normals.constructor===Float32Array?t.normals:new Float32Array(t.normals)),t.indices&&(i.indices=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)),this._buildHash(),Rt.meshes++,this._buildVBOs()}_buildVBOs(){const e=this._state,t=this.scene.canvas.gl;if(e.indices&&(e.indicesBuf=new Re(t,t.ELEMENT_ARRAY_BUFFER,e.indices,e.indices.length,1,t.STATIC_DRAW),Rt.indices+=e.indicesBuf.numItems),e.positions&&(e.positionsBuf=new Re(t,t.ARRAY_BUFFER,e.positions,e.positions.length,3,t.STATIC_DRAW),Rt.positions+=e.positionsBuf.numItems),e.normals){let i=e.compressGeometry;e.normalsBuf=new Re(t,t.ARRAY_BUFFER,e.normals,e.normals.length,3,t.STATIC_DRAW,i),Rt.normals+=e.normalsBuf.numItems}e.colors&&(e.colorsBuf=new Re(t,t.ARRAY_BUFFER,e.colors,e.colors.length,4,t.STATIC_DRAW),Rt.colors+=e.colorsBuf.numItems),e.uv&&(e.uvBuf=new Re(t,t.ARRAY_BUFFER,e.uv,e.uv.length,2,t.STATIC_DRAW),Rt.uvs+=e.uvBuf.numItems)}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positions&&t.push("p"),e.colors&&t.push("c"),(e.normals||e.autoVertexNormals)&&t.push("n"),e.uv&&t.push("u"),e.compressGeometry&&t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf||this._buildEdgeIndices(),this._edgeIndicesBuf}_getPickTrianglePositions(){return this._pickTrianglePositionsBuf||this._buildPickTriangleVBOs(),this._pickTrianglePositionsBuf}_getPickTriangleColors(){return this._pickTriangleColorsBuf||this._buildPickTriangleVBOs(),this._pickTriangleColorsBuf}_buildEdgeIndices(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,i=Mt(e.positions,e.indices,e.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Re(t,t.ELEMENT_ARRAY_BUFFER,i,i.length,1,t.STATIC_DRAW),Rt.indices+=this._edgeIndicesBuf.numItems}_buildPickTriangleVBOs(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,i=c.buildPickTriangles(e.positions,e.indices,e.compressGeometry),s=i.positions,r=i.colors;this._pickTrianglePositionsBuf=new Re(t,t.ARRAY_BUFFER,s,s.length,3,t.STATIC_DRAW),this._pickTriangleColorsBuf=new Re(t,t.ARRAY_BUFFER,r,r.length,4,t.STATIC_DRAW,!0),Rt.positions+=this._pickTrianglePositionsBuf.numItems,Rt.colors+=this._pickTriangleColorsBuf.numItems}_buildPickVertexVBOs(){}_webglContextLost(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextLost()}_webglContextRestored(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextRestored(),this._buildVBOs(),this._edgeIndicesBuf=null,this._pickVertexPositionsBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._pickVertexPositionsBuf=null,this._pickVertexColorsBuf=null}get primitive(){return this._state.primitiveName}get compressGeometry(){return this._state.compressGeometry}get positions(){return this._state.positions?this._state.compressGeometry?(this._decompressedPositions||(this._decompressedPositions=new Float32Array(this._state.positions.length),Lt.decompressPositions(this._state.positions,this._state.positionsDecodeMatrix,this._decompressedPositions)),this._decompressedPositions):this._state.positions:null}set positions(e){const t=this._state,i=t.positions;if(i)if(i.length===e.length){if(this._state.compressGeometry){const i=Lt.getPositionsBounds(e),s=Lt.compressPositions(e,i.min,i.max);e=s.quantized,t.positionsDecodeMatrix=s.decodeMatrix}i.set(e),t.positionsBuf&&t.positionsBuf.setData(i),this._setAABBDirty(),this.glRedraw()}else this.error("can't update geometry positions - new positions are wrong length");else this.error("can't update geometry positions - geometry has no positions")}get normals(){if(this._state.normals){if(!this._state.compressGeometry)return this._state.normals;if(!this._decompressedNormals){const e=this._state.normals.length,t=e+e/2;this._decompressedNormals=new Float32Array(t),Lt.decompressNormals(this._state.normals,this._decompressedNormals)}return this._decompressedNormals}}set normals(e){if(this._state.compressGeometry)return void this.error("can't update geometry normals - quantized geometry is immutable");const t=this._state,i=t.normals;i?i.length===e.length?(i.set(e),t.normalsBuf&&t.normalsBuf.setData(i),this.glRedraw()):this.error("can't update geometry normals - new normals are wrong length"):this.error("can't update geometry normals - geometry has no normals")}get uv(){return this._state.uv?this._state.compressGeometry?(this._decompressedUV||(this._decompressedUV=new Float32Array(this._state.uv.length),Lt.decompressUVs(this._state.uv,this._state.uvDecodeMatrix,this._decompressedUV)),this._decompressedUV):this._state.uv:null}set uv(e){if(this._state.compressGeometry)return void this.error("can't update geometry UVs - quantized geometry is immutable");const t=this._state,i=t.uv;i?i.length===e.length?(i.set(e),t.uvBuf&&t.uvBuf.setData(i),this.glRedraw()):this.error("can't update geometry UVs - new UVs are wrong length"):this.error("can't update geometry UVs - geometry has no UVs")}get colors(){return this._state.colors}set colors(e){if(this._state.compressGeometry)return void this.error("can't update geometry colors - quantized geometry is immutable");const t=this._state,i=t.colors;i?i.length===e.length?(i.set(e),t.colorsBuf&&t.colorsBuf.setData(i),this.glRedraw()):this.error("can't update geometry colors - new colors are wrong length"):this.error("can't update geometry colors - geometry has no colors")}get indices(){return this._state.indices}get aabb(){return this._aabbDirty&&(this._aabb||(this._aabb=c.AABB3()),c.positions3ToAABB3(this._state.positions,this._aabb,this._state.positionsDecodeMatrix),this._aabbDirty=!1),this._aabb}get obb(){return this._obbDirty&&(this._obb||(this._obb=c.OBB3()),c.positions3ToAABB3(this._state.positions,Ut,this._state.positionsDecodeMatrix),c.AABB3ToOBB3(Ut,this._obb),this._obbDirty=!1),this._obb}get numTriangles(){return this._numTriangles}_setAABBDirty(){this._aabbDirty||(this._aabbDirty=!0,this._aabbDirty=!0,this._obbDirty=!0)}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),this._pickTrianglePositionsBuf&&this._pickTrianglePositionsBuf.destroy(),this._pickTriangleColorsBuf&&this._pickTriangleColorsBuf.destroy(),this._pickVertexPositionsBuf&&this._pickVertexPositionsBuf.destroy(),this._pickVertexColorsBuf&&this._pickVertexColorsBuf.destroy(),e.destroy(),Rt.meshes--}}function Ot(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.ySize||1;i<0&&(console.error("negative ySize not allowed - will invert"),i*=-1);let s=e.zSize||1;s<0&&(console.error("negative zSize not allowed - will invert"),s*=-1);const r=e.center,o=r?r[0]:0,n=r?r[1]:0,a=r?r[2]:0,l=-t+o,A=-i+n,h=-s+a,c=t+o,u=i+n,d=s+a;return _.apply(e,{positions:[c,u,d,l,u,d,l,A,d,c,A,d,c,u,d,c,A,d,c,A,h,c,u,h,c,u,d,c,u,h,l,u,h,l,u,d,l,u,d,l,u,h,l,A,h,l,A,d,l,A,h,c,A,h,c,A,d,l,A,d,c,A,h,l,A,h,l,u,h,c,u,h],normals:[0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1],uv:[1,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0],indices:[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]})}class Nt extends D{get type(){return"Material"}constructor(e,t={}){super(e,t),p.memory.materials++}destroy(){super.destroy(),p.memory.materials--}}const Qt={opaque:0,mask:1,blend:2},Vt=["opaque","mask","blend"];class Ht extends Nt{get type(){return"PhongMaterial"}constructor(e,t={}){super(e,t),this._state=new tt({type:"PhongMaterial",ambient:c.vec3([1,1,1]),diffuse:c.vec3([1,1,1]),specular:c.vec3([1,1,1]),emissive:c.vec3([0,0,0]),alpha:null,shininess:null,reflectivity:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.ambient=t.ambient,this.diffuse=t.diffuse,this.specular=t.specular,this.emissive=t.emissive,this.alpha=t.alpha,this.shininess=t.shininess,this.reflectivity=t.reflectivity,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,t.ambientMap&&(this._ambientMap=this._checkComponent("Texture",t.ambientMap)),t.diffuseMap&&(this._diffuseMap=this._checkComponent("Texture",t.diffuseMap)),t.specularMap&&(this._specularMap=this._checkComponent("Texture",t.specularMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.reflectivityMap&&(this._reflectivityMap=this._checkComponent("Texture",t.reflectivityMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.diffuseFresnel&&(this._diffuseFresnel=this._checkComponent("Fresnel",t.diffuseFresnel)),t.specularFresnel&&(this._specularFresnel=this._checkComponent("Fresnel",t.specularFresnel)),t.emissiveFresnel&&(this._emissiveFresnel=this._checkComponent("Fresnel",t.emissiveFresnel)),t.alphaFresnel&&(this._alphaFresnel=this._checkComponent("Fresnel",t.alphaFresnel)),t.reflectivityFresnel&&(this._reflectivityFresnel=this._checkComponent("Fresnel",t.reflectivityFresnel)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this._makeHash()}_makeHash(){const e=this._state,t=["/p"];this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._ambientMap&&(t.push("/am"),this._ambientMap.hasMatrix&&t.push("/mat"),t.push("/"+this._ambientMap.encoding)),this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat"),t.push("/"+this._emissiveMap.encoding)),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),this._reflectivityMap&&(t.push("/rm"),this._reflectivityMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._diffuseFresnel&&t.push("/df"),this._specularFresnel&&t.push("/sf"),this._emissiveFresnel&&t.push("/ef"),this._alphaFresnel&&t.push("/of"),this._reflectivityFresnel&&t.push("/rf"),t.push(";"),e.hash=t.join("")}set ambient(e){let t=this._state.ambient;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.ambient=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get ambient(){return this._state.ambient}set diffuse(e){let t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get diffuse(){return this._state.diffuse}set specular(e){let t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get specular(){return this._state.specular}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}set shininess(e){this._state.shininess=void 0!==e?e:80,this.glRedraw()}get shininess(){return this._state.shininess}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}set reflectivity(e){this._state.reflectivity=void 0!==e?e:1,this.glRedraw()}get reflectivity(){return this._state.reflectivity}get normalMap(){return this._normalMap}get ambientMap(){return this._ambientMap}get diffuseMap(){return this._diffuseMap}get specularMap(){return this._specularMap}get emissiveMap(){return this._emissiveMap}get alphaMap(){return this._alphaMap}get reflectivityMap(){return this._reflectivityMap}get occlusionMap(){return this._occlusionMap}get diffuseFresnel(){return this._diffuseFresnel}get specularFresnel(){return this._specularFresnel}get emissiveFresnel(){return this._emissiveFresnel}get alphaFresnel(){return this._alphaFresnel}get reflectivityFresnel(){return this._reflectivityFresnel}set alphaMode(e){let t=Qt[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" - defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return Vt[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}destroy(){super.destroy(),this._state.destroy()}}const jt={default:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultWhiteBG:{fill:!0,fillColor:[1,1,1],fillAlpha:.6,edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultDarkBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.5,.5,.5],edgeAlpha:.5,edgeWidth:1},phosphorous:{fill:!0,fillColor:[0,0,0],fillAlpha:.4,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:2},sunset:{fill:!0,fillColor:[.9,.9,.6],fillAlpha:.2,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:1},vectorscope:{fill:!0,fillColor:[0,0,0],fillAlpha:.7,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:2},battlezone:{fill:!0,fillColor:[0,0,0],fillAlpha:1,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:3},sepia:{fill:!0,fillColor:[.970588207244873,.7965892553329468,.6660899519920349],fillAlpha:.4,edges:!0,edgeColor:[.529411792755127,.4577854573726654,.4100345969200134],edgeAlpha:1,edgeWidth:1},yellowHighlight:{fill:!0,fillColor:[1,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},greenSelected:{fill:!0,fillColor:[0,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},gamegrid:{fill:!0,fillColor:[.2,.2,.7],fillAlpha:.9,edges:!0,edgeColor:[.4,.4,1.6],edgeAlpha:.8,edgeWidth:3}};class Gt extends Nt{get type(){return"EmphasisMaterial"}get presets(){return jt}constructor(e,t={}){super(e,t),this._state=new tt({type:"EmphasisMaterial",fill:null,fillColor:null,fillAlpha:null,edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null,backfaces:!0,glowThrough:!0}),this._preset="default",t.preset?(this.preset=t.preset,void 0!==t.fill&&(this.fill=t.fill),t.fillColor&&(this.fillColor=t.fillColor),void 0!==t.fillAlpha&&(this.fillAlpha=t.fillAlpha),void 0!==t.edges&&(this.edges=t.edges),t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth),void 0!==t.backfaces&&(this.backfaces=t.backfaces),void 0!==t.glowThrough&&(this.glowThrough=t.glowThrough)):(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.backfaces=t.backfaces,this.glowThrough=t.glowThrough)}set fill(e){e=!1!==e,this._state.fill!==e&&(this._state.fill=e,this.glRedraw())}get fill(){return this._state.fill}set fillColor(e){let t=this._state.fillColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.fillColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.4,t[1]=.4,t[2]=.4),this.glRedraw()}get fillColor(){return this._state.fillColor}set fillAlpha(e){e=null!=e?e:.2,this._state.fillAlpha!==e&&(this._state.fillAlpha=e,this.glRedraw())}get fillAlpha(){return this._state.fillAlpha}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:.5,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set glowThrough(e){e=!1!==e,this._state.glowThrough!==e&&(this._state.glowThrough=e,this.glRedraw())}get glowThrough(){return this._state.glowThrough}set preset(e){if(e=e||"default",this._preset===e)return;const t=jt[e];t?(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.glowThrough=t.glowThrough,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(jt).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const zt={default:{edgeColor:[0,0,0],edgeAlpha:1,edgeWidth:1},defaultWhiteBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultDarkBG:{edgeColor:[.5,.5,.5],edgeAlpha:1,edgeWidth:1}};class Wt extends Nt{get type(){return"EdgeMaterial"}get presets(){return zt}constructor(e,t={}){super(e,t),this._state=new tt({type:"EdgeMaterial",edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null}),this._preset="default",t.preset?(this.preset=t.preset,t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth)):(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth),this.edges=!1!==t.edges}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:1,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=zt[e];t?(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(zt).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const Kt={meters:{abbrev:"m"},metres:{abbrev:"m"},centimeters:{abbrev:"cm"},centimetres:{abbrev:"cm"},millimeters:{abbrev:"mm"},millimetres:{abbrev:"mm"},yards:{abbrev:"yd"},feet:{abbrev:"ft"},inches:{abbrev:"in"}};class Xt extends D{constructor(e,t={}){super(e,t),this._units="meters",this._scale=1,this._origin=c.vec3([0,0,0]),this.units=t.units,this.scale=t.scale,this.origin=t.origin}get unitsInfo(){return Kt}set units(e){e||(e="meters");Kt[e]||(this.error("Unsupported value for 'units': "+e+" defaulting to 'meters'"),e="meters"),this._units=e,this.fire("units",this._units)}get units(){return this._units}set scale(e){(e=e||1)<=0?this.error("scale value should be larger than zero"):(this._scale=e,this.fire("scale",this._scale))}get scale(){return this._scale}set origin(e){if(!e)return this._origin[0]=0,this._origin[1]=0,void(this._origin[2]=0);this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this.fire("origin",this._origin)}get origin(){return this._origin}worldToRealPos(e,t=c.vec3(3)){t[0]=this._origin[0]+this._scale*e[0],t[1]=this._origin[1]+this._scale*e[1],t[2]=this._origin[2]+this._scale*e[2]}realToWorldPos(e,t=c.vec3(3)){return t[0]=(e[0]-this._origin[0])/this._scale,t[1]=(e[1]-this._origin[1])/this._scale,t[2]=(e[2]-this._origin[2])/this._scale,t}}class Jt extends D{constructor(e,t={}){super(e,t),this._supported=Pe.SUPPORTED_EXTENSIONS.OES_standard_derivatives,this.enabled=t.enabled,this.kernelRadius=t.kernelRadius,this.intensity=t.intensity,this.bias=t.bias,this.scale=t.scale,this.minResolution=t.minResolution,this.numSamples=t.numSamples,this.blur=t.blur,this.blendCutoff=t.blendCutoff,this.blendFactor=t.blendFactor}get supported(){return this._supported}set enabled(e){e=!!e,this._enabled!==e&&(this._enabled=e,this.glRedraw())}get enabled(){return this._enabled}get possible(){if(!this._supported)return!1;if(!this._enabled)return!1;const e=this.scene.camera.projection;return"customProjection"!==e&&"frustum"!==e}get active(){return this._active}set kernelRadius(e){null==e&&(e=100),this._kernelRadius!==e&&(this._kernelRadius=e,this.glRedraw())}get kernelRadius(){return this._kernelRadius}set intensity(e){null==e&&(e=.15),this._intensity!==e&&(this._intensity=e,this.glRedraw())}get intensity(){return this._intensity}set bias(e){null==e&&(e=.5),this._bias!==e&&(this._bias=e,this.glRedraw())}get bias(){return this._bias}set scale(e){null==e&&(e=1),this._scale!==e&&(this._scale=e,this.glRedraw())}get scale(){return this._scale}set minResolution(e){null==e&&(e=0),this._minResolution!==e&&(this._minResolution=e,this.glRedraw())}get minResolution(){return this._minResolution}set numSamples(e){null==e&&(e=10),this._numSamples!==e&&(this._numSamples=e,this.glRedraw())}get numSamples(){return this._numSamples}set blur(e){e=!1!==e,this._blur!==e&&(this._blur=e,this.glRedraw())}get blur(){return this._blur}set blendCutoff(e){null==e&&(e=.3),this._blendCutoff!==e&&(this._blendCutoff=e,this.glRedraw())}get blendCutoff(){return this._blendCutoff}set blendFactor(e){null==e&&(e=1),this._blendFactor!==e&&(this._blendFactor=e,this.glRedraw())}get blendFactor(){return this._blendFactor}destroy(){super.destroy()}}class Yt extends D{constructor(e,t={}){super(e,t),this.sliceColor=t.sliceColor,this.sliceThickness=t.sliceThickness}set sliceThickness(e){null==e&&(e=0),this._sliceThickness!==e&&(this._sliceThickness=e,this.glRedraw())}get sliceThickness(){return this._sliceThickness}set sliceColor(e){null==e&&(e=[0,0,0,1]),this._sliceColor!==e&&(this._sliceColor=e,this.glRedraw())}get sliceColor(){return this._sliceColor}destroy(){super.destroy()}}const Zt={default:{pointSize:4,roundPoints:!0,perspectivePoints:!0},square:{pointSize:4,roundPoints:!1,perspectivePoints:!0},round:{pointSize:4,roundPoints:!0,perspectivePoints:!0}};class qt extends Nt{get type(){return"PointsMaterial"}get presets(){return Zt}constructor(e,t={}){super(e,t),this._state=new tt({type:"PointsMaterial",pointSize:null,roundPoints:null,perspectivePoints:null,minPerspectivePointSize:null,maxPerspectivePointSize:null,filterIntensity:null,minIntensity:null,maxIntensity:null}),t.preset?(this.preset=t.preset,void 0!==t.pointSize&&(this.pointSize=t.pointSize),void 0!==t.roundPoints&&(this.roundPoints=t.roundPoints),void 0!==t.perspectivePoints&&(this.perspectivePoints=t.perspectivePoints),void 0!==t.minPerspectivePointSize&&(this.minPerspectivePointSize=t.minPerspectivePointSize),void 0!==t.maxPerspectivePointSize&&(this.maxPerspectivePointSize=t.minPerspectivePointSize)):(this._preset="default",this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize),this.filterIntensity=t.filterIntensity,this.minIntensity=t.minIntensity,this.maxIntensity=t.maxIntensity}set pointSize(e){this._state.pointSize=e||2,this.glRedraw()}get pointSize(){return this._state.pointSize}set roundPoints(e){e=!1!==e,this._state.roundPoints!==e&&(this._state.roundPoints=e,this.scene._needRecompile=!0,this.glRedraw())}get roundPoints(){return this._state.roundPoints}set perspectivePoints(e){e=!1!==e,this._state.perspectivePoints!==e&&(this._state.perspectivePoints=e,this.scene._needRecompile=!0,this.glRedraw())}get perspectivePoints(){return this._state.perspectivePoints}set minPerspectivePointSize(e){this._state.minPerspectivePointSize=e||1,this.scene._needRecompile=!0,this.glRedraw()}get minPerspectivePointSize(){return this._state.minPerspectivePointSize}set maxPerspectivePointSize(e){this._state.maxPerspectivePointSize=e||6,this.scene._needRecompile=!0,this.glRedraw()}get maxPerspectivePointSize(){return this._state.maxPerspectivePointSize}set filterIntensity(e){e=!1!==e,this._state.filterIntensity!==e&&(this._state.filterIntensity=e,this.scene._needRecompile=!0,this.glRedraw())}get filterIntensity(){return this._state.filterIntensity}set minIntensity(e){this._state.minIntensity=null!=e?e:0,this.glRedraw()}get minIntensity(){return this._state.minIntensity}set maxIntensity(e){this._state.maxIntensity=null!=e?e:1,this.glRedraw()}get maxIntensity(){return this._state.maxIntensity}set preset(e){if(e=e||"default",this._preset===e)return;const t=Zt[e];t?(this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Zt).join(", "))}get preset(){return this._preset}get hash(){return[this.pointSize,this.roundPoints,this.perspectivePoints,this.minPerspectivePointSize,this.maxPerspectivePointSize,this.filterIntensity].join(";")}destroy(){super.destroy(),this._state.destroy()}}const $t={default:{lineWidth:1},thick:{lineWidth:2},thicker:{lineWidth:4}};class ei extends Nt{get type(){return"LinesMaterial"}get presets(){return $t}constructor(e,t={}){super(e,t),this._state=new tt({type:"LinesMaterial",lineWidth:null}),t.preset?(this.preset=t.preset,void 0!==t.lineWidth&&(this.lineWidth=t.lineWidth)):(this._preset="default",this.lineWidth=t.lineWidth)}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=$t[e];t?(this.lineWidth=t.lineWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys($t).join(", "))}get preset(){return this._preset}get hash(){return[""+this.lineWidth].join(";")}destroy(){super.destroy(),this._state.destroy()}}function ti(e,t){const i={};let s,r;for(let o=0,n=t.length;o{this.glRedraw()})),this.canvas.on("webglContextFailed",(()=>{alert("xeokit failed to find WebGL!")})),this._renderer=new qe(this,{transparent:s,alphaDepthMask:r}),this._sectionPlanesState=new function(){this.sectionPlanes=[],this.clippingCaps=!1,this._numCachedSectionPlanes=0;let e=null;this.getHash=function(){if(e)return e;const t=this.getNumAllocatedSectionPlanes();if(this.sectionPlanes,0===t)return this.hash=";";const i=[];for(let e=0,s=t;ethis._numCachedSectionPlanes?e:this._numCachedSectionPlanes}},this._sectionPlanesState.setNumCachedSectionPlanes(t.numCachedSectionPlanes||0),this._lightsState=new function(){const e=c.vec4([0,0,0,0]),t=c.vec4();this.lights=[],this.reflectionMaps=[],this.lightMaps=[];let i=null,s=null;this.getHash=function(){if(i)return i;const e=[],t=this.lights;let s;for(let i=0,r=t.length;i0&&e.push("/lm"),this.reflectionMaps.length>0&&e.push("/rm"),e.push(";"),i=e.join(""),i},this.addLight=function(e){this.lights.push(e),s=null,i=null},this.removeLight=function(e){for(let t=0,r=this.lights.length;t{this._renderer.imageDirty()}))}_initDefaults(){}_addComponent(e){if(e.id&&this.components[e.id]&&(this.error("Component "+_.inQuotes(e.id)+" already exists in Scene - ignoring ID, will randomly-generate instead"),e.id=null),!e.id)for(void 0===window.nextID&&(window.nextID=0),e.id="__"+window.nextID++;this.components[e.id];)e.id=c.createUUID();this.components[e.id]=e;const t=e.type;let i=this.types[e.type];i||(i=this.types[t]={}),i[e.id]=e,e.compile&&(this._compilables[e.id]=e),e.isDrawable&&(this._renderer.addDrawable(e.id,e),this._collidables[e.id]=e)}_removeComponent(e){var t=e.id,i=e.type;delete this.components[t];const s=this.types[i];s&&(delete s[t],_.isEmptyObject(s)&&delete this.types[i]),e.compile&&delete this._compilables[e.id],e.isDrawable&&(this._renderer.removeDrawable(e.id),delete this._collidables[e.id])}_sectionPlaneCreated(e){this.sectionPlanes[e.id]=e,this.scene._sectionPlanesState.addSectionPlane(e._state),this.scene.fire("sectionPlaneCreated",e,!0),this._needRecompile=!0}_bitmapCreated(e){this.bitmaps[e.id]=e,this.scene.fire("bitmapCreated",e,!0)}_lineSetCreated(e){this.lineSets[e.id]=e,this.scene.fire("lineSetCreated",e,!0)}_lightCreated(e){this.lights[e.id]=e,this.scene._lightsState.addLight(e._state),this._needRecompile=!0}_lightMapCreated(e){this.lightMaps[e.id]=e,this.scene._lightsState.addLightMap(e._state),this._needRecompile=!0}_reflectionMapCreated(e){this.reflectionMaps[e.id]=e,this.scene._lightsState.addReflectionMap(e._state),this._needRecompile=!0}_sectionPlaneDestroyed(e){delete this.sectionPlanes[e.id],this.scene._sectionPlanesState.removeSectionPlane(e._state),this.scene.fire("sectionPlaneDestroyed",e,!0),this._needRecompile=!0}_bitmapDestroyed(e){delete this.bitmaps[e.id],this.scene.fire("bitmapDestroyed",e,!0)}_lineSetDestroyed(e){delete this.lineSets[e.id],this.scene.fire("lineSetDestroyed",e,!0)}_lightDestroyed(e){delete this.lights[e.id],this.scene._lightsState.removeLight(e._state),this._needRecompile=!0}_lightMapDestroyed(e){delete this.lightMaps[e.id],this.scene._lightsState.removeLightMap(e._state),this._needRecompile=!0}_reflectionMapDestroyed(e){delete this.reflectionMaps[e.id],this.scene._lightsState.removeReflectionMap(e._state),this._needRecompile=!0}_registerModel(e){this.models[e.id]=e,this._modelIds=null}_deregisterModel(e){const t=e.id;delete this.models[t],this._modelIds=null,this.fire("modelUnloaded",t)}_registerObject(e){this.objects[e.id]=e,this._numObjects++,this._objectIds=null}_deregisterObject(e){delete this.objects[e.id],this._numObjects--,this._objectIds=null}_objectVisibilityUpdated(e,t=!0){e.visible?(this.visibleObjects[e.id]=e,this._numVisibleObjects++):(delete this.visibleObjects[e.id],this._numVisibleObjects--),this._visibleObjectIds=null,t&&this.fire("objectVisibility",e,!0)}_deRegisterVisibleObject(e){delete this.visibleObjects[e.id],this._numVisibleObjects--,this._visibleObjectIds=null}_objectXRayedUpdated(e,t=!0){e.xrayed?(this.xrayedObjects[e.id]=e,this._numXRayedObjects++):(delete this.xrayedObjects[e.id],this._numXRayedObjects--),this._xrayedObjectIds=null,t&&this.fire("objectXRayed",e,!0)}_deRegisterXRayedObject(e){delete this.xrayedObjects[e.id],this._numXRayedObjects--,this._xrayedObjectIds=null}_objectHighlightedUpdated(e){e.highlighted?(this.highlightedObjects[e.id]=e,this._numHighlightedObjects++):(delete this.highlightedObjects[e.id],this._numHighlightedObjects--),this._highlightedObjectIds=null}_deRegisterHighlightedObject(e){delete this.highlightedObjects[e.id],this._numHighlightedObjects--,this._highlightedObjectIds=null}_objectSelectedUpdated(e,t=!0){e.selected?(this.selectedObjects[e.id]=e,this._numSelectedObjects++):(delete this.selectedObjects[e.id],this._numSelectedObjects--),this._selectedObjectIds=null,t&&this.fire("objectSelected",e,!0)}_deRegisterSelectedObject(e){delete this.selectedObjects[e.id],this._numSelectedObjects--,this._selectedObjectIds=null}_objectColorizeUpdated(e,t){t?(this.colorizedObjects[e.id]=e,this._numColorizedObjects++):(delete this.colorizedObjects[e.id],this._numColorizedObjects--),this._colorizedObjectIds=null}_deRegisterColorizedObject(e){delete this.colorizedObjects[e.id],this._numColorizedObjects--,this._colorizedObjectIds=null}_objectOpacityUpdated(e,t){t?(this.opacityObjects[e.id]=e,this._numOpacityObjects++):(delete this.opacityObjects[e.id],this._numOpacityObjects--),this._opacityObjectIds=null}_deRegisterOpacityObject(e){delete this.opacityObjects[e.id],this._numOpacityObjects--,this._opacityObjectIds=null}_objectOffsetUpdated(e,t){!t||0===t[0]&&0===t[1]&&0===t[2]?(this.offsetObjects[e.id]=e,this._numOffsetObjects++):(delete this.offsetObjects[e.id],this._numOffsetObjects--),this._offsetObjectIds=null}_deRegisterOffsetObject(e){delete this.offsetObjects[e.id],this._numOffsetObjects--,this._offsetObjectIds=null}_webglContextLost(){this.canvas.spinner.processes++;for(const e in this.components)if(this.components.hasOwnProperty(e)){const t=this.components[e];t._webglContextLost&&t._webglContextLost()}this._renderer.webglContextLost()}_webglContextRestored(){const e=this.canvas.gl;for(const t in this.components)if(this.components.hasOwnProperty(t)){const i=this.components[t];i._webglContextRestored&&i._webglContextRestored(e)}this._renderer.webglContextRestored(e),this.canvas.spinner.processes--}get capabilities(){return this._renderer.capabilities}get entityOffsetsEnabled(){return this._entityOffsetsEnabled}get pickSurfacePrecisionEnabled(){return!1}get logarithmicDepthBufferEnabled(){return this._logarithmicDepthBufferEnabled}set numCachedSectionPlanes(e){e=e||0,this._sectionPlanesState.getNumCachedSectionPlanes()!==e&&(this._sectionPlanesState.setNumCachedSectionPlanes(e),this._needRecompile=!0,this.glRedraw())}get numCachedSectionPlanes(){return this._sectionPlanesState.getNumCachedSectionPlanes()}set pbrEnabled(e){this._pbrEnabled=!!e,this.glRedraw()}get pbrEnabled(){return this._pbrEnabled}set dtxEnabled(e){e=!!e,this._dtxEnabled!==e&&(this._dtxEnabled=e)}get dtxEnabled(){return this._dtxEnabled}set colorTextureEnabled(e){this._colorTextureEnabled=!!e,this.glRedraw()}get colorTextureEnabled(){return this._colorTextureEnabled}get markerZOffset(){return null==this._markerZOffset?-.001:this._markerZOffset}doOcclusionTest(){this._needRecompile&&(this._recompile(),this._needRecompile=!1),this._renderer.doOcclusionTest()}render(e){e&&M.runTasks();const t={sceneId:null,pass:0};if(this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),!e&&!this._renderer.needsRender())return;t.sceneId=this.id;const i=this._passes,s=this._clearEachPass;let r,o;for(r=0;rr&&(r=e[3]),e[4]>o&&(o=e[4]),e[5]>n&&(n=e[5]),A=!0}A||(t=-100,i=-100,s=-100,r=100,o=100,n=100),this._aabb[0]=t,this._aabb[1]=i,this._aabb[2]=s,this._aabb[3]=r,this._aabb[4]=o,this._aabb[5]=n,this._aabbDirty=!1}return this._aabb}_setAABBDirty(){this._aabbDirty=!0,this.fire("boundary")}pick(e,t){if(0===this.canvas.boundary[2]||0===this.canvas.boundary[3])return this.error("Picking not allowed while canvas has zero width or height"),null;if((e.snapToVertex||e.snapToEdge)&&!e.canvasPos)return void this.error("Scene.snapPick() `canvasPos` parameter expected for `snapToVertex:true` or `snapToEdge:true`");(e=e||{}).pickSurface=e.pickSurface||e.rayPick,e.canvasPos||e.matrix||e.origin&&e.direction||this.warn("picking without canvasPos, matrix, or ray origin and direction");const i=e.includeEntities||e.include;i&&(e.includeEntityIds=ti(this,i));const s=e.excludeEntities||e.exclude;return s&&(e.excludeEntityIds=ti(this,s)),this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),(t=e.snapToEdge||e.snapToVertex?this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge,t):this._renderer.pick(e,t))&&t.entity&&t.entity.fire&&t.entity.fire("picked",t),t}snapPick(e){if(void 0===this._warnSnapPickDeprecated&&(this._warnSnapPickDeprecated=!0,this.warn("Scene.snapPick() is deprecated since v2.4.2 - use Scene.pick() instead")),e.canvasPos)return this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge);this.error("Scene.snapPick() canvasPos parameter expected")}clear(){var e;for(const t in this.components)this.components.hasOwnProperty(t)&&((e=this.components[t])._dontClear||e.destroy())}clearLights(){const e=Object.keys(this.lights);for(let t=0,i=e.length;t{if(e.collidable){const l=e.aabb;l[0]o&&(o=l[3]),l[4]>n&&(n=l[4]),l[5]>a&&(a=l[5]),t=!0}})),t){const e=c.AABB3();return e[0]=i,e[1]=s,e[2]=r,e[3]=o,e[4]=n,e[5]=a,e}return this.aabb}setObjectsVisible(e,t){return this.withObjects(e,(e=>{const i=e.visible!==t;return e.visible=t,i}))}setObjectsCollidable(e,t){return this.withObjects(e,(e=>{const i=e.collidable!==t;return e.collidable=t,i}))}setObjectsCulled(e,t){return this.withObjects(e,(e=>{const i=e.culled!==t;return e.culled=t,i}))}setObjectsSelected(e,t){return this.withObjects(e,(e=>{const i=e.selected!==t;return e.selected=t,i}))}setObjectsHighlighted(e,t){return this.withObjects(e,(e=>{const i=e.highlighted!==t;return e.highlighted=t,i}))}setObjectsXRayed(e,t){return this.withObjects(e,(e=>{const i=e.xrayed!==t;return e.xrayed=t,i}))}setObjectsEdges(e,t){return this.withObjects(e,(e=>{const i=e.edges!==t;return e.edges=t,i}))}setObjectsColorized(e,t){return this.withObjects(e,(e=>{e.colorize=t}))}setObjectsOpacity(e,t){return this.withObjects(e,(e=>{const i=e.opacity!==t;return e.opacity=t,i}))}setObjectsPickable(e,t){return this.withObjects(e,(e=>{const i=e.pickable!==t;return e.pickable=t,i}))}setObjectsOffset(e,t){this.withObjects(e,(e=>{e.offset=t}))}withObjects(e,t){_.isString(e)&&(e=[e]);let i=!1;for(let s=0,r=e.length;s{r>s&&(s=r,e(...i))}));return this._tickifiedFunctions[t]={tickSubId:n,wrapperFunc:o},o}destroy(){super.destroy();for(const e in this.components)this.components.hasOwnProperty(e)&&this.components[e].destroy();this.canvas.gl=null,this.components=null,this.models=null,this.objects=null,this.visibleObjects=null,this.xrayedObjects=null,this.highlightedObjects=null,this.selectedObjects=null,this.colorizedObjects=null,this.opacityObjects=null,this.sectionPlanes=null,this.lights=null,this.lightMaps=null,this.reflectionMaps=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this.types=null,this.components=null,this.canvas=null,this._renderer=null,this.input=null,this._viewport=null,this._camera=null}}const si=function(e){"LambertMaterial"===e._material._state.type?(this.vertex=function(e){const t=e.scene,i=e.scene._sectionPlanesState,s=e.scene._lightsState,r=e._geometry._state,o=e._state.billboard,n=e._state.stationary,a=i.getNumAllocatedSectionPlanes()>0,l=!!r.compressGeometry,A=[];A.push("#version 300 es"),A.push("// Lambertian drawing vertex shader"),A.push("in vec3 position;"),A.push("uniform mat4 modelMatrix;"),A.push("uniform mat4 viewMatrix;"),A.push("uniform mat4 projMatrix;"),A.push("uniform vec4 colorize;"),A.push("uniform vec3 offset;"),l&&A.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(A.push("uniform float logDepthBufFC;"),A.push("out float vFragDepth;"),A.push("bool isPerspectiveMatrix(mat4 m) {"),A.push(" return (m[2][3] == - 1.0);"),A.push("}"),A.push("out float isPerspective;"));a&&A.push("out vec4 vWorldPosition;");if(A.push("uniform vec4 lightAmbient;"),A.push("uniform vec4 materialColor;"),A.push("uniform vec3 materialEmissive;"),r.normalsBuf){A.push("in vec3 normal;"),A.push("uniform mat4 modelNormalMatrix;"),A.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=s.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),A.push(" }"),A.push(" return normalize(v);"),A.push("}"))}A.push("out vec4 vColor;"),"points"===r.primitiveName&&A.push("uniform float pointSize;");"spherical"!==o&&"cylindrical"!==o||(A.push("void billboard(inout mat4 mat) {"),A.push(" mat[0][0] = 1.0;"),A.push(" mat[0][1] = 0.0;"),A.push(" mat[0][2] = 0.0;"),"spherical"===o&&(A.push(" mat[1][0] = 0.0;"),A.push(" mat[1][1] = 1.0;"),A.push(" mat[1][2] = 0.0;")),A.push(" mat[2][0] = 0.0;"),A.push(" mat[2][1] = 0.0;"),A.push(" mat[2][2] =1.0;"),A.push("}"));A.push("void main(void) {"),A.push("vec4 localPosition = vec4(position, 1.0); "),A.push("vec4 worldPosition;"),l&&A.push("localPosition = positionsDecodeMatrix * localPosition;");r.normalsBuf&&(l?A.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):A.push("vec4 localNormal = vec4(normal, 0.0); "),A.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),A.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));A.push("mat4 viewMatrix2 = viewMatrix;"),A.push("mat4 modelMatrix2 = modelMatrix;"),n&&A.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===o||"cylindrical"===o?(A.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),A.push("billboard(modelMatrix2);"),A.push("billboard(viewMatrix2);"),A.push("billboard(modelViewMatrix);"),r.normalsBuf&&(A.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),A.push("billboard(modelNormalMatrix2);"),A.push("billboard(viewNormalMatrix2);"),A.push("billboard(modelViewNormalMatrix);")),A.push("worldPosition = modelMatrix2 * localPosition;"),A.push("worldPosition.xyz = worldPosition.xyz + offset;"),A.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(A.push("worldPosition = modelMatrix2 * localPosition;"),A.push("worldPosition.xyz = worldPosition.xyz + offset;"),A.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));r.normalsBuf&&A.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(A.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),A.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),A.push("float lambertian = 1.0;"),r.normalsBuf)for(let e=0,t=s.lights.length;e0,o=t.gammaOutput,n=[];n.push("#version 300 es"),n.push("// Lambertian drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),t.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;"));if(r){n.push("in vec4 vWorldPosition;"),n.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),n.push("}")}"points"===s.primitiveName&&(n.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push("float r = dot(cxy, cxy);"),n.push("if (r > 1.0) {"),n.push(" discard;"),n.push("}"));t.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");o?n.push("outColor = linearToGamma(vColor, gammaFactor);"):n.push("outColor = vColor;");return n.push("}"),n}(e)):(this.vertex=function(e){const t=e.scene;e._material;const i=e._state,s=t._sectionPlanesState,r=e._geometry._state,o=t._lightsState;let n;const a=i.billboard,l=i.background,A=i.stationary,h=function(e){if(!e._geometry._state.uvBuf)return!1;const t=e._material;return!!(t._ambientMap||t._occlusionMap||t._baseColorMap||t._diffuseMap||t._alphaMap||t._specularMap||t._glossinessMap||t._specularGlossinessMap||t._emissiveMap||t._metallicMap||t._roughnessMap||t._metallicRoughnessMap||t._reflectivityMap||t._normalMap)}(e),c=ni(e),u=s.getNumAllocatedSectionPlanes()>0,d=oi(e),p=!!r.compressGeometry,f=[];f.push("#version 300 es"),f.push("// Drawing vertex shader"),f.push("in vec3 position;"),p&&f.push("uniform mat4 positionsDecodeMatrix;");f.push("uniform mat4 modelMatrix;"),f.push("uniform mat4 viewMatrix;"),f.push("uniform mat4 projMatrix;"),f.push("out vec3 vViewPosition;"),f.push("uniform vec3 offset;"),u&&f.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(f.push("uniform float logDepthBufFC;"),f.push("out float vFragDepth;"),f.push("bool isPerspectiveMatrix(mat4 m) {"),f.push(" return (m[2][3] == - 1.0);"),f.push("}"),f.push("out float isPerspective;"));o.lightMaps.length>0&&f.push("out vec3 vWorldNormal;");if(c){f.push("in vec3 normal;"),f.push("uniform mat4 modelNormalMatrix;"),f.push("uniform mat4 viewNormalMatrix;"),f.push("out vec3 vViewNormal;");for(let e=0,t=o.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),f.push(" }"),f.push(" return normalize(v);"),f.push("}"))}h&&(f.push("in vec2 uv;"),f.push("out vec2 vUV;"),p&&f.push("uniform mat3 uvDecodeMatrix;"));r.colors&&(f.push("in vec4 color;"),f.push("out vec4 vColor;"));"points"===r.primitiveName&&f.push("uniform float pointSize;");"spherical"!==a&&"cylindrical"!==a||(f.push("void billboard(inout mat4 mat) {"),f.push(" mat[0][0] = 1.0;"),f.push(" mat[0][1] = 0.0;"),f.push(" mat[0][2] = 0.0;"),"spherical"===a&&(f.push(" mat[1][0] = 0.0;"),f.push(" mat[1][1] = 1.0;"),f.push(" mat[1][2] = 0.0;")),f.push(" mat[2][0] = 0.0;"),f.push(" mat[2][1] = 0.0;"),f.push(" mat[2][2] =1.0;"),f.push("}"));if(d){f.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");for(let e=0,t=o.lights.length;e0&&f.push("vWorldNormal = worldNormal;"),f.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);"),f.push("vec3 tmpVec3;"),f.push("float lightDist;");for(let e=0,t=o.lights.length;e0,l=ni(e),A=s.uvBuf,h="PhongMaterial"===n.type,c="MetallicMaterial"===n.type,u="SpecularMaterial"===n.type,d=oi(e);t.gammaInput;const p=t.gammaOutput,f=[];f.push("#version 300 es"),f.push("// Drawing fragment shader"),f.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),f.push("precision highp float;"),f.push("precision highp int;"),f.push("#else"),f.push("precision mediump float;"),f.push("precision mediump int;"),f.push("#endif"),t.logarithmicDepthBufferEnabled&&(f.push("in float isPerspective;"),f.push("uniform float logDepthBufFC;"),f.push("in float vFragDepth;"));d&&(f.push("float unpackDepth (vec4 color) {"),f.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));"),f.push(" return dot(color, bitShift);"),f.push("}"));f.push("uniform float gammaFactor;"),f.push("vec4 linearToLinear( in vec4 value ) {"),f.push(" return value;"),f.push("}"),f.push("vec4 sRGBToLinear( in vec4 value ) {"),f.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),f.push("}"),f.push("vec4 gammaToLinear( in vec4 value) {"),f.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),f.push("}"),p&&(f.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),f.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),f.push("}"));if(a){f.push("in vec4 vWorldPosition;"),f.push("uniform bool clippable;");for(var g=0;g0&&(f.push("uniform samplerCube lightMap;"),f.push("uniform mat4 viewNormalMatrix;")),o.reflectionMaps.length>0&&f.push("uniform samplerCube reflectionMap;"),(o.lightMaps.length>0||o.reflectionMaps.length>0)&&f.push("uniform mat4 viewMatrix;"),f.push("#define PI 3.14159265359"),f.push("#define RECIPROCAL_PI 0.31830988618"),f.push("#define RECIPROCAL_PI2 0.15915494"),f.push("#define EPSILON 1e-6"),f.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),f.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),f.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),f.push("}"),f.push("struct IncidentLight {"),f.push(" vec3 color;"),f.push(" vec3 direction;"),f.push("};"),f.push("struct ReflectedLight {"),f.push(" vec3 diffuse;"),f.push(" vec3 specular;"),f.push("};"),f.push("struct Geometry {"),f.push(" vec3 position;"),f.push(" vec3 viewNormal;"),f.push(" vec3 worldNormal;"),f.push(" vec3 viewEyeDir;"),f.push("};"),f.push("struct Material {"),f.push(" vec3 diffuseColor;"),f.push(" float specularRoughness;"),f.push(" vec3 specularColor;"),f.push(" float shine;"),f.push("};"),h&&((o.lightMaps.length>0||o.reflectionMaps.length>0)&&(f.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.lightMaps.length>0&&(f.push(" vec3 irradiance = "+ri[o.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),o.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;"),f.push(" radiance *= PI;"),f.push(" reflectedLight.specular += radiance;")),f.push("}")),f.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));"),f.push(" vec3 irradiance = dotNL * directLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);"),f.push("}")),(c||u)&&(f.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),f.push(" float r = ggxRoughness + 0.0001;"),f.push(" return (2.0 / (r * r) - 2.0);"),f.push("}"),f.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),f.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),f.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),f.push("}"),o.reflectionMaps.length>0&&(f.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),f.push(" vec3 envMapColor = "+ri[o.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),f.push(" return envMapColor;"),f.push("}")),f.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),f.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),f.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),f.push("}"),f.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" return 1.0 / ( gl * gv );"),f.push("}"),f.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" return 0.5 / max( gv + gl, EPSILON );"),f.push("}"),f.push("float D_GGX(const in float alpha, const in float dotNH) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),f.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float alpha = ( roughness * roughness );"),f.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),f.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),f.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),f.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),f.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),f.push(" vec3 F = F_Schlick( specularColor, dotLH );"),f.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),f.push(" float D = D_GGX( alpha, dotNH );"),f.push(" return F * (G * D);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),f.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),f.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),f.push(" vec4 r = roughness * c0 + c1;"),f.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),f.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),f.push(" return specularColor * AB.x + AB.y;"),f.push("}"),(o.lightMaps.length>0||o.reflectionMaps.length>0)&&(f.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.lightMaps.length>0&&(f.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),o.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),f.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),f.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),f.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),f.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),f.push("}")),f.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),f.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),f.push("}")));f.push("in vec3 vViewPosition;"),s.colors&&f.push("in vec4 vColor;");A&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._occlusionMap||i._alphaMap)&&f.push("in vec2 vUV;");l&&(o.lightMaps.length>0&&f.push("in vec3 vWorldNormal;"),f.push("in vec3 vViewNormal;"));n.ambient&&f.push("uniform vec3 materialAmbient;");n.baseColor&&f.push("uniform vec3 materialBaseColor;");void 0!==n.alpha&&null!==n.alpha&&f.push("uniform vec4 materialAlphaModeCutoff;");n.emissive&&f.push("uniform vec3 materialEmissive;");n.diffuse&&f.push("uniform vec3 materialDiffuse;");void 0!==n.glossiness&&null!==n.glossiness&&f.push("uniform float materialGlossiness;");void 0!==n.shininess&&null!==n.shininess&&f.push("uniform float materialShininess;");n.specular&&f.push("uniform vec3 materialSpecular;");void 0!==n.metallic&&null!==n.metallic&&f.push("uniform float materialMetallic;");void 0!==n.roughness&&null!==n.roughness&&f.push("uniform float materialRoughness;");void 0!==n.specularF0&&null!==n.specularF0&&f.push("uniform float materialSpecularF0;");A&&i._ambientMap&&(f.push("uniform sampler2D ambientMap;"),i._ambientMap._state.matrix&&f.push("uniform mat4 ambientMapMatrix;"));A&&i._baseColorMap&&(f.push("uniform sampler2D baseColorMap;"),i._baseColorMap._state.matrix&&f.push("uniform mat4 baseColorMapMatrix;"));A&&i._diffuseMap&&(f.push("uniform sampler2D diffuseMap;"),i._diffuseMap._state.matrix&&f.push("uniform mat4 diffuseMapMatrix;"));A&&i._emissiveMap&&(f.push("uniform sampler2D emissiveMap;"),i._emissiveMap._state.matrix&&f.push("uniform mat4 emissiveMapMatrix;"));l&&A&&i._metallicMap&&(f.push("uniform sampler2D metallicMap;"),i._metallicMap._state.matrix&&f.push("uniform mat4 metallicMapMatrix;"));l&&A&&i._roughnessMap&&(f.push("uniform sampler2D roughnessMap;"),i._roughnessMap._state.matrix&&f.push("uniform mat4 roughnessMapMatrix;"));l&&A&&i._metallicRoughnessMap&&(f.push("uniform sampler2D metallicRoughnessMap;"),i._metallicRoughnessMap._state.matrix&&f.push("uniform mat4 metallicRoughnessMapMatrix;"));l&&i._normalMap&&(f.push("uniform sampler2D normalMap;"),i._normalMap._state.matrix&&f.push("uniform mat4 normalMapMatrix;"),f.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),f.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),f.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),f.push(" vec2 st0 = dFdx( uv.st );"),f.push(" vec2 st1 = dFdy( uv.st );"),f.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),f.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),f.push(" vec3 N = normalize( surf_norm );"),f.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;"),f.push(" mat3 tsn = mat3( S, T, N );"),f.push(" return normalize( tsn * mapN );"),f.push("}"));A&&i._occlusionMap&&(f.push("uniform sampler2D occlusionMap;"),i._occlusionMap._state.matrix&&f.push("uniform mat4 occlusionMapMatrix;"));A&&i._alphaMap&&(f.push("uniform sampler2D alphaMap;"),i._alphaMap._state.matrix&&f.push("uniform mat4 alphaMapMatrix;"));l&&A&&i._specularMap&&(f.push("uniform sampler2D specularMap;"),i._specularMap._state.matrix&&f.push("uniform mat4 specularMapMatrix;"));l&&A&&i._glossinessMap&&(f.push("uniform sampler2D glossinessMap;"),i._glossinessMap._state.matrix&&f.push("uniform mat4 glossinessMapMatrix;"));l&&A&&i._specularGlossinessMap&&(f.push("uniform sampler2D materialSpecularGlossinessMap;"),i._specularGlossinessMap._state.matrix&&f.push("uniform mat4 materialSpecularGlossinessMapMatrix;"));l&&(i._diffuseFresnel||i._specularFresnel||i._alphaFresnel||i._emissiveFresnel||i._reflectivityFresnel)&&(f.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {"),f.push(" float fr = abs(dot(eyeDir, normal));"),f.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);"),f.push(" return pow(finalFr, power);"),f.push("}"),i._diffuseFresnel&&(f.push("uniform float diffuseFresnelCenterBias;"),f.push("uniform float diffuseFresnelEdgeBias;"),f.push("uniform float diffuseFresnelPower;"),f.push("uniform vec3 diffuseFresnelCenterColor;"),f.push("uniform vec3 diffuseFresnelEdgeColor;")),i._specularFresnel&&(f.push("uniform float specularFresnelCenterBias;"),f.push("uniform float specularFresnelEdgeBias;"),f.push("uniform float specularFresnelPower;"),f.push("uniform vec3 specularFresnelCenterColor;"),f.push("uniform vec3 specularFresnelEdgeColor;")),i._alphaFresnel&&(f.push("uniform float alphaFresnelCenterBias;"),f.push("uniform float alphaFresnelEdgeBias;"),f.push("uniform float alphaFresnelPower;"),f.push("uniform vec3 alphaFresnelCenterColor;"),f.push("uniform vec3 alphaFresnelEdgeColor;")),i._reflectivityFresnel&&(f.push("uniform float materialSpecularF0FresnelCenterBias;"),f.push("uniform float materialSpecularF0FresnelEdgeBias;"),f.push("uniform float materialSpecularF0FresnelPower;"),f.push("uniform vec3 materialSpecularF0FresnelCenterColor;"),f.push("uniform vec3 materialSpecularF0FresnelEdgeColor;")),i._emissiveFresnel&&(f.push("uniform float emissiveFresnelCenterBias;"),f.push("uniform float emissiveFresnelEdgeBias;"),f.push("uniform float emissiveFresnelPower;"),f.push("uniform vec3 emissiveFresnelCenterColor;"),f.push("uniform vec3 emissiveFresnelEdgeColor;")));if(f.push("uniform vec4 lightAmbient;"),l)for(let e=0,t=o.lights.length;e 0.0) { discard; }"),f.push("}")}"points"===s.primitiveName&&(f.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),f.push("float r = dot(cxy, cxy);"),f.push("if (r > 1.0) {"),f.push(" discard;"),f.push("}"));f.push("float occlusion = 1.0;"),n.ambient?f.push("vec3 ambientColor = materialAmbient;"):f.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");n.diffuse?f.push("vec3 diffuseColor = materialDiffuse;"):n.baseColor?f.push("vec3 diffuseColor = materialBaseColor;"):f.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");s.colors&&f.push("diffuseColor *= vColor.rgb;");n.emissive?f.push("vec3 emissiveColor = materialEmissive;"):f.push("vec3 emissiveColor = vec3(0.0, 0.0, 0.0);");n.specular?f.push("vec3 specular = materialSpecular;"):f.push("vec3 specular = vec3(1.0, 1.0, 1.0);");void 0!==n.alpha?f.push("float alpha = materialAlphaModeCutoff[0];"):f.push("float alpha = 1.0;");s.colors&&f.push("alpha *= vColor.a;");void 0!==n.glossiness?f.push("float glossiness = materialGlossiness;"):f.push("float glossiness = 1.0;");void 0!==n.metallic?f.push("float metallic = materialMetallic;"):f.push("float metallic = 1.0;");void 0!==n.roughness?f.push("float roughness = materialRoughness;"):f.push("float roughness = 1.0;");void 0!==n.specularF0?f.push("float specularF0 = materialSpecularF0;"):f.push("float specularF0 = 1.0;");A&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._occlusionMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._alphaMap)&&(f.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);"),f.push("vec2 textureCoord;"));A&&i._ambientMap&&(i._ambientMap._state.matrix?f.push("textureCoord = (ambientMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;"),f.push("ambientTexel = "+ri[i._ambientMap._state.encoding]+"(ambientTexel);"),f.push("ambientColor *= ambientTexel.rgb;"));A&&i._diffuseMap&&(i._diffuseMap._state.matrix?f.push("textureCoord = (diffuseMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);"),f.push("diffuseTexel = "+ri[i._diffuseMap._state.encoding]+"(diffuseTexel);"),f.push("diffuseColor *= diffuseTexel.rgb;"),f.push("alpha *= diffuseTexel.a;"));A&&i._baseColorMap&&(i._baseColorMap._state.matrix?f.push("textureCoord = (baseColorMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);"),f.push("baseColorTexel = "+ri[i._baseColorMap._state.encoding]+"(baseColorTexel);"),f.push("diffuseColor *= baseColorTexel.rgb;"),f.push("alpha *= baseColorTexel.a;"));A&&i._emissiveMap&&(i._emissiveMap._state.matrix?f.push("textureCoord = (emissiveMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);"),f.push("emissiveTexel = "+ri[i._emissiveMap._state.encoding]+"(emissiveTexel);"),f.push("emissiveColor = emissiveTexel.rgb;"));A&&i._alphaMap&&(i._alphaMap._state.matrix?f.push("textureCoord = (alphaMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("alpha *= texture(alphaMap, textureCoord).r;"));A&&i._occlusionMap&&(i._occlusionMap._state.matrix?f.push("textureCoord = (occlusionMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("occlusion *= texture(occlusionMap, textureCoord).r;"));if(l&&(o.lights.length>0||o.lightMaps.length>0||o.reflectionMaps.length>0)){A&&i._normalMap?(i._normalMap._state.matrix?f.push("textureCoord = (normalMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );")):f.push("vec3 viewNormal = normalize(vViewNormal);"),A&&i._specularMap&&(i._specularMap._state.matrix?f.push("textureCoord = (specularMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("specular *= texture(specularMap, textureCoord).rgb;")),A&&i._glossinessMap&&(i._glossinessMap._state.matrix?f.push("textureCoord = (glossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("glossiness *= texture(glossinessMap, textureCoord).r;")),A&&i._specularGlossinessMap&&(i._specularGlossinessMap._state.matrix?f.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"),f.push("specular *= specGlossRGB.rgb;"),f.push("glossiness *= specGlossRGB.a;")),A&&i._metallicMap&&(i._metallicMap._state.matrix?f.push("textureCoord = (metallicMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("metallic *= texture(metallicMap, textureCoord).r;")),A&&i._roughnessMap&&(i._roughnessMap._state.matrix?f.push("textureCoord = (roughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("roughness *= texture(roughnessMap, textureCoord).r;")),A&&i._metallicRoughnessMap&&(i._metallicRoughnessMap._state.matrix?f.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;"),f.push("metallic *= metalRoughRGB.b;"),f.push("roughness *= metalRoughRGB.g;")),f.push("vec3 viewEyeDir = normalize(-vViewPosition);"),i._diffuseFresnel&&(f.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);"),f.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);")),i._specularFresnel&&(f.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);"),f.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);")),i._alphaFresnel&&(f.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);"),f.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);")),i._emissiveFresnel&&(f.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);"),f.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);")),f.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"),f.push(" discard;"),f.push("}"),f.push("IncidentLight light;"),f.push("Material material;"),f.push("Geometry geometry;"),f.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),f.push("vec3 viewLightDir;"),h&&(f.push("material.diffuseColor = diffuseColor;"),f.push("material.specularColor = specular;"),f.push("material.shine = materialShininess;")),u&&(f.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"),f.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;"),f.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );"),f.push("material.specularColor = specular;")),c&&(f.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),f.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),f.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),f.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);")),f.push("geometry.position = vViewPosition;"),o.lightMaps.length>0&&f.push("geometry.worldNormal = normalize(vWorldNormal);"),f.push("geometry.viewNormal = viewNormal;"),f.push("geometry.viewEyeDir = viewEyeDir;"),h&&(o.lightMaps.length>0||o.reflectionMaps.length>0)&&f.push("computePhongLightMapping(geometry, material, reflectedLight);"),(u||c)&&(o.lightMaps.length>0||o.reflectionMaps.length>0)&&f.push("computePBRLightMapping(geometry, material, reflectedLight);"),f.push("float shadow = 1.0;"),f.push("float shadowAcneRemover = 0.007;"),f.push("vec3 fragmentDepth;"),f.push("float texelSize = 1.0 / 1024.0;"),f.push("float amountInLight = 0.0;"),f.push("vec3 shadowCoord;"),f.push("vec4 rgbaDepth;"),f.push("float depth;");for(let e=0,t=o.lights.length;e0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0&&(this._uLightMap="lightMap"),r.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),this._uSectionPlanes=[];for(h=0,c=o.sectionPlanes.length;h0&&r.lightMaps[0].texture&&this._uLightMap&&(a.bindTexture(this._uLightMap,r.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),r.reflectionMaps.length>0&&r.reflectionMaps[0].texture&&this._uReflectionMap&&(a.bindTexture(this._uReflectionMap,r.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),this._uGammaFactor&&s.uniform1f(this._uGammaFactor,i.gammaFactor),this._baseTextureUnit=e.textureUnit};class ci{constructor(e){this.vertex=function(e){const t=e.scene,i=t._lightsState,s=function(e){const t=e._geometry._state.primitiveName;if((e._geometry._state.autoVertexNormals||e._geometry._state.normalsBuf)&&("triangles"===t||"triangle-strip"===t||"triangle-fan"===t))return!0;return!1}(e),r=t._sectionPlanesState.getNumAllocatedSectionPlanes()>0,o=!!e._geometry._state.compressGeometry,n=e._state.billboard,a=e._state.stationary,l=[];l.push("#version 300 es"),l.push("// EmphasisFillShaderSource vertex shader"),l.push("in vec3 position;"),l.push("uniform mat4 modelMatrix;"),l.push("uniform mat4 viewMatrix;"),l.push("uniform mat4 projMatrix;"),l.push("uniform vec4 colorize;"),l.push("uniform vec3 offset;"),o&&l.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(l.push("uniform float logDepthBufFC;"),l.push("out float vFragDepth;"),l.push("bool isPerspectiveMatrix(mat4 m) {"),l.push(" return (m[2][3] == - 1.0);"),l.push("}"),l.push("out float isPerspective;"));r&&l.push("out vec4 vWorldPosition;");if(l.push("uniform vec4 lightAmbient;"),l.push("uniform vec4 fillColor;"),s){l.push("in vec3 normal;"),l.push("uniform mat4 modelNormalMatrix;"),l.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=i.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),l.push(" }"),l.push(" return normalize(v);"),l.push("}"))}l.push("out vec4 vColor;"),("spherical"===n||"cylindrical"===n)&&(l.push("void billboard(inout mat4 mat) {"),l.push(" mat[0][0] = 1.0;"),l.push(" mat[0][1] = 0.0;"),l.push(" mat[0][2] = 0.0;"),"spherical"===n&&(l.push(" mat[1][0] = 0.0;"),l.push(" mat[1][1] = 1.0;"),l.push(" mat[1][2] = 0.0;")),l.push(" mat[2][0] = 0.0;"),l.push(" mat[2][1] = 0.0;"),l.push(" mat[2][2] =1.0;"),l.push("}"));l.push("void main(void) {"),l.push("vec4 localPosition = vec4(position, 1.0); "),l.push("vec4 worldPosition;"),o&&l.push("localPosition = positionsDecodeMatrix * localPosition;");s&&(o?l.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):l.push("vec4 localNormal = vec4(normal, 0.0); "),l.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),l.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));l.push("mat4 viewMatrix2 = viewMatrix;"),l.push("mat4 modelMatrix2 = modelMatrix;"),a&&l.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===n||"cylindrical"===n?(l.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),l.push("billboard(modelMatrix2);"),l.push("billboard(viewMatrix2);"),l.push("billboard(modelViewMatrix);"),s&&(l.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),l.push("billboard(modelNormalMatrix2);"),l.push("billboard(viewNormalMatrix2);"),l.push("billboard(modelViewNormalMatrix);")),l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("worldPosition.xyz = worldPosition.xyz + offset;"),l.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));s&&l.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),s)for(let e=0,t=i.lights.length;e0,o=[];o.push("#version 300 es"),o.push("// Lambertian drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));s&&(o.push("uniform float gammaFactor;"),o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}"));if(r){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),o.push("}")}"points"===e._geometry._state.primitiveName&&(o.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),o.push("float r = dot(cxy, cxy);"),o.push("if (r > 1.0) {"),o.push(" discard;"),o.push("}"));t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");s?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)}}const ui=new e({}),di=c.vec3(),pi=function(e,t){this.id=ui.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new ci(t),this._allocate(t)},fi={};pi.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.normalsBuf?"n":"",e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=fi[t];return i||(i=new pi(t,e),fi[t]=i,p.memory.programs++),i._useCount++,i},pi.prototype.put=function(){0==--this._useCount&&(ui.removeItem(this.id),this._program&&this._program.destroy(),delete fi[this._hash],p.memory.programs--)},pi.prototype.webglContextRestored=function(){this._program=null},pi.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);const s=this._scene,r=s.camera,o=s.canvas.gl,n=0===i?t._xrayMaterial._state:1===i?t._highlightMaterial._state:t._selectedMaterial._state,a=t._state,l=t._geometry._state,A=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),o.uniformMatrix4fv(this._uViewMatrix,!1,A?e.getRTCViewMatrix(a.originHash,A):r.viewMatrix),o.uniformMatrix4fv(this._uViewNormalMatrix,!1,r.viewNormalMatrix),a.clippable){const e=s._sectionPlanesState.getNumAllocatedSectionPlanes(),i=s._sectionPlanesState.sectionPlanes.length;if(e>0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Edges drawing vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform vec4 edgeColor;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));i&&n.push("out vec4 vWorldPosition;");n.push("out vec4 vColor;"),("spherical"===r||"cylindrical"===r)&&(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"),n.push("billboard(modelViewMatrix);"),n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));n.push("vColor = edgeColor;"),i&&n.push("vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = clipPos;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=e.scene._sectionPlanesState,s=e.scene.gammaOutput,r=i.getNumAllocatedSectionPlanes()>0,o=[];o.push("#version 300 es"),o.push("// Edges drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));s&&(o.push("uniform float gammaFactor;"),o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}"));if(r){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),o.push("}")}t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");s?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)}}const mi=new e({}),_i=c.vec3(),vi=function(e,t){this.id=mi.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new gi(t),this._allocate(t)},bi={};vi.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=bi[t];return i||(i=new vi(t,e),bi[t]=i,p.memory.programs++),i._useCount++,i},vi.prototype.put=function(){0==--this._useCount&&(mi.removeItem(this.id),this._program&&this._program.destroy(),delete bi[this._hash],p.memory.programs--)},vi.prototype.webglContextRestored=function(){this._program=null},vi.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);const s=this._scene,r=s.camera,o=s.canvas.gl;let n;const a=t._state,l=t._geometry,A=l._state,h=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),o.uniformMatrix4fv(this._uViewMatrix,!1,h?e.getRTCViewMatrix(a.originHash,h):r.viewMatrix),a.clippable){const e=s._sectionPlanesState.getNumAllocatedSectionPlanes(),i=s._sectionPlanesState.sectionPlanes.length;if(e>0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Mesh picking vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("out vec4 vViewPosition;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");i&&n.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));"spherical"!==r&&"cylindrical"!==r||(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("uniform vec2 pickClipPos;"),n.push("vec4 remapClipPos(vec4 clipPos) {"),n.push(" clipPos.xy /= clipPos.w;"),n.push(" clipPos.xy -= pickClipPos;"),n.push(" clipPos.xy *= clipPos.w;"),n.push(" return clipPos;"),n.push("}"),n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"!==r&&"cylindrical"!==r||(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"));n.push(" vec4 worldPosition = modelMatrix2 * localPosition;"),n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix2 * worldPosition;"),i&&n.push(" vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = remapClipPos(clipPos);"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Mesh picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(r.push("uniform vec4 pickColor;"),s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push(" outColor = pickColor; "),r.push("}"),r}(e)}}const xi=c.vec3(),Bi=function(e,t){this._hash=e,this._shaderSource=new yi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},wi={};Bi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let i=wi[t];if(!i){if(i=new Bi(t,e),i.errors)return console.log(i.errors.join("\n")),null;wi[t]=i,p.memory.programs++}return i._useCount++,i},Bi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete wi[this._hash],p.memory.programs--)},Bi.prototype.webglContextRestored=function(){this._program=null},Bi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._state,o=t._material._state,n=t._geometry._state,a=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCPickViewMatrix(r.originHash,a):e.pickViewMatrix),r.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t>24&255,h=l>>16&255,c=l>>8&255,u=255&l;s.uniform4f(this._uPickColor,u/255,c/255,h/255,A/255),s.uniform2fv(this._uPickClipPos,e.pickClipPos),n.indicesBuf?(s.drawElements(n.primitive,n.indicesBuf.numItems,n.indicesBuf.itemType,0),e.drawElements++):n.positions&&s.drawArrays(s.TRIANGLES,0,n.positions.numItems)},Bi.prototype._allocate=function(e){const t=e.scene,i=t.canvas.gl;if(this._program=new Le(i,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uModelMatrix=s.getLocation("modelMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,i=t._sectionPlanesState.sectionPlanes.length;e0,s=!!e._geometry._state.compressGeometry,r=[];r.push("#version 300 es"),r.push("// Surface picking vertex shader"),r.push("in vec3 position;"),r.push("in vec4 color;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("uniform vec3 offset;"),i&&(r.push("uniform bool clippable;"),r.push("out vec4 vWorldPosition;"));t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));r.push("uniform vec2 pickClipPos;"),r.push("vec4 remapClipPos(vec4 clipPos) {"),r.push(" clipPos.xy /= clipPos.w;"),r.push(" clipPos.xy -= pickClipPos;"),r.push(" clipPos.xy *= clipPos.w;"),r.push(" return clipPos;"),r.push("}"),r.push("out vec4 vColor;"),s&&r.push("uniform mat4 positionsDecodeMatrix;");r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),s&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push(" vec4 worldPosition = modelMatrix * localPosition; "),r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition;"),i&&r.push(" vWorldPosition = worldPosition;");r.push(" vColor = color;"),r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = remapClipPos(clipPos);"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Surface picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),r.push("in vec4 vColor;"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(let e=0;e 0.0) { discard; }"),r.push("}")}t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push(" outColor = vColor;"),r.push("}"),r}(e)}}const Ci=c.vec3(),Mi=function(e,t){this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Pi(t),this._allocate(t)},Fi={};Mi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=Fi[t];if(!i){if(i=new Mi(t,e),i.errors)return console.log(i.errors.join("\n")),null;Fi[t]=i,p.memory.programs++}return i._useCount++,i},Mi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Fi[this._hash],p.memory.programs--)},Mi.prototype.webglContextRestored=function(){this._program=null},Mi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._state,o=t._material._state,n=t._geometry,a=t._geometry._state,l=t.origin,A=o.backfaces,h=o.frontface,c=i.camera.project,u=n._getPickTrianglePositions(),d=n._getPickTriangleColors();if(this._program.bind(),e.useProgram++,i.logarithmicDepthBufferEnabled){const e=2/(Math.log(c.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}if(s.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCPickViewMatrix(r.originHash,l):e.pickViewMatrix),r.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Mesh occlusion vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");i&&n.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));"spherical"!==r&&"cylindrical"!==r||(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"),n.push("billboard(modelViewMatrix);"),n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));i&&n.push(" vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = clipPos;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Mesh occlusion fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}r.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push("}"),r}(e)}}const Ii=c.vec3(),Di=function(e,t){this._hash=e,this._shaderSource=new Ei(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Si={};Di.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.occlusionHash].join(";");let i=Si[t];if(!i){if(i=new Di(t,e),i.errors)return console.log(i.errors.join("\n")),null;Si[t]=i,p.memory.programs++}return i._useCount++,i},Di.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Si[this._hash],p.memory.programs--)},Di.prototype.webglContextRestored=function(){this._program=null},Di.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._material._state,o=t._state,n=t._geometry._state,a=t.origin;if(r.alpha<1)return;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),r.id!==this._lastMaterialId){const t=r.backfaces;e.backfaces!==t&&(t?s.disable(s.CULL_FACE):s.enable(s.CULL_FACE),e.backfaces=t);const i=r.frontface;e.frontface!==i&&(i?s.frontFace(s.CCW):s.frontFace(s.CW),e.frontface=i),this._lastMaterialId=r.id}const l=i.camera;if(s.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCViewMatrix(o.originHash,a):l.viewMatrix),o.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,i=!!e._geometry._state.compressGeometry,s=[];s.push("// Mesh shadow vertex shader"),s.push("in vec3 position;"),s.push("uniform mat4 modelMatrix;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),s.push("uniform vec3 offset;"),i&&s.push("uniform mat4 positionsDecodeMatrix;");t&&s.push("out vec4 vWorldPosition;");s.push("void main(void) {"),s.push("vec4 localPosition = vec4(position, 1.0); "),s.push("vec4 worldPosition;"),i&&s.push("localPosition = positionsDecodeMatrix * localPosition;");s.push("worldPosition = modelMatrix * localPosition;"),s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&s.push("vWorldPosition = worldPosition;");return s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push("}"),s}(e),this.fragment=function(e){const t=e.scene;t.canvas.gl;const i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("// Mesh shadow fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}return r.push("outColor = encodeFloat(gl_FragCoord.z);"),r.push("}"),r}(e)}}const Li=function(e,t){this._hash=e,this._shaderSource=new Ti(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Ri={};Li.get=function(e){const t=e.scene,i=[t.canvas.canvas.id,t._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let s=Ri[i];if(!s){if(s=new Li(i,e),s.errors)return console.log(s.errors.join("\n")),null;Ri[i]=s,p.memory.programs++}return s._useCount++,s},Li.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Ri[this._hash],p.memory.programs--)},Li.prototype.webglContextRestored=function(){this._program=null},Li.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene.canvas.gl,s=t._material._state,r=t._geometry._state;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.id!==this._lastMaterialId){const t=s.backfaces;e.backfaces!==t&&(t?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE),e.backfaces=t);const r=s.frontface;e.frontface!==r&&(r?i.frontFace(i.CCW):i.frontFace(i.CW),e.frontface=r),e.lineWidth!==s.lineWidth&&(i.lineWidth(s.lineWidth),e.lineWidth=s.lineWidth),this._uPointSize&&i.uniform1i(this._uPointSize,s.pointSize),this._lastMaterialId=s.id}if(i.uniformMatrix4fv(this._uModelMatrix,i.FALSE,t.worldMatrix),r.combineGeometry){const s=t.vertexBufs;s.id!==this._lastVertexBufsId&&(s.positionsBuf&&this._aPosition&&(this._aPosition.bindArrayBuffer(s.positionsBuf,s.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),this._lastVertexBufsId=s.id)}this._uClippable&&i.uniform1i(this._uClippable,t._state.clippable),i.uniform3fv(this._uOffset,t._state.offset),r.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&i.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,r.positionsDecodeMatrix),r.combineGeometry?r.indicesBufCombined&&(r.indicesBufCombined.bind(),e.bindArray++):(this._aPosition&&(this._aPosition.bindArrayBuffer(r.positionsBuf,r.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),r.indicesBuf&&(r.indicesBuf.bind(),e.bindArray++)),this._lastGeometryId=r.id),r.combineGeometry?r.indicesBufCombined&&(i.drawElements(r.primitive,r.indicesBufCombined.numItems,r.indicesBufCombined.itemType,0),e.drawElements++):r.indicesBuf?(i.drawElements(r.primitive,r.indicesBuf.numItems,r.indicesBuf.itemType,0),e.drawElements++):r.positions&&(i.drawArrays(i.TRIANGLES,0,r.positions.numItems),e.drawArrays++)},Li.prototype._allocate=function(e){const t=e.scene,i=t.canvas.gl;if(this._program=new Le(i,this._shaderSource),this._scene=t,this._useCount=0,this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uModelMatrix=s.getLocation("modelMatrix"),this._uShadowViewMatrix=s.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=s.getLocation("shadowProjMatrix"),this._uSectionPlanes={};for(let e=0,i=t._sectionPlanesState.sectionPlanes.length;e0){let e,t,r,o,n;for(let a=0,l=this._uSectionPlanes.length;a0)for(let i=0;i0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this.glRedraw()}}const Xi=function(){const e=c.vec3(),t=c.vec3(),i=c.vec3(),s=c.vec3(),r=c.vec3(),o=c.vec3(),n=c.vec4(),a=c.vec3(),l=c.vec3(),A=c.vec3(),h=c.vec3(),u=c.vec3(),d=c.vec3(),p=c.vec3(),f=c.vec3(),g=c.vec3(),m=c.vec4(),_=c.vec4(),v=c.vec4(),b=c.vec3(),y=c.vec3(),x=c.vec3(),B=c.vec3(),w=c.vec3(),P=c.vec3(),C=c.vec3(),M=c.vec3(),F=c.vec3(),E=c.vec3(),I=c.vec3();return function(D,S,T,L){var R=L.primIndex;if(null!=R&&R>-1){const N=D.geometry._state,Q=D.scene,V=Q.camera,H=Q.canvas;if("triangles"===N.primitiveName){L.primitive="triangle";const Q=R,G=N.indices,z=N.positions;let W,K,X;if(G){var U=G[Q+0],k=G[Q+1],O=G[Q+2];o[0]=U,o[1]=k,o[2]=O,L.indices=o,W=3*U,K=3*k,X=3*O}else W=3*Q,K=W+3,X=K+3;if(i[0]=z[W+0],i[1]=z[W+1],i[2]=z[W+2],s[0]=z[K+0],s[1]=z[K+1],s[2]=z[K+2],r[0]=z[X+0],r[1]=z[X+1],r[2]=z[X+2],N.compressGeometry){const e=N.positionsDecodeMatrix;e&&(Lt.decompressPosition(i,e,i),Lt.decompressPosition(s,e,s),Lt.decompressPosition(r,e,r))}L.canvasPos?c.canvasPosToLocalRay(H.canvas,D.origin?j(S,D.origin):S,T,D.worldMatrix,L.canvasPos,e,t):L.origin&&L.direction&&c.worldRayToLocalRay(D.worldMatrix,L.origin,L.direction,e,t),c.normalizeVec3(t),c.rayPlaneIntersect(e,t,i,s,r,n),L.localPos=n,L.position=n,m[0]=n[0],m[1]=n[1],m[2]=n[2],m[3]=1,c.transformVec4(D.worldMatrix,m,_),a[0]=_[0],a[1]=_[1],a[2]=_[2],L.canvasPos&&D.origin&&(a[0]+=D.origin[0],a[1]+=D.origin[1],a[2]+=D.origin[2]),L.worldPos=a,c.transformVec4(V.matrix,_,v),l[0]=v[0],l[1]=v[1],l[2]=v[2],L.viewPos=l,c.cartesianToBarycentric(n,i,s,r,A),L.bary=A;const J=N.normals;if(J){if(N.compressGeometry){const e=3*U,t=3*k,i=3*O;Lt.decompressNormal(J.subarray(e,e+2),h),Lt.decompressNormal(J.subarray(t,t+2),u),Lt.decompressNormal(J.subarray(i,i+2),d)}else h[0]=J[W],h[1]=J[W+1],h[2]=J[W+2],u[0]=J[K],u[1]=J[K+1],u[2]=J[K+2],d[0]=J[X],d[1]=J[X+1],d[2]=J[X+2];const e=c.addVec3(c.addVec3(c.mulVec3Scalar(h,A[0],b),c.mulVec3Scalar(u,A[1],y),x),c.mulVec3Scalar(d,A[2],B),w);L.worldNormal=c.normalizeVec3(c.transformVec3(D.worldNormalMatrix,e,P))}const Y=N.uv;if(Y){if(p[0]=Y[2*U],p[1]=Y[2*U+1],f[0]=Y[2*k],f[1]=Y[2*k+1],g[0]=Y[2*O],g[1]=Y[2*O+1],N.compressGeometry){const e=N.uvDecodeMatrix;e&&(Lt.decompressUV(p,e,p),Lt.decompressUV(f,e,f),Lt.decompressUV(g,e,g))}L.uv=c.addVec3(c.addVec3(c.mulVec2Scalar(p,A[0],C),c.mulVec2Scalar(f,A[1],M),F),c.mulVec2Scalar(g,A[2],E),I)}}}}}();function Ji(e={}){let t=e.radiusTop||1;t<0&&(console.error("negative radiusTop not allowed - will invert"),t*=-1);let i=e.radiusBottom||1;i<0&&(console.error("negative radiusBottom not allowed - will invert"),i*=-1);let s=e.height||1;s<0&&(console.error("negative height not allowed - will invert"),s*=-1);let r=e.radialSegments||32;r<0&&(console.error("negative radialSegments not allowed - will invert"),r*=-1),r<3&&(r=3);let o=e.heightSegments||1;o<0&&(console.error("negative heightSegments not allowed - will invert"),o*=-1),o<1&&(o=1);const n=!!e.openEnded;let a=e.center;const l=a?a[0]:0,A=a?a[1]:0,h=a?a[2]:0,c=s/2,u=s/o,d=2*Math.PI/r,p=1/r,f=(t-i)/o,g=[],m=[],v=[],b=[];let y,x,B,w,P,C,M,F,E,I,D;const 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qi(e={}){var t=e.origin||[0,0,0],i=t[0],s=t[1],r=t[2],o=e.size||1,n=[],a=[],l=e.text;_.isNumeric(l)&&(l=""+l);for(var A,h,c,u,d,p,f,g,m,v=(l||"").split("\n"),b=0,y=0,x=.04,B=0;B0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this._children.length){const e=this._children.splice();let t;for(let i=0,s=e.length;i1;i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,this.flipY),i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha),i.pixelStorei(i.UNPACK_ALIGNMENT,this.unpackAlignment),i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL,i.NONE);const o=ms(i,this.wrapS);o&&i.texParameteri(this.target,i.TEXTURE_WRAP_S,o);const n=ms(i,this.wrapT);if(n&&i.texParameteri(this.target,i.TEXTURE_WRAP_T,n),this.type===i.TEXTURE_3D||this.type===i.TEXTURE_2D_ARRAY){const e=ms(i,this.wrapR);e&&i.texParameteri(this.target,i.TEXTURE_WRAP_R,e),i.texParameteri(this.type,i.TEXTURE_WRAP_R,e)}r?(i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,ys(i,this.minFilter)),i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,ys(i,this.magFilter))):(i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,ms(i,this.minFilter)),i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,ms(i,this.magFilter)));const a=ms(i,this.format,this.encoding),l=ms(i,this.type),A=bs(i,this.internalFormat,a,l,this.encoding,!1);i.texStorage2D(i.TEXTURE_2D,s,A,e[0].width,e[0].height);for(let t=0,s=e.length;t>t;return e+1}class Ps extends D{get type(){return"Texture"}constructor(e,t={}){super(e,t),this._state=new tt({texture:new vs({gl:this.scene.canvas.gl}),matrix:c.identityMat4(),hasMatrix:t.translate&&(0!==t.translate[0]||0!==t.translate[1])||!!t.rotate||t.scale&&(0!==t.scale[0]||0!==t.scale[1]),minFilter:this._checkMinFilter(t.minFilter),magFilter:this._checkMagFilter(t.magFilter),wrapS:this._checkWrapS(t.wrapS),wrapT:this._checkWrapT(t.wrapT),flipY:this._checkFlipY(t.flipY),encoding:this._checkEncoding(t.encoding)}),this._src=null,this._image=null,this._translate=c.vec2([0,0]),this._scale=c.vec2([1,1]),this._rotate=c.vec2([0,0]),this._matrixDirty=!1,this.translate=t.translate,this.scale=t.scale,this.rotate=t.rotate,t.src?this.src=t.src:t.image&&(this.image=t.image),p.memory.textures++}_checkMinFilter(e){return 1006!==(e=e||1008)&&1007!==e&&1008!==e&&1005!==e&&1004!==e&&(this.error("Unsupported value for 'minFilter' - supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter and LinearMipMapLinearFilter. Defaulting to LinearMipMapLinearFilter."),e=1008),e}_checkMagFilter(e){return 1006!==(e=e||1006)&&1003!==e&&(this.error("Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),e=1006),e}_checkWrapS(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkWrapT(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkFlipY(e){return!!e}_checkEncoding(e){return 3e3!==(e=e||3e3)&&3001!==e&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),e=3e3),e}_webglContextRestored(){this._state.texture=new vs({gl:this.scene.canvas.gl}),this._image?this.image=this._image:this._src&&(this.src=this._src)}_update(){const e=this._state;if(this._matrixDirty){let t,i;0===this._translate[0]&&0===this._translate[1]||(t=c.translationMat4v([this._translate[0],this._translate[1],0],this._state.matrix)),1===this._scale[0]&&1===this._scale[1]||(i=c.scalingMat4v([this._scale[0],this._scale[1],1]),t=t?c.mulMat4(t,i):i),0!==this._rotate&&(i=c.rotationMat4v(.0174532925*this._rotate,[0,0,1]),t=t?c.mulMat4(t,i):i),t&&(e.matrix=t),this._matrixDirty=!1}this.glRedraw()}set image(e){this._image=xs(e),this._image.crossOrigin="Anonymous",this._state.texture.setImage(this._image,this._state),this._src=null,this.glRedraw()}get image(){return this._image}set src(e){this.scene.loading++,this.scene.canvas.spinner.processes++;const t=this;let i=new Image;i.onload=function(){i=xs(i),t._state.texture.setImage(i,t._state),t.scene.loading--,t.glRedraw(),t.scene.canvas.spinner.processes--},i.src=e,this._src=e,this._image=null}get src(){return this._src}set translate(e){this._translate.set(e||[0,0]),this._matrixDirty=!0,this._needUpdate()}get translate(){return this._translate}set scale(e){this._scale.set(e||[1,1]),this._matrixDirty=!0,this._needUpdate()}get scale(){return this._scale}set rotate(e){e=e||0,this._rotate!==e&&(this._rotate=e,this._matrixDirty=!0,this._needUpdate())}get rotate(){return this._rotate}get minFilter(){return this._state.minFilter}get magFilter(){return this._state.magFilter}get wrapS(){return this._state.wrapS}get wrapT(){return this._state.wrapT}get flipY(){return this._state.flipY}get encoding(){return this._state.encoding}destroy(){super.destroy(),this._state.texture&&this._state.texture.destroy(),this._state.destroy(),p.memory.textures--}}const Cs=p.memory,Ms=c.AABB3();class Fs extends Ct{get type(){return"VBOGeometry"}get isVBOGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new tt({compressGeometry:!0,primitive:null,primitiveName:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._aabb=null,this._obb=c.OBB3();const i=this._state,s=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":i.primitive=s.POINTS,i.primitiveName=t.primitive;break;case"lines":i.primitive=s.LINES,i.primitiveName=t.primitive;break;case"line-loop":i.primitive=s.LINE_LOOP,i.primitiveName=t.primitive;break;case"line-strip":i.primitive=s.LINE_STRIP,i.primitiveName=t.primitive;break;case"triangles":i.primitive=s.TRIANGLES,i.primitiveName=t.primitive;break;case"triangle-strip":i.primitive=s.TRIANGLE_STRIP,i.primitiveName=t.primitive;break;case"triangle-fan":i.primitive=s.TRIANGLE_FAN,i.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),i.primitive=s.TRIANGLES,i.primitiveName=t.primitive}if(t.positions)if(t.indices){var r;if(t.positionsDecodeMatrix);else{const e=Lt.getPositionsBounds(t.positions),o=Lt.compressPositions(t.positions,e.min,e.max);r=o.quantized,i.positionsDecodeMatrix=o.decodeMatrix,i.positionsBuf=new Re(s,s.ARRAY_BUFFER,r,r.length,3,s.STATIC_DRAW),Cs.positions+=i.positionsBuf.numItems,c.positions3ToAABB3(t.positions,this._aabb),c.positions3ToAABB3(r,Ms,i.positionsDecodeMatrix),c.AABB3ToOBB3(Ms,this._obb)}if(t.colors){const e=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors);i.colorsBuf=new Re(s,s.ARRAY_BUFFER,e,e.length,4,s.STATIC_DRAW),Cs.colors+=i.colorsBuf.numItems}if(t.uv){const e=Lt.getUVBounds(t.uv),r=Lt.compressUVs(t.uv,e.min,e.max),o=r.quantized;i.uvDecodeMatrix=r.decodeMatrix,i.uvBuf=new Re(s,s.ARRAY_BUFFER,o,o.length,2,s.STATIC_DRAW),Cs.uvs+=i.uvBuf.numItems}if(t.normals){const e=Lt.compressNormals(t.normals);let r=i.compressGeometry;i.normalsBuf=new Re(s,s.ARRAY_BUFFER,e,e.length,3,s.STATIC_DRAW,r),Cs.normals+=i.normalsBuf.numItems}{const e=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices);i.indicesBuf=new Re(s,s.ELEMENT_ARRAY_BUFFER,e,e.length,1,s.STATIC_DRAW),Cs.indices+=i.indicesBuf.numItems;const o=Mt(r,e,i.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Re(s,s.ELEMENT_ARRAY_BUFFER,o,o.length,1,s.STATIC_DRAW),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)}this._buildHash(),Cs.meshes++}else this.error("Config expected: indices");else this.error("Config expected: positions")}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positionsBuf&&t.push("p"),e.colorsBuf&&t.push("c"),(e.normalsBuf||e.autoVertexNormals)&&t.push("n"),e.uvBuf&&t.push("u"),t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf}get primitive(){return this._state.primitiveName}get aabb(){return this._aabb}get obb(){return this._obb}get numTriangles(){return this._numTriangles}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),e.destroy(),Cs.meshes--}}var Es={};function Is(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.ySize||1;i<0&&(console.error("negative ySize not allowed - will invert"),i*=-1);let s=e.zSize||1;s<0&&(console.error("negative zSize not allowed - will invert"),s*=-1);const r=e.center,o=r?r[0]:0,n=r?r[1]:0,a=r?r[2]:0,l=-t+o,A=-i+n,h=-s+a,c=t+o,u=i+n,d=s+a;return _.apply(e,{primitive:"lines",positions:[l,A,h,l,A,d,l,u,h,l,u,d,c,A,h,c,A,d,c,u,h,c,u,d],indices:[0,1,1,3,3,2,2,0,4,5,5,7,7,6,6,4,0,4,1,5,2,6,3,7]})}function Ds(e={}){let t=e.size||1;t<0&&(console.error("negative size not allowed - will invert"),t*=-1);let i=e.divisions||1;i<0&&(console.error("negative divisions not allowed - will invert"),i*=-1),i<1&&(i=1),t=t||10,i=i||10;const s=t/i,r=t/2,o=[],n=[];let a=0;for(let e=0,t=-r;e<=i;e++,t+=s)o.push(-r),o.push(0),o.push(t),o.push(r),o.push(0),o.push(t),o.push(t),o.push(0),o.push(-r),o.push(t),o.push(0),o.push(r),n.push(a++),n.push(a++),n.push(a++),n.push(a++);return _.apply(e,{primitive:"lines",positions:o,indices:n})}function Ss(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.zSize||1;i<0&&(console.error("negative zSize not allowed - will invert"),i*=-1);let s=e.xSegments||1;s<0&&(console.error("negative xSegments not allowed - will invert"),s*=-1),s<1&&(s=1);let r=e.xSegments||1;r<0&&(console.error("negative zSegments not allowed - will invert"),r*=-1),r<1&&(r=1);const o=e.center,n=o?o[0]:0,a=o?o[1]:0,l=o?o[2]:0,A=t/2,h=i/2,c=Math.floor(s)||1,u=Math.floor(r)||1,d=c+1,p=u+1,f=t/c,g=i/u,m=new Float32Array(d*p*3),v=new Float32Array(d*p*3),b=new Float32Array(d*p*2);let y,x,B,w,P,C,M,F=0,E=0;for(y=0;y65535?Uint32Array:Uint16Array)(c*u*6);for(y=0;y360&&(o=360);const n=e.center;let a=n?n[0]:0,l=n?n[1]:0;const A=n?n[2]:0,h=[],u=[],d=[],p=[];let f,g,m,v,b,y,x,B,w,P,C,M;for(B=0;B<=r;B++)for(x=0;x<=s;x++)f=x/s*o,g=.785398+B/r*Math.PI*2,a=t*Math.cos(f),l=t*Math.sin(f),m=(t+i*Math.cos(g))*Math.cos(f),v=(t+i*Math.cos(g))*Math.sin(f),b=i*Math.sin(g),h.push(m+a),h.push(v+l),h.push(b+A),d.push(1-x/s),d.push(B/r),y=c.normalizeVec3(c.subVec3([m,v,b],[a,l,A],[]),[]),u.push(y[0]),u.push(y[1]),u.push(y[2]);for(B=1;B<=r;B++)for(x=1;x<=s;x++)w=(s+1)*B+x-1,P=(s+1)*(B-1)+x-1,C=(s+1)*(B-1)+x,M=(s+1)*B+x,p.push(w),p.push(P),p.push(C),p.push(C),p.push(M),p.push(w);return _.apply(e,{positions:h,normals:u,uv:d,indices:p})}function Ls(e={}){if(e.points.length%3!=0)throw"Size of points array for given polyline should be divisible by 3";let t=e.points.length/3;if(t<2)throw"There should be at least 2 points to create a polyline";let i=[];for(let e=0;e>8},Es.bin.wil=function(e,t,i){e[t]=i,e[t+1]=i>>8,e[t+2]=i>>16,e[t+3]},Es.parse={},Es.parse._buffToStr=function(e){for(var t=new Uint8Array(e),i="",s=0;sr&&(r=l),Ao&&(o=A),hn&&(n=h)}return{min:{x:t,y:i,z:s},max:{x:r,y:o,z:n}}};class Rs extends D{constructor(e,t={}){super(e,t),this._type=t.type||(t.src?t.src.split(".").pop():null)||"jpg",this._pos=c.vec3(t.pos||[0,0,0]),this._up=c.vec3(t.up||[0,1,0]),this._normal=c.vec3(t.normal||[0,0,1]),this._height=t.height||1,this._origin=c.vec3(),this._rtcPos=c.vec3(),this._imageSize=c.vec2(),this._texture=new Ps(this,{flipY:!0}),this._image=new Image,"jpg"!==this._type&&"png"!==this._type&&(this.error('Unsupported type - defaulting to "jpg"'),this._type="jpg"),this._node=new As(this,{matrix:c.inverseMat4(c.lookAtMat4v(this._pos,c.subVec3(this._pos,this._normal,c.mat4()),this._up,c.mat4())),children:[this._bitmapMesh=new Ki(this,{scale:[1,1,1],rotation:[-90,0,0],collidable:t.collidable,pickable:t.pickable,opacity:t.opacity,clippable:t.clippable,geometry:new kt(this,Ss({center:[0,0,0],xSize:1,zSize:1,xSegments:2,zSegments:2})),material:new Ht(this,{diffuse:[0,0,0],ambient:[0,0,0],specular:[0,0,0],diffuseMap:this._texture,emissiveMap:this._texture,backfaces:!0})})]}),t.image?this.image=t.image:t.src?this.src=t.src:t.imageData&&(this.imageData=t.imageData),this.scene._bitmapCreated(this)}set visible(e){this._bitmapMesh.visible=e}get visible(){return this._bitmapMesh.visible}set image(e){this._image=e,this._image&&(this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale())}get image(){return this._image}set src(e){if(e){this._image.onload=()=>{this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale()},this._image.src=e;switch(e.split(".").pop()){case"jpeg":case"jpg":this._type="jpg";break;case"png":this._type="png"}}}get src(){return this._image.src}set imageData(e){this._image.onload=()=>{this._texture.image=image,this._imageSize[0]=image.width,this._imageSize[1]=image.height,this._updateBitmapMeshScale()},this._image.src=e}get imageData(){const e=document.createElement("canvas"),t=e.getContext("2d");return e.width=this._image.width,e.height=this._image.height,t.drawImage(this._image,0,0),e.toDataURL("jpg"===this._type?"image/jpeg":"image/png")}set type(e){"png"===(e=e||"jpg")&&"jpg"===e||(this.error("Unsupported value for `type` - supported types are `jpg` and `png` - defaulting to `jpg`"),e="jpg"),this._type=e}get type(){return this._type}get pos(){return this._pos}get normal(){return this._normal}get up(){return this._up}set height(e){this._height=null==e?1:e,this._image&&this._updateBitmapMeshScale()}get height(){return this._height}set collidable(e){this._bitmapMesh.collidable=!1!==e}get collidable(){return this._bitmapMesh.collidable}set clippable(e){this._bitmapMesh.clippable=!1!==e}get clippable(){return this._bitmapMesh.clippable}set pickable(e){this._bitmapMesh.pickable=!1!==e}get pickable(){return this._bitmapMesh.pickable}set opacity(e){this._bitmapMesh.opacity=e}get opacity(){return this._bitmapMesh.opacity}destroy(){super.destroy(),this.scene._bitmapDestroyed(this)}_updateBitmapMeshScale(){const e=this._imageSize[1]/this._imageSize[0];this._bitmapMesh.scale=[this._height/e,1,this._height]}}const Us=c.OBB3(),ks=c.OBB3(),Os=c.OBB3();class Ns{constructor(e,t,i,s,r,o,n=null,a=0){this.model=e,this.object=null,this.parent=null,this.transform=r,this.textureSet=o,this._matrixDirty=!1,this._matrixUpdateScheduled=!1,this.id=t,this.obb=null,this._aabbLocal=null,this._aabbWorld=c.AABB3(),this._aabbWorldDirty=!1,this.layer=n,this.portionId=a,this._color=new Uint8Array([i[0],i[1],i[2],s]),this._colorize=new Uint8Array([i[0],i[1],i[2],s]),this._colorizing=!1,this._transparent=s<255,this.numTriangles=0,this.origin=null,this.entity=null,r&&r._addMesh(this)}_sceneModelDirty(){this._aabbWorldDirty=!0,this.layer.aabbDirty=!0}_transformDirty(){this._matrixDirty||this._matrixUpdateScheduled||(this.model._meshMatrixDirty(this),this._matrixDirty=!0,this._matrixUpdateScheduled=!0),this._aabbWorldDirty=!0,this.layer.aabbDirty=!0,this.entity&&this.entity._transformDirty()}_updateMatrix(){this.transform&&this._matrixDirty&&this.layer.setMatrix(this.portionId,this.transform.worldMatrix),this._matrixDirty=!1,this._matrixUpdateScheduled=!1}_finalize(e){this.layer.initFlags(this.portionId,e,this._transparent)}_finalize2(){this.layer.flushInitFlags&&this.layer.flushInitFlags()}_setVisible(e){this.layer.setVisible(this.portionId,e,this._transparent)}_setColor(e){this._color[0]=e[0],this._color[1]=e[1],this._color[2]=e[2],this._colorizing||this.layer.setColor(this.portionId,this._color,!1)}_setColorize(e){e?(this._colorize[0]=e[0],this._colorize[1]=e[1],this._colorize[2]=e[2],this.layer.setColor(this.portionId,this._colorize,false),this._colorizing=!0):(this.layer.setColor(this.portionId,this._color,false),this._colorizing=!1)}_setOpacity(e,t){const i=e<255,s=this._transparent!==i;this._color[3]=e,this._colorize[3]=e,this._transparent=i,this._colorizing?this.layer.setColor(this.portionId,this._colorize):this.layer.setColor(this.portionId,this._color),s&&this.layer.setTransparent(this.portionId,t,i)}_setOffset(e){this.layer.setOffset(this.portionId,e)}_setHighlighted(e){this.layer.setHighlighted(this.portionId,e,this._transparent)}_setXRayed(e){this.layer.setXRayed(this.portionId,e,this._transparent)}_setSelected(e){this.layer.setSelected(this.portionId,e,this._transparent)}_setEdges(e){this.layer.setEdges(this.portionId,e,this._transparent)}_setClippable(e){this.layer.setClippable(this.portionId,e,this._transparent)}_setCollidable(e){this.layer.setCollidable(this.portionId,e)}_setPickable(e){this.layer.setPickable(this.portionId,e,this._transparent)}_setCulled(e){this.layer.setCulled(this.portionId,e,this._transparent)}canPickTriangle(){return!1}drawPickTriangles(e,t){}pickTriangleSurface(e){}precisionRayPickSurface(e,t,i,s){return!!this.layer.precisionRayPickSurface&&this.layer.precisionRayPickSurface(this.portionId,e,t,i,s)}canPickWorldPos(){return!0}drawPickDepths(e){this.model.drawPickDepths(e)}drawPickNormals(e){this.model.drawPickNormals(e)}delegatePickedEntity(){return this.parent}getEachVertex(e){this.layer.getEachVertex(this.portionId,e)}set aabb(e){this._aabbLocal=e}get aabb(){if(this._aabbWorldDirty){if(c.AABB3ToOBB3(this._aabbLocal,Us),this.transform?(c.transformOBB3(this.transform.worldMatrix,Us,ks),c.transformOBB3(this.model.worldMatrix,ks,Os),c.OBB3ToAABB3(Os,this._aabbWorld)):(c.transformOBB3(this.model.worldMatrix,Us,ks),c.OBB3ToAABB3(ks,this._aabbWorld)),this.origin){const e=this.origin;this._aabbWorld[0]+=e[0],this._aabbWorld[1]+=e[1],this._aabbWorld[2]+=e[2],this._aabbWorld[3]+=e[0],this._aabbWorld[4]+=e[1],this._aabbWorld[5]+=e[2]}this._aabbWorldDirty=!1}return this._aabbWorld}_destroy(){this.model.scene._renderer.putPickID(this.pickId)}}const Qs=new class{constructor(){this._uint8Arrays={},this._float32Arrays={}}_clear(){this._uint8Arrays={},this._float32Arrays={}}getUInt8Array(e){let t=this._uint8Arrays[e];return t||(t=new Uint8Array(e),this._uint8Arrays[e]=t),t}getFloat32Array(e){let t=this._float32Arrays[e];return t||(t=new Float32Array(e),this._float32Arrays[e]=t),t}};let Vs=0;const Hs={NOT_RENDERED:0,COLOR_OPAQUE:1,COLOR_TRANSPARENT:2,SILHOUETTE_HIGHLIGHTED:3,SILHOUETTE_SELECTED:4,SILHOUETTE_XRAYED:5,EDGES_COLOR_OPAQUE:6,EDGES_COLOR_TRANSPARENT:7,EDGES_HIGHLIGHTED:8,EDGES_SELECTED:9,EDGES_XRAYED:10,PICK:11},js=new Float32Array([1,1,1,1]),Gs=new Float32Array([0,0,0,1]),zs=c.vec4(),Ws=c.vec3(),Ks=c.vec3(),Xs=c.mat4();class Js{constructor(e,t=!1,{instancing:i=!1,edges:s=!1}={}){this._scene=e,this._withSAO=t,this._instancing=i,this._edges=s,this._hash=this._getHash(),this._matricesUniformBlockBufferBindingPoint=0,this._matricesUniformBlockBuffer=this._scene.canvas.gl.createBuffer(),this._matricesUniformBlockBufferData=new Float32Array(96),this._vaoCache=new WeakMap,this._allocate()}_getHash(){return this._scene._sectionPlanesState.getHash()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){return[""]}_buildFragmentShader(){return[""]}_addMatricesUniformBlockLines(e,t=!1){return e.push("uniform Matrices {"),e.push(" mat4 worldMatrix;"),e.push(" mat4 viewMatrix;"),e.push(" mat4 projMatrix;"),e.push(" mat4 positionsDecodeMatrix;"),t&&(e.push(" mat4 worldNormalMatrix;"),e.push(" mat4 viewNormalMatrix;")),e.push("};"),e}_addRemapClipPosLines(e,t=1){return e.push("uniform vec2 drawingBufferSize;"),e.push("uniform vec2 pickClipPos;"),e.push("vec4 remapClipPos(vec4 clipPos) {"),e.push(" clipPos.xy /= clipPos.w;"),1===t?e.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"):e.push(` clipPos.xy = (clipPos.xy - pickClipPos) * (drawingBufferSize / float(${t}));`),e.push(" clipPos.xy *= clipPos.w;"),e.push(" return clipPos;"),e.push("}"),e}getValid(){return this._hash===this._getHash()}setSectionPlanesStateUniforms(e){const t=this._scene,{gl:i}=t.canvas,{model:s,layerIndex:r}=e,o=t._sectionPlanesState.getNumAllocatedSectionPlanes(),n=t._sectionPlanesState.sectionPlanes.length;if(o>0){const a=t._sectionPlanesState.sectionPlanes,l=r*n,A=s.renderFlags;t.crossSections&&(i.uniform4fv(this._uSliceColor,t.crossSections.sliceColor),i.uniform1f(this._uSliceThickness,t.crossSections.sliceThickness));for(let t=0;t0&&(this._uReflectionMap="reflectionMap"),i.lightMaps.length>0&&(this._uLightMap="lightMap"),this._uSectionPlanes=[];for(let t=0,i=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0&&p.reflectionMaps[0].texture&&this._uReflectionMap&&(this._program.bindTexture(this._uReflectionMap,p.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++),p.lightMaps.length>0&&p.lightMaps[0].texture&&this._uLightMap&&(this._program.bindTexture(this._uLightMap,p.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++),this._withSAO){const t=n.sao;if(t.possible){const i=a.drawingBufferWidth,s=a.drawingBufferHeight;zs[0]=i,zs[1]=s,zs[2]=t.blendCutoff,zs[3]=t.blendFactor,a.uniform4fv(this._uSAOParams,zs),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++}}if(s){const e=this._edges?"edgeColor":"fillColor",t=this._edges?"edgeAlpha":"fillAlpha";if(i===Hs[(this._edges?"EDGES":"SILHOUETTE")+"_XRAYED"]){const i=n.xrayMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else if(i===Hs[(this._edges?"EDGES":"SILHOUETTE")+"_HIGHLIGHTED"]){const i=n.highlightMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else if(i===Hs[(this._edges?"EDGES":"SILHOUETTE")+"_SELECTED"]){const i=n.selectedMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else a.uniform4fv(this._uColor,this._edges?Gs:js)}this._draw({state:l,frameCtx:e,incrementDrawState:r}),a.bindVertexArray(null)}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null,p.memory.programs--}}class Ys extends Js{constructor(e,t,{edges:i=!1}={}){super(e,t,{instancing:!1,edges:i})}_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;if(this._edges)t.drawElements(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0);else{const e=s.pickElementsCount||i.indicesBuf.numItems,o=s.pickElementsOffset?s.pickElementsOffset*i.indicesBuf.itemByteSize:0;t.drawElements(t.TRIANGLES,e,i.indicesBuf.itemType,o),r&&s.drawElements++}}}class Zs extends Ys{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0;let r;const o=[];o.push("#version 300 es"),o.push("// Triangles batching draw vertex shader"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),this._addMatricesUniformBlockLines(o,!0),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("uniform vec4 lightAmbient;");for(let e=0,t=i.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;")),o.push("out vec4 vColor;"),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),o.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;");for(let e=0,t=i.lights.length;e0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching draw fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),s.push(" discard;"),s.push(" }"),s.push(" if (dist > 0.0) { "),s.push(" newColor = sliceColor;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(newColor.rgb * ambient, 1.0);")):s.push(" outColor = newColor;"),s.push("}"),s}}class qs extends Ys{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching flat-shading draw vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._lightsState,i=e._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching flat-shading draw fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),s){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e sliceThickness) { "),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" newColor = sliceColor;"),r.push(" }"),r.push("}")}r.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),r.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),r.push("float lambertian = 1.0;"),r.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),r.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),r.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,i=t.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, color.a ));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Triangles batching silhouette fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r){for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),o.push(" discard;"),o.push(" }"),o.push(" if (dist > 0.0) { "),o.push(" newColor = sliceColor;"),o.push(" }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("outColor = newColor;"),o.push("}"),o}}class er extends Ys{constructor(e){super(e,!1,{instancing:!1,edges:!0})}}class tr extends er{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesEmphasisRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class ir extends er{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!1})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry edges drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class sr extends Ys{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vPickColor; "),s.push("}"),s}}class rr extends Ys{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class or extends Ys{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec3 worldNormal = octDecode(normal.xy); "),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(` outNormal = ivec4(vWorldNormal * float(${c.MAX_INT}), 1.0);`),s.push("}"),s}}class nr extends Ys{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching occlusion vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles batching occlusion fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}class ar extends Ys{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching depth fragment shader"),s.push("precision highp float;"),s.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),s.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),s.push("}"),s}}class lr extends Ys{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}class Ar extends Ys{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry shadow vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push(" int colorFlag = int(flags) & 0xF;"),i.push(" bool visible = (colorFlag > 0);"),i.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push(" if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry shadow fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = encodeFloat( gl_FragCoord.z); "),i.push("}"),i}}class hr extends Ys{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0,r=t.clippingCaps,o=[];return o.push("#version 300 es"),o.push("// Triangles batching quality draw vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("precision highp usampler2D;"),o.push("precision highp isampler2D;"),o.push("precision highp sampler2D;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("precision mediump usampler2D;"),o.push("precision mediump isampler2D;"),o.push("precision mediump sampler2D;"),o.push("#endif"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in vec2 uv;"),o.push("in vec2 metallicRoughness;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),this._addMatricesUniformBlockLines(o,!0),o.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),o.push("out vec4 vViewPosition;"),o.push("out vec3 vViewNormal;"),o.push("out vec4 vColor;"),o.push("out vec2 vUV;"),o.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&o.push("out vec3 vWorldNormal;"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;"),r&&o.push("out vec4 vClipPosition;")),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),o.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),o.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),o.push("vFragDepth = 1.0 + clipPos.w;")),s&&(o.push("vWorldPosition = worldPosition;"),o.push("vFlags = flags;"),r&&o.push("vClipPosition = clipPos;")),o.push("vViewPosition = viewPosition;"),o.push("vViewNormal = viewNormal;"),o.push("vColor = color;"),o.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),o.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&o.push("vWorldNormal = worldNormal.xyz;"),o.push("gl_Position = clipPos;"),o.push("}"),o.push("}"),o}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState,r=i.getNumAllocatedSectionPlanes()>0,o=i.clippingCaps,n=[];n.push("#version 300 es"),n.push("// Triangles batching quality draw fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),n.push("uniform sampler2D uMetallicRoughMap;"),n.push("uniform sampler2D uEmissiveMap;"),n.push("uniform sampler2D uNormalMap;"),n.push("uniform sampler2D uAOMap;"),n.push("in vec4 vViewPosition;"),n.push("in vec3 vViewNormal;"),n.push("in vec4 vColor;"),n.push("in vec2 vUV;"),n.push("in vec2 vMetallicRoughness;"),s.lightMaps.length>0&&n.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(n,!0),s.reflectionMaps.length>0&&n.push("uniform samplerCube reflectionMap;"),s.lightMaps.length>0&&n.push("uniform samplerCube lightMap;"),n.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e0&&(n.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),n.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),n.push(" return envMapColor;"),n.push("}")),n.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),n.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),n.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),n.push("}"),n.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" return 1.0 / ( gl * gv );"),n.push("}"),n.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" return 0.5 / max( gv + gl, EPSILON );"),n.push("}"),n.push("float D_GGX(const in float alpha, const in float dotNH) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),n.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float alpha = ( roughness * roughness );"),n.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),n.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),n.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),n.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),n.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),n.push(" vec3 F = F_Schlick( specularColor, dotLH );"),n.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),n.push(" float D = D_GGX( alpha, dotNH );"),n.push(" return F * (G * D);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),n.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),n.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),n.push(" vec4 r = roughness * c0 + c1;"),n.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),n.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),n.push(" return specularColor * AB.x + AB.y;"),n.push("}"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&(n.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),s.lightMaps.length>0&&(n.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),n.push(" irradiance *= PI;"),n.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),s.reflectionMaps.length>0&&(n.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),n.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),n.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),n.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),n.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),n.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),n.push("}")),n.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),n.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),n.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),r){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e (0.002 * vClipPosition.w)) {"),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" return;"),n.push("}")):(n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }")),n.push("}")}n.push("IncidentLight light;"),n.push("Material material;"),n.push("Geometry geometry;"),n.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),n.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),n.push("float opacity = float(vColor.a) / 255.0;"),n.push("vec3 baseColor = rgb;"),n.push("float specularF0 = 1.0;"),n.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),n.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),n.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),n.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),n.push("baseColor *= colorTexel.rgb;"),n.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),n.push("metallic *= metalRoughTexel.b;"),n.push("roughness *= metalRoughTexel.g;"),n.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );"),n.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),n.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),n.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),n.push("geometry.position = vViewPosition.xyz;"),n.push("geometry.viewNormal = -normalize(viewNormal);"),n.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),s.lightMaps.length>0&&n.push("geometry.worldNormal = normalize(vWorldNormal);"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&n.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick flat normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick flat normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("in vec4 vWorldPosition;"),i){s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),s.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),s.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),s.push(` outNormal = ivec4(worldNormal * float(${c.MAX_INT}), 1.0);`),s.push("}"),s}}class ur extends Ys{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching color texture vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._lightsState,s=e._sectionPlanesState,r=s.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Triangles batching color texture fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),o.push("uniform sampler2D uColorMap;"),this._withSAO&&(o.push("uniform sampler2D uOcclusionTexture;"),o.push("uniform vec4 uSAOParams;"),o.push("const float packUpscale = 256. / 255.;"),o.push("const float unpackDownScale = 255. / 256.;"),o.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),o.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),o.push("float unpackRGBToFloat( const in vec4 v ) {"),o.push(" return dot( v, unPackFactors );"),o.push("}")),o.push("uniform float gammaFactor;"),o.push("vec4 linearToLinear( in vec4 value ) {"),o.push(" return value;"),o.push("}"),o.push("vec4 sRGBToLinear( in vec4 value ) {"),o.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),o.push("}"),o.push("vec4 gammaToLinear( in vec4 value) {"),o.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),o.push("}"),t&&(o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}")),r){o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;");for(let e=0,t=s.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(let e=0,t=s.getNumAllocatedSectionPlanes();e sliceThickness) { "),o.push(" discard;"),o.push(" }"),o.push(" if (dist > 0.0) { "),o.push(" newColor = sliceColor;"),o.push(" }"),o.push("}")}o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;"),o.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),o.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),o.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,t=i.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${c.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const vr=c.vec3(),br=c.vec3(),yr=c.vec3(),xr=c.vec3(),Br=c.mat4();class wr extends Js{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=vr;let g,m;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=br;if(l){const e=yr;c.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,Br),m=xr,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),n.drawElements(n.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0),a.edgeIndicesBuf.unbind()):n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Pr{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new $s(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new sr(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new rr(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new _r(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new wr(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Zs(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Zs(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new qs(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new qs(this._scene,!0)),this._flatColorRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new ur(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new ur(this._scene,!0)),this._colorTextureRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new hr(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new hr(this._scene,!0)),this._pbrRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new $s(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new ar(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new lr(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new tr(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new ir(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new sr(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new or(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new cr(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new rr(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new nr(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new Ar(this._scene)),this._shadowRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new wr(this._scene)),this._snapRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new _r(this._scene)),this._snapInitRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Cr={};let Mr=65536,Fr=5e6;class Er{constructor(){}set doublePrecisionEnabled(e){c.setDoublePrecisionEnabled(e)}get doublePrecisionEnabled(){return c.getDoublePrecisionEnabled()}set maxDataTextureHeight(e){(e=1024*Math.ceil(e/1024))>4096?e=4096:e<1024&&(e=1024),Mr=e}get maxDataTextureHeight(){return Mr}set maxGeometryBatchSize(e){e<1e5?e=1e5:e>5e6&&(e=5e6),Fr=e}get maxGeometryBatchSize(){return Fr}}const Ir=new Er;class Dr{constructor(){this.maxVerts=Ir.maxGeometryBatchSize,this.maxIndices=3*Ir.maxGeometryBatchSize,this.positions=[],this.colors=[],this.uv=[],this.metallicRoughness=[],this.normals=[],this.pickColors=[],this.offsets=[],this.indices=[],this.edgeIndices=[]}}const Sr=c.mat4(),Tr=c.mat4();function Lr(e,t,i){const s=e.length,r=new Uint16Array(s),o=t[0],n=t[1],a=t[2],l=t[3]-o,A=t[4]-n,h=t[5]-a,u=65525,d=u/l,p=u/A,f=u/h,g=e=>e>=0?e:0;for(let t=0;t=0?1:-1),t=(1-Math.abs(s))*(r>=0?1:-1),s=e,r=t}return new Int8Array([Math[t](127.5*s+(s<0?-1:0)),Math[i](127.5*r+(r<0?-1:0))])}function kr(e){let t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;const s=1-Math.abs(t)-Math.abs(i);s<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));const r=Math.sqrt(t*t+i*i+s*s);return[t/r,i/r,s/r]}const Or=c.mat4(),Nr=c.mat4(),Qr=c.vec4([0,0,0,1]),Vr=c.vec3(),Hr=c.vec3(),jr=c.vec3(),Gr=c.vec3(),zr=c.vec3(),Wr=c.vec3(),Kr=c.vec3();class Xr{constructor(e){console.info("Creating VBOBatchingTrianglesLayer"),this.model=e.model,this.sortId="TrianglesBatchingLayer"+(e.solid?"-solid":"-surface")+(e.autoNormals?"-autonormals":"-normals")+(e.textureSet&&e.textureSet.colorTexture?"-colorTexture":"")+(e.textureSet&&e.textureSet.metallicRoughnessTexture?"-metallicRoughnessTexture":""),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Cr[t];return i||(i=new Pr(e),Cr[t]=i,i._compile(),i.eagerCreateRenders(),e.on("compile",(()=>{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Cr[t],i._destroy()}))),i}(e.model.scene),this._buffer=new Dr(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new tt({origin:c.vec3(),positionsBuf:null,offsetsBuf:null,normalsBuf:null,colorsBuf:null,uvBuf:null,metallicRoughnessBuf:null,flagsBuf:null,indicesBuf:null,edgeIndicesBuf:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,textureSet:e.textureSet,pbrSupported:!1}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=c.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=c.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix&&(this._state.positionsDecodeMatrix=c.mat4(e.positionsDecodeMatrix)),e.uvDecodeMatrix?(this._state.uvDecodeMatrix=c.mat3(e.uvDecodeMatrix),this._preCompressedUVsExpected=!0):this._preCompressedUVsExpected=!1,e.origin&&this._state.origin.set(e.origin),this.solid=!!e.solid}get aabb(){if(this.aabbDirty){c.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)for(let e=0,t=o.length;e0){const e=Or;m?c.inverseMat4(c.transposeMat4(m,Nr),e):c.identityMat4(e,e),function(e,t,i,s,r){function o(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]}let n,a,l,A,h,u,d=new Float32Array([0,0,0,0]),p=new Float32Array([0,0,0,0]);for(u=0;uh&&(l=n,h=A),n=Ur(p,"floor","ceil"),a=kr(n),A=o(p,a),A>h&&(l=n,h=A),n=Ur(p,"ceil","ceil"),a=kr(n),A=o(p,a),A>h&&(l=n,h=A),s[r+u+0]=l[0],s[r+u+1]=l[1],s[r+u+2]=0}(e,r,r.length,b.normals,b.normals.length)}if(l)for(let e=0,t=l.length;e0)for(let e=0,t=n.length;e0)for(let e=0,t=a.length;e0){const s=this._state.positionsDecodeMatrix?new Uint16Array(i.positions):Lr(i.positions,this._modelAABB,this._state.positionsDecodeMatrix=c.mat4());if(e.positionsBuf=new Re(t,t.ARRAY_BUFFER,s,s.length,3,t.STATIC_DRAW),this.model.scene.pickSurfacePrecisionEnabled)for(let e=0,t=this._portions.length;e0){const s=new Int8Array(i.normals);let r=!0;e.normalsBuf=new Re(t,t.ARRAY_BUFFER,s,i.normals.length,3,t.STATIC_DRAW,r)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Re(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.DYNAMIC_DRAW,r)}if(i.uv.length>0)if(e.uvDecodeMatrix){let s=!1;e.uvBuf=new Re(t,t.ARRAY_BUFFER,i.uv,i.uv.length,2,t.STATIC_DRAW,s)}else{const s=Lt.getUVBounds(i.uv),r=Lt.compressUVs(i.uv,s.min,s.max),o=r.quantized;let n=!1;e.uvDecodeMatrix=c.mat3(r.decodeMatrix),e.uvBuf=new Re(t,t.ARRAY_BUFFER,o,o.length,2,t.STATIC_DRAW,n)}if(i.metallicRoughness.length>0){const s=new Uint8Array(i.metallicRoughness);let r=!1;e.metallicRoughnessBuf=new Re(t,t.ARRAY_BUFFER,s,i.metallicRoughness.length,2,t.STATIC_DRAW,r)}if(i.positions.length>0){const s=i.positions.length/3,r=new Float32Array(s),o=!1;e.flagsBuf=new Re(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(i.pickColors.length>0){const s=new Uint8Array(i.pickColors);let r=!1;e.pickColorsBuf=new Re(t,t.ARRAY_BUFFER,s,i.pickColors.length,4,t.STATIC_DRAW,r)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Re(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){const s=new Uint32Array(i.indices);e.indicesBuf=new Re(t,t.ELEMENT_ARRAY_BUFFER,s,i.indices.length,1,t.STATIC_DRAW)}if(i.edgeIndices.length>0){const s=new Uint32Array(i.edgeIndices);e.edgeIndicesBuf=new Re(t,t.ELEMENT_ARRAY_BUFFER,s,i.edgeIndices.length,1,t.STATIC_DRAW)}this._state.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&e.textureSet&&e.textureSet.colorTexture&&e.textureSet.metallicRoughnessTexture),this._state.colorTextureSupported=!!e.uvBuf&&!!e.textureSet&&!!e.textureSet.colorTexture,this._buffer=null,this._finalized=!0}isEmpty(){return!this._state.indicesBuf}initFlags(e,t,i){t&K&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&$&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&ee&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&te&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&J&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&X&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&te?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=e,s=this._portions[i],r=4*s.vertsBaseIndex,o=4*s.numVerts,n=this._scratchMemory.getUInt8Array(o),a=t[0],l=t[1],A=t[2],h=t[3];for(let e=0;e_)&&(_=e,s.set(v),r&&c.triangleNormal(p,f,g,r),m=!0)}}return m&&r&&(c.transformVec3(this.model.worldNormalMatrix,r,r),c.normalizeVec3(r)),m}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.normalsBuf&&(e.normalsBuf.destroy(),e.normalsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicessBuf=null),e.edgeIndicesBuf&&(e.edgeIndicesBuf.destroy(),e.edgeIndicessBuf=null),e.destroy()}}class Jr extends Js{constructor(e,t,{edges:i=!1}={}){super(e,t,{instancing:!0,edges:i})}_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;this._edges?t.drawElementsInstanced(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0,i.numInstances):(t.drawElementsInstanced(t.TRIANGLES,i.indicesBuf.numItems,i.indicesBuf.itemType,0,i.numInstances),r&&s.drawElements++)}}class Yr extends Jr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0;let r,o,n;const a=[];for(a.push("#version 300 es"),a.push("// Instancing geometry drawing vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec2 normal;"),a.push("in vec4 color;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),a.push("in vec4 modelMatrixCol0;"),a.push("in vec4 modelMatrixCol1;"),a.push("in vec4 modelMatrixCol2;"),a.push("in vec4 modelNormalMatrixCol0;"),a.push("in vec4 modelNormalMatrixCol1;"),a.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(a,!0),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("uniform vec4 lightAmbient;"),r=0,o=i.lights.length;r= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),s&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;")),a.push("out vec4 vColor;"),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),a.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);"),a.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);"),a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),r=0,o=i.lights.length;r0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),s.push(" discard;"),s.push(" }"),s.push(" if (dist > 0.0) { "),s.push(" newColor = sliceColor;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(newColor.rgb * ambient, 1.0);")):s.push(" outColor = newColor;"),s.push("}"),s}}class Zr extends Jr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry flat-shading drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState;let s,r;const o=t.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry flat-shading drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),o){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" newColor = sliceColor;"),n.push(" }"),n.push("}")}for(n.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),n.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),n.push("float lambertian = 1.0;"),n.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),n.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),n.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),s=0,r=i.lights.length;s0,i=[];return i.push("#version 300 es"),i.push("// Instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing fill fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),s.push(" discard;"),s.push(" }"),s.push(" if (dist > 0.0) { "),s.push(" newColor = sliceColor;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = newColor;"),s.push("}"),s}}class $r extends Jr{constructor(e,t){super(e,t,{instancing:!0,edges:!0})}}class eo extends $r{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesEmphasisRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class to extends $r{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!1})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesColorRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class io extends Jr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vPickColor; "),s.push("}"),s}}class so extends Jr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class ro extends Jr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec2 normal;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("in vec4 modelNormalMatrixCol0;"),i.push("in vec4 modelNormalMatrixCol1;"),i.push("in vec4 modelNormalMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));"),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(` outNormal = ivec4(vWorldNormal * float(${c.MAX_INT}), 1.0);`),s.push("}"),s}}class oo extends Jr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}class no extends Jr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Instancing geometry depth drawing fragment shader"),o.push("precision highp float;"),o.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),o.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),o.push("}"),o}}class ao extends Jr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}class lo extends Jr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}const Ao={3e3:"linearToLinear",3001:"sRGBToLinear"};class ho extends Jr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0,r=t.clippingCaps,o=[];return o.push("#version 300 es"),o.push("// Instancing geometry quality drawing vertex shader"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in vec2 uv;"),o.push("in vec2 metallicRoughness;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),o.push("in vec4 modelMatrixCol0;"),o.push("in vec4 modelMatrixCol1;"),o.push("in vec4 modelMatrixCol2;"),o.push("in vec4 modelNormalMatrixCol0;"),o.push("in vec4 modelNormalMatrixCol1;"),o.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(o,!0),o.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),o.push("out vec4 vViewPosition;"),o.push("out vec3 vViewNormal;"),o.push("out vec4 vColor;"),o.push("out vec2 vUV;"),o.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&o.push("out vec3 vWorldNormal;"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;"),r&&o.push("out vec4 vClipPosition;")),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),o.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&o.push(" worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);"),o.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;"),o.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s&&(o.push("vWorldPosition = worldPosition;"),o.push("vFlags = flags;"),r&&o.push("vClipPosition = clipPos;")),o.push("vViewPosition = viewPosition;"),o.push("vViewNormal = viewNormal;"),o.push("vColor = color;"),o.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),o.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&o.push("vWorldNormal = worldNormal.xyz;"),o.push("gl_Position = clipPos;"),o.push("}"),o.push("}"),o}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState,r=i.getNumAllocatedSectionPlanes()>0,o=i.clippingCaps,n=[];n.push("#version 300 es"),n.push("// Instancing geometry quality drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),n.push("uniform sampler2D uMetallicRoughMap;"),n.push("uniform sampler2D uEmissiveMap;"),n.push("uniform sampler2D uNormalMap;"),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s.reflectionMaps.length>0&&n.push("uniform samplerCube reflectionMap;"),s.lightMaps.length>0&&n.push("uniform samplerCube lightMap;"),n.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e0&&n.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(n,!0),n.push("#define PI 3.14159265359"),n.push("#define RECIPROCAL_PI 0.31830988618"),n.push("#define RECIPROCAL_PI2 0.15915494"),n.push("#define EPSILON 1e-6"),n.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),n.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),n.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),n.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {"),n.push(" return normalize(surf_norm );"),n.push(" }"),n.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),n.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),n.push(" vec2 st0 = dFdx( uv.st );"),n.push(" vec2 st1 = dFdy( uv.st );"),n.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),n.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),n.push(" vec3 N = normalize( surf_norm );"),n.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),n.push(" mat3 tsn = mat3( S, T, N );"),n.push(" return normalize( tsn * mapN );"),n.push("}"),n.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),n.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),n.push("}"),n.push("struct IncidentLight {"),n.push(" vec3 color;"),n.push(" vec3 direction;"),n.push("};"),n.push("struct ReflectedLight {"),n.push(" vec3 diffuse;"),n.push(" vec3 specular;"),n.push("};"),n.push("struct Geometry {"),n.push(" vec3 position;"),n.push(" vec3 viewNormal;"),n.push(" vec3 worldNormal;"),n.push(" vec3 viewEyeDir;"),n.push("};"),n.push("struct Material {"),n.push(" vec3 diffuseColor;"),n.push(" float specularRoughness;"),n.push(" vec3 specularColor;"),n.push(" float shine;"),n.push("};"),n.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),n.push(" float r = ggxRoughness + 0.0001;"),n.push(" return (2.0 / (r * r) - 2.0);"),n.push("}"),n.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),n.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),n.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),n.push("}"),s.reflectionMaps.length>0&&(n.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),n.push(" vec3 envMapColor = "+Ao[s.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),n.push(" return envMapColor;"),n.push("}")),n.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),n.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),n.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),n.push("}"),n.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" return 1.0 / ( gl * gv );"),n.push("}"),n.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" return 0.5 / max( gv + gl, EPSILON );"),n.push("}"),n.push("float D_GGX(const in float alpha, const in float dotNH) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),n.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float alpha = ( roughness * roughness );"),n.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),n.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),n.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),n.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),n.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),n.push(" vec3 F = F_Schlick( specularColor, dotLH );"),n.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),n.push(" float D = D_GGX( alpha, dotNH );"),n.push(" return F * (G * D);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),n.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),n.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),n.push(" vec4 r = roughness * c0 + c1;"),n.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),n.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),n.push(" return specularColor * AB.x + AB.y;"),n.push("}"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&(n.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),s.lightMaps.length>0&&(n.push(" vec3 irradiance = "+Ao[s.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),n.push(" irradiance *= PI;"),n.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),s.reflectionMaps.length>0&&(n.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),n.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),n.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),n.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),n.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),n.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),n.push("}")),n.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),n.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),n.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),r){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e (0.002 * vClipPosition.w)) {"),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" return;"),n.push("}")):(n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }")),n.push("}")}n.push("IncidentLight light;"),n.push("Material material;"),n.push("Geometry geometry;"),n.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),n.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),n.push("float opacity = float(vColor.a) / 255.0;"),n.push("vec3 baseColor = rgb;"),n.push("float specularF0 = 1.0;"),n.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),n.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),n.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),n.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),n.push("baseColor *= colorTexel.rgb;"),n.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),n.push("metallic *= metalRoughTexel.b;"),n.push("roughness *= metalRoughTexel.g;"),n.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );"),n.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),n.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),n.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),n.push("geometry.position = vViewPosition.xyz;"),n.push("geometry.viewNormal = -normalize(viewNormal);"),n.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),s.lightMaps.length>0&&n.push("geometry.worldNormal = normalize(vWorldNormal);"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&n.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&i.push("out float vFlags;"),i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&i.push("vFlags = flags;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("in vec4 vWorldPosition;"),i){s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),s.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),s.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),s.push(` outNormal = ivec4(worldNormal * float(${c.MAX_INT}), 1.0);`),s.push("}"),s}}class uo extends Jr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState;let r,o;const n=i.getNumAllocatedSectionPlanes()>0,a=[];if(a.push("#version 300 es"),a.push("// Instancing geometry drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),a.push("uniform sampler2D uColorMap;"),this._withSAO&&(a.push("uniform sampler2D uOcclusionTexture;"),a.push("uniform vec4 uSAOParams;"),a.push("const float packUpscale = 256. / 255.;"),a.push("const float unpackDownScale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),a.push("float unpackRGBToFloat( const in vec4 v ) {"),a.push(" return dot( v, unPackFactors );"),a.push("}")),a.push("uniform float gammaFactor;"),a.push("vec4 linearToLinear( in vec4 value ) {"),a.push(" return value;"),a.push("}"),a.push("vec4 sRGBToLinear( in vec4 value ) {"),a.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),a.push("}"),a.push("vec4 gammaToLinear( in vec4 value) {"),a.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),a.push("}"),t&&(a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}")),n){a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e sliceThickness) { "),a.push(" discard;"),a.push(" }"),a.push(" if (dist > 0.0) { "),a.push(" newColor = sliceColor;"),a.push(" }"),a.push("}")}for(a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),a.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),a.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),a.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),r=0,o=s.lights.length;r0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${c.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const bo=c.vec3(),yo=c.vec3(),xo=c.vec3(),Bo=c.vec3(),wo=c.mat4();class Po extends Js{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=bo;let g,m;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=yo;if(l){const e=c.transformPoint3(h,l,xo);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,wo),m=Bo,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0,a.numInstances),a.edgeIndicesBuf.unbind()):n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Co{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new qr(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new io(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new so(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new vo(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new Po(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Yr(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Yr(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new Zr(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new Zr(this._scene,!0)),this._flatColorRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new ho(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new ho(this._scene,!0)),this._pbrRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new uo(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new uo(this._scene,!0)),this._colorTextureRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new qr(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new no(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new ao(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new eo(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new to(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new io(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new ro(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new co(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new so(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new oo(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new lo(this._scene)),this._shadowRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new vo(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Po(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Mo={};const Fo=new Uint8Array(4),Eo=new Float32Array(1),Io=c.vec4([0,0,0,1]),Do=new Float32Array(3),So=c.vec3(),To=c.vec3(),Lo=c.vec3(),Ro=c.vec3(),Uo=c.vec3(),ko=c.vec3(),Oo=c.vec3(),No=new Float32Array(4);class Qo{constructor(e){console.info("Creating VBOInstancingTrianglesLayer"),this.model=e.model,this.sortId="TrianglesInstancingLayer"+(e.solid?"-solid":"-surface")+(e.normals?"-normals":"-autoNormals"),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Mo[t];return i||(i=new Co(e),Mo[t]=i,i._compile(),i.eagerCreateRenders(),e.on("compile",(()=>{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Mo[t],i._destroy()}))),i}(e.model.scene),this._aabb=c.collapseAABB3(),this._state=new tt({numInstances:0,obb:c.OBB3(),origin:c.vec3(),geometry:e.geometry,textureSet:e.textureSet,pbrSupported:!1,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,metallicRoughnessBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,modelNormalMatrixCol0Buf:null,modelNormalMatrixCol1Buf:null,modelNormalMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._metallicRoughness=[],this._pickColors=[],this._offsets=[],this._modelMatrix=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=c.collapseAABB3(),this.aabbDirty=!0,e.origin&&this._state.origin.set(e.origin),this._finalized=!1,this.solid=!!e.solid,this.numIndices=e.geometry.numIndices}get aabb(){if(this.aabbDirty){c.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let t=!1;e.colorsBuf=new Re(s,s.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,s.DYNAMIC_DRAW,t),this._colors=[]}if(this._metallicRoughness.length>0){const t=new Uint8Array(this._metallicRoughness);let i=!1;e.metallicRoughnessBuf=new Re(s,s.ARRAY_BUFFER,t,this._metallicRoughness.length,2,s.STATIC_DRAW,i)}if(o>0){let t=!1;e.flagsBuf=new Re(s,s.ARRAY_BUFFER,new Float32Array(o),o,1,s.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;e.offsetsBuf=new Re(s,s.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,s.DYNAMIC_DRAW,t),this._offsets=[]}if(t.positionsCompressed&&t.positionsCompressed.length>0){const i=!1;e.positionsBuf=new Re(s,s.ARRAY_BUFFER,t.positionsCompressed,t.positionsCompressed.length,3,s.STATIC_DRAW,i),e.positionsDecodeMatrix=c.mat4(t.positionsDecodeMatrix)}if(t.colorsCompressed&&t.colorsCompressed.length>0){const i=new Uint8Array(t.colorsCompressed),r=!1;e.colorsBuf=new Re(s,s.ARRAY_BUFFER,i,i.length,4,s.STATIC_DRAW,r)}if(t.uvCompressed&&t.uvCompressed.length>0){const i=t.uvCompressed;e.uvDecodeMatrix=t.uvDecodeMatrix,e.uvBuf=new Re(s,s.ARRAY_BUFFER,i,i.length,2,s.STATIC_DRAW,!1)}if(t.indices&&t.indices.length>0&&(e.indicesBuf=new Re(s,s.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.indices),t.indices.length,1,s.STATIC_DRAW),e.numIndices=t.indices.length),"triangles"!==t.primitive&&"solid"!==t.primitive&&"surface"!==t.primitive||(e.edgeIndicesBuf=new Re(s,s.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.edgeIndices),t.edgeIndices.length,1,s.STATIC_DRAW)),this._modelMatrixCol0.length>0){const t=!1;e.modelMatrixCol0Buf=new Re(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,s.STATIC_DRAW,t),e.modelMatrixCol1Buf=new Re(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,s.STATIC_DRAW,t),e.modelMatrixCol2Buf=new Re(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,s.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],e.normalsBuf&&(e.modelNormalMatrixCol0Buf=new Re(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol0),this._modelNormalMatrixCol0.length,4,s.STATIC_DRAW,t),e.modelNormalMatrixCol1Buf=new Re(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol1),this._modelNormalMatrixCol1.length,4,s.STATIC_DRAW,t),e.modelNormalMatrixCol2Buf=new Re(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol2),this._modelNormalMatrixCol2.length,4,s.STATIC_DRAW,t),this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[])}if(this._pickColors.length>0){const t=!1;e.pickColorsBuf=new Re(s,s.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,s.STATIC_DRAW,t),this._pickColors=[]}e.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&i&&i.colorTexture&&i.metallicRoughnessTexture),e.colorTextureSupported=!!e.uvBuf&&!!i&&!!i.colorTexture,this._state.geometry=null,this._finalized=!0}initFlags(e,t,i){t&K&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&$&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&ee&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&te&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&J&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&X&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&te?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";Fo[0]=t[0],Fo[1]=t[1],Fo[2]=t[2],Fo[3]=t[3],this._state.colorsBuf&&this._state.colorsBuf.setData(Fo,4*e)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&K),r=!!(t&q),o=!!(t&$),n=!!(t&ee),a=!!(t&te),l=!!(t&J),A=!!(t&X);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?Hs.NOT_RENDERED:i?Hs.COLOR_TRANSPARENT:Hs.COLOR_OPAQUE,c=!s||A?Hs.NOT_RENDERED:n?Hs.SILHOUETTE_SELECTED:o?Hs.SILHOUETTE_HIGHLIGHTED:r?Hs.SILHOUETTE_XRAYED:Hs.NOT_RENDERED;let u=0;u=!s||A?Hs.NOT_RENDERED:n?Hs.EDGES_SELECTED:o?Hs.EDGES_HIGHLIGHTED:r?Hs.EDGES_XRAYED:a?i?Hs.EDGES_COLOR_TRANSPARENT:Hs.EDGES_COLOR_OPAQUE:Hs.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?Hs.PICK:Hs.NOT_RENDERED)<<12,d|=(t&Y?1:0)<<16,Eo[0]=d,this._state.flagsBuf&&this._state.flagsBuf.setData(Eo,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Do[0]=t[0],Do[1]=t[1],Do[2]=t[2],this._state.offsetsBuf&&this._state.offsetsBuf.setData(Do,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}getEachVertex(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const i=this._state,s=i.geometry,r=this._portions[e];if(!r)return void this.model.error("portion not found: "+e);const o=s.quantizedPositions,n=i.origin,a=r.offset,l=n[0]+a[0],A=n[1]+a[1],h=n[2]+a[2],u=Io,d=r.matrix,p=this.model.sceneModelMatrix,f=i.positionsDecodeMatrix;for(let e=0,i=o.length;ev)&&(v=e,s.set(b),r&&c.triangleNormal(f,g,m,r),_=!0)}}return _&&r&&(c.transformVec3(a.normalMatrix,r,r),c.transformVec3(this.model.worldNormalMatrix,r,r),c.normalizeVec3(r)),_}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.modelNormalMatrixCol0Buf&&(e.modelNormalMatrixCol0Buf.destroy(),e.modelNormalMatrixCol0Buf=null),e.modelNormalMatrixCol1Buf&&(e.modelNormalMatrixCol1Buf.destroy(),e.modelNormalMatrixCol1Buf=null),e.modelNormalMatrixCol2Buf&&(e.modelNormalMatrixCol2Buf.destroy(),e.modelNormalMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy(),this._state=null}}class Vo extends Js{_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;t.drawElements(t.LINES,i.indicesBuf.numItems,i.indicesBuf.itemType,0),r&&s.drawElements++}}class Ho extends Vo{drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines batching color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class jo extends Vo{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines batching silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = color;"),s.push("}"),s}}const Go=c.vec3(),zo=c.vec3(),Wo=c.vec3(),Ko=c.vec3(),Xo=c.mat4();class Jo extends Js{drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Go;let g,m;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=zo;if(l){const e=Wo;c.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,Xo),m=Ko,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),a.indicesBuf.bind(),n.drawElements(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${c.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Yo=c.vec3(),Zo=c.vec3(),qo=c.vec3(),$o=c.vec3(),en=c.mat4();class tn extends Js{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Yo;let g,m;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Zo;if(l){const e=qo;c.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,en),m=$o,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.indicesBuf.bind(),n.drawElements(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()):n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class sn{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ho(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new jo(this._scene)),this._silhouetteRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Jo(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new tn(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const rn={};class on{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.offsets=[],this.indices=[]}}class nn{constructor(e){console.info("Creating VBOBatchingLinesLayer"),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=rn[t];return i||(i=new sn(e),rn[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete rn[t],i._destroy()}))),i}(e.model.scene),this.model=e.model,this._buffer=new on(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new tt({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,indicesBuf:null,positionsDecodeMatrix:c.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=c.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=c.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=c.vec3(e.origin))}get aabb(){if(this.aabbDirty){c.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){const s=new Uint16Array(i.positions);e.positionsBuf=new Re(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}else{const s=Lr(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Re(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Re(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.DYNAMIC_DRAW,r)}if(i.colors.length>0){const s=i.colors.length/4,r=new Float32Array(s);let o=!1;e.flagsBuf=new Re(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Re(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){const s=new Uint32Array(i.indices);e.indicesBuf=new Re(t,t.ELEMENT_ARRAY_BUFFER,s,i.indices.length,1,t.STATIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,i){t&K&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&$&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&ee&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&te&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&J&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&X&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&te?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=2*e,s=4*this._portions[i],r=4*this._portions[i+1],o=this._scratchMemory.getUInt8Array(r),n=t[0],a=t[1],l=t[2],A=t[3];for(let e=0;e0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 lightAmbient;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Lines instancing color fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return this._withSAO?(o.push(" float viewportWidth = uSAOParams[0];"),o.push(" float viewportHeight = uSAOParams[1];"),o.push(" float blendCutoff = uSAOParams[2];"),o.push(" float blendFactor = uSAOParams[3];"),o.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),o.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;"),o.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);")):o.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("}"),o}}class An extends an{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 color;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines instancing silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = color;"),s.push("}"),s}}const hn=c.vec3(),cn=c.vec3(),un=c.vec3();c.vec3();const dn=c.mat4();class pn extends Js{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.canvas.gl,n=r.camera,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=hn;let g;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=cn;if(l){const e=c.transformPoint3(h,l,un);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,dn),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,f),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,m+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1)),a.indicesBuf.bind(),o.drawElementsInstanced(o.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind(),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const fn=c.vec3(),gn=c.vec3(),mn=c.vec3();c.vec3();const _n=c.mat4();class vn extends Js{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=fn;let g;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=gn;if(l){const e=c.transformPoint3(h,l,mn);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,_n),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,m+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.indicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind()):n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class bn{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._snapInitRenderer||(this._snapInitRenderer=new pn(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new vn(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new ln(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new An(this._scene)),this._silhouetteRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new pn(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new vn(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const yn={};const xn=new Uint8Array(4),Bn=new Float32Array(1),wn=new Float32Array(3),Pn=new Float32Array(4);class Cn{constructor(e){console.info("VBOInstancingLinesLayer"),this.model=e.model,this.material=e.material,this.sortId="LinesInstancingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=yn[t];return i||(i=new bn(e),yn[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete yn[t],i._destroy()}))),i}(e.model.scene),this._aabb=c.collapseAABB3(),this._state=new tt({obb:c.OBB3(),numInstances:0,origin:null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,positionsBuf:null,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=c.collapseAABB3(),this.aabbDirty=!0,e.origin&&(this._state.origin=c.vec3(e.origin)),this._finalized=!1}get aabb(){if(this.aabbDirty){c.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let t=!1;this._state.colorsBuf=new Re(e,e.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,e.DYNAMIC_DRAW,t),this._colors=[]}if(r>0){let t=!1;this._state.flagsBuf=new Re(e,e.ARRAY_BUFFER,new Float32Array(r),r,1,e.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;this._state.offsetsBuf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(i.colorsCompressed&&i.colorsCompressed.length>0){const s=new Uint8Array(i.colorsCompressed),r=!1;t.colorsBuf=new Re(e,e.ARRAY_BUFFER,s,s.length,4,e.STATIC_DRAW,r)}if(i.positionsCompressed&&i.positionsCompressed.length>0){const s=!1;t.positionsBuf=new Re(e,e.ARRAY_BUFFER,i.positionsCompressed,i.positionsCompressed.length,3,e.STATIC_DRAW,s),t.positionsDecodeMatrix=c.mat4(i.positionsDecodeMatrix)}if(i.indices&&i.indices.length>0&&(t.indicesBuf=new Re(e,e.ELEMENT_ARRAY_BUFFER,new Uint32Array(i.indices),i.indices.length,1,e.STATIC_DRAW),t.numIndices=i.indices.length),this._modelMatrixCol0.length>0){const t=!1;this._state.modelMatrixCol0Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol1Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol2Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}this._state.geometry=null,this._finalized=!0}initFlags(e,t,i){t&K&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&$&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&ee&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&te&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&J&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&X&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&te?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";xn[0]=t[0],xn[1]=t[1],xn[2]=t[2],xn[3]=t[3],this._state.colorsBuf.setData(xn,4*e,4)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&K),r=!!(t&q),o=!!(t&$),n=!!(t&ee),a=!!(t&te),l=!!(t&J),A=!!(t&X);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?Hs.NOT_RENDERED:i?Hs.COLOR_TRANSPARENT:Hs.COLOR_OPAQUE,c=!s||A?Hs.NOT_RENDERED:n?Hs.SILHOUETTE_SELECTED:o?Hs.SILHOUETTE_HIGHLIGHTED:r?Hs.SILHOUETTE_XRAYED:Hs.NOT_RENDERED;let u=0;u=!s||A?Hs.NOT_RENDERED:n?Hs.EDGES_SELECTED:o?Hs.EDGES_HIGHLIGHTED:r?Hs.EDGES_XRAYED:a?i?Hs.EDGES_COLOR_TRANSPARENT:Hs.EDGES_COLOR_OPAQUE:Hs.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?Hs.PICK:Hs.NOT_RENDERED)<<12,d|=(t&Y?255:0)<<16,Bn[0]=d,this._state.flagsBuf.setData(Bn,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(wn[0]=t[0],wn[1]=t[1],wn[2]=t[2],this._state.offsetsBuf.setData(wn,3*e,3)):this.model.error("Entity#offset not enabled for this Viewer")}setMatrix(e,t){if(!this._finalized)throw"Not finalized";const i=4*e;Pn[0]=t[0],Pn[1]=t[4],Pn[2]=t[8],Pn[3]=t[12],this._state.modelMatrixCol0Buf.setData(Pn,i),Pn[0]=t[1],Pn[1]=t[5],Pn[2]=t[9],Pn[3]=t[13],this._state.modelMatrixCol1Buf.setData(Pn,i),Pn[0]=t[2],Pn[1]=t[6],Pn[2]=t[10],Pn[3]=t[14],this._state.modelMatrixCol2Buf.setData(Pn,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Hs.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesXRayed(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,Hs.PICK)}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,Hs.PICK)}drawOcclusion(e,t){}drawShadow(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawPickNormals(e,t){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.destroy()}}class Mn extends Js{_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;t.drawArrays(t.POINTS,0,i.positionsBuf.numItems),r&&s.drawArrays++}}class Fn extends Mn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial,s=[];return s.push("#version 300 es"),s.push("// Points batching color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),i.filterIntensity&&s.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),i.filterIntensity&&(s.push("float intensity = float(color.a) / 255.0;"),s.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {")),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),i.filterIntensity&&s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class En extends Mn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 color;"),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Points batching silhouette vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i 1.0) {"),o.push(" discard;"),o.push(" }")),r){for(o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("outColor = color;"),o.push("}"),o}}class In extends Mn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching pick mesh vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("gl_PointSize += 10.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching pick mesh vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vPickColor; "),s.push("}"),s}}class Dn extends Mn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batched pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("gl_PointSize += 10.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batched pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class Sn extends Mn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push(" gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching occlusion fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),s.push("}"),s}}const Tn=c.vec3(),Ln=c.vec3(),Rn=c.vec3(),Un=c.vec3(),kn=c.mat4();class On extends Js{drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Tn;let g,m;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Ln;if(l){const e=Rn;c.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,kn),m=Un,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Nn=c.vec3(),Qn=c.vec3(),Vn=c.vec3(),Hn=c.vec3(),jn=c.mat4();class Gn extends Js{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Nn;let g,m;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Qn;if(l){const e=Vn;c.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,jn),m=Hn,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class zn{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Fn(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new En(this._scene)),this._silhouetteRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new In(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Dn(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Sn(this._scene)),this._occlusionRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new On(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Gn(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Wn={};class Kn{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.intensities=[],this.pickColors=[],this.offsets=[]}}class Xn{constructor(e){console.info("Creating VBOBatchingPointsLayer"),this.model=e.model,this.sortId="PointsBatchingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Wn[t];return i||(i=new zn(e),Wn[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Wn[t],i._destroy()}))),i}(e.model.scene),this._buffer=new Kn(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new tt({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,positionsDecodeMatrix:c.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=c.collapseAABB3(),this._portions=[],this._meshes=[],this._aabb=c.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=c.vec3(e.origin))}get aabb(){if(this.aabbDirty){c.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){const s=new Uint16Array(i.positions);e.positionsBuf=new Re(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}else{const s=Lr(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Re(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Re(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.STATIC_DRAW,r)}if(i.positions.length>0){const s=i.positions.length/3,r=new Float32Array(s);let o=!1;e.flagsBuf=new Re(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(i.pickColors.length>0){const s=new Uint8Array(i.pickColors);let r=!1;e.pickColorsBuf=new Re(t,t.ARRAY_BUFFER,s,i.pickColors.length,4,t.STATIC_DRAW,r)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Re(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,i){t&K&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&$&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&ee&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&J&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&X&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized"}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=2*e,s=4*this._portions[i],r=4*this._portions[i+1],o=this._scratchMemory.getUInt8Array(r),n=t[0],a=t[1],l=t[2];for(let e=0;e0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),i.filterIntensity&&s.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),i.filterIntensity&&(s.push("float intensity = float(color.a) / 255.0;"),s.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {")),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),i.filterIntensity&&s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class Zn extends Jn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 color;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),s.push("uniform vec4 silhouetteColor;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class qn extends Jn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing pick mesh vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick mesh fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vPickColor; "),s.push("}"),s}}class $n extends Jn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class ea extends Jn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing occlusion vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class ta extends Jn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Points instancing depth vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i 1.0) {"),o.push(" discard;"),o.push(" }")),r){for(o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return o.push(" outColor = packDepthToRGBA( gl_FragCoord.z); "),e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("}"),o}}class ia extends Jn{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),i.push("uniform float pointSize;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("gl_PointSize = pointSize;"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }"),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}const sa=c.vec3(),ra=c.vec3(),oa=c.vec3();c.vec3();const na=c.mat4();class aa extends Js{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.canvas.gl,n=r.camera,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=sa;let g;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=ra;if(l){const e=c.transformPoint3(h,l,oa);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,na),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,f),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,m+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1)),o.drawArraysInstanced(o.POINTS,0,a.positionsBuf.numItems,a.numInstances),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const la=c.vec3(),Aa=c.vec3(),ha=c.vec3();c.vec3();const ca=c.mat4();class ua extends Js{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=la;let g;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Aa;if(l){const e=c.transformPoint3(h,l,ha);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,ca),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,m+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class da{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Yn(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Zn(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new ta(this._scene)),this._depthRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new qn(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new $n(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new ea(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new ia(this._scene)),this._shadowRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new aa(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new ua(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const pa={};const fa=new Uint8Array(4),ga=new Float32Array(1),ma=new Float32Array(3),_a=new Float32Array(4);class va{constructor(e){console.info("VBOInstancingPointsLayer"),this.model=e.model,this.material=e.material,this.sortId="PointsInstancingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=pa[t];return i||(i=new da(e),pa[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete pa[t],i._destroy()}))),i}(e.model.scene),this._aabb=c.collapseAABB3(),this._state=new tt({obb:c.OBB3(),numInstances:0,origin:e.origin?c.vec3(e.origin):null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=c.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1}get aabb(){if(this.aabbDirty){c.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let s=!1;i.flagsBuf=new Re(e,e.ARRAY_BUFFER,new Float32Array(t),t,1,e.DYNAMIC_DRAW,s)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;i.offsetsBuf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(s.positionsCompressed&&s.positionsCompressed.length>0){const t=!1;i.positionsBuf=new Re(e,e.ARRAY_BUFFER,s.positionsCompressed,s.positionsCompressed.length,3,e.STATIC_DRAW,t),i.positionsDecodeMatrix=c.mat4(s.positionsDecodeMatrix)}if(s.colorsCompressed&&s.colorsCompressed.length>0){const t=new Uint8Array(s.colorsCompressed),r=!1;i.colorsBuf=new Re(e,e.ARRAY_BUFFER,t,t.length,4,e.STATIC_DRAW,r)}if(this._modelMatrixCol0.length>0){const t=!1;i.modelMatrixCol0Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),i.modelMatrixCol1Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),i.modelMatrixCol2Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}if(this._pickColors.length>0){const t=!1;i.pickColorsBuf=new Re(e,e.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,e.STATIC_DRAW,t),this._pickColors=[]}i.geometry=null,this._finalized=!0}initFlags(e,t,i){t&K&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&$&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&ee&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&te&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&J&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&X&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&te?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";fa[0]=t[0],fa[1]=t[1],fa[2]=t[2],this._state.colorsBuf.setData(fa,3*e)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&K),r=!!(t&q),o=!!(t&$),n=!!(t&ee),a=!!(t&te),l=!!(t&J),A=!!(t&X);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?Hs.NOT_RENDERED:i?Hs.COLOR_TRANSPARENT:Hs.COLOR_OPAQUE,c=!s||A?Hs.NOT_RENDERED:n?Hs.SILHOUETTE_SELECTED:o?Hs.SILHOUETTE_HIGHLIGHTED:r?Hs.SILHOUETTE_XRAYED:Hs.NOT_RENDERED;let u=0;u=!s||A?Hs.NOT_RENDERED:n?Hs.EDGES_SELECTED:o?Hs.EDGES_HIGHLIGHTED:r?Hs.EDGES_XRAYED:a?i?Hs.EDGES_COLOR_TRANSPARENT:Hs.EDGES_COLOR_OPAQUE:Hs.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?Hs.PICK:Hs.NOT_RENDERED)<<12,d|=(t&Y?255:0)<<16,ga[0]=d,this._state.flagsBuf.setData(ga,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(ma[0]=t[0],ma[1]=t[1],ma[2]=t[2],this._state.offsetsBuf.setData(ma,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}setMatrix(e,t){if(!this._finalized)throw"Not finalized";const i=4*e;_a[0]=t[0],_a[1]=t[4],_a[2]=t[8],_a[3]=t[12],this._state.modelMatrixCol0Buf.setData(_a,i),_a[0]=t[1],_a[1]=t[5],_a[2]=t[9],_a[3]=t[13],this._state.modelMatrixCol1Buf.setData(_a,i),_a[0]=t[2],_a[1]=t[6],_a[2]=t[10],_a[3]=t[14],this._state.modelMatrixCol2Buf.setData(_a,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Hs.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE)}drawShadow(e,t){}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,Hs.PICK)}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,Hs.PICK)}drawPickNormals(e,t){}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,Hs.PICK)}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,Hs.PICK)}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}const ba=c.vec3(),ya=c.vec3(),xa=c.mat4();class Ba{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=o,p=r.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uPerObjectDecodeMatrix,this._uPerVertexPosition,this.uPerObjectColorAndFlags,this._uPerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=ba;if(g){const t=c.transformPoint3(u,A,ya);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=j(p,e,xa)}else f=p;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,8),n.drawArrays(n.LINES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,16),n.drawArrays(n.LINES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,32),n.drawArrays(n.LINES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// LinesDataTextureColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uPerObjectDecodeMatrix;"),i.push("uniform highp sampler2D uPerObjectMatrix;"),i.push("uniform lowp usampler2D uPerObjectColorAndFlags;"),i.push("uniform mediump usampler2D uPerVertexPosition;"),i.push("uniform highp usampler2D uPerLineIndices;"),i.push("uniform mediump usampler2D uPerLineObject;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push(" int lineIndex = gl_VertexID / 2;"),i.push(" int h_packed_object_id_index = (lineIndex >> 3) & 4095;"),i.push(" int v_packed_object_id_index = (lineIndex >> 3) >> 12;"),i.push(" int objectIndex = int(texelFetch(uPerLineObject, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push(" ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" } else {"),i.push(" ivec4 packedVertexBase = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push(" ivec4 packedLineIndexBaseOffset = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push(" int lineIndexBaseOffset = (packedLineIndexBaseOffset.r << 24) + (packedLineIndexBaseOffset.g << 16) + (packedLineIndexBaseOffset.b << 8) + packedLineIndexBaseOffset.a;"),i.push(" int h_index = (lineIndex - lineIndexBaseOffset) & 4095;"),i.push(" int v_index = (lineIndex - lineIndexBaseOffset) >> 12;"),i.push(" ivec3 vertexIndices = ivec3(texelFetch(uPerLineIndices, ivec2(h_index, v_index), 0));"),i.push(" ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push(" int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push(" int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push(" mat4 objectInstanceMatrix = mat4 (texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" vec3 position = vec3(texelFetch(uPerVertexPosition, ivec2(indexPositionH, indexPositionV), 0));"),i.push(" uvec4 color = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push(" if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" };"),i.push(" vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push(" vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push(" vFragDepth = 1.0 + clipPos.w;"),i.push(" isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push(" gl_Position = clipPos;"),i.push(" vec4 rgb = vec4(color.rgba);"),i.push(" vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// LinesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vColor;"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class wa{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null)}eagerCreateRenders(){}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ba(this._scene,!1)),this._colorRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy()}}const Pa={};class Ca{constructor(){this.positionsCompressed=[],this.lenPositionsCompressed=0,this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perLineNumberPortionId8Bits=[],this.perLineNumberPortionId16Bits=[],this.perLineNumberPortionId32Bits=[]}}class Ma{constructor(){this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerLineIdPortionIds8Bits=null,this.texturePerLineIdPortionIds16Bits=null,this.texturePerLineIdPortionIds32Bits=null,this.texturePerLineIdIndices8Bits=null,this.texturePerLineIdIndices16Bits=null,this.texturePerLineIdIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerLineIdIndices8Bits,16:this.texturePerLineIdIndices16Bits,32:this.texturePerLineIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerLineIdPortionIds8Bits,16:this.texturePerLineIdPortionIds16Bits,32:this.texturePerLineIdPortionIds32Bits}}bindCommonTextures(e,t,i,s,r){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,s,3),this.texturePerObjectInstanceMatrices.bindTexture(e,r,4)}bindLineIndicesTextures(e,t,i,s){this.indicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.indicesPerBitnessTextures[s].bindTexture(e,i,6)}}class Fa{constructor(e,t,i,s,r=null){this._gl=e,this._texture=t,this._textureWidth=i,this._textureHeight=s,this._textureData=r}bindTexture(e,t,i){return e.bindTexture(t,this,i)}bind(e){return this._gl.activeTexture(this._gl["TEXTURE"+e]),this._gl.bindTexture(this._gl.TEXTURE_2D,this._texture),!0}unbind(e){}}const Ea={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalLines:0,totalLines8Bits:0,totalLines16Bits:0,totalLines32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(Ea,null,4));let e=0;Object.keys(Ea).forEach((t=>{t.startsWith("size")&&(e+=Ea[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/Ea.totalLines).toFixed(2)}`);let t={};Object.keys(Ea).forEach((i=>{i.startsWith("size")&&(t[i]=`${(Ea[i]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class Ia{disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}generateTextureForColorsAndFlags(e,t,i,s,r){const o=t.length;this.numPortions=o;const n=4096,a=Math.ceil(o/512);if(0===a)throw"texture height===0";const l=new Uint8Array(16384*a);Ea.sizeDataColorsAndFlags+=l.byteLength,Ea.numberOfTextures++;for(let e=0;e>24&255,s[e]>>16&255,s[e]>>8&255,255&s[e]],32*e+16),l.set([r[e]>>24&255,r[e]>>16&255,r[e]>>8&255,255&r[e]],32*e+20);const A=e.createTexture();return e.bindTexture(e.TEXTURE_2D,A),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,n,a),e.texSubImage2D(e.TEXTURE_2D,0,0,0,n,a,e.RGBA_INTEGER,e.UNSIGNED_BYTE,l,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Fa(e,A,n,a,l)}generateTextureForObjectOffsets(e,t){const i=512,s=Math.ceil(t/i);if(0===s)throw"texture height===0";const r=new Float32Array(1536*s).fill(0);Ea.sizeDataTextureOffsets+=r.byteLength,Ea.numberOfTextures++;const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,s),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,s,e.RGB,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Fa(e,o,i,s,r)}generateTextureForInstancingMatrices(e,t){const i=t.length;if(0===i)throw"num instance matrices===0";const s=2048,r=Math.ceil(i/512),o=new Float32Array(8192*r);Ea.numberOfTextures++;for(let e=0;e{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Pa[t],i._destroy()}))),i}(e.scene),this.model=e,this._buffer=new Ca,this._dataTextureState=new Ma,this._dataTextureGenerator=new Ia,this._state=new tt({origin:c.vec3(t.origin),textureState:this._dataTextureState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this._meshes=[],this._aabb=c.collapseAABB3(),this.aabbDirty=!0,this._numUpdatesInFrame=0,this._finalized=!1}get aabb(){if(this.aabbDirty){c.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e65536&&Ea.cannotCreatePortion.because10BitsObjectId++;let i=this._numPortions+t<=65536;const s=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[s]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let s=0,r=0;e.buckets.forEach((e=>{s+=e.positionsCompressed.length/3,r+=e.indices.length/2})),(this._state.numVertices+s>4096*Sa||t+r>4096*Sa)&&Ea.cannotCreatePortion.becauseTextureSize++,i&&=this._state.numVertices+s<=4096*Sa&&t+r<=4096*Sa}return i}createPortion(e,t){if(this._finalized)throw"Already finalized";const i=[];t.buckets.forEach(((e,s)=>{const r=void 0!==t.geometryId&&null!==t.geometryId?`${t.geometryId}#${s}`:`${t.id}#${s}`;let o=this._bucketGeometries[r];o||(o=this._createBucketGeometry(t,e),this._bucketGeometries[r]=o);const n=this._createSubPortion(t,o,e);i.push(n)}));const s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(i),this.model.numPortions++,this._meshes.push(e),s}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/2/8)*2;Ea.overheadSizeAlignementIndices+=2*(e-t.indices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.indices),t.indices=i}const i=t.positionsCompressed,s=t.indices,r=this._buffer;r.positionsCompressed.push(i);const o=r.lenPositionsCompressed/3,n=i.length/3;let a;r.lenPositionsCompressed+=i.length;let l=0;if(s){let e;l=s.length/2,n<=256?(e=r.indices8Bits,a=r.lenIndices8Bits/2,r.lenIndices8Bits+=s.length):n<=65536?(e=r.indices16Bits,a=r.lenIndices16Bits/2,r.lenIndices16Bits+=s.length):(e=r.indices32Bits,a=r.lenIndices32Bits/2,r.lenIndices32Bits+=s.length),e.push(s)}this._state.numVertices+=n,Ea.numberOfGeometries++;return{vertexBase:o,numVertices:n,numLines:l,indicesBase:a}}_createSubPortion(e,t){const i=e.color,s=e.colors,r=e.opacity,o=e.meshMatrix,n=e.pickColor,a=this._buffer,l=this._state;a.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),a.perObjectInstancePositioningMatrices.push(o||ka),a.perObjectSolid.push(!!e.solid),s?a.perObjectColors.push([255*s[0],255*s[1],255*s[2],255]):i&&a.perObjectColors.push([i[0],i[1],i[2],r]),a.perObjectPickColors.push(n),a.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?l.numIndices8Bits:t.numVertices<=65536?l.numIndices16Bits:l.numIndices32Bits,a.perObjectIndexBaseOffsets.push(e/2-t.indicesBase)}const A=this._subPortions.length;if(t.numLines>0){let e,i=2*t.numLines;t.numVertices<=256?(e=a.perLineNumberPortionId8Bits,l.numIndices8Bits+=i,Ea.totalLines8Bits+=t.numLines):t.numVertices<=65536?(e=a.perLineNumberPortionId16Bits,l.numIndices16Bits+=i,Ea.totalLines16Bits+=t.numLines):(e=a.perLineNumberPortionId32Bits,l.numIndices32Bits+=i,Ea.totalLines32Bits+=t.numLines),Ea.totalLines+=t.numLines;for(let i=0;i0&&(t.texturePerLineIdIndices8Bits=this._dataTextureGenerator.generateTextureFor8BitIndices(i,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(t.texturePerLineIdIndices16Bits=this._dataTextureGenerator.generateTextureFor16BitIndices(i,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(t.texturePerLineIdIndices32Bits=this._dataTextureGenerator.generateTextureFor32BitIndices(i,s.indices32Bits,s.lenIndices32Bits)),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}initFlags(e,t,i){t&K&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&$&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&ee&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&J&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&X&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dataTextureState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,s.RGBA_INTEGER,s.UNSIGNED_BYTE,La))}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i,s=!1){const r=this._portionToSubPortionsMap[e];for(let e=0,o=r.length;e=10&&this._beginDeferredFlags(),c.bindTexture(c.TEXTURE_2D,h.texturePerObjectColorsAndFlags._texture),c.texSubImage2D(c.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,c.RGBA_INTEGER,c.UNSIGNED_BYTE,La))}_setDeferredFlags(){}_setFlags2(e,t,i=!1){const s=this._portionToSubPortionsMap[e];for(let e=0,r=s.length;e=10&&this._beginDeferredFlags(),o.bindTexture(o.TEXTURE_2D,r.texturePerObjectColorsAndFlags._texture),o.texSubImage2D(o.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,o.RGBA_INTEGER,o.UNSIGNED_BYTE,La))}_setDeferredFlags2(){}setOffset(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectOffsets._texture),s.texSubImage2D(s.TEXTURE_2D,0,0,e,1,1,s.RGB,s.FLOAT,Ra))}setMatrix(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,s.RGBA,s.FLOAT,Ta))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Hs.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){}drawSilhouetteHighlighted(e,t){}drawSilhouetteSelected(e,t){}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){}drawShadow(e,t){}setPickMatrices(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawSnapInit(e,t){}drawSnap(e,t){}drawPickNormals(e,t){}destroy(){if(this._destroyed)return;const e=this._state;this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}const Na=c.vec3(),Qa=c.vec3(),Va=c.vec3();c.vec3();const Ha=c.vec4(),ja=c.mat4();class Ga{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=Na;if(g){const t=c.transformPoint3(u,A,Qa);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=j(r.viewMatrix,e,ja),f=Va,f[0]=r.eye[0]-e[0],f[1]=r.eye[1]-e[1],f[2]=r.eye[2]-e[2]}else p=r.viewMatrix,f=r.eye;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,f),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl,i=e._lightsState;if(this._program=new Le(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uLightAmbient=s.getLocation("lightAmbient"),this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];const r=i.lights;let o;for(let e=0,t=r.length;e0;let r;const o=[];o.push("#version 300 es"),o.push("// TrianglesDataTextureColorRenderer vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("precision highp usampler2D;"),o.push("precision highp isampler2D;"),o.push("precision highp sampler2D;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("precision mediump usampler2D;"),o.push("precision mediump isampler2D;"),o.push("precision mediump sampler2D;"),o.push("#endif"),o.push("uniform int renderPass;"),o.push("uniform mat4 sceneModelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),o.push("uniform highp sampler2D uTexturePerObjectMatrix;"),o.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),o.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),o.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),o.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),o.push("uniform vec3 uCameraEyeRtc;"),o.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("out float isPerspective;")),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("uniform vec4 lightAmbient;");for(let e=0,t=i.lights.length;e> 3) & 4095;"),o.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),o.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),o.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),o.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),o.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),o.push("if (int(flags.x) != renderPass) {"),o.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),o.push(" return;"),o.push("} else {"),o.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),o.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),o.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),o.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),o.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),o.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),o.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),o.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),o.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),o.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),o.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),o.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),o.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),o.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),o.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),o.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),o.push("if (color.a == 0u) {"),o.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),o.push(" return;"),o.push("};"),o.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),o.push("vec3 position;"),o.push("position = positions[gl_VertexID % 3];"),o.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),o.push("if (solid != 1u) {"),o.push("if (isPerspectiveMatrix(projMatrix)) {"),o.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),o.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),o.push("position = positions[2 - (gl_VertexID % 3)];"),o.push("viewNormal = -viewNormal;"),o.push("}"),o.push("} else {"),o.push("if (viewNormal.z < 0.0) {"),o.push("position = positions[2 - (gl_VertexID % 3)];"),o.push("viewNormal = -viewNormal;"),o.push("}"),o.push("}"),o.push("}"),o.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); "),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;");for(let e=0,t=i.lights.length;e0,s=[];if(s.push("#version 300 es"),s.push("// TrianglesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):s.push(" outColor = vColor;"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const za=new Float32Array([1,1,1]),Wa=c.vec3(),Ka=c.vec3(),Xa=c.vec3();c.vec3();const Ja=c.mat4();class Ya{constructor(e,t){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=o,p=r.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let f,g;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const e=Wa;if(A){const t=Ka;c.transformPoint3(u,A,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=j(p,e,Ja),g=Xa,g[0]=r.eye[0]-e[0],g[1]=r.eye[1]-e[1],g[2]=r.eye[2]-e[2]}else f=p,g=r.eye;if(n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),i===Hs.SILHOUETTE_XRAYED){const e=s.xrayMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===Hs.SILHOUETTE_HIGHLIGHTED){const e=s.highlightMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===Hs.SILHOUETTE_SELECTED){const e=s.selectedMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else n.uniform4fv(this._uColor,za);if(s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const m=s._sectionPlanesState.getNumAllocatedSectionPlanes(),_=s._sectionPlanesState.sectionPlanes.length;if(m>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,r=o.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture silhouette vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.y) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = color;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Za=new Float32Array([0,0,0,1]),qa=c.vec3(),$a=c.vec3();c.vec3();const el=c.mat4();class tl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=s,p=o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=qa;if(g){const t=c.transformPoint3(u,A,$a);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=j(p,e,el)}else f=p;if(n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),i===Hs.EDGES_XRAYED){const e=r.xrayMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===Hs.EDGES_HIGHLIGHTED){const e=r.highlightMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===Hs.EDGES_SELECTED){const e=r.selectedMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else n.uniform4fv(this._uColor,Za);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(n.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(n.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(n.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uWorldMatrix=i.getLocation("worldMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("mat4 matrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer fragment shader"),e.logarithmicDepthBufferEnabled&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const il=c.vec3(),sl=c.vec3(),rl=c.mat4();class ol{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=s,p=o.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=il;if(g){const t=c.transformPoint3(u,A,sl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=j(p,e,rl)}else f=p;n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(n.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(n.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(n.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uObjectPerObjectOffsets;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vec4 rgb = vec4(color.rgba);"),i.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const nl=c.vec3(),al=c.vec3(),ll=c.vec3(),Al=c.mat4();class hl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e));const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=s;let p,f;l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=nl;if(g){const t=c.transformPoint3(u,A,al);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=j(o.viewMatrix,e,Al),f=ll,f[0]=o.eye[0]-e[0],f[1]=o.eye[1]-e[1],f[2]=o.eye[2]-e[2]}else p=o.viewMatrix,f=o.eye;if(n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),n.uniform3fv(this._uCameraEyeRtc,f),n.uniform1i(this._uRenderPass,i),r.logarithmicDepthBufferEnabled){const e=2/(Math.log(o.project.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("smooth out vec4 vWorldPosition;"),i.push("flat out uvec4 vFlags2;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) / 255.0;"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uvec4 vFlags2;");for(var s=0;s 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outPickColor = vPickColor; "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const cl=c.vec3(),ul=c.vec3(),dl=c.vec3();c.vec3();const pl=c.mat4();class fl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=s,p=e.pickViewMatrix||o.viewMatrix;let f,g;if(this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const t=cl;if(A){const e=ul;c.transformPoint3(u,A,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],f=j(p,t,pl),g=dl,g[0]=o.eye[0]-t[0],g[1]=o.eye[1]-t[1],g[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else f=p,g=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;if(n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniform1f(this._uPickZNear,e.pickZNear),n.uniform1f(this._uPickZFar,e.pickZFar),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),r.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const m=r._sectionPlanesState.getNumAllocatedSectionPlanes(),_=r._sectionPlanesState.sectionPlanes.length;if(m>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("uniform float pickZNear;"),i.push("uniform float pickZFar;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var s=0;s 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),i.push(" outPackedDepth = packDepth(zNormalizedDepth); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const gl=c.vec3(),ml=c.vec3(),_l=c.vec3(),vl=c.vec3();c.vec3();const bl=c.mat4();class yl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=s,p=t.aabb,f=e.pickViewMatrix||o.viewMatrix,g=gl;let m,_;g[0]=c.safeInv(p[3]-p[0])*c.MAX_INT,g[1]=c.safeInv(p[4]-p[1])*c.MAX_INT,g[2]=c.safeInv(p[5]-p[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(g[0]),e.snapPickCoordinateScale[1]=c.safeInv(g[1]),e.snapPickCoordinateScale[2]=c.safeInv(g[2]),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const v=0!==A[0]||0!==A[1]||0!==A[2],b=0!==h[0]||0!==h[1]||0!==h[2];if(v||b){const t=ml;if(v){const e=c.transformPoint3(u,A,_l);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],m=j(f,t,bl),_=vl,_[0]=o.eye[0]-t[0],_[1]=o.eye[1]-t[1],_[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=f,_=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,_),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,m),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const y=r._sectionPlanesState.getNumAllocatedSectionPlanes(),x=r._sectionPlanesState.sectionPlanes.length;if(y>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*x,o=s.renderFlags;for(let t=0;t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(B,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(B,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(B,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uSnapVectorA;"),i.push("uniform vec2 uSnapInvVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uSnapVectorA.x) * uSnapInvVectorAB.x;"),i.push(" float y = (clipPos.y - uSnapVectorA.y) * uSnapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vViewPosition = clipPos;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, uLayerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const xl=c.vec3(),Bl=c.vec3(),wl=c.vec3(),Pl=c.vec3();c.vec3();const Cl=c.mat4();class Ml{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=s,p=t.aabb,f=e.pickViewMatrix||o.viewMatrix,g=xl;let m,_;g[0]=c.safeInv(p[3]-p[0])*c.MAX_INT,g[1]=c.safeInv(p[4]-p[1])*c.MAX_INT,g[2]=c.safeInv(p[5]-p[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(g[0]),e.snapPickCoordinateScale[1]=c.safeInv(g[1]),e.snapPickCoordinateScale[2]=c.safeInv(g[2]),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const v=0!==A[0]||0!==A[1]||0!==A[2],b=0!==h[0]||0!==h[1]||0!==h[2];if(v||b){const t=Bl;if(v){const e=wl;c.transformPoint3(u,A,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],m=j(f,t,Cl),_=Pl,_[0]=o.eye[0]-t[0],_[1]=o.eye[1]-t[1],_[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=f,_=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,_),n.uniform2fv(this._uVectorA,e.snapVectorA),n.uniform2fv(this._uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniformMatrix4fv(this._uSceneWorldModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,m),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const y=r._sectionPlanesState.getNumAllocatedSectionPlanes(),x=r._sectionPlanesState.sectionPlanes.length;if(y>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*x,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneWorldModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uVectorAB;"),i.push("uniform vec2 uInverseVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;"),i.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" } else {"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${c.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Fl=c.vec3(),El=c.vec3(),Il=c.vec3();c.vec3();const Dl=c.mat4();class Sl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=s,p=e.pickViewMatrix||o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let f,g;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const e=Fl;if(A){const t=El;c.transformPoint3(u,A,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=j(p,e,Dl),g=Il,g[0]=o.eye[0]-e[0],g[1]=o.eye[1]-e[1],g[2]=o.eye[2]-e[2]}else f=p,g=o.eye;n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);const m=r._sectionPlanesState.getNumAllocatedSectionPlanes(),_=r._sectionPlanesState.sectionPlanes.length;if(m>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureOcclusionRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" } else {"),i.push(" vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureColorRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0;t 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Tl=c.vec3(),Ll=c.vec3(),Rl=c.vec3();c.vec3();const Ul=c.mat4();class kl{constructor(e){this._scene=e,this._allocate(),this._hash=this._getHash()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=Tl;if(g){const t=c.transformPoint3(u,A,Ll);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=j(r.viewMatrix,e,Ul),f=Rl,f[0]=r.eye[0]-e[0],f[1]=r.eye[1]-e[1],f[2]=r.eye[2]-e[2]}else p=r.viewMatrix,f=r.eye;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,f),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPositionsDecodeMatrix=i.getLocation("objectDecodeAndInstanceMatrix"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture draw vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out highp vec2 vHighPrecisionZW;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in highp vec2 vHighPrecisionZW;"),i.push("out vec4 outColor;"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),i.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Ol=c.vec3(),Nl=c.vec3(),Ql=c.vec3();c.vec3();const Vl=c.mat4();class Hl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let p,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(t));const g=0!==l[0]||0!==l[1]||0!==l[2],m=0!==A[0]||0!==A[1]||0!==A[2];if(g||m){const e=Ol;if(g){const t=Nl;c.transformPoint3(h,l,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=A[0],e[1]+=A[1],e[2]+=A[2],p=j(d,e,Vl),f=Ql,f[0]=o.eye[0]-e[0],f[1]=o.eye[1]-e[1],f[2]=o.eye[2]-e[2]}else p=d,f=o.eye;n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),n.uniformMatrix4fv(this._uViewNormalMatrix,!1,o.viewNormalMatrix),n.uniformMatrix4fv(this._uWorldNormalMatrix,!1,s.worldNormalMatrix);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0,i=[];return i.push("// Batched geometry normals vertex shader"),e.logarithmicDepthBufferEnabled&&Pe.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("uniform int renderPass;"),i.push("attribute vec3 position;"),e.entityOffsetsEnabled&&i.push("attribute vec3 offset;"),i.push("attribute vec3 normal;"),i.push("attribute vec4 color;"),i.push("attribute vec4 flags;"),i.push("attribute vec4 flags2;"),i.push("uniform mat4 worldMatrix;"),i.push("uniform mat4 worldNormalMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform mat4 viewNormalMatrix;"),i.push("uniform mat4 objectDecodeAndInstanceMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),Pe.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("varying float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out vec4 vFlags2;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(Pe.SUPPORTED_EXTENSIONS.EXT_frag_depth?i.push("vFragDepth = 1.0 + clipPos.w;"):(i.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;"),i.push("clipPos.z *= clipPos.w;")),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry normals fragment shader"),e.logarithmicDepthBufferEnabled&&Pe.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&Pe.SUPPORTED_EXTENSIONS.EXT_frag_depth&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("in vec4 vFlags2;");for(let t=0;t 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&Pe.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const jl=c.vec3(),Gl=c.vec3(),zl=c.vec3();c.vec3(),c.vec4();const Wl=c.mat4();class Kl{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=jl;if(g){const t=c.transformPoint3(u,A,Gl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=j(r.viewMatrix,e,Wl),f=zl,f[0]=r.eye[0]-e[0],f[1]=r.eye[1]-e[1],f[2]=r.eye[2]-e[2]}else p=r.viewMatrix,f=r.eye;if(n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,f),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// trianglesDatatextureNormalsRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTexturePickNormalsRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("in vec4 vWorldPosition;"),t){i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(` outNormal = ivec4(worldNormal * float(${c.MAX_INT}), 1.0);`),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Xl{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorQualityRendererWithSAO&&!this._colorQualityRendererWithSAO.getValid()&&(this._colorQualityRendererWithSAO.destroy(),this._colorQualityRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new Ya(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new hl(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new fl(this._scene)),this._pickNormalsRenderer||(this._pickNormalsRenderer=new Kl(this._scene)),this._snapRenderer||(this._snapRenderer=new yl(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new Ml(this._scene)),this._snapRenderer||(this._snapRenderer=new yl(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ga(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Ga(this._scene,!0)),this._colorRendererWithSAO}get colorQualityRendererWithSAO(){return this._colorQualityRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Ya(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new kl(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new Hl(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new tl(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new ol(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new hl(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Kl(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Kl(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new fl(this._scene)),this._pickDepthRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new yl(this._scene)),this._snapRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Ml(this._scene)),this._snapInitRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Sl(this._scene)),this._occlusionRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorQualityRendererWithSAO&&this._colorQualityRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy()}}const Jl={};class Yl{constructor(){this.positionsCompressed=[],this.lenPositionsCompressed=0,this.metallicRoughness=[],this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.edgeIndices8Bits=[],this.lenEdgeIndices8Bits=0,this.edgeIndices16Bits=[],this.lenEdgeIndices16Bits=0,this.edgeIndices32Bits=[],this.lenEdgeIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perObjectEdgeIndexBaseOffsets=[],this.perTriangleNumberPortionId8Bits=[],this.perTriangleNumberPortionId16Bits=[],this.perTriangleNumberPortionId32Bits=[],this.perEdgeNumberPortionId8Bits=[],this.perEdgeNumberPortionId16Bits=[],this.perEdgeNumberPortionId32Bits=[]}}class Zl{constructor(){this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerPolygonIdPortionIds8Bits=null,this.texturePerPolygonIdPortionIds16Bits=null,this.texturePerPolygonIdPortionIds32Bits=null,this.texturePerEdgeIdPortionIds8Bits=null,this.texturePerEdgeIdPortionIds16Bits=null,this.texturePerEdgeIdPortionIds32Bits=null,this.texturePerPolygonIdIndices8Bits=null,this.texturePerPolygonIdIndices16Bits=null,this.texturePerPolygonIdIndices32Bits=null,this.texturePerPolygonIdEdgeIndices8Bits=null,this.texturePerPolygonIdEdgeIndices16Bits=null,this.texturePerPolygonIdEdgeIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerPolygonIdIndices8Bits,16:this.texturePerPolygonIdIndices16Bits,32:this.texturePerPolygonIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerPolygonIdPortionIds8Bits,16:this.texturePerPolygonIdPortionIds16Bits,32:this.texturePerPolygonIdPortionIds32Bits},this.edgeIndicesPerBitnessTextures={8:this.texturePerPolygonIdEdgeIndices8Bits,16:this.texturePerPolygonIdEdgeIndices16Bits,32:this.texturePerPolygonIdEdgeIndices32Bits},this.edgeIndicesPortionIdsPerBitnessTextures={8:this.texturePerEdgeIdPortionIds8Bits,16:this.texturePerEdgeIdPortionIds16Bits,32:this.texturePerEdgeIdPortionIds32Bits}}bindCommonTextures(e,t,i,s,r){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,s,3),this.texturePerObjectInstanceMatrices.bindTexture(e,r,4)}bindTriangleIndicesTextures(e,t,i,s){this.indicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.indicesPerBitnessTextures[s].bindTexture(e,i,6)}bindEdgeIndicesTextures(e,t,i,s){this.edgeIndicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.edgeIndicesPerBitnessTextures[s].bindTexture(e,i,6)}}const ql={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTextureEdgeIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalPolygons:0,totalPolygons8Bits:0,totalPolygons16Bits:0,totalPolygons32Bits:0,totalEdges:0,totalEdges8Bits:0,totalEdges16Bits:0,totalEdges32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(ql,null,4));let e=0;Object.keys(ql).forEach((t=>{t.startsWith("size")&&(e+=ql[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/ql.totalPolygons).toFixed(2)}`);let t={};Object.keys(ql).forEach((i=>{i.startsWith("size")&&(t[i]=`${(ql[i]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class $l{constructor(){}disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}createTextureForColorsAndFlags(e,t,i,s,r,o,n){const a=t.length;this.numPortions=a;const l=4096,A=Math.ceil(a/512);if(0===A)throw"texture height===0";const h=new Uint8Array(16384*A);ql.sizeDataColorsAndFlags+=h.byteLength,ql.numberOfTextures++;for(let e=0;e>24&255,s[e]>>16&255,s[e]>>8&255,255&s[e]],32*e+16),h.set([r[e]>>24&255,r[e]>>16&255,r[e]>>8&255,255&r[e]],32*e+20),h.set([o[e]>>24&255,o[e]>>16&255,o[e]>>8&255,255&o[e]],32*e+24),h.set([n[e]?1:0,0,0,0],32*e+28);const c=e.createTexture();return e.bindTexture(e.TEXTURE_2D,c),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,l,A),e.texSubImage2D(e.TEXTURE_2D,0,0,0,l,A,e.RGBA_INTEGER,e.UNSIGNED_BYTE,h,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Fa(e,c,l,A,h)}createTextureForObjectOffsets(e,t){const i=512,s=Math.ceil(t/i);if(0===s)throw"texture height===0";const r=new Float32Array(1536*s).fill(0);ql.sizeDataTextureOffsets+=r.byteLength,ql.numberOfTextures++;const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,s),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,s,e.RGB,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Fa(e,o,i,s,r)}createTextureForInstancingMatrices(e,t){const i=t.length;if(0===i)throw"num instance matrices===0";const s=2048,r=Math.ceil(i/512),o=new Float32Array(8192*r);ql.numberOfTextures++;for(let e=0;e{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Jl[t],i._destroy()}))),i}(e.scene),this.model=e,this._buffer=new Yl,this._dtxState=new Zl,this._dtxTextureFactory=new $l,this._state=new tt({origin:c.vec3(t.origin),metallicRoughnessBuf:null,textureState:this._dtxState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numEdgeIndices8Bits:0,numEdgeIndices16Bits:0,numEdgeIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this._meshes=[],this._aabb=c.collapseAABB3(),this.aabbDirty=!0,this._numUpdatesInFrame=0,this._finalized=!1}get aabb(){if(this.aabbDirty){c.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e65536&&ql.cannotCreatePortion.because10BitsObjectId++;let i=this._numPortions+t<=65536;const s=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[s]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let s=0,r=0;e.buckets.forEach((e=>{s+=e.positionsCompressed.length/3,r+=e.indices.length/3})),(this._state.numVertices+s>4096*tA||t+r>4096*tA)&&ql.cannotCreatePortion.becauseTextureSize++,i&&=this._state.numVertices+s<=4096*tA&&t+r<=4096*tA}return i}createPortion(e,t){if(this._finalized)throw"Already finalized";const i=[];t.buckets.forEach(((e,s)=>{const r=void 0!==t.geometryId&&null!==t.geometryId?`${t.geometryId}#${s}`:`${t.id}#${s}`;let o=this._bucketGeometries[r];o||(o=this._createBucketGeometry(t,e),this._bucketGeometries[r]=o);const n=this._createSubPortion(t,o,e);i.push(n)}));const s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(i),this.model.numPortions++,this._meshes.push(e),s}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/3/8)*3;ql.overheadSizeAlignementIndices+=2*(e-t.indices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.indices),t.indices=i}if(t.edgeIndices){const e=8*Math.ceil(t.edgeIndices.length/2/8)*2;ql.overheadSizeAlignementEdgeIndices+=2*(e-t.edgeIndices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.edgeIndices),t.edgeIndices=i}const i=t.positionsCompressed,s=t.indices,r=t.edgeIndices,o=this._buffer;o.positionsCompressed.push(i);const n=o.lenPositionsCompressed/3,a=i.length/3;let l;o.lenPositionsCompressed+=i.length;let A,h=0;if(s){let e;h=s.length/3,a<=256?(e=o.indices8Bits,l=o.lenIndices8Bits/3,o.lenIndices8Bits+=s.length):a<=65536?(e=o.indices16Bits,l=o.lenIndices16Bits/3,o.lenIndices16Bits+=s.length):(e=o.indices32Bits,l=o.lenIndices32Bits/3,o.lenIndices32Bits+=s.length),e.push(s)}let c=0;if(r){let e;c=r.length/2,a<=256?(e=o.edgeIndices8Bits,A=o.lenEdgeIndices8Bits/2,o.lenEdgeIndices8Bits+=r.length):a<=65536?(e=o.edgeIndices16Bits,A=o.lenEdgeIndices16Bits/2,o.lenEdgeIndices16Bits+=r.length):(e=o.edgeIndices32Bits,A=o.lenEdgeIndices32Bits/2,o.lenEdgeIndices32Bits+=r.length),e.push(r)}this._state.numVertices+=a,ql.numberOfGeometries++;return{vertexBase:n,numVertices:a,numTriangles:h,numEdges:c,indicesBase:l,edgeIndicesBase:A}}_createSubPortion(e,t,i,s){const r=e.color;e.metallic,e.roughness;const o=e.colors,n=e.opacity,a=e.meshMatrix,l=e.pickColor,A=this._buffer,h=this._state;A.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),A.perObjectInstancePositioningMatrices.push(a||nA),A.perObjectSolid.push(!!e.solid),o?A.perObjectColors.push([255*o[0],255*o[1],255*o[2],255]):r&&A.perObjectColors.push([r[0],r[1],r[2],n]),A.perObjectPickColors.push(l),A.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?h.numIndices8Bits:t.numVertices<=65536?h.numIndices16Bits:h.numIndices32Bits,A.perObjectIndexBaseOffsets.push(e/3-t.indicesBase)}{let e;e=t.numVertices<=256?h.numEdgeIndices8Bits:t.numVertices<=65536?h.numEdgeIndices16Bits:h.numEdgeIndices32Bits,A.perObjectEdgeIndexBaseOffsets.push(e/2-t.edgeIndicesBase)}const c=this._subPortions.length;if(t.numTriangles>0){let e,i=3*t.numTriangles;t.numVertices<=256?(e=A.perTriangleNumberPortionId8Bits,h.numIndices8Bits+=i,ql.totalPolygons8Bits+=t.numTriangles):t.numVertices<=65536?(e=A.perTriangleNumberPortionId16Bits,h.numIndices16Bits+=i,ql.totalPolygons16Bits+=t.numTriangles):(e=A.perTriangleNumberPortionId32Bits,h.numIndices32Bits+=i,ql.totalPolygons32Bits+=t.numTriangles),ql.totalPolygons+=t.numTriangles;for(let i=0;i0){let e,i=2*t.numEdges;t.numVertices<=256?(e=A.perEdgeNumberPortionId8Bits,h.numEdgeIndices8Bits+=i,ql.totalEdges8Bits+=t.numEdges):t.numVertices<=65536?(e=A.perEdgeNumberPortionId16Bits,h.numEdgeIndices16Bits+=i,ql.totalEdges16Bits+=t.numEdges):(e=A.perEdgeNumberPortionId32Bits,h.numEdgeIndices32Bits+=i,ql.totalEdges32Bits+=t.numEdges),ql.totalEdges+=t.numEdges;for(let i=0;i0&&(t.texturePerEdgeIdPortionIds8Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId8Bits)),s.perEdgeNumberPortionId16Bits.length>0&&(t.texturePerEdgeIdPortionIds16Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId16Bits)),s.perEdgeNumberPortionId32Bits.length>0&&(t.texturePerEdgeIdPortionIds32Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId32Bits)),s.lenIndices8Bits>0&&(t.texturePerPolygonIdIndices8Bits=this._dtxTextureFactory.createTextureFor8BitIndices(i,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(t.texturePerPolygonIdIndices16Bits=this._dtxTextureFactory.createTextureFor16BitIndices(i,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(t.texturePerPolygonIdIndices32Bits=this._dtxTextureFactory.createTextureFor32BitIndices(i,s.indices32Bits,s.lenIndices32Bits)),s.lenEdgeIndices8Bits>0&&(t.texturePerPolygonIdEdgeIndices8Bits=this._dtxTextureFactory.createTextureFor8BitsEdgeIndices(i,s.edgeIndices8Bits,s.lenEdgeIndices8Bits)),s.lenEdgeIndices16Bits>0&&(t.texturePerPolygonIdEdgeIndices16Bits=this._dtxTextureFactory.createTextureFor16BitsEdgeIndices(i,s.edgeIndices16Bits,s.lenEdgeIndices16Bits)),s.lenEdgeIndices32Bits>0&&(t.texturePerPolygonIdEdgeIndices32Bits=this._dtxTextureFactory.createTextureFor32BitsEdgeIndices(i,s.edgeIndices32Bits,s.lenEdgeIndices32Bits)),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}isEmpty(){return 0===this._numPortions}initFlags(e,t,i){t&K&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&$&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&ee&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&te&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&J&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&X&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&te?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dtxState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),console.info("_subPortionSetColor write through"),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,s.RGBA_INTEGER,s.UNSIGNED_BYTE,sA)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i,s=!1){const r=this._portionToSubPortionsMap[e];for(let e=0,o=r.length;e=10&&this._beginDeferredFlags(),g.bindTexture(g.TEXTURE_2D,f.texturePerObjectColorsAndFlags._texture),g.texSubImage2D(g.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,g.RGBA_INTEGER,g.UNSIGNED_BYTE,sA))}_setDeferredFlags(){}_setFlags2(e,t,i=!1){const s=this._portionToSubPortionsMap[e];for(let e=0,r=s.length;e=10&&this._beginDeferredFlags(),o.bindTexture(o.TEXTURE_2D,r.texturePerObjectColorsAndFlags._texture),o.texSubImage2D(o.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,o.RGBA_INTEGER,o.UNSIGNED_BYTE,sA))}_setDeferredFlags2(){}setOffset(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectOffsets._texture),s.texSubImage2D(s.TEXTURE_2D,0,0,e,1,1,s.RGB,s.FLOAT,rA))}setMatrix(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,s.RGBA,s.FLOAT,iA))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?this._renderers.colorRendererWithSAO&&this._renderers.colorRendererWithSAO.drawLayer(t,this,Hs.COLOR_OPAQUE):this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE))}_updateBackfaceCull(e,t){const i=this.model.backfaces||e.sectioned;if(t.backfaces!==i){const e=t.gl;i?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=i}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Hs.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.depthRenderer&&this._renderers.depthRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.normalsRenderer&&this._renderers.normalsRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this.model.scene.logarithmicDepthBufferEnabled?this.model.scene._loggedWarning||(console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer"),this.model.scene._loggedWarning=!0):this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,Hs.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&0!==this._numTransparentLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,Hs.EDGES_COLOR_TRANSPARENT)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,Hs.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,Hs.EDGES_SELECTED)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,Hs.EDGES_XRAYED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.shadowRenderer&&this._renderers.shadowRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE))}setPickMatrices(e,t){}drawPickMesh(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,Hs.PICK))}drawPickDepths(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,Hs.PICK))}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,Hs.PICK))}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,Hs.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickNormalsRenderer&&this._renderers.pickNormalsRenderer.drawLayer(t,this,Hs.PICK))}destroy(){if(this._destroyed)return;const e=this._state;e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}class lA{constructor(e){this.id=e.id,this.colorTexture=e.colorTexture,this.metallicRoughnessTexture=e.metallicRoughnessTexture,this.normalsTexture=e.normalsTexture,this.emissiveTexture=e.emissiveTexture,this.occlusionTexture=e.occlusionTexture}destroy(){}}class AA{constructor(e){this.id=e.id,this.texture=e.texture}destroy(){this.texture&&(this.texture.destroy(),this.texture=null)}}const hA={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};class cA{constructor(e,t,i){this.isLoading=!1,this.itemsLoaded=0,this.itemsTotal=0,this.urlModifier=void 0,this.handlers=[],this.onStart=void 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Use a single KTX2TextureTranscoder instance, or call .dispose() on old instances."),mA++}return this._transcoderPending}transcode(e,t,i={}){return new Promise(((s,r)=>{const o=i;this._init().then((()=>this._workerPool.postMessage({type:"transcode",buffers:e,taskConfig:o},e))).then((e=>{const i=e.data,{mipmaps:o,width:n,height:a,format:l,type:A,error:h,dfdTransferFn:c,dfdFlags:u}=i;if("error"===A)return 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i=1;i(i||(i=e),i[0]=e[0]-t,i[1]=e[1]-t,i[2]=e[2]-t,i[3]=e[3]-t,i),subScalarVec4:(e,t,i)=>(i||(i=e),i[0]=t-e[0],i[1]=t-e[1],i[2]=t-e[2],i[3]=t-e[3],i),mulVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]*t[0],i[1]=e[1]*t[1],i[2]=e[2]*t[2],i[3]=e[3]*t[3],i),mulVec4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i[3]=e[3]*t,i),mulVec3Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i),mulVec2Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i),divVec3:(e,t,i)=>(i||(i=e),i[0]=e[0]/t[0],i[1]=e[1]/t[1],i[2]=e[2]/t[2],i),divVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]/t[0],i[1]=e[1]/t[1],i[2]=e[2]/t[2],i[3]=e[3]/t[3],i),divScalarVec3:(e,t,i)=>(i||(i=t),i[0]=e/t[0],i[1]=e/t[1],i[2]=e/t[2],i),divVec3Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]/t,i[1]=e[1]/t,i[2]=e[2]/t,i),divVec4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]/t,i[1]=e[1]/t,i[2]=e[2]/t,i[3]=e[3]/t,i),divScalarVec4:(e,t,i)=>(i||(i=t),i[0]=e/t[0],i[1]=e/t[1],i[2]=e/t[2],i[3]=e/t[3],i),dotVec4:(e,t)=>e[0]*t[0]+e[1]*t[1]+e[2]*t[2]+e[3]*t[3],cross3Vec4(e,t){const i=e[0],s=e[1],r=e[2],o=t[0],n=t[1],a=t[2];return[s*a-r*n,r*o-i*a,i*n-s*o,0]},cross3Vec3(e,t,i){i||(i=e);const s=e[0],r=e[1],o=e[2],n=t[0],a=t[1],l=t[2];return i[0]=r*l-o*a,i[1]=o*n-s*l,i[2]=s*a-r*n,i},sqLenVec4:e=>c.dotVec4(e,e),lenVec4:e=>Math.sqrt(c.sqLenVec4(e)),dotVec3:(e,t)=>e[0]*t[0]+e[1]*t[1]+e[2]*t[2],dotVec2:(e,t)=>e[0]*t[0]+e[1]*t[1],sqLenVec3:e=>c.dotVec3(e,e),sqLenVec2:e=>c.dotVec2(e,e),lenVec3:e=>Math.sqrt(c.sqLenVec3(e)),distVec3:(()=>{const e=new n(3);return(t,i)=>c.lenVec3(c.subVec3(t,i,e))})(),lenVec2:e=>Math.sqrt(c.sqLenVec2(e)),distVec2:(()=>{const e=new n(2);return(t,i)=>c.lenVec2(c.subVec2(t,i,e))})(),rcpVec3:(e,t)=>c.divScalarVec3(1,e,t),normalizeVec4(e,t){const i=1/c.lenVec4(e);return c.mulVec4Scalar(e,i,t)},normalizeVec3(e,t){const i=1/c.lenVec3(e);return c.mulVec3Scalar(e,i,t)},normalizeVec2(e,t){const i=1/c.lenVec2(e);return c.mulVec2Scalar(e,i,t)},angleVec3(e,t){let i=c.dotVec3(e,t)/Math.sqrt(c.sqLenVec3(e)*c.sqLenVec3(t));return i=i<-1?-1:i>1?1:i,Math.acos(i)},vec3FromMat4Scale:(()=>{const e=new n(3);return(t,i)=>(e[0]=t[0],e[1]=t[1],e[2]=t[2],i[0]=c.lenVec3(e),e[0]=t[4],e[1]=t[5],e[2]=t[6],i[1]=c.lenVec3(e),e[0]=t[8],e[1]=t[9],e[2]=t[10],i[2]=c.lenVec3(e),i)})(),vecToArray:(()=>{function e(e){return Math.round(1e5*e)/1e5}return t=>{for(let i=0,s=(t=Array.prototype.slice.call(t)).length;i({x:e[0],y:e[1],z:e[2]}),xyzObjectToArray:(e,t)=>((t=t||c.vec3())[0]=e.x,t[1]=e.y,t[2]=e.z,t),dupMat4:e=>e.slice(0,16),mat4To3:e=>[e[0],e[1],e[2],e[4],e[5],e[6],e[8],e[9],e[10]],m4s:e=>[e,e,e,e,e,e,e,e,e,e,e,e,e,e,e,e],setMat4ToZeroes:()=>c.m4s(0),setMat4ToOnes:()=>c.m4s(1),diagonalMat4v:e=>new n([e[0],0,0,0,0,e[1],0,0,0,0,e[2],0,0,0,0,e[3]]),diagonalMat4c:(e,t,i,s)=>c.diagonalMat4v([e,t,i,s]),diagonalMat4s:e=>c.diagonalMat4c(e,e,e,e),identityMat4:(e=new n(16))=>(e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=1,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=1,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,e),identityMat3:(e=new n(9))=>(e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=1,e[5]=0,e[6]=0,e[7]=0,e[8]=1,e),isIdentityMat4:e=>1===e[0]&&0===e[1]&&0===e[2]&&0===e[3]&&0===e[4]&&1===e[5]&&0===e[6]&&0===e[7]&&0===e[8]&&0===e[9]&&1===e[10]&&0===e[11]&&0===e[12]&&0===e[13]&&0===e[14]&&1===e[15],negateMat4:(e,t)=>(t||(t=e),t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t[3]=-e[3],t[4]=-e[4],t[5]=-e[5],t[6]=-e[6],t[7]=-e[7],t[8]=-e[8],t[9]=-e[9],t[10]=-e[10],t[11]=-e[11],t[12]=-e[12],t[13]=-e[13],t[14]=-e[14],t[15]=-e[15],t),addMat4:(e,t,i)=>(i||(i=e),i[0]=e[0]+t[0],i[1]=e[1]+t[1],i[2]=e[2]+t[2],i[3]=e[3]+t[3],i[4]=e[4]+t[4],i[5]=e[5]+t[5],i[6]=e[6]+t[6],i[7]=e[7]+t[7],i[8]=e[8]+t[8],i[9]=e[9]+t[9],i[10]=e[10]+t[10],i[11]=e[11]+t[11],i[12]=e[12]+t[12],i[13]=e[13]+t[13],i[14]=e[14]+t[14],i[15]=e[15]+t[15],i),addMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]+t,i[1]=e[1]+t,i[2]=e[2]+t,i[3]=e[3]+t,i[4]=e[4]+t,i[5]=e[5]+t,i[6]=e[6]+t,i[7]=e[7]+t,i[8]=e[8]+t,i[9]=e[9]+t,i[10]=e[10]+t,i[11]=e[11]+t,i[12]=e[12]+t,i[13]=e[13]+t,i[14]=e[14]+t,i[15]=e[15]+t,i),addScalarMat4:(e,t,i)=>c.addMat4Scalar(t,e,i),subMat4:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i[2]=e[2]-t[2],i[3]=e[3]-t[3],i[4]=e[4]-t[4],i[5]=e[5]-t[5],i[6]=e[6]-t[6],i[7]=e[7]-t[7],i[8]=e[8]-t[8],i[9]=e[9]-t[9],i[10]=e[10]-t[10],i[11]=e[11]-t[11],i[12]=e[12]-t[12],i[13]=e[13]-t[13],i[14]=e[14]-t[14],i[15]=e[15]-t[15],i),subMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]-t,i[1]=e[1]-t,i[2]=e[2]-t,i[3]=e[3]-t,i[4]=e[4]-t,i[5]=e[5]-t,i[6]=e[6]-t,i[7]=e[7]-t,i[8]=e[8]-t,i[9]=e[9]-t,i[10]=e[10]-t,i[11]=e[11]-t,i[12]=e[12]-t,i[13]=e[13]-t,i[14]=e[14]-t,i[15]=e[15]-t,i),subScalarMat4:(e,t,i)=>(i||(i=t),i[0]=e-t[0],i[1]=e-t[1],i[2]=e-t[2],i[3]=e-t[3],i[4]=e-t[4],i[5]=e-t[5],i[6]=e-t[6],i[7]=e-t[7],i[8]=e-t[8],i[9]=e-t[9],i[10]=e-t[10],i[11]=e-t[11],i[12]=e-t[12],i[13]=e-t[13],i[14]=e-t[14],i[15]=e-t[15],i),mulMat4(e,t,i){i||(i=e);const s=e[0],r=e[1],o=e[2],n=e[3],a=e[4],l=e[5],A=e[6],h=e[7],c=e[8],u=e[9],d=e[10],p=e[11],f=e[12],g=e[13],m=e[14],_=e[15],v=t[0],b=t[1],y=t[2],x=t[3],B=t[4],w=t[5],P=t[6],C=t[7],M=t[8],F=t[9],E=t[10],I=t[11],D=t[12],S=t[13],T=t[14],L=t[15];return i[0]=v*s+b*a+y*c+x*f,i[1]=v*r+b*l+y*u+x*g,i[2]=v*o+b*A+y*d+x*m,i[3]=v*n+b*h+y*p+x*_,i[4]=B*s+w*a+P*c+C*f,i[5]=B*r+w*l+P*u+C*g,i[6]=B*o+w*A+P*d+C*m,i[7]=B*n+w*h+P*p+C*_,i[8]=M*s+F*a+E*c+I*f,i[9]=M*r+F*l+E*u+I*g,i[10]=M*o+F*A+E*d+I*m,i[11]=M*n+F*h+E*p+I*_,i[12]=D*s+S*a+T*c+L*f,i[13]=D*r+S*l+T*u+L*g,i[14]=D*o+S*A+T*d+L*m,i[15]=D*n+S*h+T*p+L*_,i},mulMat3(e,t,i){i||(i=new n(9));const s=e[0],r=e[3],o=e[6],a=e[1],l=e[4],A=e[7],h=e[2],c=e[5],u=e[8],d=t[0],p=t[3],f=t[6],g=t[1],m=t[4],_=t[7],v=t[2],b=t[5],y=t[8];return i[0]=s*d+r*g+o*v,i[3]=s*p+r*m+o*b,i[6]=s*f+r*_+o*y,i[1]=a*d+l*g+A*v,i[4]=a*p+l*m+A*b,i[7]=a*f+l*_+A*y,i[2]=h*d+c*g+u*v,i[5]=h*p+c*m+u*b,i[8]=h*f+c*_+u*y,i},mulMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i[3]=e[3]*t,i[4]=e[4]*t,i[5]=e[5]*t,i[6]=e[6]*t,i[7]=e[7]*t,i[8]=e[8]*t,i[9]=e[9]*t,i[10]=e[10]*t,i[11]=e[11]*t,i[12]=e[12]*t,i[13]=e[13]*t,i[14]=e[14]*t,i[15]=e[15]*t,i),mulMat4v4(e,t,i=c.vec4()){const s=t[0],r=t[1],o=t[2],n=t[3];return i[0]=e[0]*s+e[4]*r+e[8]*o+e[12]*n,i[1]=e[1]*s+e[5]*r+e[9]*o+e[13]*n,i[2]=e[2]*s+e[6]*r+e[10]*o+e[14]*n,i[3]=e[3]*s+e[7]*r+e[11]*o+e[15]*n,i},transposeMat4(e,t){const i=e[4],s=e[14],r=e[8],o=e[13],n=e[12],a=e[9];if(!t||e===t){const t=e[1],l=e[2],A=e[3],h=e[6],c=e[7],u=e[11];return e[1]=i,e[2]=r,e[3]=n,e[4]=t,e[6]=a,e[7]=o,e[8]=l,e[9]=h,e[11]=s,e[12]=A,e[13]=c,e[14]=u,e}return t[0]=e[0],t[1]=i,t[2]=r,t[3]=n,t[4]=e[1],t[5]=e[5],t[6]=a,t[7]=o,t[8]=e[2],t[9]=e[6],t[10]=e[10],t[11]=s,t[12]=e[3],t[13]=e[7],t[14]=e[11],t[15]=e[15],t},transposeMat3(e,t){if(t===e){const i=e[1],s=e[2],r=e[5];t[1]=e[3],t[2]=e[6],t[3]=i,t[5]=e[7],t[6]=s,t[7]=r}else t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8];return t},determinantMat4(e){const t=e[0],i=e[1],s=e[2],r=e[3],o=e[4],n=e[5],a=e[6],l=e[7],A=e[8],h=e[9],c=e[10],u=e[11],d=e[12],p=e[13],f=e[14],g=e[15];return d*h*a*r-A*p*a*r-d*n*c*r+o*p*c*r+A*n*f*r-o*h*f*r-d*h*s*l+A*p*s*l+d*i*c*l-t*p*c*l-A*i*f*l+t*h*f*l+d*n*s*u-o*p*s*u-d*i*a*u+t*p*a*u+o*i*f*u-t*n*f*u-A*n*s*g+o*h*s*g+A*i*a*g-t*h*a*g-o*i*c*g+t*n*c*g},inverseMat4(e,t){t||(t=e);const i=e[0],s=e[1],r=e[2],o=e[3],n=e[4],a=e[5],l=e[6],A=e[7],h=e[8],c=e[9],u=e[10],d=e[11],p=e[12],f=e[13],g=e[14],m=e[15],_=i*a-s*n,v=i*l-r*n,b=i*A-o*n,y=s*l-r*a,x=s*A-o*a,B=r*A-o*l,w=h*f-c*p,P=h*g-u*p,C=h*m-d*p,M=c*g-u*f,F=c*m-d*f,E=u*m-d*g,I=1/(_*E-v*F+b*M+y*C-x*P+B*w);return t[0]=(a*E-l*F+A*M)*I,t[1]=(-s*E+r*F-o*M)*I,t[2]=(f*B-g*x+m*y)*I,t[3]=(-c*B+u*x-d*y)*I,t[4]=(-n*E+l*C-A*P)*I,t[5]=(i*E-r*C+o*P)*I,t[6]=(-p*B+g*b-m*v)*I,t[7]=(h*B-u*b+d*v)*I,t[8]=(n*F-a*C+A*w)*I,t[9]=(-i*F+s*C-o*w)*I,t[10]=(p*x-f*b+m*_)*I,t[11]=(-h*x+c*b-d*_)*I,t[12]=(-n*M+a*P-l*w)*I,t[13]=(i*M-s*P+r*w)*I,t[14]=(-p*y+f*v-g*_)*I,t[15]=(h*y-c*v+u*_)*I,t},traceMat4:e=>e[0]+e[5]+e[10]+e[15],translationMat4v(e,t){const i=t||c.identityMat4();return i[12]=e[0],i[13]=e[1],i[14]=e[2],i},translationMat3v(e,t){const i=t||c.identityMat3();return i[6]=e[0],i[7]=e[1],i},translationMat4c:(()=>{const e=new n(3);return(t,i,s,r)=>(e[0]=t,e[1]=i,e[2]=s,c.translationMat4v(e,r))})(),translationMat4s:(e,t)=>c.translationMat4c(e,e,e,t),translateMat4v:(e,t)=>c.translateMat4c(e[0],e[1],e[2],t),translateMat4c(e,t,i,s){const r=s[3];s[0]+=r*e,s[1]+=r*t,s[2]+=r*i;const o=s[7];s[4]+=o*e,s[5]+=o*t,s[6]+=o*i;const n=s[11];s[8]+=n*e,s[9]+=n*t,s[10]+=n*i;const a=s[15];return s[12]+=a*e,s[13]+=a*t,s[14]+=a*i,s},setMat4Translation:(e,t,i)=>(i[0]=e[0],i[1]=e[1],i[2]=e[2],i[3]=e[3],i[4]=e[4],i[5]=e[5],i[6]=e[6],i[7]=e[7],i[8]=e[8],i[9]=e[9],i[10]=e[10],i[11]=e[11],i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=e[15],i),rotationMat4v(e,t,i){const s=c.normalizeVec4([t[0],t[1],t[2],0],[]),r=Math.sin(e),o=Math.cos(e),n=1-o,a=s[0],l=s[1],A=s[2];let h,u,d,p,f,g;return h=a*l,u=l*A,d=A*a,p=a*r,f=l*r,g=A*r,(i=i||c.mat4())[0]=n*a*a+o,i[1]=n*h+g,i[2]=n*d-f,i[3]=0,i[4]=n*h-g,i[5]=n*l*l+o,i[6]=n*u+p,i[7]=0,i[8]=n*d+f,i[9]=n*u-p,i[10]=n*A*A+o,i[11]=0,i[12]=0,i[13]=0,i[14]=0,i[15]=1,i},rotationMat4c:(e,t,i,s,r)=>c.rotationMat4v(e,[t,i,s],r),scalingMat4v:(e,t=c.identityMat4())=>(t[0]=e[0],t[5]=e[1],t[10]=e[2],t),scalingMat3v:(e,t=c.identityMat3())=>(t[0]=e[0],t[4]=e[1],t),scalingMat4c:(()=>{const e=new n(3);return(t,i,s,r)=>(e[0]=t,e[1]=i,e[2]=s,c.scalingMat4v(e,r))})(),scaleMat4c:(e,t,i,s)=>(s[0]*=e,s[4]*=t,s[8]*=i,s[1]*=e,s[5]*=t,s[9]*=i,s[2]*=e,s[6]*=t,s[10]*=i,s[3]*=e,s[7]*=t,s[11]*=i,s),scaleMat4v(e,t){const i=e[0],s=e[1],r=e[2];return t[0]*=i,t[4]*=s,t[8]*=r,t[1]*=i,t[5]*=s,t[9]*=r,t[2]*=i,t[6]*=s,t[10]*=r,t[3]*=i,t[7]*=s,t[11]*=r,t},scalingMat4s:e=>c.scalingMat4c(e,e,e),rotationTranslationMat4(e,t,i=c.mat4()){const s=e[0],r=e[1],o=e[2],n=e[3],a=s+s,l=r+r,A=o+o,h=s*a,u=s*l,d=s*A,p=r*l,f=r*A,g=o*A,m=n*a,_=n*l,v=n*A;return i[0]=1-(p+g),i[1]=u+v,i[2]=d-_,i[3]=0,i[4]=u-v,i[5]=1-(h+g),i[6]=f+m,i[7]=0,i[8]=d+_,i[9]=f-m,i[10]=1-(h+p),i[11]=0,i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=1,i},mat4ToEuler(e,t,i=c.vec4()){const s=c.clamp,r=e[0],o=e[4],n=e[8],a=e[1],l=e[5],A=e[9],h=e[2],u=e[6],d=e[10];return"XYZ"===t?(i[1]=Math.asin(s(n,-1,1)),Math.abs(n)<.99999?(i[0]=Math.atan2(-A,d),i[2]=Math.atan2(-o,r)):(i[0]=Math.atan2(u,l),i[2]=0)):"YXZ"===t?(i[0]=Math.asin(-s(A,-1,1)),Math.abs(A)<.99999?(i[1]=Math.atan2(n,d),i[2]=Math.atan2(a,l)):(i[1]=Math.atan2(-h,r),i[2]=0)):"ZXY"===t?(i[0]=Math.asin(s(u,-1,1)),Math.abs(u)<.99999?(i[1]=Math.atan2(-h,d),i[2]=Math.atan2(-o,l)):(i[1]=0,i[2]=Math.atan2(a,r))):"ZYX"===t?(i[1]=Math.asin(-s(h,-1,1)),Math.abs(h)<.99999?(i[0]=Math.atan2(u,d),i[2]=Math.atan2(a,r)):(i[0]=0,i[2]=Math.atan2(-o,l))):"YZX"===t?(i[2]=Math.asin(s(a,-1,1)),Math.abs(a)<.99999?(i[0]=Math.atan2(-A,l),i[1]=Math.atan2(-h,r)):(i[0]=0,i[1]=Math.atan2(n,d))):"XZY"===t&&(i[2]=Math.asin(-s(o,-1,1)),Math.abs(o)<.99999?(i[0]=Math.atan2(u,l),i[1]=Math.atan2(n,r)):(i[0]=Math.atan2(-A,d),i[1]=0)),i},composeMat4:(e,t,i,s=c.mat4())=>(c.quaternionToRotationMat4(t,s),c.scaleMat4v(i,s),c.translateMat4v(e,s),s),decomposeMat4:(()=>{const 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this.type===e}fire(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={},this._eventSubsNum={}),!0!==i&&(this._events[e]=t||!0);const s=this._eventSubs[e];let r;if(s)for(const i in s)s.hasOwnProperty(i)&&(r=s[i],this._eventCallDepth++,this._eventCallDepth<300?r.callback.call(r.scope,t):this.error("fire: potential stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}on(t,i,s){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new e),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});let r=this._eventSubs[t];r?this._eventSubsNum[t]++:(r={},this._eventSubs[t]=r,this._eventSubsNum[t]=1);const o=this._subIdMap.addItem();r[o]={callback:i,scope:s||this},this._subIdEvents[o]=t;const n=this._events[t];return void 0!==n&&i.call(s||this,n),o}off(e){if(null==e)return;if(!this._subIdEvents)return;const t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];const i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}once(e,t,i){const s=this,r=this.on(e,(function(e){s.off(r),t.call(i||this,e)}),i)}hasSubs(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}log(e){e="[LOG]"+this._message(e),window.console.log(e),this.scene.fire("log",e)}_message(e){return" ["+this.type+" "+_.inQuotes(this.id)+"]: "+e}warn(e){e="[WARN]"+this._message(e),window.console.warn(e),this.scene.fire("warn",e)}error(e){e="[ERROR]"+this._message(e),window.console.error(e),this.scene.fire("error",e)}_attach(e){const t=e.name;if(!t)return void this.error("Component 'name' expected");let i=e.component;const s=e.sceneDefault,r=e.sceneSingleton,o=e.type,n=e.on,a=!1!==e.recompiles;if(i&&(_.isNumeric(i)||_.isString(i))){const e=i;if(i=this.scene.components[e],!i)return void this.error("Component not found: "+_.inQuotes(e))}if(!i)if(!0===r){const e=this.scene.types[o];for(const t in e)if(e.hasOwnProperty){i=e[t];break}if(!i)return this.error("Scene has no default component for '"+t+"'"),null}else if(!0===s&&(i=this.scene[t],!i))return this.error("Scene has no default component for '"+t+"'"),null;if(i){if(i.scene.id!==this.scene.id)return void this.error("Not in same scene: "+i.type+" "+_.inQuotes(i.id));if(o&&!i.isType(o))return void this.error("Expected a "+o+" type or subtype: "+i.type+" "+_.inQuotes(i.id))}this._attachments||(this._attachments={});const l=this._attached[t];let A,h,c;if(l){if(i&&l.id===i.id)return;const e=this._attachments[l.id];for(A=e.subs,h=0,c=A.length;h{delete this._ownedComponents[e.id]}),this)}_needUpdate(e){this._updateScheduled||(this._updateScheduled=!0,0===e?this._doUpdate():M.scheduleTask(this._doUpdate,this))}_doUpdate(){this._updateScheduled&&(this._updateScheduled=!1,this._update&&this._update())}scheduleTask(e){M.scheduleTask(e,null)}_update(){}clear(){if(this._ownedComponents)for(var e in this._ownedComponents)if(this._ownedComponents.hasOwnProperty(e)){this._ownedComponents[e].destroy(),delete this._ownedComponents[e]}}destroy(){if(this.destroyed)return;let e,t,i,s,r,o;if(this.fire("destroyed",this.destroyed=!0),this._attachments)for(e in this._attachments)if(this._attachments.hasOwnProperty(e)){for(t=this._attachments[e],i=t.component,s=t.subs,r=0,o=s.length;r=0?1:0,this.testVertex[1]=this.normal[1]>=0?1:0,this.testVertex[2]=this.normal[2]>=0?1:0}}class U{constructor(){this.planes=[new R,new R,new R,new R,new R,new R]}}function k(e,t,i){const s=c.mulMat4(i,t,L),r=s[0],o=s[1],n=s[2],a=s[3],l=s[4],A=s[5],h=s[6],u=s[7],d=s[8],p=s[9],f=s[10],g=s[11],m=s[12],_=s[13],v=s[14],b=s[15];e.planes[0].set(a-r,u-l,g-d,b-m),e.planes[1].set(a+r,u+l,g+d,b+m),e.planes[2].set(a-o,u-A,g-p,b-_),e.planes[3].set(a+o,u+A,g+p,b+_),e.planes[4].set(a-n,u-h,g-f,b-v),e.planes[5].set(a+n,u+h,g+f,b+v)}function O(e,t){let i=U.INSIDE;const s=S,r=T;s[0]=t[0],s[1]=t[1],s[2]=t[2],r[0]=t[3],r[1]=t[4],r[2]=t[5];const o=[s,r];for(let t=0;t<6;++t){const s=e.planes[t];if(s.normal[0]*o[s.testVertex[0]][0]+s.normal[1]*o[s.testVertex[1]][1]+s.normal[2]*o[s.testVertex[2]][2]+s.offset<0)return U.OUTSIDE;s.normal[0]*o[1-s.testVertex[0]][0]+s.normal[1]*o[1-s.testVertex[1]][1]+s.normal[2]*o[1-s.testVertex[2]][2]+s.offset<0&&(i=U.INTERSECT)}return i}U.INSIDE=0,U.INTERSECT=1,U.OUTSIDE=2;class N extends D{constructor(e={}){if(!e.viewer)throw"[MarqueePicker] Missing config: viewer";if(!e.objectsKdTree3)throw"[MarqueePicker] Missing config: objectsKdTree3";super(e.viewer.scene,e),this.viewer=e.viewer,this._objectsKdTree3=e.objectsKdTree3,this._canvasMarqueeCorner1=c.vec2(),this._canvasMarqueeCorner2=c.vec2(),this._canvasMarquee=c.AABB2(),this._marqueeFrustum=new U,this._marqueeFrustumProjMat=c.mat4(),this._pickMode=!1,this._marqueeElement=document.createElement("div"),document.body.appendChild(this._marqueeElement),this._marqueeElement.style.position="absolute",this._marqueeElement.style["z-index"]="40000005",this._marqueeElement.style.width="8px",this._marqueeElement.style.height="8px",this._marqueeElement.style.visibility="hidden",this._marqueeElement.style.top="0px",this._marqueeElement.style.left="0px",this._marqueeElement.style["box-shadow"]="0 2px 5px 0 #182A3D;",this._marqueeElement.style.opacity=1,this._marqueeElement.style["pointer-events"]="none"}setMarqueeCorner1(e){this._canvasMarqueeCorner1.set(e),this._canvasMarqueeCorner2.set(e),this._updateMarquee()}setMarqueeCorner2(e){this._canvasMarqueeCorner2.set(e),this._updateMarquee()}setMarquee(e,t){this._canvasMarqueeCorner1.set(e),this._canvasMarqueeCorner2.set(t),this._updateMarquee()}setMarqueeVisible(e){this._marqueVisible=e,this._marqueeElement.style.visibility=e?"visible":"hidden"}getMarqueeVisible(){return this._marqueVisible}setPickMode(e){if(e!==N.PICK_MODE_INSIDE&&e!==N.PICK_MODE_INTERSECTS)throw"Illegal MarqueePicker pickMode: must be MarqueePicker.PICK_MODE_INSIDE or MarqueePicker.PICK_MODE_INTERSECTS";e!==this._pickMode&&(this._marqueeElement.style["background-image"]=e===N.PICK_MODE_INSIDE?"url(\"data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' rx='6' ry='6' stroke='%23333' stroke-width='4'/%3e%3c/svg%3e\")":"url(\"data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' rx='6' ry='6' stroke='%23333' stroke-width='4' stroke-dasharray='6%2c 14' stroke-dashoffset='0' stroke-linecap='square'/%3e%3c/svg%3e\")",this._pickMode=e)}getPickMode(){return this._pickMode}clear(){this.fire("clear",{})}pick(){this._updateMarquee(),this._buildMarqueeFrustum();const e=[],t=(i,s=U.INTERSECT)=>{if(s===U.INTERSECT&&(s=O(this._marqueeFrustum,i.aabb)),s!==U.OUTSIDE){if(i.entities){const t=i.entities;for(let i=0,s=t.length;i3||this._canvasMarquee[3]-this._canvasMarquee[1]>3)&&t(this._objectsKdTree3.root),this.fire("picked",e),e}_updateMarquee(){this._canvasMarquee[0]=Math.min(this._canvasMarqueeCorner1[0],this._canvasMarqueeCorner2[0]),this._canvasMarquee[1]=Math.min(this._canvasMarqueeCorner1[1],this._canvasMarqueeCorner2[1]),this._canvasMarquee[2]=Math.max(this._canvasMarqueeCorner1[0],this._canvasMarqueeCorner2[0]),this._canvasMarquee[3]=Math.max(this._canvasMarqueeCorner1[1],this._canvasMarqueeCorner2[1]),this._marqueeElement.style.width=this._canvasMarquee[2]-this._canvasMarquee[0]+"px",this._marqueeElement.style.height=this._canvasMarquee[3]-this._canvasMarquee[1]+"px",this._marqueeElement.style.left=`${this._canvasMarquee[0]}px`,this._marqueeElement.style.top=`${this._canvasMarquee[1]}px`}_buildMarqueeFrustum(){const e=this.viewer.scene.canvas.canvas,t=e.clientWidth,i=e.clientHeight,s=e.clientLeft,r=e.clientTop,o=2/t,n=2/i,a=e.clientHeight/e.clientWidth,l=(this._canvasMarquee[0]-s)*o-1,A=(this._canvasMarquee[2]-s)*o-1,h=-(this._canvasMarquee[3]-r)*n+1,u=-(this._canvasMarquee[1]-r)*n+1,d=this.viewer.scene.camera.frustum.near*(17*a);c.frustumMat4(l,A,h*a,u*a,d,1e4,this._marqueeFrustumProjMat),k(this._marqueeFrustum,this.viewer.scene.camera.viewMatrix,this._marqueeFrustumProjMat)}destroy(){super.destroy(),this._marqueeElement.parentElement&&(this._marqueeElement.parentElement.removeChild(this._marqueeElement),this._marqueeElement=null,this._objectsKdTree3=null)}}N.PICK_MODE_INTERSECTS=0,N.PICK_MODE_INSIDE=1;class Q{constructor(e,t={}){this.viewer=e,this.scene=this.viewer.scene,this._circleDiv=document.createElement("div"),this.viewer.scene.canvas.canvas.parentNode.insertBefore(this._circleDiv,this.viewer.scene.canvas.canvas),this._circleDiv.style.backgroundColor="transparent",this._circleDiv.style.border="2px solid green",this._circleDiv.style.borderRadius="50px",this._circleDiv.style.width="50px",this._circleDiv.style.height="50px",this._circleDiv.style.margin="-200px -200px",this._circleDiv.style.zIndex="100000",this._circleDiv.style.position="absolute",this._circleDiv.style.pointerEvents="none",this._circlePos=null,this._circleMaxRadius=200,this._circleMinRadius=2,this._active=!1!==t.active,this._visible=!1,this._running=!1,this._destroyed=!1}start(e){if(this._destroyed)return;this._circlePos=e,this._running=!1,this._circleRadius=this._circleMaxRadius,this._circleDiv.style.borderRadius=`${this._circleRadius}px`,this._circleDiv.style.marginLeft=this._circlePos[0]-this._circleRadius+"px",this._circleDiv.style.marginTop=this._circlePos[1]-this._circleRadius+"px";const t=this._circleMaxRadius;let i;const s=e=>{if(!this._running)return;i||(i=e);const r=e-i,o=Math.min(r/300,1),n=t+(2-t)*o;this._circleRadius=n,this._circleDiv.style.width=`${this._circleRadius}px`,this._circleDiv.style.height=`${this._circleRadius}px`,this._circleDiv.style.marginLeft=this._circlePos[0]-this._circleRadius/2+"px",this._circleDiv.style.marginTop=this._circlePos[1]-this._circleRadius/2+"px",o<1&&requestAnimationFrame(s)};this._running=!0,requestAnimationFrame(s),this._circleDiv.style.visibility="visible"}stop(){this._destroyed||(this._running=!1,this._circleRadius=this._circleMaxRadius,this._circleDiv.style.borderRadius=`${this._circleRadius}px`,this._circleDiv.style.visibility="hidden")}set durationMs(e){this.stop(),this._durationMs=e}get durationMs(){return this._durationMs}destroy(){this._destroyed||(this.stop(),document.body.removeChild(this._circleDiv),this._destroyed=!0)}}class V{constructor(e,t,i){this.id=i&&i.id?i.id:e,this.viewer=t,this._subIdMap=null,this._subIdEvents=null,this._eventSubs=null,this._eventSubsNum=null,this._events=null,this._eventCallDepth=0,t.addPlugin(this)}scheduleTask(e){M.scheduleTask(e,null)}fire(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={},this._eventSubsNum={}),!0!==i&&(this._events[e]=t||!0);const s=this._eventSubs[e];let r;if(s)for(const i in s)s.hasOwnProperty(i)&&(r=s[i],this._eventCallDepth++,this._eventCallDepth<300?r.callback.call(r.scope,t):this.error("fire: potential stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}on(t,i,s){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new e),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});let r=this._eventSubs[t];r?this._eventSubsNum[t]++:(r={},this._eventSubs[t]=r,this._eventSubsNum[t]=1);const o=this._subIdMap.addItem();r[o]={callback:i,scope:s||this},this._subIdEvents[o]=t;const n=this._events[t];return void 0!==n&&i.call(s||this,n),o}off(e){if(null==e)return;if(!this._subIdEvents)return;const t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];const i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}once(e,t,i){const s=this,r=this.on(e,(function(e){s.off(r),t.call(i||this,e)}),i)}hasSubs(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}log(e){console.log(`[xeokit plugin ${this.id}]: ${e}`)}warn(e){console.warn(`[xeokit plugin ${this.id}]: ${e}`)}error(e){console.error(`[xeokit plugin ${this.id}]: ${e}`)}send(e,t){}destroy(){this.viewer.removePlugin(this)}}const H=c.vec3(),j=function(){const e=new Float64Array(16),t=new Float64Array(4),i=new Float64Array(4);return function(s,r,o){return o=o||e,t[0]=r[0],t[1]=r[1],t[2]=r[2],t[3]=1,c.transformVec4(s,t,i),c.setMat4Translation(s,i,o),o.slice()}}();function G(e,t,i){const s=Float32Array.from([e[0]])[0],r=e[0]-s,o=Float32Array.from([e[1]])[0],n=e[1]-o,a=Float32Array.from([e[2]])[0],l=e[2]-a;t[0]=s,t[1]=o,t[2]=a,i[0]=r,i[1]=n,i[2]=l}function z(e,t,i,s=1e3){const r=c.getPositionsCenter(e,H),o=Math.round(r[0]/s)*s,n=Math.round(r[1]/s)*s,a=Math.round(r[2]/s)*s;i[0]=o,i[1]=n,i[2]=a;const l=0!==i[0]||0!==i[1]||0!==i[2];if(l)for(let i=0,s=e.length;i0?this.meshes[0]._colorize[3]/255:1}set opacity(e){if(0===this.meshes.length)return;const t=null!=e,i=this.meshes[0]._colorize[3];let s=255;if(t){if(e<0?e=0:e>1&&(e=1),s=Math.floor(255*e),i===s)return}else if(s=255,i===s)return;for(let e=0,t=this.meshes.length;e{this._viewPosDirty=!0,this._needUpdate()})),this._onCameraProjMatrix=this.scene.camera.on("projMatrix",(()=>{this._canvasPosDirty=!0,this._needUpdate()})),this._onEntityDestroyed=null,this._onEntityModelDestroyed=null,this._renderer.addMarker(this),this.entity=t.entity,this.worldPos=t.worldPos,this.occludable=t.occludable}_update(){if(this._viewPosDirty&&(c.transformPoint3(this.scene.camera.viewMatrix,this._worldPos,this._viewPos),this._viewPosDirty=!1,this._canvasPosDirty=!0,this.fire("viewPos",this._viewPos)),this._canvasPosDirty){oe.set(this._viewPos),oe[3]=1,c.transformPoint4(this.scene.camera.projMatrix,oe,ne);const e=this.scene.canvas.boundary;this._canvasPos[0]=Math.floor((1+ne[0]/ne[3])*e[2]/2),this._canvasPos[1]=Math.floor((1-ne[1]/ne[3])*e[3]/2),this._canvasPosDirty=!1,this.fire("canvasPos",this._canvasPos)}}_setVisible(e){this._visible,this._visible=e,this.fire("visible",this._visible)}set entity(e){if(this._entity){if(this._entity===e)return;null!==this._onEntityDestroyed&&(this._entity.model.off(this._onEntityDestroyed),this._onEntityDestroyed=null),null!==this._onEntityModelDestroyed&&(this._entity.model.off(this._onEntityModelDestroyed),this._onEntityModelDestroyed=null)}this._entity=e,this._entity&&(this._entity instanceof re?this._onEntityModelDestroyed=this._entity.model.on("destroyed",(()=>{this._entity=null,this._onEntityModelDestroyed=null})):this._onEntityDestroyed=this._entity.model.on("destroyed",(()=>{this._entity=null,this._onEntityDestroyed=null}))),this.fire("entity",this._entity,!0)}get entity(){return this._entity}set occludable(e){(e=!!e)!==this._occludable&&(this._occludable=e,this._occludable&&this._renderer.markerWorldPosUpdated(this))}get occludable(){return this._occludable}set worldPos(e){this._worldPos.set(e||[0,0,0]),G(this._worldPos,this._origin,this._rtcPos),this._occludable&&this._renderer.markerWorldPosUpdated(this),this._viewPosDirty=!0,this.fire("worldPos",this._worldPos),this._needUpdate()}get worldPos(){return this._worldPos}get origin(){return this._origin}get rtcPos(){return this._rtcPos}get viewPos(){return this._update(),this._viewPos}get canvasPos(){return this._update(),this._canvasPos}get visible(){return!!this._visible}destroy(){this.fire("destroyed",!0),this.scene.camera.off(this._onCameraViewMatrix),this.scene.camera.off(this._onCameraProjMatrix),this._entity&&(null!==this._onEntityDestroyed&&this._entity.model.off(this._onEntityDestroyed),null!==this._onEntityModelDestroyed&&this._entity.model.off(this._onEntityModelDestroyed)),this._renderer.removeMarker(this),super.destroy()}}const le={isIphoneSafari(){const e=window.navigator.userAgent,t=/iPhone/i.test(e),i=/Safari/i.test(e)&&!/Chrome/i.test(e);return t&&i}};class Ae{constructor(e,t={}){this._color=t.color||"black",this._highlightClass="viewer-ruler-wire-highlighted",this._wire=document.createElement("div"),this._wire.className+=this._wire.className?" viewer-ruler-wire":"viewer-ruler-wire",this._wireClickable=document.createElement("div"),this._wireClickable.className+=this._wireClickable.className?" viewer-ruler-wire-clickable":"viewer-ruler-wire-clickable",this._thickness=t.thickness||1,this._thicknessClickable=t.thicknessClickable||6,this._visible=!0,this._culled=!1;var i=this._wire,s=i.style;s.border="solid "+this._thickness+"px "+this._color,s.position="absolute",s["z-index"]=void 0===t.zIndex?"2000001":t.zIndex,s.width="0px",s.height="0px",s.visibility="visible",s.top="0px",s.left="0px",s["-webkit-transform-origin"]="0 0",s["-moz-transform-origin"]="0 0",s["-ms-transform-origin"]="0 0",s["-o-transform-origin"]="0 0",s["transform-origin"]="0 0",s["-webkit-transform"]="rotate(0deg)",s["-moz-transform"]="rotate(0deg)",s["-ms-transform"]="rotate(0deg)",s["-o-transform"]="rotate(0deg)",s.transform="rotate(0deg)",s.opacity=1,s["pointer-events"]="none",t.onContextMenu,e.appendChild(i);var r=this._wireClickable,o=r.style;o.border="solid "+this._thicknessClickable+"px "+this._color,o.position="absolute",o["z-index"]=void 0===t.zIndex?"2000002":t.zIndex+1,o.width="0px",o.height="0px",o.visibility="visible",o.top="0px",o.left="0px",o["-webkit-transform-origin"]="0 0",o["-moz-transform-origin"]="0 0",o["-ms-transform-origin"]="0 0",o["-o-transform-origin"]="0 0",o["transform-origin"]="0 0",o["-webkit-transform"]="rotate(0deg)",o["-moz-transform"]="rotate(0deg)",o["-ms-transform"]="rotate(0deg)",o["-o-transform"]="rotate(0deg)",o.transform="rotate(0deg)",o.opacity=0,o["pointer-events"]="none",t.onContextMenu,e.appendChild(r),t.onMouseOver&&r.addEventListener("mouseover",(e=>{t.onMouseOver(e,this)})),t.onMouseLeave&&r.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this)})),t.onMouseWheel&&r.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&r.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&r.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&r.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&(le.isIphoneSafari()?(r.addEventListener("touchstart",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null),this._timeout=setTimeout((()=>{e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,t.onContextMenu(e,this),clearTimeout(this._timeout),this._timeout=null}),500)})),r.addEventListener("touchend",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null)}))):r.addEventListener("contextmenu",(e=>{console.log(e),t.onContextMenu(e,this),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")}))),this._x1=0,this._y1=0,this._x2=0,this._y2=0,this._update()}get visible(){return"visible"===this._wire.style.visibility}_update(){var e=Math.abs(Math.sqrt((this._x1-this._x2)*(this._x1-this._x2)+(this._y1-this._y2)*(this._y1-this._y2))),t=180*Math.atan2(this._y2-this._y1,this._x2-this._x1)/Math.PI,i=this._wire.style;i.width=Math.round(e)+"px",i.left=Math.round(this._x1)+"px",i.top=Math.round(this._y1)+"px",i["-webkit-transform"]="rotate("+t+"deg)",i["-moz-transform"]="rotate("+t+"deg)",i["-ms-transform"]="rotate("+t+"deg)",i["-o-transform"]="rotate("+t+"deg)",i.transform="rotate("+t+"deg)";var s=this._wireClickable.style;s.width=Math.round(e)+"px",s.left=Math.round(this._x1)+"px",s.top=Math.round(this._y1)+"px",s["-webkit-transform"]="rotate("+t+"deg)",s["-moz-transform"]="rotate("+t+"deg)",s["-ms-transform"]="rotate("+t+"deg)",s["-o-transform"]="rotate("+t+"deg)",s.transform="rotate("+t+"deg)"}setStartAndEnd(e,t,i,s){this._x1=e,this._y1=t,this._x2=i,this._y2=s,this._update()}setColor(e){this._color=e||"black",this._wire.style.border="solid "+this._thickness+"px "+this._color}setOpacity(e){this._wire.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setClickable(e){this._wireClickable.style["pointer-events"]=e?"all":"none"}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._wire.classList.add(this._highlightClass):this._wire.classList.remove(this._highlightClass))}destroy(e){this._wire.parentElement&&this._wire.parentElement.removeChild(this._wire),this._wireClickable.parentElement&&this._wireClickable.parentElement.removeChild(this._wireClickable)}}class he{constructor(e,t={}){this._highlightClass="viewer-ruler-dot-highlighted",this._x=0,this._y=0,this._dot=document.createElement("div"),this._dot.className+=this._dot.className?" viewer-ruler-dot":"viewer-ruler-dot",this._dotClickable=document.createElement("div"),this._dotClickable.className+=this._dotClickable.className?" viewer-ruler-dot-clickable":"viewer-ruler-dot-clickable",this._visible=!!t.visible,this._culled=!1;var i=this._dot,s=i.style;s["border-radius"]="25px",s.border="solid 2px white",s.background="lightgreen",s.position="absolute",s["z-index"]=void 0===t.zIndex?"40000005":t.zIndex,s.width="8px",s.height="8px",s.visibility=!1!==t.visible?"visible":"hidden",s.top="0px",s.left="0px",s["box-shadow"]="0 2px 5px 0 #182A3D;",s.opacity=1,s["pointer-events"]="none",t.onContextMenu,e.appendChild(i);var r=this._dotClickable,o=r.style;o["border-radius"]="35px",o.border="solid 10px white",o.position="absolute",o["z-index"]=void 0===t.zIndex?"40000007":t.zIndex+1,o.width="8px",o.height="8px",o.visibility="visible",o.top="0px",o.left="0px",o.opacity=0,o["pointer-events"]="none",t.onContextMenu,e.appendChild(r),r.addEventListener("click",(t=>{e.dispatchEvent(new MouseEvent("mouseover",t))})),t.onMouseOver&&r.addEventListener("mouseover",(i=>{t.onMouseOver(i,this),e.dispatchEvent(new MouseEvent("mouseover",i))})),t.onMouseLeave&&r.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this)})),t.onMouseWheel&&r.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&r.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&r.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&r.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&(le.isIphoneSafari()?(r.addEventListener("touchstart",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null),this._timeout=setTimeout((()=>{e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,t.onContextMenu(e,this),clearTimeout(this._timeout),this._timeout=null}),500)})),r.addEventListener("touchend",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null)}))):r.addEventListener("contextmenu",(e=>{console.log(e),t.onContextMenu(e,this),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")}))),t.onTouchstart&&r.addEventListener("touchstart",(e=>{t.onTouchstart(e,this)})),t.onTouchmove&&r.addEventListener("touchmove",(e=>{t.onTouchmove(e,this)})),t.onTouchend&&r.addEventListener("touchend",(e=>{t.onTouchend(e,this)})),this.setPos(t.x||0,t.y||0),this.setFillColor(t.fillColor),this.setBorderColor(t.borderColor)}setPos(e,t){this._x=e,this._y=t;var i=this._dot.style;i.left=Math.round(e)-4+"px",i.top=Math.round(t)-4+"px";var s=this._dotClickable.style;s.left=Math.round(e)-9+"px",s.top=Math.round(t)-9+"px"}setFillColor(e){this._dot.style.background=e||"lightgreen"}setBorderColor(e){this._dot.style.border="solid 2px"+(e||"black")}setOpacity(e){this._dot.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setClickable(e){this._dotClickable.style["pointer-events"]=e?"all":"none"}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._dot.classList.add(this._highlightClass):this._dot.classList.remove(this._highlightClass))}destroy(){this.setVisible(!1),this._dot.parentElement&&this._dot.parentElement.removeChild(this._dot),this._dotClickable.parentElement&&this._dotClickable.parentElement.removeChild(this._dotClickable)}}class ce{constructor(e,t={}){this._highlightClass="viewer-ruler-label-highlighted",this._prefix=t.prefix||"",this._x=0,this._y=0,this._visible=!0,this._culled=!1,this._label=document.createElement("div"),this._label.className+=this._label.className?" viewer-ruler-label":"viewer-ruler-label",this._timeout=null;var i=this._label,s=i.style;s["border-radius"]="5px",s.color="white",s.padding="4px",s.border="solid 1px",s.background="lightgreen",s.position="absolute",s["z-index"]=void 0===t.zIndex?"5000005":t.zIndex,s.width="auto",s.height="auto",s.visibility="visible",s.top="0px",s.left="0px",s["pointer-events"]="all",s.opacity=1,t.onContextMenu,i.innerText="",e.appendChild(i),this.setPos(t.x||0,t.y||0),this.setFillColor(t.fillColor),this.setBorderColor(t.fillColor),this.setText(t.text),t.onMouseOver&&i.addEventListener("mouseover",(e=>{t.onMouseOver(e,this),e.preventDefault()})),t.onMouseLeave&&i.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this),e.preventDefault()})),t.onMouseWheel&&i.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&i.addEventListener("mousedown",(e=>{t.onMouseDown(e,this),e.stopPropagation()})),t.onMouseUp&&i.addEventListener("mouseup",(e=>{t.onMouseUp(e,this),e.stopPropagation()})),t.onMouseMove&&i.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&(le.isIphoneSafari()?(i.addEventListener("touchstart",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null),this._timeout=setTimeout((()=>{e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,t.onContextMenu(e,this),clearTimeout(this._timeout),this._timeout=null}),500)})),i.addEventListener("touchend",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null)}))):i.addEventListener("contextmenu",(e=>{console.log(e),t.onContextMenu(e,this),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")})))}setPos(e,t){this._x=e,this._y=t;var i=this._label.style;i.left=Math.round(e)-20+"px",i.top=Math.round(t)-12+"px"}setPosOnWire(e,t,i,s){var r=e+.5*(i-e),o=t+.5*(s-t),n=this._label.style;n.left=Math.round(r)-20+"px",n.top=Math.round(o)-12+"px"}setPosBetweenWires(e,t,i,s,r,o){var n=(e+i+r)/3,a=(t+s+o)/3,l=this._label.style;l.left=Math.round(n)-20+"px",l.top=Math.round(a)-12+"px"}setText(e){this._label.innerHTML=this._prefix+(e||"")}setFillColor(e){this._fillColor=e||"lightgreen",this._label.style.background=this._fillColor}setBorderColor(e){this._borderColor=e||"black",this._label.style.border="solid 1px "+this._borderColor}setOpacity(e){this._label.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._label.classList.add(this._highlightClass):this._label.classList.remove(this._highlightClass))}setClickable(e){this._label.style["pointer-events"]=e?"all":"none"}setPrefix(e){this._prefix!==e&&(this._prefix=e)}destroy(){this._label.parentElement&&this._label.parentElement.removeChild(this._label)}}var ue=c.vec3(),de=c.vec3();class pe extends D{constructor(e,t={}){if(super(e.viewer.scene,t),this.plugin=e,this._container=t.container,!this._container)throw"config missing: container";this._color=t.color||e.defaultColor;var i=this.plugin.viewer.scene;this._originMarker=new ae(i,t.origin),this._cornerMarker=new ae(i,t.corner),this._targetMarker=new ae(i,t.target),this._originWorld=c.vec3(),this._cornerWorld=c.vec3(),this._targetWorld=c.vec3(),this._wp=new Float64Array(12),this._vp=new Float64Array(12),this._pp=new Float64Array(12),this._cp=new Int16Array(6);const s=t.onMouseOver?e=>{t.onMouseOver(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseover",e))}:null,r=t.onMouseLeave?e=>{t.onMouseLeave(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseleave",e))}:null,o=t.onContextMenu?e=>{t.onContextMenu(e,this)}:null,n=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))},a=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousedown",e))},l=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseup",e))},A=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousemove",e))};this._originDot=new he(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._cornerDot=new he(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._targetDot=new he(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._originWire=new Ae(this._container,{color:this._color||"blue",thickness:1,zIndex:e.zIndex,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._targetWire=new Ae(this._container,{color:this._color||"red",thickness:1,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._angleLabel=new ce(this._container,{fillColor:this._color||"#00BBFF",prefix:"",text:"",zIndex:e.zIndex+2,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._wpDirty=!1,this._vpDirty=!1,this._cpDirty=!1,this._visible=!1,this._originVisible=!1,this._cornerVisible=!1,this._targetVisible=!1,this._originWireVisible=!1,this._targetWireVisible=!1,this._angleVisible=!1,this._labelsVisible=!1,this._clickable=!1,this._originMarker.on("worldPos",(e=>{this._originWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._cornerMarker.on("worldPos",(e=>{this._cornerWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._targetMarker.on("worldPos",(e=>{this._targetWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._onViewMatrix=i.camera.on("viewMatrix",(()=>{this._vpDirty=!0,this._needUpdate(0)})),this._onProjMatrix=i.camera.on("projMatrix",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onCanvasBoundary=i.canvas.on("boundary",(()=>{this._cpDirty=!0,this._needUpdate(0)})),this._onSectionPlaneUpdated=i.on("sectionPlaneUpdated",(()=>{this._sectionPlanesDirty=!0,this._needUpdate()})),this.approximate=t.approximate,this.visible=t.visible,this.originVisible=t.originVisible,this.cornerVisible=t.cornerVisible,this.targetVisible=t.targetVisible,this.originWireVisible=t.originWireVisible,this.targetWireVisible=t.targetWireVisible,this.angleVisible=t.angleVisible,this.labelsVisible=t.labelsVisible}_update(){if(!this._visible)return;const e=this.plugin.viewer.scene;if(this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._cornerWorld[0],this._wp[5]=this._cornerWorld[1],this._wp[6]=this._cornerWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._targetWorld[2],this._wp[11]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&(c.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vpDirty=!1,this._cpDirty=!0),this._sectionPlanesDirty){if(this._isSliced(this._wp))return this._angleLabel.setCulled(!0),this._originWire.setCulled(!0),this._targetWire.setCulled(!0),this._originDot.setCulled(!0),this._cornerDot.setCulled(!0),void this._targetDot.setCulled(!0);this._angleLabel.setCulled(!1),this._originWire.setCulled(!1),this._targetWire.setCulled(!1),this._originDot.setCulled(!1),this._cornerDot.setCulled(!1),this._targetDot.setCulled(!1),this._sectionPlanesDirty=!0}if(this._cpDirty){const d=-.3,p=this._originMarker.viewPos[2],f=this._cornerMarker.viewPos[2],g=this._targetMarker.viewPos[2];if(p>d||f>d||g>d)return this._originDot.setVisible(!1),this._cornerDot.setVisible(!1),this._targetDot.setVisible(!1),this._originWire.setVisible(!1),this._targetWire.setVisible(!1),void this._angleLabel.setCulled(!0);c.transformPositions4(e.camera.project.matrix,this._vp,this._pp);var t=this._pp,i=this._cp,s=e.canvas.canvas.getBoundingClientRect();const m=this._container.getBoundingClientRect();for(var r=s.top-m.top,o=s.left-m.left,n=e.canvas.boundary,a=n[2],l=n[3],A=0,h=0,u=t.length;he.offsetTop+(e.offsetParent&&e.offsetParent!==t.parentNode&&h(e.offsetParent)),u=e=>e.offsetLeft+(e.offsetParent&&e.offsetParent!==t.parentNode&&u(e.offsetParent)),d=c.vec2();this._onMouseHoverSurface=i.on(this._snapping?"hoverSnapOrSurface":"hoverSurface",(e=>{e.snappedToVertex||e.snappedToEdge?(s&&(s.visible=!0,s.canvasPos=e.canvasPos,s.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,s.snapped=!0),this.markerDiv.style.background="greenyellow",this.markerDiv.style.border="2px solid green"):(s&&(s.visible=!0,s.canvasPos=e.canvasPos,s.snappedCanvasPos=e.canvasPos,s.snapped=!1),this.markerDiv.style.background="pink",this.markerDiv.style.border="2px solid red");const i=e.snappedCanvasPos||e.canvasPos;switch(r=!0,o=e.entity,l.set(e.worldPos),A.set(i),this._mouseState){case 0:this._canvasToPagePos?(this._canvasToPagePos(t,i,d),this.markerDiv.style.left=d[0]-5+"px",this.markerDiv.style.top=d[1]-5+"px"):(this.markerDiv.style.left=u(t)+i[0]-5+"px",this.markerDiv.style.top=h(t)+i[1]-5+"px");break;case 1:this._currentAngleMeasurement&&(this._currentAngleMeasurement.originWireVisible=!0,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.cornerVisible=!0,this._currentAngleMeasurement.angleVisible=!1,this._currentAngleMeasurement.corner.worldPos=e.worldPos,this._currentAngleMeasurement.corner.entity=e.entity),this.markerDiv.style.left="-10000px",this.markerDiv.style.top="-10000px",t.style.cursor="pointer";break;case 2:this._currentAngleMeasurement&&(this._currentAngleMeasurement.targetWireVisible=!0,this._currentAngleMeasurement.targetVisible=!0,this._currentAngleMeasurement.angleVisible=!0,this._currentAngleMeasurement.target.worldPos=e.worldPos,this._currentAngleMeasurement.target.entity=e.entity),this.markerDiv.style.left="-10000px",this.markerDiv.style.top="-10000px",t.style.cursor="pointer"}})),t.addEventListener("mousedown",this._onMouseDown=e=>{1===e.which&&(n=e.clientX,a=e.clientY)}),t.addEventListener("mouseup",this._onMouseUp=e=>{if(1===e.which&&!(e.clientX>n+20||e.clientXa+20||e.clientY{if(r=!1,s&&(s.visible=!0,s.pointerPos=e.canvasPos,s.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,s.snapped=!1),this.markerDiv.style.left="-100px",this.markerDiv.style.top="-100px",this._currentAngleMeasurement){switch(this._mouseState){case 0:this._currentAngleMeasurement.originVisible=!1;break;case 1:this._currentAngleMeasurement.cornerVisible=!1,this._currentAngleMeasurement.originWireVisible=!1,this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1;break;case 2:this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1}t.style.cursor="default"}})),this._active=!0}deactivate(){if(!this._active)return;this.pointerLens&&(this.pointerLens.visible=!1),this.markerDiv&&this._destroyMarkerDiv(),this.reset();const e=this.scene.canvas.canvas;e.removeEventListener("mousedown",this._onMouseDown),e.removeEventListener("mouseup",this._onMouseUp);const t=this.angleMeasurementsPlugin.viewer.cameraControl;t.off(this._onMouseHoverSurface),t.off(this._onPickedSurface),t.off(this._onHoverNothing),t.off(this._onPickedNothing),this._currentAngleMeasurement=null,this._active=!1}reset(){this._active&&(this._destroyMarkerDiv(),this._initMarkerDiv(),this._currentAngleMeasurement&&(this._currentAngleMeasurement.destroy(),this._currentAngleMeasurement=null),this._mouseState=0)}get currentMeasurement(){return this._currentAngleMeasurement}destroy(){this.deactivate(),super.destroy()}}class me extends ae{constructor(e,t){if(super(e,t),this.plugin=t.plugin,this._container=t.container,!this._container)throw"config missing: container";if(!t.markerElement&&!t.markerHTML)throw"config missing: need either markerElement or markerHTML";if(!t.labelElement&&!t.labelHTML)throw"config missing: need either labelElement or labelHTML";this._htmlDirty=!1,t.markerElement?(this._marker=t.markerElement,this._marker.addEventListener("click",this._onMouseClickedExternalMarker=()=>{this.plugin.fire("markerClicked",this)}),this._marker.addEventListener("mouseenter",this._onMouseEnterExternalMarker=()=>{this.plugin.fire("markerMouseEnter",this)}),this._marker.addEventListener("mouseleave",this._onMouseLeaveExternalMarker=()=>{this.plugin.fire("markerMouseLeave",this)}),this._markerExternal=!0):(this._markerHTML=t.markerHTML,this._htmlDirty=!0,this._markerExternal=!1),t.labelElement?(this._label=t.labelElement,this._labelExternal=!0):(this._labelHTML=t.labelHTML,this._htmlDirty=!0,this._labelExternal=!1),this._markerShown=!!t.markerShown,this._labelShown=!!t.labelShown,this._values=t.values||{},this._layoutDirty=!0,this._visibilityDirty=!0,this._buildHTML(),this._onTick=this.scene.on("tick",(()=>{this._htmlDirty&&(this._buildHTML(),this._htmlDirty=!1,this._layoutDirty=!0,this._visibilityDirty=!0),(this._layoutDirty||this._visibilityDirty)&&(this._markerShown||this._labelShown)&&(this._updatePosition(),this._layoutDirty=!1),this._visibilityDirty&&(this._marker.style.visibility=this.visible&&this._markerShown?"visible":"hidden",this._label.style.visibility=this.visible&&this._markerShown&&this._labelShown?"visible":"hidden",this._visibilityDirty=!1)})),this.on("canvasPos",(()=>{this._layoutDirty=!0})),this.on("visible",(()=>{this._visibilityDirty=!0})),this.setMarkerShown(!1!==t.markerShown),this.setLabelShown(t.labelShown),this.eye=t.eye?t.eye.slice():null,this.look=t.look?t.look.slice():null,this.up=t.up?t.up.slice():null,this.projection=t.projection}_buildHTML(){if(!this._markerExternal){this._marker&&(this._container.removeChild(this._marker),this._marker=null);let e=this._markerHTML||"

";_.isArray(e)&&(e=e.join("")),e=this._renderTemplate(e.trim());const t=document.createRange().createContextualFragment(e);this._marker=t.firstChild,this._container.appendChild(this._marker),this._marker.style.visibility=this._markerShown?"visible":"hidden",this._marker.addEventListener("click",(()=>{this.plugin.fire("markerClicked",this)})),this._marker.addEventListener("mouseenter",(()=>{this.plugin.fire("markerMouseEnter",this)})),this._marker.addEventListener("mouseleave",(()=>{this.plugin.fire("markerMouseLeave",this)})),this._marker.addEventListener("wheel",(e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))}))}if(!this._labelExternal){this._label&&(this._container.removeChild(this._label),this._label=null);let e=this._labelHTML||"

";_.isArray(e)&&(e=e.join("")),e=this._renderTemplate(e.trim());const t=document.createRange().createContextualFragment(e);this._label=t.firstChild,this._container.appendChild(this._label),this._label.style.visibility=this._markerShown&&this._labelShown?"visible":"hidden",this._label.addEventListener("wheel",(e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))}))}}_updatePosition(){const e=this.scene.canvas.boundary,t=e[0],i=e[1],s=this.canvasPos;this._marker.style.left=Math.floor(t+s[0])-12+"px",this._marker.style.top=Math.floor(i+s[1])-12+"px",this._marker.style["z-index"]=90005+Math.floor(this._viewPos[2])+1;this._label.style.left=20+Math.floor(t+s[0]+20)+"px",this._label.style.top=Math.floor(i+s[1]+-17)+"px",this._label.style["z-index"]=90005+Math.floor(this._viewPos[2])+1}_renderTemplate(e){for(var t in this._values)if(this._values.hasOwnProperty(t)){const i=this._values[t];e=e.replace(new RegExp("{{"+t+"}}","g"),i)}return e}setMarkerShown(e){e=!!e,this._markerShown!==e&&(this._markerShown=e,this._visibilityDirty=!0)}getMarkerShown(){return this._markerShown}setLabelShown(e){e=!!e,this._labelShown!==e&&(this._labelShown=e,this._visibilityDirty=!0)}getLabelShown(){return this._labelShown}setField(e,t){this._values[e]=t||"",this._htmlDirty=!0}getField(e){return this._values[e]}setValues(e){for(var t in e)if(e.hasOwnProperty(t)){const i=e[t];this.setField(t,i)}}getValues(){return this._values}destroy(){this._marker&&(this._markerExternal?(this._marker.removeEventListener("click",this._onMouseClickedExternalMarker),this._marker.removeEventListener("mouseenter",this._onMouseEnterExternalMarker),this._marker.removeEventListener("mouseleave",this._onMouseLeaveExternalMarker),this._marker=null):(this._marker.parentNode.removeChild(this._marker),this._marker=null)),this._label&&(this._labelExternal||this._label.parentNode.removeChild(this._label),this._label=null),this.scene.off(this._onTick),super.destroy()}}const _e=c.vec3(),ve=c.vec3(),be=c.vec3();class ye extends D{get type(){return"Spinner"}constructor(e,t={}){super(e,t),this._canvas=t.canvas,this._element=null,this._isCustom=!1,t.elementId&&(this._element=document.getElementById(t.elementId),this._element?this._adjustPosition():this.error("Can't find given Spinner HTML element: '"+t.elementId+"' - will automatically create default element")),this._element||this._createDefaultSpinner(),this.processes=0}_createDefaultSpinner(){this._injectDefaultCSS();const e=document.createElement("div"),t=e.style;t["z-index"]="9000",t.position="absolute",e.innerHTML='
',this._canvas.parentElement.appendChild(e),this._element=e,this._isCustom=!1,this._adjustPosition()}_injectDefaultCSS(){const e="xeokit-spinner-css";if(document.getElementById(e))return;const t=document.createElement("style");t.innerHTML=".sk-fading-circle { background: transparent; margin: 20px auto; width: 50px; height:50px; position: relative; } .sk-fading-circle .sk-circle { width: 120%; height: 120%; position: absolute; left: 0; top: 0; } .sk-fading-circle .sk-circle:before { content: ''; display: block; margin: 0 auto; width: 15%; height: 15%; background-color: #ff8800; border-radius: 100%; -webkit-animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; } .sk-fading-circle .sk-circle2 { -webkit-transform: rotate(30deg); -ms-transform: rotate(30deg); transform: rotate(30deg); } .sk-fading-circle .sk-circle3 { -webkit-transform: rotate(60deg); -ms-transform: rotate(60deg); transform: rotate(60deg); } .sk-fading-circle .sk-circle4 { -webkit-transform: rotate(90deg); -ms-transform: rotate(90deg); transform: rotate(90deg); } .sk-fading-circle .sk-circle5 { -webkit-transform: rotate(120deg); -ms-transform: rotate(120deg); transform: rotate(120deg); } .sk-fading-circle .sk-circle6 { -webkit-transform: rotate(150deg); -ms-transform: rotate(150deg); transform: rotate(150deg); } .sk-fading-circle .sk-circle7 { -webkit-transform: rotate(180deg); -ms-transform: rotate(180deg); transform: rotate(180deg); } .sk-fading-circle .sk-circle8 { -webkit-transform: rotate(210deg); -ms-transform: rotate(210deg); transform: rotate(210deg); } .sk-fading-circle .sk-circle9 { -webkit-transform: rotate(240deg); -ms-transform: rotate(240deg); transform: rotate(240deg); } .sk-fading-circle .sk-circle10 { -webkit-transform: rotate(270deg); -ms-transform: rotate(270deg); transform: rotate(270deg); } .sk-fading-circle .sk-circle11 { -webkit-transform: rotate(300deg); -ms-transform: rotate(300deg); transform: rotate(300deg); } .sk-fading-circle .sk-circle12 { -webkit-transform: rotate(330deg); -ms-transform: rotate(330deg); transform: rotate(330deg); } .sk-fading-circle .sk-circle2:before { -webkit-animation-delay: -1.1s; animation-delay: -1.1s; } .sk-fading-circle .sk-circle3:before { -webkit-animation-delay: -1s; animation-delay: -1s; } .sk-fading-circle .sk-circle4:before { -webkit-animation-delay: -0.9s; animation-delay: -0.9s; } .sk-fading-circle .sk-circle5:before { -webkit-animation-delay: -0.8s; animation-delay: -0.8s; } .sk-fading-circle .sk-circle6:before { -webkit-animation-delay: -0.7s; animation-delay: -0.7s; } .sk-fading-circle .sk-circle7:before { -webkit-animation-delay: -0.6s; animation-delay: -0.6s; } .sk-fading-circle .sk-circle8:before { -webkit-animation-delay: -0.5s; animation-delay: -0.5s; } .sk-fading-circle .sk-circle9:before { -webkit-animation-delay: -0.4s; animation-delay: -0.4s; } .sk-fading-circle .sk-circle10:before { -webkit-animation-delay: -0.3s; animation-delay: -0.3s; } .sk-fading-circle .sk-circle11:before { -webkit-animation-delay: -0.2s; animation-delay: -0.2s; } .sk-fading-circle .sk-circle12:before { -webkit-animation-delay: -0.1s; animation-delay: -0.1s; } @-webkit-keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } } @keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } }",t.id=e,document.body.appendChild(t)}_adjustPosition(){if(this._isCustom)return;const e=this._canvas,t=this._element,i=t.style;i.left=e.offsetLeft+.5*e.clientWidth-.5*t.clientWidth+"px",i.top=e.offsetTop+.5*e.clientHeight-.5*t.clientHeight+"px"}set processes(e){if(e=e||0,this._processes===e)return;if(e<0)return;const t=this._processes;this._processes=e;const i=this._element;i&&(i.style.visibility=this._processes>0?"visible":"hidden"),this.fire("processes",this._processes),0===this._processes&&this._processes!==t&&this.fire("zeroProcesses",this._processes)}get processes(){return this._processes}_destroy(){this._element&&!this._isCustom&&(this._element.parentNode.removeChild(this._element),this._element=null);const e=document.getElementById("xeokit-spinner-css");e&&e.parentNode.removeChild(e)}}const xe=["webgl2","experimental-webgl","webkit-3d","moz-webgl","moz-glweb20"];class Be extends D{constructor(e,t={}){super(e,t),this._backgroundColor=c.vec3([t.backgroundColor?t.backgroundColor[0]:1,t.backgroundColor?t.backgroundColor[1]:1,t.backgroundColor?t.backgroundColor[2]:1]),this._backgroundColorFromAmbientLight=!!t.backgroundColorFromAmbientLight,this.canvas=t.canvas,this.gl=null,this.webgl2=!1,this.transparent=!!t.transparent,this.contextAttr=t.contextAttr||{},this.contextAttr.alpha=this.transparent,this.contextAttr.preserveDrawingBuffer=!!this.contextAttr.preserveDrawingBuffer,this.contextAttr.stencil=!1,this.contextAttr.premultipliedAlpha=!!this.contextAttr.premultipliedAlpha,this.contextAttr.antialias=!1!==this.contextAttr.antialias,this.resolutionScale=t.resolutionScale,this.canvas.width=Math.round(this.canvas.clientWidth*this._resolutionScale),this.canvas.height=Math.round(this.canvas.clientHeight*this._resolutionScale),this.boundary=[this.canvas.offsetLeft,this.canvas.offsetTop,this.canvas.clientWidth,this.canvas.clientHeight],this._initWebGL(t);const i=this;this.canvas.addEventListener("webglcontextlost",this._webglcontextlostListener=function(e){console.time("webglcontextrestored"),i.scene._webglContextLost(),i.fire("webglcontextlost"),e.preventDefault()},!1),this.canvas.addEventListener("webglcontextrestored",this._webglcontextrestoredListener=function(e){i._initWebGL(),i.gl&&(i.scene._webglContextRestored(i.gl),i.fire("webglcontextrestored",i.gl),e.preventDefault()),console.timeEnd("webglcontextrestored")},!1);let s=!0;new ResizeObserver((e=>{for(const t of e)t.contentBoxSize&&(s=!0)})).observe(this.canvas),this._tick=this.scene.on("tick",(()=>{s&&(s=!1,i.canvas.width=Math.round(i.canvas.clientWidth*i._resolutionScale),i.canvas.height=Math.round(i.canvas.clientHeight*i._resolutionScale),i.boundary[0]=i.canvas.offsetLeft,i.boundary[1]=i.canvas.offsetTop,i.boundary[2]=i.canvas.clientWidth,i.boundary[3]=i.canvas.clientHeight,i.fire("boundary",i.boundary))})),this._spinner=new ye(this.scene,{canvas:this.canvas,elementId:t.spinnerElementId})}get type(){return"Canvas"}get backgroundColorFromAmbientLight(){return this._backgroundColorFromAmbientLight}set backgroundColorFromAmbientLight(e){this._backgroundColorFromAmbientLight=!1!==e,this.glRedraw()}get backgroundColor(){return this._backgroundColor}set backgroundColor(e){e?(this._backgroundColor[0]=e[0],this._backgroundColor[1]=e[1],this._backgroundColor[2]=e[2]):(this._backgroundColor[0]=1,this._backgroundColor[1]=1,this._backgroundColor[2]=1),this.glRedraw()}get resolutionScale(){return this._resolutionScale}set resolutionScale(e){if((e=e||1)===this._resolutionScale)return;this._resolutionScale=e;const t=this.canvas;t.width=Math.round(t.clientWidth*this._resolutionScale),t.height=Math.round(t.clientHeight*this._resolutionScale),this.glRedraw()}get spinner(){return this._spinner}_createCanvas(){const e="xeokit-canvas-"+c.createUUID(),t=document.getElementsByTagName("body")[0],i=document.createElement("div"),s=i.style;s.height="100%",s.width="100%",s.padding="0",s.margin="0",s.background="rgba(0,0,0,0);",s.float="left",s.left="0",s.top="0",s.position="absolute",s.opacity="1.0",s["z-index"]="-10000",i.innerHTML+='',t.appendChild(i),this.canvas=document.getElementById(e)}_getElementXY(e){let t=0,i=0;for(;e;)t+=e.offsetLeft-e.scrollLeft,i+=e.offsetTop-e.scrollTop,e=e.offsetParent;return{x:t,y:i}}_initWebGL(){if(!this.gl)for(let e=0;!this.gl&&e0?Pe.FS_MAX_FLOAT_PRECISION="highp":e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?Pe.FS_MAX_FLOAT_PRECISION="mediump":Pe.FS_MAX_FLOAT_PRECISION="lowp":Pe.FS_MAX_FLOAT_PRECISION="mediump",Pe.DEPTH_BUFFER_BITS=e.getParameter(e.DEPTH_BITS),Pe.MAX_TEXTURE_SIZE=e.getParameter(e.MAX_TEXTURE_SIZE),Pe.MAX_CUBE_MAP_SIZE=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),Pe.MAX_RENDERBUFFER_SIZE=e.getParameter(e.MAX_RENDERBUFFER_SIZE),Pe.MAX_TEXTURE_UNITS=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS),Pe.MAX_TEXTURE_IMAGE_UNITS=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),Pe.MAX_VERTEX_ATTRIBS=e.getParameter(e.MAX_VERTEX_ATTRIBS),Pe.MAX_VERTEX_UNIFORM_VECTORS=e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),Pe.MAX_FRAGMENT_UNIFORM_VECTORS=e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),Pe.MAX_VARYING_VECTORS=e.getParameter(e.MAX_VARYING_VECTORS),e.getSupportedExtensions().forEach((function(e){Pe.SUPPORTED_EXTENSIONS[e]=!0})))}class Me{constructor(){this.entity=null,this.primitive=null,this.primIndex=-1,this.pickSurfacePrecision=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1,this._origin=new Float64Array([0,0,0]),this._direction=new Float64Array([0,0,0]),this._indices=new Int32Array(3),this._localPos=new Float64Array([0,0,0]),this._worldPos=new Float64Array([0,0,0]),this._viewPos=new Float64Array([0,0,0]),this._canvasPos=new Int16Array([0,0]),this._snappedCanvasPos=new Int16Array([0,0]),this._bary=new Float64Array([0,0,0]),this._worldNormal=new Float64Array([0,0,0]),this._uv=new Float64Array([0,0]),this.reset()}get canvasPos(){return this._gotCanvasPos?this._canvasPos:null}set canvasPos(e){e?(this._canvasPos[0]=e[0],this._canvasPos[1]=e[1],this._gotCanvasPos=!0):this._gotCanvasPos=!1}get origin(){return this._gotOrigin?this._origin:null}set origin(e){e?(this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this._gotOrigin=!0):this._gotOrigin=!1}get direction(){return this._gotDirection?this._direction:null}set direction(e){e?(this._direction[0]=e[0],this._direction[1]=e[1],this._direction[2]=e[2],this._gotDirection=!0):this._gotDirection=!1}get indices(){return this.entity&&this._gotIndices?this._indices:null}set indices(e){e?(this._indices[0]=e[0],this._indices[1]=e[1],this._indices[2]=e[2],this._gotIndices=!0):this._gotIndices=!1}get localPos(){return this.entity&&this._gotLocalPos?this._localPos:null}set localPos(e){e?(this._localPos[0]=e[0],this._localPos[1]=e[1],this._localPos[2]=e[2],this._gotLocalPos=!0):this._gotLocalPos=!1}get snappedCanvasPos(){return this._gotSnappedCanvasPos?this._snappedCanvasPos:null}set snappedCanvasPos(e){e?(this._snappedCanvasPos[0]=e[0],this._snappedCanvasPos[1]=e[1],this._gotSnappedCanvasPos=!0):this._gotSnappedCanvasPos=!1}get worldPos(){return this._gotWorldPos?this._worldPos:null}set worldPos(e){e?(this._worldPos[0]=e[0],this._worldPos[1]=e[1],this._worldPos[2]=e[2],this._gotWorldPos=!0):this._gotWorldPos=!1}get viewPos(){return this.entity&&this._gotViewPos?this._viewPos:null}set viewPos(e){e?(this._viewPos[0]=e[0],this._viewPos[1]=e[1],this._viewPos[2]=e[2],this._gotViewPos=!0):this._gotViewPos=!1}get bary(){return this.entity&&this._gotBary?this._bary:null}set bary(e){e?(this._bary[0]=e[0],this._bary[1]=e[1],this._bary[2]=e[2],this._gotBary=!0):this._gotBary=!1}get worldNormal(){return this.entity&&this._gotWorldNormal?this._worldNormal:null}set worldNormal(e){e?(this._worldNormal[0]=e[0],this._worldNormal[1]=e[1],this._worldNormal[2]=e[2],this._gotWorldNormal=!0):this._gotWorldNormal=!1}get uv(){return this.entity&&this._gotUV?this._uv:null}set uv(e){e?(this._uv[0]=e[0],this._uv[1]=e[1],this._gotUV=!0):this._gotUV=!1}get snapped(){return this.snappedToEdge||this.snappedToVertex}reset(){this.entity=null,this.primIndex=-1,this.primitive=null,this.pickSurfacePrecision=!1,this._gotCanvasPos=!1,this._gotSnappedCanvasPos=!1,this._gotOrigin=!1,this._gotDirection=!1,this._gotIndices=!1,this._gotLocalPos=!1,this._gotWorldPos=!1,this._gotViewPos=!1,this._gotBary=!1,this._gotWorldNormal=!1,this._gotUV=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1}}class Fe{constructor(e,t,i){if(this.allocated=!1,this.compiled=!1,this.handle=e.createShader(t),this.handle){if(this.allocated=!0,e.shaderSource(this.handle,i),e.compileShader(this.handle),this.compiled=e.getShaderParameter(this.handle,e.COMPILE_STATUS),!this.compiled&&!e.isContextLost()){const t=i.split("\n"),s=[];for(let e=0;e0&&"/"===i.charAt(s+1)&&(i=i.substring(0,s)),t.push(i);return t.join("\n")}function Te(e){console.error(e.join("\n"))}class Le{constructor(e,t){this.id=De.addItem({}),this.source=t,this.init(e)}init(e){if(this.gl=e,this.allocated=!1,this.compiled=!1,this.linked=!1,this.validated=!1,this.errors=null,this.uniforms={},this.samplers={},this.attributes={},this._vertexShader=new Fe(e,e.VERTEX_SHADER,Se(this.source.vertex)),this._fragmentShader=new Fe(e,e.FRAGMENT_SHADER,Se(this.source.fragment)),!this._vertexShader.allocated)return this.errors=["Vertex shader failed to allocate"].concat(this._vertexShader.errors),void Te(this.errors);if(!this._fragmentShader.allocated)return this.errors=["Fragment shader failed to allocate"].concat(this._fragmentShader.errors),void Te(this.errors);if(this.allocated=!0,!this._vertexShader.compiled)return this.errors=["Vertex shader failed to compile"].concat(this._vertexShader.errors),void Te(this.errors);if(!this._fragmentShader.compiled)return this.errors=["Fragment shader failed to compile"].concat(this._fragmentShader.errors),void Te(this.errors);let t,i,s,r,o;if(this.compiled=!0,this.handle=e.createProgram(),!this.handle)return void(this.errors=["Failed to allocate program"]);if(e.attachShader(this.handle,this._vertexShader.handle),e.attachShader(this.handle,this._fragmentShader.handle),e.linkProgram(this.handle),this.linked=e.getProgramParameter(this.handle,e.LINK_STATUS),this.validated=!0,!this.linked||!this.validated)return this.errors=[],this.errors.push(""),this.errors.push(e.getProgramInfoLog(this.handle)),this.errors.push("\nVertex shader:\n"),this.errors=this.errors.concat(this.source.vertex),this.errors.push("\nFragment shader:\n"),this.errors=this.errors.concat(this.source.fragment),void Te(this.errors);const n=e.getProgramParameter(this.handle,e.ACTIVE_UNIFORMS);for(i=0;ithis.dataLength?e.slice(0,this.dataLength):e,this.usage),this._gl.bindBuffer(this.type,null),this.length=e.length,this.numItems=this.length/this.itemSize,this.allocated=!0)}setData(e,t){this.allocated&&(e.length+(t||0)>this.length?(this.destroy(),this._allocate(e)):(this._gl.bindBuffer(this.type,this._handle),t||0===t?this._gl.bufferSubData(this.type,t*this.itemByteSize,e):this._gl.bufferData(this.type,e,this.usage),this._gl.bindBuffer(this.type,null)))}bind(){this.allocated&&this._gl.bindBuffer(this.type,this._handle)}unbind(){this.allocated&&this._gl.bindBuffer(this.type,null)}destroy(){this.allocated&&(this._gl.deleteBuffer(this._handle),this._handle=null,this.allocated=!1)}}class Ue{constructor(e,t){this.scene=e,this.aabb=c.AABB3(),this.origin=c.vec3(t),this.originHash=this.origin.join(),this.numMarkers=0,this.markers={},this.markerList=[],this.markerIndices={},this.positions=[],this.indices=[],this.positionsBuf=null,this.lenPositionsBuf=0,this.indicesBuf=null,this.sectionPlanesActive=[],this.culledBySectionPlanes=!1,this.occlusionTestList=[],this.lenOcclusionTestList=0,this.pixels=[],this.aabbDirty=!1,this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!1}addMarker(e){this.markers[e.id]=e,this.markerListDirty=!0,this.numMarkers++}markerWorldPosUpdated(e){if(!this.markers[e.id])return;const t=this.markerIndices[e.id];this.positions[3*t+0]=e.worldPos[0],this.positions[3*t+1]=e.worldPos[1],this.positions[3*t+2]=e.worldPos[2],this.positionsDirty=!0}removeMarker(e){delete this.markers[e.id],this.markerListDirty=!0,this.numMarkers--}update(){this.markerListDirty&&(this._buildMarkerList(),this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!0),this.positionsDirty&&(this._buildPositions(),this.positionsDirty=!1,this.aabbDirty=!0,this.vbosDirty=!0),this.aabbDirty&&(this._buildAABB(),this.aabbDirty=!1),this.vbosDirty&&(this._buildVBOs(),this.vbosDirty=!1),this.occlusionTestListDirty&&this._buildOcclusionTestList(),this._updateActiveSectionPlanes()}_buildMarkerList(){for(var e in this.numMarkers=0,this.markers)this.markers.hasOwnProperty(e)&&(this.markerList[this.numMarkers]=this.markers[e],this.markerIndices[e]=this.numMarkers,this.numMarkers++);this.markerList.length=this.numMarkers}_buildPositions(){let e=0;for(let t=0;t-t){i._setVisible(!1);continue}const n=i.canvasPos,a=n[0],l=n[1];a+10<0||l+10<0||a-10>s||l-10>r?i._setVisible(!1):!i.entity||i.entity.visible?i.occludable?(this.occlusionTestList[this.lenOcclusionTestList++]=i,this.pixels[o++]=a,this.pixels[o++]=l):i._setVisible(!0):i._setVisible(!1)}}_updateActiveSectionPlanes(){const e=this.scene._sectionPlanesState.sectionPlanes,t=e.length;if(t>0)for(let i=0;i{this._occlusionTestListDirty=!0})),this._onCameraProjMatrix=e.camera.on("projMatrix",(()=>{this._occlusionTestListDirty=!0})),this._onCanvasBoundary=e.canvas.on("boundary",(()=>{this._occlusionTestListDirty=!0}))}addMarker(e){const t=e.origin.join();let i=this._occlusionLayers[t];i||(i=new Ue(this._scene,e.origin),this._occlusionLayers[i.originHash]=i,this._occlusionLayersListDirty=!0),i.addMarker(e),this._markersToOcclusionLayersMap[e.id]=i,this._occlusionTestListDirty=!0}markerWorldPosUpdated(e){const t=this._markersToOcclusionLayersMap[e.id];if(!t)return;const i=e.origin.join();if(i!==t.originHash){1===t.numMarkers?(t.destroy(),delete this._occlusionLayers[t.originHash],this._occlusionLayersListDirty=!0):t.removeMarker(e);let s=this._occlusionLayers[i];s||(s=new Ue(this._scene,e.origin),this._occlusionLayers[i]=s,this._occlusionLayersListDirty=!0),s.addMarker(e),this._markersToOcclusionLayersMap[e.id]=s}else t.markerWorldPosUpdated(e)}removeMarker(e){const t=e.origin.join();let i=this._occlusionLayers[t];i&&(1===i.numMarkers?(i.destroy(),delete this._occlusionLayers[i.originHash],this._occlusionLayersListDirty=!0):i.removeMarker(e),delete this._markersToOcclusionLayersMap[e.id])}get needOcclusionTest(){return this._occlusionTestListDirty}bindRenderBuf(){const e=[this._scene.canvas.canvas.id,this._scene._sectionPlanesState.getHash()].join(";");if(e!==this._shaderSourceHash&&(this._shaderSourceHash=e,this._shaderSourceDirty=!0),this._shaderSourceDirty&&(this._buildShaderSource(),this._shaderSourceDirty=!1,this._programDirty=!0),this._programDirty&&(this._buildProgram(),this._programDirty=!1,this._occlusionTestListDirty=!0),this._occlusionLayersListDirty&&(this._buildOcclusionLayersList(),this._occlusionLayersListDirty=!1),this._occlusionTestListDirty){for(let e=0,t=this._occlusionLayersList.length;e0,i=[];return i.push("#version 300 es"),i.push("// OcclusionTester vertex shader"),i.push("in vec3 position;"),i.push("uniform mat4 modelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("vec4 worldPosition = vec4(position, 1.0); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition;"),t&&i.push(" vWorldPosition = worldPosition;"),i.push(" vec4 clipPos = projMatrix * viewPosition;"),i.push(" gl_PointSize = 20.0;"),e.logarithmicDepthBufferEnabled?i.push("vFragDepth = 1.0 + clipPos.w;"):e.markerZOffset<0&&i.push("clipPos.z += "+e.markerZOffset+";"),i.push(" gl_Position = clipPos;"),i.push("}"),i}_buildFragmentShaderSource(){const e=this._scene,t=e._sectionPlanesState,i=t.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// OcclusionTester fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;");for(let e=0;e 0.0) { discard; }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); "),s.push("}"),s}_buildProgram(){this._program&&this._program.destroy();const e=this._scene,t=e.canvas.gl,i=e._sectionPlanesState;if(this._program=new Le(t,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,t=i.sectionPlanes.length;e0){const e=s.sectionPlanes;for(let s=0;s{let e=!0;this._scene.camera.on("projMatrix",(function(){e=!0}));const t=c.mat4();return()=>(e&&c.inverseMat4(s.camera.projMatrix,t),t)})());const t=this._scene.canvas.gl,i=this._program,s=this._scene,r=s.sao,o=t.drawingBufferWidth,n=t.drawingBufferHeight,a=s.camera.project._state,l=a.near,A=a.far,h=a.matrix,u=this._getInverseProjectMat(),d=Math.random(),p="perspective"===s.camera.projection;Qe[0]=o,Qe[1]=n,t.viewport(0,0,o,n),t.clearColor(0,0,0,1),t.disable(t.DEPTH_TEST),t.disable(t.BLEND),t.frontFace(t.CCW),t.clear(t.COLOR_BUFFER_BIT),i.bind(),t.uniform1f(this._uCameraNear,l),t.uniform1f(this._uCameraFar,A),t.uniformMatrix4fv(this._uCameraProjectionMatrix,!1,h),t.uniformMatrix4fv(this._uCameraInverseProjectionMatrix,!1,u),t.uniform1i(this._uPerspective,p),t.uniform1f(this._uScale,r.scale*(A/5)),t.uniform1f(this._uIntensity,r.intensity),t.uniform1f(this._uBias,r.bias),t.uniform1f(this._uKernelRadius,r.kernelRadius),t.uniform1f(this._uMinResolution,r.minResolution),t.uniform2fv(this._uViewport,Qe),t.uniform1f(this._uRandomSeed,d);const f=e.getDepthTexture();i.bindTexture(this._uDepthTexture,f,0),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),t.drawElements(t.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}_build(){let e=!1;const t=this._scene.sao;if(t.numSamples!==this._numSamples&&(this._numSamples=Math.floor(t.numSamples),e=!0),!e)return;const i=this._scene.canvas.gl;if(this._program&&(this._program.destroy(),this._program=null),this._program=new Le(i,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV; \n \n out vec2 vUV;\n \n void main () {\n gl_Position = vec4(aPosition, 1.0);\n vUV = aUV;\n }"],fragment:[`#version 300 es \n precision highp float;\n precision highp int; \n \n #define NORMAL_TEXTURE 0\n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n #define NUM_SAMPLES ${this._numSamples}\n #define NUM_RINGS 4 \n \n in vec2 vUV;\n \n uniform sampler2D uDepthTexture;\n \n uniform float uCameraNear;\n uniform float uCameraFar;\n uniform mat4 uProjectMatrix;\n uniform mat4 uInverseProjectMatrix;\n \n uniform bool uPerspective;\n\n uniform float uScale;\n uniform float uIntensity;\n uniform float uBias;\n uniform float uKernelRadius;\n uniform float uMinResolution;\n uniform vec2 uViewport;\n uniform float uRandomSeed;\n\n float pow2( const in float x ) { return x*x; }\n \n highp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract(sin(sn) * c);\n }\n\n vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n }\n\n vec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n }\n\n const float packUpscale = 256. / 255.;\n const float unpackDownScale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. ); \n\n const float shiftRights = 1. / 256.;\n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float unpackRGBAToFloat( const in vec4 v ) { \n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unPackFactors );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * invClipZ - far );\n }\n\n float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n return linearClipZ * ( near - far ) - near;\n }\n \n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n if (uPerspective) {\n return perspectiveDepthToViewZ( depth, uCameraNear, uCameraFar );\n } else {\n return orthographicDepthToViewZ( depth, uCameraNear, uCameraFar );\n }\n }\n\n vec3 getViewPos( const in vec2 screenPos, const in float depth, const in float viewZ ) {\n \tfloat clipW = uProjectMatrix[2][3] * viewZ + uProjectMatrix[3][3];\n \tvec4 clipPosition = vec4( ( vec3( screenPos, depth ) - 0.5 ) * 2.0, 1.0 );\n \tclipPosition *= clipW; \n \treturn ( uInverseProjectMatrix * clipPosition ).xyz;\n }\n\n vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPos ) { \n return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );\n }\n\n float scaleDividedByCameraFar;\n float minResolutionMultipliedByCameraFar;\n\n float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {\n \tvec3 viewDelta = sampleViewPosition - centerViewPosition;\n \tfloat viewDistance = length( viewDelta );\n \tfloat scaledScreenDistance = scaleDividedByCameraFar * viewDistance;\n \treturn max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - uBias) / (1.0 + pow2( scaledScreenDistance ) );\n }\n\n const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );\n const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );\n\n float getAmbientOcclusion( const in vec3 centerViewPosition ) {\n \n \tscaleDividedByCameraFar = uScale / uCameraFar;\n \tminResolutionMultipliedByCameraFar = uMinResolution * uCameraFar;\n \tvec3 centerViewNormal = getViewNormal( centerViewPosition, vUV );\n\n \tfloat angle = rand( vUV + uRandomSeed ) * PI2;\n \tvec2 radius = vec2( uKernelRadius * INV_NUM_SAMPLES ) / uViewport;\n \tvec2 radiusStep = radius;\n\n \tfloat occlusionSum = 0.0;\n \tfloat weightSum = 0.0;\n\n \tfor( int i = 0; i < NUM_SAMPLES; i ++ ) {\n \t\tvec2 sampleUv = vUV + vec2( cos( angle ), sin( angle ) ) * radius;\n \t\tradius += radiusStep;\n \t\tangle += ANGLE_STEP;\n\n \t\tfloat sampleDepth = getDepth( sampleUv );\n \t\tif( sampleDepth >= ( 1.0 - EPSILON ) ) {\n \t\t\tcontinue;\n \t\t}\n\n \t\tfloat sampleViewZ = getViewZ( sampleDepth );\n \t\tvec3 sampleViewPosition = getViewPos( sampleUv, sampleDepth, sampleViewZ );\n \t\tocclusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );\n \t\tweightSum += 1.0;\n \t}\n\n \tif( weightSum == 0.0 ) discard;\n\n \treturn occlusionSum * ( uIntensity / weightSum );\n }\n\n out vec4 outColor;\n \n void main() {\n \n \tfloat centerDepth = getDepth( vUV );\n \t\n \tif( centerDepth >= ( 1.0 - EPSILON ) ) {\n \t\tdiscard;\n \t}\n\n \tfloat centerViewZ = getViewZ( centerDepth );\n \tvec3 viewPosition = getViewPos( vUV, centerDepth, centerViewZ );\n\n \tfloat ambientOcclusion = getAmbientOcclusion( viewPosition );\n \n \toutColor = packFloatToRGBA( 1.0- ambientOcclusion );\n }`]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);const s=new Float32Array([1,1,0,1,0,0,1,0]),r=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),o=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new Re(i,i.ARRAY_BUFFER,r,r.length,3,i.STATIC_DRAW),this._uvBuf=new Re(i,i.ARRAY_BUFFER,s,s.length,2,i.STATIC_DRAW),this._indicesBuf=new Re(i,i.ELEMENT_ARRAY_BUFFER,o,o.length,1,i.STATIC_DRAW),this._program.bind(),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uCameraProjectionMatrix=this._program.getLocation("uProjectMatrix"),this._uCameraInverseProjectionMatrix=this._program.getLocation("uInverseProjectMatrix"),this._uPerspective=this._program.getLocation("uPerspective"),this._uScale=this._program.getLocation("uScale"),this._uIntensity=this._program.getLocation("uIntensity"),this._uBias=this._program.getLocation("uBias"),this._uKernelRadius=this._program.getLocation("uKernelRadius"),this._uMinResolution=this._program.getLocation("uMinResolution"),this._uViewport=this._program.getLocation("uViewport"),this._uRandomSeed=this._program.getLocation("uRandomSeed"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV"),this._dirty=!1}destroy(){this._program&&(this._program.destroy(),this._program=null)}}const He=new Float32Array(Xe(17,[0,1])),je=new Float32Array(Xe(17,[1,0])),Ge=new Float32Array(function(e,t){const i=[];for(let s=0;s<=e;s++)i.push(Ke(s,t));return i}(17,4)),ze=new Float32Array(2);class We{constructor(e){this._scene=e,this._program=null,this._programError=!1,this._aPosition=null,this._aUV=null,this._uDepthTexture="uDepthTexture",this._uOcclusionTexture="uOcclusionTexture",this._uViewport=null,this._uCameraNear=null,this._uCameraFar=null,this._uCameraProjectionMatrix=null,this._uCameraInverseProjectionMatrix=null,this._uvBuf=null,this._positionsBuf=null,this._indicesBuf=null,this.init()}init(){const e=this._scene.canvas.gl;if(this._program=new Le(e,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV;\n uniform vec2 uViewport;\n out vec2 vUV;\n out vec2 vInvSize;\n void main () {\n vUV = aUV;\n vInvSize = 1.0 / uViewport;\n gl_Position = vec4(aPosition, 1.0);\n }"],fragment:["#version 300 es\n precision highp float;\n precision highp int;\n \n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n\n #define KERNEL_RADIUS 16\n\n in vec2 vUV;\n in vec2 vInvSize;\n \n uniform sampler2D uDepthTexture;\n uniform sampler2D uOcclusionTexture; \n \n uniform float uCameraNear;\n uniform float uCameraFar; \n uniform float uDepthCutoff;\n\n uniform vec2 uSampleOffsets[ KERNEL_RADIUS + 1 ];\n uniform float uSampleWeights[ KERNEL_RADIUS + 1 ];\n\n const float unpackDownscale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. ); \n\n const float packUpscale = 256. / 255.;\n \n const float shiftRights = 1. / 256.;\n \n float unpackRGBAToFloat( const in vec4 v ) {\n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unpackFactors );\n } \n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float viewZToOrthographicDepth( const in float viewZ) {\n return ( viewZ + uCameraNear ) / ( uCameraNear - uCameraFar );\n }\n \n float orthographicDepthToViewZ( const in float linearClipZ) {\n return linearClipZ * ( uCameraNear - uCameraFar ) - uCameraNear;\n }\n\n float viewZToPerspectiveDepth( const in float viewZ) {\n return (( uCameraNear + viewZ ) * uCameraFar ) / (( uCameraFar - uCameraNear ) * viewZ );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ) {\n return ( uCameraNear * uCameraFar ) / ( ( uCameraFar - uCameraNear ) * invClipZ - uCameraFar );\n }\n\n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n return perspectiveDepthToViewZ( depth );\n }\n\n out vec4 outColor;\n \n void main() {\n \n float depth = getDepth( vUV );\n if( depth >= ( 1.0 - EPSILON ) ) {\n discard;\n }\n\n float centerViewZ = -getViewZ( depth );\n bool rBreak = false;\n bool lBreak = false;\n\n float weightSum = uSampleWeights[0];\n float occlusionSum = unpackRGBAToFloat(texture( uOcclusionTexture, vUV )) * weightSum;\n\n for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {\n\n float sampleWeight = uSampleWeights[i];\n vec2 sampleUVOffset = uSampleOffsets[i] * vInvSize;\n\n vec2 sampleUV = vUV + sampleUVOffset;\n float viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n rBreak = true;\n }\n\n if( ! rBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n\n sampleUV = vUV - sampleUVOffset;\n viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n lBreak = true;\n }\n\n if( ! lBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n }\n\n outColor = packFloatToRGBA(occlusionSum / weightSum);\n }"]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);const t=new Float32Array([1,1,0,1,0,0,1,0]),i=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),s=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new Re(e,e.ARRAY_BUFFER,i,i.length,3,e.STATIC_DRAW),this._uvBuf=new Re(e,e.ARRAY_BUFFER,t,t.length,2,e.STATIC_DRAW),this._indicesBuf=new Re(e,e.ELEMENT_ARRAY_BUFFER,s,s.length,1,e.STATIC_DRAW),this._program.bind(),this._uViewport=this._program.getLocation("uViewport"),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uDepthCutoff=this._program.getLocation("uDepthCutoff"),this._uSampleOffsets=e.getUniformLocation(this._program.handle,"uSampleOffsets"),this._uSampleWeights=e.getUniformLocation(this._program.handle,"uSampleWeights"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV")}render(e,t,i){if(this._programError)return;this._getInverseProjectMat||(this._getInverseProjectMat=(()=>{let e=!0;this._scene.camera.on("projMatrix",(function(){e=!0}));const t=c.mat4();return()=>(e&&c.inverseMat4(o.camera.projMatrix,t),t)})());const s=this._scene.canvas.gl,r=this._program,o=this._scene,n=s.drawingBufferWidth,a=s.drawingBufferHeight,l=o.camera.project._state,A=l.near,h=l.far;s.viewport(0,0,n,a),s.clearColor(0,0,0,1),s.enable(s.DEPTH_TEST),s.disable(s.BLEND),s.frontFace(s.CCW),s.clear(s.COLOR_BUFFER_BIT|s.DEPTH_BUFFER_BIT),r.bind(),ze[0]=n,ze[1]=a,s.uniform2fv(this._uViewport,ze),s.uniform1f(this._uCameraNear,A),s.uniform1f(this._uCameraFar,h),s.uniform1f(this._uDepthCutoff,.01),0===i?s.uniform2fv(this._uSampleOffsets,je):s.uniform2fv(this._uSampleOffsets,He),s.uniform1fv(this._uSampleWeights,Ge);const u=e.getDepthTexture(),d=t.getTexture();r.bindTexture(this._uDepthTexture,u,0),r.bindTexture(this._uOcclusionTexture,d,1),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),s.drawElements(s.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}destroy(){this._program.destroy()}}function Ke(e,t){return Math.exp(-e*e/(t*t*2))/(Math.sqrt(2*Math.PI)*t)}function Xe(e,t){const i=[];for(let s=0;s<=e;s++)i.push(t[0]*s),i.push(t[1]*s);return i}class Je{constructor(e,t,i){i=i||{},this.gl=t,this.allocated=!1,this.canvas=e,this.buffer=null,this.bound=!1,this.size=i.size,this._hasDepthTexture=!!i.depthTexture}setSize(e){this.size=e}webglContextRestored(e){this.gl=e,this.buffer=null,this.allocated=!1,this.bound=!1}bind(...e){if(this._touch(...e),this.bound)return;const t=this.gl;t.bindFramebuffer(t.FRAMEBUFFER,this.buffer.framebuf),this.bound=!0}createTexture(e,t,i=null){const s=this.gl,r=s.createTexture();return s.bindTexture(s.TEXTURE_2D,r),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),i?s.texStorage2D(s.TEXTURE_2D,1,i,e,t):s.texImage2D(s.TEXTURE_2D,0,s.RGBA,e,t,0,s.RGBA,s.UNSIGNED_BYTE,null),r}_touch(...e){let t,i;const s=this.gl;if(this.size?(t=this.size[0],i=this.size[1]):(t=s.drawingBufferWidth,i=s.drawingBufferHeight),this.buffer){if(this.buffer.width===t&&this.buffer.height===i)return;this.buffer.textures.forEach((e=>s.deleteTexture(e))),s.deleteFramebuffer(this.buffer.framebuf),s.deleteRenderbuffer(this.buffer.renderbuf)}const r=[];let o;e.length>0?r.push(...e.map((e=>this.createTexture(t,i,e)))):r.push(this.createTexture(t,i)),this._hasDepthTexture&&(o=s.createTexture(),s.bindTexture(s.TEXTURE_2D,o),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),s.texImage2D(s.TEXTURE_2D,0,s.DEPTH_COMPONENT32F,t,i,0,s.DEPTH_COMPONENT,s.FLOAT,null));const n=s.createRenderbuffer();s.bindRenderbuffer(s.RENDERBUFFER,n),s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_COMPONENT32F,t,i);const a=s.createFramebuffer();s.bindFramebuffer(s.FRAMEBUFFER,a);for(let e=0;e0&&s.drawBuffers(r.map(((e,t)=>s.COLOR_ATTACHMENT0+t))),this._hasDepthTexture?s.framebufferTexture2D(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.TEXTURE_2D,o,0):s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,n),s.bindTexture(s.TEXTURE_2D,null),s.bindRenderbuffer(s.RENDERBUFFER,null),s.bindFramebuffer(s.FRAMEBUFFER,null),s.bindFramebuffer(s.FRAMEBUFFER,a),!s.isFramebuffer(a))throw"Invalid framebuffer";s.bindFramebuffer(s.FRAMEBUFFER,null);const l=s.checkFramebufferStatus(s.FRAMEBUFFER);switch(l){case s.FRAMEBUFFER_COMPLETE:break;case s.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_ATTACHMENT";case s.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";case s.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_DIMENSIONS";case s.FRAMEBUFFER_UNSUPPORTED:throw"Incomplete framebuffer: FRAMEBUFFER_UNSUPPORTED";default:throw"Incomplete framebuffer: "+l}this.buffer={framebuf:a,renderbuf:n,texture:r[0],textures:r,depthTexture:o,width:t,height:i},this.bound=!1}clear(){if(!this.bound)throw"Render buffer not bound";const e=this.gl;e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)}read(e,t,i=null,s=null,r=Uint8Array,o=4,n=0){const a=e,l=this.buffer.height?this.buffer.height-t-1:this.gl.drawingBufferHeight-t,A=new r(o),h=this.gl;return h.readBuffer(h.COLOR_ATTACHMENT0+n),h.readPixels(a,l,1,1,i||h.RGBA,s||h.UNSIGNED_BYTE,A,0),A}readArray(e=null,t=null,i=Uint8Array,s=4,r=0){const o=new i(this.buffer.width*this.buffer.height*s),n=this.gl;return n.readBuffer(n.COLOR_ATTACHMENT0+r),n.readPixels(0,0,this.buffer.width,this.buffer.height,e||n.RGBA,t||n.UNSIGNED_BYTE,o,0),o}readImageAsCanvas(){const e=this.gl,t=this._getImageDataCache(),i=t.pixelData,s=t.canvas,r=t.imageData,o=t.context;e.readPixels(0,0,this.buffer.width,this.buffer.height,e.RGBA,e.UNSIGNED_BYTE,i);const n=this.buffer.width,a=this.buffer.height,l=a/2|0,A=4*n,h=new Uint8Array(4*n);for(let e=0;ee.deleteTexture(t))),e.deleteTexture(this.buffer.depthTexture),e.deleteFramebuffer(this.buffer.framebuf),e.deleteRenderbuffer(this.buffer.renderbuf),this.allocated=!1,this.buffer=null,this.bound=!1}this._imageDataCache=null,this._texture=null,this._depthTexture=null}}class Ye{constructor(e){this.scene=e,this._renderBuffersBasic={},this._renderBuffersScaled={}}getRenderBuffer(e,t){const i=1===this.scene.canvas.resolutionScale?this._renderBuffersBasic:this._renderBuffersScaled;let s=i[e];return s||(s=new Je(this.scene.canvas.canvas,this.scene.canvas.gl,t),i[e]=s),s}destroy(){for(let e in this._renderBuffersBasic)this._renderBuffersBasic[e].destroy();for(let e in this._renderBuffersScaled)this._renderBuffersScaled[e].destroy()}}function Ze(e,t){if(void 0===e._cachedExtensions&&(e._cachedExtensions={}),void 0!==e._cachedExtensions[t])return e._cachedExtensions[t];let i;switch(t){case"WEBGL_depth_texture":i=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=e.getExtension(t)}return e._cachedExtensions[t]=i,i}const qe=function(t,i){i=i||{};const s=new we(t),r=t.canvas.canvas,o=t.canvas.gl,n=!!i.transparent,a=i.alphaDepthMask,l=new e({});let A={},h={},u=!0,d=!0,f=!0,g=!0,m=!0,_=!0,v=!0,b=!0;const y=new Ye(t);let x=!1;const B=new Ve(t),w=new We(t);function P(){u&&(!function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e],i=t.drawableMap,s=t.drawableListPreCull;let r=0;for(let e in i)i.hasOwnProperty(e)&&(s[r++]=i[e]);s.length=r}}(),u=!1,d=!0),d&&(!function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e];t.isStateSortable&&t.drawableListPreCull.sort(t.stateSortCompare)}}(),d=!1,f=!0),f&&function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e],i=t.drawableListPreCull,s=t.drawableList;let r=0;for(let e=0,t=i.length;e0)for(s.withSAO=!0,S=0;S0)for(S=0;S0)for(S=0;S0)for(S=0;S0||j>0||O>0||N>0){if(o.enable(o.CULL_FACE),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):(o.blendEquation(o.FUNC_ADD),o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA)),s.backfaces=!1,a||o.depthMask(!1),(O>0||N>0)&&o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),N>0)for(S=0;S0)for(S=0;S0)for(S=0;S0)for(S=0;S0||z>0){if(s.lastProgramId=null,t.highlightMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),z>0)for(S=0;S0)for(S=0;S0||K>0||G>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),o.enable(o.CULL_FACE),K>0)for(S=0;S0)for(S=0;S0||J>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),J>0)for(S=0;S0)for(S=0;S0||Z>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),o.enable(o.CULL_FACE),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),Z>0)for(S=0;S0)for(S=0;S0){const t=Math.floor(e/4),i=d.size[0],s=t%i-Math.floor(i/2),r=Math.floor(t/i)-Math.floor(i/2),o=Math.sqrt(Math.pow(s,2)+Math.pow(r,2));M.push({x:s,y:r,dist:o,isVertex:n&&a?_[e+3]>m.length/2:n,result:[_[e+0],_[e+1],_[e+2],_[e+3]],normal:[v[e+0],v[e+1],v[e+2],v[e+3]],id:[b[e+0],b[e+1],b[e+2],b[e+3]]})}let D=null,S=null,T=null,L=null;if(M.length>0){M.sort(((e,t)=>e.isVertex!==t.isVertex?e.isVertex?-1:1:e.dist-t.dist)),L=M[0].isVertex?"vertex":"edge";const e=M[0].result,t=M[0].normal,i=M[0].id,s=m[e[3]],r=s.origin,o=s.coordinateScale;S=c.normalizeVec3([t[0]/c.MAX_INT,t[1]/c.MAX_INT,t[2]/c.MAX_INT]),D=[e[0]*o[0]+r[0],e[1]*o[1]+r[1],e[2]*o[2]+r[2]],T=l.items[i[0]+(i[1]<<8)+(i[2]<<16)+(i[3]<<24)]}if(null===x&&null==D)return null;let R=null;null!==D&&(R=t.camera.projectWorldPos(D));const U=T&&T.delegatePickedEntity?T.delegatePickedEntity():T;return h.reset(),h.snappedToEdge="edge"===L,h.snappedToVertex="vertex"===L,h.worldPos=D,h.worldNormal=S,h.entity=U,h.canvasPos=i,h.snappedCanvasPos=R||i,h}}(),this.addMarker=function(e){this._occlusionTester=this._occlusionTester||new Ne(t,y),this._occlusionTester.addMarker(e),t.occlusionTestCountdown=0},this.markerWorldPosUpdated=function(e){this._occlusionTester.markerWorldPosUpdated(e)},this.removeMarker=function(e){this._occlusionTester.removeMarker(e)},this.doOcclusionTest=function(){if(this._occlusionTester&&this._occlusionTester.needOcclusionTest){P(),this._occlusionTester.bindRenderBuf(),s.reset(),s.backfaces=!0,s.frontface=!0,o.viewport(0,0,o.drawingBufferWidth,o.drawingBufferHeight),o.clearColor(0,0,0,0),o.enable(o.DEPTH_TEST),o.disable(o.CULL_FACE),o.disable(o.BLEND),o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT);for(let e in A)if(A.hasOwnProperty(e)){const t=A[e].drawableList;for(let e=0,i=t.length;e{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!0:e.keyCode===this.KEY_ALT?this.altDown=!0:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!0),this.keyDown[e.keyCode]=!0,this.fire("keydown",e.keyCode,!0))},!1),this._keyboardEventsElement.addEventListener("keyup",this._keyUpListener=e=>{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!1:e.keyCode===this.KEY_ALT?this.altDown=!1:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!1),this.keyDown[e.keyCode]=!1,this.fire("keyup",e.keyCode,!0))}),this.element.addEventListener("mouseenter",this._mouseEnterListener=e=>{this.enabled&&(this.mouseover=!0,this._getMouseCanvasPos(e),this.fire("mouseenter",this.mouseCanvasPos,!0))}),this.element.addEventListener("mouseleave",this._mouseLeaveListener=e=>{this.enabled&&(this.mouseover=!1,this._getMouseCanvasPos(e),this.fire("mouseleave",this.mouseCanvasPos,!0))}),this.element.addEventListener("mousedown",this._mouseDownListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!0;break;case 2:this.mouseDownMiddle=!0;break;case 3:this.mouseDownRight=!0}this._getMouseCanvasPos(e),this.element.focus(),this.fire("mousedown",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("mouseup",this._mouseUpListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!1;break;case 2:this.mouseDownMiddle=!1;break;case 3:this.mouseDownRight=!1}this.fire("mouseup",this.mouseCanvasPos,!0)}},!0),document.addEventListener("click",this._clickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("click",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("dblclick",this._dblClickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("dblclick",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}});const e=this.scene.tickify((()=>this.fire("mousemove",this.mouseCanvasPos,!0)));this.element.addEventListener("mousemove",this._mouseMoveListener=t=>{this.enabled&&(this._getMouseCanvasPos(t),e(),this.mouseover&&t.preventDefault())}),this.element.addEventListener("contextmenu",this._contextmenuListener=e=>{this.enabled&&(this._getMouseCanvasPos(e),this.fire("contextmenu",this.mouseCanvasPos,!0))});const t=this.scene.tickify((e=>{this.fire("mousewheel",e,!0)}));this.element.addEventListener("wheel",this._mouseWheelListener=(e,i)=>{if(!this.enabled)return;const s=Math.max(-1,Math.min(1,40*-e.deltaY));t(s)},{passive:!0});{let e,t;const i=2;this.on("mousedown",(i=>{e=i[0],t=i[1]})),this.on("mouseup",(s=>{e>=s[0]-i&&e<=s[0]+i&&t>=s[1]-i&&t<=s[1]+i&&this.fire("mouseclicked",s,!0)}))}this.element.addEventListener("touchstart",this._touchstartListener=e=>{this.enabled&&[...e.changedTouches].forEach((e=>{this.fire("touchstart",[e.identifier,this._getTouchCanvasPos(e)],!0)}))}),this.element.addEventListener("touchend",this._touchendListener=e=>{this.enabled&&[...e.changedTouches].forEach((e=>{this.fire("touchend",[e.identifier,this._getTouchCanvasPos(e)],!0)}))}),this._eventsBound=!0}_unbindEvents(){this._eventsBound&&(this._keyboardEventsElement.removeEventListener("keydown",this._keyDownListener),this._keyboardEventsElement.removeEventListener("keyup",this._keyUpListener),this.element.removeEventListener("mouseenter",this._mouseEnterListener),this.element.removeEventListener("mouseleave",this._mouseLeaveListener),this.element.removeEventListener("mousedown",this._mouseDownListener),document.removeEventListener("mouseup",this._mouseDownListener),document.removeEventListener("click",this._clickListener),document.removeEventListener("dblclick",this._dblClickListener),this.element.removeEventListener("mousemove",this._mouseMoveListener),this.element.removeEventListener("contextmenu",this._contextmenuListener),this.element.removeEventListener("wheel",this._mouseWheelListener),this.element.removeEventListener("touchstart",this._touchstartListener),this.element.removeEventListener("touchend",this._touchendListener),window.OrientationChangeEvent&&window.removeEventListener("orientationchange",this._orientationchangedListener),window.DeviceMotionEvent&&window.removeEventListener("devicemotion",this._deviceMotionListener),window.DeviceOrientationEvent&&window.removeEventListener("deviceorientation",this._deviceOrientListener),this._eventsBound=!1)}_getTouchCanvasPos(e){let t=e.target,i=0,s=0;for(;t.offsetParent;)i+=t.offsetLeft,s+=t.offsetTop,t=t.offsetParent;return[e.pageX-i,e.pageY-s]}_getMouseCanvasPos(e){if(e){let t=e.target,i=0,s=0;for(;t.offsetParent;)i+=t.offsetLeft,s+=t.offsetTop,t=t.offsetParent;this.mouseCanvasPos[0]=e.pageX-i,this.mouseCanvasPos[1]=e.pageY-s}else e=window.event,this.mouseCanvasPos[0]=e.x,this.mouseCanvasPos[1]=e.y}setEnabled(e){this.enabled!==e&&this.fire("enabled",this.enabled=e)}getEnabled(){return this.enabled}setKeyboardEnabled(e){this.keyboardEnabled=e}getKeyboardEnabled(){return this.keyboardEnabled}destroy(){super.destroy(),this._unbindEvents()}}const et=new e({});class tt{constructor(e){this.id=et.addItem({});for(const t in e)e.hasOwnProperty(t)&&(this[t]=e[t])}destroy(){et.removeItem(this.id)}}class it extends D{get type(){return"Viewport"}constructor(e,t={}){super(e,t),this._state=new tt({boundary:[0,0,100,100]}),this.boundary=t.boundary,this.autoBoundary=t.autoBoundary}set boundary(e){if(!this._autoBoundary){if(!e){const t=this.scene.canvas.boundary;e=[0,0,t[2],t[3]]}this._state.boundary=e,this.glRedraw(),this.fire("boundary",this._state.boundary)}}get boundary(){return this._state.boundary}set autoBoundary(e){(e=!!e)!==this._autoBoundary&&(this._autoBoundary=e,this._autoBoundary?this._onCanvasSize=this.scene.canvas.on("boundary",(function(e){const t=e[2],i=e[3];this._state.boundary=[0,0,t,i],this.glRedraw(),this.fire("boundary",this._state.boundary)}),this):this._onCanvasSize&&(this.scene.canvas.off(this._onCanvasSize),this._onCanvasSize=null),this.fire("autoBoundary",this._autoBoundary))}get autoBoundary(){return this._autoBoundary}_getState(){return this._state}destroy(){super.destroy(),this._state.destroy()}}class st extends D{get type(){return"Perspective"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new tt({matrix:c.mat4(),inverseMatrix:c.mat4(),transposedMatrix:c.mat4(),near:.1,far:1e4}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this._fov=60,this._canvasResized=this.scene.canvas.on("boundary",this._needUpdate,this),this.fov=t.fov,this.fovAxis=t.fovAxis,this.near=t.near,this.far=t.far}_update(){const e=this.scene.canvas.boundary,t=e[2]/e[3],i=this._fovAxis;let s=this._fov;("x"===i||"min"===i&&t<1||"max"===i&&t>1)&&(s/=t),s=Math.min(s,120),c.perspectiveMat4(s*(Math.PI/180),t,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.camera._updateScheduled=!0,this.fire("matrix",this._state.matrix)}set fov(e){(e=null!=e?e:60)!==this._fov&&(this._fov=e,this._needUpdate(0),this.fire("fov",this._fov))}get fov(){return this._fov}set fovAxis(e){e=e||"min",this._fovAxis!==e&&("x"!==e&&"y"!==e&&"min"!==e&&(this.error("Unsupported value for 'fovAxis': "+e+" - defaulting to 'min'"),e="min"),this._fovAxis=e,this._needUpdate(0),this.fire("fovAxis",this._fovAxis))}get fovAxis(){return this._fovAxis}set near(e){const t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}get near(){return this._state.near}set far(e){const t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(c.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(c.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,c.mulMat4v4(this.inverseMatrix,i,s),c.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,c.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),this.scene.canvas.off(this._canvasResized)}}class rt extends D{get type(){return"Ortho"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new tt({matrix:c.mat4(),inverseMatrix:c.mat4(),transposedMatrix:c.mat4(),near:.1,far:1e4}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.scale=t.scale,this.near=t.near,this.far=t.far,this._onCanvasBoundary=this.scene.canvas.on("boundary",this._needUpdate,this)}_update(){const e=this.scene,t=.5*this._scale,i=e.canvas.boundary,s=i[2],r=i[3],o=s/r;let n,a,l,A;s>r?(n=-t,a=t,l=t/o,A=-t/o):(n=-t*o,a=t*o,l=t,A=-t),c.orthoMat4c(n,a,A,l,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}set scale(e){null==e&&(e=1),e<=0&&(e=.01),this._scale=e,this._needUpdate(0),this.fire("scale",this._scale)}get scale(){return this._scale}set near(e){const t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}get near(){return this._state.near}set far(e){const t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(c.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(c.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,c.mulMat4v4(this.inverseMatrix,i,s),c.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,c.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),this.scene.canvas.off(this._onCanvasBoundary)}}class ot extends D{get type(){return"Frustum"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new tt({matrix:c.mat4(),inverseMatrix:c.mat4(),transposedMatrix:c.mat4(),near:.1,far:1e4}),this._left=-1,this._right=1,this._bottom=-1,this._top=1,this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.left=t.left,this.right=t.right,this.bottom=t.bottom,this.top=t.top,this.near=t.near,this.far=t.far}_update(){c.frustumMat4(this._left,this._right,this._bottom,this._top,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}set left(e){this._left=null!=e?e:-1,this._needUpdate(0),this.fire("left",this._left)}get left(){return this._left}set right(e){this._right=null!=e?e:1,this._needUpdate(0),this.fire("right",this._right)}get right(){return this._right}set top(e){this._top=null!=e?e:1,this._needUpdate(0),this.fire("top",this._top)}get top(){return this._top}set bottom(e){this._bottom=null!=e?e:-1,this._needUpdate(0),this.fire("bottom",this._bottom)}get bottom(){return this._bottom}set near(e){this._state.near=null!=e?e:.1,this._needUpdate(0),this.fire("near",this._state.near)}get near(){return this._state.near}set far(e){this._state.far=null!=e?e:1e4,this._needUpdate(0),this.fire("far",this._state.far)}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(c.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(c.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,c.mulMat4v4(this.inverseMatrix,i,s),c.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,c.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),super.destroy()}}class nt extends D{get type(){return"CustomProjection"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new tt({matrix:c.mat4(),inverseMatrix:c.mat4(),transposedMatrix:c.mat4()}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!1,this.matrix=t.matrix}set matrix(e){this._state.matrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}get matrix(){return this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(c.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(c.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,c.mulMat4v4(this.inverseMatrix,i,s),c.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,c.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy()}}const at=c.vec3(),lt=c.vec3(),At=c.vec3(),ht=c.vec3(),ct=c.vec3(),ut=c.vec3(),dt=c.vec4(),pt=c.vec4(),ft=c.vec4(),gt=c.mat4(),mt=c.mat4(),_t=c.vec3(),vt=c.vec3(),bt=c.vec3(),yt=c.vec3();class xt extends D{get type(){return"Camera"}constructor(e,t={}){super(e,t),this._state=new tt({deviceMatrix:c.mat4(),hasDeviceMatrix:!1,matrix:c.mat4(),normalMatrix:c.mat4(),inverseMatrix:c.mat4()}),this._perspective=new st(this),this._ortho=new rt(this),this._frustum=new ot(this),this._customProjection=new nt(this),this._project=this._perspective,this._eye=c.vec3([0,0,10]),this._look=c.vec3([0,0,0]),this._up=c.vec3([0,1,0]),this._worldUp=c.vec3([0,1,0]),this._worldRight=c.vec3([1,0,0]),this._worldForward=c.vec3([0,0,-1]),this.deviceMatrix=t.deviceMatrix,this.eye=t.eye,this.look=t.look,this.up=t.up,this.worldAxis=t.worldAxis,this.gimbalLock=t.gimbalLock,this.constrainPitch=t.constrainPitch,this.projection=t.projection,this._perspective.on("matrix",(()=>{"perspective"===this._projectionType&&this.fire("projMatrix",this._perspective.matrix)})),this._ortho.on("matrix",(()=>{"ortho"===this._projectionType&&this.fire("projMatrix",this._ortho.matrix)})),this._frustum.on("matrix",(()=>{"frustum"===this._projectionType&&this.fire("projMatrix",this._frustum.matrix)})),this._customProjection.on("matrix",(()=>{"customProjection"===this._projectionType&&this.fire("projMatrix",this._customProjection.matrix)}))}_update(){const e=this._state;let t;"ortho"===this.projection?(c.subVec3(this._eye,this._look,_t),c.normalizeVec3(_t,vt),c.mulVec3Scalar(vt,1e3,bt),c.addVec3(this._look,bt,yt),t=yt):t=this._eye,e.hasDeviceMatrix?(c.lookAtMat4v(t,this._look,this._up,mt),c.mulMat4(e.deviceMatrix,mt,e.matrix)):c.lookAtMat4v(t,this._look,this._up,e.matrix),c.inverseMat4(this._state.matrix,this._state.inverseMatrix),c.transposeMat4(this._state.inverseMatrix,this._state.normalMatrix),this.glRedraw(),this.fire("matrix",this._state.matrix),this.fire("viewMatrix",this._state.matrix)}orbitYaw(e){let t=c.subVec3(this._eye,this._look,at);c.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,gt),t=c.transformPoint3(gt,t,lt),this.eye=c.addVec3(this._look,t,At),this.up=c.transformPoint3(gt,this._up,ht)}orbitPitch(e){if(this._constrainPitch&&(e=c.dotVec3(this._up,this._worldUp)/c.DEGTORAD)<1)return;let t=c.subVec3(this._eye,this._look,at);const i=c.cross3Vec3(c.normalizeVec3(t,lt),c.normalizeVec3(this._up,At));c.rotationMat4v(.0174532925*e,i,gt),t=c.transformPoint3(gt,t,ht),this.up=c.transformPoint3(gt,this._up,ct),this.eye=c.addVec3(t,this._look,ut)}yaw(e){let t=c.subVec3(this._look,this._eye,at);c.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,gt),t=c.transformPoint3(gt,t,lt),this.look=c.addVec3(t,this._eye,At),this._gimbalLock&&(this.up=c.transformPoint3(gt,this._up,ht))}pitch(e){if(this._constrainPitch&&(e=c.dotVec3(this._up,this._worldUp)/c.DEGTORAD)<1)return;let t=c.subVec3(this._look,this._eye,at);const i=c.cross3Vec3(c.normalizeVec3(t,lt),c.normalizeVec3(this._up,At));c.rotationMat4v(.0174532925*e,i,gt),this.up=c.transformPoint3(gt,this._up,ut),t=c.transformPoint3(gt,t,ht),this.look=c.addVec3(t,this._eye,ct)}pan(e){const t=c.subVec3(this._eye,this._look,at),i=[0,0,0];let s;if(0!==e[0]){const r=c.cross3Vec3(c.normalizeVec3(t,[]),c.normalizeVec3(this._up,lt));s=c.mulVec3Scalar(r,e[0]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]}0!==e[1]&&(s=c.mulVec3Scalar(c.normalizeVec3(this._up,At),e[1]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]),0!==e[2]&&(s=c.mulVec3Scalar(c.normalizeVec3(t,ht),e[2]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]),this.eye=c.addVec3(this._eye,i,ct),this.look=c.addVec3(this._look,i,ut)}zoom(e){const t=c.subVec3(this._eye,this._look,at),i=Math.abs(c.lenVec3(t,lt)),s=Math.abs(i+e);if(s<.5)return;const r=c.normalizeVec3(t,At);this.eye=c.addVec3(this._look,c.mulVec3Scalar(r,s),ht)}set eye(e){this._eye.set(e||[0,0,10]),this._needUpdate(0),this.fire("eye",this._eye)}get eye(){return this._eye}set look(e){this._look.set(e||[0,0,0]),this._needUpdate(0),this.fire("look",this._look)}get look(){return this._look}set up(e){this._up.set(e||[0,1,0]),this._needUpdate(0),this.fire("up",this._up)}get up(){return this._up}set deviceMatrix(e){this._state.deviceMatrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._state.hasDeviceMatrix=!!e,this._needUpdate(0),this.fire("deviceMatrix",this._state.deviceMatrix)}get deviceMatrix(){return this._state.deviceMatrix}set worldAxis(e){e=e||[1,0,0,0,1,0,0,0,1],this._worldAxis?this._worldAxis.set(e):this._worldAxis=c.vec3(e),this._worldRight[0]=this._worldAxis[0],this._worldRight[1]=this._worldAxis[1],this._worldRight[2]=this._worldAxis[2],this._worldUp[0]=this._worldAxis[3],this._worldUp[1]=this._worldAxis[4],this._worldUp[2]=this._worldAxis[5],this._worldForward[0]=this._worldAxis[6],this._worldForward[1]=this._worldAxis[7],this._worldForward[2]=this._worldAxis[8],this.fire("worldAxis",this._worldAxis)}get worldAxis(){return this._worldAxis}get worldUp(){return this._worldUp}get xUp(){return this._worldUp[0]>this._worldUp[1]&&this._worldUp[0]>this._worldUp[2]}get yUp(){return this._worldUp[1]>this._worldUp[0]&&this._worldUp[1]>this._worldUp[2]}get zUp(){return this._worldUp[2]>this._worldUp[0]&&this._worldUp[2]>this._worldUp[1]}get worldRight(){return this._worldRight}get worldForward(){return this._worldForward}set gimbalLock(e){this._gimbalLock=!1!==e,this.fire("gimbalLock",this._gimbalLock)}get gimbalLock(){return this._gimbalLock}set constrainPitch(e){this._constrainPitch=!!e,this.fire("constrainPitch",this._constrainPitch)}get eyeLookDist(){return c.lenVec3(c.subVec3(this._look,this._eye,at))}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get viewMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get normalMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}get viewNormalMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}get inverseViewMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.inverseMatrix}get projMatrix(){return this[this.projection].matrix}get perspective(){return this._perspective}get ortho(){return this._ortho}get frustum(){return this._frustum}get customProjection(){return this._customProjection}set projection(e){e=e||"perspective",this._projectionType!==e&&("perspective"===e?this._project=this._perspective:"ortho"===e?this._project=this._ortho:"frustum"===e?this._project=this._frustum:"customProjection"===e?this._project=this._customProjection:(this.error("Unsupported value for 'projection': "+e+" defaulting to 'perspective'"),this._project=this._perspective,e="perspective"),this._project._update(),this._projectionType=e,this.glRedraw(),this._update(),this.fire("dirty"),this.fire("projection",this._projectionType),this.fire("projMatrix",this._project.matrix))}get projection(){return this._projectionType}get project(){return this._project}projectWorldPos(e){const t=dt,i=pt,s=ft;t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=1,c.mulMat4v4(this.viewMatrix,t,i),c.mulMat4v4(this.projMatrix,i,s),c.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1;const r=this.scene.canvas.canvas,o=r.offsetWidth/2,n=r.offsetHeight/2;return[s[0]*o+o,s[1]*n+n]}destroy(){super.destroy(),this._state.destroy()}}class Bt extends D{get type(){return"Light"}get isLight(){return!0}constructor(e,t={}){super(e,t)}}class wt extends Bt{get type(){return"DirLight"}constructor(e,t={}){super(e,t),this._shadowRenderBuf=null,this._shadowViewMatrix=null,this._shadowProjMatrix=null,this._shadowViewMatrixDirty=!0,this._shadowProjMatrixDirty=!0;const i=this.scene.camera,s=this.scene.canvas;this._onCameraViewMatrix=i.on("viewMatrix",(()=>{this._shadowViewMatrixDirty=!0})),this._onCameraProjMatrix=i.on("projMatrix",(()=>{this._shadowProjMatrixDirty=!0})),this._onCanvasBoundary=s.on("boundary",(()=>{this._shadowProjMatrixDirty=!0})),this._state=new tt({type:"dir",dir:c.vec3([1,1,1]),color:c.vec3([.7,.7,.8]),intensity:1,space:t.space||"view",castsShadow:!1,getShadowViewMatrix:()=>{if(this._shadowViewMatrixDirty){this._shadowViewMatrix||(this._shadowViewMatrix=c.identityMat4());const e=this.scene.camera,t=this._state.dir,i=e.look,s=[i[0]-t[0],i[1]-t[1],i[2]-t[2]],r=[0,1,0];c.lookAtMat4v(s,i,r,this._shadowViewMatrix),this._shadowViewMatrixDirty=!1}return this._shadowViewMatrix},getShadowProjMatrix:()=>(this._shadowProjMatrixDirty&&(this._shadowProjMatrix||(this._shadowProjMatrix=c.identityMat4()),c.orthoMat4c(-40,40,-40,40,-40,80,this._shadowProjMatrix),this._shadowProjMatrixDirty=!1),this._shadowProjMatrix),getShadowRenderBuf:()=>(this._shadowRenderBuf||(this._shadowRenderBuf=new Je(this.scene.canvas.canvas,this.scene.canvas.gl,{size:[1024,1024]})),this._shadowRenderBuf)}),this.dir=t.dir,this.color=t.color,this.intensity=t.intensity,this.castsShadow=t.castsShadow,this.scene._lightCreated(this)}set dir(e){this._state.dir.set(e||[1,1,1]),this._shadowViewMatrixDirty=!0,this.glRedraw()}get dir(){return this._state.dir}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){e=void 0!==e?e:1,this._state.intensity=e,this.glRedraw()}get intensity(){return this._state.intensity}set castsShadow(e){e=!!e,this._state.castsShadow!==e&&(this._state.castsShadow=e,this._shadowViewMatrixDirty=!0,this.glRedraw())}get castsShadow(){return this._state.castsShadow}destroy(){const e=this.scene.camera,t=this.scene.canvas;e.off(this._onCameraViewMatrix),e.off(this._onCameraProjMatrix),t.off(this._onCanvasBoundary),super.destroy(),this._state.destroy(),this._shadowRenderBuf&&this._shadowRenderBuf.destroy(),this.scene._lightDestroyed(this),this.glRedraw()}}class Pt extends Bt{get type(){return"AmbientLight"}constructor(e,t={}){super(e,t),this._state={type:"ambient",color:c.vec3([.7,.7,.7]),intensity:1},this.color=t.color,this.intensity=t.intensity,this.scene._lightCreated(this)}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){this._state.intensity=void 0!==e?e:1,this.glRedraw()}get intensity(){return this._state.intensity}destroy(){super.destroy(),this.scene._lightDestroyed(this)}}class Ct extends D{get type(){return"Geometry"}get isGeometry(){return!0}constructor(e,t={}){super(e,t),p.memory.meshes++}destroy(){super.destroy(),p.memory.meshes--}}var Mt=function(){const e=[],t=[],i=[],s=[],r=[];let o=0;const n=new Uint16Array(3),a=new Uint16Array(3),l=new Uint16Array(3),A=c.vec3(),h=c.vec3(),u=c.vec3(),d=c.vec3(),p=c.vec3(),f=c.vec3(),g=c.vec3();return function(m,_,v,b){!function(r,o){const n={};let a,l,A,h;const c=Math.pow(10,4);let u,d,p=0;for(u=0,d=r.length;ux)||(T=i[E.index1],L=i[E.index2],(!R&&T>65535||L>65535)&&(R=!0),y.push(T),y.push(L));return R?new Uint32Array(y):new Uint16Array(y)}}();const Ft=function(){const e=c.mat4(),t=c.mat4();return function(i,s){s=s||c.mat4();const r=i[0],o=i[1],n=i[2],a=i[3]-r,l=i[4]-o,A=i[5]-n,h=65535;return c.identityMat4(e),c.translationMat4v(i,e),c.identityMat4(t),c.scalingMat4v([a/h,l/h,A/h],t),c.mulMat4(e,t,s),s}}();var Et=function(){const e=c.mat4(),t=c.mat4();return function(i,s,r){const o=new Uint16Array(i.length),n=new Float32Array([r[0]!==s[0]?65535/(r[0]-s[0]):0,r[1]!==s[1]?65535/(r[1]-s[1]):0,r[2]!==s[2]?65535/(r[2]-s[2]):0]);let a;for(a=0;a=0?1:-1),t=(1-Math.abs(r))*(o>=0?1:-1);r=e,o=t}return new Int8Array([Math[i](127.5*r+(r<0?-1:0)),Math[s](127.5*o+(o<0?-1:0))])}function St(e){let t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;const s=1-Math.abs(t)-Math.abs(i);s<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));const r=Math.sqrt(t*t+i*i+s*s);return[t/r,i/r,s/r]}function Tt(e,t,i){return e[t]*i[0]+e[t+1]*i[1]+e[t+2]*i[2]}const Lt={getPositionsBounds:function(e){const t=new Float32Array(3),i=new Float32Array(3);let s,r;for(s=0;s<3;s++)t[s]=Number.MAX_VALUE,i[s]=-Number.MAX_VALUE;for(s=0;sn&&(r=i,n=o),i=Dt(e,a,"floor","ceil"),s=St(i),o=Tt(e,a,s),o>n&&(r=i,n=o),i=Dt(e,a,"ceil","ceil"),s=St(i),o=Tt(e,a,s),o>n&&(r=i,n=o),t[a]=r[0],t[a+1]=r[1];return t},decompressNormals:function(e,t){for(let i=0,s=0,r=e.length;i=0?1:-1),o=(1-Math.abs(r))*(o>=0?1:-1));const a=Math.sqrt(r*r+o*o+n*n);t[s+0]=r/a,t[s+1]=o/a,t[s+2]=n/a,s+=3}return t},decompressNormal:function(e,t){let i=e[0],s=e[1];i=(2*i+1)/255,s=(2*s+1)/255;const r=1-Math.abs(i)-Math.abs(s);r<0&&(i=(1-Math.abs(s))*(i>=0?1:-1),s=(1-Math.abs(i))*(s>=0?1:-1));const o=Math.sqrt(i*i+s*s+r*r);return t[0]=i/o,t[1]=s/o,t[2]=r/o,t}},Rt=p.memory,Ut=c.AABB3();class kt extends Ct{get type(){return"ReadableGeometry"}get isReadableGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new tt({compressGeometry:!!t.compressGeometry,primitive:null,primitiveName:null,positions:null,normals:null,colors:null,uv:null,indices:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._edgeIndicesBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._aabbDirty=!0,this._boundingSphere=!0,this._aabb=null,this._aabbDirty=!0,this._obb=null,this._obbDirty=!0;const i=this._state,s=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":i.primitive=s.POINTS,i.primitiveName=t.primitive;break;case"lines":i.primitive=s.LINES,i.primitiveName=t.primitive;break;case"line-loop":i.primitive=s.LINE_LOOP,i.primitiveName=t.primitive;break;case"line-strip":i.primitive=s.LINE_STRIP,i.primitiveName=t.primitive;break;case"triangles":i.primitive=s.TRIANGLES,i.primitiveName=t.primitive;break;case"triangle-strip":i.primitive=s.TRIANGLE_STRIP,i.primitiveName=t.primitive;break;case"triangle-fan":i.primitive=s.TRIANGLE_FAN,i.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),i.primitive=s.TRIANGLES,i.primitiveName=t.primitive}if(t.positions)if(this._state.compressGeometry){const e=Lt.getPositionsBounds(t.positions),s=Lt.compressPositions(t.positions,e.min,e.max);i.positions=s.quantized,i.positionsDecodeMatrix=s.decodeMatrix}else i.positions=t.positions.constructor===Float32Array?t.positions:new Float32Array(t.positions);if(t.colors&&(i.colors=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors)),t.uv)if(this._state.compressGeometry){const e=Lt.getUVBounds(t.uv),s=Lt.compressUVs(t.uv,e.min,e.max);i.uv=s.quantized,i.uvDecodeMatrix=s.decodeMatrix}else i.uv=t.uv.constructor===Float32Array?t.uv:new Float32Array(t.uv);t.normals&&(this._state.compressGeometry?i.normals=Lt.compressNormals(t.normals):i.normals=t.normals.constructor===Float32Array?t.normals:new Float32Array(t.normals)),t.indices&&(i.indices=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)),this._buildHash(),Rt.meshes++,this._buildVBOs()}_buildVBOs(){const e=this._state,t=this.scene.canvas.gl;if(e.indices&&(e.indicesBuf=new Re(t,t.ELEMENT_ARRAY_BUFFER,e.indices,e.indices.length,1,t.STATIC_DRAW),Rt.indices+=e.indicesBuf.numItems),e.positions&&(e.positionsBuf=new Re(t,t.ARRAY_BUFFER,e.positions,e.positions.length,3,t.STATIC_DRAW),Rt.positions+=e.positionsBuf.numItems),e.normals){let i=e.compressGeometry;e.normalsBuf=new Re(t,t.ARRAY_BUFFER,e.normals,e.normals.length,3,t.STATIC_DRAW,i),Rt.normals+=e.normalsBuf.numItems}e.colors&&(e.colorsBuf=new Re(t,t.ARRAY_BUFFER,e.colors,e.colors.length,4,t.STATIC_DRAW),Rt.colors+=e.colorsBuf.numItems),e.uv&&(e.uvBuf=new Re(t,t.ARRAY_BUFFER,e.uv,e.uv.length,2,t.STATIC_DRAW),Rt.uvs+=e.uvBuf.numItems)}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positions&&t.push("p"),e.colors&&t.push("c"),(e.normals||e.autoVertexNormals)&&t.push("n"),e.uv&&t.push("u"),e.compressGeometry&&t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf||this._buildEdgeIndices(),this._edgeIndicesBuf}_getPickTrianglePositions(){return this._pickTrianglePositionsBuf||this._buildPickTriangleVBOs(),this._pickTrianglePositionsBuf}_getPickTriangleColors(){return this._pickTriangleColorsBuf||this._buildPickTriangleVBOs(),this._pickTriangleColorsBuf}_buildEdgeIndices(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,i=Mt(e.positions,e.indices,e.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Re(t,t.ELEMENT_ARRAY_BUFFER,i,i.length,1,t.STATIC_DRAW),Rt.indices+=this._edgeIndicesBuf.numItems}_buildPickTriangleVBOs(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,i=c.buildPickTriangles(e.positions,e.indices,e.compressGeometry),s=i.positions,r=i.colors;this._pickTrianglePositionsBuf=new Re(t,t.ARRAY_BUFFER,s,s.length,3,t.STATIC_DRAW),this._pickTriangleColorsBuf=new Re(t,t.ARRAY_BUFFER,r,r.length,4,t.STATIC_DRAW,!0),Rt.positions+=this._pickTrianglePositionsBuf.numItems,Rt.colors+=this._pickTriangleColorsBuf.numItems}_buildPickVertexVBOs(){}_webglContextLost(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextLost()}_webglContextRestored(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextRestored(),this._buildVBOs(),this._edgeIndicesBuf=null,this._pickVertexPositionsBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._pickVertexPositionsBuf=null,this._pickVertexColorsBuf=null}get primitive(){return this._state.primitiveName}get compressGeometry(){return this._state.compressGeometry}get positions(){return this._state.positions?this._state.compressGeometry?(this._decompressedPositions||(this._decompressedPositions=new Float32Array(this._state.positions.length),Lt.decompressPositions(this._state.positions,this._state.positionsDecodeMatrix,this._decompressedPositions)),this._decompressedPositions):this._state.positions:null}set positions(e){const t=this._state,i=t.positions;if(i)if(i.length===e.length){if(this._state.compressGeometry){const i=Lt.getPositionsBounds(e),s=Lt.compressPositions(e,i.min,i.max);e=s.quantized,t.positionsDecodeMatrix=s.decodeMatrix}i.set(e),t.positionsBuf&&t.positionsBuf.setData(i),this._setAABBDirty(),this.glRedraw()}else this.error("can't update geometry positions - new positions are wrong length");else this.error("can't update geometry positions - geometry has no positions")}get normals(){if(this._state.normals){if(!this._state.compressGeometry)return this._state.normals;if(!this._decompressedNormals){const e=this._state.normals.length,t=e+e/2;this._decompressedNormals=new Float32Array(t),Lt.decompressNormals(this._state.normals,this._decompressedNormals)}return this._decompressedNormals}}set normals(e){if(this._state.compressGeometry)return void this.error("can't update geometry normals - quantized geometry is immutable");const t=this._state,i=t.normals;i?i.length===e.length?(i.set(e),t.normalsBuf&&t.normalsBuf.setData(i),this.glRedraw()):this.error("can't update geometry normals - new normals are wrong length"):this.error("can't update geometry normals - geometry has no normals")}get uv(){return this._state.uv?this._state.compressGeometry?(this._decompressedUV||(this._decompressedUV=new Float32Array(this._state.uv.length),Lt.decompressUVs(this._state.uv,this._state.uvDecodeMatrix,this._decompressedUV)),this._decompressedUV):this._state.uv:null}set uv(e){if(this._state.compressGeometry)return void this.error("can't update geometry UVs - quantized geometry is immutable");const t=this._state,i=t.uv;i?i.length===e.length?(i.set(e),t.uvBuf&&t.uvBuf.setData(i),this.glRedraw()):this.error("can't update geometry UVs - new UVs are wrong length"):this.error("can't update geometry UVs - geometry has no UVs")}get colors(){return this._state.colors}set colors(e){if(this._state.compressGeometry)return void this.error("can't update geometry colors - quantized geometry is immutable");const t=this._state,i=t.colors;i?i.length===e.length?(i.set(e),t.colorsBuf&&t.colorsBuf.setData(i),this.glRedraw()):this.error("can't update geometry colors - new colors are wrong length"):this.error("can't update geometry colors - geometry has no colors")}get indices(){return this._state.indices}get aabb(){return this._aabbDirty&&(this._aabb||(this._aabb=c.AABB3()),c.positions3ToAABB3(this._state.positions,this._aabb,this._state.positionsDecodeMatrix),this._aabbDirty=!1),this._aabb}get obb(){return this._obbDirty&&(this._obb||(this._obb=c.OBB3()),c.positions3ToAABB3(this._state.positions,Ut,this._state.positionsDecodeMatrix),c.AABB3ToOBB3(Ut,this._obb),this._obbDirty=!1),this._obb}get numTriangles(){return this._numTriangles}_setAABBDirty(){this._aabbDirty||(this._aabbDirty=!0,this._aabbDirty=!0,this._obbDirty=!0)}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),this._pickTrianglePositionsBuf&&this._pickTrianglePositionsBuf.destroy(),this._pickTriangleColorsBuf&&this._pickTriangleColorsBuf.destroy(),this._pickVertexPositionsBuf&&this._pickVertexPositionsBuf.destroy(),this._pickVertexColorsBuf&&this._pickVertexColorsBuf.destroy(),e.destroy(),Rt.meshes--}}function Ot(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.ySize||1;i<0&&(console.error("negative ySize not allowed - will invert"),i*=-1);let s=e.zSize||1;s<0&&(console.error("negative zSize not allowed - will invert"),s*=-1);const r=e.center,o=r?r[0]:0,n=r?r[1]:0,a=r?r[2]:0,l=-t+o,A=-i+n,h=-s+a,c=t+o,u=i+n,d=s+a;return _.apply(e,{positions:[c,u,d,l,u,d,l,A,d,c,A,d,c,u,d,c,A,d,c,A,h,c,u,h,c,u,d,c,u,h,l,u,h,l,u,d,l,u,d,l,u,h,l,A,h,l,A,d,l,A,h,c,A,h,c,A,d,l,A,d,c,A,h,l,A,h,l,u,h,c,u,h],normals:[0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1],uv:[1,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0],indices:[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]})}class Nt extends D{get type(){return"Material"}constructor(e,t={}){super(e,t),p.memory.materials++}destroy(){super.destroy(),p.memory.materials--}}const Qt={opaque:0,mask:1,blend:2},Vt=["opaque","mask","blend"];class Ht extends Nt{get type(){return"PhongMaterial"}constructor(e,t={}){super(e,t),this._state=new tt({type:"PhongMaterial",ambient:c.vec3([1,1,1]),diffuse:c.vec3([1,1,1]),specular:c.vec3([1,1,1]),emissive:c.vec3([0,0,0]),alpha:null,shininess:null,reflectivity:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.ambient=t.ambient,this.diffuse=t.diffuse,this.specular=t.specular,this.emissive=t.emissive,this.alpha=t.alpha,this.shininess=t.shininess,this.reflectivity=t.reflectivity,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,t.ambientMap&&(this._ambientMap=this._checkComponent("Texture",t.ambientMap)),t.diffuseMap&&(this._diffuseMap=this._checkComponent("Texture",t.diffuseMap)),t.specularMap&&(this._specularMap=this._checkComponent("Texture",t.specularMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.reflectivityMap&&(this._reflectivityMap=this._checkComponent("Texture",t.reflectivityMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.diffuseFresnel&&(this._diffuseFresnel=this._checkComponent("Fresnel",t.diffuseFresnel)),t.specularFresnel&&(this._specularFresnel=this._checkComponent("Fresnel",t.specularFresnel)),t.emissiveFresnel&&(this._emissiveFresnel=this._checkComponent("Fresnel",t.emissiveFresnel)),t.alphaFresnel&&(this._alphaFresnel=this._checkComponent("Fresnel",t.alphaFresnel)),t.reflectivityFresnel&&(this._reflectivityFresnel=this._checkComponent("Fresnel",t.reflectivityFresnel)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this._makeHash()}_makeHash(){const e=this._state,t=["/p"];this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._ambientMap&&(t.push("/am"),this._ambientMap.hasMatrix&&t.push("/mat"),t.push("/"+this._ambientMap.encoding)),this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat"),t.push("/"+this._emissiveMap.encoding)),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),this._reflectivityMap&&(t.push("/rm"),this._reflectivityMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._diffuseFresnel&&t.push("/df"),this._specularFresnel&&t.push("/sf"),this._emissiveFresnel&&t.push("/ef"),this._alphaFresnel&&t.push("/of"),this._reflectivityFresnel&&t.push("/rf"),t.push(";"),e.hash=t.join("")}set ambient(e){let t=this._state.ambient;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.ambient=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get ambient(){return this._state.ambient}set diffuse(e){let t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get diffuse(){return this._state.diffuse}set specular(e){let t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get specular(){return this._state.specular}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}set shininess(e){this._state.shininess=void 0!==e?e:80,this.glRedraw()}get shininess(){return this._state.shininess}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}set reflectivity(e){this._state.reflectivity=void 0!==e?e:1,this.glRedraw()}get reflectivity(){return this._state.reflectivity}get normalMap(){return this._normalMap}get ambientMap(){return this._ambientMap}get diffuseMap(){return this._diffuseMap}get specularMap(){return this._specularMap}get emissiveMap(){return this._emissiveMap}get alphaMap(){return this._alphaMap}get reflectivityMap(){return this._reflectivityMap}get occlusionMap(){return this._occlusionMap}get diffuseFresnel(){return this._diffuseFresnel}get specularFresnel(){return this._specularFresnel}get emissiveFresnel(){return this._emissiveFresnel}get alphaFresnel(){return this._alphaFresnel}get reflectivityFresnel(){return this._reflectivityFresnel}set alphaMode(e){let t=Qt[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" - defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return Vt[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}destroy(){super.destroy(),this._state.destroy()}}const jt={default:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultWhiteBG:{fill:!0,fillColor:[1,1,1],fillAlpha:.6,edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultDarkBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.5,.5,.5],edgeAlpha:.5,edgeWidth:1},phosphorous:{fill:!0,fillColor:[0,0,0],fillAlpha:.4,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:2},sunset:{fill:!0,fillColor:[.9,.9,.6],fillAlpha:.2,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:1},vectorscope:{fill:!0,fillColor:[0,0,0],fillAlpha:.7,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:2},battlezone:{fill:!0,fillColor:[0,0,0],fillAlpha:1,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:3},sepia:{fill:!0,fillColor:[.970588207244873,.7965892553329468,.6660899519920349],fillAlpha:.4,edges:!0,edgeColor:[.529411792755127,.4577854573726654,.4100345969200134],edgeAlpha:1,edgeWidth:1},yellowHighlight:{fill:!0,fillColor:[1,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},greenSelected:{fill:!0,fillColor:[0,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},gamegrid:{fill:!0,fillColor:[.2,.2,.7],fillAlpha:.9,edges:!0,edgeColor:[.4,.4,1.6],edgeAlpha:.8,edgeWidth:3}};class Gt extends Nt{get type(){return"EmphasisMaterial"}get presets(){return jt}constructor(e,t={}){super(e,t),this._state=new tt({type:"EmphasisMaterial",fill:null,fillColor:null,fillAlpha:null,edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null,backfaces:!0,glowThrough:!0}),this._preset="default",t.preset?(this.preset=t.preset,void 0!==t.fill&&(this.fill=t.fill),t.fillColor&&(this.fillColor=t.fillColor),void 0!==t.fillAlpha&&(this.fillAlpha=t.fillAlpha),void 0!==t.edges&&(this.edges=t.edges),t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth),void 0!==t.backfaces&&(this.backfaces=t.backfaces),void 0!==t.glowThrough&&(this.glowThrough=t.glowThrough)):(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.backfaces=t.backfaces,this.glowThrough=t.glowThrough)}set fill(e){e=!1!==e,this._state.fill!==e&&(this._state.fill=e,this.glRedraw())}get fill(){return this._state.fill}set fillColor(e){let t=this._state.fillColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.fillColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.4,t[1]=.4,t[2]=.4),this.glRedraw()}get fillColor(){return this._state.fillColor}set fillAlpha(e){e=null!=e?e:.2,this._state.fillAlpha!==e&&(this._state.fillAlpha=e,this.glRedraw())}get fillAlpha(){return this._state.fillAlpha}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:.5,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set glowThrough(e){e=!1!==e,this._state.glowThrough!==e&&(this._state.glowThrough=e,this.glRedraw())}get glowThrough(){return this._state.glowThrough}set preset(e){if(e=e||"default",this._preset===e)return;const t=jt[e];t?(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.glowThrough=t.glowThrough,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(jt).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const zt={default:{edgeColor:[0,0,0],edgeAlpha:1,edgeWidth:1},defaultWhiteBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultDarkBG:{edgeColor:[.5,.5,.5],edgeAlpha:1,edgeWidth:1}};class Wt extends Nt{get type(){return"EdgeMaterial"}get presets(){return zt}constructor(e,t={}){super(e,t),this._state=new tt({type:"EdgeMaterial",edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null}),this._preset="default",t.preset?(this.preset=t.preset,t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth)):(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth),this.edges=!1!==t.edges}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:1,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=zt[e];t?(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(zt).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const Kt={meters:{abbrev:"m"},metres:{abbrev:"m"},centimeters:{abbrev:"cm"},centimetres:{abbrev:"cm"},millimeters:{abbrev:"mm"},millimetres:{abbrev:"mm"},yards:{abbrev:"yd"},feet:{abbrev:"ft"},inches:{abbrev:"in"}};class Xt extends D{constructor(e,t={}){super(e,t),this._units="meters",this._scale=1,this._origin=c.vec3([0,0,0]),this.units=t.units,this.scale=t.scale,this.origin=t.origin}get unitsInfo(){return Kt}set units(e){e||(e="meters");Kt[e]||(this.error("Unsupported value for 'units': "+e+" defaulting to 'meters'"),e="meters"),this._units=e,this.fire("units",this._units)}get units(){return this._units}set scale(e){(e=e||1)<=0?this.error("scale value should be larger than zero"):(this._scale=e,this.fire("scale",this._scale))}get scale(){return this._scale}set origin(e){if(!e)return this._origin[0]=0,this._origin[1]=0,void(this._origin[2]=0);this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this.fire("origin",this._origin)}get origin(){return this._origin}worldToRealPos(e,t=c.vec3(3)){t[0]=this._origin[0]+this._scale*e[0],t[1]=this._origin[1]+this._scale*e[1],t[2]=this._origin[2]+this._scale*e[2]}realToWorldPos(e,t=c.vec3(3)){return t[0]=(e[0]-this._origin[0])/this._scale,t[1]=(e[1]-this._origin[1])/this._scale,t[2]=(e[2]-this._origin[2])/this._scale,t}}class Jt extends D{constructor(e,t={}){super(e,t),this._supported=Pe.SUPPORTED_EXTENSIONS.OES_standard_derivatives,this.enabled=t.enabled,this.kernelRadius=t.kernelRadius,this.intensity=t.intensity,this.bias=t.bias,this.scale=t.scale,this.minResolution=t.minResolution,this.numSamples=t.numSamples,this.blur=t.blur,this.blendCutoff=t.blendCutoff,this.blendFactor=t.blendFactor}get supported(){return this._supported}set enabled(e){e=!!e,this._enabled!==e&&(this._enabled=e,this.glRedraw())}get enabled(){return this._enabled}get possible(){if(!this._supported)return!1;if(!this._enabled)return!1;const e=this.scene.camera.projection;return"customProjection"!==e&&"frustum"!==e}get active(){return this._active}set kernelRadius(e){null==e&&(e=100),this._kernelRadius!==e&&(this._kernelRadius=e,this.glRedraw())}get kernelRadius(){return this._kernelRadius}set intensity(e){null==e&&(e=.15),this._intensity!==e&&(this._intensity=e,this.glRedraw())}get intensity(){return this._intensity}set bias(e){null==e&&(e=.5),this._bias!==e&&(this._bias=e,this.glRedraw())}get bias(){return this._bias}set scale(e){null==e&&(e=1),this._scale!==e&&(this._scale=e,this.glRedraw())}get scale(){return this._scale}set minResolution(e){null==e&&(e=0),this._minResolution!==e&&(this._minResolution=e,this.glRedraw())}get minResolution(){return this._minResolution}set numSamples(e){null==e&&(e=10),this._numSamples!==e&&(this._numSamples=e,this.glRedraw())}get numSamples(){return this._numSamples}set blur(e){e=!1!==e,this._blur!==e&&(this._blur=e,this.glRedraw())}get blur(){return this._blur}set blendCutoff(e){null==e&&(e=.3),this._blendCutoff!==e&&(this._blendCutoff=e,this.glRedraw())}get blendCutoff(){return this._blendCutoff}set blendFactor(e){null==e&&(e=1),this._blendFactor!==e&&(this._blendFactor=e,this.glRedraw())}get blendFactor(){return this._blendFactor}destroy(){super.destroy()}}class Yt extends D{constructor(e,t={}){super(e,t),this.sliceColor=t.sliceColor,this.sliceThickness=t.sliceThickness}set sliceThickness(e){null==e&&(e=0),this._sliceThickness!==e&&(this._sliceThickness=e,this.glRedraw())}get sliceThickness(){return this._sliceThickness}set sliceColor(e){null==e&&(e=[0,0,0,1]),this._sliceColor!==e&&(this._sliceColor=e,this.glRedraw())}get sliceColor(){return this._sliceColor}destroy(){super.destroy()}}const Zt={default:{pointSize:4,roundPoints:!0,perspectivePoints:!0},square:{pointSize:4,roundPoints:!1,perspectivePoints:!0},round:{pointSize:4,roundPoints:!0,perspectivePoints:!0}};class qt extends Nt{get type(){return"PointsMaterial"}get presets(){return Zt}constructor(e,t={}){super(e,t),this._state=new tt({type:"PointsMaterial",pointSize:null,roundPoints:null,perspectivePoints:null,minPerspectivePointSize:null,maxPerspectivePointSize:null,filterIntensity:null,minIntensity:null,maxIntensity:null}),t.preset?(this.preset=t.preset,void 0!==t.pointSize&&(this.pointSize=t.pointSize),void 0!==t.roundPoints&&(this.roundPoints=t.roundPoints),void 0!==t.perspectivePoints&&(this.perspectivePoints=t.perspectivePoints),void 0!==t.minPerspectivePointSize&&(this.minPerspectivePointSize=t.minPerspectivePointSize),void 0!==t.maxPerspectivePointSize&&(this.maxPerspectivePointSize=t.minPerspectivePointSize)):(this._preset="default",this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize),this.filterIntensity=t.filterIntensity,this.minIntensity=t.minIntensity,this.maxIntensity=t.maxIntensity}set pointSize(e){this._state.pointSize=e||2,this.glRedraw()}get pointSize(){return this._state.pointSize}set roundPoints(e){e=!1!==e,this._state.roundPoints!==e&&(this._state.roundPoints=e,this.scene._needRecompile=!0,this.glRedraw())}get roundPoints(){return this._state.roundPoints}set perspectivePoints(e){e=!1!==e,this._state.perspectivePoints!==e&&(this._state.perspectivePoints=e,this.scene._needRecompile=!0,this.glRedraw())}get perspectivePoints(){return this._state.perspectivePoints}set minPerspectivePointSize(e){this._state.minPerspectivePointSize=e||1,this.scene._needRecompile=!0,this.glRedraw()}get minPerspectivePointSize(){return this._state.minPerspectivePointSize}set maxPerspectivePointSize(e){this._state.maxPerspectivePointSize=e||6,this.scene._needRecompile=!0,this.glRedraw()}get maxPerspectivePointSize(){return this._state.maxPerspectivePointSize}set filterIntensity(e){e=!1!==e,this._state.filterIntensity!==e&&(this._state.filterIntensity=e,this.scene._needRecompile=!0,this.glRedraw())}get filterIntensity(){return this._state.filterIntensity}set minIntensity(e){this._state.minIntensity=null!=e?e:0,this.glRedraw()}get minIntensity(){return this._state.minIntensity}set maxIntensity(e){this._state.maxIntensity=null!=e?e:1,this.glRedraw()}get maxIntensity(){return this._state.maxIntensity}set preset(e){if(e=e||"default",this._preset===e)return;const t=Zt[e];t?(this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Zt).join(", "))}get preset(){return this._preset}get hash(){return[this.pointSize,this.roundPoints,this.perspectivePoints,this.minPerspectivePointSize,this.maxPerspectivePointSize,this.filterIntensity].join(";")}destroy(){super.destroy(),this._state.destroy()}}const $t={default:{lineWidth:1},thick:{lineWidth:2},thicker:{lineWidth:4}};class ei extends Nt{get type(){return"LinesMaterial"}get presets(){return $t}constructor(e,t={}){super(e,t),this._state=new tt({type:"LinesMaterial",lineWidth:null}),t.preset?(this.preset=t.preset,void 0!==t.lineWidth&&(this.lineWidth=t.lineWidth)):(this._preset="default",this.lineWidth=t.lineWidth)}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=$t[e];t?(this.lineWidth=t.lineWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys($t).join(", "))}get preset(){return this._preset}get hash(){return[""+this.lineWidth].join(";")}destroy(){super.destroy(),this._state.destroy()}}function ti(e,t){const i={};let s,r;for(let o=0,n=t.length;o{this.glRedraw()})),this.canvas.on("webglContextFailed",(()=>{alert("xeokit failed to find WebGL!")})),this._renderer=new qe(this,{transparent:s,alphaDepthMask:r}),this._sectionPlanesState=new function(){this.sectionPlanes=[],this.clippingCaps=!1,this._numCachedSectionPlanes=0;let e=null;this.getHash=function(){if(e)return e;const t=this.getNumAllocatedSectionPlanes();if(this.sectionPlanes,0===t)return this.hash=";";const i=[];for(let e=0,s=t;ethis._numCachedSectionPlanes?e:this._numCachedSectionPlanes}},this._sectionPlanesState.setNumCachedSectionPlanes(t.numCachedSectionPlanes||0),this._lightsState=new function(){const e=c.vec4([0,0,0,0]),t=c.vec4();this.lights=[],this.reflectionMaps=[],this.lightMaps=[];let i=null,s=null;this.getHash=function(){if(i)return i;const e=[],t=this.lights;let s;for(let i=0,r=t.length;i0&&e.push("/lm"),this.reflectionMaps.length>0&&e.push("/rm"),e.push(";"),i=e.join(""),i},this.addLight=function(e){this.lights.push(e),s=null,i=null},this.removeLight=function(e){for(let t=0,r=this.lights.length;t{this._renderer.imageDirty()}))}_initDefaults(){}_addComponent(e){if(e.id&&this.components[e.id]&&(this.error("Component "+_.inQuotes(e.id)+" already exists in Scene - ignoring ID, will randomly-generate instead"),e.id=null),!e.id)for(void 0===window.nextID&&(window.nextID=0),e.id="__"+window.nextID++;this.components[e.id];)e.id=c.createUUID();this.components[e.id]=e;const t=e.type;let i=this.types[e.type];i||(i=this.types[t]={}),i[e.id]=e,e.compile&&(this._compilables[e.id]=e),e.isDrawable&&(this._renderer.addDrawable(e.id,e),this._collidables[e.id]=e)}_removeComponent(e){var t=e.id,i=e.type;delete this.components[t];const s=this.types[i];s&&(delete s[t],_.isEmptyObject(s)&&delete this.types[i]),e.compile&&delete this._compilables[e.id],e.isDrawable&&(this._renderer.removeDrawable(e.id),delete this._collidables[e.id])}_sectionPlaneCreated(e){this.sectionPlanes[e.id]=e,this.scene._sectionPlanesState.addSectionPlane(e._state),this.scene.fire("sectionPlaneCreated",e,!0),this._needRecompile=!0}_bitmapCreated(e){this.bitmaps[e.id]=e,this.scene.fire("bitmapCreated",e,!0)}_lineSetCreated(e){this.lineSets[e.id]=e,this.scene.fire("lineSetCreated",e,!0)}_lightCreated(e){this.lights[e.id]=e,this.scene._lightsState.addLight(e._state),this._needRecompile=!0}_lightMapCreated(e){this.lightMaps[e.id]=e,this.scene._lightsState.addLightMap(e._state),this._needRecompile=!0}_reflectionMapCreated(e){this.reflectionMaps[e.id]=e,this.scene._lightsState.addReflectionMap(e._state),this._needRecompile=!0}_sectionPlaneDestroyed(e){delete this.sectionPlanes[e.id],this.scene._sectionPlanesState.removeSectionPlane(e._state),this.scene.fire("sectionPlaneDestroyed",e,!0),this._needRecompile=!0}_bitmapDestroyed(e){delete this.bitmaps[e.id],this.scene.fire("bitmapDestroyed",e,!0)}_lineSetDestroyed(e){delete this.lineSets[e.id],this.scene.fire("lineSetDestroyed",e,!0)}_lightDestroyed(e){delete this.lights[e.id],this.scene._lightsState.removeLight(e._state),this._needRecompile=!0}_lightMapDestroyed(e){delete this.lightMaps[e.id],this.scene._lightsState.removeLightMap(e._state),this._needRecompile=!0}_reflectionMapDestroyed(e){delete this.reflectionMaps[e.id],this.scene._lightsState.removeReflectionMap(e._state),this._needRecompile=!0}_registerModel(e){this.models[e.id]=e,this._modelIds=null}_deregisterModel(e){const t=e.id;delete this.models[t],this._modelIds=null,this.fire("modelUnloaded",t)}_registerObject(e){this.objects[e.id]=e,this._numObjects++,this._objectIds=null}_deregisterObject(e){delete this.objects[e.id],this._numObjects--,this._objectIds=null}_objectVisibilityUpdated(e,t=!0){e.visible?(this.visibleObjects[e.id]=e,this._numVisibleObjects++):(delete this.visibleObjects[e.id],this._numVisibleObjects--),this._visibleObjectIds=null,t&&this.fire("objectVisibility",e,!0)}_deRegisterVisibleObject(e){delete this.visibleObjects[e.id],this._numVisibleObjects--,this._visibleObjectIds=null}_objectXRayedUpdated(e,t=!0){e.xrayed?(this.xrayedObjects[e.id]=e,this._numXRayedObjects++):(delete this.xrayedObjects[e.id],this._numXRayedObjects--),this._xrayedObjectIds=null,t&&this.fire("objectXRayed",e,!0)}_deRegisterXRayedObject(e){delete this.xrayedObjects[e.id],this._numXRayedObjects--,this._xrayedObjectIds=null}_objectHighlightedUpdated(e){e.highlighted?(this.highlightedObjects[e.id]=e,this._numHighlightedObjects++):(delete this.highlightedObjects[e.id],this._numHighlightedObjects--),this._highlightedObjectIds=null}_deRegisterHighlightedObject(e){delete this.highlightedObjects[e.id],this._numHighlightedObjects--,this._highlightedObjectIds=null}_objectSelectedUpdated(e,t=!0){e.selected?(this.selectedObjects[e.id]=e,this._numSelectedObjects++):(delete this.selectedObjects[e.id],this._numSelectedObjects--),this._selectedObjectIds=null,t&&this.fire("objectSelected",e,!0)}_deRegisterSelectedObject(e){delete this.selectedObjects[e.id],this._numSelectedObjects--,this._selectedObjectIds=null}_objectColorizeUpdated(e,t){t?(this.colorizedObjects[e.id]=e,this._numColorizedObjects++):(delete this.colorizedObjects[e.id],this._numColorizedObjects--),this._colorizedObjectIds=null}_deRegisterColorizedObject(e){delete this.colorizedObjects[e.id],this._numColorizedObjects--,this._colorizedObjectIds=null}_objectOpacityUpdated(e,t){t?(this.opacityObjects[e.id]=e,this._numOpacityObjects++):(delete this.opacityObjects[e.id],this._numOpacityObjects--),this._opacityObjectIds=null}_deRegisterOpacityObject(e){delete this.opacityObjects[e.id],this._numOpacityObjects--,this._opacityObjectIds=null}_objectOffsetUpdated(e,t){!t||0===t[0]&&0===t[1]&&0===t[2]?(this.offsetObjects[e.id]=e,this._numOffsetObjects++):(delete this.offsetObjects[e.id],this._numOffsetObjects--),this._offsetObjectIds=null}_deRegisterOffsetObject(e){delete this.offsetObjects[e.id],this._numOffsetObjects--,this._offsetObjectIds=null}_webglContextLost(){this.canvas.spinner.processes++;for(const e in this.components)if(this.components.hasOwnProperty(e)){const t=this.components[e];t._webglContextLost&&t._webglContextLost()}this._renderer.webglContextLost()}_webglContextRestored(){const e=this.canvas.gl;for(const t in this.components)if(this.components.hasOwnProperty(t)){const i=this.components[t];i._webglContextRestored&&i._webglContextRestored(e)}this._renderer.webglContextRestored(e),this.canvas.spinner.processes--}get capabilities(){return this._renderer.capabilities}get entityOffsetsEnabled(){return this._entityOffsetsEnabled}get pickSurfacePrecisionEnabled(){return!1}get logarithmicDepthBufferEnabled(){return this._logarithmicDepthBufferEnabled}set numCachedSectionPlanes(e){e=e||0,this._sectionPlanesState.getNumCachedSectionPlanes()!==e&&(this._sectionPlanesState.setNumCachedSectionPlanes(e),this._needRecompile=!0,this.glRedraw())}get numCachedSectionPlanes(){return this._sectionPlanesState.getNumCachedSectionPlanes()}set pbrEnabled(e){this._pbrEnabled=!!e,this.glRedraw()}get pbrEnabled(){return this._pbrEnabled}set dtxEnabled(e){e=!!e,this._dtxEnabled!==e&&(this._dtxEnabled=e)}get dtxEnabled(){return this._dtxEnabled}set colorTextureEnabled(e){this._colorTextureEnabled=!!e,this.glRedraw()}get colorTextureEnabled(){return this._colorTextureEnabled}get markerZOffset(){return null==this._markerZOffset?-.001:this._markerZOffset}doOcclusionTest(){this._needRecompile&&(this._recompile(),this._needRecompile=!1),this._renderer.doOcclusionTest()}render(e){e&&M.runTasks();const t={sceneId:null,pass:0};if(this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),!e&&!this._renderer.needsRender())return;t.sceneId=this.id;const i=this._passes,s=this._clearEachPass;let r,o;for(r=0;rr&&(r=e[3]),e[4]>o&&(o=e[4]),e[5]>n&&(n=e[5]),A=!0}A||(t=-100,i=-100,s=-100,r=100,o=100,n=100),this._aabb[0]=t,this._aabb[1]=i,this._aabb[2]=s,this._aabb[3]=r,this._aabb[4]=o,this._aabb[5]=n,this._aabbDirty=!1}return this._aabb}_setAABBDirty(){this._aabbDirty=!0,this.fire("boundary")}pick(e,t){if(0===this.canvas.boundary[2]||0===this.canvas.boundary[3])return this.error("Picking not allowed while canvas has zero width or height"),null;if((e.snapToVertex||e.snapToEdge)&&!e.canvasPos)return void this.error("Scene.snapPick() `canvasPos` parameter expected for `snapToVertex:true` or `snapToEdge:true`");(e=e||{}).pickSurface=e.pickSurface||e.rayPick,e.canvasPos||e.matrix||e.origin&&e.direction||this.warn("picking without canvasPos, matrix, or ray origin and direction");const i=e.includeEntities||e.include;i&&(e.includeEntityIds=ti(this,i));const s=e.excludeEntities||e.exclude;return s&&(e.excludeEntityIds=ti(this,s)),this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),(t=e.snapToEdge||e.snapToVertex?this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge,t):this._renderer.pick(e,t))&&t.entity&&t.entity.fire&&t.entity.fire("picked",t),t}snapPick(e){if(void 0===this._warnSnapPickDeprecated&&(this._warnSnapPickDeprecated=!0,this.warn("Scene.snapPick() is deprecated since v2.4.2 - use Scene.pick() instead")),e.canvasPos)return this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge);this.error("Scene.snapPick() canvasPos parameter expected")}clear(){var e;for(const t in this.components)this.components.hasOwnProperty(t)&&((e=this.components[t])._dontClear||e.destroy())}clearLights(){const e=Object.keys(this.lights);for(let t=0,i=e.length;t{if(e.collidable){const l=e.aabb;l[0]o&&(o=l[3]),l[4]>n&&(n=l[4]),l[5]>a&&(a=l[5]),t=!0}})),t){const e=c.AABB3();return e[0]=i,e[1]=s,e[2]=r,e[3]=o,e[4]=n,e[5]=a,e}return this.aabb}setObjectsVisible(e,t){return this.withObjects(e,(e=>{const i=e.visible!==t;return e.visible=t,i}))}setObjectsCollidable(e,t){return this.withObjects(e,(e=>{const i=e.collidable!==t;return e.collidable=t,i}))}setObjectsCulled(e,t){return this.withObjects(e,(e=>{const i=e.culled!==t;return e.culled=t,i}))}setObjectsSelected(e,t){return this.withObjects(e,(e=>{const i=e.selected!==t;return e.selected=t,i}))}setObjectsHighlighted(e,t){return this.withObjects(e,(e=>{const i=e.highlighted!==t;return e.highlighted=t,i}))}setObjectsXRayed(e,t){return this.withObjects(e,(e=>{const i=e.xrayed!==t;return e.xrayed=t,i}))}setObjectsEdges(e,t){return this.withObjects(e,(e=>{const i=e.edges!==t;return e.edges=t,i}))}setObjectsColorized(e,t){return this.withObjects(e,(e=>{e.colorize=t}))}setObjectsOpacity(e,t){return this.withObjects(e,(e=>{const i=e.opacity!==t;return e.opacity=t,i}))}setObjectsPickable(e,t){return this.withObjects(e,(e=>{const i=e.pickable!==t;return e.pickable=t,i}))}setObjectsOffset(e,t){this.withObjects(e,(e=>{e.offset=t}))}withObjects(e,t){_.isString(e)&&(e=[e]);let i=!1;for(let s=0,r=e.length;s{r>s&&(s=r,e(...i))}));return this._tickifiedFunctions[t]={tickSubId:n,wrapperFunc:o},o}destroy(){super.destroy();for(const e in this.components)this.components.hasOwnProperty(e)&&this.components[e].destroy();this.canvas.gl=null,this.components=null,this.models=null,this.objects=null,this.visibleObjects=null,this.xrayedObjects=null,this.highlightedObjects=null,this.selectedObjects=null,this.colorizedObjects=null,this.opacityObjects=null,this.sectionPlanes=null,this.lights=null,this.lightMaps=null,this.reflectionMaps=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this.types=null,this.components=null,this.canvas=null,this._renderer=null,this.input=null,this._viewport=null,this._camera=null}}const si=function(e){"LambertMaterial"===e._material._state.type?(this.vertex=function(e){const t=e.scene,i=e.scene._sectionPlanesState,s=e.scene._lightsState,r=e._geometry._state,o=e._state.billboard,n=e._state.stationary,a=i.getNumAllocatedSectionPlanes()>0,l=!!r.compressGeometry,A=[];A.push("#version 300 es"),A.push("// Lambertian drawing vertex shader"),A.push("in vec3 position;"),A.push("uniform mat4 modelMatrix;"),A.push("uniform mat4 viewMatrix;"),A.push("uniform mat4 projMatrix;"),A.push("uniform vec4 colorize;"),A.push("uniform vec3 offset;"),l&&A.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(A.push("uniform float logDepthBufFC;"),A.push("out float vFragDepth;"),A.push("bool isPerspectiveMatrix(mat4 m) {"),A.push(" return (m[2][3] == - 1.0);"),A.push("}"),A.push("out float isPerspective;"));a&&A.push("out vec4 vWorldPosition;");if(A.push("uniform vec4 lightAmbient;"),A.push("uniform vec4 materialColor;"),A.push("uniform vec3 materialEmissive;"),r.normalsBuf){A.push("in vec3 normal;"),A.push("uniform mat4 modelNormalMatrix;"),A.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=s.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),A.push(" }"),A.push(" return normalize(v);"),A.push("}"))}A.push("out vec4 vColor;"),"points"===r.primitiveName&&A.push("uniform float pointSize;");"spherical"!==o&&"cylindrical"!==o||(A.push("void billboard(inout mat4 mat) {"),A.push(" mat[0][0] = 1.0;"),A.push(" mat[0][1] = 0.0;"),A.push(" mat[0][2] = 0.0;"),"spherical"===o&&(A.push(" mat[1][0] = 0.0;"),A.push(" mat[1][1] = 1.0;"),A.push(" mat[1][2] = 0.0;")),A.push(" mat[2][0] = 0.0;"),A.push(" mat[2][1] = 0.0;"),A.push(" mat[2][2] =1.0;"),A.push("}"));A.push("void main(void) {"),A.push("vec4 localPosition = vec4(position, 1.0); "),A.push("vec4 worldPosition;"),l&&A.push("localPosition = positionsDecodeMatrix * localPosition;");r.normalsBuf&&(l?A.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):A.push("vec4 localNormal = vec4(normal, 0.0); "),A.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),A.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));A.push("mat4 viewMatrix2 = viewMatrix;"),A.push("mat4 modelMatrix2 = modelMatrix;"),n&&A.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===o||"cylindrical"===o?(A.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),A.push("billboard(modelMatrix2);"),A.push("billboard(viewMatrix2);"),A.push("billboard(modelViewMatrix);"),r.normalsBuf&&(A.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),A.push("billboard(modelNormalMatrix2);"),A.push("billboard(viewNormalMatrix2);"),A.push("billboard(modelViewNormalMatrix);")),A.push("worldPosition = modelMatrix2 * localPosition;"),A.push("worldPosition.xyz = worldPosition.xyz + offset;"),A.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(A.push("worldPosition = modelMatrix2 * localPosition;"),A.push("worldPosition.xyz = worldPosition.xyz + offset;"),A.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));r.normalsBuf&&A.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(A.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),A.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),A.push("float lambertian = 1.0;"),r.normalsBuf)for(let e=0,t=s.lights.length;e0,o=t.gammaOutput,n=[];n.push("#version 300 es"),n.push("// Lambertian drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),t.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;"));if(r){n.push("in vec4 vWorldPosition;"),n.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),n.push("}")}"points"===s.primitiveName&&(n.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push("float r = dot(cxy, cxy);"),n.push("if (r > 1.0) {"),n.push(" discard;"),n.push("}"));t.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");o?n.push("outColor = linearToGamma(vColor, gammaFactor);"):n.push("outColor = vColor;");return n.push("}"),n}(e)):(this.vertex=function(e){const t=e.scene;e._material;const i=e._state,s=t._sectionPlanesState,r=e._geometry._state,o=t._lightsState;let n;const a=i.billboard,l=i.background,A=i.stationary,h=function(e){if(!e._geometry._state.uvBuf)return!1;const t=e._material;return!!(t._ambientMap||t._occlusionMap||t._baseColorMap||t._diffuseMap||t._alphaMap||t._specularMap||t._glossinessMap||t._specularGlossinessMap||t._emissiveMap||t._metallicMap||t._roughnessMap||t._metallicRoughnessMap||t._reflectivityMap||t._normalMap)}(e),c=ni(e),u=s.getNumAllocatedSectionPlanes()>0,d=oi(e),p=!!r.compressGeometry,f=[];f.push("#version 300 es"),f.push("// Drawing vertex shader"),f.push("in vec3 position;"),p&&f.push("uniform mat4 positionsDecodeMatrix;");f.push("uniform mat4 modelMatrix;"),f.push("uniform mat4 viewMatrix;"),f.push("uniform mat4 projMatrix;"),f.push("out vec3 vViewPosition;"),f.push("uniform vec3 offset;"),u&&f.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(f.push("uniform float logDepthBufFC;"),f.push("out float vFragDepth;"),f.push("bool isPerspectiveMatrix(mat4 m) {"),f.push(" return (m[2][3] == - 1.0);"),f.push("}"),f.push("out float isPerspective;"));o.lightMaps.length>0&&f.push("out vec3 vWorldNormal;");if(c){f.push("in vec3 normal;"),f.push("uniform mat4 modelNormalMatrix;"),f.push("uniform mat4 viewNormalMatrix;"),f.push("out vec3 vViewNormal;");for(let e=0,t=o.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),f.push(" }"),f.push(" return normalize(v);"),f.push("}"))}h&&(f.push("in vec2 uv;"),f.push("out vec2 vUV;"),p&&f.push("uniform mat3 uvDecodeMatrix;"));r.colors&&(f.push("in vec4 color;"),f.push("out vec4 vColor;"));"points"===r.primitiveName&&f.push("uniform float pointSize;");"spherical"!==a&&"cylindrical"!==a||(f.push("void billboard(inout mat4 mat) {"),f.push(" mat[0][0] = 1.0;"),f.push(" mat[0][1] = 0.0;"),f.push(" mat[0][2] = 0.0;"),"spherical"===a&&(f.push(" mat[1][0] = 0.0;"),f.push(" mat[1][1] = 1.0;"),f.push(" mat[1][2] = 0.0;")),f.push(" mat[2][0] = 0.0;"),f.push(" mat[2][1] = 0.0;"),f.push(" mat[2][2] =1.0;"),f.push("}"));if(d){f.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");for(let e=0,t=o.lights.length;e0&&f.push("vWorldNormal = worldNormal;"),f.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);"),f.push("vec3 tmpVec3;"),f.push("float lightDist;");for(let e=0,t=o.lights.length;e0,l=ni(e),A=s.uvBuf,h="PhongMaterial"===n.type,c="MetallicMaterial"===n.type,u="SpecularMaterial"===n.type,d=oi(e);t.gammaInput;const p=t.gammaOutput,f=[];f.push("#version 300 es"),f.push("// Drawing fragment shader"),f.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),f.push("precision highp float;"),f.push("precision highp int;"),f.push("#else"),f.push("precision mediump float;"),f.push("precision mediump int;"),f.push("#endif"),t.logarithmicDepthBufferEnabled&&(f.push("in float isPerspective;"),f.push("uniform float logDepthBufFC;"),f.push("in float vFragDepth;"));d&&(f.push("float unpackDepth (vec4 color) {"),f.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));"),f.push(" return dot(color, bitShift);"),f.push("}"));f.push("uniform float gammaFactor;"),f.push("vec4 linearToLinear( in vec4 value ) {"),f.push(" return value;"),f.push("}"),f.push("vec4 sRGBToLinear( in vec4 value ) {"),f.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),f.push("}"),f.push("vec4 gammaToLinear( in vec4 value) {"),f.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),f.push("}"),p&&(f.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),f.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),f.push("}"));if(a){f.push("in vec4 vWorldPosition;"),f.push("uniform bool clippable;");for(var g=0;g0&&(f.push("uniform samplerCube lightMap;"),f.push("uniform mat4 viewNormalMatrix;")),o.reflectionMaps.length>0&&f.push("uniform samplerCube reflectionMap;"),(o.lightMaps.length>0||o.reflectionMaps.length>0)&&f.push("uniform mat4 viewMatrix;"),f.push("#define PI 3.14159265359"),f.push("#define RECIPROCAL_PI 0.31830988618"),f.push("#define RECIPROCAL_PI2 0.15915494"),f.push("#define EPSILON 1e-6"),f.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),f.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),f.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),f.push("}"),f.push("struct IncidentLight {"),f.push(" vec3 color;"),f.push(" vec3 direction;"),f.push("};"),f.push("struct ReflectedLight {"),f.push(" vec3 diffuse;"),f.push(" vec3 specular;"),f.push("};"),f.push("struct Geometry {"),f.push(" vec3 position;"),f.push(" vec3 viewNormal;"),f.push(" vec3 worldNormal;"),f.push(" vec3 viewEyeDir;"),f.push("};"),f.push("struct Material {"),f.push(" vec3 diffuseColor;"),f.push(" float specularRoughness;"),f.push(" vec3 specularColor;"),f.push(" float shine;"),f.push("};"),h&&((o.lightMaps.length>0||o.reflectionMaps.length>0)&&(f.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.lightMaps.length>0&&(f.push(" vec3 irradiance = "+ri[o.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),o.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;"),f.push(" radiance *= PI;"),f.push(" reflectedLight.specular += radiance;")),f.push("}")),f.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));"),f.push(" vec3 irradiance = dotNL * directLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);"),f.push("}")),(c||u)&&(f.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),f.push(" float r = ggxRoughness + 0.0001;"),f.push(" return (2.0 / (r * r) - 2.0);"),f.push("}"),f.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),f.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),f.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),f.push("}"),o.reflectionMaps.length>0&&(f.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),f.push(" vec3 envMapColor = "+ri[o.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),f.push(" return envMapColor;"),f.push("}")),f.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),f.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),f.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),f.push("}"),f.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" return 1.0 / ( gl * gv );"),f.push("}"),f.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" return 0.5 / max( gv + gl, EPSILON );"),f.push("}"),f.push("float D_GGX(const in float alpha, const in float dotNH) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),f.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float alpha = ( roughness * roughness );"),f.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),f.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),f.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),f.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),f.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),f.push(" vec3 F = F_Schlick( specularColor, dotLH );"),f.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),f.push(" float D = D_GGX( alpha, dotNH );"),f.push(" return F * (G * D);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),f.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),f.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),f.push(" vec4 r = roughness * c0 + c1;"),f.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),f.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),f.push(" return specularColor * AB.x + AB.y;"),f.push("}"),(o.lightMaps.length>0||o.reflectionMaps.length>0)&&(f.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.lightMaps.length>0&&(f.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),o.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),f.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),f.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),f.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),f.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),f.push("}")),f.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),f.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),f.push("}")));f.push("in vec3 vViewPosition;"),s.colors&&f.push("in vec4 vColor;");A&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._occlusionMap||i._alphaMap)&&f.push("in vec2 vUV;");l&&(o.lightMaps.length>0&&f.push("in vec3 vWorldNormal;"),f.push("in vec3 vViewNormal;"));n.ambient&&f.push("uniform vec3 materialAmbient;");n.baseColor&&f.push("uniform vec3 materialBaseColor;");void 0!==n.alpha&&null!==n.alpha&&f.push("uniform vec4 materialAlphaModeCutoff;");n.emissive&&f.push("uniform vec3 materialEmissive;");n.diffuse&&f.push("uniform vec3 materialDiffuse;");void 0!==n.glossiness&&null!==n.glossiness&&f.push("uniform float materialGlossiness;");void 0!==n.shininess&&null!==n.shininess&&f.push("uniform float materialShininess;");n.specular&&f.push("uniform vec3 materialSpecular;");void 0!==n.metallic&&null!==n.metallic&&f.push("uniform float materialMetallic;");void 0!==n.roughness&&null!==n.roughness&&f.push("uniform float materialRoughness;");void 0!==n.specularF0&&null!==n.specularF0&&f.push("uniform float materialSpecularF0;");A&&i._ambientMap&&(f.push("uniform sampler2D ambientMap;"),i._ambientMap._state.matrix&&f.push("uniform mat4 ambientMapMatrix;"));A&&i._baseColorMap&&(f.push("uniform sampler2D baseColorMap;"),i._baseColorMap._state.matrix&&f.push("uniform mat4 baseColorMapMatrix;"));A&&i._diffuseMap&&(f.push("uniform sampler2D diffuseMap;"),i._diffuseMap._state.matrix&&f.push("uniform mat4 diffuseMapMatrix;"));A&&i._emissiveMap&&(f.push("uniform sampler2D emissiveMap;"),i._emissiveMap._state.matrix&&f.push("uniform mat4 emissiveMapMatrix;"));l&&A&&i._metallicMap&&(f.push("uniform sampler2D metallicMap;"),i._metallicMap._state.matrix&&f.push("uniform mat4 metallicMapMatrix;"));l&&A&&i._roughnessMap&&(f.push("uniform sampler2D roughnessMap;"),i._roughnessMap._state.matrix&&f.push("uniform mat4 roughnessMapMatrix;"));l&&A&&i._metallicRoughnessMap&&(f.push("uniform sampler2D metallicRoughnessMap;"),i._metallicRoughnessMap._state.matrix&&f.push("uniform mat4 metallicRoughnessMapMatrix;"));l&&i._normalMap&&(f.push("uniform sampler2D normalMap;"),i._normalMap._state.matrix&&f.push("uniform mat4 normalMapMatrix;"),f.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),f.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),f.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),f.push(" vec2 st0 = dFdx( uv.st );"),f.push(" vec2 st1 = dFdy( uv.st );"),f.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),f.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),f.push(" vec3 N = normalize( surf_norm );"),f.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;"),f.push(" mat3 tsn = mat3( S, T, N );"),f.push(" return normalize( tsn * mapN );"),f.push("}"));A&&i._occlusionMap&&(f.push("uniform sampler2D occlusionMap;"),i._occlusionMap._state.matrix&&f.push("uniform mat4 occlusionMapMatrix;"));A&&i._alphaMap&&(f.push("uniform sampler2D alphaMap;"),i._alphaMap._state.matrix&&f.push("uniform mat4 alphaMapMatrix;"));l&&A&&i._specularMap&&(f.push("uniform sampler2D specularMap;"),i._specularMap._state.matrix&&f.push("uniform mat4 specularMapMatrix;"));l&&A&&i._glossinessMap&&(f.push("uniform sampler2D glossinessMap;"),i._glossinessMap._state.matrix&&f.push("uniform mat4 glossinessMapMatrix;"));l&&A&&i._specularGlossinessMap&&(f.push("uniform sampler2D materialSpecularGlossinessMap;"),i._specularGlossinessMap._state.matrix&&f.push("uniform mat4 materialSpecularGlossinessMapMatrix;"));l&&(i._diffuseFresnel||i._specularFresnel||i._alphaFresnel||i._emissiveFresnel||i._reflectivityFresnel)&&(f.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {"),f.push(" float fr = abs(dot(eyeDir, normal));"),f.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);"),f.push(" return pow(finalFr, power);"),f.push("}"),i._diffuseFresnel&&(f.push("uniform float diffuseFresnelCenterBias;"),f.push("uniform float diffuseFresnelEdgeBias;"),f.push("uniform float diffuseFresnelPower;"),f.push("uniform vec3 diffuseFresnelCenterColor;"),f.push("uniform vec3 diffuseFresnelEdgeColor;")),i._specularFresnel&&(f.push("uniform float specularFresnelCenterBias;"),f.push("uniform float specularFresnelEdgeBias;"),f.push("uniform float specularFresnelPower;"),f.push("uniform vec3 specularFresnelCenterColor;"),f.push("uniform vec3 specularFresnelEdgeColor;")),i._alphaFresnel&&(f.push("uniform float alphaFresnelCenterBias;"),f.push("uniform float alphaFresnelEdgeBias;"),f.push("uniform float alphaFresnelPower;"),f.push("uniform vec3 alphaFresnelCenterColor;"),f.push("uniform vec3 alphaFresnelEdgeColor;")),i._reflectivityFresnel&&(f.push("uniform float materialSpecularF0FresnelCenterBias;"),f.push("uniform float materialSpecularF0FresnelEdgeBias;"),f.push("uniform float materialSpecularF0FresnelPower;"),f.push("uniform vec3 materialSpecularF0FresnelCenterColor;"),f.push("uniform vec3 materialSpecularF0FresnelEdgeColor;")),i._emissiveFresnel&&(f.push("uniform float emissiveFresnelCenterBias;"),f.push("uniform float emissiveFresnelEdgeBias;"),f.push("uniform float emissiveFresnelPower;"),f.push("uniform vec3 emissiveFresnelCenterColor;"),f.push("uniform vec3 emissiveFresnelEdgeColor;")));if(f.push("uniform vec4 lightAmbient;"),l)for(let e=0,t=o.lights.length;e 0.0) { discard; }"),f.push("}")}"points"===s.primitiveName&&(f.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),f.push("float r = dot(cxy, cxy);"),f.push("if (r > 1.0) {"),f.push(" discard;"),f.push("}"));f.push("float occlusion = 1.0;"),n.ambient?f.push("vec3 ambientColor = materialAmbient;"):f.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");n.diffuse?f.push("vec3 diffuseColor = materialDiffuse;"):n.baseColor?f.push("vec3 diffuseColor = materialBaseColor;"):f.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");s.colors&&f.push("diffuseColor *= vColor.rgb;");n.emissive?f.push("vec3 emissiveColor = materialEmissive;"):f.push("vec3 emissiveColor = vec3(0.0, 0.0, 0.0);");n.specular?f.push("vec3 specular = materialSpecular;"):f.push("vec3 specular = vec3(1.0, 1.0, 1.0);");void 0!==n.alpha?f.push("float alpha = materialAlphaModeCutoff[0];"):f.push("float alpha = 1.0;");s.colors&&f.push("alpha *= vColor.a;");void 0!==n.glossiness?f.push("float glossiness = materialGlossiness;"):f.push("float glossiness = 1.0;");void 0!==n.metallic?f.push("float metallic = materialMetallic;"):f.push("float metallic = 1.0;");void 0!==n.roughness?f.push("float roughness = materialRoughness;"):f.push("float roughness = 1.0;");void 0!==n.specularF0?f.push("float specularF0 = materialSpecularF0;"):f.push("float specularF0 = 1.0;");A&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._occlusionMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._alphaMap)&&(f.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);"),f.push("vec2 textureCoord;"));A&&i._ambientMap&&(i._ambientMap._state.matrix?f.push("textureCoord = (ambientMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;"),f.push("ambientTexel = "+ri[i._ambientMap._state.encoding]+"(ambientTexel);"),f.push("ambientColor *= ambientTexel.rgb;"));A&&i._diffuseMap&&(i._diffuseMap._state.matrix?f.push("textureCoord = (diffuseMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);"),f.push("diffuseTexel = "+ri[i._diffuseMap._state.encoding]+"(diffuseTexel);"),f.push("diffuseColor *= diffuseTexel.rgb;"),f.push("alpha *= diffuseTexel.a;"));A&&i._baseColorMap&&(i._baseColorMap._state.matrix?f.push("textureCoord = (baseColorMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);"),f.push("baseColorTexel = "+ri[i._baseColorMap._state.encoding]+"(baseColorTexel);"),f.push("diffuseColor *= baseColorTexel.rgb;"),f.push("alpha *= baseColorTexel.a;"));A&&i._emissiveMap&&(i._emissiveMap._state.matrix?f.push("textureCoord = (emissiveMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);"),f.push("emissiveTexel = "+ri[i._emissiveMap._state.encoding]+"(emissiveTexel);"),f.push("emissiveColor = emissiveTexel.rgb;"));A&&i._alphaMap&&(i._alphaMap._state.matrix?f.push("textureCoord = (alphaMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("alpha *= texture(alphaMap, textureCoord).r;"));A&&i._occlusionMap&&(i._occlusionMap._state.matrix?f.push("textureCoord = (occlusionMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("occlusion *= texture(occlusionMap, textureCoord).r;"));if(l&&(o.lights.length>0||o.lightMaps.length>0||o.reflectionMaps.length>0)){A&&i._normalMap?(i._normalMap._state.matrix?f.push("textureCoord = (normalMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );")):f.push("vec3 viewNormal = normalize(vViewNormal);"),A&&i._specularMap&&(i._specularMap._state.matrix?f.push("textureCoord = (specularMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("specular *= texture(specularMap, textureCoord).rgb;")),A&&i._glossinessMap&&(i._glossinessMap._state.matrix?f.push("textureCoord = (glossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("glossiness *= texture(glossinessMap, textureCoord).r;")),A&&i._specularGlossinessMap&&(i._specularGlossinessMap._state.matrix?f.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"),f.push("specular *= specGlossRGB.rgb;"),f.push("glossiness *= specGlossRGB.a;")),A&&i._metallicMap&&(i._metallicMap._state.matrix?f.push("textureCoord = (metallicMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("metallic *= texture(metallicMap, textureCoord).r;")),A&&i._roughnessMap&&(i._roughnessMap._state.matrix?f.push("textureCoord = (roughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("roughness *= texture(roughnessMap, textureCoord).r;")),A&&i._metallicRoughnessMap&&(i._metallicRoughnessMap._state.matrix?f.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;"),f.push("metallic *= metalRoughRGB.b;"),f.push("roughness *= metalRoughRGB.g;")),f.push("vec3 viewEyeDir = normalize(-vViewPosition);"),i._diffuseFresnel&&(f.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);"),f.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);")),i._specularFresnel&&(f.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);"),f.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);")),i._alphaFresnel&&(f.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);"),f.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);")),i._emissiveFresnel&&(f.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);"),f.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);")),f.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"),f.push(" discard;"),f.push("}"),f.push("IncidentLight light;"),f.push("Material material;"),f.push("Geometry geometry;"),f.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),f.push("vec3 viewLightDir;"),h&&(f.push("material.diffuseColor = diffuseColor;"),f.push("material.specularColor = specular;"),f.push("material.shine = materialShininess;")),u&&(f.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"),f.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;"),f.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );"),f.push("material.specularColor = specular;")),c&&(f.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),f.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),f.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),f.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);")),f.push("geometry.position = vViewPosition;"),o.lightMaps.length>0&&f.push("geometry.worldNormal = normalize(vWorldNormal);"),f.push("geometry.viewNormal = viewNormal;"),f.push("geometry.viewEyeDir = viewEyeDir;"),h&&(o.lightMaps.length>0||o.reflectionMaps.length>0)&&f.push("computePhongLightMapping(geometry, material, reflectedLight);"),(u||c)&&(o.lightMaps.length>0||o.reflectionMaps.length>0)&&f.push("computePBRLightMapping(geometry, material, reflectedLight);"),f.push("float shadow = 1.0;"),f.push("float shadowAcneRemover = 0.007;"),f.push("vec3 fragmentDepth;"),f.push("float texelSize = 1.0 / 1024.0;"),f.push("float amountInLight = 0.0;"),f.push("vec3 shadowCoord;"),f.push("vec4 rgbaDepth;"),f.push("float depth;");for(let e=0,t=o.lights.length;e0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0&&(this._uLightMap="lightMap"),r.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),this._uSectionPlanes=[];for(h=0,c=o.sectionPlanes.length;h0&&r.lightMaps[0].texture&&this._uLightMap&&(a.bindTexture(this._uLightMap,r.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),r.reflectionMaps.length>0&&r.reflectionMaps[0].texture&&this._uReflectionMap&&(a.bindTexture(this._uReflectionMap,r.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),this._uGammaFactor&&s.uniform1f(this._uGammaFactor,i.gammaFactor),this._baseTextureUnit=e.textureUnit};class ci{constructor(e){this.vertex=function(e){const t=e.scene,i=t._lightsState,s=function(e){const t=e._geometry._state.primitiveName;if((e._geometry._state.autoVertexNormals||e._geometry._state.normalsBuf)&&("triangles"===t||"triangle-strip"===t||"triangle-fan"===t))return!0;return!1}(e),r=t._sectionPlanesState.getNumAllocatedSectionPlanes()>0,o=!!e._geometry._state.compressGeometry,n=e._state.billboard,a=e._state.stationary,l=[];l.push("#version 300 es"),l.push("// EmphasisFillShaderSource vertex shader"),l.push("in vec3 position;"),l.push("uniform mat4 modelMatrix;"),l.push("uniform mat4 viewMatrix;"),l.push("uniform mat4 projMatrix;"),l.push("uniform vec4 colorize;"),l.push("uniform vec3 offset;"),o&&l.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(l.push("uniform float logDepthBufFC;"),l.push("out float vFragDepth;"),l.push("bool isPerspectiveMatrix(mat4 m) {"),l.push(" return (m[2][3] == - 1.0);"),l.push("}"),l.push("out float isPerspective;"));r&&l.push("out vec4 vWorldPosition;");if(l.push("uniform vec4 lightAmbient;"),l.push("uniform vec4 fillColor;"),s){l.push("in vec3 normal;"),l.push("uniform mat4 modelNormalMatrix;"),l.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=i.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),l.push(" }"),l.push(" return normalize(v);"),l.push("}"))}l.push("out vec4 vColor;"),("spherical"===n||"cylindrical"===n)&&(l.push("void billboard(inout mat4 mat) {"),l.push(" mat[0][0] = 1.0;"),l.push(" mat[0][1] = 0.0;"),l.push(" mat[0][2] = 0.0;"),"spherical"===n&&(l.push(" mat[1][0] = 0.0;"),l.push(" mat[1][1] = 1.0;"),l.push(" mat[1][2] = 0.0;")),l.push(" mat[2][0] = 0.0;"),l.push(" mat[2][1] = 0.0;"),l.push(" mat[2][2] =1.0;"),l.push("}"));l.push("void main(void) {"),l.push("vec4 localPosition = vec4(position, 1.0); "),l.push("vec4 worldPosition;"),o&&l.push("localPosition = positionsDecodeMatrix * localPosition;");s&&(o?l.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):l.push("vec4 localNormal = vec4(normal, 0.0); "),l.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),l.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));l.push("mat4 viewMatrix2 = viewMatrix;"),l.push("mat4 modelMatrix2 = modelMatrix;"),a&&l.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===n||"cylindrical"===n?(l.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),l.push("billboard(modelMatrix2);"),l.push("billboard(viewMatrix2);"),l.push("billboard(modelViewMatrix);"),s&&(l.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),l.push("billboard(modelNormalMatrix2);"),l.push("billboard(viewNormalMatrix2);"),l.push("billboard(modelViewNormalMatrix);")),l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("worldPosition.xyz = worldPosition.xyz + offset;"),l.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));s&&l.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),s)for(let e=0,t=i.lights.length;e0,o=[];o.push("#version 300 es"),o.push("// Lambertian drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));s&&(o.push("uniform float gammaFactor;"),o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}"));if(r){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),o.push("}")}"points"===e._geometry._state.primitiveName&&(o.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),o.push("float r = dot(cxy, cxy);"),o.push("if (r > 1.0) {"),o.push(" discard;"),o.push("}"));t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");s?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)}}const ui=new e({}),di=c.vec3(),pi=function(e,t){this.id=ui.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new ci(t),this._allocate(t)},fi={};pi.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.normalsBuf?"n":"",e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=fi[t];return i||(i=new pi(t,e),fi[t]=i,p.memory.programs++),i._useCount++,i},pi.prototype.put=function(){0==--this._useCount&&(ui.removeItem(this.id),this._program&&this._program.destroy(),delete fi[this._hash],p.memory.programs--)},pi.prototype.webglContextRestored=function(){this._program=null},pi.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);const s=this._scene,r=s.camera,o=s.canvas.gl,n=0===i?t._xrayMaterial._state:1===i?t._highlightMaterial._state:t._selectedMaterial._state,a=t._state,l=t._geometry._state,A=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),o.uniformMatrix4fv(this._uViewMatrix,!1,A?e.getRTCViewMatrix(a.originHash,A):r.viewMatrix),o.uniformMatrix4fv(this._uViewNormalMatrix,!1,r.viewNormalMatrix),a.clippable){const e=s._sectionPlanesState.getNumAllocatedSectionPlanes(),i=s._sectionPlanesState.sectionPlanes.length;if(e>0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Edges drawing vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform vec4 edgeColor;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));i&&n.push("out vec4 vWorldPosition;");n.push("out vec4 vColor;"),("spherical"===r||"cylindrical"===r)&&(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"),n.push("billboard(modelViewMatrix);"),n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));n.push("vColor = edgeColor;"),i&&n.push("vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = clipPos;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=e.scene._sectionPlanesState,s=e.scene.gammaOutput,r=i.getNumAllocatedSectionPlanes()>0,o=[];o.push("#version 300 es"),o.push("// Edges drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));s&&(o.push("uniform float gammaFactor;"),o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}"));if(r){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),o.push("}")}t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");s?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)}}const mi=new e({}),_i=c.vec3(),vi=function(e,t){this.id=mi.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new gi(t),this._allocate(t)},bi={};vi.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=bi[t];return i||(i=new vi(t,e),bi[t]=i,p.memory.programs++),i._useCount++,i},vi.prototype.put=function(){0==--this._useCount&&(mi.removeItem(this.id),this._program&&this._program.destroy(),delete bi[this._hash],p.memory.programs--)},vi.prototype.webglContextRestored=function(){this._program=null},vi.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);const s=this._scene,r=s.camera,o=s.canvas.gl;let n;const a=t._state,l=t._geometry,A=l._state,h=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),o.uniformMatrix4fv(this._uViewMatrix,!1,h?e.getRTCViewMatrix(a.originHash,h):r.viewMatrix),a.clippable){const e=s._sectionPlanesState.getNumAllocatedSectionPlanes(),i=s._sectionPlanesState.sectionPlanes.length;if(e>0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Mesh picking vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("out vec4 vViewPosition;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");i&&n.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));"spherical"!==r&&"cylindrical"!==r||(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("uniform vec2 pickClipPos;"),n.push("vec4 remapClipPos(vec4 clipPos) {"),n.push(" clipPos.xy /= clipPos.w;"),n.push(" clipPos.xy -= pickClipPos;"),n.push(" clipPos.xy *= clipPos.w;"),n.push(" return clipPos;"),n.push("}"),n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"!==r&&"cylindrical"!==r||(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"));n.push(" vec4 worldPosition = modelMatrix2 * localPosition;"),n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix2 * worldPosition;"),i&&n.push(" vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = remapClipPos(clipPos);"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Mesh picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(r.push("uniform vec4 pickColor;"),s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push(" outColor = pickColor; "),r.push("}"),r}(e)}}const xi=c.vec3(),Bi=function(e,t){this._hash=e,this._shaderSource=new yi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},wi={};Bi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let i=wi[t];if(!i){if(i=new Bi(t,e),i.errors)return console.log(i.errors.join("\n")),null;wi[t]=i,p.memory.programs++}return i._useCount++,i},Bi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete wi[this._hash],p.memory.programs--)},Bi.prototype.webglContextRestored=function(){this._program=null},Bi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._state,o=t._material._state,n=t._geometry._state,a=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCPickViewMatrix(r.originHash,a):e.pickViewMatrix),r.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t>24&255,h=l>>16&255,c=l>>8&255,u=255&l;s.uniform4f(this._uPickColor,u/255,c/255,h/255,A/255),s.uniform2fv(this._uPickClipPos,e.pickClipPos),n.indicesBuf?(s.drawElements(n.primitive,n.indicesBuf.numItems,n.indicesBuf.itemType,0),e.drawElements++):n.positions&&s.drawArrays(s.TRIANGLES,0,n.positions.numItems)},Bi.prototype._allocate=function(e){const t=e.scene,i=t.canvas.gl;if(this._program=new Le(i,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uModelMatrix=s.getLocation("modelMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,i=t._sectionPlanesState.sectionPlanes.length;e0,s=!!e._geometry._state.compressGeometry,r=[];r.push("#version 300 es"),r.push("// Surface picking vertex shader"),r.push("in vec3 position;"),r.push("in vec4 color;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("uniform vec3 offset;"),i&&(r.push("uniform bool clippable;"),r.push("out vec4 vWorldPosition;"));t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));r.push("uniform vec2 pickClipPos;"),r.push("vec4 remapClipPos(vec4 clipPos) {"),r.push(" clipPos.xy /= clipPos.w;"),r.push(" clipPos.xy -= pickClipPos;"),r.push(" clipPos.xy *= clipPos.w;"),r.push(" return clipPos;"),r.push("}"),r.push("out vec4 vColor;"),s&&r.push("uniform mat4 positionsDecodeMatrix;");r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),s&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push(" vec4 worldPosition = modelMatrix * localPosition; "),r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition;"),i&&r.push(" vWorldPosition = worldPosition;");r.push(" vColor = color;"),r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = remapClipPos(clipPos);"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Surface picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),r.push("in vec4 vColor;"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(let e=0;e 0.0) { discard; }"),r.push("}")}t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push(" outColor = vColor;"),r.push("}"),r}(e)}}const Ci=c.vec3(),Mi=function(e,t){this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Pi(t),this._allocate(t)},Fi={};Mi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=Fi[t];if(!i){if(i=new Mi(t,e),i.errors)return console.log(i.errors.join("\n")),null;Fi[t]=i,p.memory.programs++}return i._useCount++,i},Mi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Fi[this._hash],p.memory.programs--)},Mi.prototype.webglContextRestored=function(){this._program=null},Mi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._state,o=t._material._state,n=t._geometry,a=t._geometry._state,l=t.origin,A=o.backfaces,h=o.frontface,c=i.camera.project,u=n._getPickTrianglePositions(),d=n._getPickTriangleColors();if(this._program.bind(),e.useProgram++,i.logarithmicDepthBufferEnabled){const e=2/(Math.log(c.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}if(s.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCPickViewMatrix(r.originHash,l):e.pickViewMatrix),r.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Mesh occlusion vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");i&&n.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));"spherical"!==r&&"cylindrical"!==r||(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"),n.push("billboard(modelViewMatrix);"),n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));i&&n.push(" vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = clipPos;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Mesh occlusion fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}r.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push("}"),r}(e)}}const Ii=c.vec3(),Di=function(e,t){this._hash=e,this._shaderSource=new Ei(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Si={};Di.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.occlusionHash].join(";");let i=Si[t];if(!i){if(i=new Di(t,e),i.errors)return console.log(i.errors.join("\n")),null;Si[t]=i,p.memory.programs++}return i._useCount++,i},Di.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Si[this._hash],p.memory.programs--)},Di.prototype.webglContextRestored=function(){this._program=null},Di.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._material._state,o=t._state,n=t._geometry._state,a=t.origin;if(r.alpha<1)return;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),r.id!==this._lastMaterialId){const t=r.backfaces;e.backfaces!==t&&(t?s.disable(s.CULL_FACE):s.enable(s.CULL_FACE),e.backfaces=t);const i=r.frontface;e.frontface!==i&&(i?s.frontFace(s.CCW):s.frontFace(s.CW),e.frontface=i),this._lastMaterialId=r.id}const l=i.camera;if(s.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCViewMatrix(o.originHash,a):l.viewMatrix),o.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,i=!!e._geometry._state.compressGeometry,s=[];s.push("// Mesh shadow vertex shader"),s.push("in vec3 position;"),s.push("uniform mat4 modelMatrix;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),s.push("uniform vec3 offset;"),i&&s.push("uniform mat4 positionsDecodeMatrix;");t&&s.push("out vec4 vWorldPosition;");s.push("void main(void) {"),s.push("vec4 localPosition = vec4(position, 1.0); "),s.push("vec4 worldPosition;"),i&&s.push("localPosition = positionsDecodeMatrix * localPosition;");s.push("worldPosition = modelMatrix * localPosition;"),s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&s.push("vWorldPosition = worldPosition;");return s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push("}"),s}(e),this.fragment=function(e){const t=e.scene;t.canvas.gl;const i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("// Mesh shadow fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}return r.push("outColor = encodeFloat(gl_FragCoord.z);"),r.push("}"),r}(e)}}const Li=function(e,t){this._hash=e,this._shaderSource=new Ti(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Ri={};Li.get=function(e){const t=e.scene,i=[t.canvas.canvas.id,t._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let s=Ri[i];if(!s){if(s=new Li(i,e),s.errors)return console.log(s.errors.join("\n")),null;Ri[i]=s,p.memory.programs++}return s._useCount++,s},Li.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Ri[this._hash],p.memory.programs--)},Li.prototype.webglContextRestored=function(){this._program=null},Li.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene.canvas.gl,s=t._material._state,r=t._geometry._state;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.id!==this._lastMaterialId){const t=s.backfaces;e.backfaces!==t&&(t?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE),e.backfaces=t);const r=s.frontface;e.frontface!==r&&(r?i.frontFace(i.CCW):i.frontFace(i.CW),e.frontface=r),e.lineWidth!==s.lineWidth&&(i.lineWidth(s.lineWidth),e.lineWidth=s.lineWidth),this._uPointSize&&i.uniform1i(this._uPointSize,s.pointSize),this._lastMaterialId=s.id}if(i.uniformMatrix4fv(this._uModelMatrix,i.FALSE,t.worldMatrix),r.combineGeometry){const s=t.vertexBufs;s.id!==this._lastVertexBufsId&&(s.positionsBuf&&this._aPosition&&(this._aPosition.bindArrayBuffer(s.positionsBuf,s.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),this._lastVertexBufsId=s.id)}this._uClippable&&i.uniform1i(this._uClippable,t._state.clippable),i.uniform3fv(this._uOffset,t._state.offset),r.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&i.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,r.positionsDecodeMatrix),r.combineGeometry?r.indicesBufCombined&&(r.indicesBufCombined.bind(),e.bindArray++):(this._aPosition&&(this._aPosition.bindArrayBuffer(r.positionsBuf,r.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),r.indicesBuf&&(r.indicesBuf.bind(),e.bindArray++)),this._lastGeometryId=r.id),r.combineGeometry?r.indicesBufCombined&&(i.drawElements(r.primitive,r.indicesBufCombined.numItems,r.indicesBufCombined.itemType,0),e.drawElements++):r.indicesBuf?(i.drawElements(r.primitive,r.indicesBuf.numItems,r.indicesBuf.itemType,0),e.drawElements++):r.positions&&(i.drawArrays(i.TRIANGLES,0,r.positions.numItems),e.drawArrays++)},Li.prototype._allocate=function(e){const t=e.scene,i=t.canvas.gl;if(this._program=new Le(i,this._shaderSource),this._scene=t,this._useCount=0,this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uModelMatrix=s.getLocation("modelMatrix"),this._uShadowViewMatrix=s.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=s.getLocation("shadowProjMatrix"),this._uSectionPlanes={};for(let e=0,i=t._sectionPlanesState.sectionPlanes.length;e0){let e,t,r,o,n;for(let a=0,l=this._uSectionPlanes.length;a0)for(let i=0;i0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this.glRedraw()}}const Xi=function(){const e=c.vec3(),t=c.vec3(),i=c.vec3(),s=c.vec3(),r=c.vec3(),o=c.vec3(),n=c.vec4(),a=c.vec3(),l=c.vec3(),A=c.vec3(),h=c.vec3(),u=c.vec3(),d=c.vec3(),p=c.vec3(),f=c.vec3(),g=c.vec3(),m=c.vec4(),_=c.vec4(),v=c.vec4(),b=c.vec3(),y=c.vec3(),x=c.vec3(),B=c.vec3(),w=c.vec3(),P=c.vec3(),C=c.vec3(),M=c.vec3(),F=c.vec3(),E=c.vec3(),I=c.vec3();return function(D,S,T,L){var R=L.primIndex;if(null!=R&&R>-1){const N=D.geometry._state,Q=D.scene,V=Q.camera,H=Q.canvas;if("triangles"===N.primitiveName){L.primitive="triangle";const Q=R,G=N.indices,z=N.positions;let W,K,X;if(G){var U=G[Q+0],k=G[Q+1],O=G[Q+2];o[0]=U,o[1]=k,o[2]=O,L.indices=o,W=3*U,K=3*k,X=3*O}else W=3*Q,K=W+3,X=K+3;if(i[0]=z[W+0],i[1]=z[W+1],i[2]=z[W+2],s[0]=z[K+0],s[1]=z[K+1],s[2]=z[K+2],r[0]=z[X+0],r[1]=z[X+1],r[2]=z[X+2],N.compressGeometry){const e=N.positionsDecodeMatrix;e&&(Lt.decompressPosition(i,e,i),Lt.decompressPosition(s,e,s),Lt.decompressPosition(r,e,r))}L.canvasPos?c.canvasPosToLocalRay(H.canvas,D.origin?j(S,D.origin):S,T,D.worldMatrix,L.canvasPos,e,t):L.origin&&L.direction&&c.worldRayToLocalRay(D.worldMatrix,L.origin,L.direction,e,t),c.normalizeVec3(t),c.rayPlaneIntersect(e,t,i,s,r,n),L.localPos=n,L.position=n,m[0]=n[0],m[1]=n[1],m[2]=n[2],m[3]=1,c.transformVec4(D.worldMatrix,m,_),a[0]=_[0],a[1]=_[1],a[2]=_[2],L.canvasPos&&D.origin&&(a[0]+=D.origin[0],a[1]+=D.origin[1],a[2]+=D.origin[2]),L.worldPos=a,c.transformVec4(V.matrix,_,v),l[0]=v[0],l[1]=v[1],l[2]=v[2],L.viewPos=l,c.cartesianToBarycentric(n,i,s,r,A),L.bary=A;const J=N.normals;if(J){if(N.compressGeometry){const e=3*U,t=3*k,i=3*O;Lt.decompressNormal(J.subarray(e,e+2),h),Lt.decompressNormal(J.subarray(t,t+2),u),Lt.decompressNormal(J.subarray(i,i+2),d)}else h[0]=J[W],h[1]=J[W+1],h[2]=J[W+2],u[0]=J[K],u[1]=J[K+1],u[2]=J[K+2],d[0]=J[X],d[1]=J[X+1],d[2]=J[X+2];const e=c.addVec3(c.addVec3(c.mulVec3Scalar(h,A[0],b),c.mulVec3Scalar(u,A[1],y),x),c.mulVec3Scalar(d,A[2],B),w);L.worldNormal=c.normalizeVec3(c.transformVec3(D.worldNormalMatrix,e,P))}const Y=N.uv;if(Y){if(p[0]=Y[2*U],p[1]=Y[2*U+1],f[0]=Y[2*k],f[1]=Y[2*k+1],g[0]=Y[2*O],g[1]=Y[2*O+1],N.compressGeometry){const e=N.uvDecodeMatrix;e&&(Lt.decompressUV(p,e,p),Lt.decompressUV(f,e,f),Lt.decompressUV(g,e,g))}L.uv=c.addVec3(c.addVec3(c.mulVec2Scalar(p,A[0],C),c.mulVec2Scalar(f,A[1],M),F),c.mulVec2Scalar(g,A[2],E),I)}}}}}();function Ji(e={}){let t=e.radiusTop||1;t<0&&(console.error("negative radiusTop not allowed - will invert"),t*=-1);let i=e.radiusBottom||1;i<0&&(console.error("negative radiusBottom not allowed - will invert"),i*=-1);let s=e.height||1;s<0&&(console.error("negative height not allowed - will invert"),s*=-1);let r=e.radialSegments||32;r<0&&(console.error("negative radialSegments not allowed - will invert"),r*=-1),r<3&&(r=3);let o=e.heightSegments||1;o<0&&(console.error("negative 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qi(e={}){var t=e.origin||[0,0,0],i=t[0],s=t[1],r=t[2],o=e.size||1,n=[],a=[],l=e.text;_.isNumeric(l)&&(l=""+l);for(var A,h,c,u,d,p,f,g,m,v=(l||"").split("\n"),b=0,y=0,x=.04,B=0;B0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this._children.length){const e=this._children.splice();let t;for(let i=0,s=e.length;i1;i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,this.flipY),i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha),i.pixelStorei(i.UNPACK_ALIGNMENT,this.unpackAlignment),i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL,i.NONE);const o=ms(i,this.wrapS);o&&i.texParameteri(this.target,i.TEXTURE_WRAP_S,o);const n=ms(i,this.wrapT);if(n&&i.texParameteri(this.target,i.TEXTURE_WRAP_T,n),this.type===i.TEXTURE_3D||this.type===i.TEXTURE_2D_ARRAY){const e=ms(i,this.wrapR);e&&i.texParameteri(this.target,i.TEXTURE_WRAP_R,e),i.texParameteri(this.type,i.TEXTURE_WRAP_R,e)}r?(i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,ys(i,this.minFilter)),i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,ys(i,this.magFilter))):(i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,ms(i,this.minFilter)),i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,ms(i,this.magFilter)));const a=ms(i,this.format,this.encoding),l=ms(i,this.type),A=bs(i,this.internalFormat,a,l,this.encoding,!1);i.texStorage2D(i.TEXTURE_2D,s,A,e[0].width,e[0].height);for(let t=0,s=e.length;t>t;return e+1}class Ps extends D{get type(){return"Texture"}constructor(e,t={}){super(e,t),this._state=new tt({texture:new vs({gl:this.scene.canvas.gl}),matrix:c.identityMat4(),hasMatrix:t.translate&&(0!==t.translate[0]||0!==t.translate[1])||!!t.rotate||t.scale&&(0!==t.scale[0]||0!==t.scale[1]),minFilter:this._checkMinFilter(t.minFilter),magFilter:this._checkMagFilter(t.magFilter),wrapS:this._checkWrapS(t.wrapS),wrapT:this._checkWrapT(t.wrapT),flipY:this._checkFlipY(t.flipY),encoding:this._checkEncoding(t.encoding)}),this._src=null,this._image=null,this._translate=c.vec2([0,0]),this._scale=c.vec2([1,1]),this._rotate=c.vec2([0,0]),this._matrixDirty=!1,this.translate=t.translate,this.scale=t.scale,this.rotate=t.rotate,t.src?this.src=t.src:t.image&&(this.image=t.image),p.memory.textures++}_checkMinFilter(e){return 1006!==(e=e||1008)&&1007!==e&&1008!==e&&1005!==e&&1004!==e&&(this.error("Unsupported value for 'minFilter' - supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter and LinearMipMapLinearFilter. Defaulting to LinearMipMapLinearFilter."),e=1008),e}_checkMagFilter(e){return 1006!==(e=e||1006)&&1003!==e&&(this.error("Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),e=1006),e}_checkWrapS(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkWrapT(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkFlipY(e){return!!e}_checkEncoding(e){return 3e3!==(e=e||3e3)&&3001!==e&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),e=3e3),e}_webglContextRestored(){this._state.texture=new vs({gl:this.scene.canvas.gl}),this._image?this.image=this._image:this._src&&(this.src=this._src)}_update(){const e=this._state;if(this._matrixDirty){let t,i;0===this._translate[0]&&0===this._translate[1]||(t=c.translationMat4v([this._translate[0],this._translate[1],0],this._state.matrix)),1===this._scale[0]&&1===this._scale[1]||(i=c.scalingMat4v([this._scale[0],this._scale[1],1]),t=t?c.mulMat4(t,i):i),0!==this._rotate&&(i=c.rotationMat4v(.0174532925*this._rotate,[0,0,1]),t=t?c.mulMat4(t,i):i),t&&(e.matrix=t),this._matrixDirty=!1}this.glRedraw()}set image(e){this._image=xs(e),this._image.crossOrigin="Anonymous",this._state.texture.setImage(this._image,this._state),this._src=null,this.glRedraw()}get image(){return this._image}set src(e){this.scene.loading++,this.scene.canvas.spinner.processes++;const t=this;let i=new Image;i.onload=function(){i=xs(i),t._state.texture.setImage(i,t._state),t.scene.loading--,t.glRedraw(),t.scene.canvas.spinner.processes--},i.src=e,this._src=e,this._image=null}get src(){return this._src}set translate(e){this._translate.set(e||[0,0]),this._matrixDirty=!0,this._needUpdate()}get translate(){return this._translate}set scale(e){this._scale.set(e||[1,1]),this._matrixDirty=!0,this._needUpdate()}get scale(){return this._scale}set rotate(e){e=e||0,this._rotate!==e&&(this._rotate=e,this._matrixDirty=!0,this._needUpdate())}get rotate(){return this._rotate}get minFilter(){return this._state.minFilter}get magFilter(){return this._state.magFilter}get wrapS(){return this._state.wrapS}get wrapT(){return this._state.wrapT}get flipY(){return this._state.flipY}get encoding(){return this._state.encoding}destroy(){super.destroy(),this._state.texture&&this._state.texture.destroy(),this._state.destroy(),p.memory.textures--}}const Cs=p.memory,Ms=c.AABB3();class Fs extends Ct{get type(){return"VBOGeometry"}get isVBOGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new tt({compressGeometry:!0,primitive:null,primitiveName:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._aabb=null,this._obb=c.OBB3();const i=this._state,s=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":i.primitive=s.POINTS,i.primitiveName=t.primitive;break;case"lines":i.primitive=s.LINES,i.primitiveName=t.primitive;break;case"line-loop":i.primitive=s.LINE_LOOP,i.primitiveName=t.primitive;break;case"line-strip":i.primitive=s.LINE_STRIP,i.primitiveName=t.primitive;break;case"triangles":i.primitive=s.TRIANGLES,i.primitiveName=t.primitive;break;case"triangle-strip":i.primitive=s.TRIANGLE_STRIP,i.primitiveName=t.primitive;break;case"triangle-fan":i.primitive=s.TRIANGLE_FAN,i.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),i.primitive=s.TRIANGLES,i.primitiveName=t.primitive}if(t.positions)if(t.indices){var r;if(t.positionsDecodeMatrix);else{const e=Lt.getPositionsBounds(t.positions),o=Lt.compressPositions(t.positions,e.min,e.max);r=o.quantized,i.positionsDecodeMatrix=o.decodeMatrix,i.positionsBuf=new Re(s,s.ARRAY_BUFFER,r,r.length,3,s.STATIC_DRAW),Cs.positions+=i.positionsBuf.numItems,c.positions3ToAABB3(t.positions,this._aabb),c.positions3ToAABB3(r,Ms,i.positionsDecodeMatrix),c.AABB3ToOBB3(Ms,this._obb)}if(t.colors){const e=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors);i.colorsBuf=new Re(s,s.ARRAY_BUFFER,e,e.length,4,s.STATIC_DRAW),Cs.colors+=i.colorsBuf.numItems}if(t.uv){const e=Lt.getUVBounds(t.uv),r=Lt.compressUVs(t.uv,e.min,e.max),o=r.quantized;i.uvDecodeMatrix=r.decodeMatrix,i.uvBuf=new Re(s,s.ARRAY_BUFFER,o,o.length,2,s.STATIC_DRAW),Cs.uvs+=i.uvBuf.numItems}if(t.normals){const e=Lt.compressNormals(t.normals);let r=i.compressGeometry;i.normalsBuf=new Re(s,s.ARRAY_BUFFER,e,e.length,3,s.STATIC_DRAW,r),Cs.normals+=i.normalsBuf.numItems}{const e=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices);i.indicesBuf=new Re(s,s.ELEMENT_ARRAY_BUFFER,e,e.length,1,s.STATIC_DRAW),Cs.indices+=i.indicesBuf.numItems;const o=Mt(r,e,i.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Re(s,s.ELEMENT_ARRAY_BUFFER,o,o.length,1,s.STATIC_DRAW),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)}this._buildHash(),Cs.meshes++}else this.error("Config expected: indices");else this.error("Config expected: positions")}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positionsBuf&&t.push("p"),e.colorsBuf&&t.push("c"),(e.normalsBuf||e.autoVertexNormals)&&t.push("n"),e.uvBuf&&t.push("u"),t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf}get primitive(){return this._state.primitiveName}get aabb(){return this._aabb}get obb(){return this._obb}get numTriangles(){return this._numTriangles}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),e.destroy(),Cs.meshes--}}var Es={};function Is(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.ySize||1;i<0&&(console.error("negative ySize not allowed - will invert"),i*=-1);let s=e.zSize||1;s<0&&(console.error("negative zSize not allowed - will invert"),s*=-1);const r=e.center,o=r?r[0]:0,n=r?r[1]:0,a=r?r[2]:0,l=-t+o,A=-i+n,h=-s+a,c=t+o,u=i+n,d=s+a;return _.apply(e,{primitive:"lines",positions:[l,A,h,l,A,d,l,u,h,l,u,d,c,A,h,c,A,d,c,u,h,c,u,d],indices:[0,1,1,3,3,2,2,0,4,5,5,7,7,6,6,4,0,4,1,5,2,6,3,7]})}function Ds(e={}){let t=e.size||1;t<0&&(console.error("negative size not allowed - will invert"),t*=-1);let i=e.divisions||1;i<0&&(console.error("negative divisions not allowed - will invert"),i*=-1),i<1&&(i=1),t=t||10,i=i||10;const s=t/i,r=t/2,o=[],n=[];let a=0;for(let e=0,t=-r;e<=i;e++,t+=s)o.push(-r),o.push(0),o.push(t),o.push(r),o.push(0),o.push(t),o.push(t),o.push(0),o.push(-r),o.push(t),o.push(0),o.push(r),n.push(a++),n.push(a++),n.push(a++),n.push(a++);return _.apply(e,{primitive:"lines",positions:o,indices:n})}function Ss(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.zSize||1;i<0&&(console.error("negative zSize not allowed - will invert"),i*=-1);let s=e.xSegments||1;s<0&&(console.error("negative xSegments not allowed - will invert"),s*=-1),s<1&&(s=1);let r=e.xSegments||1;r<0&&(console.error("negative zSegments not allowed - will invert"),r*=-1),r<1&&(r=1);const o=e.center,n=o?o[0]:0,a=o?o[1]:0,l=o?o[2]:0,A=t/2,h=i/2,c=Math.floor(s)||1,u=Math.floor(r)||1,d=c+1,p=u+1,f=t/c,g=i/u,m=new Float32Array(d*p*3),v=new Float32Array(d*p*3),b=new Float32Array(d*p*2);let y,x,B,w,P,C,M,F=0,E=0;for(y=0;y65535?Uint32Array:Uint16Array)(c*u*6);for(y=0;y360&&(o=360);const n=e.center;let a=n?n[0]:0,l=n?n[1]:0;const A=n?n[2]:0,h=[],u=[],d=[],p=[];let f,g,m,v,b,y,x,B,w,P,C,M;for(B=0;B<=r;B++)for(x=0;x<=s;x++)f=x/s*o,g=.785398+B/r*Math.PI*2,a=t*Math.cos(f),l=t*Math.sin(f),m=(t+i*Math.cos(g))*Math.cos(f),v=(t+i*Math.cos(g))*Math.sin(f),b=i*Math.sin(g),h.push(m+a),h.push(v+l),h.push(b+A),d.push(1-x/s),d.push(B/r),y=c.normalizeVec3(c.subVec3([m,v,b],[a,l,A],[]),[]),u.push(y[0]),u.push(y[1]),u.push(y[2]);for(B=1;B<=r;B++)for(x=1;x<=s;x++)w=(s+1)*B+x-1,P=(s+1)*(B-1)+x-1,C=(s+1)*(B-1)+x,M=(s+1)*B+x,p.push(w),p.push(P),p.push(C),p.push(C),p.push(M),p.push(w);return _.apply(e,{positions:h,normals:u,uv:d,indices:p})}function Ls(e={}){if(e.points.length%3!=0)throw"Size of points array for given polyline should be divisible by 3";let t=e.points.length/3;if(t<2)throw"There should be at least 2 points to create a polyline";let i=[];for(let e=0;e>8},Es.bin.wil=function(e,t,i){e[t]=i,e[t+1]=i>>8,e[t+2]=i>>16,e[t+3]},Es.parse={},Es.parse._buffToStr=function(e){for(var t=new Uint8Array(e),i="",s=0;sr&&(r=l),Ao&&(o=A),hn&&(n=h)}return{min:{x:t,y:i,z:s},max:{x:r,y:o,z:n}}};class Rs extends D{constructor(e,t={}){super(e,t),this._type=t.type||(t.src?t.src.split(".").pop():null)||"jpg",this._pos=c.vec3(t.pos||[0,0,0]),this._up=c.vec3(t.up||[0,1,0]),this._normal=c.vec3(t.normal||[0,0,1]),this._height=t.height||1,this._origin=c.vec3(),this._rtcPos=c.vec3(),this._imageSize=c.vec2(),this._texture=new Ps(this,{flipY:!0}),this._image=new Image,"jpg"!==this._type&&"png"!==this._type&&(this.error('Unsupported type - defaulting to "jpg"'),this._type="jpg"),this._node=new As(this,{matrix:c.inverseMat4(c.lookAtMat4v(this._pos,c.subVec3(this._pos,this._normal,c.mat4()),this._up,c.mat4())),children:[this._bitmapMesh=new Ki(this,{scale:[1,1,1],rotation:[-90,0,0],collidable:t.collidable,pickable:t.pickable,opacity:t.opacity,clippable:t.clippable,geometry:new kt(this,Ss({center:[0,0,0],xSize:1,zSize:1,xSegments:2,zSegments:2})),material:new Ht(this,{diffuse:[0,0,0],ambient:[0,0,0],specular:[0,0,0],diffuseMap:this._texture,emissiveMap:this._texture,backfaces:!0})})]}),t.image?this.image=t.image:t.src?this.src=t.src:t.imageData&&(this.imageData=t.imageData),this.scene._bitmapCreated(this)}set visible(e){this._bitmapMesh.visible=e}get visible(){return this._bitmapMesh.visible}set image(e){this._image=e,this._image&&(this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale())}get image(){return this._image}set src(e){if(e){this._image.onload=()=>{this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale()},this._image.src=e;switch(e.split(".").pop()){case"jpeg":case"jpg":this._type="jpg";break;case"png":this._type="png"}}}get src(){return this._image.src}set imageData(e){this._image.onload=()=>{this._texture.image=image,this._imageSize[0]=image.width,this._imageSize[1]=image.height,this._updateBitmapMeshScale()},this._image.src=e}get imageData(){const e=document.createElement("canvas"),t=e.getContext("2d");return e.width=this._image.width,e.height=this._image.height,t.drawImage(this._image,0,0),e.toDataURL("jpg"===this._type?"image/jpeg":"image/png")}set type(e){"png"===(e=e||"jpg")&&"jpg"===e||(this.error("Unsupported value for `type` - supported types are `jpg` and `png` - defaulting to `jpg`"),e="jpg"),this._type=e}get type(){return this._type}get pos(){return this._pos}get normal(){return this._normal}get up(){return this._up}set height(e){this._height=null==e?1:e,this._image&&this._updateBitmapMeshScale()}get height(){return this._height}set collidable(e){this._bitmapMesh.collidable=!1!==e}get collidable(){return this._bitmapMesh.collidable}set clippable(e){this._bitmapMesh.clippable=!1!==e}get clippable(){return this._bitmapMesh.clippable}set pickable(e){this._bitmapMesh.pickable=!1!==e}get pickable(){return this._bitmapMesh.pickable}set opacity(e){this._bitmapMesh.opacity=e}get opacity(){return this._bitmapMesh.opacity}destroy(){super.destroy(),this.scene._bitmapDestroyed(this)}_updateBitmapMeshScale(){const e=this._imageSize[1]/this._imageSize[0];this._bitmapMesh.scale=[this._height/e,1,this._height]}}const Us=c.OBB3(),ks=c.OBB3(),Os=c.OBB3();class Ns{constructor(e,t,i,s,r,o,n=null,a=0){this.model=e,this.object=null,this.parent=null,this.transform=r,this.textureSet=o,this._matrixDirty=!1,this._matrixUpdateScheduled=!1,this.id=t,this.obb=null,this._aabbLocal=null,this._aabbWorld=c.AABB3(),this._aabbWorldDirty=!1,this.layer=n,this.portionId=a,this._color=new Uint8Array([i[0],i[1],i[2],s]),this._colorize=new Uint8Array([i[0],i[1],i[2],s]),this._colorizing=!1,this._transparent=s<255,this.numTriangles=0,this.origin=null,this.entity=null,r&&r._addMesh(this)}_sceneModelDirty(){this._aabbWorldDirty=!0,this.layer.aabbDirty=!0}_transformDirty(){this._matrixDirty||this._matrixUpdateScheduled||(this.model._meshMatrixDirty(this),this._matrixDirty=!0,this._matrixUpdateScheduled=!0),this._aabbWorldDirty=!0,this.layer.aabbDirty=!0,this.entity&&this.entity._transformDirty()}_updateMatrix(){this.transform&&this._matrixDirty&&this.layer.setMatrix(this.portionId,this.transform.worldMatrix),this._matrixDirty=!1,this._matrixUpdateScheduled=!1}_finalize(e){this.layer.initFlags(this.portionId,e,this._transparent)}_finalize2(){this.layer.flushInitFlags&&this.layer.flushInitFlags()}_setVisible(e){this.layer.setVisible(this.portionId,e,this._transparent)}_setColor(e){this._color[0]=e[0],this._color[1]=e[1],this._color[2]=e[2],this._colorizing||this.layer.setColor(this.portionId,this._color,!1)}_setColorize(e){e?(this._colorize[0]=e[0],this._colorize[1]=e[1],this._colorize[2]=e[2],this.layer.setColor(this.portionId,this._colorize,false),this._colorizing=!0):(this.layer.setColor(this.portionId,this._color,false),this._colorizing=!1)}_setOpacity(e,t){const i=e<255,s=this._transparent!==i;this._color[3]=e,this._colorize[3]=e,this._transparent=i,this._colorizing?this.layer.setColor(this.portionId,this._colorize):this.layer.setColor(this.portionId,this._color),s&&this.layer.setTransparent(this.portionId,t,i)}_setOffset(e){this.layer.setOffset(this.portionId,e)}_setHighlighted(e){this.layer.setHighlighted(this.portionId,e,this._transparent)}_setXRayed(e){this.layer.setXRayed(this.portionId,e,this._transparent)}_setSelected(e){this.layer.setSelected(this.portionId,e,this._transparent)}_setEdges(e){this.layer.setEdges(this.portionId,e,this._transparent)}_setClippable(e){this.layer.setClippable(this.portionId,e,this._transparent)}_setCollidable(e){this.layer.setCollidable(this.portionId,e)}_setPickable(e){this.layer.setPickable(this.portionId,e,this._transparent)}_setCulled(e){this.layer.setCulled(this.portionId,e,this._transparent)}canPickTriangle(){return!1}drawPickTriangles(e,t){}pickTriangleSurface(e){}precisionRayPickSurface(e,t,i,s){return!!this.layer.precisionRayPickSurface&&this.layer.precisionRayPickSurface(this.portionId,e,t,i,s)}canPickWorldPos(){return!0}drawPickDepths(e){this.model.drawPickDepths(e)}drawPickNormals(e){this.model.drawPickNormals(e)}delegatePickedEntity(){return this.parent}getEachVertex(e){this.layer.getEachVertex(this.portionId,e)}set aabb(e){this._aabbLocal=e}get aabb(){if(this._aabbWorldDirty){if(c.AABB3ToOBB3(this._aabbLocal,Us),this.transform?(c.transformOBB3(this.transform.worldMatrix,Us,ks),c.transformOBB3(this.model.worldMatrix,ks,Os),c.OBB3ToAABB3(Os,this._aabbWorld)):(c.transformOBB3(this.model.worldMatrix,Us,ks),c.OBB3ToAABB3(ks,this._aabbWorld)),this.origin){const e=this.origin;this._aabbWorld[0]+=e[0],this._aabbWorld[1]+=e[1],this._aabbWorld[2]+=e[2],this._aabbWorld[3]+=e[0],this._aabbWorld[4]+=e[1],this._aabbWorld[5]+=e[2]}this._aabbWorldDirty=!1}return this._aabbWorld}_destroy(){this.model.scene._renderer.putPickID(this.pickId)}}const Qs=new class{constructor(){this._uint8Arrays={},this._float32Arrays={}}_clear(){this._uint8Arrays={},this._float32Arrays={}}getUInt8Array(e){let t=this._uint8Arrays[e];return t||(t=new Uint8Array(e),this._uint8Arrays[e]=t),t}getFloat32Array(e){let t=this._float32Arrays[e];return t||(t=new Float32Array(e),this._float32Arrays[e]=t),t}};let Vs=0;const Hs={NOT_RENDERED:0,COLOR_OPAQUE:1,COLOR_TRANSPARENT:2,SILHOUETTE_HIGHLIGHTED:3,SILHOUETTE_SELECTED:4,SILHOUETTE_XRAYED:5,EDGES_COLOR_OPAQUE:6,EDGES_COLOR_TRANSPARENT:7,EDGES_HIGHLIGHTED:8,EDGES_SELECTED:9,EDGES_XRAYED:10,PICK:11},js=new Float32Array([1,1,1,1]),Gs=new Float32Array([0,0,0,1]),zs=c.vec4(),Ws=c.vec3(),Ks=c.vec3(),Xs=c.mat4();class Js{constructor(e,t=!1,{instancing:i=!1,edges:s=!1}={}){this._scene=e,this._withSAO=t,this._instancing=i,this._edges=s,this._hash=this._getHash(),this._matricesUniformBlockBufferBindingPoint=0,this._matricesUniformBlockBuffer=this._scene.canvas.gl.createBuffer(),this._matricesUniformBlockBufferData=new Float32Array(96),this._vaoCache=new WeakMap,this._allocate()}_getHash(){return this._scene._sectionPlanesState.getHash()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){return[""]}_buildFragmentShader(){return[""]}_addMatricesUniformBlockLines(e,t=!1){return e.push("uniform Matrices {"),e.push(" mat4 worldMatrix;"),e.push(" mat4 viewMatrix;"),e.push(" mat4 projMatrix;"),e.push(" mat4 positionsDecodeMatrix;"),t&&(e.push(" mat4 worldNormalMatrix;"),e.push(" mat4 viewNormalMatrix;")),e.push("};"),e}_addRemapClipPosLines(e,t=1){return e.push("uniform vec2 drawingBufferSize;"),e.push("uniform vec2 pickClipPos;"),e.push("vec4 remapClipPos(vec4 clipPos) {"),e.push(" clipPos.xy /= clipPos.w;"),1===t?e.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"):e.push(` clipPos.xy = (clipPos.xy - pickClipPos) * (drawingBufferSize / float(${t}));`),e.push(" clipPos.xy *= clipPos.w;"),e.push(" return clipPos;"),e.push("}"),e}getValid(){return this._hash===this._getHash()}setSectionPlanesStateUniforms(e){const t=this._scene,{gl:i}=t.canvas,{model:s,layerIndex:r}=e,o=t._sectionPlanesState.getNumAllocatedSectionPlanes(),n=t._sectionPlanesState.sectionPlanes.length;if(o>0){const a=t._sectionPlanesState.sectionPlanes,l=r*n,A=s.renderFlags;t.crossSections&&(i.uniform4fv(this._uSliceColor,t.crossSections.sliceColor),i.uniform1f(this._uSliceThickness,t.crossSections.sliceThickness));for(let t=0;t0&&(this._uReflectionMap="reflectionMap"),i.lightMaps.length>0&&(this._uLightMap="lightMap"),this._uSectionPlanes=[];for(let t=0,i=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0&&p.reflectionMaps[0].texture&&this._uReflectionMap&&(this._program.bindTexture(this._uReflectionMap,p.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++),p.lightMaps.length>0&&p.lightMaps[0].texture&&this._uLightMap&&(this._program.bindTexture(this._uLightMap,p.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++),this._withSAO){const t=n.sao;if(t.possible){const i=a.drawingBufferWidth,s=a.drawingBufferHeight;zs[0]=i,zs[1]=s,zs[2]=t.blendCutoff,zs[3]=t.blendFactor,a.uniform4fv(this._uSAOParams,zs),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++}}if(s){const e=this._edges?"edgeColor":"fillColor",t=this._edges?"edgeAlpha":"fillAlpha";if(i===Hs[(this._edges?"EDGES":"SILHOUETTE")+"_XRAYED"]){const i=n.xrayMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else if(i===Hs[(this._edges?"EDGES":"SILHOUETTE")+"_HIGHLIGHTED"]){const i=n.highlightMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else if(i===Hs[(this._edges?"EDGES":"SILHOUETTE")+"_SELECTED"]){const i=n.selectedMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else a.uniform4fv(this._uColor,this._edges?Gs:js)}this._draw({state:l,frameCtx:e,incrementDrawState:r}),a.bindVertexArray(null)}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null,p.memory.programs--}}class Ys extends Js{constructor(e,t,{edges:i=!1}={}){super(e,t,{instancing:!1,edges:i})}_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;if(this._edges)t.drawElements(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0);else{const e=s.pickElementsCount||i.indicesBuf.numItems,o=s.pickElementsOffset?s.pickElementsOffset*i.indicesBuf.itemByteSize:0;t.drawElements(t.TRIANGLES,e,i.indicesBuf.itemType,o),r&&s.drawElements++}}}class Zs extends Ys{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0;let r;const o=[];o.push("#version 300 es"),o.push("// Triangles batching draw vertex shader"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),this._addMatricesUniformBlockLines(o,!0),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("uniform vec4 lightAmbient;");for(let e=0,t=i.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;")),o.push("out vec4 vColor;"),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),o.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;");for(let e=0,t=i.lights.length;e0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching draw fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),s.push(" discard;"),s.push(" }"),s.push(" if (dist > 0.0) { "),s.push(" newColor = sliceColor;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(newColor.rgb * ambient, 1.0);")):s.push(" outColor = newColor;"),s.push("}"),s}}class qs extends Ys{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching flat-shading draw vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._lightsState,i=e._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching flat-shading draw fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),s){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e sliceThickness) { "),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" newColor = sliceColor;"),r.push(" }"),r.push("}")}r.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),r.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),r.push("float lambertian = 1.0;"),r.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),r.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),r.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,i=t.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, color.a ));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Triangles batching silhouette fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r){for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),o.push(" discard;"),o.push(" }"),o.push(" if (dist > 0.0) { "),o.push(" newColor = sliceColor;"),o.push(" }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("outColor = newColor;"),o.push("}"),o}}class er extends Ys{constructor(e){super(e,!1,{instancing:!1,edges:!0})}}class tr extends er{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesEmphasisRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class ir extends er{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!1})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry edges drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class sr extends Ys{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vPickColor; "),s.push("}"),s}}class rr extends Ys{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class or extends Ys{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec3 worldNormal = octDecode(normal.xy); "),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(` outNormal = ivec4(vWorldNormal * float(${c.MAX_INT}), 1.0);`),s.push("}"),s}}class nr extends Ys{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching occlusion vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles batching occlusion fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}class ar extends Ys{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching depth fragment shader"),s.push("precision highp float;"),s.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),s.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),s.push("}"),s}}class lr extends Ys{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}class Ar extends Ys{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry shadow vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push(" int colorFlag = int(flags) & 0xF;"),i.push(" bool visible = (colorFlag > 0);"),i.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push(" if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry shadow fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = encodeFloat( gl_FragCoord.z); "),i.push("}"),i}}class hr extends Ys{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0,r=t.clippingCaps,o=[];return o.push("#version 300 es"),o.push("// Triangles batching quality draw vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("precision highp usampler2D;"),o.push("precision highp isampler2D;"),o.push("precision highp sampler2D;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("precision mediump usampler2D;"),o.push("precision mediump isampler2D;"),o.push("precision mediump sampler2D;"),o.push("#endif"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in vec2 uv;"),o.push("in vec2 metallicRoughness;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),this._addMatricesUniformBlockLines(o,!0),o.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),o.push("out vec4 vViewPosition;"),o.push("out vec3 vViewNormal;"),o.push("out vec4 vColor;"),o.push("out vec2 vUV;"),o.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&o.push("out vec3 vWorldNormal;"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;"),r&&o.push("out vec4 vClipPosition;")),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),o.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),o.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),o.push("vFragDepth = 1.0 + clipPos.w;")),s&&(o.push("vWorldPosition = worldPosition;"),o.push("vFlags = flags;"),r&&o.push("vClipPosition = clipPos;")),o.push("vViewPosition = viewPosition;"),o.push("vViewNormal = viewNormal;"),o.push("vColor = color;"),o.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),o.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&o.push("vWorldNormal = worldNormal.xyz;"),o.push("gl_Position = clipPos;"),o.push("}"),o.push("}"),o}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState,r=i.getNumAllocatedSectionPlanes()>0,o=i.clippingCaps,n=[];n.push("#version 300 es"),n.push("// Triangles batching quality draw fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),n.push("uniform sampler2D uMetallicRoughMap;"),n.push("uniform sampler2D uEmissiveMap;"),n.push("uniform sampler2D uNormalMap;"),n.push("uniform sampler2D uAOMap;"),n.push("in vec4 vViewPosition;"),n.push("in vec3 vViewNormal;"),n.push("in vec4 vColor;"),n.push("in vec2 vUV;"),n.push("in vec2 vMetallicRoughness;"),s.lightMaps.length>0&&n.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(n,!0),s.reflectionMaps.length>0&&n.push("uniform samplerCube reflectionMap;"),s.lightMaps.length>0&&n.push("uniform samplerCube lightMap;"),n.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e0&&(n.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),n.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),n.push(" return envMapColor;"),n.push("}")),n.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),n.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),n.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),n.push("}"),n.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" return 1.0 / ( gl * gv );"),n.push("}"),n.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" return 0.5 / max( gv + gl, EPSILON );"),n.push("}"),n.push("float D_GGX(const in float alpha, const in float dotNH) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),n.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float alpha = ( roughness * roughness );"),n.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),n.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),n.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),n.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),n.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),n.push(" vec3 F = F_Schlick( specularColor, dotLH );"),n.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),n.push(" float D = D_GGX( alpha, dotNH );"),n.push(" return F * (G * D);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),n.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),n.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),n.push(" vec4 r = roughness * c0 + c1;"),n.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),n.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),n.push(" return specularColor * AB.x + AB.y;"),n.push("}"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&(n.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),s.lightMaps.length>0&&(n.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),n.push(" irradiance *= PI;"),n.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),s.reflectionMaps.length>0&&(n.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),n.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),n.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),n.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),n.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),n.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),n.push("}")),n.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),n.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),n.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),r){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e (0.002 * vClipPosition.w)) {"),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" return;"),n.push("}")):(n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }")),n.push("}")}n.push("IncidentLight light;"),n.push("Material material;"),n.push("Geometry geometry;"),n.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),n.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),n.push("float opacity = float(vColor.a) / 255.0;"),n.push("vec3 baseColor = rgb;"),n.push("float specularF0 = 1.0;"),n.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),n.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),n.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),n.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),n.push("baseColor *= colorTexel.rgb;"),n.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),n.push("metallic *= metalRoughTexel.b;"),n.push("roughness *= metalRoughTexel.g;"),n.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );"),n.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),n.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),n.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),n.push("geometry.position = vViewPosition.xyz;"),n.push("geometry.viewNormal = -normalize(viewNormal);"),n.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),s.lightMaps.length>0&&n.push("geometry.worldNormal = normalize(vWorldNormal);"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&n.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick flat normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick flat normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("in vec4 vWorldPosition;"),i){s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),s.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),s.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),s.push(` outNormal = ivec4(worldNormal * float(${c.MAX_INT}), 1.0);`),s.push("}"),s}}class ur extends Ys{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching color texture vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._lightsState,s=e._sectionPlanesState,r=s.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Triangles batching color texture fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),o.push("uniform sampler2D uColorMap;"),this._withSAO&&(o.push("uniform sampler2D uOcclusionTexture;"),o.push("uniform vec4 uSAOParams;"),o.push("const float packUpscale = 256. / 255.;"),o.push("const float unpackDownScale = 255. / 256.;"),o.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),o.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),o.push("float unpackRGBToFloat( const in vec4 v ) {"),o.push(" return dot( v, unPackFactors );"),o.push("}")),o.push("uniform float gammaFactor;"),o.push("vec4 linearToLinear( in vec4 value ) {"),o.push(" return value;"),o.push("}"),o.push("vec4 sRGBToLinear( in vec4 value ) {"),o.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),o.push("}"),o.push("vec4 gammaToLinear( in vec4 value) {"),o.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),o.push("}"),t&&(o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}")),r){o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;");for(let e=0,t=s.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(let e=0,t=s.getNumAllocatedSectionPlanes();e sliceThickness) { "),o.push(" discard;"),o.push(" }"),o.push(" if (dist > 0.0) { "),o.push(" newColor = sliceColor;"),o.push(" }"),o.push("}")}o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;"),o.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),o.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),o.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,t=i.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${c.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const vr=c.vec3(),br=c.vec3(),yr=c.vec3(),xr=c.vec3(),Br=c.mat4();class wr extends Js{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=vr;let g,m;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=br;if(l){const e=yr;c.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,Br),m=xr,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),n.drawElements(n.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0),a.edgeIndicesBuf.unbind()):n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Pr{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new $s(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new sr(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new rr(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new _r(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new wr(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Zs(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Zs(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new qs(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new qs(this._scene,!0)),this._flatColorRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new ur(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new ur(this._scene,!0)),this._colorTextureRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new hr(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new hr(this._scene,!0)),this._pbrRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new $s(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new ar(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new lr(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new tr(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new ir(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new sr(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new or(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new cr(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new rr(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new nr(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new Ar(this._scene)),this._shadowRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new wr(this._scene)),this._snapRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new _r(this._scene)),this._snapInitRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Cr={};let Mr=65536,Fr=5e6;class Er{constructor(){}set doublePrecisionEnabled(e){c.setDoublePrecisionEnabled(e)}get doublePrecisionEnabled(){return c.getDoublePrecisionEnabled()}set maxDataTextureHeight(e){(e=1024*Math.ceil(e/1024))>4096?e=4096:e<1024&&(e=1024),Mr=e}get maxDataTextureHeight(){return Mr}set maxGeometryBatchSize(e){e<1e5?e=1e5:e>5e6&&(e=5e6),Fr=e}get maxGeometryBatchSize(){return Fr}}const Ir=new Er;class Dr{constructor(){this.maxVerts=Ir.maxGeometryBatchSize,this.maxIndices=3*Ir.maxGeometryBatchSize,this.positions=[],this.colors=[],this.uv=[],this.metallicRoughness=[],this.normals=[],this.pickColors=[],this.offsets=[],this.indices=[],this.edgeIndices=[]}}const Sr=c.mat4(),Tr=c.mat4();function Lr(e,t,i){const s=e.length,r=new Uint16Array(s),o=t[0],n=t[1],a=t[2],l=t[3]-o,A=t[4]-n,h=t[5]-a,u=65525,d=u/l,p=u/A,f=u/h,g=e=>e>=0?e:0;for(let t=0;t=0?1:-1),t=(1-Math.abs(s))*(r>=0?1:-1),s=e,r=t}return new Int8Array([Math[t](127.5*s+(s<0?-1:0)),Math[i](127.5*r+(r<0?-1:0))])}function kr(e){let t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;const s=1-Math.abs(t)-Math.abs(i);s<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));const r=Math.sqrt(t*t+i*i+s*s);return[t/r,i/r,s/r]}const Or=c.mat4(),Nr=c.mat4(),Qr=c.vec4([0,0,0,1]),Vr=c.vec3(),Hr=c.vec3(),jr=c.vec3(),Gr=c.vec3(),zr=c.vec3(),Wr=c.vec3(),Kr=c.vec3();class Xr{constructor(e){console.info("Creating VBOBatchingTrianglesLayer"),this.model=e.model,this.sortId="TrianglesBatchingLayer"+(e.solid?"-solid":"-surface")+(e.autoNormals?"-autonormals":"-normals")+(e.textureSet&&e.textureSet.colorTexture?"-colorTexture":"")+(e.textureSet&&e.textureSet.metallicRoughnessTexture?"-metallicRoughnessTexture":""),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Cr[t];return i||(i=new Pr(e),Cr[t]=i,i._compile(),i.eagerCreateRenders(),e.on("compile",(()=>{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Cr[t],i._destroy()}))),i}(e.model.scene),this._buffer=new Dr(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new tt({origin:c.vec3(),positionsBuf:null,offsetsBuf:null,normalsBuf:null,colorsBuf:null,uvBuf:null,metallicRoughnessBuf:null,flagsBuf:null,indicesBuf:null,edgeIndicesBuf:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,textureSet:e.textureSet,pbrSupported:!1}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=c.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=c.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix&&(this._state.positionsDecodeMatrix=c.mat4(e.positionsDecodeMatrix)),e.uvDecodeMatrix?(this._state.uvDecodeMatrix=c.mat3(e.uvDecodeMatrix),this._preCompressedUVsExpected=!0):this._preCompressedUVsExpected=!1,e.origin&&this._state.origin.set(e.origin),this.solid=!!e.solid}get aabb(){if(this.aabbDirty){c.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)for(let e=0,t=o.length;e0){const e=Or;m?c.inverseMat4(c.transposeMat4(m,Nr),e):c.identityMat4(e,e),function(e,t,i,s,r){function o(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]}let n,a,l,A,h,u,d=new Float32Array([0,0,0,0]),p=new Float32Array([0,0,0,0]);for(u=0;uh&&(l=n,h=A),n=Ur(p,"floor","ceil"),a=kr(n),A=o(p,a),A>h&&(l=n,h=A),n=Ur(p,"ceil","ceil"),a=kr(n),A=o(p,a),A>h&&(l=n,h=A),s[r+u+0]=l[0],s[r+u+1]=l[1],s[r+u+2]=0}(e,r,r.length,b.normals,b.normals.length)}if(l)for(let e=0,t=l.length;e0)for(let e=0,t=n.length;e0)for(let e=0,t=a.length;e0){const s=this._state.positionsDecodeMatrix?new Uint16Array(i.positions):Lr(i.positions,this._modelAABB,this._state.positionsDecodeMatrix=c.mat4());if(e.positionsBuf=new Re(t,t.ARRAY_BUFFER,s,s.length,3,t.STATIC_DRAW),this.model.scene.pickSurfacePrecisionEnabled)for(let e=0,t=this._portions.length;e0){const s=new Int8Array(i.normals);let r=!0;e.normalsBuf=new Re(t,t.ARRAY_BUFFER,s,i.normals.length,3,t.STATIC_DRAW,r)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Re(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.DYNAMIC_DRAW,r)}if(i.uv.length>0)if(e.uvDecodeMatrix){let s=!1;e.uvBuf=new Re(t,t.ARRAY_BUFFER,i.uv,i.uv.length,2,t.STATIC_DRAW,s)}else{const s=Lt.getUVBounds(i.uv),r=Lt.compressUVs(i.uv,s.min,s.max),o=r.quantized;let n=!1;e.uvDecodeMatrix=c.mat3(r.decodeMatrix),e.uvBuf=new Re(t,t.ARRAY_BUFFER,o,o.length,2,t.STATIC_DRAW,n)}if(i.metallicRoughness.length>0){const s=new Uint8Array(i.metallicRoughness);let r=!1;e.metallicRoughnessBuf=new Re(t,t.ARRAY_BUFFER,s,i.metallicRoughness.length,2,t.STATIC_DRAW,r)}if(i.positions.length>0){const s=i.positions.length/3,r=new Float32Array(s),o=!1;e.flagsBuf=new Re(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(i.pickColors.length>0){const s=new Uint8Array(i.pickColors);let r=!1;e.pickColorsBuf=new Re(t,t.ARRAY_BUFFER,s,i.pickColors.length,4,t.STATIC_DRAW,r)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Re(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){const s=new Uint32Array(i.indices);e.indicesBuf=new Re(t,t.ELEMENT_ARRAY_BUFFER,s,i.indices.length,1,t.STATIC_DRAW)}if(i.edgeIndices.length>0){const s=new Uint32Array(i.edgeIndices);e.edgeIndicesBuf=new Re(t,t.ELEMENT_ARRAY_BUFFER,s,i.edgeIndices.length,1,t.STATIC_DRAW)}this._state.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&e.textureSet&&e.textureSet.colorTexture&&e.textureSet.metallicRoughnessTexture),this._state.colorTextureSupported=!!e.uvBuf&&!!e.textureSet&&!!e.textureSet.colorTexture,this._buffer=null,this._finalized=!0}isEmpty(){return!this._state.indicesBuf}initFlags(e,t,i){t&K&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&$&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&ee&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&te&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&J&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&X&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&te?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=e,s=this._portions[i],r=4*s.vertsBaseIndex,o=4*s.numVerts,n=this._scratchMemory.getUInt8Array(o),a=t[0],l=t[1],A=t[2],h=t[3];for(let e=0;e_)&&(_=e,s.set(v),r&&c.triangleNormal(p,f,g,r),m=!0)}}return m&&r&&(c.transformVec3(this.model.worldNormalMatrix,r,r),c.normalizeVec3(r)),m}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.normalsBuf&&(e.normalsBuf.destroy(),e.normalsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicessBuf=null),e.edgeIndicesBuf&&(e.edgeIndicesBuf.destroy(),e.edgeIndicessBuf=null),e.destroy()}}class Jr extends Js{constructor(e,t,{edges:i=!1}={}){super(e,t,{instancing:!0,edges:i})}_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;this._edges?t.drawElementsInstanced(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0,i.numInstances):(t.drawElementsInstanced(t.TRIANGLES,i.indicesBuf.numItems,i.indicesBuf.itemType,0,i.numInstances),r&&s.drawElements++)}}class Yr extends Jr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0;let r,o,n;const a=[];for(a.push("#version 300 es"),a.push("// Instancing geometry drawing vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec2 normal;"),a.push("in vec4 color;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),a.push("in vec4 modelMatrixCol0;"),a.push("in vec4 modelMatrixCol1;"),a.push("in vec4 modelMatrixCol2;"),a.push("in vec4 modelNormalMatrixCol0;"),a.push("in vec4 modelNormalMatrixCol1;"),a.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(a,!0),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("uniform vec4 lightAmbient;"),r=0,o=i.lights.length;r= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),s&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;")),a.push("out vec4 vColor;"),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),a.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);"),a.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);"),a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),r=0,o=i.lights.length;r0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),s.push(" discard;"),s.push(" }"),s.push(" if (dist > 0.0) { "),s.push(" newColor = sliceColor;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(newColor.rgb * ambient, 1.0);")):s.push(" outColor = newColor;"),s.push("}"),s}}class Zr extends Jr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry flat-shading drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState;let s,r;const o=t.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry flat-shading drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),o){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" newColor = sliceColor;"),n.push(" }"),n.push("}")}for(n.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),n.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),n.push("float lambertian = 1.0;"),n.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),n.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),n.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),s=0,r=i.lights.length;s0,i=[];return i.push("#version 300 es"),i.push("// Instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing fill fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),s.push(" discard;"),s.push(" }"),s.push(" if (dist > 0.0) { "),s.push(" newColor = sliceColor;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = newColor;"),s.push("}"),s}}class $r extends Jr{constructor(e,t){super(e,t,{instancing:!0,edges:!0})}}class eo extends $r{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesEmphasisRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class to extends $r{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!1})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesColorRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class io extends Jr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vPickColor; "),s.push("}"),s}}class so extends Jr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class ro extends Jr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec2 normal;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("in vec4 modelNormalMatrixCol0;"),i.push("in vec4 modelNormalMatrixCol1;"),i.push("in vec4 modelNormalMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));"),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(` outNormal = ivec4(vWorldNormal * float(${c.MAX_INT}), 1.0);`),s.push("}"),s}}class oo extends Jr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}class no extends Jr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Instancing geometry depth drawing fragment shader"),o.push("precision highp float;"),o.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),o.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),o.push("}"),o}}class ao extends Jr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}class lo extends Jr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}const Ao={3e3:"linearToLinear",3001:"sRGBToLinear"};class ho extends Jr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0,r=t.clippingCaps,o=[];return o.push("#version 300 es"),o.push("// Instancing geometry quality drawing vertex shader"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in vec2 uv;"),o.push("in vec2 metallicRoughness;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),o.push("in vec4 modelMatrixCol0;"),o.push("in vec4 modelMatrixCol1;"),o.push("in vec4 modelMatrixCol2;"),o.push("in vec4 modelNormalMatrixCol0;"),o.push("in vec4 modelNormalMatrixCol1;"),o.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(o,!0),o.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),o.push("out vec4 vViewPosition;"),o.push("out vec3 vViewNormal;"),o.push("out vec4 vColor;"),o.push("out vec2 vUV;"),o.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&o.push("out vec3 vWorldNormal;"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;"),r&&o.push("out vec4 vClipPosition;")),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),o.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&o.push(" worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);"),o.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;"),o.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s&&(o.push("vWorldPosition = worldPosition;"),o.push("vFlags = flags;"),r&&o.push("vClipPosition = clipPos;")),o.push("vViewPosition = viewPosition;"),o.push("vViewNormal = viewNormal;"),o.push("vColor = color;"),o.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),o.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&o.push("vWorldNormal = worldNormal.xyz;"),o.push("gl_Position = clipPos;"),o.push("}"),o.push("}"),o}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState,r=i.getNumAllocatedSectionPlanes()>0,o=i.clippingCaps,n=[];n.push("#version 300 es"),n.push("// Instancing geometry quality drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),n.push("uniform sampler2D uMetallicRoughMap;"),n.push("uniform sampler2D uEmissiveMap;"),n.push("uniform sampler2D uNormalMap;"),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s.reflectionMaps.length>0&&n.push("uniform samplerCube reflectionMap;"),s.lightMaps.length>0&&n.push("uniform samplerCube lightMap;"),n.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e0&&n.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(n,!0),n.push("#define PI 3.14159265359"),n.push("#define RECIPROCAL_PI 0.31830988618"),n.push("#define RECIPROCAL_PI2 0.15915494"),n.push("#define EPSILON 1e-6"),n.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),n.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),n.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),n.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {"),n.push(" return normalize(surf_norm );"),n.push(" }"),n.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),n.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),n.push(" vec2 st0 = dFdx( uv.st );"),n.push(" vec2 st1 = dFdy( uv.st );"),n.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),n.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),n.push(" vec3 N = normalize( surf_norm );"),n.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),n.push(" mat3 tsn = mat3( S, T, N );"),n.push(" return normalize( tsn * mapN );"),n.push("}"),n.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),n.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),n.push("}"),n.push("struct IncidentLight {"),n.push(" vec3 color;"),n.push(" vec3 direction;"),n.push("};"),n.push("struct ReflectedLight {"),n.push(" vec3 diffuse;"),n.push(" vec3 specular;"),n.push("};"),n.push("struct Geometry {"),n.push(" vec3 position;"),n.push(" vec3 viewNormal;"),n.push(" vec3 worldNormal;"),n.push(" vec3 viewEyeDir;"),n.push("};"),n.push("struct Material {"),n.push(" vec3 diffuseColor;"),n.push(" float specularRoughness;"),n.push(" vec3 specularColor;"),n.push(" float shine;"),n.push("};"),n.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),n.push(" float r = ggxRoughness + 0.0001;"),n.push(" return (2.0 / (r * r) - 2.0);"),n.push("}"),n.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),n.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),n.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),n.push("}"),s.reflectionMaps.length>0&&(n.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),n.push(" vec3 envMapColor = "+Ao[s.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),n.push(" return envMapColor;"),n.push("}")),n.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),n.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),n.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),n.push("}"),n.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" return 1.0 / ( gl * gv );"),n.push("}"),n.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" return 0.5 / max( gv + gl, EPSILON );"),n.push("}"),n.push("float D_GGX(const in float alpha, const in float dotNH) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),n.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float alpha = ( roughness * roughness );"),n.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),n.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),n.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),n.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),n.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),n.push(" vec3 F = F_Schlick( specularColor, dotLH );"),n.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),n.push(" float D = D_GGX( alpha, dotNH );"),n.push(" return F * (G * D);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),n.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),n.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),n.push(" vec4 r = roughness * c0 + c1;"),n.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),n.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),n.push(" return specularColor * AB.x + AB.y;"),n.push("}"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&(n.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),s.lightMaps.length>0&&(n.push(" vec3 irradiance = "+Ao[s.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),n.push(" irradiance *= PI;"),n.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),s.reflectionMaps.length>0&&(n.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),n.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),n.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),n.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),n.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),n.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),n.push("}")),n.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),n.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),n.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),r){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e (0.002 * vClipPosition.w)) {"),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" return;"),n.push("}")):(n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }")),n.push("}")}n.push("IncidentLight light;"),n.push("Material material;"),n.push("Geometry geometry;"),n.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),n.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),n.push("float opacity = float(vColor.a) / 255.0;"),n.push("vec3 baseColor = rgb;"),n.push("float specularF0 = 1.0;"),n.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),n.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),n.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),n.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),n.push("baseColor *= colorTexel.rgb;"),n.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),n.push("metallic *= metalRoughTexel.b;"),n.push("roughness *= metalRoughTexel.g;"),n.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );"),n.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),n.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),n.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),n.push("geometry.position = vViewPosition.xyz;"),n.push("geometry.viewNormal = -normalize(viewNormal);"),n.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),s.lightMaps.length>0&&n.push("geometry.worldNormal = normalize(vWorldNormal);"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&n.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&i.push("out float vFlags;"),i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&i.push("vFlags = flags;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("in vec4 vWorldPosition;"),i){s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),s.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),s.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),s.push(` outNormal = ivec4(worldNormal * float(${c.MAX_INT}), 1.0);`),s.push("}"),s}}class uo extends Jr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState;let r,o;const n=i.getNumAllocatedSectionPlanes()>0,a=[];if(a.push("#version 300 es"),a.push("// Instancing geometry drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),a.push("uniform sampler2D uColorMap;"),this._withSAO&&(a.push("uniform sampler2D uOcclusionTexture;"),a.push("uniform vec4 uSAOParams;"),a.push("const float packUpscale = 256. / 255.;"),a.push("const float unpackDownScale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),a.push("float unpackRGBToFloat( const in vec4 v ) {"),a.push(" return dot( v, unPackFactors );"),a.push("}")),a.push("uniform float gammaFactor;"),a.push("vec4 linearToLinear( in vec4 value ) {"),a.push(" return value;"),a.push("}"),a.push("vec4 sRGBToLinear( in vec4 value ) {"),a.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),a.push("}"),a.push("vec4 gammaToLinear( in vec4 value) {"),a.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),a.push("}"),t&&(a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}")),n){a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e sliceThickness) { "),a.push(" discard;"),a.push(" }"),a.push(" if (dist > 0.0) { "),a.push(" newColor = sliceColor;"),a.push(" }"),a.push("}")}for(a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),a.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),a.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),a.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),r=0,o=s.lights.length;r0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${c.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const bo=c.vec3(),yo=c.vec3(),xo=c.vec3(),Bo=c.vec3(),wo=c.mat4();class Po extends Js{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=bo;let g,m;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=yo;if(l){const e=c.transformPoint3(h,l,xo);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,wo),m=Bo,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0,a.numInstances),a.edgeIndicesBuf.unbind()):n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Co{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new qr(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new io(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new so(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new vo(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new Po(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Yr(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Yr(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new Zr(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new Zr(this._scene,!0)),this._flatColorRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new ho(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new ho(this._scene,!0)),this._pbrRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new uo(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new uo(this._scene,!0)),this._colorTextureRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new qr(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new no(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new ao(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new eo(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new to(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new io(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new ro(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new co(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new so(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new oo(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new lo(this._scene)),this._shadowRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new vo(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Po(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Mo={};const Fo=new Uint8Array(4),Eo=new Float32Array(1),Io=c.vec4([0,0,0,1]),Do=new Float32Array(3),So=c.vec3(),To=c.vec3(),Lo=c.vec3(),Ro=c.vec3(),Uo=c.vec3(),ko=c.vec3(),Oo=c.vec3(),No=new Float32Array(4);class Qo{constructor(e){console.info("Creating VBOInstancingTrianglesLayer"),this.model=e.model,this.sortId="TrianglesInstancingLayer"+(e.solid?"-solid":"-surface")+(e.normals?"-normals":"-autoNormals"),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Mo[t];return i||(i=new Co(e),Mo[t]=i,i._compile(),i.eagerCreateRenders(),e.on("compile",(()=>{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Mo[t],i._destroy()}))),i}(e.model.scene),this._aabb=c.collapseAABB3(),this._state=new tt({numInstances:0,obb:c.OBB3(),origin:c.vec3(),geometry:e.geometry,textureSet:e.textureSet,pbrSupported:!1,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,metallicRoughnessBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,modelNormalMatrixCol0Buf:null,modelNormalMatrixCol1Buf:null,modelNormalMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._metallicRoughness=[],this._pickColors=[],this._offsets=[],this._modelMatrix=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=c.collapseAABB3(),this.aabbDirty=!0,e.origin&&this._state.origin.set(e.origin),this._finalized=!1,this.solid=!!e.solid,this.numIndices=e.geometry.numIndices}get aabb(){if(this.aabbDirty){c.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let t=!1;e.colorsBuf=new Re(s,s.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,s.DYNAMIC_DRAW,t),this._colors=[]}if(this._metallicRoughness.length>0){const t=new Uint8Array(this._metallicRoughness);let i=!1;e.metallicRoughnessBuf=new Re(s,s.ARRAY_BUFFER,t,this._metallicRoughness.length,2,s.STATIC_DRAW,i)}if(o>0){let t=!1;e.flagsBuf=new Re(s,s.ARRAY_BUFFER,new Float32Array(o),o,1,s.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;e.offsetsBuf=new Re(s,s.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,s.DYNAMIC_DRAW,t),this._offsets=[]}if(t.positionsCompressed&&t.positionsCompressed.length>0){const i=!1;e.positionsBuf=new Re(s,s.ARRAY_BUFFER,t.positionsCompressed,t.positionsCompressed.length,3,s.STATIC_DRAW,i),e.positionsDecodeMatrix=c.mat4(t.positionsDecodeMatrix)}if(t.colorsCompressed&&t.colorsCompressed.length>0){const i=new Uint8Array(t.colorsCompressed),r=!1;e.colorsBuf=new Re(s,s.ARRAY_BUFFER,i,i.length,4,s.STATIC_DRAW,r)}if(t.uvCompressed&&t.uvCompressed.length>0){const i=t.uvCompressed;e.uvDecodeMatrix=t.uvDecodeMatrix,e.uvBuf=new Re(s,s.ARRAY_BUFFER,i,i.length,2,s.STATIC_DRAW,!1)}if(t.indices&&t.indices.length>0&&(e.indicesBuf=new Re(s,s.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.indices),t.indices.length,1,s.STATIC_DRAW),e.numIndices=t.indices.length),"triangles"!==t.primitive&&"solid"!==t.primitive&&"surface"!==t.primitive||(e.edgeIndicesBuf=new Re(s,s.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.edgeIndices),t.edgeIndices.length,1,s.STATIC_DRAW)),this._modelMatrixCol0.length>0){const t=!1;e.modelMatrixCol0Buf=new Re(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,s.STATIC_DRAW,t),e.modelMatrixCol1Buf=new Re(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,s.STATIC_DRAW,t),e.modelMatrixCol2Buf=new Re(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,s.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],e.normalsBuf&&(e.modelNormalMatrixCol0Buf=new Re(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol0),this._modelNormalMatrixCol0.length,4,s.STATIC_DRAW,t),e.modelNormalMatrixCol1Buf=new Re(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol1),this._modelNormalMatrixCol1.length,4,s.STATIC_DRAW,t),e.modelNormalMatrixCol2Buf=new Re(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol2),this._modelNormalMatrixCol2.length,4,s.STATIC_DRAW,t),this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[])}if(this._pickColors.length>0){const t=!1;e.pickColorsBuf=new Re(s,s.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,s.STATIC_DRAW,t),this._pickColors=[]}e.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&i&&i.colorTexture&&i.metallicRoughnessTexture),e.colorTextureSupported=!!e.uvBuf&&!!i&&!!i.colorTexture,this._state.geometry=null,this._finalized=!0}initFlags(e,t,i){t&K&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&$&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&ee&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&te&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&J&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&X&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&te?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";Fo[0]=t[0],Fo[1]=t[1],Fo[2]=t[2],Fo[3]=t[3],this._state.colorsBuf&&this._state.colorsBuf.setData(Fo,4*e)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&K),r=!!(t&q),o=!!(t&$),n=!!(t&ee),a=!!(t&te),l=!!(t&J),A=!!(t&X);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?Hs.NOT_RENDERED:i?Hs.COLOR_TRANSPARENT:Hs.COLOR_OPAQUE,c=!s||A?Hs.NOT_RENDERED:n?Hs.SILHOUETTE_SELECTED:o?Hs.SILHOUETTE_HIGHLIGHTED:r?Hs.SILHOUETTE_XRAYED:Hs.NOT_RENDERED;let u=0;u=!s||A?Hs.NOT_RENDERED:n?Hs.EDGES_SELECTED:o?Hs.EDGES_HIGHLIGHTED:r?Hs.EDGES_XRAYED:a?i?Hs.EDGES_COLOR_TRANSPARENT:Hs.EDGES_COLOR_OPAQUE:Hs.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?Hs.PICK:Hs.NOT_RENDERED)<<12,d|=(t&Y?1:0)<<16,Eo[0]=d,this._state.flagsBuf&&this._state.flagsBuf.setData(Eo,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Do[0]=t[0],Do[1]=t[1],Do[2]=t[2],this._state.offsetsBuf&&this._state.offsetsBuf.setData(Do,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}getEachVertex(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const i=this._state,s=i.geometry,r=this._portions[e];if(!r)return void this.model.error("portion not found: "+e);const o=s.quantizedPositions,n=i.origin,a=r.offset,l=n[0]+a[0],A=n[1]+a[1],h=n[2]+a[2],u=Io,d=r.matrix,p=this.model.sceneModelMatrix,f=i.positionsDecodeMatrix;for(let e=0,i=o.length;ev)&&(v=e,s.set(b),r&&c.triangleNormal(f,g,m,r),_=!0)}}return _&&r&&(c.transformVec3(a.normalMatrix,r,r),c.transformVec3(this.model.worldNormalMatrix,r,r),c.normalizeVec3(r)),_}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.modelNormalMatrixCol0Buf&&(e.modelNormalMatrixCol0Buf.destroy(),e.modelNormalMatrixCol0Buf=null),e.modelNormalMatrixCol1Buf&&(e.modelNormalMatrixCol1Buf.destroy(),e.modelNormalMatrixCol1Buf=null),e.modelNormalMatrixCol2Buf&&(e.modelNormalMatrixCol2Buf.destroy(),e.modelNormalMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy(),this._state=null}}class Vo extends Js{_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;t.drawElements(t.LINES,i.indicesBuf.numItems,i.indicesBuf.itemType,0),r&&s.drawElements++}}class Ho extends Vo{drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines batching color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class jo extends Vo{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines batching silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = color;"),s.push("}"),s}}const Go=c.vec3(),zo=c.vec3(),Wo=c.vec3(),Ko=c.vec3(),Xo=c.mat4();class Jo extends Js{drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Go;let g,m;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=zo;if(l){const e=Wo;c.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,Xo),m=Ko,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),a.indicesBuf.bind(),n.drawElements(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${c.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Yo=c.vec3(),Zo=c.vec3(),qo=c.vec3(),$o=c.vec3(),en=c.mat4();class tn extends Js{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Yo;let g,m;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Zo;if(l){const e=qo;c.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,en),m=$o,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.indicesBuf.bind(),n.drawElements(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()):n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class sn{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ho(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new jo(this._scene)),this._silhouetteRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Jo(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new tn(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const rn={};class on{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.offsets=[],this.indices=[]}}class nn{constructor(e){console.info("Creating VBOBatchingLinesLayer"),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=rn[t];return i||(i=new sn(e),rn[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete rn[t],i._destroy()}))),i}(e.model.scene),this.model=e.model,this._buffer=new on(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new tt({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,indicesBuf:null,positionsDecodeMatrix:c.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=c.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=c.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=c.vec3(e.origin))}get aabb(){if(this.aabbDirty){c.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){const s=new Uint16Array(i.positions);e.positionsBuf=new Re(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}else{const s=Lr(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Re(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Re(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.DYNAMIC_DRAW,r)}if(i.colors.length>0){const s=i.colors.length/4,r=new Float32Array(s);let o=!1;e.flagsBuf=new Re(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Re(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){const s=new Uint32Array(i.indices);e.indicesBuf=new Re(t,t.ELEMENT_ARRAY_BUFFER,s,i.indices.length,1,t.STATIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,i){t&K&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&$&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&ee&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&te&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&J&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&X&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&te?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=2*e,s=4*this._portions[i],r=4*this._portions[i+1],o=this._scratchMemory.getUInt8Array(r),n=t[0],a=t[1],l=t[2],A=t[3];for(let e=0;e0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 lightAmbient;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Lines instancing color fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return this._withSAO?(o.push(" float viewportWidth = uSAOParams[0];"),o.push(" float viewportHeight = uSAOParams[1];"),o.push(" float blendCutoff = uSAOParams[2];"),o.push(" float blendFactor = uSAOParams[3];"),o.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),o.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;"),o.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);")):o.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("}"),o}}class An extends an{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 color;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines instancing silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = color;"),s.push("}"),s}}const hn=c.vec3(),cn=c.vec3(),un=c.vec3();c.vec3();const dn=c.mat4();class pn extends Js{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.canvas.gl,n=r.camera,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=hn;let g;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=cn;if(l){const e=c.transformPoint3(h,l,un);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,dn),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,f),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,m+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1)),a.indicesBuf.bind(),o.drawElementsInstanced(o.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind(),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const fn=c.vec3(),gn=c.vec3(),mn=c.vec3();c.vec3();const _n=c.mat4();class vn extends Js{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=fn;let g;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=gn;if(l){const e=c.transformPoint3(h,l,mn);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,_n),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,m+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.indicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind()):n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class bn{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._snapInitRenderer||(this._snapInitRenderer=new pn(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new vn(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new ln(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new An(this._scene)),this._silhouetteRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new pn(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new vn(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const yn={};const xn=new Uint8Array(4),Bn=new Float32Array(1),wn=new Float32Array(3),Pn=new Float32Array(4);class Cn{constructor(e){console.info("VBOInstancingLinesLayer"),this.model=e.model,this.material=e.material,this.sortId="LinesInstancingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=yn[t];return i||(i=new bn(e),yn[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete yn[t],i._destroy()}))),i}(e.model.scene),this._aabb=c.collapseAABB3(),this._state=new tt({obb:c.OBB3(),numInstances:0,origin:null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,positionsBuf:null,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=c.collapseAABB3(),this.aabbDirty=!0,e.origin&&(this._state.origin=c.vec3(e.origin)),this._finalized=!1}get aabb(){if(this.aabbDirty){c.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let t=!1;this._state.colorsBuf=new Re(e,e.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,e.DYNAMIC_DRAW,t),this._colors=[]}if(r>0){let t=!1;this._state.flagsBuf=new Re(e,e.ARRAY_BUFFER,new Float32Array(r),r,1,e.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;this._state.offsetsBuf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(i.colorsCompressed&&i.colorsCompressed.length>0){const s=new Uint8Array(i.colorsCompressed),r=!1;t.colorsBuf=new Re(e,e.ARRAY_BUFFER,s,s.length,4,e.STATIC_DRAW,r)}if(i.positionsCompressed&&i.positionsCompressed.length>0){const s=!1;t.positionsBuf=new Re(e,e.ARRAY_BUFFER,i.positionsCompressed,i.positionsCompressed.length,3,e.STATIC_DRAW,s),t.positionsDecodeMatrix=c.mat4(i.positionsDecodeMatrix)}if(i.indices&&i.indices.length>0&&(t.indicesBuf=new Re(e,e.ELEMENT_ARRAY_BUFFER,new Uint32Array(i.indices),i.indices.length,1,e.STATIC_DRAW),t.numIndices=i.indices.length),this._modelMatrixCol0.length>0){const t=!1;this._state.modelMatrixCol0Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol1Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol2Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}this._state.geometry=null,this._finalized=!0}initFlags(e,t,i){t&K&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&$&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&ee&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&te&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&J&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&X&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&te?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";xn[0]=t[0],xn[1]=t[1],xn[2]=t[2],xn[3]=t[3],this._state.colorsBuf.setData(xn,4*e,4)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&K),r=!!(t&q),o=!!(t&$),n=!!(t&ee),a=!!(t&te),l=!!(t&J),A=!!(t&X);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?Hs.NOT_RENDERED:i?Hs.COLOR_TRANSPARENT:Hs.COLOR_OPAQUE,c=!s||A?Hs.NOT_RENDERED:n?Hs.SILHOUETTE_SELECTED:o?Hs.SILHOUETTE_HIGHLIGHTED:r?Hs.SILHOUETTE_XRAYED:Hs.NOT_RENDERED;let u=0;u=!s||A?Hs.NOT_RENDERED:n?Hs.EDGES_SELECTED:o?Hs.EDGES_HIGHLIGHTED:r?Hs.EDGES_XRAYED:a?i?Hs.EDGES_COLOR_TRANSPARENT:Hs.EDGES_COLOR_OPAQUE:Hs.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?Hs.PICK:Hs.NOT_RENDERED)<<12,d|=(t&Y?255:0)<<16,Bn[0]=d,this._state.flagsBuf.setData(Bn,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(wn[0]=t[0],wn[1]=t[1],wn[2]=t[2],this._state.offsetsBuf.setData(wn,3*e,3)):this.model.error("Entity#offset not enabled for this Viewer")}setMatrix(e,t){if(!this._finalized)throw"Not finalized";const i=4*e;Pn[0]=t[0],Pn[1]=t[4],Pn[2]=t[8],Pn[3]=t[12],this._state.modelMatrixCol0Buf.setData(Pn,i),Pn[0]=t[1],Pn[1]=t[5],Pn[2]=t[9],Pn[3]=t[13],this._state.modelMatrixCol1Buf.setData(Pn,i),Pn[0]=t[2],Pn[1]=t[6],Pn[2]=t[10],Pn[3]=t[14],this._state.modelMatrixCol2Buf.setData(Pn,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Hs.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesXRayed(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,Hs.PICK)}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,Hs.PICK)}drawOcclusion(e,t){}drawShadow(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawPickNormals(e,t){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.destroy()}}class Mn extends Js{_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;t.drawArrays(t.POINTS,0,i.positionsBuf.numItems),r&&s.drawArrays++}}class Fn extends Mn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial,s=[];return s.push("#version 300 es"),s.push("// Points batching color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),i.filterIntensity&&s.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),i.filterIntensity&&(s.push("float intensity = float(color.a) / 255.0;"),s.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {")),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),i.filterIntensity&&s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class En extends Mn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 color;"),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Points batching silhouette vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i 1.0) {"),o.push(" discard;"),o.push(" }")),r){for(o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("outColor = color;"),o.push("}"),o}}class In extends Mn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching pick mesh vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("gl_PointSize += 10.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching pick mesh vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vPickColor; "),s.push("}"),s}}class Dn extends Mn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batched pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("gl_PointSize += 10.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batched pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class Sn extends Mn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push(" gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching occlusion fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),s.push("}"),s}}const Tn=c.vec3(),Ln=c.vec3(),Rn=c.vec3(),Un=c.vec3(),kn=c.mat4();class On extends Js{drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Tn;let g,m;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Ln;if(l){const e=Rn;c.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,kn),m=Un,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Nn=c.vec3(),Qn=c.vec3(),Vn=c.vec3(),Hn=c.vec3(),jn=c.mat4();class Gn extends Js{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Nn;let g,m;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Qn;if(l){const e=Vn;c.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,jn),m=Hn,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class zn{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Fn(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new En(this._scene)),this._silhouetteRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new In(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Dn(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Sn(this._scene)),this._occlusionRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new On(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Gn(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Wn={};class Kn{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.intensities=[],this.pickColors=[],this.offsets=[]}}class Xn{constructor(e){console.info("Creating VBOBatchingPointsLayer"),this.model=e.model,this.sortId="PointsBatchingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Wn[t];return i||(i=new zn(e),Wn[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Wn[t],i._destroy()}))),i}(e.model.scene),this._buffer=new Kn(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new tt({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,positionsDecodeMatrix:c.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=c.collapseAABB3(),this._portions=[],this._meshes=[],this._aabb=c.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=c.vec3(e.origin))}get aabb(){if(this.aabbDirty){c.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){const s=new Uint16Array(i.positions);e.positionsBuf=new Re(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}else{const s=Lr(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Re(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Re(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.STATIC_DRAW,r)}if(i.positions.length>0){const s=i.positions.length/3,r=new Float32Array(s);let o=!1;e.flagsBuf=new Re(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(i.pickColors.length>0){const s=new Uint8Array(i.pickColors);let r=!1;e.pickColorsBuf=new Re(t,t.ARRAY_BUFFER,s,i.pickColors.length,4,t.STATIC_DRAW,r)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Re(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,i){t&K&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&$&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&ee&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&J&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&X&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized"}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=2*e,s=4*this._portions[i],r=4*this._portions[i+1],o=this._scratchMemory.getUInt8Array(r),n=t[0],a=t[1],l=t[2];for(let e=0;e0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),i.filterIntensity&&s.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),i.filterIntensity&&(s.push("float intensity = float(color.a) / 255.0;"),s.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {")),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),i.filterIntensity&&s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class Zn extends Jn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 color;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),s.push("uniform vec4 silhouetteColor;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class qn extends Jn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing pick mesh vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick mesh fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vPickColor; "),s.push("}"),s}}class $n extends Jn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class ea extends Jn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing occlusion vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class ta extends Jn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Points instancing depth vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i 1.0) {"),o.push(" discard;"),o.push(" }")),r){for(o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return o.push(" outColor = packDepthToRGBA( gl_FragCoord.z); "),e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("}"),o}}class ia extends Jn{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),i.push("uniform float pointSize;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("gl_PointSize = pointSize;"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }"),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}const sa=c.vec3(),ra=c.vec3(),oa=c.vec3();c.vec3();const na=c.mat4();class aa extends Js{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.canvas.gl,n=r.camera,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=sa;let g;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=ra;if(l){const e=c.transformPoint3(h,l,oa);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,na),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,f),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,m+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1)),o.drawArraysInstanced(o.POINTS,0,a.positionsBuf.numItems,a.numInstances),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const la=c.vec3(),Aa=c.vec3(),ha=c.vec3();c.vec3();const ca=c.mat4();class ua extends Js{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=la;let g;if(f[0]=c.safeInv(d[3]-d[0])*c.MAX_INT,f[1]=c.safeInv(d[4]-d[1])*c.MAX_INT,f[2]=c.safeInv(d[5]-d[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(f[0]),e.snapPickCoordinateScale[1]=c.safeInv(f[1]),e.snapPickCoordinateScale[2]=c.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Aa;if(l){const e=c.transformPoint3(h,l,ha);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=j(p,t,ca),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(u,0),this._matricesUniformBlockBufferData.set(g,m+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class da{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Yn(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Zn(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new ta(this._scene)),this._depthRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new qn(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new $n(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new ea(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new ia(this._scene)),this._shadowRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new aa(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new ua(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const pa={};const fa=new Uint8Array(4),ga=new Float32Array(1),ma=new Float32Array(3),_a=new Float32Array(4);class va{constructor(e){console.info("VBOInstancingPointsLayer"),this.model=e.model,this.material=e.material,this.sortId="PointsInstancingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=pa[t];return i||(i=new da(e),pa[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete pa[t],i._destroy()}))),i}(e.model.scene),this._aabb=c.collapseAABB3(),this._state=new tt({obb:c.OBB3(),numInstances:0,origin:e.origin?c.vec3(e.origin):null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=c.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1}get aabb(){if(this.aabbDirty){c.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let s=!1;i.flagsBuf=new Re(e,e.ARRAY_BUFFER,new Float32Array(t),t,1,e.DYNAMIC_DRAW,s)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;i.offsetsBuf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(s.positionsCompressed&&s.positionsCompressed.length>0){const t=!1;i.positionsBuf=new Re(e,e.ARRAY_BUFFER,s.positionsCompressed,s.positionsCompressed.length,3,e.STATIC_DRAW,t),i.positionsDecodeMatrix=c.mat4(s.positionsDecodeMatrix)}if(s.colorsCompressed&&s.colorsCompressed.length>0){const t=new Uint8Array(s.colorsCompressed),r=!1;i.colorsBuf=new Re(e,e.ARRAY_BUFFER,t,t.length,4,e.STATIC_DRAW,r)}if(this._modelMatrixCol0.length>0){const t=!1;i.modelMatrixCol0Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),i.modelMatrixCol1Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),i.modelMatrixCol2Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}if(this._pickColors.length>0){const t=!1;i.pickColorsBuf=new Re(e,e.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,e.STATIC_DRAW,t),this._pickColors=[]}i.geometry=null,this._finalized=!0}initFlags(e,t,i){t&K&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&$&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&ee&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&te&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&J&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&X&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&te?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";fa[0]=t[0],fa[1]=t[1],fa[2]=t[2],this._state.colorsBuf.setData(fa,3*e)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&K),r=!!(t&q),o=!!(t&$),n=!!(t&ee),a=!!(t&te),l=!!(t&J),A=!!(t&X);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?Hs.NOT_RENDERED:i?Hs.COLOR_TRANSPARENT:Hs.COLOR_OPAQUE,c=!s||A?Hs.NOT_RENDERED:n?Hs.SILHOUETTE_SELECTED:o?Hs.SILHOUETTE_HIGHLIGHTED:r?Hs.SILHOUETTE_XRAYED:Hs.NOT_RENDERED;let u=0;u=!s||A?Hs.NOT_RENDERED:n?Hs.EDGES_SELECTED:o?Hs.EDGES_HIGHLIGHTED:r?Hs.EDGES_XRAYED:a?i?Hs.EDGES_COLOR_TRANSPARENT:Hs.EDGES_COLOR_OPAQUE:Hs.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?Hs.PICK:Hs.NOT_RENDERED)<<12,d|=(t&Y?255:0)<<16,ga[0]=d,this._state.flagsBuf.setData(ga,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(ma[0]=t[0],ma[1]=t[1],ma[2]=t[2],this._state.offsetsBuf.setData(ma,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}setMatrix(e,t){if(!this._finalized)throw"Not finalized";const i=4*e;_a[0]=t[0],_a[1]=t[4],_a[2]=t[8],_a[3]=t[12],this._state.modelMatrixCol0Buf.setData(_a,i),_a[0]=t[1],_a[1]=t[5],_a[2]=t[9],_a[3]=t[13],this._state.modelMatrixCol1Buf.setData(_a,i),_a[0]=t[2],_a[1]=t[6],_a[2]=t[10],_a[3]=t[14],this._state.modelMatrixCol2Buf.setData(_a,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Hs.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE)}drawShadow(e,t){}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,Hs.PICK)}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,Hs.PICK)}drawPickNormals(e,t){}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,Hs.PICK)}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,Hs.PICK)}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}const ba=c.vec3(),ya=c.vec3(),xa=c.mat4();class Ba{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=o,p=r.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uPerObjectDecodeMatrix,this._uPerVertexPosition,this.uPerObjectColorAndFlags,this._uPerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=ba;if(g){const t=c.transformPoint3(u,A,ya);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=j(p,e,xa)}else f=p;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,8),n.drawArrays(n.LINES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,16),n.drawArrays(n.LINES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,32),n.drawArrays(n.LINES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// LinesDataTextureColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uPerObjectDecodeMatrix;"),i.push("uniform highp sampler2D uPerObjectMatrix;"),i.push("uniform lowp usampler2D uPerObjectColorAndFlags;"),i.push("uniform mediump usampler2D uPerVertexPosition;"),i.push("uniform highp usampler2D uPerLineIndices;"),i.push("uniform mediump usampler2D uPerLineObject;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push(" int lineIndex = gl_VertexID / 2;"),i.push(" int h_packed_object_id_index = (lineIndex >> 3) & 4095;"),i.push(" int v_packed_object_id_index = (lineIndex >> 3) >> 12;"),i.push(" int objectIndex = int(texelFetch(uPerLineObject, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push(" ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" } else {"),i.push(" ivec4 packedVertexBase = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push(" ivec4 packedLineIndexBaseOffset = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push(" int lineIndexBaseOffset = (packedLineIndexBaseOffset.r << 24) + (packedLineIndexBaseOffset.g << 16) + (packedLineIndexBaseOffset.b << 8) + packedLineIndexBaseOffset.a;"),i.push(" int h_index = (lineIndex - lineIndexBaseOffset) & 4095;"),i.push(" int v_index = (lineIndex - lineIndexBaseOffset) >> 12;"),i.push(" ivec3 vertexIndices = ivec3(texelFetch(uPerLineIndices, ivec2(h_index, v_index), 0));"),i.push(" ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push(" int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push(" int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push(" mat4 objectInstanceMatrix = mat4 (texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" vec3 position = vec3(texelFetch(uPerVertexPosition, ivec2(indexPositionH, indexPositionV), 0));"),i.push(" uvec4 color = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push(" if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" };"),i.push(" vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push(" vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push(" vFragDepth = 1.0 + clipPos.w;"),i.push(" isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push(" gl_Position = clipPos;"),i.push(" vec4 rgb = vec4(color.rgba);"),i.push(" vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// LinesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vColor;"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class wa{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null)}eagerCreateRenders(){}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ba(this._scene,!1)),this._colorRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy()}}const Pa={};class Ca{constructor(){this.positionsCompressed=[],this.lenPositionsCompressed=0,this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perLineNumberPortionId8Bits=[],this.perLineNumberPortionId16Bits=[],this.perLineNumberPortionId32Bits=[]}}class Ma{constructor(){this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerLineIdPortionIds8Bits=null,this.texturePerLineIdPortionIds16Bits=null,this.texturePerLineIdPortionIds32Bits=null,this.texturePerLineIdIndices8Bits=null,this.texturePerLineIdIndices16Bits=null,this.texturePerLineIdIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerLineIdIndices8Bits,16:this.texturePerLineIdIndices16Bits,32:this.texturePerLineIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerLineIdPortionIds8Bits,16:this.texturePerLineIdPortionIds16Bits,32:this.texturePerLineIdPortionIds32Bits}}bindCommonTextures(e,t,i,s,r){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,s,3),this.texturePerObjectInstanceMatrices.bindTexture(e,r,4)}bindLineIndicesTextures(e,t,i,s){this.indicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.indicesPerBitnessTextures[s].bindTexture(e,i,6)}}class Fa{constructor(e,t,i,s,r=null){this._gl=e,this._texture=t,this._textureWidth=i,this._textureHeight=s,this._textureData=r}bindTexture(e,t,i){return e.bindTexture(t,this,i)}bind(e){return this._gl.activeTexture(this._gl["TEXTURE"+e]),this._gl.bindTexture(this._gl.TEXTURE_2D,this._texture),!0}unbind(e){}}const Ea={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalLines:0,totalLines8Bits:0,totalLines16Bits:0,totalLines32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(Ea,null,4));let e=0;Object.keys(Ea).forEach((t=>{t.startsWith("size")&&(e+=Ea[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/Ea.totalLines).toFixed(2)}`);let t={};Object.keys(Ea).forEach((i=>{i.startsWith("size")&&(t[i]=`${(Ea[i]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class Ia{disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}generateTextureForColorsAndFlags(e,t,i,s,r){const o=t.length;this.numPortions=o;const n=4096,a=Math.ceil(o/512);if(0===a)throw"texture height===0";const l=new Uint8Array(16384*a);Ea.sizeDataColorsAndFlags+=l.byteLength,Ea.numberOfTextures++;for(let e=0;e>24&255,s[e]>>16&255,s[e]>>8&255,255&s[e]],32*e+16),l.set([r[e]>>24&255,r[e]>>16&255,r[e]>>8&255,255&r[e]],32*e+20);const A=e.createTexture();return e.bindTexture(e.TEXTURE_2D,A),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,n,a),e.texSubImage2D(e.TEXTURE_2D,0,0,0,n,a,e.RGBA_INTEGER,e.UNSIGNED_BYTE,l,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Fa(e,A,n,a,l)}generateTextureForObjectOffsets(e,t){const i=512,s=Math.ceil(t/i);if(0===s)throw"texture height===0";const r=new Float32Array(1536*s).fill(0);Ea.sizeDataTextureOffsets+=r.byteLength,Ea.numberOfTextures++;const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,s),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,s,e.RGB,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Fa(e,o,i,s,r)}generateTextureForInstancingMatrices(e,t){const i=t.length;if(0===i)throw"num instance matrices===0";const s=2048,r=Math.ceil(i/512),o=new Float32Array(8192*r);Ea.numberOfTextures++;for(let e=0;e{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Pa[t],i._destroy()}))),i}(e.scene),this.model=e,this._buffer=new Ca,this._dataTextureState=new Ma,this._dataTextureGenerator=new Ia,this._state=new tt({origin:c.vec3(t.origin),textureState:this._dataTextureState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this._meshes=[],this._aabb=c.collapseAABB3(),this.aabbDirty=!0,this._numUpdatesInFrame=0,this._finalized=!1}get aabb(){if(this.aabbDirty){c.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e65536&&Ea.cannotCreatePortion.because10BitsObjectId++;let i=this._numPortions+t<=65536;const s=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[s]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let s=0,r=0;e.buckets.forEach((e=>{s+=e.positionsCompressed.length/3,r+=e.indices.length/2})),(this._state.numVertices+s>4096*Sa||t+r>4096*Sa)&&Ea.cannotCreatePortion.becauseTextureSize++,i&&=this._state.numVertices+s<=4096*Sa&&t+r<=4096*Sa}return i}createPortion(e,t){if(this._finalized)throw"Already finalized";const i=[];t.buckets.forEach(((e,s)=>{const r=void 0!==t.geometryId&&null!==t.geometryId?`${t.geometryId}#${s}`:`${t.id}#${s}`;let o=this._bucketGeometries[r];o||(o=this._createBucketGeometry(t,e),this._bucketGeometries[r]=o);const n=this._createSubPortion(t,o,e);i.push(n)}));const s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(i),this.model.numPortions++,this._meshes.push(e),s}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/2/8)*2;Ea.overheadSizeAlignementIndices+=2*(e-t.indices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.indices),t.indices=i}const i=t.positionsCompressed,s=t.indices,r=this._buffer;r.positionsCompressed.push(i);const o=r.lenPositionsCompressed/3,n=i.length/3;let a;r.lenPositionsCompressed+=i.length;let l=0;if(s){let e;l=s.length/2,n<=256?(e=r.indices8Bits,a=r.lenIndices8Bits/2,r.lenIndices8Bits+=s.length):n<=65536?(e=r.indices16Bits,a=r.lenIndices16Bits/2,r.lenIndices16Bits+=s.length):(e=r.indices32Bits,a=r.lenIndices32Bits/2,r.lenIndices32Bits+=s.length),e.push(s)}this._state.numVertices+=n,Ea.numberOfGeometries++;return{vertexBase:o,numVertices:n,numLines:l,indicesBase:a}}_createSubPortion(e,t){const i=e.color,s=e.colors,r=e.opacity,o=e.meshMatrix,n=e.pickColor,a=this._buffer,l=this._state;a.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),a.perObjectInstancePositioningMatrices.push(o||ka),a.perObjectSolid.push(!!e.solid),s?a.perObjectColors.push([255*s[0],255*s[1],255*s[2],255]):i&&a.perObjectColors.push([i[0],i[1],i[2],r]),a.perObjectPickColors.push(n),a.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?l.numIndices8Bits:t.numVertices<=65536?l.numIndices16Bits:l.numIndices32Bits,a.perObjectIndexBaseOffsets.push(e/2-t.indicesBase)}const A=this._subPortions.length;if(t.numLines>0){let e,i=2*t.numLines;t.numVertices<=256?(e=a.perLineNumberPortionId8Bits,l.numIndices8Bits+=i,Ea.totalLines8Bits+=t.numLines):t.numVertices<=65536?(e=a.perLineNumberPortionId16Bits,l.numIndices16Bits+=i,Ea.totalLines16Bits+=t.numLines):(e=a.perLineNumberPortionId32Bits,l.numIndices32Bits+=i,Ea.totalLines32Bits+=t.numLines),Ea.totalLines+=t.numLines;for(let i=0;i0&&(t.texturePerLineIdIndices8Bits=this._dataTextureGenerator.generateTextureFor8BitIndices(i,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(t.texturePerLineIdIndices16Bits=this._dataTextureGenerator.generateTextureFor16BitIndices(i,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(t.texturePerLineIdIndices32Bits=this._dataTextureGenerator.generateTextureFor32BitIndices(i,s.indices32Bits,s.lenIndices32Bits)),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}initFlags(e,t,i){t&K&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&$&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&ee&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&J&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&X&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dataTextureState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,s.RGBA_INTEGER,s.UNSIGNED_BYTE,La))}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i,s=!1){const r=this._portionToSubPortionsMap[e];for(let e=0,o=r.length;e=10&&this._beginDeferredFlags(),c.bindTexture(c.TEXTURE_2D,h.texturePerObjectColorsAndFlags._texture),c.texSubImage2D(c.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,c.RGBA_INTEGER,c.UNSIGNED_BYTE,La))}_setDeferredFlags(){}_setFlags2(e,t,i=!1){const s=this._portionToSubPortionsMap[e];for(let e=0,r=s.length;e=10&&this._beginDeferredFlags(),o.bindTexture(o.TEXTURE_2D,r.texturePerObjectColorsAndFlags._texture),o.texSubImage2D(o.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,o.RGBA_INTEGER,o.UNSIGNED_BYTE,La))}_setDeferredFlags2(){}setOffset(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectOffsets._texture),s.texSubImage2D(s.TEXTURE_2D,0,0,e,1,1,s.RGB,s.FLOAT,Ra))}setMatrix(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,s.RGBA,s.FLOAT,Ta))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Hs.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){}drawSilhouetteHighlighted(e,t){}drawSilhouetteSelected(e,t){}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){}drawShadow(e,t){}setPickMatrices(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawSnapInit(e,t){}drawSnap(e,t){}drawPickNormals(e,t){}destroy(){if(this._destroyed)return;const e=this._state;this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}const Na=c.vec3(),Qa=c.vec3(),Va=c.vec3();c.vec3();const Ha=c.vec4(),ja=c.mat4();class Ga{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=Na;if(g){const t=c.transformPoint3(u,A,Qa);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=j(r.viewMatrix,e,ja),f=Va,f[0]=r.eye[0]-e[0],f[1]=r.eye[1]-e[1],f[2]=r.eye[2]-e[2]}else p=r.viewMatrix,f=r.eye;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,f),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl,i=e._lightsState;if(this._program=new Le(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uLightAmbient=s.getLocation("lightAmbient"),this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];const r=i.lights;let o;for(let e=0,t=r.length;e0;let r;const o=[];o.push("#version 300 es"),o.push("// TrianglesDataTextureColorRenderer vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("precision highp usampler2D;"),o.push("precision highp isampler2D;"),o.push("precision highp sampler2D;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("precision mediump usampler2D;"),o.push("precision mediump isampler2D;"),o.push("precision mediump sampler2D;"),o.push("#endif"),o.push("uniform int renderPass;"),o.push("uniform mat4 sceneModelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),o.push("uniform highp sampler2D uTexturePerObjectMatrix;"),o.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),o.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),o.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),o.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),o.push("uniform vec3 uCameraEyeRtc;"),o.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("out float isPerspective;")),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("uniform vec4 lightAmbient;");for(let e=0,t=i.lights.length;e> 3) & 4095;"),o.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),o.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),o.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),o.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),o.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),o.push("if (int(flags.x) != renderPass) {"),o.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),o.push(" return;"),o.push("} else {"),o.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),o.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),o.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),o.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),o.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),o.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),o.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),o.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),o.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),o.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),o.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),o.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),o.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),o.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),o.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),o.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),o.push("if (color.a == 0u) {"),o.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),o.push(" return;"),o.push("};"),o.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),o.push("vec3 position;"),o.push("position = positions[gl_VertexID % 3];"),o.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),o.push("if (solid != 1u) {"),o.push("if (isPerspectiveMatrix(projMatrix)) {"),o.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),o.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),o.push("position = positions[2 - (gl_VertexID % 3)];"),o.push("viewNormal = -viewNormal;"),o.push("}"),o.push("} else {"),o.push("if (viewNormal.z < 0.0) {"),o.push("position = positions[2 - (gl_VertexID % 3)];"),o.push("viewNormal = -viewNormal;"),o.push("}"),o.push("}"),o.push("}"),o.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); "),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;");for(let e=0,t=i.lights.length;e0,s=[];if(s.push("#version 300 es"),s.push("// TrianglesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):s.push(" outColor = vColor;"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const za=new Float32Array([1,1,1]),Wa=c.vec3(),Ka=c.vec3(),Xa=c.vec3();c.vec3();const Ja=c.mat4();class Ya{constructor(e,t){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=o,p=r.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let f,g;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const e=Wa;if(A){const t=Ka;c.transformPoint3(u,A,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=j(p,e,Ja),g=Xa,g[0]=r.eye[0]-e[0],g[1]=r.eye[1]-e[1],g[2]=r.eye[2]-e[2]}else f=p,g=r.eye;if(n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),i===Hs.SILHOUETTE_XRAYED){const e=s.xrayMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===Hs.SILHOUETTE_HIGHLIGHTED){const e=s.highlightMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===Hs.SILHOUETTE_SELECTED){const e=s.selectedMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else n.uniform4fv(this._uColor,za);if(s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const m=s._sectionPlanesState.getNumAllocatedSectionPlanes(),_=s._sectionPlanesState.sectionPlanes.length;if(m>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,r=o.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture silhouette vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.y) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = color;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Za=new Float32Array([0,0,0,1]),qa=c.vec3(),$a=c.vec3();c.vec3();const el=c.mat4();class tl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=s,p=o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=qa;if(g){const t=c.transformPoint3(u,A,$a);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=j(p,e,el)}else f=p;if(n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),i===Hs.EDGES_XRAYED){const e=r.xrayMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===Hs.EDGES_HIGHLIGHTED){const e=r.highlightMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===Hs.EDGES_SELECTED){const e=r.selectedMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else n.uniform4fv(this._uColor,Za);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(n.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(n.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(n.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uWorldMatrix=i.getLocation("worldMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("mat4 matrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer fragment shader"),e.logarithmicDepthBufferEnabled&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const il=c.vec3(),sl=c.vec3(),rl=c.mat4();class ol{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=s,p=o.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=il;if(g){const t=c.transformPoint3(u,A,sl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=j(p,e,rl)}else f=p;n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(n.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(n.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(n.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uObjectPerObjectOffsets;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vec4 rgb = vec4(color.rgba);"),i.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const nl=c.vec3(),al=c.vec3(),ll=c.vec3(),Al=c.mat4();class hl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e));const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=s;let p,f;l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=nl;if(g){const t=c.transformPoint3(u,A,al);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=j(o.viewMatrix,e,Al),f=ll,f[0]=o.eye[0]-e[0],f[1]=o.eye[1]-e[1],f[2]=o.eye[2]-e[2]}else p=o.viewMatrix,f=o.eye;if(n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),n.uniform3fv(this._uCameraEyeRtc,f),n.uniform1i(this._uRenderPass,i),r.logarithmicDepthBufferEnabled){const e=2/(Math.log(o.project.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("smooth out vec4 vWorldPosition;"),i.push("flat out uvec4 vFlags2;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) / 255.0;"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uvec4 vFlags2;");for(var s=0;s 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outPickColor = vPickColor; "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const cl=c.vec3(),ul=c.vec3(),dl=c.vec3();c.vec3();const pl=c.mat4();class fl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=s,p=e.pickViewMatrix||o.viewMatrix;let f,g;if(this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const t=cl;if(A){const e=ul;c.transformPoint3(u,A,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],f=j(p,t,pl),g=dl,g[0]=o.eye[0]-t[0],g[1]=o.eye[1]-t[1],g[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else f=p,g=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;if(n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniform1f(this._uPickZNear,e.pickZNear),n.uniform1f(this._uPickZFar,e.pickZFar),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),r.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const m=r._sectionPlanesState.getNumAllocatedSectionPlanes(),_=r._sectionPlanesState.sectionPlanes.length;if(m>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("uniform float pickZNear;"),i.push("uniform float pickZFar;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var s=0;s 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),i.push(" outPackedDepth = packDepth(zNormalizedDepth); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const gl=c.vec3(),ml=c.vec3(),_l=c.vec3(),vl=c.vec3();c.vec3();const bl=c.mat4();class yl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=s,p=t.aabb,f=e.pickViewMatrix||o.viewMatrix,g=gl;let m,_;g[0]=c.safeInv(p[3]-p[0])*c.MAX_INT,g[1]=c.safeInv(p[4]-p[1])*c.MAX_INT,g[2]=c.safeInv(p[5]-p[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(g[0]),e.snapPickCoordinateScale[1]=c.safeInv(g[1]),e.snapPickCoordinateScale[2]=c.safeInv(g[2]),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const v=0!==A[0]||0!==A[1]||0!==A[2],b=0!==h[0]||0!==h[1]||0!==h[2];if(v||b){const t=ml;if(v){const e=c.transformPoint3(u,A,_l);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],m=j(f,t,bl),_=vl,_[0]=o.eye[0]-t[0],_[1]=o.eye[1]-t[1],_[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=f,_=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,_),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,m),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const y=r._sectionPlanesState.getNumAllocatedSectionPlanes(),x=r._sectionPlanesState.sectionPlanes.length;if(y>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*x,o=s.renderFlags;for(let t=0;t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(B,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(B,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(B,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uSnapVectorA;"),i.push("uniform vec2 uSnapInvVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uSnapVectorA.x) * uSnapInvVectorAB.x;"),i.push(" float y = (clipPos.y - uSnapVectorA.y) * uSnapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vViewPosition = clipPos;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, uLayerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const xl=c.vec3(),Bl=c.vec3(),wl=c.vec3(),Pl=c.vec3();c.vec3();const Cl=c.mat4();class Ml{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=s,p=t.aabb,f=e.pickViewMatrix||o.viewMatrix,g=xl;let m,_;g[0]=c.safeInv(p[3]-p[0])*c.MAX_INT,g[1]=c.safeInv(p[4]-p[1])*c.MAX_INT,g[2]=c.safeInv(p[5]-p[2])*c.MAX_INT,e.snapPickCoordinateScale[0]=c.safeInv(g[0]),e.snapPickCoordinateScale[1]=c.safeInv(g[1]),e.snapPickCoordinateScale[2]=c.safeInv(g[2]),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const v=0!==A[0]||0!==A[1]||0!==A[2],b=0!==h[0]||0!==h[1]||0!==h[2];if(v||b){const t=Bl;if(v){const e=wl;c.transformPoint3(u,A,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],m=j(f,t,Cl),_=Pl,_[0]=o.eye[0]-t[0],_[1]=o.eye[1]-t[1],_[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=f,_=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,_),n.uniform2fv(this._uVectorA,e.snapVectorA),n.uniform2fv(this._uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniformMatrix4fv(this._uSceneWorldModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,m),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const y=r._sectionPlanesState.getNumAllocatedSectionPlanes(),x=r._sectionPlanesState.sectionPlanes.length;if(y>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*x,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneWorldModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uVectorAB;"),i.push("uniform vec2 uInverseVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;"),i.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" } else {"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${c.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Fl=c.vec3(),El=c.vec3(),Il=c.vec3();c.vec3();const Dl=c.mat4();class Sl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=s,p=e.pickViewMatrix||o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let f,g;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const e=Fl;if(A){const t=El;c.transformPoint3(u,A,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=j(p,e,Dl),g=Il,g[0]=o.eye[0]-e[0],g[1]=o.eye[1]-e[1],g[2]=o.eye[2]-e[2]}else f=p,g=o.eye;n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);const m=r._sectionPlanesState.getNumAllocatedSectionPlanes(),_=r._sectionPlanesState.sectionPlanes.length;if(m>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureOcclusionRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" } else {"),i.push(" vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureColorRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0;t 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Tl=c.vec3(),Ll=c.vec3(),Rl=c.vec3();c.vec3();const Ul=c.mat4();class kl{constructor(e){this._scene=e,this._allocate(),this._hash=this._getHash()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=Tl;if(g){const t=c.transformPoint3(u,A,Ll);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=j(r.viewMatrix,e,Ul),f=Rl,f[0]=r.eye[0]-e[0],f[1]=r.eye[1]-e[1],f[2]=r.eye[2]-e[2]}else p=r.viewMatrix,f=r.eye;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,f),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPositionsDecodeMatrix=i.getLocation("objectDecodeAndInstanceMatrix"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture draw vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out highp vec2 vHighPrecisionZW;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in highp vec2 vHighPrecisionZW;"),i.push("out vec4 outColor;"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),i.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Ol=c.vec3(),Nl=c.vec3(),Ql=c.vec3();c.vec3();const Vl=c.mat4();class Hl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:u}=s,d=o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let p,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(t));const g=0!==l[0]||0!==l[1]||0!==l[2],m=0!==A[0]||0!==A[1]||0!==A[2];if(g||m){const e=Ol;if(g){const t=Nl;c.transformPoint3(h,l,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=A[0],e[1]+=A[1],e[2]+=A[2],p=j(d,e,Vl),f=Ql,f[0]=o.eye[0]-e[0],f[1]=o.eye[1]-e[1],f[2]=o.eye[2]-e[2]}else p=d,f=o.eye;n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),n.uniformMatrix4fv(this._uViewNormalMatrix,!1,o.viewNormalMatrix),n.uniformMatrix4fv(this._uWorldNormalMatrix,!1,s.worldNormalMatrix);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0,i=[];return i.push("// Batched geometry normals vertex shader"),e.logarithmicDepthBufferEnabled&&Pe.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("uniform int renderPass;"),i.push("attribute vec3 position;"),e.entityOffsetsEnabled&&i.push("attribute vec3 offset;"),i.push("attribute vec3 normal;"),i.push("attribute vec4 color;"),i.push("attribute vec4 flags;"),i.push("attribute vec4 flags2;"),i.push("uniform mat4 worldMatrix;"),i.push("uniform mat4 worldNormalMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform mat4 viewNormalMatrix;"),i.push("uniform mat4 objectDecodeAndInstanceMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),Pe.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("varying float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out vec4 vFlags2;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(Pe.SUPPORTED_EXTENSIONS.EXT_frag_depth?i.push("vFragDepth = 1.0 + clipPos.w;"):(i.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;"),i.push("clipPos.z *= clipPos.w;")),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry normals fragment shader"),e.logarithmicDepthBufferEnabled&&Pe.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&Pe.SUPPORTED_EXTENSIONS.EXT_frag_depth&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("in vec4 vFlags2;");for(let t=0;t 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&Pe.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const jl=c.vec3(),Gl=c.vec3(),zl=c.vec3();c.vec3(),c.vec4();const Wl=c.mat4();class Kl{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:u,rotationMatrixConjugate:d}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=jl;if(g){const t=c.transformPoint3(u,A,Gl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=j(r.viewMatrix,e,Wl),f=zl,f[0]=r.eye[0]-e[0],f[1]=r.eye[1]-e[1],f[2]=r.eye[2]-e[2]}else p=r.viewMatrix,f=r.eye;if(n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,f),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Le(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// trianglesDatatextureNormalsRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTexturePickNormalsRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("in vec4 vWorldPosition;"),t){i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(` outNormal = ivec4(worldNormal * float(${c.MAX_INT}), 1.0);`),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Xl{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorQualityRendererWithSAO&&!this._colorQualityRendererWithSAO.getValid()&&(this._colorQualityRendererWithSAO.destroy(),this._colorQualityRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new Ya(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new hl(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new fl(this._scene)),this._pickNormalsRenderer||(this._pickNormalsRenderer=new Kl(this._scene)),this._snapRenderer||(this._snapRenderer=new yl(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new Ml(this._scene)),this._snapRenderer||(this._snapRenderer=new yl(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ga(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Ga(this._scene,!0)),this._colorRendererWithSAO}get colorQualityRendererWithSAO(){return this._colorQualityRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Ya(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new kl(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new Hl(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new tl(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new ol(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new hl(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Kl(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Kl(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new fl(this._scene)),this._pickDepthRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new yl(this._scene)),this._snapRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Ml(this._scene)),this._snapInitRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Sl(this._scene)),this._occlusionRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorQualityRendererWithSAO&&this._colorQualityRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy()}}const Jl={};class Yl{constructor(){this.positionsCompressed=[],this.lenPositionsCompressed=0,this.metallicRoughness=[],this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.edgeIndices8Bits=[],this.lenEdgeIndices8Bits=0,this.edgeIndices16Bits=[],this.lenEdgeIndices16Bits=0,this.edgeIndices32Bits=[],this.lenEdgeIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perObjectEdgeIndexBaseOffsets=[],this.perTriangleNumberPortionId8Bits=[],this.perTriangleNumberPortionId16Bits=[],this.perTriangleNumberPortionId32Bits=[],this.perEdgeNumberPortionId8Bits=[],this.perEdgeNumberPortionId16Bits=[],this.perEdgeNumberPortionId32Bits=[]}}class Zl{constructor(){this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerPolygonIdPortionIds8Bits=null,this.texturePerPolygonIdPortionIds16Bits=null,this.texturePerPolygonIdPortionIds32Bits=null,this.texturePerEdgeIdPortionIds8Bits=null,this.texturePerEdgeIdPortionIds16Bits=null,this.texturePerEdgeIdPortionIds32Bits=null,this.texturePerPolygonIdIndices8Bits=null,this.texturePerPolygonIdIndices16Bits=null,this.texturePerPolygonIdIndices32Bits=null,this.texturePerPolygonIdEdgeIndices8Bits=null,this.texturePerPolygonIdEdgeIndices16Bits=null,this.texturePerPolygonIdEdgeIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerPolygonIdIndices8Bits,16:this.texturePerPolygonIdIndices16Bits,32:this.texturePerPolygonIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerPolygonIdPortionIds8Bits,16:this.texturePerPolygonIdPortionIds16Bits,32:this.texturePerPolygonIdPortionIds32Bits},this.edgeIndicesPerBitnessTextures={8:this.texturePerPolygonIdEdgeIndices8Bits,16:this.texturePerPolygonIdEdgeIndices16Bits,32:this.texturePerPolygonIdEdgeIndices32Bits},this.edgeIndicesPortionIdsPerBitnessTextures={8:this.texturePerEdgeIdPortionIds8Bits,16:this.texturePerEdgeIdPortionIds16Bits,32:this.texturePerEdgeIdPortionIds32Bits}}bindCommonTextures(e,t,i,s,r){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,s,3),this.texturePerObjectInstanceMatrices.bindTexture(e,r,4)}bindTriangleIndicesTextures(e,t,i,s){this.indicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.indicesPerBitnessTextures[s].bindTexture(e,i,6)}bindEdgeIndicesTextures(e,t,i,s){this.edgeIndicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.edgeIndicesPerBitnessTextures[s].bindTexture(e,i,6)}}const ql={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTextureEdgeIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalPolygons:0,totalPolygons8Bits:0,totalPolygons16Bits:0,totalPolygons32Bits:0,totalEdges:0,totalEdges8Bits:0,totalEdges16Bits:0,totalEdges32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(ql,null,4));let e=0;Object.keys(ql).forEach((t=>{t.startsWith("size")&&(e+=ql[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/ql.totalPolygons).toFixed(2)}`);let t={};Object.keys(ql).forEach((i=>{i.startsWith("size")&&(t[i]=`${(ql[i]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class $l{constructor(){}disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}createTextureForColorsAndFlags(e,t,i,s,r,o,n){const a=t.length;this.numPortions=a;const l=4096,A=Math.ceil(a/512);if(0===A)throw"texture height===0";const h=new Uint8Array(16384*A);ql.sizeDataColorsAndFlags+=h.byteLength,ql.numberOfTextures++;for(let e=0;e>24&255,s[e]>>16&255,s[e]>>8&255,255&s[e]],32*e+16),h.set([r[e]>>24&255,r[e]>>16&255,r[e]>>8&255,255&r[e]],32*e+20),h.set([o[e]>>24&255,o[e]>>16&255,o[e]>>8&255,255&o[e]],32*e+24),h.set([n[e]?1:0,0,0,0],32*e+28);const c=e.createTexture();return e.bindTexture(e.TEXTURE_2D,c),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,l,A),e.texSubImage2D(e.TEXTURE_2D,0,0,0,l,A,e.RGBA_INTEGER,e.UNSIGNED_BYTE,h,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Fa(e,c,l,A,h)}createTextureForObjectOffsets(e,t){const i=512,s=Math.ceil(t/i);if(0===s)throw"texture height===0";const r=new Float32Array(1536*s).fill(0);ql.sizeDataTextureOffsets+=r.byteLength,ql.numberOfTextures++;const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,s),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,s,e.RGB,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Fa(e,o,i,s,r)}createTextureForInstancingMatrices(e,t){const i=t.length;if(0===i)throw"num instance matrices===0";const s=2048,r=Math.ceil(i/512),o=new Float32Array(8192*r);ql.numberOfTextures++;for(let e=0;e{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Jl[t],i._destroy()}))),i}(e.scene),this.model=e,this._buffer=new Yl,this._dtxState=new Zl,this._dtxTextureFactory=new $l,this._state=new tt({origin:c.vec3(t.origin),metallicRoughnessBuf:null,textureState:this._dtxState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numEdgeIndices8Bits:0,numEdgeIndices16Bits:0,numEdgeIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this._meshes=[],this._aabb=c.collapseAABB3(),this.aabbDirty=!0,this._numUpdatesInFrame=0,this._finalized=!1}get aabb(){if(this.aabbDirty){c.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e65536&&ql.cannotCreatePortion.because10BitsObjectId++;let i=this._numPortions+t<=65536;const s=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[s]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let s=0,r=0;e.buckets.forEach((e=>{s+=e.positionsCompressed.length/3,r+=e.indices.length/3})),(this._state.numVertices+s>4096*tA||t+r>4096*tA)&&ql.cannotCreatePortion.becauseTextureSize++,i&&=this._state.numVertices+s<=4096*tA&&t+r<=4096*tA}return i}createPortion(e,t){if(this._finalized)throw"Already finalized";const i=[];t.buckets.forEach(((e,s)=>{const r=void 0!==t.geometryId&&null!==t.geometryId?`${t.geometryId}#${s}`:`${t.id}#${s}`;let o=this._bucketGeometries[r];o||(o=this._createBucketGeometry(t,e),this._bucketGeometries[r]=o);const n=this._createSubPortion(t,o,e);i.push(n)}));const s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(i),this.model.numPortions++,this._meshes.push(e),s}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/3/8)*3;ql.overheadSizeAlignementIndices+=2*(e-t.indices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.indices),t.indices=i}if(t.edgeIndices){const e=8*Math.ceil(t.edgeIndices.length/2/8)*2;ql.overheadSizeAlignementEdgeIndices+=2*(e-t.edgeIndices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.edgeIndices),t.edgeIndices=i}const i=t.positionsCompressed,s=t.indices,r=t.edgeIndices,o=this._buffer;o.positionsCompressed.push(i);const n=o.lenPositionsCompressed/3,a=i.length/3;let l;o.lenPositionsCompressed+=i.length;let A,h=0;if(s){let e;h=s.length/3,a<=256?(e=o.indices8Bits,l=o.lenIndices8Bits/3,o.lenIndices8Bits+=s.length):a<=65536?(e=o.indices16Bits,l=o.lenIndices16Bits/3,o.lenIndices16Bits+=s.length):(e=o.indices32Bits,l=o.lenIndices32Bits/3,o.lenIndices32Bits+=s.length),e.push(s)}let c=0;if(r){let e;c=r.length/2,a<=256?(e=o.edgeIndices8Bits,A=o.lenEdgeIndices8Bits/2,o.lenEdgeIndices8Bits+=r.length):a<=65536?(e=o.edgeIndices16Bits,A=o.lenEdgeIndices16Bits/2,o.lenEdgeIndices16Bits+=r.length):(e=o.edgeIndices32Bits,A=o.lenEdgeIndices32Bits/2,o.lenEdgeIndices32Bits+=r.length),e.push(r)}this._state.numVertices+=a,ql.numberOfGeometries++;return{vertexBase:n,numVertices:a,numTriangles:h,numEdges:c,indicesBase:l,edgeIndicesBase:A}}_createSubPortion(e,t,i,s){const r=e.color;e.metallic,e.roughness;const o=e.colors,n=e.opacity,a=e.meshMatrix,l=e.pickColor,A=this._buffer,h=this._state;A.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),A.perObjectInstancePositioningMatrices.push(a||nA),A.perObjectSolid.push(!!e.solid),o?A.perObjectColors.push([255*o[0],255*o[1],255*o[2],255]):r&&A.perObjectColors.push([r[0],r[1],r[2],n]),A.perObjectPickColors.push(l),A.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?h.numIndices8Bits:t.numVertices<=65536?h.numIndices16Bits:h.numIndices32Bits,A.perObjectIndexBaseOffsets.push(e/3-t.indicesBase)}{let e;e=t.numVertices<=256?h.numEdgeIndices8Bits:t.numVertices<=65536?h.numEdgeIndices16Bits:h.numEdgeIndices32Bits,A.perObjectEdgeIndexBaseOffsets.push(e/2-t.edgeIndicesBase)}const c=this._subPortions.length;if(t.numTriangles>0){let e,i=3*t.numTriangles;t.numVertices<=256?(e=A.perTriangleNumberPortionId8Bits,h.numIndices8Bits+=i,ql.totalPolygons8Bits+=t.numTriangles):t.numVertices<=65536?(e=A.perTriangleNumberPortionId16Bits,h.numIndices16Bits+=i,ql.totalPolygons16Bits+=t.numTriangles):(e=A.perTriangleNumberPortionId32Bits,h.numIndices32Bits+=i,ql.totalPolygons32Bits+=t.numTriangles),ql.totalPolygons+=t.numTriangles;for(let i=0;i0){let e,i=2*t.numEdges;t.numVertices<=256?(e=A.perEdgeNumberPortionId8Bits,h.numEdgeIndices8Bits+=i,ql.totalEdges8Bits+=t.numEdges):t.numVertices<=65536?(e=A.perEdgeNumberPortionId16Bits,h.numEdgeIndices16Bits+=i,ql.totalEdges16Bits+=t.numEdges):(e=A.perEdgeNumberPortionId32Bits,h.numEdgeIndices32Bits+=i,ql.totalEdges32Bits+=t.numEdges),ql.totalEdges+=t.numEdges;for(let i=0;i0&&(t.texturePerEdgeIdPortionIds8Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId8Bits)),s.perEdgeNumberPortionId16Bits.length>0&&(t.texturePerEdgeIdPortionIds16Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId16Bits)),s.perEdgeNumberPortionId32Bits.length>0&&(t.texturePerEdgeIdPortionIds32Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId32Bits)),s.lenIndices8Bits>0&&(t.texturePerPolygonIdIndices8Bits=this._dtxTextureFactory.createTextureFor8BitIndices(i,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(t.texturePerPolygonIdIndices16Bits=this._dtxTextureFactory.createTextureFor16BitIndices(i,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(t.texturePerPolygonIdIndices32Bits=this._dtxTextureFactory.createTextureFor32BitIndices(i,s.indices32Bits,s.lenIndices32Bits)),s.lenEdgeIndices8Bits>0&&(t.texturePerPolygonIdEdgeIndices8Bits=this._dtxTextureFactory.createTextureFor8BitsEdgeIndices(i,s.edgeIndices8Bits,s.lenEdgeIndices8Bits)),s.lenEdgeIndices16Bits>0&&(t.texturePerPolygonIdEdgeIndices16Bits=this._dtxTextureFactory.createTextureFor16BitsEdgeIndices(i,s.edgeIndices16Bits,s.lenEdgeIndices16Bits)),s.lenEdgeIndices32Bits>0&&(t.texturePerPolygonIdEdgeIndices32Bits=this._dtxTextureFactory.createTextureFor32BitsEdgeIndices(i,s.edgeIndices32Bits,s.lenEdgeIndices32Bits)),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}isEmpty(){return 0===this._numPortions}initFlags(e,t,i){t&K&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&$&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&ee&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&te&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&J&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&X&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&te?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dtxState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),console.info("_subPortionSetColor write 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e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,s.RGBA,s.FLOAT,iA))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?this._renderers.colorRendererWithSAO&&this._renderers.colorRendererWithSAO.drawLayer(t,this,Hs.COLOR_OPAQUE):this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE))}_updateBackfaceCull(e,t){const i=this.model.backfaces||e.sectioned;if(t.backfaces!==i){const e=t.gl;i?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=i}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Hs.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.depthRenderer&&this._renderers.depthRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.normalsRenderer&&this._renderers.normalsRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Hs.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this.model.scene.logarithmicDepthBufferEnabled?this.model.scene._loggedWarning||(console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer"),this.model.scene._loggedWarning=!0):this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,Hs.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&0!==this._numTransparentLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,Hs.EDGES_COLOR_TRANSPARENT)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,Hs.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,Hs.EDGES_SELECTED)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,Hs.EDGES_XRAYED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.shadowRenderer&&this._renderers.shadowRenderer.drawLayer(t,this,Hs.COLOR_OPAQUE))}setPickMatrices(e,t){}drawPickMesh(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,Hs.PICK))}drawPickDepths(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,Hs.PICK))}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,Hs.PICK))}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,Hs.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickNormalsRenderer&&this._renderers.pickNormalsRenderer.drawLayer(t,this,Hs.PICK))}destroy(){if(this._destroyed)return;const e=this._state;e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}class lA{constructor(e){this.id=e.id,this.colorTexture=e.colorTexture,this.metallicRoughnessTexture=e.metallicRoughnessTexture,this.normalsTexture=e.normalsTexture,this.emissiveTexture=e.emissiveTexture,this.occlusionTexture=e.occlusionTexture}destroy(){}}class AA{constructor(e){this.id=e.id,this.texture=e.texture}destroy(){this.texture&&(this.texture.destroy(),this.texture=null)}}const hA={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};class cA{constructor(e,t,i){this.isLoading=!1,this.itemsLoaded=0,this.itemsTotal=0,this.urlModifier=void 0,this.handlers=[],this.onStart=void 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_A{constructor({viewer:e,transcoderPath:t,workerLimit:i}){this._transcoderPath=t||"https://cdn.jsdelivr.net/npm/@xeokit/xeokit-sdk/dist/basis/",this._transcoderBinary=null,this._transcoderPending=null,this._workerPool=new gA,this._workerSourceURL="",i&&this._workerPool.setWorkerLimit(i);const s=e.capabilities;this._workerConfig={astcSupported:s.astcSupported,etc1Supported:s.etc1Supported,etc2Supported:s.etc2Supported,dxtSupported:s.dxtSupported,bptcSupported:s.bptcSupported,pvrtcSupported:s.pvrtcSupported},this._supportedFileTypes=["xkt2"]}_init(){if(!this._transcoderPending){const e=new fA;e.setPath(this._transcoderPath),e.setWithCredentials(this.withCredentials);const t=e.loadAsync("basis_transcoder.js"),i=new fA;i.setPath(this._transcoderPath),i.setResponseType("arraybuffer"),i.setWithCredentials(this.withCredentials);const s=i.loadAsync("basis_transcoder.wasm");this._transcoderPending=Promise.all([t,s]).then((([e,t])=>{const i=_A.BasisWorker.toString(),s=["/* constants */","let 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s=t.itemElement,r=i.menuElement,a=s.getBoundingClientRect();r.getBoundingClientRect();a.right+200>window.innerWidth?o._showMenu(i.id,a.left-200,a.top-1):o._showMenu(i.id,a.right-5,a.top-1),n=i})),s||(t.itemElement.addEventListener("click",(e=>{e.preventDefault(),o._context&&!1!==t.enabled&&(t.doAction&&t.doAction(o._context),this._hideOnAction?o.hide():(o._updateItemsTitles(),o._updateItemsEnabledStatus()))})),t.itemElement.addEventListener("mouseup",(e=>{3===e.which&&(e.preventDefault(),o._context&&!1!==t.enabled&&(t.doAction&&t.doAction(o._context),this._hideOnAction?o.hide():(o._updateItemsTitles(),o._updateItemsEnabledStatus())))})),t.itemElement.addEventListener("mouseenter",(e=>{e.preventDefault(),!1!==t.enabled&&t.doHover&&t.doHover(o._context)})))):console.error("ContextMenu item element not found: "+t.id)}}}_updateItemsTitles(){if(this._context)for(let e=0,t=this._itemList.length;ewindow.innerHeight&&(i=window.innerHeight-s),t+r>window.innerWidth&&(t=window.innerWidth-r),e.style.left=t+"px",e.style.top=i+"px"}_hideMenuElement(e){e.style.display="none"}}class n{constructor(e,t={}){this.viewer=e,this.scene=this.viewer.scene,this._lensCursorDiv=document.createElement("div"),this.viewer.scene.canvas.canvas.parentNode.insertBefore(this._lensCursorDiv,this.viewer.scene.canvas.canvas),this._lensCursorDiv.style.background="pink",this._lensCursorDiv.style.border="2px solid red",this._lensCursorDiv.style.borderRadius="20px",this._lensCursorDiv.style.width="10px",this._lensCursorDiv.style.height="10px",this._lensCursorDiv.style.margin="-200px -200px",this._lensCursorDiv.style.zIndex="100000",this._lensCursorDiv.style.position="absolute",this._lensCursorDiv.style.pointerEvents="none",this._lensContainer=document.createElement("div"),this._lensContainer.style.border="1px solid black",this._lensContainer.style.background="white",this._lensContainer.style.borderRadius="50%",this._lensContainer.style.width="300px",this._lensContainer.style.height="300px",this._lensContainer.style.marginTop="85px",this._lensContainer.style.marginLeft="25px",this._lensContainer.style.zIndex="15000",this._lensContainer.style.position="absolute",this._lensContainer.style.pointerEvents="none",this._lensContainer.style.visibility="hidden",this._lensCanvas=document.createElement("canvas"),this._lensCanvas.style.borderRadius="50%",this._lensCanvas.style.width="300px",this._lensCanvas.style.height="300px",this._lensCanvas.style.zIndex="15000",this._lensCanvas.style.pointerEvents="none",document.body.appendChild(this._lensContainer),this._lensContainer.appendChild(this._lensCanvas),this._lensCanvasContext=this._lensCanvas.getContext("2d"),this._canvasElement=this.viewer.scene.canvas.canvas,this._canvasPos=null,this._snappedCanvasPos=null,this._lensPosToggle=!0,this._zoomLevel=t.zoomLevel||2,this._active=!1!==t.active,this._visible=!1,this._snapped=!1,this._onViewerRendering=this.viewer.scene.on("rendering",(()=>{this._active&&this._visible&&this.update()}))}update(){if(!this._active||!this._visible)return;if(!this._canvasPos)return;const e=this._lensContainer.getBoundingClientRect(),t=this._canvasElement.getBoundingClientRect(),i=this._canvasPos[0]e.left&&this._canvasPos[1]e.top;this._lensContainer.style.marginLeft="25px",i&&(this._lensPosToggle?this._lensContainer.style.marginTop=t.bottom-t.top-this._lensCanvas.height-85+"px":this._lensContainer.style.marginTop="85px",this._lensPosToggle=!this._lensPosToggle),this._lensCanvasContext.clearRect(0,0,this._lensCanvas.width,this._lensCanvas.height);const s=Math.max(this._lensCanvas.width,this._lensCanvas.height)/this._zoomLevel;this._lensCanvasContext.drawImage(this._canvasElement,this._canvasPos[0]-s/2,this._canvasPos[1]-s/2,s,s,0,0,this._lensCanvas.width,this._lensCanvas.height);const r=[(e.left+e.right)/2-t.left,(e.top+e.bottom)/2-t.top];if(this._snappedCanvasPos){const e=this._snappedCanvasPos[0]-this._canvasPos[0],t=this._snappedCanvasPos[1]-this._canvasPos[1];this._lensCursorDiv.style.marginLeft=r[0]+e*this._zoomLevel-10+"px",this._lensCursorDiv.style.marginTop=r[1]+t*this._zoomLevel-10+"px"}else this._lensCursorDiv.style.marginLeft=r[0]-10+"px",this._lensCursorDiv.style.marginTop=r[1]-10+"px"}set zoomFactor(e){this._zoomFactor=e,this.update()}get zoomFactor(){return this._zoomFactor}set canvasPos(e){this._canvasPos=e,this.update()}get canvasPos(){return this._canvasPos}set snappedCanvasPos(e){this._snappedCanvasPos=e,this.update()}get snappedCanvasPos(){return this._snappedCanvasPos}set snapped(e){this._snapped=e,e?(this._lensCursorDiv.style.background="greenyellow",this._lensCursorDiv.style.border="2px solid green"):(this._lensCursorDiv.style.background="pink",this._lensCursorDiv.style.border="2px solid red")}get snapped(){return this._snapped}set active(e){this._active=e,this._lensContainer.style.visibility=e&&this._visible?"visible":"hidden",e&&this._visible||(this._lensCursorDiv.style.marginLeft="-100px",this._lensCursorDiv.style.marginTop="-100px"),this.update()}get active(){return this._active}set visible(e){this._visible=e,this._lensContainer.style.visibility=e&&this._active?"visible":"hidden",e&&this._active||(this._lensCursorDiv.style.marginLeft="-100px",this._lensCursorDiv.style.marginTop="-100px"),this.update()}get visible(){return this._visible}destroy(){this._destroyed||(this.viewer.scene.off(this._onViewerRendering),this._lensContainer.removeChild(this._lensCanvas),document.body.removeChild(this._lensContainer),this._destroyed=!0)}}let a=!0,l=a?Float64Array:Float32Array;const A=new l(3),h=new l(16),c=new l(16),u=new l(4),d={setDoublePrecisionEnabled(e){a=e,l=a?Float64Array:Float32Array},getDoublePrecisionEnabled:()=>a,MIN_DOUBLE:-Number.MAX_SAFE_INTEGER,MAX_DOUBLE:Number.MAX_SAFE_INTEGER,MAX_INT:1e7,DEGTORAD:.0174532925,RADTODEG:57.295779513,unglobalizeObjectId(e,t){const i=t.indexOf("#");return i===e.length&&t.startsWith(e)?t.substring(i+1):t},globalizeObjectId:(e,t)=>e+"#"+t,safeInv(e){const t=1/e;return isNaN(t)||!isFinite(t)?1:t},vec2:e=>new l(e||2),vec3:e=>new l(e||3),vec4:e=>new l(e||4),mat3:e=>new l(e||9),mat3ToMat4:(e,t=new l(16))=>(t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=0,t[4]=e[3],t[5]=e[4],t[6]=e[5],t[7]=0,t[8]=e[6],t[9]=e[7],t[10]=e[8],t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t),mat4:e=>new l(e||16),mat4ToMat3(e,t){},doublesToFloats(e,t,i){const s=new l(2);for(let r=0,o=e.length;r{const e=[];for(let t=0;t<256;t++)e[t]=(t<16?"0":"")+t.toString(16);return()=>{const t=4294967295*Math.random()|0,i=4294967295*Math.random()|0,s=4294967295*Math.random()|0,r=4294967295*Math.random()|0;return`${e[255&t]+e[t>>8&255]+e[t>>16&255]+e[t>>24&255]}-${e[255&i]}${e[i>>8&255]}-${e[i>>16&15|64]}${e[i>>24&255]}-${e[63&s|128]}${e[s>>8&255]}-${e[s>>16&255]}${e[s>>24&255]}${e[255&r]}${e[r>>8&255]}${e[r>>16&255]}${e[r>>24&255]}`}})(),clamp:(e,t,i)=>Math.max(t,Math.min(i,e)),fmod(e,t){if(ee[0]===t[0]&&e[1]===t[1]&&e[2]===t[2],negateVec3:(e,t)=>(t||(t=e),t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t),negateVec4:(e,t)=>(t||(t=e),t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t[3]=-e[3],t),addVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]+t[0],i[1]=e[1]+t[1],i[2]=e[2]+t[2],i[3]=e[3]+t[3],i),addVec4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]+t,i[1]=e[1]+t,i[2]=e[2]+t,i[3]=e[3]+t,i),addVec3:(e,t,i)=>(i||(i=e),i[0]=e[0]+t[0],i[1]=e[1]+t[1],i[2]=e[2]+t[2],i),addVec3Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]+t,i[1]=e[1]+t,i[2]=e[2]+t,i),subVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i[2]=e[2]-t[2],i[3]=e[3]-t[3],i),subVec3:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i[2]=e[2]-t[2],i),subVec2:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i),geometricMeanVec2(...e){const t=new l(e[0]);for(let i=1;i(i||(i=e),i[0]=e[0]-t,i[1]=e[1]-t,i[2]=e[2]-t,i[3]=e[3]-t,i),subScalarVec4:(e,t,i)=>(i||(i=e),i[0]=t-e[0],i[1]=t-e[1],i[2]=t-e[2],i[3]=t-e[3],i),mulVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]*t[0],i[1]=e[1]*t[1],i[2]=e[2]*t[2],i[3]=e[3]*t[3],i),mulVec4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i[3]=e[3]*t,i),mulVec3Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i),mulVec2Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i),divVec3:(e,t,i)=>(i||(i=e),i[0]=e[0]/t[0],i[1]=e[1]/t[1],i[2]=e[2]/t[2],i),divVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]/t[0],i[1]=e[1]/t[1],i[2]=e[2]/t[2],i[3]=e[3]/t[3],i),divScalarVec3:(e,t,i)=>(i||(i=t),i[0]=e/t[0],i[1]=e/t[1],i[2]=e/t[2],i),divVec3Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]/t,i[1]=e[1]/t,i[2]=e[2]/t,i),divVec4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]/t,i[1]=e[1]/t,i[2]=e[2]/t,i[3]=e[3]/t,i),divScalarVec4:(e,t,i)=>(i||(i=t),i[0]=e/t[0],i[1]=e/t[1],i[2]=e/t[2],i[3]=e/t[3],i),dotVec4:(e,t)=>e[0]*t[0]+e[1]*t[1]+e[2]*t[2]+e[3]*t[3],cross3Vec4(e,t){const i=e[0],s=e[1],r=e[2],o=t[0],n=t[1],a=t[2];return[s*a-r*n,r*o-i*a,i*n-s*o,0]},cross3Vec3(e,t,i){i||(i=e);const s=e[0],r=e[1],o=e[2],n=t[0],a=t[1],l=t[2];return i[0]=r*l-o*a,i[1]=o*n-s*l,i[2]=s*a-r*n,i},sqLenVec4:e=>d.dotVec4(e,e),lenVec4:e=>Math.sqrt(d.sqLenVec4(e)),dotVec3:(e,t)=>e[0]*t[0]+e[1]*t[1]+e[2]*t[2],dotVec2:(e,t)=>e[0]*t[0]+e[1]*t[1],sqLenVec3:e=>d.dotVec3(e,e),sqLenVec2:e=>d.dotVec2(e,e),lenVec3:e=>Math.sqrt(d.sqLenVec3(e)),distVec3:(()=>{const e=new l(3);return(t,i)=>d.lenVec3(d.subVec3(t,i,e))})(),lenVec2:e=>Math.sqrt(d.sqLenVec2(e)),distVec2:(()=>{const e=new l(2);return(t,i)=>d.lenVec2(d.subVec2(t,i,e))})(),rcpVec3:(e,t)=>d.divScalarVec3(1,e,t),normalizeVec4(e,t){const i=1/d.lenVec4(e);return d.mulVec4Scalar(e,i,t)},normalizeVec3(e,t){const i=1/d.lenVec3(e);return d.mulVec3Scalar(e,i,t)},normalizeVec2(e,t){const i=1/d.lenVec2(e);return d.mulVec2Scalar(e,i,t)},angleVec3(e,t){let i=d.dotVec3(e,t)/Math.sqrt(d.sqLenVec3(e)*d.sqLenVec3(t));return i=i<-1?-1:i>1?1:i,Math.acos(i)},vec3FromMat4Scale:(()=>{const e=new l(3);return(t,i)=>(e[0]=t[0],e[1]=t[1],e[2]=t[2],i[0]=d.lenVec3(e),e[0]=t[4],e[1]=t[5],e[2]=t[6],i[1]=d.lenVec3(e),e[0]=t[8],e[1]=t[9],e[2]=t[10],i[2]=d.lenVec3(e),i)})(),vecToArray:(()=>{function e(e){return Math.round(1e5*e)/1e5}return t=>{for(let i=0,s=(t=Array.prototype.slice.call(t)).length;i({x:e[0],y:e[1],z:e[2]}),xyzObjectToArray:(e,t)=>((t=t||d.vec3())[0]=e.x,t[1]=e.y,t[2]=e.z,t),dupMat4:e=>e.slice(0,16),mat4To3:e=>[e[0],e[1],e[2],e[4],e[5],e[6],e[8],e[9],e[10]],m4s:e=>[e,e,e,e,e,e,e,e,e,e,e,e,e,e,e,e],setMat4ToZeroes:()=>d.m4s(0),setMat4ToOnes:()=>d.m4s(1),diagonalMat4v:e=>new l([e[0],0,0,0,0,e[1],0,0,0,0,e[2],0,0,0,0,e[3]]),diagonalMat4c:(e,t,i,s)=>d.diagonalMat4v([e,t,i,s]),diagonalMat4s:e=>d.diagonalMat4c(e,e,e,e),identityMat4:(e=new l(16))=>(e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=1,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=1,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,e),identityMat3:(e=new l(9))=>(e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=1,e[5]=0,e[6]=0,e[7]=0,e[8]=1,e),isIdentityMat4:e=>1===e[0]&&0===e[1]&&0===e[2]&&0===e[3]&&0===e[4]&&1===e[5]&&0===e[6]&&0===e[7]&&0===e[8]&&0===e[9]&&1===e[10]&&0===e[11]&&0===e[12]&&0===e[13]&&0===e[14]&&1===e[15],negateMat4:(e,t)=>(t||(t=e),t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t[3]=-e[3],t[4]=-e[4],t[5]=-e[5],t[6]=-e[6],t[7]=-e[7],t[8]=-e[8],t[9]=-e[9],t[10]=-e[10],t[11]=-e[11],t[12]=-e[12],t[13]=-e[13],t[14]=-e[14],t[15]=-e[15],t),addMat4:(e,t,i)=>(i||(i=e),i[0]=e[0]+t[0],i[1]=e[1]+t[1],i[2]=e[2]+t[2],i[3]=e[3]+t[3],i[4]=e[4]+t[4],i[5]=e[5]+t[5],i[6]=e[6]+t[6],i[7]=e[7]+t[7],i[8]=e[8]+t[8],i[9]=e[9]+t[9],i[10]=e[10]+t[10],i[11]=e[11]+t[11],i[12]=e[12]+t[12],i[13]=e[13]+t[13],i[14]=e[14]+t[14],i[15]=e[15]+t[15],i),addMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]+t,i[1]=e[1]+t,i[2]=e[2]+t,i[3]=e[3]+t,i[4]=e[4]+t,i[5]=e[5]+t,i[6]=e[6]+t,i[7]=e[7]+t,i[8]=e[8]+t,i[9]=e[9]+t,i[10]=e[10]+t,i[11]=e[11]+t,i[12]=e[12]+t,i[13]=e[13]+t,i[14]=e[14]+t,i[15]=e[15]+t,i),addScalarMat4:(e,t,i)=>d.addMat4Scalar(t,e,i),subMat4:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i[2]=e[2]-t[2],i[3]=e[3]-t[3],i[4]=e[4]-t[4],i[5]=e[5]-t[5],i[6]=e[6]-t[6],i[7]=e[7]-t[7],i[8]=e[8]-t[8],i[9]=e[9]-t[9],i[10]=e[10]-t[10],i[11]=e[11]-t[11],i[12]=e[12]-t[12],i[13]=e[13]-t[13],i[14]=e[14]-t[14],i[15]=e[15]-t[15],i),subMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]-t,i[1]=e[1]-t,i[2]=e[2]-t,i[3]=e[3]-t,i[4]=e[4]-t,i[5]=e[5]-t,i[6]=e[6]-t,i[7]=e[7]-t,i[8]=e[8]-t,i[9]=e[9]-t,i[10]=e[10]-t,i[11]=e[11]-t,i[12]=e[12]-t,i[13]=e[13]-t,i[14]=e[14]-t,i[15]=e[15]-t,i),subScalarMat4:(e,t,i)=>(i||(i=t),i[0]=e-t[0],i[1]=e-t[1],i[2]=e-t[2],i[3]=e-t[3],i[4]=e-t[4],i[5]=e-t[5],i[6]=e-t[6],i[7]=e-t[7],i[8]=e-t[8],i[9]=e-t[9],i[10]=e-t[10],i[11]=e-t[11],i[12]=e-t[12],i[13]=e-t[13],i[14]=e-t[14],i[15]=e-t[15],i),mulMat4(e,t,i){i||(i=e);const s=e[0],r=e[1],o=e[2],n=e[3],a=e[4],l=e[5],A=e[6],h=e[7],c=e[8],u=e[9],d=e[10],p=e[11],f=e[12],g=e[13],m=e[14],_=e[15],v=t[0],b=t[1],y=t[2],B=t[3],w=t[4],x=t[5],P=t[6],C=t[7],M=t[8],E=t[9],F=t[10],I=t[11],D=t[12],S=t[13],T=t[14],L=t[15];return i[0]=v*s+b*a+y*c+B*f,i[1]=v*r+b*l+y*u+B*g,i[2]=v*o+b*A+y*d+B*m,i[3]=v*n+b*h+y*p+B*_,i[4]=w*s+x*a+P*c+C*f,i[5]=w*r+x*l+P*u+C*g,i[6]=w*o+x*A+P*d+C*m,i[7]=w*n+x*h+P*p+C*_,i[8]=M*s+E*a+F*c+I*f,i[9]=M*r+E*l+F*u+I*g,i[10]=M*o+E*A+F*d+I*m,i[11]=M*n+E*h+F*p+I*_,i[12]=D*s+S*a+T*c+L*f,i[13]=D*r+S*l+T*u+L*g,i[14]=D*o+S*A+T*d+L*m,i[15]=D*n+S*h+T*p+L*_,i},mulMat3(e,t,i){i||(i=new l(9));const s=e[0],r=e[3],o=e[6],n=e[1],a=e[4],A=e[7],h=e[2],c=e[5],u=e[8],d=t[0],p=t[3],f=t[6],g=t[1],m=t[4],_=t[7],v=t[2],b=t[5],y=t[8];return i[0]=s*d+r*g+o*v,i[3]=s*p+r*m+o*b,i[6]=s*f+r*_+o*y,i[1]=n*d+a*g+A*v,i[4]=n*p+a*m+A*b,i[7]=n*f+a*_+A*y,i[2]=h*d+c*g+u*v,i[5]=h*p+c*m+u*b,i[8]=h*f+c*_+u*y,i},mulMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i[3]=e[3]*t,i[4]=e[4]*t,i[5]=e[5]*t,i[6]=e[6]*t,i[7]=e[7]*t,i[8]=e[8]*t,i[9]=e[9]*t,i[10]=e[10]*t,i[11]=e[11]*t,i[12]=e[12]*t,i[13]=e[13]*t,i[14]=e[14]*t,i[15]=e[15]*t,i),mulMat4v4(e,t,i=d.vec4()){const s=t[0],r=t[1],o=t[2],n=t[3];return i[0]=e[0]*s+e[4]*r+e[8]*o+e[12]*n,i[1]=e[1]*s+e[5]*r+e[9]*o+e[13]*n,i[2]=e[2]*s+e[6]*r+e[10]*o+e[14]*n,i[3]=e[3]*s+e[7]*r+e[11]*o+e[15]*n,i},transposeMat4(e,t){const i=e[4],s=e[14],r=e[8],o=e[13],n=e[12],a=e[9];if(!t||e===t){const t=e[1],l=e[2],A=e[3],h=e[6],c=e[7],u=e[11];return e[1]=i,e[2]=r,e[3]=n,e[4]=t,e[6]=a,e[7]=o,e[8]=l,e[9]=h,e[11]=s,e[12]=A,e[13]=c,e[14]=u,e}return t[0]=e[0],t[1]=i,t[2]=r,t[3]=n,t[4]=e[1],t[5]=e[5],t[6]=a,t[7]=o,t[8]=e[2],t[9]=e[6],t[10]=e[10],t[11]=s,t[12]=e[3],t[13]=e[7],t[14]=e[11],t[15]=e[15],t},transposeMat3(e,t){if(t===e){const i=e[1],s=e[2],r=e[5];t[1]=e[3],t[2]=e[6],t[3]=i,t[5]=e[7],t[6]=s,t[7]=r}else t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8];return t},determinantMat4(e){const t=e[0],i=e[1],s=e[2],r=e[3],o=e[4],n=e[5],a=e[6],l=e[7],A=e[8],h=e[9],c=e[10],u=e[11],d=e[12],p=e[13],f=e[14],g=e[15];return d*h*a*r-A*p*a*r-d*n*c*r+o*p*c*r+A*n*f*r-o*h*f*r-d*h*s*l+A*p*s*l+d*i*c*l-t*p*c*l-A*i*f*l+t*h*f*l+d*n*s*u-o*p*s*u-d*i*a*u+t*p*a*u+o*i*f*u-t*n*f*u-A*n*s*g+o*h*s*g+A*i*a*g-t*h*a*g-o*i*c*g+t*n*c*g},inverseMat4(e,t){t||(t=e);const i=e[0],s=e[1],r=e[2],o=e[3],n=e[4],a=e[5],l=e[6],A=e[7],h=e[8],c=e[9],u=e[10],d=e[11],p=e[12],f=e[13],g=e[14],m=e[15],_=i*a-s*n,v=i*l-r*n,b=i*A-o*n,y=s*l-r*a,B=s*A-o*a,w=r*A-o*l,x=h*f-c*p,P=h*g-u*p,C=h*m-d*p,M=c*g-u*f,E=c*m-d*f,F=u*m-d*g,I=1/(_*F-v*E+b*M+y*C-B*P+w*x);return t[0]=(a*F-l*E+A*M)*I,t[1]=(-s*F+r*E-o*M)*I,t[2]=(f*w-g*B+m*y)*I,t[3]=(-c*w+u*B-d*y)*I,t[4]=(-n*F+l*C-A*P)*I,t[5]=(i*F-r*C+o*P)*I,t[6]=(-p*w+g*b-m*v)*I,t[7]=(h*w-u*b+d*v)*I,t[8]=(n*E-a*C+A*x)*I,t[9]=(-i*E+s*C-o*x)*I,t[10]=(p*B-f*b+m*_)*I,t[11]=(-h*B+c*b-d*_)*I,t[12]=(-n*M+a*P-l*x)*I,t[13]=(i*M-s*P+r*x)*I,t[14]=(-p*y+f*v-g*_)*I,t[15]=(h*y-c*v+u*_)*I,t},traceMat4:e=>e[0]+e[5]+e[10]+e[15],translationMat4v(e,t){const i=t||d.identityMat4();return i[12]=e[0],i[13]=e[1],i[14]=e[2],i},translationMat3v(e,t){const i=t||d.identityMat3();return i[6]=e[0],i[7]=e[1],i},translationMat4c:(()=>{const e=new l(3);return(t,i,s,r)=>(e[0]=t,e[1]=i,e[2]=s,d.translationMat4v(e,r))})(),translationMat4s:(e,t)=>d.translationMat4c(e,e,e,t),translateMat4v:(e,t)=>d.translateMat4c(e[0],e[1],e[2],t),translateMat4c(e,t,i,s){const r=s[3];s[0]+=r*e,s[1]+=r*t,s[2]+=r*i;const o=s[7];s[4]+=o*e,s[5]+=o*t,s[6]+=o*i;const n=s[11];s[8]+=n*e,s[9]+=n*t,s[10]+=n*i;const a=s[15];return s[12]+=a*e,s[13]+=a*t,s[14]+=a*i,s},setMat4Translation:(e,t,i)=>(i[0]=e[0],i[1]=e[1],i[2]=e[2],i[3]=e[3],i[4]=e[4],i[5]=e[5],i[6]=e[6],i[7]=e[7],i[8]=e[8],i[9]=e[9],i[10]=e[10],i[11]=e[11],i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=e[15],i),rotationMat4v(e,t,i){const s=d.normalizeVec4([t[0],t[1],t[2],0],[]),r=Math.sin(e),o=Math.cos(e),n=1-o,a=s[0],l=s[1],A=s[2];let h,c,u,p,f,g;return h=a*l,c=l*A,u=A*a,p=a*r,f=l*r,g=A*r,(i=i||d.mat4())[0]=n*a*a+o,i[1]=n*h+g,i[2]=n*u-f,i[3]=0,i[4]=n*h-g,i[5]=n*l*l+o,i[6]=n*c+p,i[7]=0,i[8]=n*u+f,i[9]=n*c-p,i[10]=n*A*A+o,i[11]=0,i[12]=0,i[13]=0,i[14]=0,i[15]=1,i},rotationMat4c:(e,t,i,s,r)=>d.rotationMat4v(e,[t,i,s],r),scalingMat4v:(e,t=d.identityMat4())=>(t[0]=e[0],t[5]=e[1],t[10]=e[2],t),scalingMat3v:(e,t=d.identityMat3())=>(t[0]=e[0],t[4]=e[1],t),scalingMat4c:(()=>{const e=new l(3);return(t,i,s,r)=>(e[0]=t,e[1]=i,e[2]=s,d.scalingMat4v(e,r))})(),scaleMat4c:(e,t,i,s)=>(s[0]*=e,s[4]*=t,s[8]*=i,s[1]*=e,s[5]*=t,s[9]*=i,s[2]*=e,s[6]*=t,s[10]*=i,s[3]*=e,s[7]*=t,s[11]*=i,s),scaleMat4v(e,t){const i=e[0],s=e[1],r=e[2];return t[0]*=i,t[4]*=s,t[8]*=r,t[1]*=i,t[5]*=s,t[9]*=r,t[2]*=i,t[6]*=s,t[10]*=r,t[3]*=i,t[7]*=s,t[11]*=r,t},scalingMat4s:e=>d.scalingMat4c(e,e,e),rotationTranslationMat4(e,t,i=d.mat4()){const s=e[0],r=e[1],o=e[2],n=e[3],a=s+s,l=r+r,A=o+o,h=s*a,c=s*l,u=s*A,p=r*l,f=r*A,g=o*A,m=n*a,_=n*l,v=n*A;return i[0]=1-(p+g),i[1]=c+v,i[2]=u-_,i[3]=0,i[4]=c-v,i[5]=1-(h+g),i[6]=f+m,i[7]=0,i[8]=u+_,i[9]=f-m,i[10]=1-(h+p),i[11]=0,i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=1,i},mat4ToEuler(e,t,i=d.vec4()){const s=d.clamp,r=e[0],o=e[4],n=e[8],a=e[1],l=e[5],A=e[9],h=e[2],c=e[6],u=e[10];return"XYZ"===t?(i[1]=Math.asin(s(n,-1,1)),Math.abs(n)<.99999?(i[0]=Math.atan2(-A,u),i[2]=Math.atan2(-o,r)):(i[0]=Math.atan2(c,l),i[2]=0)):"YXZ"===t?(i[0]=Math.asin(-s(A,-1,1)),Math.abs(A)<.99999?(i[1]=Math.atan2(n,u),i[2]=Math.atan2(a,l)):(i[1]=Math.atan2(-h,r),i[2]=0)):"ZXY"===t?(i[0]=Math.asin(s(c,-1,1)),Math.abs(c)<.99999?(i[1]=Math.atan2(-h,u),i[2]=Math.atan2(-o,l)):(i[1]=0,i[2]=Math.atan2(a,r))):"ZYX"===t?(i[1]=Math.asin(-s(h,-1,1)),Math.abs(h)<.99999?(i[0]=Math.atan2(c,u),i[2]=Math.atan2(a,r)):(i[0]=0,i[2]=Math.atan2(-o,l))):"YZX"===t?(i[2]=Math.asin(s(a,-1,1)),Math.abs(a)<.99999?(i[0]=Math.atan2(-A,l),i[1]=Math.atan2(-h,r)):(i[0]=0,i[1]=Math.atan2(n,u))):"XZY"===t&&(i[2]=Math.asin(-s(o,-1,1)),Math.abs(o)<.99999?(i[0]=Math.atan2(c,l),i[1]=Math.atan2(n,r)):(i[0]=Math.atan2(-A,u),i[1]=0)),i},composeMat4:(e,t,i,s=d.mat4())=>(d.quaternionToRotationMat4(t,s),d.scaleMat4v(i,s),d.translateMat4v(e,s),s),decomposeMat4:(()=>{const e=new l(3),t=new l(16);return function(i,s,r,o){e[0]=i[0],e[1]=i[1],e[2]=i[2];let n=d.lenVec3(e);e[0]=i[4],e[1]=i[5],e[2]=i[6];const a=d.lenVec3(e);e[8]=i[8],e[9]=i[9],e[10]=i[10];const l=d.lenVec3(e);d.determinantMat4(i)<0&&(n=-n),s[0]=i[12],s[1]=i[13],s[2]=i[14],t.set(i);const A=1/n,h=1/a,c=1/l;return t[0]*=A,t[1]*=A,t[2]*=A,t[4]*=h,t[5]*=h,t[6]*=h,t[8]*=c,t[9]*=c,t[10]*=c,d.mat4ToQuaternion(t,r),o[0]=n,o[1]=a,o[2]=l,this}})(),getColMat4(e,t){const i=4*t;return[e[i],e[i+1],e[i+2],e[i+3]]},setRowMat4(e,t,i){e[t]=i[0],e[t+4]=i[1],e[t+8]=i[2],e[t+12]=i[3]},lookAtMat4v(e,t,i,s){s||(s=d.mat4());const r=e[0],o=e[1],n=e[2],a=i[0],l=i[1],A=i[2],h=t[0],c=t[1],u=t[2];if(r===h&&o===c&&n===u)return d.identityMat4();let p,f,g,m,_,v,b,y,B,w;return p=r-h,f=o-c,g=n-u,w=1/Math.sqrt(p*p+f*f+g*g),p*=w,f*=w,g*=w,m=l*g-A*f,_=A*p-a*g,v=a*f-l*p,w=Math.sqrt(m*m+_*_+v*v),w?(w=1/w,m*=w,_*=w,v*=w):(m=0,_=0,v=0),b=f*v-g*_,y=g*m-p*v,B=p*_-f*m,w=Math.sqrt(b*b+y*y+B*B),w?(w=1/w,b*=w,y*=w,B*=w):(b=0,y=0,B=0),s[0]=m,s[1]=b,s[2]=p,s[3]=0,s[4]=_,s[5]=y,s[6]=f,s[7]=0,s[8]=v,s[9]=B,s[10]=g,s[11]=0,s[12]=-(m*r+_*o+v*n),s[13]=-(b*r+y*o+B*n),s[14]=-(p*r+f*o+g*n),s[15]=1,s},lookAtMat4c:(e,t,i,s,r,o,n,a,l)=>d.lookAtMat4v([e,t,i],[s,r,o],[n,a,l],[]),orthoMat4c(e,t,i,s,r,o,n){n||(n=d.mat4());const a=t-e,l=s-i,A=o-r;return n[0]=2/a,n[1]=0,n[2]=0,n[3]=0,n[4]=0,n[5]=2/l,n[6]=0,n[7]=0,n[8]=0,n[9]=0,n[10]=-2/A,n[11]=0,n[12]=-(e+t)/a,n[13]=-(s+i)/l,n[14]=-(o+r)/A,n[15]=1,n},frustumMat4v(e,t,i){i||(i=d.mat4());const s=[e[0],e[1],e[2],0],r=[t[0],t[1],t[2],0];d.addVec4(r,s,h),d.subVec4(r,s,c);const o=2*s[2],n=c[0],a=c[1],l=c[2];return i[0]=o/n,i[1]=0,i[2]=0,i[3]=0,i[4]=0,i[5]=o/a,i[6]=0,i[7]=0,i[8]=h[0]/n,i[9]=h[1]/a,i[10]=-h[2]/l,i[11]=-1,i[12]=0,i[13]=0,i[14]=-o*r[2]/l,i[15]=0,i},frustumMat4(e,t,i,s,r,o,n){n||(n=d.mat4());const a=t-e,l=s-i,A=o-r;return n[0]=2*r/a,n[1]=0,n[2]=0,n[3]=0,n[4]=0,n[5]=2*r/l,n[6]=0,n[7]=0,n[8]=(t+e)/a,n[9]=(s+i)/l,n[10]=-(o+r)/A,n[11]=-1,n[12]=0,n[13]=0,n[14]=-o*r*2/A,n[15]=0,n},perspectiveMat4(e,t,i,s,r){const o=[],n=[];return o[2]=i,n[2]=s,n[1]=o[2]*Math.tan(e/2),o[1]=-n[1],n[0]=n[1]*t,o[0]=-n[0],d.frustumMat4v(o,n,r)},compareMat4:(e,t)=>e[0]===t[0]&&e[1]===t[1]&&e[2]===t[2]&&e[3]===t[3]&&e[4]===t[4]&&e[5]===t[5]&&e[6]===t[6]&&e[7]===t[7]&&e[8]===t[8]&&e[9]===t[9]&&e[10]===t[10]&&e[11]===t[11]&&e[12]===t[12]&&e[13]===t[13]&&e[14]===t[14]&&e[15]===t[15],transformPoint3(e,t,i=d.vec3()){const s=t[0],r=t[1],o=t[2];return i[0]=e[0]*s+e[4]*r+e[8]*o+e[12],i[1]=e[1]*s+e[5]*r+e[9]*o+e[13],i[2]=e[2]*s+e[6]*r+e[10]*o+e[14],i},transformPoint4:(e,t,i=d.vec4())=>(i[0]=e[0]*t[0]+e[4]*t[1]+e[8]*t[2]+e[12]*t[3],i[1]=e[1]*t[0]+e[5]*t[1]+e[9]*t[2]+e[13]*t[3],i[2]=e[2]*t[0]+e[6]*t[1]+e[10]*t[2]+e[14]*t[3],i[3]=e[3]*t[0]+e[7]*t[1]+e[11]*t[2]+e[15]*t[3],i),transformPoints3(e,t,i){const s=i||[],r=t.length;let o,n,a,l;const A=e[0],h=e[1],c=e[2],u=e[3],d=e[4],p=e[5],f=e[6],g=e[7],m=e[8],_=e[9],v=e[10],b=e[11],y=e[12],B=e[13],w=e[14],x=e[15];let P;for(let e=0;e{const e=new l(16),t=new l(16),i=new l(16);return function(s,r,o,n){return this.transformVec3(this.mulMat4(this.inverseMat4(r,e),this.inverseMat4(o,t),i),s,n)}})(),lerpVec3(e,t,i,s,r,o){const n=o||d.vec3(),a=(e-t)/(i-t);return n[0]=s[0]+a*(r[0]-s[0]),n[1]=s[1]+a*(r[1]-s[1]),n[2]=s[2]+a*(r[2]-s[2]),n},lerpMat4(e,t,i,s,r,o){const n=o||d.mat4(),a=(e-t)/(i-t);return n[0]=s[0]+a*(r[0]-s[0]),n[1]=s[1]+a*(r[1]-s[1]),n[2]=s[2]+a*(r[2]-s[2]),n[3]=s[3]+a*(r[3]-s[3]),n[4]=s[4]+a*(r[4]-s[4]),n[5]=s[5]+a*(r[5]-s[5]),n[6]=s[6]+a*(r[6]-s[6]),n[7]=s[7]+a*(r[7]-s[7]),n[8]=s[8]+a*(r[8]-s[8]),n[9]=s[9]+a*(r[9]-s[9]),n[10]=s[10]+a*(r[10]-s[10]),n[11]=s[11]+a*(r[11]-s[11]),n[12]=s[12]+a*(r[12]-s[12]),n[13]=s[13]+a*(r[13]-s[13]),n[14]=s[14]+a*(r[14]-s[14]),n[15]=s[15]+a*(r[15]-s[15]),n},flatten(e){const t=[];let i,s,r,o,n;for(i=0,s=e.length;i(e[0]=0,e[1]=0,e[2]=0,e[3]=1,e),eulerToQuaternion(e,t,i=d.vec4()){const s=e[0]*d.DEGTORAD/2,r=e[1]*d.DEGTORAD/2,o=e[2]*d.DEGTORAD/2,n=Math.cos(s),a=Math.cos(r),l=Math.cos(o),A=Math.sin(s),h=Math.sin(r),c=Math.sin(o);return"XYZ"===t?(i[0]=A*a*l+n*h*c,i[1]=n*h*l-A*a*c,i[2]=n*a*c+A*h*l,i[3]=n*a*l-A*h*c):"YXZ"===t?(i[0]=A*a*l+n*h*c,i[1]=n*h*l-A*a*c,i[2]=n*a*c-A*h*l,i[3]=n*a*l+A*h*c):"ZXY"===t?(i[0]=A*a*l-n*h*c,i[1]=n*h*l+A*a*c,i[2]=n*a*c+A*h*l,i[3]=n*a*l-A*h*c):"ZYX"===t?(i[0]=A*a*l-n*h*c,i[1]=n*h*l+A*a*c,i[2]=n*a*c-A*h*l,i[3]=n*a*l+A*h*c):"YZX"===t?(i[0]=A*a*l+n*h*c,i[1]=n*h*l+A*a*c,i[2]=n*a*c-A*h*l,i[3]=n*a*l-A*h*c):"XZY"===t&&(i[0]=A*a*l-n*h*c,i[1]=n*h*l-A*a*c,i[2]=n*a*c+A*h*l,i[3]=n*a*l+A*h*c),i},mat4ToQuaternion(e,t=d.vec4()){const i=e[0],s=e[4],r=e[8],o=e[1],n=e[5],a=e[9],l=e[2],A=e[6],h=e[10];let c;const u=i+n+h;return 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y.isString(e)||y.isNumeric(e)},isSameComponent:function(e,t){return!(!e||!t)&&(y.isNumeric(e)||y.isString(e)?`${e}`:e.id)===(y.isNumeric(t)||y.isString(t)?`${t}`:t.id)},isFunction:function(e){return"function"==typeof e},isObject:function(e){const t={}.constructor;return!!e&&e.constructor===t},copy:function(e){return y.apply(e,{})},apply:function(e,t){for(const i in e)e.hasOwnProperty(i)&&(t[i]=e[i]);return t},apply2:function(e,t){for(const i in e)e.hasOwnProperty(i)&&void 0!==e[i]&&null!==e[i]&&(t[i]=e[i]);return t},applyIf:function(e,t){for(const i in e)e.hasOwnProperty(i)&&(void 0!==t[i]&&null!==t[i]||(t[i]=e[i]));return t},isEmptyObject:function(e){for(const t in e)if(e.hasOwnProperty(t))return!1;return!0},inQuotes:function(e){return y.isNumeric(e)?`${e}`:`'${e}'`},concat:function(e,t){const i=new e.constructor(e.length+t.length);return i.set(e),i.set(t,e.length),i},flattenParentChildHierarchy:function(e){var t=[];return function e(i){i.id=i.uuid,delete i.oid,t.push(i);var 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i=I.scenes[t];P.sceneId=t,P.startTime=i.startTime,P.deltaTime=null!=P.prevTime?P.time-P.prevTime:0,i.fire("tick",P,!0)}P.prevTime=e}(e),function(){const e=I.scenes,t=!1;let i,s,r,o,n;for(n in e)e.hasOwnProperty(n)&&(i=e[n],s=B[n],s||(s=B[n]={}),r=i.ticksPerOcclusionTest,s.ticksPerOcclusionTest!==r&&(s.ticksPerOcclusionTest=r,s.renderCountdown=r),--i.occlusionTestCountdown<=0&&(i.doOcclusionTest(),i.occlusionTestCountdown=r),o=i.ticksPerRender,s.ticksPerRender!==o&&(s.ticksPerRender=o,s.renderCountdown=o),0==--s.renderCountdown&&(i.render(t),s.renderCountdown=o))}(),void 0!==window.requestPostAnimationFrame?window.requestPostAnimationFrame(D):requestAnimationFrame(S)};function T(e){const t=I.runTasks(e+10),i=I.getNumTasks();m.frame.tasksRun=t,m.frame.tasksScheduled=i,m.frame.tasksBudget=10}S();class L{get type(){return"Component"}get 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stroke-width='4'/%3e%3c/svg%3e\")":"url(\"data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' rx='6' ry='6' stroke='%23333' stroke-width='4' stroke-dasharray='6%2c 14' stroke-dashoffset='0' stroke-linecap='square'/%3e%3c/svg%3e\")",this._pickMode=e)}getPickMode(){return this._pickMode}clear(){this.fire("clear",{})}pick(){this._updateMarquee(),this._buildMarqueeFrustum();const e=[],t=(i,s=N.INTERSECT)=>{if(s===N.INTERSECT&&(s=V(this._marqueeFrustum,i.aabb)),s!==N.OUTSIDE){if(i.entities){const t=i.entities;for(let i=0,s=t.length;i3||this._canvasMarquee[3]-this._canvasMarquee[1]>3)&&t(this._objectsKdTree3.root),this.fire("picked",e),e}_updateMarquee(){this._canvasMarquee[0]=Math.min(this._canvasMarqueeCorner1[0],this._canvasMarqueeCorner2[0]),this._canvasMarquee[1]=Math.min(this._canvasMarqueeCorner1[1],this._canvasMarqueeCorner2[1]),this._canvasMarquee[2]=Math.max(this._canvasMarqueeCorner1[0],this._canvasMarqueeCorner2[0]),this._canvasMarquee[3]=Math.max(this._canvasMarqueeCorner1[1],this._canvasMarqueeCorner2[1]),this._marqueeElement.style.width=this._canvasMarquee[2]-this._canvasMarquee[0]+"px",this._marqueeElement.style.height=this._canvasMarquee[3]-this._canvasMarquee[1]+"px",this._marqueeElement.style.left=`${this._canvasMarquee[0]}px`,this._marqueeElement.style.top=`${this._canvasMarquee[1]}px`}_buildMarqueeFrustum(){const e=this.viewer.scene.canvas.canvas,t=e.clientWidth,i=e.clientHeight,s=e.clientLeft,r=e.clientTop,o=2/t,n=2/i,a=e.clientHeight/e.clientWidth,l=(this._canvasMarquee[0]-s)*o-1,A=(this._canvasMarquee[2]-s)*o-1,h=-(this._canvasMarquee[3]-r)*n+1,c=-(this._canvasMarquee[1]-r)*n+1,u=this.viewer.scene.camera.frustum.near*(17*a);d.frustumMat4(l,A,h*a,c*a,u,1e4,this._marqueeFrustumProjMat),Q(this._marqueeFrustum,this.viewer.scene.camera.viewMatrix,this._marqueeFrustumProjMat)}destroy(){super.destroy(),this._marqueeElement.parentElement&&(this._marqueeElement.parentElement.removeChild(this._marqueeElement),this._marqueeElement=null,this._objectsKdTree3=null)}}H.PICK_MODE_INTERSECTS=0,H.PICK_MODE_INSIDE=1;class j extends L{constructor(e){super(e.marqueePicker,e);const t=e.marqueePicker,i=t.viewer.scene.canvas.canvas;let s,r,o,n,a,l,A,h=!1,c=!1,u=!1;i.addEventListener("mousedown",(e=>{this.getActive()&&0===e.button&&(A=setTimeout((function(){const o=t.viewer.scene.input;o.keyDown[o.KEY_CTRL]||t.clear(),s=e.pageX,r=e.pageY,a=e.offsetX,t.setMarqueeCorner1([s,r]),h=!0,t.viewer.cameraControl.pointerEnabled=!1,t.setMarqueeVisible(!0),i.style.cursor="crosshair"}),400),c=!0)})),i.addEventListener("mouseup",(e=>{if(!this.getActive())return;if(!h&&!u)return;if(0!==e.button)return;clearTimeout(A),o=e.pageX,n=e.pageY;const i=Math.abs(o-s),a=Math.abs(n-r);h=!1,t.viewer.cameraControl.pointerEnabled=!0,u&&(u=!1),(i>3||a>3)&&t.pick()})),document.addEventListener("mouseup",(e=>{this.getActive()&&0===e.button&&(clearTimeout(A),h&&(t.setMarqueeVisible(!1),h=!1,c=!1,u=!0,t.viewer.cameraControl.pointerEnabled=!0))}),!0),i.addEventListener("mousemove",(e=>{this.getActive()&&0===e.button&&c&&(clearTimeout(A),h&&(o=e.pageX,n=e.pageY,l=e.offsetX,t.setMarqueeVisible(!0),t.setMarqueeCorner2([o,n]),t.setPickMode(a{if(!this._running)return;i||(i=e);const r=e-i,o=Math.min(r/300,1),n=t+(2-t)*o;this._circleRadius=n,this._circleDiv.style.width=`${this._circleRadius}px`,this._circleDiv.style.height=`${this._circleRadius}px`,this._circleDiv.style.marginLeft=this._circlePos[0]-this._circleRadius/2+"px",this._circleDiv.style.marginTop=this._circlePos[1]-this._circleRadius/2+"px",o<1&&requestAnimationFrame(s)};this._running=!0,requestAnimationFrame(s),this._circleDiv.style.visibility="visible"}stop(){this._destroyed||(this._running=!1,this._circleRadius=this._circleMaxRadius,this._circleDiv.style.borderRadius=`${this._circleRadius}px`,this._circleDiv.style.visibility="hidden")}set durationMs(e){this.stop(),this._durationMs=e}get durationMs(){return this._durationMs}destroy(){this._destroyed||(this.stop(),document.body.removeChild(this._circleDiv),this._destroyed=!0)}}class z{constructor(e,t,i){this.id=i&&i.id?i.id:e,this.viewer=t,this._subIdMap=null,this._subIdEvents=null,this._eventSubs=null,this._eventSubsNum=null,this._events=null,this._eventCallDepth=0,t.addPlugin(this)}scheduleTask(e){I.scheduleTask(e,null)}fire(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={},this._eventSubsNum={}),!0!==i&&(this._events[e]=t||!0);const s=this._eventSubs[e];let r;if(s)for(const i in s)s.hasOwnProperty(i)&&(r=s[i],this._eventCallDepth++,this._eventCallDepth<300?r.callback.call(r.scope,t):this.error("fire: potential stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}on(t,i,s){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new e),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});let r=this._eventSubs[t];r?this._eventSubsNum[t]++:(r={},this._eventSubs[t]=r,this._eventSubsNum[t]=1);const o=this._subIdMap.addItem();r[o]={callback:i,scope:s||this},this._subIdEvents[o]=t;const n=this._events[t];return void 0!==n&&i.call(s||this,n),o}off(e){if(null==e)return;if(!this._subIdEvents)return;const t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];const i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}once(e,t,i){const s=this,r=this.on(e,(function(e){s.off(r),t.call(i||this,e)}),i)}hasSubs(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}log(e){console.log(`[xeokit plugin ${this.id}]: ${e}`)}warn(e){console.warn(`[xeokit plugin ${this.id}]: ${e}`)}error(e){console.error(`[xeokit plugin ${this.id}]: ${e}`)}send(e,t){}destroy(){this.viewer.removePlugin(this)}}const W=d.vec3(),K=function(){const e=new Float64Array(16),t=new Float64Array(4),i=new Float64Array(4);return function(s,r,o){return o=o||e,t[0]=r[0],t[1]=r[1],t[2]=r[2],t[3]=1,d.transformVec4(s,t,i),d.setMat4Translation(s,i,o),o.slice()}}();function X(e,t,i){const s=Float32Array.from([e[0]])[0],r=e[0]-s,o=Float32Array.from([e[1]])[0],n=e[1]-o,a=Float32Array.from([e[2]])[0],l=e[2]-a;t[0]=s,t[1]=o,t[2]=a,i[0]=r,i[1]=n,i[2]=l}function Y(e,t,i,s=1e3){const r=d.getPositionsCenter(e,W),o=Math.round(r[0]/s)*s,n=Math.round(r[1]/s)*s,a=Math.round(r[2]/s)*s;i[0]=o,i[1]=n,i[2]=a;const l=0!==i[0]||0!==i[1]||0!==i[2];if(l)for(let i=0,s=e.length;i0?this.meshes[0]._colorize[3]/255:1}set opacity(e){if(0===this.meshes.length)return;const t=null!=e,i=this.meshes[0]._colorize[3];let s=255;if(t){if(e<0?e=0:e>1&&(e=1),s=Math.floor(255*e),i===s)return}else if(s=255,i===s)return;for(let e=0,t=this.meshes.length;e{this._viewPosDirty=!0,this._needUpdate()})),this._onCameraProjMatrix=this.scene.camera.on("projMatrix",(()=>{this._canvasPosDirty=!0,this._needUpdate()})),this._onEntityDestroyed=null,this._onEntityModelDestroyed=null,this._renderer.addMarker(this),this.entity=t.entity,this.worldPos=t.worldPos,this.occludable=t.occludable}_update(){if(this._viewPosDirty&&(d.transformPoint3(this.scene.camera.viewMatrix,this._worldPos,this._viewPos),this._viewPosDirty=!1,this._canvasPosDirty=!0,this.fire("viewPos",this._viewPos)),this._canvasPosDirty){he.set(this._viewPos),he[3]=1,d.transformPoint4(this.scene.camera.projMatrix,he,ce);const e=this.scene.canvas.boundary;this._canvasPos[0]=Math.floor((1+ce[0]/ce[3])*e[2]/2),this._canvasPos[1]=Math.floor((1-ce[1]/ce[3])*e[3]/2),this._canvasPosDirty=!1,this.fire("canvasPos",this._canvasPos)}}_setVisible(e){this._visible,this._visible=e,this.fire("visible",this._visible)}set entity(e){if(this._entity){if(this._entity===e)return;null!==this._onEntityDestroyed&&(this._entity.model.off(this._onEntityDestroyed),this._onEntityDestroyed=null),null!==this._onEntityModelDestroyed&&(this._entity.model.off(this._onEntityModelDestroyed),this._onEntityModelDestroyed=null)}this._entity=e,this._entity&&(this._entity instanceof Ae?this._onEntityModelDestroyed=this._entity.model.on("destroyed",(()=>{this._entity=null,this._onEntityModelDestroyed=null})):this._onEntityDestroyed=this._entity.model.on("destroyed",(()=>{this._entity=null,this._onEntityDestroyed=null}))),this.fire("entity",this._entity,!0)}get entity(){return this._entity}set occludable(e){(e=!!e)!==this._occludable&&(this._occludable=e,this._occludable&&this._renderer.markerWorldPosUpdated(this))}get occludable(){return this._occludable}set worldPos(e){this._worldPos.set(e||[0,0,0]),X(this._worldPos,this._origin,this._rtcPos),this._occludable&&this._renderer.markerWorldPosUpdated(this),this._viewPosDirty=!0,this.fire("worldPos",this._worldPos),this._needUpdate()}get worldPos(){return this._worldPos}get origin(){return this._origin}get rtcPos(){return this._rtcPos}get viewPos(){return this._update(),this._viewPos}get canvasPos(){return this._update(),this._canvasPos}get visible(){return!!this._visible}destroy(){this.fire("destroyed",!0),this.scene.camera.off(this._onCameraViewMatrix),this.scene.camera.off(this._onCameraProjMatrix),this._entity&&(null!==this._onEntityDestroyed&&this._entity.model.off(this._onEntityDestroyed),null!==this._onEntityModelDestroyed&&this._entity.model.off(this._onEntityModelDestroyed)),this._renderer.removeMarker(this),super.destroy()}}const de={isIphoneSafari(){const e=window.navigator.userAgent,t=/iPhone/i.test(e),i=/Safari/i.test(e)&&!/Chrome/i.test(e);return t&&i}};class pe{constructor(e,t={}){this._color=t.color||"black",this._highlightClass="viewer-ruler-wire-highlighted",this._wire=document.createElement("div"),this._wire.className+=this._wire.className?" viewer-ruler-wire":"viewer-ruler-wire",this._wireClickable=document.createElement("div"),this._wireClickable.className+=this._wireClickable.className?" viewer-ruler-wire-clickable":"viewer-ruler-wire-clickable",this._thickness=t.thickness||1,this._thicknessClickable=t.thicknessClickable||6,this._visible=!0,this._culled=!1;var i=this._wire,s=i.style;s.border="solid "+this._thickness+"px "+this._color,s.position="absolute",s["z-index"]=void 0===t.zIndex?"2000001":t.zIndex,s.width="0px",s.height="0px",s.visibility="visible",s.top="0px",s.left="0px",s["-webkit-transform-origin"]="0 0",s["-moz-transform-origin"]="0 0",s["-ms-transform-origin"]="0 0",s["-o-transform-origin"]="0 0",s["transform-origin"]="0 0",s["-webkit-transform"]="rotate(0deg)",s["-moz-transform"]="rotate(0deg)",s["-ms-transform"]="rotate(0deg)",s["-o-transform"]="rotate(0deg)",s.transform="rotate(0deg)",s.opacity=1,s["pointer-events"]="none",t.onContextMenu,e.appendChild(i);var r=this._wireClickable,o=r.style;o.border="solid "+this._thicknessClickable+"px "+this._color,o.position="absolute",o["z-index"]=void 0===t.zIndex?"2000002":t.zIndex+1,o.width="0px",o.height="0px",o.visibility="visible",o.top="0px",o.left="0px",o["-webkit-transform-origin"]="0 0",o["-moz-transform-origin"]="0 0",o["-ms-transform-origin"]="0 0",o["-o-transform-origin"]="0 0",o["transform-origin"]="0 0",o["-webkit-transform"]="rotate(0deg)",o["-moz-transform"]="rotate(0deg)",o["-ms-transform"]="rotate(0deg)",o["-o-transform"]="rotate(0deg)",o.transform="rotate(0deg)",o.opacity=0,o["pointer-events"]="none",t.onContextMenu,e.appendChild(r),t.onMouseOver&&r.addEventListener("mouseover",(e=>{t.onMouseOver(e,this)})),t.onMouseLeave&&r.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this)})),t.onMouseWheel&&r.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&r.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&r.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&r.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&(de.isIphoneSafari()?(r.addEventListener("touchstart",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null),this._timeout=setTimeout((()=>{e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,t.onContextMenu(e,this),clearTimeout(this._timeout),this._timeout=null}),500)})),r.addEventListener("touchend",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null)}))):r.addEventListener("contextmenu",(e=>{console.log(e),t.onContextMenu(e,this),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")}))),this._x1=0,this._y1=0,this._x2=0,this._y2=0,this._update()}get visible(){return"visible"===this._wire.style.visibility}_update(){var e=Math.abs(Math.sqrt((this._x1-this._x2)*(this._x1-this._x2)+(this._y1-this._y2)*(this._y1-this._y2))),t=180*Math.atan2(this._y2-this._y1,this._x2-this._x1)/Math.PI,i=this._wire.style;i.width=Math.round(e)+"px",i.left=Math.round(this._x1)+"px",i.top=Math.round(this._y1)+"px",i["-webkit-transform"]="rotate("+t+"deg)",i["-moz-transform"]="rotate("+t+"deg)",i["-ms-transform"]="rotate("+t+"deg)",i["-o-transform"]="rotate("+t+"deg)",i.transform="rotate("+t+"deg)";var s=this._wireClickable.style;s.width=Math.round(e)+"px",s.left=Math.round(this._x1)+"px",s.top=Math.round(this._y1)+"px",s["-webkit-transform"]="rotate("+t+"deg)",s["-moz-transform"]="rotate("+t+"deg)",s["-ms-transform"]="rotate("+t+"deg)",s["-o-transform"]="rotate("+t+"deg)",s.transform="rotate("+t+"deg)"}setStartAndEnd(e,t,i,s){this._x1=e,this._y1=t,this._x2=i,this._y2=s,this._update()}setColor(e){this._color=e||"black",this._wire.style.border="solid "+this._thickness+"px "+this._color}setOpacity(e){this._wire.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setClickable(e){this._wireClickable.style["pointer-events"]=e?"all":"none"}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._wire.classList.add(this._highlightClass):this._wire.classList.remove(this._highlightClass))}destroy(e){this._wire.parentElement&&this._wire.parentElement.removeChild(this._wire),this._wireClickable.parentElement&&this._wireClickable.parentElement.removeChild(this._wireClickable)}}class fe{constructor(e,t={}){this._highlightClass="viewer-ruler-dot-highlighted",this._x=0,this._y=0,this._dot=document.createElement("div"),this._dot.className+=this._dot.className?" viewer-ruler-dot":"viewer-ruler-dot",this._dotClickable=document.createElement("div"),this._dotClickable.className+=this._dotClickable.className?" viewer-ruler-dot-clickable":"viewer-ruler-dot-clickable",this._visible=!!t.visible,this._culled=!1;var i=this._dot,s=i.style;s["border-radius"]="25px",s.border="solid 2px white",s.background="lightgreen",s.position="absolute",s["z-index"]=void 0===t.zIndex?"40000005":t.zIndex,s.width="8px",s.height="8px",s.visibility=!1!==t.visible?"visible":"hidden",s.top="0px",s.left="0px",s["box-shadow"]="0 2px 5px 0 #182A3D;",s.opacity=1,s["pointer-events"]="none",t.onContextMenu,e.appendChild(i);var r=this._dotClickable,o=r.style;o["border-radius"]="35px",o.border="solid 10px white",o.position="absolute",o["z-index"]=void 0===t.zIndex?"40000007":t.zIndex+1,o.width="8px",o.height="8px",o.visibility="visible",o.top="0px",o.left="0px",o.opacity=0,o["pointer-events"]="none",t.onContextMenu,e.appendChild(r),r.addEventListener("click",(t=>{e.dispatchEvent(new MouseEvent("mouseover",t))})),t.onMouseOver&&r.addEventListener("mouseover",(i=>{t.onMouseOver(i,this),e.dispatchEvent(new MouseEvent("mouseover",i))})),t.onMouseLeave&&r.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this)})),t.onMouseWheel&&r.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&r.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&r.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&r.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&(de.isIphoneSafari()?(r.addEventListener("touchstart",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null),this._timeout=setTimeout((()=>{e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,t.onContextMenu(e,this),clearTimeout(this._timeout),this._timeout=null}),500)})),r.addEventListener("touchend",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null)}))):r.addEventListener("contextmenu",(e=>{console.log(e),t.onContextMenu(e,this),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")}))),t.onTouchstart&&r.addEventListener("touchstart",(e=>{t.onTouchstart(e,this)})),t.onTouchmove&&r.addEventListener("touchmove",(e=>{t.onTouchmove(e,this)})),t.onTouchend&&r.addEventListener("touchend",(e=>{t.onTouchend(e,this)})),this.setPos(t.x||0,t.y||0),this.setFillColor(t.fillColor),this.setBorderColor(t.borderColor)}setPos(e,t){this._x=e,this._y=t;var i=this._dot.style;i.left=Math.round(e)-4+"px",i.top=Math.round(t)-4+"px";var s=this._dotClickable.style;s.left=Math.round(e)-9+"px",s.top=Math.round(t)-9+"px"}setFillColor(e){this._dot.style.background=e||"lightgreen"}setBorderColor(e){this._dot.style.border="solid 2px"+(e||"black")}setOpacity(e){this._dot.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setClickable(e){this._dotClickable.style["pointer-events"]=e?"all":"none"}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._dot.classList.add(this._highlightClass):this._dot.classList.remove(this._highlightClass))}destroy(){this.setVisible(!1),this._dot.parentElement&&this._dot.parentElement.removeChild(this._dot),this._dotClickable.parentElement&&this._dotClickable.parentElement.removeChild(this._dotClickable)}}class ge{constructor(e,t={}){this._highlightClass="viewer-ruler-label-highlighted",this._prefix=t.prefix||"",this._x=0,this._y=0,this._visible=!0,this._culled=!1,this._label=document.createElement("div"),this._label.className+=this._label.className?" viewer-ruler-label":"viewer-ruler-label",this._timeout=null;var i=this._label,s=i.style;s["border-radius"]="5px",s.color="white",s.padding="4px",s.border="solid 1px",s.background="lightgreen",s.position="absolute",s["z-index"]=void 0===t.zIndex?"5000005":t.zIndex,s.width="auto",s.height="auto",s.visibility="visible",s.top="0px",s.left="0px",s["pointer-events"]="all",s.opacity=1,t.onContextMenu,i.innerText="",e.appendChild(i),this.setPos(t.x||0,t.y||0),this.setFillColor(t.fillColor),this.setBorderColor(t.fillColor),this.setText(t.text),t.onMouseOver&&i.addEventListener("mouseover",(e=>{t.onMouseOver(e,this),e.preventDefault()})),t.onMouseLeave&&i.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this),e.preventDefault()})),t.onMouseWheel&&i.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&i.addEventListener("mousedown",(e=>{t.onMouseDown(e,this),e.stopPropagation()})),t.onMouseUp&&i.addEventListener("mouseup",(e=>{t.onMouseUp(e,this),e.stopPropagation()})),t.onMouseMove&&i.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&(de.isIphoneSafari()?(i.addEventListener("touchstart",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null),this._timeout=setTimeout((()=>{e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,t.onContextMenu(e,this),clearTimeout(this._timeout),this._timeout=null}),500)})),i.addEventListener("touchend",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null)}))):i.addEventListener("contextmenu",(e=>{console.log(e),t.onContextMenu(e,this),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")})))}setPos(e,t){this._x=e,this._y=t;var i=this._label.style;i.left=Math.round(e)-20+"px",i.top=Math.round(t)-12+"px"}setPosOnWire(e,t,i,s){var r=e+.5*(i-e),o=t+.5*(s-t),n=this._label.style;n.left=Math.round(r)-20+"px",n.top=Math.round(o)-12+"px"}setPosBetweenWires(e,t,i,s,r,o){var n=(e+i+r)/3,a=(t+s+o)/3,l=this._label.style;l.left=Math.round(n)-20+"px",l.top=Math.round(a)-12+"px"}setText(e){this._label.innerHTML=this._prefix+(e||"")}setFillColor(e){this._fillColor=e||"lightgreen",this._label.style.background=this._fillColor}setBorderColor(e){this._borderColor=e||"black",this._label.style.border="solid 1px "+this._borderColor}setOpacity(e){this._label.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._label.classList.add(this._highlightClass):this._label.classList.remove(this._highlightClass))}setClickable(e){this._label.style["pointer-events"]=e?"all":"none"}setPrefix(e){this._prefix!==e&&(this._prefix=e)}destroy(){this._label.parentElement&&this._label.parentElement.removeChild(this._label)}}var me=d.vec3(),_e=d.vec3();class ve extends L{constructor(e,t={}){if(super(e.viewer.scene,t),this.plugin=e,this._container=t.container,!this._container)throw"config missing: container";this._color=t.color||e.defaultColor;var i=this.plugin.viewer.scene;this._originMarker=new ue(i,t.origin),this._cornerMarker=new ue(i,t.corner),this._targetMarker=new ue(i,t.target),this._originWorld=d.vec3(),this._cornerWorld=d.vec3(),this._targetWorld=d.vec3(),this._wp=new Float64Array(12),this._vp=new Float64Array(12),this._pp=new Float64Array(12),this._cp=new Int16Array(6);const s=t.onMouseOver?e=>{t.onMouseOver(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseover",e))}:null,r=t.onMouseLeave?e=>{t.onMouseLeave(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseleave",e))}:null,o=t.onContextMenu?e=>{t.onContextMenu(e,this)}:null,n=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))},a=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousedown",e))},l=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseup",e))},A=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousemove",e))};this._originDot=new fe(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._cornerDot=new fe(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._targetDot=new fe(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._originWire=new pe(this._container,{color:this._color||"blue",thickness:1,zIndex:e.zIndex,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._targetWire=new pe(this._container,{color:this._color||"red",thickness:1,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._angleLabel=new ge(this._container,{fillColor:this._color||"#00BBFF",prefix:"",text:"",zIndex:e.zIndex+2,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._wpDirty=!1,this._vpDirty=!1,this._cpDirty=!1,this._visible=!1,this._originVisible=!1,this._cornerVisible=!1,this._targetVisible=!1,this._originWireVisible=!1,this._targetWireVisible=!1,this._angleVisible=!1,this._labelsVisible=!1,this._clickable=!1,this._originMarker.on("worldPos",(e=>{this._originWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._cornerMarker.on("worldPos",(e=>{this._cornerWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._targetMarker.on("worldPos",(e=>{this._targetWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._onViewMatrix=i.camera.on("viewMatrix",(()=>{this._vpDirty=!0,this._needUpdate(0)})),this._onProjMatrix=i.camera.on("projMatrix",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onCanvasBoundary=i.canvas.on("boundary",(()=>{this._cpDirty=!0,this._needUpdate(0)})),this._onSectionPlaneUpdated=i.on("sectionPlaneUpdated",(()=>{this._sectionPlanesDirty=!0,this._needUpdate()})),this.approximate=t.approximate,this.visible=t.visible,this.originVisible=t.originVisible,this.cornerVisible=t.cornerVisible,this.targetVisible=t.targetVisible,this.originWireVisible=t.originWireVisible,this.targetWireVisible=t.targetWireVisible,this.angleVisible=t.angleVisible,this.labelsVisible=t.labelsVisible}_update(){if(!this._visible)return;const e=this.plugin.viewer.scene;if(this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._cornerWorld[0],this._wp[5]=this._cornerWorld[1],this._wp[6]=this._cornerWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._targetWorld[2],this._wp[11]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&(d.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vpDirty=!1,this._cpDirty=!0),this._sectionPlanesDirty){if(this._isSliced(this._wp))return this._angleLabel.setCulled(!0),this._originWire.setCulled(!0),this._targetWire.setCulled(!0),this._originDot.setCulled(!0),this._cornerDot.setCulled(!0),void this._targetDot.setCulled(!0);this._angleLabel.setCulled(!1),this._originWire.setCulled(!1),this._targetWire.setCulled(!1),this._originDot.setCulled(!1),this._cornerDot.setCulled(!1),this._targetDot.setCulled(!1),this._sectionPlanesDirty=!0}if(this._cpDirty){const u=-.3,p=this._originMarker.viewPos[2],f=this._cornerMarker.viewPos[2],g=this._targetMarker.viewPos[2];if(p>u||f>u||g>u)return this._originDot.setVisible(!1),this._cornerDot.setVisible(!1),this._targetDot.setVisible(!1),this._originWire.setVisible(!1),this._targetWire.setVisible(!1),void this._angleLabel.setCulled(!0);d.transformPositions4(e.camera.project.matrix,this._vp,this._pp);var t=this._pp,i=this._cp,s=e.canvas.canvas.getBoundingClientRect();const m=this._container.getBoundingClientRect();for(var r=s.top-m.top,o=s.left-m.left,n=e.canvas.boundary,a=n[2],l=n[3],A=0,h=0,c=t.length;he.offsetTop+(e.offsetParent&&e.offsetParent!==t.parentNode&&h(e.offsetParent)),c=e=>e.offsetLeft+(e.offsetParent&&e.offsetParent!==t.parentNode&&c(e.offsetParent)),u=d.vec2();this._onMouseHoverSurface=i.on(this._snapping?"hoverSnapOrSurface":"hoverSurface",(e=>{e.snappedToVertex||e.snappedToEdge?(s&&(s.visible=!0,s.canvasPos=e.canvasPos,s.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,s.snapped=!0),this.markerDiv.style.background="greenyellow",this.markerDiv.style.border="2px solid green"):(s&&(s.visible=!0,s.canvasPos=e.canvasPos,s.snappedCanvasPos=e.canvasPos,s.snapped=!1),this.markerDiv.style.background="pink",this.markerDiv.style.border="2px solid red");const i=e.snappedCanvasPos||e.canvasPos;switch(r=!0,o=e.entity,l.set(e.worldPos),A.set(i),this._mouseState){case 0:this._canvasToPagePos?(this._canvasToPagePos(t,i,u),this.markerDiv.style.left=u[0]-5+"px",this.markerDiv.style.top=u[1]-5+"px"):(this.markerDiv.style.left=c(t)+i[0]-5+"px",this.markerDiv.style.top=h(t)+i[1]-5+"px");break;case 1:this._currentAngleMeasurement&&(this._currentAngleMeasurement.originWireVisible=!0,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.cornerVisible=!0,this._currentAngleMeasurement.angleVisible=!1,this._currentAngleMeasurement.corner.worldPos=e.worldPos,this._currentAngleMeasurement.corner.entity=e.entity),this.markerDiv.style.left="-10000px",this.markerDiv.style.top="-10000px",t.style.cursor="pointer";break;case 2:this._currentAngleMeasurement&&(this._currentAngleMeasurement.targetWireVisible=!0,this._currentAngleMeasurement.targetVisible=!0,this._currentAngleMeasurement.angleVisible=!0,this._currentAngleMeasurement.target.worldPos=e.worldPos,this._currentAngleMeasurement.target.entity=e.entity),this.markerDiv.style.left="-10000px",this.markerDiv.style.top="-10000px",t.style.cursor="pointer"}})),t.addEventListener("mousedown",this._onMouseDown=e=>{1===e.which&&(n=e.clientX,a=e.clientY)}),t.addEventListener("mouseup",this._onMouseUp=e=>{if(1===e.which&&!(e.clientX>n+20||e.clientXa+20||e.clientY{if(r=!1,s&&(s.visible=!0,s.pointerPos=e.canvasPos,s.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,s.snapped=!1),this.markerDiv.style.left="-100px",this.markerDiv.style.top="-100px",this._currentAngleMeasurement){switch(this._mouseState){case 0:this._currentAngleMeasurement.originVisible=!1;break;case 1:this._currentAngleMeasurement.cornerVisible=!1,this._currentAngleMeasurement.originWireVisible=!1,this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1;break;case 2:this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1}t.style.cursor="default"}})),this._active=!0}deactivate(){if(!this._active)return;this.pointerLens&&(this.pointerLens.visible=!1),this.markerDiv&&this._destroyMarkerDiv(),this.reset();const e=this.scene.canvas.canvas;e.removeEventListener("mousedown",this._onMouseDown),e.removeEventListener("mouseup",this._onMouseUp);const t=this.angleMeasurementsPlugin.viewer.cameraControl;t.off(this._onMouseHoverSurface),t.off(this._onPickedSurface),t.off(this._onHoverNothing),t.off(this._onPickedNothing),this._currentAngleMeasurement=null,this._active=!1}reset(){this._active&&(this._destroyMarkerDiv(),this._initMarkerDiv(),this._currentAngleMeasurement&&(this._currentAngleMeasurement.destroy(),this._currentAngleMeasurement=null),this._mouseState=0)}get currentMeasurement(){return this._currentAngleMeasurement}destroy(){this.deactivate(),super.destroy()}}class Be extends z{constructor(e,t={}){super("AngleMeasurements",e),this._container=t.container||document.body,this._defaultControl=null,this._measurements={},this.defaultColor=void 0!==t.defaultColor?t.defaultColor:"#00BBFF",this.defaultLabelsVisible=!1!==t.defaultLabelsVisible,this.zIndex=t.zIndex||1e4,this._onMouseOver=(e,t)=>{this.fire("mouseOver",{plugin:this,angleMeasurement:t,measurement:t,event:e})},this._onMouseLeave=(e,t)=>{this.fire("mouseLeave",{plugin:this,angleMeasurement:t,measurement:t,event:e})},this._onContextMenu=(e,t)=>{this.fire("contextMenu",{plugin:this,angleMeasurement:t,measurement:t,event:e})}}getContainerElement(){return this._container}send(e,t){}get control(){return this._defaultControl||(this._defaultControl=new ye(this,{})),this._defaultControl}get measurements(){return this._measurements}createMeasurement(e={}){this.viewer.scene.components[e.id]&&(this.error("Viewer scene component with this ID already exists: "+e.id),delete e.id);const t=e.origin,i=e.corner,s=e.target,r=new ve(this,{id:e.id,plugin:this,container:this._container,origin:{entity:t.entity,worldPos:t.worldPos},corner:{entity:i.entity,worldPos:i.worldPos},target:{entity:s.entity,worldPos:s.worldPos},visible:e.visible,originVisible:!0,originWireVisible:!0,cornerVisible:!0,targetWireVisible:!0,targetVisible:!0,onMouseOver:this._onMouseOver,onMouseLeave:this._onMouseLeave,onContextMenu:this._onContextMenu});return this._measurements[r.id]=r,r.on("destroyed",(()=>{delete this._measurements[r.id]})),r.clickable=!0,this.fire("measurementCreated",r),r}destroyMeasurement(e){const t=this._measurements[e];t?(t.destroy(),this.fire("measurementDestroyed",t)):this.log("AngleMeasurement not found: "+e)}setLabelsShown(e){for(const[t,i]of Object.entries(this.measurements))i.labelShown=e}clear(){const e=Object.keys(this._measurements);for(var t=0,i=e.length;t{this.plugin.viewer.cameraControl.active=!1},c=()=>{this.plugin.viewer.cameraControl.active=!0},u=()=>{o&&(clearTimeout(o),o=null),this._currentAngleMeasurement&&(this._currentAngleMeasurement.destroy(),this._currentAngleMeasurement=null),c(),this._touchState=0};i.addEventListener("touchstart",this._onCanvasTouchStart=i=>{const l=i.touches.length;if(1!==l)return void(o&&(clearTimeout(o),o=null));const c=i.touches[0],p=c.clientX,f=c.clientY;switch(n.set([p,f]),a.set([p,f]),this._touchState){case 0:if(1!==l&&null!==o)return void u();const i=t.pick({canvasPos:a,snapToVertex:this._snapping,snapToEdge:this._snapping});if(i&&i.snapped)s.set(i.worldPos),this.pointerCircle.start(i.snappedCanvasPos);else{const e=t.pick({canvasPos:a,pickSurface:!0});if(!e||!e.worldPos)return;s.set(e.worldPos),this.pointerCircle.start(e.canvasPos)}o=setTimeout((()=>{1!==l||a[0]>n[0]+r||a[0]n[1]+r||a[1]{if(o=null,1!==l||a[0]>n[0]+r||a[0]n[1]+r||a[1]{if(o=null,1!==l||a[0]>n[0]+r||a[0]n[1]+r||a[1]{this.pointerCircle.stop();const i=e.touches.length;if(1!==i||1!==e.changedTouches.length)return void(o&&(clearTimeout(o),o=null));const r=e.touches[0],n=r.clientX,l=r.clientY;if(r.identifier!==A)return;let h,c;switch(a.set([n,l]),this._touchState){case 2:this.pointerLens&&(this.pointerLens.canvasPos=a),h=t.pick({canvasPos:a,snapToVertex:this._snapping,snapToEdge:this._snapping}),h&&h.snapped?(this.pointerLens&&(this.pointerLens.snappedCanvasPos=h.snappedCanvasPos,this.pointerLens.snapped=!0),s.set(h.worldPos),this._currentAngleMeasurement.origin.worldPos=h.worldPos):(c=t.pick({canvasPos:a,pickSurface:!0}),c&&c.worldPos?(this.pointerLens&&(this.pointerLens.cursorPos=c.canvasPos,this.pointerLens.snapped=!1),s.set(c.worldPos),this._currentAngleMeasurement.origin.worldPos=c.worldPos):this.pointerLens&&(this.pointerLens.cursorPos=null,this.pointerLens.snapped=!1)),this._touchState=2;break;case 5:if(1!==i&&null!==o)return clearTimeout(o),o=null,this.pointerLens&&(this.pointerLens.visible=!1),void(this._touchState=7);this.pointerLens&&(this.pointerLens.canvasPos=a),h=t.pick({canvasPos:a,snapToVertex:this._snapping,snapToEdge:this._snapping}),h&&h.worldPos?(this.pointerLens&&(this.pointerLens.cursorPos=h.snappedCanvasPos,this.pointerLens.snapped=!0),this._currentAngleMeasurement.corner.worldPos=h.worldPos,this._currentAngleMeasurement.originVisible=!0,this._currentAngleMeasurement.originWireVisible=!0,this._currentAngleMeasurement.cornerVisible=!0,this._currentAngleMeasurement.cornerWireVisible=!1,this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1):(c=t.pick({canvasPos:a,pickSurface:!0}),c&&c.worldPos&&(this.pointerLens&&(this.pointerLens.cursorPos=c.canvasPos,this.pointerLens.snapped=!1),this._currentAngleMeasurement.corner.worldPos=c.worldPos,this._currentAngleMeasurement.originVisible=!0,this._currentAngleMeasurement.originWireVisible=!0,this._currentAngleMeasurement.cornerVisible=!0,this._currentAngleMeasurement.cornerWireVisible=!1,this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1)),this._touchState=5;break;case 8:if(1!==i&&null!==o)return clearTimeout(o),o=null,this.pointerLens&&(this.pointerLens.visible=!1),void(this._touchState=7);this.pointerLens&&(this.pointerLens.canvasPos=a),h=t.pick({canvasPos:a,snapToVertex:this._snapping,snapToEdge:this._snapping}),h&&h.worldPos?(this.pointerLens&&(this.pointerLens.cursorPos=h.snappedCanvasPos,this.pointerLens.snapped=!0),this._currentAngleMeasurement.target.worldPos=h.worldPos,this._currentAngleMeasurement.originVisible=!0,this._currentAngleMeasurement.originWireVisible=!0,this._currentAngleMeasurement.cornerVisible=!0,this._currentAngleMeasurement.cornerWireVisible=!0,this._currentAngleMeasurement.targetVisible=!0,this._currentAngleMeasurement.targetWireVisible=!0,this._currentAngleMeasurement.angleVisible=!0):(c=t.pick({canvasPos:a,pickSurface:!0}),c&&c.worldPos&&(this.pointerLens&&(this.pointerLens.cursorPos=c.canvasPos,this.pointerLens.snapped=!1),this._currentAngleMeasurement.target.worldPos=c.worldPos,this._currentAngleMeasurement.originVisible=!0,this._currentAngleMeasurement.originWireVisible=!0,this._currentAngleMeasurement.cornerVisible=!0,this._currentAngleMeasurement.cornerWireVisible=!0,this._currentAngleMeasurement.targetVisible=!0,this._currentAngleMeasurement.targetWireVisible=!0,this._currentAngleMeasurement.angleVisible=!0)),this._touchState=8}}),{passive:!0}),i.addEventListener("touchend",this._onCanvasTouchEnd=i=>{this.pointerCircle.stop();const s=i.changedTouches.length;if(1!==s)return;const h=i.changedTouches[0],u=h.clientX,p=h.clientY;if(h.identifier===A)switch(o&&(clearTimeout(o),o=null),l.set([u,p]),this._touchState){case 1:{if(1!==s||u>n[0]+r||un[1]+r||pn[0]+r||un[1]+r||pn[0]+r||un[1]+r||p{this.plugin.fire("markerClicked",this)}),this._marker.addEventListener("mouseenter",this._onMouseEnterExternalMarker=()=>{this.plugin.fire("markerMouseEnter",this)}),this._marker.addEventListener("mouseleave",this._onMouseLeaveExternalMarker=()=>{this.plugin.fire("markerMouseLeave",this)}),this._markerExternal=!0):(this._markerHTML=t.markerHTML,this._htmlDirty=!0,this._markerExternal=!1),t.labelElement?(this._label=t.labelElement,this._labelExternal=!0):(this._labelHTML=t.labelHTML,this._htmlDirty=!0,this._labelExternal=!1),this._markerShown=!!t.markerShown,this._labelShown=!!t.labelShown,this._values=t.values||{},this._layoutDirty=!0,this._visibilityDirty=!0,this._buildHTML(),this._onTick=this.scene.on("tick",(()=>{this._htmlDirty&&(this._buildHTML(),this._htmlDirty=!1,this._layoutDirty=!0,this._visibilityDirty=!0),(this._layoutDirty||this._visibilityDirty)&&(this._markerShown||this._labelShown)&&(this._updatePosition(),this._layoutDirty=!1),this._visibilityDirty&&(this._marker.style.visibility=this.visible&&this._markerShown?"visible":"hidden",this._label.style.visibility=this.visible&&this._markerShown&&this._labelShown?"visible":"hidden",this._visibilityDirty=!1)})),this.on("canvasPos",(()=>{this._layoutDirty=!0})),this.on("visible",(()=>{this._visibilityDirty=!0})),this.setMarkerShown(!1!==t.markerShown),this.setLabelShown(t.labelShown),this.eye=t.eye?t.eye.slice():null,this.look=t.look?t.look.slice():null,this.up=t.up?t.up.slice():null,this.projection=t.projection}_buildHTML(){if(!this._markerExternal){this._marker&&(this._container.removeChild(this._marker),this._marker=null);let e=this._markerHTML||"

";y.isArray(e)&&(e=e.join("")),e=this._renderTemplate(e.trim());const t=document.createRange().createContextualFragment(e);this._marker=t.firstChild,this._container.appendChild(this._marker),this._marker.style.visibility=this._markerShown?"visible":"hidden",this._marker.addEventListener("click",(()=>{this.plugin.fire("markerClicked",this)})),this._marker.addEventListener("mouseenter",(()=>{this.plugin.fire("markerMouseEnter",this)})),this._marker.addEventListener("mouseleave",(()=>{this.plugin.fire("markerMouseLeave",this)})),this._marker.addEventListener("wheel",(e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))}))}if(!this._labelExternal){this._label&&(this._container.removeChild(this._label),this._label=null);let e=this._labelHTML||"

";y.isArray(e)&&(e=e.join("")),e=this._renderTemplate(e.trim());const t=document.createRange().createContextualFragment(e);this._label=t.firstChild,this._container.appendChild(this._label),this._label.style.visibility=this._markerShown&&this._labelShown?"visible":"hidden",this._label.addEventListener("wheel",(e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))}))}}_updatePosition(){const e=this.scene.canvas.boundary,t=e[0],i=e[1],s=this.canvasPos;this._marker.style.left=Math.floor(t+s[0])-12+"px",this._marker.style.top=Math.floor(i+s[1])-12+"px",this._marker.style["z-index"]=90005+Math.floor(this._viewPos[2])+1;this._label.style.left=20+Math.floor(t+s[0]+20)+"px",this._label.style.top=Math.floor(i+s[1]+-17)+"px",this._label.style["z-index"]=90005+Math.floor(this._viewPos[2])+1}_renderTemplate(e){for(var t in this._values)if(this._values.hasOwnProperty(t)){const i=this._values[t];e=e.replace(new RegExp("{{"+t+"}}","g"),i)}return e}setMarkerShown(e){e=!!e,this._markerShown!==e&&(this._markerShown=e,this._visibilityDirty=!0)}getMarkerShown(){return this._markerShown}setLabelShown(e){e=!!e,this._labelShown!==e&&(this._labelShown=e,this._visibilityDirty=!0)}getLabelShown(){return this._labelShown}setField(e,t){this._values[e]=t||"",this._htmlDirty=!0}getField(e){return this._values[e]}setValues(e){for(var t in e)if(e.hasOwnProperty(t)){const i=e[t];this.setField(t,i)}}getValues(){return this._values}destroy(){this._marker&&(this._markerExternal?(this._marker.removeEventListener("click",this._onMouseClickedExternalMarker),this._marker.removeEventListener("mouseenter",this._onMouseEnterExternalMarker),this._marker.removeEventListener("mouseleave",this._onMouseLeaveExternalMarker),this._marker=null):(this._marker.parentNode.removeChild(this._marker),this._marker=null)),this._label&&(this._labelExternal||this._label.parentNode.removeChild(this._label),this._label=null),this.scene.off(this._onTick),super.destroy()}}const Pe=d.vec3(),Ce=d.vec3(),Me=d.vec3();class Ee extends z{constructor(e,t){super("Annotations",e),this._labelHTML=t.labelHTML||"
",this._markerHTML=t.markerHTML||"
",this._container=t.container||document.body,this._values=t.values||{},this.annotations={},this.surfaceOffset=t.surfaceOffset}getContainerElement(){return this._container}send(e,t){if("clearAnnotations"===e)this.clear()}set surfaceOffset(e){null==e&&(e=.3),this._surfaceOffset=e}get surfaceOffset(){return this._surfaceOffset}createAnnotation(e){var t,i;if(this.viewer.scene.components[e.id]&&(this.error("Viewer component with this ID already exists: "+e.id),delete e.id),e.pickResult=e.pickResult||e.pickRecord,e.pickResult){const s=e.pickResult;if(s.worldPos&&s.worldNormal){const e=d.normalizeVec3(s.worldNormal,Pe),r=d.mulVec3Scalar(e,this._surfaceOffset,Ce);t=d.addVec3(s.worldPos,r,Me),i=s.entity}else this.error("Param 'pickResult' does not have both worldPos and worldNormal")}else t=e.worldPos,i=e.entity;var s=null;e.markerElementId&&((s=document.getElementById(e.markerElementId))||this.error("Can't find DOM element for 'markerElementId' value '"+e.markerElementId+"' - defaulting to internally-generated empty DIV"));var r=null;e.labelElementId&&((r=document.getElementById(e.labelElementId))||this.error("Can't find DOM element for 'labelElementId' value '"+e.labelElementId+"' - defaulting to internally-generated empty DIV"));const o=new xe(this.viewer.scene,{id:e.id,plugin:this,entity:i,worldPos:t,container:this._container,markerElement:s,labelElement:r,markerHTML:e.markerHTML||this._markerHTML,labelHTML:e.labelHTML||this._labelHTML,occludable:e.occludable,values:y.apply(e.values,y.apply(this._values,{})),markerShown:e.markerShown,labelShown:e.labelShown,eye:e.eye,look:e.look,up:e.up,projection:e.projection,visible:!1!==e.visible});return this.annotations[o.id]=o,o.on("destroyed",(()=>{delete this.annotations[o.id],this.fire("annotationDestroyed",o.id)})),this.fire("annotationCreated",o.id),o}destroyAnnotation(e){var t=this.annotations[e];t?t.destroy():this.log("Annotation not found: "+e)}clear(){const e=Object.keys(this.annotations);for(var t=0,i=e.length;t
',this._canvas.parentElement.appendChild(e),this._element=e,this._isCustom=!1,this._adjustPosition()}_injectDefaultCSS(){const e="xeokit-spinner-css";if(document.getElementById(e))return;const t=document.createElement("style");t.innerHTML=".sk-fading-circle { background: transparent; margin: 20px auto; width: 50px; height:50px; position: relative; } .sk-fading-circle .sk-circle { width: 120%; height: 120%; position: absolute; left: 0; top: 0; } .sk-fading-circle .sk-circle:before { content: ''; display: block; margin: 0 auto; width: 15%; height: 15%; background-color: #ff8800; border-radius: 100%; -webkit-animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; } .sk-fading-circle .sk-circle2 { -webkit-transform: rotate(30deg); -ms-transform: rotate(30deg); transform: rotate(30deg); } .sk-fading-circle .sk-circle3 { -webkit-transform: rotate(60deg); -ms-transform: rotate(60deg); transform: rotate(60deg); } .sk-fading-circle .sk-circle4 { -webkit-transform: rotate(90deg); -ms-transform: rotate(90deg); transform: rotate(90deg); } .sk-fading-circle .sk-circle5 { -webkit-transform: rotate(120deg); -ms-transform: rotate(120deg); transform: rotate(120deg); } .sk-fading-circle .sk-circle6 { -webkit-transform: rotate(150deg); -ms-transform: rotate(150deg); transform: rotate(150deg); } .sk-fading-circle .sk-circle7 { -webkit-transform: rotate(180deg); -ms-transform: rotate(180deg); transform: rotate(180deg); } .sk-fading-circle .sk-circle8 { -webkit-transform: rotate(210deg); -ms-transform: rotate(210deg); transform: rotate(210deg); } .sk-fading-circle .sk-circle9 { -webkit-transform: rotate(240deg); -ms-transform: rotate(240deg); transform: rotate(240deg); } .sk-fading-circle .sk-circle10 { -webkit-transform: rotate(270deg); -ms-transform: rotate(270deg); transform: rotate(270deg); } .sk-fading-circle .sk-circle11 { -webkit-transform: rotate(300deg); -ms-transform: rotate(300deg); transform: rotate(300deg); } .sk-fading-circle .sk-circle12 { -webkit-transform: rotate(330deg); -ms-transform: rotate(330deg); transform: rotate(330deg); } .sk-fading-circle .sk-circle2:before { -webkit-animation-delay: -1.1s; animation-delay: -1.1s; } .sk-fading-circle .sk-circle3:before { -webkit-animation-delay: -1s; animation-delay: -1s; } .sk-fading-circle .sk-circle4:before { -webkit-animation-delay: -0.9s; animation-delay: -0.9s; } .sk-fading-circle .sk-circle5:before { -webkit-animation-delay: -0.8s; animation-delay: -0.8s; } .sk-fading-circle .sk-circle6:before { -webkit-animation-delay: -0.7s; animation-delay: -0.7s; } .sk-fading-circle .sk-circle7:before { -webkit-animation-delay: -0.6s; animation-delay: -0.6s; } .sk-fading-circle .sk-circle8:before { -webkit-animation-delay: -0.5s; animation-delay: -0.5s; } .sk-fading-circle .sk-circle9:before { -webkit-animation-delay: -0.4s; animation-delay: -0.4s; } .sk-fading-circle .sk-circle10:before { -webkit-animation-delay: -0.3s; animation-delay: -0.3s; } .sk-fading-circle .sk-circle11:before { -webkit-animation-delay: -0.2s; animation-delay: -0.2s; } .sk-fading-circle .sk-circle12:before { -webkit-animation-delay: -0.1s; animation-delay: -0.1s; } @-webkit-keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } } @keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } }",t.id=e,document.body.appendChild(t)}_adjustPosition(){if(this._isCustom)return;const e=this._canvas,t=this._element,i=t.style;i.left=e.offsetLeft+.5*e.clientWidth-.5*t.clientWidth+"px",i.top=e.offsetTop+.5*e.clientHeight-.5*t.clientHeight+"px"}set processes(e){if(e=e||0,this._processes===e)return;if(e<0)return;const t=this._processes;this._processes=e;const i=this._element;i&&(i.style.visibility=this._processes>0?"visible":"hidden"),this.fire("processes",this._processes),0===this._processes&&this._processes!==t&&this.fire("zeroProcesses",this._processes)}get processes(){return this._processes}_destroy(){this._element&&!this._isCustom&&(this._element.parentNode.removeChild(this._element),this._element=null);const e=document.getElementById("xeokit-spinner-css");e&&e.parentNode.removeChild(e)}}const Ie=["webgl2","experimental-webgl","webkit-3d","moz-webgl","moz-glweb20"];class De extends L{constructor(e,t={}){super(e,t),this._backgroundColor=d.vec3([t.backgroundColor?t.backgroundColor[0]:1,t.backgroundColor?t.backgroundColor[1]:1,t.backgroundColor?t.backgroundColor[2]:1]),this._backgroundColorFromAmbientLight=!!t.backgroundColorFromAmbientLight,this.canvas=t.canvas,this.gl=null,this.webgl2=!1,this.transparent=!!t.transparent,this.contextAttr=t.contextAttr||{},this.contextAttr.alpha=this.transparent,this.contextAttr.preserveDrawingBuffer=!!this.contextAttr.preserveDrawingBuffer,this.contextAttr.stencil=!1,this.contextAttr.premultipliedAlpha=!!this.contextAttr.premultipliedAlpha,this.contextAttr.antialias=!1!==this.contextAttr.antialias,this.resolutionScale=t.resolutionScale,this.canvas.width=Math.round(this.canvas.clientWidth*this._resolutionScale),this.canvas.height=Math.round(this.canvas.clientHeight*this._resolutionScale),this.boundary=[this.canvas.offsetLeft,this.canvas.offsetTop,this.canvas.clientWidth,this.canvas.clientHeight],this._initWebGL(t);const i=this;this.canvas.addEventListener("webglcontextlost",this._webglcontextlostListener=function(e){console.time("webglcontextrestored"),i.scene._webglContextLost(),i.fire("webglcontextlost"),e.preventDefault()},!1),this.canvas.addEventListener("webglcontextrestored",this._webglcontextrestoredListener=function(e){i._initWebGL(),i.gl&&(i.scene._webglContextRestored(i.gl),i.fire("webglcontextrestored",i.gl),e.preventDefault()),console.timeEnd("webglcontextrestored")},!1);let s=!0;new ResizeObserver((e=>{for(const t of e)t.contentBoxSize&&(s=!0)})).observe(this.canvas),this._tick=this.scene.on("tick",(()=>{s&&(s=!1,i.canvas.width=Math.round(i.canvas.clientWidth*i._resolutionScale),i.canvas.height=Math.round(i.canvas.clientHeight*i._resolutionScale),i.boundary[0]=i.canvas.offsetLeft,i.boundary[1]=i.canvas.offsetTop,i.boundary[2]=i.canvas.clientWidth,i.boundary[3]=i.canvas.clientHeight,i.fire("boundary",i.boundary))})),this._spinner=new Fe(this.scene,{canvas:this.canvas,elementId:t.spinnerElementId})}get type(){return"Canvas"}get backgroundColorFromAmbientLight(){return this._backgroundColorFromAmbientLight}set backgroundColorFromAmbientLight(e){this._backgroundColorFromAmbientLight=!1!==e,this.glRedraw()}get backgroundColor(){return this._backgroundColor}set backgroundColor(e){e?(this._backgroundColor[0]=e[0],this._backgroundColor[1]=e[1],this._backgroundColor[2]=e[2]):(this._backgroundColor[0]=1,this._backgroundColor[1]=1,this._backgroundColor[2]=1),this.glRedraw()}get resolutionScale(){return this._resolutionScale}set resolutionScale(e){if((e=e||1)===this._resolutionScale)return;this._resolutionScale=e;const t=this.canvas;t.width=Math.round(t.clientWidth*this._resolutionScale),t.height=Math.round(t.clientHeight*this._resolutionScale),this.glRedraw()}get spinner(){return this._spinner}_createCanvas(){const e="xeokit-canvas-"+d.createUUID(),t=document.getElementsByTagName("body")[0],i=document.createElement("div"),s=i.style;s.height="100%",s.width="100%",s.padding="0",s.margin="0",s.background="rgba(0,0,0,0);",s.float="left",s.left="0",s.top="0",s.position="absolute",s.opacity="1.0",s["z-index"]="-10000",i.innerHTML+='',t.appendChild(i),this.canvas=document.getElementById(e)}_getElementXY(e){let t=0,i=0;for(;e;)t+=e.offsetLeft-e.scrollLeft,i+=e.offsetTop-e.scrollTop,e=e.offsetParent;return{x:t,y:i}}_initWebGL(){if(!this.gl)for(let e=0;!this.gl&&e0?Te.FS_MAX_FLOAT_PRECISION="highp":e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?Te.FS_MAX_FLOAT_PRECISION="mediump":Te.FS_MAX_FLOAT_PRECISION="lowp":Te.FS_MAX_FLOAT_PRECISION="mediump",Te.DEPTH_BUFFER_BITS=e.getParameter(e.DEPTH_BITS),Te.MAX_TEXTURE_SIZE=e.getParameter(e.MAX_TEXTURE_SIZE),Te.MAX_CUBE_MAP_SIZE=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),Te.MAX_RENDERBUFFER_SIZE=e.getParameter(e.MAX_RENDERBUFFER_SIZE),Te.MAX_TEXTURE_UNITS=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS),Te.MAX_TEXTURE_IMAGE_UNITS=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),Te.MAX_VERTEX_ATTRIBS=e.getParameter(e.MAX_VERTEX_ATTRIBS),Te.MAX_VERTEX_UNIFORM_VECTORS=e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),Te.MAX_FRAGMENT_UNIFORM_VECTORS=e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),Te.MAX_VARYING_VECTORS=e.getParameter(e.MAX_VARYING_VECTORS),e.getSupportedExtensions().forEach((function(e){Te.SUPPORTED_EXTENSIONS[e]=!0})))}class Re{constructor(){this.entity=null,this.primitive=null,this.primIndex=-1,this.pickSurfacePrecision=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1,this._origin=new Float64Array([0,0,0]),this._direction=new Float64Array([0,0,0]),this._indices=new Int32Array(3),this._localPos=new Float64Array([0,0,0]),this._worldPos=new Float64Array([0,0,0]),this._viewPos=new Float64Array([0,0,0]),this._canvasPos=new Int16Array([0,0]),this._snappedCanvasPos=new Int16Array([0,0]),this._bary=new Float64Array([0,0,0]),this._worldNormal=new Float64Array([0,0,0]),this._uv=new Float64Array([0,0]),this.reset()}get canvasPos(){return this._gotCanvasPos?this._canvasPos:null}set canvasPos(e){e?(this._canvasPos[0]=e[0],this._canvasPos[1]=e[1],this._gotCanvasPos=!0):this._gotCanvasPos=!1}get origin(){return this._gotOrigin?this._origin:null}set origin(e){e?(this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this._gotOrigin=!0):this._gotOrigin=!1}get direction(){return this._gotDirection?this._direction:null}set direction(e){e?(this._direction[0]=e[0],this._direction[1]=e[1],this._direction[2]=e[2],this._gotDirection=!0):this._gotDirection=!1}get indices(){return this.entity&&this._gotIndices?this._indices:null}set indices(e){e?(this._indices[0]=e[0],this._indices[1]=e[1],this._indices[2]=e[2],this._gotIndices=!0):this._gotIndices=!1}get localPos(){return this.entity&&this._gotLocalPos?this._localPos:null}set localPos(e){e?(this._localPos[0]=e[0],this._localPos[1]=e[1],this._localPos[2]=e[2],this._gotLocalPos=!0):this._gotLocalPos=!1}get snappedCanvasPos(){return this._gotSnappedCanvasPos?this._snappedCanvasPos:null}set snappedCanvasPos(e){e?(this._snappedCanvasPos[0]=e[0],this._snappedCanvasPos[1]=e[1],this._gotSnappedCanvasPos=!0):this._gotSnappedCanvasPos=!1}get worldPos(){return this._gotWorldPos?this._worldPos:null}set worldPos(e){e?(this._worldPos[0]=e[0],this._worldPos[1]=e[1],this._worldPos[2]=e[2],this._gotWorldPos=!0):this._gotWorldPos=!1}get viewPos(){return this.entity&&this._gotViewPos?this._viewPos:null}set viewPos(e){e?(this._viewPos[0]=e[0],this._viewPos[1]=e[1],this._viewPos[2]=e[2],this._gotViewPos=!0):this._gotViewPos=!1}get bary(){return this.entity&&this._gotBary?this._bary:null}set bary(e){e?(this._bary[0]=e[0],this._bary[1]=e[1],this._bary[2]=e[2],this._gotBary=!0):this._gotBary=!1}get worldNormal(){return this.entity&&this._gotWorldNormal?this._worldNormal:null}set worldNormal(e){e?(this._worldNormal[0]=e[0],this._worldNormal[1]=e[1],this._worldNormal[2]=e[2],this._gotWorldNormal=!0):this._gotWorldNormal=!1}get uv(){return this.entity&&this._gotUV?this._uv:null}set uv(e){e?(this._uv[0]=e[0],this._uv[1]=e[1],this._gotUV=!0):this._gotUV=!1}get snapped(){return this.snappedToEdge||this.snappedToVertex}reset(){this.entity=null,this.primIndex=-1,this.primitive=null,this.pickSurfacePrecision=!1,this._gotCanvasPos=!1,this._gotSnappedCanvasPos=!1,this._gotOrigin=!1,this._gotDirection=!1,this._gotIndices=!1,this._gotLocalPos=!1,this._gotWorldPos=!1,this._gotViewPos=!1,this._gotBary=!1,this._gotWorldNormal=!1,this._gotUV=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1}}class Ue{constructor(e,t,i){if(this.allocated=!1,this.compiled=!1,this.handle=e.createShader(t),this.handle){if(this.allocated=!0,e.shaderSource(this.handle,i),e.compileShader(this.handle),this.compiled=e.getShaderParameter(this.handle,e.COMPILE_STATUS),!this.compiled&&!e.isContextLost()){const t=i.split("\n"),s=[];for(let e=0;e0&&"/"===i.charAt(s+1)&&(i=i.substring(0,s)),t.push(i);return t.join("\n")}function Ve(e){console.error(e.join("\n"))}class He{constructor(e,t){this.id=Ne.addItem({}),this.source=t,this.init(e)}init(e){if(this.gl=e,this.allocated=!1,this.compiled=!1,this.linked=!1,this.validated=!1,this.errors=null,this.uniforms={},this.samplers={},this.attributes={},this._vertexShader=new Ue(e,e.VERTEX_SHADER,Qe(this.source.vertex)),this._fragmentShader=new Ue(e,e.FRAGMENT_SHADER,Qe(this.source.fragment)),!this._vertexShader.allocated)return this.errors=["Vertex shader failed to allocate"].concat(this._vertexShader.errors),void Ve(this.errors);if(!this._fragmentShader.allocated)return this.errors=["Fragment shader failed to allocate"].concat(this._fragmentShader.errors),void Ve(this.errors);if(this.allocated=!0,!this._vertexShader.compiled)return this.errors=["Vertex shader failed to compile"].concat(this._vertexShader.errors),void Ve(this.errors);if(!this._fragmentShader.compiled)return this.errors=["Fragment shader failed to compile"].concat(this._fragmentShader.errors),void Ve(this.errors);let t,i,s,r,o;if(this.compiled=!0,this.handle=e.createProgram(),!this.handle)return void(this.errors=["Failed to allocate program"]);if(e.attachShader(this.handle,this._vertexShader.handle),e.attachShader(this.handle,this._fragmentShader.handle),e.linkProgram(this.handle),this.linked=e.getProgramParameter(this.handle,e.LINK_STATUS),this.validated=!0,!this.linked||!this.validated)return this.errors=[],this.errors.push(""),this.errors.push(e.getProgramInfoLog(this.handle)),this.errors.push("\nVertex shader:\n"),this.errors=this.errors.concat(this.source.vertex),this.errors.push("\nFragment shader:\n"),this.errors=this.errors.concat(this.source.fragment),void Ve(this.errors);const n=e.getProgramParameter(this.handle,e.ACTIVE_UNIFORMS);for(i=0;ithis.dataLength?e.slice(0,this.dataLength):e,this.usage),this._gl.bindBuffer(this.type,null),this.length=e.length,this.numItems=this.length/this.itemSize,this.allocated=!0)}setData(e,t){this.allocated&&(e.length+(t||0)>this.length?(this.destroy(),this._allocate(e)):(this._gl.bindBuffer(this.type,this._handle),t||0===t?this._gl.bufferSubData(this.type,t*this.itemByteSize,e):this._gl.bufferData(this.type,e,this.usage),this._gl.bindBuffer(this.type,null)))}bind(){this.allocated&&this._gl.bindBuffer(this.type,this._handle)}unbind(){this.allocated&&this._gl.bindBuffer(this.type,null)}destroy(){this.allocated&&(this._gl.deleteBuffer(this._handle),this._handle=null,this.allocated=!1)}}class Ge{constructor(e,t){this.scene=e,this.aabb=d.AABB3(),this.origin=d.vec3(t),this.originHash=this.origin.join(),this.numMarkers=0,this.markers={},this.markerList=[],this.markerIndices={},this.positions=[],this.indices=[],this.positionsBuf=null,this.lenPositionsBuf=0,this.indicesBuf=null,this.sectionPlanesActive=[],this.culledBySectionPlanes=!1,this.occlusionTestList=[],this.lenOcclusionTestList=0,this.pixels=[],this.aabbDirty=!1,this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!1}addMarker(e){this.markers[e.id]=e,this.markerListDirty=!0,this.numMarkers++}markerWorldPosUpdated(e){if(!this.markers[e.id])return;const t=this.markerIndices[e.id];this.positions[3*t+0]=e.worldPos[0],this.positions[3*t+1]=e.worldPos[1],this.positions[3*t+2]=e.worldPos[2],this.positionsDirty=!0}removeMarker(e){delete this.markers[e.id],this.markerListDirty=!0,this.numMarkers--}update(){this.markerListDirty&&(this._buildMarkerList(),this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!0),this.positionsDirty&&(this._buildPositions(),this.positionsDirty=!1,this.aabbDirty=!0,this.vbosDirty=!0),this.aabbDirty&&(this._buildAABB(),this.aabbDirty=!1),this.vbosDirty&&(this._buildVBOs(),this.vbosDirty=!1),this.occlusionTestListDirty&&this._buildOcclusionTestList(),this._updateActiveSectionPlanes()}_buildMarkerList(){for(var e in this.numMarkers=0,this.markers)this.markers.hasOwnProperty(e)&&(this.markerList[this.numMarkers]=this.markers[e],this.markerIndices[e]=this.numMarkers,this.numMarkers++);this.markerList.length=this.numMarkers}_buildPositions(){let e=0;for(let t=0;t-t){i._setVisible(!1);continue}const n=i.canvasPos,a=n[0],l=n[1];a+10<0||l+10<0||a-10>s||l-10>r?i._setVisible(!1):!i.entity||i.entity.visible?i.occludable?(this.occlusionTestList[this.lenOcclusionTestList++]=i,this.pixels[o++]=a,this.pixels[o++]=l):i._setVisible(!0):i._setVisible(!1)}}_updateActiveSectionPlanes(){const e=this.scene._sectionPlanesState.sectionPlanes,t=e.length;if(t>0)for(let i=0;i{this._occlusionTestListDirty=!0})),this._onCameraProjMatrix=e.camera.on("projMatrix",(()=>{this._occlusionTestListDirty=!0})),this._onCanvasBoundary=e.canvas.on("boundary",(()=>{this._occlusionTestListDirty=!0}))}addMarker(e){const t=e.origin.join();let i=this._occlusionLayers[t];i||(i=new Ge(this._scene,e.origin),this._occlusionLayers[i.originHash]=i,this._occlusionLayersListDirty=!0),i.addMarker(e),this._markersToOcclusionLayersMap[e.id]=i,this._occlusionTestListDirty=!0}markerWorldPosUpdated(e){const t=this._markersToOcclusionLayersMap[e.id];if(!t)return;const i=e.origin.join();if(i!==t.originHash){1===t.numMarkers?(t.destroy(),delete this._occlusionLayers[t.originHash],this._occlusionLayersListDirty=!0):t.removeMarker(e);let s=this._occlusionLayers[i];s||(s=new Ge(this._scene,e.origin),this._occlusionLayers[i]=s,this._occlusionLayersListDirty=!0),s.addMarker(e),this._markersToOcclusionLayersMap[e.id]=s}else t.markerWorldPosUpdated(e)}removeMarker(e){const t=e.origin.join();let i=this._occlusionLayers[t];i&&(1===i.numMarkers?(i.destroy(),delete this._occlusionLayers[i.originHash],this._occlusionLayersListDirty=!0):i.removeMarker(e),delete this._markersToOcclusionLayersMap[e.id])}get needOcclusionTest(){return this._occlusionTestListDirty}bindRenderBuf(){const e=[this._scene.canvas.canvas.id,this._scene._sectionPlanesState.getHash()].join(";");if(e!==this._shaderSourceHash&&(this._shaderSourceHash=e,this._shaderSourceDirty=!0),this._shaderSourceDirty&&(this._buildShaderSource(),this._shaderSourceDirty=!1,this._programDirty=!0),this._programDirty&&(this._buildProgram(),this._programDirty=!1,this._occlusionTestListDirty=!0),this._occlusionLayersListDirty&&(this._buildOcclusionLayersList(),this._occlusionLayersListDirty=!1),this._occlusionTestListDirty){for(let e=0,t=this._occlusionLayersList.length;e0,i=[];return i.push("#version 300 es"),i.push("// OcclusionTester vertex shader"),i.push("in vec3 position;"),i.push("uniform mat4 modelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("vec4 worldPosition = vec4(position, 1.0); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition;"),t&&i.push(" vWorldPosition = worldPosition;"),i.push(" vec4 clipPos = projMatrix * viewPosition;"),i.push(" gl_PointSize = 20.0;"),e.logarithmicDepthBufferEnabled?i.push("vFragDepth = 1.0 + clipPos.w;"):e.markerZOffset<0&&i.push("clipPos.z += "+e.markerZOffset+";"),i.push(" gl_Position = clipPos;"),i.push("}"),i}_buildFragmentShaderSource(){const e=this._scene,t=e._sectionPlanesState,i=t.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// OcclusionTester fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;");for(let e=0;e 0.0) { discard; }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); "),s.push("}"),s}_buildProgram(){this._program&&this._program.destroy();const e=this._scene,t=e.canvas.gl,i=e._sectionPlanesState;if(this._program=new He(t,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,t=i.sectionPlanes.length;e0){const e=s.sectionPlanes;for(let s=0;s{let e=!0;this._scene.camera.on("projMatrix",(function(){e=!0}));const t=d.mat4();return()=>(e&&d.inverseMat4(s.camera.projMatrix,t),t)})());const t=this._scene.canvas.gl,i=this._program,s=this._scene,r=s.sao,o=t.drawingBufferWidth,n=t.drawingBufferHeight,a=s.camera.project._state,l=a.near,A=a.far,h=a.matrix,c=this._getInverseProjectMat(),u=Math.random(),p="perspective"===s.camera.projection;Xe[0]=o,Xe[1]=n,t.viewport(0,0,o,n),t.clearColor(0,0,0,1),t.disable(t.DEPTH_TEST),t.disable(t.BLEND),t.frontFace(t.CCW),t.clear(t.COLOR_BUFFER_BIT),i.bind(),t.uniform1f(this._uCameraNear,l),t.uniform1f(this._uCameraFar,A),t.uniformMatrix4fv(this._uCameraProjectionMatrix,!1,h),t.uniformMatrix4fv(this._uCameraInverseProjectionMatrix,!1,c),t.uniform1i(this._uPerspective,p),t.uniform1f(this._uScale,r.scale*(A/5)),t.uniform1f(this._uIntensity,r.intensity),t.uniform1f(this._uBias,r.bias),t.uniform1f(this._uKernelRadius,r.kernelRadius),t.uniform1f(this._uMinResolution,r.minResolution),t.uniform2fv(this._uViewport,Xe),t.uniform1f(this._uRandomSeed,u);const f=e.getDepthTexture();i.bindTexture(this._uDepthTexture,f,0),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),t.drawElements(t.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}_build(){let e=!1;const t=this._scene.sao;if(t.numSamples!==this._numSamples&&(this._numSamples=Math.floor(t.numSamples),e=!0),!e)return;const i=this._scene.canvas.gl;if(this._program&&(this._program.destroy(),this._program=null),this._program=new He(i,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV; \n \n out vec2 vUV;\n \n void main () {\n gl_Position = vec4(aPosition, 1.0);\n vUV = aUV;\n }"],fragment:[`#version 300 es \n precision highp float;\n precision highp int; \n \n #define NORMAL_TEXTURE 0\n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n #define NUM_SAMPLES ${this._numSamples}\n #define NUM_RINGS 4 \n \n in vec2 vUV;\n \n uniform sampler2D uDepthTexture;\n \n uniform float uCameraNear;\n uniform float uCameraFar;\n uniform mat4 uProjectMatrix;\n uniform mat4 uInverseProjectMatrix;\n \n uniform bool uPerspective;\n\n uniform float uScale;\n uniform float uIntensity;\n uniform float uBias;\n uniform float uKernelRadius;\n uniform float uMinResolution;\n uniform vec2 uViewport;\n uniform float uRandomSeed;\n\n float pow2( const in float x ) { return x*x; }\n \n highp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract(sin(sn) * c);\n }\n\n vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n }\n\n vec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n }\n\n const float packUpscale = 256. / 255.;\n const float unpackDownScale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. ); \n\n const float shiftRights = 1. / 256.;\n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float unpackRGBAToFloat( const in vec4 v ) { \n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unPackFactors );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * invClipZ - far );\n }\n\n float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n return linearClipZ * ( near - far ) - near;\n }\n \n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n if (uPerspective) {\n return perspectiveDepthToViewZ( depth, uCameraNear, uCameraFar );\n } else {\n return orthographicDepthToViewZ( depth, uCameraNear, uCameraFar );\n }\n }\n\n vec3 getViewPos( const in vec2 screenPos, const in float depth, const in float viewZ ) {\n \tfloat clipW = uProjectMatrix[2][3] * viewZ + uProjectMatrix[3][3];\n \tvec4 clipPosition = vec4( ( vec3( screenPos, depth ) - 0.5 ) * 2.0, 1.0 );\n \tclipPosition *= clipW; \n \treturn ( uInverseProjectMatrix * clipPosition ).xyz;\n }\n\n vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPos ) { \n return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );\n }\n\n float scaleDividedByCameraFar;\n float minResolutionMultipliedByCameraFar;\n\n float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {\n \tvec3 viewDelta = sampleViewPosition - centerViewPosition;\n \tfloat viewDistance = length( viewDelta );\n \tfloat scaledScreenDistance = scaleDividedByCameraFar * viewDistance;\n \treturn max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - uBias) / (1.0 + pow2( scaledScreenDistance ) );\n }\n\n const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );\n const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );\n\n float getAmbientOcclusion( const in vec3 centerViewPosition ) {\n \n \tscaleDividedByCameraFar = uScale / uCameraFar;\n \tminResolutionMultipliedByCameraFar = uMinResolution * uCameraFar;\n \tvec3 centerViewNormal = getViewNormal( centerViewPosition, vUV );\n\n \tfloat angle = rand( vUV + uRandomSeed ) * PI2;\n \tvec2 radius = vec2( uKernelRadius * INV_NUM_SAMPLES ) / uViewport;\n \tvec2 radiusStep = radius;\n\n \tfloat occlusionSum = 0.0;\n \tfloat weightSum = 0.0;\n\n \tfor( int i = 0; i < NUM_SAMPLES; i ++ ) {\n \t\tvec2 sampleUv = vUV + vec2( cos( angle ), sin( angle ) ) * radius;\n \t\tradius += radiusStep;\n \t\tangle += ANGLE_STEP;\n\n \t\tfloat sampleDepth = getDepth( sampleUv );\n \t\tif( sampleDepth >= ( 1.0 - EPSILON ) ) {\n \t\t\tcontinue;\n \t\t}\n\n \t\tfloat sampleViewZ = getViewZ( sampleDepth );\n \t\tvec3 sampleViewPosition = getViewPos( sampleUv, sampleDepth, sampleViewZ );\n \t\tocclusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );\n \t\tweightSum += 1.0;\n \t}\n\n \tif( weightSum == 0.0 ) discard;\n\n \treturn occlusionSum * ( uIntensity / weightSum );\n }\n\n out vec4 outColor;\n \n void main() {\n \n \tfloat centerDepth = getDepth( vUV );\n \t\n \tif( centerDepth >= ( 1.0 - EPSILON ) ) {\n \t\tdiscard;\n \t}\n\n \tfloat centerViewZ = getViewZ( centerDepth );\n \tvec3 viewPosition = getViewPos( vUV, centerDepth, centerViewZ );\n\n \tfloat ambientOcclusion = getAmbientOcclusion( viewPosition );\n \n \toutColor = packFloatToRGBA( 1.0- ambientOcclusion );\n }`]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);const s=new Float32Array([1,1,0,1,0,0,1,0]),r=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),o=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new je(i,i.ARRAY_BUFFER,r,r.length,3,i.STATIC_DRAW),this._uvBuf=new je(i,i.ARRAY_BUFFER,s,s.length,2,i.STATIC_DRAW),this._indicesBuf=new je(i,i.ELEMENT_ARRAY_BUFFER,o,o.length,1,i.STATIC_DRAW),this._program.bind(),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uCameraProjectionMatrix=this._program.getLocation("uProjectMatrix"),this._uCameraInverseProjectionMatrix=this._program.getLocation("uInverseProjectMatrix"),this._uPerspective=this._program.getLocation("uPerspective"),this._uScale=this._program.getLocation("uScale"),this._uIntensity=this._program.getLocation("uIntensity"),this._uBias=this._program.getLocation("uBias"),this._uKernelRadius=this._program.getLocation("uKernelRadius"),this._uMinResolution=this._program.getLocation("uMinResolution"),this._uViewport=this._program.getLocation("uViewport"),this._uRandomSeed=this._program.getLocation("uRandomSeed"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV"),this._dirty=!1}destroy(){this._program&&(this._program.destroy(),this._program=null)}}const Je=new Float32Array(it(17,[0,1])),Ze=new Float32Array(it(17,[1,0])),qe=new Float32Array(function(e,t){const i=[];for(let s=0;s<=e;s++)i.push(tt(s,t));return i}(17,4)),$e=new Float32Array(2);class et{constructor(e){this._scene=e,this._program=null,this._programError=!1,this._aPosition=null,this._aUV=null,this._uDepthTexture="uDepthTexture",this._uOcclusionTexture="uOcclusionTexture",this._uViewport=null,this._uCameraNear=null,this._uCameraFar=null,this._uCameraProjectionMatrix=null,this._uCameraInverseProjectionMatrix=null,this._uvBuf=null,this._positionsBuf=null,this._indicesBuf=null,this.init()}init(){const e=this._scene.canvas.gl;if(this._program=new He(e,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV;\n uniform vec2 uViewport;\n out vec2 vUV;\n out vec2 vInvSize;\n void main () {\n vUV = aUV;\n vInvSize = 1.0 / uViewport;\n gl_Position = vec4(aPosition, 1.0);\n }"],fragment:["#version 300 es\n precision highp float;\n precision highp int;\n \n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n\n #define KERNEL_RADIUS 16\n\n in vec2 vUV;\n in vec2 vInvSize;\n \n uniform sampler2D uDepthTexture;\n uniform sampler2D uOcclusionTexture; \n \n uniform float uCameraNear;\n uniform float uCameraFar; \n uniform float uDepthCutoff;\n\n uniform vec2 uSampleOffsets[ KERNEL_RADIUS + 1 ];\n uniform float uSampleWeights[ KERNEL_RADIUS + 1 ];\n\n const float unpackDownscale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. ); \n\n const float packUpscale = 256. / 255.;\n \n const float shiftRights = 1. / 256.;\n \n float unpackRGBAToFloat( const in vec4 v ) {\n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unpackFactors );\n } \n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float viewZToOrthographicDepth( const in float viewZ) {\n return ( viewZ + uCameraNear ) / ( uCameraNear - uCameraFar );\n }\n \n float orthographicDepthToViewZ( const in float linearClipZ) {\n return linearClipZ * ( uCameraNear - uCameraFar ) - uCameraNear;\n }\n\n float viewZToPerspectiveDepth( const in float viewZ) {\n return (( uCameraNear + viewZ ) * uCameraFar ) / (( uCameraFar - uCameraNear ) * viewZ );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ) {\n return ( uCameraNear * uCameraFar ) / ( ( uCameraFar - uCameraNear ) * invClipZ - uCameraFar );\n }\n\n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n return perspectiveDepthToViewZ( depth );\n }\n\n out vec4 outColor;\n \n void main() {\n \n float depth = getDepth( vUV );\n if( depth >= ( 1.0 - EPSILON ) ) {\n discard;\n }\n\n float centerViewZ = -getViewZ( depth );\n bool rBreak = false;\n bool lBreak = false;\n\n float weightSum = uSampleWeights[0];\n float occlusionSum = unpackRGBAToFloat(texture( uOcclusionTexture, vUV )) * weightSum;\n\n for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {\n\n float sampleWeight = uSampleWeights[i];\n vec2 sampleUVOffset = uSampleOffsets[i] * vInvSize;\n\n vec2 sampleUV = vUV + sampleUVOffset;\n float viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n rBreak = true;\n }\n\n if( ! rBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n\n sampleUV = vUV - sampleUVOffset;\n viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n lBreak = true;\n }\n\n if( ! lBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n }\n\n outColor = packFloatToRGBA(occlusionSum / weightSum);\n }"]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);const t=new Float32Array([1,1,0,1,0,0,1,0]),i=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),s=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new je(e,e.ARRAY_BUFFER,i,i.length,3,e.STATIC_DRAW),this._uvBuf=new je(e,e.ARRAY_BUFFER,t,t.length,2,e.STATIC_DRAW),this._indicesBuf=new je(e,e.ELEMENT_ARRAY_BUFFER,s,s.length,1,e.STATIC_DRAW),this._program.bind(),this._uViewport=this._program.getLocation("uViewport"),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uDepthCutoff=this._program.getLocation("uDepthCutoff"),this._uSampleOffsets=e.getUniformLocation(this._program.handle,"uSampleOffsets"),this._uSampleWeights=e.getUniformLocation(this._program.handle,"uSampleWeights"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV")}render(e,t,i){if(this._programError)return;this._getInverseProjectMat||(this._getInverseProjectMat=(()=>{let e=!0;this._scene.camera.on("projMatrix",(function(){e=!0}));const t=d.mat4();return()=>(e&&d.inverseMat4(o.camera.projMatrix,t),t)})());const s=this._scene.canvas.gl,r=this._program,o=this._scene,n=s.drawingBufferWidth,a=s.drawingBufferHeight,l=o.camera.project._state,A=l.near,h=l.far;s.viewport(0,0,n,a),s.clearColor(0,0,0,1),s.enable(s.DEPTH_TEST),s.disable(s.BLEND),s.frontFace(s.CCW),s.clear(s.COLOR_BUFFER_BIT|s.DEPTH_BUFFER_BIT),r.bind(),$e[0]=n,$e[1]=a,s.uniform2fv(this._uViewport,$e),s.uniform1f(this._uCameraNear,A),s.uniform1f(this._uCameraFar,h),s.uniform1f(this._uDepthCutoff,.01),0===i?s.uniform2fv(this._uSampleOffsets,Ze):s.uniform2fv(this._uSampleOffsets,Je),s.uniform1fv(this._uSampleWeights,qe);const c=e.getDepthTexture(),u=t.getTexture();r.bindTexture(this._uDepthTexture,c,0),r.bindTexture(this._uOcclusionTexture,u,1),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),s.drawElements(s.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}destroy(){this._program.destroy()}}function tt(e,t){return Math.exp(-e*e/(t*t*2))/(Math.sqrt(2*Math.PI)*t)}function it(e,t){const i=[];for(let s=0;s<=e;s++)i.push(t[0]*s),i.push(t[1]*s);return i}class st{constructor(e,t,i){i=i||{},this.gl=t,this.allocated=!1,this.canvas=e,this.buffer=null,this.bound=!1,this.size=i.size,this._hasDepthTexture=!!i.depthTexture}setSize(e){this.size=e}webglContextRestored(e){this.gl=e,this.buffer=null,this.allocated=!1,this.bound=!1}bind(...e){if(this._touch(...e),this.bound)return;const t=this.gl;t.bindFramebuffer(t.FRAMEBUFFER,this.buffer.framebuf),this.bound=!0}createTexture(e,t,i=null){const s=this.gl,r=s.createTexture();return s.bindTexture(s.TEXTURE_2D,r),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),i?s.texStorage2D(s.TEXTURE_2D,1,i,e,t):s.texImage2D(s.TEXTURE_2D,0,s.RGBA,e,t,0,s.RGBA,s.UNSIGNED_BYTE,null),r}_touch(...e){let t,i;const s=this.gl;if(this.size?(t=this.size[0],i=this.size[1]):(t=s.drawingBufferWidth,i=s.drawingBufferHeight),this.buffer){if(this.buffer.width===t&&this.buffer.height===i)return;this.buffer.textures.forEach((e=>s.deleteTexture(e))),s.deleteFramebuffer(this.buffer.framebuf),s.deleteRenderbuffer(this.buffer.renderbuf)}const r=[];let o;e.length>0?r.push(...e.map((e=>this.createTexture(t,i,e)))):r.push(this.createTexture(t,i)),this._hasDepthTexture&&(o=s.createTexture(),s.bindTexture(s.TEXTURE_2D,o),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),s.texImage2D(s.TEXTURE_2D,0,s.DEPTH_COMPONENT32F,t,i,0,s.DEPTH_COMPONENT,s.FLOAT,null));const n=s.createRenderbuffer();s.bindRenderbuffer(s.RENDERBUFFER,n),s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_COMPONENT32F,t,i);const a=s.createFramebuffer();s.bindFramebuffer(s.FRAMEBUFFER,a);for(let e=0;e0&&s.drawBuffers(r.map(((e,t)=>s.COLOR_ATTACHMENT0+t))),this._hasDepthTexture?s.framebufferTexture2D(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.TEXTURE_2D,o,0):s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,n),s.bindTexture(s.TEXTURE_2D,null),s.bindRenderbuffer(s.RENDERBUFFER,null),s.bindFramebuffer(s.FRAMEBUFFER,null),s.bindFramebuffer(s.FRAMEBUFFER,a),!s.isFramebuffer(a))throw"Invalid framebuffer";s.bindFramebuffer(s.FRAMEBUFFER,null);const l=s.checkFramebufferStatus(s.FRAMEBUFFER);switch(l){case s.FRAMEBUFFER_COMPLETE:break;case s.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_ATTACHMENT";case s.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";case s.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_DIMENSIONS";case s.FRAMEBUFFER_UNSUPPORTED:throw"Incomplete framebuffer: FRAMEBUFFER_UNSUPPORTED";default:throw"Incomplete framebuffer: "+l}this.buffer={framebuf:a,renderbuf:n,texture:r[0],textures:r,depthTexture:o,width:t,height:i},this.bound=!1}clear(){if(!this.bound)throw"Render buffer not bound";const e=this.gl;e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)}read(e,t,i=null,s=null,r=Uint8Array,o=4,n=0){const a=e,l=this.buffer.height?this.buffer.height-t-1:this.gl.drawingBufferHeight-t,A=new r(o),h=this.gl;return h.readBuffer(h.COLOR_ATTACHMENT0+n),h.readPixels(a,l,1,1,i||h.RGBA,s||h.UNSIGNED_BYTE,A,0),A}readArray(e=null,t=null,i=Uint8Array,s=4,r=0){const o=new i(this.buffer.width*this.buffer.height*s),n=this.gl;return n.readBuffer(n.COLOR_ATTACHMENT0+r),n.readPixels(0,0,this.buffer.width,this.buffer.height,e||n.RGBA,t||n.UNSIGNED_BYTE,o,0),o}readImageAsCanvas(){const e=this.gl,t=this._getImageDataCache(),i=t.pixelData,s=t.canvas,r=t.imageData,o=t.context;e.readPixels(0,0,this.buffer.width,this.buffer.height,e.RGBA,e.UNSIGNED_BYTE,i);const n=this.buffer.width,a=this.buffer.height,l=a/2|0,A=4*n,h=new Uint8Array(4*n);for(let e=0;ee.deleteTexture(t))),e.deleteTexture(this.buffer.depthTexture),e.deleteFramebuffer(this.buffer.framebuf),e.deleteRenderbuffer(this.buffer.renderbuf),this.allocated=!1,this.buffer=null,this.bound=!1}this._imageDataCache=null,this._texture=null,this._depthTexture=null}}class rt{constructor(e){this.scene=e,this._renderBuffersBasic={},this._renderBuffersScaled={}}getRenderBuffer(e,t){const i=1===this.scene.canvas.resolutionScale?this._renderBuffersBasic:this._renderBuffersScaled;let s=i[e];return s||(s=new st(this.scene.canvas.canvas,this.scene.canvas.gl,t),i[e]=s),s}destroy(){for(let e in this._renderBuffersBasic)this._renderBuffersBasic[e].destroy();for(let e in this._renderBuffersScaled)this._renderBuffersScaled[e].destroy()}}function ot(e,t){if(void 0===e._cachedExtensions&&(e._cachedExtensions={}),void 0!==e._cachedExtensions[t])return e._cachedExtensions[t];let i;switch(t){case"WEBGL_depth_texture":i=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=e.getExtension(t)}return e._cachedExtensions[t]=i,i}const nt=function(t,i){i=i||{};const s=new Se(t),r=t.canvas.canvas,o=t.canvas.gl,n=!!i.transparent,a=i.alphaDepthMask,l=new e({});let A={},h={},c=[],u=[],p=!0,f=!0,g=!0,_=!0,v=!0,b=!0,y=!0,B=!0;const w=new rt(t);let x=!1;const P=new Ye(t),C=new et(t);function M(){p&&(!function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e],i=t.drawableMap,s=t.drawableListPreCull;let r=0;for(let e in i)i.hasOwnProperty(e)&&(s[r++]=i[e]);s.length=r}}(),p=!1,f=!0),f&&(!function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e];t.isStateSortable&&(t.drawableListPreCull.sort(t.stateSortCompare),t.drawableList=t.drawableListPreCull)}let e=0;for(let t in A)if(A.hasOwnProperty(t)){const i=A[t].drawableListPreCull;for(let t=0,s=i.length;te.renderOrder-t.renderOrder))}(),f=!1,g=!0),g&&function(){let e=0;for(let t=0,i=c.length;t0)for(s.withSAO=!0,S=0;S0)for(S=0;S0)for(S=0;S0)for(S=0;S0||H>0||k>0||O>0){if(o.enable(o.CULL_FACE),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):(o.blendEquation(o.FUNC_ADD),o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA)),s.backfaces=!1,a||o.depthMask(!1),(k>0||O>0)&&o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),O>0)for(S=0;S0)for(S=0;S0)for(S=0;S0)for(S=0;S0||G>0){if(s.lastProgramId=null,t.highlightMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),G>0)for(S=0;S0)for(S=0;S0||W>0||j>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),o.enable(o.CULL_FACE),W>0)for(S=0;S0)for(S=0;S0||X>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),X>0)for(S=0;S0)for(S=0;S0||J>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),o.enable(o.CULL_FACE),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),J>0)for(S=0;S0)for(S=0;S0){const t=Math.floor(e/4),i=u.size[0],s=t%i-Math.floor(i/2),r=Math.floor(t/i)-Math.floor(i/2),o=Math.sqrt(Math.pow(s,2)+Math.pow(r,2));M.push({x:s,y:r,dist:o,isVertex:n&&a?_[e+3]>m.length/2:n,result:[_[e+0],_[e+1],_[e+2],_[e+3]],normal:[v[e+0],v[e+1],v[e+2],v[e+3]],id:[b[e+0],b[e+1],b[e+2],b[e+3]]})}let E=null,F=null,T=null,L=null;if(M.length>0){M.sort(((e,t)=>e.isVertex!==t.isVertex?e.isVertex?-1:1:e.dist-t.dist)),L=M[0].isVertex?"vertex":"edge";const e=M[0].result,t=M[0].normal,i=M[0].id,s=m[e[3]],r=s.origin,o=s.coordinateScale;F=d.normalizeVec3([t[0]/d.MAX_INT,t[1]/d.MAX_INT,t[2]/d.MAX_INT]),E=[e[0]*o[0]+r[0],e[1]*o[1]+r[1],e[2]*o[2]+r[2]],T=l.items[i[0]+(i[1]<<8)+(i[2]<<16)+(i[3]<<24)]}if(null===y&&null==E)return null;let R=null;null!==E&&(R=t.camera.projectWorldPos(E));const U=T&&T.delegatePickedEntity?T.delegatePickedEntity():T;return h.reset(),h.snappedToEdge="edge"===L,h.snappedToVertex="vertex"===L,h.worldPos=E,h.worldNormal=F,h.entity=U,h.canvasPos=i,h.snappedCanvasPos=R||i,h}}(),this.addMarker=function(e){this._occlusionTester=this._occlusionTester||new Ke(t,w),this._occlusionTester.addMarker(e),t.occlusionTestCountdown=0},this.markerWorldPosUpdated=function(e){this._occlusionTester.markerWorldPosUpdated(e)},this.removeMarker=function(e){this._occlusionTester.removeMarker(e)},this.doOcclusionTest=function(){if(this._occlusionTester&&this._occlusionTester.needOcclusionTest){M(),this._occlusionTester.bindRenderBuf(),s.reset(),s.backfaces=!0,s.frontface=!0,o.viewport(0,0,o.drawingBufferWidth,o.drawingBufferHeight),o.clearColor(0,0,0,0),o.enable(o.DEPTH_TEST),o.disable(o.CULL_FACE),o.disable(o.BLEND),o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT);for(let e in A)if(A.hasOwnProperty(e)){const t=A[e].drawableList;for(let e=0,i=t.length;e{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!0:e.keyCode===this.KEY_ALT?this.altDown=!0:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!0),this.keyDown[e.keyCode]=!0,this.fire("keydown",e.keyCode,!0))},!1),this._keyboardEventsElement.addEventListener("keyup",this._keyUpListener=e=>{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!1:e.keyCode===this.KEY_ALT?this.altDown=!1:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!1),this.keyDown[e.keyCode]=!1,this.fire("keyup",e.keyCode,!0))}),this.element.addEventListener("mouseenter",this._mouseEnterListener=e=>{this.enabled&&(this.mouseover=!0,this._getMouseCanvasPos(e),this.fire("mouseenter",this.mouseCanvasPos,!0))}),this.element.addEventListener("mouseleave",this._mouseLeaveListener=e=>{this.enabled&&(this.mouseover=!1,this._getMouseCanvasPos(e),this.fire("mouseleave",this.mouseCanvasPos,!0))}),this.element.addEventListener("mousedown",this._mouseDownListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!0;break;case 2:this.mouseDownMiddle=!0;break;case 3:this.mouseDownRight=!0}this._getMouseCanvasPos(e),this.element.focus(),this.fire("mousedown",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("mouseup",this._mouseUpListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!1;break;case 2:this.mouseDownMiddle=!1;break;case 3:this.mouseDownRight=!1}this.fire("mouseup",this.mouseCanvasPos,!0)}},!0),document.addEventListener("click",this._clickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("click",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("dblclick",this._dblClickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("dblclick",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}});const e=this.scene.tickify((()=>this.fire("mousemove",this.mouseCanvasPos,!0)));this.element.addEventListener("mousemove",this._mouseMoveListener=t=>{this.enabled&&(this._getMouseCanvasPos(t),e(),this.mouseover&&t.preventDefault())}),this.element.addEventListener("contextmenu",this._contextmenuListener=e=>{this.enabled&&(this._getMouseCanvasPos(e),this.fire("contextmenu",this.mouseCanvasPos,!0))});const t=this.scene.tickify((e=>{this.fire("mousewheel",e,!0)}));this.element.addEventListener("wheel",this._mouseWheelListener=(e,i)=>{if(!this.enabled)return;const s=Math.max(-1,Math.min(1,40*-e.deltaY));t(s)},{passive:!0});{let e,t;const i=2;this.on("mousedown",(i=>{e=i[0],t=i[1]})),this.on("mouseup",(s=>{e>=s[0]-i&&e<=s[0]+i&&t>=s[1]-i&&t<=s[1]+i&&this.fire("mouseclicked",s,!0)}))}this.element.addEventListener("touchstart",this._touchstartListener=e=>{this.enabled&&[...e.changedTouches].forEach((e=>{this.fire("touchstart",[e.identifier,this._getTouchCanvasPos(e)],!0)}))}),this.element.addEventListener("touchend",this._touchendListener=e=>{this.enabled&&[...e.changedTouches].forEach((e=>{this.fire("touchend",[e.identifier,this._getTouchCanvasPos(e)],!0)}))}),this._eventsBound=!0}_unbindEvents(){this._eventsBound&&(this._keyboardEventsElement.removeEventListener("keydown",this._keyDownListener),this._keyboardEventsElement.removeEventListener("keyup",this._keyUpListener),this.element.removeEventListener("mouseenter",this._mouseEnterListener),this.element.removeEventListener("mouseleave",this._mouseLeaveListener),this.element.removeEventListener("mousedown",this._mouseDownListener),document.removeEventListener("mouseup",this._mouseDownListener),document.removeEventListener("click",this._clickListener),document.removeEventListener("dblclick",this._dblClickListener),this.element.removeEventListener("mousemove",this._mouseMoveListener),this.element.removeEventListener("contextmenu",this._contextmenuListener),this.element.removeEventListener("wheel",this._mouseWheelListener),this.element.removeEventListener("touchstart",this._touchstartListener),this.element.removeEventListener("touchend",this._touchendListener),window.OrientationChangeEvent&&window.removeEventListener("orientationchange",this._orientationchangedListener),window.DeviceMotionEvent&&window.removeEventListener("devicemotion",this._deviceMotionListener),window.DeviceOrientationEvent&&window.removeEventListener("deviceorientation",this._deviceOrientListener),this._eventsBound=!1)}_getTouchCanvasPos(e){let t=e.target,i=0,s=0;for(;t.offsetParent;)i+=t.offsetLeft,s+=t.offsetTop,t=t.offsetParent;return[e.pageX-i,e.pageY-s]}_getMouseCanvasPos(e){if(e){let t=e.target,i=0,s=0;for(;t.offsetParent;)i+=t.offsetLeft,s+=t.offsetTop,t=t.offsetParent;this.mouseCanvasPos[0]=e.pageX-i,this.mouseCanvasPos[1]=e.pageY-s}else e=window.event,this.mouseCanvasPos[0]=e.x,this.mouseCanvasPos[1]=e.y}setEnabled(e){this.enabled!==e&&this.fire("enabled",this.enabled=e)}getEnabled(){return this.enabled}setKeyboardEnabled(e){this.keyboardEnabled=e}getKeyboardEnabled(){return this.keyboardEnabled}destroy(){super.destroy(),this._unbindEvents()}}const lt=new e({});class At{constructor(e){this.id=lt.addItem({});for(const t in e)e.hasOwnProperty(t)&&(this[t]=e[t])}destroy(){lt.removeItem(this.id)}}class ht extends L{get type(){return"Viewport"}constructor(e,t={}){super(e,t),this._state=new At({boundary:[0,0,100,100]}),this.boundary=t.boundary,this.autoBoundary=t.autoBoundary}set boundary(e){if(!this._autoBoundary){if(!e){const t=this.scene.canvas.boundary;e=[0,0,t[2],t[3]]}this._state.boundary=e,this.glRedraw(),this.fire("boundary",this._state.boundary)}}get boundary(){return this._state.boundary}set autoBoundary(e){(e=!!e)!==this._autoBoundary&&(this._autoBoundary=e,this._autoBoundary?this._onCanvasSize=this.scene.canvas.on("boundary",(function(e){const t=e[2],i=e[3];this._state.boundary=[0,0,t,i],this.glRedraw(),this.fire("boundary",this._state.boundary)}),this):this._onCanvasSize&&(this.scene.canvas.off(this._onCanvasSize),this._onCanvasSize=null),this.fire("autoBoundary",this._autoBoundary))}get autoBoundary(){return this._autoBoundary}_getState(){return this._state}destroy(){super.destroy(),this._state.destroy()}}class ct extends L{get type(){return"Perspective"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new At({matrix:d.mat4(),inverseMatrix:d.mat4(),transposedMatrix:d.mat4(),near:.1,far:1e4}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this._fov=60,this._canvasResized=this.scene.canvas.on("boundary",this._needUpdate,this),this.fov=t.fov,this.fovAxis=t.fovAxis,this.near=t.near,this.far=t.far}_update(){const e=this.scene.canvas.boundary,t=e[2]/e[3],i=this._fovAxis;let s=this._fov;("x"===i||"min"===i&&t<1||"max"===i&&t>1)&&(s/=t),s=Math.min(s,120),d.perspectiveMat4(s*(Math.PI/180),t,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.camera._updateScheduled=!0,this.fire("matrix",this._state.matrix)}set fov(e){(e=null!=e?e:60)!==this._fov&&(this._fov=e,this._needUpdate(0),this.fire("fov",this._fov))}get fov(){return this._fov}set fovAxis(e){e=e||"min",this._fovAxis!==e&&("x"!==e&&"y"!==e&&"min"!==e&&(this.error("Unsupported value for 'fovAxis': "+e+" - defaulting to 'min'"),e="min"),this._fovAxis=e,this._needUpdate(0),this.fire("fovAxis",this._fovAxis))}get fovAxis(){return this._fovAxis}set near(e){const t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}get near(){return this._state.near}set far(e){const t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(d.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(d.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,d.mulMat4v4(this.inverseMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,d.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),this.scene.canvas.off(this._canvasResized)}}class ut extends L{get type(){return"Ortho"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new At({matrix:d.mat4(),inverseMatrix:d.mat4(),transposedMatrix:d.mat4(),near:.1,far:1e4}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.scale=t.scale,this.near=t.near,this.far=t.far,this._onCanvasBoundary=this.scene.canvas.on("boundary",this._needUpdate,this)}_update(){const e=this.scene,t=.5*this._scale,i=e.canvas.boundary,s=i[2],r=i[3],o=s/r;let n,a,l,A;s>r?(n=-t,a=t,l=t/o,A=-t/o):(n=-t*o,a=t*o,l=t,A=-t),d.orthoMat4c(n,a,A,l,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}set scale(e){null==e&&(e=1),e<=0&&(e=.01),this._scale=e,this._needUpdate(0),this.fire("scale",this._scale)}get scale(){return this._scale}set near(e){const t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}get near(){return this._state.near}set far(e){const t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(d.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(d.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,d.mulMat4v4(this.inverseMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,d.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),this.scene.canvas.off(this._onCanvasBoundary)}}class dt extends L{get type(){return"Frustum"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new At({matrix:d.mat4(),inverseMatrix:d.mat4(),transposedMatrix:d.mat4(),near:.1,far:1e4}),this._left=-1,this._right=1,this._bottom=-1,this._top=1,this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.left=t.left,this.right=t.right,this.bottom=t.bottom,this.top=t.top,this.near=t.near,this.far=t.far}_update(){d.frustumMat4(this._left,this._right,this._bottom,this._top,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}set left(e){this._left=null!=e?e:-1,this._needUpdate(0),this.fire("left",this._left)}get left(){return this._left}set right(e){this._right=null!=e?e:1,this._needUpdate(0),this.fire("right",this._right)}get right(){return this._right}set top(e){this._top=null!=e?e:1,this._needUpdate(0),this.fire("top",this._top)}get top(){return this._top}set bottom(e){this._bottom=null!=e?e:-1,this._needUpdate(0),this.fire("bottom",this._bottom)}get bottom(){return this._bottom}set near(e){this._state.near=null!=e?e:.1,this._needUpdate(0),this.fire("near",this._state.near)}get near(){return this._state.near}set far(e){this._state.far=null!=e?e:1e4,this._needUpdate(0),this.fire("far",this._state.far)}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(d.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(d.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,d.mulMat4v4(this.inverseMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,d.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),super.destroy()}}class pt extends L{get type(){return"CustomProjection"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new At({matrix:d.mat4(),inverseMatrix:d.mat4(),transposedMatrix:d.mat4()}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!1,this.matrix=t.matrix}set matrix(e){this._state.matrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}get matrix(){return this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(d.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(d.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,d.mulMat4v4(this.inverseMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,d.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy()}}const ft=d.vec3(),gt=d.vec3(),mt=d.vec3(),_t=d.vec3(),vt=d.vec3(),bt=d.vec3(),yt=d.vec4(),Bt=d.vec4(),wt=d.vec4(),xt=d.mat4(),Pt=d.mat4(),Ct=d.vec3(),Mt=d.vec3(),Et=d.vec3(),Ft=d.vec3();class It extends L{get type(){return"Camera"}constructor(e,t={}){super(e,t),this._state=new At({deviceMatrix:d.mat4(),hasDeviceMatrix:!1,matrix:d.mat4(),normalMatrix:d.mat4(),inverseMatrix:d.mat4()}),this._perspective=new ct(this),this._ortho=new ut(this),this._frustum=new dt(this),this._customProjection=new pt(this),this._project=this._perspective,this._eye=d.vec3([0,0,10]),this._look=d.vec3([0,0,0]),this._up=d.vec3([0,1,0]),this._worldUp=d.vec3([0,1,0]),this._worldRight=d.vec3([1,0,0]),this._worldForward=d.vec3([0,0,-1]),this.deviceMatrix=t.deviceMatrix,this.eye=t.eye,this.look=t.look,this.up=t.up,this.worldAxis=t.worldAxis,this.gimbalLock=t.gimbalLock,this.constrainPitch=t.constrainPitch,this.projection=t.projection,this._perspective.on("matrix",(()=>{"perspective"===this._projectionType&&this.fire("projMatrix",this._perspective.matrix)})),this._ortho.on("matrix",(()=>{"ortho"===this._projectionType&&this.fire("projMatrix",this._ortho.matrix)})),this._frustum.on("matrix",(()=>{"frustum"===this._projectionType&&this.fire("projMatrix",this._frustum.matrix)})),this._customProjection.on("matrix",(()=>{"customProjection"===this._projectionType&&this.fire("projMatrix",this._customProjection.matrix)}))}_update(){const e=this._state;let t;"ortho"===this.projection?(d.subVec3(this._eye,this._look,Ct),d.normalizeVec3(Ct,Mt),d.mulVec3Scalar(Mt,1e3,Et),d.addVec3(this._look,Et,Ft),t=Ft):t=this._eye,e.hasDeviceMatrix?(d.lookAtMat4v(t,this._look,this._up,Pt),d.mulMat4(e.deviceMatrix,Pt,e.matrix)):d.lookAtMat4v(t,this._look,this._up,e.matrix),d.inverseMat4(this._state.matrix,this._state.inverseMatrix),d.transposeMat4(this._state.inverseMatrix,this._state.normalMatrix),this.glRedraw(),this.fire("matrix",this._state.matrix),this.fire("viewMatrix",this._state.matrix)}orbitYaw(e){let t=d.subVec3(this._eye,this._look,ft);d.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,xt),t=d.transformPoint3(xt,t,gt),this.eye=d.addVec3(this._look,t,mt),this.up=d.transformPoint3(xt,this._up,_t)}orbitPitch(e){if(this._constrainPitch&&(e=d.dotVec3(this._up,this._worldUp)/d.DEGTORAD)<1)return;let t=d.subVec3(this._eye,this._look,ft);const i=d.cross3Vec3(d.normalizeVec3(t,gt),d.normalizeVec3(this._up,mt));d.rotationMat4v(.0174532925*e,i,xt),t=d.transformPoint3(xt,t,_t),this.up=d.transformPoint3(xt,this._up,vt),this.eye=d.addVec3(t,this._look,bt)}yaw(e){let t=d.subVec3(this._look,this._eye,ft);d.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,xt),t=d.transformPoint3(xt,t,gt),this.look=d.addVec3(t,this._eye,mt),this._gimbalLock&&(this.up=d.transformPoint3(xt,this._up,_t))}pitch(e){if(this._constrainPitch&&(e=d.dotVec3(this._up,this._worldUp)/d.DEGTORAD)<1)return;let t=d.subVec3(this._look,this._eye,ft);const i=d.cross3Vec3(d.normalizeVec3(t,gt),d.normalizeVec3(this._up,mt));d.rotationMat4v(.0174532925*e,i,xt),this.up=d.transformPoint3(xt,this._up,bt),t=d.transformPoint3(xt,t,_t),this.look=d.addVec3(t,this._eye,vt)}pan(e){const t=d.subVec3(this._eye,this._look,ft),i=[0,0,0];let s;if(0!==e[0]){const r=d.cross3Vec3(d.normalizeVec3(t,[]),d.normalizeVec3(this._up,gt));s=d.mulVec3Scalar(r,e[0]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]}0!==e[1]&&(s=d.mulVec3Scalar(d.normalizeVec3(this._up,mt),e[1]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]),0!==e[2]&&(s=d.mulVec3Scalar(d.normalizeVec3(t,_t),e[2]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]),this.eye=d.addVec3(this._eye,i,vt),this.look=d.addVec3(this._look,i,bt)}zoom(e){const t=d.subVec3(this._eye,this._look,ft),i=Math.abs(d.lenVec3(t,gt)),s=Math.abs(i+e);if(s<.5)return;const r=d.normalizeVec3(t,mt);this.eye=d.addVec3(this._look,d.mulVec3Scalar(r,s),_t)}set eye(e){this._eye.set(e||[0,0,10]),this._needUpdate(0),this.fire("eye",this._eye)}get eye(){return this._eye}set look(e){this._look.set(e||[0,0,0]),this._needUpdate(0),this.fire("look",this._look)}get look(){return this._look}set up(e){this._up.set(e||[0,1,0]),this._needUpdate(0),this.fire("up",this._up)}get up(){return this._up}set deviceMatrix(e){this._state.deviceMatrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._state.hasDeviceMatrix=!!e,this._needUpdate(0),this.fire("deviceMatrix",this._state.deviceMatrix)}get deviceMatrix(){return this._state.deviceMatrix}set worldAxis(e){e=e||[1,0,0,0,1,0,0,0,1],this._worldAxis?this._worldAxis.set(e):this._worldAxis=d.vec3(e),this._worldRight[0]=this._worldAxis[0],this._worldRight[1]=this._worldAxis[1],this._worldRight[2]=this._worldAxis[2],this._worldUp[0]=this._worldAxis[3],this._worldUp[1]=this._worldAxis[4],this._worldUp[2]=this._worldAxis[5],this._worldForward[0]=this._worldAxis[6],this._worldForward[1]=this._worldAxis[7],this._worldForward[2]=this._worldAxis[8],this.fire("worldAxis",this._worldAxis)}get worldAxis(){return this._worldAxis}get worldUp(){return this._worldUp}get xUp(){return this._worldUp[0]>this._worldUp[1]&&this._worldUp[0]>this._worldUp[2]}get yUp(){return this._worldUp[1]>this._worldUp[0]&&this._worldUp[1]>this._worldUp[2]}get zUp(){return this._worldUp[2]>this._worldUp[0]&&this._worldUp[2]>this._worldUp[1]}get worldRight(){return this._worldRight}get worldForward(){return this._worldForward}set gimbalLock(e){this._gimbalLock=!1!==e,this.fire("gimbalLock",this._gimbalLock)}get gimbalLock(){return this._gimbalLock}set constrainPitch(e){this._constrainPitch=!!e,this.fire("constrainPitch",this._constrainPitch)}get eyeLookDist(){return d.lenVec3(d.subVec3(this._look,this._eye,ft))}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get viewMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get normalMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}get viewNormalMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}get inverseViewMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.inverseMatrix}get projMatrix(){return this[this.projection].matrix}get perspective(){return this._perspective}get ortho(){return this._ortho}get frustum(){return this._frustum}get customProjection(){return this._customProjection}set projection(e){e=e||"perspective",this._projectionType!==e&&("perspective"===e?this._project=this._perspective:"ortho"===e?this._project=this._ortho:"frustum"===e?this._project=this._frustum:"customProjection"===e?this._project=this._customProjection:(this.error("Unsupported value for 'projection': "+e+" defaulting to 'perspective'"),this._project=this._perspective,e="perspective"),this._project._update(),this._projectionType=e,this.glRedraw(),this._update(),this.fire("dirty"),this.fire("projection",this._projectionType),this.fire("projMatrix",this._project.matrix))}get projection(){return this._projectionType}get project(){return this._project}projectWorldPos(e){const t=yt,i=Bt,s=wt;t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=1,d.mulMat4v4(this.viewMatrix,t,i),d.mulMat4v4(this.projMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1;const r=this.scene.canvas.canvas,o=r.offsetWidth/2,n=r.offsetHeight/2;return[s[0]*o+o,s[1]*n+n]}destroy(){super.destroy(),this._state.destroy()}}class Dt extends L{get type(){return"Light"}get isLight(){return!0}constructor(e,t={}){super(e,t)}}class St extends Dt{get type(){return"DirLight"}constructor(e,t={}){super(e,t),this._shadowRenderBuf=null,this._shadowViewMatrix=null,this._shadowProjMatrix=null,this._shadowViewMatrixDirty=!0,this._shadowProjMatrixDirty=!0;const i=this.scene.camera,s=this.scene.canvas;this._onCameraViewMatrix=i.on("viewMatrix",(()=>{this._shadowViewMatrixDirty=!0})),this._onCameraProjMatrix=i.on("projMatrix",(()=>{this._shadowProjMatrixDirty=!0})),this._onCanvasBoundary=s.on("boundary",(()=>{this._shadowProjMatrixDirty=!0})),this._state=new At({type:"dir",dir:d.vec3([1,1,1]),color:d.vec3([.7,.7,.8]),intensity:1,space:t.space||"view",castsShadow:!1,getShadowViewMatrix:()=>{if(this._shadowViewMatrixDirty){this._shadowViewMatrix||(this._shadowViewMatrix=d.identityMat4());const e=this.scene.camera,t=this._state.dir,i=e.look,s=[i[0]-t[0],i[1]-t[1],i[2]-t[2]],r=[0,1,0];d.lookAtMat4v(s,i,r,this._shadowViewMatrix),this._shadowViewMatrixDirty=!1}return this._shadowViewMatrix},getShadowProjMatrix:()=>(this._shadowProjMatrixDirty&&(this._shadowProjMatrix||(this._shadowProjMatrix=d.identityMat4()),d.orthoMat4c(-40,40,-40,40,-40,80,this._shadowProjMatrix),this._shadowProjMatrixDirty=!1),this._shadowProjMatrix),getShadowRenderBuf:()=>(this._shadowRenderBuf||(this._shadowRenderBuf=new st(this.scene.canvas.canvas,this.scene.canvas.gl,{size:[1024,1024]})),this._shadowRenderBuf)}),this.dir=t.dir,this.color=t.color,this.intensity=t.intensity,this.castsShadow=t.castsShadow,this.scene._lightCreated(this)}set dir(e){this._state.dir.set(e||[1,1,1]),this._shadowViewMatrixDirty=!0,this.glRedraw()}get dir(){return this._state.dir}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){e=void 0!==e?e:1,this._state.intensity=e,this.glRedraw()}get intensity(){return this._state.intensity}set castsShadow(e){e=!!e,this._state.castsShadow!==e&&(this._state.castsShadow=e,this._shadowViewMatrixDirty=!0,this.glRedraw())}get castsShadow(){return this._state.castsShadow}destroy(){const e=this.scene.camera,t=this.scene.canvas;e.off(this._onCameraViewMatrix),e.off(this._onCameraProjMatrix),t.off(this._onCanvasBoundary),super.destroy(),this._state.destroy(),this._shadowRenderBuf&&this._shadowRenderBuf.destroy(),this.scene._lightDestroyed(this),this.glRedraw()}}class Tt extends Dt{get type(){return"AmbientLight"}constructor(e,t={}){super(e,t),this._state={type:"ambient",color:d.vec3([.7,.7,.7]),intensity:1},this.color=t.color,this.intensity=t.intensity,this.scene._lightCreated(this)}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){this._state.intensity=void 0!==e?e:1,this.glRedraw()}get intensity(){return this._state.intensity}destroy(){super.destroy(),this.scene._lightDestroyed(this)}}class Lt extends L{get type(){return"Geometry"}get isGeometry(){return!0}constructor(e,t={}){super(e,t),m.memory.meshes++}destroy(){super.destroy(),m.memory.meshes--}}var Rt=function(){const e=[],t=[],i=[],s=[],r=[];let o=0;const n=new Uint16Array(3),a=new Uint16Array(3),l=new Uint16Array(3),A=d.vec3(),h=d.vec3(),c=d.vec3(),u=d.vec3(),p=d.vec3(),f=d.vec3(),g=d.vec3();return function(m,_,v,b){!function(r,o){const n={};let a,l,A,h;const c=Math.pow(10,4);let u,d,p=0;for(u=0,d=r.length;uB)||(T=i[F.index1],L=i[F.index2],(!R&&T>65535||L>65535)&&(R=!0),y.push(T),y.push(L));return R?new Uint32Array(y):new Uint16Array(y)}}();const Ut=function(){const e=d.mat4(),t=d.mat4();return function(i,s){s=s||d.mat4();const r=i[0],o=i[1],n=i[2],a=i[3]-r,l=i[4]-o,A=i[5]-n,h=65535;return d.identityMat4(e),d.translationMat4v(i,e),d.identityMat4(t),d.scalingMat4v([a/h,l/h,A/h],t),d.mulMat4(e,t,s),s}}();var kt=function(){const e=d.mat4(),t=d.mat4();return function(i,s,r){const o=new Uint16Array(i.length),n=new Float32Array([r[0]!==s[0]?65535/(r[0]-s[0]):0,r[1]!==s[1]?65535/(r[1]-s[1]):0,r[2]!==s[2]?65535/(r[2]-s[2]):0]);let a;for(a=0;a=0?1:-1),t=(1-Math.abs(r))*(o>=0?1:-1);r=e,o=t}return new Int8Array([Math[i](127.5*r+(r<0?-1:0)),Math[s](127.5*o+(o<0?-1:0))])}function Qt(e){let t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;const s=1-Math.abs(t)-Math.abs(i);s<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));const r=Math.sqrt(t*t+i*i+s*s);return[t/r,i/r,s/r]}function Vt(e,t,i){return e[t]*i[0]+e[t+1]*i[1]+e[t+2]*i[2]}const Ht={getPositionsBounds:function(e){const t=new Float32Array(3),i=new Float32Array(3);let s,r;for(s=0;s<3;s++)t[s]=Number.MAX_VALUE,i[s]=-Number.MAX_VALUE;for(s=0;sn&&(r=i,n=o),i=Nt(e,a,"floor","ceil"),s=Qt(i),o=Vt(e,a,s),o>n&&(r=i,n=o),i=Nt(e,a,"ceil","ceil"),s=Qt(i),o=Vt(e,a,s),o>n&&(r=i,n=o),t[a]=r[0],t[a+1]=r[1];return t},decompressNormals:function(e,t){for(let i=0,s=0,r=e.length;i=0?1:-1),o=(1-Math.abs(r))*(o>=0?1:-1));const a=Math.sqrt(r*r+o*o+n*n);t[s+0]=r/a,t[s+1]=o/a,t[s+2]=n/a,s+=3}return t},decompressNormal:function(e,t){let i=e[0],s=e[1];i=(2*i+1)/255,s=(2*s+1)/255;const r=1-Math.abs(i)-Math.abs(s);r<0&&(i=(1-Math.abs(s))*(i>=0?1:-1),s=(1-Math.abs(i))*(s>=0?1:-1));const o=Math.sqrt(i*i+s*s+r*r);return t[0]=i/o,t[1]=s/o,t[2]=r/o,t}},jt=m.memory,Gt=d.AABB3();class zt extends Lt{get type(){return"ReadableGeometry"}get isReadableGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new At({compressGeometry:!!t.compressGeometry,primitive:null,primitiveName:null,positions:null,normals:null,colors:null,uv:null,indices:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._edgeIndicesBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._aabbDirty=!0,this._boundingSphere=!0,this._aabb=null,this._aabbDirty=!0,this._obb=null,this._obbDirty=!0;const i=this._state,s=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":i.primitive=s.POINTS,i.primitiveName=t.primitive;break;case"lines":i.primitive=s.LINES,i.primitiveName=t.primitive;break;case"line-loop":i.primitive=s.LINE_LOOP,i.primitiveName=t.primitive;break;case"line-strip":i.primitive=s.LINE_STRIP,i.primitiveName=t.primitive;break;case"triangles":i.primitive=s.TRIANGLES,i.primitiveName=t.primitive;break;case"triangle-strip":i.primitive=s.TRIANGLE_STRIP,i.primitiveName=t.primitive;break;case"triangle-fan":i.primitive=s.TRIANGLE_FAN,i.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),i.primitive=s.TRIANGLES,i.primitiveName=t.primitive}if(t.positions)if(this._state.compressGeometry){const e=Ht.getPositionsBounds(t.positions),s=Ht.compressPositions(t.positions,e.min,e.max);i.positions=s.quantized,i.positionsDecodeMatrix=s.decodeMatrix}else i.positions=t.positions.constructor===Float32Array?t.positions:new Float32Array(t.positions);if(t.colors&&(i.colors=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors)),t.uv)if(this._state.compressGeometry){const e=Ht.getUVBounds(t.uv),s=Ht.compressUVs(t.uv,e.min,e.max);i.uv=s.quantized,i.uvDecodeMatrix=s.decodeMatrix}else i.uv=t.uv.constructor===Float32Array?t.uv:new Float32Array(t.uv);t.normals&&(this._state.compressGeometry?i.normals=Ht.compressNormals(t.normals):i.normals=t.normals.constructor===Float32Array?t.normals:new Float32Array(t.normals)),t.indices&&(i.indices=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)),this._buildHash(),jt.meshes++,this._buildVBOs()}_buildVBOs(){const e=this._state,t=this.scene.canvas.gl;if(e.indices&&(e.indicesBuf=new je(t,t.ELEMENT_ARRAY_BUFFER,e.indices,e.indices.length,1,t.STATIC_DRAW),jt.indices+=e.indicesBuf.numItems),e.positions&&(e.positionsBuf=new je(t,t.ARRAY_BUFFER,e.positions,e.positions.length,3,t.STATIC_DRAW),jt.positions+=e.positionsBuf.numItems),e.normals){let i=e.compressGeometry;e.normalsBuf=new je(t,t.ARRAY_BUFFER,e.normals,e.normals.length,3,t.STATIC_DRAW,i),jt.normals+=e.normalsBuf.numItems}e.colors&&(e.colorsBuf=new je(t,t.ARRAY_BUFFER,e.colors,e.colors.length,4,t.STATIC_DRAW),jt.colors+=e.colorsBuf.numItems),e.uv&&(e.uvBuf=new je(t,t.ARRAY_BUFFER,e.uv,e.uv.length,2,t.STATIC_DRAW),jt.uvs+=e.uvBuf.numItems)}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positions&&t.push("p"),e.colors&&t.push("c"),(e.normals||e.autoVertexNormals)&&t.push("n"),e.uv&&t.push("u"),e.compressGeometry&&t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf||this._buildEdgeIndices(),this._edgeIndicesBuf}_getPickTrianglePositions(){return this._pickTrianglePositionsBuf||this._buildPickTriangleVBOs(),this._pickTrianglePositionsBuf}_getPickTriangleColors(){return this._pickTriangleColorsBuf||this._buildPickTriangleVBOs(),this._pickTriangleColorsBuf}_buildEdgeIndices(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,i=Rt(e.positions,e.indices,e.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new je(t,t.ELEMENT_ARRAY_BUFFER,i,i.length,1,t.STATIC_DRAW),jt.indices+=this._edgeIndicesBuf.numItems}_buildPickTriangleVBOs(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,i=d.buildPickTriangles(e.positions,e.indices,e.compressGeometry),s=i.positions,r=i.colors;this._pickTrianglePositionsBuf=new je(t,t.ARRAY_BUFFER,s,s.length,3,t.STATIC_DRAW),this._pickTriangleColorsBuf=new je(t,t.ARRAY_BUFFER,r,r.length,4,t.STATIC_DRAW,!0),jt.positions+=this._pickTrianglePositionsBuf.numItems,jt.colors+=this._pickTriangleColorsBuf.numItems}_buildPickVertexVBOs(){}_webglContextLost(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextLost()}_webglContextRestored(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextRestored(),this._buildVBOs(),this._edgeIndicesBuf=null,this._pickVertexPositionsBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._pickVertexPositionsBuf=null,this._pickVertexColorsBuf=null}get primitive(){return this._state.primitiveName}get compressGeometry(){return this._state.compressGeometry}get positions(){return this._state.positions?this._state.compressGeometry?(this._decompressedPositions||(this._decompressedPositions=new Float32Array(this._state.positions.length),Ht.decompressPositions(this._state.positions,this._state.positionsDecodeMatrix,this._decompressedPositions)),this._decompressedPositions):this._state.positions:null}set positions(e){const t=this._state,i=t.positions;if(i)if(i.length===e.length){if(this._state.compressGeometry){const i=Ht.getPositionsBounds(e),s=Ht.compressPositions(e,i.min,i.max);e=s.quantized,t.positionsDecodeMatrix=s.decodeMatrix}i.set(e),t.positionsBuf&&t.positionsBuf.setData(i),this._setAABBDirty(),this.glRedraw()}else this.error("can't update geometry positions - new positions are wrong length");else this.error("can't update geometry positions - geometry has no positions")}get normals(){if(this._state.normals){if(!this._state.compressGeometry)return this._state.normals;if(!this._decompressedNormals){const e=this._state.normals.length,t=e+e/2;this._decompressedNormals=new Float32Array(t),Ht.decompressNormals(this._state.normals,this._decompressedNormals)}return this._decompressedNormals}}set normals(e){if(this._state.compressGeometry)return void this.error("can't update geometry normals - quantized geometry is immutable");const t=this._state,i=t.normals;i?i.length===e.length?(i.set(e),t.normalsBuf&&t.normalsBuf.setData(i),this.glRedraw()):this.error("can't update geometry normals - new normals are wrong length"):this.error("can't update geometry normals - geometry has no normals")}get uv(){return this._state.uv?this._state.compressGeometry?(this._decompressedUV||(this._decompressedUV=new Float32Array(this._state.uv.length),Ht.decompressUVs(this._state.uv,this._state.uvDecodeMatrix,this._decompressedUV)),this._decompressedUV):this._state.uv:null}set uv(e){if(this._state.compressGeometry)return void this.error("can't update geometry UVs - quantized geometry is immutable");const t=this._state,i=t.uv;i?i.length===e.length?(i.set(e),t.uvBuf&&t.uvBuf.setData(i),this.glRedraw()):this.error("can't update geometry UVs - new UVs are wrong length"):this.error("can't update geometry UVs - geometry has no UVs")}get colors(){return this._state.colors}set colors(e){if(this._state.compressGeometry)return void this.error("can't update geometry colors - quantized geometry is immutable");const t=this._state,i=t.colors;i?i.length===e.length?(i.set(e),t.colorsBuf&&t.colorsBuf.setData(i),this.glRedraw()):this.error("can't update geometry colors - new colors are wrong length"):this.error("can't update geometry colors - geometry has no colors")}get indices(){return this._state.indices}get aabb(){return this._aabbDirty&&(this._aabb||(this._aabb=d.AABB3()),d.positions3ToAABB3(this._state.positions,this._aabb,this._state.positionsDecodeMatrix),this._aabbDirty=!1),this._aabb}get obb(){return this._obbDirty&&(this._obb||(this._obb=d.OBB3()),d.positions3ToAABB3(this._state.positions,Gt,this._state.positionsDecodeMatrix),d.AABB3ToOBB3(Gt,this._obb),this._obbDirty=!1),this._obb}get numTriangles(){return this._numTriangles}_setAABBDirty(){this._aabbDirty||(this._aabbDirty=!0,this._aabbDirty=!0,this._obbDirty=!0)}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),this._pickTrianglePositionsBuf&&this._pickTrianglePositionsBuf.destroy(),this._pickTriangleColorsBuf&&this._pickTriangleColorsBuf.destroy(),this._pickVertexPositionsBuf&&this._pickVertexPositionsBuf.destroy(),this._pickVertexColorsBuf&&this._pickVertexColorsBuf.destroy(),e.destroy(),jt.meshes--}}function Wt(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.ySize||1;i<0&&(console.error("negative ySize not allowed - will invert"),i*=-1);let s=e.zSize||1;s<0&&(console.error("negative zSize not allowed - will invert"),s*=-1);const r=e.center,o=r?r[0]:0,n=r?r[1]:0,a=r?r[2]:0,l=-t+o,A=-i+n,h=-s+a,c=t+o,u=i+n,d=s+a;return y.apply(e,{positions:[c,u,d,l,u,d,l,A,d,c,A,d,c,u,d,c,A,d,c,A,h,c,u,h,c,u,d,c,u,h,l,u,h,l,u,d,l,u,d,l,u,h,l,A,h,l,A,d,l,A,h,c,A,h,c,A,d,l,A,d,c,A,h,l,A,h,l,u,h,c,u,h],normals:[0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1],uv:[1,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0],indices:[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]})}class Kt extends L{get type(){return"Material"}constructor(e,t={}){super(e,t),m.memory.materials++}destroy(){super.destroy(),m.memory.materials--}}const Xt={opaque:0,mask:1,blend:2},Yt=["opaque","mask","blend"];class Jt extends Kt{get type(){return"PhongMaterial"}constructor(e,t={}){super(e,t),this._state=new At({type:"PhongMaterial",ambient:d.vec3([1,1,1]),diffuse:d.vec3([1,1,1]),specular:d.vec3([1,1,1]),emissive:d.vec3([0,0,0]),alpha:null,shininess:null,reflectivity:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.ambient=t.ambient,this.diffuse=t.diffuse,this.specular=t.specular,this.emissive=t.emissive,this.alpha=t.alpha,this.shininess=t.shininess,this.reflectivity=t.reflectivity,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,t.ambientMap&&(this._ambientMap=this._checkComponent("Texture",t.ambientMap)),t.diffuseMap&&(this._diffuseMap=this._checkComponent("Texture",t.diffuseMap)),t.specularMap&&(this._specularMap=this._checkComponent("Texture",t.specularMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.reflectivityMap&&(this._reflectivityMap=this._checkComponent("Texture",t.reflectivityMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.diffuseFresnel&&(this._diffuseFresnel=this._checkComponent("Fresnel",t.diffuseFresnel)),t.specularFresnel&&(this._specularFresnel=this._checkComponent("Fresnel",t.specularFresnel)),t.emissiveFresnel&&(this._emissiveFresnel=this._checkComponent("Fresnel",t.emissiveFresnel)),t.alphaFresnel&&(this._alphaFresnel=this._checkComponent("Fresnel",t.alphaFresnel)),t.reflectivityFresnel&&(this._reflectivityFresnel=this._checkComponent("Fresnel",t.reflectivityFresnel)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this._makeHash()}_makeHash(){const e=this._state,t=["/p"];this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._ambientMap&&(t.push("/am"),this._ambientMap.hasMatrix&&t.push("/mat"),t.push("/"+this._ambientMap.encoding)),this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat"),t.push("/"+this._emissiveMap.encoding)),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),this._reflectivityMap&&(t.push("/rm"),this._reflectivityMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._diffuseFresnel&&t.push("/df"),this._specularFresnel&&t.push("/sf"),this._emissiveFresnel&&t.push("/ef"),this._alphaFresnel&&t.push("/of"),this._reflectivityFresnel&&t.push("/rf"),t.push(";"),e.hash=t.join("")}set ambient(e){let t=this._state.ambient;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.ambient=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get ambient(){return this._state.ambient}set diffuse(e){let t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get diffuse(){return this._state.diffuse}set specular(e){let t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get specular(){return this._state.specular}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}set shininess(e){this._state.shininess=void 0!==e?e:80,this.glRedraw()}get shininess(){return this._state.shininess}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}set reflectivity(e){this._state.reflectivity=void 0!==e?e:1,this.glRedraw()}get reflectivity(){return this._state.reflectivity}get normalMap(){return this._normalMap}get ambientMap(){return this._ambientMap}get diffuseMap(){return this._diffuseMap}get specularMap(){return this._specularMap}get emissiveMap(){return this._emissiveMap}get alphaMap(){return this._alphaMap}get reflectivityMap(){return this._reflectivityMap}get occlusionMap(){return this._occlusionMap}get diffuseFresnel(){return this._diffuseFresnel}get specularFresnel(){return this._specularFresnel}get emissiveFresnel(){return this._emissiveFresnel}get alphaFresnel(){return this._alphaFresnel}get reflectivityFresnel(){return this._reflectivityFresnel}set alphaMode(e){let t=Xt[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" - defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return Yt[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}destroy(){super.destroy(),this._state.destroy()}}const Zt={default:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultWhiteBG:{fill:!0,fillColor:[1,1,1],fillAlpha:.6,edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultDarkBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.5,.5,.5],edgeAlpha:.5,edgeWidth:1},phosphorous:{fill:!0,fillColor:[0,0,0],fillAlpha:.4,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:2},sunset:{fill:!0,fillColor:[.9,.9,.6],fillAlpha:.2,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:1},vectorscope:{fill:!0,fillColor:[0,0,0],fillAlpha:.7,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:2},battlezone:{fill:!0,fillColor:[0,0,0],fillAlpha:1,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:3},sepia:{fill:!0,fillColor:[.970588207244873,.7965892553329468,.6660899519920349],fillAlpha:.4,edges:!0,edgeColor:[.529411792755127,.4577854573726654,.4100345969200134],edgeAlpha:1,edgeWidth:1},yellowHighlight:{fill:!0,fillColor:[1,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},greenSelected:{fill:!0,fillColor:[0,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},gamegrid:{fill:!0,fillColor:[.2,.2,.7],fillAlpha:.9,edges:!0,edgeColor:[.4,.4,1.6],edgeAlpha:.8,edgeWidth:3}};class qt extends Kt{get type(){return"EmphasisMaterial"}get presets(){return Zt}constructor(e,t={}){super(e,t),this._state=new At({type:"EmphasisMaterial",fill:null,fillColor:null,fillAlpha:null,edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null,backfaces:!0,glowThrough:!0}),this._preset="default",t.preset?(this.preset=t.preset,void 0!==t.fill&&(this.fill=t.fill),t.fillColor&&(this.fillColor=t.fillColor),void 0!==t.fillAlpha&&(this.fillAlpha=t.fillAlpha),void 0!==t.edges&&(this.edges=t.edges),t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth),void 0!==t.backfaces&&(this.backfaces=t.backfaces),void 0!==t.glowThrough&&(this.glowThrough=t.glowThrough)):(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.backfaces=t.backfaces,this.glowThrough=t.glowThrough)}set fill(e){e=!1!==e,this._state.fill!==e&&(this._state.fill=e,this.glRedraw())}get fill(){return this._state.fill}set fillColor(e){let t=this._state.fillColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.fillColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.4,t[1]=.4,t[2]=.4),this.glRedraw()}get fillColor(){return this._state.fillColor}set fillAlpha(e){e=null!=e?e:.2,this._state.fillAlpha!==e&&(this._state.fillAlpha=e,this.glRedraw())}get fillAlpha(){return this._state.fillAlpha}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:.5,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set glowThrough(e){e=!1!==e,this._state.glowThrough!==e&&(this._state.glowThrough=e,this.glRedraw())}get glowThrough(){return this._state.glowThrough}set preset(e){if(e=e||"default",this._preset===e)return;const t=Zt[e];t?(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.glowThrough=t.glowThrough,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Zt).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const $t={default:{edgeColor:[0,0,0],edgeAlpha:1,edgeWidth:1},defaultWhiteBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultDarkBG:{edgeColor:[.5,.5,.5],edgeAlpha:1,edgeWidth:1}};class ei extends Kt{get type(){return"EdgeMaterial"}get presets(){return $t}constructor(e,t={}){super(e,t),this._state=new At({type:"EdgeMaterial",edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null}),this._preset="default",t.preset?(this.preset=t.preset,t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth)):(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth),this.edges=!1!==t.edges}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:1,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=$t[e];t?(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys($t).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const ti={meters:{abbrev:"m"},metres:{abbrev:"m"},centimeters:{abbrev:"cm"},centimetres:{abbrev:"cm"},millimeters:{abbrev:"mm"},millimetres:{abbrev:"mm"},yards:{abbrev:"yd"},feet:{abbrev:"ft"},inches:{abbrev:"in"}};class ii extends L{constructor(e,t={}){super(e,t),this._units="meters",this._scale=1,this._origin=d.vec3([0,0,0]),this.units=t.units,this.scale=t.scale,this.origin=t.origin}get unitsInfo(){return ti}set units(e){e||(e="meters");ti[e]||(this.error("Unsupported value for 'units': "+e+" defaulting to 'meters'"),e="meters"),this._units=e,this.fire("units",this._units)}get units(){return this._units}set scale(e){(e=e||1)<=0?this.error("scale value should be larger than zero"):(this._scale=e,this.fire("scale",this._scale))}get scale(){return this._scale}set origin(e){if(!e)return this._origin[0]=0,this._origin[1]=0,void(this._origin[2]=0);this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this.fire("origin",this._origin)}get origin(){return this._origin}worldToRealPos(e,t=d.vec3(3)){t[0]=this._origin[0]+this._scale*e[0],t[1]=this._origin[1]+this._scale*e[1],t[2]=this._origin[2]+this._scale*e[2]}realToWorldPos(e,t=d.vec3(3)){return t[0]=(e[0]-this._origin[0])/this._scale,t[1]=(e[1]-this._origin[1])/this._scale,t[2]=(e[2]-this._origin[2])/this._scale,t}}class si extends L{constructor(e,t={}){super(e,t),this._supported=Te.SUPPORTED_EXTENSIONS.OES_standard_derivatives,this.enabled=t.enabled,this.kernelRadius=t.kernelRadius,this.intensity=t.intensity,this.bias=t.bias,this.scale=t.scale,this.minResolution=t.minResolution,this.numSamples=t.numSamples,this.blur=t.blur,this.blendCutoff=t.blendCutoff,this.blendFactor=t.blendFactor}get supported(){return this._supported}set enabled(e){e=!!e,this._enabled!==e&&(this._enabled=e,this.glRedraw())}get enabled(){return this._enabled}get possible(){if(!this._supported)return!1;if(!this._enabled)return!1;const e=this.scene.camera.projection;return"customProjection"!==e&&"frustum"!==e}get active(){return this._active}set kernelRadius(e){null==e&&(e=100),this._kernelRadius!==e&&(this._kernelRadius=e,this.glRedraw())}get kernelRadius(){return this._kernelRadius}set intensity(e){null==e&&(e=.15),this._intensity!==e&&(this._intensity=e,this.glRedraw())}get intensity(){return this._intensity}set bias(e){null==e&&(e=.5),this._bias!==e&&(this._bias=e,this.glRedraw())}get bias(){return this._bias}set scale(e){null==e&&(e=1),this._scale!==e&&(this._scale=e,this.glRedraw())}get scale(){return this._scale}set minResolution(e){null==e&&(e=0),this._minResolution!==e&&(this._minResolution=e,this.glRedraw())}get minResolution(){return this._minResolution}set numSamples(e){null==e&&(e=10),this._numSamples!==e&&(this._numSamples=e,this.glRedraw())}get numSamples(){return this._numSamples}set blur(e){e=!1!==e,this._blur!==e&&(this._blur=e,this.glRedraw())}get blur(){return this._blur}set blendCutoff(e){null==e&&(e=.3),this._blendCutoff!==e&&(this._blendCutoff=e,this.glRedraw())}get blendCutoff(){return this._blendCutoff}set blendFactor(e){null==e&&(e=1),this._blendFactor!==e&&(this._blendFactor=e,this.glRedraw())}get blendFactor(){return this._blendFactor}destroy(){super.destroy()}}class ri extends L{constructor(e,t={}){super(e,t),this.sliceColor=t.sliceColor,this.sliceThickness=t.sliceThickness}set sliceThickness(e){null==e&&(e=0),this._sliceThickness!==e&&(this._sliceThickness=e,this.glRedraw())}get sliceThickness(){return this._sliceThickness}set sliceColor(e){null==e&&(e=[0,0,0,1]),this._sliceColor!==e&&(this._sliceColor=e,this.glRedraw())}get sliceColor(){return this._sliceColor}destroy(){super.destroy()}}const oi={default:{pointSize:4,roundPoints:!0,perspectivePoints:!0},square:{pointSize:4,roundPoints:!1,perspectivePoints:!0},round:{pointSize:4,roundPoints:!0,perspectivePoints:!0}};class ni extends Kt{get type(){return"PointsMaterial"}get presets(){return oi}constructor(e,t={}){super(e,t),this._state=new At({type:"PointsMaterial",pointSize:null,roundPoints:null,perspectivePoints:null,minPerspectivePointSize:null,maxPerspectivePointSize:null,filterIntensity:null,minIntensity:null,maxIntensity:null}),t.preset?(this.preset=t.preset,void 0!==t.pointSize&&(this.pointSize=t.pointSize),void 0!==t.roundPoints&&(this.roundPoints=t.roundPoints),void 0!==t.perspectivePoints&&(this.perspectivePoints=t.perspectivePoints),void 0!==t.minPerspectivePointSize&&(this.minPerspectivePointSize=t.minPerspectivePointSize),void 0!==t.maxPerspectivePointSize&&(this.maxPerspectivePointSize=t.minPerspectivePointSize)):(this._preset="default",this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize),this.filterIntensity=t.filterIntensity,this.minIntensity=t.minIntensity,this.maxIntensity=t.maxIntensity}set pointSize(e){this._state.pointSize=e||2,this.glRedraw()}get pointSize(){return this._state.pointSize}set roundPoints(e){e=!1!==e,this._state.roundPoints!==e&&(this._state.roundPoints=e,this.scene._needRecompile=!0,this.glRedraw())}get roundPoints(){return this._state.roundPoints}set perspectivePoints(e){e=!1!==e,this._state.perspectivePoints!==e&&(this._state.perspectivePoints=e,this.scene._needRecompile=!0,this.glRedraw())}get perspectivePoints(){return this._state.perspectivePoints}set minPerspectivePointSize(e){this._state.minPerspectivePointSize=e||1,this.scene._needRecompile=!0,this.glRedraw()}get minPerspectivePointSize(){return this._state.minPerspectivePointSize}set maxPerspectivePointSize(e){this._state.maxPerspectivePointSize=e||6,this.scene._needRecompile=!0,this.glRedraw()}get maxPerspectivePointSize(){return this._state.maxPerspectivePointSize}set filterIntensity(e){e=!1!==e,this._state.filterIntensity!==e&&(this._state.filterIntensity=e,this.scene._needRecompile=!0,this.glRedraw())}get filterIntensity(){return this._state.filterIntensity}set minIntensity(e){this._state.minIntensity=null!=e?e:0,this.glRedraw()}get minIntensity(){return this._state.minIntensity}set maxIntensity(e){this._state.maxIntensity=null!=e?e:1,this.glRedraw()}get maxIntensity(){return this._state.maxIntensity}set preset(e){if(e=e||"default",this._preset===e)return;const t=oi[e];t?(this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(oi).join(", "))}get preset(){return this._preset}get hash(){return[this.pointSize,this.roundPoints,this.perspectivePoints,this.minPerspectivePointSize,this.maxPerspectivePointSize,this.filterIntensity].join(";")}destroy(){super.destroy(),this._state.destroy()}}const ai={default:{lineWidth:1},thick:{lineWidth:2},thicker:{lineWidth:4}};class li extends Kt{get type(){return"LinesMaterial"}get presets(){return ai}constructor(e,t={}){super(e,t),this._state=new At({type:"LinesMaterial",lineWidth:null}),t.preset?(this.preset=t.preset,void 0!==t.lineWidth&&(this.lineWidth=t.lineWidth)):(this._preset="default",this.lineWidth=t.lineWidth)}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=ai[e];t?(this.lineWidth=t.lineWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(ai).join(", "))}get preset(){return this._preset}get hash(){return[""+this.lineWidth].join(";")}destroy(){super.destroy(),this._state.destroy()}}function Ai(e,t){const i={};let s,r;for(let o=0,n=t.length;o{this.glRedraw()})),this.canvas.on("webglContextFailed",(()=>{alert("xeokit failed to find WebGL!")})),this._renderer=new nt(this,{transparent:s,alphaDepthMask:r}),this._sectionPlanesState=new function(){this.sectionPlanes=[],this.clippingCaps=!1,this._numCachedSectionPlanes=0;let e=null;this.getHash=function(){if(e)return e;const t=this.getNumAllocatedSectionPlanes();if(this.sectionPlanes,0===t)return this.hash=";";const i=[];for(let e=0,s=t;ethis._numCachedSectionPlanes?e:this._numCachedSectionPlanes}},this._sectionPlanesState.setNumCachedSectionPlanes(t.numCachedSectionPlanes||0),this._lightsState=new function(){const e=d.vec4([0,0,0,0]),t=d.vec4();this.lights=[],this.reflectionMaps=[],this.lightMaps=[];let i=null,s=null;this.getHash=function(){if(i)return i;const e=[],t=this.lights;let s;for(let i=0,r=t.length;i0&&e.push("/lm"),this.reflectionMaps.length>0&&e.push("/rm"),e.push(";"),i=e.join(""),i},this.addLight=function(e){this.lights.push(e),s=null,i=null},this.removeLight=function(e){for(let t=0,r=this.lights.length;t{this._renderer.imageDirty()}))}_initDefaults(){}_addComponent(e){if(e.id&&this.components[e.id]&&(this.error("Component "+y.inQuotes(e.id)+" already exists in Scene - ignoring ID, will randomly-generate instead"),e.id=null),!e.id)for(void 0===window.nextID&&(window.nextID=0),e.id="__"+window.nextID++;this.components[e.id];)e.id=d.createUUID();this.components[e.id]=e;const t=e.type;let i=this.types[e.type];i||(i=this.types[t]={}),i[e.id]=e,e.compile&&(this._compilables[e.id]=e),e.isDrawable&&(this._renderer.addDrawable(e.id,e),this._collidables[e.id]=e)}_removeComponent(e){var t=e.id,i=e.type;delete this.components[t];const s=this.types[i];s&&(delete s[t],y.isEmptyObject(s)&&delete this.types[i]),e.compile&&delete this._compilables[e.id],e.isDrawable&&(this._renderer.removeDrawable(e.id),delete this._collidables[e.id])}_sectionPlaneCreated(e){this.sectionPlanes[e.id]=e,this.scene._sectionPlanesState.addSectionPlane(e._state),this.scene.fire("sectionPlaneCreated",e,!0),this._needRecompile=!0}_bitmapCreated(e){this.bitmaps[e.id]=e,this.scene.fire("bitmapCreated",e,!0)}_lineSetCreated(e){this.lineSets[e.id]=e,this.scene.fire("lineSetCreated",e,!0)}_lightCreated(e){this.lights[e.id]=e,this.scene._lightsState.addLight(e._state),this._needRecompile=!0}_lightMapCreated(e){this.lightMaps[e.id]=e,this.scene._lightsState.addLightMap(e._state),this._needRecompile=!0}_reflectionMapCreated(e){this.reflectionMaps[e.id]=e,this.scene._lightsState.addReflectionMap(e._state),this._needRecompile=!0}_sectionPlaneDestroyed(e){delete this.sectionPlanes[e.id],this.scene._sectionPlanesState.removeSectionPlane(e._state),this.scene.fire("sectionPlaneDestroyed",e,!0),this._needRecompile=!0}_bitmapDestroyed(e){delete this.bitmaps[e.id],this.scene.fire("bitmapDestroyed",e,!0)}_lineSetDestroyed(e){delete this.lineSets[e.id],this.scene.fire("lineSetDestroyed",e,!0)}_lightDestroyed(e){delete this.lights[e.id],this.scene._lightsState.removeLight(e._state),this._needRecompile=!0}_lightMapDestroyed(e){delete this.lightMaps[e.id],this.scene._lightsState.removeLightMap(e._state),this._needRecompile=!0}_reflectionMapDestroyed(e){delete this.reflectionMaps[e.id],this.scene._lightsState.removeReflectionMap(e._state),this._needRecompile=!0}_registerModel(e){this.models[e.id]=e,this._modelIds=null}_deregisterModel(e){const t=e.id;delete this.models[t],this._modelIds=null,this.fire("modelUnloaded",t)}_registerObject(e){this.objects[e.id]=e,this._numObjects++,this._objectIds=null}_deregisterObject(e){delete this.objects[e.id],this._numObjects--,this._objectIds=null}_objectVisibilityUpdated(e,t=!0){e.visible?(this.visibleObjects[e.id]=e,this._numVisibleObjects++):(delete this.visibleObjects[e.id],this._numVisibleObjects--),this._visibleObjectIds=null,t&&this.fire("objectVisibility",e,!0)}_deRegisterVisibleObject(e){delete this.visibleObjects[e.id],this._numVisibleObjects--,this._visibleObjectIds=null}_objectXRayedUpdated(e,t=!0){e.xrayed?(this.xrayedObjects[e.id]=e,this._numXRayedObjects++):(delete this.xrayedObjects[e.id],this._numXRayedObjects--),this._xrayedObjectIds=null,t&&this.fire("objectXRayed",e,!0)}_deRegisterXRayedObject(e){delete this.xrayedObjects[e.id],this._numXRayedObjects--,this._xrayedObjectIds=null}_objectHighlightedUpdated(e){e.highlighted?(this.highlightedObjects[e.id]=e,this._numHighlightedObjects++):(delete this.highlightedObjects[e.id],this._numHighlightedObjects--),this._highlightedObjectIds=null}_deRegisterHighlightedObject(e){delete this.highlightedObjects[e.id],this._numHighlightedObjects--,this._highlightedObjectIds=null}_objectSelectedUpdated(e,t=!0){e.selected?(this.selectedObjects[e.id]=e,this._numSelectedObjects++):(delete this.selectedObjects[e.id],this._numSelectedObjects--),this._selectedObjectIds=null,t&&this.fire("objectSelected",e,!0)}_deRegisterSelectedObject(e){delete this.selectedObjects[e.id],this._numSelectedObjects--,this._selectedObjectIds=null}_objectColorizeUpdated(e,t){t?(this.colorizedObjects[e.id]=e,this._numColorizedObjects++):(delete this.colorizedObjects[e.id],this._numColorizedObjects--),this._colorizedObjectIds=null}_deRegisterColorizedObject(e){delete this.colorizedObjects[e.id],this._numColorizedObjects--,this._colorizedObjectIds=null}_objectOpacityUpdated(e,t){t?(this.opacityObjects[e.id]=e,this._numOpacityObjects++):(delete this.opacityObjects[e.id],this._numOpacityObjects--),this._opacityObjectIds=null}_deRegisterOpacityObject(e){delete this.opacityObjects[e.id],this._numOpacityObjects--,this._opacityObjectIds=null}_objectOffsetUpdated(e,t){!t||0===t[0]&&0===t[1]&&0===t[2]?(this.offsetObjects[e.id]=e,this._numOffsetObjects++):(delete this.offsetObjects[e.id],this._numOffsetObjects--),this._offsetObjectIds=null}_deRegisterOffsetObject(e){delete this.offsetObjects[e.id],this._numOffsetObjects--,this._offsetObjectIds=null}_webglContextLost(){this.canvas.spinner.processes++;for(const e in this.components)if(this.components.hasOwnProperty(e)){const t=this.components[e];t._webglContextLost&&t._webglContextLost()}this._renderer.webglContextLost()}_webglContextRestored(){const e=this.canvas.gl;for(const t in this.components)if(this.components.hasOwnProperty(t)){const i=this.components[t];i._webglContextRestored&&i._webglContextRestored(e)}this._renderer.webglContextRestored(e),this.canvas.spinner.processes--}get capabilities(){return this._renderer.capabilities}get entityOffsetsEnabled(){return this._entityOffsetsEnabled}get pickSurfacePrecisionEnabled(){return!1}get logarithmicDepthBufferEnabled(){return this._logarithmicDepthBufferEnabled}set numCachedSectionPlanes(e){e=e||0,this._sectionPlanesState.getNumCachedSectionPlanes()!==e&&(this._sectionPlanesState.setNumCachedSectionPlanes(e),this._needRecompile=!0,this.glRedraw())}get numCachedSectionPlanes(){return this._sectionPlanesState.getNumCachedSectionPlanes()}set pbrEnabled(e){this._pbrEnabled=!!e,this.glRedraw()}get pbrEnabled(){return this._pbrEnabled}set dtxEnabled(e){e=!!e,this._dtxEnabled!==e&&(this._dtxEnabled=e)}get dtxEnabled(){return this._dtxEnabled}set colorTextureEnabled(e){this._colorTextureEnabled=!!e,this.glRedraw()}get colorTextureEnabled(){return this._colorTextureEnabled}get markerZOffset(){return null==this._markerZOffset?-.001:this._markerZOffset}doOcclusionTest(){this._needRecompile&&(this._recompile(),this._needRecompile=!1),this._renderer.doOcclusionTest()}render(e){e&&I.runTasks();const t={sceneId:null,pass:0};if(this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),!e&&!this._renderer.needsRender())return;t.sceneId=this.id;const i=this._passes,s=this._clearEachPass;let r,o;for(r=0;rr&&(r=e[3]),e[4]>o&&(o=e[4]),e[5]>n&&(n=e[5]),A=!0}A||(t=-100,i=-100,s=-100,r=100,o=100,n=100),this._aabb[0]=t,this._aabb[1]=i,this._aabb[2]=s,this._aabb[3]=r,this._aabb[4]=o,this._aabb[5]=n,this._aabbDirty=!1}return this._aabb}_setAABBDirty(){this._aabbDirty=!0,this.fire("boundary")}pick(e,t){if(0===this.canvas.boundary[2]||0===this.canvas.boundary[3])return this.error("Picking not allowed while canvas has zero width or height"),null;if((e.snapToVertex||e.snapToEdge)&&!e.canvasPos)return void this.error("Scene.snapPick() `canvasPos` parameter expected for `snapToVertex:true` or `snapToEdge:true`");(e=e||{}).pickSurface=e.pickSurface||e.rayPick,e.canvasPos||e.matrix||e.origin&&e.direction||this.warn("picking without canvasPos, matrix, or ray origin and direction");const i=e.includeEntities||e.include;i&&(e.includeEntityIds=Ai(this,i));const s=e.excludeEntities||e.exclude;return s&&(e.excludeEntityIds=Ai(this,s)),this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),(t=e.snapToEdge||e.snapToVertex?this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge,t):this._renderer.pick(e,t))&&t.entity&&t.entity.fire&&t.entity.fire("picked",t),t}snapPick(e){if(void 0===this._warnSnapPickDeprecated&&(this._warnSnapPickDeprecated=!0,this.warn("Scene.snapPick() is deprecated since v2.4.2 - use Scene.pick() instead")),e.canvasPos)return this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge);this.error("Scene.snapPick() canvasPos parameter expected")}clear(){var e;for(const t in this.components)this.components.hasOwnProperty(t)&&((e=this.components[t])._dontClear||e.destroy())}clearLights(){const e=Object.keys(this.lights);for(let t=0,i=e.length;t{if(e.collidable){const l=e.aabb;l[0]o&&(o=l[3]),l[4]>n&&(n=l[4]),l[5]>a&&(a=l[5]),t=!0}})),t){const e=d.AABB3();return e[0]=i,e[1]=s,e[2]=r,e[3]=o,e[4]=n,e[5]=a,e}return this.aabb}setObjectsVisible(e,t){return this.withObjects(e,(e=>{const i=e.visible!==t;return e.visible=t,i}))}setObjectsCollidable(e,t){return this.withObjects(e,(e=>{const i=e.collidable!==t;return e.collidable=t,i}))}setObjectsCulled(e,t){return this.withObjects(e,(e=>{const i=e.culled!==t;return e.culled=t,i}))}setObjectsSelected(e,t){return this.withObjects(e,(e=>{const i=e.selected!==t;return e.selected=t,i}))}setObjectsHighlighted(e,t){return this.withObjects(e,(e=>{const i=e.highlighted!==t;return e.highlighted=t,i}))}setObjectsXRayed(e,t){return this.withObjects(e,(e=>{const i=e.xrayed!==t;return e.xrayed=t,i}))}setObjectsEdges(e,t){return this.withObjects(e,(e=>{const i=e.edges!==t;return e.edges=t,i}))}setObjectsColorized(e,t){return this.withObjects(e,(e=>{e.colorize=t}))}setObjectsOpacity(e,t){return this.withObjects(e,(e=>{const i=e.opacity!==t;return e.opacity=t,i}))}setObjectsPickable(e,t){return this.withObjects(e,(e=>{const i=e.pickable!==t;return e.pickable=t,i}))}setObjectsOffset(e,t){this.withObjects(e,(e=>{e.offset=t}))}withObjects(e,t){y.isString(e)&&(e=[e]);let i=!1;for(let s=0,r=e.length;s{r>s&&(s=r,e(...i))}));return this._tickifiedFunctions[t]={tickSubId:n,wrapperFunc:o},o}destroy(){super.destroy();for(const e in this.components)this.components.hasOwnProperty(e)&&this.components[e].destroy();this.canvas.gl=null,this.components=null,this.models=null,this.objects=null,this.visibleObjects=null,this.xrayedObjects=null,this.highlightedObjects=null,this.selectedObjects=null,this.colorizedObjects=null,this.opacityObjects=null,this.sectionPlanes=null,this.lights=null,this.lightMaps=null,this.reflectionMaps=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this.types=null,this.components=null,this.canvas=null,this._renderer=null,this.input=null,this._viewport=null,this._camera=null}}const ci=1e3,ui=1001,di=1002,pi=1003,fi=1004,gi=1004,mi=1005,_i=1005,vi=1006,bi=1007,yi=1007,Bi=1008,wi=1008,xi=1009,Pi=1010,Ci=1011,Mi=1012,Ei=1013,Fi=1014,Ii=1015,Di=1016,Si=1017,Ti=1018,Li=1020,Ri=1021,Ui=1022,ki=1023,Oi=1024,Ni=1025,Qi=1026,Vi=1027,Hi=1028,ji=1029,Gi=1030,zi=1031,Wi=1033,Ki=33776,Xi=33777,Yi=33778,Ji=33779,Zi=35840,qi=35841,$i=35842,es=35843,ts=36196,is=37492,ss=37496,rs=37808,os=37809,ns=37810,as=37811,ls=37812,As=37813,hs=37814,cs=37815,us=37816,ds=37817,ps=37818,fs=37819,gs=37820,ms=37821,_s=36492,vs=3e3,bs=3001,ys=1e4,Bs=10001,ws=10002,xs=10003,Ps=function(e){"LambertMaterial"===e._material._state.type?(this.vertex=function(e){const t=e.scene,i=e.scene._sectionPlanesState,s=e.scene._lightsState,r=e._geometry._state,o=e._state.billboard,n=e._state.stationary,a=i.getNumAllocatedSectionPlanes()>0,l=!!r.compressGeometry,A=[];A.push("#version 300 es"),A.push("// Lambertian drawing vertex shader"),A.push("in vec3 position;"),A.push("uniform mat4 modelMatrix;"),A.push("uniform mat4 viewMatrix;"),A.push("uniform mat4 projMatrix;"),A.push("uniform vec4 colorize;"),A.push("uniform vec3 offset;"),l&&A.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(A.push("uniform float logDepthBufFC;"),A.push("out float vFragDepth;"),A.push("bool isPerspectiveMatrix(mat4 m) {"),A.push(" return (m[2][3] == - 1.0);"),A.push("}"),A.push("out float isPerspective;"));a&&A.push("out vec4 vWorldPosition;");if(A.push("uniform vec4 lightAmbient;"),A.push("uniform vec4 materialColor;"),A.push("uniform vec3 materialEmissive;"),r.normalsBuf){A.push("in vec3 normal;"),A.push("uniform mat4 modelNormalMatrix;"),A.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=s.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),A.push(" }"),A.push(" return normalize(v);"),A.push("}"))}A.push("out vec4 vColor;"),"points"===r.primitiveName&&A.push("uniform float pointSize;");"spherical"!==o&&"cylindrical"!==o||(A.push("void billboard(inout mat4 mat) {"),A.push(" mat[0][0] = 1.0;"),A.push(" mat[0][1] = 0.0;"),A.push(" mat[0][2] = 0.0;"),"spherical"===o&&(A.push(" mat[1][0] = 0.0;"),A.push(" mat[1][1] = 1.0;"),A.push(" mat[1][2] = 0.0;")),A.push(" mat[2][0] = 0.0;"),A.push(" mat[2][1] = 0.0;"),A.push(" mat[2][2] =1.0;"),A.push("}"));A.push("void main(void) {"),A.push("vec4 localPosition = vec4(position, 1.0); "),A.push("vec4 worldPosition;"),l&&A.push("localPosition = positionsDecodeMatrix * localPosition;");r.normalsBuf&&(l?A.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):A.push("vec4 localNormal = vec4(normal, 0.0); "),A.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),A.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));A.push("mat4 viewMatrix2 = viewMatrix;"),A.push("mat4 modelMatrix2 = modelMatrix;"),n&&A.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===o||"cylindrical"===o?(A.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),A.push("billboard(modelMatrix2);"),A.push("billboard(viewMatrix2);"),A.push("billboard(modelViewMatrix);"),r.normalsBuf&&(A.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),A.push("billboard(modelNormalMatrix2);"),A.push("billboard(viewNormalMatrix2);"),A.push("billboard(modelViewNormalMatrix);")),A.push("worldPosition = modelMatrix2 * localPosition;"),A.push("worldPosition.xyz = worldPosition.xyz + offset;"),A.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(A.push("worldPosition = modelMatrix2 * localPosition;"),A.push("worldPosition.xyz = worldPosition.xyz + offset;"),A.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));r.normalsBuf&&A.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(A.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),A.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),A.push("float lambertian = 1.0;"),r.normalsBuf)for(let e=0,t=s.lights.length;e0,o=t.gammaOutput,n=[];n.push("#version 300 es"),n.push("// Lambertian drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),t.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;"));if(r){n.push("in vec4 vWorldPosition;"),n.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),n.push("}")}"points"===s.primitiveName&&(n.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push("float r = dot(cxy, cxy);"),n.push("if (r > 1.0) {"),n.push(" discard;"),n.push("}"));t.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");o?n.push("outColor = linearToGamma(vColor, gammaFactor);"):n.push("outColor = vColor;");return n.push("}"),n}(e)):(this.vertex=function(e){const t=e.scene;e._material;const i=e._state,s=t._sectionPlanesState,r=e._geometry._state,o=t._lightsState;let n;const a=i.billboard,l=i.background,A=i.stationary,h=function(e){if(!e._geometry._state.uvBuf)return!1;const t=e._material;return!!(t._ambientMap||t._occlusionMap||t._baseColorMap||t._diffuseMap||t._alphaMap||t._specularMap||t._glossinessMap||t._specularGlossinessMap||t._emissiveMap||t._metallicMap||t._roughnessMap||t._metallicRoughnessMap||t._reflectivityMap||t._normalMap)}(e),c=Es(e),u=s.getNumAllocatedSectionPlanes()>0,d=Ms(e),p=!!r.compressGeometry,f=[];f.push("#version 300 es"),f.push("// Drawing vertex shader"),f.push("in vec3 position;"),p&&f.push("uniform mat4 positionsDecodeMatrix;");f.push("uniform mat4 modelMatrix;"),f.push("uniform mat4 viewMatrix;"),f.push("uniform mat4 projMatrix;"),f.push("out vec3 vViewPosition;"),f.push("uniform vec3 offset;"),u&&f.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(f.push("uniform float logDepthBufFC;"),f.push("out float vFragDepth;"),f.push("bool isPerspectiveMatrix(mat4 m) {"),f.push(" return (m[2][3] == - 1.0);"),f.push("}"),f.push("out float isPerspective;"));o.lightMaps.length>0&&f.push("out vec3 vWorldNormal;");if(c){f.push("in vec3 normal;"),f.push("uniform mat4 modelNormalMatrix;"),f.push("uniform mat4 viewNormalMatrix;"),f.push("out vec3 vViewNormal;");for(let e=0,t=o.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),f.push(" }"),f.push(" return normalize(v);"),f.push("}"))}h&&(f.push("in vec2 uv;"),f.push("out vec2 vUV;"),p&&f.push("uniform mat3 uvDecodeMatrix;"));r.colors&&(f.push("in vec4 color;"),f.push("out vec4 vColor;"));"points"===r.primitiveName&&f.push("uniform float pointSize;");"spherical"!==a&&"cylindrical"!==a||(f.push("void billboard(inout mat4 mat) {"),f.push(" mat[0][0] = 1.0;"),f.push(" mat[0][1] = 0.0;"),f.push(" mat[0][2] = 0.0;"),"spherical"===a&&(f.push(" mat[1][0] = 0.0;"),f.push(" mat[1][1] = 1.0;"),f.push(" mat[1][2] = 0.0;")),f.push(" mat[2][0] = 0.0;"),f.push(" mat[2][1] = 0.0;"),f.push(" mat[2][2] =1.0;"),f.push("}"));if(d){f.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");for(let e=0,t=o.lights.length;e0&&f.push("vWorldNormal = worldNormal;"),f.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);"),f.push("vec3 tmpVec3;"),f.push("float lightDist;");for(let e=0,t=o.lights.length;e0,l=Es(e),A=s.uvBuf,h="PhongMaterial"===n.type,c="MetallicMaterial"===n.type,u="SpecularMaterial"===n.type,d=Ms(e);t.gammaInput;const p=t.gammaOutput,f=[];f.push("#version 300 es"),f.push("// Drawing fragment shader"),f.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),f.push("precision highp float;"),f.push("precision highp int;"),f.push("#else"),f.push("precision mediump float;"),f.push("precision mediump int;"),f.push("#endif"),t.logarithmicDepthBufferEnabled&&(f.push("in float isPerspective;"),f.push("uniform float logDepthBufFC;"),f.push("in float vFragDepth;"));d&&(f.push("float unpackDepth (vec4 color) {"),f.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));"),f.push(" return dot(color, bitShift);"),f.push("}"));f.push("uniform float gammaFactor;"),f.push("vec4 linearToLinear( in vec4 value ) {"),f.push(" return value;"),f.push("}"),f.push("vec4 sRGBToLinear( in vec4 value ) {"),f.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),f.push("}"),f.push("vec4 gammaToLinear( in vec4 value) {"),f.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),f.push("}"),p&&(f.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),f.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),f.push("}"));if(a){f.push("in vec4 vWorldPosition;"),f.push("uniform bool clippable;");for(var g=0;g0&&(f.push("uniform samplerCube lightMap;"),f.push("uniform mat4 viewNormalMatrix;")),o.reflectionMaps.length>0&&f.push("uniform samplerCube reflectionMap;"),(o.lightMaps.length>0||o.reflectionMaps.length>0)&&f.push("uniform mat4 viewMatrix;"),f.push("#define PI 3.14159265359"),f.push("#define RECIPROCAL_PI 0.31830988618"),f.push("#define RECIPROCAL_PI2 0.15915494"),f.push("#define EPSILON 1e-6"),f.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),f.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),f.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),f.push("}"),f.push("struct IncidentLight {"),f.push(" vec3 color;"),f.push(" vec3 direction;"),f.push("};"),f.push("struct ReflectedLight {"),f.push(" vec3 diffuse;"),f.push(" vec3 specular;"),f.push("};"),f.push("struct Geometry {"),f.push(" vec3 position;"),f.push(" vec3 viewNormal;"),f.push(" vec3 worldNormal;"),f.push(" vec3 viewEyeDir;"),f.push("};"),f.push("struct Material {"),f.push(" vec3 diffuseColor;"),f.push(" float specularRoughness;"),f.push(" vec3 specularColor;"),f.push(" float shine;"),f.push("};"),h&&((o.lightMaps.length>0||o.reflectionMaps.length>0)&&(f.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.lightMaps.length>0&&(f.push(" vec3 irradiance = "+Cs[o.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),o.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;"),f.push(" radiance *= PI;"),f.push(" reflectedLight.specular += radiance;")),f.push("}")),f.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));"),f.push(" vec3 irradiance = dotNL * directLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);"),f.push("}")),(c||u)&&(f.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),f.push(" float r = ggxRoughness + 0.0001;"),f.push(" return (2.0 / (r * r) - 2.0);"),f.push("}"),f.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),f.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),f.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),f.push("}"),o.reflectionMaps.length>0&&(f.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),f.push(" vec3 envMapColor = "+Cs[o.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),f.push(" return envMapColor;"),f.push("}")),f.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),f.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),f.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),f.push("}"),f.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" return 1.0 / ( gl * gv );"),f.push("}"),f.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" return 0.5 / max( gv + gl, EPSILON );"),f.push("}"),f.push("float D_GGX(const in float alpha, const in float dotNH) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),f.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float alpha = ( roughness * roughness );"),f.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),f.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),f.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),f.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),f.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),f.push(" vec3 F = F_Schlick( specularColor, dotLH );"),f.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),f.push(" float D = D_GGX( alpha, dotNH );"),f.push(" return F * (G * D);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),f.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),f.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),f.push(" vec4 r = roughness * c0 + c1;"),f.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),f.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),f.push(" return specularColor * AB.x + AB.y;"),f.push("}"),(o.lightMaps.length>0||o.reflectionMaps.length>0)&&(f.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.lightMaps.length>0&&(f.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),o.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),f.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),f.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),f.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),f.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),f.push("}")),f.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),f.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),f.push("}")));f.push("in vec3 vViewPosition;"),s.colors&&f.push("in vec4 vColor;");A&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._occlusionMap||i._alphaMap)&&f.push("in vec2 vUV;");l&&(o.lightMaps.length>0&&f.push("in vec3 vWorldNormal;"),f.push("in vec3 vViewNormal;"));n.ambient&&f.push("uniform vec3 materialAmbient;");n.baseColor&&f.push("uniform vec3 materialBaseColor;");void 0!==n.alpha&&null!==n.alpha&&f.push("uniform vec4 materialAlphaModeCutoff;");n.emissive&&f.push("uniform vec3 materialEmissive;");n.diffuse&&f.push("uniform vec3 materialDiffuse;");void 0!==n.glossiness&&null!==n.glossiness&&f.push("uniform float materialGlossiness;");void 0!==n.shininess&&null!==n.shininess&&f.push("uniform float materialShininess;");n.specular&&f.push("uniform vec3 materialSpecular;");void 0!==n.metallic&&null!==n.metallic&&f.push("uniform float materialMetallic;");void 0!==n.roughness&&null!==n.roughness&&f.push("uniform float materialRoughness;");void 0!==n.specularF0&&null!==n.specularF0&&f.push("uniform float materialSpecularF0;");A&&i._ambientMap&&(f.push("uniform sampler2D ambientMap;"),i._ambientMap._state.matrix&&f.push("uniform mat4 ambientMapMatrix;"));A&&i._baseColorMap&&(f.push("uniform sampler2D baseColorMap;"),i._baseColorMap._state.matrix&&f.push("uniform mat4 baseColorMapMatrix;"));A&&i._diffuseMap&&(f.push("uniform sampler2D diffuseMap;"),i._diffuseMap._state.matrix&&f.push("uniform mat4 diffuseMapMatrix;"));A&&i._emissiveMap&&(f.push("uniform sampler2D emissiveMap;"),i._emissiveMap._state.matrix&&f.push("uniform mat4 emissiveMapMatrix;"));l&&A&&i._metallicMap&&(f.push("uniform sampler2D metallicMap;"),i._metallicMap._state.matrix&&f.push("uniform mat4 metallicMapMatrix;"));l&&A&&i._roughnessMap&&(f.push("uniform sampler2D roughnessMap;"),i._roughnessMap._state.matrix&&f.push("uniform mat4 roughnessMapMatrix;"));l&&A&&i._metallicRoughnessMap&&(f.push("uniform sampler2D metallicRoughnessMap;"),i._metallicRoughnessMap._state.matrix&&f.push("uniform mat4 metallicRoughnessMapMatrix;"));l&&i._normalMap&&(f.push("uniform sampler2D normalMap;"),i._normalMap._state.matrix&&f.push("uniform mat4 normalMapMatrix;"),f.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),f.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),f.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),f.push(" vec2 st0 = dFdx( uv.st );"),f.push(" vec2 st1 = dFdy( uv.st );"),f.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),f.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),f.push(" vec3 N = normalize( surf_norm );"),f.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;"),f.push(" mat3 tsn = mat3( S, T, N );"),f.push(" return normalize( tsn * mapN );"),f.push("}"));A&&i._occlusionMap&&(f.push("uniform sampler2D occlusionMap;"),i._occlusionMap._state.matrix&&f.push("uniform mat4 occlusionMapMatrix;"));A&&i._alphaMap&&(f.push("uniform sampler2D alphaMap;"),i._alphaMap._state.matrix&&f.push("uniform mat4 alphaMapMatrix;"));l&&A&&i._specularMap&&(f.push("uniform sampler2D specularMap;"),i._specularMap._state.matrix&&f.push("uniform mat4 specularMapMatrix;"));l&&A&&i._glossinessMap&&(f.push("uniform sampler2D glossinessMap;"),i._glossinessMap._state.matrix&&f.push("uniform mat4 glossinessMapMatrix;"));l&&A&&i._specularGlossinessMap&&(f.push("uniform sampler2D materialSpecularGlossinessMap;"),i._specularGlossinessMap._state.matrix&&f.push("uniform mat4 materialSpecularGlossinessMapMatrix;"));l&&(i._diffuseFresnel||i._specularFresnel||i._alphaFresnel||i._emissiveFresnel||i._reflectivityFresnel)&&(f.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {"),f.push(" float fr = abs(dot(eyeDir, normal));"),f.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);"),f.push(" return pow(finalFr, power);"),f.push("}"),i._diffuseFresnel&&(f.push("uniform float diffuseFresnelCenterBias;"),f.push("uniform float diffuseFresnelEdgeBias;"),f.push("uniform float diffuseFresnelPower;"),f.push("uniform vec3 diffuseFresnelCenterColor;"),f.push("uniform vec3 diffuseFresnelEdgeColor;")),i._specularFresnel&&(f.push("uniform float specularFresnelCenterBias;"),f.push("uniform float specularFresnelEdgeBias;"),f.push("uniform float specularFresnelPower;"),f.push("uniform vec3 specularFresnelCenterColor;"),f.push("uniform vec3 specularFresnelEdgeColor;")),i._alphaFresnel&&(f.push("uniform float alphaFresnelCenterBias;"),f.push("uniform float alphaFresnelEdgeBias;"),f.push("uniform float alphaFresnelPower;"),f.push("uniform vec3 alphaFresnelCenterColor;"),f.push("uniform vec3 alphaFresnelEdgeColor;")),i._reflectivityFresnel&&(f.push("uniform float materialSpecularF0FresnelCenterBias;"),f.push("uniform float materialSpecularF0FresnelEdgeBias;"),f.push("uniform float materialSpecularF0FresnelPower;"),f.push("uniform vec3 materialSpecularF0FresnelCenterColor;"),f.push("uniform vec3 materialSpecularF0FresnelEdgeColor;")),i._emissiveFresnel&&(f.push("uniform float emissiveFresnelCenterBias;"),f.push("uniform float emissiveFresnelEdgeBias;"),f.push("uniform float emissiveFresnelPower;"),f.push("uniform vec3 emissiveFresnelCenterColor;"),f.push("uniform vec3 emissiveFresnelEdgeColor;")));if(f.push("uniform vec4 lightAmbient;"),l)for(let e=0,t=o.lights.length;e 0.0) { discard; }"),f.push("}")}"points"===s.primitiveName&&(f.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),f.push("float r = dot(cxy, cxy);"),f.push("if (r > 1.0) {"),f.push(" discard;"),f.push("}"));f.push("float occlusion = 1.0;"),n.ambient?f.push("vec3 ambientColor = materialAmbient;"):f.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");n.diffuse?f.push("vec3 diffuseColor = materialDiffuse;"):n.baseColor?f.push("vec3 diffuseColor = materialBaseColor;"):f.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");s.colors&&f.push("diffuseColor *= vColor.rgb;");n.emissive?f.push("vec3 emissiveColor = materialEmissive;"):f.push("vec3 emissiveColor = vec3(0.0, 0.0, 0.0);");n.specular?f.push("vec3 specular = materialSpecular;"):f.push("vec3 specular = vec3(1.0, 1.0, 1.0);");void 0!==n.alpha?f.push("float alpha = materialAlphaModeCutoff[0];"):f.push("float alpha = 1.0;");s.colors&&f.push("alpha *= vColor.a;");void 0!==n.glossiness?f.push("float glossiness = materialGlossiness;"):f.push("float glossiness = 1.0;");void 0!==n.metallic?f.push("float metallic = materialMetallic;"):f.push("float metallic = 1.0;");void 0!==n.roughness?f.push("float roughness = materialRoughness;"):f.push("float roughness = 1.0;");void 0!==n.specularF0?f.push("float specularF0 = materialSpecularF0;"):f.push("float specularF0 = 1.0;");A&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._occlusionMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._alphaMap)&&(f.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);"),f.push("vec2 textureCoord;"));A&&i._ambientMap&&(i._ambientMap._state.matrix?f.push("textureCoord = (ambientMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;"),f.push("ambientTexel = "+Cs[i._ambientMap._state.encoding]+"(ambientTexel);"),f.push("ambientColor *= ambientTexel.rgb;"));A&&i._diffuseMap&&(i._diffuseMap._state.matrix?f.push("textureCoord = (diffuseMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);"),f.push("diffuseTexel = "+Cs[i._diffuseMap._state.encoding]+"(diffuseTexel);"),f.push("diffuseColor *= diffuseTexel.rgb;"),f.push("alpha *= diffuseTexel.a;"));A&&i._baseColorMap&&(i._baseColorMap._state.matrix?f.push("textureCoord = (baseColorMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);"),f.push("baseColorTexel = "+Cs[i._baseColorMap._state.encoding]+"(baseColorTexel);"),f.push("diffuseColor *= baseColorTexel.rgb;"),f.push("alpha *= baseColorTexel.a;"));A&&i._emissiveMap&&(i._emissiveMap._state.matrix?f.push("textureCoord = (emissiveMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);"),f.push("emissiveTexel = "+Cs[i._emissiveMap._state.encoding]+"(emissiveTexel);"),f.push("emissiveColor = emissiveTexel.rgb;"));A&&i._alphaMap&&(i._alphaMap._state.matrix?f.push("textureCoord = (alphaMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("alpha *= texture(alphaMap, textureCoord).r;"));A&&i._occlusionMap&&(i._occlusionMap._state.matrix?f.push("textureCoord = (occlusionMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("occlusion *= texture(occlusionMap, textureCoord).r;"));if(l&&(o.lights.length>0||o.lightMaps.length>0||o.reflectionMaps.length>0)){A&&i._normalMap?(i._normalMap._state.matrix?f.push("textureCoord = (normalMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );")):f.push("vec3 viewNormal = normalize(vViewNormal);"),A&&i._specularMap&&(i._specularMap._state.matrix?f.push("textureCoord = (specularMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("specular *= texture(specularMap, textureCoord).rgb;")),A&&i._glossinessMap&&(i._glossinessMap._state.matrix?f.push("textureCoord = (glossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("glossiness *= texture(glossinessMap, textureCoord).r;")),A&&i._specularGlossinessMap&&(i._specularGlossinessMap._state.matrix?f.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"),f.push("specular *= specGlossRGB.rgb;"),f.push("glossiness *= specGlossRGB.a;")),A&&i._metallicMap&&(i._metallicMap._state.matrix?f.push("textureCoord = (metallicMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("metallic *= texture(metallicMap, textureCoord).r;")),A&&i._roughnessMap&&(i._roughnessMap._state.matrix?f.push("textureCoord = (roughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("roughness *= texture(roughnessMap, textureCoord).r;")),A&&i._metallicRoughnessMap&&(i._metallicRoughnessMap._state.matrix?f.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;"),f.push("metallic *= metalRoughRGB.b;"),f.push("roughness *= metalRoughRGB.g;")),f.push("vec3 viewEyeDir = normalize(-vViewPosition);"),i._diffuseFresnel&&(f.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);"),f.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);")),i._specularFresnel&&(f.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);"),f.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);")),i._alphaFresnel&&(f.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);"),f.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);")),i._emissiveFresnel&&(f.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);"),f.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);")),f.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"),f.push(" discard;"),f.push("}"),f.push("IncidentLight light;"),f.push("Material material;"),f.push("Geometry geometry;"),f.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),f.push("vec3 viewLightDir;"),h&&(f.push("material.diffuseColor = diffuseColor;"),f.push("material.specularColor = specular;"),f.push("material.shine = materialShininess;")),u&&(f.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"),f.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;"),f.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );"),f.push("material.specularColor = specular;")),c&&(f.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),f.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),f.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),f.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);")),f.push("geometry.position = vViewPosition;"),o.lightMaps.length>0&&f.push("geometry.worldNormal = normalize(vWorldNormal);"),f.push("geometry.viewNormal = viewNormal;"),f.push("geometry.viewEyeDir = viewEyeDir;"),h&&(o.lightMaps.length>0||o.reflectionMaps.length>0)&&f.push("computePhongLightMapping(geometry, material, reflectedLight);"),(u||c)&&(o.lightMaps.length>0||o.reflectionMaps.length>0)&&f.push("computePBRLightMapping(geometry, material, reflectedLight);"),f.push("float shadow = 1.0;"),f.push("float shadowAcneRemover = 0.007;"),f.push("vec3 fragmentDepth;"),f.push("float texelSize = 1.0 / 1024.0;"),f.push("float amountInLight = 0.0;"),f.push("vec3 shadowCoord;"),f.push("vec4 rgbaDepth;"),f.push("float depth;");for(let e=0,t=o.lights.length;e0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0&&(this._uLightMap="lightMap"),r.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),this._uSectionPlanes=[];for(h=0,c=o.sectionPlanes.length;h0&&r.lightMaps[0].texture&&this._uLightMap&&(a.bindTexture(this._uLightMap,r.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),r.reflectionMaps.length>0&&r.reflectionMaps[0].texture&&this._uReflectionMap&&(a.bindTexture(this._uReflectionMap,r.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),this._uGammaFactor&&s.uniform1f(this._uGammaFactor,i.gammaFactor),this._baseTextureUnit=e.textureUnit};class Ts{constructor(e){this.vertex=function(e){const t=e.scene,i=t._lightsState,s=function(e){const t=e._geometry._state.primitiveName;if((e._geometry._state.autoVertexNormals||e._geometry._state.normalsBuf)&&("triangles"===t||"triangle-strip"===t||"triangle-fan"===t))return!0;return!1}(e),r=t._sectionPlanesState.getNumAllocatedSectionPlanes()>0,o=!!e._geometry._state.compressGeometry,n=e._state.billboard,a=e._state.stationary,l=[];l.push("#version 300 es"),l.push("// EmphasisFillShaderSource vertex shader"),l.push("in vec3 position;"),l.push("uniform mat4 modelMatrix;"),l.push("uniform mat4 viewMatrix;"),l.push("uniform mat4 projMatrix;"),l.push("uniform vec4 colorize;"),l.push("uniform vec3 offset;"),o&&l.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(l.push("uniform float logDepthBufFC;"),l.push("out float vFragDepth;"),l.push("bool isPerspectiveMatrix(mat4 m) {"),l.push(" return (m[2][3] == - 1.0);"),l.push("}"),l.push("out float isPerspective;"));r&&l.push("out vec4 vWorldPosition;");if(l.push("uniform vec4 lightAmbient;"),l.push("uniform vec4 fillColor;"),s){l.push("in vec3 normal;"),l.push("uniform mat4 modelNormalMatrix;"),l.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=i.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),l.push(" }"),l.push(" return normalize(v);"),l.push("}"))}l.push("out vec4 vColor;"),("spherical"===n||"cylindrical"===n)&&(l.push("void billboard(inout mat4 mat) {"),l.push(" mat[0][0] = 1.0;"),l.push(" mat[0][1] = 0.0;"),l.push(" mat[0][2] = 0.0;"),"spherical"===n&&(l.push(" mat[1][0] = 0.0;"),l.push(" mat[1][1] = 1.0;"),l.push(" mat[1][2] = 0.0;")),l.push(" mat[2][0] = 0.0;"),l.push(" mat[2][1] = 0.0;"),l.push(" mat[2][2] =1.0;"),l.push("}"));l.push("void main(void) {"),l.push("vec4 localPosition = vec4(position, 1.0); "),l.push("vec4 worldPosition;"),o&&l.push("localPosition = positionsDecodeMatrix * localPosition;");s&&(o?l.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):l.push("vec4 localNormal = vec4(normal, 0.0); "),l.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),l.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));l.push("mat4 viewMatrix2 = viewMatrix;"),l.push("mat4 modelMatrix2 = modelMatrix;"),a&&l.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===n||"cylindrical"===n?(l.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),l.push("billboard(modelMatrix2);"),l.push("billboard(viewMatrix2);"),l.push("billboard(modelViewMatrix);"),s&&(l.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),l.push("billboard(modelNormalMatrix2);"),l.push("billboard(viewNormalMatrix2);"),l.push("billboard(modelViewNormalMatrix);")),l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("worldPosition.xyz = worldPosition.xyz + offset;"),l.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));s&&l.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),s)for(let e=0,t=i.lights.length;e0,o=[];o.push("#version 300 es"),o.push("// Lambertian drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));s&&(o.push("uniform float gammaFactor;"),o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}"));if(r){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),o.push("}")}"points"===e._geometry._state.primitiveName&&(o.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),o.push("float r = dot(cxy, cxy);"),o.push("if (r > 1.0) {"),o.push(" discard;"),o.push("}"));t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");s?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)}}const Ls=new e({}),Rs=d.vec3(),Us=function(e,t){this.id=Ls.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Ts(t),this._allocate(t)},ks={};Us.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.normalsBuf?"n":"",e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=ks[t];return i||(i=new Us(t,e),ks[t]=i,m.memory.programs++),i._useCount++,i},Us.prototype.put=function(){0==--this._useCount&&(Ls.removeItem(this.id),this._program&&this._program.destroy(),delete ks[this._hash],m.memory.programs--)},Us.prototype.webglContextRestored=function(){this._program=null},Us.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);const s=this._scene,r=s.camera,o=s.canvas.gl,n=0===i?t._xrayMaterial._state:1===i?t._highlightMaterial._state:t._selectedMaterial._state,a=t._state,l=t._geometry._state,A=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),o.uniformMatrix4fv(this._uViewMatrix,!1,A?e.getRTCViewMatrix(a.originHash,A):r.viewMatrix),o.uniformMatrix4fv(this._uViewNormalMatrix,!1,r.viewNormalMatrix),a.clippable){const e=s._sectionPlanesState.getNumAllocatedSectionPlanes(),i=s._sectionPlanesState.sectionPlanes.length;if(e>0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Edges drawing vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform vec4 edgeColor;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));i&&n.push("out vec4 vWorldPosition;");n.push("out vec4 vColor;"),("spherical"===r||"cylindrical"===r)&&(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"),n.push("billboard(modelViewMatrix);"),n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));n.push("vColor = edgeColor;"),i&&n.push("vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = clipPos;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=e.scene._sectionPlanesState,s=e.scene.gammaOutput,r=i.getNumAllocatedSectionPlanes()>0,o=[];o.push("#version 300 es"),o.push("// Edges drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));s&&(o.push("uniform float gammaFactor;"),o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}"));if(r){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),o.push("}")}t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");s?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)}}const Ns=new e({}),Qs=d.vec3(),Vs=function(e,t){this.id=Ns.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Os(t),this._allocate(t)},Hs={};Vs.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=Hs[t];return i||(i=new Vs(t,e),Hs[t]=i,m.memory.programs++),i._useCount++,i},Vs.prototype.put=function(){0==--this._useCount&&(Ns.removeItem(this.id),this._program&&this._program.destroy(),delete Hs[this._hash],m.memory.programs--)},Vs.prototype.webglContextRestored=function(){this._program=null},Vs.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);const s=this._scene,r=s.camera,o=s.canvas.gl;let n;const a=t._state,l=t._geometry,A=l._state,h=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),o.uniformMatrix4fv(this._uViewMatrix,!1,h?e.getRTCViewMatrix(a.originHash,h):r.viewMatrix),a.clippable){const e=s._sectionPlanesState.getNumAllocatedSectionPlanes(),i=s._sectionPlanesState.sectionPlanes.length;if(e>0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Mesh picking vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("out vec4 vViewPosition;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");i&&n.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));"spherical"!==r&&"cylindrical"!==r||(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("uniform vec2 pickClipPos;"),n.push("vec4 remapClipPos(vec4 clipPos) {"),n.push(" clipPos.xy /= clipPos.w;"),n.push(" clipPos.xy -= pickClipPos;"),n.push(" clipPos.xy *= clipPos.w;"),n.push(" return clipPos;"),n.push("}"),n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"!==r&&"cylindrical"!==r||(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"));n.push(" vec4 worldPosition = modelMatrix2 * localPosition;"),n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix2 * worldPosition;"),i&&n.push(" vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = remapClipPos(clipPos);"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Mesh picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(r.push("uniform vec4 pickColor;"),s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push(" outColor = pickColor; "),r.push("}"),r}(e)}}const Gs=d.vec3(),zs=function(e,t){this._hash=e,this._shaderSource=new js(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Ws={};zs.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let i=Ws[t];if(!i){if(i=new zs(t,e),i.errors)return console.log(i.errors.join("\n")),null;Ws[t]=i,m.memory.programs++}return i._useCount++,i},zs.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Ws[this._hash],m.memory.programs--)},zs.prototype.webglContextRestored=function(){this._program=null},zs.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._state,o=t._material._state,n=t._geometry._state,a=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCPickViewMatrix(r.originHash,a):e.pickViewMatrix),r.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t>24&255,h=l>>16&255,c=l>>8&255,u=255&l;s.uniform4f(this._uPickColor,u/255,c/255,h/255,A/255),s.uniform2fv(this._uPickClipPos,e.pickClipPos),n.indicesBuf?(s.drawElements(n.primitive,n.indicesBuf.numItems,n.indicesBuf.itemType,0),e.drawElements++):n.positions&&s.drawArrays(s.TRIANGLES,0,n.positions.numItems)},zs.prototype._allocate=function(e){const t=e.scene,i=t.canvas.gl;if(this._program=new He(i,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uModelMatrix=s.getLocation("modelMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,i=t._sectionPlanesState.sectionPlanes.length;e0,s=!!e._geometry._state.compressGeometry,r=[];r.push("#version 300 es"),r.push("// Surface picking vertex shader"),r.push("in vec3 position;"),r.push("in vec4 color;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("uniform vec3 offset;"),i&&(r.push("uniform bool clippable;"),r.push("out vec4 vWorldPosition;"));t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));r.push("uniform vec2 pickClipPos;"),r.push("vec4 remapClipPos(vec4 clipPos) {"),r.push(" clipPos.xy /= clipPos.w;"),r.push(" clipPos.xy -= pickClipPos;"),r.push(" clipPos.xy *= clipPos.w;"),r.push(" return clipPos;"),r.push("}"),r.push("out vec4 vColor;"),s&&r.push("uniform mat4 positionsDecodeMatrix;");r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),s&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push(" vec4 worldPosition = modelMatrix * localPosition; "),r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition;"),i&&r.push(" vWorldPosition = worldPosition;");r.push(" vColor = color;"),r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = remapClipPos(clipPos);"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Surface picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),r.push("in vec4 vColor;"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(let e=0;e 0.0) { discard; }"),r.push("}")}t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push(" outColor = vColor;"),r.push("}"),r}(e)}}const Xs=d.vec3(),Ys=function(e,t){this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Ks(t),this._allocate(t)},Js={};Ys.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=Js[t];if(!i){if(i=new Ys(t,e),i.errors)return console.log(i.errors.join("\n")),null;Js[t]=i,m.memory.programs++}return i._useCount++,i},Ys.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Js[this._hash],m.memory.programs--)},Ys.prototype.webglContextRestored=function(){this._program=null},Ys.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._state,o=t._material._state,n=t._geometry,a=t._geometry._state,l=t.origin,A=o.backfaces,h=o.frontface,c=i.camera.project,u=n._getPickTrianglePositions(),d=n._getPickTriangleColors();if(this._program.bind(),e.useProgram++,i.logarithmicDepthBufferEnabled){const e=2/(Math.log(c.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}if(s.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCPickViewMatrix(r.originHash,l):e.pickViewMatrix),r.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Mesh occlusion vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");i&&n.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));"spherical"!==r&&"cylindrical"!==r||(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"),n.push("billboard(modelViewMatrix);"),n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));i&&n.push(" vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = clipPos;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Mesh occlusion fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}r.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push("}"),r}(e)}}const qs=d.vec3(),$s=function(e,t){this._hash=e,this._shaderSource=new Zs(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},er={};$s.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.occlusionHash].join(";");let i=er[t];if(!i){if(i=new $s(t,e),i.errors)return console.log(i.errors.join("\n")),null;er[t]=i,m.memory.programs++}return i._useCount++,i},$s.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete er[this._hash],m.memory.programs--)},$s.prototype.webglContextRestored=function(){this._program=null},$s.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._material._state,o=t._state,n=t._geometry._state,a=t.origin;if(r.alpha<1)return;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),r.id!==this._lastMaterialId){const t=r.backfaces;e.backfaces!==t&&(t?s.disable(s.CULL_FACE):s.enable(s.CULL_FACE),e.backfaces=t);const i=r.frontface;e.frontface!==i&&(i?s.frontFace(s.CCW):s.frontFace(s.CW),e.frontface=i),this._lastMaterialId=r.id}const l=i.camera;if(s.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCViewMatrix(o.originHash,a):l.viewMatrix),o.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,i=!!e._geometry._state.compressGeometry,s=[];s.push("// Mesh shadow vertex shader"),s.push("in vec3 position;"),s.push("uniform mat4 modelMatrix;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),s.push("uniform vec3 offset;"),i&&s.push("uniform mat4 positionsDecodeMatrix;");t&&s.push("out vec4 vWorldPosition;");s.push("void main(void) {"),s.push("vec4 localPosition = vec4(position, 1.0); "),s.push("vec4 worldPosition;"),i&&s.push("localPosition = positionsDecodeMatrix * localPosition;");s.push("worldPosition = modelMatrix * localPosition;"),s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&s.push("vWorldPosition = worldPosition;");return s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push("}"),s}(e),this.fragment=function(e){const t=e.scene;t.canvas.gl;const i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("// Mesh shadow fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}return r.push("outColor = encodeFloat(gl_FragCoord.z);"),r.push("}"),r}(e)}}const ir=function(e,t){this._hash=e,this._shaderSource=new tr(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},sr={};ir.get=function(e){const t=e.scene,i=[t.canvas.canvas.id,t._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let s=sr[i];if(!s){if(s=new ir(i,e),s.errors)return console.log(s.errors.join("\n")),null;sr[i]=s,m.memory.programs++}return s._useCount++,s},ir.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete sr[this._hash],m.memory.programs--)},ir.prototype.webglContextRestored=function(){this._program=null},ir.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene.canvas.gl,s=t._material._state,r=t._geometry._state;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.id!==this._lastMaterialId){const t=s.backfaces;e.backfaces!==t&&(t?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE),e.backfaces=t);const r=s.frontface;e.frontface!==r&&(r?i.frontFace(i.CCW):i.frontFace(i.CW),e.frontface=r),e.lineWidth!==s.lineWidth&&(i.lineWidth(s.lineWidth),e.lineWidth=s.lineWidth),this._uPointSize&&i.uniform1i(this._uPointSize,s.pointSize),this._lastMaterialId=s.id}if(i.uniformMatrix4fv(this._uModelMatrix,i.FALSE,t.worldMatrix),r.combineGeometry){const s=t.vertexBufs;s.id!==this._lastVertexBufsId&&(s.positionsBuf&&this._aPosition&&(this._aPosition.bindArrayBuffer(s.positionsBuf,s.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),this._lastVertexBufsId=s.id)}this._uClippable&&i.uniform1i(this._uClippable,t._state.clippable),i.uniform3fv(this._uOffset,t._state.offset),r.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&i.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,r.positionsDecodeMatrix),r.combineGeometry?r.indicesBufCombined&&(r.indicesBufCombined.bind(),e.bindArray++):(this._aPosition&&(this._aPosition.bindArrayBuffer(r.positionsBuf,r.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),r.indicesBuf&&(r.indicesBuf.bind(),e.bindArray++)),this._lastGeometryId=r.id),r.combineGeometry?r.indicesBufCombined&&(i.drawElements(r.primitive,r.indicesBufCombined.numItems,r.indicesBufCombined.itemType,0),e.drawElements++):r.indicesBuf?(i.drawElements(r.primitive,r.indicesBuf.numItems,r.indicesBuf.itemType,0),e.drawElements++):r.positions&&(i.drawArrays(i.TRIANGLES,0,r.positions.numItems),e.drawArrays++)},ir.prototype._allocate=function(e){const t=e.scene,i=t.canvas.gl;if(this._program=new He(i,this._shaderSource),this._scene=t,this._useCount=0,this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uModelMatrix=s.getLocation("modelMatrix"),this._uShadowViewMatrix=s.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=s.getLocation("shadowProjMatrix"),this._uSectionPlanes={};for(let e=0,i=t._sectionPlanesState.sectionPlanes.length;e0){let e,t,r,o,n;for(let a=0,l=this._uSectionPlanes.length;a0)for(let i=0;i0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this.glRedraw()}}const gr=function(){const e=d.vec3(),t=d.vec3(),i=d.vec3(),s=d.vec3(),r=d.vec3(),o=d.vec3(),n=d.vec4(),a=d.vec3(),l=d.vec3(),A=d.vec3(),h=d.vec3(),c=d.vec3(),u=d.vec3(),p=d.vec3(),f=d.vec3(),g=d.vec3(),m=d.vec4(),_=d.vec4(),v=d.vec4(),b=d.vec3(),y=d.vec3(),B=d.vec3(),w=d.vec3(),x=d.vec3(),P=d.vec3(),C=d.vec3(),M=d.vec3(),E=d.vec3(),F=d.vec3(),I=d.vec3();return function(D,S,T,L){var R=L.primIndex;if(null!=R&&R>-1){const N=D.geometry._state,Q=D.scene,V=Q.camera,H=Q.canvas;if("triangles"===N.primitiveName){L.primitive="triangle";const Q=R,j=N.indices,G=N.positions;let z,W,X;if(j){var U=j[Q+0],k=j[Q+1],O=j[Q+2];o[0]=U,o[1]=k,o[2]=O,L.indices=o,z=3*U,W=3*k,X=3*O}else z=3*Q,W=z+3,X=W+3;if(i[0]=G[z+0],i[1]=G[z+1],i[2]=G[z+2],s[0]=G[W+0],s[1]=G[W+1],s[2]=G[W+2],r[0]=G[X+0],r[1]=G[X+1],r[2]=G[X+2],N.compressGeometry){const e=N.positionsDecodeMatrix;e&&(Ht.decompressPosition(i,e,i),Ht.decompressPosition(s,e,s),Ht.decompressPosition(r,e,r))}L.canvasPos?d.canvasPosToLocalRay(H.canvas,D.origin?K(S,D.origin):S,T,D.worldMatrix,L.canvasPos,e,t):L.origin&&L.direction&&d.worldRayToLocalRay(D.worldMatrix,L.origin,L.direction,e,t),d.normalizeVec3(t),d.rayPlaneIntersect(e,t,i,s,r,n),L.localPos=n,L.position=n,m[0]=n[0],m[1]=n[1],m[2]=n[2],m[3]=1,d.transformVec4(D.worldMatrix,m,_),a[0]=_[0],a[1]=_[1],a[2]=_[2],L.canvasPos&&D.origin&&(a[0]+=D.origin[0],a[1]+=D.origin[1],a[2]+=D.origin[2]),L.worldPos=a,d.transformVec4(V.matrix,_,v),l[0]=v[0],l[1]=v[1],l[2]=v[2],L.viewPos=l,d.cartesianToBarycentric(n,i,s,r,A),L.bary=A;const Y=N.normals;if(Y){if(N.compressGeometry){const e=3*U,t=3*k,i=3*O;Ht.decompressNormal(Y.subarray(e,e+2),h),Ht.decompressNormal(Y.subarray(t,t+2),c),Ht.decompressNormal(Y.subarray(i,i+2),u)}else h[0]=Y[z],h[1]=Y[z+1],h[2]=Y[z+2],c[0]=Y[W],c[1]=Y[W+1],c[2]=Y[W+2],u[0]=Y[X],u[1]=Y[X+1],u[2]=Y[X+2];const e=d.addVec3(d.addVec3(d.mulVec3Scalar(h,A[0],b),d.mulVec3Scalar(c,A[1],y),B),d.mulVec3Scalar(u,A[2],w),x);L.worldNormal=d.normalizeVec3(d.transformVec3(D.worldNormalMatrix,e,P))}const J=N.uv;if(J){if(p[0]=J[2*U],p[1]=J[2*U+1],f[0]=J[2*k],f[1]=J[2*k+1],g[0]=J[2*O],g[1]=J[2*O+1],N.compressGeometry){const e=N.uvDecodeMatrix;e&&(Ht.decompressUV(p,e,p),Ht.decompressUV(f,e,f),Ht.decompressUV(g,e,g))}L.uv=d.addVec3(d.addVec3(d.mulVec2Scalar(p,A[0],C),d.mulVec2Scalar(f,A[1],M),E),d.mulVec2Scalar(g,A[2],F),I)}}}}}();function mr(e={}){let t=e.radiusTop||1;t<0&&(console.error("negative radiusTop not allowed - will invert"),t*=-1);let i=e.radiusBottom||1;i<0&&(console.error("negative radiusBottom not allowed - will invert"),i*=-1);let s=e.height||1;s<0&&(console.error("negative height not allowed - will invert"),s*=-1);let r=e.radialSegments||32;r<0&&(console.error("negative radialSegments not allowed - will invert"),r*=-1),r<3&&(r=3);let o=e.heightSegments||1;o<0&&(console.error("negative 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br(e={}){var t=e.origin||[0,0,0],i=t[0],s=t[1],r=t[2],o=e.size||1,n=[],a=[],l=e.text;y.isNumeric(l)&&(l=""+l);for(var A,h,c,u,d,p,f,g,m,_=(l||"").split("\n"),v=0,b=0,B=.04,w=0;w<_.length;w++){A=0,c=(h=_[w]).length;for(var x=0;x0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this._children.length){const e=this._children.splice();let t;for(let i=0,s=e.length;i1;i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,this.flipY),i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha),i.pixelStorei(i.UNPACK_ALIGNMENT,this.unpackAlignment),i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL,i.NONE);const o=Qr(i,this.wrapS);o&&i.texParameteri(this.target,i.TEXTURE_WRAP_S,o);const n=Qr(i,this.wrapT);if(n&&i.texParameteri(this.target,i.TEXTURE_WRAP_T,n),this.type===i.TEXTURE_3D||this.type===i.TEXTURE_2D_ARRAY){const e=Qr(i,this.wrapR);e&&i.texParameteri(this.target,i.TEXTURE_WRAP_R,e),i.texParameteri(this.type,i.TEXTURE_WRAP_R,e)}r?(i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,Gr(i,this.minFilter)),i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,Gr(i,this.magFilter))):(i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,Qr(i,this.minFilter)),i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,Qr(i,this.magFilter)));const a=Qr(i,this.format,this.encoding),l=Qr(i,this.type),A=jr(i,this.internalFormat,a,l,this.encoding,!1);i.texStorage2D(i.TEXTURE_2D,s,A,e[0].width,e[0].height);for(let t=0,s=e.length;t>t;return e+1}class Xr extends L{get type(){return"Texture"}constructor(e,t={}){super(e,t),this._state=new At({texture:new Hr({gl:this.scene.canvas.gl}),matrix:d.identityMat4(),hasMatrix:t.translate&&(0!==t.translate[0]||0!==t.translate[1])||!!t.rotate||t.scale&&(0!==t.scale[0]||0!==t.scale[1]),minFilter:this._checkMinFilter(t.minFilter),magFilter:this._checkMagFilter(t.magFilter),wrapS:this._checkWrapS(t.wrapS),wrapT:this._checkWrapT(t.wrapT),flipY:this._checkFlipY(t.flipY),encoding:this._checkEncoding(t.encoding)}),this._src=null,this._image=null,this._translate=d.vec2([0,0]),this._scale=d.vec2([1,1]),this._rotate=d.vec2([0,0]),this._matrixDirty=!1,this.translate=t.translate,this.scale=t.scale,this.rotate=t.rotate,t.src?this.src=t.src:t.image&&(this.image=t.image),m.memory.textures++}_checkMinFilter(e){return 1006!==(e=e||1008)&&1007!==e&&1008!==e&&1005!==e&&1004!==e&&(this.error("Unsupported value for 'minFilter' - supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter and LinearMipMapLinearFilter. Defaulting to LinearMipMapLinearFilter."),e=1008),e}_checkMagFilter(e){return 1006!==(e=e||1006)&&1003!==e&&(this.error("Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),e=1006),e}_checkWrapS(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkWrapT(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkFlipY(e){return!!e}_checkEncoding(e){return 3e3!==(e=e||3e3)&&3001!==e&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),e=3e3),e}_webglContextRestored(){this._state.texture=new Hr({gl:this.scene.canvas.gl}),this._image?this.image=this._image:this._src&&(this.src=this._src)}_update(){const e=this._state;if(this._matrixDirty){let t,i;0===this._translate[0]&&0===this._translate[1]||(t=d.translationMat4v([this._translate[0],this._translate[1],0],this._state.matrix)),1===this._scale[0]&&1===this._scale[1]||(i=d.scalingMat4v([this._scale[0],this._scale[1],1]),t=t?d.mulMat4(t,i):i),0!==this._rotate&&(i=d.rotationMat4v(.0174532925*this._rotate,[0,0,1]),t=t?d.mulMat4(t,i):i),t&&(e.matrix=t),this._matrixDirty=!1}this.glRedraw()}set image(e){this._image=zr(e),this._image.crossOrigin="Anonymous",this._state.texture.setImage(this._image,this._state),this._src=null,this.glRedraw()}get image(){return this._image}set src(e){this.scene.loading++,this.scene.canvas.spinner.processes++;const t=this;let i=new Image;i.onload=function(){i=zr(i),t._state.texture.setImage(i,t._state),t.scene.loading--,t.glRedraw(),t.scene.canvas.spinner.processes--},i.src=e,this._src=e,this._image=null}get src(){return this._src}set translate(e){this._translate.set(e||[0,0]),this._matrixDirty=!0,this._needUpdate()}get translate(){return this._translate}set scale(e){this._scale.set(e||[1,1]),this._matrixDirty=!0,this._needUpdate()}get scale(){return this._scale}set rotate(e){e=e||0,this._rotate!==e&&(this._rotate=e,this._matrixDirty=!0,this._needUpdate())}get rotate(){return this._rotate}get minFilter(){return this._state.minFilter}get magFilter(){return this._state.magFilter}get wrapS(){return this._state.wrapS}get wrapT(){return this._state.wrapT}get flipY(){return this._state.flipY}get encoding(){return this._state.encoding}destroy(){super.destroy(),this._state.texture&&this._state.texture.destroy(),this._state.destroy(),m.memory.textures--}}class Yr extends L{get type(){return"Fresnel"}constructor(e,t={}){super(e,t),this._state=new At({edgeColor:d.vec3([0,0,0]),centerColor:d.vec3([1,1,1]),edgeBias:0,centerBias:1,power:1}),this.edgeColor=t.edgeColor,this.centerColor=t.centerColor,this.edgeBias=t.edgeBias,this.centerBias=t.centerBias,this.power=t.power}set edgeColor(e){this._state.edgeColor.set(e||[0,0,0]),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set centerColor(e){this._state.centerColor.set(e||[1,1,1]),this.glRedraw()}get centerColor(){return this._state.centerColor}set edgeBias(e){this._state.edgeBias=e||0,this.glRedraw()}get edgeBias(){return this._state.edgeBias}set centerBias(e){this._state.centerBias=null!=e?e:1,this.glRedraw()}get centerBias(){return this._state.centerBias}set power(e){this._state.power=null!=e?e:1,this.glRedraw()}get power(){return this._state.power}destroy(){super.destroy(),this._state.destroy()}}const Jr=m.memory,Zr=d.AABB3();class qr extends Lt{get type(){return"VBOGeometry"}get isVBOGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new At({compressGeometry:!0,primitive:null,primitiveName:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._aabb=null,this._obb=d.OBB3();const i=this._state,s=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":i.primitive=s.POINTS,i.primitiveName=t.primitive;break;case"lines":i.primitive=s.LINES,i.primitiveName=t.primitive;break;case"line-loop":i.primitive=s.LINE_LOOP,i.primitiveName=t.primitive;break;case"line-strip":i.primitive=s.LINE_STRIP,i.primitiveName=t.primitive;break;case"triangles":i.primitive=s.TRIANGLES,i.primitiveName=t.primitive;break;case"triangle-strip":i.primitive=s.TRIANGLE_STRIP,i.primitiveName=t.primitive;break;case"triangle-fan":i.primitive=s.TRIANGLE_FAN,i.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),i.primitive=s.TRIANGLES,i.primitiveName=t.primitive}if(t.positions)if(t.indices){var r;if(t.positionsDecodeMatrix);else{const e=Ht.getPositionsBounds(t.positions),o=Ht.compressPositions(t.positions,e.min,e.max);r=o.quantized,i.positionsDecodeMatrix=o.decodeMatrix,i.positionsBuf=new je(s,s.ARRAY_BUFFER,r,r.length,3,s.STATIC_DRAW),Jr.positions+=i.positionsBuf.numItems,d.positions3ToAABB3(t.positions,this._aabb),d.positions3ToAABB3(r,Zr,i.positionsDecodeMatrix),d.AABB3ToOBB3(Zr,this._obb)}if(t.colors){const e=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors);i.colorsBuf=new je(s,s.ARRAY_BUFFER,e,e.length,4,s.STATIC_DRAW),Jr.colors+=i.colorsBuf.numItems}if(t.uv){const e=Ht.getUVBounds(t.uv),r=Ht.compressUVs(t.uv,e.min,e.max),o=r.quantized;i.uvDecodeMatrix=r.decodeMatrix,i.uvBuf=new je(s,s.ARRAY_BUFFER,o,o.length,2,s.STATIC_DRAW),Jr.uvs+=i.uvBuf.numItems}if(t.normals){const e=Ht.compressNormals(t.normals);let r=i.compressGeometry;i.normalsBuf=new je(s,s.ARRAY_BUFFER,e,e.length,3,s.STATIC_DRAW,r),Jr.normals+=i.normalsBuf.numItems}{const e=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices);i.indicesBuf=new je(s,s.ELEMENT_ARRAY_BUFFER,e,e.length,1,s.STATIC_DRAW),Jr.indices+=i.indicesBuf.numItems;const o=Rt(r,e,i.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new je(s,s.ELEMENT_ARRAY_BUFFER,o,o.length,1,s.STATIC_DRAW),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)}this._buildHash(),Jr.meshes++}else this.error("Config expected: indices");else this.error("Config expected: positions")}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positionsBuf&&t.push("p"),e.colorsBuf&&t.push("c"),(e.normalsBuf||e.autoVertexNormals)&&t.push("n"),e.uvBuf&&t.push("u"),t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf}get primitive(){return this._state.primitiveName}get aabb(){return this._aabb}get obb(){return this._obb}get numTriangles(){return this._numTriangles}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),e.destroy(),Jr.meshes--}}var $r={};function eo(e,t={}){return new Promise((function(i,s){t.src||(console.error("load3DSGeometry: Parameter expected: src"),s());var r=e.canvas.spinner;r.processes++,y.loadArraybuffer(t.src,(function(e){e.byteLength||(console.error("load3DSGeometry: no data loaded"),r.processes--,s());var o=$r.parse.from3DS(e).edit.objects[0].mesh,n=o.vertices,a=o.uvt,l=o.indices;r.processes--,i(y.apply(t,{primitive:"triangles",positions:n,normals:null,uv:a,indices:l}))}),(function(e){console.error("load3DSGeometry: "+e),r.processes--,s()}))}))}function to(e,t={}){return new Promise((function(i,s){t.src||(console.error("loadOBJGeometry: Parameter expected: src"),s());var r=e.canvas.spinner;r.processes++,y.loadArraybuffer(t.src,(function(e){e.byteLength||(console.error("loadOBJGeometry: no data loaded"),r.processes--,s());for(var o=$r.parse.fromOBJ(e),n=$r.edit.unwrap(o.i_verts,o.c_verts,3),a=$r.edit.unwrap(o.i_norms,o.c_norms,3),l=$r.edit.unwrap(o.i_uvt,o.c_uvt,2),A=new Int32Array(o.i_verts.length),h=0;h0?a:null,autoNormals:0===a.length,uv:l,indices:A}))}),(function(e){console.error("loadOBJGeometry: "+e),r.processes--,s()}))}))}function io(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.ySize||1;i<0&&(console.error("negative ySize not allowed - will invert"),i*=-1);let s=e.zSize||1;s<0&&(console.error("negative zSize not allowed - will invert"),s*=-1);const r=e.center,o=r?r[0]:0,n=r?r[1]:0,a=r?r[2]:0,l=-t+o,A=-i+n,h=-s+a,c=t+o,u=i+n,d=s+a;return y.apply(e,{primitive:"lines",positions:[l,A,h,l,A,d,l,u,h,l,u,d,c,A,h,c,A,d,c,u,h,c,u,d],indices:[0,1,1,3,3,2,2,0,4,5,5,7,7,6,6,4,0,4,1,5,2,6,3,7]})}function so(e={}){return io({id:e.id,center:[(e.aabb[0]+e.aabb[3])/2,(e.aabb[1]+e.aabb[4])/2,(e.aabb[2]+e.aabb[5])/2],xSize:Math.abs(e.aabb[3]-e.aabb[0])/2,ySize:Math.abs(e.aabb[4]-e.aabb[1])/2,zSize:Math.abs(e.aabb[5]-e.aabb[2])/2})}function ro(e={}){let t=e.size||1;t<0&&(console.error("negative size not allowed - will invert"),t*=-1);let i=e.divisions||1;i<0&&(console.error("negative divisions not allowed - will invert"),i*=-1),i<1&&(i=1),t=t||10,i=i||10;const s=t/i,r=t/2,o=[],n=[];let a=0;for(let e=0,t=-r;e<=i;e++,t+=s)o.push(-r),o.push(0),o.push(t),o.push(r),o.push(0),o.push(t),o.push(t),o.push(0),o.push(-r),o.push(t),o.push(0),o.push(r),n.push(a++),n.push(a++),n.push(a++),n.push(a++);return y.apply(e,{primitive:"lines",positions:o,indices:n})}function oo(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.zSize||1;i<0&&(console.error("negative zSize not allowed - will invert"),i*=-1);let s=e.xSegments||1;s<0&&(console.error("negative xSegments not allowed - will invert"),s*=-1),s<1&&(s=1);let r=e.xSegments||1;r<0&&(console.error("negative zSegments not allowed - will invert"),r*=-1),r<1&&(r=1);const o=e.center,n=o?o[0]:0,a=o?o[1]:0,l=o?o[2]:0,A=t/2,h=i/2,c=Math.floor(s)||1,u=Math.floor(r)||1,d=c+1,p=u+1,f=t/c,g=i/u,m=new Float32Array(d*p*3),_=new Float32Array(d*p*3),v=new Float32Array(d*p*2);let b,B,w,x,P,C,M,E=0,F=0;for(b=0;b65535?Uint32Array:Uint16Array)(c*u*6);for(b=0;b360&&(o=360);const n=e.center;let a=n?n[0]:0,l=n?n[1]:0;const A=n?n[2]:0,h=[],c=[],u=[],p=[];let f,g,m,_,v,b,B,w,x,P,C,M;for(w=0;w<=r;w++)for(B=0;B<=s;B++)f=B/s*o,g=.785398+w/r*Math.PI*2,a=t*Math.cos(f),l=t*Math.sin(f),m=(t+i*Math.cos(g))*Math.cos(f),_=(t+i*Math.cos(g))*Math.sin(f),v=i*Math.sin(g),h.push(m+a),h.push(_+l),h.push(v+A),u.push(1-B/s),u.push(w/r),b=d.normalizeVec3(d.subVec3([m,_,v],[a,l,A],[]),[]),c.push(b[0]),c.push(b[1]),c.push(b[2]);for(w=1;w<=r;w++)for(B=1;B<=s;B++)x=(s+1)*w+B-1,P=(s+1)*(w-1)+B-1,C=(s+1)*(w-1)+B,M=(s+1)*w+B,p.push(x),p.push(P),p.push(C),p.push(C),p.push(M),p.push(x);return y.apply(e,{positions:h,normals:c,uv:u,indices:p})}function ao(e={}){if(e.points.length%3!=0)throw"Size of points array for given polyline should be divisible by 3";let t=e.points.length/3;if(t<2)throw"There should be at least 2 points to create a polyline";let i=[];for(let e=0;e[...e])).flat();return ao({id:e.id,points:t})}$r.load=function(e,t){var i=new XMLHttpRequest;i.open("GET",e,!0),i.responseType="arraybuffer",i.onload=function(e){t(e.target.response)},i.send()},$r.save=function(e,t){var i="data:application/octet-stream;base64,"+btoa($r.parse._buffToStr(e));window.location.href=i},$r.clone=function(e){return JSON.parse(JSON.stringify(e))},$r.bin={},$r.bin.f=new Float32Array(1),$r.bin.fb=new Uint8Array($r.bin.f.buffer),$r.bin.rf=function(e,t){for(var i=$r.bin.f,s=$r.bin.fb,r=0;r<4;r++)s[r]=e[t+r];return i[0]},$r.bin.rsl=function(e,t){return e[t]|e[t+1]<<8},$r.bin.ril=function(e,t){return e[t]|e[t+1]<<8|e[t+2]<<16|e[t+3]<<24},$r.bin.rASCII0=function(e,t){for(var i="";0!=e[t];)i+=String.fromCharCode(e[t++]);return i},$r.bin.wf=function(e,t,i){new Float32Array(e.buffer,t,1)[0]=i},$r.bin.wsl=function(e,t,i){e[t]=i,e[t+1]=i>>8},$r.bin.wil=function(e,t,i){e[t]=i,e[t+1]=i>>8,e[t+2]=i>>16,e[t+3]},$r.parse={},$r.parse._buffToStr=function(e){for(var t=new Uint8Array(e),i="",s=0;sr&&(r=l),Ao&&(o=A),hn&&(n=h)}return{min:{x:t,y:i,z:s},max:{x:r,y:o,z:n}}};class Ao extends L{constructor(e,t={}){super(e,t),this._type=t.type||(t.src?t.src.split(".").pop():null)||"jpg",this._pos=d.vec3(t.pos||[0,0,0]),this._up=d.vec3(t.up||[0,1,0]),this._normal=d.vec3(t.normal||[0,0,1]),this._height=t.height||1,this._origin=d.vec3(),this._rtcPos=d.vec3(),this._imageSize=d.vec2(),this._texture=new Xr(this,{flipY:!0}),this._image=new Image,"jpg"!==this._type&&"png"!==this._type&&(this.error('Unsupported type - defaulting to "jpg"'),this._type="jpg"),this._node=new Sr(this,{matrix:d.inverseMat4(d.lookAtMat4v(this._pos,d.subVec3(this._pos,this._normal,d.mat4()),this._up,d.mat4())),children:[this._bitmapMesh=new fr(this,{scale:[1,1,1],rotation:[-90,0,0],collidable:t.collidable,pickable:t.pickable,opacity:t.opacity,clippable:t.clippable,geometry:new zt(this,oo({center:[0,0,0],xSize:1,zSize:1,xSegments:2,zSegments:2})),material:new Jt(this,{diffuse:[0,0,0],ambient:[0,0,0],specular:[0,0,0],diffuseMap:this._texture,emissiveMap:this._texture,backfaces:!0})})]}),t.image?this.image=t.image:t.src?this.src=t.src:t.imageData&&(this.imageData=t.imageData),this.scene._bitmapCreated(this)}set visible(e){this._bitmapMesh.visible=e}get visible(){return this._bitmapMesh.visible}set image(e){this._image=e,this._image&&(this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale())}get image(){return this._image}set src(e){if(e){this._image.onload=()=>{this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale()},this._image.src=e;switch(e.split(".").pop()){case"jpeg":case"jpg":this._type="jpg";break;case"png":this._type="png"}}}get src(){return this._image.src}set imageData(e){this._image.onload=()=>{this._texture.image=image,this._imageSize[0]=image.width,this._imageSize[1]=image.height,this._updateBitmapMeshScale()},this._image.src=e}get imageData(){const e=document.createElement("canvas"),t=e.getContext("2d");return e.width=this._image.width,e.height=this._image.height,t.drawImage(this._image,0,0),e.toDataURL("jpg"===this._type?"image/jpeg":"image/png")}set type(e){"png"===(e=e||"jpg")&&"jpg"===e||(this.error("Unsupported value for `type` - supported types are `jpg` and `png` - defaulting to `jpg`"),e="jpg"),this._type=e}get type(){return this._type}get pos(){return this._pos}get normal(){return this._normal}get up(){return this._up}set height(e){this._height=null==e?1:e,this._image&&this._updateBitmapMeshScale()}get height(){return this._height}set collidable(e){this._bitmapMesh.collidable=!1!==e}get collidable(){return this._bitmapMesh.collidable}set clippable(e){this._bitmapMesh.clippable=!1!==e}get clippable(){return this._bitmapMesh.clippable}set pickable(e){this._bitmapMesh.pickable=!1!==e}get pickable(){return this._bitmapMesh.pickable}set opacity(e){this._bitmapMesh.opacity=e}get opacity(){return this._bitmapMesh.opacity}destroy(){super.destroy(),this.scene._bitmapDestroyed(this)}_updateBitmapMeshScale(){const e=this._imageSize[1]/this._imageSize[0];this._bitmapMesh.scale=[this._height/e,1,this._height]}}const ho=d.OBB3(),co=d.OBB3(),uo=d.OBB3();class po{constructor(e,t,i,s,r,o,n=null,a=0){this.model=e,this.object=null,this.parent=null,this.transform=r,this.textureSet=o,this._matrixDirty=!1,this._matrixUpdateScheduled=!1,this.id=t,this.obb=null,this._aabbLocal=null,this._aabbWorld=d.AABB3(),this._aabbWorldDirty=!1,this.layer=n,this.portionId=a,this._color=new Uint8Array([i[0],i[1],i[2],s]),this._colorize=new Uint8Array([i[0],i[1],i[2],s]),this._colorizing=!1,this._transparent=s<255,this.numTriangles=0,this.origin=null,this.entity=null,r&&r._addMesh(this)}_sceneModelDirty(){this._aabbWorldDirty=!0,this.layer.aabbDirty=!0}_transformDirty(){this._matrixDirty||this._matrixUpdateScheduled||(this.model._meshMatrixDirty(this),this._matrixDirty=!0,this._matrixUpdateScheduled=!0),this._aabbWorldDirty=!0,this.layer.aabbDirty=!0,this.entity&&this.entity._transformDirty()}_updateMatrix(){this.transform&&this._matrixDirty&&this.layer.setMatrix(this.portionId,this.transform.worldMatrix),this._matrixDirty=!1,this._matrixUpdateScheduled=!1}_finalize(e){this.layer.initFlags(this.portionId,e,this._transparent)}_finalize2(){this.layer.flushInitFlags&&this.layer.flushInitFlags()}_setVisible(e){this.layer.setVisible(this.portionId,e,this._transparent)}_setColor(e){this._color[0]=e[0],this._color[1]=e[1],this._color[2]=e[2],this._colorizing||this.layer.setColor(this.portionId,this._color,!1)}_setColorize(e){e?(this._colorize[0]=e[0],this._colorize[1]=e[1],this._colorize[2]=e[2],this.layer.setColor(this.portionId,this._colorize,false),this._colorizing=!0):(this.layer.setColor(this.portionId,this._color,false),this._colorizing=!1)}_setOpacity(e,t){const i=e<255,s=this._transparent!==i;this._color[3]=e,this._colorize[3]=e,this._transparent=i,this._colorizing?this.layer.setColor(this.portionId,this._colorize):this.layer.setColor(this.portionId,this._color),s&&this.layer.setTransparent(this.portionId,t,i)}_setOffset(e){this.layer.setOffset(this.portionId,e)}_setHighlighted(e){this.layer.setHighlighted(this.portionId,e,this._transparent)}_setXRayed(e){this.layer.setXRayed(this.portionId,e,this._transparent)}_setSelected(e){this.layer.setSelected(this.portionId,e,this._transparent)}_setEdges(e){this.layer.setEdges(this.portionId,e,this._transparent)}_setClippable(e){this.layer.setClippable(this.portionId,e,this._transparent)}_setCollidable(e){this.layer.setCollidable(this.portionId,e)}_setPickable(e){this.layer.setPickable(this.portionId,e,this._transparent)}_setCulled(e){this.layer.setCulled(this.portionId,e,this._transparent)}canPickTriangle(){return!1}drawPickTriangles(e,t){}pickTriangleSurface(e){}precisionRayPickSurface(e,t,i,s){return!!this.layer.precisionRayPickSurface&&this.layer.precisionRayPickSurface(this.portionId,e,t,i,s)}canPickWorldPos(){return!0}drawPickDepths(e){this.model.drawPickDepths(e)}drawPickNormals(e){this.model.drawPickNormals(e)}delegatePickedEntity(){return this.parent}getEachVertex(e){this.layer.getEachVertex(this.portionId,e)}set aabb(e){this._aabbLocal=e}get aabb(){if(this._aabbWorldDirty){if(d.AABB3ToOBB3(this._aabbLocal,ho),this.transform?(d.transformOBB3(this.transform.worldMatrix,ho,co),d.transformOBB3(this.model.worldMatrix,co,uo),d.OBB3ToAABB3(uo,this._aabbWorld)):(d.transformOBB3(this.model.worldMatrix,ho,co),d.OBB3ToAABB3(co,this._aabbWorld)),this.origin){const e=this.origin;this._aabbWorld[0]+=e[0],this._aabbWorld[1]+=e[1],this._aabbWorld[2]+=e[2],this._aabbWorld[3]+=e[0],this._aabbWorld[4]+=e[1],this._aabbWorld[5]+=e[2]}this._aabbWorldDirty=!1}return this._aabbWorld}_destroy(){this.model.scene._renderer.putPickID(this.pickId)}}const fo=new class{constructor(){this._uint8Arrays={},this._float32Arrays={}}_clear(){this._uint8Arrays={},this._float32Arrays={}}getUInt8Array(e){let t=this._uint8Arrays[e];return t||(t=new Uint8Array(e),this._uint8Arrays[e]=t),t}getFloat32Array(e){let t=this._float32Arrays[e];return t||(t=new Float32Array(e),this._float32Arrays[e]=t),t}};let go=0;const mo={NOT_RENDERED:0,COLOR_OPAQUE:1,COLOR_TRANSPARENT:2,SILHOUETTE_HIGHLIGHTED:3,SILHOUETTE_SELECTED:4,SILHOUETTE_XRAYED:5,EDGES_COLOR_OPAQUE:6,EDGES_COLOR_TRANSPARENT:7,EDGES_HIGHLIGHTED:8,EDGES_SELECTED:9,EDGES_XRAYED:10,PICK:11},_o=new Float32Array([1,1,1,1]),vo=new Float32Array([0,0,0,1]),bo=d.vec4(),yo=d.vec3(),Bo=d.vec3(),wo=d.mat4();class xo{constructor(e,t=!1,{instancing:i=!1,edges:s=!1}={}){this._scene=e,this._withSAO=t,this._instancing=i,this._edges=s,this._hash=this._getHash(),this._matricesUniformBlockBufferBindingPoint=0,this._matricesUniformBlockBuffer=this._scene.canvas.gl.createBuffer(),this._matricesUniformBlockBufferData=new Float32Array(96),this._vaoCache=new WeakMap,this._allocate()}_getHash(){return this._scene._sectionPlanesState.getHash()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){return[""]}_buildFragmentShader(){return[""]}_addMatricesUniformBlockLines(e,t=!1){return e.push("uniform Matrices {"),e.push(" mat4 worldMatrix;"),e.push(" mat4 viewMatrix;"),e.push(" mat4 projMatrix;"),e.push(" mat4 positionsDecodeMatrix;"),t&&(e.push(" mat4 worldNormalMatrix;"),e.push(" mat4 viewNormalMatrix;")),e.push("};"),e}_addRemapClipPosLines(e,t=1){return e.push("uniform vec2 drawingBufferSize;"),e.push("uniform vec2 pickClipPos;"),e.push("vec4 remapClipPos(vec4 clipPos) {"),e.push(" clipPos.xy /= clipPos.w;"),1===t?e.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"):e.push(` clipPos.xy = (clipPos.xy - pickClipPos) * (drawingBufferSize / float(${t}));`),e.push(" clipPos.xy *= clipPos.w;"),e.push(" return clipPos;"),e.push("}"),e}getValid(){return this._hash===this._getHash()}setSectionPlanesStateUniforms(e){const t=this._scene,{gl:i}=t.canvas,{model:s,layerIndex:r}=e,o=t._sectionPlanesState.getNumAllocatedSectionPlanes(),n=t._sectionPlanesState.sectionPlanes.length;if(o>0){const a=t._sectionPlanesState.sectionPlanes,l=r*n,A=s.renderFlags;t.crossSections&&(i.uniform4fv(this._uSliceColor,t.crossSections.sliceColor),i.uniform1f(this._uSliceThickness,t.crossSections.sliceThickness));for(let t=0;t0&&(this._uReflectionMap="reflectionMap"),i.lightMaps.length>0&&(this._uLightMap="lightMap"),this._uSectionPlanes=[];for(let t=0,i=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0&&p.reflectionMaps[0].texture&&this._uReflectionMap&&(this._program.bindTexture(this._uReflectionMap,p.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++),p.lightMaps.length>0&&p.lightMaps[0].texture&&this._uLightMap&&(this._program.bindTexture(this._uLightMap,p.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++),this._withSAO){const t=n.sao;if(t.possible){const i=a.drawingBufferWidth,s=a.drawingBufferHeight;bo[0]=i,bo[1]=s,bo[2]=t.blendCutoff,bo[3]=t.blendFactor,a.uniform4fv(this._uSAOParams,bo),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++}}if(s){const e=this._edges?"edgeColor":"fillColor",t=this._edges?"edgeAlpha":"fillAlpha";if(i===mo[(this._edges?"EDGES":"SILHOUETTE")+"_XRAYED"]){const i=n.xrayMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else if(i===mo[(this._edges?"EDGES":"SILHOUETTE")+"_HIGHLIGHTED"]){const i=n.highlightMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else if(i===mo[(this._edges?"EDGES":"SILHOUETTE")+"_SELECTED"]){const i=n.selectedMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else a.uniform4fv(this._uColor,this._edges?vo:_o)}this._draw({state:l,frameCtx:e,incrementDrawState:r}),a.bindVertexArray(null)}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null,m.memory.programs--}}class Po extends xo{constructor(e,t,{edges:i=!1}={}){super(e,t,{instancing:!1,edges:i})}_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;if(this._edges)t.drawElements(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0);else{const e=s.pickElementsCount||i.indicesBuf.numItems,o=s.pickElementsOffset?s.pickElementsOffset*i.indicesBuf.itemByteSize:0;t.drawElements(t.TRIANGLES,e,i.indicesBuf.itemType,o),r&&s.drawElements++}}}class Co extends Po{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0;let r;const o=[];o.push("#version 300 es"),o.push("// Triangles batching draw vertex shader"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),this._addMatricesUniformBlockLines(o,!0),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("uniform vec4 lightAmbient;");for(let e=0,t=i.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;")),o.push("out vec4 vColor;"),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),o.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;");for(let e=0,t=i.lights.length;e0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching draw fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),s.push(" discard;"),s.push(" }"),s.push(" if (dist > 0.0) { "),s.push(" newColor = sliceColor;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(newColor.rgb * ambient, 1.0);")):s.push(" outColor = newColor;"),s.push("}"),s}}class Mo extends Po{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching flat-shading draw vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._lightsState,i=e._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching flat-shading draw fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),s){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e sliceThickness) { "),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" newColor = sliceColor;"),r.push(" }"),r.push("}")}r.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),r.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),r.push("float lambertian = 1.0;"),r.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),r.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),r.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,i=t.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, color.a ));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Triangles batching silhouette fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r){for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),o.push(" discard;"),o.push(" }"),o.push(" if (dist > 0.0) { "),o.push(" newColor = sliceColor;"),o.push(" }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("outColor = newColor;"),o.push("}"),o}}class Fo extends Po{constructor(e){super(e,!1,{instancing:!1,edges:!0})}}class Io extends Fo{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesEmphasisRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class Do extends Fo{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!1})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry edges drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class So extends Po{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vPickColor; "),s.push("}"),s}}class To extends Po{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class Lo extends Po{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec3 worldNormal = octDecode(normal.xy); "),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(` outNormal = ivec4(vWorldNormal * float(${d.MAX_INT}), 1.0);`),s.push("}"),s}}class Ro extends Po{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching occlusion vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles batching occlusion fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}class Uo extends Po{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching depth fragment shader"),s.push("precision highp float;"),s.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),s.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),s.push("}"),s}}class ko extends Po{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}class Oo extends Po{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry shadow vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push(" int colorFlag = int(flags) & 0xF;"),i.push(" bool visible = (colorFlag > 0);"),i.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push(" if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry shadow fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = encodeFloat( gl_FragCoord.z); "),i.push("}"),i}}class No extends Po{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0,r=t.clippingCaps,o=[];return o.push("#version 300 es"),o.push("// Triangles batching quality draw vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("precision highp usampler2D;"),o.push("precision highp isampler2D;"),o.push("precision highp sampler2D;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("precision mediump usampler2D;"),o.push("precision mediump isampler2D;"),o.push("precision mediump sampler2D;"),o.push("#endif"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in vec2 uv;"),o.push("in vec2 metallicRoughness;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),this._addMatricesUniformBlockLines(o,!0),o.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),o.push("out vec4 vViewPosition;"),o.push("out vec3 vViewNormal;"),o.push("out vec4 vColor;"),o.push("out vec2 vUV;"),o.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&o.push("out vec3 vWorldNormal;"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;"),r&&o.push("out vec4 vClipPosition;")),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),o.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),o.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),o.push("vFragDepth = 1.0 + clipPos.w;")),s&&(o.push("vWorldPosition = worldPosition;"),o.push("vFlags = flags;"),r&&o.push("vClipPosition = clipPos;")),o.push("vViewPosition = viewPosition;"),o.push("vViewNormal = viewNormal;"),o.push("vColor = color;"),o.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),o.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&o.push("vWorldNormal = worldNormal.xyz;"),o.push("gl_Position = clipPos;"),o.push("}"),o.push("}"),o}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState,r=i.getNumAllocatedSectionPlanes()>0,o=i.clippingCaps,n=[];n.push("#version 300 es"),n.push("// Triangles batching quality draw fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),n.push("uniform sampler2D uMetallicRoughMap;"),n.push("uniform sampler2D uEmissiveMap;"),n.push("uniform sampler2D uNormalMap;"),n.push("uniform sampler2D uAOMap;"),n.push("in vec4 vViewPosition;"),n.push("in vec3 vViewNormal;"),n.push("in vec4 vColor;"),n.push("in vec2 vUV;"),n.push("in vec2 vMetallicRoughness;"),s.lightMaps.length>0&&n.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(n,!0),s.reflectionMaps.length>0&&n.push("uniform samplerCube reflectionMap;"),s.lightMaps.length>0&&n.push("uniform samplerCube lightMap;"),n.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e0&&(n.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),n.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),n.push(" return envMapColor;"),n.push("}")),n.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),n.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),n.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),n.push("}"),n.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" return 1.0 / ( gl * gv );"),n.push("}"),n.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" return 0.5 / max( gv + gl, EPSILON );"),n.push("}"),n.push("float D_GGX(const in float alpha, const in float dotNH) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),n.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float alpha = ( roughness * roughness );"),n.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),n.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),n.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),n.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),n.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),n.push(" vec3 F = F_Schlick( specularColor, dotLH );"),n.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),n.push(" float D = D_GGX( alpha, dotNH );"),n.push(" return F * (G * D);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),n.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),n.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),n.push(" vec4 r = roughness * c0 + c1;"),n.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),n.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),n.push(" return specularColor * AB.x + AB.y;"),n.push("}"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&(n.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),s.lightMaps.length>0&&(n.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),n.push(" irradiance *= PI;"),n.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),s.reflectionMaps.length>0&&(n.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),n.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),n.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),n.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),n.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),n.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),n.push("}")),n.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),n.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),n.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),r){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e (0.002 * vClipPosition.w)) {"),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" return;"),n.push("}")):(n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }")),n.push("}")}n.push("IncidentLight light;"),n.push("Material material;"),n.push("Geometry geometry;"),n.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),n.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),n.push("float opacity = float(vColor.a) / 255.0;"),n.push("vec3 baseColor = rgb;"),n.push("float specularF0 = 1.0;"),n.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),n.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),n.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),n.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),n.push("baseColor *= colorTexel.rgb;"),n.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),n.push("metallic *= metalRoughTexel.b;"),n.push("roughness *= metalRoughTexel.g;"),n.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );"),n.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),n.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),n.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),n.push("geometry.position = vViewPosition.xyz;"),n.push("geometry.viewNormal = -normalize(viewNormal);"),n.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),s.lightMaps.length>0&&n.push("geometry.worldNormal = normalize(vWorldNormal);"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&n.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick flat normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick flat normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("in vec4 vWorldPosition;"),i){s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),s.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),s.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),s.push(` outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),s.push("}"),s}}class Vo extends Po{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching color texture vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._lightsState,s=e._sectionPlanesState,r=s.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Triangles batching color texture fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),o.push("uniform sampler2D uColorMap;"),this._withSAO&&(o.push("uniform sampler2D uOcclusionTexture;"),o.push("uniform vec4 uSAOParams;"),o.push("const float packUpscale = 256. / 255.;"),o.push("const float unpackDownScale = 255. / 256.;"),o.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),o.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),o.push("float unpackRGBToFloat( const in vec4 v ) {"),o.push(" return dot( v, unPackFactors );"),o.push("}")),o.push("uniform float gammaFactor;"),o.push("vec4 linearToLinear( in vec4 value ) {"),o.push(" return value;"),o.push("}"),o.push("vec4 sRGBToLinear( in vec4 value ) {"),o.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),o.push("}"),o.push("vec4 gammaToLinear( in vec4 value) {"),o.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),o.push("}"),t&&(o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}")),r){o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;");for(let e=0,t=s.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(let e=0,t=s.getNumAllocatedSectionPlanes();e sliceThickness) { "),o.push(" discard;"),o.push(" }"),o.push(" if (dist > 0.0) { "),o.push(" newColor = sliceColor;"),o.push(" }"),o.push("}")}o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;"),o.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),o.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),o.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,t=i.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Xo=d.vec3(),Yo=d.vec3(),Jo=d.vec3(),Zo=d.vec3(),qo=d.mat4();class $o extends xo{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Xo;let g,m;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Yo;if(l){const e=Jo;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,qo),m=Zo,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),n.drawElements(n.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0),a.edgeIndicesBuf.unbind()):n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class en{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new Eo(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new So(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new To(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new Ko(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new $o(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Co(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Co(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new Mo(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new Mo(this._scene,!0)),this._flatColorRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Vo(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Vo(this._scene,!0)),this._colorTextureRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new No(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new No(this._scene,!0)),this._pbrRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Eo(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Uo(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new ko(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new Io(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new Do(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new So(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Lo(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Qo(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new To(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Ro(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new Oo(this._scene)),this._shadowRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new $o(this._scene)),this._snapRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Ko(this._scene)),this._snapInitRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const tn={};let sn=65536,rn=5e6;class on{constructor(){}set doublePrecisionEnabled(e){d.setDoublePrecisionEnabled(e)}get doublePrecisionEnabled(){return d.getDoublePrecisionEnabled()}set maxDataTextureHeight(e){(e=1024*Math.ceil(e/1024))>4096?e=4096:e<1024&&(e=1024),sn=e}get maxDataTextureHeight(){return sn}set maxGeometryBatchSize(e){e<1e5?e=1e5:e>5e6&&(e=5e6),rn=e}get maxGeometryBatchSize(){return rn}}const nn=new on;class an{constructor(){this.maxVerts=nn.maxGeometryBatchSize,this.maxIndices=3*nn.maxGeometryBatchSize,this.positions=[],this.colors=[],this.uv=[],this.metallicRoughness=[],this.normals=[],this.pickColors=[],this.offsets=[],this.indices=[],this.edgeIndices=[]}}const ln=d.mat4(),An=d.mat4();function hn(e,t,i){const s=e.length,r=new Uint16Array(s),o=t[0],n=t[1],a=t[2],l=t[3]-o,A=t[4]-n,h=t[5]-a,c=65525,u=c/l,p=c/A,f=c/h,g=e=>e>=0?e:0;for(let t=0;t=0?1:-1),t=(1-Math.abs(s))*(r>=0?1:-1),s=e,r=t}return new Int8Array([Math[t](127.5*s+(s<0?-1:0)),Math[i](127.5*r+(r<0?-1:0))])}function dn(e){let t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;const s=1-Math.abs(t)-Math.abs(i);s<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));const r=Math.sqrt(t*t+i*i+s*s);return[t/r,i/r,s/r]}const pn=d.mat4(),fn=d.mat4(),gn=d.vec4([0,0,0,1]),mn=d.vec3(),_n=d.vec3(),vn=d.vec3(),bn=d.vec3(),yn=d.vec3(),Bn=d.vec3(),wn=d.vec3();class xn{constructor(e){console.info("Creating VBOBatchingTrianglesLayer"),this.model=e.model,this.sortId="TrianglesBatchingLayer"+(e.solid?"-solid":"-surface")+(e.autoNormals?"-autonormals":"-normals")+(e.textureSet&&e.textureSet.colorTexture?"-colorTexture":"")+(e.textureSet&&e.textureSet.metallicRoughnessTexture?"-metallicRoughnessTexture":""),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=tn[t];return i||(i=new en(e),tn[t]=i,i._compile(),i.eagerCreateRenders(),e.on("compile",(()=>{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete tn[t],i._destroy()}))),i}(e.model.scene),this._buffer=new an(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new At({origin:d.vec3(),positionsBuf:null,offsetsBuf:null,normalsBuf:null,colorsBuf:null,uvBuf:null,metallicRoughnessBuf:null,flagsBuf:null,indicesBuf:null,edgeIndicesBuf:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,textureSet:e.textureSet,pbrSupported:!1}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=d.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix&&(this._state.positionsDecodeMatrix=d.mat4(e.positionsDecodeMatrix)),e.uvDecodeMatrix?(this._state.uvDecodeMatrix=d.mat3(e.uvDecodeMatrix),this._preCompressedUVsExpected=!0):this._preCompressedUVsExpected=!1,e.origin&&this._state.origin.set(e.origin),this.solid=!!e.solid}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)for(let e=0,t=o.length;e0){const e=pn;m?d.inverseMat4(d.transposeMat4(m,fn),e):d.identityMat4(e,e),function(e,t,i,s,r){function o(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]}let n,a,l,A,h,c,u=new Float32Array([0,0,0,0]),p=new Float32Array([0,0,0,0]);for(c=0;ch&&(l=n,h=A),n=un(p,"floor","ceil"),a=dn(n),A=o(p,a),A>h&&(l=n,h=A),n=un(p,"ceil","ceil"),a=dn(n),A=o(p,a),A>h&&(l=n,h=A),s[r+c+0]=l[0],s[r+c+1]=l[1],s[r+c+2]=0}(e,r,r.length,b.normals,b.normals.length)}if(l)for(let e=0,t=l.length;e0)for(let e=0,t=n.length;e0)for(let e=0,t=a.length;e0){const s=this._state.positionsDecodeMatrix?new Uint16Array(i.positions):hn(i.positions,this._modelAABB,this._state.positionsDecodeMatrix=d.mat4());if(e.positionsBuf=new je(t,t.ARRAY_BUFFER,s,s.length,3,t.STATIC_DRAW),this.model.scene.pickSurfacePrecisionEnabled)for(let e=0,t=this._portions.length;e0){const s=new Int8Array(i.normals);let r=!0;e.normalsBuf=new je(t,t.ARRAY_BUFFER,s,i.normals.length,3,t.STATIC_DRAW,r)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new je(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.DYNAMIC_DRAW,r)}if(i.uv.length>0)if(e.uvDecodeMatrix){let s=!1;e.uvBuf=new je(t,t.ARRAY_BUFFER,i.uv,i.uv.length,2,t.STATIC_DRAW,s)}else{const s=Ht.getUVBounds(i.uv),r=Ht.compressUVs(i.uv,s.min,s.max),o=r.quantized;let n=!1;e.uvDecodeMatrix=d.mat3(r.decodeMatrix),e.uvBuf=new je(t,t.ARRAY_BUFFER,o,o.length,2,t.STATIC_DRAW,n)}if(i.metallicRoughness.length>0){const s=new Uint8Array(i.metallicRoughness);let r=!1;e.metallicRoughnessBuf=new je(t,t.ARRAY_BUFFER,s,i.metallicRoughness.length,2,t.STATIC_DRAW,r)}if(i.positions.length>0){const s=i.positions.length/3,r=new Float32Array(s),o=!1;e.flagsBuf=new je(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(i.pickColors.length>0){const s=new Uint8Array(i.pickColors);let r=!1;e.pickColorsBuf=new je(t,t.ARRAY_BUFFER,s,i.pickColors.length,4,t.STATIC_DRAW,r)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new je(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){const s=new Uint32Array(i.indices);e.indicesBuf=new je(t,t.ELEMENT_ARRAY_BUFFER,s,i.indices.length,1,t.STATIC_DRAW)}if(i.edgeIndices.length>0){const s=new Uint32Array(i.edgeIndices);e.edgeIndicesBuf=new je(t,t.ELEMENT_ARRAY_BUFFER,s,i.edgeIndices.length,1,t.STATIC_DRAW)}this._state.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&e.textureSet&&e.textureSet.colorTexture&&e.textureSet.metallicRoughnessTexture),this._state.colorTextureSupported=!!e.uvBuf&&!!e.textureSet&&!!e.textureSet.colorTexture,this._buffer=null,this._finalized=!0}isEmpty(){return!this._state.indicesBuf}initFlags(e,t,i){t&q&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&re&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&se&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&oe&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&te&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ne&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&ee&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&$&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&re?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&se?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&oe?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ne?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&te?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=e,s=this._portions[i],r=4*s.vertsBaseIndex,o=4*s.numVerts,n=this._scratchMemory.getUInt8Array(o),a=t[0],l=t[1],A=t[2],h=t[3];for(let e=0;e_)&&(_=e,s.set(v),r&&d.triangleNormal(p,f,g,r),m=!0)}}return m&&r&&(d.transformVec3(this.model.worldNormalMatrix,r,r),d.normalizeVec3(r)),m}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.normalsBuf&&(e.normalsBuf.destroy(),e.normalsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicessBuf=null),e.edgeIndicesBuf&&(e.edgeIndicesBuf.destroy(),e.edgeIndicessBuf=null),e.destroy()}}class Pn extends xo{constructor(e,t,{edges:i=!1}={}){super(e,t,{instancing:!0,edges:i})}_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;this._edges?t.drawElementsInstanced(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0,i.numInstances):(t.drawElementsInstanced(t.TRIANGLES,i.indicesBuf.numItems,i.indicesBuf.itemType,0,i.numInstances),r&&s.drawElements++)}}class Cn extends Pn{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0;let r,o,n;const a=[];for(a.push("#version 300 es"),a.push("// Instancing geometry drawing vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec2 normal;"),a.push("in vec4 color;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),a.push("in vec4 modelMatrixCol0;"),a.push("in vec4 modelMatrixCol1;"),a.push("in vec4 modelMatrixCol2;"),a.push("in vec4 modelNormalMatrixCol0;"),a.push("in vec4 modelNormalMatrixCol1;"),a.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(a,!0),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("uniform vec4 lightAmbient;"),r=0,o=i.lights.length;r= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),s&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;")),a.push("out vec4 vColor;"),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),a.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);"),a.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);"),a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),r=0,o=i.lights.length;r0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),s.push(" discard;"),s.push(" }"),s.push(" if (dist > 0.0) { "),s.push(" newColor = sliceColor;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(newColor.rgb * ambient, 1.0);")):s.push(" outColor = newColor;"),s.push("}"),s}}class Mn extends Pn{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry flat-shading drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState;let s,r;const o=t.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry flat-shading drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),o){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" newColor = sliceColor;"),n.push(" }"),n.push("}")}for(n.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),n.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),n.push("float lambertian = 1.0;"),n.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),n.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),n.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),s=0,r=i.lights.length;s0,i=[];return i.push("#version 300 es"),i.push("// Instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing fill fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),s.push(" discard;"),s.push(" }"),s.push(" if (dist > 0.0) { "),s.push(" newColor = sliceColor;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = newColor;"),s.push("}"),s}}class Fn extends Pn{constructor(e,t){super(e,t,{instancing:!0,edges:!0})}}class In extends Fn{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesEmphasisRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class Dn extends Fn{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!1})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesColorRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class Sn extends Pn{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vPickColor; "),s.push("}"),s}}class Tn extends Pn{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class Ln extends Pn{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec2 normal;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("in vec4 modelNormalMatrixCol0;"),i.push("in vec4 modelNormalMatrixCol1;"),i.push("in vec4 modelNormalMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));"),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(` outNormal = ivec4(vWorldNormal * float(${d.MAX_INT}), 1.0);`),s.push("}"),s}}class Rn extends Pn{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}class Un extends Pn{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Instancing geometry depth drawing fragment shader"),o.push("precision highp float;"),o.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),o.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),o.push("}"),o}}class kn extends Pn{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}class On extends Pn{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}const Nn={3e3:"linearToLinear",3001:"sRGBToLinear"};class Qn extends Pn{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0,r=t.clippingCaps,o=[];return o.push("#version 300 es"),o.push("// Instancing geometry quality drawing vertex shader"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in vec2 uv;"),o.push("in vec2 metallicRoughness;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),o.push("in vec4 modelMatrixCol0;"),o.push("in vec4 modelMatrixCol1;"),o.push("in vec4 modelMatrixCol2;"),o.push("in vec4 modelNormalMatrixCol0;"),o.push("in vec4 modelNormalMatrixCol1;"),o.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(o,!0),o.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),o.push("out vec4 vViewPosition;"),o.push("out vec3 vViewNormal;"),o.push("out vec4 vColor;"),o.push("out vec2 vUV;"),o.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&o.push("out vec3 vWorldNormal;"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;"),r&&o.push("out vec4 vClipPosition;")),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),o.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&o.push(" worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);"),o.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;"),o.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s&&(o.push("vWorldPosition = worldPosition;"),o.push("vFlags = flags;"),r&&o.push("vClipPosition = clipPos;")),o.push("vViewPosition = viewPosition;"),o.push("vViewNormal = viewNormal;"),o.push("vColor = color;"),o.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),o.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&o.push("vWorldNormal = worldNormal.xyz;"),o.push("gl_Position = clipPos;"),o.push("}"),o.push("}"),o}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState,r=i.getNumAllocatedSectionPlanes()>0,o=i.clippingCaps,n=[];n.push("#version 300 es"),n.push("// Instancing geometry quality drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),n.push("uniform sampler2D uMetallicRoughMap;"),n.push("uniform sampler2D uEmissiveMap;"),n.push("uniform sampler2D uNormalMap;"),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s.reflectionMaps.length>0&&n.push("uniform samplerCube reflectionMap;"),s.lightMaps.length>0&&n.push("uniform samplerCube lightMap;"),n.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e0&&n.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(n,!0),n.push("#define PI 3.14159265359"),n.push("#define RECIPROCAL_PI 0.31830988618"),n.push("#define RECIPROCAL_PI2 0.15915494"),n.push("#define EPSILON 1e-6"),n.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),n.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),n.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),n.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {"),n.push(" return normalize(surf_norm );"),n.push(" }"),n.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),n.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),n.push(" vec2 st0 = dFdx( uv.st );"),n.push(" vec2 st1 = dFdy( uv.st );"),n.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),n.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),n.push(" vec3 N = normalize( surf_norm );"),n.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),n.push(" mat3 tsn = mat3( S, T, N );"),n.push(" return normalize( tsn * mapN );"),n.push("}"),n.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),n.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),n.push("}"),n.push("struct IncidentLight {"),n.push(" vec3 color;"),n.push(" vec3 direction;"),n.push("};"),n.push("struct ReflectedLight {"),n.push(" vec3 diffuse;"),n.push(" vec3 specular;"),n.push("};"),n.push("struct Geometry {"),n.push(" vec3 position;"),n.push(" vec3 viewNormal;"),n.push(" vec3 worldNormal;"),n.push(" vec3 viewEyeDir;"),n.push("};"),n.push("struct Material {"),n.push(" vec3 diffuseColor;"),n.push(" float specularRoughness;"),n.push(" vec3 specularColor;"),n.push(" float shine;"),n.push("};"),n.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),n.push(" float r = ggxRoughness + 0.0001;"),n.push(" return (2.0 / (r * r) - 2.0);"),n.push("}"),n.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),n.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),n.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),n.push("}"),s.reflectionMaps.length>0&&(n.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),n.push(" vec3 envMapColor = "+Nn[s.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),n.push(" return envMapColor;"),n.push("}")),n.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),n.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),n.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),n.push("}"),n.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" return 1.0 / ( gl * gv );"),n.push("}"),n.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" return 0.5 / max( gv + gl, EPSILON );"),n.push("}"),n.push("float D_GGX(const in float alpha, const in float dotNH) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),n.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float alpha = ( roughness * roughness );"),n.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),n.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),n.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),n.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),n.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),n.push(" vec3 F = F_Schlick( specularColor, dotLH );"),n.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),n.push(" float D = D_GGX( alpha, dotNH );"),n.push(" return F * (G * D);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),n.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),n.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),n.push(" vec4 r = roughness * c0 + c1;"),n.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),n.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),n.push(" return specularColor * AB.x + AB.y;"),n.push("}"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&(n.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),s.lightMaps.length>0&&(n.push(" vec3 irradiance = "+Nn[s.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),n.push(" irradiance *= PI;"),n.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),s.reflectionMaps.length>0&&(n.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),n.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),n.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),n.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),n.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),n.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),n.push("}")),n.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),n.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),n.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),r){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e (0.002 * vClipPosition.w)) {"),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" return;"),n.push("}")):(n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }")),n.push("}")}n.push("IncidentLight light;"),n.push("Material material;"),n.push("Geometry geometry;"),n.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),n.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),n.push("float opacity = float(vColor.a) / 255.0;"),n.push("vec3 baseColor = rgb;"),n.push("float specularF0 = 1.0;"),n.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),n.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),n.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),n.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),n.push("baseColor *= colorTexel.rgb;"),n.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),n.push("metallic *= metalRoughTexel.b;"),n.push("roughness *= metalRoughTexel.g;"),n.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );"),n.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),n.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),n.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),n.push("geometry.position = vViewPosition.xyz;"),n.push("geometry.viewNormal = -normalize(viewNormal);"),n.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),s.lightMaps.length>0&&n.push("geometry.worldNormal = normalize(vWorldNormal);"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&n.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&i.push("out float vFlags;"),i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&i.push("vFlags = flags;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("in vec4 vWorldPosition;"),i){s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),s.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),s.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),s.push(` outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),s.push("}"),s}}class Hn extends Pn{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState;let r,o;const n=i.getNumAllocatedSectionPlanes()>0,a=[];if(a.push("#version 300 es"),a.push("// Instancing geometry drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),a.push("uniform sampler2D uColorMap;"),this._withSAO&&(a.push("uniform sampler2D uOcclusionTexture;"),a.push("uniform vec4 uSAOParams;"),a.push("const float packUpscale = 256. / 255.;"),a.push("const float unpackDownScale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),a.push("float unpackRGBToFloat( const in vec4 v ) {"),a.push(" return dot( v, unPackFactors );"),a.push("}")),a.push("uniform float gammaFactor;"),a.push("vec4 linearToLinear( in vec4 value ) {"),a.push(" return value;"),a.push("}"),a.push("vec4 sRGBToLinear( in vec4 value ) {"),a.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),a.push("}"),a.push("vec4 gammaToLinear( in vec4 value) {"),a.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),a.push("}"),t&&(a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}")),n){a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e sliceThickness) { "),a.push(" discard;"),a.push(" }"),a.push(" if (dist > 0.0) { "),a.push(" newColor = sliceColor;"),a.push(" }"),a.push("}")}for(a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),a.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),a.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),a.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),r=0,o=s.lights.length;r0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Yn=d.vec3(),Jn=d.vec3(),Zn=d.vec3(),qn=d.vec3(),$n=d.mat4();class ea extends xo{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Yn;let g,m;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Jn;if(l){const e=d.transformPoint3(h,l,Zn);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,$n),m=qn,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0,a.numInstances),a.edgeIndicesBuf.unbind()):n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class ta{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new En(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new Sn(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new Tn(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new Xn(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new ea(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Cn(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Cn(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new Mn(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new Mn(this._scene,!0)),this._flatColorRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new Qn(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new Qn(this._scene,!0)),this._pbrRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Hn(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Hn(this._scene,!0)),this._colorTextureRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new En(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Un(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new kn(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new In(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new Dn(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Sn(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Ln(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Vn(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Tn(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Rn(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new On(this._scene)),this._shadowRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Xn(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new ea(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const ia={};const sa=new Uint8Array(4),ra=new Float32Array(1),oa=d.vec4([0,0,0,1]),na=new Float32Array(3),aa=d.vec3(),la=d.vec3(),Aa=d.vec3(),ha=d.vec3(),ca=d.vec3(),ua=d.vec3(),da=d.vec3(),pa=new Float32Array(4);class fa{constructor(e){console.info("Creating VBOInstancingTrianglesLayer"),this.model=e.model,this.sortId="TrianglesInstancingLayer"+(e.solid?"-solid":"-surface")+(e.normals?"-normals":"-autoNormals"),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=ia[t];return i||(i=new ta(e),ia[t]=i,i._compile(),i.eagerCreateRenders(),e.on("compile",(()=>{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete ia[t],i._destroy()}))),i}(e.model.scene),this._aabb=d.collapseAABB3(),this._state=new At({numInstances:0,obb:d.OBB3(),origin:d.vec3(),geometry:e.geometry,textureSet:e.textureSet,pbrSupported:!1,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,metallicRoughnessBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,modelNormalMatrixCol0Buf:null,modelNormalMatrixCol1Buf:null,modelNormalMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._metallicRoughness=[],this._pickColors=[],this._offsets=[],this._modelMatrix=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,e.origin&&this._state.origin.set(e.origin),this._finalized=!1,this.solid=!!e.solid,this.numIndices=e.geometry.numIndices}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let t=!1;e.colorsBuf=new je(s,s.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,s.DYNAMIC_DRAW,t),this._colors=[]}if(this._metallicRoughness.length>0){const t=new Uint8Array(this._metallicRoughness);let i=!1;e.metallicRoughnessBuf=new je(s,s.ARRAY_BUFFER,t,this._metallicRoughness.length,2,s.STATIC_DRAW,i)}if(o>0){let t=!1;e.flagsBuf=new je(s,s.ARRAY_BUFFER,new Float32Array(o),o,1,s.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;e.offsetsBuf=new je(s,s.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,s.DYNAMIC_DRAW,t),this._offsets=[]}if(t.positionsCompressed&&t.positionsCompressed.length>0){const i=!1;e.positionsBuf=new je(s,s.ARRAY_BUFFER,t.positionsCompressed,t.positionsCompressed.length,3,s.STATIC_DRAW,i),e.positionsDecodeMatrix=d.mat4(t.positionsDecodeMatrix)}if(t.colorsCompressed&&t.colorsCompressed.length>0){const i=new Uint8Array(t.colorsCompressed),r=!1;e.colorsBuf=new je(s,s.ARRAY_BUFFER,i,i.length,4,s.STATIC_DRAW,r)}if(t.uvCompressed&&t.uvCompressed.length>0){const i=t.uvCompressed;e.uvDecodeMatrix=t.uvDecodeMatrix,e.uvBuf=new je(s,s.ARRAY_BUFFER,i,i.length,2,s.STATIC_DRAW,!1)}if(t.indices&&t.indices.length>0&&(e.indicesBuf=new je(s,s.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.indices),t.indices.length,1,s.STATIC_DRAW),e.numIndices=t.indices.length),"triangles"!==t.primitive&&"solid"!==t.primitive&&"surface"!==t.primitive||(e.edgeIndicesBuf=new je(s,s.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.edgeIndices),t.edgeIndices.length,1,s.STATIC_DRAW)),this._modelMatrixCol0.length>0){const t=!1;e.modelMatrixCol0Buf=new je(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,s.STATIC_DRAW,t),e.modelMatrixCol1Buf=new je(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,s.STATIC_DRAW,t),e.modelMatrixCol2Buf=new je(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,s.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],e.normalsBuf&&(e.modelNormalMatrixCol0Buf=new je(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol0),this._modelNormalMatrixCol0.length,4,s.STATIC_DRAW,t),e.modelNormalMatrixCol1Buf=new je(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol1),this._modelNormalMatrixCol1.length,4,s.STATIC_DRAW,t),e.modelNormalMatrixCol2Buf=new je(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol2),this._modelNormalMatrixCol2.length,4,s.STATIC_DRAW,t),this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[])}if(this._pickColors.length>0){const t=!1;e.pickColorsBuf=new je(s,s.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,s.STATIC_DRAW,t),this._pickColors=[]}e.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&i&&i.colorTexture&&i.metallicRoughnessTexture),e.colorTextureSupported=!!e.uvBuf&&!!i&&!!i.colorTexture,this._state.geometry=null,this._finalized=!0}initFlags(e,t,i){t&q&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&re&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&se&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&oe&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&te&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ne&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&ee&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&$&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&re?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&se?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&oe?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ne?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&te?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";sa[0]=t[0],sa[1]=t[1],sa[2]=t[2],sa[3]=t[3],this._state.colorsBuf&&this._state.colorsBuf.setData(sa,4*e)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&q),r=!!(t&se),o=!!(t&re),n=!!(t&oe),a=!!(t&ne),l=!!(t&ee),A=!!(t&$);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?mo.NOT_RENDERED:i?mo.COLOR_TRANSPARENT:mo.COLOR_OPAQUE,c=!s||A?mo.NOT_RENDERED:n?mo.SILHOUETTE_SELECTED:o?mo.SILHOUETTE_HIGHLIGHTED:r?mo.SILHOUETTE_XRAYED:mo.NOT_RENDERED;let u=0;u=!s||A?mo.NOT_RENDERED:n?mo.EDGES_SELECTED:o?mo.EDGES_HIGHLIGHTED:r?mo.EDGES_XRAYED:a?i?mo.EDGES_COLOR_TRANSPARENT:mo.EDGES_COLOR_OPAQUE:mo.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?mo.PICK:mo.NOT_RENDERED)<<12,d|=(t&te?1:0)<<16,ra[0]=d,this._state.flagsBuf&&this._state.flagsBuf.setData(ra,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(na[0]=t[0],na[1]=t[1],na[2]=t[2],this._state.offsetsBuf&&this._state.offsetsBuf.setData(na,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}getEachVertex(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const i=this._state,s=i.geometry,r=this._portions[e];if(!r)return void this.model.error("portion not found: "+e);const o=s.quantizedPositions,n=i.origin,a=r.offset,l=n[0]+a[0],A=n[1]+a[1],h=n[2]+a[2],c=oa,u=r.matrix,p=this.model.sceneModelMatrix,f=i.positionsDecodeMatrix;for(let e=0,i=o.length;ev)&&(v=e,s.set(b),r&&d.triangleNormal(f,g,m,r),_=!0)}}return _&&r&&(d.transformVec3(a.normalMatrix,r,r),d.transformVec3(this.model.worldNormalMatrix,r,r),d.normalizeVec3(r)),_}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.modelNormalMatrixCol0Buf&&(e.modelNormalMatrixCol0Buf.destroy(),e.modelNormalMatrixCol0Buf=null),e.modelNormalMatrixCol1Buf&&(e.modelNormalMatrixCol1Buf.destroy(),e.modelNormalMatrixCol1Buf=null),e.modelNormalMatrixCol2Buf&&(e.modelNormalMatrixCol2Buf.destroy(),e.modelNormalMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy(),this._state=null}}class ga extends xo{_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;t.drawElements(t.LINES,i.indicesBuf.numItems,i.indicesBuf.itemType,0),r&&s.drawElements++}}class ma extends ga{drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines batching color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class _a extends ga{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines batching silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = color;"),s.push("}"),s}}const va=d.vec3(),ba=d.vec3(),ya=d.vec3(),Ba=d.vec3(),wa=d.mat4();class xa extends xo{drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=va;let g,m;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=ba;if(l){const e=ya;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,wa),m=Ba,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),a.indicesBuf.bind(),n.drawElements(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Pa=d.vec3(),Ca=d.vec3(),Ma=d.vec3(),Ea=d.vec3(),Fa=d.mat4();class Ia extends xo{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Pa;let g,m;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Ca;if(l){const e=Ma;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,Fa),m=Ea,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.indicesBuf.bind(),n.drawElements(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()):n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Da{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new ma(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new _a(this._scene)),this._silhouetteRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new xa(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Ia(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Sa={};class Ta{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.offsets=[],this.indices=[]}}class La{constructor(e){console.info("Creating VBOBatchingLinesLayer"),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Sa[t];return i||(i=new Da(e),Sa[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Sa[t],i._destroy()}))),i}(e.model.scene),this.model=e.model,this._buffer=new Ta(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new At({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,indicesBuf:null,positionsDecodeMatrix:d.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=d.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=d.vec3(e.origin))}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){const s=new Uint16Array(i.positions);e.positionsBuf=new je(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}else{const s=hn(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new je(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new je(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.DYNAMIC_DRAW,r)}if(i.colors.length>0){const s=i.colors.length/4,r=new Float32Array(s);let o=!1;e.flagsBuf=new je(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new je(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){const s=new Uint32Array(i.indices);e.indicesBuf=new je(t,t.ELEMENT_ARRAY_BUFFER,s,i.indices.length,1,t.STATIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,i){t&q&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&re&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&se&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&oe&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&te&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ne&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&ee&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&$&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&re?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&se?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&oe?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ne?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&te?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=2*e,s=4*this._portions[i],r=4*this._portions[i+1],o=this._scratchMemory.getUInt8Array(r),n=t[0],a=t[1],l=t[2],A=t[3];for(let e=0;e0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 lightAmbient;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Lines instancing color fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return this._withSAO?(o.push(" float viewportWidth = uSAOParams[0];"),o.push(" float viewportHeight = uSAOParams[1];"),o.push(" float blendCutoff = uSAOParams[2];"),o.push(" float blendFactor = uSAOParams[3];"),o.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),o.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;"),o.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);")):o.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("}"),o}}class ka extends Ra{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 color;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines instancing silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = color;"),s.push("}"),s}}const Oa=d.vec3(),Na=d.vec3(),Qa=d.vec3();d.vec3();const Va=d.mat4();class Ha extends xo{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.canvas.gl,n=r.camera,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Oa;let g;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Na;if(l){const e=d.transformPoint3(h,l,Qa);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,Va),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,f),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,m+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1)),a.indicesBuf.bind(),o.drawElementsInstanced(o.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind(),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const ja=d.vec3(),Ga=d.vec3(),za=d.vec3();d.vec3();const Wa=d.mat4();class Ka extends xo{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=ja;let g;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Ga;if(l){const e=d.transformPoint3(h,l,za);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,Wa),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,m+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.indicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind()):n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Xa{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._snapInitRenderer||(this._snapInitRenderer=new Ha(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new Ka(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ua(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new ka(this._scene)),this._silhouetteRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Ha(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Ka(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Ya={};const Ja=new Uint8Array(4),Za=new Float32Array(1),qa=new Float32Array(3),$a=new Float32Array(4);class el{constructor(e){console.info("VBOInstancingLinesLayer"),this.model=e.model,this.material=e.material,this.sortId="LinesInstancingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Ya[t];return i||(i=new Xa(e),Ya[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Ya[t],i._destroy()}))),i}(e.model.scene),this._aabb=d.collapseAABB3(),this._state=new At({obb:d.OBB3(),numInstances:0,origin:null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,positionsBuf:null,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,e.origin&&(this._state.origin=d.vec3(e.origin)),this._finalized=!1}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let t=!1;this._state.colorsBuf=new je(e,e.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,e.DYNAMIC_DRAW,t),this._colors=[]}if(r>0){let t=!1;this._state.flagsBuf=new je(e,e.ARRAY_BUFFER,new Float32Array(r),r,1,e.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;this._state.offsetsBuf=new je(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(i.colorsCompressed&&i.colorsCompressed.length>0){const s=new Uint8Array(i.colorsCompressed),r=!1;t.colorsBuf=new je(e,e.ARRAY_BUFFER,s,s.length,4,e.STATIC_DRAW,r)}if(i.positionsCompressed&&i.positionsCompressed.length>0){const s=!1;t.positionsBuf=new je(e,e.ARRAY_BUFFER,i.positionsCompressed,i.positionsCompressed.length,3,e.STATIC_DRAW,s),t.positionsDecodeMatrix=d.mat4(i.positionsDecodeMatrix)}if(i.indices&&i.indices.length>0&&(t.indicesBuf=new je(e,e.ELEMENT_ARRAY_BUFFER,new Uint32Array(i.indices),i.indices.length,1,e.STATIC_DRAW),t.numIndices=i.indices.length),this._modelMatrixCol0.length>0){const t=!1;this._state.modelMatrixCol0Buf=new je(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol1Buf=new je(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol2Buf=new je(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}this._state.geometry=null,this._finalized=!0}initFlags(e,t,i){t&q&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&re&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&se&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&oe&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&te&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ne&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&ee&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&$&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&re?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&se?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&oe?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ne?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&te?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";Ja[0]=t[0],Ja[1]=t[1],Ja[2]=t[2],Ja[3]=t[3],this._state.colorsBuf.setData(Ja,4*e,4)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&q),r=!!(t&se),o=!!(t&re),n=!!(t&oe),a=!!(t&ne),l=!!(t&ee),A=!!(t&$);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?mo.NOT_RENDERED:i?mo.COLOR_TRANSPARENT:mo.COLOR_OPAQUE,c=!s||A?mo.NOT_RENDERED:n?mo.SILHOUETTE_SELECTED:o?mo.SILHOUETTE_HIGHLIGHTED:r?mo.SILHOUETTE_XRAYED:mo.NOT_RENDERED;let u=0;u=!s||A?mo.NOT_RENDERED:n?mo.EDGES_SELECTED:o?mo.EDGES_HIGHLIGHTED:r?mo.EDGES_XRAYED:a?i?mo.EDGES_COLOR_TRANSPARENT:mo.EDGES_COLOR_OPAQUE:mo.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?mo.PICK:mo.NOT_RENDERED)<<12,d|=(t&te?255:0)<<16,Za[0]=d,this._state.flagsBuf.setData(Za,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(qa[0]=t[0],qa[1]=t[1],qa[2]=t[2],this._state.offsetsBuf.setData(qa,3*e,3)):this.model.error("Entity#offset not enabled for this Viewer")}setMatrix(e,t){if(!this._finalized)throw"Not finalized";const i=4*e;$a[0]=t[0],$a[1]=t[4],$a[2]=t[8],$a[3]=t[12],this._state.modelMatrixCol0Buf.setData($a,i),$a[0]=t[1],$a[1]=t[5],$a[2]=t[9],$a[3]=t[13],this._state.modelMatrixCol1Buf.setData($a,i),$a[0]=t[2],$a[1]=t[6],$a[2]=t[10],$a[3]=t[14],this._state.modelMatrixCol2Buf.setData($a,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,mo.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,mo.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesXRayed(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,mo.PICK)}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,mo.PICK)}drawOcclusion(e,t){}drawShadow(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawPickNormals(e,t){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.destroy()}}class tl extends xo{_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;t.drawArrays(t.POINTS,0,i.positionsBuf.numItems),r&&s.drawArrays++}}class il extends tl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial,s=[];return s.push("#version 300 es"),s.push("// Points batching color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),i.filterIntensity&&s.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),i.filterIntensity&&(s.push("float intensity = float(color.a) / 255.0;"),s.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {")),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),i.filterIntensity&&s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class sl extends tl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 color;"),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Points batching silhouette vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i 1.0) {"),o.push(" discard;"),o.push(" }")),r){for(o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("outColor = color;"),o.push("}"),o}}class rl extends tl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching pick mesh vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("gl_PointSize += 10.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching pick mesh vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vPickColor; "),s.push("}"),s}}class ol extends tl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batched pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("gl_PointSize += 10.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batched pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class nl extends tl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push(" gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching occlusion fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),s.push("}"),s}}const al=d.vec3(),ll=d.vec3(),Al=d.vec3(),hl=d.vec3(),cl=d.mat4();class ul extends xo{drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=al;let g,m;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=ll;if(l){const e=Al;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,cl),m=hl,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const dl=d.vec3(),pl=d.vec3(),fl=d.vec3(),gl=d.vec3(),ml=d.mat4();class _l extends xo{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=dl;let g,m;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=pl;if(l){const e=fl;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,ml),m=gl,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class vl{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new il(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new sl(this._scene)),this._silhouetteRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new rl(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new ol(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new nl(this._scene)),this._occlusionRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new ul(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new _l(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const bl={};class yl{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.intensities=[],this.pickColors=[],this.offsets=[]}}class Bl{constructor(e){console.info("Creating VBOBatchingPointsLayer"),this.model=e.model,this.sortId="PointsBatchingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=bl[t];return i||(i=new vl(e),bl[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete bl[t],i._destroy()}))),i}(e.model.scene),this._buffer=new yl(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new At({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,positionsDecodeMatrix:d.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=d.collapseAABB3(),this._portions=[],this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=d.vec3(e.origin))}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){const s=new Uint16Array(i.positions);e.positionsBuf=new je(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}else{const s=hn(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new je(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new je(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.STATIC_DRAW,r)}if(i.positions.length>0){const s=i.positions.length/3,r=new Float32Array(s);let o=!1;e.flagsBuf=new je(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(i.pickColors.length>0){const s=new Uint8Array(i.pickColors);let r=!1;e.pickColorsBuf=new je(t,t.ARRAY_BUFFER,s,i.pickColors.length,4,t.STATIC_DRAW,r)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new je(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,i){t&q&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&re&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&se&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&oe&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&te&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ee&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&$&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&re?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&se?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&oe?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized"}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&te?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=2*e,s=4*this._portions[i],r=4*this._portions[i+1],o=this._scratchMemory.getUInt8Array(r),n=t[0],a=t[1],l=t[2];for(let e=0;e0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),i.filterIntensity&&s.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),i.filterIntensity&&(s.push("float intensity = float(color.a) / 255.0;"),s.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {")),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),i.filterIntensity&&s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class Pl extends wl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 color;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),s.push("uniform vec4 silhouetteColor;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class Cl extends wl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing pick mesh vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick mesh fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vPickColor; "),s.push("}"),s}}class Ml extends wl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class El extends wl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing occlusion vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class Fl extends wl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Points instancing depth vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i 1.0) {"),o.push(" discard;"),o.push(" }")),r){for(o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return o.push(" outColor = packDepthToRGBA( gl_FragCoord.z); "),e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("}"),o}}class Il extends wl{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),i.push("uniform float pointSize;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("gl_PointSize = pointSize;"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }"),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}const Dl=d.vec3(),Sl=d.vec3(),Tl=d.vec3();d.vec3();const Ll=d.mat4();class Rl extends xo{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.canvas.gl,n=r.camera,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Dl;let g;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Sl;if(l){const e=d.transformPoint3(h,l,Tl);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,Ll),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,f),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,m+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1)),o.drawArraysInstanced(o.POINTS,0,a.positionsBuf.numItems,a.numInstances),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Ul=d.vec3(),kl=d.vec3(),Ol=d.vec3();d.vec3();const Nl=d.mat4();class Ql extends xo{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Ul;let g;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=kl;if(l){const e=d.transformPoint3(h,l,Ol);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,Nl),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,m+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Vl{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new xl(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Pl(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Fl(this._scene)),this._depthRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Cl(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Ml(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new El(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new Il(this._scene)),this._shadowRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Rl(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Ql(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Hl={};const jl=new Uint8Array(4),Gl=new Float32Array(1),zl=new Float32Array(3),Wl=new Float32Array(4);class Kl{constructor(e){console.info("VBOInstancingPointsLayer"),this.model=e.model,this.material=e.material,this.sortId="PointsInstancingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Hl[t];return i||(i=new Vl(e),Hl[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Hl[t],i._destroy()}))),i}(e.model.scene),this._aabb=d.collapseAABB3(),this._state=new At({obb:d.OBB3(),numInstances:0,origin:e.origin?d.vec3(e.origin):null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let s=!1;i.flagsBuf=new je(e,e.ARRAY_BUFFER,new Float32Array(t),t,1,e.DYNAMIC_DRAW,s)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;i.offsetsBuf=new je(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(s.positionsCompressed&&s.positionsCompressed.length>0){const t=!1;i.positionsBuf=new je(e,e.ARRAY_BUFFER,s.positionsCompressed,s.positionsCompressed.length,3,e.STATIC_DRAW,t),i.positionsDecodeMatrix=d.mat4(s.positionsDecodeMatrix)}if(s.colorsCompressed&&s.colorsCompressed.length>0){const t=new Uint8Array(s.colorsCompressed),r=!1;i.colorsBuf=new je(e,e.ARRAY_BUFFER,t,t.length,4,e.STATIC_DRAW,r)}if(this._modelMatrixCol0.length>0){const t=!1;i.modelMatrixCol0Buf=new je(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),i.modelMatrixCol1Buf=new je(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),i.modelMatrixCol2Buf=new je(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}if(this._pickColors.length>0){const t=!1;i.pickColorsBuf=new je(e,e.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,e.STATIC_DRAW,t),this._pickColors=[]}i.geometry=null,this._finalized=!0}initFlags(e,t,i){t&q&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&re&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&se&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&oe&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&te&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ne&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&ee&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&$&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&re?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&se?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&oe?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ne?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&te?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";jl[0]=t[0],jl[1]=t[1],jl[2]=t[2],this._state.colorsBuf.setData(jl,3*e)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&q),r=!!(t&se),o=!!(t&re),n=!!(t&oe),a=!!(t&ne),l=!!(t&ee),A=!!(t&$);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?mo.NOT_RENDERED:i?mo.COLOR_TRANSPARENT:mo.COLOR_OPAQUE,c=!s||A?mo.NOT_RENDERED:n?mo.SILHOUETTE_SELECTED:o?mo.SILHOUETTE_HIGHLIGHTED:r?mo.SILHOUETTE_XRAYED:mo.NOT_RENDERED;let u=0;u=!s||A?mo.NOT_RENDERED:n?mo.EDGES_SELECTED:o?mo.EDGES_HIGHLIGHTED:r?mo.EDGES_XRAYED:a?i?mo.EDGES_COLOR_TRANSPARENT:mo.EDGES_COLOR_OPAQUE:mo.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?mo.PICK:mo.NOT_RENDERED)<<12,d|=(t&te?255:0)<<16,Gl[0]=d,this._state.flagsBuf.setData(Gl,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(zl[0]=t[0],zl[1]=t[1],zl[2]=t[2],this._state.offsetsBuf.setData(zl,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}setMatrix(e,t){if(!this._finalized)throw"Not finalized";const i=4*e;Wl[0]=t[0],Wl[1]=t[4],Wl[2]=t[8],Wl[3]=t[12],this._state.modelMatrixCol0Buf.setData(Wl,i),Wl[0]=t[1],Wl[1]=t[5],Wl[2]=t[9],Wl[3]=t[13],this._state.modelMatrixCol1Buf.setData(Wl,i),Wl[0]=t[2],Wl[1]=t[6],Wl[2]=t[10],Wl[3]=t[14],this._state.modelMatrixCol2Buf.setData(Wl,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,mo.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,mo.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,mo.COLOR_OPAQUE)}drawShadow(e,t){}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,mo.PICK)}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,mo.PICK)}drawPickNormals(e,t){}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,mo.PICK)}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,mo.PICK)}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}const Xl=d.vec3(),Yl=d.vec3(),Jl=d.mat4();class Zl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o,p=r.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uPerObjectDecodeMatrix,this._uPerVertexPosition,this.uPerObjectColorAndFlags,this._uPerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=Xl;if(g){const t=d.transformPoint3(c,A,Yl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=K(p,e,Jl)}else f=p;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,8),n.drawArrays(n.LINES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,16),n.drawArrays(n.LINES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,32),n.drawArrays(n.LINES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// LinesDataTextureColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uPerObjectDecodeMatrix;"),i.push("uniform highp sampler2D uPerObjectMatrix;"),i.push("uniform lowp usampler2D uPerObjectColorAndFlags;"),i.push("uniform mediump usampler2D uPerVertexPosition;"),i.push("uniform highp usampler2D uPerLineIndices;"),i.push("uniform mediump usampler2D uPerLineObject;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push(" int lineIndex = gl_VertexID / 2;"),i.push(" int h_packed_object_id_index = (lineIndex >> 3) & 4095;"),i.push(" int v_packed_object_id_index = (lineIndex >> 3) >> 12;"),i.push(" int objectIndex = int(texelFetch(uPerLineObject, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push(" ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" } else {"),i.push(" ivec4 packedVertexBase = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push(" ivec4 packedLineIndexBaseOffset = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push(" int lineIndexBaseOffset = (packedLineIndexBaseOffset.r << 24) + (packedLineIndexBaseOffset.g << 16) + (packedLineIndexBaseOffset.b << 8) + packedLineIndexBaseOffset.a;"),i.push(" int h_index = (lineIndex - lineIndexBaseOffset) & 4095;"),i.push(" int v_index = (lineIndex - lineIndexBaseOffset) >> 12;"),i.push(" ivec3 vertexIndices = ivec3(texelFetch(uPerLineIndices, ivec2(h_index, v_index), 0));"),i.push(" ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push(" int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push(" int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push(" mat4 objectInstanceMatrix = mat4 (texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" vec3 position = vec3(texelFetch(uPerVertexPosition, ivec2(indexPositionH, indexPositionV), 0));"),i.push(" uvec4 color = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push(" if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" };"),i.push(" vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push(" vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push(" vFragDepth = 1.0 + clipPos.w;"),i.push(" isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push(" gl_Position = clipPos;"),i.push(" vec4 rgb = vec4(color.rgba);"),i.push(" vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// LinesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vColor;"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class ql{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null)}eagerCreateRenders(){}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Zl(this._scene,!1)),this._colorRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy()}}const $l={};class eA{constructor(){this.positionsCompressed=[],this.lenPositionsCompressed=0,this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perLineNumberPortionId8Bits=[],this.perLineNumberPortionId16Bits=[],this.perLineNumberPortionId32Bits=[]}}class tA{constructor(){this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerLineIdPortionIds8Bits=null,this.texturePerLineIdPortionIds16Bits=null,this.texturePerLineIdPortionIds32Bits=null,this.texturePerLineIdIndices8Bits=null,this.texturePerLineIdIndices16Bits=null,this.texturePerLineIdIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerLineIdIndices8Bits,16:this.texturePerLineIdIndices16Bits,32:this.texturePerLineIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerLineIdPortionIds8Bits,16:this.texturePerLineIdPortionIds16Bits,32:this.texturePerLineIdPortionIds32Bits}}bindCommonTextures(e,t,i,s,r){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,s,3),this.texturePerObjectInstanceMatrices.bindTexture(e,r,4)}bindLineIndicesTextures(e,t,i,s){this.indicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.indicesPerBitnessTextures[s].bindTexture(e,i,6)}}class iA{constructor(e,t,i,s,r=null){this._gl=e,this._texture=t,this._textureWidth=i,this._textureHeight=s,this._textureData=r}bindTexture(e,t,i){return e.bindTexture(t,this,i)}bind(e){return this._gl.activeTexture(this._gl["TEXTURE"+e]),this._gl.bindTexture(this._gl.TEXTURE_2D,this._texture),!0}unbind(e){}}const sA={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalLines:0,totalLines8Bits:0,totalLines16Bits:0,totalLines32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(sA,null,4));let e=0;Object.keys(sA).forEach((t=>{t.startsWith("size")&&(e+=sA[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/sA.totalLines).toFixed(2)}`);let t={};Object.keys(sA).forEach((i=>{i.startsWith("size")&&(t[i]=`${(sA[i]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class rA{disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}generateTextureForColorsAndFlags(e,t,i,s,r){const o=t.length;this.numPortions=o;const n=4096,a=Math.ceil(o/512);if(0===a)throw"texture height===0";const l=new Uint8Array(16384*a);sA.sizeDataColorsAndFlags+=l.byteLength,sA.numberOfTextures++;for(let e=0;e>24&255,s[e]>>16&255,s[e]>>8&255,255&s[e]],32*e+16),l.set([r[e]>>24&255,r[e]>>16&255,r[e]>>8&255,255&r[e]],32*e+20);const A=e.createTexture();return e.bindTexture(e.TEXTURE_2D,A),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,n,a),e.texSubImage2D(e.TEXTURE_2D,0,0,0,n,a,e.RGBA_INTEGER,e.UNSIGNED_BYTE,l,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new iA(e,A,n,a,l)}generateTextureForObjectOffsets(e,t){const i=512,s=Math.ceil(t/i);if(0===s)throw"texture height===0";const r=new Float32Array(1536*s).fill(0);sA.sizeDataTextureOffsets+=r.byteLength,sA.numberOfTextures++;const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,s),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,s,e.RGB,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new iA(e,o,i,s,r)}generateTextureForInstancingMatrices(e,t){const i=t.length;if(0===i)throw"num instance matrices===0";const s=2048,r=Math.ceil(i/512),o=new Float32Array(8192*r);sA.numberOfTextures++;for(let e=0;e{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete $l[t],i._destroy()}))),i}(e.scene),this.model=e,this._buffer=new eA,this._dataTextureState=new tA,this._dataTextureGenerator=new rA,this._state=new At({origin:d.vec3(t.origin),textureState:this._dataTextureState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._numUpdatesInFrame=0,this._finalized=!1}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e65536&&sA.cannotCreatePortion.because10BitsObjectId++;let i=this._numPortions+t<=65536;const s=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[s]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let s=0,r=0;e.buckets.forEach((e=>{s+=e.positionsCompressed.length/3,r+=e.indices.length/2})),(this._state.numVertices+s>4096*nA||t+r>4096*nA)&&sA.cannotCreatePortion.becauseTextureSize++,i&&=this._state.numVertices+s<=4096*nA&&t+r<=4096*nA}return i}createPortion(e,t){if(this._finalized)throw"Already finalized";const i=[];t.buckets.forEach(((e,s)=>{const r=void 0!==t.geometryId&&null!==t.geometryId?`${t.geometryId}#${s}`:`${t.id}#${s}`;let o=this._bucketGeometries[r];o||(o=this._createBucketGeometry(t,e),this._bucketGeometries[r]=o);const n=this._createSubPortion(t,o,e);i.push(n)}));const s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(i),this.model.numPortions++,this._meshes.push(e),s}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/2/8)*2;sA.overheadSizeAlignementIndices+=2*(e-t.indices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.indices),t.indices=i}const i=t.positionsCompressed,s=t.indices,r=this._buffer;r.positionsCompressed.push(i);const o=r.lenPositionsCompressed/3,n=i.length/3;let a;r.lenPositionsCompressed+=i.length;let l=0;if(s){let e;l=s.length/2,n<=256?(e=r.indices8Bits,a=r.lenIndices8Bits/2,r.lenIndices8Bits+=s.length):n<=65536?(e=r.indices16Bits,a=r.lenIndices16Bits/2,r.lenIndices16Bits+=s.length):(e=r.indices32Bits,a=r.lenIndices32Bits/2,r.lenIndices32Bits+=s.length),e.push(s)}this._state.numVertices+=n,sA.numberOfGeometries++;return{vertexBase:o,numVertices:n,numLines:l,indicesBase:a}}_createSubPortion(e,t){const i=e.color,s=e.colors,r=e.opacity,o=e.meshMatrix,n=e.pickColor,a=this._buffer,l=this._state;a.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),a.perObjectInstancePositioningMatrices.push(o||cA),a.perObjectSolid.push(!!e.solid),s?a.perObjectColors.push([255*s[0],255*s[1],255*s[2],255]):i&&a.perObjectColors.push([i[0],i[1],i[2],r]),a.perObjectPickColors.push(n),a.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?l.numIndices8Bits:t.numVertices<=65536?l.numIndices16Bits:l.numIndices32Bits,a.perObjectIndexBaseOffsets.push(e/2-t.indicesBase)}const A=this._subPortions.length;if(t.numLines>0){let e,i=2*t.numLines;t.numVertices<=256?(e=a.perLineNumberPortionId8Bits,l.numIndices8Bits+=i,sA.totalLines8Bits+=t.numLines):t.numVertices<=65536?(e=a.perLineNumberPortionId16Bits,l.numIndices16Bits+=i,sA.totalLines16Bits+=t.numLines):(e=a.perLineNumberPortionId32Bits,l.numIndices32Bits+=i,sA.totalLines32Bits+=t.numLines),sA.totalLines+=t.numLines;for(let i=0;i0&&(t.texturePerLineIdIndices8Bits=this._dataTextureGenerator.generateTextureFor8BitIndices(i,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(t.texturePerLineIdIndices16Bits=this._dataTextureGenerator.generateTextureFor16BitIndices(i,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(t.texturePerLineIdIndices32Bits=this._dataTextureGenerator.generateTextureFor32BitIndices(i,s.indices32Bits,s.lenIndices32Bits)),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}initFlags(e,t,i){t&q&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&re&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&se&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&oe&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&te&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ee&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&$&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&re?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&se?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&oe?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&te?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dataTextureState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,s.RGBA_INTEGER,s.UNSIGNED_BYTE,lA))}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i,s=!1){const r=this._portionToSubPortionsMap[e];for(let e=0,o=r.length;e=10&&this._beginDeferredFlags(),c.bindTexture(c.TEXTURE_2D,h.texturePerObjectColorsAndFlags._texture),c.texSubImage2D(c.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,c.RGBA_INTEGER,c.UNSIGNED_BYTE,lA))}_setDeferredFlags(){}_setFlags2(e,t,i=!1){const s=this._portionToSubPortionsMap[e];for(let e=0,r=s.length;e=10&&this._beginDeferredFlags(),o.bindTexture(o.TEXTURE_2D,r.texturePerObjectColorsAndFlags._texture),o.texSubImage2D(o.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,o.RGBA_INTEGER,o.UNSIGNED_BYTE,lA))}_setDeferredFlags2(){}setOffset(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectOffsets._texture),s.texSubImage2D(s.TEXTURE_2D,0,0,e,1,1,s.RGB,s.FLOAT,AA))}setMatrix(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,s.RGBA,s.FLOAT,aA))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,mo.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,mo.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){}drawSilhouetteHighlighted(e,t){}drawSilhouetteSelected(e,t){}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){}drawShadow(e,t){}setPickMatrices(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawSnapInit(e,t){}drawSnap(e,t){}drawPickNormals(e,t){}destroy(){if(this._destroyed)return;const e=this._state;this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}const dA=d.vec3(),pA=d.vec3(),fA=d.vec3();d.vec3();const gA=d.vec4(),mA=d.mat4();class _A{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=dA;if(g){const t=d.transformPoint3(c,A,pA);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=K(r.viewMatrix,e,mA),f=fA,f[0]=r.eye[0]-e[0],f[1]=r.eye[1]-e[1],f[2]=r.eye[2]-e[2]}else p=r.viewMatrix,f=r.eye;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,f),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl,i=e._lightsState;if(this._program=new He(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uLightAmbient=s.getLocation("lightAmbient"),this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];const r=i.lights;let o;for(let e=0,t=r.length;e0;let r;const o=[];o.push("#version 300 es"),o.push("// TrianglesDataTextureColorRenderer vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("precision highp usampler2D;"),o.push("precision highp isampler2D;"),o.push("precision highp sampler2D;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("precision mediump usampler2D;"),o.push("precision mediump isampler2D;"),o.push("precision mediump sampler2D;"),o.push("#endif"),o.push("uniform int renderPass;"),o.push("uniform mat4 sceneModelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),o.push("uniform highp sampler2D uTexturePerObjectMatrix;"),o.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),o.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),o.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),o.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),o.push("uniform vec3 uCameraEyeRtc;"),o.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("out float isPerspective;")),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("uniform vec4 lightAmbient;");for(let e=0,t=i.lights.length;e> 3) & 4095;"),o.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),o.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),o.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),o.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),o.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),o.push("if (int(flags.x) != renderPass) {"),o.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),o.push(" return;"),o.push("} else {"),o.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),o.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),o.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),o.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),o.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),o.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),o.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),o.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),o.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),o.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),o.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),o.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),o.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),o.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),o.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),o.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),o.push("if (color.a == 0u) {"),o.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),o.push(" return;"),o.push("};"),o.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),o.push("vec3 position;"),o.push("position = positions[gl_VertexID % 3];"),o.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),o.push("if (solid != 1u) {"),o.push("if (isPerspectiveMatrix(projMatrix)) {"),o.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),o.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),o.push("position = positions[2 - (gl_VertexID % 3)];"),o.push("viewNormal = -viewNormal;"),o.push("}"),o.push("} else {"),o.push("if (viewNormal.z < 0.0) {"),o.push("position = positions[2 - (gl_VertexID % 3)];"),o.push("viewNormal = -viewNormal;"),o.push("}"),o.push("}"),o.push("}"),o.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); "),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;");for(let e=0,t=i.lights.length;e0,s=[];if(s.push("#version 300 es"),s.push("// TrianglesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):s.push(" outColor = vColor;"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const vA=new Float32Array([1,1,1]),bA=d.vec3(),yA=d.vec3(),BA=d.vec3();d.vec3();const wA=d.mat4();class xA{constructor(e,t){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o,p=r.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let f,g;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const e=bA;if(A){const t=yA;d.transformPoint3(c,A,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=K(p,e,wA),g=BA,g[0]=r.eye[0]-e[0],g[1]=r.eye[1]-e[1],g[2]=r.eye[2]-e[2]}else f=p,g=r.eye;if(n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),i===mo.SILHOUETTE_XRAYED){const e=s.xrayMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===mo.SILHOUETTE_HIGHLIGHTED){const e=s.highlightMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===mo.SILHOUETTE_SELECTED){const e=s.selectedMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else n.uniform4fv(this._uColor,vA);if(s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const m=s._sectionPlanesState.getNumAllocatedSectionPlanes(),_=s._sectionPlanesState.sectionPlanes.length;if(m>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,r=o.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture silhouette vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.y) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = color;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const PA=new Float32Array([0,0,0,1]),CA=d.vec3(),MA=d.vec3();d.vec3();const EA=d.mat4();class FA{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=CA;if(g){const t=d.transformPoint3(c,A,MA);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=K(p,e,EA)}else f=p;if(n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),i===mo.EDGES_XRAYED){const e=r.xrayMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===mo.EDGES_HIGHLIGHTED){const e=r.highlightMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===mo.EDGES_SELECTED){const e=r.selectedMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else n.uniform4fv(this._uColor,PA);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(n.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(n.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(n.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uWorldMatrix=i.getLocation("worldMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("mat4 matrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer fragment shader"),e.logarithmicDepthBufferEnabled&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const IA=d.vec3(),DA=d.vec3(),SA=d.mat4();class TA{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=o.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=IA;if(g){const t=d.transformPoint3(c,A,DA);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=K(p,e,SA)}else f=p;n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(n.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(n.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(n.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uObjectPerObjectOffsets;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vec4 rgb = vec4(color.rgba);"),i.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const LA=d.vec3(),RA=d.vec3(),UA=d.vec3(),kA=d.mat4();class OA{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e));const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s;let p,f;l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=LA;if(g){const t=d.transformPoint3(c,A,RA);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=K(o.viewMatrix,e,kA),f=UA,f[0]=o.eye[0]-e[0],f[1]=o.eye[1]-e[1],f[2]=o.eye[2]-e[2]}else p=o.viewMatrix,f=o.eye;if(n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),n.uniform3fv(this._uCameraEyeRtc,f),n.uniform1i(this._uRenderPass,i),r.logarithmicDepthBufferEnabled){const e=2/(Math.log(o.project.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("smooth out vec4 vWorldPosition;"),i.push("flat out uvec4 vFlags2;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) / 255.0;"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uvec4 vFlags2;");for(var s=0;s 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outPickColor = vPickColor; "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const NA=d.vec3(),QA=d.vec3(),VA=d.vec3();d.vec3();const HA=d.mat4();class jA{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=e.pickViewMatrix||o.viewMatrix;let f,g;if(this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const t=NA;if(A){const e=QA;d.transformPoint3(c,A,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],f=K(p,t,HA),g=VA,g[0]=o.eye[0]-t[0],g[1]=o.eye[1]-t[1],g[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else f=p,g=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;if(n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniform1f(this._uPickZNear,e.pickZNear),n.uniform1f(this._uPickZFar,e.pickZFar),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),r.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const m=r._sectionPlanesState.getNumAllocatedSectionPlanes(),_=r._sectionPlanesState.sectionPlanes.length;if(m>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("uniform float pickZNear;"),i.push("uniform float pickZFar;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var s=0;s 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),i.push(" outPackedDepth = packDepth(zNormalizedDepth); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const GA=d.vec3(),zA=d.vec3(),WA=d.vec3(),KA=d.vec3();d.vec3();const XA=d.mat4();class YA{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=t.aabb,f=e.pickViewMatrix||o.viewMatrix,g=GA;let m,_;g[0]=d.safeInv(p[3]-p[0])*d.MAX_INT,g[1]=d.safeInv(p[4]-p[1])*d.MAX_INT,g[2]=d.safeInv(p[5]-p[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const v=0!==A[0]||0!==A[1]||0!==A[2],b=0!==h[0]||0!==h[1]||0!==h[2];if(v||b){const t=zA;if(v){const e=d.transformPoint3(c,A,WA);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],m=K(f,t,XA),_=KA,_[0]=o.eye[0]-t[0],_[1]=o.eye[1]-t[1],_[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=f,_=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,_),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,m),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const y=r._sectionPlanesState.getNumAllocatedSectionPlanes(),B=r._sectionPlanesState.sectionPlanes.length;if(y>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*B,o=s.renderFlags;for(let t=0;t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(w,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(w,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(w,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uSnapVectorA;"),i.push("uniform vec2 uSnapInvVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uSnapVectorA.x) * uSnapInvVectorAB.x;"),i.push(" float y = (clipPos.y - uSnapVectorA.y) * uSnapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vViewPosition = clipPos;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, uLayerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const JA=d.vec3(),ZA=d.vec3(),qA=d.vec3(),$A=d.vec3();d.vec3();const eh=d.mat4();class th{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=t.aabb,f=e.pickViewMatrix||o.viewMatrix,g=JA;let m,_;g[0]=d.safeInv(p[3]-p[0])*d.MAX_INT,g[1]=d.safeInv(p[4]-p[1])*d.MAX_INT,g[2]=d.safeInv(p[5]-p[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const v=0!==A[0]||0!==A[1]||0!==A[2],b=0!==h[0]||0!==h[1]||0!==h[2];if(v||b){const t=ZA;if(v){const e=qA;d.transformPoint3(c,A,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],m=K(f,t,eh),_=$A,_[0]=o.eye[0]-t[0],_[1]=o.eye[1]-t[1],_[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=f,_=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,_),n.uniform2fv(this._uVectorA,e.snapVectorA),n.uniform2fv(this._uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniformMatrix4fv(this._uSceneWorldModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,m),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const y=r._sectionPlanesState.getNumAllocatedSectionPlanes(),B=r._sectionPlanesState.sectionPlanes.length;if(y>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*B,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneWorldModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uVectorAB;"),i.push("uniform vec2 uInverseVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;"),i.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" } else {"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const ih=d.vec3(),sh=d.vec3(),rh=d.vec3();d.vec3();const oh=d.mat4();class nh{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=e.pickViewMatrix||o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let f,g;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const e=ih;if(A){const t=sh;d.transformPoint3(c,A,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=K(p,e,oh),g=rh,g[0]=o.eye[0]-e[0],g[1]=o.eye[1]-e[1],g[2]=o.eye[2]-e[2]}else f=p,g=o.eye;n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);const m=r._sectionPlanesState.getNumAllocatedSectionPlanes(),_=r._sectionPlanesState.sectionPlanes.length;if(m>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureOcclusionRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" } else {"),i.push(" vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureColorRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0;t 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const ah=d.vec3(),lh=d.vec3(),Ah=d.vec3();d.vec3();const hh=d.mat4();class ch{constructor(e){this._scene=e,this._allocate(),this._hash=this._getHash()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=ah;if(g){const t=d.transformPoint3(c,A,lh);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=K(r.viewMatrix,e,hh),f=Ah,f[0]=r.eye[0]-e[0],f[1]=r.eye[1]-e[1],f[2]=r.eye[2]-e[2]}else p=r.viewMatrix,f=r.eye;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,f),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPositionsDecodeMatrix=i.getLocation("objectDecodeAndInstanceMatrix"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture draw vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out highp vec2 vHighPrecisionZW;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in highp vec2 vHighPrecisionZW;"),i.push("out vec4 outColor;"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),i.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const uh=d.vec3(),dh=d.vec3(),ph=d.vec3();d.vec3();const fh=d.mat4();class gh{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let p,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(t));const g=0!==l[0]||0!==l[1]||0!==l[2],m=0!==A[0]||0!==A[1]||0!==A[2];if(g||m){const e=uh;if(g){const t=dh;d.transformPoint3(h,l,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=A[0],e[1]+=A[1],e[2]+=A[2],p=K(u,e,fh),f=ph,f[0]=o.eye[0]-e[0],f[1]=o.eye[1]-e[1],f[2]=o.eye[2]-e[2]}else p=u,f=o.eye;n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,c),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),n.uniformMatrix4fv(this._uViewNormalMatrix,!1,o.viewNormalMatrix),n.uniformMatrix4fv(this._uWorldNormalMatrix,!1,s.worldNormalMatrix);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0,i=[];return i.push("// Batched geometry normals vertex shader"),e.logarithmicDepthBufferEnabled&&Te.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("uniform int renderPass;"),i.push("attribute vec3 position;"),e.entityOffsetsEnabled&&i.push("attribute vec3 offset;"),i.push("attribute vec3 normal;"),i.push("attribute vec4 color;"),i.push("attribute vec4 flags;"),i.push("attribute vec4 flags2;"),i.push("uniform mat4 worldMatrix;"),i.push("uniform mat4 worldNormalMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform mat4 viewNormalMatrix;"),i.push("uniform mat4 objectDecodeAndInstanceMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),Te.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("varying float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out vec4 vFlags2;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(Te.SUPPORTED_EXTENSIONS.EXT_frag_depth?i.push("vFragDepth = 1.0 + clipPos.w;"):(i.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;"),i.push("clipPos.z *= clipPos.w;")),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry normals fragment shader"),e.logarithmicDepthBufferEnabled&&Te.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&Te.SUPPORTED_EXTENSIONS.EXT_frag_depth&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("in vec4 vFlags2;");for(let t=0;t 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&Te.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const mh=d.vec3(),_h=d.vec3(),vh=d.vec3();d.vec3(),d.vec4();const bh=d.mat4();class yh{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=mh;if(g){const t=d.transformPoint3(c,A,_h);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=K(r.viewMatrix,e,bh),f=vh,f[0]=r.eye[0]-e[0],f[1]=r.eye[1]-e[1],f[2]=r.eye[2]-e[2]}else p=r.viewMatrix,f=r.eye;if(n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,f),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// trianglesDatatextureNormalsRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTexturePickNormalsRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("in vec4 vWorldPosition;"),t){i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(` outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Bh{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorQualityRendererWithSAO&&!this._colorQualityRendererWithSAO.getValid()&&(this._colorQualityRendererWithSAO.destroy(),this._colorQualityRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new xA(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new OA(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new jA(this._scene)),this._pickNormalsRenderer||(this._pickNormalsRenderer=new yh(this._scene)),this._snapRenderer||(this._snapRenderer=new YA(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new th(this._scene)),this._snapRenderer||(this._snapRenderer=new YA(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new _A(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new _A(this._scene,!0)),this._colorRendererWithSAO}get colorQualityRendererWithSAO(){return this._colorQualityRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new xA(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new ch(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new gh(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new FA(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new TA(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new OA(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new yh(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new yh(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new jA(this._scene)),this._pickDepthRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new YA(this._scene)),this._snapRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new th(this._scene)),this._snapInitRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new nh(this._scene)),this._occlusionRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorQualityRendererWithSAO&&this._colorQualityRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy()}}const wh={};class xh{constructor(){this.positionsCompressed=[],this.lenPositionsCompressed=0,this.metallicRoughness=[],this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.edgeIndices8Bits=[],this.lenEdgeIndices8Bits=0,this.edgeIndices16Bits=[],this.lenEdgeIndices16Bits=0,this.edgeIndices32Bits=[],this.lenEdgeIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perObjectEdgeIndexBaseOffsets=[],this.perTriangleNumberPortionId8Bits=[],this.perTriangleNumberPortionId16Bits=[],this.perTriangleNumberPortionId32Bits=[],this.perEdgeNumberPortionId8Bits=[],this.perEdgeNumberPortionId16Bits=[],this.perEdgeNumberPortionId32Bits=[]}}class Ph{constructor(){this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerPolygonIdPortionIds8Bits=null,this.texturePerPolygonIdPortionIds16Bits=null,this.texturePerPolygonIdPortionIds32Bits=null,this.texturePerEdgeIdPortionIds8Bits=null,this.texturePerEdgeIdPortionIds16Bits=null,this.texturePerEdgeIdPortionIds32Bits=null,this.texturePerPolygonIdIndices8Bits=null,this.texturePerPolygonIdIndices16Bits=null,this.texturePerPolygonIdIndices32Bits=null,this.texturePerPolygonIdEdgeIndices8Bits=null,this.texturePerPolygonIdEdgeIndices16Bits=null,this.texturePerPolygonIdEdgeIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerPolygonIdIndices8Bits,16:this.texturePerPolygonIdIndices16Bits,32:this.texturePerPolygonIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerPolygonIdPortionIds8Bits,16:this.texturePerPolygonIdPortionIds16Bits,32:this.texturePerPolygonIdPortionIds32Bits},this.edgeIndicesPerBitnessTextures={8:this.texturePerPolygonIdEdgeIndices8Bits,16:this.texturePerPolygonIdEdgeIndices16Bits,32:this.texturePerPolygonIdEdgeIndices32Bits},this.edgeIndicesPortionIdsPerBitnessTextures={8:this.texturePerEdgeIdPortionIds8Bits,16:this.texturePerEdgeIdPortionIds16Bits,32:this.texturePerEdgeIdPortionIds32Bits}}bindCommonTextures(e,t,i,s,r){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,s,3),this.texturePerObjectInstanceMatrices.bindTexture(e,r,4)}bindTriangleIndicesTextures(e,t,i,s){this.indicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.indicesPerBitnessTextures[s].bindTexture(e,i,6)}bindEdgeIndicesTextures(e,t,i,s){this.edgeIndicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.edgeIndicesPerBitnessTextures[s].bindTexture(e,i,6)}}const Ch={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTextureEdgeIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalPolygons:0,totalPolygons8Bits:0,totalPolygons16Bits:0,totalPolygons32Bits:0,totalEdges:0,totalEdges8Bits:0,totalEdges16Bits:0,totalEdges32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(Ch,null,4));let e=0;Object.keys(Ch).forEach((t=>{t.startsWith("size")&&(e+=Ch[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/Ch.totalPolygons).toFixed(2)}`);let t={};Object.keys(Ch).forEach((i=>{i.startsWith("size")&&(t[i]=`${(Ch[i]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class Mh{constructor(){}disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}createTextureForColorsAndFlags(e,t,i,s,r,o,n){const a=t.length;this.numPortions=a;const l=4096,A=Math.ceil(a/512);if(0===A)throw"texture height===0";const h=new Uint8Array(16384*A);Ch.sizeDataColorsAndFlags+=h.byteLength,Ch.numberOfTextures++;for(let e=0;e>24&255,s[e]>>16&255,s[e]>>8&255,255&s[e]],32*e+16),h.set([r[e]>>24&255,r[e]>>16&255,r[e]>>8&255,255&r[e]],32*e+20),h.set([o[e]>>24&255,o[e]>>16&255,o[e]>>8&255,255&o[e]],32*e+24),h.set([n[e]?1:0,0,0,0],32*e+28);const c=e.createTexture();return e.bindTexture(e.TEXTURE_2D,c),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,l,A),e.texSubImage2D(e.TEXTURE_2D,0,0,0,l,A,e.RGBA_INTEGER,e.UNSIGNED_BYTE,h,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new iA(e,c,l,A,h)}createTextureForObjectOffsets(e,t){const i=512,s=Math.ceil(t/i);if(0===s)throw"texture height===0";const r=new Float32Array(1536*s).fill(0);Ch.sizeDataTextureOffsets+=r.byteLength,Ch.numberOfTextures++;const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,s),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,s,e.RGB,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new iA(e,o,i,s,r)}createTextureForInstancingMatrices(e,t){const i=t.length;if(0===i)throw"num instance matrices===0";const s=2048,r=Math.ceil(i/512),o=new Float32Array(8192*r);Ch.numberOfTextures++;for(let e=0;e{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete wh[t],i._destroy()}))),i}(e.scene),this.model=e,this._buffer=new xh,this._dtxState=new Ph,this._dtxTextureFactory=new Mh,this._state=new At({origin:d.vec3(t.origin),metallicRoughnessBuf:null,textureState:this._dtxState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numEdgeIndices8Bits:0,numEdgeIndices16Bits:0,numEdgeIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._numUpdatesInFrame=0,this._finalized=!1}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e65536&&Ch.cannotCreatePortion.because10BitsObjectId++;let i=this._numPortions+t<=65536;const s=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[s]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let s=0,r=0;e.buckets.forEach((e=>{s+=e.positionsCompressed.length/3,r+=e.indices.length/3})),(this._state.numVertices+s>4096*Fh||t+r>4096*Fh)&&Ch.cannotCreatePortion.becauseTextureSize++,i&&=this._state.numVertices+s<=4096*Fh&&t+r<=4096*Fh}return i}createPortion(e,t){if(this._finalized)throw"Already finalized";const i=[];t.buckets.forEach(((e,s)=>{const r=void 0!==t.geometryId&&null!==t.geometryId?`${t.geometryId}#${s}`:`${t.id}#${s}`;let o=this._bucketGeometries[r];o||(o=this._createBucketGeometry(t,e),this._bucketGeometries[r]=o);const n=this._createSubPortion(t,o,e);i.push(n)}));const s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(i),this.model.numPortions++,this._meshes.push(e),s}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/3/8)*3;Ch.overheadSizeAlignementIndices+=2*(e-t.indices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.indices),t.indices=i}if(t.edgeIndices){const e=8*Math.ceil(t.edgeIndices.length/2/8)*2;Ch.overheadSizeAlignementEdgeIndices+=2*(e-t.edgeIndices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.edgeIndices),t.edgeIndices=i}const i=t.positionsCompressed,s=t.indices,r=t.edgeIndices,o=this._buffer;o.positionsCompressed.push(i);const n=o.lenPositionsCompressed/3,a=i.length/3;let l;o.lenPositionsCompressed+=i.length;let A,h=0;if(s){let e;h=s.length/3,a<=256?(e=o.indices8Bits,l=o.lenIndices8Bits/3,o.lenIndices8Bits+=s.length):a<=65536?(e=o.indices16Bits,l=o.lenIndices16Bits/3,o.lenIndices16Bits+=s.length):(e=o.indices32Bits,l=o.lenIndices32Bits/3,o.lenIndices32Bits+=s.length),e.push(s)}let c=0;if(r){let e;c=r.length/2,a<=256?(e=o.edgeIndices8Bits,A=o.lenEdgeIndices8Bits/2,o.lenEdgeIndices8Bits+=r.length):a<=65536?(e=o.edgeIndices16Bits,A=o.lenEdgeIndices16Bits/2,o.lenEdgeIndices16Bits+=r.length):(e=o.edgeIndices32Bits,A=o.lenEdgeIndices32Bits/2,o.lenEdgeIndices32Bits+=r.length),e.push(r)}this._state.numVertices+=a,Ch.numberOfGeometries++;return{vertexBase:n,numVertices:a,numTriangles:h,numEdges:c,indicesBase:l,edgeIndicesBase:A}}_createSubPortion(e,t,i,s){const r=e.color;e.metallic,e.roughness;const o=e.colors,n=e.opacity,a=e.meshMatrix,l=e.pickColor,A=this._buffer,h=this._state;A.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),A.perObjectInstancePositioningMatrices.push(a||Lh),A.perObjectSolid.push(!!e.solid),o?A.perObjectColors.push([255*o[0],255*o[1],255*o[2],255]):r&&A.perObjectColors.push([r[0],r[1],r[2],n]),A.perObjectPickColors.push(l),A.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?h.numIndices8Bits:t.numVertices<=65536?h.numIndices16Bits:h.numIndices32Bits,A.perObjectIndexBaseOffsets.push(e/3-t.indicesBase)}{let e;e=t.numVertices<=256?h.numEdgeIndices8Bits:t.numVertices<=65536?h.numEdgeIndices16Bits:h.numEdgeIndices32Bits,A.perObjectEdgeIndexBaseOffsets.push(e/2-t.edgeIndicesBase)}const c=this._subPortions.length;if(t.numTriangles>0){let e,i=3*t.numTriangles;t.numVertices<=256?(e=A.perTriangleNumberPortionId8Bits,h.numIndices8Bits+=i,Ch.totalPolygons8Bits+=t.numTriangles):t.numVertices<=65536?(e=A.perTriangleNumberPortionId16Bits,h.numIndices16Bits+=i,Ch.totalPolygons16Bits+=t.numTriangles):(e=A.perTriangleNumberPortionId32Bits,h.numIndices32Bits+=i,Ch.totalPolygons32Bits+=t.numTriangles),Ch.totalPolygons+=t.numTriangles;for(let i=0;i0){let e,i=2*t.numEdges;t.numVertices<=256?(e=A.perEdgeNumberPortionId8Bits,h.numEdgeIndices8Bits+=i,Ch.totalEdges8Bits+=t.numEdges):t.numVertices<=65536?(e=A.perEdgeNumberPortionId16Bits,h.numEdgeIndices16Bits+=i,Ch.totalEdges16Bits+=t.numEdges):(e=A.perEdgeNumberPortionId32Bits,h.numEdgeIndices32Bits+=i,Ch.totalEdges32Bits+=t.numEdges),Ch.totalEdges+=t.numEdges;for(let i=0;i0&&(t.texturePerEdgeIdPortionIds8Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId8Bits)),s.perEdgeNumberPortionId16Bits.length>0&&(t.texturePerEdgeIdPortionIds16Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId16Bits)),s.perEdgeNumberPortionId32Bits.length>0&&(t.texturePerEdgeIdPortionIds32Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId32Bits)),s.lenIndices8Bits>0&&(t.texturePerPolygonIdIndices8Bits=this._dtxTextureFactory.createTextureFor8BitIndices(i,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(t.texturePerPolygonIdIndices16Bits=this._dtxTextureFactory.createTextureFor16BitIndices(i,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(t.texturePerPolygonIdIndices32Bits=this._dtxTextureFactory.createTextureFor32BitIndices(i,s.indices32Bits,s.lenIndices32Bits)),s.lenEdgeIndices8Bits>0&&(t.texturePerPolygonIdEdgeIndices8Bits=this._dtxTextureFactory.createTextureFor8BitsEdgeIndices(i,s.edgeIndices8Bits,s.lenEdgeIndices8Bits)),s.lenEdgeIndices16Bits>0&&(t.texturePerPolygonIdEdgeIndices16Bits=this._dtxTextureFactory.createTextureFor16BitsEdgeIndices(i,s.edgeIndices16Bits,s.lenEdgeIndices16Bits)),s.lenEdgeIndices32Bits>0&&(t.texturePerPolygonIdEdgeIndices32Bits=this._dtxTextureFactory.createTextureFor32BitsEdgeIndices(i,s.edgeIndices32Bits,s.lenEdgeIndices32Bits)),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}isEmpty(){return 0===this._numPortions}initFlags(e,t,i){t&q&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&re&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&se&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&oe&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&te&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ne&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&ee&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&$&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&re?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&se?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&oe?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ne?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&te?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dtxState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),console.info("_subPortionSetColor write through"),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,s.RGBA_INTEGER,s.UNSIGNED_BYTE,Dh)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i,s=!1){const r=this._portionToSubPortionsMap[e];for(let e=0,o=r.length;e=10&&this._beginDeferredFlags(),g.bindTexture(g.TEXTURE_2D,f.texturePerObjectColorsAndFlags._texture),g.texSubImage2D(g.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,g.RGBA_INTEGER,g.UNSIGNED_BYTE,Dh))}_setDeferredFlags(){}_setFlags2(e,t,i=!1){const s=this._portionToSubPortionsMap[e];for(let e=0,r=s.length;e=10&&this._beginDeferredFlags(),o.bindTexture(o.TEXTURE_2D,r.texturePerObjectColorsAndFlags._texture),o.texSubImage2D(o.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,o.RGBA_INTEGER,o.UNSIGNED_BYTE,Dh))}_setDeferredFlags2(){}setOffset(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectOffsets._texture),s.texSubImage2D(s.TEXTURE_2D,0,0,e,1,1,s.RGB,s.FLOAT,Sh))}setMatrix(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,s.RGBA,s.FLOAT,Ih))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?this._renderers.colorRendererWithSAO&&this._renderers.colorRendererWithSAO.drawLayer(t,this,mo.COLOR_OPAQUE):this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,mo.COLOR_OPAQUE))}_updateBackfaceCull(e,t){const i=this.model.backfaces||e.sectioned;if(t.backfaces!==i){const e=t.gl;i?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=i}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,mo.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.depthRenderer&&this._renderers.depthRenderer.drawLayer(t,this,mo.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.normalsRenderer&&this._renderers.normalsRenderer.drawLayer(t,this,mo.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this.model.scene.logarithmicDepthBufferEnabled?this.model.scene._loggedWarning||(console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer"),this.model.scene._loggedWarning=!0):this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,mo.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&0!==this._numTransparentLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,mo.EDGES_COLOR_TRANSPARENT)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,mo.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,mo.EDGES_SELECTED)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,mo.EDGES_XRAYED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,mo.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.shadowRenderer&&this._renderers.shadowRenderer.drawLayer(t,this,mo.COLOR_OPAQUE))}setPickMatrices(e,t){}drawPickMesh(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,mo.PICK))}drawPickDepths(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,mo.PICK))}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,mo.PICK))}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,mo.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickNormalsRenderer&&this._renderers.pickNormalsRenderer.drawLayer(t,this,mo.PICK))}destroy(){if(this._destroyed)return;const e=this._state;e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}class Uh{constructor(e){this.id=e.id,this.colorTexture=e.colorTexture,this.metallicRoughnessTexture=e.metallicRoughnessTexture,this.normalsTexture=e.normalsTexture,this.emissiveTexture=e.emissiveTexture,this.occlusionTexture=e.occlusionTexture}destroy(){}}class kh{constructor(e){this.id=e.id,this.texture=e.texture}destroy(){this.texture&&(this.texture.destroy(),this.texture=null)}}const Oh={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};class Nh{constructor(e,t,i){this.isLoading=!1,this.itemsLoaded=0,this.itemsTotal=0,this.urlModifier=void 0,this.handlers=[],this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=i}itemStart(e){this.itemsTotal++,!1===this.isLoading&&void 0!==this.onStart&&this.onStart(e,this.itemsLoaded,this.itemsTotal),this.isLoading=!0}itemEnd(e){this.itemsLoaded++,void 0!==this.onProgress&&this.onProgress(e,this.itemsLoaded,this.itemsTotal),this.itemsLoaded===this.itemsTotal&&(this.isLoading=!1,void 0!==this.onLoad&&this.onLoad())}itemError(e){void 0!==this.onError&&this.onError(e)}resolveURL(e){return this.urlModifier?this.urlModifier(e):e}setURLModifier(e){return this.urlModifier=e,this}addHandler(e,t){return this.handlers.push(e,t),this}removeHandler(e){const t=this.handlers.indexOf(e);return-1!==t&&this.handlers.splice(t,2),this}getHandler(e){for(let t=0,i=this.handlers.length;t{t&&t(r),this.manager.itemEnd(e)}),0),r;if(void 0!==Hh[e])return void Hh[e].push({onLoad:t,onProgress:i,onError:s});Hh[e]=[],Hh[e].push({onLoad:t,onProgress:i,onError:s});const o=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),n=this.mimeType,a=this.responseType;fetch(o).then((t=>{if(200===t.status||0===t.status){if(0===t.status&&console.warn("FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===t.body.getReader)return t;const i=Hh[e],s=t.body.getReader(),r=t.headers.get("Content-Length"),o=r?parseInt(r):0,n=0!==o;let a=0;const l=new ReadableStream({start(e){!function t(){s.read().then((({done:s,value:r})=>{if(s)e.close();else{a+=r.byteLength;const s=new ProgressEvent("progress",{lengthComputable:n,loaded:a,total:o});for(let e=0,t=i.length;e{switch(a){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then((e=>(new DOMParser).parseFromString(e,n)));case"json":return e.json();default:if(void 0===n)return e.text();{const t=/charset="?([^;"\s]*)"?/i.exec(n),i=t&&t[1]?t[1].toLowerCase():void 0,s=new TextDecoder(i);return 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Wh{constructor({viewer:e,transcoderPath:t,workerLimit:i}){this._transcoderPath=t||"https://cdn.jsdelivr.net/npm/@xeokit/xeokit-sdk/dist/basis/",this._transcoderBinary=null,this._transcoderPending=null,this._workerPool=new Gh,this._workerSourceURL="",i&&this._workerPool.setWorkerLimit(i);const s=e.capabilities;this._workerConfig={astcSupported:s.astcSupported,etc1Supported:s.etc1Supported,etc2Supported:s.etc2Supported,dxtSupported:s.dxtSupported,bptcSupported:s.bptcSupported,pvrtcSupported:s.pvrtcSupported},this._supportedFileTypes=["xkt2"]}_init(){if(!this._transcoderPending){const e=new jh;e.setPath(this._transcoderPath),e.setWithCredentials(this.withCredentials);const t=e.loadAsync("basis_transcoder.js"),i=new jh;i.setPath(this._transcoderPath),i.setResponseType("arraybuffer"),i.setWithCredentials(this.withCredentials);const s=i.loadAsync("basis_transcoder.wasm");this._transcoderPending=Promise.all([t,s]).then((([e,t])=>{const i=Wh.BasisWorker.toString(),s=["/* constants */","let 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"),i.push("");const s=i.join("");document.body.insertAdjacentHTML("beforeend",s);const r=document.querySelector("."+e.id);e.menuElement=r,r.style["border-radius"]="4px",r.style.display="none",r.style["z-index"]=3e5,r.style.background="white",r.style.border="1px solid black",r.style["box-shadow"]="0 4px 5px 0 gray",r.oncontextmenu=e=>{e.preventDefault()};const o=this;let n=null;if(t)for(let e=0,i=t.length;e{e.preventDefault();const i=t.subMenu;if(!i)return void(n&&(o._hideMenu(n.id),n=null));if(n&&n.id!==i.id&&(o._hideMenu(n.id),n=null),!1===t.enabled)return;const s=t.itemElement,r=i.menuElement,a=s.getBoundingClientRect();r.getBoundingClientRect();a.right+200>window.innerWidth?o._showMenu(i.id,a.left-200,a.top-1):o._showMenu(i.id,a.right-5,a.top-1),n=i})),s||(t.itemElement.addEventListener("click",(e=>{e.preventDefault(),o._context&&!1!==t.enabled&&(t.doAction&&t.doAction(o._context),this._hideOnAction?o.hide():(o._updateItemsTitles(),o._updateItemsEnabledStatus()))})),t.itemElement.addEventListener("mouseup",(e=>{3===e.which&&(e.preventDefault(),o._context&&!1!==t.enabled&&(t.doAction&&t.doAction(o._context),this._hideOnAction?o.hide():(o._updateItemsTitles(),o._updateItemsEnabledStatus())))})),t.itemElement.addEventListener("mouseenter",(e=>{e.preventDefault(),!1!==t.enabled&&t.doHover&&t.doHover(o._context)})))):console.error("ContextMenu item element not found: "+t.id)}}}_updateItemsTitles(){if(this._context)for(let e=0,t=this._itemList.length;ewindow.innerHeight&&(i=window.innerHeight-s),t+r>window.innerWidth&&(t=window.innerWidth-r),e.style.left=t+"px",e.style.top=i+"px"}_hideMenuElement(e){e.style.display="none"}}class n{constructor(e,t={}){this.viewer=e,this.scene=this.viewer.scene,this._lensCursorDiv=document.createElement("div"),this.viewer.scene.canvas.canvas.parentNode.insertBefore(this._lensCursorDiv,this.viewer.scene.canvas.canvas),this._lensCursorDiv.style.background="pink",this._lensCursorDiv.style.border="2px solid red",this._lensCursorDiv.style.borderRadius="20px",this._lensCursorDiv.style.width="10px",this._lensCursorDiv.style.height="10px",this._lensCursorDiv.style.margin="-200px -200px",this._lensCursorDiv.style.zIndex="100000",this._lensCursorDiv.style.position="absolute",this._lensCursorDiv.style.pointerEvents="none",this._lensContainer=document.createElement("div"),this._lensContainer.style.border="1px solid black",this._lensContainer.style.background="white",this._lensContainer.style.borderRadius="50%",this._lensContainer.style.width="300px",this._lensContainer.style.height="300px",this._lensContainer.style.marginTop="85px",this._lensContainer.style.marginLeft="25px",this._lensContainer.style.zIndex="15000",this._lensContainer.style.position="absolute",this._lensContainer.style.pointerEvents="none",this._lensContainer.style.visibility="hidden",this._lensCanvas=document.createElement("canvas"),this._lensCanvas.style.borderRadius="50%",this._lensCanvas.style.width="300px",this._lensCanvas.style.height="300px",this._lensCanvas.style.zIndex="15000",this._lensCanvas.style.pointerEvents="none",document.body.appendChild(this._lensContainer),this._lensContainer.appendChild(this._lensCanvas),this._lensCanvasContext=this._lensCanvas.getContext("2d"),this._canvasElement=this.viewer.scene.canvas.canvas,this._canvasPos=null,this._snappedCanvasPos=null,this._lensPosToggle=!0,this._zoomLevel=t.zoomLevel||2,this._active=!1!==t.active,this._visible=!1,this._snapped=!1,this._onViewerRendering=this.viewer.scene.on("rendering",(()=>{this._active&&this._visible&&this.update()}))}update(){if(!this._active||!this._visible)return;if(!this._canvasPos)return;const e=this._lensContainer.getBoundingClientRect(),t=this._canvasElement.getBoundingClientRect(),i=this._canvasPos[0]e.left&&this._canvasPos[1]e.top;this._lensContainer.style.marginLeft="25px",i&&(this._lensPosToggle?this._lensContainer.style.marginTop=t.bottom-t.top-this._lensCanvas.height-85+"px":this._lensContainer.style.marginTop="85px",this._lensPosToggle=!this._lensPosToggle),this._lensCanvasContext.clearRect(0,0,this._lensCanvas.width,this._lensCanvas.height);const s=Math.max(this._lensCanvas.width,this._lensCanvas.height)/this._zoomLevel;this._lensCanvasContext.drawImage(this._canvasElement,this._canvasPos[0]-s/2,this._canvasPos[1]-s/2,s,s,0,0,this._lensCanvas.width,this._lensCanvas.height);const r=[(e.left+e.right)/2-t.left,(e.top+e.bottom)/2-t.top];if(this._snappedCanvasPos){const e=this._snappedCanvasPos[0]-this._canvasPos[0],t=this._snappedCanvasPos[1]-this._canvasPos[1];this._lensCursorDiv.style.marginLeft=r[0]+e*this._zoomLevel-10+"px",this._lensCursorDiv.style.marginTop=r[1]+t*this._zoomLevel-10+"px"}else this._lensCursorDiv.style.marginLeft=r[0]-10+"px",this._lensCursorDiv.style.marginTop=r[1]-10+"px"}set zoomFactor(e){this._zoomFactor=e,this.update()}get zoomFactor(){return this._zoomFactor}set canvasPos(e){this._canvasPos=e,this.update()}get canvasPos(){return this._canvasPos}set snappedCanvasPos(e){this._snappedCanvasPos=e,this.update()}get snappedCanvasPos(){return this._snappedCanvasPos}set snapped(e){this._snapped=e,e?(this._lensCursorDiv.style.background="greenyellow",this._lensCursorDiv.style.border="2px solid green"):(this._lensCursorDiv.style.background="pink",this._lensCursorDiv.style.border="2px solid red")}get snapped(){return this._snapped}set active(e){this._active=e,this._lensContainer.style.visibility=e&&this._visible?"visible":"hidden",e&&this._visible||(this._lensCursorDiv.style.marginLeft="-100px",this._lensCursorDiv.style.marginTop="-100px"),this.update()}get active(){return this._active}set visible(e){this._visible=e,this._lensContainer.style.visibility=e&&this._active?"visible":"hidden",e&&this._active||(this._lensCursorDiv.style.marginLeft="-100px",this._lensCursorDiv.style.marginTop="-100px"),this.update()}get visible(){return this._visible}destroy(){this._destroyed||(this.viewer.scene.off(this._onViewerRendering),this._lensContainer.removeChild(this._lensCanvas),document.body.removeChild(this._lensContainer),this._destroyed=!0)}}let a=!0,l=a?Float64Array:Float32Array;const A=new l(3),h=new l(16),c=new l(16),u=new l(4),d={setDoublePrecisionEnabled(e){a=e,l=a?Float64Array:Float32Array},getDoublePrecisionEnabled:()=>a,MIN_DOUBLE:-Number.MAX_SAFE_INTEGER,MAX_DOUBLE:Number.MAX_SAFE_INTEGER,MAX_INT:1e7,DEGTORAD:.0174532925,RADTODEG:57.295779513,unglobalizeObjectId(e,t){const i=t.indexOf("#");return i===e.length&&t.startsWith(e)?t.substring(i+1):t},globalizeObjectId:(e,t)=>e+"#"+t,safeInv(e){const t=1/e;return isNaN(t)||!isFinite(t)?1:t},vec2:e=>new l(e||2),vec3:e=>new l(e||3),vec4:e=>new l(e||4),mat3:e=>new l(e||9),mat3ToMat4:(e,t=new l(16))=>(t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=0,t[4]=e[3],t[5]=e[4],t[6]=e[5],t[7]=0,t[8]=e[6],t[9]=e[7],t[10]=e[8],t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t),mat4:e=>new l(e||16),mat4ToMat3(e,t){},doublesToFloats(e,t,i){const s=new l(2);for(let r=0,o=e.length;r{const e=[];for(let t=0;t<256;t++)e[t]=(t<16?"0":"")+t.toString(16);return()=>{const t=4294967295*Math.random()|0,i=4294967295*Math.random()|0,s=4294967295*Math.random()|0,r=4294967295*Math.random()|0;return`${e[255&t]+e[t>>8&255]+e[t>>16&255]+e[t>>24&255]}-${e[255&i]}${e[i>>8&255]}-${e[i>>16&15|64]}${e[i>>24&255]}-${e[63&s|128]}${e[s>>8&255]}-${e[s>>16&255]}${e[s>>24&255]}${e[255&r]}${e[r>>8&255]}${e[r>>16&255]}${e[r>>24&255]}`}})(),clamp:(e,t,i)=>Math.max(t,Math.min(i,e)),fmod(e,t){if(ee[0]===t[0]&&e[1]===t[1]&&e[2]===t[2],negateVec3:(e,t)=>(t||(t=e),t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t),negateVec4:(e,t)=>(t||(t=e),t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t[3]=-e[3],t),addVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]+t[0],i[1]=e[1]+t[1],i[2]=e[2]+t[2],i[3]=e[3]+t[3],i),addVec4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]+t,i[1]=e[1]+t,i[2]=e[2]+t,i[3]=e[3]+t,i),addVec3:(e,t,i)=>(i||(i=e),i[0]=e[0]+t[0],i[1]=e[1]+t[1],i[2]=e[2]+t[2],i),addVec3Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]+t,i[1]=e[1]+t,i[2]=e[2]+t,i),subVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i[2]=e[2]-t[2],i[3]=e[3]-t[3],i),subVec3:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i[2]=e[2]-t[2],i),subVec2:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i),geometricMeanVec2(...e){const t=new l(e[0]);for(let 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i=e[0],s=e[1],r=e[2],o=t[0],n=t[1],a=t[2];return[s*a-r*n,r*o-i*a,i*n-s*o,0]},cross3Vec3(e,t,i){i||(i=e);const s=e[0],r=e[1],o=e[2],n=t[0],a=t[1],l=t[2];return i[0]=r*l-o*a,i[1]=o*n-s*l,i[2]=s*a-r*n,i},sqLenVec4:e=>d.dotVec4(e,e),lenVec4:e=>Math.sqrt(d.sqLenVec4(e)),dotVec3:(e,t)=>e[0]*t[0]+e[1]*t[1]+e[2]*t[2],dotVec2:(e,t)=>e[0]*t[0]+e[1]*t[1],sqLenVec3:e=>d.dotVec3(e,e),sqLenVec2:e=>d.dotVec2(e,e),lenVec3:e=>Math.sqrt(d.sqLenVec3(e)),distVec3:(()=>{const e=new l(3);return(t,i)=>d.lenVec3(d.subVec3(t,i,e))})(),lenVec2:e=>Math.sqrt(d.sqLenVec2(e)),distVec2:(()=>{const e=new l(2);return(t,i)=>d.lenVec2(d.subVec2(t,i,e))})(),rcpVec3:(e,t)=>d.divScalarVec3(1,e,t),normalizeVec4(e,t){const i=1/d.lenVec4(e);return d.mulVec4Scalar(e,i,t)},normalizeVec3(e,t){const i=1/d.lenVec3(e);return d.mulVec3Scalar(e,i,t)},normalizeVec2(e,t){const i=1/d.lenVec2(e);return d.mulVec2Scalar(e,i,t)},angleVec3(e,t){let i=d.dotVec3(e,t)/Math.sqrt(d.sqLenVec3(e)*d.sqLenVec3(t));return i=i<-1?-1:i>1?1:i,Math.acos(i)},vec3FromMat4Scale:(()=>{const e=new l(3);return(t,i)=>(e[0]=t[0],e[1]=t[1],e[2]=t[2],i[0]=d.lenVec3(e),e[0]=t[4],e[1]=t[5],e[2]=t[6],i[1]=d.lenVec3(e),e[0]=t[8],e[1]=t[9],e[2]=t[10],i[2]=d.lenVec3(e),i)})(),vecToArray:(()=>{function e(e){return Math.round(1e5*e)/1e5}return t=>{for(let i=0,s=(t=Array.prototype.slice.call(t)).length;i({x:e[0],y:e[1],z:e[2]}),xyzObjectToArray:(e,t)=>((t=t||d.vec3())[0]=e.x,t[1]=e.y,t[2]=e.z,t),dupMat4:e=>e.slice(0,16),mat4To3:e=>[e[0],e[1],e[2],e[4],e[5],e[6],e[8],e[9],e[10]],m4s:e=>[e,e,e,e,e,e,e,e,e,e,e,e,e,e,e,e],setMat4ToZeroes:()=>d.m4s(0),setMat4ToOnes:()=>d.m4s(1),diagonalMat4v:e=>new l([e[0],0,0,0,0,e[1],0,0,0,0,e[2],0,0,0,0,e[3]]),diagonalMat4c:(e,t,i,s)=>d.diagonalMat4v([e,t,i,s]),diagonalMat4s:e=>d.diagonalMat4c(e,e,e,e),identityMat4:(e=new l(16))=>(e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=1,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=1,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,e),identityMat3:(e=new l(9))=>(e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=1,e[5]=0,e[6]=0,e[7]=0,e[8]=1,e),isIdentityMat4:e=>1===e[0]&&0===e[1]&&0===e[2]&&0===e[3]&&0===e[4]&&1===e[5]&&0===e[6]&&0===e[7]&&0===e[8]&&0===e[9]&&1===e[10]&&0===e[11]&&0===e[12]&&0===e[13]&&0===e[14]&&1===e[15],negateMat4:(e,t)=>(t||(t=e),t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t[3]=-e[3],t[4]=-e[4],t[5]=-e[5],t[6]=-e[6],t[7]=-e[7],t[8]=-e[8],t[9]=-e[9],t[10]=-e[10],t[11]=-e[11],t[12]=-e[12],t[13]=-e[13],t[14]=-e[14],t[15]=-e[15],t),addMat4:(e,t,i)=>(i||(i=e),i[0]=e[0]+t[0],i[1]=e[1]+t[1],i[2]=e[2]+t[2],i[3]=e[3]+t[3],i[4]=e[4]+t[4],i[5]=e[5]+t[5],i[6]=e[6]+t[6],i[7]=e[7]+t[7],i[8]=e[8]+t[8],i[9]=e[9]+t[9],i[10]=e[10]+t[10],i[11]=e[11]+t[11],i[12]=e[12]+t[12],i[13]=e[13]+t[13],i[14]=e[14]+t[14],i[15]=e[15]+t[15],i),addMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]+t,i[1]=e[1]+t,i[2]=e[2]+t,i[3]=e[3]+t,i[4]=e[4]+t,i[5]=e[5]+t,i[6]=e[6]+t,i[7]=e[7]+t,i[8]=e[8]+t,i[9]=e[9]+t,i[10]=e[10]+t,i[11]=e[11]+t,i[12]=e[12]+t,i[13]=e[13]+t,i[14]=e[14]+t,i[15]=e[15]+t,i),addScalarMat4:(e,t,i)=>d.addMat4Scalar(t,e,i),subMat4:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i[2]=e[2]-t[2],i[3]=e[3]-t[3],i[4]=e[4]-t[4],i[5]=e[5]-t[5],i[6]=e[6]-t[6],i[7]=e[7]-t[7],i[8]=e[8]-t[8],i[9]=e[9]-t[9],i[10]=e[10]-t[10],i[11]=e[11]-t[11],i[12]=e[12]-t[12],i[13]=e[13]-t[13],i[14]=e[14]-t[14],i[15]=e[15]-t[15],i),subMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]-t,i[1]=e[1]-t,i[2]=e[2]-t,i[3]=e[3]-t,i[4]=e[4]-t,i[5]=e[5]-t,i[6]=e[6]-t,i[7]=e[7]-t,i[8]=e[8]-t,i[9]=e[9]-t,i[10]=e[10]-t,i[11]=e[11]-t,i[12]=e[12]-t,i[13]=e[13]-t,i[14]=e[14]-t,i[15]=e[15]-t,i),subScalarMat4:(e,t,i)=>(i||(i=t),i[0]=e-t[0],i[1]=e-t[1],i[2]=e-t[2],i[3]=e-t[3],i[4]=e-t[4],i[5]=e-t[5],i[6]=e-t[6],i[7]=e-t[7],i[8]=e-t[8],i[9]=e-t[9],i[10]=e-t[10],i[11]=e-t[11],i[12]=e-t[12],i[13]=e-t[13],i[14]=e-t[14],i[15]=e-t[15],i),mulMat4(e,t,i){i||(i=e);const s=e[0],r=e[1],o=e[2],n=e[3],a=e[4],l=e[5],A=e[6],h=e[7],c=e[8],u=e[9],d=e[10],p=e[11],f=e[12],g=e[13],m=e[14],_=e[15],v=t[0],b=t[1],y=t[2],B=t[3],w=t[4],x=t[5],P=t[6],C=t[7],M=t[8],E=t[9],F=t[10],I=t[11],D=t[12],S=t[13],T=t[14],L=t[15];return i[0]=v*s+b*a+y*c+B*f,i[1]=v*r+b*l+y*u+B*g,i[2]=v*o+b*A+y*d+B*m,i[3]=v*n+b*h+y*p+B*_,i[4]=w*s+x*a+P*c+C*f,i[5]=w*r+x*l+P*u+C*g,i[6]=w*o+x*A+P*d+C*m,i[7]=w*n+x*h+P*p+C*_,i[8]=M*s+E*a+F*c+I*f,i[9]=M*r+E*l+F*u+I*g,i[10]=M*o+E*A+F*d+I*m,i[11]=M*n+E*h+F*p+I*_,i[12]=D*s+S*a+T*c+L*f,i[13]=D*r+S*l+T*u+L*g,i[14]=D*o+S*A+T*d+L*m,i[15]=D*n+S*h+T*p+L*_,i},mulMat3(e,t,i){i||(i=new l(9));const s=e[0],r=e[3],o=e[6],n=e[1],a=e[4],A=e[7],h=e[2],c=e[5],u=e[8],d=t[0],p=t[3],f=t[6],g=t[1],m=t[4],_=t[7],v=t[2],b=t[5],y=t[8];return i[0]=s*d+r*g+o*v,i[3]=s*p+r*m+o*b,i[6]=s*f+r*_+o*y,i[1]=n*d+a*g+A*v,i[4]=n*p+a*m+A*b,i[7]=n*f+a*_+A*y,i[2]=h*d+c*g+u*v,i[5]=h*p+c*m+u*b,i[8]=h*f+c*_+u*y,i},mulMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i[3]=e[3]*t,i[4]=e[4]*t,i[5]=e[5]*t,i[6]=e[6]*t,i[7]=e[7]*t,i[8]=e[8]*t,i[9]=e[9]*t,i[10]=e[10]*t,i[11]=e[11]*t,i[12]=e[12]*t,i[13]=e[13]*t,i[14]=e[14]*t,i[15]=e[15]*t,i),mulMat4v4(e,t,i=d.vec4()){const s=t[0],r=t[1],o=t[2],n=t[3];return i[0]=e[0]*s+e[4]*r+e[8]*o+e[12]*n,i[1]=e[1]*s+e[5]*r+e[9]*o+e[13]*n,i[2]=e[2]*s+e[6]*r+e[10]*o+e[14]*n,i[3]=e[3]*s+e[7]*r+e[11]*o+e[15]*n,i},transposeMat4(e,t){const i=e[4],s=e[14],r=e[8],o=e[13],n=e[12],a=e[9];if(!t||e===t){const t=e[1],l=e[2],A=e[3],h=e[6],c=e[7],u=e[11];return e[1]=i,e[2]=r,e[3]=n,e[4]=t,e[6]=a,e[7]=o,e[8]=l,e[9]=h,e[11]=s,e[12]=A,e[13]=c,e[14]=u,e}return t[0]=e[0],t[1]=i,t[2]=r,t[3]=n,t[4]=e[1],t[5]=e[5],t[6]=a,t[7]=o,t[8]=e[2],t[9]=e[6],t[10]=e[10],t[11]=s,t[12]=e[3],t[13]=e[7],t[14]=e[11],t[15]=e[15],t},transposeMat3(e,t){if(t===e){const i=e[1],s=e[2],r=e[5];t[1]=e[3],t[2]=e[6],t[3]=i,t[5]=e[7],t[6]=s,t[7]=r}else t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8];return t},determinantMat4(e){const t=e[0],i=e[1],s=e[2],r=e[3],o=e[4],n=e[5],a=e[6],l=e[7],A=e[8],h=e[9],c=e[10],u=e[11],d=e[12],p=e[13],f=e[14],g=e[15];return d*h*a*r-A*p*a*r-d*n*c*r+o*p*c*r+A*n*f*r-o*h*f*r-d*h*s*l+A*p*s*l+d*i*c*l-t*p*c*l-A*i*f*l+t*h*f*l+d*n*s*u-o*p*s*u-d*i*a*u+t*p*a*u+o*i*f*u-t*n*f*u-A*n*s*g+o*h*s*g+A*i*a*g-t*h*a*g-o*i*c*g+t*n*c*g},inverseMat4(e,t){t||(t=e);const i=e[0],s=e[1],r=e[2],o=e[3],n=e[4],a=e[5],l=e[6],A=e[7],h=e[8],c=e[9],u=e[10],d=e[11],p=e[12],f=e[13],g=e[14],m=e[15],_=i*a-s*n,v=i*l-r*n,b=i*A-o*n,y=s*l-r*a,B=s*A-o*a,w=r*A-o*l,x=h*f-c*p,P=h*g-u*p,C=h*m-d*p,M=c*g-u*f,E=c*m-d*f,F=u*m-d*g,I=1/(_*F-v*E+b*M+y*C-B*P+w*x);return t[0]=(a*F-l*E+A*M)*I,t[1]=(-s*F+r*E-o*M)*I,t[2]=(f*w-g*B+m*y)*I,t[3]=(-c*w+u*B-d*y)*I,t[4]=(-n*F+l*C-A*P)*I,t[5]=(i*F-r*C+o*P)*I,t[6]=(-p*w+g*b-m*v)*I,t[7]=(h*w-u*b+d*v)*I,t[8]=(n*E-a*C+A*x)*I,t[9]=(-i*E+s*C-o*x)*I,t[10]=(p*B-f*b+m*_)*I,t[11]=(-h*B+c*b-d*_)*I,t[12]=(-n*M+a*P-l*x)*I,t[13]=(i*M-s*P+r*x)*I,t[14]=(-p*y+f*v-g*_)*I,t[15]=(h*y-c*v+u*_)*I,t},traceMat4:e=>e[0]+e[5]+e[10]+e[15],translationMat4v(e,t){const i=t||d.identityMat4();return i[12]=e[0],i[13]=e[1],i[14]=e[2],i},translationMat3v(e,t){const i=t||d.identityMat3();return i[6]=e[0],i[7]=e[1],i},translationMat4c:(()=>{const e=new l(3);return(t,i,s,r)=>(e[0]=t,e[1]=i,e[2]=s,d.translationMat4v(e,r))})(),translationMat4s:(e,t)=>d.translationMat4c(e,e,e,t),translateMat4v:(e,t)=>d.translateMat4c(e[0],e[1],e[2],t),translateMat4c(e,t,i,s){const r=s[3];s[0]+=r*e,s[1]+=r*t,s[2]+=r*i;const o=s[7];s[4]+=o*e,s[5]+=o*t,s[6]+=o*i;const n=s[11];s[8]+=n*e,s[9]+=n*t,s[10]+=n*i;const a=s[15];return s[12]+=a*e,s[13]+=a*t,s[14]+=a*i,s},setMat4Translation:(e,t,i)=>(i[0]=e[0],i[1]=e[1],i[2]=e[2],i[3]=e[3],i[4]=e[4],i[5]=e[5],i[6]=e[6],i[7]=e[7],i[8]=e[8],i[9]=e[9],i[10]=e[10],i[11]=e[11],i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=e[15],i),rotationMat4v(e,t,i){const s=d.normalizeVec4([t[0],t[1],t[2],0],[]),r=Math.sin(e),o=Math.cos(e),n=1-o,a=s[0],l=s[1],A=s[2];let h,c,u,p,f,g;return h=a*l,c=l*A,u=A*a,p=a*r,f=l*r,g=A*r,(i=i||d.mat4())[0]=n*a*a+o,i[1]=n*h+g,i[2]=n*u-f,i[3]=0,i[4]=n*h-g,i[5]=n*l*l+o,i[6]=n*c+p,i[7]=0,i[8]=n*u+f,i[9]=n*c-p,i[10]=n*A*A+o,i[11]=0,i[12]=0,i[13]=0,i[14]=0,i[15]=1,i},rotationMat4c:(e,t,i,s,r)=>d.rotationMat4v(e,[t,i,s],r),scalingMat4v:(e,t=d.identityMat4())=>(t[0]=e[0],t[5]=e[1],t[10]=e[2],t),scalingMat3v:(e,t=d.identityMat3())=>(t[0]=e[0],t[4]=e[1],t),scalingMat4c:(()=>{const e=new l(3);return(t,i,s,r)=>(e[0]=t,e[1]=i,e[2]=s,d.scalingMat4v(e,r))})(),scaleMat4c:(e,t,i,s)=>(s[0]*=e,s[4]*=t,s[8]*=i,s[1]*=e,s[5]*=t,s[9]*=i,s[2]*=e,s[6]*=t,s[10]*=i,s[3]*=e,s[7]*=t,s[11]*=i,s),scaleMat4v(e,t){const i=e[0],s=e[1],r=e[2];return t[0]*=i,t[4]*=s,t[8]*=r,t[1]*=i,t[5]*=s,t[9]*=r,t[2]*=i,t[6]*=s,t[10]*=r,t[3]*=i,t[7]*=s,t[11]*=r,t},scalingMat4s:e=>d.scalingMat4c(e,e,e),rotationTranslationMat4(e,t,i=d.mat4()){const s=e[0],r=e[1],o=e[2],n=e[3],a=s+s,l=r+r,A=o+o,h=s*a,c=s*l,u=s*A,p=r*l,f=r*A,g=o*A,m=n*a,_=n*l,v=n*A;return i[0]=1-(p+g),i[1]=c+v,i[2]=u-_,i[3]=0,i[4]=c-v,i[5]=1-(h+g),i[6]=f+m,i[7]=0,i[8]=u+_,i[9]=f-m,i[10]=1-(h+p),i[11]=0,i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=1,i},mat4ToEuler(e,t,i=d.vec4()){const s=d.clamp,r=e[0],o=e[4],n=e[8],a=e[1],l=e[5],A=e[9],h=e[2],c=e[6],u=e[10];return"XYZ"===t?(i[1]=Math.asin(s(n,-1,1)),Math.abs(n)<.99999?(i[0]=Math.atan2(-A,u),i[2]=Math.atan2(-o,r)):(i[0]=Math.atan2(c,l),i[2]=0)):"YXZ"===t?(i[0]=Math.asin(-s(A,-1,1)),Math.abs(A)<.99999?(i[1]=Math.atan2(n,u),i[2]=Math.atan2(a,l)):(i[1]=Math.atan2(-h,r),i[2]=0)):"ZXY"===t?(i[0]=Math.asin(s(c,-1,1)),Math.abs(c)<.99999?(i[1]=Math.atan2(-h,u),i[2]=Math.atan2(-o,l)):(i[1]=0,i[2]=Math.atan2(a,r))):"ZYX"===t?(i[1]=Math.asin(-s(h,-1,1)),Math.abs(h)<.99999?(i[0]=Math.atan2(c,u),i[2]=Math.atan2(a,r)):(i[0]=0,i[2]=Math.atan2(-o,l))):"YZX"===t?(i[2]=Math.asin(s(a,-1,1)),Math.abs(a)<.99999?(i[0]=Math.atan2(-A,l),i[1]=Math.atan2(-h,r)):(i[0]=0,i[1]=Math.atan2(n,u))):"XZY"===t&&(i[2]=Math.asin(-s(o,-1,1)),Math.abs(o)<.99999?(i[0]=Math.atan2(c,l),i[1]=Math.atan2(n,r)):(i[0]=Math.atan2(-A,u),i[1]=0)),i},composeMat4:(e,t,i,s=d.mat4())=>(d.quaternionToRotationMat4(t,s),d.scaleMat4v(i,s),d.translateMat4v(e,s),s),decomposeMat4:(()=>{const e=new l(3),t=new l(16);return function(i,s,r,o){e[0]=i[0],e[1]=i[1],e[2]=i[2];let n=d.lenVec3(e);e[0]=i[4],e[1]=i[5],e[2]=i[6];const a=d.lenVec3(e);e[8]=i[8],e[9]=i[9],e[10]=i[10];const l=d.lenVec3(e);d.determinantMat4(i)<0&&(n=-n),s[0]=i[12],s[1]=i[13],s[2]=i[14],t.set(i);const A=1/n,h=1/a,c=1/l;return t[0]*=A,t[1]*=A,t[2]*=A,t[4]*=h,t[5]*=h,t[6]*=h,t[8]*=c,t[9]*=c,t[10]*=c,d.mat4ToQuaternion(t,r),o[0]=n,o[1]=a,o[2]=l,this}})(),getColMat4(e,t){const i=4*t;return[e[i],e[i+1],e[i+2],e[i+3]]},setRowMat4(e,t,i){e[t]=i[0],e[t+4]=i[1],e[t+8]=i[2],e[t+12]=i[3]},lookAtMat4v(e,t,i,s){s||(s=d.mat4());const r=e[0],o=e[1],n=e[2],a=i[0],l=i[1],A=i[2],h=t[0],c=t[1],u=t[2];if(r===h&&o===c&&n===u)return d.identityMat4();let p,f,g,m,_,v,b,y,B,w;return p=r-h,f=o-c,g=n-u,w=1/Math.sqrt(p*p+f*f+g*g),p*=w,f*=w,g*=w,m=l*g-A*f,_=A*p-a*g,v=a*f-l*p,w=Math.sqrt(m*m+_*_+v*v),w?(w=1/w,m*=w,_*=w,v*=w):(m=0,_=0,v=0),b=f*v-g*_,y=g*m-p*v,B=p*_-f*m,w=Math.sqrt(b*b+y*y+B*B),w?(w=1/w,b*=w,y*=w,B*=w):(b=0,y=0,B=0),s[0]=m,s[1]=b,s[2]=p,s[3]=0,s[4]=_,s[5]=y,s[6]=f,s[7]=0,s[8]=v,s[9]=B,s[10]=g,s[11]=0,s[12]=-(m*r+_*o+v*n),s[13]=-(b*r+y*o+B*n),s[14]=-(p*r+f*o+g*n),s[15]=1,s},lookAtMat4c:(e,t,i,s,r,o,n,a,l)=>d.lookAtMat4v([e,t,i],[s,r,o],[n,a,l],[]),orthoMat4c(e,t,i,s,r,o,n){n||(n=d.mat4());const a=t-e,l=s-i,A=o-r;return n[0]=2/a,n[1]=0,n[2]=0,n[3]=0,n[4]=0,n[5]=2/l,n[6]=0,n[7]=0,n[8]=0,n[9]=0,n[10]=-2/A,n[11]=0,n[12]=-(e+t)/a,n[13]=-(s+i)/l,n[14]=-(o+r)/A,n[15]=1,n},frustumMat4v(e,t,i){i||(i=d.mat4());const s=[e[0],e[1],e[2],0],r=[t[0],t[1],t[2],0];d.addVec4(r,s,h),d.subVec4(r,s,c);const o=2*s[2],n=c[0],a=c[1],l=c[2];return i[0]=o/n,i[1]=0,i[2]=0,i[3]=0,i[4]=0,i[5]=o/a,i[6]=0,i[7]=0,i[8]=h[0]/n,i[9]=h[1]/a,i[10]=-h[2]/l,i[11]=-1,i[12]=0,i[13]=0,i[14]=-o*r[2]/l,i[15]=0,i},frustumMat4(e,t,i,s,r,o,n){n||(n=d.mat4());const a=t-e,l=s-i,A=o-r;return n[0]=2*r/a,n[1]=0,n[2]=0,n[3]=0,n[4]=0,n[5]=2*r/l,n[6]=0,n[7]=0,n[8]=(t+e)/a,n[9]=(s+i)/l,n[10]=-(o+r)/A,n[11]=-1,n[12]=0,n[13]=0,n[14]=-o*r*2/A,n[15]=0,n},perspectiveMat4(e,t,i,s,r){const o=[],n=[];return o[2]=i,n[2]=s,n[1]=o[2]*Math.tan(e/2),o[1]=-n[1],n[0]=n[1]*t,o[0]=-n[0],d.frustumMat4v(o,n,r)},compareMat4:(e,t)=>e[0]===t[0]&&e[1]===t[1]&&e[2]===t[2]&&e[3]===t[3]&&e[4]===t[4]&&e[5]===t[5]&&e[6]===t[6]&&e[7]===t[7]&&e[8]===t[8]&&e[9]===t[9]&&e[10]===t[10]&&e[11]===t[11]&&e[12]===t[12]&&e[13]===t[13]&&e[14]===t[14]&&e[15]===t[15],transformPoint3(e,t,i=d.vec3()){const s=t[0],r=t[1],o=t[2];return i[0]=e[0]*s+e[4]*r+e[8]*o+e[12],i[1]=e[1]*s+e[5]*r+e[9]*o+e[13],i[2]=e[2]*s+e[6]*r+e[10]*o+e[14],i},transformPoint4:(e,t,i=d.vec4())=>(i[0]=e[0]*t[0]+e[4]*t[1]+e[8]*t[2]+e[12]*t[3],i[1]=e[1]*t[0]+e[5]*t[1]+e[9]*t[2]+e[13]*t[3],i[2]=e[2]*t[0]+e[6]*t[1]+e[10]*t[2]+e[14]*t[3],i[3]=e[3]*t[0]+e[7]*t[1]+e[11]*t[2]+e[15]*t[3],i),transformPoints3(e,t,i){const s=i||[],r=t.length;let o,n,a,l;const A=e[0],h=e[1],c=e[2],u=e[3],d=e[4],p=e[5],f=e[6],g=e[7],m=e[8],_=e[9],v=e[10],b=e[11],y=e[12],B=e[13],w=e[14],x=e[15];let P;for(let e=0;e{const e=new l(16),t=new l(16),i=new l(16);return function(s,r,o,n){return this.transformVec3(this.mulMat4(this.inverseMat4(r,e),this.inverseMat4(o,t),i),s,n)}})(),lerpVec3(e,t,i,s,r,o){const n=o||d.vec3(),a=(e-t)/(i-t);return n[0]=s[0]+a*(r[0]-s[0]),n[1]=s[1]+a*(r[1]-s[1]),n[2]=s[2]+a*(r[2]-s[2]),n},lerpMat4(e,t,i,s,r,o){const n=o||d.mat4(),a=(e-t)/(i-t);return n[0]=s[0]+a*(r[0]-s[0]),n[1]=s[1]+a*(r[1]-s[1]),n[2]=s[2]+a*(r[2]-s[2]),n[3]=s[3]+a*(r[3]-s[3]),n[4]=s[4]+a*(r[4]-s[4]),n[5]=s[5]+a*(r[5]-s[5]),n[6]=s[6]+a*(r[6]-s[6]),n[7]=s[7]+a*(r[7]-s[7]),n[8]=s[8]+a*(r[8]-s[8]),n[9]=s[9]+a*(r[9]-s[9]),n[10]=s[10]+a*(r[10]-s[10]),n[11]=s[11]+a*(r[11]-s[11]),n[12]=s[12]+a*(r[12]-s[12]),n[13]=s[13]+a*(r[13]-s[13]),n[14]=s[14]+a*(r[14]-s[14]),n[15]=s[15]+a*(r[15]-s[15]),n},flatten(e){const t=[];let i,s,r,o,n;for(i=0,s=e.length;i(e[0]=0,e[1]=0,e[2]=0,e[3]=1,e),eulerToQuaternion(e,t,i=d.vec4()){const s=e[0]*d.DEGTORAD/2,r=e[1]*d.DEGTORAD/2,o=e[2]*d.DEGTORAD/2,n=Math.cos(s),a=Math.cos(r),l=Math.cos(o),A=Math.sin(s),h=Math.sin(r),c=Math.sin(o);return"XYZ"===t?(i[0]=A*a*l+n*h*c,i[1]=n*h*l-A*a*c,i[2]=n*a*c+A*h*l,i[3]=n*a*l-A*h*c):"YXZ"===t?(i[0]=A*a*l+n*h*c,i[1]=n*h*l-A*a*c,i[2]=n*a*c-A*h*l,i[3]=n*a*l+A*h*c):"ZXY"===t?(i[0]=A*a*l-n*h*c,i[1]=n*h*l+A*a*c,i[2]=n*a*c+A*h*l,i[3]=n*a*l-A*h*c):"ZYX"===t?(i[0]=A*a*l-n*h*c,i[1]=n*h*l+A*a*c,i[2]=n*a*c-A*h*l,i[3]=n*a*l+A*h*c):"YZX"===t?(i[0]=A*a*l+n*h*c,i[1]=n*h*l+A*a*c,i[2]=n*a*c-A*h*l,i[3]=n*a*l-A*h*c):"XZY"===t&&(i[0]=A*a*l-n*h*c,i[1]=n*h*l-A*a*c,i[2]=n*a*c+A*h*l,i[3]=n*a*l+A*h*c),i},mat4ToQuaternion(e,t=d.vec4()){const i=e[0],s=e[4],r=e[8],o=e[1],n=e[5],a=e[9],l=e[2],A=e[6],h=e[10];let c;const u=i+n+h;return 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y.isString(e)||y.isNumeric(e)},isSameComponent:function(e,t){return!(!e||!t)&&(y.isNumeric(e)||y.isString(e)?`${e}`:e.id)===(y.isNumeric(t)||y.isString(t)?`${t}`:t.id)},isFunction:function(e){return"function"==typeof e},isObject:function(e){const t={}.constructor;return!!e&&e.constructor===t},copy:function(e){return y.apply(e,{})},apply:function(e,t){for(const i in e)e.hasOwnProperty(i)&&(t[i]=e[i]);return t},apply2:function(e,t){for(const i in e)e.hasOwnProperty(i)&&void 0!==e[i]&&null!==e[i]&&(t[i]=e[i]);return t},applyIf:function(e,t){for(const i in e)e.hasOwnProperty(i)&&(void 0!==t[i]&&null!==t[i]||(t[i]=e[i]));return t},isEmptyObject:function(e){for(const t in e)if(e.hasOwnProperty(t))return!1;return!0},inQuotes:function(e){return y.isNumeric(e)?`${e}`:`'${e}'`},concat:function(e,t){const i=new e.constructor(e.length+t.length);return i.set(e),i.set(t,e.length),i},flattenParentChildHierarchy:function(e){var t=[];return function e(i){i.id=i.uuid,delete i.oid,t.push(i);var 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i=I.scenes[t];P.sceneId=t,P.startTime=i.startTime,P.deltaTime=null!=P.prevTime?P.time-P.prevTime:0,i.fire("tick",P,!0)}P.prevTime=e}(e),function(){const e=I.scenes,t=!1;let i,s,r,o,n;for(n in e)e.hasOwnProperty(n)&&(i=e[n],s=B[n],s||(s=B[n]={}),r=i.ticksPerOcclusionTest,s.ticksPerOcclusionTest!==r&&(s.ticksPerOcclusionTest=r,s.renderCountdown=r),--i.occlusionTestCountdown<=0&&(i.doOcclusionTest(),i.occlusionTestCountdown=r),o=i.ticksPerRender,s.ticksPerRender!==o&&(s.ticksPerRender=o,s.renderCountdown=o),0==--s.renderCountdown&&(i.render(t),s.renderCountdown=o))}(),void 0!==window.requestPostAnimationFrame?window.requestPostAnimationFrame(D):requestAnimationFrame(S)};function T(e){const t=I.runTasks(e+10),i=I.getNumTasks();m.frame.tasksRun=t,m.frame.tasksScheduled=i,m.frame.tasksBudget=10}S();class L{get type(){return"Component"}get 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stroke-width='4'/%3e%3c/svg%3e\")":"url(\"data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' rx='6' ry='6' stroke='%23333' stroke-width='4' stroke-dasharray='6%2c 14' stroke-dashoffset='0' stroke-linecap='square'/%3e%3c/svg%3e\")",this._pickMode=e)}getPickMode(){return this._pickMode}clear(){this.fire("clear",{})}pick(){this._updateMarquee(),this._buildMarqueeFrustum();const e=[],t=(i,s=N.INTERSECT)=>{if(s===N.INTERSECT&&(s=V(this._marqueeFrustum,i.aabb)),s!==N.OUTSIDE){if(i.entities){const t=i.entities;for(let i=0,s=t.length;i3||this._canvasMarquee[3]-this._canvasMarquee[1]>3)&&t(this._objectsKdTree3.root),this.fire("picked",e),e}_updateMarquee(){this._canvasMarquee[0]=Math.min(this._canvasMarqueeCorner1[0],this._canvasMarqueeCorner2[0]),this._canvasMarquee[1]=Math.min(this._canvasMarqueeCorner1[1],this._canvasMarqueeCorner2[1]),this._canvasMarquee[2]=Math.max(this._canvasMarqueeCorner1[0],this._canvasMarqueeCorner2[0]),this._canvasMarquee[3]=Math.max(this._canvasMarqueeCorner1[1],this._canvasMarqueeCorner2[1]),this._marqueeElement.style.width=this._canvasMarquee[2]-this._canvasMarquee[0]+"px",this._marqueeElement.style.height=this._canvasMarquee[3]-this._canvasMarquee[1]+"px",this._marqueeElement.style.left=`${this._canvasMarquee[0]}px`,this._marqueeElement.style.top=`${this._canvasMarquee[1]}px`}_buildMarqueeFrustum(){const e=this.viewer.scene.canvas.canvas,t=e.clientWidth,i=e.clientHeight,s=e.clientLeft,r=e.clientTop,o=2/t,n=2/i,a=e.clientHeight/e.clientWidth,l=(this._canvasMarquee[0]-s)*o-1,A=(this._canvasMarquee[2]-s)*o-1,h=-(this._canvasMarquee[3]-r)*n+1,c=-(this._canvasMarquee[1]-r)*n+1,u=this.viewer.scene.camera.frustum.near*(17*a);d.frustumMat4(l,A,h*a,c*a,u,1e4,this._marqueeFrustumProjMat),Q(this._marqueeFrustum,this.viewer.scene.camera.viewMatrix,this._marqueeFrustumProjMat)}destroy(){super.destroy(),this._marqueeElement.parentElement&&(this._marqueeElement.parentElement.removeChild(this._marqueeElement),this._marqueeElement=null,this._objectsKdTree3=null)}}H.PICK_MODE_INTERSECTS=0,H.PICK_MODE_INSIDE=1;class j extends L{constructor(e){super(e.marqueePicker,e);const t=e.marqueePicker,i=t.viewer.scene.canvas.canvas;let s,r,o,n,a,l,A,h=!1,c=!1,u=!1;i.addEventListener("mousedown",(e=>{this.getActive()&&0===e.button&&(A=setTimeout((function(){const o=t.viewer.scene.input;o.keyDown[o.KEY_CTRL]||t.clear(),s=e.pageX,r=e.pageY,a=e.offsetX,t.setMarqueeCorner1([s,r]),h=!0,t.viewer.cameraControl.pointerEnabled=!1,t.setMarqueeVisible(!0),i.style.cursor="crosshair"}),400),c=!0)})),i.addEventListener("mouseup",(e=>{if(!this.getActive())return;if(!h&&!u)return;if(0!==e.button)return;clearTimeout(A),o=e.pageX,n=e.pageY;const i=Math.abs(o-s),a=Math.abs(n-r);h=!1,t.viewer.cameraControl.pointerEnabled=!0,u&&(u=!1),(i>3||a>3)&&t.pick()})),document.addEventListener("mouseup",(e=>{this.getActive()&&0===e.button&&(clearTimeout(A),h&&(t.setMarqueeVisible(!1),h=!1,c=!1,u=!0,t.viewer.cameraControl.pointerEnabled=!0))}),!0),i.addEventListener("mousemove",(e=>{this.getActive()&&0===e.button&&c&&(clearTimeout(A),h&&(o=e.pageX,n=e.pageY,l=e.offsetX,t.setMarqueeVisible(!0),t.setMarqueeCorner2([o,n]),t.setPickMode(a{if(!this._running)return;i||(i=e);const r=e-i,o=Math.min(r/300,1),n=t+(2-t)*o;this._circleRadius=n,this._circleDiv.style.width=`${this._circleRadius}px`,this._circleDiv.style.height=`${this._circleRadius}px`,this._circleDiv.style.marginLeft=this._circlePos[0]-this._circleRadius/2+"px",this._circleDiv.style.marginTop=this._circlePos[1]-this._circleRadius/2+"px",o<1&&requestAnimationFrame(s)};this._running=!0,requestAnimationFrame(s),this._circleDiv.style.visibility="visible"}stop(){this._destroyed||(this._running=!1,this._circleRadius=this._circleMaxRadius,this._circleDiv.style.borderRadius=`${this._circleRadius}px`,this._circleDiv.style.visibility="hidden")}set durationMs(e){this.stop(),this._durationMs=e}get durationMs(){return this._durationMs}destroy(){this._destroyed||(this.stop(),document.body.removeChild(this._circleDiv),this._destroyed=!0)}}class z{constructor(e,t,i){this.id=i&&i.id?i.id:e,this.viewer=t,this._subIdMap=null,this._subIdEvents=null,this._eventSubs=null,this._eventSubsNum=null,this._events=null,this._eventCallDepth=0,t.addPlugin(this)}scheduleTask(e){I.scheduleTask(e,null)}fire(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={},this._eventSubsNum={}),!0!==i&&(this._events[e]=t||!0);const s=this._eventSubs[e];let r;if(s)for(const i in s)s.hasOwnProperty(i)&&(r=s[i],this._eventCallDepth++,this._eventCallDepth<300?r.callback.call(r.scope,t):this.error("fire: potential stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}on(t,i,s){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new e),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});let r=this._eventSubs[t];r?this._eventSubsNum[t]++:(r={},this._eventSubs[t]=r,this._eventSubsNum[t]=1);const o=this._subIdMap.addItem();r[o]={callback:i,scope:s||this},this._subIdEvents[o]=t;const n=this._events[t];return void 0!==n&&i.call(s||this,n),o}off(e){if(null==e)return;if(!this._subIdEvents)return;const t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];const i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}once(e,t,i){const s=this,r=this.on(e,(function(e){s.off(r),t.call(i||this,e)}),i)}hasSubs(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}log(e){console.log(`[xeokit plugin ${this.id}]: ${e}`)}warn(e){console.warn(`[xeokit plugin ${this.id}]: ${e}`)}error(e){console.error(`[xeokit plugin ${this.id}]: ${e}`)}send(e,t){}destroy(){this.viewer.removePlugin(this)}}const W=d.vec3(),K=function(){const e=new Float64Array(16),t=new Float64Array(4),i=new Float64Array(4);return function(s,r,o){return o=o||e,t[0]=r[0],t[1]=r[1],t[2]=r[2],t[3]=1,d.transformVec4(s,t,i),d.setMat4Translation(s,i,o),o.slice()}}();function X(e,t,i){const s=Float32Array.from([e[0]])[0],r=e[0]-s,o=Float32Array.from([e[1]])[0],n=e[1]-o,a=Float32Array.from([e[2]])[0],l=e[2]-a;t[0]=s,t[1]=o,t[2]=a,i[0]=r,i[1]=n,i[2]=l}function Y(e,t,i,s=1e3){const r=d.getPositionsCenter(e,W),o=Math.round(r[0]/s)*s,n=Math.round(r[1]/s)*s,a=Math.round(r[2]/s)*s;i[0]=o,i[1]=n,i[2]=a;const l=0!==i[0]||0!==i[1]||0!==i[2];if(l)for(let i=0,s=e.length;i0?this.meshes[0]._colorize[3]/255:1}set opacity(e){if(0===this.meshes.length)return;const t=null!=e,i=this.meshes[0]._colorize[3];let s=255;if(t){if(e<0?e=0:e>1&&(e=1),s=Math.floor(255*e),i===s)return}else if(s=255,i===s)return;for(let e=0,t=this.meshes.length;e{this._viewPosDirty=!0,this._needUpdate()})),this._onCameraProjMatrix=this.scene.camera.on("projMatrix",(()=>{this._canvasPosDirty=!0,this._needUpdate()})),this._onEntityDestroyed=null,this._onEntityModelDestroyed=null,this._renderer.addMarker(this),this.entity=t.entity,this.worldPos=t.worldPos,this.occludable=t.occludable}_update(){if(this._viewPosDirty&&(d.transformPoint3(this.scene.camera.viewMatrix,this._worldPos,this._viewPos),this._viewPosDirty=!1,this._canvasPosDirty=!0,this.fire("viewPos",this._viewPos)),this._canvasPosDirty){he.set(this._viewPos),he[3]=1,d.transformPoint4(this.scene.camera.projMatrix,he,ce);const e=this.scene.canvas.boundary;this._canvasPos[0]=Math.floor((1+ce[0]/ce[3])*e[2]/2),this._canvasPos[1]=Math.floor((1-ce[1]/ce[3])*e[3]/2),this._canvasPosDirty=!1,this.fire("canvasPos",this._canvasPos)}}_setVisible(e){this._visible,this._visible=e,this.fire("visible",this._visible)}set entity(e){if(this._entity){if(this._entity===e)return;null!==this._onEntityDestroyed&&(this._entity.model.off(this._onEntityDestroyed),this._onEntityDestroyed=null),null!==this._onEntityModelDestroyed&&(this._entity.model.off(this._onEntityModelDestroyed),this._onEntityModelDestroyed=null)}this._entity=e,this._entity&&(this._entity instanceof Ae?this._onEntityModelDestroyed=this._entity.model.on("destroyed",(()=>{this._entity=null,this._onEntityModelDestroyed=null})):this._onEntityDestroyed=this._entity.model.on("destroyed",(()=>{this._entity=null,this._onEntityDestroyed=null}))),this.fire("entity",this._entity,!0)}get entity(){return this._entity}set occludable(e){(e=!!e)!==this._occludable&&(this._occludable=e,this._occludable&&this._renderer.markerWorldPosUpdated(this))}get occludable(){return this._occludable}set worldPos(e){this._worldPos.set(e||[0,0,0]),X(this._worldPos,this._origin,this._rtcPos),this._occludable&&this._renderer.markerWorldPosUpdated(this),this._viewPosDirty=!0,this.fire("worldPos",this._worldPos),this._needUpdate()}get worldPos(){return this._worldPos}get origin(){return this._origin}get rtcPos(){return this._rtcPos}get viewPos(){return this._update(),this._viewPos}get canvasPos(){return this._update(),this._canvasPos}get visible(){return!!this._visible}destroy(){this.fire("destroyed",!0),this.scene.camera.off(this._onCameraViewMatrix),this.scene.camera.off(this._onCameraProjMatrix),this._entity&&(null!==this._onEntityDestroyed&&this._entity.model.off(this._onEntityDestroyed),null!==this._onEntityModelDestroyed&&this._entity.model.off(this._onEntityModelDestroyed)),this._renderer.removeMarker(this),super.destroy()}}const de={isIphoneSafari(){const e=window.navigator.userAgent,t=/iPhone/i.test(e),i=/Safari/i.test(e)&&!/Chrome/i.test(e);return t&&i}};class pe{constructor(e,t={}){this._color=t.color||"black",this._highlightClass="viewer-ruler-wire-highlighted",this._wire=document.createElement("div"),this._wire.className+=this._wire.className?" viewer-ruler-wire":"viewer-ruler-wire",this._wireClickable=document.createElement("div"),this._wireClickable.className+=this._wireClickable.className?" viewer-ruler-wire-clickable":"viewer-ruler-wire-clickable",this._thickness=t.thickness||1,this._thicknessClickable=t.thicknessClickable||6,this._visible=!0,this._culled=!1;var i=this._wire,s=i.style;s.border="solid "+this._thickness+"px "+this._color,s.position="absolute",s["z-index"]=void 0===t.zIndex?"2000001":t.zIndex,s.width="0px",s.height="0px",s.visibility="visible",s.top="0px",s.left="0px",s["-webkit-transform-origin"]="0 0",s["-moz-transform-origin"]="0 0",s["-ms-transform-origin"]="0 0",s["-o-transform-origin"]="0 0",s["transform-origin"]="0 0",s["-webkit-transform"]="rotate(0deg)",s["-moz-transform"]="rotate(0deg)",s["-ms-transform"]="rotate(0deg)",s["-o-transform"]="rotate(0deg)",s.transform="rotate(0deg)",s.opacity=1,s["pointer-events"]="none",t.onContextMenu,e.appendChild(i);var r=this._wireClickable,o=r.style;o.border="solid "+this._thicknessClickable+"px "+this._color,o.position="absolute",o["z-index"]=void 0===t.zIndex?"2000002":t.zIndex+1,o.width="0px",o.height="0px",o.visibility="visible",o.top="0px",o.left="0px",o["-webkit-transform-origin"]="0 0",o["-moz-transform-origin"]="0 0",o["-ms-transform-origin"]="0 0",o["-o-transform-origin"]="0 0",o["transform-origin"]="0 0",o["-webkit-transform"]="rotate(0deg)",o["-moz-transform"]="rotate(0deg)",o["-ms-transform"]="rotate(0deg)",o["-o-transform"]="rotate(0deg)",o.transform="rotate(0deg)",o.opacity=0,o["pointer-events"]="none",t.onContextMenu,e.appendChild(r),t.onMouseOver&&r.addEventListener("mouseover",(e=>{t.onMouseOver(e,this)})),t.onMouseLeave&&r.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this)})),t.onMouseWheel&&r.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&r.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&r.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&r.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&(de.isIphoneSafari()?(r.addEventListener("touchstart",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null),this._timeout=setTimeout((()=>{e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,t.onContextMenu(e,this),clearTimeout(this._timeout),this._timeout=null}),500)})),r.addEventListener("touchend",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null)}))):r.addEventListener("contextmenu",(e=>{console.log(e),t.onContextMenu(e,this),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")}))),this._x1=0,this._y1=0,this._x2=0,this._y2=0,this._update()}get visible(){return"visible"===this._wire.style.visibility}_update(){var e=Math.abs(Math.sqrt((this._x1-this._x2)*(this._x1-this._x2)+(this._y1-this._y2)*(this._y1-this._y2))),t=180*Math.atan2(this._y2-this._y1,this._x2-this._x1)/Math.PI,i=this._wire.style;i.width=Math.round(e)+"px",i.left=Math.round(this._x1)+"px",i.top=Math.round(this._y1)+"px",i["-webkit-transform"]="rotate("+t+"deg)",i["-moz-transform"]="rotate("+t+"deg)",i["-ms-transform"]="rotate("+t+"deg)",i["-o-transform"]="rotate("+t+"deg)",i.transform="rotate("+t+"deg)";var s=this._wireClickable.style;s.width=Math.round(e)+"px",s.left=Math.round(this._x1)+"px",s.top=Math.round(this._y1)+"px",s["-webkit-transform"]="rotate("+t+"deg)",s["-moz-transform"]="rotate("+t+"deg)",s["-ms-transform"]="rotate("+t+"deg)",s["-o-transform"]="rotate("+t+"deg)",s.transform="rotate("+t+"deg)"}setStartAndEnd(e,t,i,s){this._x1=e,this._y1=t,this._x2=i,this._y2=s,this._update()}setColor(e){this._color=e||"black",this._wire.style.border="solid "+this._thickness+"px "+this._color}setOpacity(e){this._wire.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setClickable(e){this._wireClickable.style["pointer-events"]=e?"all":"none"}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._wire.classList.add(this._highlightClass):this._wire.classList.remove(this._highlightClass))}destroy(e){this._wire.parentElement&&this._wire.parentElement.removeChild(this._wire),this._wireClickable.parentElement&&this._wireClickable.parentElement.removeChild(this._wireClickable)}}class fe{constructor(e,t={}){this._highlightClass="viewer-ruler-dot-highlighted",this._x=0,this._y=0,this._dot=document.createElement("div"),this._dot.className+=this._dot.className?" viewer-ruler-dot":"viewer-ruler-dot",this._dotClickable=document.createElement("div"),this._dotClickable.className+=this._dotClickable.className?" viewer-ruler-dot-clickable":"viewer-ruler-dot-clickable",this._visible=!!t.visible,this._culled=!1;var i=this._dot,s=i.style;s["border-radius"]="25px",s.border="solid 2px white",s.background="lightgreen",s.position="absolute",s["z-index"]=void 0===t.zIndex?"40000005":t.zIndex,s.width="8px",s.height="8px",s.visibility=!1!==t.visible?"visible":"hidden",s.top="0px",s.left="0px",s["box-shadow"]="0 2px 5px 0 #182A3D;",s.opacity=1,s["pointer-events"]="none",t.onContextMenu,e.appendChild(i);var r=this._dotClickable,o=r.style;o["border-radius"]="35px",o.border="solid 10px white",o.position="absolute",o["z-index"]=void 0===t.zIndex?"40000007":t.zIndex+1,o.width="8px",o.height="8px",o.visibility="visible",o.top="0px",o.left="0px",o.opacity=0,o["pointer-events"]="none",t.onContextMenu,e.appendChild(r),r.addEventListener("click",(t=>{e.dispatchEvent(new MouseEvent("mouseover",t))})),t.onMouseOver&&r.addEventListener("mouseover",(i=>{t.onMouseOver(i,this),e.dispatchEvent(new MouseEvent("mouseover",i))})),t.onMouseLeave&&r.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this)})),t.onMouseWheel&&r.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&r.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&r.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&r.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&(de.isIphoneSafari()?(r.addEventListener("touchstart",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null),this._timeout=setTimeout((()=>{e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,t.onContextMenu(e,this),clearTimeout(this._timeout),this._timeout=null}),500)})),r.addEventListener("touchend",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null)}))):r.addEventListener("contextmenu",(e=>{console.log(e),t.onContextMenu(e,this),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")}))),t.onTouchstart&&r.addEventListener("touchstart",(e=>{t.onTouchstart(e,this)})),t.onTouchmove&&r.addEventListener("touchmove",(e=>{t.onTouchmove(e,this)})),t.onTouchend&&r.addEventListener("touchend",(e=>{t.onTouchend(e,this)})),this.setPos(t.x||0,t.y||0),this.setFillColor(t.fillColor),this.setBorderColor(t.borderColor)}setPos(e,t){this._x=e,this._y=t;var i=this._dot.style;i.left=Math.round(e)-4+"px",i.top=Math.round(t)-4+"px";var s=this._dotClickable.style;s.left=Math.round(e)-9+"px",s.top=Math.round(t)-9+"px"}setFillColor(e){this._dot.style.background=e||"lightgreen"}setBorderColor(e){this._dot.style.border="solid 2px"+(e||"black")}setOpacity(e){this._dot.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setClickable(e){this._dotClickable.style["pointer-events"]=e?"all":"none"}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._dot.classList.add(this._highlightClass):this._dot.classList.remove(this._highlightClass))}destroy(){this.setVisible(!1),this._dot.parentElement&&this._dot.parentElement.removeChild(this._dot),this._dotClickable.parentElement&&this._dotClickable.parentElement.removeChild(this._dotClickable)}}class ge{constructor(e,t={}){this._highlightClass="viewer-ruler-label-highlighted",this._prefix=t.prefix||"",this._x=0,this._y=0,this._visible=!0,this._culled=!1,this._label=document.createElement("div"),this._label.className+=this._label.className?" viewer-ruler-label":"viewer-ruler-label",this._timeout=null;var i=this._label,s=i.style;s["border-radius"]="5px",s.color="white",s.padding="4px",s.border="solid 1px",s.background="lightgreen",s.position="absolute",s["z-index"]=void 0===t.zIndex?"5000005":t.zIndex,s.width="auto",s.height="auto",s.visibility="visible",s.top="0px",s.left="0px",s["pointer-events"]="all",s.opacity=1,t.onContextMenu,i.innerText="",e.appendChild(i),this.setPos(t.x||0,t.y||0),this.setFillColor(t.fillColor),this.setBorderColor(t.fillColor),this.setText(t.text),t.onMouseOver&&i.addEventListener("mouseover",(e=>{t.onMouseOver(e,this),e.preventDefault()})),t.onMouseLeave&&i.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this),e.preventDefault()})),t.onMouseWheel&&i.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&i.addEventListener("mousedown",(e=>{t.onMouseDown(e,this),e.stopPropagation()})),t.onMouseUp&&i.addEventListener("mouseup",(e=>{t.onMouseUp(e,this),e.stopPropagation()})),t.onMouseMove&&i.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&(de.isIphoneSafari()?(i.addEventListener("touchstart",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null),this._timeout=setTimeout((()=>{e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,t.onContextMenu(e,this),clearTimeout(this._timeout),this._timeout=null}),500)})),i.addEventListener("touchend",(e=>{e.preventDefault(),this._timeout&&(clearTimeout(this._timeout),this._timeout=null)}))):i.addEventListener("contextmenu",(e=>{console.log(e),t.onContextMenu(e,this),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")})))}setPos(e,t){this._x=e,this._y=t;var i=this._label.style;i.left=Math.round(e)-20+"px",i.top=Math.round(t)-12+"px"}setPosOnWire(e,t,i,s){var r=e+.5*(i-e),o=t+.5*(s-t),n=this._label.style;n.left=Math.round(r)-20+"px",n.top=Math.round(o)-12+"px"}setPosBetweenWires(e,t,i,s,r,o){var n=(e+i+r)/3,a=(t+s+o)/3,l=this._label.style;l.left=Math.round(n)-20+"px",l.top=Math.round(a)-12+"px"}setText(e){this._label.innerHTML=this._prefix+(e||"")}setFillColor(e){this._fillColor=e||"lightgreen",this._label.style.background=this._fillColor}setBorderColor(e){this._borderColor=e||"black",this._label.style.border="solid 1px "+this._borderColor}setOpacity(e){this._label.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._label.classList.add(this._highlightClass):this._label.classList.remove(this._highlightClass))}setClickable(e){this._label.style["pointer-events"]=e?"all":"none"}setPrefix(e){this._prefix!==e&&(this._prefix=e)}destroy(){this._label.parentElement&&this._label.parentElement.removeChild(this._label)}}var me=d.vec3(),_e=d.vec3();class ve extends L{constructor(e,t={}){if(super(e.viewer.scene,t),this.plugin=e,this._container=t.container,!this._container)throw"config missing: container";this._color=t.color||e.defaultColor;var i=this.plugin.viewer.scene;this._originMarker=new ue(i,t.origin),this._cornerMarker=new ue(i,t.corner),this._targetMarker=new ue(i,t.target),this._originWorld=d.vec3(),this._cornerWorld=d.vec3(),this._targetWorld=d.vec3(),this._wp=new Float64Array(12),this._vp=new Float64Array(12),this._pp=new Float64Array(12),this._cp=new Int16Array(6);const s=t.onMouseOver?e=>{t.onMouseOver(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseover",e))}:null,r=t.onMouseLeave?e=>{t.onMouseLeave(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseleave",e))}:null,o=t.onContextMenu?e=>{t.onContextMenu(e,this)}:null,n=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))},a=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousedown",e))},l=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseup",e))},A=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousemove",e))};this._originDot=new fe(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._cornerDot=new fe(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._targetDot=new fe(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._originWire=new pe(this._container,{color:this._color||"blue",thickness:1,zIndex:e.zIndex,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._targetWire=new pe(this._container,{color:this._color||"red",thickness:1,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._angleLabel=new ge(this._container,{fillColor:this._color||"#00BBFF",prefix:"",text:"",zIndex:e.zIndex+2,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._wpDirty=!1,this._vpDirty=!1,this._cpDirty=!1,this._visible=!1,this._originVisible=!1,this._cornerVisible=!1,this._targetVisible=!1,this._originWireVisible=!1,this._targetWireVisible=!1,this._angleVisible=!1,this._labelsVisible=!1,this._clickable=!1,this._originMarker.on("worldPos",(e=>{this._originWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._cornerMarker.on("worldPos",(e=>{this._cornerWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._targetMarker.on("worldPos",(e=>{this._targetWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._onViewMatrix=i.camera.on("viewMatrix",(()=>{this._vpDirty=!0,this._needUpdate(0)})),this._onProjMatrix=i.camera.on("projMatrix",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onCanvasBoundary=i.canvas.on("boundary",(()=>{this._cpDirty=!0,this._needUpdate(0)})),this._onSectionPlaneUpdated=i.on("sectionPlaneUpdated",(()=>{this._sectionPlanesDirty=!0,this._needUpdate()})),this.approximate=t.approximate,this.visible=t.visible,this.originVisible=t.originVisible,this.cornerVisible=t.cornerVisible,this.targetVisible=t.targetVisible,this.originWireVisible=t.originWireVisible,this.targetWireVisible=t.targetWireVisible,this.angleVisible=t.angleVisible,this.labelsVisible=t.labelsVisible}_update(){if(!this._visible)return;const e=this.plugin.viewer.scene;if(this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._cornerWorld[0],this._wp[5]=this._cornerWorld[1],this._wp[6]=this._cornerWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._targetWorld[2],this._wp[11]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&(d.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vpDirty=!1,this._cpDirty=!0),this._sectionPlanesDirty){if(this._isSliced(this._wp))return this._angleLabel.setCulled(!0),this._originWire.setCulled(!0),this._targetWire.setCulled(!0),this._originDot.setCulled(!0),this._cornerDot.setCulled(!0),void this._targetDot.setCulled(!0);this._angleLabel.setCulled(!1),this._originWire.setCulled(!1),this._targetWire.setCulled(!1),this._originDot.setCulled(!1),this._cornerDot.setCulled(!1),this._targetDot.setCulled(!1),this._sectionPlanesDirty=!0}if(this._cpDirty){const u=-.3,p=this._originMarker.viewPos[2],f=this._cornerMarker.viewPos[2],g=this._targetMarker.viewPos[2];if(p>u||f>u||g>u)return this._originDot.setVisible(!1),this._cornerDot.setVisible(!1),this._targetDot.setVisible(!1),this._originWire.setVisible(!1),this._targetWire.setVisible(!1),void this._angleLabel.setCulled(!0);d.transformPositions4(e.camera.project.matrix,this._vp,this._pp);var t=this._pp,i=this._cp,s=e.canvas.canvas.getBoundingClientRect();const m=this._container.getBoundingClientRect();for(var r=s.top-m.top,o=s.left-m.left,n=e.canvas.boundary,a=n[2],l=n[3],A=0,h=0,c=t.length;he.offsetTop+(e.offsetParent&&e.offsetParent!==t.parentNode&&h(e.offsetParent)),c=e=>e.offsetLeft+(e.offsetParent&&e.offsetParent!==t.parentNode&&c(e.offsetParent)),u=d.vec2();this._onMouseHoverSurface=i.on(this._snapping?"hoverSnapOrSurface":"hoverSurface",(e=>{e.snappedToVertex||e.snappedToEdge?(s&&(s.visible=!0,s.canvasPos=e.canvasPos,s.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,s.snapped=!0),this.markerDiv.style.background="greenyellow",this.markerDiv.style.border="2px solid green"):(s&&(s.visible=!0,s.canvasPos=e.canvasPos,s.snappedCanvasPos=e.canvasPos,s.snapped=!1),this.markerDiv.style.background="pink",this.markerDiv.style.border="2px solid red");const i=e.snappedCanvasPos||e.canvasPos;switch(r=!0,o=e.entity,l.set(e.worldPos),A.set(i),this._mouseState){case 0:this._canvasToPagePos?(this._canvasToPagePos(t,i,u),this.markerDiv.style.left=u[0]-5+"px",this.markerDiv.style.top=u[1]-5+"px"):(this.markerDiv.style.left=c(t)+i[0]-5+"px",this.markerDiv.style.top=h(t)+i[1]-5+"px");break;case 1:this._currentAngleMeasurement&&(this._currentAngleMeasurement.originWireVisible=!0,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.cornerVisible=!0,this._currentAngleMeasurement.angleVisible=!1,this._currentAngleMeasurement.corner.worldPos=e.worldPos,this._currentAngleMeasurement.corner.entity=e.entity),this.markerDiv.style.left="-10000px",this.markerDiv.style.top="-10000px",t.style.cursor="pointer";break;case 2:this._currentAngleMeasurement&&(this._currentAngleMeasurement.targetWireVisible=!0,this._currentAngleMeasurement.targetVisible=!0,this._currentAngleMeasurement.angleVisible=!0,this._currentAngleMeasurement.target.worldPos=e.worldPos,this._currentAngleMeasurement.target.entity=e.entity),this.markerDiv.style.left="-10000px",this.markerDiv.style.top="-10000px",t.style.cursor="pointer"}})),t.addEventListener("mousedown",this._onMouseDown=e=>{1===e.which&&(n=e.clientX,a=e.clientY)}),t.addEventListener("mouseup",this._onMouseUp=e=>{if(1===e.which&&!(e.clientX>n+20||e.clientXa+20||e.clientY{if(r=!1,s&&(s.visible=!0,s.pointerPos=e.canvasPos,s.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,s.snapped=!1),this.markerDiv.style.left="-100px",this.markerDiv.style.top="-100px",this._currentAngleMeasurement){switch(this._mouseState){case 0:this._currentAngleMeasurement.originVisible=!1;break;case 1:this._currentAngleMeasurement.cornerVisible=!1,this._currentAngleMeasurement.originWireVisible=!1,this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1;break;case 2:this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1}t.style.cursor="default"}})),this._active=!0}deactivate(){if(!this._active)return;this.pointerLens&&(this.pointerLens.visible=!1),this.markerDiv&&this._destroyMarkerDiv(),this.reset();const e=this.scene.canvas.canvas;e.removeEventListener("mousedown",this._onMouseDown),e.removeEventListener("mouseup",this._onMouseUp);const t=this.angleMeasurementsPlugin.viewer.cameraControl;t.off(this._onMouseHoverSurface),t.off(this._onPickedSurface),t.off(this._onHoverNothing),t.off(this._onPickedNothing),this._currentAngleMeasurement=null,this._active=!1}reset(){this._active&&(this._destroyMarkerDiv(),this._initMarkerDiv(),this._currentAngleMeasurement&&(this._currentAngleMeasurement.destroy(),this._currentAngleMeasurement=null),this._mouseState=0)}get currentMeasurement(){return this._currentAngleMeasurement}destroy(){this.deactivate(),super.destroy()}}class Be extends z{constructor(e,t={}){super("AngleMeasurements",e),this._container=t.container||document.body,this._defaultControl=null,this._measurements={},this.defaultColor=void 0!==t.defaultColor?t.defaultColor:"#00BBFF",this.defaultLabelsVisible=!1!==t.defaultLabelsVisible,this.zIndex=t.zIndex||1e4,this._onMouseOver=(e,t)=>{this.fire("mouseOver",{plugin:this,angleMeasurement:t,measurement:t,event:e})},this._onMouseLeave=(e,t)=>{this.fire("mouseLeave",{plugin:this,angleMeasurement:t,measurement:t,event:e})},this._onContextMenu=(e,t)=>{this.fire("contextMenu",{plugin:this,angleMeasurement:t,measurement:t,event:e})}}getContainerElement(){return this._container}send(e,t){}get control(){return this._defaultControl||(this._defaultControl=new ye(this,{})),this._defaultControl}get measurements(){return this._measurements}createMeasurement(e={}){this.viewer.scene.components[e.id]&&(this.error("Viewer scene component with this ID already exists: "+e.id),delete e.id);const t=e.origin,i=e.corner,s=e.target,r=new ve(this,{id:e.id,plugin:this,container:this._container,origin:{entity:t.entity,worldPos:t.worldPos},corner:{entity:i.entity,worldPos:i.worldPos},target:{entity:s.entity,worldPos:s.worldPos},visible:e.visible,originVisible:!0,originWireVisible:!0,cornerVisible:!0,targetWireVisible:!0,targetVisible:!0,onMouseOver:this._onMouseOver,onMouseLeave:this._onMouseLeave,onContextMenu:this._onContextMenu});return this._measurements[r.id]=r,r.on("destroyed",(()=>{delete this._measurements[r.id]})),r.clickable=!0,this.fire("measurementCreated",r),r}destroyMeasurement(e){const t=this._measurements[e];t?(t.destroy(),this.fire("measurementDestroyed",t)):this.log("AngleMeasurement not found: "+e)}setLabelsShown(e){for(const[t,i]of Object.entries(this.measurements))i.labelShown=e}clear(){const e=Object.keys(this._measurements);for(var t=0,i=e.length;t{this.plugin.viewer.cameraControl.active=!1},c=()=>{this.plugin.viewer.cameraControl.active=!0},u=()=>{o&&(clearTimeout(o),o=null),this._currentAngleMeasurement&&(this._currentAngleMeasurement.destroy(),this._currentAngleMeasurement=null),c(),this._touchState=0};i.addEventListener("touchstart",this._onCanvasTouchStart=i=>{const l=i.touches.length;if(1!==l)return void(o&&(clearTimeout(o),o=null));const c=i.touches[0],p=c.clientX,f=c.clientY;switch(n.set([p,f]),a.set([p,f]),this._touchState){case 0:if(1!==l&&null!==o)return void u();const i=t.pick({canvasPos:a,snapToVertex:this._snapping,snapToEdge:this._snapping});if(i&&i.snapped)s.set(i.worldPos),this.pointerCircle.start(i.snappedCanvasPos);else{const e=t.pick({canvasPos:a,pickSurface:!0});if(!e||!e.worldPos)return;s.set(e.worldPos),this.pointerCircle.start(e.canvasPos)}o=setTimeout((()=>{1!==l||a[0]>n[0]+r||a[0]n[1]+r||a[1]{if(o=null,1!==l||a[0]>n[0]+r||a[0]n[1]+r||a[1]{if(o=null,1!==l||a[0]>n[0]+r||a[0]n[1]+r||a[1]{this.pointerCircle.stop();const i=e.touches.length;if(1!==i||1!==e.changedTouches.length)return void(o&&(clearTimeout(o),o=null));const r=e.touches[0],n=r.clientX,l=r.clientY;if(r.identifier!==A)return;let h,c;switch(a.set([n,l]),this._touchState){case 2:this.pointerLens&&(this.pointerLens.canvasPos=a),h=t.pick({canvasPos:a,snapToVertex:this._snapping,snapToEdge:this._snapping}),h&&h.snapped?(this.pointerLens&&(this.pointerLens.snappedCanvasPos=h.snappedCanvasPos,this.pointerLens.snapped=!0),s.set(h.worldPos),this._currentAngleMeasurement.origin.worldPos=h.worldPos):(c=t.pick({canvasPos:a,pickSurface:!0}),c&&c.worldPos?(this.pointerLens&&(this.pointerLens.cursorPos=c.canvasPos,this.pointerLens.snapped=!1),s.set(c.worldPos),this._currentAngleMeasurement.origin.worldPos=c.worldPos):this.pointerLens&&(this.pointerLens.cursorPos=null,this.pointerLens.snapped=!1)),this._touchState=2;break;case 5:if(1!==i&&null!==o)return clearTimeout(o),o=null,this.pointerLens&&(this.pointerLens.visible=!1),void(this._touchState=7);this.pointerLens&&(this.pointerLens.canvasPos=a),h=t.pick({canvasPos:a,snapToVertex:this._snapping,snapToEdge:this._snapping}),h&&h.worldPos?(this.pointerLens&&(this.pointerLens.cursorPos=h.snappedCanvasPos,this.pointerLens.snapped=!0),this._currentAngleMeasurement.corner.worldPos=h.worldPos,this._currentAngleMeasurement.originVisible=!0,this._currentAngleMeasurement.originWireVisible=!0,this._currentAngleMeasurement.cornerVisible=!0,this._currentAngleMeasurement.cornerWireVisible=!1,this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1):(c=t.pick({canvasPos:a,pickSurface:!0}),c&&c.worldPos&&(this.pointerLens&&(this.pointerLens.cursorPos=c.canvasPos,this.pointerLens.snapped=!1),this._currentAngleMeasurement.corner.worldPos=c.worldPos,this._currentAngleMeasurement.originVisible=!0,this._currentAngleMeasurement.originWireVisible=!0,this._currentAngleMeasurement.cornerVisible=!0,this._currentAngleMeasurement.cornerWireVisible=!1,this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1)),this._touchState=5;break;case 8:if(1!==i&&null!==o)return clearTimeout(o),o=null,this.pointerLens&&(this.pointerLens.visible=!1),void(this._touchState=7);this.pointerLens&&(this.pointerLens.canvasPos=a),h=t.pick({canvasPos:a,snapToVertex:this._snapping,snapToEdge:this._snapping}),h&&h.worldPos?(this.pointerLens&&(this.pointerLens.cursorPos=h.snappedCanvasPos,this.pointerLens.snapped=!0),this._currentAngleMeasurement.target.worldPos=h.worldPos,this._currentAngleMeasurement.originVisible=!0,this._currentAngleMeasurement.originWireVisible=!0,this._currentAngleMeasurement.cornerVisible=!0,this._currentAngleMeasurement.cornerWireVisible=!0,this._currentAngleMeasurement.targetVisible=!0,this._currentAngleMeasurement.targetWireVisible=!0,this._currentAngleMeasurement.angleVisible=!0):(c=t.pick({canvasPos:a,pickSurface:!0}),c&&c.worldPos&&(this.pointerLens&&(this.pointerLens.cursorPos=c.canvasPos,this.pointerLens.snapped=!1),this._currentAngleMeasurement.target.worldPos=c.worldPos,this._currentAngleMeasurement.originVisible=!0,this._currentAngleMeasurement.originWireVisible=!0,this._currentAngleMeasurement.cornerVisible=!0,this._currentAngleMeasurement.cornerWireVisible=!0,this._currentAngleMeasurement.targetVisible=!0,this._currentAngleMeasurement.targetWireVisible=!0,this._currentAngleMeasurement.angleVisible=!0)),this._touchState=8}}),{passive:!0}),i.addEventListener("touchend",this._onCanvasTouchEnd=i=>{this.pointerCircle.stop();const s=i.changedTouches.length;if(1!==s)return;const h=i.changedTouches[0],u=h.clientX,p=h.clientY;if(h.identifier===A)switch(o&&(clearTimeout(o),o=null),l.set([u,p]),this._touchState){case 1:{if(1!==s||u>n[0]+r||un[1]+r||pn[0]+r||un[1]+r||pn[0]+r||un[1]+r||p{this.plugin.fire("markerClicked",this)}),this._marker.addEventListener("mouseenter",this._onMouseEnterExternalMarker=()=>{this.plugin.fire("markerMouseEnter",this)}),this._marker.addEventListener("mouseleave",this._onMouseLeaveExternalMarker=()=>{this.plugin.fire("markerMouseLeave",this)}),this._markerExternal=!0):(this._markerHTML=t.markerHTML,this._htmlDirty=!0,this._markerExternal=!1),t.labelElement?(this._label=t.labelElement,this._labelExternal=!0):(this._labelHTML=t.labelHTML,this._htmlDirty=!0,this._labelExternal=!1),this._markerShown=!!t.markerShown,this._labelShown=!!t.labelShown,this._values=t.values||{},this._layoutDirty=!0,this._visibilityDirty=!0,this._buildHTML(),this._onTick=this.scene.on("tick",(()=>{this._htmlDirty&&(this._buildHTML(),this._htmlDirty=!1,this._layoutDirty=!0,this._visibilityDirty=!0),(this._layoutDirty||this._visibilityDirty)&&(this._markerShown||this._labelShown)&&(this._updatePosition(),this._layoutDirty=!1),this._visibilityDirty&&(this._marker.style.visibility=this.visible&&this._markerShown?"visible":"hidden",this._label.style.visibility=this.visible&&this._markerShown&&this._labelShown?"visible":"hidden",this._visibilityDirty=!1)})),this.on("canvasPos",(()=>{this._layoutDirty=!0})),this.on("visible",(()=>{this._visibilityDirty=!0})),this.setMarkerShown(!1!==t.markerShown),this.setLabelShown(t.labelShown),this.eye=t.eye?t.eye.slice():null,this.look=t.look?t.look.slice():null,this.up=t.up?t.up.slice():null,this.projection=t.projection}_buildHTML(){if(!this._markerExternal){this._marker&&(this._container.removeChild(this._marker),this._marker=null);let e=this._markerHTML||"

";y.isArray(e)&&(e=e.join("")),e=this._renderTemplate(e.trim());const t=document.createRange().createContextualFragment(e);this._marker=t.firstChild,this._container.appendChild(this._marker),this._marker.style.visibility=this._markerShown?"visible":"hidden",this._marker.addEventListener("click",(()=>{this.plugin.fire("markerClicked",this)})),this._marker.addEventListener("mouseenter",(()=>{this.plugin.fire("markerMouseEnter",this)})),this._marker.addEventListener("mouseleave",(()=>{this.plugin.fire("markerMouseLeave",this)})),this._marker.addEventListener("wheel",(e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))}))}if(!this._labelExternal){this._label&&(this._container.removeChild(this._label),this._label=null);let e=this._labelHTML||"

";y.isArray(e)&&(e=e.join("")),e=this._renderTemplate(e.trim());const t=document.createRange().createContextualFragment(e);this._label=t.firstChild,this._container.appendChild(this._label),this._label.style.visibility=this._markerShown&&this._labelShown?"visible":"hidden",this._label.addEventListener("wheel",(e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))}))}}_updatePosition(){const e=this.scene.canvas.boundary,t=e[0],i=e[1],s=this.canvasPos;this._marker.style.left=Math.floor(t+s[0])-12+"px",this._marker.style.top=Math.floor(i+s[1])-12+"px",this._marker.style["z-index"]=90005+Math.floor(this._viewPos[2])+1;this._label.style.left=20+Math.floor(t+s[0]+20)+"px",this._label.style.top=Math.floor(i+s[1]+-17)+"px",this._label.style["z-index"]=90005+Math.floor(this._viewPos[2])+1}_renderTemplate(e){for(var t in this._values)if(this._values.hasOwnProperty(t)){const i=this._values[t];e=e.replace(new RegExp("{{"+t+"}}","g"),i)}return e}setMarkerShown(e){e=!!e,this._markerShown!==e&&(this._markerShown=e,this._visibilityDirty=!0)}getMarkerShown(){return this._markerShown}setLabelShown(e){e=!!e,this._labelShown!==e&&(this._labelShown=e,this._visibilityDirty=!0)}getLabelShown(){return this._labelShown}setField(e,t){this._values[e]=t||"",this._htmlDirty=!0}getField(e){return this._values[e]}setValues(e){for(var t in e)if(e.hasOwnProperty(t)){const i=e[t];this.setField(t,i)}}getValues(){return this._values}destroy(){this._marker&&(this._markerExternal?(this._marker.removeEventListener("click",this._onMouseClickedExternalMarker),this._marker.removeEventListener("mouseenter",this._onMouseEnterExternalMarker),this._marker.removeEventListener("mouseleave",this._onMouseLeaveExternalMarker),this._marker=null):(this._marker.parentNode.removeChild(this._marker),this._marker=null)),this._label&&(this._labelExternal||this._label.parentNode.removeChild(this._label),this._label=null),this.scene.off(this._onTick),super.destroy()}}const Pe=d.vec3(),Ce=d.vec3(),Me=d.vec3();class Ee extends z{constructor(e,t){super("Annotations",e),this._labelHTML=t.labelHTML||"
",this._markerHTML=t.markerHTML||"
",this._container=t.container||document.body,this._values=t.values||{},this.annotations={},this.surfaceOffset=t.surfaceOffset}getContainerElement(){return this._container}send(e,t){if("clearAnnotations"===e)this.clear()}set surfaceOffset(e){null==e&&(e=.3),this._surfaceOffset=e}get surfaceOffset(){return this._surfaceOffset}createAnnotation(e){var t,i;if(this.viewer.scene.components[e.id]&&(this.error("Viewer component with this ID already exists: "+e.id),delete e.id),e.pickResult=e.pickResult||e.pickRecord,e.pickResult){const s=e.pickResult;if(s.worldPos&&s.worldNormal){const e=d.normalizeVec3(s.worldNormal,Pe),r=d.mulVec3Scalar(e,this._surfaceOffset,Ce);t=d.addVec3(s.worldPos,r,Me),i=s.entity}else this.error("Param 'pickResult' does not have both worldPos and worldNormal")}else t=e.worldPos,i=e.entity;var s=null;e.markerElementId&&((s=document.getElementById(e.markerElementId))||this.error("Can't find DOM element for 'markerElementId' value '"+e.markerElementId+"' - defaulting to internally-generated empty DIV"));var r=null;e.labelElementId&&((r=document.getElementById(e.labelElementId))||this.error("Can't find DOM element for 'labelElementId' value '"+e.labelElementId+"' - defaulting to internally-generated empty DIV"));const o=new xe(this.viewer.scene,{id:e.id,plugin:this,entity:i,worldPos:t,container:this._container,markerElement:s,labelElement:r,markerHTML:e.markerHTML||this._markerHTML,labelHTML:e.labelHTML||this._labelHTML,occludable:e.occludable,values:y.apply(e.values,y.apply(this._values,{})),markerShown:e.markerShown,labelShown:e.labelShown,eye:e.eye,look:e.look,up:e.up,projection:e.projection,visible:!1!==e.visible});return this.annotations[o.id]=o,o.on("destroyed",(()=>{delete this.annotations[o.id],this.fire("annotationDestroyed",o.id)})),this.fire("annotationCreated",o.id),o}destroyAnnotation(e){var t=this.annotations[e];t?t.destroy():this.log("Annotation not found: "+e)}clear(){const e=Object.keys(this.annotations);for(var t=0,i=e.length;t
',this._canvas.parentElement.appendChild(e),this._element=e,this._isCustom=!1,this._adjustPosition()}_injectDefaultCSS(){const e="xeokit-spinner-css";if(document.getElementById(e))return;const t=document.createElement("style");t.innerHTML=".sk-fading-circle { background: transparent; margin: 20px auto; width: 50px; height:50px; position: relative; } .sk-fading-circle .sk-circle { width: 120%; height: 120%; position: absolute; left: 0; top: 0; } .sk-fading-circle .sk-circle:before { content: ''; display: block; margin: 0 auto; width: 15%; height: 15%; background-color: #ff8800; border-radius: 100%; -webkit-animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; } .sk-fading-circle .sk-circle2 { -webkit-transform: rotate(30deg); -ms-transform: rotate(30deg); transform: rotate(30deg); } .sk-fading-circle .sk-circle3 { -webkit-transform: rotate(60deg); -ms-transform: rotate(60deg); transform: rotate(60deg); } .sk-fading-circle .sk-circle4 { -webkit-transform: rotate(90deg); -ms-transform: rotate(90deg); transform: rotate(90deg); } .sk-fading-circle .sk-circle5 { -webkit-transform: rotate(120deg); -ms-transform: rotate(120deg); transform: rotate(120deg); } .sk-fading-circle .sk-circle6 { -webkit-transform: rotate(150deg); -ms-transform: rotate(150deg); transform: rotate(150deg); } .sk-fading-circle .sk-circle7 { -webkit-transform: rotate(180deg); -ms-transform: rotate(180deg); transform: rotate(180deg); } .sk-fading-circle .sk-circle8 { -webkit-transform: rotate(210deg); -ms-transform: rotate(210deg); transform: rotate(210deg); } .sk-fading-circle .sk-circle9 { -webkit-transform: rotate(240deg); -ms-transform: rotate(240deg); transform: rotate(240deg); } .sk-fading-circle .sk-circle10 { -webkit-transform: rotate(270deg); -ms-transform: rotate(270deg); transform: rotate(270deg); } .sk-fading-circle .sk-circle11 { -webkit-transform: rotate(300deg); -ms-transform: rotate(300deg); transform: rotate(300deg); } .sk-fading-circle .sk-circle12 { -webkit-transform: rotate(330deg); -ms-transform: rotate(330deg); transform: rotate(330deg); } .sk-fading-circle .sk-circle2:before { -webkit-animation-delay: -1.1s; animation-delay: -1.1s; } .sk-fading-circle .sk-circle3:before { -webkit-animation-delay: -1s; animation-delay: -1s; } .sk-fading-circle .sk-circle4:before { -webkit-animation-delay: -0.9s; animation-delay: -0.9s; } .sk-fading-circle .sk-circle5:before { -webkit-animation-delay: -0.8s; animation-delay: -0.8s; } .sk-fading-circle .sk-circle6:before { -webkit-animation-delay: -0.7s; animation-delay: -0.7s; } .sk-fading-circle .sk-circle7:before { -webkit-animation-delay: -0.6s; animation-delay: -0.6s; } .sk-fading-circle .sk-circle8:before { -webkit-animation-delay: -0.5s; animation-delay: -0.5s; } .sk-fading-circle .sk-circle9:before { -webkit-animation-delay: -0.4s; animation-delay: -0.4s; } .sk-fading-circle .sk-circle10:before { -webkit-animation-delay: -0.3s; animation-delay: -0.3s; } .sk-fading-circle .sk-circle11:before { -webkit-animation-delay: -0.2s; animation-delay: -0.2s; } .sk-fading-circle .sk-circle12:before { -webkit-animation-delay: -0.1s; animation-delay: -0.1s; } @-webkit-keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } } @keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } }",t.id=e,document.body.appendChild(t)}_adjustPosition(){if(this._isCustom)return;const e=this._canvas,t=this._element,i=t.style;i.left=e.offsetLeft+.5*e.clientWidth-.5*t.clientWidth+"px",i.top=e.offsetTop+.5*e.clientHeight-.5*t.clientHeight+"px"}set processes(e){if(e=e||0,this._processes===e)return;if(e<0)return;const t=this._processes;this._processes=e;const i=this._element;i&&(i.style.visibility=this._processes>0?"visible":"hidden"),this.fire("processes",this._processes),0===this._processes&&this._processes!==t&&this.fire("zeroProcesses",this._processes)}get processes(){return this._processes}_destroy(){this._element&&!this._isCustom&&(this._element.parentNode.removeChild(this._element),this._element=null);const e=document.getElementById("xeokit-spinner-css");e&&e.parentNode.removeChild(e)}}const Ie=["webgl2","experimental-webgl","webkit-3d","moz-webgl","moz-glweb20"];class De extends L{constructor(e,t={}){super(e,t),this._backgroundColor=d.vec3([t.backgroundColor?t.backgroundColor[0]:1,t.backgroundColor?t.backgroundColor[1]:1,t.backgroundColor?t.backgroundColor[2]:1]),this._backgroundColorFromAmbientLight=!!t.backgroundColorFromAmbientLight,this.canvas=t.canvas,this.gl=null,this.webgl2=!1,this.transparent=!!t.transparent,this.contextAttr=t.contextAttr||{},this.contextAttr.alpha=this.transparent,this.contextAttr.preserveDrawingBuffer=!!this.contextAttr.preserveDrawingBuffer,this.contextAttr.stencil=!1,this.contextAttr.premultipliedAlpha=!!this.contextAttr.premultipliedAlpha,this.contextAttr.antialias=!1!==this.contextAttr.antialias,this.resolutionScale=t.resolutionScale,this.canvas.width=Math.round(this.canvas.clientWidth*this._resolutionScale),this.canvas.height=Math.round(this.canvas.clientHeight*this._resolutionScale),this.boundary=[this.canvas.offsetLeft,this.canvas.offsetTop,this.canvas.clientWidth,this.canvas.clientHeight],this._initWebGL(t);const i=this;this.canvas.addEventListener("webglcontextlost",this._webglcontextlostListener=function(e){console.time("webglcontextrestored"),i.scene._webglContextLost(),i.fire("webglcontextlost"),e.preventDefault()},!1),this.canvas.addEventListener("webglcontextrestored",this._webglcontextrestoredListener=function(e){i._initWebGL(),i.gl&&(i.scene._webglContextRestored(i.gl),i.fire("webglcontextrestored",i.gl),e.preventDefault()),console.timeEnd("webglcontextrestored")},!1);let s=!0;new ResizeObserver((e=>{for(const t of e)t.contentBoxSize&&(s=!0)})).observe(this.canvas),this._tick=this.scene.on("tick",(()=>{s&&(s=!1,i.canvas.width=Math.round(i.canvas.clientWidth*i._resolutionScale),i.canvas.height=Math.round(i.canvas.clientHeight*i._resolutionScale),i.boundary[0]=i.canvas.offsetLeft,i.boundary[1]=i.canvas.offsetTop,i.boundary[2]=i.canvas.clientWidth,i.boundary[3]=i.canvas.clientHeight,i.fire("boundary",i.boundary))})),this._spinner=new Fe(this.scene,{canvas:this.canvas,elementId:t.spinnerElementId})}get type(){return"Canvas"}get backgroundColorFromAmbientLight(){return this._backgroundColorFromAmbientLight}set backgroundColorFromAmbientLight(e){this._backgroundColorFromAmbientLight=!1!==e,this.glRedraw()}get backgroundColor(){return this._backgroundColor}set backgroundColor(e){e?(this._backgroundColor[0]=e[0],this._backgroundColor[1]=e[1],this._backgroundColor[2]=e[2]):(this._backgroundColor[0]=1,this._backgroundColor[1]=1,this._backgroundColor[2]=1),this.glRedraw()}get resolutionScale(){return this._resolutionScale}set resolutionScale(e){if((e=e||1)===this._resolutionScale)return;this._resolutionScale=e;const t=this.canvas;t.width=Math.round(t.clientWidth*this._resolutionScale),t.height=Math.round(t.clientHeight*this._resolutionScale),this.glRedraw()}get spinner(){return this._spinner}_createCanvas(){const e="xeokit-canvas-"+d.createUUID(),t=document.getElementsByTagName("body")[0],i=document.createElement("div"),s=i.style;s.height="100%",s.width="100%",s.padding="0",s.margin="0",s.background="rgba(0,0,0,0);",s.float="left",s.left="0",s.top="0",s.position="absolute",s.opacity="1.0",s["z-index"]="-10000",i.innerHTML+='',t.appendChild(i),this.canvas=document.getElementById(e)}_getElementXY(e){let t=0,i=0;for(;e;)t+=e.offsetLeft-e.scrollLeft,i+=e.offsetTop-e.scrollTop,e=e.offsetParent;return{x:t,y:i}}_initWebGL(){if(!this.gl)for(let e=0;!this.gl&&e0?Te.FS_MAX_FLOAT_PRECISION="highp":e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?Te.FS_MAX_FLOAT_PRECISION="mediump":Te.FS_MAX_FLOAT_PRECISION="lowp":Te.FS_MAX_FLOAT_PRECISION="mediump",Te.DEPTH_BUFFER_BITS=e.getParameter(e.DEPTH_BITS),Te.MAX_TEXTURE_SIZE=e.getParameter(e.MAX_TEXTURE_SIZE),Te.MAX_CUBE_MAP_SIZE=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),Te.MAX_RENDERBUFFER_SIZE=e.getParameter(e.MAX_RENDERBUFFER_SIZE),Te.MAX_TEXTURE_UNITS=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS),Te.MAX_TEXTURE_IMAGE_UNITS=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),Te.MAX_VERTEX_ATTRIBS=e.getParameter(e.MAX_VERTEX_ATTRIBS),Te.MAX_VERTEX_UNIFORM_VECTORS=e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),Te.MAX_FRAGMENT_UNIFORM_VECTORS=e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),Te.MAX_VARYING_VECTORS=e.getParameter(e.MAX_VARYING_VECTORS),e.getSupportedExtensions().forEach((function(e){Te.SUPPORTED_EXTENSIONS[e]=!0})))}class Re{constructor(){this.entity=null,this.primitive=null,this.primIndex=-1,this.pickSurfacePrecision=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1,this._origin=new Float64Array([0,0,0]),this._direction=new Float64Array([0,0,0]),this._indices=new Int32Array(3),this._localPos=new Float64Array([0,0,0]),this._worldPos=new Float64Array([0,0,0]),this._viewPos=new Float64Array([0,0,0]),this._canvasPos=new Int16Array([0,0]),this._snappedCanvasPos=new Int16Array([0,0]),this._bary=new Float64Array([0,0,0]),this._worldNormal=new Float64Array([0,0,0]),this._uv=new Float64Array([0,0]),this.reset()}get canvasPos(){return this._gotCanvasPos?this._canvasPos:null}set canvasPos(e){e?(this._canvasPos[0]=e[0],this._canvasPos[1]=e[1],this._gotCanvasPos=!0):this._gotCanvasPos=!1}get origin(){return this._gotOrigin?this._origin:null}set origin(e){e?(this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this._gotOrigin=!0):this._gotOrigin=!1}get direction(){return this._gotDirection?this._direction:null}set direction(e){e?(this._direction[0]=e[0],this._direction[1]=e[1],this._direction[2]=e[2],this._gotDirection=!0):this._gotDirection=!1}get indices(){return this.entity&&this._gotIndices?this._indices:null}set indices(e){e?(this._indices[0]=e[0],this._indices[1]=e[1],this._indices[2]=e[2],this._gotIndices=!0):this._gotIndices=!1}get localPos(){return this.entity&&this._gotLocalPos?this._localPos:null}set localPos(e){e?(this._localPos[0]=e[0],this._localPos[1]=e[1],this._localPos[2]=e[2],this._gotLocalPos=!0):this._gotLocalPos=!1}get snappedCanvasPos(){return this._gotSnappedCanvasPos?this._snappedCanvasPos:null}set snappedCanvasPos(e){e?(this._snappedCanvasPos[0]=e[0],this._snappedCanvasPos[1]=e[1],this._gotSnappedCanvasPos=!0):this._gotSnappedCanvasPos=!1}get worldPos(){return this._gotWorldPos?this._worldPos:null}set worldPos(e){e?(this._worldPos[0]=e[0],this._worldPos[1]=e[1],this._worldPos[2]=e[2],this._gotWorldPos=!0):this._gotWorldPos=!1}get viewPos(){return this.entity&&this._gotViewPos?this._viewPos:null}set viewPos(e){e?(this._viewPos[0]=e[0],this._viewPos[1]=e[1],this._viewPos[2]=e[2],this._gotViewPos=!0):this._gotViewPos=!1}get bary(){return this.entity&&this._gotBary?this._bary:null}set bary(e){e?(this._bary[0]=e[0],this._bary[1]=e[1],this._bary[2]=e[2],this._gotBary=!0):this._gotBary=!1}get worldNormal(){return this.entity&&this._gotWorldNormal?this._worldNormal:null}set worldNormal(e){e?(this._worldNormal[0]=e[0],this._worldNormal[1]=e[1],this._worldNormal[2]=e[2],this._gotWorldNormal=!0):this._gotWorldNormal=!1}get uv(){return this.entity&&this._gotUV?this._uv:null}set uv(e){e?(this._uv[0]=e[0],this._uv[1]=e[1],this._gotUV=!0):this._gotUV=!1}get snapped(){return this.snappedToEdge||this.snappedToVertex}reset(){this.entity=null,this.primIndex=-1,this.primitive=null,this.pickSurfacePrecision=!1,this._gotCanvasPos=!1,this._gotSnappedCanvasPos=!1,this._gotOrigin=!1,this._gotDirection=!1,this._gotIndices=!1,this._gotLocalPos=!1,this._gotWorldPos=!1,this._gotViewPos=!1,this._gotBary=!1,this._gotWorldNormal=!1,this._gotUV=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1}}class Ue{constructor(e,t,i){if(this.allocated=!1,this.compiled=!1,this.handle=e.createShader(t),this.handle){if(this.allocated=!0,e.shaderSource(this.handle,i),e.compileShader(this.handle),this.compiled=e.getShaderParameter(this.handle,e.COMPILE_STATUS),!this.compiled&&!e.isContextLost()){const t=i.split("\n"),s=[];for(let e=0;e0&&"/"===i.charAt(s+1)&&(i=i.substring(0,s)),t.push(i);return t.join("\n")}function Ve(e){console.error(e.join("\n"))}class He{constructor(e,t){this.id=Ne.addItem({}),this.source=t,this.init(e)}init(e){if(this.gl=e,this.allocated=!1,this.compiled=!1,this.linked=!1,this.validated=!1,this.errors=null,this.uniforms={},this.samplers={},this.attributes={},this._vertexShader=new Ue(e,e.VERTEX_SHADER,Qe(this.source.vertex)),this._fragmentShader=new Ue(e,e.FRAGMENT_SHADER,Qe(this.source.fragment)),!this._vertexShader.allocated)return this.errors=["Vertex shader failed to allocate"].concat(this._vertexShader.errors),void Ve(this.errors);if(!this._fragmentShader.allocated)return this.errors=["Fragment shader failed to allocate"].concat(this._fragmentShader.errors),void Ve(this.errors);if(this.allocated=!0,!this._vertexShader.compiled)return this.errors=["Vertex shader failed to compile"].concat(this._vertexShader.errors),void Ve(this.errors);if(!this._fragmentShader.compiled)return this.errors=["Fragment shader failed to compile"].concat(this._fragmentShader.errors),void Ve(this.errors);let t,i,s,r,o;if(this.compiled=!0,this.handle=e.createProgram(),!this.handle)return void(this.errors=["Failed to allocate program"]);if(e.attachShader(this.handle,this._vertexShader.handle),e.attachShader(this.handle,this._fragmentShader.handle),e.linkProgram(this.handle),this.linked=e.getProgramParameter(this.handle,e.LINK_STATUS),this.validated=!0,!this.linked||!this.validated)return this.errors=[],this.errors.push(""),this.errors.push(e.getProgramInfoLog(this.handle)),this.errors.push("\nVertex shader:\n"),this.errors=this.errors.concat(this.source.vertex),this.errors.push("\nFragment shader:\n"),this.errors=this.errors.concat(this.source.fragment),void Ve(this.errors);const n=e.getProgramParameter(this.handle,e.ACTIVE_UNIFORMS);for(i=0;ithis.dataLength?e.slice(0,this.dataLength):e,this.usage),this._gl.bindBuffer(this.type,null),this.length=e.length,this.numItems=this.length/this.itemSize,this.allocated=!0)}setData(e,t){this.allocated&&(e.length+(t||0)>this.length?(this.destroy(),this._allocate(e)):(this._gl.bindBuffer(this.type,this._handle),t||0===t?this._gl.bufferSubData(this.type,t*this.itemByteSize,e):this._gl.bufferData(this.type,e,this.usage),this._gl.bindBuffer(this.type,null)))}bind(){this.allocated&&this._gl.bindBuffer(this.type,this._handle)}unbind(){this.allocated&&this._gl.bindBuffer(this.type,null)}destroy(){this.allocated&&(this._gl.deleteBuffer(this._handle),this._handle=null,this.allocated=!1)}}class Ge{constructor(e,t){this.scene=e,this.aabb=d.AABB3(),this.origin=d.vec3(t),this.originHash=this.origin.join(),this.numMarkers=0,this.markers={},this.markerList=[],this.markerIndices={},this.positions=[],this.indices=[],this.positionsBuf=null,this.lenPositionsBuf=0,this.indicesBuf=null,this.sectionPlanesActive=[],this.culledBySectionPlanes=!1,this.occlusionTestList=[],this.lenOcclusionTestList=0,this.pixels=[],this.aabbDirty=!1,this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!1}addMarker(e){this.markers[e.id]=e,this.markerListDirty=!0,this.numMarkers++}markerWorldPosUpdated(e){if(!this.markers[e.id])return;const t=this.markerIndices[e.id];this.positions[3*t+0]=e.worldPos[0],this.positions[3*t+1]=e.worldPos[1],this.positions[3*t+2]=e.worldPos[2],this.positionsDirty=!0}removeMarker(e){delete this.markers[e.id],this.markerListDirty=!0,this.numMarkers--}update(){this.markerListDirty&&(this._buildMarkerList(),this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!0),this.positionsDirty&&(this._buildPositions(),this.positionsDirty=!1,this.aabbDirty=!0,this.vbosDirty=!0),this.aabbDirty&&(this._buildAABB(),this.aabbDirty=!1),this.vbosDirty&&(this._buildVBOs(),this.vbosDirty=!1),this.occlusionTestListDirty&&this._buildOcclusionTestList(),this._updateActiveSectionPlanes()}_buildMarkerList(){for(var e in this.numMarkers=0,this.markers)this.markers.hasOwnProperty(e)&&(this.markerList[this.numMarkers]=this.markers[e],this.markerIndices[e]=this.numMarkers,this.numMarkers++);this.markerList.length=this.numMarkers}_buildPositions(){let e=0;for(let t=0;t-t){i._setVisible(!1);continue}const n=i.canvasPos,a=n[0],l=n[1];a+10<0||l+10<0||a-10>s||l-10>r?i._setVisible(!1):!i.entity||i.entity.visible?i.occludable?(this.occlusionTestList[this.lenOcclusionTestList++]=i,this.pixels[o++]=a,this.pixels[o++]=l):i._setVisible(!0):i._setVisible(!1)}}_updateActiveSectionPlanes(){const e=this.scene._sectionPlanesState.sectionPlanes,t=e.length;if(t>0)for(let i=0;i{this._occlusionTestListDirty=!0})),this._onCameraProjMatrix=e.camera.on("projMatrix",(()=>{this._occlusionTestListDirty=!0})),this._onCanvasBoundary=e.canvas.on("boundary",(()=>{this._occlusionTestListDirty=!0}))}addMarker(e){const t=e.origin.join();let i=this._occlusionLayers[t];i||(i=new Ge(this._scene,e.origin),this._occlusionLayers[i.originHash]=i,this._occlusionLayersListDirty=!0),i.addMarker(e),this._markersToOcclusionLayersMap[e.id]=i,this._occlusionTestListDirty=!0}markerWorldPosUpdated(e){const t=this._markersToOcclusionLayersMap[e.id];if(!t)return;const i=e.origin.join();if(i!==t.originHash){1===t.numMarkers?(t.destroy(),delete this._occlusionLayers[t.originHash],this._occlusionLayersListDirty=!0):t.removeMarker(e);let s=this._occlusionLayers[i];s||(s=new Ge(this._scene,e.origin),this._occlusionLayers[i]=s,this._occlusionLayersListDirty=!0),s.addMarker(e),this._markersToOcclusionLayersMap[e.id]=s}else t.markerWorldPosUpdated(e)}removeMarker(e){const t=e.origin.join();let i=this._occlusionLayers[t];i&&(1===i.numMarkers?(i.destroy(),delete this._occlusionLayers[i.originHash],this._occlusionLayersListDirty=!0):i.removeMarker(e),delete this._markersToOcclusionLayersMap[e.id])}get needOcclusionTest(){return this._occlusionTestListDirty}bindRenderBuf(){const e=[this._scene.canvas.canvas.id,this._scene._sectionPlanesState.getHash()].join(";");if(e!==this._shaderSourceHash&&(this._shaderSourceHash=e,this._shaderSourceDirty=!0),this._shaderSourceDirty&&(this._buildShaderSource(),this._shaderSourceDirty=!1,this._programDirty=!0),this._programDirty&&(this._buildProgram(),this._programDirty=!1,this._occlusionTestListDirty=!0),this._occlusionLayersListDirty&&(this._buildOcclusionLayersList(),this._occlusionLayersListDirty=!1),this._occlusionTestListDirty){for(let e=0,t=this._occlusionLayersList.length;e0,i=[];return i.push("#version 300 es"),i.push("// OcclusionTester vertex shader"),i.push("in vec3 position;"),i.push("uniform mat4 modelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("vec4 worldPosition = vec4(position, 1.0); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition;"),t&&i.push(" vWorldPosition = worldPosition;"),i.push(" vec4 clipPos = projMatrix * viewPosition;"),i.push(" gl_PointSize = 20.0;"),e.logarithmicDepthBufferEnabled?i.push("vFragDepth = 1.0 + clipPos.w;"):e.markerZOffset<0&&i.push("clipPos.z += "+e.markerZOffset+";"),i.push(" gl_Position = clipPos;"),i.push("}"),i}_buildFragmentShaderSource(){const e=this._scene,t=e._sectionPlanesState,i=t.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// OcclusionTester fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;");for(let e=0;e 0.0) { discard; }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); "),s.push("}"),s}_buildProgram(){this._program&&this._program.destroy();const e=this._scene,t=e.canvas.gl,i=e._sectionPlanesState;if(this._program=new He(t,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,t=i.sectionPlanes.length;e0){const e=s.sectionPlanes;for(let s=0;s{let e=!0;this._scene.camera.on("projMatrix",(function(){e=!0}));const t=d.mat4();return()=>(e&&d.inverseMat4(s.camera.projMatrix,t),t)})());const t=this._scene.canvas.gl,i=this._program,s=this._scene,r=s.sao,o=t.drawingBufferWidth,n=t.drawingBufferHeight,a=s.camera.project._state,l=a.near,A=a.far,h=a.matrix,c=this._getInverseProjectMat(),u=Math.random(),p="perspective"===s.camera.projection;Xe[0]=o,Xe[1]=n,t.viewport(0,0,o,n),t.clearColor(0,0,0,1),t.disable(t.DEPTH_TEST),t.disable(t.BLEND),t.frontFace(t.CCW),t.clear(t.COLOR_BUFFER_BIT),i.bind(),t.uniform1f(this._uCameraNear,l),t.uniform1f(this._uCameraFar,A),t.uniformMatrix4fv(this._uCameraProjectionMatrix,!1,h),t.uniformMatrix4fv(this._uCameraInverseProjectionMatrix,!1,c),t.uniform1i(this._uPerspective,p),t.uniform1f(this._uScale,r.scale*(A/5)),t.uniform1f(this._uIntensity,r.intensity),t.uniform1f(this._uBias,r.bias),t.uniform1f(this._uKernelRadius,r.kernelRadius),t.uniform1f(this._uMinResolution,r.minResolution),t.uniform2fv(this._uViewport,Xe),t.uniform1f(this._uRandomSeed,u);const f=e.getDepthTexture();i.bindTexture(this._uDepthTexture,f,0),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),t.drawElements(t.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}_build(){let e=!1;const t=this._scene.sao;if(t.numSamples!==this._numSamples&&(this._numSamples=Math.floor(t.numSamples),e=!0),!e)return;const i=this._scene.canvas.gl;if(this._program&&(this._program.destroy(),this._program=null),this._program=new He(i,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV; \n \n out vec2 vUV;\n \n void main () {\n gl_Position = vec4(aPosition, 1.0);\n vUV = aUV;\n }"],fragment:[`#version 300 es \n precision highp float;\n precision highp int; \n \n #define NORMAL_TEXTURE 0\n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n #define NUM_SAMPLES ${this._numSamples}\n #define NUM_RINGS 4 \n \n in vec2 vUV;\n \n uniform sampler2D uDepthTexture;\n \n uniform float uCameraNear;\n uniform float uCameraFar;\n uniform mat4 uProjectMatrix;\n uniform mat4 uInverseProjectMatrix;\n \n uniform bool uPerspective;\n\n uniform float uScale;\n uniform float uIntensity;\n uniform float uBias;\n uniform float uKernelRadius;\n uniform float uMinResolution;\n uniform vec2 uViewport;\n uniform float uRandomSeed;\n\n float pow2( const in float x ) { return x*x; }\n \n highp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract(sin(sn) * c);\n }\n\n vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n }\n\n vec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n }\n\n const float packUpscale = 256. / 255.;\n const float unpackDownScale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. ); \n\n const float shiftRights = 1. / 256.;\n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float unpackRGBAToFloat( const in vec4 v ) { \n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unPackFactors );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * invClipZ - far );\n }\n\n float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n return linearClipZ * ( near - far ) - near;\n }\n \n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n if (uPerspective) {\n return perspectiveDepthToViewZ( depth, uCameraNear, uCameraFar );\n } else {\n return orthographicDepthToViewZ( depth, uCameraNear, uCameraFar );\n }\n }\n\n vec3 getViewPos( const in vec2 screenPos, const in float depth, const in float viewZ ) {\n \tfloat clipW = uProjectMatrix[2][3] * viewZ + uProjectMatrix[3][3];\n \tvec4 clipPosition = vec4( ( vec3( screenPos, depth ) - 0.5 ) * 2.0, 1.0 );\n \tclipPosition *= clipW; \n \treturn ( uInverseProjectMatrix * clipPosition ).xyz;\n }\n\n vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPos ) { \n return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );\n }\n\n float scaleDividedByCameraFar;\n float minResolutionMultipliedByCameraFar;\n\n float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {\n \tvec3 viewDelta = sampleViewPosition - centerViewPosition;\n \tfloat viewDistance = length( viewDelta );\n \tfloat scaledScreenDistance = scaleDividedByCameraFar * viewDistance;\n \treturn max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - uBias) / (1.0 + pow2( scaledScreenDistance ) );\n }\n\n const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );\n const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );\n\n float getAmbientOcclusion( const in vec3 centerViewPosition ) {\n \n \tscaleDividedByCameraFar = uScale / uCameraFar;\n \tminResolutionMultipliedByCameraFar = uMinResolution * uCameraFar;\n \tvec3 centerViewNormal = getViewNormal( centerViewPosition, vUV );\n\n \tfloat angle = rand( vUV + uRandomSeed ) * PI2;\n \tvec2 radius = vec2( uKernelRadius * INV_NUM_SAMPLES ) / uViewport;\n \tvec2 radiusStep = radius;\n\n \tfloat occlusionSum = 0.0;\n \tfloat weightSum = 0.0;\n\n \tfor( int i = 0; i < NUM_SAMPLES; i ++ ) {\n \t\tvec2 sampleUv = vUV + vec2( cos( angle ), sin( angle ) ) * radius;\n \t\tradius += radiusStep;\n \t\tangle += ANGLE_STEP;\n\n \t\tfloat sampleDepth = getDepth( sampleUv );\n \t\tif( sampleDepth >= ( 1.0 - EPSILON ) ) {\n \t\t\tcontinue;\n \t\t}\n\n \t\tfloat sampleViewZ = getViewZ( sampleDepth );\n \t\tvec3 sampleViewPosition = getViewPos( sampleUv, sampleDepth, sampleViewZ );\n \t\tocclusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );\n \t\tweightSum += 1.0;\n \t}\n\n \tif( weightSum == 0.0 ) discard;\n\n \treturn occlusionSum * ( uIntensity / weightSum );\n }\n\n out vec4 outColor;\n \n void main() {\n \n \tfloat centerDepth = getDepth( vUV );\n \t\n \tif( centerDepth >= ( 1.0 - EPSILON ) ) {\n \t\tdiscard;\n \t}\n\n \tfloat centerViewZ = getViewZ( centerDepth );\n \tvec3 viewPosition = getViewPos( vUV, centerDepth, centerViewZ );\n\n \tfloat ambientOcclusion = getAmbientOcclusion( viewPosition );\n \n \toutColor = packFloatToRGBA( 1.0- ambientOcclusion );\n }`]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);const s=new Float32Array([1,1,0,1,0,0,1,0]),r=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),o=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new je(i,i.ARRAY_BUFFER,r,r.length,3,i.STATIC_DRAW),this._uvBuf=new je(i,i.ARRAY_BUFFER,s,s.length,2,i.STATIC_DRAW),this._indicesBuf=new je(i,i.ELEMENT_ARRAY_BUFFER,o,o.length,1,i.STATIC_DRAW),this._program.bind(),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uCameraProjectionMatrix=this._program.getLocation("uProjectMatrix"),this._uCameraInverseProjectionMatrix=this._program.getLocation("uInverseProjectMatrix"),this._uPerspective=this._program.getLocation("uPerspective"),this._uScale=this._program.getLocation("uScale"),this._uIntensity=this._program.getLocation("uIntensity"),this._uBias=this._program.getLocation("uBias"),this._uKernelRadius=this._program.getLocation("uKernelRadius"),this._uMinResolution=this._program.getLocation("uMinResolution"),this._uViewport=this._program.getLocation("uViewport"),this._uRandomSeed=this._program.getLocation("uRandomSeed"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV"),this._dirty=!1}destroy(){this._program&&(this._program.destroy(),this._program=null)}}const Je=new Float32Array(it(17,[0,1])),Ze=new Float32Array(it(17,[1,0])),qe=new Float32Array(function(e,t){const i=[];for(let s=0;s<=e;s++)i.push(tt(s,t));return i}(17,4)),$e=new Float32Array(2);class et{constructor(e){this._scene=e,this._program=null,this._programError=!1,this._aPosition=null,this._aUV=null,this._uDepthTexture="uDepthTexture",this._uOcclusionTexture="uOcclusionTexture",this._uViewport=null,this._uCameraNear=null,this._uCameraFar=null,this._uCameraProjectionMatrix=null,this._uCameraInverseProjectionMatrix=null,this._uvBuf=null,this._positionsBuf=null,this._indicesBuf=null,this.init()}init(){const e=this._scene.canvas.gl;if(this._program=new He(e,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV;\n uniform vec2 uViewport;\n out vec2 vUV;\n out vec2 vInvSize;\n void main () {\n vUV = aUV;\n vInvSize = 1.0 / uViewport;\n gl_Position = vec4(aPosition, 1.0);\n }"],fragment:["#version 300 es\n precision highp float;\n precision highp int;\n \n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n\n #define KERNEL_RADIUS 16\n\n in vec2 vUV;\n in vec2 vInvSize;\n \n uniform sampler2D uDepthTexture;\n uniform sampler2D uOcclusionTexture; \n \n uniform float uCameraNear;\n uniform float uCameraFar; \n uniform float uDepthCutoff;\n\n uniform vec2 uSampleOffsets[ KERNEL_RADIUS + 1 ];\n uniform float uSampleWeights[ KERNEL_RADIUS + 1 ];\n\n const float unpackDownscale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. ); \n\n const float packUpscale = 256. / 255.;\n \n const float shiftRights = 1. / 256.;\n \n float unpackRGBAToFloat( const in vec4 v ) {\n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unpackFactors );\n } \n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float viewZToOrthographicDepth( const in float viewZ) {\n return ( viewZ + uCameraNear ) / ( uCameraNear - uCameraFar );\n }\n \n float orthographicDepthToViewZ( const in float linearClipZ) {\n return linearClipZ * ( uCameraNear - uCameraFar ) - uCameraNear;\n }\n\n float viewZToPerspectiveDepth( const in float viewZ) {\n return (( uCameraNear + viewZ ) * uCameraFar ) / (( uCameraFar - uCameraNear ) * viewZ );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ) {\n return ( uCameraNear * uCameraFar ) / ( ( uCameraFar - uCameraNear ) * invClipZ - uCameraFar );\n }\n\n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n return perspectiveDepthToViewZ( depth );\n }\n\n out vec4 outColor;\n \n void main() {\n \n float depth = getDepth( vUV );\n if( depth >= ( 1.0 - EPSILON ) ) {\n discard;\n }\n\n float centerViewZ = -getViewZ( depth );\n bool rBreak = false;\n bool lBreak = false;\n\n float weightSum = uSampleWeights[0];\n float occlusionSum = unpackRGBAToFloat(texture( uOcclusionTexture, vUV )) * weightSum;\n\n for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {\n\n float sampleWeight = uSampleWeights[i];\n vec2 sampleUVOffset = uSampleOffsets[i] * vInvSize;\n\n vec2 sampleUV = vUV + sampleUVOffset;\n float viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n rBreak = true;\n }\n\n if( ! rBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n\n sampleUV = vUV - sampleUVOffset;\n viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n lBreak = true;\n }\n\n if( ! lBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n }\n\n outColor = packFloatToRGBA(occlusionSum / weightSum);\n }"]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);const t=new Float32Array([1,1,0,1,0,0,1,0]),i=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),s=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new je(e,e.ARRAY_BUFFER,i,i.length,3,e.STATIC_DRAW),this._uvBuf=new je(e,e.ARRAY_BUFFER,t,t.length,2,e.STATIC_DRAW),this._indicesBuf=new je(e,e.ELEMENT_ARRAY_BUFFER,s,s.length,1,e.STATIC_DRAW),this._program.bind(),this._uViewport=this._program.getLocation("uViewport"),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uDepthCutoff=this._program.getLocation("uDepthCutoff"),this._uSampleOffsets=e.getUniformLocation(this._program.handle,"uSampleOffsets"),this._uSampleWeights=e.getUniformLocation(this._program.handle,"uSampleWeights"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV")}render(e,t,i){if(this._programError)return;this._getInverseProjectMat||(this._getInverseProjectMat=(()=>{let e=!0;this._scene.camera.on("projMatrix",(function(){e=!0}));const t=d.mat4();return()=>(e&&d.inverseMat4(o.camera.projMatrix,t),t)})());const s=this._scene.canvas.gl,r=this._program,o=this._scene,n=s.drawingBufferWidth,a=s.drawingBufferHeight,l=o.camera.project._state,A=l.near,h=l.far;s.viewport(0,0,n,a),s.clearColor(0,0,0,1),s.enable(s.DEPTH_TEST),s.disable(s.BLEND),s.frontFace(s.CCW),s.clear(s.COLOR_BUFFER_BIT|s.DEPTH_BUFFER_BIT),r.bind(),$e[0]=n,$e[1]=a,s.uniform2fv(this._uViewport,$e),s.uniform1f(this._uCameraNear,A),s.uniform1f(this._uCameraFar,h),s.uniform1f(this._uDepthCutoff,.01),0===i?s.uniform2fv(this._uSampleOffsets,Ze):s.uniform2fv(this._uSampleOffsets,Je),s.uniform1fv(this._uSampleWeights,qe);const c=e.getDepthTexture(),u=t.getTexture();r.bindTexture(this._uDepthTexture,c,0),r.bindTexture(this._uOcclusionTexture,u,1),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),s.drawElements(s.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}destroy(){this._program.destroy()}}function tt(e,t){return Math.exp(-e*e/(t*t*2))/(Math.sqrt(2*Math.PI)*t)}function it(e,t){const i=[];for(let s=0;s<=e;s++)i.push(t[0]*s),i.push(t[1]*s);return i}class st{constructor(e,t,i){i=i||{},this.gl=t,this.allocated=!1,this.canvas=e,this.buffer=null,this.bound=!1,this.size=i.size,this._hasDepthTexture=!!i.depthTexture}setSize(e){this.size=e}webglContextRestored(e){this.gl=e,this.buffer=null,this.allocated=!1,this.bound=!1}bind(...e){if(this._touch(...e),this.bound)return;const t=this.gl;t.bindFramebuffer(t.FRAMEBUFFER,this.buffer.framebuf),this.bound=!0}createTexture(e,t,i=null){const s=this.gl,r=s.createTexture();return s.bindTexture(s.TEXTURE_2D,r),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),i?s.texStorage2D(s.TEXTURE_2D,1,i,e,t):s.texImage2D(s.TEXTURE_2D,0,s.RGBA,e,t,0,s.RGBA,s.UNSIGNED_BYTE,null),r}_touch(...e){let t,i;const s=this.gl;if(this.size?(t=this.size[0],i=this.size[1]):(t=s.drawingBufferWidth,i=s.drawingBufferHeight),this.buffer){if(this.buffer.width===t&&this.buffer.height===i)return;this.buffer.textures.forEach((e=>s.deleteTexture(e))),s.deleteFramebuffer(this.buffer.framebuf),s.deleteRenderbuffer(this.buffer.renderbuf)}const r=[];let o;e.length>0?r.push(...e.map((e=>this.createTexture(t,i,e)))):r.push(this.createTexture(t,i)),this._hasDepthTexture&&(o=s.createTexture(),s.bindTexture(s.TEXTURE_2D,o),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),s.texImage2D(s.TEXTURE_2D,0,s.DEPTH_COMPONENT32F,t,i,0,s.DEPTH_COMPONENT,s.FLOAT,null));const n=s.createRenderbuffer();s.bindRenderbuffer(s.RENDERBUFFER,n),s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_COMPONENT32F,t,i);const a=s.createFramebuffer();s.bindFramebuffer(s.FRAMEBUFFER,a);for(let e=0;e0&&s.drawBuffers(r.map(((e,t)=>s.COLOR_ATTACHMENT0+t))),this._hasDepthTexture?s.framebufferTexture2D(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.TEXTURE_2D,o,0):s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,n),s.bindTexture(s.TEXTURE_2D,null),s.bindRenderbuffer(s.RENDERBUFFER,null),s.bindFramebuffer(s.FRAMEBUFFER,null),s.bindFramebuffer(s.FRAMEBUFFER,a),!s.isFramebuffer(a))throw"Invalid framebuffer";s.bindFramebuffer(s.FRAMEBUFFER,null);const l=s.checkFramebufferStatus(s.FRAMEBUFFER);switch(l){case s.FRAMEBUFFER_COMPLETE:break;case s.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_ATTACHMENT";case s.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";case s.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_DIMENSIONS";case s.FRAMEBUFFER_UNSUPPORTED:throw"Incomplete framebuffer: FRAMEBUFFER_UNSUPPORTED";default:throw"Incomplete framebuffer: "+l}this.buffer={framebuf:a,renderbuf:n,texture:r[0],textures:r,depthTexture:o,width:t,height:i},this.bound=!1}clear(){if(!this.bound)throw"Render buffer not bound";const e=this.gl;e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)}read(e,t,i=null,s=null,r=Uint8Array,o=4,n=0){const a=e,l=this.buffer.height?this.buffer.height-t-1:this.gl.drawingBufferHeight-t,A=new r(o),h=this.gl;return h.readBuffer(h.COLOR_ATTACHMENT0+n),h.readPixels(a,l,1,1,i||h.RGBA,s||h.UNSIGNED_BYTE,A,0),A}readArray(e=null,t=null,i=Uint8Array,s=4,r=0){const o=new i(this.buffer.width*this.buffer.height*s),n=this.gl;return n.readBuffer(n.COLOR_ATTACHMENT0+r),n.readPixels(0,0,this.buffer.width,this.buffer.height,e||n.RGBA,t||n.UNSIGNED_BYTE,o,0),o}readImageAsCanvas(){const e=this.gl,t=this._getImageDataCache(),i=t.pixelData,s=t.canvas,r=t.imageData,o=t.context;e.readPixels(0,0,this.buffer.width,this.buffer.height,e.RGBA,e.UNSIGNED_BYTE,i);const n=this.buffer.width,a=this.buffer.height,l=a/2|0,A=4*n,h=new Uint8Array(4*n);for(let e=0;ee.deleteTexture(t))),e.deleteTexture(this.buffer.depthTexture),e.deleteFramebuffer(this.buffer.framebuf),e.deleteRenderbuffer(this.buffer.renderbuf),this.allocated=!1,this.buffer=null,this.bound=!1}this._imageDataCache=null,this._texture=null,this._depthTexture=null}}class rt{constructor(e){this.scene=e,this._renderBuffersBasic={},this._renderBuffersScaled={}}getRenderBuffer(e,t){const i=1===this.scene.canvas.resolutionScale?this._renderBuffersBasic:this._renderBuffersScaled;let s=i[e];return s||(s=new st(this.scene.canvas.canvas,this.scene.canvas.gl,t),i[e]=s),s}destroy(){for(let e in this._renderBuffersBasic)this._renderBuffersBasic[e].destroy();for(let e in this._renderBuffersScaled)this._renderBuffersScaled[e].destroy()}}function ot(e,t){if(void 0===e._cachedExtensions&&(e._cachedExtensions={}),void 0!==e._cachedExtensions[t])return e._cachedExtensions[t];let i;switch(t){case"WEBGL_depth_texture":i=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=e.getExtension(t)}return e._cachedExtensions[t]=i,i}const nt=function(t,i){i=i||{};const s=new Se(t),r=t.canvas.canvas,o=t.canvas.gl,n=!!i.transparent,a=i.alphaDepthMask,l=new e({});let A={},h={},c=!0,u=!0,p=!0,f=!0,g=!0,_=!0,v=!0,b=!0;const y=new rt(t);let B=!1;const w=new Ye(t),x=new et(t);function P(){c&&(!function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e],i=t.drawableMap,s=t.drawableListPreCull;let r=0;for(let e in i)i.hasOwnProperty(e)&&(s[r++]=i[e]);s.length=r}}(),c=!1,u=!0),u&&(!function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e];t.isStateSortable&&t.drawableListPreCull.sort(t.stateSortCompare)}}(),u=!1,p=!0),p&&function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e],i=t.drawableListPreCull,s=t.drawableList;let r=0;for(let e=0,t=i.length;e0)for(s.withSAO=!0,S=0;S0)for(S=0;S0)for(S=0;S0)for(S=0;S0||j>0||O>0||N>0){if(o.enable(o.CULL_FACE),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):(o.blendEquation(o.FUNC_ADD),o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA)),s.backfaces=!1,a||o.depthMask(!1),(O>0||N>0)&&o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),N>0)for(S=0;S0)for(S=0;S0)for(S=0;S0)for(S=0;S0||z>0){if(s.lastProgramId=null,t.highlightMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),z>0)for(S=0;S0)for(S=0;S0||K>0||G>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),o.enable(o.CULL_FACE),K>0)for(S=0;S0)for(S=0;S0||Y>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),Y>0)for(S=0;S0)for(S=0;S0||Z>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),o.enable(o.CULL_FACE),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),Z>0)for(S=0;S0)for(S=0;S0){const t=Math.floor(e/4),i=u.size[0],s=t%i-Math.floor(i/2),r=Math.floor(t/i)-Math.floor(i/2),o=Math.sqrt(Math.pow(s,2)+Math.pow(r,2));M.push({x:s,y:r,dist:o,isVertex:n&&a?_[e+3]>m.length/2:n,result:[_[e+0],_[e+1],_[e+2],_[e+3]],normal:[v[e+0],v[e+1],v[e+2],v[e+3]],id:[b[e+0],b[e+1],b[e+2],b[e+3]]})}let D=null,S=null,T=null,L=null;if(M.length>0){M.sort(((e,t)=>e.isVertex!==t.isVertex?e.isVertex?-1:1:e.dist-t.dist)),L=M[0].isVertex?"vertex":"edge";const e=M[0].result,t=M[0].normal,i=M[0].id,s=m[e[3]],r=s.origin,o=s.coordinateScale;S=d.normalizeVec3([t[0]/d.MAX_INT,t[1]/d.MAX_INT,t[2]/d.MAX_INT]),D=[e[0]*o[0]+r[0],e[1]*o[1]+r[1],e[2]*o[2]+r[2]],T=l.items[i[0]+(i[1]<<8)+(i[2]<<16)+(i[3]<<24)]}if(null===B&&null==D)return null;let R=null;null!==D&&(R=t.camera.projectWorldPos(D));const U=T&&T.delegatePickedEntity?T.delegatePickedEntity():T;return h.reset(),h.snappedToEdge="edge"===L,h.snappedToVertex="vertex"===L,h.worldPos=D,h.worldNormal=S,h.entity=U,h.canvasPos=i,h.snappedCanvasPos=R||i,h}}(),this.addMarker=function(e){this._occlusionTester=this._occlusionTester||new Ke(t,y),this._occlusionTester.addMarker(e),t.occlusionTestCountdown=0},this.markerWorldPosUpdated=function(e){this._occlusionTester.markerWorldPosUpdated(e)},this.removeMarker=function(e){this._occlusionTester.removeMarker(e)},this.doOcclusionTest=function(){if(this._occlusionTester&&this._occlusionTester.needOcclusionTest){P(),this._occlusionTester.bindRenderBuf(),s.reset(),s.backfaces=!0,s.frontface=!0,o.viewport(0,0,o.drawingBufferWidth,o.drawingBufferHeight),o.clearColor(0,0,0,0),o.enable(o.DEPTH_TEST),o.disable(o.CULL_FACE),o.disable(o.BLEND),o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT);for(let e in A)if(A.hasOwnProperty(e)){const t=A[e].drawableList;for(let e=0,i=t.length;e{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!0:e.keyCode===this.KEY_ALT?this.altDown=!0:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!0),this.keyDown[e.keyCode]=!0,this.fire("keydown",e.keyCode,!0))},!1),this._keyboardEventsElement.addEventListener("keyup",this._keyUpListener=e=>{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!1:e.keyCode===this.KEY_ALT?this.altDown=!1:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!1),this.keyDown[e.keyCode]=!1,this.fire("keyup",e.keyCode,!0))}),this.element.addEventListener("mouseenter",this._mouseEnterListener=e=>{this.enabled&&(this.mouseover=!0,this._getMouseCanvasPos(e),this.fire("mouseenter",this.mouseCanvasPos,!0))}),this.element.addEventListener("mouseleave",this._mouseLeaveListener=e=>{this.enabled&&(this.mouseover=!1,this._getMouseCanvasPos(e),this.fire("mouseleave",this.mouseCanvasPos,!0))}),this.element.addEventListener("mousedown",this._mouseDownListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!0;break;case 2:this.mouseDownMiddle=!0;break;case 3:this.mouseDownRight=!0}this._getMouseCanvasPos(e),this.element.focus(),this.fire("mousedown",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("mouseup",this._mouseUpListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!1;break;case 2:this.mouseDownMiddle=!1;break;case 3:this.mouseDownRight=!1}this.fire("mouseup",this.mouseCanvasPos,!0)}},!0),document.addEventListener("click",this._clickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("click",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("dblclick",this._dblClickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("dblclick",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}});const e=this.scene.tickify((()=>this.fire("mousemove",this.mouseCanvasPos,!0)));this.element.addEventListener("mousemove",this._mouseMoveListener=t=>{this.enabled&&(this._getMouseCanvasPos(t),e(),this.mouseover&&t.preventDefault())}),this.element.addEventListener("contextmenu",this._contextmenuListener=e=>{this.enabled&&(this._getMouseCanvasPos(e),this.fire("contextmenu",this.mouseCanvasPos,!0))});const t=this.scene.tickify((e=>{this.fire("mousewheel",e,!0)}));this.element.addEventListener("wheel",this._mouseWheelListener=(e,i)=>{if(!this.enabled)return;const s=Math.max(-1,Math.min(1,40*-e.deltaY));t(s)},{passive:!0});{let e,t;const i=2;this.on("mousedown",(i=>{e=i[0],t=i[1]})),this.on("mouseup",(s=>{e>=s[0]-i&&e<=s[0]+i&&t>=s[1]-i&&t<=s[1]+i&&this.fire("mouseclicked",s,!0)}))}this.element.addEventListener("touchstart",this._touchstartListener=e=>{this.enabled&&[...e.changedTouches].forEach((e=>{this.fire("touchstart",[e.identifier,this._getTouchCanvasPos(e)],!0)}))}),this.element.addEventListener("touchend",this._touchendListener=e=>{this.enabled&&[...e.changedTouches].forEach((e=>{this.fire("touchend",[e.identifier,this._getTouchCanvasPos(e)],!0)}))}),this._eventsBound=!0}_unbindEvents(){this._eventsBound&&(this._keyboardEventsElement.removeEventListener("keydown",this._keyDownListener),this._keyboardEventsElement.removeEventListener("keyup",this._keyUpListener),this.element.removeEventListener("mouseenter",this._mouseEnterListener),this.element.removeEventListener("mouseleave",this._mouseLeaveListener),this.element.removeEventListener("mousedown",this._mouseDownListener),document.removeEventListener("mouseup",this._mouseDownListener),document.removeEventListener("click",this._clickListener),document.removeEventListener("dblclick",this._dblClickListener),this.element.removeEventListener("mousemove",this._mouseMoveListener),this.element.removeEventListener("contextmenu",this._contextmenuListener),this.element.removeEventListener("wheel",this._mouseWheelListener),this.element.removeEventListener("touchstart",this._touchstartListener),this.element.removeEventListener("touchend",this._touchendListener),window.OrientationChangeEvent&&window.removeEventListener("orientationchange",this._orientationchangedListener),window.DeviceMotionEvent&&window.removeEventListener("devicemotion",this._deviceMotionListener),window.DeviceOrientationEvent&&window.removeEventListener("deviceorientation",this._deviceOrientListener),this._eventsBound=!1)}_getTouchCanvasPos(e){let t=e.target,i=0,s=0;for(;t.offsetParent;)i+=t.offsetLeft,s+=t.offsetTop,t=t.offsetParent;return[e.pageX-i,e.pageY-s]}_getMouseCanvasPos(e){if(e){let t=e.target,i=0,s=0;for(;t.offsetParent;)i+=t.offsetLeft,s+=t.offsetTop,t=t.offsetParent;this.mouseCanvasPos[0]=e.pageX-i,this.mouseCanvasPos[1]=e.pageY-s}else e=window.event,this.mouseCanvasPos[0]=e.x,this.mouseCanvasPos[1]=e.y}setEnabled(e){this.enabled!==e&&this.fire("enabled",this.enabled=e)}getEnabled(){return this.enabled}setKeyboardEnabled(e){this.keyboardEnabled=e}getKeyboardEnabled(){return this.keyboardEnabled}destroy(){super.destroy(),this._unbindEvents()}}const lt=new e({});class At{constructor(e){this.id=lt.addItem({});for(const t in e)e.hasOwnProperty(t)&&(this[t]=e[t])}destroy(){lt.removeItem(this.id)}}class ht extends L{get type(){return"Viewport"}constructor(e,t={}){super(e,t),this._state=new At({boundary:[0,0,100,100]}),this.boundary=t.boundary,this.autoBoundary=t.autoBoundary}set boundary(e){if(!this._autoBoundary){if(!e){const t=this.scene.canvas.boundary;e=[0,0,t[2],t[3]]}this._state.boundary=e,this.glRedraw(),this.fire("boundary",this._state.boundary)}}get boundary(){return this._state.boundary}set autoBoundary(e){(e=!!e)!==this._autoBoundary&&(this._autoBoundary=e,this._autoBoundary?this._onCanvasSize=this.scene.canvas.on("boundary",(function(e){const t=e[2],i=e[3];this._state.boundary=[0,0,t,i],this.glRedraw(),this.fire("boundary",this._state.boundary)}),this):this._onCanvasSize&&(this.scene.canvas.off(this._onCanvasSize),this._onCanvasSize=null),this.fire("autoBoundary",this._autoBoundary))}get autoBoundary(){return this._autoBoundary}_getState(){return this._state}destroy(){super.destroy(),this._state.destroy()}}class ct extends L{get type(){return"Perspective"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new At({matrix:d.mat4(),inverseMatrix:d.mat4(),transposedMatrix:d.mat4(),near:.1,far:1e4}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this._fov=60,this._canvasResized=this.scene.canvas.on("boundary",this._needUpdate,this),this.fov=t.fov,this.fovAxis=t.fovAxis,this.near=t.near,this.far=t.far}_update(){const e=this.scene.canvas.boundary,t=e[2]/e[3],i=this._fovAxis;let s=this._fov;("x"===i||"min"===i&&t<1||"max"===i&&t>1)&&(s/=t),s=Math.min(s,120),d.perspectiveMat4(s*(Math.PI/180),t,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.camera._updateScheduled=!0,this.fire("matrix",this._state.matrix)}set fov(e){(e=null!=e?e:60)!==this._fov&&(this._fov=e,this._needUpdate(0),this.fire("fov",this._fov))}get fov(){return this._fov}set fovAxis(e){e=e||"min",this._fovAxis!==e&&("x"!==e&&"y"!==e&&"min"!==e&&(this.error("Unsupported value for 'fovAxis': "+e+" - defaulting to 'min'"),e="min"),this._fovAxis=e,this._needUpdate(0),this.fire("fovAxis",this._fovAxis))}get fovAxis(){return this._fovAxis}set near(e){const t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}get near(){return this._state.near}set far(e){const t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(d.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(d.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,d.mulMat4v4(this.inverseMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,d.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),this.scene.canvas.off(this._canvasResized)}}class ut extends L{get type(){return"Ortho"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new At({matrix:d.mat4(),inverseMatrix:d.mat4(),transposedMatrix:d.mat4(),near:.1,far:1e4}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.scale=t.scale,this.near=t.near,this.far=t.far,this._onCanvasBoundary=this.scene.canvas.on("boundary",this._needUpdate,this)}_update(){const e=this.scene,t=.5*this._scale,i=e.canvas.boundary,s=i[2],r=i[3],o=s/r;let n,a,l,A;s>r?(n=-t,a=t,l=t/o,A=-t/o):(n=-t*o,a=t*o,l=t,A=-t),d.orthoMat4c(n,a,A,l,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}set scale(e){null==e&&(e=1),e<=0&&(e=.01),this._scale=e,this._needUpdate(0),this.fire("scale",this._scale)}get scale(){return this._scale}set near(e){const t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}get near(){return this._state.near}set far(e){const t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(d.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(d.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,d.mulMat4v4(this.inverseMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,d.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),this.scene.canvas.off(this._onCanvasBoundary)}}class dt extends L{get type(){return"Frustum"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new At({matrix:d.mat4(),inverseMatrix:d.mat4(),transposedMatrix:d.mat4(),near:.1,far:1e4}),this._left=-1,this._right=1,this._bottom=-1,this._top=1,this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.left=t.left,this.right=t.right,this.bottom=t.bottom,this.top=t.top,this.near=t.near,this.far=t.far}_update(){d.frustumMat4(this._left,this._right,this._bottom,this._top,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}set left(e){this._left=null!=e?e:-1,this._needUpdate(0),this.fire("left",this._left)}get left(){return this._left}set right(e){this._right=null!=e?e:1,this._needUpdate(0),this.fire("right",this._right)}get right(){return this._right}set top(e){this._top=null!=e?e:1,this._needUpdate(0),this.fire("top",this._top)}get top(){return this._top}set bottom(e){this._bottom=null!=e?e:-1,this._needUpdate(0),this.fire("bottom",this._bottom)}get bottom(){return this._bottom}set near(e){this._state.near=null!=e?e:.1,this._needUpdate(0),this.fire("near",this._state.near)}get near(){return this._state.near}set far(e){this._state.far=null!=e?e:1e4,this._needUpdate(0),this.fire("far",this._state.far)}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(d.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(d.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,d.mulMat4v4(this.inverseMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,d.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),super.destroy()}}class pt extends L{get type(){return"CustomProjection"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new At({matrix:d.mat4(),inverseMatrix:d.mat4(),transposedMatrix:d.mat4()}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!1,this.matrix=t.matrix}set matrix(e){this._state.matrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}get matrix(){return this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(d.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(d.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,d.mulMat4v4(this.inverseMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,d.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy()}}const ft=d.vec3(),gt=d.vec3(),mt=d.vec3(),_t=d.vec3(),vt=d.vec3(),bt=d.vec3(),yt=d.vec4(),Bt=d.vec4(),wt=d.vec4(),xt=d.mat4(),Pt=d.mat4(),Ct=d.vec3(),Mt=d.vec3(),Et=d.vec3(),Ft=d.vec3();class It extends L{get type(){return"Camera"}constructor(e,t={}){super(e,t),this._state=new At({deviceMatrix:d.mat4(),hasDeviceMatrix:!1,matrix:d.mat4(),normalMatrix:d.mat4(),inverseMatrix:d.mat4()}),this._perspective=new ct(this),this._ortho=new ut(this),this._frustum=new dt(this),this._customProjection=new pt(this),this._project=this._perspective,this._eye=d.vec3([0,0,10]),this._look=d.vec3([0,0,0]),this._up=d.vec3([0,1,0]),this._worldUp=d.vec3([0,1,0]),this._worldRight=d.vec3([1,0,0]),this._worldForward=d.vec3([0,0,-1]),this.deviceMatrix=t.deviceMatrix,this.eye=t.eye,this.look=t.look,this.up=t.up,this.worldAxis=t.worldAxis,this.gimbalLock=t.gimbalLock,this.constrainPitch=t.constrainPitch,this.projection=t.projection,this._perspective.on("matrix",(()=>{"perspective"===this._projectionType&&this.fire("projMatrix",this._perspective.matrix)})),this._ortho.on("matrix",(()=>{"ortho"===this._projectionType&&this.fire("projMatrix",this._ortho.matrix)})),this._frustum.on("matrix",(()=>{"frustum"===this._projectionType&&this.fire("projMatrix",this._frustum.matrix)})),this._customProjection.on("matrix",(()=>{"customProjection"===this._projectionType&&this.fire("projMatrix",this._customProjection.matrix)}))}_update(){const e=this._state;let t;"ortho"===this.projection?(d.subVec3(this._eye,this._look,Ct),d.normalizeVec3(Ct,Mt),d.mulVec3Scalar(Mt,1e3,Et),d.addVec3(this._look,Et,Ft),t=Ft):t=this._eye,e.hasDeviceMatrix?(d.lookAtMat4v(t,this._look,this._up,Pt),d.mulMat4(e.deviceMatrix,Pt,e.matrix)):d.lookAtMat4v(t,this._look,this._up,e.matrix),d.inverseMat4(this._state.matrix,this._state.inverseMatrix),d.transposeMat4(this._state.inverseMatrix,this._state.normalMatrix),this.glRedraw(),this.fire("matrix",this._state.matrix),this.fire("viewMatrix",this._state.matrix)}orbitYaw(e){let t=d.subVec3(this._eye,this._look,ft);d.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,xt),t=d.transformPoint3(xt,t,gt),this.eye=d.addVec3(this._look,t,mt),this.up=d.transformPoint3(xt,this._up,_t)}orbitPitch(e){if(this._constrainPitch&&(e=d.dotVec3(this._up,this._worldUp)/d.DEGTORAD)<1)return;let t=d.subVec3(this._eye,this._look,ft);const i=d.cross3Vec3(d.normalizeVec3(t,gt),d.normalizeVec3(this._up,mt));d.rotationMat4v(.0174532925*e,i,xt),t=d.transformPoint3(xt,t,_t),this.up=d.transformPoint3(xt,this._up,vt),this.eye=d.addVec3(t,this._look,bt)}yaw(e){let t=d.subVec3(this._look,this._eye,ft);d.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,xt),t=d.transformPoint3(xt,t,gt),this.look=d.addVec3(t,this._eye,mt),this._gimbalLock&&(this.up=d.transformPoint3(xt,this._up,_t))}pitch(e){if(this._constrainPitch&&(e=d.dotVec3(this._up,this._worldUp)/d.DEGTORAD)<1)return;let t=d.subVec3(this._look,this._eye,ft);const i=d.cross3Vec3(d.normalizeVec3(t,gt),d.normalizeVec3(this._up,mt));d.rotationMat4v(.0174532925*e,i,xt),this.up=d.transformPoint3(xt,this._up,bt),t=d.transformPoint3(xt,t,_t),this.look=d.addVec3(t,this._eye,vt)}pan(e){const t=d.subVec3(this._eye,this._look,ft),i=[0,0,0];let s;if(0!==e[0]){const r=d.cross3Vec3(d.normalizeVec3(t,[]),d.normalizeVec3(this._up,gt));s=d.mulVec3Scalar(r,e[0]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]}0!==e[1]&&(s=d.mulVec3Scalar(d.normalizeVec3(this._up,mt),e[1]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]),0!==e[2]&&(s=d.mulVec3Scalar(d.normalizeVec3(t,_t),e[2]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]),this.eye=d.addVec3(this._eye,i,vt),this.look=d.addVec3(this._look,i,bt)}zoom(e){const t=d.subVec3(this._eye,this._look,ft),i=Math.abs(d.lenVec3(t,gt)),s=Math.abs(i+e);if(s<.5)return;const r=d.normalizeVec3(t,mt);this.eye=d.addVec3(this._look,d.mulVec3Scalar(r,s),_t)}set eye(e){this._eye.set(e||[0,0,10]),this._needUpdate(0),this.fire("eye",this._eye)}get eye(){return this._eye}set look(e){this._look.set(e||[0,0,0]),this._needUpdate(0),this.fire("look",this._look)}get look(){return this._look}set up(e){this._up.set(e||[0,1,0]),this._needUpdate(0),this.fire("up",this._up)}get up(){return this._up}set deviceMatrix(e){this._state.deviceMatrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._state.hasDeviceMatrix=!!e,this._needUpdate(0),this.fire("deviceMatrix",this._state.deviceMatrix)}get deviceMatrix(){return this._state.deviceMatrix}set worldAxis(e){e=e||[1,0,0,0,1,0,0,0,1],this._worldAxis?this._worldAxis.set(e):this._worldAxis=d.vec3(e),this._worldRight[0]=this._worldAxis[0],this._worldRight[1]=this._worldAxis[1],this._worldRight[2]=this._worldAxis[2],this._worldUp[0]=this._worldAxis[3],this._worldUp[1]=this._worldAxis[4],this._worldUp[2]=this._worldAxis[5],this._worldForward[0]=this._worldAxis[6],this._worldForward[1]=this._worldAxis[7],this._worldForward[2]=this._worldAxis[8],this.fire("worldAxis",this._worldAxis)}get worldAxis(){return this._worldAxis}get worldUp(){return this._worldUp}get xUp(){return this._worldUp[0]>this._worldUp[1]&&this._worldUp[0]>this._worldUp[2]}get yUp(){return this._worldUp[1]>this._worldUp[0]&&this._worldUp[1]>this._worldUp[2]}get zUp(){return this._worldUp[2]>this._worldUp[0]&&this._worldUp[2]>this._worldUp[1]}get worldRight(){return this._worldRight}get worldForward(){return this._worldForward}set gimbalLock(e){this._gimbalLock=!1!==e,this.fire("gimbalLock",this._gimbalLock)}get gimbalLock(){return this._gimbalLock}set constrainPitch(e){this._constrainPitch=!!e,this.fire("constrainPitch",this._constrainPitch)}get eyeLookDist(){return d.lenVec3(d.subVec3(this._look,this._eye,ft))}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get viewMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get normalMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}get viewNormalMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}get inverseViewMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.inverseMatrix}get projMatrix(){return this[this.projection].matrix}get perspective(){return this._perspective}get ortho(){return this._ortho}get frustum(){return this._frustum}get customProjection(){return this._customProjection}set projection(e){e=e||"perspective",this._projectionType!==e&&("perspective"===e?this._project=this._perspective:"ortho"===e?this._project=this._ortho:"frustum"===e?this._project=this._frustum:"customProjection"===e?this._project=this._customProjection:(this.error("Unsupported value for 'projection': "+e+" defaulting to 'perspective'"),this._project=this._perspective,e="perspective"),this._project._update(),this._projectionType=e,this.glRedraw(),this._update(),this.fire("dirty"),this.fire("projection",this._projectionType),this.fire("projMatrix",this._project.matrix))}get projection(){return this._projectionType}get project(){return this._project}projectWorldPos(e){const t=yt,i=Bt,s=wt;t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=1,d.mulMat4v4(this.viewMatrix,t,i),d.mulMat4v4(this.projMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1;const r=this.scene.canvas.canvas,o=r.offsetWidth/2,n=r.offsetHeight/2;return[s[0]*o+o,s[1]*n+n]}destroy(){super.destroy(),this._state.destroy()}}class Dt extends L{get type(){return"Light"}get isLight(){return!0}constructor(e,t={}){super(e,t)}}class St extends Dt{get type(){return"DirLight"}constructor(e,t={}){super(e,t),this._shadowRenderBuf=null,this._shadowViewMatrix=null,this._shadowProjMatrix=null,this._shadowViewMatrixDirty=!0,this._shadowProjMatrixDirty=!0;const i=this.scene.camera,s=this.scene.canvas;this._onCameraViewMatrix=i.on("viewMatrix",(()=>{this._shadowViewMatrixDirty=!0})),this._onCameraProjMatrix=i.on("projMatrix",(()=>{this._shadowProjMatrixDirty=!0})),this._onCanvasBoundary=s.on("boundary",(()=>{this._shadowProjMatrixDirty=!0})),this._state=new At({type:"dir",dir:d.vec3([1,1,1]),color:d.vec3([.7,.7,.8]),intensity:1,space:t.space||"view",castsShadow:!1,getShadowViewMatrix:()=>{if(this._shadowViewMatrixDirty){this._shadowViewMatrix||(this._shadowViewMatrix=d.identityMat4());const e=this.scene.camera,t=this._state.dir,i=e.look,s=[i[0]-t[0],i[1]-t[1],i[2]-t[2]],r=[0,1,0];d.lookAtMat4v(s,i,r,this._shadowViewMatrix),this._shadowViewMatrixDirty=!1}return this._shadowViewMatrix},getShadowProjMatrix:()=>(this._shadowProjMatrixDirty&&(this._shadowProjMatrix||(this._shadowProjMatrix=d.identityMat4()),d.orthoMat4c(-40,40,-40,40,-40,80,this._shadowProjMatrix),this._shadowProjMatrixDirty=!1),this._shadowProjMatrix),getShadowRenderBuf:()=>(this._shadowRenderBuf||(this._shadowRenderBuf=new st(this.scene.canvas.canvas,this.scene.canvas.gl,{size:[1024,1024]})),this._shadowRenderBuf)}),this.dir=t.dir,this.color=t.color,this.intensity=t.intensity,this.castsShadow=t.castsShadow,this.scene._lightCreated(this)}set dir(e){this._state.dir.set(e||[1,1,1]),this._shadowViewMatrixDirty=!0,this.glRedraw()}get dir(){return this._state.dir}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){e=void 0!==e?e:1,this._state.intensity=e,this.glRedraw()}get intensity(){return this._state.intensity}set castsShadow(e){e=!!e,this._state.castsShadow!==e&&(this._state.castsShadow=e,this._shadowViewMatrixDirty=!0,this.glRedraw())}get castsShadow(){return this._state.castsShadow}destroy(){const e=this.scene.camera,t=this.scene.canvas;e.off(this._onCameraViewMatrix),e.off(this._onCameraProjMatrix),t.off(this._onCanvasBoundary),super.destroy(),this._state.destroy(),this._shadowRenderBuf&&this._shadowRenderBuf.destroy(),this.scene._lightDestroyed(this),this.glRedraw()}}class Tt extends Dt{get type(){return"AmbientLight"}constructor(e,t={}){super(e,t),this._state={type:"ambient",color:d.vec3([.7,.7,.7]),intensity:1},this.color=t.color,this.intensity=t.intensity,this.scene._lightCreated(this)}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){this._state.intensity=void 0!==e?e:1,this.glRedraw()}get intensity(){return this._state.intensity}destroy(){super.destroy(),this.scene._lightDestroyed(this)}}class Lt extends L{get type(){return"Geometry"}get isGeometry(){return!0}constructor(e,t={}){super(e,t),m.memory.meshes++}destroy(){super.destroy(),m.memory.meshes--}}var Rt=function(){const e=[],t=[],i=[],s=[],r=[];let o=0;const n=new Uint16Array(3),a=new Uint16Array(3),l=new Uint16Array(3),A=d.vec3(),h=d.vec3(),c=d.vec3(),u=d.vec3(),p=d.vec3(),f=d.vec3(),g=d.vec3();return function(m,_,v,b){!function(r,o){const n={};let a,l,A,h;const c=Math.pow(10,4);let u,d,p=0;for(u=0,d=r.length;uB)||(T=i[F.index1],L=i[F.index2],(!R&&T>65535||L>65535)&&(R=!0),y.push(T),y.push(L));return R?new Uint32Array(y):new Uint16Array(y)}}();const Ut=function(){const e=d.mat4(),t=d.mat4();return function(i,s){s=s||d.mat4();const r=i[0],o=i[1],n=i[2],a=i[3]-r,l=i[4]-o,A=i[5]-n,h=65535;return d.identityMat4(e),d.translationMat4v(i,e),d.identityMat4(t),d.scalingMat4v([a/h,l/h,A/h],t),d.mulMat4(e,t,s),s}}();var kt=function(){const e=d.mat4(),t=d.mat4();return function(i,s,r){const o=new Uint16Array(i.length),n=new Float32Array([r[0]!==s[0]?65535/(r[0]-s[0]):0,r[1]!==s[1]?65535/(r[1]-s[1]):0,r[2]!==s[2]?65535/(r[2]-s[2]):0]);let a;for(a=0;a=0?1:-1),t=(1-Math.abs(r))*(o>=0?1:-1);r=e,o=t}return new Int8Array([Math[i](127.5*r+(r<0?-1:0)),Math[s](127.5*o+(o<0?-1:0))])}function Qt(e){let t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;const s=1-Math.abs(t)-Math.abs(i);s<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));const r=Math.sqrt(t*t+i*i+s*s);return[t/r,i/r,s/r]}function Vt(e,t,i){return e[t]*i[0]+e[t+1]*i[1]+e[t+2]*i[2]}const Ht={getPositionsBounds:function(e){const t=new Float32Array(3),i=new Float32Array(3);let s,r;for(s=0;s<3;s++)t[s]=Number.MAX_VALUE,i[s]=-Number.MAX_VALUE;for(s=0;sn&&(r=i,n=o),i=Nt(e,a,"floor","ceil"),s=Qt(i),o=Vt(e,a,s),o>n&&(r=i,n=o),i=Nt(e,a,"ceil","ceil"),s=Qt(i),o=Vt(e,a,s),o>n&&(r=i,n=o),t[a]=r[0],t[a+1]=r[1];return t},decompressNormals:function(e,t){for(let i=0,s=0,r=e.length;i=0?1:-1),o=(1-Math.abs(r))*(o>=0?1:-1));const a=Math.sqrt(r*r+o*o+n*n);t[s+0]=r/a,t[s+1]=o/a,t[s+2]=n/a,s+=3}return t},decompressNormal:function(e,t){let i=e[0],s=e[1];i=(2*i+1)/255,s=(2*s+1)/255;const r=1-Math.abs(i)-Math.abs(s);r<0&&(i=(1-Math.abs(s))*(i>=0?1:-1),s=(1-Math.abs(i))*(s>=0?1:-1));const o=Math.sqrt(i*i+s*s+r*r);return t[0]=i/o,t[1]=s/o,t[2]=r/o,t}},jt=m.memory,Gt=d.AABB3();class zt extends Lt{get type(){return"ReadableGeometry"}get isReadableGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new At({compressGeometry:!!t.compressGeometry,primitive:null,primitiveName:null,positions:null,normals:null,colors:null,uv:null,indices:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._edgeIndicesBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._aabbDirty=!0,this._boundingSphere=!0,this._aabb=null,this._aabbDirty=!0,this._obb=null,this._obbDirty=!0;const i=this._state,s=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":i.primitive=s.POINTS,i.primitiveName=t.primitive;break;case"lines":i.primitive=s.LINES,i.primitiveName=t.primitive;break;case"line-loop":i.primitive=s.LINE_LOOP,i.primitiveName=t.primitive;break;case"line-strip":i.primitive=s.LINE_STRIP,i.primitiveName=t.primitive;break;case"triangles":i.primitive=s.TRIANGLES,i.primitiveName=t.primitive;break;case"triangle-strip":i.primitive=s.TRIANGLE_STRIP,i.primitiveName=t.primitive;break;case"triangle-fan":i.primitive=s.TRIANGLE_FAN,i.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),i.primitive=s.TRIANGLES,i.primitiveName=t.primitive}if(t.positions)if(this._state.compressGeometry){const e=Ht.getPositionsBounds(t.positions),s=Ht.compressPositions(t.positions,e.min,e.max);i.positions=s.quantized,i.positionsDecodeMatrix=s.decodeMatrix}else i.positions=t.positions.constructor===Float32Array?t.positions:new Float32Array(t.positions);if(t.colors&&(i.colors=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors)),t.uv)if(this._state.compressGeometry){const e=Ht.getUVBounds(t.uv),s=Ht.compressUVs(t.uv,e.min,e.max);i.uv=s.quantized,i.uvDecodeMatrix=s.decodeMatrix}else i.uv=t.uv.constructor===Float32Array?t.uv:new Float32Array(t.uv);t.normals&&(this._state.compressGeometry?i.normals=Ht.compressNormals(t.normals):i.normals=t.normals.constructor===Float32Array?t.normals:new Float32Array(t.normals)),t.indices&&(i.indices=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)),this._buildHash(),jt.meshes++,this._buildVBOs()}_buildVBOs(){const e=this._state,t=this.scene.canvas.gl;if(e.indices&&(e.indicesBuf=new je(t,t.ELEMENT_ARRAY_BUFFER,e.indices,e.indices.length,1,t.STATIC_DRAW),jt.indices+=e.indicesBuf.numItems),e.positions&&(e.positionsBuf=new je(t,t.ARRAY_BUFFER,e.positions,e.positions.length,3,t.STATIC_DRAW),jt.positions+=e.positionsBuf.numItems),e.normals){let i=e.compressGeometry;e.normalsBuf=new je(t,t.ARRAY_BUFFER,e.normals,e.normals.length,3,t.STATIC_DRAW,i),jt.normals+=e.normalsBuf.numItems}e.colors&&(e.colorsBuf=new je(t,t.ARRAY_BUFFER,e.colors,e.colors.length,4,t.STATIC_DRAW),jt.colors+=e.colorsBuf.numItems),e.uv&&(e.uvBuf=new je(t,t.ARRAY_BUFFER,e.uv,e.uv.length,2,t.STATIC_DRAW),jt.uvs+=e.uvBuf.numItems)}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positions&&t.push("p"),e.colors&&t.push("c"),(e.normals||e.autoVertexNormals)&&t.push("n"),e.uv&&t.push("u"),e.compressGeometry&&t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf||this._buildEdgeIndices(),this._edgeIndicesBuf}_getPickTrianglePositions(){return this._pickTrianglePositionsBuf||this._buildPickTriangleVBOs(),this._pickTrianglePositionsBuf}_getPickTriangleColors(){return this._pickTriangleColorsBuf||this._buildPickTriangleVBOs(),this._pickTriangleColorsBuf}_buildEdgeIndices(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,i=Rt(e.positions,e.indices,e.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new je(t,t.ELEMENT_ARRAY_BUFFER,i,i.length,1,t.STATIC_DRAW),jt.indices+=this._edgeIndicesBuf.numItems}_buildPickTriangleVBOs(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,i=d.buildPickTriangles(e.positions,e.indices,e.compressGeometry),s=i.positions,r=i.colors;this._pickTrianglePositionsBuf=new je(t,t.ARRAY_BUFFER,s,s.length,3,t.STATIC_DRAW),this._pickTriangleColorsBuf=new je(t,t.ARRAY_BUFFER,r,r.length,4,t.STATIC_DRAW,!0),jt.positions+=this._pickTrianglePositionsBuf.numItems,jt.colors+=this._pickTriangleColorsBuf.numItems}_buildPickVertexVBOs(){}_webglContextLost(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextLost()}_webglContextRestored(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextRestored(),this._buildVBOs(),this._edgeIndicesBuf=null,this._pickVertexPositionsBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._pickVertexPositionsBuf=null,this._pickVertexColorsBuf=null}get primitive(){return this._state.primitiveName}get compressGeometry(){return this._state.compressGeometry}get positions(){return this._state.positions?this._state.compressGeometry?(this._decompressedPositions||(this._decompressedPositions=new Float32Array(this._state.positions.length),Ht.decompressPositions(this._state.positions,this._state.positionsDecodeMatrix,this._decompressedPositions)),this._decompressedPositions):this._state.positions:null}set positions(e){const t=this._state,i=t.positions;if(i)if(i.length===e.length){if(this._state.compressGeometry){const i=Ht.getPositionsBounds(e),s=Ht.compressPositions(e,i.min,i.max);e=s.quantized,t.positionsDecodeMatrix=s.decodeMatrix}i.set(e),t.positionsBuf&&t.positionsBuf.setData(i),this._setAABBDirty(),this.glRedraw()}else this.error("can't update geometry positions - new positions are wrong length");else this.error("can't update geometry positions - geometry has no positions")}get normals(){if(this._state.normals){if(!this._state.compressGeometry)return this._state.normals;if(!this._decompressedNormals){const e=this._state.normals.length,t=e+e/2;this._decompressedNormals=new Float32Array(t),Ht.decompressNormals(this._state.normals,this._decompressedNormals)}return this._decompressedNormals}}set normals(e){if(this._state.compressGeometry)return void this.error("can't update geometry normals - quantized geometry is immutable");const t=this._state,i=t.normals;i?i.length===e.length?(i.set(e),t.normalsBuf&&t.normalsBuf.setData(i),this.glRedraw()):this.error("can't update geometry normals - new normals are wrong length"):this.error("can't update geometry normals - geometry has no normals")}get uv(){return this._state.uv?this._state.compressGeometry?(this._decompressedUV||(this._decompressedUV=new Float32Array(this._state.uv.length),Ht.decompressUVs(this._state.uv,this._state.uvDecodeMatrix,this._decompressedUV)),this._decompressedUV):this._state.uv:null}set uv(e){if(this._state.compressGeometry)return void this.error("can't update geometry UVs - quantized geometry is immutable");const t=this._state,i=t.uv;i?i.length===e.length?(i.set(e),t.uvBuf&&t.uvBuf.setData(i),this.glRedraw()):this.error("can't update geometry UVs - new UVs are wrong length"):this.error("can't update geometry UVs - geometry has no UVs")}get colors(){return this._state.colors}set colors(e){if(this._state.compressGeometry)return void this.error("can't update geometry colors - quantized geometry is immutable");const t=this._state,i=t.colors;i?i.length===e.length?(i.set(e),t.colorsBuf&&t.colorsBuf.setData(i),this.glRedraw()):this.error("can't update geometry colors - new colors are wrong length"):this.error("can't update geometry colors - geometry has no colors")}get indices(){return this._state.indices}get aabb(){return this._aabbDirty&&(this._aabb||(this._aabb=d.AABB3()),d.positions3ToAABB3(this._state.positions,this._aabb,this._state.positionsDecodeMatrix),this._aabbDirty=!1),this._aabb}get obb(){return this._obbDirty&&(this._obb||(this._obb=d.OBB3()),d.positions3ToAABB3(this._state.positions,Gt,this._state.positionsDecodeMatrix),d.AABB3ToOBB3(Gt,this._obb),this._obbDirty=!1),this._obb}get numTriangles(){return this._numTriangles}_setAABBDirty(){this._aabbDirty||(this._aabbDirty=!0,this._aabbDirty=!0,this._obbDirty=!0)}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),this._pickTrianglePositionsBuf&&this._pickTrianglePositionsBuf.destroy(),this._pickTriangleColorsBuf&&this._pickTriangleColorsBuf.destroy(),this._pickVertexPositionsBuf&&this._pickVertexPositionsBuf.destroy(),this._pickVertexColorsBuf&&this._pickVertexColorsBuf.destroy(),e.destroy(),jt.meshes--}}function Wt(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.ySize||1;i<0&&(console.error("negative ySize not allowed - will invert"),i*=-1);let s=e.zSize||1;s<0&&(console.error("negative zSize not allowed - will invert"),s*=-1);const r=e.center,o=r?r[0]:0,n=r?r[1]:0,a=r?r[2]:0,l=-t+o,A=-i+n,h=-s+a,c=t+o,u=i+n,d=s+a;return y.apply(e,{positions:[c,u,d,l,u,d,l,A,d,c,A,d,c,u,d,c,A,d,c,A,h,c,u,h,c,u,d,c,u,h,l,u,h,l,u,d,l,u,d,l,u,h,l,A,h,l,A,d,l,A,h,c,A,h,c,A,d,l,A,d,c,A,h,l,A,h,l,u,h,c,u,h],normals:[0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1],uv:[1,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0],indices:[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]})}class Kt extends L{get type(){return"Material"}constructor(e,t={}){super(e,t),m.memory.materials++}destroy(){super.destroy(),m.memory.materials--}}const Xt={opaque:0,mask:1,blend:2},Yt=["opaque","mask","blend"];class Jt extends Kt{get type(){return"PhongMaterial"}constructor(e,t={}){super(e,t),this._state=new At({type:"PhongMaterial",ambient:d.vec3([1,1,1]),diffuse:d.vec3([1,1,1]),specular:d.vec3([1,1,1]),emissive:d.vec3([0,0,0]),alpha:null,shininess:null,reflectivity:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.ambient=t.ambient,this.diffuse=t.diffuse,this.specular=t.specular,this.emissive=t.emissive,this.alpha=t.alpha,this.shininess=t.shininess,this.reflectivity=t.reflectivity,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,t.ambientMap&&(this._ambientMap=this._checkComponent("Texture",t.ambientMap)),t.diffuseMap&&(this._diffuseMap=this._checkComponent("Texture",t.diffuseMap)),t.specularMap&&(this._specularMap=this._checkComponent("Texture",t.specularMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.reflectivityMap&&(this._reflectivityMap=this._checkComponent("Texture",t.reflectivityMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.diffuseFresnel&&(this._diffuseFresnel=this._checkComponent("Fresnel",t.diffuseFresnel)),t.specularFresnel&&(this._specularFresnel=this._checkComponent("Fresnel",t.specularFresnel)),t.emissiveFresnel&&(this._emissiveFresnel=this._checkComponent("Fresnel",t.emissiveFresnel)),t.alphaFresnel&&(this._alphaFresnel=this._checkComponent("Fresnel",t.alphaFresnel)),t.reflectivityFresnel&&(this._reflectivityFresnel=this._checkComponent("Fresnel",t.reflectivityFresnel)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this._makeHash()}_makeHash(){const e=this._state,t=["/p"];this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._ambientMap&&(t.push("/am"),this._ambientMap.hasMatrix&&t.push("/mat"),t.push("/"+this._ambientMap.encoding)),this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat"),t.push("/"+this._emissiveMap.encoding)),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),this._reflectivityMap&&(t.push("/rm"),this._reflectivityMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._diffuseFresnel&&t.push("/df"),this._specularFresnel&&t.push("/sf"),this._emissiveFresnel&&t.push("/ef"),this._alphaFresnel&&t.push("/of"),this._reflectivityFresnel&&t.push("/rf"),t.push(";"),e.hash=t.join("")}set ambient(e){let t=this._state.ambient;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.ambient=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get ambient(){return this._state.ambient}set diffuse(e){let t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get diffuse(){return this._state.diffuse}set specular(e){let t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get specular(){return this._state.specular}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}set shininess(e){this._state.shininess=void 0!==e?e:80,this.glRedraw()}get shininess(){return this._state.shininess}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}set reflectivity(e){this._state.reflectivity=void 0!==e?e:1,this.glRedraw()}get reflectivity(){return this._state.reflectivity}get normalMap(){return this._normalMap}get ambientMap(){return this._ambientMap}get diffuseMap(){return this._diffuseMap}get specularMap(){return this._specularMap}get emissiveMap(){return this._emissiveMap}get alphaMap(){return this._alphaMap}get reflectivityMap(){return this._reflectivityMap}get occlusionMap(){return this._occlusionMap}get diffuseFresnel(){return this._diffuseFresnel}get specularFresnel(){return this._specularFresnel}get emissiveFresnel(){return this._emissiveFresnel}get alphaFresnel(){return this._alphaFresnel}get reflectivityFresnel(){return this._reflectivityFresnel}set alphaMode(e){let t=Xt[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" - defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return Yt[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}destroy(){super.destroy(),this._state.destroy()}}const Zt={default:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultWhiteBG:{fill:!0,fillColor:[1,1,1],fillAlpha:.6,edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultDarkBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.5,.5,.5],edgeAlpha:.5,edgeWidth:1},phosphorous:{fill:!0,fillColor:[0,0,0],fillAlpha:.4,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:2},sunset:{fill:!0,fillColor:[.9,.9,.6],fillAlpha:.2,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:1},vectorscope:{fill:!0,fillColor:[0,0,0],fillAlpha:.7,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:2},battlezone:{fill:!0,fillColor:[0,0,0],fillAlpha:1,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:3},sepia:{fill:!0,fillColor:[.970588207244873,.7965892553329468,.6660899519920349],fillAlpha:.4,edges:!0,edgeColor:[.529411792755127,.4577854573726654,.4100345969200134],edgeAlpha:1,edgeWidth:1},yellowHighlight:{fill:!0,fillColor:[1,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},greenSelected:{fill:!0,fillColor:[0,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},gamegrid:{fill:!0,fillColor:[.2,.2,.7],fillAlpha:.9,edges:!0,edgeColor:[.4,.4,1.6],edgeAlpha:.8,edgeWidth:3}};class qt extends Kt{get type(){return"EmphasisMaterial"}get presets(){return Zt}constructor(e,t={}){super(e,t),this._state=new At({type:"EmphasisMaterial",fill:null,fillColor:null,fillAlpha:null,edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null,backfaces:!0,glowThrough:!0}),this._preset="default",t.preset?(this.preset=t.preset,void 0!==t.fill&&(this.fill=t.fill),t.fillColor&&(this.fillColor=t.fillColor),void 0!==t.fillAlpha&&(this.fillAlpha=t.fillAlpha),void 0!==t.edges&&(this.edges=t.edges),t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth),void 0!==t.backfaces&&(this.backfaces=t.backfaces),void 0!==t.glowThrough&&(this.glowThrough=t.glowThrough)):(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.backfaces=t.backfaces,this.glowThrough=t.glowThrough)}set fill(e){e=!1!==e,this._state.fill!==e&&(this._state.fill=e,this.glRedraw())}get fill(){return this._state.fill}set fillColor(e){let t=this._state.fillColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.fillColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.4,t[1]=.4,t[2]=.4),this.glRedraw()}get fillColor(){return this._state.fillColor}set fillAlpha(e){e=null!=e?e:.2,this._state.fillAlpha!==e&&(this._state.fillAlpha=e,this.glRedraw())}get fillAlpha(){return this._state.fillAlpha}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:.5,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set glowThrough(e){e=!1!==e,this._state.glowThrough!==e&&(this._state.glowThrough=e,this.glRedraw())}get glowThrough(){return this._state.glowThrough}set preset(e){if(e=e||"default",this._preset===e)return;const t=Zt[e];t?(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.glowThrough=t.glowThrough,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Zt).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const $t={default:{edgeColor:[0,0,0],edgeAlpha:1,edgeWidth:1},defaultWhiteBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultDarkBG:{edgeColor:[.5,.5,.5],edgeAlpha:1,edgeWidth:1}};class ei extends Kt{get type(){return"EdgeMaterial"}get presets(){return $t}constructor(e,t={}){super(e,t),this._state=new At({type:"EdgeMaterial",edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null}),this._preset="default",t.preset?(this.preset=t.preset,t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth)):(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth),this.edges=!1!==t.edges}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:1,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=$t[e];t?(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys($t).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const ti={meters:{abbrev:"m"},metres:{abbrev:"m"},centimeters:{abbrev:"cm"},centimetres:{abbrev:"cm"},millimeters:{abbrev:"mm"},millimetres:{abbrev:"mm"},yards:{abbrev:"yd"},feet:{abbrev:"ft"},inches:{abbrev:"in"}};class ii extends L{constructor(e,t={}){super(e,t),this._units="meters",this._scale=1,this._origin=d.vec3([0,0,0]),this.units=t.units,this.scale=t.scale,this.origin=t.origin}get unitsInfo(){return ti}set units(e){e||(e="meters");ti[e]||(this.error("Unsupported value for 'units': "+e+" defaulting to 'meters'"),e="meters"),this._units=e,this.fire("units",this._units)}get units(){return this._units}set scale(e){(e=e||1)<=0?this.error("scale value should be larger than zero"):(this._scale=e,this.fire("scale",this._scale))}get scale(){return this._scale}set origin(e){if(!e)return this._origin[0]=0,this._origin[1]=0,void(this._origin[2]=0);this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this.fire("origin",this._origin)}get origin(){return this._origin}worldToRealPos(e,t=d.vec3(3)){t[0]=this._origin[0]+this._scale*e[0],t[1]=this._origin[1]+this._scale*e[1],t[2]=this._origin[2]+this._scale*e[2]}realToWorldPos(e,t=d.vec3(3)){return t[0]=(e[0]-this._origin[0])/this._scale,t[1]=(e[1]-this._origin[1])/this._scale,t[2]=(e[2]-this._origin[2])/this._scale,t}}class si extends L{constructor(e,t={}){super(e,t),this._supported=Te.SUPPORTED_EXTENSIONS.OES_standard_derivatives,this.enabled=t.enabled,this.kernelRadius=t.kernelRadius,this.intensity=t.intensity,this.bias=t.bias,this.scale=t.scale,this.minResolution=t.minResolution,this.numSamples=t.numSamples,this.blur=t.blur,this.blendCutoff=t.blendCutoff,this.blendFactor=t.blendFactor}get supported(){return this._supported}set enabled(e){e=!!e,this._enabled!==e&&(this._enabled=e,this.glRedraw())}get enabled(){return this._enabled}get possible(){if(!this._supported)return!1;if(!this._enabled)return!1;const e=this.scene.camera.projection;return"customProjection"!==e&&"frustum"!==e}get active(){return this._active}set kernelRadius(e){null==e&&(e=100),this._kernelRadius!==e&&(this._kernelRadius=e,this.glRedraw())}get kernelRadius(){return this._kernelRadius}set intensity(e){null==e&&(e=.15),this._intensity!==e&&(this._intensity=e,this.glRedraw())}get intensity(){return this._intensity}set bias(e){null==e&&(e=.5),this._bias!==e&&(this._bias=e,this.glRedraw())}get bias(){return this._bias}set scale(e){null==e&&(e=1),this._scale!==e&&(this._scale=e,this.glRedraw())}get scale(){return this._scale}set minResolution(e){null==e&&(e=0),this._minResolution!==e&&(this._minResolution=e,this.glRedraw())}get minResolution(){return this._minResolution}set numSamples(e){null==e&&(e=10),this._numSamples!==e&&(this._numSamples=e,this.glRedraw())}get numSamples(){return this._numSamples}set blur(e){e=!1!==e,this._blur!==e&&(this._blur=e,this.glRedraw())}get blur(){return this._blur}set blendCutoff(e){null==e&&(e=.3),this._blendCutoff!==e&&(this._blendCutoff=e,this.glRedraw())}get blendCutoff(){return this._blendCutoff}set blendFactor(e){null==e&&(e=1),this._blendFactor!==e&&(this._blendFactor=e,this.glRedraw())}get blendFactor(){return this._blendFactor}destroy(){super.destroy()}}class ri extends L{constructor(e,t={}){super(e,t),this.sliceColor=t.sliceColor,this.sliceThickness=t.sliceThickness}set sliceThickness(e){null==e&&(e=0),this._sliceThickness!==e&&(this._sliceThickness=e,this.glRedraw())}get sliceThickness(){return this._sliceThickness}set sliceColor(e){null==e&&(e=[0,0,0,1]),this._sliceColor!==e&&(this._sliceColor=e,this.glRedraw())}get sliceColor(){return this._sliceColor}destroy(){super.destroy()}}const oi={default:{pointSize:4,roundPoints:!0,perspectivePoints:!0},square:{pointSize:4,roundPoints:!1,perspectivePoints:!0},round:{pointSize:4,roundPoints:!0,perspectivePoints:!0}};class ni extends Kt{get type(){return"PointsMaterial"}get presets(){return oi}constructor(e,t={}){super(e,t),this._state=new At({type:"PointsMaterial",pointSize:null,roundPoints:null,perspectivePoints:null,minPerspectivePointSize:null,maxPerspectivePointSize:null,filterIntensity:null,minIntensity:null,maxIntensity:null}),t.preset?(this.preset=t.preset,void 0!==t.pointSize&&(this.pointSize=t.pointSize),void 0!==t.roundPoints&&(this.roundPoints=t.roundPoints),void 0!==t.perspectivePoints&&(this.perspectivePoints=t.perspectivePoints),void 0!==t.minPerspectivePointSize&&(this.minPerspectivePointSize=t.minPerspectivePointSize),void 0!==t.maxPerspectivePointSize&&(this.maxPerspectivePointSize=t.minPerspectivePointSize)):(this._preset="default",this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize),this.filterIntensity=t.filterIntensity,this.minIntensity=t.minIntensity,this.maxIntensity=t.maxIntensity}set pointSize(e){this._state.pointSize=e||2,this.glRedraw()}get pointSize(){return this._state.pointSize}set roundPoints(e){e=!1!==e,this._state.roundPoints!==e&&(this._state.roundPoints=e,this.scene._needRecompile=!0,this.glRedraw())}get roundPoints(){return this._state.roundPoints}set perspectivePoints(e){e=!1!==e,this._state.perspectivePoints!==e&&(this._state.perspectivePoints=e,this.scene._needRecompile=!0,this.glRedraw())}get perspectivePoints(){return this._state.perspectivePoints}set minPerspectivePointSize(e){this._state.minPerspectivePointSize=e||1,this.scene._needRecompile=!0,this.glRedraw()}get minPerspectivePointSize(){return this._state.minPerspectivePointSize}set maxPerspectivePointSize(e){this._state.maxPerspectivePointSize=e||6,this.scene._needRecompile=!0,this.glRedraw()}get maxPerspectivePointSize(){return this._state.maxPerspectivePointSize}set filterIntensity(e){e=!1!==e,this._state.filterIntensity!==e&&(this._state.filterIntensity=e,this.scene._needRecompile=!0,this.glRedraw())}get filterIntensity(){return this._state.filterIntensity}set minIntensity(e){this._state.minIntensity=null!=e?e:0,this.glRedraw()}get minIntensity(){return this._state.minIntensity}set maxIntensity(e){this._state.maxIntensity=null!=e?e:1,this.glRedraw()}get maxIntensity(){return this._state.maxIntensity}set preset(e){if(e=e||"default",this._preset===e)return;const t=oi[e];t?(this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(oi).join(", "))}get preset(){return this._preset}get hash(){return[this.pointSize,this.roundPoints,this.perspectivePoints,this.minPerspectivePointSize,this.maxPerspectivePointSize,this.filterIntensity].join(";")}destroy(){super.destroy(),this._state.destroy()}}const ai={default:{lineWidth:1},thick:{lineWidth:2},thicker:{lineWidth:4}};class li extends Kt{get type(){return"LinesMaterial"}get presets(){return ai}constructor(e,t={}){super(e,t),this._state=new At({type:"LinesMaterial",lineWidth:null}),t.preset?(this.preset=t.preset,void 0!==t.lineWidth&&(this.lineWidth=t.lineWidth)):(this._preset="default",this.lineWidth=t.lineWidth)}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=ai[e];t?(this.lineWidth=t.lineWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(ai).join(", "))}get preset(){return this._preset}get hash(){return[""+this.lineWidth].join(";")}destroy(){super.destroy(),this._state.destroy()}}function Ai(e,t){const i={};let s,r;for(let o=0,n=t.length;o{this.glRedraw()})),this.canvas.on("webglContextFailed",(()=>{alert("xeokit failed to find WebGL!")})),this._renderer=new nt(this,{transparent:s,alphaDepthMask:r}),this._sectionPlanesState=new function(){this.sectionPlanes=[],this.clippingCaps=!1,this._numCachedSectionPlanes=0;let e=null;this.getHash=function(){if(e)return e;const t=this.getNumAllocatedSectionPlanes();if(this.sectionPlanes,0===t)return this.hash=";";const i=[];for(let e=0,s=t;ethis._numCachedSectionPlanes?e:this._numCachedSectionPlanes}},this._sectionPlanesState.setNumCachedSectionPlanes(t.numCachedSectionPlanes||0),this._lightsState=new function(){const e=d.vec4([0,0,0,0]),t=d.vec4();this.lights=[],this.reflectionMaps=[],this.lightMaps=[];let i=null,s=null;this.getHash=function(){if(i)return i;const e=[],t=this.lights;let s;for(let i=0,r=t.length;i0&&e.push("/lm"),this.reflectionMaps.length>0&&e.push("/rm"),e.push(";"),i=e.join(""),i},this.addLight=function(e){this.lights.push(e),s=null,i=null},this.removeLight=function(e){for(let t=0,r=this.lights.length;t{this._renderer.imageDirty()}))}_initDefaults(){}_addComponent(e){if(e.id&&this.components[e.id]&&(this.error("Component "+y.inQuotes(e.id)+" already exists in Scene - ignoring ID, will randomly-generate instead"),e.id=null),!e.id)for(void 0===window.nextID&&(window.nextID=0),e.id="__"+window.nextID++;this.components[e.id];)e.id=d.createUUID();this.components[e.id]=e;const t=e.type;let i=this.types[e.type];i||(i=this.types[t]={}),i[e.id]=e,e.compile&&(this._compilables[e.id]=e),e.isDrawable&&(this._renderer.addDrawable(e.id,e),this._collidables[e.id]=e)}_removeComponent(e){var t=e.id,i=e.type;delete this.components[t];const s=this.types[i];s&&(delete s[t],y.isEmptyObject(s)&&delete this.types[i]),e.compile&&delete this._compilables[e.id],e.isDrawable&&(this._renderer.removeDrawable(e.id),delete this._collidables[e.id])}_sectionPlaneCreated(e){this.sectionPlanes[e.id]=e,this.scene._sectionPlanesState.addSectionPlane(e._state),this.scene.fire("sectionPlaneCreated",e,!0),this._needRecompile=!0}_bitmapCreated(e){this.bitmaps[e.id]=e,this.scene.fire("bitmapCreated",e,!0)}_lineSetCreated(e){this.lineSets[e.id]=e,this.scene.fire("lineSetCreated",e,!0)}_lightCreated(e){this.lights[e.id]=e,this.scene._lightsState.addLight(e._state),this._needRecompile=!0}_lightMapCreated(e){this.lightMaps[e.id]=e,this.scene._lightsState.addLightMap(e._state),this._needRecompile=!0}_reflectionMapCreated(e){this.reflectionMaps[e.id]=e,this.scene._lightsState.addReflectionMap(e._state),this._needRecompile=!0}_sectionPlaneDestroyed(e){delete this.sectionPlanes[e.id],this.scene._sectionPlanesState.removeSectionPlane(e._state),this.scene.fire("sectionPlaneDestroyed",e,!0),this._needRecompile=!0}_bitmapDestroyed(e){delete this.bitmaps[e.id],this.scene.fire("bitmapDestroyed",e,!0)}_lineSetDestroyed(e){delete this.lineSets[e.id],this.scene.fire("lineSetDestroyed",e,!0)}_lightDestroyed(e){delete this.lights[e.id],this.scene._lightsState.removeLight(e._state),this._needRecompile=!0}_lightMapDestroyed(e){delete this.lightMaps[e.id],this.scene._lightsState.removeLightMap(e._state),this._needRecompile=!0}_reflectionMapDestroyed(e){delete this.reflectionMaps[e.id],this.scene._lightsState.removeReflectionMap(e._state),this._needRecompile=!0}_registerModel(e){this.models[e.id]=e,this._modelIds=null}_deregisterModel(e){const t=e.id;delete this.models[t],this._modelIds=null,this.fire("modelUnloaded",t)}_registerObject(e){this.objects[e.id]=e,this._numObjects++,this._objectIds=null}_deregisterObject(e){delete this.objects[e.id],this._numObjects--,this._objectIds=null}_objectVisibilityUpdated(e,t=!0){e.visible?(this.visibleObjects[e.id]=e,this._numVisibleObjects++):(delete this.visibleObjects[e.id],this._numVisibleObjects--),this._visibleObjectIds=null,t&&this.fire("objectVisibility",e,!0)}_deRegisterVisibleObject(e){delete this.visibleObjects[e.id],this._numVisibleObjects--,this._visibleObjectIds=null}_objectXRayedUpdated(e,t=!0){e.xrayed?(this.xrayedObjects[e.id]=e,this._numXRayedObjects++):(delete this.xrayedObjects[e.id],this._numXRayedObjects--),this._xrayedObjectIds=null,t&&this.fire("objectXRayed",e,!0)}_deRegisterXRayedObject(e){delete this.xrayedObjects[e.id],this._numXRayedObjects--,this._xrayedObjectIds=null}_objectHighlightedUpdated(e){e.highlighted?(this.highlightedObjects[e.id]=e,this._numHighlightedObjects++):(delete this.highlightedObjects[e.id],this._numHighlightedObjects--),this._highlightedObjectIds=null}_deRegisterHighlightedObject(e){delete this.highlightedObjects[e.id],this._numHighlightedObjects--,this._highlightedObjectIds=null}_objectSelectedUpdated(e,t=!0){e.selected?(this.selectedObjects[e.id]=e,this._numSelectedObjects++):(delete this.selectedObjects[e.id],this._numSelectedObjects--),this._selectedObjectIds=null,t&&this.fire("objectSelected",e,!0)}_deRegisterSelectedObject(e){delete this.selectedObjects[e.id],this._numSelectedObjects--,this._selectedObjectIds=null}_objectColorizeUpdated(e,t){t?(this.colorizedObjects[e.id]=e,this._numColorizedObjects++):(delete this.colorizedObjects[e.id],this._numColorizedObjects--),this._colorizedObjectIds=null}_deRegisterColorizedObject(e){delete this.colorizedObjects[e.id],this._numColorizedObjects--,this._colorizedObjectIds=null}_objectOpacityUpdated(e,t){t?(this.opacityObjects[e.id]=e,this._numOpacityObjects++):(delete this.opacityObjects[e.id],this._numOpacityObjects--),this._opacityObjectIds=null}_deRegisterOpacityObject(e){delete this.opacityObjects[e.id],this._numOpacityObjects--,this._opacityObjectIds=null}_objectOffsetUpdated(e,t){!t||0===t[0]&&0===t[1]&&0===t[2]?(this.offsetObjects[e.id]=e,this._numOffsetObjects++):(delete this.offsetObjects[e.id],this._numOffsetObjects--),this._offsetObjectIds=null}_deRegisterOffsetObject(e){delete this.offsetObjects[e.id],this._numOffsetObjects--,this._offsetObjectIds=null}_webglContextLost(){this.canvas.spinner.processes++;for(const e in this.components)if(this.components.hasOwnProperty(e)){const t=this.components[e];t._webglContextLost&&t._webglContextLost()}this._renderer.webglContextLost()}_webglContextRestored(){const e=this.canvas.gl;for(const t in this.components)if(this.components.hasOwnProperty(t)){const i=this.components[t];i._webglContextRestored&&i._webglContextRestored(e)}this._renderer.webglContextRestored(e),this.canvas.spinner.processes--}get capabilities(){return this._renderer.capabilities}get entityOffsetsEnabled(){return this._entityOffsetsEnabled}get pickSurfacePrecisionEnabled(){return!1}get logarithmicDepthBufferEnabled(){return this._logarithmicDepthBufferEnabled}set numCachedSectionPlanes(e){e=e||0,this._sectionPlanesState.getNumCachedSectionPlanes()!==e&&(this._sectionPlanesState.setNumCachedSectionPlanes(e),this._needRecompile=!0,this.glRedraw())}get numCachedSectionPlanes(){return this._sectionPlanesState.getNumCachedSectionPlanes()}set pbrEnabled(e){this._pbrEnabled=!!e,this.glRedraw()}get pbrEnabled(){return this._pbrEnabled}set dtxEnabled(e){e=!!e,this._dtxEnabled!==e&&(this._dtxEnabled=e)}get dtxEnabled(){return this._dtxEnabled}set colorTextureEnabled(e){this._colorTextureEnabled=!!e,this.glRedraw()}get colorTextureEnabled(){return this._colorTextureEnabled}get markerZOffset(){return null==this._markerZOffset?-.001:this._markerZOffset}doOcclusionTest(){this._needRecompile&&(this._recompile(),this._needRecompile=!1),this._renderer.doOcclusionTest()}render(e){e&&I.runTasks();const t={sceneId:null,pass:0};if(this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),!e&&!this._renderer.needsRender())return;t.sceneId=this.id;const i=this._passes,s=this._clearEachPass;let r,o;for(r=0;rr&&(r=e[3]),e[4]>o&&(o=e[4]),e[5]>n&&(n=e[5]),A=!0}A||(t=-100,i=-100,s=-100,r=100,o=100,n=100),this._aabb[0]=t,this._aabb[1]=i,this._aabb[2]=s,this._aabb[3]=r,this._aabb[4]=o,this._aabb[5]=n,this._aabbDirty=!1}return this._aabb}_setAABBDirty(){this._aabbDirty=!0,this.fire("boundary")}pick(e,t){if(0===this.canvas.boundary[2]||0===this.canvas.boundary[3])return this.error("Picking not allowed while canvas has zero width or height"),null;if((e.snapToVertex||e.snapToEdge)&&!e.canvasPos)return void this.error("Scene.snapPick() `canvasPos` parameter expected for `snapToVertex:true` or `snapToEdge:true`");(e=e||{}).pickSurface=e.pickSurface||e.rayPick,e.canvasPos||e.matrix||e.origin&&e.direction||this.warn("picking without canvasPos, matrix, or ray origin and direction");const i=e.includeEntities||e.include;i&&(e.includeEntityIds=Ai(this,i));const s=e.excludeEntities||e.exclude;return s&&(e.excludeEntityIds=Ai(this,s)),this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),(t=e.snapToEdge||e.snapToVertex?this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge,t):this._renderer.pick(e,t))&&t.entity&&t.entity.fire&&t.entity.fire("picked",t),t}snapPick(e){if(void 0===this._warnSnapPickDeprecated&&(this._warnSnapPickDeprecated=!0,this.warn("Scene.snapPick() is deprecated since v2.4.2 - use Scene.pick() instead")),e.canvasPos)return this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge);this.error("Scene.snapPick() canvasPos parameter expected")}clear(){var e;for(const t in this.components)this.components.hasOwnProperty(t)&&((e=this.components[t])._dontClear||e.destroy())}clearLights(){const e=Object.keys(this.lights);for(let t=0,i=e.length;t{if(e.collidable){const l=e.aabb;l[0]o&&(o=l[3]),l[4]>n&&(n=l[4]),l[5]>a&&(a=l[5]),t=!0}})),t){const e=d.AABB3();return e[0]=i,e[1]=s,e[2]=r,e[3]=o,e[4]=n,e[5]=a,e}return this.aabb}setObjectsVisible(e,t){return this.withObjects(e,(e=>{const i=e.visible!==t;return e.visible=t,i}))}setObjectsCollidable(e,t){return this.withObjects(e,(e=>{const i=e.collidable!==t;return e.collidable=t,i}))}setObjectsCulled(e,t){return this.withObjects(e,(e=>{const i=e.culled!==t;return e.culled=t,i}))}setObjectsSelected(e,t){return this.withObjects(e,(e=>{const i=e.selected!==t;return e.selected=t,i}))}setObjectsHighlighted(e,t){return this.withObjects(e,(e=>{const i=e.highlighted!==t;return e.highlighted=t,i}))}setObjectsXRayed(e,t){return this.withObjects(e,(e=>{const i=e.xrayed!==t;return e.xrayed=t,i}))}setObjectsEdges(e,t){return this.withObjects(e,(e=>{const i=e.edges!==t;return e.edges=t,i}))}setObjectsColorized(e,t){return this.withObjects(e,(e=>{e.colorize=t}))}setObjectsOpacity(e,t){return this.withObjects(e,(e=>{const i=e.opacity!==t;return e.opacity=t,i}))}setObjectsPickable(e,t){return this.withObjects(e,(e=>{const i=e.pickable!==t;return e.pickable=t,i}))}setObjectsOffset(e,t){this.withObjects(e,(e=>{e.offset=t}))}withObjects(e,t){y.isString(e)&&(e=[e]);let i=!1;for(let s=0,r=e.length;s{r>s&&(s=r,e(...i))}));return this._tickifiedFunctions[t]={tickSubId:n,wrapperFunc:o},o}destroy(){super.destroy();for(const e in this.components)this.components.hasOwnProperty(e)&&this.components[e].destroy();this.canvas.gl=null,this.components=null,this.models=null,this.objects=null,this.visibleObjects=null,this.xrayedObjects=null,this.highlightedObjects=null,this.selectedObjects=null,this.colorizedObjects=null,this.opacityObjects=null,this.sectionPlanes=null,this.lights=null,this.lightMaps=null,this.reflectionMaps=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this.types=null,this.components=null,this.canvas=null,this._renderer=null,this.input=null,this._viewport=null,this._camera=null}}const ci=1e3,ui=1001,di=1002,pi=1003,fi=1004,gi=1004,mi=1005,_i=1005,vi=1006,bi=1007,yi=1007,Bi=1008,wi=1008,xi=1009,Pi=1010,Ci=1011,Mi=1012,Ei=1013,Fi=1014,Ii=1015,Di=1016,Si=1017,Ti=1018,Li=1020,Ri=1021,Ui=1022,ki=1023,Oi=1024,Ni=1025,Qi=1026,Vi=1027,Hi=1028,ji=1029,Gi=1030,zi=1031,Wi=1033,Ki=33776,Xi=33777,Yi=33778,Ji=33779,Zi=35840,qi=35841,$i=35842,es=35843,ts=36196,is=37492,ss=37496,rs=37808,os=37809,ns=37810,as=37811,ls=37812,As=37813,hs=37814,cs=37815,us=37816,ds=37817,ps=37818,fs=37819,gs=37820,ms=37821,_s=36492,vs=3e3,bs=3001,ys=1e4,Bs=10001,ws=10002,xs=10003,Ps=function(e){"LambertMaterial"===e._material._state.type?(this.vertex=function(e){const t=e.scene,i=e.scene._sectionPlanesState,s=e.scene._lightsState,r=e._geometry._state,o=e._state.billboard,n=e._state.stationary,a=i.getNumAllocatedSectionPlanes()>0,l=!!r.compressGeometry,A=[];A.push("#version 300 es"),A.push("// Lambertian drawing vertex shader"),A.push("in vec3 position;"),A.push("uniform mat4 modelMatrix;"),A.push("uniform mat4 viewMatrix;"),A.push("uniform mat4 projMatrix;"),A.push("uniform vec4 colorize;"),A.push("uniform vec3 offset;"),l&&A.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(A.push("uniform float logDepthBufFC;"),A.push("out float vFragDepth;"),A.push("bool isPerspectiveMatrix(mat4 m) {"),A.push(" return (m[2][3] == - 1.0);"),A.push("}"),A.push("out float isPerspective;"));a&&A.push("out vec4 vWorldPosition;");if(A.push("uniform vec4 lightAmbient;"),A.push("uniform vec4 materialColor;"),A.push("uniform vec3 materialEmissive;"),r.normalsBuf){A.push("in vec3 normal;"),A.push("uniform mat4 modelNormalMatrix;"),A.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=s.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),A.push(" }"),A.push(" return normalize(v);"),A.push("}"))}A.push("out vec4 vColor;"),"points"===r.primitiveName&&A.push("uniform float pointSize;");"spherical"!==o&&"cylindrical"!==o||(A.push("void billboard(inout mat4 mat) {"),A.push(" mat[0][0] = 1.0;"),A.push(" mat[0][1] = 0.0;"),A.push(" mat[0][2] = 0.0;"),"spherical"===o&&(A.push(" mat[1][0] = 0.0;"),A.push(" mat[1][1] = 1.0;"),A.push(" mat[1][2] = 0.0;")),A.push(" mat[2][0] = 0.0;"),A.push(" mat[2][1] = 0.0;"),A.push(" mat[2][2] =1.0;"),A.push("}"));A.push("void main(void) {"),A.push("vec4 localPosition = vec4(position, 1.0); "),A.push("vec4 worldPosition;"),l&&A.push("localPosition = positionsDecodeMatrix * localPosition;");r.normalsBuf&&(l?A.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):A.push("vec4 localNormal = vec4(normal, 0.0); "),A.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),A.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));A.push("mat4 viewMatrix2 = viewMatrix;"),A.push("mat4 modelMatrix2 = modelMatrix;"),n&&A.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===o||"cylindrical"===o?(A.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),A.push("billboard(modelMatrix2);"),A.push("billboard(viewMatrix2);"),A.push("billboard(modelViewMatrix);"),r.normalsBuf&&(A.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),A.push("billboard(modelNormalMatrix2);"),A.push("billboard(viewNormalMatrix2);"),A.push("billboard(modelViewNormalMatrix);")),A.push("worldPosition = modelMatrix2 * localPosition;"),A.push("worldPosition.xyz = worldPosition.xyz + offset;"),A.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(A.push("worldPosition = modelMatrix2 * localPosition;"),A.push("worldPosition.xyz = worldPosition.xyz + offset;"),A.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));r.normalsBuf&&A.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(A.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),A.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),A.push("float lambertian = 1.0;"),r.normalsBuf)for(let e=0,t=s.lights.length;e0,o=t.gammaOutput,n=[];n.push("#version 300 es"),n.push("// Lambertian drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),t.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;"));if(r){n.push("in vec4 vWorldPosition;"),n.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),n.push("}")}"points"===s.primitiveName&&(n.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push("float r = dot(cxy, cxy);"),n.push("if (r > 1.0) {"),n.push(" discard;"),n.push("}"));t.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");o?n.push("outColor = linearToGamma(vColor, gammaFactor);"):n.push("outColor = vColor;");return n.push("}"),n}(e)):(this.vertex=function(e){const t=e.scene;e._material;const i=e._state,s=t._sectionPlanesState,r=e._geometry._state,o=t._lightsState;let n;const a=i.billboard,l=i.background,A=i.stationary,h=function(e){if(!e._geometry._state.uvBuf)return!1;const t=e._material;return!!(t._ambientMap||t._occlusionMap||t._baseColorMap||t._diffuseMap||t._alphaMap||t._specularMap||t._glossinessMap||t._specularGlossinessMap||t._emissiveMap||t._metallicMap||t._roughnessMap||t._metallicRoughnessMap||t._reflectivityMap||t._normalMap)}(e),c=Es(e),u=s.getNumAllocatedSectionPlanes()>0,d=Ms(e),p=!!r.compressGeometry,f=[];f.push("#version 300 es"),f.push("// Drawing vertex shader"),f.push("in vec3 position;"),p&&f.push("uniform mat4 positionsDecodeMatrix;");f.push("uniform mat4 modelMatrix;"),f.push("uniform mat4 viewMatrix;"),f.push("uniform mat4 projMatrix;"),f.push("out vec3 vViewPosition;"),f.push("uniform vec3 offset;"),u&&f.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(f.push("uniform float logDepthBufFC;"),f.push("out float vFragDepth;"),f.push("bool isPerspectiveMatrix(mat4 m) {"),f.push(" return (m[2][3] == - 1.0);"),f.push("}"),f.push("out float isPerspective;"));o.lightMaps.length>0&&f.push("out vec3 vWorldNormal;");if(c){f.push("in vec3 normal;"),f.push("uniform mat4 modelNormalMatrix;"),f.push("uniform mat4 viewNormalMatrix;"),f.push("out vec3 vViewNormal;");for(let e=0,t=o.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),f.push(" }"),f.push(" return normalize(v);"),f.push("}"))}h&&(f.push("in vec2 uv;"),f.push("out vec2 vUV;"),p&&f.push("uniform mat3 uvDecodeMatrix;"));r.colors&&(f.push("in vec4 color;"),f.push("out vec4 vColor;"));"points"===r.primitiveName&&f.push("uniform float pointSize;");"spherical"!==a&&"cylindrical"!==a||(f.push("void billboard(inout mat4 mat) {"),f.push(" mat[0][0] = 1.0;"),f.push(" mat[0][1] = 0.0;"),f.push(" mat[0][2] = 0.0;"),"spherical"===a&&(f.push(" mat[1][0] = 0.0;"),f.push(" mat[1][1] = 1.0;"),f.push(" mat[1][2] = 0.0;")),f.push(" mat[2][0] = 0.0;"),f.push(" mat[2][1] = 0.0;"),f.push(" mat[2][2] =1.0;"),f.push("}"));if(d){f.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");for(let e=0,t=o.lights.length;e0&&f.push("vWorldNormal = worldNormal;"),f.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);"),f.push("vec3 tmpVec3;"),f.push("float lightDist;");for(let e=0,t=o.lights.length;e0,l=Es(e),A=s.uvBuf,h="PhongMaterial"===n.type,c="MetallicMaterial"===n.type,u="SpecularMaterial"===n.type,d=Ms(e);t.gammaInput;const p=t.gammaOutput,f=[];f.push("#version 300 es"),f.push("// Drawing fragment shader"),f.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),f.push("precision highp float;"),f.push("precision highp int;"),f.push("#else"),f.push("precision mediump float;"),f.push("precision mediump int;"),f.push("#endif"),t.logarithmicDepthBufferEnabled&&(f.push("in float isPerspective;"),f.push("uniform float logDepthBufFC;"),f.push("in float vFragDepth;"));d&&(f.push("float unpackDepth (vec4 color) {"),f.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));"),f.push(" return dot(color, bitShift);"),f.push("}"));f.push("uniform float gammaFactor;"),f.push("vec4 linearToLinear( in vec4 value ) {"),f.push(" return value;"),f.push("}"),f.push("vec4 sRGBToLinear( in vec4 value ) {"),f.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),f.push("}"),f.push("vec4 gammaToLinear( in vec4 value) {"),f.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),f.push("}"),p&&(f.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),f.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),f.push("}"));if(a){f.push("in vec4 vWorldPosition;"),f.push("uniform bool clippable;");for(var g=0;g0&&(f.push("uniform samplerCube lightMap;"),f.push("uniform mat4 viewNormalMatrix;")),o.reflectionMaps.length>0&&f.push("uniform samplerCube reflectionMap;"),(o.lightMaps.length>0||o.reflectionMaps.length>0)&&f.push("uniform mat4 viewMatrix;"),f.push("#define PI 3.14159265359"),f.push("#define RECIPROCAL_PI 0.31830988618"),f.push("#define RECIPROCAL_PI2 0.15915494"),f.push("#define EPSILON 1e-6"),f.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),f.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),f.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),f.push("}"),f.push("struct IncidentLight {"),f.push(" vec3 color;"),f.push(" vec3 direction;"),f.push("};"),f.push("struct ReflectedLight {"),f.push(" vec3 diffuse;"),f.push(" vec3 specular;"),f.push("};"),f.push("struct Geometry {"),f.push(" vec3 position;"),f.push(" vec3 viewNormal;"),f.push(" vec3 worldNormal;"),f.push(" vec3 viewEyeDir;"),f.push("};"),f.push("struct Material {"),f.push(" vec3 diffuseColor;"),f.push(" float specularRoughness;"),f.push(" vec3 specularColor;"),f.push(" float shine;"),f.push("};"),h&&((o.lightMaps.length>0||o.reflectionMaps.length>0)&&(f.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.lightMaps.length>0&&(f.push(" vec3 irradiance = "+Cs[o.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),o.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;"),f.push(" radiance *= PI;"),f.push(" reflectedLight.specular += radiance;")),f.push("}")),f.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));"),f.push(" vec3 irradiance = dotNL * directLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);"),f.push("}")),(c||u)&&(f.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),f.push(" float r = ggxRoughness + 0.0001;"),f.push(" return (2.0 / (r * r) - 2.0);"),f.push("}"),f.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),f.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),f.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),f.push("}"),o.reflectionMaps.length>0&&(f.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),f.push(" vec3 envMapColor = "+Cs[o.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),f.push(" return envMapColor;"),f.push("}")),f.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),f.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),f.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),f.push("}"),f.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" return 1.0 / ( gl * gv );"),f.push("}"),f.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" return 0.5 / max( gv + gl, EPSILON );"),f.push("}"),f.push("float D_GGX(const in float alpha, const in float dotNH) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),f.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float alpha = ( roughness * roughness );"),f.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),f.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),f.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),f.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),f.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),f.push(" vec3 F = F_Schlick( specularColor, dotLH );"),f.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),f.push(" float D = D_GGX( alpha, dotNH );"),f.push(" return F * (G * D);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),f.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),f.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),f.push(" vec4 r = roughness * c0 + c1;"),f.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),f.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),f.push(" return specularColor * AB.x + AB.y;"),f.push("}"),(o.lightMaps.length>0||o.reflectionMaps.length>0)&&(f.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.lightMaps.length>0&&(f.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),o.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),f.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),f.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),f.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),f.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),f.push("}")),f.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),f.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),f.push("}")));f.push("in vec3 vViewPosition;"),s.colors&&f.push("in vec4 vColor;");A&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._occlusionMap||i._alphaMap)&&f.push("in vec2 vUV;");l&&(o.lightMaps.length>0&&f.push("in vec3 vWorldNormal;"),f.push("in vec3 vViewNormal;"));n.ambient&&f.push("uniform vec3 materialAmbient;");n.baseColor&&f.push("uniform vec3 materialBaseColor;");void 0!==n.alpha&&null!==n.alpha&&f.push("uniform vec4 materialAlphaModeCutoff;");n.emissive&&f.push("uniform vec3 materialEmissive;");n.diffuse&&f.push("uniform vec3 materialDiffuse;");void 0!==n.glossiness&&null!==n.glossiness&&f.push("uniform float materialGlossiness;");void 0!==n.shininess&&null!==n.shininess&&f.push("uniform float materialShininess;");n.specular&&f.push("uniform vec3 materialSpecular;");void 0!==n.metallic&&null!==n.metallic&&f.push("uniform float materialMetallic;");void 0!==n.roughness&&null!==n.roughness&&f.push("uniform float materialRoughness;");void 0!==n.specularF0&&null!==n.specularF0&&f.push("uniform float materialSpecularF0;");A&&i._ambientMap&&(f.push("uniform sampler2D ambientMap;"),i._ambientMap._state.matrix&&f.push("uniform mat4 ambientMapMatrix;"));A&&i._baseColorMap&&(f.push("uniform sampler2D baseColorMap;"),i._baseColorMap._state.matrix&&f.push("uniform mat4 baseColorMapMatrix;"));A&&i._diffuseMap&&(f.push("uniform sampler2D diffuseMap;"),i._diffuseMap._state.matrix&&f.push("uniform mat4 diffuseMapMatrix;"));A&&i._emissiveMap&&(f.push("uniform sampler2D emissiveMap;"),i._emissiveMap._state.matrix&&f.push("uniform mat4 emissiveMapMatrix;"));l&&A&&i._metallicMap&&(f.push("uniform sampler2D metallicMap;"),i._metallicMap._state.matrix&&f.push("uniform mat4 metallicMapMatrix;"));l&&A&&i._roughnessMap&&(f.push("uniform sampler2D roughnessMap;"),i._roughnessMap._state.matrix&&f.push("uniform mat4 roughnessMapMatrix;"));l&&A&&i._metallicRoughnessMap&&(f.push("uniform sampler2D metallicRoughnessMap;"),i._metallicRoughnessMap._state.matrix&&f.push("uniform mat4 metallicRoughnessMapMatrix;"));l&&i._normalMap&&(f.push("uniform sampler2D normalMap;"),i._normalMap._state.matrix&&f.push("uniform mat4 normalMapMatrix;"),f.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),f.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),f.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),f.push(" vec2 st0 = dFdx( uv.st );"),f.push(" vec2 st1 = dFdy( uv.st );"),f.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),f.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),f.push(" vec3 N = normalize( surf_norm );"),f.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;"),f.push(" mat3 tsn = mat3( S, T, N );"),f.push(" return normalize( tsn * mapN );"),f.push("}"));A&&i._occlusionMap&&(f.push("uniform sampler2D occlusionMap;"),i._occlusionMap._state.matrix&&f.push("uniform mat4 occlusionMapMatrix;"));A&&i._alphaMap&&(f.push("uniform sampler2D alphaMap;"),i._alphaMap._state.matrix&&f.push("uniform mat4 alphaMapMatrix;"));l&&A&&i._specularMap&&(f.push("uniform sampler2D specularMap;"),i._specularMap._state.matrix&&f.push("uniform mat4 specularMapMatrix;"));l&&A&&i._glossinessMap&&(f.push("uniform sampler2D glossinessMap;"),i._glossinessMap._state.matrix&&f.push("uniform mat4 glossinessMapMatrix;"));l&&A&&i._specularGlossinessMap&&(f.push("uniform sampler2D materialSpecularGlossinessMap;"),i._specularGlossinessMap._state.matrix&&f.push("uniform mat4 materialSpecularGlossinessMapMatrix;"));l&&(i._diffuseFresnel||i._specularFresnel||i._alphaFresnel||i._emissiveFresnel||i._reflectivityFresnel)&&(f.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {"),f.push(" float fr = abs(dot(eyeDir, normal));"),f.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);"),f.push(" return pow(finalFr, power);"),f.push("}"),i._diffuseFresnel&&(f.push("uniform float diffuseFresnelCenterBias;"),f.push("uniform float diffuseFresnelEdgeBias;"),f.push("uniform float diffuseFresnelPower;"),f.push("uniform vec3 diffuseFresnelCenterColor;"),f.push("uniform vec3 diffuseFresnelEdgeColor;")),i._specularFresnel&&(f.push("uniform float specularFresnelCenterBias;"),f.push("uniform float specularFresnelEdgeBias;"),f.push("uniform float specularFresnelPower;"),f.push("uniform vec3 specularFresnelCenterColor;"),f.push("uniform vec3 specularFresnelEdgeColor;")),i._alphaFresnel&&(f.push("uniform float alphaFresnelCenterBias;"),f.push("uniform float alphaFresnelEdgeBias;"),f.push("uniform float alphaFresnelPower;"),f.push("uniform vec3 alphaFresnelCenterColor;"),f.push("uniform vec3 alphaFresnelEdgeColor;")),i._reflectivityFresnel&&(f.push("uniform float materialSpecularF0FresnelCenterBias;"),f.push("uniform float materialSpecularF0FresnelEdgeBias;"),f.push("uniform float materialSpecularF0FresnelPower;"),f.push("uniform vec3 materialSpecularF0FresnelCenterColor;"),f.push("uniform vec3 materialSpecularF0FresnelEdgeColor;")),i._emissiveFresnel&&(f.push("uniform float emissiveFresnelCenterBias;"),f.push("uniform float emissiveFresnelEdgeBias;"),f.push("uniform float emissiveFresnelPower;"),f.push("uniform vec3 emissiveFresnelCenterColor;"),f.push("uniform vec3 emissiveFresnelEdgeColor;")));if(f.push("uniform vec4 lightAmbient;"),l)for(let e=0,t=o.lights.length;e 0.0) { discard; }"),f.push("}")}"points"===s.primitiveName&&(f.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),f.push("float r = dot(cxy, cxy);"),f.push("if (r > 1.0) {"),f.push(" discard;"),f.push("}"));f.push("float occlusion = 1.0;"),n.ambient?f.push("vec3 ambientColor = materialAmbient;"):f.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");n.diffuse?f.push("vec3 diffuseColor = materialDiffuse;"):n.baseColor?f.push("vec3 diffuseColor = materialBaseColor;"):f.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");s.colors&&f.push("diffuseColor *= vColor.rgb;");n.emissive?f.push("vec3 emissiveColor = materialEmissive;"):f.push("vec3 emissiveColor = vec3(0.0, 0.0, 0.0);");n.specular?f.push("vec3 specular = materialSpecular;"):f.push("vec3 specular = vec3(1.0, 1.0, 1.0);");void 0!==n.alpha?f.push("float alpha = materialAlphaModeCutoff[0];"):f.push("float alpha = 1.0;");s.colors&&f.push("alpha *= vColor.a;");void 0!==n.glossiness?f.push("float glossiness = materialGlossiness;"):f.push("float glossiness = 1.0;");void 0!==n.metallic?f.push("float metallic = materialMetallic;"):f.push("float metallic = 1.0;");void 0!==n.roughness?f.push("float roughness = materialRoughness;"):f.push("float roughness = 1.0;");void 0!==n.specularF0?f.push("float specularF0 = materialSpecularF0;"):f.push("float specularF0 = 1.0;");A&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._occlusionMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._alphaMap)&&(f.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);"),f.push("vec2 textureCoord;"));A&&i._ambientMap&&(i._ambientMap._state.matrix?f.push("textureCoord = (ambientMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;"),f.push("ambientTexel = "+Cs[i._ambientMap._state.encoding]+"(ambientTexel);"),f.push("ambientColor *= ambientTexel.rgb;"));A&&i._diffuseMap&&(i._diffuseMap._state.matrix?f.push("textureCoord = (diffuseMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);"),f.push("diffuseTexel = "+Cs[i._diffuseMap._state.encoding]+"(diffuseTexel);"),f.push("diffuseColor *= diffuseTexel.rgb;"),f.push("alpha *= diffuseTexel.a;"));A&&i._baseColorMap&&(i._baseColorMap._state.matrix?f.push("textureCoord = (baseColorMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);"),f.push("baseColorTexel = "+Cs[i._baseColorMap._state.encoding]+"(baseColorTexel);"),f.push("diffuseColor *= baseColorTexel.rgb;"),f.push("alpha *= baseColorTexel.a;"));A&&i._emissiveMap&&(i._emissiveMap._state.matrix?f.push("textureCoord = (emissiveMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);"),f.push("emissiveTexel = "+Cs[i._emissiveMap._state.encoding]+"(emissiveTexel);"),f.push("emissiveColor = emissiveTexel.rgb;"));A&&i._alphaMap&&(i._alphaMap._state.matrix?f.push("textureCoord = (alphaMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("alpha *= texture(alphaMap, textureCoord).r;"));A&&i._occlusionMap&&(i._occlusionMap._state.matrix?f.push("textureCoord = (occlusionMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("occlusion *= texture(occlusionMap, textureCoord).r;"));if(l&&(o.lights.length>0||o.lightMaps.length>0||o.reflectionMaps.length>0)){A&&i._normalMap?(i._normalMap._state.matrix?f.push("textureCoord = (normalMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );")):f.push("vec3 viewNormal = normalize(vViewNormal);"),A&&i._specularMap&&(i._specularMap._state.matrix?f.push("textureCoord = (specularMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("specular *= texture(specularMap, textureCoord).rgb;")),A&&i._glossinessMap&&(i._glossinessMap._state.matrix?f.push("textureCoord = (glossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("glossiness *= texture(glossinessMap, textureCoord).r;")),A&&i._specularGlossinessMap&&(i._specularGlossinessMap._state.matrix?f.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"),f.push("specular *= specGlossRGB.rgb;"),f.push("glossiness *= specGlossRGB.a;")),A&&i._metallicMap&&(i._metallicMap._state.matrix?f.push("textureCoord = (metallicMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("metallic *= texture(metallicMap, textureCoord).r;")),A&&i._roughnessMap&&(i._roughnessMap._state.matrix?f.push("textureCoord = (roughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("roughness *= texture(roughnessMap, textureCoord).r;")),A&&i._metallicRoughnessMap&&(i._metallicRoughnessMap._state.matrix?f.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;"),f.push("metallic *= metalRoughRGB.b;"),f.push("roughness *= metalRoughRGB.g;")),f.push("vec3 viewEyeDir = normalize(-vViewPosition);"),i._diffuseFresnel&&(f.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);"),f.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);")),i._specularFresnel&&(f.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);"),f.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);")),i._alphaFresnel&&(f.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);"),f.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);")),i._emissiveFresnel&&(f.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);"),f.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);")),f.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"),f.push(" discard;"),f.push("}"),f.push("IncidentLight light;"),f.push("Material material;"),f.push("Geometry geometry;"),f.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),f.push("vec3 viewLightDir;"),h&&(f.push("material.diffuseColor = diffuseColor;"),f.push("material.specularColor = specular;"),f.push("material.shine = materialShininess;")),u&&(f.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"),f.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;"),f.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );"),f.push("material.specularColor = specular;")),c&&(f.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),f.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),f.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),f.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);")),f.push("geometry.position = vViewPosition;"),o.lightMaps.length>0&&f.push("geometry.worldNormal = normalize(vWorldNormal);"),f.push("geometry.viewNormal = viewNormal;"),f.push("geometry.viewEyeDir = viewEyeDir;"),h&&(o.lightMaps.length>0||o.reflectionMaps.length>0)&&f.push("computePhongLightMapping(geometry, material, reflectedLight);"),(u||c)&&(o.lightMaps.length>0||o.reflectionMaps.length>0)&&f.push("computePBRLightMapping(geometry, material, reflectedLight);"),f.push("float shadow = 1.0;"),f.push("float shadowAcneRemover = 0.007;"),f.push("vec3 fragmentDepth;"),f.push("float texelSize = 1.0 / 1024.0;"),f.push("float amountInLight = 0.0;"),f.push("vec3 shadowCoord;"),f.push("vec4 rgbaDepth;"),f.push("float depth;");for(let e=0,t=o.lights.length;e0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0&&(this._uLightMap="lightMap"),r.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),this._uSectionPlanes=[];for(h=0,c=o.sectionPlanes.length;h0&&r.lightMaps[0].texture&&this._uLightMap&&(a.bindTexture(this._uLightMap,r.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),r.reflectionMaps.length>0&&r.reflectionMaps[0].texture&&this._uReflectionMap&&(a.bindTexture(this._uReflectionMap,r.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),this._uGammaFactor&&s.uniform1f(this._uGammaFactor,i.gammaFactor),this._baseTextureUnit=e.textureUnit};class Ts{constructor(e){this.vertex=function(e){const t=e.scene,i=t._lightsState,s=function(e){const t=e._geometry._state.primitiveName;if((e._geometry._state.autoVertexNormals||e._geometry._state.normalsBuf)&&("triangles"===t||"triangle-strip"===t||"triangle-fan"===t))return!0;return!1}(e),r=t._sectionPlanesState.getNumAllocatedSectionPlanes()>0,o=!!e._geometry._state.compressGeometry,n=e._state.billboard,a=e._state.stationary,l=[];l.push("#version 300 es"),l.push("// EmphasisFillShaderSource vertex shader"),l.push("in vec3 position;"),l.push("uniform mat4 modelMatrix;"),l.push("uniform mat4 viewMatrix;"),l.push("uniform mat4 projMatrix;"),l.push("uniform vec4 colorize;"),l.push("uniform vec3 offset;"),o&&l.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(l.push("uniform float logDepthBufFC;"),l.push("out float vFragDepth;"),l.push("bool isPerspectiveMatrix(mat4 m) {"),l.push(" return (m[2][3] == - 1.0);"),l.push("}"),l.push("out float isPerspective;"));r&&l.push("out vec4 vWorldPosition;");if(l.push("uniform vec4 lightAmbient;"),l.push("uniform vec4 fillColor;"),s){l.push("in vec3 normal;"),l.push("uniform mat4 modelNormalMatrix;"),l.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=i.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),l.push(" }"),l.push(" return normalize(v);"),l.push("}"))}l.push("out vec4 vColor;"),("spherical"===n||"cylindrical"===n)&&(l.push("void billboard(inout mat4 mat) {"),l.push(" mat[0][0] = 1.0;"),l.push(" mat[0][1] = 0.0;"),l.push(" mat[0][2] = 0.0;"),"spherical"===n&&(l.push(" mat[1][0] = 0.0;"),l.push(" mat[1][1] = 1.0;"),l.push(" mat[1][2] = 0.0;")),l.push(" mat[2][0] = 0.0;"),l.push(" mat[2][1] = 0.0;"),l.push(" mat[2][2] =1.0;"),l.push("}"));l.push("void main(void) {"),l.push("vec4 localPosition = vec4(position, 1.0); "),l.push("vec4 worldPosition;"),o&&l.push("localPosition = positionsDecodeMatrix * localPosition;");s&&(o?l.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):l.push("vec4 localNormal = vec4(normal, 0.0); "),l.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),l.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));l.push("mat4 viewMatrix2 = viewMatrix;"),l.push("mat4 modelMatrix2 = modelMatrix;"),a&&l.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===n||"cylindrical"===n?(l.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),l.push("billboard(modelMatrix2);"),l.push("billboard(viewMatrix2);"),l.push("billboard(modelViewMatrix);"),s&&(l.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),l.push("billboard(modelNormalMatrix2);"),l.push("billboard(viewNormalMatrix2);"),l.push("billboard(modelViewNormalMatrix);")),l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("worldPosition.xyz = worldPosition.xyz + offset;"),l.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));s&&l.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),s)for(let e=0,t=i.lights.length;e0,o=[];o.push("#version 300 es"),o.push("// Lambertian drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));s&&(o.push("uniform float gammaFactor;"),o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}"));if(r){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),o.push("}")}"points"===e._geometry._state.primitiveName&&(o.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),o.push("float r = dot(cxy, cxy);"),o.push("if (r > 1.0) {"),o.push(" discard;"),o.push("}"));t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");s?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)}}const Ls=new e({}),Rs=d.vec3(),Us=function(e,t){this.id=Ls.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Ts(t),this._allocate(t)},ks={};Us.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.normalsBuf?"n":"",e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=ks[t];return i||(i=new Us(t,e),ks[t]=i,m.memory.programs++),i._useCount++,i},Us.prototype.put=function(){0==--this._useCount&&(Ls.removeItem(this.id),this._program&&this._program.destroy(),delete ks[this._hash],m.memory.programs--)},Us.prototype.webglContextRestored=function(){this._program=null},Us.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);const s=this._scene,r=s.camera,o=s.canvas.gl,n=0===i?t._xrayMaterial._state:1===i?t._highlightMaterial._state:t._selectedMaterial._state,a=t._state,l=t._geometry._state,A=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),o.uniformMatrix4fv(this._uViewMatrix,!1,A?e.getRTCViewMatrix(a.originHash,A):r.viewMatrix),o.uniformMatrix4fv(this._uViewNormalMatrix,!1,r.viewNormalMatrix),a.clippable){const e=s._sectionPlanesState.getNumAllocatedSectionPlanes(),i=s._sectionPlanesState.sectionPlanes.length;if(e>0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Edges drawing vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform vec4 edgeColor;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));i&&n.push("out vec4 vWorldPosition;");n.push("out vec4 vColor;"),("spherical"===r||"cylindrical"===r)&&(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"),n.push("billboard(modelViewMatrix);"),n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));n.push("vColor = edgeColor;"),i&&n.push("vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = clipPos;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=e.scene._sectionPlanesState,s=e.scene.gammaOutput,r=i.getNumAllocatedSectionPlanes()>0,o=[];o.push("#version 300 es"),o.push("// Edges drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));s&&(o.push("uniform float gammaFactor;"),o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}"));if(r){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),o.push("}")}t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");s?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)}}const Ns=new e({}),Qs=d.vec3(),Vs=function(e,t){this.id=Ns.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Os(t),this._allocate(t)},Hs={};Vs.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=Hs[t];return i||(i=new Vs(t,e),Hs[t]=i,m.memory.programs++),i._useCount++,i},Vs.prototype.put=function(){0==--this._useCount&&(Ns.removeItem(this.id),this._program&&this._program.destroy(),delete Hs[this._hash],m.memory.programs--)},Vs.prototype.webglContextRestored=function(){this._program=null},Vs.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);const s=this._scene,r=s.camera,o=s.canvas.gl;let n;const a=t._state,l=t._geometry,A=l._state,h=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),o.uniformMatrix4fv(this._uViewMatrix,!1,h?e.getRTCViewMatrix(a.originHash,h):r.viewMatrix),a.clippable){const e=s._sectionPlanesState.getNumAllocatedSectionPlanes(),i=s._sectionPlanesState.sectionPlanes.length;if(e>0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Mesh picking vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("out vec4 vViewPosition;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");i&&n.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));"spherical"!==r&&"cylindrical"!==r||(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("uniform vec2 pickClipPos;"),n.push("vec4 remapClipPos(vec4 clipPos) {"),n.push(" clipPos.xy /= clipPos.w;"),n.push(" clipPos.xy -= pickClipPos;"),n.push(" clipPos.xy *= clipPos.w;"),n.push(" return clipPos;"),n.push("}"),n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"!==r&&"cylindrical"!==r||(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"));n.push(" vec4 worldPosition = modelMatrix2 * localPosition;"),n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix2 * worldPosition;"),i&&n.push(" vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = remapClipPos(clipPos);"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Mesh picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(r.push("uniform vec4 pickColor;"),s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push(" outColor = pickColor; "),r.push("}"),r}(e)}}const Gs=d.vec3(),zs=function(e,t){this._hash=e,this._shaderSource=new js(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Ws={};zs.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let i=Ws[t];if(!i){if(i=new zs(t,e),i.errors)return console.log(i.errors.join("\n")),null;Ws[t]=i,m.memory.programs++}return i._useCount++,i},zs.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Ws[this._hash],m.memory.programs--)},zs.prototype.webglContextRestored=function(){this._program=null},zs.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._state,o=t._material._state,n=t._geometry._state,a=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCPickViewMatrix(r.originHash,a):e.pickViewMatrix),r.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t>24&255,h=l>>16&255,c=l>>8&255,u=255&l;s.uniform4f(this._uPickColor,u/255,c/255,h/255,A/255),s.uniform2fv(this._uPickClipPos,e.pickClipPos),n.indicesBuf?(s.drawElements(n.primitive,n.indicesBuf.numItems,n.indicesBuf.itemType,0),e.drawElements++):n.positions&&s.drawArrays(s.TRIANGLES,0,n.positions.numItems)},zs.prototype._allocate=function(e){const t=e.scene,i=t.canvas.gl;if(this._program=new He(i,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uModelMatrix=s.getLocation("modelMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,i=t._sectionPlanesState.sectionPlanes.length;e0,s=!!e._geometry._state.compressGeometry,r=[];r.push("#version 300 es"),r.push("// Surface picking vertex shader"),r.push("in vec3 position;"),r.push("in vec4 color;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("uniform vec3 offset;"),i&&(r.push("uniform bool clippable;"),r.push("out vec4 vWorldPosition;"));t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));r.push("uniform vec2 pickClipPos;"),r.push("vec4 remapClipPos(vec4 clipPos) {"),r.push(" clipPos.xy /= clipPos.w;"),r.push(" clipPos.xy -= pickClipPos;"),r.push(" clipPos.xy *= clipPos.w;"),r.push(" return clipPos;"),r.push("}"),r.push("out vec4 vColor;"),s&&r.push("uniform mat4 positionsDecodeMatrix;");r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),s&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push(" vec4 worldPosition = modelMatrix * localPosition; "),r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition;"),i&&r.push(" vWorldPosition = worldPosition;");r.push(" vColor = color;"),r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = remapClipPos(clipPos);"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Surface picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),r.push("in vec4 vColor;"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(let e=0;e 0.0) { discard; }"),r.push("}")}t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push(" outColor = vColor;"),r.push("}"),r}(e)}}const Xs=d.vec3(),Ys=function(e,t){this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Ks(t),this._allocate(t)},Js={};Ys.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=Js[t];if(!i){if(i=new Ys(t,e),i.errors)return console.log(i.errors.join("\n")),null;Js[t]=i,m.memory.programs++}return i._useCount++,i},Ys.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Js[this._hash],m.memory.programs--)},Ys.prototype.webglContextRestored=function(){this._program=null},Ys.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._state,o=t._material._state,n=t._geometry,a=t._geometry._state,l=t.origin,A=o.backfaces,h=o.frontface,c=i.camera.project,u=n._getPickTrianglePositions(),d=n._getPickTriangleColors();if(this._program.bind(),e.useProgram++,i.logarithmicDepthBufferEnabled){const e=2/(Math.log(c.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}if(s.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCPickViewMatrix(r.originHash,l):e.pickViewMatrix),r.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Mesh occlusion vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");i&&n.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));"spherical"!==r&&"cylindrical"!==r||(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"),n.push("billboard(modelViewMatrix);"),n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));i&&n.push(" vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = clipPos;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Mesh occlusion fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}r.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push("}"),r}(e)}}const qs=d.vec3(),$s=function(e,t){this._hash=e,this._shaderSource=new Zs(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},er={};$s.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.occlusionHash].join(";");let i=er[t];if(!i){if(i=new $s(t,e),i.errors)return console.log(i.errors.join("\n")),null;er[t]=i,m.memory.programs++}return i._useCount++,i},$s.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete er[this._hash],m.memory.programs--)},$s.prototype.webglContextRestored=function(){this._program=null},$s.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._material._state,o=t._state,n=t._geometry._state,a=t.origin;if(r.alpha<1)return;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),r.id!==this._lastMaterialId){const t=r.backfaces;e.backfaces!==t&&(t?s.disable(s.CULL_FACE):s.enable(s.CULL_FACE),e.backfaces=t);const i=r.frontface;e.frontface!==i&&(i?s.frontFace(s.CCW):s.frontFace(s.CW),e.frontface=i),this._lastMaterialId=r.id}const l=i.camera;if(s.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCViewMatrix(o.originHash,a):l.viewMatrix),o.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,i=!!e._geometry._state.compressGeometry,s=[];s.push("// Mesh shadow vertex shader"),s.push("in vec3 position;"),s.push("uniform mat4 modelMatrix;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),s.push("uniform vec3 offset;"),i&&s.push("uniform mat4 positionsDecodeMatrix;");t&&s.push("out vec4 vWorldPosition;");s.push("void main(void) {"),s.push("vec4 localPosition = vec4(position, 1.0); "),s.push("vec4 worldPosition;"),i&&s.push("localPosition = positionsDecodeMatrix * localPosition;");s.push("worldPosition = modelMatrix * localPosition;"),s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&s.push("vWorldPosition = worldPosition;");return s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push("}"),s}(e),this.fragment=function(e){const t=e.scene;t.canvas.gl;const i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("// Mesh shadow fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}return r.push("outColor = encodeFloat(gl_FragCoord.z);"),r.push("}"),r}(e)}}const ir=function(e,t){this._hash=e,this._shaderSource=new tr(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},sr={};ir.get=function(e){const t=e.scene,i=[t.canvas.canvas.id,t._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let s=sr[i];if(!s){if(s=new ir(i,e),s.errors)return console.log(s.errors.join("\n")),null;sr[i]=s,m.memory.programs++}return s._useCount++,s},ir.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete sr[this._hash],m.memory.programs--)},ir.prototype.webglContextRestored=function(){this._program=null},ir.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene.canvas.gl,s=t._material._state,r=t._geometry._state;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.id!==this._lastMaterialId){const t=s.backfaces;e.backfaces!==t&&(t?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE),e.backfaces=t);const r=s.frontface;e.frontface!==r&&(r?i.frontFace(i.CCW):i.frontFace(i.CW),e.frontface=r),e.lineWidth!==s.lineWidth&&(i.lineWidth(s.lineWidth),e.lineWidth=s.lineWidth),this._uPointSize&&i.uniform1i(this._uPointSize,s.pointSize),this._lastMaterialId=s.id}if(i.uniformMatrix4fv(this._uModelMatrix,i.FALSE,t.worldMatrix),r.combineGeometry){const s=t.vertexBufs;s.id!==this._lastVertexBufsId&&(s.positionsBuf&&this._aPosition&&(this._aPosition.bindArrayBuffer(s.positionsBuf,s.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),this._lastVertexBufsId=s.id)}this._uClippable&&i.uniform1i(this._uClippable,t._state.clippable),i.uniform3fv(this._uOffset,t._state.offset),r.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&i.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,r.positionsDecodeMatrix),r.combineGeometry?r.indicesBufCombined&&(r.indicesBufCombined.bind(),e.bindArray++):(this._aPosition&&(this._aPosition.bindArrayBuffer(r.positionsBuf,r.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),r.indicesBuf&&(r.indicesBuf.bind(),e.bindArray++)),this._lastGeometryId=r.id),r.combineGeometry?r.indicesBufCombined&&(i.drawElements(r.primitive,r.indicesBufCombined.numItems,r.indicesBufCombined.itemType,0),e.drawElements++):r.indicesBuf?(i.drawElements(r.primitive,r.indicesBuf.numItems,r.indicesBuf.itemType,0),e.drawElements++):r.positions&&(i.drawArrays(i.TRIANGLES,0,r.positions.numItems),e.drawArrays++)},ir.prototype._allocate=function(e){const t=e.scene,i=t.canvas.gl;if(this._program=new He(i,this._shaderSource),this._scene=t,this._useCount=0,this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uModelMatrix=s.getLocation("modelMatrix"),this._uShadowViewMatrix=s.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=s.getLocation("shadowProjMatrix"),this._uSectionPlanes={};for(let e=0,i=t._sectionPlanesState.sectionPlanes.length;e0){let e,t,r,o,n;for(let a=0,l=this._uSectionPlanes.length;a0)for(let i=0;i0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this.glRedraw()}}const gr=function(){const e=d.vec3(),t=d.vec3(),i=d.vec3(),s=d.vec3(),r=d.vec3(),o=d.vec3(),n=d.vec4(),a=d.vec3(),l=d.vec3(),A=d.vec3(),h=d.vec3(),c=d.vec3(),u=d.vec3(),p=d.vec3(),f=d.vec3(),g=d.vec3(),m=d.vec4(),_=d.vec4(),v=d.vec4(),b=d.vec3(),y=d.vec3(),B=d.vec3(),w=d.vec3(),x=d.vec3(),P=d.vec3(),C=d.vec3(),M=d.vec3(),E=d.vec3(),F=d.vec3(),I=d.vec3();return function(D,S,T,L){var R=L.primIndex;if(null!=R&&R>-1){const N=D.geometry._state,Q=D.scene,V=Q.camera,H=Q.canvas;if("triangles"===N.primitiveName){L.primitive="triangle";const Q=R,j=N.indices,G=N.positions;let z,W,X;if(j){var U=j[Q+0],k=j[Q+1],O=j[Q+2];o[0]=U,o[1]=k,o[2]=O,L.indices=o,z=3*U,W=3*k,X=3*O}else z=3*Q,W=z+3,X=W+3;if(i[0]=G[z+0],i[1]=G[z+1],i[2]=G[z+2],s[0]=G[W+0],s[1]=G[W+1],s[2]=G[W+2],r[0]=G[X+0],r[1]=G[X+1],r[2]=G[X+2],N.compressGeometry){const e=N.positionsDecodeMatrix;e&&(Ht.decompressPosition(i,e,i),Ht.decompressPosition(s,e,s),Ht.decompressPosition(r,e,r))}L.canvasPos?d.canvasPosToLocalRay(H.canvas,D.origin?K(S,D.origin):S,T,D.worldMatrix,L.canvasPos,e,t):L.origin&&L.direction&&d.worldRayToLocalRay(D.worldMatrix,L.origin,L.direction,e,t),d.normalizeVec3(t),d.rayPlaneIntersect(e,t,i,s,r,n),L.localPos=n,L.position=n,m[0]=n[0],m[1]=n[1],m[2]=n[2],m[3]=1,d.transformVec4(D.worldMatrix,m,_),a[0]=_[0],a[1]=_[1],a[2]=_[2],L.canvasPos&&D.origin&&(a[0]+=D.origin[0],a[1]+=D.origin[1],a[2]+=D.origin[2]),L.worldPos=a,d.transformVec4(V.matrix,_,v),l[0]=v[0],l[1]=v[1],l[2]=v[2],L.viewPos=l,d.cartesianToBarycentric(n,i,s,r,A),L.bary=A;const Y=N.normals;if(Y){if(N.compressGeometry){const e=3*U,t=3*k,i=3*O;Ht.decompressNormal(Y.subarray(e,e+2),h),Ht.decompressNormal(Y.subarray(t,t+2),c),Ht.decompressNormal(Y.subarray(i,i+2),u)}else h[0]=Y[z],h[1]=Y[z+1],h[2]=Y[z+2],c[0]=Y[W],c[1]=Y[W+1],c[2]=Y[W+2],u[0]=Y[X],u[1]=Y[X+1],u[2]=Y[X+2];const e=d.addVec3(d.addVec3(d.mulVec3Scalar(h,A[0],b),d.mulVec3Scalar(c,A[1],y),B),d.mulVec3Scalar(u,A[2],w),x);L.worldNormal=d.normalizeVec3(d.transformVec3(D.worldNormalMatrix,e,P))}const J=N.uv;if(J){if(p[0]=J[2*U],p[1]=J[2*U+1],f[0]=J[2*k],f[1]=J[2*k+1],g[0]=J[2*O],g[1]=J[2*O+1],N.compressGeometry){const e=N.uvDecodeMatrix;e&&(Ht.decompressUV(p,e,p),Ht.decompressUV(f,e,f),Ht.decompressUV(g,e,g))}L.uv=d.addVec3(d.addVec3(d.mulVec2Scalar(p,A[0],C),d.mulVec2Scalar(f,A[1],M),E),d.mulVec2Scalar(g,A[2],F),I)}}}}}();function mr(e={}){let t=e.radiusTop||1;t<0&&(console.error("negative radiusTop not allowed - will invert"),t*=-1);let i=e.radiusBottom||1;i<0&&(console.error("negative radiusBottom not allowed - will invert"),i*=-1);let s=e.height||1;s<0&&(console.error("negative height not allowed - will invert"),s*=-1);let r=e.radialSegments||32;r<0&&(console.error("negative radialSegments not allowed - will invert"),r*=-1),r<3&&(r=3);let o=e.heightSegments||1;o<0&&(console.error("negative 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br(e={}){var t=e.origin||[0,0,0],i=t[0],s=t[1],r=t[2],o=e.size||1,n=[],a=[],l=e.text;y.isNumeric(l)&&(l=""+l);for(var A,h,c,u,d,p,f,g,m,_=(l||"").split("\n"),v=0,b=0,B=.04,w=0;w<_.length;w++){A=0,c=(h=_[w]).length;for(var x=0;x0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this._children.length){const e=this._children.splice();let t;for(let i=0,s=e.length;i1;i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,this.flipY),i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha),i.pixelStorei(i.UNPACK_ALIGNMENT,this.unpackAlignment),i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL,i.NONE);const o=Qr(i,this.wrapS);o&&i.texParameteri(this.target,i.TEXTURE_WRAP_S,o);const n=Qr(i,this.wrapT);if(n&&i.texParameteri(this.target,i.TEXTURE_WRAP_T,n),this.type===i.TEXTURE_3D||this.type===i.TEXTURE_2D_ARRAY){const e=Qr(i,this.wrapR);e&&i.texParameteri(this.target,i.TEXTURE_WRAP_R,e),i.texParameteri(this.type,i.TEXTURE_WRAP_R,e)}r?(i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,Gr(i,this.minFilter)),i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,Gr(i,this.magFilter))):(i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,Qr(i,this.minFilter)),i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,Qr(i,this.magFilter)));const a=Qr(i,this.format,this.encoding),l=Qr(i,this.type),A=jr(i,this.internalFormat,a,l,this.encoding,!1);i.texStorage2D(i.TEXTURE_2D,s,A,e[0].width,e[0].height);for(let t=0,s=e.length;t>t;return e+1}class Xr extends L{get type(){return"Texture"}constructor(e,t={}){super(e,t),this._state=new At({texture:new Hr({gl:this.scene.canvas.gl}),matrix:d.identityMat4(),hasMatrix:t.translate&&(0!==t.translate[0]||0!==t.translate[1])||!!t.rotate||t.scale&&(0!==t.scale[0]||0!==t.scale[1]),minFilter:this._checkMinFilter(t.minFilter),magFilter:this._checkMagFilter(t.magFilter),wrapS:this._checkWrapS(t.wrapS),wrapT:this._checkWrapT(t.wrapT),flipY:this._checkFlipY(t.flipY),encoding:this._checkEncoding(t.encoding)}),this._src=null,this._image=null,this._translate=d.vec2([0,0]),this._scale=d.vec2([1,1]),this._rotate=d.vec2([0,0]),this._matrixDirty=!1,this.translate=t.translate,this.scale=t.scale,this.rotate=t.rotate,t.src?this.src=t.src:t.image&&(this.image=t.image),m.memory.textures++}_checkMinFilter(e){return 1006!==(e=e||1008)&&1007!==e&&1008!==e&&1005!==e&&1004!==e&&(this.error("Unsupported value for 'minFilter' - supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter and LinearMipMapLinearFilter. Defaulting to LinearMipMapLinearFilter."),e=1008),e}_checkMagFilter(e){return 1006!==(e=e||1006)&&1003!==e&&(this.error("Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),e=1006),e}_checkWrapS(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkWrapT(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkFlipY(e){return!!e}_checkEncoding(e){return 3e3!==(e=e||3e3)&&3001!==e&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),e=3e3),e}_webglContextRestored(){this._state.texture=new Hr({gl:this.scene.canvas.gl}),this._image?this.image=this._image:this._src&&(this.src=this._src)}_update(){const e=this._state;if(this._matrixDirty){let t,i;0===this._translate[0]&&0===this._translate[1]||(t=d.translationMat4v([this._translate[0],this._translate[1],0],this._state.matrix)),1===this._scale[0]&&1===this._scale[1]||(i=d.scalingMat4v([this._scale[0],this._scale[1],1]),t=t?d.mulMat4(t,i):i),0!==this._rotate&&(i=d.rotationMat4v(.0174532925*this._rotate,[0,0,1]),t=t?d.mulMat4(t,i):i),t&&(e.matrix=t),this._matrixDirty=!1}this.glRedraw()}set image(e){this._image=zr(e),this._image.crossOrigin="Anonymous",this._state.texture.setImage(this._image,this._state),this._src=null,this.glRedraw()}get image(){return this._image}set src(e){this.scene.loading++,this.scene.canvas.spinner.processes++;const t=this;let i=new Image;i.onload=function(){i=zr(i),t._state.texture.setImage(i,t._state),t.scene.loading--,t.glRedraw(),t.scene.canvas.spinner.processes--},i.src=e,this._src=e,this._image=null}get src(){return this._src}set translate(e){this._translate.set(e||[0,0]),this._matrixDirty=!0,this._needUpdate()}get translate(){return this._translate}set scale(e){this._scale.set(e||[1,1]),this._matrixDirty=!0,this._needUpdate()}get scale(){return this._scale}set rotate(e){e=e||0,this._rotate!==e&&(this._rotate=e,this._matrixDirty=!0,this._needUpdate())}get rotate(){return this._rotate}get minFilter(){return this._state.minFilter}get magFilter(){return this._state.magFilter}get wrapS(){return this._state.wrapS}get wrapT(){return this._state.wrapT}get flipY(){return this._state.flipY}get encoding(){return this._state.encoding}destroy(){super.destroy(),this._state.texture&&this._state.texture.destroy(),this._state.destroy(),m.memory.textures--}}class Yr extends L{get type(){return"Fresnel"}constructor(e,t={}){super(e,t),this._state=new At({edgeColor:d.vec3([0,0,0]),centerColor:d.vec3([1,1,1]),edgeBias:0,centerBias:1,power:1}),this.edgeColor=t.edgeColor,this.centerColor=t.centerColor,this.edgeBias=t.edgeBias,this.centerBias=t.centerBias,this.power=t.power}set edgeColor(e){this._state.edgeColor.set(e||[0,0,0]),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set centerColor(e){this._state.centerColor.set(e||[1,1,1]),this.glRedraw()}get centerColor(){return this._state.centerColor}set edgeBias(e){this._state.edgeBias=e||0,this.glRedraw()}get edgeBias(){return this._state.edgeBias}set centerBias(e){this._state.centerBias=null!=e?e:1,this.glRedraw()}get centerBias(){return this._state.centerBias}set power(e){this._state.power=null!=e?e:1,this.glRedraw()}get power(){return this._state.power}destroy(){super.destroy(),this._state.destroy()}}const Jr=m.memory,Zr=d.AABB3();class qr extends Lt{get type(){return"VBOGeometry"}get isVBOGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new At({compressGeometry:!0,primitive:null,primitiveName:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._aabb=null,this._obb=d.OBB3();const i=this._state,s=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":i.primitive=s.POINTS,i.primitiveName=t.primitive;break;case"lines":i.primitive=s.LINES,i.primitiveName=t.primitive;break;case"line-loop":i.primitive=s.LINE_LOOP,i.primitiveName=t.primitive;break;case"line-strip":i.primitive=s.LINE_STRIP,i.primitiveName=t.primitive;break;case"triangles":i.primitive=s.TRIANGLES,i.primitiveName=t.primitive;break;case"triangle-strip":i.primitive=s.TRIANGLE_STRIP,i.primitiveName=t.primitive;break;case"triangle-fan":i.primitive=s.TRIANGLE_FAN,i.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),i.primitive=s.TRIANGLES,i.primitiveName=t.primitive}if(t.positions)if(t.indices){var r;if(t.positionsDecodeMatrix);else{const e=Ht.getPositionsBounds(t.positions),o=Ht.compressPositions(t.positions,e.min,e.max);r=o.quantized,i.positionsDecodeMatrix=o.decodeMatrix,i.positionsBuf=new je(s,s.ARRAY_BUFFER,r,r.length,3,s.STATIC_DRAW),Jr.positions+=i.positionsBuf.numItems,d.positions3ToAABB3(t.positions,this._aabb),d.positions3ToAABB3(r,Zr,i.positionsDecodeMatrix),d.AABB3ToOBB3(Zr,this._obb)}if(t.colors){const e=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors);i.colorsBuf=new je(s,s.ARRAY_BUFFER,e,e.length,4,s.STATIC_DRAW),Jr.colors+=i.colorsBuf.numItems}if(t.uv){const e=Ht.getUVBounds(t.uv),r=Ht.compressUVs(t.uv,e.min,e.max),o=r.quantized;i.uvDecodeMatrix=r.decodeMatrix,i.uvBuf=new je(s,s.ARRAY_BUFFER,o,o.length,2,s.STATIC_DRAW),Jr.uvs+=i.uvBuf.numItems}if(t.normals){const e=Ht.compressNormals(t.normals);let r=i.compressGeometry;i.normalsBuf=new je(s,s.ARRAY_BUFFER,e,e.length,3,s.STATIC_DRAW,r),Jr.normals+=i.normalsBuf.numItems}{const e=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices);i.indicesBuf=new je(s,s.ELEMENT_ARRAY_BUFFER,e,e.length,1,s.STATIC_DRAW),Jr.indices+=i.indicesBuf.numItems;const o=Rt(r,e,i.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new je(s,s.ELEMENT_ARRAY_BUFFER,o,o.length,1,s.STATIC_DRAW),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)}this._buildHash(),Jr.meshes++}else this.error("Config expected: indices");else this.error("Config expected: positions")}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positionsBuf&&t.push("p"),e.colorsBuf&&t.push("c"),(e.normalsBuf||e.autoVertexNormals)&&t.push("n"),e.uvBuf&&t.push("u"),t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf}get primitive(){return this._state.primitiveName}get aabb(){return this._aabb}get obb(){return this._obb}get numTriangles(){return this._numTriangles}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),e.destroy(),Jr.meshes--}}var $r={};function eo(e,t={}){return new Promise((function(i,s){t.src||(console.error("load3DSGeometry: Parameter expected: src"),s());var r=e.canvas.spinner;r.processes++,y.loadArraybuffer(t.src,(function(e){e.byteLength||(console.error("load3DSGeometry: no data loaded"),r.processes--,s());var o=$r.parse.from3DS(e).edit.objects[0].mesh,n=o.vertices,a=o.uvt,l=o.indices;r.processes--,i(y.apply(t,{primitive:"triangles",positions:n,normals:null,uv:a,indices:l}))}),(function(e){console.error("load3DSGeometry: "+e),r.processes--,s()}))}))}function to(e,t={}){return new Promise((function(i,s){t.src||(console.error("loadOBJGeometry: Parameter expected: src"),s());var r=e.canvas.spinner;r.processes++,y.loadArraybuffer(t.src,(function(e){e.byteLength||(console.error("loadOBJGeometry: no data loaded"),r.processes--,s());for(var o=$r.parse.fromOBJ(e),n=$r.edit.unwrap(o.i_verts,o.c_verts,3),a=$r.edit.unwrap(o.i_norms,o.c_norms,3),l=$r.edit.unwrap(o.i_uvt,o.c_uvt,2),A=new Int32Array(o.i_verts.length),h=0;h0?a:null,autoNormals:0===a.length,uv:l,indices:A}))}),(function(e){console.error("loadOBJGeometry: "+e),r.processes--,s()}))}))}function io(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.ySize||1;i<0&&(console.error("negative ySize not allowed - will invert"),i*=-1);let s=e.zSize||1;s<0&&(console.error("negative zSize not allowed - will invert"),s*=-1);const r=e.center,o=r?r[0]:0,n=r?r[1]:0,a=r?r[2]:0,l=-t+o,A=-i+n,h=-s+a,c=t+o,u=i+n,d=s+a;return y.apply(e,{primitive:"lines",positions:[l,A,h,l,A,d,l,u,h,l,u,d,c,A,h,c,A,d,c,u,h,c,u,d],indices:[0,1,1,3,3,2,2,0,4,5,5,7,7,6,6,4,0,4,1,5,2,6,3,7]})}function so(e={}){return io({id:e.id,center:[(e.aabb[0]+e.aabb[3])/2,(e.aabb[1]+e.aabb[4])/2,(e.aabb[2]+e.aabb[5])/2],xSize:Math.abs(e.aabb[3]-e.aabb[0])/2,ySize:Math.abs(e.aabb[4]-e.aabb[1])/2,zSize:Math.abs(e.aabb[5]-e.aabb[2])/2})}function ro(e={}){let t=e.size||1;t<0&&(console.error("negative size not allowed - will invert"),t*=-1);let i=e.divisions||1;i<0&&(console.error("negative divisions not allowed - will invert"),i*=-1),i<1&&(i=1),t=t||10,i=i||10;const s=t/i,r=t/2,o=[],n=[];let a=0;for(let e=0,t=-r;e<=i;e++,t+=s)o.push(-r),o.push(0),o.push(t),o.push(r),o.push(0),o.push(t),o.push(t),o.push(0),o.push(-r),o.push(t),o.push(0),o.push(r),n.push(a++),n.push(a++),n.push(a++),n.push(a++);return y.apply(e,{primitive:"lines",positions:o,indices:n})}function oo(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.zSize||1;i<0&&(console.error("negative zSize not allowed - will invert"),i*=-1);let s=e.xSegments||1;s<0&&(console.error("negative xSegments not allowed - will invert"),s*=-1),s<1&&(s=1);let r=e.xSegments||1;r<0&&(console.error("negative zSegments not allowed - will invert"),r*=-1),r<1&&(r=1);const o=e.center,n=o?o[0]:0,a=o?o[1]:0,l=o?o[2]:0,A=t/2,h=i/2,c=Math.floor(s)||1,u=Math.floor(r)||1,d=c+1,p=u+1,f=t/c,g=i/u,m=new Float32Array(d*p*3),_=new Float32Array(d*p*3),v=new Float32Array(d*p*2);let b,B,w,x,P,C,M,E=0,F=0;for(b=0;b65535?Uint32Array:Uint16Array)(c*u*6);for(b=0;b360&&(o=360);const n=e.center;let a=n?n[0]:0,l=n?n[1]:0;const A=n?n[2]:0,h=[],c=[],u=[],p=[];let f,g,m,_,v,b,B,w,x,P,C,M;for(w=0;w<=r;w++)for(B=0;B<=s;B++)f=B/s*o,g=.785398+w/r*Math.PI*2,a=t*Math.cos(f),l=t*Math.sin(f),m=(t+i*Math.cos(g))*Math.cos(f),_=(t+i*Math.cos(g))*Math.sin(f),v=i*Math.sin(g),h.push(m+a),h.push(_+l),h.push(v+A),u.push(1-B/s),u.push(w/r),b=d.normalizeVec3(d.subVec3([m,_,v],[a,l,A],[]),[]),c.push(b[0]),c.push(b[1]),c.push(b[2]);for(w=1;w<=r;w++)for(B=1;B<=s;B++)x=(s+1)*w+B-1,P=(s+1)*(w-1)+B-1,C=(s+1)*(w-1)+B,M=(s+1)*w+B,p.push(x),p.push(P),p.push(C),p.push(C),p.push(M),p.push(x);return y.apply(e,{positions:h,normals:c,uv:u,indices:p})}function ao(e={}){if(e.points.length%3!=0)throw"Size of points array for given polyline should be divisible by 3";let t=e.points.length/3;if(t<2)throw"There should be at least 2 points to create a polyline";let i=[];for(let e=0;e[...e])).flat();return ao({id:e.id,points:t})}$r.load=function(e,t){var i=new XMLHttpRequest;i.open("GET",e,!0),i.responseType="arraybuffer",i.onload=function(e){t(e.target.response)},i.send()},$r.save=function(e,t){var i="data:application/octet-stream;base64,"+btoa($r.parse._buffToStr(e));window.location.href=i},$r.clone=function(e){return JSON.parse(JSON.stringify(e))},$r.bin={},$r.bin.f=new Float32Array(1),$r.bin.fb=new Uint8Array($r.bin.f.buffer),$r.bin.rf=function(e,t){for(var i=$r.bin.f,s=$r.bin.fb,r=0;r<4;r++)s[r]=e[t+r];return i[0]},$r.bin.rsl=function(e,t){return e[t]|e[t+1]<<8},$r.bin.ril=function(e,t){return e[t]|e[t+1]<<8|e[t+2]<<16|e[t+3]<<24},$r.bin.rASCII0=function(e,t){for(var i="";0!=e[t];)i+=String.fromCharCode(e[t++]);return i},$r.bin.wf=function(e,t,i){new Float32Array(e.buffer,t,1)[0]=i},$r.bin.wsl=function(e,t,i){e[t]=i,e[t+1]=i>>8},$r.bin.wil=function(e,t,i){e[t]=i,e[t+1]=i>>8,e[t+2]=i>>16,e[t+3]},$r.parse={},$r.parse._buffToStr=function(e){for(var t=new Uint8Array(e),i="",s=0;sr&&(r=l),Ao&&(o=A),hn&&(n=h)}return{min:{x:t,y:i,z:s},max:{x:r,y:o,z:n}}};class Ao extends L{constructor(e,t={}){super(e,t),this._type=t.type||(t.src?t.src.split(".").pop():null)||"jpg",this._pos=d.vec3(t.pos||[0,0,0]),this._up=d.vec3(t.up||[0,1,0]),this._normal=d.vec3(t.normal||[0,0,1]),this._height=t.height||1,this._origin=d.vec3(),this._rtcPos=d.vec3(),this._imageSize=d.vec2(),this._texture=new Xr(this,{flipY:!0}),this._image=new Image,"jpg"!==this._type&&"png"!==this._type&&(this.error('Unsupported type - defaulting to "jpg"'),this._type="jpg"),this._node=new Sr(this,{matrix:d.inverseMat4(d.lookAtMat4v(this._pos,d.subVec3(this._pos,this._normal,d.mat4()),this._up,d.mat4())),children:[this._bitmapMesh=new fr(this,{scale:[1,1,1],rotation:[-90,0,0],collidable:t.collidable,pickable:t.pickable,opacity:t.opacity,clippable:t.clippable,geometry:new zt(this,oo({center:[0,0,0],xSize:1,zSize:1,xSegments:2,zSegments:2})),material:new Jt(this,{diffuse:[0,0,0],ambient:[0,0,0],specular:[0,0,0],diffuseMap:this._texture,emissiveMap:this._texture,backfaces:!0})})]}),t.image?this.image=t.image:t.src?this.src=t.src:t.imageData&&(this.imageData=t.imageData),this.scene._bitmapCreated(this)}set visible(e){this._bitmapMesh.visible=e}get visible(){return this._bitmapMesh.visible}set image(e){this._image=e,this._image&&(this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale())}get image(){return this._image}set src(e){if(e){this._image.onload=()=>{this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale()},this._image.src=e;switch(e.split(".").pop()){case"jpeg":case"jpg":this._type="jpg";break;case"png":this._type="png"}}}get src(){return this._image.src}set imageData(e){this._image.onload=()=>{this._texture.image=image,this._imageSize[0]=image.width,this._imageSize[1]=image.height,this._updateBitmapMeshScale()},this._image.src=e}get imageData(){const e=document.createElement("canvas"),t=e.getContext("2d");return e.width=this._image.width,e.height=this._image.height,t.drawImage(this._image,0,0),e.toDataURL("jpg"===this._type?"image/jpeg":"image/png")}set type(e){"png"===(e=e||"jpg")&&"jpg"===e||(this.error("Unsupported value for `type` - supported types are `jpg` and `png` - defaulting to `jpg`"),e="jpg"),this._type=e}get type(){return this._type}get pos(){return this._pos}get normal(){return this._normal}get up(){return this._up}set height(e){this._height=null==e?1:e,this._image&&this._updateBitmapMeshScale()}get height(){return this._height}set collidable(e){this._bitmapMesh.collidable=!1!==e}get collidable(){return this._bitmapMesh.collidable}set clippable(e){this._bitmapMesh.clippable=!1!==e}get clippable(){return this._bitmapMesh.clippable}set pickable(e){this._bitmapMesh.pickable=!1!==e}get pickable(){return this._bitmapMesh.pickable}set opacity(e){this._bitmapMesh.opacity=e}get opacity(){return this._bitmapMesh.opacity}destroy(){super.destroy(),this.scene._bitmapDestroyed(this)}_updateBitmapMeshScale(){const e=this._imageSize[1]/this._imageSize[0];this._bitmapMesh.scale=[this._height/e,1,this._height]}}const ho=d.OBB3(),co=d.OBB3(),uo=d.OBB3();class po{constructor(e,t,i,s,r,o,n=null,a=0){this.model=e,this.object=null,this.parent=null,this.transform=r,this.textureSet=o,this._matrixDirty=!1,this._matrixUpdateScheduled=!1,this.id=t,this.obb=null,this._aabbLocal=null,this._aabbWorld=d.AABB3(),this._aabbWorldDirty=!1,this.layer=n,this.portionId=a,this._color=new Uint8Array([i[0],i[1],i[2],s]),this._colorize=new Uint8Array([i[0],i[1],i[2],s]),this._colorizing=!1,this._transparent=s<255,this.numTriangles=0,this.origin=null,this.entity=null,r&&r._addMesh(this)}_sceneModelDirty(){this._aabbWorldDirty=!0,this.layer.aabbDirty=!0}_transformDirty(){this._matrixDirty||this._matrixUpdateScheduled||(this.model._meshMatrixDirty(this),this._matrixDirty=!0,this._matrixUpdateScheduled=!0),this._aabbWorldDirty=!0,this.layer.aabbDirty=!0,this.entity&&this.entity._transformDirty()}_updateMatrix(){this.transform&&this._matrixDirty&&this.layer.setMatrix(this.portionId,this.transform.worldMatrix),this._matrixDirty=!1,this._matrixUpdateScheduled=!1}_finalize(e){this.layer.initFlags(this.portionId,e,this._transparent)}_finalize2(){this.layer.flushInitFlags&&this.layer.flushInitFlags()}_setVisible(e){this.layer.setVisible(this.portionId,e,this._transparent)}_setColor(e){this._color[0]=e[0],this._color[1]=e[1],this._color[2]=e[2],this._colorizing||this.layer.setColor(this.portionId,this._color,!1)}_setColorize(e){e?(this._colorize[0]=e[0],this._colorize[1]=e[1],this._colorize[2]=e[2],this.layer.setColor(this.portionId,this._colorize,false),this._colorizing=!0):(this.layer.setColor(this.portionId,this._color,false),this._colorizing=!1)}_setOpacity(e,t){const i=e<255,s=this._transparent!==i;this._color[3]=e,this._colorize[3]=e,this._transparent=i,this._colorizing?this.layer.setColor(this.portionId,this._colorize):this.layer.setColor(this.portionId,this._color),s&&this.layer.setTransparent(this.portionId,t,i)}_setOffset(e){this.layer.setOffset(this.portionId,e)}_setHighlighted(e){this.layer.setHighlighted(this.portionId,e,this._transparent)}_setXRayed(e){this.layer.setXRayed(this.portionId,e,this._transparent)}_setSelected(e){this.layer.setSelected(this.portionId,e,this._transparent)}_setEdges(e){this.layer.setEdges(this.portionId,e,this._transparent)}_setClippable(e){this.layer.setClippable(this.portionId,e,this._transparent)}_setCollidable(e){this.layer.setCollidable(this.portionId,e)}_setPickable(e){this.layer.setPickable(this.portionId,e,this._transparent)}_setCulled(e){this.layer.setCulled(this.portionId,e,this._transparent)}canPickTriangle(){return!1}drawPickTriangles(e,t){}pickTriangleSurface(e){}precisionRayPickSurface(e,t,i,s){return!!this.layer.precisionRayPickSurface&&this.layer.precisionRayPickSurface(this.portionId,e,t,i,s)}canPickWorldPos(){return!0}drawPickDepths(e){this.model.drawPickDepths(e)}drawPickNormals(e){this.model.drawPickNormals(e)}delegatePickedEntity(){return this.parent}getEachVertex(e){this.layer.getEachVertex(this.portionId,e)}set aabb(e){this._aabbLocal=e}get aabb(){if(this._aabbWorldDirty){if(d.AABB3ToOBB3(this._aabbLocal,ho),this.transform?(d.transformOBB3(this.transform.worldMatrix,ho,co),d.transformOBB3(this.model.worldMatrix,co,uo),d.OBB3ToAABB3(uo,this._aabbWorld)):(d.transformOBB3(this.model.worldMatrix,ho,co),d.OBB3ToAABB3(co,this._aabbWorld)),this.origin){const e=this.origin;this._aabbWorld[0]+=e[0],this._aabbWorld[1]+=e[1],this._aabbWorld[2]+=e[2],this._aabbWorld[3]+=e[0],this._aabbWorld[4]+=e[1],this._aabbWorld[5]+=e[2]}this._aabbWorldDirty=!1}return this._aabbWorld}_destroy(){this.model.scene._renderer.putPickID(this.pickId)}}const fo=new class{constructor(){this._uint8Arrays={},this._float32Arrays={}}_clear(){this._uint8Arrays={},this._float32Arrays={}}getUInt8Array(e){let t=this._uint8Arrays[e];return t||(t=new Uint8Array(e),this._uint8Arrays[e]=t),t}getFloat32Array(e){let t=this._float32Arrays[e];return t||(t=new Float32Array(e),this._float32Arrays[e]=t),t}};let go=0;const mo={NOT_RENDERED:0,COLOR_OPAQUE:1,COLOR_TRANSPARENT:2,SILHOUETTE_HIGHLIGHTED:3,SILHOUETTE_SELECTED:4,SILHOUETTE_XRAYED:5,EDGES_COLOR_OPAQUE:6,EDGES_COLOR_TRANSPARENT:7,EDGES_HIGHLIGHTED:8,EDGES_SELECTED:9,EDGES_XRAYED:10,PICK:11},_o=new Float32Array([1,1,1,1]),vo=new Float32Array([0,0,0,1]),bo=d.vec4(),yo=d.vec3(),Bo=d.vec3(),wo=d.mat4();class xo{constructor(e,t=!1,{instancing:i=!1,edges:s=!1}={}){this._scene=e,this._withSAO=t,this._instancing=i,this._edges=s,this._hash=this._getHash(),this._matricesUniformBlockBufferBindingPoint=0,this._matricesUniformBlockBuffer=this._scene.canvas.gl.createBuffer(),this._matricesUniformBlockBufferData=new Float32Array(96),this._vaoCache=new WeakMap,this._allocate()}_getHash(){return this._scene._sectionPlanesState.getHash()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){return[""]}_buildFragmentShader(){return[""]}_addMatricesUniformBlockLines(e,t=!1){return e.push("uniform Matrices {"),e.push(" mat4 worldMatrix;"),e.push(" mat4 viewMatrix;"),e.push(" mat4 projMatrix;"),e.push(" mat4 positionsDecodeMatrix;"),t&&(e.push(" mat4 worldNormalMatrix;"),e.push(" mat4 viewNormalMatrix;")),e.push("};"),e}_addRemapClipPosLines(e,t=1){return e.push("uniform vec2 drawingBufferSize;"),e.push("uniform vec2 pickClipPos;"),e.push("vec4 remapClipPos(vec4 clipPos) {"),e.push(" clipPos.xy /= clipPos.w;"),1===t?e.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"):e.push(` clipPos.xy = (clipPos.xy - pickClipPos) * (drawingBufferSize / float(${t}));`),e.push(" clipPos.xy *= clipPos.w;"),e.push(" return clipPos;"),e.push("}"),e}getValid(){return this._hash===this._getHash()}setSectionPlanesStateUniforms(e){const t=this._scene,{gl:i}=t.canvas,{model:s,layerIndex:r}=e,o=t._sectionPlanesState.getNumAllocatedSectionPlanes(),n=t._sectionPlanesState.sectionPlanes.length;if(o>0){const a=t._sectionPlanesState.sectionPlanes,l=r*n,A=s.renderFlags;t.crossSections&&(i.uniform4fv(this._uSliceColor,t.crossSections.sliceColor),i.uniform1f(this._uSliceThickness,t.crossSections.sliceThickness));for(let t=0;t0&&(this._uReflectionMap="reflectionMap"),i.lightMaps.length>0&&(this._uLightMap="lightMap"),this._uSectionPlanes=[];for(let t=0,i=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0&&p.reflectionMaps[0].texture&&this._uReflectionMap&&(this._program.bindTexture(this._uReflectionMap,p.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++),p.lightMaps.length>0&&p.lightMaps[0].texture&&this._uLightMap&&(this._program.bindTexture(this._uLightMap,p.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++),this._withSAO){const t=n.sao;if(t.possible){const i=a.drawingBufferWidth,s=a.drawingBufferHeight;bo[0]=i,bo[1]=s,bo[2]=t.blendCutoff,bo[3]=t.blendFactor,a.uniform4fv(this._uSAOParams,bo),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++}}if(s){const e=this._edges?"edgeColor":"fillColor",t=this._edges?"edgeAlpha":"fillAlpha";if(i===mo[(this._edges?"EDGES":"SILHOUETTE")+"_XRAYED"]){const i=n.xrayMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else if(i===mo[(this._edges?"EDGES":"SILHOUETTE")+"_HIGHLIGHTED"]){const i=n.highlightMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else if(i===mo[(this._edges?"EDGES":"SILHOUETTE")+"_SELECTED"]){const i=n.selectedMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else a.uniform4fv(this._uColor,this._edges?vo:_o)}this._draw({state:l,frameCtx:e,incrementDrawState:r}),a.bindVertexArray(null)}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null,m.memory.programs--}}class Po extends xo{constructor(e,t,{edges:i=!1}={}){super(e,t,{instancing:!1,edges:i})}_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;if(this._edges)t.drawElements(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0);else{const e=s.pickElementsCount||i.indicesBuf.numItems,o=s.pickElementsOffset?s.pickElementsOffset*i.indicesBuf.itemByteSize:0;t.drawElements(t.TRIANGLES,e,i.indicesBuf.itemType,o),r&&s.drawElements++}}}class Co extends Po{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0;let r;const o=[];o.push("#version 300 es"),o.push("// Triangles batching draw vertex shader"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),this._addMatricesUniformBlockLines(o,!0),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("uniform vec4 lightAmbient;");for(let e=0,t=i.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;")),o.push("out vec4 vColor;"),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),o.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;");for(let e=0,t=i.lights.length;e0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching draw fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),s.push(" discard;"),s.push(" }"),s.push(" if (dist > 0.0) { "),s.push(" newColor = sliceColor;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(newColor.rgb * ambient, 1.0);")):s.push(" outColor = newColor;"),s.push("}"),s}}class Mo extends Po{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching flat-shading draw vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._lightsState,i=e._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching flat-shading draw fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),s){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e sliceThickness) { "),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" newColor = sliceColor;"),r.push(" }"),r.push("}")}r.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),r.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),r.push("float lambertian = 1.0;"),r.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),r.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),r.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,i=t.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, color.a ));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Triangles batching silhouette fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r){for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),o.push(" discard;"),o.push(" }"),o.push(" if (dist > 0.0) { "),o.push(" newColor = sliceColor;"),o.push(" }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("outColor = newColor;"),o.push("}"),o}}class Fo extends Po{constructor(e){super(e,!1,{instancing:!1,edges:!0})}}class Io extends Fo{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesEmphasisRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class Do extends Fo{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!1})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry edges drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class So extends Po{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vPickColor; "),s.push("}"),s}}class To extends Po{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class Lo extends Po{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec3 worldNormal = octDecode(normal.xy); "),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(` outNormal = ivec4(vWorldNormal * float(${d.MAX_INT}), 1.0);`),s.push("}"),s}}class Ro extends Po{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching occlusion vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles batching occlusion fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}class Uo extends Po{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching depth fragment shader"),s.push("precision highp float;"),s.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),s.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),s.push("}"),s}}class ko extends Po{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}class Oo extends Po{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry shadow vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push(" int colorFlag = int(flags) & 0xF;"),i.push(" bool visible = (colorFlag > 0);"),i.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push(" if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry shadow fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = encodeFloat( gl_FragCoord.z); "),i.push("}"),i}}class No extends Po{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0,r=t.clippingCaps,o=[];return o.push("#version 300 es"),o.push("// Triangles batching quality draw vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("precision highp usampler2D;"),o.push("precision highp isampler2D;"),o.push("precision highp sampler2D;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("precision mediump usampler2D;"),o.push("precision mediump isampler2D;"),o.push("precision mediump sampler2D;"),o.push("#endif"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in vec2 uv;"),o.push("in vec2 metallicRoughness;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),this._addMatricesUniformBlockLines(o,!0),o.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),o.push("out vec4 vViewPosition;"),o.push("out vec3 vViewNormal;"),o.push("out vec4 vColor;"),o.push("out vec2 vUV;"),o.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&o.push("out vec3 vWorldNormal;"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;"),r&&o.push("out vec4 vClipPosition;")),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),o.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),o.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),o.push("vFragDepth = 1.0 + clipPos.w;")),s&&(o.push("vWorldPosition = worldPosition;"),o.push("vFlags = flags;"),r&&o.push("vClipPosition = clipPos;")),o.push("vViewPosition = viewPosition;"),o.push("vViewNormal = viewNormal;"),o.push("vColor = color;"),o.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),o.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&o.push("vWorldNormal = worldNormal.xyz;"),o.push("gl_Position = clipPos;"),o.push("}"),o.push("}"),o}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState,r=i.getNumAllocatedSectionPlanes()>0,o=i.clippingCaps,n=[];n.push("#version 300 es"),n.push("// Triangles batching quality draw fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),n.push("uniform sampler2D uMetallicRoughMap;"),n.push("uniform sampler2D uEmissiveMap;"),n.push("uniform sampler2D uNormalMap;"),n.push("uniform sampler2D uAOMap;"),n.push("in vec4 vViewPosition;"),n.push("in vec3 vViewNormal;"),n.push("in vec4 vColor;"),n.push("in vec2 vUV;"),n.push("in vec2 vMetallicRoughness;"),s.lightMaps.length>0&&n.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(n,!0),s.reflectionMaps.length>0&&n.push("uniform samplerCube reflectionMap;"),s.lightMaps.length>0&&n.push("uniform samplerCube lightMap;"),n.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e0&&(n.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),n.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),n.push(" return envMapColor;"),n.push("}")),n.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),n.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),n.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),n.push("}"),n.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" return 1.0 / ( gl * gv );"),n.push("}"),n.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" return 0.5 / max( gv + gl, EPSILON );"),n.push("}"),n.push("float D_GGX(const in float alpha, const in float dotNH) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),n.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float alpha = ( roughness * roughness );"),n.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),n.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),n.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),n.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),n.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),n.push(" vec3 F = F_Schlick( specularColor, dotLH );"),n.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),n.push(" float D = D_GGX( alpha, dotNH );"),n.push(" return F * (G * D);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),n.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),n.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),n.push(" vec4 r = roughness * c0 + c1;"),n.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),n.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),n.push(" return specularColor * AB.x + AB.y;"),n.push("}"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&(n.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),s.lightMaps.length>0&&(n.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),n.push(" irradiance *= PI;"),n.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),s.reflectionMaps.length>0&&(n.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),n.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),n.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),n.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),n.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),n.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),n.push("}")),n.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),n.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),n.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),r){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e (0.002 * vClipPosition.w)) {"),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" return;"),n.push("}")):(n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }")),n.push("}")}n.push("IncidentLight light;"),n.push("Material material;"),n.push("Geometry geometry;"),n.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),n.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),n.push("float opacity = float(vColor.a) / 255.0;"),n.push("vec3 baseColor = rgb;"),n.push("float specularF0 = 1.0;"),n.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),n.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),n.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),n.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),n.push("baseColor *= colorTexel.rgb;"),n.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),n.push("metallic *= metalRoughTexel.b;"),n.push("roughness *= metalRoughTexel.g;"),n.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );"),n.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),n.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),n.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),n.push("geometry.position = vViewPosition.xyz;"),n.push("geometry.viewNormal = -normalize(viewNormal);"),n.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),s.lightMaps.length>0&&n.push("geometry.worldNormal = normalize(vWorldNormal);"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&n.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick flat normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick flat normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("in vec4 vWorldPosition;"),i){s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),s.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),s.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),s.push(` outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),s.push("}"),s}}class Vo extends Po{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching color texture vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._lightsState,s=e._sectionPlanesState,r=s.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Triangles batching color texture fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),o.push("uniform sampler2D uColorMap;"),this._withSAO&&(o.push("uniform sampler2D uOcclusionTexture;"),o.push("uniform vec4 uSAOParams;"),o.push("const float packUpscale = 256. / 255.;"),o.push("const float unpackDownScale = 255. / 256.;"),o.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),o.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),o.push("float unpackRGBToFloat( const in vec4 v ) {"),o.push(" return dot( v, unPackFactors );"),o.push("}")),o.push("uniform float gammaFactor;"),o.push("vec4 linearToLinear( in vec4 value ) {"),o.push(" return value;"),o.push("}"),o.push("vec4 sRGBToLinear( in vec4 value ) {"),o.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),o.push("}"),o.push("vec4 gammaToLinear( in vec4 value) {"),o.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),o.push("}"),t&&(o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}")),r){o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;");for(let e=0,t=s.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(let e=0,t=s.getNumAllocatedSectionPlanes();e sliceThickness) { "),o.push(" discard;"),o.push(" }"),o.push(" if (dist > 0.0) { "),o.push(" newColor = sliceColor;"),o.push(" }"),o.push("}")}o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;"),o.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),o.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),o.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,t=i.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Xo=d.vec3(),Yo=d.vec3(),Jo=d.vec3(),Zo=d.vec3(),qo=d.mat4();class $o extends xo{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Xo;let g,m;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Yo;if(l){const e=Jo;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,qo),m=Zo,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),n.drawElements(n.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0),a.edgeIndicesBuf.unbind()):n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class en{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new Eo(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new So(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new To(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new Ko(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new $o(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Co(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Co(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new Mo(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new Mo(this._scene,!0)),this._flatColorRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Vo(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Vo(this._scene,!0)),this._colorTextureRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new No(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new No(this._scene,!0)),this._pbrRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Eo(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Uo(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new ko(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new Io(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new Do(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new So(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Lo(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Qo(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new To(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Ro(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new Oo(this._scene)),this._shadowRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new $o(this._scene)),this._snapRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Ko(this._scene)),this._snapInitRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const tn={};let sn=65536,rn=5e6;class on{constructor(){}set doublePrecisionEnabled(e){d.setDoublePrecisionEnabled(e)}get doublePrecisionEnabled(){return d.getDoublePrecisionEnabled()}set maxDataTextureHeight(e){(e=1024*Math.ceil(e/1024))>4096?e=4096:e<1024&&(e=1024),sn=e}get maxDataTextureHeight(){return sn}set maxGeometryBatchSize(e){e<1e5?e=1e5:e>5e6&&(e=5e6),rn=e}get maxGeometryBatchSize(){return rn}}const nn=new on;class an{constructor(){this.maxVerts=nn.maxGeometryBatchSize,this.maxIndices=3*nn.maxGeometryBatchSize,this.positions=[],this.colors=[],this.uv=[],this.metallicRoughness=[],this.normals=[],this.pickColors=[],this.offsets=[],this.indices=[],this.edgeIndices=[]}}const ln=d.mat4(),An=d.mat4();function hn(e,t,i){const s=e.length,r=new Uint16Array(s),o=t[0],n=t[1],a=t[2],l=t[3]-o,A=t[4]-n,h=t[5]-a,c=65525,u=c/l,p=c/A,f=c/h,g=e=>e>=0?e:0;for(let t=0;t=0?1:-1),t=(1-Math.abs(s))*(r>=0?1:-1),s=e,r=t}return new Int8Array([Math[t](127.5*s+(s<0?-1:0)),Math[i](127.5*r+(r<0?-1:0))])}function dn(e){let t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;const s=1-Math.abs(t)-Math.abs(i);s<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));const r=Math.sqrt(t*t+i*i+s*s);return[t/r,i/r,s/r]}const pn=d.mat4(),fn=d.mat4(),gn=d.vec4([0,0,0,1]),mn=d.vec3(),_n=d.vec3(),vn=d.vec3(),bn=d.vec3(),yn=d.vec3(),Bn=d.vec3(),wn=d.vec3();class xn{constructor(e){console.info("Creating VBOBatchingTrianglesLayer"),this.model=e.model,this.sortId="TrianglesBatchingLayer"+(e.solid?"-solid":"-surface")+(e.autoNormals?"-autonormals":"-normals")+(e.textureSet&&e.textureSet.colorTexture?"-colorTexture":"")+(e.textureSet&&e.textureSet.metallicRoughnessTexture?"-metallicRoughnessTexture":""),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=tn[t];return i||(i=new en(e),tn[t]=i,i._compile(),i.eagerCreateRenders(),e.on("compile",(()=>{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete tn[t],i._destroy()}))),i}(e.model.scene),this._buffer=new an(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new At({origin:d.vec3(),positionsBuf:null,offsetsBuf:null,normalsBuf:null,colorsBuf:null,uvBuf:null,metallicRoughnessBuf:null,flagsBuf:null,indicesBuf:null,edgeIndicesBuf:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,textureSet:e.textureSet,pbrSupported:!1}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=d.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix&&(this._state.positionsDecodeMatrix=d.mat4(e.positionsDecodeMatrix)),e.uvDecodeMatrix?(this._state.uvDecodeMatrix=d.mat3(e.uvDecodeMatrix),this._preCompressedUVsExpected=!0):this._preCompressedUVsExpected=!1,e.origin&&this._state.origin.set(e.origin),this.solid=!!e.solid}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)for(let e=0,t=o.length;e0){const e=pn;m?d.inverseMat4(d.transposeMat4(m,fn),e):d.identityMat4(e,e),function(e,t,i,s,r){function o(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]}let n,a,l,A,h,c,u=new Float32Array([0,0,0,0]),p=new Float32Array([0,0,0,0]);for(c=0;ch&&(l=n,h=A),n=un(p,"floor","ceil"),a=dn(n),A=o(p,a),A>h&&(l=n,h=A),n=un(p,"ceil","ceil"),a=dn(n),A=o(p,a),A>h&&(l=n,h=A),s[r+c+0]=l[0],s[r+c+1]=l[1],s[r+c+2]=0}(e,r,r.length,b.normals,b.normals.length)}if(l)for(let e=0,t=l.length;e0)for(let e=0,t=n.length;e0)for(let e=0,t=a.length;e0){const s=this._state.positionsDecodeMatrix?new Uint16Array(i.positions):hn(i.positions,this._modelAABB,this._state.positionsDecodeMatrix=d.mat4());if(e.positionsBuf=new je(t,t.ARRAY_BUFFER,s,s.length,3,t.STATIC_DRAW),this.model.scene.pickSurfacePrecisionEnabled)for(let e=0,t=this._portions.length;e0){const s=new Int8Array(i.normals);let r=!0;e.normalsBuf=new je(t,t.ARRAY_BUFFER,s,i.normals.length,3,t.STATIC_DRAW,r)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new je(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.DYNAMIC_DRAW,r)}if(i.uv.length>0)if(e.uvDecodeMatrix){let s=!1;e.uvBuf=new je(t,t.ARRAY_BUFFER,i.uv,i.uv.length,2,t.STATIC_DRAW,s)}else{const s=Ht.getUVBounds(i.uv),r=Ht.compressUVs(i.uv,s.min,s.max),o=r.quantized;let n=!1;e.uvDecodeMatrix=d.mat3(r.decodeMatrix),e.uvBuf=new je(t,t.ARRAY_BUFFER,o,o.length,2,t.STATIC_DRAW,n)}if(i.metallicRoughness.length>0){const s=new Uint8Array(i.metallicRoughness);let r=!1;e.metallicRoughnessBuf=new je(t,t.ARRAY_BUFFER,s,i.metallicRoughness.length,2,t.STATIC_DRAW,r)}if(i.positions.length>0){const s=i.positions.length/3,r=new Float32Array(s),o=!1;e.flagsBuf=new je(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(i.pickColors.length>0){const s=new Uint8Array(i.pickColors);let r=!1;e.pickColorsBuf=new je(t,t.ARRAY_BUFFER,s,i.pickColors.length,4,t.STATIC_DRAW,r)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new je(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){const s=new Uint32Array(i.indices);e.indicesBuf=new je(t,t.ELEMENT_ARRAY_BUFFER,s,i.indices.length,1,t.STATIC_DRAW)}if(i.edgeIndices.length>0){const s=new Uint32Array(i.edgeIndices);e.edgeIndicesBuf=new je(t,t.ELEMENT_ARRAY_BUFFER,s,i.edgeIndices.length,1,t.STATIC_DRAW)}this._state.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&e.textureSet&&e.textureSet.colorTexture&&e.textureSet.metallicRoughnessTexture),this._state.colorTextureSupported=!!e.uvBuf&&!!e.textureSet&&!!e.textureSet.colorTexture,this._buffer=null,this._finalized=!0}isEmpty(){return!this._state.indicesBuf}initFlags(e,t,i){t&q&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&re&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&se&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&oe&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&te&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ne&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&ee&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&$&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&re?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&se?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&oe?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ne?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&te?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=e,s=this._portions[i],r=4*s.vertsBaseIndex,o=4*s.numVerts,n=this._scratchMemory.getUInt8Array(o),a=t[0],l=t[1],A=t[2],h=t[3];for(let e=0;e_)&&(_=e,s.set(v),r&&d.triangleNormal(p,f,g,r),m=!0)}}return m&&r&&(d.transformVec3(this.model.worldNormalMatrix,r,r),d.normalizeVec3(r)),m}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.normalsBuf&&(e.normalsBuf.destroy(),e.normalsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicessBuf=null),e.edgeIndicesBuf&&(e.edgeIndicesBuf.destroy(),e.edgeIndicessBuf=null),e.destroy()}}class Pn extends xo{constructor(e,t,{edges:i=!1}={}){super(e,t,{instancing:!0,edges:i})}_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;this._edges?t.drawElementsInstanced(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0,i.numInstances):(t.drawElementsInstanced(t.TRIANGLES,i.indicesBuf.numItems,i.indicesBuf.itemType,0,i.numInstances),r&&s.drawElements++)}}class Cn extends Pn{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0;let r,o,n;const a=[];for(a.push("#version 300 es"),a.push("// Instancing geometry drawing vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec2 normal;"),a.push("in vec4 color;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),a.push("in vec4 modelMatrixCol0;"),a.push("in vec4 modelMatrixCol1;"),a.push("in vec4 modelMatrixCol2;"),a.push("in vec4 modelNormalMatrixCol0;"),a.push("in vec4 modelNormalMatrixCol1;"),a.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(a,!0),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("uniform vec4 lightAmbient;"),r=0,o=i.lights.length;r= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),s&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;")),a.push("out vec4 vColor;"),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),a.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);"),a.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);"),a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),r=0,o=i.lights.length;r0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),s.push(" discard;"),s.push(" }"),s.push(" if (dist > 0.0) { "),s.push(" newColor = sliceColor;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(newColor.rgb * ambient, 1.0);")):s.push(" outColor = newColor;"),s.push("}"),s}}class Mn extends Pn{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry flat-shading drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState;let s,r;const o=t.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry flat-shading drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),o){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" newColor = sliceColor;"),n.push(" }"),n.push("}")}for(n.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),n.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),n.push("float lambertian = 1.0;"),n.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),n.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),n.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),s=0,r=i.lights.length;s0,i=[];return i.push("#version 300 es"),i.push("// Instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing fill fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e sliceThickness) { "),s.push(" discard;"),s.push(" }"),s.push(" if (dist > 0.0) { "),s.push(" newColor = sliceColor;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = newColor;"),s.push("}"),s}}class Fn extends Pn{constructor(e,t){super(e,t,{instancing:!0,edges:!0})}}class In extends Fn{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesEmphasisRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class Dn extends Fn{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!1})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesColorRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class Sn extends Pn{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vPickColor; "),s.push("}"),s}}class Tn extends Pn{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class Ln extends Pn{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec2 normal;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("in vec4 modelNormalMatrixCol0;"),i.push("in vec4 modelNormalMatrixCol1;"),i.push("in vec4 modelNormalMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));"),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(` outNormal = ivec4(vWorldNormal * float(${d.MAX_INT}), 1.0);`),s.push("}"),s}}class Rn extends Pn{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}class Un extends Pn{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Instancing geometry depth drawing fragment shader"),o.push("precision highp float;"),o.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),o.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),o.push("}"),o}}class kn extends Pn{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}class On extends Pn{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}const Nn={3e3:"linearToLinear",3001:"sRGBToLinear"};class Qn extends Pn{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0,r=t.clippingCaps,o=[];return o.push("#version 300 es"),o.push("// Instancing geometry quality drawing vertex shader"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in vec2 uv;"),o.push("in vec2 metallicRoughness;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),o.push("in vec4 modelMatrixCol0;"),o.push("in vec4 modelMatrixCol1;"),o.push("in vec4 modelMatrixCol2;"),o.push("in vec4 modelNormalMatrixCol0;"),o.push("in vec4 modelNormalMatrixCol1;"),o.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(o,!0),o.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),o.push("out vec4 vViewPosition;"),o.push("out vec3 vViewNormal;"),o.push("out vec4 vColor;"),o.push("out vec2 vUV;"),o.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&o.push("out vec3 vWorldNormal;"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;"),r&&o.push("out vec4 vClipPosition;")),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),o.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&o.push(" worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);"),o.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;"),o.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s&&(o.push("vWorldPosition = worldPosition;"),o.push("vFlags = flags;"),r&&o.push("vClipPosition = clipPos;")),o.push("vViewPosition = viewPosition;"),o.push("vViewNormal = viewNormal;"),o.push("vColor = color;"),o.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),o.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&o.push("vWorldNormal = worldNormal.xyz;"),o.push("gl_Position = clipPos;"),o.push("}"),o.push("}"),o}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState,r=i.getNumAllocatedSectionPlanes()>0,o=i.clippingCaps,n=[];n.push("#version 300 es"),n.push("// Instancing geometry quality drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),n.push("uniform sampler2D uMetallicRoughMap;"),n.push("uniform sampler2D uEmissiveMap;"),n.push("uniform sampler2D uNormalMap;"),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s.reflectionMaps.length>0&&n.push("uniform samplerCube reflectionMap;"),s.lightMaps.length>0&&n.push("uniform samplerCube lightMap;"),n.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e0&&n.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(n,!0),n.push("#define PI 3.14159265359"),n.push("#define RECIPROCAL_PI 0.31830988618"),n.push("#define RECIPROCAL_PI2 0.15915494"),n.push("#define EPSILON 1e-6"),n.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),n.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),n.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),n.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {"),n.push(" return normalize(surf_norm );"),n.push(" }"),n.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),n.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),n.push(" vec2 st0 = dFdx( uv.st );"),n.push(" vec2 st1 = dFdy( uv.st );"),n.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),n.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),n.push(" vec3 N = normalize( surf_norm );"),n.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),n.push(" mat3 tsn = mat3( S, T, N );"),n.push(" return normalize( tsn * mapN );"),n.push("}"),n.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),n.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),n.push("}"),n.push("struct IncidentLight {"),n.push(" vec3 color;"),n.push(" vec3 direction;"),n.push("};"),n.push("struct ReflectedLight {"),n.push(" vec3 diffuse;"),n.push(" vec3 specular;"),n.push("};"),n.push("struct Geometry {"),n.push(" vec3 position;"),n.push(" vec3 viewNormal;"),n.push(" vec3 worldNormal;"),n.push(" vec3 viewEyeDir;"),n.push("};"),n.push("struct Material {"),n.push(" vec3 diffuseColor;"),n.push(" float specularRoughness;"),n.push(" vec3 specularColor;"),n.push(" float shine;"),n.push("};"),n.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),n.push(" float r = ggxRoughness + 0.0001;"),n.push(" return (2.0 / (r * r) - 2.0);"),n.push("}"),n.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),n.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),n.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),n.push("}"),s.reflectionMaps.length>0&&(n.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),n.push(" vec3 envMapColor = "+Nn[s.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),n.push(" return envMapColor;"),n.push("}")),n.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),n.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),n.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),n.push("}"),n.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" return 1.0 / ( gl * gv );"),n.push("}"),n.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" return 0.5 / max( gv + gl, EPSILON );"),n.push("}"),n.push("float D_GGX(const in float alpha, const in float dotNH) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),n.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float alpha = ( roughness * roughness );"),n.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),n.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),n.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),n.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),n.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),n.push(" vec3 F = F_Schlick( specularColor, dotLH );"),n.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),n.push(" float D = D_GGX( alpha, dotNH );"),n.push(" return F * (G * D);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),n.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),n.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),n.push(" vec4 r = roughness * c0 + c1;"),n.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),n.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),n.push(" return specularColor * AB.x + AB.y;"),n.push("}"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&(n.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),s.lightMaps.length>0&&(n.push(" vec3 irradiance = "+Nn[s.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),n.push(" irradiance *= PI;"),n.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),s.reflectionMaps.length>0&&(n.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),n.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),n.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),n.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),n.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),n.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),n.push("}")),n.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),n.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),n.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),r){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e (0.002 * vClipPosition.w)) {"),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" return;"),n.push("}")):(n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }")),n.push("}")}n.push("IncidentLight light;"),n.push("Material material;"),n.push("Geometry geometry;"),n.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),n.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),n.push("float opacity = float(vColor.a) / 255.0;"),n.push("vec3 baseColor = rgb;"),n.push("float specularF0 = 1.0;"),n.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),n.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),n.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),n.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),n.push("baseColor *= colorTexel.rgb;"),n.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),n.push("metallic *= metalRoughTexel.b;"),n.push("roughness *= metalRoughTexel.g;"),n.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );"),n.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),n.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),n.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),n.push("geometry.position = vViewPosition.xyz;"),n.push("geometry.viewNormal = -normalize(viewNormal);"),n.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),s.lightMaps.length>0&&n.push("geometry.worldNormal = normalize(vWorldNormal);"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&n.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&i.push("out float vFlags;"),i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&i.push("vFlags = flags;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("in vec4 vWorldPosition;"),i){s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),s.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),s.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),s.push(` outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),s.push("}"),s}}class Hn extends Pn{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState;let r,o;const n=i.getNumAllocatedSectionPlanes()>0,a=[];if(a.push("#version 300 es"),a.push("// Instancing geometry drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),a.push("uniform sampler2D uColorMap;"),this._withSAO&&(a.push("uniform sampler2D uOcclusionTexture;"),a.push("uniform vec4 uSAOParams;"),a.push("const float packUpscale = 256. / 255.;"),a.push("const float unpackDownScale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),a.push("float unpackRGBToFloat( const in vec4 v ) {"),a.push(" return dot( v, unPackFactors );"),a.push("}")),a.push("uniform float gammaFactor;"),a.push("vec4 linearToLinear( in vec4 value ) {"),a.push(" return value;"),a.push("}"),a.push("vec4 sRGBToLinear( in vec4 value ) {"),a.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),a.push("}"),a.push("vec4 gammaToLinear( in vec4 value) {"),a.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),a.push("}"),t&&(a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}")),n){a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e sliceThickness) { "),a.push(" discard;"),a.push(" }"),a.push(" if (dist > 0.0) { "),a.push(" newColor = sliceColor;"),a.push(" }"),a.push("}")}for(a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),a.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),a.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),a.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),r=0,o=s.lights.length;r0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Yn=d.vec3(),Jn=d.vec3(),Zn=d.vec3(),qn=d.vec3(),$n=d.mat4();class ea extends xo{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Yn;let g,m;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Jn;if(l){const e=d.transformPoint3(h,l,Zn);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,$n),m=qn,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0,a.numInstances),a.edgeIndicesBuf.unbind()):n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class ta{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new En(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new Sn(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new Tn(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new Xn(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new ea(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Cn(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Cn(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new Mn(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new Mn(this._scene,!0)),this._flatColorRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new Qn(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new Qn(this._scene,!0)),this._pbrRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Hn(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Hn(this._scene,!0)),this._colorTextureRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new En(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Un(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new kn(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new In(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new Dn(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Sn(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Ln(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Vn(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Tn(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Rn(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new On(this._scene)),this._shadowRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Xn(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new ea(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const ia={};const sa=new Uint8Array(4),ra=new Float32Array(1),oa=d.vec4([0,0,0,1]),na=new Float32Array(3),aa=d.vec3(),la=d.vec3(),Aa=d.vec3(),ha=d.vec3(),ca=d.vec3(),ua=d.vec3(),da=d.vec3(),pa=new Float32Array(4);class fa{constructor(e){console.info("Creating VBOInstancingTrianglesLayer"),this.model=e.model,this.sortId="TrianglesInstancingLayer"+(e.solid?"-solid":"-surface")+(e.normals?"-normals":"-autoNormals"),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=ia[t];return i||(i=new ta(e),ia[t]=i,i._compile(),i.eagerCreateRenders(),e.on("compile",(()=>{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete ia[t],i._destroy()}))),i}(e.model.scene),this._aabb=d.collapseAABB3(),this._state=new At({numInstances:0,obb:d.OBB3(),origin:d.vec3(),geometry:e.geometry,textureSet:e.textureSet,pbrSupported:!1,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,metallicRoughnessBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,modelNormalMatrixCol0Buf:null,modelNormalMatrixCol1Buf:null,modelNormalMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._metallicRoughness=[],this._pickColors=[],this._offsets=[],this._modelMatrix=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,e.origin&&this._state.origin.set(e.origin),this._finalized=!1,this.solid=!!e.solid,this.numIndices=e.geometry.numIndices}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let t=!1;e.colorsBuf=new je(s,s.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,s.DYNAMIC_DRAW,t),this._colors=[]}if(this._metallicRoughness.length>0){const t=new Uint8Array(this._metallicRoughness);let i=!1;e.metallicRoughnessBuf=new je(s,s.ARRAY_BUFFER,t,this._metallicRoughness.length,2,s.STATIC_DRAW,i)}if(o>0){let t=!1;e.flagsBuf=new je(s,s.ARRAY_BUFFER,new Float32Array(o),o,1,s.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;e.offsetsBuf=new je(s,s.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,s.DYNAMIC_DRAW,t),this._offsets=[]}if(t.positionsCompressed&&t.positionsCompressed.length>0){const i=!1;e.positionsBuf=new je(s,s.ARRAY_BUFFER,t.positionsCompressed,t.positionsCompressed.length,3,s.STATIC_DRAW,i),e.positionsDecodeMatrix=d.mat4(t.positionsDecodeMatrix)}if(t.colorsCompressed&&t.colorsCompressed.length>0){const i=new Uint8Array(t.colorsCompressed),r=!1;e.colorsBuf=new je(s,s.ARRAY_BUFFER,i,i.length,4,s.STATIC_DRAW,r)}if(t.uvCompressed&&t.uvCompressed.length>0){const i=t.uvCompressed;e.uvDecodeMatrix=t.uvDecodeMatrix,e.uvBuf=new je(s,s.ARRAY_BUFFER,i,i.length,2,s.STATIC_DRAW,!1)}if(t.indices&&t.indices.length>0&&(e.indicesBuf=new je(s,s.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.indices),t.indices.length,1,s.STATIC_DRAW),e.numIndices=t.indices.length),"triangles"!==t.primitive&&"solid"!==t.primitive&&"surface"!==t.primitive||(e.edgeIndicesBuf=new je(s,s.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.edgeIndices),t.edgeIndices.length,1,s.STATIC_DRAW)),this._modelMatrixCol0.length>0){const t=!1;e.modelMatrixCol0Buf=new je(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,s.STATIC_DRAW,t),e.modelMatrixCol1Buf=new je(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,s.STATIC_DRAW,t),e.modelMatrixCol2Buf=new je(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,s.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],e.normalsBuf&&(e.modelNormalMatrixCol0Buf=new je(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol0),this._modelNormalMatrixCol0.length,4,s.STATIC_DRAW,t),e.modelNormalMatrixCol1Buf=new je(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol1),this._modelNormalMatrixCol1.length,4,s.STATIC_DRAW,t),e.modelNormalMatrixCol2Buf=new je(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol2),this._modelNormalMatrixCol2.length,4,s.STATIC_DRAW,t),this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[])}if(this._pickColors.length>0){const t=!1;e.pickColorsBuf=new je(s,s.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,s.STATIC_DRAW,t),this._pickColors=[]}e.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&i&&i.colorTexture&&i.metallicRoughnessTexture),e.colorTextureSupported=!!e.uvBuf&&!!i&&!!i.colorTexture,this._state.geometry=null,this._finalized=!0}initFlags(e,t,i){t&q&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&re&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&se&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&oe&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&te&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ne&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&ee&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&$&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&re?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&se?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&oe?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ne?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&te?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";sa[0]=t[0],sa[1]=t[1],sa[2]=t[2],sa[3]=t[3],this._state.colorsBuf&&this._state.colorsBuf.setData(sa,4*e)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&q),r=!!(t&se),o=!!(t&re),n=!!(t&oe),a=!!(t&ne),l=!!(t&ee),A=!!(t&$);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?mo.NOT_RENDERED:i?mo.COLOR_TRANSPARENT:mo.COLOR_OPAQUE,c=!s||A?mo.NOT_RENDERED:n?mo.SILHOUETTE_SELECTED:o?mo.SILHOUETTE_HIGHLIGHTED:r?mo.SILHOUETTE_XRAYED:mo.NOT_RENDERED;let u=0;u=!s||A?mo.NOT_RENDERED:n?mo.EDGES_SELECTED:o?mo.EDGES_HIGHLIGHTED:r?mo.EDGES_XRAYED:a?i?mo.EDGES_COLOR_TRANSPARENT:mo.EDGES_COLOR_OPAQUE:mo.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?mo.PICK:mo.NOT_RENDERED)<<12,d|=(t&te?1:0)<<16,ra[0]=d,this._state.flagsBuf&&this._state.flagsBuf.setData(ra,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(na[0]=t[0],na[1]=t[1],na[2]=t[2],this._state.offsetsBuf&&this._state.offsetsBuf.setData(na,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}getEachVertex(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const i=this._state,s=i.geometry,r=this._portions[e];if(!r)return void this.model.error("portion not found: "+e);const o=s.quantizedPositions,n=i.origin,a=r.offset,l=n[0]+a[0],A=n[1]+a[1],h=n[2]+a[2],c=oa,u=r.matrix,p=this.model.sceneModelMatrix,f=i.positionsDecodeMatrix;for(let e=0,i=o.length;ev)&&(v=e,s.set(b),r&&d.triangleNormal(f,g,m,r),_=!0)}}return _&&r&&(d.transformVec3(a.normalMatrix,r,r),d.transformVec3(this.model.worldNormalMatrix,r,r),d.normalizeVec3(r)),_}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.modelNormalMatrixCol0Buf&&(e.modelNormalMatrixCol0Buf.destroy(),e.modelNormalMatrixCol0Buf=null),e.modelNormalMatrixCol1Buf&&(e.modelNormalMatrixCol1Buf.destroy(),e.modelNormalMatrixCol1Buf=null),e.modelNormalMatrixCol2Buf&&(e.modelNormalMatrixCol2Buf.destroy(),e.modelNormalMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy(),this._state=null}}class ga extends xo{_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;t.drawElements(t.LINES,i.indicesBuf.numItems,i.indicesBuf.itemType,0),r&&s.drawElements++}}class ma extends ga{drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines batching color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class _a extends ga{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines batching silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = color;"),s.push("}"),s}}const va=d.vec3(),ba=d.vec3(),ya=d.vec3(),Ba=d.vec3(),wa=d.mat4();class xa extends xo{drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=va;let g,m;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=ba;if(l){const e=ya;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,wa),m=Ba,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),a.indicesBuf.bind(),n.drawElements(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Pa=d.vec3(),Ca=d.vec3(),Ma=d.vec3(),Ea=d.vec3(),Fa=d.mat4();class Ia extends xo{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Pa;let g,m;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Ca;if(l){const e=Ma;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,Fa),m=Ea,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.indicesBuf.bind(),n.drawElements(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()):n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Da{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new ma(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new _a(this._scene)),this._silhouetteRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new xa(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Ia(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Sa={};class Ta{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.offsets=[],this.indices=[]}}class La{constructor(e){console.info("Creating VBOBatchingLinesLayer"),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Sa[t];return i||(i=new Da(e),Sa[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Sa[t],i._destroy()}))),i}(e.model.scene),this.model=e.model,this._buffer=new Ta(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new At({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,indicesBuf:null,positionsDecodeMatrix:d.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=d.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=d.vec3(e.origin))}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){const s=new Uint16Array(i.positions);e.positionsBuf=new je(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}else{const s=hn(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new je(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new je(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.DYNAMIC_DRAW,r)}if(i.colors.length>0){const s=i.colors.length/4,r=new Float32Array(s);let o=!1;e.flagsBuf=new je(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new je(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){const s=new Uint32Array(i.indices);e.indicesBuf=new je(t,t.ELEMENT_ARRAY_BUFFER,s,i.indices.length,1,t.STATIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,i){t&q&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&re&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&se&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&oe&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&te&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ne&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&ee&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&$&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&re?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&se?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&oe?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ne?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&te?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=2*e,s=4*this._portions[i],r=4*this._portions[i+1],o=this._scratchMemory.getUInt8Array(r),n=t[0],a=t[1],l=t[2],A=t[3];for(let e=0;e0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 lightAmbient;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Lines instancing color fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return this._withSAO?(o.push(" float viewportWidth = uSAOParams[0];"),o.push(" float viewportHeight = uSAOParams[1];"),o.push(" float blendCutoff = uSAOParams[2];"),o.push(" float blendFactor = uSAOParams[3];"),o.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),o.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;"),o.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);")):o.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("}"),o}}class ka extends Ra{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 color;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines instancing silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = color;"),s.push("}"),s}}const Oa=d.vec3(),Na=d.vec3(),Qa=d.vec3();d.vec3();const Va=d.mat4();class Ha extends xo{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.canvas.gl,n=r.camera,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Oa;let g;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Na;if(l){const e=d.transformPoint3(h,l,Qa);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,Va),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,f),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,m+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1)),a.indicesBuf.bind(),o.drawElementsInstanced(o.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind(),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const ja=d.vec3(),Ga=d.vec3(),za=d.vec3();d.vec3();const Wa=d.mat4();class Ka extends xo{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=ja;let g;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Ga;if(l){const e=d.transformPoint3(h,l,za);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,Wa),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,m+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.indicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind()):n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Xa{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._snapInitRenderer||(this._snapInitRenderer=new Ha(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new Ka(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ua(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new ka(this._scene)),this._silhouetteRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Ha(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Ka(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Ya={};const Ja=new Uint8Array(4),Za=new Float32Array(1),qa=new Float32Array(3),$a=new Float32Array(4);class el{constructor(e){console.info("VBOInstancingLinesLayer"),this.model=e.model,this.material=e.material,this.sortId="LinesInstancingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Ya[t];return i||(i=new Xa(e),Ya[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Ya[t],i._destroy()}))),i}(e.model.scene),this._aabb=d.collapseAABB3(),this._state=new At({obb:d.OBB3(),numInstances:0,origin:null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,positionsBuf:null,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,e.origin&&(this._state.origin=d.vec3(e.origin)),this._finalized=!1}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let t=!1;this._state.colorsBuf=new je(e,e.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,e.DYNAMIC_DRAW,t),this._colors=[]}if(r>0){let t=!1;this._state.flagsBuf=new je(e,e.ARRAY_BUFFER,new Float32Array(r),r,1,e.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;this._state.offsetsBuf=new je(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(i.colorsCompressed&&i.colorsCompressed.length>0){const s=new Uint8Array(i.colorsCompressed),r=!1;t.colorsBuf=new je(e,e.ARRAY_BUFFER,s,s.length,4,e.STATIC_DRAW,r)}if(i.positionsCompressed&&i.positionsCompressed.length>0){const s=!1;t.positionsBuf=new je(e,e.ARRAY_BUFFER,i.positionsCompressed,i.positionsCompressed.length,3,e.STATIC_DRAW,s),t.positionsDecodeMatrix=d.mat4(i.positionsDecodeMatrix)}if(i.indices&&i.indices.length>0&&(t.indicesBuf=new je(e,e.ELEMENT_ARRAY_BUFFER,new Uint32Array(i.indices),i.indices.length,1,e.STATIC_DRAW),t.numIndices=i.indices.length),this._modelMatrixCol0.length>0){const t=!1;this._state.modelMatrixCol0Buf=new je(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol1Buf=new je(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol2Buf=new je(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}this._state.geometry=null,this._finalized=!0}initFlags(e,t,i){t&q&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&re&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&se&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&oe&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&te&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ne&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&ee&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&$&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&re?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&se?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&oe?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ne?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&te?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";Ja[0]=t[0],Ja[1]=t[1],Ja[2]=t[2],Ja[3]=t[3],this._state.colorsBuf.setData(Ja,4*e,4)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&q),r=!!(t&se),o=!!(t&re),n=!!(t&oe),a=!!(t&ne),l=!!(t&ee),A=!!(t&$);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?mo.NOT_RENDERED:i?mo.COLOR_TRANSPARENT:mo.COLOR_OPAQUE,c=!s||A?mo.NOT_RENDERED:n?mo.SILHOUETTE_SELECTED:o?mo.SILHOUETTE_HIGHLIGHTED:r?mo.SILHOUETTE_XRAYED:mo.NOT_RENDERED;let u=0;u=!s||A?mo.NOT_RENDERED:n?mo.EDGES_SELECTED:o?mo.EDGES_HIGHLIGHTED:r?mo.EDGES_XRAYED:a?i?mo.EDGES_COLOR_TRANSPARENT:mo.EDGES_COLOR_OPAQUE:mo.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?mo.PICK:mo.NOT_RENDERED)<<12,d|=(t&te?255:0)<<16,Za[0]=d,this._state.flagsBuf.setData(Za,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(qa[0]=t[0],qa[1]=t[1],qa[2]=t[2],this._state.offsetsBuf.setData(qa,3*e,3)):this.model.error("Entity#offset not enabled for this Viewer")}setMatrix(e,t){if(!this._finalized)throw"Not finalized";const i=4*e;$a[0]=t[0],$a[1]=t[4],$a[2]=t[8],$a[3]=t[12],this._state.modelMatrixCol0Buf.setData($a,i),$a[0]=t[1],$a[1]=t[5],$a[2]=t[9],$a[3]=t[13],this._state.modelMatrixCol1Buf.setData($a,i),$a[0]=t[2],$a[1]=t[6],$a[2]=t[10],$a[3]=t[14],this._state.modelMatrixCol2Buf.setData($a,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,mo.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,mo.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesXRayed(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,mo.PICK)}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,mo.PICK)}drawOcclusion(e,t){}drawShadow(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawPickNormals(e,t){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.destroy()}}class tl extends xo{_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;t.drawArrays(t.POINTS,0,i.positionsBuf.numItems),r&&s.drawArrays++}}class il extends tl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial,s=[];return s.push("#version 300 es"),s.push("// Points batching color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),i.filterIntensity&&s.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),i.filterIntensity&&(s.push("float intensity = float(color.a) / 255.0;"),s.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {")),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),i.filterIntensity&&s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class sl extends tl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 color;"),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Points batching silhouette vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i 1.0) {"),o.push(" discard;"),o.push(" }")),r){for(o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("outColor = color;"),o.push("}"),o}}class rl extends tl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching pick mesh vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("gl_PointSize += 10.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching pick mesh vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vPickColor; "),s.push("}"),s}}class ol extends tl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batched pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("gl_PointSize += 10.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batched pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class nl extends tl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push(" gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching occlusion fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),s.push("}"),s}}const al=d.vec3(),ll=d.vec3(),Al=d.vec3(),hl=d.vec3(),cl=d.mat4();class ul extends xo{drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=al;let g,m;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=ll;if(l){const e=Al;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,cl),m=hl,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const dl=d.vec3(),pl=d.vec3(),fl=d.vec3(),gl=d.vec3(),ml=d.mat4();class _l extends xo{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=dl;let g,m;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=pl;if(l){const e=fl;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,ml),m=gl,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class vl{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new il(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new sl(this._scene)),this._silhouetteRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new rl(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new ol(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new nl(this._scene)),this._occlusionRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new ul(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new _l(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const bl={};class yl{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.intensities=[],this.pickColors=[],this.offsets=[]}}class Bl{constructor(e){console.info("Creating VBOBatchingPointsLayer"),this.model=e.model,this.sortId="PointsBatchingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=bl[t];return i||(i=new vl(e),bl[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete bl[t],i._destroy()}))),i}(e.model.scene),this._buffer=new yl(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new At({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,positionsDecodeMatrix:d.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=d.collapseAABB3(),this._portions=[],this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=d.vec3(e.origin))}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){const s=new Uint16Array(i.positions);e.positionsBuf=new je(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}else{const s=hn(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new je(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new je(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.STATIC_DRAW,r)}if(i.positions.length>0){const s=i.positions.length/3,r=new Float32Array(s);let o=!1;e.flagsBuf=new je(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(i.pickColors.length>0){const s=new Uint8Array(i.pickColors);let r=!1;e.pickColorsBuf=new je(t,t.ARRAY_BUFFER,s,i.pickColors.length,4,t.STATIC_DRAW,r)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new je(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,i){t&q&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&re&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&se&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&oe&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&te&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ee&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&$&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&re?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&se?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&oe?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized"}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&te?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=2*e,s=4*this._portions[i],r=4*this._portions[i+1],o=this._scratchMemory.getUInt8Array(r),n=t[0],a=t[1],l=t[2];for(let e=0;e0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),i.filterIntensity&&s.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),i.filterIntensity&&(s.push("float intensity = float(color.a) / 255.0;"),s.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {")),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),i.filterIntensity&&s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class Pl extends wl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 color;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),s.push("uniform vec4 silhouetteColor;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class Cl extends wl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing pick mesh vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick mesh fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vPickColor; "),s.push("}"),s}}class Ml extends wl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class El extends wl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing occlusion vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class Fl extends wl{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Points instancing depth vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i 1.0) {"),o.push(" discard;"),o.push(" }")),r){for(o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return o.push(" outColor = packDepthToRGBA( gl_FragCoord.z); "),e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("}"),o}}class Il extends wl{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),i.push("uniform float pointSize;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("gl_PointSize = pointSize;"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }"),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}const Dl=d.vec3(),Sl=d.vec3(),Tl=d.vec3();d.vec3();const Ll=d.mat4();class Rl extends xo{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.canvas.gl,n=r.camera,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Dl;let g;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Sl;if(l){const e=d.transformPoint3(h,l,Tl);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,Ll),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,f),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,m+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1)),o.drawArraysInstanced(o.POINTS,0,a.positionsBuf.numItems,a.numInstances),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Ul=d.vec3(),kl=d.vec3(),Ol=d.vec3();d.vec3();const Nl=d.mat4();class Ql extends xo{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const f=Ul;let g;if(f[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,f[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,f[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(f[0]),e.snapPickCoordinateScale[1]=d.safeInv(f[1]),e.snapPickCoordinateScale[2]=d.safeInv(f[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=kl;if(l){const e=d.transformPoint3(h,l,Ol);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],g=K(p,t,Nl),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(g,m+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Vl{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new xl(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Pl(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Fl(this._scene)),this._depthRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Cl(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Ml(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new El(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new Il(this._scene)),this._shadowRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Rl(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Ql(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Hl={};const jl=new Uint8Array(4),Gl=new Float32Array(1),zl=new Float32Array(3),Wl=new Float32Array(4);class Kl{constructor(e){console.info("VBOInstancingPointsLayer"),this.model=e.model,this.material=e.material,this.sortId="PointsInstancingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Hl[t];return i||(i=new Vl(e),Hl[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Hl[t],i._destroy()}))),i}(e.model.scene),this._aabb=d.collapseAABB3(),this._state=new At({obb:d.OBB3(),numInstances:0,origin:e.origin?d.vec3(e.origin):null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let s=!1;i.flagsBuf=new je(e,e.ARRAY_BUFFER,new Float32Array(t),t,1,e.DYNAMIC_DRAW,s)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;i.offsetsBuf=new je(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(s.positionsCompressed&&s.positionsCompressed.length>0){const t=!1;i.positionsBuf=new je(e,e.ARRAY_BUFFER,s.positionsCompressed,s.positionsCompressed.length,3,e.STATIC_DRAW,t),i.positionsDecodeMatrix=d.mat4(s.positionsDecodeMatrix)}if(s.colorsCompressed&&s.colorsCompressed.length>0){const t=new Uint8Array(s.colorsCompressed),r=!1;i.colorsBuf=new je(e,e.ARRAY_BUFFER,t,t.length,4,e.STATIC_DRAW,r)}if(this._modelMatrixCol0.length>0){const t=!1;i.modelMatrixCol0Buf=new je(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),i.modelMatrixCol1Buf=new je(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),i.modelMatrixCol2Buf=new je(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}if(this._pickColors.length>0){const t=!1;i.pickColorsBuf=new je(e,e.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,e.STATIC_DRAW,t),this._pickColors=[]}i.geometry=null,this._finalized=!0}initFlags(e,t,i){t&q&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&re&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&se&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&oe&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&te&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ne&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&ee&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&$&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&re?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&se?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&oe?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ne?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&te?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";jl[0]=t[0],jl[1]=t[1],jl[2]=t[2],this._state.colorsBuf.setData(jl,3*e)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&q),r=!!(t&se),o=!!(t&re),n=!!(t&oe),a=!!(t&ne),l=!!(t&ee),A=!!(t&$);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?mo.NOT_RENDERED:i?mo.COLOR_TRANSPARENT:mo.COLOR_OPAQUE,c=!s||A?mo.NOT_RENDERED:n?mo.SILHOUETTE_SELECTED:o?mo.SILHOUETTE_HIGHLIGHTED:r?mo.SILHOUETTE_XRAYED:mo.NOT_RENDERED;let u=0;u=!s||A?mo.NOT_RENDERED:n?mo.EDGES_SELECTED:o?mo.EDGES_HIGHLIGHTED:r?mo.EDGES_XRAYED:a?i?mo.EDGES_COLOR_TRANSPARENT:mo.EDGES_COLOR_OPAQUE:mo.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?mo.PICK:mo.NOT_RENDERED)<<12,d|=(t&te?255:0)<<16,Gl[0]=d,this._state.flagsBuf.setData(Gl,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(zl[0]=t[0],zl[1]=t[1],zl[2]=t[2],this._state.offsetsBuf.setData(zl,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}setMatrix(e,t){if(!this._finalized)throw"Not finalized";const i=4*e;Wl[0]=t[0],Wl[1]=t[4],Wl[2]=t[8],Wl[3]=t[12],this._state.modelMatrixCol0Buf.setData(Wl,i),Wl[0]=t[1],Wl[1]=t[5],Wl[2]=t[9],Wl[3]=t[13],this._state.modelMatrixCol1Buf.setData(Wl,i),Wl[0]=t[2],Wl[1]=t[6],Wl[2]=t[10],Wl[3]=t[14],this._state.modelMatrixCol2Buf.setData(Wl,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,mo.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,mo.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,mo.COLOR_OPAQUE)}drawShadow(e,t){}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,mo.PICK)}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,mo.PICK)}drawPickNormals(e,t){}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,mo.PICK)}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,mo.PICK)}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}const Xl=d.vec3(),Yl=d.vec3(),Jl=d.mat4();class Zl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o,p=r.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uPerObjectDecodeMatrix,this._uPerVertexPosition,this.uPerObjectColorAndFlags,this._uPerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=Xl;if(g){const t=d.transformPoint3(c,A,Yl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=K(p,e,Jl)}else f=p;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,8),n.drawArrays(n.LINES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,16),n.drawArrays(n.LINES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,32),n.drawArrays(n.LINES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// LinesDataTextureColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uPerObjectDecodeMatrix;"),i.push("uniform highp sampler2D uPerObjectMatrix;"),i.push("uniform lowp usampler2D uPerObjectColorAndFlags;"),i.push("uniform mediump usampler2D uPerVertexPosition;"),i.push("uniform highp usampler2D uPerLineIndices;"),i.push("uniform mediump usampler2D uPerLineObject;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push(" int lineIndex = gl_VertexID / 2;"),i.push(" int h_packed_object_id_index = (lineIndex >> 3) & 4095;"),i.push(" int v_packed_object_id_index = (lineIndex >> 3) >> 12;"),i.push(" int objectIndex = int(texelFetch(uPerLineObject, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push(" ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" } else {"),i.push(" ivec4 packedVertexBase = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push(" ivec4 packedLineIndexBaseOffset = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push(" int lineIndexBaseOffset = (packedLineIndexBaseOffset.r << 24) + (packedLineIndexBaseOffset.g << 16) + (packedLineIndexBaseOffset.b << 8) + packedLineIndexBaseOffset.a;"),i.push(" int h_index = (lineIndex - lineIndexBaseOffset) & 4095;"),i.push(" int v_index = (lineIndex - lineIndexBaseOffset) >> 12;"),i.push(" ivec3 vertexIndices = ivec3(texelFetch(uPerLineIndices, ivec2(h_index, v_index), 0));"),i.push(" ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push(" int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push(" int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push(" mat4 objectInstanceMatrix = mat4 (texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" vec3 position = vec3(texelFetch(uPerVertexPosition, ivec2(indexPositionH, indexPositionV), 0));"),i.push(" uvec4 color = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push(" if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" };"),i.push(" vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push(" vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push(" vFragDepth = 1.0 + clipPos.w;"),i.push(" isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push(" gl_Position = clipPos;"),i.push(" vec4 rgb = vec4(color.rgba);"),i.push(" vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// LinesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vColor;"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class ql{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null)}eagerCreateRenders(){}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Zl(this._scene,!1)),this._colorRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy()}}const $l={};class eA{constructor(){this.positionsCompressed=[],this.lenPositionsCompressed=0,this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perLineNumberPortionId8Bits=[],this.perLineNumberPortionId16Bits=[],this.perLineNumberPortionId32Bits=[]}}class tA{constructor(){this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerLineIdPortionIds8Bits=null,this.texturePerLineIdPortionIds16Bits=null,this.texturePerLineIdPortionIds32Bits=null,this.texturePerLineIdIndices8Bits=null,this.texturePerLineIdIndices16Bits=null,this.texturePerLineIdIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerLineIdIndices8Bits,16:this.texturePerLineIdIndices16Bits,32:this.texturePerLineIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerLineIdPortionIds8Bits,16:this.texturePerLineIdPortionIds16Bits,32:this.texturePerLineIdPortionIds32Bits}}bindCommonTextures(e,t,i,s,r){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,s,3),this.texturePerObjectInstanceMatrices.bindTexture(e,r,4)}bindLineIndicesTextures(e,t,i,s){this.indicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.indicesPerBitnessTextures[s].bindTexture(e,i,6)}}class iA{constructor(e,t,i,s,r=null){this._gl=e,this._texture=t,this._textureWidth=i,this._textureHeight=s,this._textureData=r}bindTexture(e,t,i){return e.bindTexture(t,this,i)}bind(e){return this._gl.activeTexture(this._gl["TEXTURE"+e]),this._gl.bindTexture(this._gl.TEXTURE_2D,this._texture),!0}unbind(e){}}const sA={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalLines:0,totalLines8Bits:0,totalLines16Bits:0,totalLines32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(sA,null,4));let e=0;Object.keys(sA).forEach((t=>{t.startsWith("size")&&(e+=sA[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/sA.totalLines).toFixed(2)}`);let t={};Object.keys(sA).forEach((i=>{i.startsWith("size")&&(t[i]=`${(sA[i]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class rA{disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}generateTextureForColorsAndFlags(e,t,i,s,r){const o=t.length;this.numPortions=o;const n=4096,a=Math.ceil(o/512);if(0===a)throw"texture height===0";const l=new Uint8Array(16384*a);sA.sizeDataColorsAndFlags+=l.byteLength,sA.numberOfTextures++;for(let e=0;e>24&255,s[e]>>16&255,s[e]>>8&255,255&s[e]],32*e+16),l.set([r[e]>>24&255,r[e]>>16&255,r[e]>>8&255,255&r[e]],32*e+20);const A=e.createTexture();return e.bindTexture(e.TEXTURE_2D,A),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,n,a),e.texSubImage2D(e.TEXTURE_2D,0,0,0,n,a,e.RGBA_INTEGER,e.UNSIGNED_BYTE,l,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new iA(e,A,n,a,l)}generateTextureForObjectOffsets(e,t){const i=512,s=Math.ceil(t/i);if(0===s)throw"texture height===0";const r=new Float32Array(1536*s).fill(0);sA.sizeDataTextureOffsets+=r.byteLength,sA.numberOfTextures++;const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,s),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,s,e.RGB,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new iA(e,o,i,s,r)}generateTextureForInstancingMatrices(e,t){const i=t.length;if(0===i)throw"num instance matrices===0";const s=2048,r=Math.ceil(i/512),o=new Float32Array(8192*r);sA.numberOfTextures++;for(let e=0;e{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete $l[t],i._destroy()}))),i}(e.scene),this.model=e,this._buffer=new eA,this._dataTextureState=new tA,this._dataTextureGenerator=new rA,this._state=new At({origin:d.vec3(t.origin),textureState:this._dataTextureState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._numUpdatesInFrame=0,this._finalized=!1}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e65536&&sA.cannotCreatePortion.because10BitsObjectId++;let i=this._numPortions+t<=65536;const s=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[s]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let s=0,r=0;e.buckets.forEach((e=>{s+=e.positionsCompressed.length/3,r+=e.indices.length/2})),(this._state.numVertices+s>4096*nA||t+r>4096*nA)&&sA.cannotCreatePortion.becauseTextureSize++,i&&=this._state.numVertices+s<=4096*nA&&t+r<=4096*nA}return i}createPortion(e,t){if(this._finalized)throw"Already finalized";const i=[];t.buckets.forEach(((e,s)=>{const r=void 0!==t.geometryId&&null!==t.geometryId?`${t.geometryId}#${s}`:`${t.id}#${s}`;let o=this._bucketGeometries[r];o||(o=this._createBucketGeometry(t,e),this._bucketGeometries[r]=o);const n=this._createSubPortion(t,o,e);i.push(n)}));const s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(i),this.model.numPortions++,this._meshes.push(e),s}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/2/8)*2;sA.overheadSizeAlignementIndices+=2*(e-t.indices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.indices),t.indices=i}const i=t.positionsCompressed,s=t.indices,r=this._buffer;r.positionsCompressed.push(i);const o=r.lenPositionsCompressed/3,n=i.length/3;let a;r.lenPositionsCompressed+=i.length;let l=0;if(s){let e;l=s.length/2,n<=256?(e=r.indices8Bits,a=r.lenIndices8Bits/2,r.lenIndices8Bits+=s.length):n<=65536?(e=r.indices16Bits,a=r.lenIndices16Bits/2,r.lenIndices16Bits+=s.length):(e=r.indices32Bits,a=r.lenIndices32Bits/2,r.lenIndices32Bits+=s.length),e.push(s)}this._state.numVertices+=n,sA.numberOfGeometries++;return{vertexBase:o,numVertices:n,numLines:l,indicesBase:a}}_createSubPortion(e,t){const i=e.color,s=e.colors,r=e.opacity,o=e.meshMatrix,n=e.pickColor,a=this._buffer,l=this._state;a.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),a.perObjectInstancePositioningMatrices.push(o||cA),a.perObjectSolid.push(!!e.solid),s?a.perObjectColors.push([255*s[0],255*s[1],255*s[2],255]):i&&a.perObjectColors.push([i[0],i[1],i[2],r]),a.perObjectPickColors.push(n),a.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?l.numIndices8Bits:t.numVertices<=65536?l.numIndices16Bits:l.numIndices32Bits,a.perObjectIndexBaseOffsets.push(e/2-t.indicesBase)}const A=this._subPortions.length;if(t.numLines>0){let e,i=2*t.numLines;t.numVertices<=256?(e=a.perLineNumberPortionId8Bits,l.numIndices8Bits+=i,sA.totalLines8Bits+=t.numLines):t.numVertices<=65536?(e=a.perLineNumberPortionId16Bits,l.numIndices16Bits+=i,sA.totalLines16Bits+=t.numLines):(e=a.perLineNumberPortionId32Bits,l.numIndices32Bits+=i,sA.totalLines32Bits+=t.numLines),sA.totalLines+=t.numLines;for(let i=0;i0&&(t.texturePerLineIdIndices8Bits=this._dataTextureGenerator.generateTextureFor8BitIndices(i,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(t.texturePerLineIdIndices16Bits=this._dataTextureGenerator.generateTextureFor16BitIndices(i,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(t.texturePerLineIdIndices32Bits=this._dataTextureGenerator.generateTextureFor32BitIndices(i,s.indices32Bits,s.lenIndices32Bits)),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}initFlags(e,t,i){t&q&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&re&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&se&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&oe&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&te&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ee&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&$&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&re?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&se?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&oe?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&te?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dataTextureState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,s.RGBA_INTEGER,s.UNSIGNED_BYTE,lA))}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i,s=!1){const r=this._portionToSubPortionsMap[e];for(let e=0,o=r.length;e=10&&this._beginDeferredFlags(),c.bindTexture(c.TEXTURE_2D,h.texturePerObjectColorsAndFlags._texture),c.texSubImage2D(c.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,c.RGBA_INTEGER,c.UNSIGNED_BYTE,lA))}_setDeferredFlags(){}_setFlags2(e,t,i=!1){const s=this._portionToSubPortionsMap[e];for(let e=0,r=s.length;e=10&&this._beginDeferredFlags(),o.bindTexture(o.TEXTURE_2D,r.texturePerObjectColorsAndFlags._texture),o.texSubImage2D(o.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,o.RGBA_INTEGER,o.UNSIGNED_BYTE,lA))}_setDeferredFlags2(){}setOffset(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectOffsets._texture),s.texSubImage2D(s.TEXTURE_2D,0,0,e,1,1,s.RGB,s.FLOAT,AA))}setMatrix(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,s.RGBA,s.FLOAT,aA))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,mo.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,mo.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){}drawSilhouetteHighlighted(e,t){}drawSilhouetteSelected(e,t){}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){}drawShadow(e,t){}setPickMatrices(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawSnapInit(e,t){}drawSnap(e,t){}drawPickNormals(e,t){}destroy(){if(this._destroyed)return;const e=this._state;this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}const dA=d.vec3(),pA=d.vec3(),fA=d.vec3();d.vec3();const gA=d.vec4(),mA=d.mat4();class _A{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=dA;if(g){const t=d.transformPoint3(c,A,pA);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=K(r.viewMatrix,e,mA),f=fA,f[0]=r.eye[0]-e[0],f[1]=r.eye[1]-e[1],f[2]=r.eye[2]-e[2]}else p=r.viewMatrix,f=r.eye;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,f),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl,i=e._lightsState;if(this._program=new He(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uLightAmbient=s.getLocation("lightAmbient"),this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];const r=i.lights;let o;for(let e=0,t=r.length;e0;let r;const o=[];o.push("#version 300 es"),o.push("// TrianglesDataTextureColorRenderer vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("precision highp usampler2D;"),o.push("precision highp isampler2D;"),o.push("precision highp sampler2D;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("precision mediump usampler2D;"),o.push("precision mediump isampler2D;"),o.push("precision mediump sampler2D;"),o.push("#endif"),o.push("uniform int renderPass;"),o.push("uniform mat4 sceneModelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),o.push("uniform highp sampler2D uTexturePerObjectMatrix;"),o.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),o.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),o.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),o.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),o.push("uniform vec3 uCameraEyeRtc;"),o.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("out float isPerspective;")),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("uniform vec4 lightAmbient;");for(let e=0,t=i.lights.length;e> 3) & 4095;"),o.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),o.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),o.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),o.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),o.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),o.push("if (int(flags.x) != renderPass) {"),o.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),o.push(" return;"),o.push("} else {"),o.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),o.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),o.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),o.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),o.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),o.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),o.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),o.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),o.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),o.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),o.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),o.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),o.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),o.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),o.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),o.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),o.push("if (color.a == 0u) {"),o.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),o.push(" return;"),o.push("};"),o.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),o.push("vec3 position;"),o.push("position = positions[gl_VertexID % 3];"),o.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),o.push("if (solid != 1u) {"),o.push("if (isPerspectiveMatrix(projMatrix)) {"),o.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),o.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),o.push("position = positions[2 - (gl_VertexID % 3)];"),o.push("viewNormal = -viewNormal;"),o.push("}"),o.push("} else {"),o.push("if (viewNormal.z < 0.0) {"),o.push("position = positions[2 - (gl_VertexID % 3)];"),o.push("viewNormal = -viewNormal;"),o.push("}"),o.push("}"),o.push("}"),o.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); "),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;");for(let e=0,t=i.lights.length;e0,s=[];if(s.push("#version 300 es"),s.push("// TrianglesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):s.push(" outColor = vColor;"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const vA=new Float32Array([1,1,1]),bA=d.vec3(),yA=d.vec3(),BA=d.vec3();d.vec3();const wA=d.mat4();class xA{constructor(e,t){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o,p=r.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let f,g;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const e=bA;if(A){const t=yA;d.transformPoint3(c,A,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=K(p,e,wA),g=BA,g[0]=r.eye[0]-e[0],g[1]=r.eye[1]-e[1],g[2]=r.eye[2]-e[2]}else f=p,g=r.eye;if(n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),i===mo.SILHOUETTE_XRAYED){const e=s.xrayMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===mo.SILHOUETTE_HIGHLIGHTED){const e=s.highlightMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===mo.SILHOUETTE_SELECTED){const e=s.selectedMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else n.uniform4fv(this._uColor,vA);if(s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const m=s._sectionPlanesState.getNumAllocatedSectionPlanes(),_=s._sectionPlanesState.sectionPlanes.length;if(m>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,r=o.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture silhouette vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.y) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = color;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const PA=new Float32Array([0,0,0,1]),CA=d.vec3(),MA=d.vec3();d.vec3();const EA=d.mat4();class FA{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=CA;if(g){const t=d.transformPoint3(c,A,MA);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=K(p,e,EA)}else f=p;if(n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),i===mo.EDGES_XRAYED){const e=r.xrayMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===mo.EDGES_HIGHLIGHTED){const e=r.highlightMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===mo.EDGES_SELECTED){const e=r.selectedMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else n.uniform4fv(this._uColor,PA);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(n.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(n.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(n.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uWorldMatrix=i.getLocation("worldMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("mat4 matrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer fragment shader"),e.logarithmicDepthBufferEnabled&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const IA=d.vec3(),DA=d.vec3(),SA=d.mat4();class TA{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=o.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=IA;if(g){const t=d.transformPoint3(c,A,DA);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=K(p,e,SA)}else f=p;n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(n.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(n.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(n.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uObjectPerObjectOffsets;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vec4 rgb = vec4(color.rgba);"),i.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const LA=d.vec3(),RA=d.vec3(),UA=d.vec3(),kA=d.mat4();class OA{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e));const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s;let p,f;l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=LA;if(g){const t=d.transformPoint3(c,A,RA);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=K(o.viewMatrix,e,kA),f=UA,f[0]=o.eye[0]-e[0],f[1]=o.eye[1]-e[1],f[2]=o.eye[2]-e[2]}else p=o.viewMatrix,f=o.eye;if(n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),n.uniform3fv(this._uCameraEyeRtc,f),n.uniform1i(this._uRenderPass,i),r.logarithmicDepthBufferEnabled){const e=2/(Math.log(o.project.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("smooth out vec4 vWorldPosition;"),i.push("flat out uvec4 vFlags2;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) / 255.0;"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uvec4 vFlags2;");for(var s=0;s 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outPickColor = vPickColor; "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const NA=d.vec3(),QA=d.vec3(),VA=d.vec3();d.vec3();const HA=d.mat4();class jA{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=e.pickViewMatrix||o.viewMatrix;let f,g;if(this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const t=NA;if(A){const e=QA;d.transformPoint3(c,A,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],f=K(p,t,HA),g=VA,g[0]=o.eye[0]-t[0],g[1]=o.eye[1]-t[1],g[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else f=p,g=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;if(n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniform1f(this._uPickZNear,e.pickZNear),n.uniform1f(this._uPickZFar,e.pickZFar),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),r.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const m=r._sectionPlanesState.getNumAllocatedSectionPlanes(),_=r._sectionPlanesState.sectionPlanes.length;if(m>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("uniform float pickZNear;"),i.push("uniform float pickZFar;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var s=0;s 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),i.push(" outPackedDepth = packDepth(zNormalizedDepth); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const GA=d.vec3(),zA=d.vec3(),WA=d.vec3(),KA=d.vec3();d.vec3();const XA=d.mat4();class YA{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=t.aabb,f=e.pickViewMatrix||o.viewMatrix,g=GA;let m,_;g[0]=d.safeInv(p[3]-p[0])*d.MAX_INT,g[1]=d.safeInv(p[4]-p[1])*d.MAX_INT,g[2]=d.safeInv(p[5]-p[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const v=0!==A[0]||0!==A[1]||0!==A[2],b=0!==h[0]||0!==h[1]||0!==h[2];if(v||b){const t=zA;if(v){const e=d.transformPoint3(c,A,WA);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],m=K(f,t,XA),_=KA,_[0]=o.eye[0]-t[0],_[1]=o.eye[1]-t[1],_[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=f,_=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,_),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,m),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const y=r._sectionPlanesState.getNumAllocatedSectionPlanes(),B=r._sectionPlanesState.sectionPlanes.length;if(y>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*B,o=s.renderFlags;for(let t=0;t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(w,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(w,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(w,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uSnapVectorA;"),i.push("uniform vec2 uSnapInvVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uSnapVectorA.x) * uSnapInvVectorAB.x;"),i.push(" float y = (clipPos.y - uSnapVectorA.y) * uSnapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vViewPosition = clipPos;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, uLayerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const JA=d.vec3(),ZA=d.vec3(),qA=d.vec3(),$A=d.vec3();d.vec3();const eh=d.mat4();class th{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=t.aabb,f=e.pickViewMatrix||o.viewMatrix,g=JA;let m,_;g[0]=d.safeInv(p[3]-p[0])*d.MAX_INT,g[1]=d.safeInv(p[4]-p[1])*d.MAX_INT,g[2]=d.safeInv(p[5]-p[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const v=0!==A[0]||0!==A[1]||0!==A[2],b=0!==h[0]||0!==h[1]||0!==h[2];if(v||b){const t=ZA;if(v){const e=qA;d.transformPoint3(c,A,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],m=K(f,t,eh),_=$A,_[0]=o.eye[0]-t[0],_[1]=o.eye[1]-t[1],_[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=f,_=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,_),n.uniform2fv(this._uVectorA,e.snapVectorA),n.uniform2fv(this._uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniformMatrix4fv(this._uSceneWorldModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,m),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const y=r._sectionPlanesState.getNumAllocatedSectionPlanes(),B=r._sectionPlanesState.sectionPlanes.length;if(y>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*B,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneWorldModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uVectorAB;"),i.push("uniform vec2 uInverseVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;"),i.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" } else {"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const ih=d.vec3(),sh=d.vec3(),rh=d.vec3();d.vec3();const oh=d.mat4();class nh{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=e.pickViewMatrix||o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let f,g;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const e=ih;if(A){const t=sh;d.transformPoint3(c,A,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],f=K(p,e,oh),g=rh,g[0]=o.eye[0]-e[0],g[1]=o.eye[1]-e[1],g[2]=o.eye[2]-e[2]}else f=p,g=o.eye;n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);const m=r._sectionPlanesState.getNumAllocatedSectionPlanes(),_=r._sectionPlanesState.sectionPlanes.length;if(m>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureOcclusionRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" } else {"),i.push(" vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureColorRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0;t 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const ah=d.vec3(),lh=d.vec3(),Ah=d.vec3();d.vec3();const hh=d.mat4();class ch{constructor(e){this._scene=e,this._allocate(),this._hash=this._getHash()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=ah;if(g){const t=d.transformPoint3(c,A,lh);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=K(r.viewMatrix,e,hh),f=Ah,f[0]=r.eye[0]-e[0],f[1]=r.eye[1]-e[1],f[2]=r.eye[2]-e[2]}else p=r.viewMatrix,f=r.eye;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,f),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPositionsDecodeMatrix=i.getLocation("objectDecodeAndInstanceMatrix"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture draw vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out highp vec2 vHighPrecisionZW;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in highp vec2 vHighPrecisionZW;"),i.push("out vec4 outColor;"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),i.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const uh=d.vec3(),dh=d.vec3(),ph=d.vec3();d.vec3();const fh=d.mat4();class gh{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let p,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(t));const g=0!==l[0]||0!==l[1]||0!==l[2],m=0!==A[0]||0!==A[1]||0!==A[2];if(g||m){const e=uh;if(g){const t=dh;d.transformPoint3(h,l,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=A[0],e[1]+=A[1],e[2]+=A[2],p=K(u,e,fh),f=ph,f[0]=o.eye[0]-e[0],f[1]=o.eye[1]-e[1],f[2]=o.eye[2]-e[2]}else p=u,f=o.eye;n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,c),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),n.uniformMatrix4fv(this._uViewNormalMatrix,!1,o.viewNormalMatrix),n.uniformMatrix4fv(this._uWorldNormalMatrix,!1,s.worldNormalMatrix);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0,i=[];return i.push("// Batched geometry normals vertex shader"),e.logarithmicDepthBufferEnabled&&Te.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("uniform int renderPass;"),i.push("attribute vec3 position;"),e.entityOffsetsEnabled&&i.push("attribute vec3 offset;"),i.push("attribute vec3 normal;"),i.push("attribute vec4 color;"),i.push("attribute vec4 flags;"),i.push("attribute vec4 flags2;"),i.push("uniform mat4 worldMatrix;"),i.push("uniform mat4 worldNormalMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform mat4 viewNormalMatrix;"),i.push("uniform mat4 objectDecodeAndInstanceMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),Te.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("varying float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out vec4 vFlags2;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(Te.SUPPORTED_EXTENSIONS.EXT_frag_depth?i.push("vFragDepth = 1.0 + clipPos.w;"):(i.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;"),i.push("clipPos.z *= clipPos.w;")),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry normals fragment shader"),e.logarithmicDepthBufferEnabled&&Te.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&Te.SUPPORTED_EXTENSIONS.EXT_frag_depth&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("in vec4 vFlags2;");for(let t=0;t 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&Te.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const mh=d.vec3(),_h=d.vec3(),vh=d.vec3();d.vec3(),d.vec4();const bh=d.mat4();class yh{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const g=0!==A[0]||0!==A[1]||0!==A[2],m=0!==h[0]||0!==h[1]||0!==h[2];if(g||m){const e=mh;if(g){const t=d.transformPoint3(c,A,_h);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=K(r.viewMatrix,e,bh),f=vh,f[0]=r.eye[0]-e[0],f[1]=r.eye[1]-e[1],f[2]=r.eye[2]-e[2]}else p=r.viewMatrix,f=r.eye;if(n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,f),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new He(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// trianglesDatatextureNormalsRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTexturePickNormalsRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("in vec4 vWorldPosition;"),t){i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(` outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Bh{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorQualityRendererWithSAO&&!this._colorQualityRendererWithSAO.getValid()&&(this._colorQualityRendererWithSAO.destroy(),this._colorQualityRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new xA(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new OA(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new jA(this._scene)),this._pickNormalsRenderer||(this._pickNormalsRenderer=new yh(this._scene)),this._snapRenderer||(this._snapRenderer=new YA(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new th(this._scene)),this._snapRenderer||(this._snapRenderer=new YA(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new _A(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new _A(this._scene,!0)),this._colorRendererWithSAO}get colorQualityRendererWithSAO(){return this._colorQualityRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new xA(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new ch(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new gh(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new FA(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new TA(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new OA(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new yh(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new yh(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new jA(this._scene)),this._pickDepthRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new YA(this._scene)),this._snapRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new th(this._scene)),this._snapInitRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new nh(this._scene)),this._occlusionRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorQualityRendererWithSAO&&this._colorQualityRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy()}}const wh={};class xh{constructor(){this.positionsCompressed=[],this.lenPositionsCompressed=0,this.metallicRoughness=[],this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.edgeIndices8Bits=[],this.lenEdgeIndices8Bits=0,this.edgeIndices16Bits=[],this.lenEdgeIndices16Bits=0,this.edgeIndices32Bits=[],this.lenEdgeIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perObjectEdgeIndexBaseOffsets=[],this.perTriangleNumberPortionId8Bits=[],this.perTriangleNumberPortionId16Bits=[],this.perTriangleNumberPortionId32Bits=[],this.perEdgeNumberPortionId8Bits=[],this.perEdgeNumberPortionId16Bits=[],this.perEdgeNumberPortionId32Bits=[]}}class Ph{constructor(){this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerPolygonIdPortionIds8Bits=null,this.texturePerPolygonIdPortionIds16Bits=null,this.texturePerPolygonIdPortionIds32Bits=null,this.texturePerEdgeIdPortionIds8Bits=null,this.texturePerEdgeIdPortionIds16Bits=null,this.texturePerEdgeIdPortionIds32Bits=null,this.texturePerPolygonIdIndices8Bits=null,this.texturePerPolygonIdIndices16Bits=null,this.texturePerPolygonIdIndices32Bits=null,this.texturePerPolygonIdEdgeIndices8Bits=null,this.texturePerPolygonIdEdgeIndices16Bits=null,this.texturePerPolygonIdEdgeIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerPolygonIdIndices8Bits,16:this.texturePerPolygonIdIndices16Bits,32:this.texturePerPolygonIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerPolygonIdPortionIds8Bits,16:this.texturePerPolygonIdPortionIds16Bits,32:this.texturePerPolygonIdPortionIds32Bits},this.edgeIndicesPerBitnessTextures={8:this.texturePerPolygonIdEdgeIndices8Bits,16:this.texturePerPolygonIdEdgeIndices16Bits,32:this.texturePerPolygonIdEdgeIndices32Bits},this.edgeIndicesPortionIdsPerBitnessTextures={8:this.texturePerEdgeIdPortionIds8Bits,16:this.texturePerEdgeIdPortionIds16Bits,32:this.texturePerEdgeIdPortionIds32Bits}}bindCommonTextures(e,t,i,s,r){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,s,3),this.texturePerObjectInstanceMatrices.bindTexture(e,r,4)}bindTriangleIndicesTextures(e,t,i,s){this.indicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.indicesPerBitnessTextures[s].bindTexture(e,i,6)}bindEdgeIndicesTextures(e,t,i,s){this.edgeIndicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.edgeIndicesPerBitnessTextures[s].bindTexture(e,i,6)}}const Ch={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTextureEdgeIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalPolygons:0,totalPolygons8Bits:0,totalPolygons16Bits:0,totalPolygons32Bits:0,totalEdges:0,totalEdges8Bits:0,totalEdges16Bits:0,totalEdges32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(Ch,null,4));let e=0;Object.keys(Ch).forEach((t=>{t.startsWith("size")&&(e+=Ch[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/Ch.totalPolygons).toFixed(2)}`);let t={};Object.keys(Ch).forEach((i=>{i.startsWith("size")&&(t[i]=`${(Ch[i]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class Mh{constructor(){}disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}createTextureForColorsAndFlags(e,t,i,s,r,o,n){const a=t.length;this.numPortions=a;const l=4096,A=Math.ceil(a/512);if(0===A)throw"texture height===0";const h=new Uint8Array(16384*A);Ch.sizeDataColorsAndFlags+=h.byteLength,Ch.numberOfTextures++;for(let e=0;e>24&255,s[e]>>16&255,s[e]>>8&255,255&s[e]],32*e+16),h.set([r[e]>>24&255,r[e]>>16&255,r[e]>>8&255,255&r[e]],32*e+20),h.set([o[e]>>24&255,o[e]>>16&255,o[e]>>8&255,255&o[e]],32*e+24),h.set([n[e]?1:0,0,0,0],32*e+28);const c=e.createTexture();return e.bindTexture(e.TEXTURE_2D,c),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,l,A),e.texSubImage2D(e.TEXTURE_2D,0,0,0,l,A,e.RGBA_INTEGER,e.UNSIGNED_BYTE,h,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new iA(e,c,l,A,h)}createTextureForObjectOffsets(e,t){const i=512,s=Math.ceil(t/i);if(0===s)throw"texture height===0";const r=new Float32Array(1536*s).fill(0);Ch.sizeDataTextureOffsets+=r.byteLength,Ch.numberOfTextures++;const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,s),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,s,e.RGB,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new iA(e,o,i,s,r)}createTextureForInstancingMatrices(e,t){const i=t.length;if(0===i)throw"num instance matrices===0";const s=2048,r=Math.ceil(i/512),o=new Float32Array(8192*r);Ch.numberOfTextures++;for(let e=0;e{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete wh[t],i._destroy()}))),i}(e.scene),this.model=e,this._buffer=new xh,this._dtxState=new Ph,this._dtxTextureFactory=new Mh,this._state=new At({origin:d.vec3(t.origin),metallicRoughnessBuf:null,textureState:this._dtxState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numEdgeIndices8Bits:0,numEdgeIndices16Bits:0,numEdgeIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._numUpdatesInFrame=0,this._finalized=!1}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e65536&&Ch.cannotCreatePortion.because10BitsObjectId++;let i=this._numPortions+t<=65536;const s=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[s]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let s=0,r=0;e.buckets.forEach((e=>{s+=e.positionsCompressed.length/3,r+=e.indices.length/3})),(this._state.numVertices+s>4096*Fh||t+r>4096*Fh)&&Ch.cannotCreatePortion.becauseTextureSize++,i&&=this._state.numVertices+s<=4096*Fh&&t+r<=4096*Fh}return i}createPortion(e,t){if(this._finalized)throw"Already finalized";const i=[];t.buckets.forEach(((e,s)=>{const r=void 0!==t.geometryId&&null!==t.geometryId?`${t.geometryId}#${s}`:`${t.id}#${s}`;let o=this._bucketGeometries[r];o||(o=this._createBucketGeometry(t,e),this._bucketGeometries[r]=o);const n=this._createSubPortion(t,o,e);i.push(n)}));const s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(i),this.model.numPortions++,this._meshes.push(e),s}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/3/8)*3;Ch.overheadSizeAlignementIndices+=2*(e-t.indices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.indices),t.indices=i}if(t.edgeIndices){const e=8*Math.ceil(t.edgeIndices.length/2/8)*2;Ch.overheadSizeAlignementEdgeIndices+=2*(e-t.edgeIndices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.edgeIndices),t.edgeIndices=i}const i=t.positionsCompressed,s=t.indices,r=t.edgeIndices,o=this._buffer;o.positionsCompressed.push(i);const n=o.lenPositionsCompressed/3,a=i.length/3;let l;o.lenPositionsCompressed+=i.length;let A,h=0;if(s){let e;h=s.length/3,a<=256?(e=o.indices8Bits,l=o.lenIndices8Bits/3,o.lenIndices8Bits+=s.length):a<=65536?(e=o.indices16Bits,l=o.lenIndices16Bits/3,o.lenIndices16Bits+=s.length):(e=o.indices32Bits,l=o.lenIndices32Bits/3,o.lenIndices32Bits+=s.length),e.push(s)}let c=0;if(r){let e;c=r.length/2,a<=256?(e=o.edgeIndices8Bits,A=o.lenEdgeIndices8Bits/2,o.lenEdgeIndices8Bits+=r.length):a<=65536?(e=o.edgeIndices16Bits,A=o.lenEdgeIndices16Bits/2,o.lenEdgeIndices16Bits+=r.length):(e=o.edgeIndices32Bits,A=o.lenEdgeIndices32Bits/2,o.lenEdgeIndices32Bits+=r.length),e.push(r)}this._state.numVertices+=a,Ch.numberOfGeometries++;return{vertexBase:n,numVertices:a,numTriangles:h,numEdges:c,indicesBase:l,edgeIndicesBase:A}}_createSubPortion(e,t,i,s){const r=e.color;e.metallic,e.roughness;const o=e.colors,n=e.opacity,a=e.meshMatrix,l=e.pickColor,A=this._buffer,h=this._state;A.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),A.perObjectInstancePositioningMatrices.push(a||Lh),A.perObjectSolid.push(!!e.solid),o?A.perObjectColors.push([255*o[0],255*o[1],255*o[2],255]):r&&A.perObjectColors.push([r[0],r[1],r[2],n]),A.perObjectPickColors.push(l),A.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?h.numIndices8Bits:t.numVertices<=65536?h.numIndices16Bits:h.numIndices32Bits,A.perObjectIndexBaseOffsets.push(e/3-t.indicesBase)}{let e;e=t.numVertices<=256?h.numEdgeIndices8Bits:t.numVertices<=65536?h.numEdgeIndices16Bits:h.numEdgeIndices32Bits,A.perObjectEdgeIndexBaseOffsets.push(e/2-t.edgeIndicesBase)}const c=this._subPortions.length;if(t.numTriangles>0){let e,i=3*t.numTriangles;t.numVertices<=256?(e=A.perTriangleNumberPortionId8Bits,h.numIndices8Bits+=i,Ch.totalPolygons8Bits+=t.numTriangles):t.numVertices<=65536?(e=A.perTriangleNumberPortionId16Bits,h.numIndices16Bits+=i,Ch.totalPolygons16Bits+=t.numTriangles):(e=A.perTriangleNumberPortionId32Bits,h.numIndices32Bits+=i,Ch.totalPolygons32Bits+=t.numTriangles),Ch.totalPolygons+=t.numTriangles;for(let i=0;i0){let e,i=2*t.numEdges;t.numVertices<=256?(e=A.perEdgeNumberPortionId8Bits,h.numEdgeIndices8Bits+=i,Ch.totalEdges8Bits+=t.numEdges):t.numVertices<=65536?(e=A.perEdgeNumberPortionId16Bits,h.numEdgeIndices16Bits+=i,Ch.totalEdges16Bits+=t.numEdges):(e=A.perEdgeNumberPortionId32Bits,h.numEdgeIndices32Bits+=i,Ch.totalEdges32Bits+=t.numEdges),Ch.totalEdges+=t.numEdges;for(let i=0;i0&&(t.texturePerEdgeIdPortionIds8Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId8Bits)),s.perEdgeNumberPortionId16Bits.length>0&&(t.texturePerEdgeIdPortionIds16Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId16Bits)),s.perEdgeNumberPortionId32Bits.length>0&&(t.texturePerEdgeIdPortionIds32Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId32Bits)),s.lenIndices8Bits>0&&(t.texturePerPolygonIdIndices8Bits=this._dtxTextureFactory.createTextureFor8BitIndices(i,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(t.texturePerPolygonIdIndices16Bits=this._dtxTextureFactory.createTextureFor16BitIndices(i,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(t.texturePerPolygonIdIndices32Bits=this._dtxTextureFactory.createTextureFor32BitIndices(i,s.indices32Bits,s.lenIndices32Bits)),s.lenEdgeIndices8Bits>0&&(t.texturePerPolygonIdEdgeIndices8Bits=this._dtxTextureFactory.createTextureFor8BitsEdgeIndices(i,s.edgeIndices8Bits,s.lenEdgeIndices8Bits)),s.lenEdgeIndices16Bits>0&&(t.texturePerPolygonIdEdgeIndices16Bits=this._dtxTextureFactory.createTextureFor16BitsEdgeIndices(i,s.edgeIndices16Bits,s.lenEdgeIndices16Bits)),s.lenEdgeIndices32Bits>0&&(t.texturePerPolygonIdEdgeIndices32Bits=this._dtxTextureFactory.createTextureFor32BitsEdgeIndices(i,s.edgeIndices32Bits,s.lenEdgeIndices32Bits)),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}isEmpty(){return 0===this._numPortions}initFlags(e,t,i){t&q&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&re&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&se&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&oe&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&te&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ne&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&ee&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&$&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&re?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&se?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&oe?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ne?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&te?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dtxState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),console.info("_subPortionSetColor write through"),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,s.RGBA_INTEGER,s.UNSIGNED_BYTE,Dh)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i,s=!1){const r=this._portionToSubPortionsMap[e];for(let e=0,o=r.length;e=10&&this._beginDeferredFlags(),g.bindTexture(g.TEXTURE_2D,f.texturePerObjectColorsAndFlags._texture),g.texSubImage2D(g.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,g.RGBA_INTEGER,g.UNSIGNED_BYTE,Dh))}_setDeferredFlags(){}_setFlags2(e,t,i=!1){const s=this._portionToSubPortionsMap[e];for(let e=0,r=s.length;e=10&&this._beginDeferredFlags(),o.bindTexture(o.TEXTURE_2D,r.texturePerObjectColorsAndFlags._texture),o.texSubImage2D(o.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,o.RGBA_INTEGER,o.UNSIGNED_BYTE,Dh))}_setDeferredFlags2(){}setOffset(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectOffsets._texture),s.texSubImage2D(s.TEXTURE_2D,0,0,e,1,1,s.RGB,s.FLOAT,Sh))}setMatrix(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,s.RGBA,s.FLOAT,Ih))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?this._renderers.colorRendererWithSAO&&this._renderers.colorRendererWithSAO.drawLayer(t,this,mo.COLOR_OPAQUE):this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,mo.COLOR_OPAQUE))}_updateBackfaceCull(e,t){const i=this.model.backfaces||e.sectioned;if(t.backfaces!==i){const e=t.gl;i?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=i}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,mo.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.depthRenderer&&this._renderers.depthRenderer.drawLayer(t,this,mo.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.normalsRenderer&&this._renderers.normalsRenderer.drawLayer(t,this,mo.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,mo.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this.model.scene.logarithmicDepthBufferEnabled?this.model.scene._loggedWarning||(console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer"),this.model.scene._loggedWarning=!0):this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,mo.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&0!==this._numTransparentLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,mo.EDGES_COLOR_TRANSPARENT)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,mo.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,mo.EDGES_SELECTED)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,mo.EDGES_XRAYED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,mo.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.shadowRenderer&&this._renderers.shadowRenderer.drawLayer(t,this,mo.COLOR_OPAQUE))}setPickMatrices(e,t){}drawPickMesh(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,mo.PICK))}drawPickDepths(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,mo.PICK))}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,mo.PICK))}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,mo.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickNormalsRenderer&&this._renderers.pickNormalsRenderer.drawLayer(t,this,mo.PICK))}destroy(){if(this._destroyed)return;const e=this._state;e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}class Uh{constructor(e){this.id=e.id,this.colorTexture=e.colorTexture,this.metallicRoughnessTexture=e.metallicRoughnessTexture,this.normalsTexture=e.normalsTexture,this.emissiveTexture=e.emissiveTexture,this.occlusionTexture=e.occlusionTexture}destroy(){}}class kh{constructor(e){this.id=e.id,this.texture=e.texture}destroy(){this.texture&&(this.texture.destroy(),this.texture=null)}}const Oh={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};class Nh{constructor(e,t,i){this.isLoading=!1,this.itemsLoaded=0,this.itemsTotal=0,this.urlModifier=void 0,this.handlers=[],this.onStart=void 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t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];var i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}}},{key:"once",value:function(e,t,i){var r=this,s=this.on(e,(function(e){r.off(s),t.call(i||this,e)}),i)}},{key:"hasSubs",value:function(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}},{key:"log",value:function(e){e="[LOG]"+this._message(e),window.console.log(e),this.scene.fire("log",e)}},{key:"_message",value:function(e){return" ["+this.type+" "+le.inQuotes(this.id)+"]: "+e}},{key:"warn",value:function(e){e="[WARN]"+this._message(e),window.console.warn(e),this.scene.fire("warn",e)}},{key:"error",value:function(e){e="[ERROR]"+this._message(e),window.console.error(e),this.scene.fire("error",e)}},{key:"_attach",value:function(e){var t=e.name;if(t){var i=e.component,r=e.sceneDefault,s=e.sceneSingleton,n=e.type,o=e.on,a=!1!==e.recompiles;if(i&&(le.isNumeric(i)||le.isString(i))){var l=i;if(!(i=this.scene.components[l]))return void 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-200px",this._circleDiv.style.zIndex="100000",this._circleDiv.style.position="absolute",this._circleDiv.style.pointerEvents="none",this._circlePos=null,this._circleMaxRadius=200,this._circleMinRadius=2,this._active=!1!==i.active,this._visible=!1,this._running=!1,this._destroyed=!1}return C(e,[{key:"start",value:function(e){var t=this;if(!this._destroyed){this._circlePos=e,this._running=!1,this._circleRadius=this._circleMaxRadius,this._circleDiv.style.borderRadius="".concat(this._circleRadius,"px"),this._circleDiv.style.marginLeft="".concat(this._circlePos[0]-this._circleRadius,"px"),this._circleDiv.style.marginTop="".concat(this._circlePos[1]-this._circleRadius,"px");var i,r=this._circleMaxRadius;this._running=!0,requestAnimationFrame((function e(s){if(t._running){i||(i=s);var n=s-i,o=Math.min(n/300,1),a=r+(2-r)*o;t._circleRadius=a,t._circleDiv.style.width="".concat(t._circleRadius,"px"),t._circleDiv.style.height="".concat(t._circleRadius,"px"),t._circleDiv.style.marginLeft="".concat(t._circlePos[0]-t._circleRadius/2,"px"),t._circleDiv.style.marginTop="".concat(t._circlePos[1]-t._circleRadius/2,"px"),o<1&&requestAnimationFrame(e)}})),this._circleDiv.style.visibility="visible"}}},{key:"stop",value:function(){this._destroyed||(this._running=!1,this._circleRadius=this._circleMaxRadius,this._circleDiv.style.borderRadius="".concat(this._circleRadius,"px"),this._circleDiv.style.visibility="hidden")}},{key:"durationMs",get:function(){return this._durationMs},set:function(e){this.stop(),this._durationMs=e}},{key:"destroy",value:function(){this._destroyed||(this.stop(),document.body.removeChild(this._circleDiv),this._destroyed=!0)}}]),e}(),Se=function(){function e(t,i,r){x(this,e),this.id=r&&r.id?r.id:t,this.viewer=i,this._subIdMap=null,this._subIdEvents=null,this._eventSubs=null,this._eventSubsNum=null,this._events=null,this._eventCallDepth=0,i.addPlugin(this)}return C(e,[{key:"scheduleTask",value:function(e){_e.scheduleTask(e,null)}},{key:"fire",value:function(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={},this._eventSubsNum={}),!0!==i&&(this._events[e]=t||!0);var r,s=this._eventSubs[e];if(s)for(var n in s)s.hasOwnProperty(n)&&(r=s[n],this._eventCallDepth++,this._eventCallDepth<300?r.callback.call(r.scope,t):this.error("fire: potential stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}},{key:"on",value:function(e,t,i){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new Q),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});var r=this._eventSubs[e];r?this._eventSubsNum[e]++:(r={},this._eventSubs[e]=r,this._eventSubsNum[e]=1);var s=this._subIdMap.addItem();r[s]={callback:t,scope:i||this},this._subIdEvents[s]=e;var n=this._events[e];return void 0!==n&&t.call(i||this,n),s}},{key:"off",value:function(e){if(null!=e&&this._subIdEvents){var t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];var i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}}},{key:"once",value:function(e,t,i){var r=this,s=this.on(e,(function(e){r.off(s),t.call(i||this,e)}),i)}},{key:"hasSubs",value:function(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}},{key:"log",value:function(e){console.log("[xeokit plugin ".concat(this.id,"]: ").concat(e))}},{key:"warn",value:function(e){console.warn("[xeokit plugin ".concat(this.id,"]: ").concat(e))}},{key:"error",value:function(e){console.error("[xeokit plugin ".concat(this.id,"]: ").concat(e))}},{key:"send",value:function(e,t){}},{key:"destroy",value:function(){this.viewer.removePlugin(this)}}]),e}(),Te=$.vec3(),Le=function(){var e=new Float64Array(16),t=new Float64Array(4),i=new Float64Array(4);return function(r,s,n){return n=n||e,t[0]=s[0],t[1]=s[1],t[2]=s[2],t[3]=1,$.transformVec4(r,t,i),$.setMat4Translation(r,i,n),n.slice()}}();function Re(e,t,i){var r=Float32Array.from([e[0]])[0],s=e[0]-r,n=Float32Array.from([e[1]])[0],o=e[1]-n,a=Float32Array.from([e[2]])[0],l=e[2]-a;t[0]=r,t[1]=n,t[2]=a,i[0]=s,i[1]=o,i[2]=l}function Ue(e,t,i){var r=arguments.length>3&&void 0!==arguments[3]?arguments[3]:1e3,s=$.getPositionsCenter(e,Te),n=Math.round(s[0]/r)*r,o=Math.round(s[1]/r)*r,a=Math.round(s[2]/r)*r;i[0]=n,i[1]=o,i[2]=a;var l=0!==i[0]||0!==i[1]||0!==i[2];if(l)for(var u=0,A=e.length;u0?this.meshes[0]._colorize[3]/255:1},set:function(e){if(0!==this.meshes.length){var t=null!=e,i=this.meshes[0]._colorize[3],r=255;if(t){if(e<0?e=0:e>1&&(e=1),i===(r=Math.floor(255*e)))return}else if(i===(r=255))return;for(var s=0,n=this.meshes.length;s1&&void 0!==arguments[1]?arguments[1]:{};x(this,e),this._color=r.color||"black",this._highlightClass="viewer-ruler-wire-highlighted",this._wire=document.createElement("div"),this._wire.className+=this._wire.className?" viewer-ruler-wire":"viewer-ruler-wire",this._wireClickable=document.createElement("div"),this._wireClickable.className+=this._wireClickable.className?" viewer-ruler-wire-clickable":"viewer-ruler-wire-clickable",this._thickness=r.thickness||1,this._thicknessClickable=r.thicknessClickable||6,this._visible=!0,this._culled=!1;var s=this._wire,n=s.style;n.border="solid "+this._thickness+"px "+this._color,n.position="absolute",n["z-index"]=void 0===r.zIndex?"2000001":r.zIndex,n.width="0px",n.height="0px",n.visibility="visible",n.top="0px",n.left="0px",n["-webkit-transform-origin"]="0 0",n["-moz-transform-origin"]="0 0",n["-ms-transform-origin"]="0 0",n["-o-transform-origin"]="0 0",n["transform-origin"]="0 0",n["-webkit-transform"]="rotate(0deg)",n["-moz-transform"]="rotate(0deg)",n["-ms-transform"]="rotate(0deg)",n["-o-transform"]="rotate(0deg)",n.transform="rotate(0deg)",n.opacity=1,n["pointer-events"]="none",r.onContextMenu,t.appendChild(s);var o=this._wireClickable,a=o.style;a.border="solid "+this._thicknessClickable+"px "+this._color,a.position="absolute",a["z-index"]=void 0===r.zIndex?"2000002":r.zIndex+1,a.width="0px",a.height="0px",a.visibility="visible",a.top="0px",a.left="0px",a["-webkit-transform-origin"]="0 0",a["-moz-transform-origin"]="0 0",a["-ms-transform-origin"]="0 0",a["-o-transform-origin"]="0 0",a["transform-origin"]="0 0",a["-webkit-transform"]="rotate(0deg)",a["-moz-transform"]="rotate(0deg)",a["-ms-transform"]="rotate(0deg)",a["-o-transform"]="rotate(0deg)",a.transform="rotate(0deg)",a.opacity=0,a["pointer-events"]="none",r.onContextMenu,t.appendChild(o),r.onMouseOver&&o.addEventListener("mouseover",(function(e){r.onMouseOver(e,i)})),r.onMouseLeave&&o.addEventListener("mouseleave",(function(e){r.onMouseLeave(e,i)})),r.onMouseWheel&&o.addEventListener("wheel",(function(e){r.onMouseWheel(e,i)})),r.onMouseDown&&o.addEventListener("mousedown",(function(e){r.onMouseDown(e,i)})),r.onMouseUp&&o.addEventListener("mouseup",(function(e){r.onMouseUp(e,i)})),r.onMouseMove&&o.addEventListener("mousemove",(function(e){r.onMouseMove(e,i)})),r.onContextMenu&&(tt()?(o.addEventListener("touchstart",(function(e){e.preventDefault(),i._timeout&&(clearTimeout(i._timeout),i._timeout=null),i._timeout=setTimeout((function(){e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,r.onContextMenu(e,i),clearTimeout(i._timeout),i._timeout=null}),500)})),o.addEventListener("touchend",(function(e){e.preventDefault(),i._timeout&&(clearTimeout(i._timeout),i._timeout=null)}))):o.addEventListener("contextmenu",(function(e){console.log(e),r.onContextMenu(e,i),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")}))),this._x1=0,this._y1=0,this._x2=0,this._y2=0,this._update()}return C(e,[{key:"visible",get:function(){return"visible"===this._wire.style.visibility}},{key:"_update",value:function(){var e=Math.abs(Math.sqrt((this._x1-this._x2)*(this._x1-this._x2)+(this._y1-this._y2)*(this._y1-this._y2))),t=180*Math.atan2(this._y2-this._y1,this._x2-this._x1)/Math.PI,i=this._wire.style;i.width=Math.round(e)+"px",i.left=Math.round(this._x1)+"px",i.top=Math.round(this._y1)+"px",i["-webkit-transform"]="rotate("+t+"deg)",i["-moz-transform"]="rotate("+t+"deg)",i["-ms-transform"]="rotate("+t+"deg)",i["-o-transform"]="rotate("+t+"deg)",i.transform="rotate("+t+"deg)";var r=this._wireClickable.style;r.width=Math.round(e)+"px",r.left=Math.round(this._x1)+"px",r.top=Math.round(this._y1)+"px",r["-webkit-transform"]="rotate("+t+"deg)",r["-moz-transform"]="rotate("+t+"deg)",r["-ms-transform"]="rotate("+t+"deg)",r["-o-transform"]="rotate("+t+"deg)",r.transform="rotate("+t+"deg)"}},{key:"setStartAndEnd",value:function(e,t,i,r){this._x1=e,this._y1=t,this._x2=i,this._y2=r,this._update()}},{key:"setColor",value:function(e){this._color=e||"black",this._wire.style.border="solid "+this._thickness+"px "+this._color}},{key:"setOpacity",value:function(e){this._wire.style.opacity=e}},{key:"setVisible",value:function(e){this._visible!==e&&(this._visible=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}},{key:"setCulled",value:function(e){this._culled!==e&&(this._culled=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}},{key:"setClickable",value:function(e){this._wireClickable.style["pointer-events"]=e?"all":"none"}},{key:"setHighlighted",value:function(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._wire.classList.add(this._highlightClass):this._wire.classList.remove(this._highlightClass))}},{key:"destroy",value:function(e){this._wire.parentElement&&this._wire.parentElement.removeChild(this._wire),this._wireClickable.parentElement&&this._wireClickable.parentElement.removeChild(this._wireClickable)}}]),e}(),rt=function(){function e(t){var i=this,r=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};x(this,e),this._highlightClass="viewer-ruler-dot-highlighted",this._x=0,this._y=0,this._dot=document.createElement("div"),this._dot.className+=this._dot.className?" viewer-ruler-dot":"viewer-ruler-dot",this._dotClickable=document.createElement("div"),this._dotClickable.className+=this._dotClickable.className?" viewer-ruler-dot-clickable":"viewer-ruler-dot-clickable",this._visible=!!r.visible,this._culled=!1;var s=this._dot,n=s.style;n["border-radius"]="25px",n.border="solid 2px white",n.background="lightgreen",n.position="absolute",n["z-index"]=void 0===r.zIndex?"40000005":r.zIndex,n.width="8px",n.height="8px",n.visibility=!1!==r.visible?"visible":"hidden",n.top="0px",n.left="0px",n["box-shadow"]="0 2px 5px 0 #182A3D;",n.opacity=1,n["pointer-events"]="none",r.onContextMenu,t.appendChild(s);var o=this._dotClickable,a=o.style;a["border-radius"]="35px",a.border="solid 10px white",a.position="absolute",a["z-index"]=void 0===r.zIndex?"40000007":r.zIndex+1,a.width="8px",a.height="8px",a.visibility="visible",a.top="0px",a.left="0px",a.opacity=0,a["pointer-events"]="none",r.onContextMenu,t.appendChild(o),o.addEventListener("click",(function(e){t.dispatchEvent(new MouseEvent("mouseover",e))})),r.onMouseOver&&o.addEventListener("mouseover",(function(e){r.onMouseOver(e,i),t.dispatchEvent(new MouseEvent("mouseover",e))})),r.onMouseLeave&&o.addEventListener("mouseleave",(function(e){r.onMouseLeave(e,i)})),r.onMouseWheel&&o.addEventListener("wheel",(function(e){r.onMouseWheel(e,i)})),r.onMouseDown&&o.addEventListener("mousedown",(function(e){r.onMouseDown(e,i)})),r.onMouseUp&&o.addEventListener("mouseup",(function(e){r.onMouseUp(e,i)})),r.onMouseMove&&o.addEventListener("mousemove",(function(e){r.onMouseMove(e,i)})),r.onContextMenu&&(tt()?(o.addEventListener("touchstart",(function(e){e.preventDefault(),i._timeout&&(clearTimeout(i._timeout),i._timeout=null),i._timeout=setTimeout((function(){e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,r.onContextMenu(e,i),clearTimeout(i._timeout),i._timeout=null}),500)})),o.addEventListener("touchend",(function(e){e.preventDefault(),i._timeout&&(clearTimeout(i._timeout),i._timeout=null)}))):o.addEventListener("contextmenu",(function(e){console.log(e),r.onContextMenu(e,i),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")}))),r.onTouchstart&&o.addEventListener("touchstart",(function(e){r.onTouchstart(e,i)})),r.onTouchmove&&o.addEventListener("touchmove",(function(e){r.onTouchmove(e,i)})),r.onTouchend&&o.addEventListener("touchend",(function(e){r.onTouchend(e,i)})),this.setPos(r.x||0,r.y||0),this.setFillColor(r.fillColor),this.setBorderColor(r.borderColor)}return C(e,[{key:"setPos",value:function(e,t){this._x=e,this._y=t;var i=this._dot.style;i.left=Math.round(e)-4+"px",i.top=Math.round(t)-4+"px";var r=this._dotClickable.style;r.left=Math.round(e)-9+"px",r.top=Math.round(t)-9+"px"}},{key:"setFillColor",value:function(e){this._dot.style.background=e||"lightgreen"}},{key:"setBorderColor",value:function(e){this._dot.style.border="solid 2px"+(e||"black")}},{key:"setOpacity",value:function(e){this._dot.style.opacity=e}},{key:"setVisible",value:function(e){this._visible!==e&&(this._visible=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}},{key:"setCulled",value:function(e){this._culled!==e&&(this._culled=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}},{key:"setClickable",value:function(e){this._dotClickable.style["pointer-events"]=e?"all":"none"}},{key:"setHighlighted",value:function(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._dot.classList.add(this._highlightClass):this._dot.classList.remove(this._highlightClass))}},{key:"destroy",value:function(){this.setVisible(!1),this._dot.parentElement&&this._dot.parentElement.removeChild(this._dot),this._dotClickable.parentElement&&this._dotClickable.parentElement.removeChild(this._dotClickable)}}]),e}(),st=function(){function e(t){var i=this,r=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};x(this,e),this._highlightClass="viewer-ruler-label-highlighted",this._prefix=r.prefix||"",this._x=0,this._y=0,this._visible=!0,this._culled=!1,this._label=document.createElement("div"),this._label.className+=this._label.className?" viewer-ruler-label":"viewer-ruler-label",this._timeout=null;var s=this._label,n=s.style;n["border-radius"]="5px",n.color="white",n.padding="4px",n.border="solid 1px",n.background="lightgreen",n.position="absolute",n["z-index"]=void 0===r.zIndex?"5000005":r.zIndex,n.width="auto",n.height="auto",n.visibility="visible",n.top="0px",n.left="0px",n["pointer-events"]="all",n.opacity=1,r.onContextMenu,s.innerText="",t.appendChild(s),this.setPos(r.x||0,r.y||0),this.setFillColor(r.fillColor),this.setBorderColor(r.fillColor),this.setText(r.text),r.onMouseOver&&s.addEventListener("mouseover",(function(e){r.onMouseOver(e,i),e.preventDefault()})),r.onMouseLeave&&s.addEventListener("mouseleave",(function(e){r.onMouseLeave(e,i),e.preventDefault()})),r.onMouseWheel&&s.addEventListener("wheel",(function(e){r.onMouseWheel(e,i)})),r.onMouseDown&&s.addEventListener("mousedown",(function(e){r.onMouseDown(e,i),e.stopPropagation()})),r.onMouseUp&&s.addEventListener("mouseup",(function(e){r.onMouseUp(e,i),e.stopPropagation()})),r.onMouseMove&&s.addEventListener("mousemove",(function(e){r.onMouseMove(e,i)})),r.onContextMenu&&(tt()?(s.addEventListener("touchstart",(function(e){e.preventDefault(),i._timeout&&(clearTimeout(i._timeout),i._timeout=null),i._timeout=setTimeout((function(){e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,r.onContextMenu(e,i),clearTimeout(i._timeout),i._timeout=null}),500)})),s.addEventListener("touchend",(function(e){e.preventDefault(),i._timeout&&(clearTimeout(i._timeout),i._timeout=null)}))):s.addEventListener("contextmenu",(function(e){console.log(e),r.onContextMenu(e,i),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")})))}return C(e,[{key:"setPos",value:function(e,t){this._x=e,this._y=t;var i=this._label.style;i.left=Math.round(e)-20+"px",i.top=Math.round(t)-12+"px"}},{key:"setPosOnWire",value:function(e,t,i,r){var s=e+.5*(i-e),n=t+.5*(r-t),o=this._label.style;o.left=Math.round(s)-20+"px",o.top=Math.round(n)-12+"px"}},{key:"setPosBetweenWires",value:function(e,t,i,r,s,n){var o=(e+i+s)/3,a=(t+r+n)/3,l=this._label.style;l.left=Math.round(o)-20+"px",l.top=Math.round(a)-12+"px"}},{key:"setText",value:function(e){this._label.innerHTML=this._prefix+(e||"")}},{key:"setFillColor",value:function(e){this._fillColor=e||"lightgreen",this._label.style.background=this._fillColor}},{key:"setBorderColor",value:function(e){this._borderColor=e||"black",this._label.style.border="solid 1px "+this._borderColor}},{key:"setOpacity",value:function(e){this._label.style.opacity=e}},{key:"setVisible",value:function(e){this._visible!==e&&(this._visible=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}},{key:"setCulled",value:function(e){this._culled!==e&&(this._culled=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}},{key:"setHighlighted",value:function(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._label.classList.add(this._highlightClass):this._label.classList.remove(this._highlightClass))}},{key:"setClickable",value:function(e){this._label.style["pointer-events"]=e?"all":"none"}},{key:"setPrefix",value:function(e){this._prefix!==e&&(this._prefix=e)}},{key:"destroy",value:function(){this._label.parentElement&&this._label.parentElement.removeChild(this._label)}}]),e}(),nt=$.vec3(),ot=$.vec3(),at=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};if(x(this,i),(r=t.call(this,e.viewer.scene,s)).plugin=e,r._container=s.container,!r._container)throw"config missing: container";r._color=s.color||e.defaultColor;var n=r.plugin.viewer.scene;r._originMarker=new et(n,s.origin),r._cornerMarker=new et(n,s.corner),r._targetMarker=new et(n,s.target),r._originWorld=$.vec3(),r._cornerWorld=$.vec3(),r._targetWorld=$.vec3(),r._wp=new Float64Array(12),r._vp=new Float64Array(12),r._pp=new Float64Array(12),r._cp=new Int16Array(6);var o=s.onMouseOver?function(e){s.onMouseOver(e,b(r)),r.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseover",e))}:null,a=s.onMouseLeave?function(e){s.onMouseLeave(e,b(r)),r.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseleave",e))}:null,l=s.onContextMenu?function(e){s.onContextMenu(e,b(r))}:null,u=function(e){r.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))},A=function(e){r.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousedown",e))},c=function(e){r.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseup",e))},h=function(e){r.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousemove",e))};return r._originDot=new rt(r._container,{fillColor:r._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:o,onMouseLeave:a,onMouseWheel:u,onMouseDown:A,onMouseUp:c,onMouseMove:h,onContextMenu:l}),r._cornerDot=new rt(r._container,{fillColor:r._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:o,onMouseLeave:a,onMouseWheel:u,onMouseDown:A,onMouseUp:c,onMouseMove:h,onContextMenu:l}),r._targetDot=new rt(r._container,{fillColor:r._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:o,onMouseLeave:a,onMouseWheel:u,onMouseDown:A,onMouseUp:c,onMouseMove:h,onContextMenu:l}),r._originWire=new it(r._container,{color:r._color||"blue",thickness:1,zIndex:e.zIndex,onMouseOver:o,onMouseLeave:a,onMouseWheel:u,onMouseDown:A,onMouseUp:c,onMouseMove:h,onContextMenu:l}),r._targetWire=new it(r._container,{color:r._color||"red",thickness:1,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:o,onMouseLeave:a,onMouseWheel:u,onMouseDown:A,onMouseUp:c,onMouseMove:h,onContextMenu:l}),r._angleLabel=new st(r._container,{fillColor:r._color||"#00BBFF",prefix:"",text:"",zIndex:e.zIndex+2,onMouseOver:o,onMouseLeave:a,onMouseWheel:u,onMouseDown:A,onMouseUp:c,onMouseMove:h,onContextMenu:l}),r._wpDirty=!1,r._vpDirty=!1,r._cpDirty=!1,r._visible=!1,r._originVisible=!1,r._cornerVisible=!1,r._targetVisible=!1,r._originWireVisible=!1,r._targetWireVisible=!1,r._angleVisible=!1,r._labelsVisible=!1,r._clickable=!1,r._originMarker.on("worldPos",(function(e){r._originWorld.set(e||[0,0,0]),r._wpDirty=!0,r._needUpdate(0)})),r._cornerMarker.on("worldPos",(function(e){r._cornerWorld.set(e||[0,0,0]),r._wpDirty=!0,r._needUpdate(0)})),r._targetMarker.on("worldPos",(function(e){r._targetWorld.set(e||[0,0,0]),r._wpDirty=!0,r._needUpdate(0)})),r._onViewMatrix=n.camera.on("viewMatrix",(function(){r._vpDirty=!0,r._needUpdate(0)})),r._onProjMatrix=n.camera.on("projMatrix",(function(){r._cpDirty=!0,r._needUpdate()})),r._onCanvasBoundary=n.canvas.on("boundary",(function(){r._cpDirty=!0,r._needUpdate(0)})),r._onSectionPlaneUpdated=n.on("sectionPlaneUpdated",(function(){r._sectionPlanesDirty=!0,r._needUpdate()})),r.approximate=s.approximate,r.visible=s.visible,r.originVisible=s.originVisible,r.cornerVisible=s.cornerVisible,r.targetVisible=s.targetVisible,r.originWireVisible=s.originWireVisible,r.targetWireVisible=s.targetWireVisible,r.angleVisible=s.angleVisible,r.labelsVisible=s.labelsVisible,r}return C(i,[{key:"_update",value:function(){if(this._visible){var e=this.plugin.viewer.scene;if(this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._cornerWorld[0],this._wp[5]=this._cornerWorld[1],this._wp[6]=this._cornerWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._targetWorld[2],this._wp[11]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&($.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vpDirty=!1,this._cpDirty=!0),this._sectionPlanesDirty){if(this._isSliced(this._wp))return this._angleLabel.setCulled(!0),this._originWire.setCulled(!0),this._targetWire.setCulled(!0),this._originDot.setCulled(!0),this._cornerDot.setCulled(!0),void this._targetDot.setCulled(!0);this._angleLabel.setCulled(!1),this._originWire.setCulled(!1),this._targetWire.setCulled(!1),this._originDot.setCulled(!1),this._cornerDot.setCulled(!1),this._targetDot.setCulled(!1),this._sectionPlanesDirty=!0}if(this._cpDirty){var t=-.3,i=this._originMarker.viewPos[2],r=this._cornerMarker.viewPos[2],s=this._targetMarker.viewPos[2];if(i>t||r>t||s>t)return this._originDot.setVisible(!1),this._cornerDot.setVisible(!1),this._targetDot.setVisible(!1),this._originWire.setVisible(!1),this._targetWire.setVisible(!1),void this._angleLabel.setCulled(!0);$.transformPositions4(e.camera.project.matrix,this._vp,this._pp);for(var n=this._pp,o=this._cp,a=e.canvas.canvas.getBoundingClientRect(),l=this._container.getBoundingClientRect(),u=a.top-l.top,A=a.left-l.left,c=e.canvas.boundary,h=c[2],d=c[3],p=0,f=0,v=n.length;f1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e.viewer.scene))._canvasToPagePos=s.canvasToPagePos,r.pointerLens=s.pointerLens,r._active=!1,r._mouseState=0,r._currentAngleMeasurement=null,r._initMarkerDiv(),r._onMouseHoverSurface=null,r._onHoverNothing=null,r._onPickedNothing=null,r._onPickedSurface=null,r._onInputMouseDown=null,r._onInputMouseUp=null,r._snapping=!1!==s.snapping,r._attachPlugin(e,s),r}return C(i,[{key:"_initMarkerDiv",value:function(){var e=document.createElement("div");e.setAttribute("id","myMarkerDiv");var t=this.scene.canvas.canvas;t.parentNode.insertBefore(e,t),e.style.background="black",e.style.border="2px solid blue",e.style.borderRadius="10px",e.style.width="5px",e.style.height="5px",e.style.top="-200px",e.style.left="-200px",e.style.margin="0 0",e.style.zIndex="100",e.style.position="absolute",e.style.pointerEvents="none",this.markerDiv=e}},{key:"_destroyMarkerDiv",value:function(){if(this._markerDiv){var e=document.getElementById("myMarkerDiv");e.parentNode.removeChild(e),this._markerDiv=null}}},{key:"_attachPlugin",value:function(e){this.angleMeasurementsPlugin=e,this.plugin=e}},{key:"active",get:function(){return this._active}},{key:"snapping",get:function(){return this._snapping},set:function(e){e!==this._snapping?(this._snapping=e,this.deactivate(),this.activate()):this._snapping=e}},{key:"activate",value:function(){var e=this;if(!this._active){this.markerDiv||this._initMarkerDiv(),this.angleMeasurementsPlugin;var t=this.scene;t.input;var i=t.canvas.canvas,r=this.angleMeasurementsPlugin.viewer.cameraControl,s=this.pointerLens,n=!1,o=null,a=0,l=0,u=$.vec3(),A=$.vec2();this._currentAngleMeasurement=null;var c=function e(t){return t.offsetTop+(t.offsetParent&&t.offsetParent!==i.parentNode&&e(t.offsetParent))},h=function e(t){return t.offsetLeft+(t.offsetParent&&t.offsetParent!==i.parentNode&&e(t.offsetParent))},d=$.vec2();this._onMouseHoverSurface=r.on(this._snapping?"hoverSnapOrSurface":"hoverSurface",(function(t){t.snappedToVertex||t.snappedToEdge?(s&&(s.visible=!0,s.canvasPos=t.canvasPos,s.snappedCanvasPos=t.snappedCanvasPos||t.canvasPos,s.snapped=!0),e.markerDiv.style.background="greenyellow",e.markerDiv.style.border="2px solid green"):(s&&(s.visible=!0,s.canvasPos=t.canvasPos,s.snappedCanvasPos=t.canvasPos,s.snapped=!1),e.markerDiv.style.background="pink",e.markerDiv.style.border="2px solid red");var r=t.snappedCanvasPos||t.canvasPos;switch(n=!0,o=t.entity,u.set(t.worldPos),A.set(r),e._mouseState){case 0:e._canvasToPagePos?(e._canvasToPagePos(i,r,d),e.markerDiv.style.left="".concat(d[0]-5,"px"),e.markerDiv.style.top="".concat(d[1]-5,"px")):(e.markerDiv.style.left="".concat(h(i)+r[0]-5,"px"),e.markerDiv.style.top="".concat(c(i)+r[1]-5,"px"));break;case 1:e._currentAngleMeasurement&&(e._currentAngleMeasurement.originWireVisible=!0,e._currentAngleMeasurement.targetWireVisible=!1,e._currentAngleMeasurement.cornerVisible=!0,e._currentAngleMeasurement.angleVisible=!1,e._currentAngleMeasurement.corner.worldPos=t.worldPos,e._currentAngleMeasurement.corner.entity=t.entity),e.markerDiv.style.left="-10000px",e.markerDiv.style.top="-10000px",i.style.cursor="pointer";break;case 2:e._currentAngleMeasurement&&(e._currentAngleMeasurement.targetWireVisible=!0,e._currentAngleMeasurement.targetVisible=!0,e._currentAngleMeasurement.angleVisible=!0,e._currentAngleMeasurement.target.worldPos=t.worldPos,e._currentAngleMeasurement.target.entity=t.entity),e.markerDiv.style.left="-10000px",e.markerDiv.style.top="-10000px",i.style.cursor="pointer"}})),i.addEventListener("mousedown",this._onMouseDown=function(e){1===e.which&&(a=e.clientX,l=e.clientY)}),i.addEventListener("mouseup",this._onMouseUp=function(t){if(1===t.which&&!(t.clientX>a+20||t.clientXl+20||t.clientY1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,"AngleMeasurements",e))._container=s.container||document.body,r._defaultControl=null,r._measurements={},r.defaultColor=void 0!==s.defaultColor?s.defaultColor:"#00BBFF",r.defaultLabelsVisible=!1!==s.defaultLabelsVisible,r.zIndex=s.zIndex||1e4,r._onMouseOver=function(e,t){r.fire("mouseOver",{plugin:b(r),angleMeasurement:t,measurement:t,event:e})},r._onMouseLeave=function(e,t){r.fire("mouseLeave",{plugin:b(r),angleMeasurement:t,measurement:t,event:e})},r._onContextMenu=function(e,t){r.fire("contextMenu",{plugin:b(r),angleMeasurement:t,measurement:t,event:e})},r}return C(i,[{key:"getContainerElement",value:function(){return this._container}},{key:"send",value:function(e,t){}},{key:"control",get:function(){return this._defaultControl||(this._defaultControl=new ut(this,{})),this._defaultControl}},{key:"measurements",get:function(){return this._measurements}},{key:"createMeasurement",value:function(){var e=this,t=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{};this.viewer.scene.components[t.id]&&(this.error("Viewer scene component with this ID already exists: "+t.id),delete t.id);var i=t.origin,r=t.corner,s=t.target,n=new at(this,{id:t.id,plugin:this,container:this._container,origin:{entity:i.entity,worldPos:i.worldPos},corner:{entity:r.entity,worldPos:r.worldPos},target:{entity:s.entity,worldPos:s.worldPos},visible:t.visible,originVisible:!0,originWireVisible:!0,cornerVisible:!0,targetWireVisible:!0,targetVisible:!0,onMouseOver:this._onMouseOver,onMouseLeave:this._onMouseLeave,onContextMenu:this._onContextMenu});return this._measurements[n.id]=n,n.on("destroyed",(function(){delete e._measurements[n.id]})),n.clickable=!0,this.fire("measurementCreated",n),n}},{key:"destroyMeasurement",value:function(e){var t=this._measurements[e];t?(t.destroy(),this.fire("measurementDestroyed",t)):this.log("AngleMeasurement not found: "+e)}},{key:"setLabelsShown",value:function(e){for(var t=0,i=Object.entries(this.measurements);t1&&void 0!==arguments[1]?arguments[1]:{};x(this,i),(r=t.call(this,e.viewer.scene)).pointerLens=s.pointerLens,r.pointerCircle=new De(e.viewer),r._active=!1;var n=document.createElement("div"),o=r.scene.canvas.canvas;return o.parentNode.insertBefore(n,o),n.style.background="black",n.style.border="2px solid blue",n.style.borderRadius="10px",n.style.width="5px",n.style.height="5px",n.style.margin="-200px -200px",n.style.zIndex="100",n.style.position="absolute",n.style.pointerEvents="none",r.markerDiv=n,r._currentAngleMeasurement=null,r._onCanvasTouchStart=null,r._onCanvasTouchEnd=null,r._longTouchTimeoutMs=300,r._snapping=!1!==s.snapping,r._touchState=0,r._attachPlugin(e,s),r}return C(i,[{key:"_attachPlugin",value:function(e){this.angleMeasurementsPlugin=e,this.plugin=e}},{key:"active",get:function(){return this._active}},{key:"snapping",get:function(){return this._snapping},set:function(e){e!==this._snapping?(this._snapping=e,this.deactivate(),this.activate()):this._snapping=e}},{key:"activate",value:function(){var e=this;if(!this._active){var t=this.plugin,i=this.scene,r=i.canvas.canvas;t.pointerLens;var s=$.vec3(),n=20,o=null;this._touchState=0;var a=$.vec2(),l=$.vec2(),u=$.vec2(),A=null,c=function(){e.plugin.viewer.cameraControl.active=!1},h=function(){e.plugin.viewer.cameraControl.active=!0};r.addEventListener("touchstart",this._onCanvasTouchStart=function(r){var u=r.touches.length;if(1===u){var d=r.touches[0],p=d.clientX,f=d.clientY;switch(a.set([p,f]),l.set([p,f]),e._touchState){case 0:if(1!==u&&null!==o)return o&&(clearTimeout(o),o=null),e._currentAngleMeasurement&&(e._currentAngleMeasurement.destroy(),e._currentAngleMeasurement=null),h(),void(e._touchState=0);var v=i.pick({canvasPos:l,snapToVertex:e._snapping,snapToEdge:e._snapping});if(v&&v.snapped)s.set(v.worldPos),e.pointerCircle.start(v.snappedCanvasPos);else{var g=i.pick({canvasPos:l,pickSurface:!0});if(!g||!g.worldPos)return;s.set(g.worldPos),e.pointerCircle.start(g.canvasPos)}o=setTimeout((function(){1!==u||l[0]>a[0]+n||l[0]a[1]+n||l[1]a[0]+n||l[0]a[1]+n||l[1]a[0]+n||l[0]a[1]+n||l[1]a[0]+n||da[1]+n||pa[0]+n||da[1]+n||pa[0]+n||da[1]+n||p

";le.isArray(t)&&(t=t.join("")),t=this._renderTemplate(t.trim());var i=document.createRange().createContextualFragment(t);this._marker=i.firstChild,this._container.appendChild(this._marker),this._marker.style.visibility=this._markerShown?"visible":"hidden",this._marker.addEventListener("click",(function(){e.plugin.fire("markerClicked",e)})),this._marker.addEventListener("mouseenter",(function(){e.plugin.fire("markerMouseEnter",e)})),this._marker.addEventListener("mouseleave",(function(){e.plugin.fire("markerMouseLeave",e)})),this._marker.addEventListener("wheel",(function(t){e.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",t))}))}if(!this._labelExternal){this._label&&(this._container.removeChild(this._label),this._label=null);var r=this._labelHTML||"

";le.isArray(r)&&(r=r.join("")),r=this._renderTemplate(r.trim());var s=document.createRange().createContextualFragment(r);this._label=s.firstChild,this._container.appendChild(this._label),this._label.style.visibility=this._markerShown&&this._labelShown?"visible":"hidden",this._label.addEventListener("wheel",(function(t){e.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",t))}))}}},{key:"_updatePosition",value:function(){var e=this.scene.canvas.boundary,t=e[0],i=e[1],r=this.canvasPos;this._marker.style.left=Math.floor(t+r[0])-12+"px",this._marker.style.top=Math.floor(i+r[1])-12+"px",this._marker.style["z-index"]=90005+Math.floor(this._viewPos[2])+1;this._label.style.left=20+Math.floor(t+r[0]+20)+"px",this._label.style.top=Math.floor(i+r[1]+-17)+"px",this._label.style["z-index"]=90005+Math.floor(this._viewPos[2])+1}},{key:"_renderTemplate",value:function(e){for(var t in this._values)if(this._values.hasOwnProperty(t)){var i=this._values[t];e=e.replace(new RegExp("{{"+t+"}}","g"),i)}return e}},{key:"setMarkerShown",value:function(e){e=!!e,this._markerShown!==e&&(this._markerShown=e,this._visibilityDirty=!0)}},{key:"getMarkerShown",value:function(){return this._markerShown}},{key:"setLabelShown",value:function(e){e=!!e,this._labelShown!==e&&(this._labelShown=e,this._visibilityDirty=!0)}},{key:"getLabelShown",value:function(){return this._labelShown}},{key:"setField",value:function(e,t){this._values[e]=t||"",this._htmlDirty=!0}},{key:"getField",value:function(e){return this._values[e]}},{key:"setValues",value:function(e){for(var t in e)if(e.hasOwnProperty(t)){var i=e[t];this.setField(t,i)}}},{key:"getValues",value:function(){return this._values}},{key:"destroy",value:function(){this._marker&&(this._markerExternal?(this._marker.removeEventListener("click",this._onMouseClickedExternalMarker),this._marker.removeEventListener("mouseenter",this._onMouseEnterExternalMarker),this._marker.removeEventListener("mouseleave",this._onMouseLeaveExternalMarker),this._marker=null):(this._marker.parentNode.removeChild(this._marker),this._marker=null)),this._label&&(this._labelExternal||this._label.parentNode.removeChild(this._label),this._label=null),this.scene.off(this._onTick),f(w(i.prototype),"destroy",this).call(this)}}]),i}(),dt=$.vec3(),pt=$.vec3(),ft=$.vec3(),vt=function(e){g(i,Se);var t=_(i);function i(e,r){var s;return x(this,i),(s=t.call(this,"Annotations",e))._labelHTML=r.labelHTML||"
",s._markerHTML=r.markerHTML||"
",s._container=r.container||document.body,s._values=r.values||{},s.annotations={},s.surfaceOffset=r.surfaceOffset,s}return C(i,[{key:"getContainerElement",value:function(){return this._container}},{key:"send",value:function(e,t){if("clearAnnotations"===e)this.clear()}},{key:"surfaceOffset",get:function(){return this._surfaceOffset},set:function(e){null==e&&(e=.3),this._surfaceOffset=e}},{key:"createAnnotation",value:function(e){var t,i,r=this;if(this.viewer.scene.components[e.id]&&(this.error("Viewer component with this ID already exists: "+e.id),delete e.id),e.pickResult=e.pickResult||e.pickRecord,e.pickResult){var s=e.pickResult;if(s.worldPos&&s.worldNormal){var n=$.normalizeVec3(s.worldNormal,dt),o=$.mulVec3Scalar(n,this._surfaceOffset,pt);t=$.addVec3(s.worldPos,o,ft),i=s.entity}else this.error("Param 'pickResult' does not have both worldPos and worldNormal")}else t=e.worldPos,i=e.entity;var a=null;e.markerElementId&&((a=document.getElementById(e.markerElementId))||this.error("Can't find DOM element for 'markerElementId' value '"+e.markerElementId+"' - defaulting to internally-generated empty DIV"));var l=null;e.labelElementId&&((l=document.getElementById(e.labelElementId))||this.error("Can't find DOM element for 'labelElementId' value '"+e.labelElementId+"' - defaulting to internally-generated empty DIV"));var u=new ht(this.viewer.scene,{id:e.id,plugin:this,entity:i,worldPos:t,container:this._container,markerElement:a,labelElement:l,markerHTML:e.markerHTML||this._markerHTML,labelHTML:e.labelHTML||this._labelHTML,occludable:e.occludable,values:le.apply(e.values,le.apply(this._values,{})),markerShown:e.markerShown,labelShown:e.labelShown,eye:e.eye,look:e.look,up:e.up,projection:e.projection,visible:!1!==e.visible});return this.annotations[u.id]=u,u.on("destroyed",(function(){delete r.annotations[u.id],r.fire("annotationDestroyed",u.id)})),this.fire("annotationCreated",u.id),u}},{key:"destroyAnnotation",value:function(e){var t=this.annotations[e];t?t.destroy():this.log("Annotation not found: "+e)}},{key:"clear",value:function(){for(var e=Object.keys(this.annotations),t=0,i=e.length;t1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._canvas=s.canvas,r._element=null,r._isCustom=!1,s.elementId&&(r._element=document.getElementById(s.elementId),r._element?r._adjustPosition():r.error("Can't find given Spinner HTML element: '"+s.elementId+"' - will automatically create default element")),r._element||r._createDefaultSpinner(),r.processes=0,r}return C(i,[{key:"type",get:function(){return"Spinner"}},{key:"_createDefaultSpinner",value:function(){this._injectDefaultCSS();var e=document.createElement("div"),t=e.style;t["z-index"]="9000",t.position="absolute",e.innerHTML='
',this._canvas.parentElement.appendChild(e),this._element=e,this._isCustom=!1,this._adjustPosition()}},{key:"_injectDefaultCSS",value:function(){var e="xeokit-spinner-css";if(!document.getElementById(e)){var t=document.createElement("style");t.innerHTML=".sk-fading-circle { background: transparent; margin: 20px auto; width: 50px; height:50px; position: relative; } .sk-fading-circle .sk-circle { width: 120%; height: 120%; position: absolute; left: 0; top: 0; } .sk-fading-circle .sk-circle:before { content: ''; display: block; margin: 0 auto; width: 15%; height: 15%; background-color: #ff8800; border-radius: 100%; -webkit-animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; } .sk-fading-circle .sk-circle2 { -webkit-transform: rotate(30deg); -ms-transform: rotate(30deg); transform: rotate(30deg); } .sk-fading-circle .sk-circle3 { -webkit-transform: rotate(60deg); -ms-transform: rotate(60deg); transform: rotate(60deg); } .sk-fading-circle .sk-circle4 { -webkit-transform: rotate(90deg); -ms-transform: rotate(90deg); transform: rotate(90deg); } .sk-fading-circle .sk-circle5 { -webkit-transform: rotate(120deg); -ms-transform: rotate(120deg); transform: rotate(120deg); } .sk-fading-circle .sk-circle6 { -webkit-transform: rotate(150deg); -ms-transform: rotate(150deg); transform: rotate(150deg); } .sk-fading-circle .sk-circle7 { -webkit-transform: rotate(180deg); -ms-transform: rotate(180deg); transform: rotate(180deg); } .sk-fading-circle .sk-circle8 { -webkit-transform: rotate(210deg); -ms-transform: rotate(210deg); transform: rotate(210deg); } .sk-fading-circle .sk-circle9 { -webkit-transform: rotate(240deg); -ms-transform: rotate(240deg); transform: rotate(240deg); } .sk-fading-circle .sk-circle10 { -webkit-transform: rotate(270deg); -ms-transform: rotate(270deg); transform: rotate(270deg); } .sk-fading-circle .sk-circle11 { -webkit-transform: rotate(300deg); -ms-transform: rotate(300deg); transform: rotate(300deg); } .sk-fading-circle .sk-circle12 { -webkit-transform: rotate(330deg); -ms-transform: rotate(330deg); transform: rotate(330deg); } .sk-fading-circle .sk-circle2:before { -webkit-animation-delay: -1.1s; animation-delay: -1.1s; } .sk-fading-circle .sk-circle3:before { -webkit-animation-delay: -1s; animation-delay: -1s; } .sk-fading-circle .sk-circle4:before { -webkit-animation-delay: -0.9s; animation-delay: -0.9s; } .sk-fading-circle .sk-circle5:before { -webkit-animation-delay: -0.8s; animation-delay: -0.8s; } .sk-fading-circle .sk-circle6:before { -webkit-animation-delay: -0.7s; animation-delay: -0.7s; } .sk-fading-circle .sk-circle7:before { -webkit-animation-delay: -0.6s; animation-delay: -0.6s; } .sk-fading-circle .sk-circle8:before { -webkit-animation-delay: -0.5s; animation-delay: -0.5s; } .sk-fading-circle .sk-circle9:before { -webkit-animation-delay: -0.4s; animation-delay: -0.4s; } .sk-fading-circle .sk-circle10:before { -webkit-animation-delay: -0.3s; animation-delay: -0.3s; } .sk-fading-circle .sk-circle11:before { -webkit-animation-delay: -0.2s; animation-delay: -0.2s; } .sk-fading-circle .sk-circle12:before { -webkit-animation-delay: -0.1s; animation-delay: -0.1s; } @-webkit-keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } } @keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } }",t.id=e,document.body.appendChild(t)}}},{key:"_adjustPosition",value:function(){if(!this._isCustom){var e=this._canvas,t=this._element,i=t.style;i.left=e.offsetLeft+.5*e.clientWidth-.5*t.clientWidth+"px",i.top=e.offsetTop+.5*e.clientHeight-.5*t.clientHeight+"px"}}},{key:"processes",get:function(){return this._processes},set:function(e){if(e=e||0,this._processes!==e&&!(e<0)){var t=this._processes;this._processes=e;var i=this._element;i&&(i.style.visibility=this._processes>0?"visible":"hidden"),this.fire("processes",this._processes),0===this._processes&&this._processes!==t&&this.fire("zeroProcesses",this._processes)}}},{key:"_destroy",value:function(){this._element&&!this._isCustom&&(this._element.parentNode.removeChild(this._element),this._element=null);var e=document.getElementById("xeokit-spinner-css");e&&e.parentNode.removeChild(e)}}]),i}(),mt=["webgl2","experimental-webgl","webkit-3d","moz-webgl","moz-glweb20"],_t=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};x(this,i),(r=t.call(this,e,s))._backgroundColor=$.vec3([s.backgroundColor?s.backgroundColor[0]:1,s.backgroundColor?s.backgroundColor[1]:1,s.backgroundColor?s.backgroundColor[2]:1]),r._backgroundColorFromAmbientLight=!!s.backgroundColorFromAmbientLight,r.canvas=s.canvas,r.gl=null,r.webgl2=!1,r.transparent=!!s.transparent,r.contextAttr=s.contextAttr||{},r.contextAttr.alpha=r.transparent,r.contextAttr.preserveDrawingBuffer=!!r.contextAttr.preserveDrawingBuffer,r.contextAttr.stencil=!1,r.contextAttr.premultipliedAlpha=!!r.contextAttr.premultipliedAlpha,r.contextAttr.antialias=!1!==r.contextAttr.antialias,r.resolutionScale=s.resolutionScale,r.canvas.width=Math.round(r.canvas.clientWidth*r._resolutionScale),r.canvas.height=Math.round(r.canvas.clientHeight*r._resolutionScale),r.boundary=[r.canvas.offsetLeft,r.canvas.offsetTop,r.canvas.clientWidth,r.canvas.clientHeight],r._initWebGL(s);var n=b(r);r.canvas.addEventListener("webglcontextlost",r._webglcontextlostListener=function(e){console.time("webglcontextrestored"),n.scene._webglContextLost(),n.fire("webglcontextlost"),e.preventDefault()},!1),r.canvas.addEventListener("webglcontextrestored",r._webglcontextrestoredListener=function(e){n._initWebGL(),n.gl&&(n.scene._webglContextRestored(n.gl),n.fire("webglcontextrestored",n.gl),e.preventDefault()),console.timeEnd("webglcontextrestored")},!1);var o=!0,a=new ResizeObserver((function(e){var t,i=c(e);try{for(i.s();!(t=i.n()).done;){t.value.contentBoxSize&&(o=!0)}}catch(e){i.e(e)}finally{i.f()}}));return a.observe(r.canvas),r._tick=r.scene.on("tick",(function(){o&&(o=!1,n.canvas.width=Math.round(n.canvas.clientWidth*n._resolutionScale),n.canvas.height=Math.round(n.canvas.clientHeight*n._resolutionScale),n.boundary[0]=n.canvas.offsetLeft,n.boundary[1]=n.canvas.offsetTop,n.boundary[2]=n.canvas.clientWidth,n.boundary[3]=n.canvas.clientHeight,n.fire("boundary",n.boundary))})),r._spinner=new gt(r.scene,{canvas:r.canvas,elementId:s.spinnerElementId}),r}return C(i,[{key:"type",get:function(){return"Canvas"}},{key:"backgroundColorFromAmbientLight",get:function(){return this._backgroundColorFromAmbientLight},set:function(e){this._backgroundColorFromAmbientLight=!1!==e,this.glRedraw()}},{key:"backgroundColor",get:function(){return this._backgroundColor},set:function(e){e?(this._backgroundColor[0]=e[0],this._backgroundColor[1]=e[1],this._backgroundColor[2]=e[2]):(this._backgroundColor[0]=1,this._backgroundColor[1]=1,this._backgroundColor[2]=1),this.glRedraw()}},{key:"resolutionScale",get:function(){return this._resolutionScale},set:function(e){if((e=e||1)!==this._resolutionScale){this._resolutionScale=e;var t=this.canvas;t.width=Math.round(t.clientWidth*this._resolutionScale),t.height=Math.round(t.clientHeight*this._resolutionScale),this.glRedraw()}}},{key:"spinner",get:function(){return this._spinner}},{key:"_createCanvas",value:function(){var e="xeokit-canvas-"+$.createUUID(),t=document.getElementsByTagName("body")[0],i=document.createElement("div"),r=i.style;r.height="100%",r.width="100%",r.padding="0",r.margin="0",r.background="rgba(0,0,0,0);",r.float="left",r.left="0",r.top="0",r.position="absolute",r.opacity="1.0",r["z-index"]="-10000",i.innerHTML+='',t.appendChild(i),this.canvas=document.getElementById(e)}},{key:"_getElementXY",value:function(e){for(var t=0,i=0;e;)t+=e.offsetLeft-e.scrollLeft,i+=e.offsetTop-e.scrollTop,e=e.offsetParent;return{x:t,y:i}}},{key:"_initWebGL",value:function(){if(!this.gl)for(var e=0;!this.gl&&e0?bt.FS_MAX_FLOAT_PRECISION="highp":Bt.getShaderPrecisionFormat(Bt.FRAGMENT_SHADER,Bt.MEDIUM_FLOAT).precision>0?bt.FS_MAX_FLOAT_PRECISION="mediump":bt.FS_MAX_FLOAT_PRECISION="lowp":bt.FS_MAX_FLOAT_PRECISION="mediump",bt.DEPTH_BUFFER_BITS=Bt.getParameter(Bt.DEPTH_BITS),bt.MAX_TEXTURE_SIZE=Bt.getParameter(Bt.MAX_TEXTURE_SIZE),bt.MAX_CUBE_MAP_SIZE=Bt.getParameter(Bt.MAX_CUBE_MAP_TEXTURE_SIZE),bt.MAX_RENDERBUFFER_SIZE=Bt.getParameter(Bt.MAX_RENDERBUFFER_SIZE),bt.MAX_TEXTURE_UNITS=Bt.getParameter(Bt.MAX_COMBINED_TEXTURE_IMAGE_UNITS),bt.MAX_TEXTURE_IMAGE_UNITS=Bt.getParameter(Bt.MAX_TEXTURE_IMAGE_UNITS),bt.MAX_VERTEX_ATTRIBS=Bt.getParameter(Bt.MAX_VERTEX_ATTRIBS),bt.MAX_VERTEX_UNIFORM_VECTORS=Bt.getParameter(Bt.MAX_VERTEX_UNIFORM_VECTORS),bt.MAX_FRAGMENT_UNIFORM_VECTORS=Bt.getParameter(Bt.MAX_FRAGMENT_UNIFORM_VECTORS),bt.MAX_VARYING_VECTORS=Bt.getParameter(Bt.MAX_VARYING_VECTORS),Bt.getSupportedExtensions().forEach((function(e){bt.SUPPORTED_EXTENSIONS[e]=!0})))}var xt=function(){function e(){x(this,e),this.entity=null,this.primitive=null,this.primIndex=-1,this.pickSurfacePrecision=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1,this._origin=new Float64Array([0,0,0]),this._direction=new Float64Array([0,0,0]),this._indices=new Int32Array(3),this._localPos=new Float64Array([0,0,0]),this._worldPos=new Float64Array([0,0,0]),this._viewPos=new Float64Array([0,0,0]),this._canvasPos=new Int16Array([0,0]),this._snappedCanvasPos=new Int16Array([0,0]),this._bary=new Float64Array([0,0,0]),this._worldNormal=new Float64Array([0,0,0]),this._uv=new Float64Array([0,0]),this.reset()}return C(e,[{key:"canvasPos",get:function(){return this._gotCanvasPos?this._canvasPos:null},set:function(e){e?(this._canvasPos[0]=e[0],this._canvasPos[1]=e[1],this._gotCanvasPos=!0):this._gotCanvasPos=!1}},{key:"origin",get:function(){return this._gotOrigin?this._origin:null},set:function(e){e?(this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this._gotOrigin=!0):this._gotOrigin=!1}},{key:"direction",get:function(){return this._gotDirection?this._direction:null},set:function(e){e?(this._direction[0]=e[0],this._direction[1]=e[1],this._direction[2]=e[2],this._gotDirection=!0):this._gotDirection=!1}},{key:"indices",get:function(){return this.entity&&this._gotIndices?this._indices:null},set:function(e){e?(this._indices[0]=e[0],this._indices[1]=e[1],this._indices[2]=e[2],this._gotIndices=!0):this._gotIndices=!1}},{key:"localPos",get:function(){return this.entity&&this._gotLocalPos?this._localPos:null},set:function(e){e?(this._localPos[0]=e[0],this._localPos[1]=e[1],this._localPos[2]=e[2],this._gotLocalPos=!0):this._gotLocalPos=!1}},{key:"snappedCanvasPos",get:function(){return this._gotSnappedCanvasPos?this._snappedCanvasPos:null},set:function(e){e?(this._snappedCanvasPos[0]=e[0],this._snappedCanvasPos[1]=e[1],this._gotSnappedCanvasPos=!0):this._gotSnappedCanvasPos=!1}},{key:"worldPos",get:function(){return this._gotWorldPos?this._worldPos:null},set:function(e){e?(this._worldPos[0]=e[0],this._worldPos[1]=e[1],this._worldPos[2]=e[2],this._gotWorldPos=!0):this._gotWorldPos=!1}},{key:"viewPos",get:function(){return this.entity&&this._gotViewPos?this._viewPos:null},set:function(e){e?(this._viewPos[0]=e[0],this._viewPos[1]=e[1],this._viewPos[2]=e[2],this._gotViewPos=!0):this._gotViewPos=!1}},{key:"bary",get:function(){return this.entity&&this._gotBary?this._bary:null},set:function(e){e?(this._bary[0]=e[0],this._bary[1]=e[1],this._bary[2]=e[2],this._gotBary=!0):this._gotBary=!1}},{key:"worldNormal",get:function(){return this.entity&&this._gotWorldNormal?this._worldNormal:null},set:function(e){e?(this._worldNormal[0]=e[0],this._worldNormal[1]=e[1],this._worldNormal[2]=e[2],this._gotWorldNormal=!0):this._gotWorldNormal=!1}},{key:"uv",get:function(){return this.entity&&this._gotUV?this._uv:null},set:function(e){e?(this._uv[0]=e[0],this._uv[1]=e[1],this._gotUV=!0):this._gotUV=!1}},{key:"snapped",get:function(){return this.snappedToEdge||this.snappedToVertex}},{key:"reset",value:function(){this.entity=null,this.primIndex=-1,this.primitive=null,this.pickSurfacePrecision=!1,this._gotCanvasPos=!1,this._gotSnappedCanvasPos=!1,this._gotOrigin=!1,this._gotDirection=!1,this._gotIndices=!1,this._gotLocalPos=!1,this._gotWorldPos=!1,this._gotViewPos=!1,this._gotBary=!1,this._gotWorldNormal=!1,this._gotUV=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1}}]),e}(),Pt=function(){function e(t,i,r){if(x(this,e),this.allocated=!1,this.compiled=!1,this.handle=t.createShader(i),this.handle){if(this.allocated=!0,t.shaderSource(this.handle,r),t.compileShader(this.handle),this.compiled=t.getShaderParameter(this.handle,t.COMPILE_STATUS),!this.compiled&&!t.isContextLost()){for(var s=r.split("\n"),n=[],o=0;o0&&"/"===t.charAt(i+1)&&(t=t.substring(0,i)),r.push(t);return r.join("\n")}function kt(e){console.error(e.join("\n"))}var It=function(){function e(t,i){x(this,e),this.id=Et.addItem({}),this.source=i,this.init(t)}return C(e,[{key:"init",value:function(e){if(this.gl=e,this.allocated=!1,this.compiled=!1,this.linked=!1,this.validated=!1,this.errors=null,this.uniforms={},this.samplers={},this.attributes={},this._vertexShader=new Pt(e,e.VERTEX_SHADER,Ft(this.source.vertex)),this._fragmentShader=new Pt(e,e.FRAGMENT_SHADER,Ft(this.source.fragment)),!this._vertexShader.allocated)return this.errors=["Vertex shader failed to allocate"].concat(this._vertexShader.errors),void kt(this.errors);if(!this._fragmentShader.allocated)return this.errors=["Fragment shader failed to allocate"].concat(this._fragmentShader.errors),void kt(this.errors);if(this.allocated=!0,!this._vertexShader.compiled)return this.errors=["Vertex shader failed to compile"].concat(this._vertexShader.errors),void kt(this.errors);if(!this._fragmentShader.compiled)return this.errors=["Fragment shader failed to compile"].concat(this._fragmentShader.errors),void kt(this.errors);var t,i,r,s,n;if(this.compiled=!0,this.handle=e.createProgram(),this.handle){if(e.attachShader(this.handle,this._vertexShader.handle),e.attachShader(this.handle,this._fragmentShader.handle),e.linkProgram(this.handle),this.linked=e.getProgramParameter(this.handle,e.LINK_STATUS),this.validated=!0,!this.linked||!this.validated)return this.errors=[],this.errors.push(""),this.errors.push(e.getProgramInfoLog(this.handle)),this.errors.push("\nVertex shader:\n"),this.errors=this.errors.concat(this.source.vertex),this.errors.push("\nFragment shader:\n"),this.errors=this.errors.concat(this.source.fragment),void kt(this.errors);var o=e.getProgramParameter(this.handle,e.ACTIVE_UNIFORMS);for(i=0;ithis.dataLength?e.slice(0,this.dataLength):e,this.usage),this._gl.bindBuffer(this.type,null),this.length=e.length,this.numItems=this.length/this.itemSize,this.allocated=!0)}},{key:"setData",value:function(e,t){this.allocated&&(e.length+(t||0)>this.length?(this.destroy(),this._allocate(e)):(this._gl.bindBuffer(this.type,this._handle),t||0===t?this._gl.bufferSubData(this.type,t*this.itemByteSize,e):this._gl.bufferData(this.type,e,this.usage),this._gl.bindBuffer(this.type,null)))}},{key:"bind",value:function(){this.allocated&&this._gl.bindBuffer(this.type,this._handle)}},{key:"unbind",value:function(){this.allocated&&this._gl.bindBuffer(this.type,null)}},{key:"destroy",value:function(){this.allocated&&(this._gl.deleteBuffer(this._handle),this._handle=null,this.allocated=!1)}}]),e}(),St=function(){function e(t,i){x(this,e),this.scene=t,this.aabb=$.AABB3(),this.origin=$.vec3(i),this.originHash=this.origin.join(),this.numMarkers=0,this.markers={},this.markerList=[],this.markerIndices={},this.positions=[],this.indices=[],this.positionsBuf=null,this.lenPositionsBuf=0,this.indicesBuf=null,this.sectionPlanesActive=[],this.culledBySectionPlanes=!1,this.occlusionTestList=[],this.lenOcclusionTestList=0,this.pixels=[],this.aabbDirty=!1,this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!1}return C(e,[{key:"addMarker",value:function(e){this.markers[e.id]=e,this.markerListDirty=!0,this.numMarkers++}},{key:"markerWorldPosUpdated",value:function(e){if(this.markers[e.id]){var t=this.markerIndices[e.id];this.positions[3*t+0]=e.worldPos[0],this.positions[3*t+1]=e.worldPos[1],this.positions[3*t+2]=e.worldPos[2],this.positionsDirty=!0}}},{key:"removeMarker",value:function(e){delete this.markers[e.id],this.markerListDirty=!0,this.numMarkers--}},{key:"update",value:function(){this.markerListDirty&&(this._buildMarkerList(),this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!0),this.positionsDirty&&(this._buildPositions(),this.positionsDirty=!1,this.aabbDirty=!0,this.vbosDirty=!0),this.aabbDirty&&(this._buildAABB(),this.aabbDirty=!1),this.vbosDirty&&(this._buildVBOs(),this.vbosDirty=!1),this.occlusionTestListDirty&&this._buildOcclusionTestList(),this._updateActiveSectionPlanes()}},{key:"_buildMarkerList",value:function(){for(var e in this.numMarkers=0,this.markers)this.markers.hasOwnProperty(e)&&(this.markerList[this.numMarkers]=this.markers[e],this.markerIndices[e]=this.numMarkers,this.numMarkers++);this.markerList.length=this.numMarkers}},{key:"_buildPositions",value:function(){for(var e=0,t=0;t-t)a._setVisible(!1);else{var l=a.canvasPos,u=l[0],A=l[1];u+10<0||A+10<0||u-10>r||A-10>s?a._setVisible(!1):!a.entity||a.entity.visible?a.occludable?(this.occlusionTestList[this.lenOcclusionTestList++]=a,this.pixels[n++]=u,this.pixels[n++]=A):a._setVisible(!0):a._setVisible(!1)}}}},{key:"_updateActiveSectionPlanes",value:function(){var e=this.scene._sectionPlanesState.sectionPlanes,t=e.length;if(t>0)for(var i=0;i0,i=[];return i.push("#version 300 es"),i.push("// OcclusionTester vertex shader"),i.push("in vec3 position;"),i.push("uniform mat4 modelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("vec4 worldPosition = vec4(position, 1.0); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition;"),t&&i.push(" vWorldPosition = worldPosition;"),i.push(" vec4 clipPos = projMatrix * viewPosition;"),i.push(" gl_PointSize = 20.0;"),e.logarithmicDepthBufferEnabled?i.push("vFragDepth = 1.0 + clipPos.w;"):e.markerZOffset<0&&i.push("clipPos.z += "+e.markerZOffset+";"),i.push(" gl_Position = clipPos;"),i.push("}"),i}},{key:"_buildFragmentShaderSource",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.sectionPlanes.length>0,r=[];if(r.push("#version 300 es"),r.push("// OcclusionTester fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;");for(var s=0;s 0.0) { discard; }")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); "),r.push("}"),r}},{key:"_buildProgram",value:function(){this._program&&this._program.destroy();var e=this._scene,t=e.canvas.gl,i=e._sectionPlanesState;if(this._program=new It(t,this._shaderSource),this._program.errors)this.errors=this._program.errors;else{var r=this._program;this._uViewMatrix=r.getLocation("viewMatrix"),this._uProjMatrix=r.getLocation("projMatrix"),this._uSectionPlanes=[];for(var s=0,n=i.sectionPlanes.length;s0)for(var h=r.sectionPlanes,d=0;d= ( 1.0 - EPSILON ) ) {\n \t\t\tcontinue;\n \t\t}\n\n \t\tfloat sampleViewZ = getViewZ( sampleDepth );\n \t\tvec3 sampleViewPosition = getViewPos( sampleUv, sampleDepth, sampleViewZ );\n \t\tocclusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );\n \t\tweightSum += 1.0;\n \t}\n\n \tif( weightSum == 0.0 ) discard;\n\n \treturn occlusionSum * ( uIntensity / weightSum );\n }\n\n out vec4 outColor;\n \n void main() {\n \n \tfloat centerDepth = getDepth( vUV );\n \t\n \tif( centerDepth >= ( 1.0 - EPSILON ) ) {\n \t\tdiscard;\n \t}\n\n \tfloat centerViewZ = getViewZ( centerDepth );\n \tvec3 viewPosition = getViewPos( vUV, centerDepth, centerViewZ );\n\n \tfloat ambientOcclusion = getAmbientOcclusion( viewPosition );\n \n \toutColor = packFloatToRGBA( 1.0- ambientOcclusion );\n }")]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);var r=new Float32Array([1,1,0,1,0,0,1,0]),s=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),n=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new Dt(i,i.ARRAY_BUFFER,s,s.length,3,i.STATIC_DRAW),this._uvBuf=new Dt(i,i.ARRAY_BUFFER,r,r.length,2,i.STATIC_DRAW),this._indicesBuf=new Dt(i,i.ELEMENT_ARRAY_BUFFER,n,n.length,1,i.STATIC_DRAW),this._program.bind(),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uCameraProjectionMatrix=this._program.getLocation("uProjectMatrix"),this._uCameraInverseProjectionMatrix=this._program.getLocation("uInverseProjectMatrix"),this._uPerspective=this._program.getLocation("uPerspective"),this._uScale=this._program.getLocation("uScale"),this._uIntensity=this._program.getLocation("uIntensity"),this._uBias=this._program.getLocation("uBias"),this._uKernelRadius=this._program.getLocation("uKernelRadius"),this._uMinResolution=this._program.getLocation("uMinResolution"),this._uViewport=this._program.getLocation("uViewport"),this._uRandomSeed=this._program.getLocation("uRandomSeed"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV"),this._dirty=!1}}},{key:"destroy",value:function(){this._program&&(this._program.destroy(),this._program=null)}}]),e}(),Nt=new Float32Array(zt(17,[0,1])),Qt=new Float32Array(zt(17,[1,0])),Vt=new Float32Array(function(e,t){for(var i=[],r=0;r<=e;r++)i.push(Gt(r,t));return i}(17,4)),Ht=new Float32Array(2),jt=function(){function e(t){x(this,e),this._scene=t,this._program=null,this._programError=!1,this._aPosition=null,this._aUV=null,this._uDepthTexture="uDepthTexture",this._uOcclusionTexture="uOcclusionTexture",this._uViewport=null,this._uCameraNear=null,this._uCameraFar=null,this._uCameraProjectionMatrix=null,this._uCameraInverseProjectionMatrix=null,this._uvBuf=null,this._positionsBuf=null,this._indicesBuf=null,this.init()}return C(e,[{key:"init",value:function(){var e=this._scene.canvas.gl;if(this._program=new It(e,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV;\n uniform vec2 uViewport;\n out vec2 vUV;\n out vec2 vInvSize;\n void main () {\n vUV = aUV;\n vInvSize = 1.0 / uViewport;\n gl_Position = vec4(aPosition, 1.0);\n }"],fragment:["#version 300 es\n precision highp float;\n precision highp int;\n \n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n\n #define KERNEL_RADIUS ".concat(16,"\n\n in vec2 vUV;\n in vec2 vInvSize;\n \n uniform sampler2D uDepthTexture;\n uniform sampler2D uOcclusionTexture; \n \n uniform float uCameraNear;\n uniform float uCameraFar; \n uniform float uDepthCutoff;\n\n uniform vec2 uSampleOffsets[ KERNEL_RADIUS + 1 ];\n uniform float uSampleWeights[ KERNEL_RADIUS + 1 ];\n\n const float unpackDownscale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. ); \n\n const float packUpscale = 256. / 255.;\n \n const float shiftRights = 1. / 256.;\n \n float unpackRGBAToFloat( const in vec4 v ) {\n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unpackFactors );\n } \n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float viewZToOrthographicDepth( const in float viewZ) {\n return ( viewZ + uCameraNear ) / ( uCameraNear - uCameraFar );\n }\n \n float orthographicDepthToViewZ( const in float linearClipZ) {\n return linearClipZ * ( uCameraNear - uCameraFar ) - uCameraNear;\n }\n\n float viewZToPerspectiveDepth( const in float viewZ) {\n return (( uCameraNear + viewZ ) * uCameraFar ) / (( uCameraFar - uCameraNear ) * viewZ );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ) {\n return ( uCameraNear * uCameraFar ) / ( ( uCameraFar - uCameraNear ) * invClipZ - uCameraFar );\n }\n\n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n return perspectiveDepthToViewZ( depth );\n }\n\n out vec4 outColor;\n \n void main() {\n \n float depth = getDepth( vUV );\n if( depth >= ( 1.0 - EPSILON ) ) {\n discard;\n }\n\n float centerViewZ = -getViewZ( depth );\n bool rBreak = false;\n bool lBreak = false;\n\n float weightSum = uSampleWeights[0];\n float occlusionSum = unpackRGBAToFloat(texture( uOcclusionTexture, vUV )) * weightSum;\n\n for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {\n\n float sampleWeight = uSampleWeights[i];\n vec2 sampleUVOffset = uSampleOffsets[i] * vInvSize;\n\n vec2 sampleUV = vUV + sampleUVOffset;\n float viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n rBreak = true;\n }\n\n if( ! rBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n\n sampleUV = vUV - sampleUVOffset;\n viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n lBreak = true;\n }\n\n if( ! lBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n }\n\n outColor = packFloatToRGBA(occlusionSum / weightSum);\n }")]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);var t=new Float32Array([1,1,0,1,0,0,1,0]),i=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),r=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new Dt(e,e.ARRAY_BUFFER,i,i.length,3,e.STATIC_DRAW),this._uvBuf=new Dt(e,e.ARRAY_BUFFER,t,t.length,2,e.STATIC_DRAW),this._indicesBuf=new Dt(e,e.ELEMENT_ARRAY_BUFFER,r,r.length,1,e.STATIC_DRAW),this._program.bind(),this._uViewport=this._program.getLocation("uViewport"),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uDepthCutoff=this._program.getLocation("uDepthCutoff"),this._uSampleOffsets=e.getUniformLocation(this._program.handle,"uSampleOffsets"),this._uSampleWeights=e.getUniformLocation(this._program.handle,"uSampleWeights"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV")}},{key:"render",value:function(e,t,i){var r=this;if(!this._programError){this._getInverseProjectMat||(this._getInverseProjectMat=function(){var e=!0;r._scene.camera.on("projMatrix",(function(){e=!0}));var t=$.mat4();return function(){return e&&$.inverseMat4(o.camera.projMatrix,t),t}}());var s=this._scene.canvas.gl,n=this._program,o=this._scene,a=s.drawingBufferWidth,l=s.drawingBufferHeight,u=o.camera.project._state,A=u.near,c=u.far;s.viewport(0,0,a,l),s.clearColor(0,0,0,1),s.enable(s.DEPTH_TEST),s.disable(s.BLEND),s.frontFace(s.CCW),s.clear(s.COLOR_BUFFER_BIT|s.DEPTH_BUFFER_BIT),n.bind(),Ht[0]=a,Ht[1]=l,s.uniform2fv(this._uViewport,Ht),s.uniform1f(this._uCameraNear,A),s.uniform1f(this._uCameraFar,c),s.uniform1f(this._uDepthCutoff,.01),0===i?s.uniform2fv(this._uSampleOffsets,Qt):s.uniform2fv(this._uSampleOffsets,Nt),s.uniform1fv(this._uSampleWeights,Vt);var h=e.getDepthTexture(),d=t.getTexture();n.bindTexture(this._uDepthTexture,h,0),n.bindTexture(this._uOcclusionTexture,d,1),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),s.drawElements(s.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}}},{key:"destroy",value:function(){this._program.destroy()}}]),e}();function Gt(e,t){return Math.exp(-e*e/(t*t*2))/(Math.sqrt(2*Math.PI)*t)}function zt(e,t){for(var i=[],r=0;r<=e;r++)i.push(t[0]*r),i.push(t[1]*r);return i}var Wt=function(){function e(t,i,r){x(this,e),r=r||{},this.gl=i,this.allocated=!1,this.canvas=t,this.buffer=null,this.bound=!1,this.size=r.size,this._hasDepthTexture=!!r.depthTexture}return C(e,[{key:"setSize",value:function(e){this.size=e}},{key:"webglContextRestored",value:function(e){this.gl=e,this.buffer=null,this.allocated=!1,this.bound=!1}},{key:"bind",value:function(){if(this._touch.apply(this,arguments),!this.bound){var e=this.gl;e.bindFramebuffer(e.FRAMEBUFFER,this.buffer.framebuf),this.bound=!0}}},{key:"createTexture",value:function(e,t){var i=arguments.length>2&&void 0!==arguments[2]?arguments[2]:null,r=this.gl,s=r.createTexture();return r.bindTexture(r.TEXTURE_2D,s),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MIN_FILTER,r.NEAREST),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MAG_FILTER,r.NEAREST),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),i?r.texStorage2D(r.TEXTURE_2D,1,i,e,t):r.texImage2D(r.TEXTURE_2D,0,r.RGBA,e,t,0,r.RGBA,r.UNSIGNED_BYTE,null),s}},{key:"_touch",value:function(){var e,t,i=this,r=this.gl;if(this.size?(e=this.size[0],t=this.size[1]):(e=r.drawingBufferWidth,t=r.drawingBufferHeight),this.buffer){if(this.buffer.width===e&&this.buffer.height===t)return;this.buffer.textures.forEach((function(e){return r.deleteTexture(e)})),r.deleteFramebuffer(this.buffer.framebuf),r.deleteRenderbuffer(this.buffer.renderbuf)}for(var s,n=[],o=arguments.length,a=new Array(o),l=0;l0?n.push.apply(n,A(a.map((function(r){return i.createTexture(e,t,r)})))):n.push(this.createTexture(e,t)),this._hasDepthTexture&&(s=r.createTexture(),r.bindTexture(r.TEXTURE_2D,s),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MAG_FILTER,r.NEAREST),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MIN_FILTER,r.NEAREST),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),r.texImage2D(r.TEXTURE_2D,0,r.DEPTH_COMPONENT32F,e,t,0,r.DEPTH_COMPONENT,r.FLOAT,null));var u=r.createRenderbuffer();r.bindRenderbuffer(r.RENDERBUFFER,u),r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT32F,e,t);var c=r.createFramebuffer();r.bindFramebuffer(r.FRAMEBUFFER,c);for(var h=0;h0&&r.drawBuffers(n.map((function(e,t){return r.COLOR_ATTACHMENT0+t}))),this._hasDepthTexture?r.framebufferTexture2D(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.TEXTURE_2D,s,0):r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,u),r.bindTexture(r.TEXTURE_2D,null),r.bindRenderbuffer(r.RENDERBUFFER,null),r.bindFramebuffer(r.FRAMEBUFFER,null),r.bindFramebuffer(r.FRAMEBUFFER,c),!r.isFramebuffer(c))throw"Invalid framebuffer";r.bindFramebuffer(r.FRAMEBUFFER,null);var d=r.checkFramebufferStatus(r.FRAMEBUFFER);switch(d){case r.FRAMEBUFFER_COMPLETE:break;case r.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_ATTACHMENT";case r.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";case r.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_DIMENSIONS";case r.FRAMEBUFFER_UNSUPPORTED:throw"Incomplete framebuffer: FRAMEBUFFER_UNSUPPORTED";default:throw"Incomplete framebuffer: "+d}this.buffer={framebuf:c,renderbuf:u,texture:n[0],textures:n,depthTexture:s,width:e,height:t},this.bound=!1}},{key:"clear",value:function(){if(!this.bound)throw"Render buffer not bound";var e=this.gl;e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)}},{key:"read",value:function(e,t){var i=arguments.length>2&&void 0!==arguments[2]?arguments[2]:null,r=arguments.length>3&&void 0!==arguments[3]?arguments[3]:null,s=arguments.length>4&&void 0!==arguments[4]?arguments[4]:Uint8Array,n=arguments.length>5&&void 0!==arguments[5]?arguments[5]:4,o=arguments.length>6&&void 0!==arguments[6]?arguments[6]:0,a=e,l=this.buffer.height?this.buffer.height-t-1:this.gl.drawingBufferHeight-t,u=new s(n),A=this.gl;return A.readBuffer(A.COLOR_ATTACHMENT0+o),A.readPixels(a,l,1,1,i||A.RGBA,r||A.UNSIGNED_BYTE,u,0),u}},{key:"readArray",value:function(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:null,t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:null,i=arguments.length>2&&void 0!==arguments[2]?arguments[2]:Uint8Array,r=arguments.length>3&&void 0!==arguments[3]?arguments[3]:4,s=arguments.length>4&&void 0!==arguments[4]?arguments[4]:0,n=new i(this.buffer.width*this.buffer.height*r),o=this.gl;return o.readBuffer(o.COLOR_ATTACHMENT0+s),o.readPixels(0,0,this.buffer.width,this.buffer.height,e||o.RGBA,t||o.UNSIGNED_BYTE,n,0),n}},{key:"readImageAsCanvas",value:function(){var e=this.gl,t=this._getImageDataCache(),i=t.pixelData,r=t.canvas,s=t.imageData,n=t.context;e.readPixels(0,0,this.buffer.width,this.buffer.height,e.RGBA,e.UNSIGNED_BYTE,i);for(var o=this.buffer.width,a=this.buffer.height,l=a/2|0,u=4*o,A=new Uint8Array(4*o),c=0;c0&&void 0!==arguments[0]?arguments[0]:Uint8Array,t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:4,i=this.buffer.width,r=this.buffer.height,s=this._imageDataCache;if(s&&(s.width===i&&s.height===r||(this._imageDataCache=null,s=null)),!s){var n=document.createElement("canvas"),o=n.getContext("2d");n.width=i,n.height=r,s={pixelData:new e(i*r*t),canvas:n,context:o,imageData:o.createImageData(i,r),width:i,height:r},this._imageDataCache=s}return s.context.resetTransform(),s}},{key:"unbind",value:function(){var e=this.gl;e.bindFramebuffer(e.FRAMEBUFFER,null),this.bound=!1}},{key:"getTexture",value:function(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:0,t=this;return this._texture||(this._texture={renderBuffer:this,bind:function(i){return!(!t.buffer||!t.buffer.textures[e])&&(t.gl.activeTexture(t.gl["TEXTURE"+i]),t.gl.bindTexture(t.gl.TEXTURE_2D,t.buffer.textures[e]),!0)},unbind:function(i){t.buffer&&t.buffer.textures[e]&&(t.gl.activeTexture(t.gl["TEXTURE"+i]),t.gl.bindTexture(t.gl.TEXTURE_2D,null))}})}},{key:"hasDepthTexture",value:function(){return this._hasDepthTexture}},{key:"getDepthTexture",value:function(){if(!this._hasDepthTexture)return null;var e=this;return this._depthTexture||(this._dethTexture={renderBuffer:this,bind:function(t){return!(!e.buffer||!e.buffer.depthTexture)&&(e.gl.activeTexture(e.gl["TEXTURE"+t]),e.gl.bindTexture(e.gl.TEXTURE_2D,e.buffer.depthTexture),!0)},unbind:function(t){e.buffer&&e.buffer.depthTexture&&(e.gl.activeTexture(e.gl["TEXTURE"+t]),e.gl.bindTexture(e.gl.TEXTURE_2D,null))}})}},{key:"destroy",value:function(){if(this.allocated){var e=this.gl;this.buffer.textures.forEach((function(t){return e.deleteTexture(t)})),e.deleteTexture(this.buffer.depthTexture),e.deleteFramebuffer(this.buffer.framebuf),e.deleteRenderbuffer(this.buffer.renderbuf),this.allocated=!1,this.buffer=null,this.bound=!1}this._imageDataCache=null,this._texture=null,this._depthTexture=null}}]),e}(),Kt=function(){function e(t){x(this,e),this.scene=t,this._renderBuffersBasic={},this._renderBuffersScaled={}}return C(e,[{key:"getRenderBuffer",value:function(e,t){var i=1===this.scene.canvas.resolutionScale?this._renderBuffersBasic:this._renderBuffersScaled,r=i[e];return r||(r=new Wt(this.scene.canvas.canvas,this.scene.canvas.gl,t),i[e]=r),r}},{key:"destroy",value:function(){for(var e in this._renderBuffersBasic)this._renderBuffersBasic[e].destroy();for(var t in this._renderBuffersScaled)this._renderBuffersScaled[t].destroy()}}]),e}();function Xt(e,t){if(void 0===e._cachedExtensions&&(e._cachedExtensions={}),void 0!==e._cachedExtensions[t])return e._cachedExtensions[t];var i;switch(t){case"WEBGL_depth_texture":i=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=e.getExtension(t)}return e._cachedExtensions[t]=i,i}var Yt=function(e,t){t=t||{};var i=new yt(e),r=e.canvas.canvas,s=e.canvas.gl,n=!!t.transparent,o=t.alphaDepthMask,a=new Q({}),l={},u={},A=[],c=[],h=!0,d=!0,p=!0,f=!0,v=!0,g=!0,m=!0,_=!0,y=new Kt(e),b=!1,w=new Ot(e),B=new jt(e);function x(){h&&(!function(){for(var e in l)if(l.hasOwnProperty(e)){var t=l[e],i=t.drawableMap,r=t.drawableListPreCull,s=0;for(var n in i)i.hasOwnProperty(n)&&(r[s++]=i[n]);r.length=s}}(),h=!1,d=!0),d&&(!function(){for(var e in l)if(l.hasOwnProperty(e)){var t=l[e];t.isStateSortable&&(t.drawableListPreCull.sort(t.stateSortCompare),t.drawableList=t.drawableListPreCull)}var i=0;for(var r in l)if(l.hasOwnProperty(r))for(var s=l[r].drawableListPreCull,n=0,o=s.length;n0)for(i.withSAO=!0,I=0;I0)for(I=0;I0)for(I=0;I0)for(I=0;I0||j>0||O>0||N>0){if(s.enable(s.CULL_FACE),s.enable(s.BLEND),n?(s.blendEquation(s.FUNC_ADD),s.blendFuncSeparate(s.SRC_ALPHA,s.ONE_MINUS_SRC_ALPHA,s.ONE,s.ONE_MINUS_SRC_ALPHA)):(s.blendEquation(s.FUNC_ADD),s.blendFunc(s.SRC_ALPHA,s.ONE_MINUS_SRC_ALPHA)),i.backfaces=!1,o||s.depthMask(!1),(O>0||N>0)&&s.blendFunc(s.SRC_ALPHA,s.ONE_MINUS_SRC_ALPHA),N>0)for(I=0;I0)for(I=0;I0)for(I=0;I0)for(I=0;I0||z>0){if(i.lastProgramId=null,e.highlightMaterial.glowThrough&&s.clear(s.DEPTH_BUFFER_BIT),z>0)for(I=0;I0)for(I=0;I0||K>0||G>0){if(i.lastProgramId=null,e.selectedMaterial.glowThrough&&s.clear(s.DEPTH_BUFFER_BIT),s.enable(s.BLEND),n?(s.blendEquation(s.FUNC_ADD),s.blendFuncSeparate(s.SRC_ALPHA,s.ONE_MINUS_SRC_ALPHA,s.ONE,s.ONE_MINUS_SRC_ALPHA)):s.blendFunc(s.SRC_ALPHA,s.ONE_MINUS_SRC_ALPHA),s.enable(s.CULL_FACE),K>0)for(I=0;I0)for(I=0;I0||Y>0){if(i.lastProgramId=null,e.selectedMaterial.glowThrough&&s.clear(s.DEPTH_BUFFER_BIT),Y>0)for(I=0;I0)for(I=0;I0||Z>0){if(i.lastProgramId=null,e.selectedMaterial.glowThrough&&s.clear(s.DEPTH_BUFFER_BIT),s.enable(s.CULL_FACE),s.enable(s.BLEND),n?(s.blendEquation(s.FUNC_ADD),s.blendFuncSeparate(s.SRC_ALPHA,s.ONE_MINUS_SRC_ALPHA,s.ONE,s.ONE_MINUS_SRC_ALPHA)):s.blendFunc(s.SRC_ALPHA,s.ONE_MINUS_SRC_ALPHA),Z>0)for(I=0;I0)for(I=0;I1&&void 0!==arguments[1]?arguments[1]:o;p.reset(),x();var f=null,v=null;for(var g in p.pickSurface=h.pickSurface,h.canvasPos?(u[0]=h.canvasPos[0],u[1]=h.canvasPos[1],f=e.camera.viewMatrix,v=e.camera.projMatrix,p.canvasPos=h.canvasPos):(h.matrix?(f=h.matrix,v=e.camera.projMatrix):(A.set(h.origin||[0,0,0]),c.set(h.direction||[0,0,1]),d=$.addVec3(A,c,t),s[0]=Math.random(),s[1]=Math.random(),s[2]=Math.random(),$.normalizeVec3(s),$.cross3Vec3(c,s,n),f=$.lookAtMat4v(A,d,n,i),v=e.camera.ortho.matrix,p.origin=A,p.direction=c),u[0]=.5*r.clientWidth,u[1]=.5*r.clientHeight),l)if(l.hasOwnProperty(g))for(var m=l[g].drawableList,_=0,b=m.length;_4&&void 0!==arguments[4]?arguments[4]:E;if(!n&&!o)return this.pick({canvasPos:t,pickSurface:!0});var A=e.canvas.resolutionScale;i.reset(),i.backfaces=!0,i.frontface=!0,i.pickZNear=e.camera.project.near,i.pickZFar=e.camera.project.far,r=r||30;var c=y.getRenderBuffer("uniquePickColors-aabs",{depthTexture:!0,size:[2*r+1,2*r+1]});i.snapVectorA=[D(t[0]*A,s.drawingBufferWidth),S(t[1]*A,s.drawingBufferHeight)],i.snapInvVectorAB=[s.drawingBufferWidth/(2*r),s.drawingBufferHeight/(2*r)],c.bind(s.RGBA32I,s.RGBA32I,s.RGBA8UI),s.viewport(0,0,c.size[0],c.size[1]),s.enable(s.DEPTH_TEST),s.frontFace(s.CCW),s.disable(s.CULL_FACE),s.depthMask(!0),s.disable(s.BLEND),s.depthFunc(s.LEQUAL),s.clear(s.DEPTH_BUFFER_BIT),s.clearBufferiv(s.COLOR,0,new Int32Array([0,0,0,0])),s.clearBufferiv(s.COLOR,1,new Int32Array([0,0,0,0])),s.clearBufferuiv(s.COLOR,2,new Uint32Array([0,0,0,0]));var h=e.camera.viewMatrix,d=e.camera.projMatrix;for(var p in l)if(l.hasOwnProperty(p))for(var f=l[p].drawableList,v=0,g=f.length;v0){var j=Math.floor(H/4),G=c.size[0],z=j%G-Math.floor(G/2),W=Math.floor(j/G)-Math.floor(G/2),K=Math.sqrt(Math.pow(z,2)+Math.pow(W,2));V.push({x:z,y:W,dist:K,isVertex:n&&o?w[H+3]>b.length/2:n,result:[w[H+0],w[H+1],w[H+2],w[H+3]],normal:[B[H+0],B[H+1],B[H+2],B[H+3]],id:[x[H+0],x[H+1],x[H+2],x[H+3]]})}var X=null,Y=null,J=null,Z=null;if(V.length>0){V.sort((function(e,t){return e.isVertex!==t.isVertex?e.isVertex?-1:1:e.dist-t.dist})),Z=V[0].isVertex?"vertex":"edge";var q=V[0].result,ee=V[0].normal,te=V[0].id,ie=b[q[3]],re=ie.origin,se=ie.coordinateScale;Y=$.normalizeVec3([ee[0]/$.MAX_INT,ee[1]/$.MAX_INT,ee[2]/$.MAX_INT]),X=[q[0]*se[0]+re[0],q[1]*se[1]+re[1],q[2]*se[2]+re[2]],J=a.items[te[0]+(te[1]<<8)+(te[2]<<16)+(te[3]<<24)]}if(null===P&&null==X)return null;var ne=null;null!==X&&(ne=e.camera.projectWorldPos(X));var oe=J&&J.delegatePickedEntity?J.delegatePickedEntity():J;return u.reset(),u.snappedToEdge="edge"===Z,u.snappedToVertex="vertex"===Z,u.worldPos=X,u.worldNormal=Y,u.entity=oe,u.canvasPos=t,u.snappedCanvasPos=ne||t,u}),this.addMarker=function(t){this._occlusionTester=this._occlusionTester||new Rt(e,y),this._occlusionTester.addMarker(t),e.occlusionTestCountdown=0},this.markerWorldPosUpdated=function(e){this._occlusionTester.markerWorldPosUpdated(e)},this.removeMarker=function(e){this._occlusionTester.removeMarker(e)},this.doOcclusionTest=function(){if(this._occlusionTester&&this._occlusionTester.needOcclusionTest){for(var e in x(),this._occlusionTester.bindRenderBuf(),i.reset(),i.backfaces=!0,i.frontface=!0,s.viewport(0,0,s.drawingBufferWidth,s.drawingBufferHeight),s.clearColor(0,0,0,0),s.enable(s.DEPTH_TEST),s.disable(s.CULL_FACE),s.disable(s.BLEND),s.clear(s.COLOR_BUFFER_BIT|s.DEPTH_BUFFER_BIT),l)if(l.hasOwnProperty(e))for(var t=l[e].drawableList,r=0,n=t.length;r0&&void 0!==arguments[0]?arguments[0]:{},t=y.getRenderBuffer("snapshot");e.width&&e.height&&t.setSize([e.width,e.height]),t.bind(),t.clear(),b=!0},this.renderSnapshot=function(){b&&(y.getRenderBuffer("snapshot").clear(),this.render({force:!0,opaqueOnly:!1}),p=!0)},this.readSnapshot=function(e){return y.getRenderBuffer("snapshot").readImage(e)},this.readSnapshotAsCanvas=function(){return y.getRenderBuffer("snapshot").readImageAsCanvas()},this.endSnapshot=function(){b&&(y.getRenderBuffer("snapshot").unbind(),b=!1)},this.destroy=function(){l={},u={},y.destroy(),w.destroy(),B.destroy(),this._occlusionTester&&this._occlusionTester.destroy()}},Jt=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s)).KEY_BACKSPACE=8,r.KEY_TAB=9,r.KEY_ENTER=13,r.KEY_SHIFT=16,r.KEY_CTRL=17,r.KEY_ALT=18,r.KEY_PAUSE_BREAK=19,r.KEY_CAPS_LOCK=20,r.KEY_ESCAPE=27,r.KEY_PAGE_UP=33,r.KEY_PAGE_DOWN=34,r.KEY_END=35,r.KEY_HOME=36,r.KEY_LEFT_ARROW=37,r.KEY_UP_ARROW=38,r.KEY_RIGHT_ARROW=39,r.KEY_DOWN_ARROW=40,r.KEY_INSERT=45,r.KEY_DELETE=46,r.KEY_NUM_0=48,r.KEY_NUM_1=49,r.KEY_NUM_2=50,r.KEY_NUM_3=51,r.KEY_NUM_4=52,r.KEY_NUM_5=53,r.KEY_NUM_6=54,r.KEY_NUM_7=55,r.KEY_NUM_8=56,r.KEY_NUM_9=57,r.KEY_A=65,r.KEY_B=66,r.KEY_C=67,r.KEY_D=68,r.KEY_E=69,r.KEY_F=70,r.KEY_G=71,r.KEY_H=72,r.KEY_I=73,r.KEY_J=74,r.KEY_K=75,r.KEY_L=76,r.KEY_M=77,r.KEY_N=78,r.KEY_O=79,r.KEY_P=80,r.KEY_Q=81,r.KEY_R=82,r.KEY_S=83,r.KEY_T=84,r.KEY_U=85,r.KEY_V=86,r.KEY_W=87,r.KEY_X=88,r.KEY_Y=89,r.KEY_Z=90,r.KEY_LEFT_WINDOW=91,r.KEY_RIGHT_WINDOW=92,r.KEY_SELECT_KEY=93,r.KEY_NUMPAD_0=96,r.KEY_NUMPAD_1=97,r.KEY_NUMPAD_2=98,r.KEY_NUMPAD_3=99,r.KEY_NUMPAD_4=100,r.KEY_NUMPAD_5=101,r.KEY_NUMPAD_6=102,r.KEY_NUMPAD_7=103,r.KEY_NUMPAD_8=104,r.KEY_NUMPAD_9=105,r.KEY_MULTIPLY=106,r.KEY_ADD=107,r.KEY_SUBTRACT=109,r.KEY_DECIMAL_POINT=110,r.KEY_DIVIDE=111,r.KEY_F1=112,r.KEY_F2=113,r.KEY_F3=114,r.KEY_F4=115,r.KEY_F5=116,r.KEY_F6=117,r.KEY_F7=118,r.KEY_F8=119,r.KEY_F9=120,r.KEY_F10=121,r.KEY_F11=122,r.KEY_F12=123,r.KEY_NUM_LOCK=144,r.KEY_SCROLL_LOCK=145,r.KEY_SEMI_COLON=186,r.KEY_EQUAL_SIGN=187,r.KEY_COMMA=188,r.KEY_DASH=189,r.KEY_PERIOD=190,r.KEY_FORWARD_SLASH=191,r.KEY_GRAVE_ACCENT=192,r.KEY_OPEN_BRACKET=219,r.KEY_BACK_SLASH=220,r.KEY_CLOSE_BRACKET=221,r.KEY_SINGLE_QUOTE=222,r.KEY_SPACE=32,r.element=s.element,r.altDown=!1,r.ctrlDown=!1,r.mouseDownLeft=!1,r.mouseDownMiddle=!1,r.mouseDownRight=!1,r.keyDown=[],r.enabled=!0,r.keyboardEnabled=!0,r.mouseover=!1,r.mouseCanvasPos=$.vec2(),r._keyboardEventsElement=s.keyboardEventsElement||document,r._bindEvents(),r}return C(i,[{key:"_bindEvents",value:function(){var e=this;if(!this._eventsBound){this._keyboardEventsElement.addEventListener("keydown",this._keyDownListener=function(t){e.enabled&&e.keyboardEnabled&&"INPUT"!==t.target.tagName&&"TEXTAREA"!==t.target.tagName&&(t.keyCode===e.KEY_CTRL?e.ctrlDown=!0:t.keyCode===e.KEY_ALT?e.altDown=!0:t.keyCode===e.KEY_SHIFT&&(e.shiftDown=!0),e.keyDown[t.keyCode]=!0,e.fire("keydown",t.keyCode,!0))},!1),this._keyboardEventsElement.addEventListener("keyup",this._keyUpListener=function(t){e.enabled&&e.keyboardEnabled&&"INPUT"!==t.target.tagName&&"TEXTAREA"!==t.target.tagName&&(t.keyCode===e.KEY_CTRL?e.ctrlDown=!1:t.keyCode===e.KEY_ALT?e.altDown=!1:t.keyCode===e.KEY_SHIFT&&(e.shiftDown=!1),e.keyDown[t.keyCode]=!1,e.fire("keyup",t.keyCode,!0))}),this.element.addEventListener("mouseenter",this._mouseEnterListener=function(t){e.enabled&&(e.mouseover=!0,e._getMouseCanvasPos(t),e.fire("mouseenter",e.mouseCanvasPos,!0))}),this.element.addEventListener("mouseleave",this._mouseLeaveListener=function(t){e.enabled&&(e.mouseover=!1,e._getMouseCanvasPos(t),e.fire("mouseleave",e.mouseCanvasPos,!0))}),this.element.addEventListener("mousedown",this._mouseDownListener=function(t){if(e.enabled){switch(t.which){case 1:e.mouseDownLeft=!0;break;case 2:e.mouseDownMiddle=!0;break;case 3:e.mouseDownRight=!0}e._getMouseCanvasPos(t),e.element.focus(),e.fire("mousedown",e.mouseCanvasPos,!0),e.mouseover&&t.preventDefault()}}),document.addEventListener("mouseup",this._mouseUpListener=function(t){if(e.enabled){switch(t.which){case 1:e.mouseDownLeft=!1;break;case 2:e.mouseDownMiddle=!1;break;case 3:e.mouseDownRight=!1}e.fire("mouseup",e.mouseCanvasPos,!0)}},!0),document.addEventListener("click",this._clickListener=function(t){if(e.enabled){switch(t.which){case 1:case 3:e.mouseDownLeft=!1,e.mouseDownRight=!1;break;case 2:e.mouseDownMiddle=!1}e._getMouseCanvasPos(t),e.fire("click",e.mouseCanvasPos,!0),e.mouseover&&t.preventDefault()}}),document.addEventListener("dblclick",this._dblClickListener=function(t){if(e.enabled){switch(t.which){case 1:case 3:e.mouseDownLeft=!1,e.mouseDownRight=!1;break;case 2:e.mouseDownMiddle=!1}e._getMouseCanvasPos(t),e.fire("dblclick",e.mouseCanvasPos,!0),e.mouseover&&t.preventDefault()}});var t=this.scene.tickify((function(){return e.fire("mousemove",e.mouseCanvasPos,!0)}));this.element.addEventListener("mousemove",this._mouseMoveListener=function(i){e.enabled&&(e._getMouseCanvasPos(i),t(),e.mouseover&&i.preventDefault())}),this.element.addEventListener("contextmenu",this._contextmenuListener=function(t){e.enabled&&(e._getMouseCanvasPos(t),e.fire("contextmenu",e.mouseCanvasPos,!0))});var i=this.scene.tickify((function(t){e.fire("mousewheel",t,!0)}));this.element.addEventListener("wheel",this._mouseWheelListener=function(t,r){if(e.enabled){var s=Math.max(-1,Math.min(1,40*-t.deltaY));i(s)}},{passive:!0});var r,s;this.on("mousedown",(function(e){r=e[0],s=e[1]})),this.on("mouseup",(function(t){r>=t[0]-2&&r<=t[0]+2&&s>=t[1]-2&&s<=t[1]+2&&e.fire("mouseclicked",t,!0)})),this.element.addEventListener("touchstart",this._touchstartListener=function(t){e.enabled&&A(t.changedTouches).forEach((function(t){e.fire("touchstart",[t.identifier,e._getTouchCanvasPos(t)],!0)}))}),this.element.addEventListener("touchend",this._touchendListener=function(t){e.enabled&&A(t.changedTouches).forEach((function(t){e.fire("touchend",[t.identifier,e._getTouchCanvasPos(t)],!0)}))}),this._eventsBound=!0}}},{key:"_unbindEvents",value:function(){this._eventsBound&&(this._keyboardEventsElement.removeEventListener("keydown",this._keyDownListener),this._keyboardEventsElement.removeEventListener("keyup",this._keyUpListener),this.element.removeEventListener("mouseenter",this._mouseEnterListener),this.element.removeEventListener("mouseleave",this._mouseLeaveListener),this.element.removeEventListener("mousedown",this._mouseDownListener),document.removeEventListener("mouseup",this._mouseDownListener),document.removeEventListener("click",this._clickListener),document.removeEventListener("dblclick",this._dblClickListener),this.element.removeEventListener("mousemove",this._mouseMoveListener),this.element.removeEventListener("contextmenu",this._contextmenuListener),this.element.removeEventListener("wheel",this._mouseWheelListener),this.element.removeEventListener("touchstart",this._touchstartListener),this.element.removeEventListener("touchend",this._touchendListener),window.OrientationChangeEvent&&window.removeEventListener("orientationchange",this._orientationchangedListener),window.DeviceMotionEvent&&window.removeEventListener("devicemotion",this._deviceMotionListener),window.DeviceOrientationEvent&&window.removeEventListener("deviceorientation",this._deviceOrientListener),this._eventsBound=!1)}},{key:"_getTouchCanvasPos",value:function(e){for(var t=e.target,i=0,r=0;t.offsetParent;)i+=t.offsetLeft,r+=t.offsetTop,t=t.offsetParent;return[e.pageX-i,e.pageY-r]}},{key:"_getMouseCanvasPos",value:function(e){if(e){for(var t=e.target,i=0,r=0;t.offsetParent;)i+=t.offsetLeft,r+=t.offsetTop,t=t.offsetParent;this.mouseCanvasPos[0]=e.pageX-i,this.mouseCanvasPos[1]=e.pageY-r}else e=window.event,this.mouseCanvasPos[0]=e.x,this.mouseCanvasPos[1]=e.y}},{key:"setEnabled",value:function(e){this.enabled!==e&&this.fire("enabled",this.enabled=e)}},{key:"getEnabled",value:function(){return this.enabled}},{key:"setKeyboardEnabled",value:function(e){this.keyboardEnabled=e}},{key:"getKeyboardEnabled",value:function(){return this.keyboardEnabled}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._unbindEvents()}}]),i}(),Zt=new Q({}),qt=function(){function e(t){for(var i in x(this,e),this.id=Zt.addItem({}),t)t.hasOwnProperty(i)&&(this[i]=t[i])}return C(e,[{key:"destroy",value:function(){Zt.removeItem(this.id)}}]),e}(),$t=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({boundary:[0,0,100,100]}),r.boundary=s.boundary,r.autoBoundary=s.autoBoundary,r}return C(i,[{key:"type",get:function(){return"Viewport"}},{key:"boundary",get:function(){return this._state.boundary},set:function(e){if(!this._autoBoundary){if(!e){var t=this.scene.canvas.boundary;e=[0,0,t[2],t[3]]}this._state.boundary=e,this.glRedraw(),this.fire("boundary",this._state.boundary)}}},{key:"autoBoundary",get:function(){return this._autoBoundary},set:function(e){(e=!!e)!==this._autoBoundary&&(this._autoBoundary=e,this._autoBoundary?this._onCanvasSize=this.scene.canvas.on("boundary",(function(e){var t=e[2],i=e[3];this._state.boundary=[0,0,t,i],this.glRedraw(),this.fire("boundary",this._state.boundary)}),this):this._onCanvasSize&&(this.scene.canvas.off(this._onCanvasSize),this._onCanvasSize=null),this.fire("autoBoundary",this._autoBoundary))}},{key:"_getState",value:function(){return this._state}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),ei=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s)).camera=e,r._state=new qt({matrix:$.mat4(),inverseMatrix:$.mat4(),transposedMatrix:$.mat4(),near:.1,far:1e4}),r._inverseMatrixDirty=!0,r._transposedMatrixDirty=!0,r._fov=60,r._canvasResized=r.scene.canvas.on("boundary",r._needUpdate,b(r)),r.fov=s.fov,r.fovAxis=s.fovAxis,r.near=s.near,r.far=s.far,r}return C(i,[{key:"type",get:function(){return"Perspective"}},{key:"_update",value:function(){var e=this.scene.canvas.boundary,t=e[2]/e[3],i=this._fovAxis,r=this._fov;("x"===i||"min"===i&&t<1||"max"===i&&t>1)&&(r/=t),r=Math.min(r,120),$.perspectiveMat4(r*(Math.PI/180),t,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.camera._updateScheduled=!0,this.fire("matrix",this._state.matrix)}},{key:"fov",get:function(){return this._fov},set:function(e){(e=null!=e?e:60)!==this._fov&&(this._fov=e,this._needUpdate(0),this.fire("fov",this._fov))}},{key:"fovAxis",get:function(){return this._fovAxis},set:function(e){e=e||"min",this._fovAxis!==e&&("x"!==e&&"y"!==e&&"min"!==e&&(this.error("Unsupported value for 'fovAxis': "+e+" - defaulting to 'min'"),e="min"),this._fovAxis=e,this._needUpdate(0),this.fire("fovAxis",this._fovAxis))}},{key:"near",get:function(){return this._state.near},set:function(e){var t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}},{key:"far",get:function(){return this._state.far},set:function(e){var t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}},{key:"matrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}},{key:"inverseMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&($.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}},{key:"transposedMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&($.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}},{key:"unproject",value:function(e,t,i,r,s){var n=this.scene.canvas.canvas,o=n.offsetWidth/2,a=n.offsetHeight/2;return i[0]=(e[0]-o)/o,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,$.mulMat4v4(this.inverseMatrix,i,r),$.mulVec3Scalar(r,1/r[3]),r[3]=1,r[1]*=-1,$.mulMat4v4(this.camera.inverseViewMatrix,r,s),s}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy(),this.scene.canvas.off(this._canvasResized)}}]),i}(),ti=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s)).camera=e,r._state=new qt({matrix:$.mat4(),inverseMatrix:$.mat4(),transposedMatrix:$.mat4(),near:.1,far:1e4}),r._inverseMatrixDirty=!0,r._transposedMatrixDirty=!0,r.scale=s.scale,r.near=s.near,r.far=s.far,r._onCanvasBoundary=r.scene.canvas.on("boundary",r._needUpdate,b(r)),r}return C(i,[{key:"type",get:function(){return"Ortho"}},{key:"_update",value:function(){var e,t,i,r,s=this.scene,n=.5*this._scale,o=s.canvas.boundary,a=o[2],l=o[3],u=a/l;a>l?(e=-n,t=n,i=n/u,r=-n/u):(e=-n*u,t=n*u,i=n,r=-n),$.orthoMat4c(e,t,r,i,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}},{key:"scale",get:function(){return this._scale},set:function(e){null==e&&(e=1),e<=0&&(e=.01),this._scale=e,this._needUpdate(0),this.fire("scale",this._scale)}},{key:"near",get:function(){return this._state.near},set:function(e){var t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}},{key:"far",get:function(){return this._state.far},set:function(e){var t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}},{key:"matrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}},{key:"inverseMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&($.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}},{key:"transposedMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&($.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}},{key:"unproject",value:function(e,t,i,r,s){var n=this.scene.canvas.canvas,o=n.offsetWidth/2,a=n.offsetHeight/2;return i[0]=(e[0]-o)/o,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,$.mulMat4v4(this.inverseMatrix,i,r),$.mulVec3Scalar(r,1/r[3]),r[3]=1,r[1]*=-1,$.mulMat4v4(this.camera.inverseViewMatrix,r,s),s}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy(),this.scene.canvas.off(this._onCanvasBoundary)}}]),i}(),ii=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s)).camera=e,r._state=new qt({matrix:$.mat4(),inverseMatrix:$.mat4(),transposedMatrix:$.mat4(),near:.1,far:1e4}),r._left=-1,r._right=1,r._bottom=-1,r._top=1,r._inverseMatrixDirty=!0,r._transposedMatrixDirty=!0,r.left=s.left,r.right=s.right,r.bottom=s.bottom,r.top=s.top,r.near=s.near,r.far=s.far,r}return C(i,[{key:"type",get:function(){return"Frustum"}},{key:"_update",value:function(){$.frustumMat4(this._left,this._right,this._bottom,this._top,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}},{key:"left",get:function(){return this._left},set:function(e){this._left=null!=e?e:-1,this._needUpdate(0),this.fire("left",this._left)}},{key:"right",get:function(){return this._right},set:function(e){this._right=null!=e?e:1,this._needUpdate(0),this.fire("right",this._right)}},{key:"top",get:function(){return this._top},set:function(e){this._top=null!=e?e:1,this._needUpdate(0),this.fire("top",this._top)}},{key:"bottom",get:function(){return this._bottom},set:function(e){this._bottom=null!=e?e:-1,this._needUpdate(0),this.fire("bottom",this._bottom)}},{key:"near",get:function(){return this._state.near},set:function(e){this._state.near=null!=e?e:.1,this._needUpdate(0),this.fire("near",this._state.near)}},{key:"far",get:function(){return this._state.far},set:function(e){this._state.far=null!=e?e:1e4,this._needUpdate(0),this.fire("far",this._state.far)}},{key:"matrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}},{key:"inverseMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&($.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}},{key:"transposedMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&($.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}},{key:"unproject",value:function(e,t,i,r,s){var n=this.scene.canvas.canvas,o=n.offsetWidth/2,a=n.offsetHeight/2;return i[0]=(e[0]-o)/o,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,$.mulMat4v4(this.inverseMatrix,i,r),$.mulVec3Scalar(r,1/r[3]),r[3]=1,r[1]*=-1,$.mulMat4v4(this.camera.inverseViewMatrix,r,s),s}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy(),f(w(i.prototype),"destroy",this).call(this)}}]),i}(),ri=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s)).camera=e,r._state=new qt({matrix:$.mat4(),inverseMatrix:$.mat4(),transposedMatrix:$.mat4()}),r._inverseMatrixDirty=!0,r._transposedMatrixDirty=!1,r.matrix=s.matrix,r}return C(i,[{key:"type",get:function(){return"CustomProjection"}},{key:"matrix",get:function(){return this._state.matrix},set:function(e){this._state.matrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}},{key:"inverseMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&($.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}},{key:"transposedMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&($.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}},{key:"unproject",value:function(e,t,i,r,s){var n=this.scene.canvas.canvas,o=n.offsetWidth/2,a=n.offsetHeight/2;return i[0]=(e[0]-o)/o,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,$.mulMat4v4(this.inverseMatrix,i,r),$.mulVec3Scalar(r,1/r[3]),r[3]=1,r[1]*=-1,$.mulMat4v4(this.camera.inverseViewMatrix,r,s),s}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),si=$.vec3(),ni=$.vec3(),oi=$.vec3(),ai=$.vec3(),li=$.vec3(),ui=$.vec3(),Ai=$.vec4(),ci=$.vec4(),hi=$.vec4(),di=$.mat4(),pi=$.mat4(),fi=$.vec3(),vi=$.vec3(),gi=$.vec3(),mi=$.vec3(),_i=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({deviceMatrix:$.mat4(),hasDeviceMatrix:!1,matrix:$.mat4(),normalMatrix:$.mat4(),inverseMatrix:$.mat4()}),r._perspective=new ei(b(r)),r._ortho=new ti(b(r)),r._frustum=new ii(b(r)),r._customProjection=new ri(b(r)),r._project=r._perspective,r._eye=$.vec3([0,0,10]),r._look=$.vec3([0,0,0]),r._up=$.vec3([0,1,0]),r._worldUp=$.vec3([0,1,0]),r._worldRight=$.vec3([1,0,0]),r._worldForward=$.vec3([0,0,-1]),r.deviceMatrix=s.deviceMatrix,r.eye=s.eye,r.look=s.look,r.up=s.up,r.worldAxis=s.worldAxis,r.gimbalLock=s.gimbalLock,r.constrainPitch=s.constrainPitch,r.projection=s.projection,r._perspective.on("matrix",(function(){"perspective"===r._projectionType&&r.fire("projMatrix",r._perspective.matrix)})),r._ortho.on("matrix",(function(){"ortho"===r._projectionType&&r.fire("projMatrix",r._ortho.matrix)})),r._frustum.on("matrix",(function(){"frustum"===r._projectionType&&r.fire("projMatrix",r._frustum.matrix)})),r._customProjection.on("matrix",(function(){"customProjection"===r._projectionType&&r.fire("projMatrix",r._customProjection.matrix)})),r}return C(i,[{key:"type",get:function(){return"Camera"}},{key:"_update",value:function(){var e,t=this._state;"ortho"===this.projection?($.subVec3(this._eye,this._look,fi),$.normalizeVec3(fi,vi),$.mulVec3Scalar(vi,1e3,gi),$.addVec3(this._look,gi,mi),e=mi):e=this._eye,t.hasDeviceMatrix?($.lookAtMat4v(e,this._look,this._up,pi),$.mulMat4(t.deviceMatrix,pi,t.matrix)):$.lookAtMat4v(e,this._look,this._up,t.matrix),$.inverseMat4(this._state.matrix,this._state.inverseMatrix),$.transposeMat4(this._state.inverseMatrix,this._state.normalMatrix),this.glRedraw(),this.fire("matrix",this._state.matrix),this.fire("viewMatrix",this._state.matrix)}},{key:"orbitYaw",value:function(e){var t=$.subVec3(this._eye,this._look,si);$.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,di),t=$.transformPoint3(di,t,ni),this.eye=$.addVec3(this._look,t,oi),this.up=$.transformPoint3(di,this._up,ai)}},{key:"orbitPitch",value:function(e){if(!(this._constrainPitch&&(e=$.dotVec3(this._up,this._worldUp)/$.DEGTORAD)<1)){var t=$.subVec3(this._eye,this._look,si),i=$.cross3Vec3($.normalizeVec3(t,ni),$.normalizeVec3(this._up,oi));$.rotationMat4v(.0174532925*e,i,di),t=$.transformPoint3(di,t,ai),this.up=$.transformPoint3(di,this._up,li),this.eye=$.addVec3(t,this._look,ui)}}},{key:"yaw",value:function(e){var t=$.subVec3(this._look,this._eye,si);$.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,di),t=$.transformPoint3(di,t,ni),this.look=$.addVec3(t,this._eye,oi),this._gimbalLock&&(this.up=$.transformPoint3(di,this._up,ai))}},{key:"pitch",value:function(e){if(!(this._constrainPitch&&(e=$.dotVec3(this._up,this._worldUp)/$.DEGTORAD)<1)){var t=$.subVec3(this._look,this._eye,si),i=$.cross3Vec3($.normalizeVec3(t,ni),$.normalizeVec3(this._up,oi));$.rotationMat4v(.0174532925*e,i,di),this.up=$.transformPoint3(di,this._up,ui),t=$.transformPoint3(di,t,ai),this.look=$.addVec3(t,this._eye,li)}}},{key:"pan",value:function(e){var t,i=$.subVec3(this._eye,this._look,si),r=[0,0,0];if(0!==e[0]){var s=$.cross3Vec3($.normalizeVec3(i,[]),$.normalizeVec3(this._up,ni));t=$.mulVec3Scalar(s,e[0]),r[0]+=t[0],r[1]+=t[1],r[2]+=t[2]}0!==e[1]&&(t=$.mulVec3Scalar($.normalizeVec3(this._up,oi),e[1]),r[0]+=t[0],r[1]+=t[1],r[2]+=t[2]),0!==e[2]&&(t=$.mulVec3Scalar($.normalizeVec3(i,ai),e[2]),r[0]+=t[0],r[1]+=t[1],r[2]+=t[2]),this.eye=$.addVec3(this._eye,r,li),this.look=$.addVec3(this._look,r,ui)}},{key:"zoom",value:function(e){var t=$.subVec3(this._eye,this._look,si),i=Math.abs($.lenVec3(t,ni)),r=Math.abs(i+e);if(!(r<.5)){var s=$.normalizeVec3(t,oi);this.eye=$.addVec3(this._look,$.mulVec3Scalar(s,r),ai)}}},{key:"eye",get:function(){return this._eye},set:function(e){this._eye.set(e||[0,0,10]),this._needUpdate(0),this.fire("eye",this._eye)}},{key:"look",get:function(){return this._look},set:function(e){this._look.set(e||[0,0,0]),this._needUpdate(0),this.fire("look",this._look)}},{key:"up",get:function(){return this._up},set:function(e){this._up.set(e||[0,1,0]),this._needUpdate(0),this.fire("up",this._up)}},{key:"deviceMatrix",get:function(){return this._state.deviceMatrix},set:function(e){this._state.deviceMatrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._state.hasDeviceMatrix=!!e,this._needUpdate(0),this.fire("deviceMatrix",this._state.deviceMatrix)}},{key:"worldAxis",get:function(){return this._worldAxis},set:function(e){e=e||[1,0,0,0,1,0,0,0,1],this._worldAxis?this._worldAxis.set(e):this._worldAxis=$.vec3(e),this._worldRight[0]=this._worldAxis[0],this._worldRight[1]=this._worldAxis[1],this._worldRight[2]=this._worldAxis[2],this._worldUp[0]=this._worldAxis[3],this._worldUp[1]=this._worldAxis[4],this._worldUp[2]=this._worldAxis[5],this._worldForward[0]=this._worldAxis[6],this._worldForward[1]=this._worldAxis[7],this._worldForward[2]=this._worldAxis[8],this.fire("worldAxis",this._worldAxis)}},{key:"worldUp",get:function(){return this._worldUp}},{key:"xUp",get:function(){return this._worldUp[0]>this._worldUp[1]&&this._worldUp[0]>this._worldUp[2]}},{key:"yUp",get:function(){return this._worldUp[1]>this._worldUp[0]&&this._worldUp[1]>this._worldUp[2]}},{key:"zUp",get:function(){return this._worldUp[2]>this._worldUp[0]&&this._worldUp[2]>this._worldUp[1]}},{key:"worldRight",get:function(){return this._worldRight}},{key:"worldForward",get:function(){return this._worldForward}},{key:"gimbalLock",get:function(){return this._gimbalLock},set:function(e){this._gimbalLock=!1!==e,this.fire("gimbalLock",this._gimbalLock)}},{key:"constrainPitch",set:function(e){this._constrainPitch=!!e,this.fire("constrainPitch",this._constrainPitch)}},{key:"eyeLookDist",get:function(){return $.lenVec3($.subVec3(this._look,this._eye,si))}},{key:"matrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}},{key:"viewMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}},{key:"normalMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}},{key:"viewNormalMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}},{key:"inverseViewMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._state.inverseMatrix}},{key:"projMatrix",get:function(){return this[this.projection].matrix}},{key:"perspective",get:function(){return this._perspective}},{key:"ortho",get:function(){return this._ortho}},{key:"frustum",get:function(){return this._frustum}},{key:"customProjection",get:function(){return this._customProjection}},{key:"projection",get:function(){return this._projectionType},set:function(e){e=e||"perspective",this._projectionType!==e&&("perspective"===e?this._project=this._perspective:"ortho"===e?this._project=this._ortho:"frustum"===e?this._project=this._frustum:"customProjection"===e?this._project=this._customProjection:(this.error("Unsupported value for 'projection': "+e+" defaulting to 'perspective'"),this._project=this._perspective,e="perspective"),this._project._update(),this._projectionType=e,this.glRedraw(),this._update(),this.fire("dirty"),this.fire("projection",this._projectionType),this.fire("projMatrix",this._project.matrix))}},{key:"project",get:function(){return this._project}},{key:"projectWorldPos",value:function(e){var t=Ai,i=ci,r=hi;t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=1,$.mulMat4v4(this.viewMatrix,t,i),$.mulMat4v4(this.projMatrix,i,r),$.mulVec3Scalar(r,1/r[3]),r[3]=1,r[1]*=-1;var s=this.scene.canvas.canvas,n=s.offsetWidth/2,o=s.offsetHeight/2;return[r[0]*n+n,r[1]*o+o]}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),yi=function(e){g(i,we);var t=_(i);function i(e){var r=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),t.call(this,e,r)}return C(i,[{key:"type",get:function(){return"Light"}},{key:"isLight",get:function(){return!0}}]),i}(),bi=function(e){g(i,yi);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};x(this,i),(r=t.call(this,e,s))._shadowRenderBuf=null,r._shadowViewMatrix=null,r._shadowProjMatrix=null,r._shadowViewMatrixDirty=!0,r._shadowProjMatrixDirty=!0;var n=r.scene.camera,o=r.scene.canvas;return r._onCameraViewMatrix=n.on("viewMatrix",(function(){r._shadowViewMatrixDirty=!0})),r._onCameraProjMatrix=n.on("projMatrix",(function(){r._shadowProjMatrixDirty=!0})),r._onCanvasBoundary=o.on("boundary",(function(){r._shadowProjMatrixDirty=!0})),r._state=new qt({type:"dir",dir:$.vec3([1,1,1]),color:$.vec3([.7,.7,.8]),intensity:1,space:s.space||"view",castsShadow:!1,getShadowViewMatrix:function(){if(r._shadowViewMatrixDirty){r._shadowViewMatrix||(r._shadowViewMatrix=$.identityMat4());var e=r.scene.camera,t=r._state.dir,i=e.look,s=[i[0]-t[0],i[1]-t[1],i[2]-t[2]];$.lookAtMat4v(s,i,[0,1,0],r._shadowViewMatrix),r._shadowViewMatrixDirty=!1}return r._shadowViewMatrix},getShadowProjMatrix:function(){return r._shadowProjMatrixDirty&&(r._shadowProjMatrix||(r._shadowProjMatrix=$.identityMat4()),$.orthoMat4c(-40,40,-40,40,-40,80,r._shadowProjMatrix),r._shadowProjMatrixDirty=!1),r._shadowProjMatrix},getShadowRenderBuf:function(){return r._shadowRenderBuf||(r._shadowRenderBuf=new Wt(r.scene.canvas.canvas,r.scene.canvas.gl,{size:[1024,1024]})),r._shadowRenderBuf}}),r.dir=s.dir,r.color=s.color,r.intensity=s.intensity,r.castsShadow=s.castsShadow,r.scene._lightCreated(b(r)),r}return C(i,[{key:"type",get:function(){return"DirLight"}},{key:"dir",get:function(){return this._state.dir},set:function(e){this._state.dir.set(e||[1,1,1]),this._shadowViewMatrixDirty=!0,this.glRedraw()}},{key:"color",get:function(){return this._state.color},set:function(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}},{key:"intensity",get:function(){return this._state.intensity},set:function(e){e=void 0!==e?e:1,this._state.intensity=e,this.glRedraw()}},{key:"castsShadow",get:function(){return this._state.castsShadow},set:function(e){e=!!e,this._state.castsShadow!==e&&(this._state.castsShadow=e,this._shadowViewMatrixDirty=!0,this.glRedraw())}},{key:"destroy",value:function(){var e=this.scene.camera,t=this.scene.canvas;e.off(this._onCameraViewMatrix),e.off(this._onCameraProjMatrix),t.off(this._onCanvasBoundary),f(w(i.prototype),"destroy",this).call(this),this._state.destroy(),this._shadowRenderBuf&&this._shadowRenderBuf.destroy(),this.scene._lightDestroyed(this),this.glRedraw()}}]),i}(),wi=function(e){g(i,yi);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state={type:"ambient",color:$.vec3([.7,.7,.7]),intensity:1},r.color=s.color,r.intensity=s.intensity,r.scene._lightCreated(b(r)),r}return C(i,[{key:"type",get:function(){return"AmbientLight"}},{key:"color",get:function(){return this._state.color},set:function(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}},{key:"intensity",get:function(){return this._state.intensity},set:function(e){this._state.intensity=void 0!==e?e:1,this.glRedraw()}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this.scene._lightDestroyed(this)}}]),i}(),Bi=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),r=t.call(this,e,s),re.memory.meshes++,r}return C(i,[{key:"type",get:function(){return"Geometry"}},{key:"isGeometry",get:function(){return!0}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),re.memory.meshes--}}]),i}(),xi=function(){var e=[],t=[],i=[],r=[],s=[],n=0,o=new Uint16Array(3),a=new Uint16Array(3),l=new Uint16Array(3),u=$.vec3(),A=$.vec3(),c=$.vec3(),h=$.vec3(),d=$.vec3(),p=$.vec3(),f=$.vec3();return function(v,g,m,_){!function(s,n){var o,a,l,u,A,c,h={},d=Math.pow(10,4),p=0;for(A=0,c=s.length;AI)||(E=i[P.index1],F=i[P.index2],(!S&&E>65535||F>65535)&&(S=!0),k.push(E),k.push(F));return S?new Uint32Array(k):new Uint16Array(k)}}();var Pi=function(){var e=$.mat4(),t=$.mat4();return function(i,r){r=r||$.mat4();var s=i[0],n=i[1],o=i[2],a=i[3]-s,l=i[4]-n,u=i[5]-o,A=65535;return $.identityMat4(e),$.translationMat4v(i,e),$.identityMat4(t),$.scalingMat4v([a/A,l/A,u/A],t),$.mulMat4(e,t,r),r}}(),Ci=function(){var e=$.mat4(),t=$.mat4();return function(i,r,s){var n,o=new Uint16Array(i.length),a=new Float32Array([s[0]!==r[0]?65535/(s[0]-r[0]):0,s[1]!==r[1]?65535/(s[1]-r[1]):0,s[2]!==r[2]?65535/(s[2]-r[2]):0]);for(n=0;n=0?1:-1),a=(1-Math.abs(s))*(n>=0?1:-1);s=o,n=a}return new Int8Array([Math[i](127.5*s+(s<0?-1:0)),Math[r](127.5*n+(n<0?-1:0))])}function Fi(e){var t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;var r=1-Math.abs(t)-Math.abs(i);r<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));var s=Math.sqrt(t*t+i*i+r*r);return[t/s,i/s,r/s]}function ki(e,t,i){return e[t]*i[0]+e[t+1]*i[1]+e[t+2]*i[2]}var Ii={getPositionsBounds:function(e){var t,i,r=new Float32Array(3),s=new Float32Array(3);for(t=0;t<3;t++)r[t]=Number.MAX_VALUE,s[t]=-Number.MAX_VALUE;for(t=0;t2&&void 0!==arguments[2]?arguments[2]:new Float32Array(e.length),r=0,s=e.length;r2&&void 0!==arguments[2]?arguments[2]:e;return i[0]=e[0]*t[0]+t[12],i[1]=e[1]*t[5]+t[13],i[2]=e[2]*t[10]+t[14],i[3]=e[3]*t[0]+t[12],i[4]=e[4]*t[5]+t[13],i[5]=e[5]*t[10]+t[14],i},getUVBounds:function(e){var t,i,r=new Float32Array(2),s=new Float32Array(2);for(t=0;t<2;t++)r[t]=Number.MAX_VALUE,s[t]=-Number.MAX_VALUE;for(t=0;t2&&void 0!==arguments[2]?arguments[2]:new Float32Array(e.length),r=0,s=e.length;rs&&(i=t,s=r),(r=ki(e,o,Fi(t=Ei(e,o,"floor","ceil"))))>s&&(i=t,s=r),(r=ki(e,o,Fi(t=Ei(e,o,"ceil","ceil"))))>s&&(i=t,s=r),n[o]=i[0],n[o+1]=i[1];return n},decompressNormals:function(e,t){for(var i=0,r=0,s=e.length;i=0?1:-1),o=(1-Math.abs(n))*(o>=0?1:-1));var l=Math.sqrt(n*n+o*o+a*a);t[r+0]=n/l,t[r+1]=o/l,t[r+2]=a/l,r+=3}return t},decompressNormal:function(e,t){var i=e[0],r=e[1];i=(2*i+1)/255,r=(2*r+1)/255;var s=1-Math.abs(i)-Math.abs(r);s<0&&(i=(1-Math.abs(r))*(i>=0?1:-1),r=(1-Math.abs(i))*(r>=0?1:-1));var n=Math.sqrt(i*i+r*r+s*s);return t[0]=i/n,t[1]=r/n,t[2]=s/n,t}},Di=re.memory,Si=$.AABB3(),Ti=function(e){g(i,Bi);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};x(this,i),(r=t.call(this,e,s))._state=new qt({compressGeometry:!!s.compressGeometry,primitive:null,primitiveName:null,positions:null,normals:null,colors:null,uv:null,indices:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),r._numTriangles=0,r._edgeThreshold=s.edgeThreshold||10,r._edgeIndicesBuf=null,r._pickTrianglePositionsBuf=null,r._pickTriangleColorsBuf=null,r._aabbDirty=!0,r._boundingSphere=!0,r._aabb=null,r._aabbDirty=!0,r._obb=null,r._obbDirty=!0;var n=r._state,o=r.scene.canvas.gl;switch(s.primitive=s.primitive||"triangles",s.primitive){case"points":n.primitive=o.POINTS,n.primitiveName=s.primitive;break;case"lines":n.primitive=o.LINES,n.primitiveName=s.primitive;break;case"line-loop":n.primitive=o.LINE_LOOP,n.primitiveName=s.primitive;break;case"line-strip":n.primitive=o.LINE_STRIP,n.primitiveName=s.primitive;break;case"triangles":n.primitive=o.TRIANGLES,n.primitiveName=s.primitive;break;case"triangle-strip":n.primitive=o.TRIANGLE_STRIP,n.primitiveName=s.primitive;break;case"triangle-fan":n.primitive=o.TRIANGLE_FAN,n.primitiveName=s.primitive;break;default:r.error("Unsupported value for 'primitive': '"+s.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),n.primitive=o.TRIANGLES,n.primitiveName=s.primitive}if(s.positions)if(r._state.compressGeometry){var a=Ii.getPositionsBounds(s.positions),l=Ii.compressPositions(s.positions,a.min,a.max);n.positions=l.quantized,n.positionsDecodeMatrix=l.decodeMatrix}else n.positions=s.positions.constructor===Float32Array?s.positions:new Float32Array(s.positions);if(s.colors&&(n.colors=s.colors.constructor===Float32Array?s.colors:new Float32Array(s.colors)),s.uv)if(r._state.compressGeometry){var u=Ii.getUVBounds(s.uv),A=Ii.compressUVs(s.uv,u.min,u.max);n.uv=A.quantized,n.uvDecodeMatrix=A.decodeMatrix}else n.uv=s.uv.constructor===Float32Array?s.uv:new Float32Array(s.uv);return s.normals&&(r._state.compressGeometry?n.normals=Ii.compressNormals(s.normals):n.normals=s.normals.constructor===Float32Array?s.normals:new Float32Array(s.normals)),s.indices&&(n.indices=s.indices.constructor===Uint32Array||s.indices.constructor===Uint16Array?s.indices:new Uint32Array(s.indices),"triangles"===r._state.primitiveName&&(r._numTriangles=s.indices.length/3)),r._buildHash(),Di.meshes++,r._buildVBOs(),r}return C(i,[{key:"type",get:function(){return"ReadableGeometry"}},{key:"isReadableGeometry",get:function(){return!0}},{key:"_buildVBOs",value:function(){var e=this._state,t=this.scene.canvas.gl;if(e.indices&&(e.indicesBuf=new Dt(t,t.ELEMENT_ARRAY_BUFFER,e.indices,e.indices.length,1,t.STATIC_DRAW),Di.indices+=e.indicesBuf.numItems),e.positions&&(e.positionsBuf=new Dt(t,t.ARRAY_BUFFER,e.positions,e.positions.length,3,t.STATIC_DRAW),Di.positions+=e.positionsBuf.numItems),e.normals){var i=e.compressGeometry;e.normalsBuf=new Dt(t,t.ARRAY_BUFFER,e.normals,e.normals.length,3,t.STATIC_DRAW,i),Di.normals+=e.normalsBuf.numItems}e.colors&&(e.colorsBuf=new Dt(t,t.ARRAY_BUFFER,e.colors,e.colors.length,4,t.STATIC_DRAW),Di.colors+=e.colorsBuf.numItems),e.uv&&(e.uvBuf=new Dt(t,t.ARRAY_BUFFER,e.uv,e.uv.length,2,t.STATIC_DRAW),Di.uvs+=e.uvBuf.numItems)}},{key:"_buildHash",value:function(){var e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positions&&t.push("p"),e.colors&&t.push("c"),(e.normals||e.autoVertexNormals)&&t.push("n"),e.uv&&t.push("u"),e.compressGeometry&&t.push("cp"),t.push(";"),e.hash=t.join("")}},{key:"_getEdgeIndices",value:function(){return this._edgeIndicesBuf||this._buildEdgeIndices(),this._edgeIndicesBuf}},{key:"_getPickTrianglePositions",value:function(){return this._pickTrianglePositionsBuf||this._buildPickTriangleVBOs(),this._pickTrianglePositionsBuf}},{key:"_getPickTriangleColors",value:function(){return this._pickTriangleColorsBuf||this._buildPickTriangleVBOs(),this._pickTriangleColorsBuf}},{key:"_buildEdgeIndices",value:function(){var e=this._state;if(e.positions&&e.indices){var t=this.scene.canvas.gl,i=xi(e.positions,e.indices,e.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Dt(t,t.ELEMENT_ARRAY_BUFFER,i,i.length,1,t.STATIC_DRAW),Di.indices+=this._edgeIndicesBuf.numItems}}},{key:"_buildPickTriangleVBOs",value:function(){var e=this._state;if(e.positions&&e.indices){var t=this.scene.canvas.gl,i=$.buildPickTriangles(e.positions,e.indices,e.compressGeometry),r=i.positions,s=i.colors;this._pickTrianglePositionsBuf=new Dt(t,t.ARRAY_BUFFER,r,r.length,3,t.STATIC_DRAW),this._pickTriangleColorsBuf=new Dt(t,t.ARRAY_BUFFER,s,s.length,4,t.STATIC_DRAW,!0),Di.positions+=this._pickTrianglePositionsBuf.numItems,Di.colors+=this._pickTriangleColorsBuf.numItems}}},{key:"_buildPickVertexVBOs",value:function(){}},{key:"_webglContextLost",value:function(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextLost()}},{key:"_webglContextRestored",value:function(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextRestored(),this._buildVBOs(),this._edgeIndicesBuf=null,this._pickVertexPositionsBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._pickVertexPositionsBuf=null,this._pickVertexColorsBuf=null}},{key:"primitive",get:function(){return this._state.primitiveName}},{key:"compressGeometry",get:function(){return this._state.compressGeometry}},{key:"positions",get:function(){return this._state.positions?this._state.compressGeometry?(this._decompressedPositions||(this._decompressedPositions=new Float32Array(this._state.positions.length),Ii.decompressPositions(this._state.positions,this._state.positionsDecodeMatrix,this._decompressedPositions)),this._decompressedPositions):this._state.positions:null},set:function(e){var t=this._state,i=t.positions;if(i)if(i.length===e.length){if(this._state.compressGeometry){var r=Ii.getPositionsBounds(e),s=Ii.compressPositions(e,r.min,r.max);e=s.quantized,t.positionsDecodeMatrix=s.decodeMatrix}i.set(e),t.positionsBuf&&t.positionsBuf.setData(i),this._setAABBDirty(),this.glRedraw()}else this.error("can't update geometry positions - new positions are wrong length");else this.error("can't update geometry positions - geometry has no positions")}},{key:"normals",get:function(){if(this._state.normals){if(!this._state.compressGeometry)return this._state.normals;if(!this._decompressedNormals){var e=this._state.normals.length,t=e+e/2;this._decompressedNormals=new Float32Array(t),Ii.decompressNormals(this._state.normals,this._decompressedNormals)}return this._decompressedNormals}},set:function(e){if(this._state.compressGeometry)this.error("can't update geometry normals - quantized geometry is immutable");else{var t=this._state,i=t.normals;i?i.length===e.length?(i.set(e),t.normalsBuf&&t.normalsBuf.setData(i),this.glRedraw()):this.error("can't update geometry normals - new normals are wrong length"):this.error("can't update geometry normals - geometry has no normals")}}},{key:"uv",get:function(){return this._state.uv?this._state.compressGeometry?(this._decompressedUV||(this._decompressedUV=new Float32Array(this._state.uv.length),Ii.decompressUVs(this._state.uv,this._state.uvDecodeMatrix,this._decompressedUV)),this._decompressedUV):this._state.uv:null},set:function(e){if(this._state.compressGeometry)this.error("can't update geometry UVs - quantized geometry is immutable");else{var t=this._state,i=t.uv;i?i.length===e.length?(i.set(e),t.uvBuf&&t.uvBuf.setData(i),this.glRedraw()):this.error("can't update geometry UVs - new UVs are wrong length"):this.error("can't update geometry UVs - geometry has no UVs")}}},{key:"colors",get:function(){return this._state.colors},set:function(e){if(this._state.compressGeometry)this.error("can't update geometry colors - quantized geometry is immutable");else{var t=this._state,i=t.colors;i?i.length===e.length?(i.set(e),t.colorsBuf&&t.colorsBuf.setData(i),this.glRedraw()):this.error("can't update geometry colors - new colors are wrong length"):this.error("can't update geometry colors - geometry has no colors")}}},{key:"indices",get:function(){return this._state.indices}},{key:"aabb",get:function(){return this._aabbDirty&&(this._aabb||(this._aabb=$.AABB3()),$.positions3ToAABB3(this._state.positions,this._aabb,this._state.positionsDecodeMatrix),this._aabbDirty=!1),this._aabb}},{key:"obb",get:function(){return this._obbDirty&&(this._obb||(this._obb=$.OBB3()),$.positions3ToAABB3(this._state.positions,Si,this._state.positionsDecodeMatrix),$.AABB3ToOBB3(Si,this._obb),this._obbDirty=!1),this._obb}},{key:"numTriangles",get:function(){return this._numTriangles}},{key:"_setAABBDirty",value:function(){this._aabbDirty||(this._aabbDirty=!0,this._aabbDirty=!0,this._obbDirty=!0)}},{key:"_getState",value:function(){return this._state}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this);var e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),this._pickTrianglePositionsBuf&&this._pickTrianglePositionsBuf.destroy(),this._pickTriangleColorsBuf&&this._pickTriangleColorsBuf.destroy(),this._pickVertexPositionsBuf&&this._pickVertexPositionsBuf.destroy(),this._pickVertexColorsBuf&&this._pickVertexColorsBuf.destroy(),e.destroy(),Di.meshes--}}]),i}();function Li(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{},t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);var i=e.ySize||1;i<0&&(console.error("negative ySize not allowed - will invert"),i*=-1);var r=e.zSize||1;r<0&&(console.error("negative zSize not allowed - will invert"),r*=-1);var s=e.center,n=s?s[0]:0,o=s?s[1]:0,a=s?s[2]:0,l=-t+n,u=-i+o,A=-r+a,c=t+n,h=i+o,d=r+a;return le.apply(e,{positions:[c,h,d,l,h,d,l,u,d,c,u,d,c,h,d,c,u,d,c,u,A,c,h,A,c,h,d,c,h,A,l,h,A,l,h,d,l,h,d,l,h,A,l,u,A,l,u,d,l,u,A,c,u,A,c,u,d,l,u,d,c,u,A,l,u,A,l,h,A,c,h,A],normals:[0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1],uv:[1,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0],indices:[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]})}var Ri=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),r=t.call(this,e,s),re.memory.materials++,r}return C(i,[{key:"type",get:function(){return"Material"}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),re.memory.materials--}}]),i}(),Ui={opaque:0,mask:1,blend:2},Oi=["opaque","mask","blend"],Ni=function(e){g(i,Ri);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({type:"PhongMaterial",ambient:$.vec3([1,1,1]),diffuse:$.vec3([1,1,1]),specular:$.vec3([1,1,1]),emissive:$.vec3([0,0,0]),alpha:null,shininess:null,reflectivity:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),r.ambient=s.ambient,r.diffuse=s.diffuse,r.specular=s.specular,r.emissive=s.emissive,r.alpha=s.alpha,r.shininess=s.shininess,r.reflectivity=s.reflectivity,r.lineWidth=s.lineWidth,r.pointSize=s.pointSize,s.ambientMap&&(r._ambientMap=r._checkComponent("Texture",s.ambientMap)),s.diffuseMap&&(r._diffuseMap=r._checkComponent("Texture",s.diffuseMap)),s.specularMap&&(r._specularMap=r._checkComponent("Texture",s.specularMap)),s.emissiveMap&&(r._emissiveMap=r._checkComponent("Texture",s.emissiveMap)),s.alphaMap&&(r._alphaMap=r._checkComponent("Texture",s.alphaMap)),s.reflectivityMap&&(r._reflectivityMap=r._checkComponent("Texture",s.reflectivityMap)),s.normalMap&&(r._normalMap=r._checkComponent("Texture",s.normalMap)),s.occlusionMap&&(r._occlusionMap=r._checkComponent("Texture",s.occlusionMap)),s.diffuseFresnel&&(r._diffuseFresnel=r._checkComponent("Fresnel",s.diffuseFresnel)),s.specularFresnel&&(r._specularFresnel=r._checkComponent("Fresnel",s.specularFresnel)),s.emissiveFresnel&&(r._emissiveFresnel=r._checkComponent("Fresnel",s.emissiveFresnel)),s.alphaFresnel&&(r._alphaFresnel=r._checkComponent("Fresnel",s.alphaFresnel)),s.reflectivityFresnel&&(r._reflectivityFresnel=r._checkComponent("Fresnel",s.reflectivityFresnel)),r.alphaMode=s.alphaMode,r.alphaCutoff=s.alphaCutoff,r.backfaces=s.backfaces,r.frontface=s.frontface,r._makeHash(),r}return C(i,[{key:"type",get:function(){return"PhongMaterial"}},{key:"_makeHash",value:function(){var e=this._state,t=["/p"];this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._ambientMap&&(t.push("/am"),this._ambientMap.hasMatrix&&t.push("/mat"),t.push("/"+this._ambientMap.encoding)),this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat"),t.push("/"+this._emissiveMap.encoding)),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),this._reflectivityMap&&(t.push("/rm"),this._reflectivityMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._diffuseFresnel&&t.push("/df"),this._specularFresnel&&t.push("/sf"),this._emissiveFresnel&&t.push("/ef"),this._alphaFresnel&&t.push("/of"),this._reflectivityFresnel&&t.push("/rf"),t.push(";"),e.hash=t.join("")}},{key:"ambient",get:function(){return this._state.ambient},set:function(e){var t=this._state.ambient;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.ambient=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}},{key:"diffuse",get:function(){return this._state.diffuse},set:function(e){var t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}},{key:"specular",get:function(){return this._state.specular},set:function(e){var t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}},{key:"emissive",get:function(){return this._state.emissive},set:function(e){var t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}},{key:"alpha",get:function(){return this._state.alpha},set:function(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}},{key:"shininess",get:function(){return this._state.shininess},set:function(e){this._state.shininess=void 0!==e?e:80,this.glRedraw()}},{key:"lineWidth",get:function(){return this._state.lineWidth},set:function(e){this._state.lineWidth=e||1,this.glRedraw()}},{key:"pointSize",get:function(){return this._state.pointSize},set:function(e){this._state.pointSize=e||1,this.glRedraw()}},{key:"reflectivity",get:function(){return this._state.reflectivity},set:function(e){this._state.reflectivity=void 0!==e?e:1,this.glRedraw()}},{key:"normalMap",get:function(){return this._normalMap}},{key:"ambientMap",get:function(){return this._ambientMap}},{key:"diffuseMap",get:function(){return this._diffuseMap}},{key:"specularMap",get:function(){return this._specularMap}},{key:"emissiveMap",get:function(){return this._emissiveMap}},{key:"alphaMap",get:function(){return this._alphaMap}},{key:"reflectivityMap",get:function(){return this._reflectivityMap}},{key:"occlusionMap",get:function(){return this._occlusionMap}},{key:"diffuseFresnel",get:function(){return this._diffuseFresnel}},{key:"specularFresnel",get:function(){return this._specularFresnel}},{key:"emissiveFresnel",get:function(){return this._emissiveFresnel}},{key:"alphaFresnel",get:function(){return this._alphaFresnel}},{key:"reflectivityFresnel",get:function(){return this._reflectivityFresnel}},{key:"alphaMode",get:function(){return Oi[this._state.alphaMode]},set:function(e){var t=Ui[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" - defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}},{key:"alphaCutoff",get:function(){return this._state.alphaCutoff},set:function(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}},{key:"backfaces",get:function(){return this._state.backfaces},set:function(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}},{key:"frontface",get:function(){return this._state.frontface?"ccw":"cw"},set:function(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),Qi={default:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultWhiteBG:{fill:!0,fillColor:[1,1,1],fillAlpha:.6,edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultDarkBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.5,.5,.5],edgeAlpha:.5,edgeWidth:1},phosphorous:{fill:!0,fillColor:[0,0,0],fillAlpha:.4,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:2},sunset:{fill:!0,fillColor:[.9,.9,.6],fillAlpha:.2,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:1},vectorscope:{fill:!0,fillColor:[0,0,0],fillAlpha:.7,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:2},battlezone:{fill:!0,fillColor:[0,0,0],fillAlpha:1,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:3},sepia:{fill:!0,fillColor:[.970588207244873,.7965892553329468,.6660899519920349],fillAlpha:.4,edges:!0,edgeColor:[.529411792755127,.4577854573726654,.4100345969200134],edgeAlpha:1,edgeWidth:1},yellowHighlight:{fill:!0,fillColor:[1,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},greenSelected:{fill:!0,fillColor:[0,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},gamegrid:{fill:!0,fillColor:[.2,.2,.7],fillAlpha:.9,edges:!0,edgeColor:[.4,.4,1.6],edgeAlpha:.8,edgeWidth:3}},Vi=function(e){g(i,Ri);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({type:"EmphasisMaterial",fill:null,fillColor:null,fillAlpha:null,edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null,backfaces:!0,glowThrough:!0}),r._preset="default",s.preset?(r.preset=s.preset,void 0!==s.fill&&(r.fill=s.fill),s.fillColor&&(r.fillColor=s.fillColor),void 0!==s.fillAlpha&&(r.fillAlpha=s.fillAlpha),void 0!==s.edges&&(r.edges=s.edges),s.edgeColor&&(r.edgeColor=s.edgeColor),void 0!==s.edgeAlpha&&(r.edgeAlpha=s.edgeAlpha),void 0!==s.edgeWidth&&(r.edgeWidth=s.edgeWidth),void 0!==s.backfaces&&(r.backfaces=s.backfaces),void 0!==s.glowThrough&&(r.glowThrough=s.glowThrough)):(r.fill=s.fill,r.fillColor=s.fillColor,r.fillAlpha=s.fillAlpha,r.edges=s.edges,r.edgeColor=s.edgeColor,r.edgeAlpha=s.edgeAlpha,r.edgeWidth=s.edgeWidth,r.backfaces=s.backfaces,r.glowThrough=s.glowThrough),r}return C(i,[{key:"type",get:function(){return"EmphasisMaterial"}},{key:"presets",get:function(){return Qi}},{key:"fill",get:function(){return this._state.fill},set:function(e){e=!1!==e,this._state.fill!==e&&(this._state.fill=e,this.glRedraw())}},{key:"fillColor",get:function(){return this._state.fillColor},set:function(e){var t=this._state.fillColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.fillColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.4,t[1]=.4,t[2]=.4),this.glRedraw()}},{key:"fillAlpha",get:function(){return this._state.fillAlpha},set:function(e){e=null!=e?e:.2,this._state.fillAlpha!==e&&(this._state.fillAlpha=e,this.glRedraw())}},{key:"edges",get:function(){return this._state.edges},set:function(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}},{key:"edgeColor",get:function(){return this._state.edgeColor},set:function(e){var t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}},{key:"edgeAlpha",get:function(){return this._state.edgeAlpha},set:function(e){e=null!=e?e:.5,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}},{key:"edgeWidth",get:function(){return this._state.edgeWidth},set:function(e){this._state.edgeWidth=e||1,this.glRedraw()}},{key:"backfaces",get:function(){return this._state.backfaces},set:function(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}},{key:"glowThrough",get:function(){return this._state.glowThrough},set:function(e){e=!1!==e,this._state.glowThrough!==e&&(this._state.glowThrough=e,this.glRedraw())}},{key:"preset",get:function(){return this._preset},set:function(e){if(e=e||"default",this._preset!==e){var t=Qi[e];t?(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.glowThrough=t.glowThrough,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Qi).join(", "))}}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),Hi={default:{edgeColor:[0,0,0],edgeAlpha:1,edgeWidth:1},defaultWhiteBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultDarkBG:{edgeColor:[.5,.5,.5],edgeAlpha:1,edgeWidth:1}},ji=function(e){g(i,Ri);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({type:"EdgeMaterial",edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null}),r._preset="default",s.preset?(r.preset=s.preset,s.edgeColor&&(r.edgeColor=s.edgeColor),void 0!==s.edgeAlpha&&(r.edgeAlpha=s.edgeAlpha),void 0!==s.edgeWidth&&(r.edgeWidth=s.edgeWidth)):(r.edgeColor=s.edgeColor,r.edgeAlpha=s.edgeAlpha,r.edgeWidth=s.edgeWidth),r.edges=!1!==s.edges,r}return C(i,[{key:"type",get:function(){return"EdgeMaterial"}},{key:"presets",get:function(){return Hi}},{key:"edges",get:function(){return this._state.edges},set:function(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}},{key:"edgeColor",get:function(){return this._state.edgeColor},set:function(e){var t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}},{key:"edgeAlpha",get:function(){return this._state.edgeAlpha},set:function(e){e=null!=e?e:1,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}},{key:"edgeWidth",get:function(){return this._state.edgeWidth},set:function(e){this._state.edgeWidth=e||1,this.glRedraw()}},{key:"preset",get:function(){return this._preset},set:function(e){if(e=e||"default",this._preset!==e){var t=Hi[e];t?(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Hi).join(", "))}}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),Gi={meters:{abbrev:"m"},metres:{abbrev:"m"},centimeters:{abbrev:"cm"},centimetres:{abbrev:"cm"},millimeters:{abbrev:"mm"},millimetres:{abbrev:"mm"},yards:{abbrev:"yd"},feet:{abbrev:"ft"},inches:{abbrev:"in"}},zi=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._units="meters",r._scale=1,r._origin=$.vec3([0,0,0]),r.units=s.units,r.scale=s.scale,r.origin=s.origin,r}return C(i,[{key:"unitsInfo",get:function(){return Gi}},{key:"units",get:function(){return this._units},set:function(e){e||(e="meters"),Gi[e]||(this.error("Unsupported value for 'units': "+e+" defaulting to 'meters'"),e="meters"),this._units=e,this.fire("units",this._units)}},{key:"scale",get:function(){return this._scale},set:function(e){(e=e||1)<=0?this.error("scale value should be larger than zero"):(this._scale=e,this.fire("scale",this._scale))}},{key:"origin",get:function(){return this._origin},set:function(e){if(!e)return this._origin[0]=0,this._origin[1]=0,void(this._origin[2]=0);this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this.fire("origin",this._origin)}},{key:"worldToRealPos",value:function(e){var t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:$.vec3(3);t[0]=this._origin[0]+this._scale*e[0],t[1]=this._origin[1]+this._scale*e[1],t[2]=this._origin[2]+this._scale*e[2]}},{key:"realToWorldPos",value:function(e){var t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:$.vec3(3);return t[0]=(e[0]-this._origin[0])/this._scale,t[1]=(e[1]-this._origin[1])/this._scale,t[2]=(e[2]-this._origin[2])/this._scale,t}}]),i}(),Wi=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._supported=bt.SUPPORTED_EXTENSIONS.OES_standard_derivatives,r.enabled=s.enabled,r.kernelRadius=s.kernelRadius,r.intensity=s.intensity,r.bias=s.bias,r.scale=s.scale,r.minResolution=s.minResolution,r.numSamples=s.numSamples,r.blur=s.blur,r.blendCutoff=s.blendCutoff,r.blendFactor=s.blendFactor,r}return C(i,[{key:"supported",get:function(){return this._supported}},{key:"enabled",get:function(){return this._enabled},set:function(e){e=!!e,this._enabled!==e&&(this._enabled=e,this.glRedraw())}},{key:"possible",get:function(){if(!this._supported)return!1;if(!this._enabled)return!1;var e=this.scene.camera.projection;return"customProjection"!==e&&"frustum"!==e}},{key:"active",get:function(){return this._active}},{key:"kernelRadius",get:function(){return this._kernelRadius},set:function(e){null==e&&(e=100),this._kernelRadius!==e&&(this._kernelRadius=e,this.glRedraw())}},{key:"intensity",get:function(){return this._intensity},set:function(e){null==e&&(e=.15),this._intensity!==e&&(this._intensity=e,this.glRedraw())}},{key:"bias",get:function(){return this._bias},set:function(e){null==e&&(e=.5),this._bias!==e&&(this._bias=e,this.glRedraw())}},{key:"scale",get:function(){return this._scale},set:function(e){null==e&&(e=1),this._scale!==e&&(this._scale=e,this.glRedraw())}},{key:"minResolution",get:function(){return this._minResolution},set:function(e){null==e&&(e=0),this._minResolution!==e&&(this._minResolution=e,this.glRedraw())}},{key:"numSamples",get:function(){return this._numSamples},set:function(e){null==e&&(e=10),this._numSamples!==e&&(this._numSamples=e,this.glRedraw())}},{key:"blur",get:function(){return this._blur},set:function(e){e=!1!==e,this._blur!==e&&(this._blur=e,this.glRedraw())}},{key:"blendCutoff",get:function(){return this._blendCutoff},set:function(e){null==e&&(e=.3),this._blendCutoff!==e&&(this._blendCutoff=e,this.glRedraw())}},{key:"blendFactor",get:function(){return this._blendFactor},set:function(e){null==e&&(e=1),this._blendFactor!==e&&(this._blendFactor=e,this.glRedraw())}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this)}}]),i}(),Ki=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s)).sliceColor=s.sliceColor,r.sliceThickness=s.sliceThickness,r}return C(i,[{key:"sliceThickness",get:function(){return this._sliceThickness},set:function(e){null==e&&(e=0),this._sliceThickness!==e&&(this._sliceThickness=e,this.glRedraw())}},{key:"sliceColor",get:function(){return this._sliceColor},set:function(e){null==e&&(e=[0,0,0,1]),this._sliceColor!==e&&(this._sliceColor=e,this.glRedraw())}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this)}}]),i}(),Xi={default:{pointSize:4,roundPoints:!0,perspectivePoints:!0},square:{pointSize:4,roundPoints:!1,perspectivePoints:!0},round:{pointSize:4,roundPoints:!0,perspectivePoints:!0}},Yi=function(e){g(i,Ri);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({type:"PointsMaterial",pointSize:null,roundPoints:null,perspectivePoints:null,minPerspectivePointSize:null,maxPerspectivePointSize:null,filterIntensity:null,minIntensity:null,maxIntensity:null}),s.preset?(r.preset=s.preset,void 0!==s.pointSize&&(r.pointSize=s.pointSize),void 0!==s.roundPoints&&(r.roundPoints=s.roundPoints),void 0!==s.perspectivePoints&&(r.perspectivePoints=s.perspectivePoints),void 0!==s.minPerspectivePointSize&&(r.minPerspectivePointSize=s.minPerspectivePointSize),void 0!==s.maxPerspectivePointSize&&(r.maxPerspectivePointSize=s.minPerspectivePointSize)):(r._preset="default",r.pointSize=s.pointSize,r.roundPoints=s.roundPoints,r.perspectivePoints=s.perspectivePoints,r.minPerspectivePointSize=s.minPerspectivePointSize,r.maxPerspectivePointSize=s.maxPerspectivePointSize),r.filterIntensity=s.filterIntensity,r.minIntensity=s.minIntensity,r.maxIntensity=s.maxIntensity,r}return C(i,[{key:"type",get:function(){return"PointsMaterial"}},{key:"presets",get:function(){return Xi}},{key:"pointSize",get:function(){return this._state.pointSize},set:function(e){this._state.pointSize=e||2,this.glRedraw()}},{key:"roundPoints",get:function(){return this._state.roundPoints},set:function(e){e=!1!==e,this._state.roundPoints!==e&&(this._state.roundPoints=e,this.scene._needRecompile=!0,this.glRedraw())}},{key:"perspectivePoints",get:function(){return this._state.perspectivePoints},set:function(e){e=!1!==e,this._state.perspectivePoints!==e&&(this._state.perspectivePoints=e,this.scene._needRecompile=!0,this.glRedraw())}},{key:"minPerspectivePointSize",get:function(){return this._state.minPerspectivePointSize},set:function(e){this._state.minPerspectivePointSize=e||1,this.scene._needRecompile=!0,this.glRedraw()}},{key:"maxPerspectivePointSize",get:function(){return this._state.maxPerspectivePointSize},set:function(e){this._state.maxPerspectivePointSize=e||6,this.scene._needRecompile=!0,this.glRedraw()}},{key:"filterIntensity",get:function(){return this._state.filterIntensity},set:function(e){e=!1!==e,this._state.filterIntensity!==e&&(this._state.filterIntensity=e,this.scene._needRecompile=!0,this.glRedraw())}},{key:"minIntensity",get:function(){return this._state.minIntensity},set:function(e){this._state.minIntensity=null!=e?e:0,this.glRedraw()}},{key:"maxIntensity",get:function(){return this._state.maxIntensity},set:function(e){this._state.maxIntensity=null!=e?e:1,this.glRedraw()}},{key:"preset",get:function(){return this._preset},set:function(e){if(e=e||"default",this._preset!==e){var t=Xi[e];t?(this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Xi).join(", "))}}},{key:"hash",get:function(){return[this.pointSize,this.roundPoints,this.perspectivePoints,this.minPerspectivePointSize,this.maxPerspectivePointSize,this.filterIntensity].join(";")}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),Ji={default:{lineWidth:1},thick:{lineWidth:2},thicker:{lineWidth:4}},Zi=function(e){g(i,Ri);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({type:"LinesMaterial",lineWidth:null}),s.preset?(r.preset=s.preset,void 0!==s.lineWidth&&(r.lineWidth=s.lineWidth)):(r._preset="default",r.lineWidth=s.lineWidth),r}return C(i,[{key:"type",get:function(){return"LinesMaterial"}},{key:"presets",get:function(){return Ji}},{key:"lineWidth",get:function(){return this._state.lineWidth},set:function(e){this._state.lineWidth=e||1,this.glRedraw()}},{key:"preset",get:function(){return this._preset},set:function(e){if(e=e||"default",this._preset!==e){var t=Ji[e];t?(this.lineWidth=t.lineWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Ji).join(", "))}}},{key:"hash",get:function(){return[""+this.lineWidth].join(";")}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}();function qi(e,t){for(var i,r,s={},n=0,o=t.length;n1&&void 0!==arguments[1]?arguments[1]:{};x(this,i),r=t.call(this,null,s);var n=s.canvasElement||document.getElementById(s.canvasId);if(!(n instanceof HTMLCanvasElement))throw"Mandatory config expected: valid canvasId or canvasElement";r._tickifiedFunctions={};var o=!!s.transparent,a=!!s.alphaDepthMask;return r._aabbDirty=!0,r.viewer=e,r.occlusionTestCountdown=0,r.loading=0,r.startTime=(new Date).getTime(),r.models={},r.objects={},r._numObjects=0,r.visibleObjects={},r._numVisibleObjects=0,r.xrayedObjects={},r._numXRayedObjects=0,r.highlightedObjects={},r._numHighlightedObjects=0,r.selectedObjects={},r._numSelectedObjects=0,r.colorizedObjects={},r._numColorizedObjects=0,r.opacityObjects={},r._numOpacityObjects=0,r.offsetObjects={},r._numOffsetObjects=0,r._modelIds=null,r._objectIds=null,r._visibleObjectIds=null,r._xrayedObjectIds=null,r._highlightedObjectIds=null,r._selectedObjectIds=null,r._colorizedObjectIds=null,r._opacityObjectIds=null,r._offsetObjectIds=null,r._collidables={},r._compilables={},r._needRecompile=!1,r.types={},r.components={},r.sectionPlanes={},r.lights={},r.lightMaps={},r.reflectionMaps={},r.bitmaps={},r.lineSets={},r.realWorldOffset=s.realWorldOffset||new Float64Array([0,0,0]),r.canvas=new _t(b(r),{dontClear:!0,canvas:n,spinnerElementId:s.spinnerElementId,transparent:o,webgl2:!1!==s.webgl2,contextAttr:s.contextAttr||{},backgroundColor:s.backgroundColor,backgroundColorFromAmbientLight:s.backgroundColorFromAmbientLight,premultipliedAlpha:s.premultipliedAlpha}),r.canvas.on("boundary",(function(){r.glRedraw()})),r.canvas.on("webglContextFailed",(function(){alert("xeokit failed to find WebGL!")})),r._renderer=new Yt(b(r),{transparent:o,alphaDepthMask:a}),r._sectionPlanesState=new function(){this.sectionPlanes=[],this.clippingCaps=!1,this._numCachedSectionPlanes=0;var e=null;this.getHash=function(){if(e)return e;var t=this.getNumAllocatedSectionPlanes();if(this.sectionPlanes,0===t)return this.hash=";";for(var i=[],r=0,s=t;rthis._numCachedSectionPlanes?e:this._numCachedSectionPlanes}},r._sectionPlanesState.setNumCachedSectionPlanes(s.numCachedSectionPlanes||0),r._lightsState=new function(){var e=$.vec4([0,0,0,0]),t=$.vec4();this.lights=[],this.reflectionMaps=[],this.lightMaps=[];var i=null,r=null;this.getHash=function(){if(i)return i;for(var e,t=[],r=this.lights,s=0,n=r.length;s0&&t.push("/lm"),this.reflectionMaps.length>0&&t.push("/rm"),t.push(";"),i=t.join("")},this.addLight=function(e){this.lights.push(e),r=null,i=null},this.removeLight=function(e){for(var t=0,s=this.lights.length;t1&&void 0!==arguments[1])||arguments[1];e.visible?(this.visibleObjects[e.id]=e,this._numVisibleObjects++):(delete this.visibleObjects[e.id],this._numVisibleObjects--),this._visibleObjectIds=null,t&&this.fire("objectVisibility",e,!0)}},{key:"_deRegisterVisibleObject",value:function(e){delete this.visibleObjects[e.id],this._numVisibleObjects--,this._visibleObjectIds=null}},{key:"_objectXRayedUpdated",value:function(e){var t=!(arguments.length>1&&void 0!==arguments[1])||arguments[1];e.xrayed?(this.xrayedObjects[e.id]=e,this._numXRayedObjects++):(delete this.xrayedObjects[e.id],this._numXRayedObjects--),this._xrayedObjectIds=null,t&&this.fire("objectXRayed",e,!0)}},{key:"_deRegisterXRayedObject",value:function(e){delete this.xrayedObjects[e.id],this._numXRayedObjects--,this._xrayedObjectIds=null}},{key:"_objectHighlightedUpdated",value:function(e){e.highlighted?(this.highlightedObjects[e.id]=e,this._numHighlightedObjects++):(delete this.highlightedObjects[e.id],this._numHighlightedObjects--),this._highlightedObjectIds=null}},{key:"_deRegisterHighlightedObject",value:function(e){delete this.highlightedObjects[e.id],this._numHighlightedObjects--,this._highlightedObjectIds=null}},{key:"_objectSelectedUpdated",value:function(e){var t=!(arguments.length>1&&void 0!==arguments[1])||arguments[1];e.selected?(this.selectedObjects[e.id]=e,this._numSelectedObjects++):(delete this.selectedObjects[e.id],this._numSelectedObjects--),this._selectedObjectIds=null,t&&this.fire("objectSelected",e,!0)}},{key:"_deRegisterSelectedObject",value:function(e){delete this.selectedObjects[e.id],this._numSelectedObjects--,this._selectedObjectIds=null}},{key:"_objectColorizeUpdated",value:function(e,t){t?(this.colorizedObjects[e.id]=e,this._numColorizedObjects++):(delete this.colorizedObjects[e.id],this._numColorizedObjects--),this._colorizedObjectIds=null}},{key:"_deRegisterColorizedObject",value:function(e){delete this.colorizedObjects[e.id],this._numColorizedObjects--,this._colorizedObjectIds=null}},{key:"_objectOpacityUpdated",value:function(e,t){t?(this.opacityObjects[e.id]=e,this._numOpacityObjects++):(delete this.opacityObjects[e.id],this._numOpacityObjects--),this._opacityObjectIds=null}},{key:"_deRegisterOpacityObject",value:function(e){delete this.opacityObjects[e.id],this._numOpacityObjects--,this._opacityObjectIds=null}},{key:"_objectOffsetUpdated",value:function(e,t){!t||0===t[0]&&0===t[1]&&0===t[2]?(this.offsetObjects[e.id]=e,this._numOffsetObjects++):(delete this.offsetObjects[e.id],this._numOffsetObjects--),this._offsetObjectIds=null}},{key:"_deRegisterOffsetObject",value:function(e){delete this.offsetObjects[e.id],this._numOffsetObjects--,this._offsetObjectIds=null}},{key:"_webglContextLost",value:function(){for(var e in this.canvas.spinner.processes++,this.components)if(this.components.hasOwnProperty(e)){var t=this.components[e];t._webglContextLost&&t._webglContextLost()}this._renderer.webglContextLost()}},{key:"_webglContextRestored",value:function(){var e=this.canvas.gl;for(var t in this.components)if(this.components.hasOwnProperty(t)){var i=this.components[t];i._webglContextRestored&&i._webglContextRestored(e)}this._renderer.webglContextRestored(e),this.canvas.spinner.processes--}},{key:"capabilities",get:function(){return this._renderer.capabilities}},{key:"entityOffsetsEnabled",get:function(){return this._entityOffsetsEnabled}},{key:"pickSurfacePrecisionEnabled",get:function(){return!1}},{key:"logarithmicDepthBufferEnabled",get:function(){return this._logarithmicDepthBufferEnabled}},{key:"numCachedSectionPlanes",get:function(){return this._sectionPlanesState.getNumCachedSectionPlanes()},set:function(e){e=e||0,this._sectionPlanesState.getNumCachedSectionPlanes()!==e&&(this._sectionPlanesState.setNumCachedSectionPlanes(e),this._needRecompile=!0,this.glRedraw())}},{key:"pbrEnabled",get:function(){return this._pbrEnabled},set:function(e){this._pbrEnabled=!!e,this.glRedraw()}},{key:"dtxEnabled",get:function(){return this._dtxEnabled},set:function(e){e=!!e,this._dtxEnabled!==e&&(this._dtxEnabled=e)}},{key:"colorTextureEnabled",get:function(){return this._colorTextureEnabled},set:function(e){this._colorTextureEnabled=!!e,this.glRedraw()}},{key:"markerZOffset",get:function(){return null==this._markerZOffset?-.001:this._markerZOffset}},{key:"doOcclusionTest",value:function(){this._needRecompile&&(this._recompile(),this._needRecompile=!1),this._renderer.doOcclusionTest()}},{key:"render",value:function(e){e&&_e.runTasks();var t={sceneId:null,pass:0};if(this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),e||this._renderer.needsRender()){t.sceneId=this.id;var i,r,s=this._passes,n=this._clearEachPass;for(i=0;in&&(n=e[3]),e[4]>o&&(o=e[4]),e[5]>a&&(a=e[5]),u=!0}u||(i=-100,r=-100,s=-100,n=100,o=100,a=100),this._aabb[0]=i,this._aabb[1]=r,this._aabb[2]=s,this._aabb[3]=n,this._aabb[4]=o,this._aabb[5]=a,this._aabbDirty=!1}return this._aabb}},{key:"_setAABBDirty",value:function(){this._aabbDirty=!0,this.fire("boundary")}},{key:"pick",value:function(e,t){if(0===this.canvas.boundary[2]||0===this.canvas.boundary[3])return this.error("Picking not allowed while canvas has zero width or height"),null;if(!e.snapToVertex&&!e.snapToEdge||e.canvasPos){(e=e||{}).pickSurface=e.pickSurface||e.rayPick,e.canvasPos||e.matrix||e.origin&&e.direction||this.warn("picking without canvasPos, matrix, or ray origin and direction");var i=e.includeEntities||e.include;i&&(e.includeEntityIds=qi(this,i));var r=e.excludeEntities||e.exclude;return r&&(e.excludeEntityIds=qi(this,r)),this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),(t=e.snapToEdge||e.snapToVertex?this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge,t):this._renderer.pick(e,t))&&t.entity&&t.entity.fire&&t.entity.fire("picked",t),t}this.error("Scene.snapPick() `canvasPos` parameter expected for `snapToVertex:true` or `snapToEdge:true`")}},{key:"snapPick",value:function(e){if(void 0===this._warnSnapPickDeprecated&&(this._warnSnapPickDeprecated=!0,this.warn("Scene.snapPick() is deprecated since v2.4.2 - use Scene.pick() instead")),e.canvasPos)return this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge);this.error("Scene.snapPick() canvasPos parameter expected")}},{key:"clear",value:function(){var e;for(var t in this.components)this.components.hasOwnProperty(t)&&((e=this.components[t])._dontClear||e.destroy())}},{key:"clearLights",value:function(){for(var e=Object.keys(this.lights),t=0,i=e.length;to&&(o=t[3]),t[4]>a&&(a=t[4]),t[5]>l&&(l=t[5]),i=!0}})),i){var u=$.AABB3();return u[0]=r,u[1]=s,u[2]=n,u[3]=o,u[4]=a,u[5]=l,u}return this.aabb}},{key:"setObjectsVisible",value:function(e,t){return this.withObjects(e,(function(e){var i=e.visible!==t;return e.visible=t,i}))}},{key:"setObjectsCollidable",value:function(e,t){return this.withObjects(e,(function(e){var i=e.collidable!==t;return e.collidable=t,i}))}},{key:"setObjectsCulled",value:function(e,t){return this.withObjects(e,(function(e){var i=e.culled!==t;return e.culled=t,i}))}},{key:"setObjectsSelected",value:function(e,t){return this.withObjects(e,(function(e){var i=e.selected!==t;return e.selected=t,i}))}},{key:"setObjectsHighlighted",value:function(e,t){return this.withObjects(e,(function(e){var i=e.highlighted!==t;return e.highlighted=t,i}))}},{key:"setObjectsXRayed",value:function(e,t){return this.withObjects(e,(function(e){var i=e.xrayed!==t;return e.xrayed=t,i}))}},{key:"setObjectsEdges",value:function(e,t){return this.withObjects(e,(function(e){var i=e.edges!==t;return e.edges=t,i}))}},{key:"setObjectsColorized",value:function(e,t){return this.withObjects(e,(function(e){e.colorize=t}))}},{key:"setObjectsOpacity",value:function(e,t){return this.withObjects(e,(function(e){var i=e.opacity!==t;return e.opacity=t,i}))}},{key:"setObjectsPickable",value:function(e,t){return this.withObjects(e,(function(e){var i=e.pickable!==t;return e.pickable=t,i}))}},{key:"setObjectsOffset",value:function(e,t){this.withObjects(e,(function(e){e.offset=t}))}},{key:"withObjects",value:function(e,t){le.isString(e)&&(e=[e]);for(var i=!1,r=0,s=e.length;rr&&(r=s,e.apply(void 0,A(i)))}));return this._tickifiedFunctions[t]={tickSubId:o,wrapperFunc:n},n}},{key:"destroy",value:function(){for(var e in f(w(i.prototype),"destroy",this).call(this),this.components)this.components.hasOwnProperty(e)&&this.components[e].destroy();this.canvas.gl=null,this.components=null,this.models=null,this.objects=null,this.visibleObjects=null,this.xrayedObjects=null,this.highlightedObjects=null,this.selectedObjects=null,this.colorizedObjects=null,this.opacityObjects=null,this.sectionPlanes=null,this.lights=null,this.lightMaps=null,this.reflectionMaps=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this.types=null,this.components=null,this.canvas=null,this._renderer=null,this.input=null,this._viewport=null,this._camera=null}}]),i}(),er=1e3,tr=1001,ir=1002,rr=1003,sr=1004,nr=1004,or=1005,ar=1005,lr=1006,ur=1007,Ar=1007,cr=1008,hr=1008,dr=1009,pr=1010,fr=1011,vr=1012,gr=1013,mr=1014,_r=1015,yr=1016,br=1017,wr=1018,Br=1020,xr=1021,Pr=1022,Cr=1023,Mr=1024,Er=1025,Fr=1026,kr=1027,Ir=1028,Dr=1029,Sr=1030,Tr=1031,Lr=1033,Rr=33776,Ur=33777,Or=33778,Nr=33779,Qr=35840,Vr=35841,Hr=35842,jr=35843,Gr=36196,zr=37492,Wr=37496,Kr=37808,Xr=37809,Yr=37810,Jr=37811,Zr=37812,qr=37813,$r=37814,es=37815,ts=37816,is=37817,rs=37818,ss=37819,ns=37820,os=37821,as=36492,ls=3e3,us=3001,As=1e4,cs=10001,hs=10002,ds=10003,ps=function(e){"LambertMaterial"===e._material._state.type?(this.vertex=function(e){var t=e.scene,i=e.scene._sectionPlanesState,r=e.scene._lightsState,s=e._geometry._state,n=e._state.billboard,o=e._state.stationary,a=i.getNumAllocatedSectionPlanes()>0,l=!!s.compressGeometry,u=[];u.push("#version 300 es"),u.push("// Lambertian drawing vertex shader"),u.push("in vec3 position;"),u.push("uniform mat4 modelMatrix;"),u.push("uniform mat4 viewMatrix;"),u.push("uniform mat4 projMatrix;"),u.push("uniform vec4 colorize;"),u.push("uniform vec3 offset;"),l&&u.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(u.push("uniform float logDepthBufFC;"),u.push("out float vFragDepth;"),u.push("bool isPerspectiveMatrix(mat4 m) {"),u.push(" return (m[2][3] == - 1.0);"),u.push("}"),u.push("out float isPerspective;"));a&&u.push("out vec4 vWorldPosition;");if(u.push("uniform vec4 lightAmbient;"),u.push("uniform vec4 materialColor;"),u.push("uniform vec3 materialEmissive;"),s.normalsBuf){u.push("in vec3 normal;"),u.push("uniform mat4 modelNormalMatrix;"),u.push("uniform mat4 viewNormalMatrix;");for(var A=0,c=r.lights.length;A= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),u.push(" }"),u.push(" return normalize(v);"),u.push("}"))}u.push("out vec4 vColor;"),"points"===s.primitiveName&&u.push("uniform float pointSize;");"spherical"!==n&&"cylindrical"!==n||(u.push("void billboard(inout mat4 mat) {"),u.push(" mat[0][0] = 1.0;"),u.push(" mat[0][1] = 0.0;"),u.push(" mat[0][2] = 0.0;"),"spherical"===n&&(u.push(" mat[1][0] = 0.0;"),u.push(" mat[1][1] = 1.0;"),u.push(" mat[1][2] = 0.0;")),u.push(" mat[2][0] = 0.0;"),u.push(" mat[2][1] = 0.0;"),u.push(" mat[2][2] =1.0;"),u.push("}"));u.push("void main(void) {"),u.push("vec4 localPosition = vec4(position, 1.0); "),u.push("vec4 worldPosition;"),l&&u.push("localPosition = positionsDecodeMatrix * localPosition;");s.normalsBuf&&(l?u.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):u.push("vec4 localNormal = vec4(normal, 0.0); "),u.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),u.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));u.push("mat4 viewMatrix2 = viewMatrix;"),u.push("mat4 modelMatrix2 = modelMatrix;"),o&&u.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===n||"cylindrical"===n?(u.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),u.push("billboard(modelMatrix2);"),u.push("billboard(viewMatrix2);"),u.push("billboard(modelViewMatrix);"),s.normalsBuf&&(u.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),u.push("billboard(modelNormalMatrix2);"),u.push("billboard(viewNormalMatrix2);"),u.push("billboard(modelViewNormalMatrix);")),u.push("worldPosition = modelMatrix2 * localPosition;"),u.push("worldPosition.xyz = worldPosition.xyz + offset;"),u.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(u.push("worldPosition = modelMatrix2 * localPosition;"),u.push("worldPosition.xyz = worldPosition.xyz + offset;"),u.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));s.normalsBuf&&u.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(u.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),u.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),u.push("float lambertian = 1.0;"),s.normalsBuf)for(var d=0,p=r.lights.length;d0,n=t.gammaOutput,o=[];o.push("#version 300 es"),o.push("// Lambertian drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));if(s){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(var a=0,l=i.getNumAllocatedSectionPlanes();a 0.0) { discard; }"),o.push("}")}"points"===r.primitiveName&&(o.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),o.push("float r = dot(cxy, cxy);"),o.push("if (r > 1.0) {"),o.push(" discard;"),o.push("}"));t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");n?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)):(this.vertex=function(e){var t=e.scene;e._material;var i,r=e._state,s=t._sectionPlanesState,n=e._geometry._state,o=t._lightsState,a=r.billboard,l=r.background,u=r.stationary,A=function(e){if(!e._geometry._state.uvBuf)return!1;var t=e._material;return!!(t._ambientMap||t._occlusionMap||t._baseColorMap||t._diffuseMap||t._alphaMap||t._specularMap||t._glossinessMap||t._specularGlossinessMap||t._emissiveMap||t._metallicMap||t._roughnessMap||t._metallicRoughnessMap||t._reflectivityMap||t._normalMap)}(e),c=gs(e),h=s.getNumAllocatedSectionPlanes()>0,d=vs(e),p=!!n.compressGeometry,f=[];f.push("#version 300 es"),f.push("// Drawing vertex shader"),f.push("in vec3 position;"),p&&f.push("uniform mat4 positionsDecodeMatrix;");f.push("uniform mat4 modelMatrix;"),f.push("uniform mat4 viewMatrix;"),f.push("uniform mat4 projMatrix;"),f.push("out vec3 vViewPosition;"),f.push("uniform vec3 offset;"),h&&f.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(f.push("uniform float logDepthBufFC;"),f.push("out float vFragDepth;"),f.push("bool isPerspectiveMatrix(mat4 m) {"),f.push(" return (m[2][3] == - 1.0);"),f.push("}"),f.push("out float isPerspective;"));o.lightMaps.length>0&&f.push("out vec3 vWorldNormal;");if(c){f.push("in vec3 normal;"),f.push("uniform mat4 modelNormalMatrix;"),f.push("uniform mat4 viewNormalMatrix;"),f.push("out vec3 vViewNormal;");for(var v=0,g=o.lights.length;v= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),f.push(" }"),f.push(" return normalize(v);"),f.push("}"))}A&&(f.push("in vec2 uv;"),f.push("out vec2 vUV;"),p&&f.push("uniform mat3 uvDecodeMatrix;"));n.colors&&(f.push("in vec4 color;"),f.push("out vec4 vColor;"));"points"===n.primitiveName&&f.push("uniform float pointSize;");"spherical"!==a&&"cylindrical"!==a||(f.push("void billboard(inout mat4 mat) {"),f.push(" mat[0][0] = 1.0;"),f.push(" mat[0][1] = 0.0;"),f.push(" mat[0][2] = 0.0;"),"spherical"===a&&(f.push(" mat[1][0] = 0.0;"),f.push(" mat[1][1] = 1.0;"),f.push(" mat[1][2] = 0.0;")),f.push(" mat[2][0] = 0.0;"),f.push(" mat[2][1] = 0.0;"),f.push(" mat[2][2] =1.0;"),f.push("}"));if(d){f.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");for(var m=0,_=o.lights.length;m<_;m++)o.lights[m].castsShadow&&(f.push("uniform mat4 shadowViewMatrix"+m+";"),f.push("uniform mat4 shadowProjMatrix"+m+";"),f.push("out vec4 vShadowPosFromLight"+m+";"))}f.push("void main(void) {"),f.push("vec4 localPosition = vec4(position, 1.0); "),f.push("vec4 worldPosition;"),p&&f.push("localPosition = positionsDecodeMatrix * localPosition;");c&&(p?f.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):f.push("vec4 localNormal = vec4(normal, 0.0); "),f.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),f.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));f.push("mat4 viewMatrix2 = viewMatrix;"),f.push("mat4 modelMatrix2 = modelMatrix;"),u?f.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;"):l&&f.push("viewMatrix2[3] = vec4(0.0, 0.0, 0.0 ,1.0);");"spherical"===a||"cylindrical"===a?(f.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),f.push("billboard(modelMatrix2);"),f.push("billboard(viewMatrix2);"),f.push("billboard(modelViewMatrix);"),c&&(f.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),f.push("billboard(modelNormalMatrix2);"),f.push("billboard(viewNormalMatrix2);"),f.push("billboard(modelViewNormalMatrix);")),f.push("worldPosition = modelMatrix2 * localPosition;"),f.push("worldPosition.xyz = worldPosition.xyz + offset;"),f.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(f.push("worldPosition = modelMatrix2 * localPosition;"),f.push("worldPosition.xyz = worldPosition.xyz + offset;"),f.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));if(c){f.push("vec3 worldNormal = (modelNormalMatrix2 * localNormal).xyz; "),o.lightMaps.length>0&&f.push("vWorldNormal = worldNormal;"),f.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);"),f.push("vec3 tmpVec3;"),f.push("float lightDist;");for(var y=0,b=o.lights.length;y0,l=gs(e),u=r.uvBuf,A="PhongMaterial"===o.type,c="MetallicMaterial"===o.type,h="SpecularMaterial"===o.type,d=vs(e);t.gammaInput;var p=t.gammaOutput,f=[];f.push("#version 300 es"),f.push("// Drawing fragment shader"),f.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),f.push("precision highp float;"),f.push("precision highp int;"),f.push("#else"),f.push("precision mediump float;"),f.push("precision mediump int;"),f.push("#endif"),t.logarithmicDepthBufferEnabled&&(f.push("in float isPerspective;"),f.push("uniform float logDepthBufFC;"),f.push("in float vFragDepth;"));d&&(f.push("float unpackDepth (vec4 color) {"),f.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));"),f.push(" return dot(color, bitShift);"),f.push("}"));f.push("uniform float gammaFactor;"),f.push("vec4 linearToLinear( in vec4 value ) {"),f.push(" return value;"),f.push("}"),f.push("vec4 sRGBToLinear( in vec4 value ) {"),f.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),f.push("}"),f.push("vec4 gammaToLinear( in vec4 value) {"),f.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),f.push("}"),p&&(f.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),f.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),f.push("}"));if(a){f.push("in vec4 vWorldPosition;"),f.push("uniform bool clippable;");for(var v=0;v0&&(f.push("uniform samplerCube lightMap;"),f.push("uniform mat4 viewNormalMatrix;")),n.reflectionMaps.length>0&&f.push("uniform samplerCube reflectionMap;"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&f.push("uniform mat4 viewMatrix;"),f.push("#define PI 3.14159265359"),f.push("#define RECIPROCAL_PI 0.31830988618"),f.push("#define RECIPROCAL_PI2 0.15915494"),f.push("#define EPSILON 1e-6"),f.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),f.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),f.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),f.push("}"),f.push("struct IncidentLight {"),f.push(" vec3 color;"),f.push(" vec3 direction;"),f.push("};"),f.push("struct ReflectedLight {"),f.push(" vec3 diffuse;"),f.push(" vec3 specular;"),f.push("};"),f.push("struct Geometry {"),f.push(" vec3 position;"),f.push(" vec3 viewNormal;"),f.push(" vec3 worldNormal;"),f.push(" vec3 viewEyeDir;"),f.push("};"),f.push("struct Material {"),f.push(" vec3 diffuseColor;"),f.push(" float specularRoughness;"),f.push(" vec3 specularColor;"),f.push(" float shine;"),f.push("};"),A&&((n.lightMaps.length>0||n.reflectionMaps.length>0)&&(f.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.lightMaps.length>0&&(f.push(" vec3 irradiance = "+fs[n.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),n.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;"),f.push(" radiance *= PI;"),f.push(" reflectedLight.specular += radiance;")),f.push("}")),f.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));"),f.push(" vec3 irradiance = dotNL * directLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);"),f.push("}")),(c||h)&&(f.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),f.push(" float r = ggxRoughness + 0.0001;"),f.push(" return (2.0 / (r * r) - 2.0);"),f.push("}"),f.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),f.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),f.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),f.push("}"),n.reflectionMaps.length>0&&(f.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),f.push(" vec3 envMapColor = "+fs[n.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),f.push(" return envMapColor;"),f.push("}")),f.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),f.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),f.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),f.push("}"),f.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" return 1.0 / ( gl * gv );"),f.push("}"),f.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" return 0.5 / max( gv + gl, EPSILON );"),f.push("}"),f.push("float D_GGX(const in float alpha, const in float dotNH) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),f.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float alpha = ( roughness * roughness );"),f.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),f.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),f.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),f.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),f.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),f.push(" vec3 F = F_Schlick( specularColor, dotLH );"),f.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),f.push(" float D = D_GGX( alpha, dotNH );"),f.push(" return F * (G * D);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),f.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),f.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),f.push(" vec4 r = roughness * c0 + c1;"),f.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),f.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),f.push(" return specularColor * AB.x + AB.y;"),f.push("}"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&(f.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.lightMaps.length>0&&(f.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),n.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),f.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),f.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),f.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),f.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),f.push("}")),f.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),f.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),f.push("}")));f.push("in vec3 vViewPosition;"),r.colors&&f.push("in vec4 vColor;");u&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._occlusionMap||i._alphaMap)&&f.push("in vec2 vUV;");l&&(n.lightMaps.length>0&&f.push("in vec3 vWorldNormal;"),f.push("in vec3 vViewNormal;"));o.ambient&&f.push("uniform vec3 materialAmbient;");o.baseColor&&f.push("uniform vec3 materialBaseColor;");void 0!==o.alpha&&null!==o.alpha&&f.push("uniform vec4 materialAlphaModeCutoff;");o.emissive&&f.push("uniform vec3 materialEmissive;");o.diffuse&&f.push("uniform vec3 materialDiffuse;");void 0!==o.glossiness&&null!==o.glossiness&&f.push("uniform float materialGlossiness;");void 0!==o.shininess&&null!==o.shininess&&f.push("uniform float materialShininess;");o.specular&&f.push("uniform vec3 materialSpecular;");void 0!==o.metallic&&null!==o.metallic&&f.push("uniform float materialMetallic;");void 0!==o.roughness&&null!==o.roughness&&f.push("uniform float materialRoughness;");void 0!==o.specularF0&&null!==o.specularF0&&f.push("uniform float materialSpecularF0;");u&&i._ambientMap&&(f.push("uniform sampler2D ambientMap;"),i._ambientMap._state.matrix&&f.push("uniform mat4 ambientMapMatrix;"));u&&i._baseColorMap&&(f.push("uniform sampler2D baseColorMap;"),i._baseColorMap._state.matrix&&f.push("uniform mat4 baseColorMapMatrix;"));u&&i._diffuseMap&&(f.push("uniform sampler2D diffuseMap;"),i._diffuseMap._state.matrix&&f.push("uniform mat4 diffuseMapMatrix;"));u&&i._emissiveMap&&(f.push("uniform sampler2D emissiveMap;"),i._emissiveMap._state.matrix&&f.push("uniform mat4 emissiveMapMatrix;"));l&&u&&i._metallicMap&&(f.push("uniform sampler2D metallicMap;"),i._metallicMap._state.matrix&&f.push("uniform mat4 metallicMapMatrix;"));l&&u&&i._roughnessMap&&(f.push("uniform sampler2D roughnessMap;"),i._roughnessMap._state.matrix&&f.push("uniform mat4 roughnessMapMatrix;"));l&&u&&i._metallicRoughnessMap&&(f.push("uniform sampler2D metallicRoughnessMap;"),i._metallicRoughnessMap._state.matrix&&f.push("uniform mat4 metallicRoughnessMapMatrix;"));l&&i._normalMap&&(f.push("uniform sampler2D normalMap;"),i._normalMap._state.matrix&&f.push("uniform mat4 normalMapMatrix;"),f.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),f.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),f.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),f.push(" vec2 st0 = dFdx( uv.st );"),f.push(" vec2 st1 = dFdy( uv.st );"),f.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),f.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),f.push(" vec3 N = normalize( surf_norm );"),f.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;"),f.push(" mat3 tsn = mat3( S, T, N );"),f.push(" return normalize( tsn * mapN );"),f.push("}"));u&&i._occlusionMap&&(f.push("uniform sampler2D occlusionMap;"),i._occlusionMap._state.matrix&&f.push("uniform mat4 occlusionMapMatrix;"));u&&i._alphaMap&&(f.push("uniform sampler2D alphaMap;"),i._alphaMap._state.matrix&&f.push("uniform mat4 alphaMapMatrix;"));l&&u&&i._specularMap&&(f.push("uniform sampler2D specularMap;"),i._specularMap._state.matrix&&f.push("uniform mat4 specularMapMatrix;"));l&&u&&i._glossinessMap&&(f.push("uniform sampler2D glossinessMap;"),i._glossinessMap._state.matrix&&f.push("uniform mat4 glossinessMapMatrix;"));l&&u&&i._specularGlossinessMap&&(f.push("uniform sampler2D materialSpecularGlossinessMap;"),i._specularGlossinessMap._state.matrix&&f.push("uniform mat4 materialSpecularGlossinessMapMatrix;"));l&&(i._diffuseFresnel||i._specularFresnel||i._alphaFresnel||i._emissiveFresnel||i._reflectivityFresnel)&&(f.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {"),f.push(" float fr = abs(dot(eyeDir, normal));"),f.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);"),f.push(" return pow(finalFr, power);"),f.push("}"),i._diffuseFresnel&&(f.push("uniform float diffuseFresnelCenterBias;"),f.push("uniform float diffuseFresnelEdgeBias;"),f.push("uniform float diffuseFresnelPower;"),f.push("uniform vec3 diffuseFresnelCenterColor;"),f.push("uniform vec3 diffuseFresnelEdgeColor;")),i._specularFresnel&&(f.push("uniform float specularFresnelCenterBias;"),f.push("uniform float specularFresnelEdgeBias;"),f.push("uniform float specularFresnelPower;"),f.push("uniform vec3 specularFresnelCenterColor;"),f.push("uniform vec3 specularFresnelEdgeColor;")),i._alphaFresnel&&(f.push("uniform float alphaFresnelCenterBias;"),f.push("uniform float alphaFresnelEdgeBias;"),f.push("uniform float alphaFresnelPower;"),f.push("uniform vec3 alphaFresnelCenterColor;"),f.push("uniform vec3 alphaFresnelEdgeColor;")),i._reflectivityFresnel&&(f.push("uniform float materialSpecularF0FresnelCenterBias;"),f.push("uniform float materialSpecularF0FresnelEdgeBias;"),f.push("uniform float materialSpecularF0FresnelPower;"),f.push("uniform vec3 materialSpecularF0FresnelCenterColor;"),f.push("uniform vec3 materialSpecularF0FresnelEdgeColor;")),i._emissiveFresnel&&(f.push("uniform float emissiveFresnelCenterBias;"),f.push("uniform float emissiveFresnelEdgeBias;"),f.push("uniform float emissiveFresnelPower;"),f.push("uniform vec3 emissiveFresnelCenterColor;"),f.push("uniform vec3 emissiveFresnelEdgeColor;")));if(f.push("uniform vec4 lightAmbient;"),l)for(var g=0,m=n.lights.length;g 0.0) { discard; }"),f.push("}")}"points"===r.primitiveName&&(f.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),f.push("float r = dot(cxy, cxy);"),f.push("if (r > 1.0) {"),f.push(" discard;"),f.push("}"));f.push("float occlusion = 1.0;"),o.ambient?f.push("vec3 ambientColor = materialAmbient;"):f.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");o.diffuse?f.push("vec3 diffuseColor = materialDiffuse;"):o.baseColor?f.push("vec3 diffuseColor = materialBaseColor;"):f.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");r.colors&&f.push("diffuseColor *= vColor.rgb;");o.emissive?f.push("vec3 emissiveColor = materialEmissive;"):f.push("vec3 emissiveColor = vec3(0.0, 0.0, 0.0);");o.specular?f.push("vec3 specular = materialSpecular;"):f.push("vec3 specular = vec3(1.0, 1.0, 1.0);");void 0!==o.alpha?f.push("float alpha = materialAlphaModeCutoff[0];"):f.push("float alpha = 1.0;");r.colors&&f.push("alpha *= vColor.a;");void 0!==o.glossiness?f.push("float glossiness = materialGlossiness;"):f.push("float glossiness = 1.0;");void 0!==o.metallic?f.push("float metallic = materialMetallic;"):f.push("float metallic = 1.0;");void 0!==o.roughness?f.push("float roughness = materialRoughness;"):f.push("float roughness = 1.0;");void 0!==o.specularF0?f.push("float specularF0 = materialSpecularF0;"):f.push("float specularF0 = 1.0;");u&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._occlusionMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._alphaMap)&&(f.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);"),f.push("vec2 textureCoord;"));u&&i._ambientMap&&(i._ambientMap._state.matrix?f.push("textureCoord = (ambientMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;"),f.push("ambientTexel = "+fs[i._ambientMap._state.encoding]+"(ambientTexel);"),f.push("ambientColor *= ambientTexel.rgb;"));u&&i._diffuseMap&&(i._diffuseMap._state.matrix?f.push("textureCoord = (diffuseMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);"),f.push("diffuseTexel = "+fs[i._diffuseMap._state.encoding]+"(diffuseTexel);"),f.push("diffuseColor *= diffuseTexel.rgb;"),f.push("alpha *= diffuseTexel.a;"));u&&i._baseColorMap&&(i._baseColorMap._state.matrix?f.push("textureCoord = (baseColorMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);"),f.push("baseColorTexel = "+fs[i._baseColorMap._state.encoding]+"(baseColorTexel);"),f.push("diffuseColor *= baseColorTexel.rgb;"),f.push("alpha *= baseColorTexel.a;"));u&&i._emissiveMap&&(i._emissiveMap._state.matrix?f.push("textureCoord = (emissiveMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);"),f.push("emissiveTexel = "+fs[i._emissiveMap._state.encoding]+"(emissiveTexel);"),f.push("emissiveColor = emissiveTexel.rgb;"));u&&i._alphaMap&&(i._alphaMap._state.matrix?f.push("textureCoord = (alphaMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("alpha *= texture(alphaMap, textureCoord).r;"));u&&i._occlusionMap&&(i._occlusionMap._state.matrix?f.push("textureCoord = (occlusionMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("occlusion *= texture(occlusionMap, textureCoord).r;"));if(l&&(n.lights.length>0||n.lightMaps.length>0||n.reflectionMaps.length>0)){u&&i._normalMap?(i._normalMap._state.matrix?f.push("textureCoord = (normalMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );")):f.push("vec3 viewNormal = normalize(vViewNormal);"),u&&i._specularMap&&(i._specularMap._state.matrix?f.push("textureCoord = (specularMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("specular *= texture(specularMap, textureCoord).rgb;")),u&&i._glossinessMap&&(i._glossinessMap._state.matrix?f.push("textureCoord = (glossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("glossiness *= texture(glossinessMap, textureCoord).r;")),u&&i._specularGlossinessMap&&(i._specularGlossinessMap._state.matrix?f.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"),f.push("specular *= specGlossRGB.rgb;"),f.push("glossiness *= specGlossRGB.a;")),u&&i._metallicMap&&(i._metallicMap._state.matrix?f.push("textureCoord = (metallicMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("metallic *= texture(metallicMap, textureCoord).r;")),u&&i._roughnessMap&&(i._roughnessMap._state.matrix?f.push("textureCoord = (roughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("roughness *= texture(roughnessMap, textureCoord).r;")),u&&i._metallicRoughnessMap&&(i._metallicRoughnessMap._state.matrix?f.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;"),f.push("metallic *= metalRoughRGB.b;"),f.push("roughness *= metalRoughRGB.g;")),f.push("vec3 viewEyeDir = normalize(-vViewPosition);"),i._diffuseFresnel&&(f.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);"),f.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);")),i._specularFresnel&&(f.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);"),f.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);")),i._alphaFresnel&&(f.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);"),f.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);")),i._emissiveFresnel&&(f.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);"),f.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);")),f.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"),f.push(" discard;"),f.push("}"),f.push("IncidentLight light;"),f.push("Material material;"),f.push("Geometry geometry;"),f.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),f.push("vec3 viewLightDir;"),A&&(f.push("material.diffuseColor = diffuseColor;"),f.push("material.specularColor = specular;"),f.push("material.shine = materialShininess;")),h&&(f.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"),f.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;"),f.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );"),f.push("material.specularColor = specular;")),c&&(f.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),f.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),f.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),f.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);")),f.push("geometry.position = vViewPosition;"),n.lightMaps.length>0&&f.push("geometry.worldNormal = normalize(vWorldNormal);"),f.push("geometry.viewNormal = viewNormal;"),f.push("geometry.viewEyeDir = viewEyeDir;"),A&&(n.lightMaps.length>0||n.reflectionMaps.length>0)&&f.push("computePhongLightMapping(geometry, material, reflectedLight);"),(h||c)&&(n.lightMaps.length>0||n.reflectionMaps.length>0)&&f.push("computePBRLightMapping(geometry, material, reflectedLight);"),f.push("float shadow = 1.0;"),f.push("float shadowAcneRemover = 0.007;"),f.push("vec3 fragmentDepth;"),f.push("float texelSize = 1.0 / 1024.0;"),f.push("float amountInLight = 0.0;"),f.push("vec3 shadowCoord;"),f.push("vec4 rgbaDepth;"),f.push("float depth;");for(var w=0,B=n.lights.length;w0)for(var f=r._sectionPlanesState.sectionPlanes,v=t.renderFlags,g=0;g0&&(this._uLightMap="lightMap"),s.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),this._uSectionPlanes=[];for(A=0,c=n.sectionPlanes.length;A0&&n.lightMaps[0].texture&&this._uLightMap&&(a.bindTexture(this._uLightMap,n.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%i,e.bindTexture++),n.reflectionMaps.length>0&&n.reflectionMaps[0].texture&&this._uReflectionMap&&(a.bindTexture(this._uReflectionMap,n.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%i,e.bindTexture++),this._uGammaFactor&&s.uniform1f(this._uGammaFactor,r.gammaFactor),this._baseTextureUnit=e.textureUnit};var ws=C((function e(t){x(this,e),this.vertex=function(e){var t=e.scene,i=t._lightsState,r=function(e){var t=e._geometry._state.primitiveName;if((e._geometry._state.autoVertexNormals||e._geometry._state.normalsBuf)&&("triangles"===t||"triangle-strip"===t||"triangle-fan"===t))return!0;return!1}(e),s=t._sectionPlanesState.getNumAllocatedSectionPlanes()>0,n=!!e._geometry._state.compressGeometry,o=e._state.billboard,a=e._state.stationary,l=[];l.push("#version 300 es"),l.push("// EmphasisFillShaderSource vertex shader"),l.push("in vec3 position;"),l.push("uniform mat4 modelMatrix;"),l.push("uniform mat4 viewMatrix;"),l.push("uniform mat4 projMatrix;"),l.push("uniform vec4 colorize;"),l.push("uniform vec3 offset;"),n&&l.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(l.push("uniform float logDepthBufFC;"),l.push("out float vFragDepth;"),l.push("bool isPerspectiveMatrix(mat4 m) {"),l.push(" return (m[2][3] == - 1.0);"),l.push("}"),l.push("out float isPerspective;"));s&&l.push("out vec4 vWorldPosition;");if(l.push("uniform vec4 lightAmbient;"),l.push("uniform vec4 fillColor;"),r){l.push("in vec3 normal;"),l.push("uniform mat4 modelNormalMatrix;"),l.push("uniform mat4 viewNormalMatrix;");for(var u=0,A=i.lights.length;u= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),l.push(" }"),l.push(" return normalize(v);"),l.push("}"))}l.push("out vec4 vColor;"),("spherical"===o||"cylindrical"===o)&&(l.push("void billboard(inout mat4 mat) {"),l.push(" mat[0][0] = 1.0;"),l.push(" mat[0][1] = 0.0;"),l.push(" mat[0][2] = 0.0;"),"spherical"===o&&(l.push(" mat[1][0] = 0.0;"),l.push(" mat[1][1] = 1.0;"),l.push(" mat[1][2] = 0.0;")),l.push(" mat[2][0] = 0.0;"),l.push(" mat[2][1] = 0.0;"),l.push(" mat[2][2] =1.0;"),l.push("}"));l.push("void main(void) {"),l.push("vec4 localPosition = vec4(position, 1.0); "),l.push("vec4 worldPosition;"),n&&l.push("localPosition = positionsDecodeMatrix * localPosition;");r&&(n?l.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):l.push("vec4 localNormal = vec4(normal, 0.0); "),l.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),l.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));l.push("mat4 viewMatrix2 = viewMatrix;"),l.push("mat4 modelMatrix2 = modelMatrix;"),a&&l.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===o||"cylindrical"===o?(l.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),l.push("billboard(modelMatrix2);"),l.push("billboard(viewMatrix2);"),l.push("billboard(modelViewMatrix);"),r&&(l.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),l.push("billboard(modelNormalMatrix2);"),l.push("billboard(viewNormalMatrix2);"),l.push("billboard(modelViewNormalMatrix);")),l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("worldPosition.xyz = worldPosition.xyz + offset;"),l.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));r&&l.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),r)for(var h=0,d=i.lights.length;h0,n=[];n.push("#version 300 es"),n.push("// Lambertian drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),t.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;"));r&&(n.push("uniform float gammaFactor;"),n.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),n.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),n.push("}"));if(s){n.push("in vec4 vWorldPosition;"),n.push("uniform bool clippable;");for(var o=0,a=i.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),n.push("}")}"points"===e._geometry._state.primitiveName&&(n.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push("float r = dot(cxy, cxy);"),n.push("if (r > 1.0) {"),n.push(" discard;"),n.push("}"));t.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");r?n.push("outColor = linearToGamma(vColor, gammaFactor);"):n.push("outColor = vColor;");return n.push("}"),n}(t)}));var Bs=new Q({}),xs=$.vec3(),Ps=function(e,t){this.id=Bs.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new ws(t),this._allocate(t)},Cs={};Ps.get=function(e){var t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.normalsBuf?"n":"",e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";"),i=Cs[t];return i||(i=new Ps(t,e),Cs[t]=i,re.memory.programs++),i._useCount++,i},Ps.prototype.put=function(){0==--this._useCount&&(Bs.removeItem(this.id),this._program&&this._program.destroy(),delete Cs[this._hash],re.memory.programs--)},Ps.prototype.webglContextRestored=function(){this._program=null},Ps.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);var r=this._scene,s=r.camera,n=r.canvas.gl,o=0===i?t._xrayMaterial._state:1===i?t._highlightMaterial._state:t._selectedMaterial._state,a=t._state,l=t._geometry._state,u=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),n.uniformMatrix4fv(this._uViewMatrix,!1,u?e.getRTCViewMatrix(a.originHash,u):s.viewMatrix),n.uniformMatrix4fv(this._uViewNormalMatrix,!1,s.viewNormalMatrix),a.clippable){var A=r._sectionPlanesState.getNumAllocatedSectionPlanes(),c=r._sectionPlanesState.sectionPlanes.length;if(A>0)for(var h=r._sectionPlanesState.sectionPlanes,d=t.renderFlags,p=0;p0,r=!!e._geometry._state.compressGeometry,s=e._state.billboard,n=e._state.stationary,o=[];o.push("#version 300 es"),o.push("// Edges drawing vertex shader"),o.push("in vec3 position;"),o.push("uniform mat4 modelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("uniform vec4 edgeColor;"),o.push("uniform vec3 offset;"),r&&o.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;"));i&&o.push("out vec4 vWorldPosition;");o.push("out vec4 vColor;"),("spherical"===s||"cylindrical"===s)&&(o.push("void billboard(inout mat4 mat) {"),o.push(" mat[0][0] = 1.0;"),o.push(" mat[0][1] = 0.0;"),o.push(" mat[0][2] = 0.0;"),"spherical"===s&&(o.push(" mat[1][0] = 0.0;"),o.push(" mat[1][1] = 1.0;"),o.push(" mat[1][2] = 0.0;")),o.push(" mat[2][0] = 0.0;"),o.push(" mat[2][1] = 0.0;"),o.push(" mat[2][2] =1.0;"),o.push("}"));o.push("void main(void) {"),o.push("vec4 localPosition = vec4(position, 1.0); "),o.push("vec4 worldPosition;"),r&&o.push("localPosition = positionsDecodeMatrix * localPosition;");o.push("mat4 viewMatrix2 = viewMatrix;"),o.push("mat4 modelMatrix2 = modelMatrix;"),n&&o.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===s||"cylindrical"===s?(o.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),o.push("billboard(modelMatrix2);"),o.push("billboard(viewMatrix2);"),o.push("billboard(modelViewMatrix);"),o.push("worldPosition = modelMatrix2 * localPosition;"),o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(o.push("worldPosition = modelMatrix2 * localPosition;"),o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));o.push("vColor = edgeColor;"),i&&o.push("vWorldPosition = worldPosition;");o.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return o.push("gl_Position = clipPos;"),o.push("}"),o}(t),this.fragment=function(e){var t=e.scene,i=e.scene._sectionPlanesState,r=e.scene.gammaOutput,s=i.getNumAllocatedSectionPlanes()>0,n=[];n.push("#version 300 es"),n.push("// Edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),t.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;"));r&&(n.push("uniform float gammaFactor;"),n.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),n.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),n.push("}"));if(s){n.push("in vec4 vWorldPosition;"),n.push("uniform bool clippable;");for(var o=0,a=i.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),n.push("}")}t.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");r?n.push("outColor = linearToGamma(vColor, gammaFactor);"):n.push("outColor = vColor;");return n.push("}"),n}(t)}));var Es=new Q({}),Fs=$.vec3(),ks=function(e,t){this.id=Es.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Ms(t),this._allocate(t)},Is={};ks.get=function(e){var t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";"),i=Is[t];return i||(i=new ks(t,e),Is[t]=i,re.memory.programs++),i._useCount++,i},ks.prototype.put=function(){0==--this._useCount&&(Es.removeItem(this.id),this._program&&this._program.destroy(),delete Is[this._hash],re.memory.programs--)},ks.prototype.webglContextRestored=function(){this._program=null},ks.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);var r,s,n=this._scene,o=n.camera,a=n.canvas.gl,l=t._state,u=t._geometry,A=u._state,c=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),a.uniformMatrix4fv(this._uViewMatrix,!1,c?e.getRTCViewMatrix(l.originHash,c):o.viewMatrix),l.clippable){var h=n._sectionPlanesState.getNumAllocatedSectionPlanes(),d=n._sectionPlanesState.sectionPlanes.length;if(h>0)for(var p=n._sectionPlanesState.sectionPlanes,f=t.renderFlags,v=0;v0,r=!!e._geometry._state.compressGeometry,s=e._state.billboard,n=e._state.stationary,o=[];o.push("#version 300 es"),o.push("// Mesh picking vertex shader"),o.push("in vec3 position;"),o.push("uniform mat4 modelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("out vec4 vViewPosition;"),o.push("uniform vec3 offset;"),r&&o.push("uniform mat4 positionsDecodeMatrix;");i&&o.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;"));"spherical"!==s&&"cylindrical"!==s||(o.push("void billboard(inout mat4 mat) {"),o.push(" mat[0][0] = 1.0;"),o.push(" mat[0][1] = 0.0;"),o.push(" mat[0][2] = 0.0;"),"spherical"===s&&(o.push(" mat[1][0] = 0.0;"),o.push(" mat[1][1] = 1.0;"),o.push(" mat[1][2] = 0.0;")),o.push(" mat[2][0] = 0.0;"),o.push(" mat[2][1] = 0.0;"),o.push(" mat[2][2] =1.0;"),o.push("}"));o.push("uniform vec2 pickClipPos;"),o.push("vec4 remapClipPos(vec4 clipPos) {"),o.push(" clipPos.xy /= clipPos.w;"),o.push(" clipPos.xy -= pickClipPos;"),o.push(" clipPos.xy *= clipPos.w;"),o.push(" return clipPos;"),o.push("}"),o.push("void main(void) {"),o.push("vec4 localPosition = vec4(position, 1.0); "),r&&o.push("localPosition = positionsDecodeMatrix * localPosition;");o.push("mat4 viewMatrix2 = viewMatrix;"),o.push("mat4 modelMatrix2 = modelMatrix;"),n&&o.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"!==s&&"cylindrical"!==s||(o.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),o.push("billboard(modelMatrix2);"),o.push("billboard(viewMatrix2);"));o.push(" vec4 worldPosition = modelMatrix2 * localPosition;"),o.push(" worldPosition.xyz = worldPosition.xyz + offset;"),o.push(" vec4 viewPosition = viewMatrix2 * worldPosition;"),i&&o.push(" vWorldPosition = worldPosition;");o.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return o.push("gl_Position = remapClipPos(clipPos);"),o.push("}"),o}(t),this.fragment=function(e){var t=e.scene,i=t._sectionPlanesState,r=i.getNumAllocatedSectionPlanes()>0,s=[];s.push("#version 300 es"),s.push("// Mesh picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),t.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"));if(s.push("uniform vec4 pickColor;"),r){s.push("uniform bool clippable;"),s.push("in vec4 vWorldPosition;");for(var n=0;n 0.0) { discard; }"),s.push("}")}t.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return s.push(" outColor = pickColor; "),s.push("}"),s}(t)}));var Ss=$.vec3(),Ts=function(e,t){this._hash=e,this._shaderSource=new Ds(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Ls={};Ts.get=function(e){var t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";"),i=Ls[t];if(!i){if((i=new Ts(t,e)).errors)return console.log(i.errors.join("\n")),null;Ls[t]=i,re.memory.programs++}return i._useCount++,i},Ts.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Ls[this._hash],re.memory.programs--)},Ts.prototype.webglContextRestored=function(){this._program=null},Ts.prototype.drawMesh=function(e,t){this._program||this._allocate(t);var i=this._scene,r=i.canvas.gl,s=t._state,n=t._material._state,o=t._geometry._state,a=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),r.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCPickViewMatrix(s.originHash,a):e.pickViewMatrix),s.clippable){var l=i._sectionPlanesState.getNumAllocatedSectionPlanes(),u=i._sectionPlanesState.sectionPlanes.length;if(l>0)for(var A=i._sectionPlanesState.sectionPlanes,c=t.renderFlags,h=0;h>24&255,b=_>>16&255,w=_>>8&255,B=255&_;r.uniform4f(this._uPickColor,B/255,w/255,b/255,y/255),r.uniform2fv(this._uPickClipPos,e.pickClipPos),o.indicesBuf?(r.drawElements(o.primitive,o.indicesBuf.numItems,o.indicesBuf.itemType,0),e.drawElements++):o.positions&&r.drawArrays(r.TRIANGLES,0,o.positions.numItems)},Ts.prototype._allocate=function(e){var t=e.scene,i=t.canvas.gl;if(this._program=new It(i,this._shaderSource),this._program.errors)this.errors=this._program.errors;else{var r=this._program;this._uPositionsDecodeMatrix=r.getLocation("positionsDecodeMatrix"),this._uModelMatrix=r.getLocation("modelMatrix"),this._uViewMatrix=r.getLocation("viewMatrix"),this._uProjMatrix=r.getLocation("projMatrix"),this._uSectionPlanes=[];for(var s=0,n=t._sectionPlanesState.sectionPlanes.length;s0,r=!!e._geometry._state.compressGeometry,s=[];s.push("#version 300 es"),s.push("// Surface picking vertex shader"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("uniform mat4 modelMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform vec3 offset;"),i&&(s.push("uniform bool clippable;"),s.push("out vec4 vWorldPosition;"));t.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;"));s.push("uniform vec2 pickClipPos;"),s.push("vec4 remapClipPos(vec4 clipPos) {"),s.push(" clipPos.xy /= clipPos.w;"),s.push(" clipPos.xy -= pickClipPos;"),s.push(" clipPos.xy *= clipPos.w;"),s.push(" return clipPos;"),s.push("}"),s.push("out vec4 vColor;"),r&&s.push("uniform mat4 positionsDecodeMatrix;");s.push("void main(void) {"),s.push("vec4 localPosition = vec4(position, 1.0); "),r&&s.push("localPosition = positionsDecodeMatrix * localPosition;");s.push(" vec4 worldPosition = modelMatrix * localPosition; "),s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition;"),i&&s.push(" vWorldPosition = worldPosition;");s.push(" vColor = color;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return s.push("gl_Position = remapClipPos(clipPos);"),s.push("}"),s}(t),this.fragment=function(e){var t=e.scene,i=t._sectionPlanesState,r=i.getNumAllocatedSectionPlanes()>0,s=[];s.push("#version 300 es"),s.push("// Surface picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),s.push("in vec4 vColor;"),t.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"));if(r){s.push("uniform bool clippable;"),s.push("in vec4 vWorldPosition;");for(var n=0;n 0.0) { discard; }"),s.push("}")}t.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return s.push(" outColor = vColor;"),s.push("}"),s}(t)}));var Us=$.vec3(),Os=function(e,t){this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Rs(t),this._allocate(t)},Ns={};Os.get=function(e){var t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";"),i=Ns[t];if(!i){if((i=new Os(t,e)).errors)return console.log(i.errors.join("\n")),null;Ns[t]=i,re.memory.programs++}return i._useCount++,i},Os.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Ns[this._hash],re.memory.programs--)},Os.prototype.webglContextRestored=function(){this._program=null},Os.prototype.drawMesh=function(e,t){this._program||this._allocate(t);var i=this._scene,r=i.canvas.gl,s=t._state,n=t._material._state,o=t._geometry,a=t._geometry._state,l=t.origin,u=n.backfaces,A=n.frontface,c=i.camera.project,h=o._getPickTrianglePositions(),d=o._getPickTriangleColors();if(this._program.bind(),e.useProgram++,i.logarithmicDepthBufferEnabled){var p=2/(Math.log(c.far+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,p)}if(r.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCPickViewMatrix(s.originHash,l):e.pickViewMatrix),s.clippable){var f=i._sectionPlanesState.getNumAllocatedSectionPlanes(),v=i._sectionPlanesState.sectionPlanes.length;if(f>0)for(var g=i._sectionPlanesState.sectionPlanes,m=t.renderFlags,_=0;_0,r=!!e._geometry._state.compressGeometry,s=e._state.billboard,n=e._state.stationary,o=[];o.push("#version 300 es"),o.push("// Mesh occlusion vertex shader"),o.push("in vec3 position;"),o.push("uniform mat4 modelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("uniform vec3 offset;"),r&&o.push("uniform mat4 positionsDecodeMatrix;");i&&o.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;"));"spherical"!==s&&"cylindrical"!==s||(o.push("void billboard(inout mat4 mat) {"),o.push(" mat[0][0] = 1.0;"),o.push(" mat[0][1] = 0.0;"),o.push(" mat[0][2] = 0.0;"),"spherical"===s&&(o.push(" mat[1][0] = 0.0;"),o.push(" mat[1][1] = 1.0;"),o.push(" mat[1][2] = 0.0;")),o.push(" mat[2][0] = 0.0;"),o.push(" mat[2][1] = 0.0;"),o.push(" mat[2][2] =1.0;"),o.push("}"));o.push("void main(void) {"),o.push("vec4 localPosition = vec4(position, 1.0); "),o.push("vec4 worldPosition;"),r&&o.push("localPosition = positionsDecodeMatrix * localPosition;");o.push("mat4 viewMatrix2 = viewMatrix;"),o.push("mat4 modelMatrix2 = modelMatrix;"),n&&o.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===s||"cylindrical"===s?(o.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),o.push("billboard(modelMatrix2);"),o.push("billboard(viewMatrix2);"),o.push("billboard(modelViewMatrix);"),o.push("worldPosition = modelMatrix2 * localPosition;"),o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(o.push("worldPosition = modelMatrix2 * localPosition;"),o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));i&&o.push(" vWorldPosition = worldPosition;");o.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return o.push("gl_Position = clipPos;"),o.push("}"),o}(t),this.fragment=function(e){var t=e.scene,i=t._sectionPlanesState,r=i.getNumAllocatedSectionPlanes()>0,s=[];s.push("#version 300 es"),s.push("// Mesh occlusion fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),t.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"));if(r){s.push("uniform bool clippable;"),s.push("in vec4 vWorldPosition;");for(var n=0;n 0.0) { discard; }"),s.push("}")}s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),t.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return s.push("}"),s}(t)}));var Vs=$.vec3(),Hs=function(e,t){this._hash=e,this._shaderSource=new Qs(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},js={};Hs.get=function(e){var t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.occlusionHash].join(";"),i=js[t];if(!i){if((i=new Hs(t,e)).errors)return console.log(i.errors.join("\n")),null;js[t]=i,re.memory.programs++}return i._useCount++,i},Hs.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete js[this._hash],re.memory.programs--)},Hs.prototype.webglContextRestored=function(){this._program=null},Hs.prototype.drawMesh=function(e,t){this._program||this._allocate(t);var i=this._scene,r=i.canvas.gl,s=t._material._state,n=t._state,o=t._geometry._state,a=t.origin;if(!(s.alpha<1)){if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.id!==this._lastMaterialId){var l=s.backfaces;e.backfaces!==l&&(l?r.disable(r.CULL_FACE):r.enable(r.CULL_FACE),e.backfaces=l);var u=s.frontface;e.frontface!==u&&(u?r.frontFace(r.CCW):r.frontFace(r.CW),e.frontface=u),this._lastMaterialId=s.id}var A=i.camera;if(r.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCViewMatrix(n.originHash,a):A.viewMatrix),n.clippable){var c=i._sectionPlanesState.getNumAllocatedSectionPlanes(),h=i._sectionPlanesState.sectionPlanes.length;if(c>0)for(var d=i._sectionPlanesState.sectionPlanes,p=t.renderFlags,f=0;f0,i=!!e._geometry._state.compressGeometry,r=[];r.push("// Mesh shadow vertex shader"),r.push("in vec3 position;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 shadowViewMatrix;"),r.push("uniform mat4 shadowProjMatrix;"),r.push("uniform vec3 offset;"),i&&r.push("uniform mat4 positionsDecodeMatrix;");t&&r.push("out vec4 vWorldPosition;");r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),r.push("vec4 worldPosition;"),i&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push("worldPosition = modelMatrix * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&r.push("vWorldPosition = worldPosition;");return r.push(" gl_Position = shadowProjMatrix * viewPosition;"),r.push("}"),r}(t),this.fragment=function(e){var t=e.scene;t.canvas.gl;var i=t._sectionPlanesState,r=i.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("// Mesh shadow fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),r){s.push("uniform bool clippable;"),s.push("in vec4 vWorldPosition;");for(var n=0;n 0.0) { discard; }"),s.push("}")}return s.push("outColor = encodeFloat(gl_FragCoord.z);"),s.push("}"),s}(t)}));var zs=function(e,t){this._hash=e,this._shaderSource=new Gs(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Ws={};zs.get=function(e){var t=e.scene,i=[t.canvas.canvas.id,t._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";"),r=Ws[i];if(!r){if((r=new zs(i,e)).errors)return console.log(r.errors.join("\n")),null;Ws[i]=r,re.memory.programs++}return r._useCount++,r},zs.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Ws[this._hash],re.memory.programs--)},zs.prototype.webglContextRestored=function(){this._program=null},zs.prototype.drawMesh=function(e,t){this._program||this._allocate(t);var i=this._scene.canvas.gl,r=t._material._state,s=t._geometry._state;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),r.id!==this._lastMaterialId){var n=r.backfaces;e.backfaces!==n&&(n?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE),e.backfaces=n);var o=r.frontface;e.frontface!==o&&(o?i.frontFace(i.CCW):i.frontFace(i.CW),e.frontface=o),e.lineWidth!==r.lineWidth&&(i.lineWidth(r.lineWidth),e.lineWidth=r.lineWidth),this._uPointSize&&i.uniform1i(this._uPointSize,r.pointSize),this._lastMaterialId=r.id}if(i.uniformMatrix4fv(this._uModelMatrix,i.FALSE,t.worldMatrix),s.combineGeometry){var a=t.vertexBufs;a.id!==this._lastVertexBufsId&&(a.positionsBuf&&this._aPosition&&(this._aPosition.bindArrayBuffer(a.positionsBuf,a.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),this._lastVertexBufsId=a.id)}this._uClippable&&i.uniform1i(this._uClippable,t._state.clippable),i.uniform3fv(this._uOffset,t._state.offset),s.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&i.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,s.positionsDecodeMatrix),s.combineGeometry?s.indicesBufCombined&&(s.indicesBufCombined.bind(),e.bindArray++):(this._aPosition&&(this._aPosition.bindArrayBuffer(s.positionsBuf,s.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),s.indicesBuf&&(s.indicesBuf.bind(),e.bindArray++)),this._lastGeometryId=s.id),s.combineGeometry?s.indicesBufCombined&&(i.drawElements(s.primitive,s.indicesBufCombined.numItems,s.indicesBufCombined.itemType,0),e.drawElements++):s.indicesBuf?(i.drawElements(s.primitive,s.indicesBuf.numItems,s.indicesBuf.itemType,0),e.drawElements++):s.positions&&(i.drawArrays(i.TRIANGLES,0,s.positions.numItems),e.drawArrays++)},zs.prototype._allocate=function(e){var t=e.scene,i=t.canvas.gl;if(this._program=new It(i,this._shaderSource),this._scene=t,this._useCount=0,this._program.errors)this.errors=this._program.errors;else{var r=this._program;this._uPositionsDecodeMatrix=r.getLocation("positionsDecodeMatrix"),this._uModelMatrix=r.getLocation("modelMatrix"),this._uShadowViewMatrix=r.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=r.getLocation("shadowProjMatrix"),this._uSectionPlanes={};for(var s=0,n=t._sectionPlanesState.sectionPlanes.length;s0)for(var s,n,o,a=0,l=this._uSectionPlanes.length;a1&&void 0!==arguments[1]?arguments[1]:{};x(this,i),(r=t.call(this,e,s)).renderOrder=s.renderOrder||0,r.originalSystemId=s.originalSystemId||r.id,r.renderFlags=new Ks,r._state=new qt({visible:!0,culled:!1,pickable:null,clippable:null,collidable:null,occluder:!1!==s.occluder,castsShadow:null,receivesShadow:null,xrayed:!1,highlighted:!1,selected:!1,edges:!1,stationary:!!s.stationary,background:!!s.background,billboard:r._checkBillboard(s.billboard),layer:null,colorize:null,pickID:r.scene._renderer.getPickID(b(r)),drawHash:"",pickHash:"",offset:$.vec3(),origin:null,originHash:null}),r._drawRenderer=null,r._shadowRenderer=null,r._emphasisFillRenderer=null,r._emphasisEdgesRenderer=null,r._pickMeshRenderer=null,r._pickTriangleRenderer=null,r._occlusionRenderer=null,r._geometry=s.geometry?r._checkComponent2(["ReadableGeometry","VBOGeometry"],s.geometry):r.scene.geometry,r._material=s.material?r._checkComponent2(["PhongMaterial","MetallicMaterial","SpecularMaterial","LambertMaterial"],s.material):r.scene.material,r._xrayMaterial=s.xrayMaterial?r._checkComponent("EmphasisMaterial",s.xrayMaterial):r.scene.xrayMaterial,r._highlightMaterial=s.highlightMaterial?r._checkComponent("EmphasisMaterial",s.highlightMaterial):r.scene.highlightMaterial,r._selectedMaterial=s.selectedMaterial?r._checkComponent("EmphasisMaterial",s.selectedMaterial):r.scene.selectedMaterial,r._edgeMaterial=s.edgeMaterial?r._checkComponent("EdgeMaterial",s.edgeMaterial):r.scene.edgeMaterial,r._parentNode=null,r._aabb=null,r._aabbDirty=!0,r._numTriangles=r._geometry?r._geometry.numTriangles:0,r.scene._aabbDirty=!0,r._scale=$.vec3(),r._quaternion=$.identityQuaternion(),r._rotation=$.vec3(),r._position=$.vec3(),r._worldMatrix=$.identityMat4(),r._worldNormalMatrix=$.identityMat4(),r._localMatrixDirty=!0,r._worldMatrixDirty=!0,r._worldNormalMatrixDirty=!0;var n=s.origin||s.rtcCenter;if(n&&(r._state.origin=$.vec3(n),r._state.originHash=n.join()),s.matrix?r.matrix=s.matrix:(r.scale=s.scale,r.position=s.position,s.quaternion||(r.rotation=s.rotation)),r._isObject=s.isObject,r._isObject&&r.scene._registerObject(b(r)),r._isModel=s.isModel,r._isModel&&r.scene._registerModel(b(r)),r.visible=s.visible,r.culled=s.culled,r.pickable=s.pickable,r.clippable=s.clippable,r.collidable=s.collidable,r.castsShadow=s.castsShadow,r.receivesShadow=s.receivesShadow,r.xrayed=s.xrayed,r.highlighted=s.highlighted,r.selected=s.selected,r.edges=s.edges,r.layer=s.layer,r.colorize=s.colorize,r.opacity=s.opacity,r.offset=s.offset,s.parentId){var o=r.scene.components[s.parentId];o?o.isNode?o.addChild(b(r)):r.error("Parent is not a Node: '"+s.parentId+"'"):r.error("Parent not found: '"+s.parentId+"'"),r._parentNode=o}else s.parent&&(s.parent.isNode||r.error("Parent is not a Node"),s.parent.addChild(b(r)),r._parentNode=s.parent);return r.compile(),r}return C(i,[{key:"type",get:function(){return"Mesh"}},{key:"isMesh",get:function(){return!0}},{key:"parent",get:function(){return this._parentNode}},{key:"geometry",get:function(){return this._geometry}},{key:"material",get:function(){return this._material}},{key:"position",get:function(){return this._position},set:function(e){this._position.set(e||[0,0,0]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}},{key:"rotation",get:function(){return this._rotation},set:function(e){this._rotation.set(e||[0,0,0]),$.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}},{key:"quaternion",get:function(){return this._quaternion},set:function(e){this._quaternion.set(e||[0,0,0,1]),$.quaternionToEuler(this._quaternion,"XYZ",this._rotation),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}},{key:"scale",get:function(){return this._scale},set:function(e){this._scale.set(e||[1,1,1]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}},{key:"matrix",get:function(){return this._localMatrixDirty&&(this.__localMatrix||(this.__localMatrix=$.identityMat4()),$.composeMat4(this._position,this._quaternion,this._scale,this.__localMatrix),this._localMatrixDirty=!1),this.__localMatrix},set:function(e){this.__localMatrix||(this.__localMatrix=$.identityMat4()),this.__localMatrix.set(e||sn),$.decomposeMat4(this.__localMatrix,this._position,this._quaternion,this._scale),this._localMatrixDirty=!1,this._setWorldMatrixDirty(),this._setAABBDirty(),this.glRedraw()}},{key:"worldMatrix",get:function(){return this._worldMatrixDirty&&this._buildWorldMatrix(),this._worldMatrix}},{key:"worldNormalMatrix",get:function(){return this._worldNormalMatrixDirty&&this._buildWorldNormalMatrix(),this._worldNormalMatrix}},{key:"isEntity",get:function(){return!0}},{key:"isModel",get:function(){return this._isModel}},{key:"isObject",get:function(){return this._isObject}},{key:"aabb",get:function(){return this._aabbDirty&&this._updateAABB(),this._aabb}},{key:"origin",get:function(){return this._state.origin},set:function(e){e?(this._state.origin||(this._state.origin=$.vec3()),this._state.origin.set(e),this._state.originHash=e.join(),this._setAABBDirty(),this.scene._aabbDirty=!0):this._state.origin&&(this._state.origin=null,this._state.originHash=null,this._setAABBDirty(),this.scene._aabbDirty=!0)}},{key:"rtcCenter",get:function(){return this.origin},set:function(e){this.origin=e}},{key:"numTriangles",get:function(){return this._numTriangles}},{key:"visible",get:function(){return this._state.visible},set:function(e){e=!1!==e,this._state.visible=e,this._isObject&&this.scene._objectVisibilityUpdated(this,e),this.glRedraw()}},{key:"xrayed",get:function(){return this._state.xrayed},set:function(e){e=!!e,this._state.xrayed!==e&&(this._state.xrayed=e,this._isObject&&this.scene._objectXRayedUpdated(this,e),this.glRedraw())}},{key:"highlighted",get:function(){return this._state.highlighted},set:function(e){(e=!!e)!==this._state.highlighted&&(this._state.highlighted=e,this._isObject&&this.scene._objectHighlightedUpdated(this,e),this.glRedraw())}},{key:"selected",get:function(){return this._state.selected},set:function(e){(e=!!e)!==this._state.selected&&(this._state.selected=e,this._isObject&&this.scene._objectSelectedUpdated(this,e),this.glRedraw())}},{key:"edges",get:function(){return this._state.edges},set:function(e){(e=!!e)!==this._state.edges&&(this._state.edges=e,this.glRedraw())}},{key:"culled",get:function(){return this._state.culled},set:function(e){this._state.culled=!!e,this.glRedraw()}},{key:"clippable",get:function(){return this._state.clippable},set:function(e){e=!1!==e,this._state.clippable!==e&&(this._state.clippable=e,this.glRedraw())}},{key:"collidable",get:function(){return this._state.collidable},set:function(e){(e=!1!==e)!==this._state.collidable&&(this._state.collidable=e,this._setAABBDirty(),this.scene._aabbDirty=!0)}},{key:"pickable",get:function(){return this._state.pickable},set:function(e){e=!1!==e,this._state.pickable!==e&&(this._state.pickable=e)}},{key:"castsShadow",get:function(){return this._state.castsShadow},set:function(e){(e=!1!==e)!==this._state.castsShadow&&(this._state.castsShadow=e,this.glRedraw())}},{key:"receivesShadow",get:function(){return this._state.receivesShadow},set:function(e){(e=!1!==e)!==this._state.receivesShadow&&(this._state.receivesShadow=e,this._state.hash=e?"/mod/rs;":"/mod;",this.fire("dirty",this))}},{key:"saoEnabled",get:function(){return!1}},{key:"colorize",get:function(){return this._state.colorize},set:function(e){var t=this._state.colorize;t||((t=this._state.colorize=new Float32Array(4))[3]=1),e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1);var i=!!e;this.scene._objectColorizeUpdated(this,i),this.glRedraw()}},{key:"opacity",get:function(){return this._state.colorize[3]},set:function(e){var t=this._state.colorize;t||((t=this._state.colorize=new Float32Array(4))[0]=1,t[1]=1,t[2]=1);var i=null!=e;t[3]=i?e:1,this.scene._objectOpacityUpdated(this,i),this.glRedraw()}},{key:"transparent",get:function(){return 2===this._material.alphaMode||this._state.colorize[3]<1}},{key:"layer",get:function(){return this._state.layer},set:function(e){e=e||0,(e=Math.round(e))!==this._state.layer&&(this._state.layer=e,this._renderer.needStateSort())}},{key:"stationary",get:function(){return this._state.stationary}},{key:"billboard",get:function(){return this._state.billboard}},{key:"offset",get:function(){return this._state.offset},set:function(e){this._state.offset.set(e||[0,0,0]),this._setAABBDirty(),this.glRedraw()}},{key:"isDrawable",get:function(){return!0}},{key:"isStateSortable",get:function(){return!0}},{key:"xrayMaterial",get:function(){return this._xrayMaterial}},{key:"highlightMaterial",get:function(){return this._highlightMaterial}},{key:"selectedMaterial",get:function(){return this._selectedMaterial}},{key:"edgeMaterial",get:function(){return this._edgeMaterial}},{key:"_checkBillboard",value:function(e){return"spherical"!==(e=e||"none")&&"cylindrical"!==e&&"none"!==e&&(this.error("Unsupported value for 'billboard': "+e+" - accepted values are 'spherical', 'cylindrical' and 'none' - defaulting to 'none'."),e="none"),e}},{key:"compile",value:function(){var e=this._makeDrawHash();this._state.drawHash!==e&&(this._state.drawHash=e,this._putDrawRenderers(),this._drawRenderer=ys.get(this),this._emphasisFillRenderer=Ps.get(this),this._emphasisEdgesRenderer=ks.get(this));var t=this._makePickHash();if(this._state.pickHash!==t&&(this._state.pickHash=t,this._putPickRenderers(),this._pickMeshRenderer=Ts.get(this)),this._state.occluder){var i=this._makeOcclusionHash();this._state.occlusionHash!==i&&(this._state.occlusionHash=i,this._putOcclusionRenderer(),this._occlusionRenderer=Hs.get(this))}}},{key:"_setLocalMatrixDirty",value:function(){this._localMatrixDirty=!0,this._setWorldMatrixDirty()}},{key:"_setWorldMatrixDirty",value:function(){this._worldMatrixDirty=!0,this._worldNormalMatrixDirty=!0}},{key:"_buildWorldMatrix",value:function(){var e=this.matrix;if(this._parentNode)$.mulMat4(this._parentNode.worldMatrix,e,this._worldMatrix);else for(var t=0,i=e.length;t0)for(var i=0;i-1){var L=k.geometry._state,R=k.scene,U=R.camera,O=R.canvas;if("triangles"===L.primitiveName){S.primitive="triangle";var N,Q,V,H=T,j=L.indices,G=L.positions;if(j){var z=j[H+0],W=j[H+1],K=j[H+2];n[0]=z,n[1]=W,n[2]=K,S.indices=n,N=3*z,Q=3*W,V=3*K}else V=(Q=(N=3*H)+3)+3;if(i[0]=G[N+0],i[1]=G[N+1],i[2]=G[N+2],r[0]=G[Q+0],r[1]=G[Q+1],r[2]=G[Q+2],s[0]=G[V+0],s[1]=G[V+1],s[2]=G[V+2],L.compressGeometry){var X=L.positionsDecodeMatrix;X&&(Ii.decompressPosition(i,X,i),Ii.decompressPosition(r,X,r),Ii.decompressPosition(s,X,s))}S.canvasPos?$.canvasPosToLocalRay(O.canvas,k.origin?Le(I,k.origin):I,D,k.worldMatrix,S.canvasPos,e,t):S.origin&&S.direction&&$.worldRayToLocalRay(k.worldMatrix,S.origin,S.direction,e,t),$.normalizeVec3(t),$.rayPlaneIntersect(e,t,i,r,s,o),S.localPos=o,S.position=o,v[0]=o[0],v[1]=o[1],v[2]=o[2],v[3]=1,$.transformVec4(k.worldMatrix,v,g),a[0]=g[0],a[1]=g[1],a[2]=g[2],S.canvasPos&&k.origin&&(a[0]+=k.origin[0],a[1]+=k.origin[1],a[2]+=k.origin[2]),S.worldPos=a,$.transformVec4(U.matrix,g,m),l[0]=m[0],l[1]=m[1],l[2]=m[2],S.viewPos=l,$.cartesianToBarycentric(o,i,r,s,u),S.bary=u;var Y=L.normals;if(Y){if(L.compressGeometry){var J=3*z,Z=3*W,q=3*K;Ii.decompressNormal(Y.subarray(J,J+2),A),Ii.decompressNormal(Y.subarray(Z,Z+2),c),Ii.decompressNormal(Y.subarray(q,q+2),h)}else A[0]=Y[N],A[1]=Y[N+1],A[2]=Y[N+2],c[0]=Y[Q],c[1]=Y[Q+1],c[2]=Y[Q+2],h[0]=Y[V],h[1]=Y[V+1],h[2]=Y[V+2];var ee=$.addVec3($.addVec3($.mulVec3Scalar(A,u[0],_),$.mulVec3Scalar(c,u[1],y),b),$.mulVec3Scalar(h,u[2],w),B);S.worldNormal=$.normalizeVec3($.transformVec3(k.worldNormalMatrix,ee,x))}var te=L.uv;if(te){if(d[0]=te[2*z],d[1]=te[2*z+1],p[0]=te[2*W],p[1]=te[2*W+1],f[0]=te[2*K],f[1]=te[2*K+1],L.compressGeometry){var ie=L.uvDecodeMatrix;ie&&(Ii.decompressUV(d,ie,d),Ii.decompressUV(p,ie,p),Ii.decompressUV(f,ie,f))}S.uv=$.addVec3($.addVec3($.mulVec2Scalar(d,u[0],P),$.mulVec2Scalar(p,u[1],C),M),$.mulVec2Scalar(f,u[2],E),F)}}}}}();function an(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{},t=e.radiusTop||1;t<0&&(console.error("negative radiusTop not allowed - will invert"),t*=-1);var i=e.radiusBottom||1;i<0&&(console.error("negative radiusBottom not allowed - will invert"),i*=-1);var r=e.height||1;r<0&&(console.error("negative height not allowed - will invert"),r*=-1);var s=e.radialSegments||32;s<0&&(console.error("negative radialSegments not allowed - will invert"),s*=-1),s<3&&(s=3);var n=e.heightSegments||1;n<0&&(console.error("negative heightSegments not allowed - will invert"),n*=-1),n<1&&(n=1);var 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t=this._state.color=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}},{key:"emissive",get:function(){return this._state.emissive},set:function(e){var t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}},{key:"alpha",get:function(){return this._state.alpha},set:function(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this._state.alphaMode=e<1?2:0,this.glRedraw())}},{key:"lineWidth",get:function(){return this._state.lineWidth},set:function(e){this._state.lineWidth=e||1,this.glRedraw()}},{key:"pointSize",get:function(){return this._state.pointSize},set:function(e){this._state.pointSize=e||1,this.glRedraw()}},{key:"backfaces",get:function(){return this._state.backfaces},set:function(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}},{key:"frontface",get:function(){return this._state.frontface?"ccw":"cw"},set:function(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}},{key:"_getState",value:function(){return this._state}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),xn={opaque:0,mask:1,blend:2},Pn=["opaque","mask","blend"],Cn=function(e){g(i,Ri);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({type:"MetallicMaterial",baseColor:$.vec4([1,1,1]),emissive:$.vec4([0,0,0]),metallic:null,roughness:null,specularF0:null,alpha:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),r.baseColor=s.baseColor,r.metallic=s.metallic,r.roughness=s.roughness,r.specularF0=s.specularF0,r.emissive=s.emissive,r.alpha=s.alpha,s.baseColorMap&&(r._baseColorMap=r._checkComponent("Texture",s.baseColorMap)),s.metallicMap&&(r._metallicMap=r._checkComponent("Texture",s.metallicMap)),s.roughnessMap&&(r._roughnessMap=r._checkComponent("Texture",s.roughnessMap)),s.metallicRoughnessMap&&(r._metallicRoughnessMap=r._checkComponent("Texture",s.metallicRoughnessMap)),s.emissiveMap&&(r._emissiveMap=r._checkComponent("Texture",s.emissiveMap)),s.occlusionMap&&(r._occlusionMap=r._checkComponent("Texture",s.occlusionMap)),s.alphaMap&&(r._alphaMap=r._checkComponent("Texture",s.alphaMap)),s.normalMap&&(r._normalMap=r._checkComponent("Texture",s.normalMap)),r.alphaMode=s.alphaMode,r.alphaCutoff=s.alphaCutoff,r.backfaces=s.backfaces,r.frontface=s.frontface,r.lineWidth=s.lineWidth,r.pointSize=s.pointSize,r._makeHash(),r}return C(i,[{key:"type",get:function(){return"MetallicMaterial"}},{key:"_makeHash",value:function(){var e=this._state,t=["/met"];this._baseColorMap&&(t.push("/bm"),this._baseColorMap._state.hasMatrix&&t.push("/mat"),t.push("/"+this._baseColorMap._state.encoding)),this._metallicMap&&(t.push("/mm"),this._metallicMap._state.hasMatrix&&t.push("/mat")),this._roughnessMap&&(t.push("/rm"),this._roughnessMap._state.hasMatrix&&t.push("/mat")),this._metallicRoughnessMap&&(t.push("/mrm"),this._metallicRoughnessMap._state.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap._state.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap._state.hasMatrix&&t.push("/mat")),this._alphaMap&&(t.push("/am"),this._alphaMap._state.hasMatrix&&t.push("/mat")),this._normalMap&&(t.push("/nm"),this._normalMap._state.hasMatrix&&t.push("/mat")),t.push(";"),e.hash=t.join("")}},{key:"baseColor",get:function(){return this._state.baseColor},set:function(e){var t=this._state.baseColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.baseColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}},{key:"baseColorMap",get:function(){return this._baseColorMap}},{key:"metallic",get:function(){return this._state.metallic},set:function(e){e=null!=e?e:1,this._state.metallic!==e&&(this._state.metallic=e,this.glRedraw())}},{key:"metallicMap",get:function(){return this._attached.metallicMap}},{key:"roughness",get:function(){return this._state.roughness},set:function(e){e=null!=e?e:1,this._state.roughness!==e&&(this._state.roughness=e,this.glRedraw())}},{key:"roughnessMap",get:function(){return this._attached.roughnessMap}},{key:"metallicRoughnessMap",get:function(){return this._attached.metallicRoughnessMap}},{key:"specularF0",get:function(){return this._state.specularF0},set:function(e){e=null!=e?e:0,this._state.specularF0!==e&&(this._state.specularF0=e,this.glRedraw())}},{key:"emissive",get:function(){return this._state.emissive},set:function(e){var t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}},{key:"emissiveMap",get:function(){return this._attached.emissiveMap}},{key:"occlusionMap",get:function(){return this._attached.occlusionMap}},{key:"alpha",get:function(){return this._state.alpha},set:function(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}},{key:"alphaMap",get:function(){return this._attached.alphaMap}},{key:"normalMap",get:function(){return this._attached.normalMap}},{key:"alphaMode",get:function(){return Pn[this._state.alphaMode]},set:function(e){var t=xn[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}},{key:"alphaCutoff",get:function(){return this._state.alphaCutoff},set:function(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}},{key:"backfaces",get:function(){return this._state.backfaces},set:function(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}},{key:"frontface",get:function(){return this._state.frontface?"ccw":"cw"},set:function(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}},{key:"lineWidth",get:function(){return this._state.lineWidth},set:function(e){this._state.lineWidth=e||1,this.glRedraw()}},{key:"pointSize",get:function(){return this._state.pointSize},set:function(e){this._state.pointSize=e||1,this.glRedraw()}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),Mn={opaque:0,mask:1,blend:2},En=["opaque","mask","blend"],Fn=function(e){g(i,Ri);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({type:"SpecularMaterial",diffuse:$.vec3([1,1,1]),emissive:$.vec3([0,0,0]),specular:$.vec3([1,1,1]),glossiness:null,specularF0:null,alpha:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),r.diffuse=s.diffuse,r.specular=s.specular,r.glossiness=s.glossiness,r.specularF0=s.specularF0,r.emissive=s.emissive,r.alpha=s.alpha,s.diffuseMap&&(r._diffuseMap=r._checkComponent("Texture",s.diffuseMap)),s.emissiveMap&&(r._emissiveMap=r._checkComponent("Texture",s.emissiveMap)),s.specularMap&&(r._specularMap=r._checkComponent("Texture",s.specularMap)),s.glossinessMap&&(r._glossinessMap=r._checkComponent("Texture",s.glossinessMap)),s.specularGlossinessMap&&(r._specularGlossinessMap=r._checkComponent("Texture",s.specularGlossinessMap)),s.occlusionMap&&(r._occlusionMap=r._checkComponent("Texture",s.occlusionMap)),s.alphaMap&&(r._alphaMap=r._checkComponent("Texture",s.alphaMap)),s.normalMap&&(r._normalMap=r._checkComponent("Texture",s.normalMap)),r.alphaMode=s.alphaMode,r.alphaCutoff=s.alphaCutoff,r.backfaces=s.backfaces,r.frontface=s.frontface,r.lineWidth=s.lineWidth,r.pointSize=s.pointSize,r._makeHash(),r}return C(i,[{key:"type",get:function(){return"SpecularMaterial"}},{key:"_makeHash",value:function(){var e=this._state,t=["/spe"];this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat")),this._glossinessMap&&(t.push("/gm"),this._glossinessMap.hasMatrix&&t.push("/mat")),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._specularGlossinessMap&&(t.push("/sgm"),this._specularGlossinessMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),t.push(";"),e.hash=t.join("")}},{key:"diffuse",get:function(){return this._state.diffuse},set:function(e){var t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}},{key:"diffuseMap",get:function(){return this._diffuseMap}},{key:"specular",get:function(){return this._state.specular},set:function(e){var t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}},{key:"specularMap",get:function(){return this._specularMap}},{key:"specularGlossinessMap",get:function(){return this._specularGlossinessMap}},{key:"glossiness",get:function(){return this._state.glossiness},set:function(e){e=null!=e?e:1,this._state.glossiness!==e&&(this._state.glossiness=e,this.glRedraw())}},{key:"glossinessMap",get:function(){return this._glossinessMap}},{key:"specularF0",get:function(){return this._state.specularF0},set:function(e){e=null!=e?e:0,this._state.specularF0!==e&&(this._state.specularF0=e,this.glRedraw())}},{key:"emissive",get:function(){return this._state.emissive},set:function(e){var t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}},{key:"emissiveMap",get:function(){return this._emissiveMap}},{key:"alpha",get:function(){return this._state.alpha},set:function(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}},{key:"alphaMap",get:function(){return this._alphaMap}},{key:"normalMap",get:function(){return this._normalMap}},{key:"occlusionMap",get:function(){return this._occlusionMap}},{key:"alphaMode",get:function(){return En[this._state.alphaMode]},set:function(e){var t=Mn[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}},{key:"alphaCutoff",get:function(){return this._state.alphaCutoff},set:function(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}},{key:"backfaces",get:function(){return this._state.backfaces},set:function(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}},{key:"frontface",get:function(){return this._state.frontface?"ccw":"cw"},set:function(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}},{key:"lineWidth",get:function(){return this._state.lineWidth},set:function(e){this._state.lineWidth=e||1,this.glRedraw()}},{key:"pointSize",get:function(){return this._state.pointSize},set:function(e){this._state.pointSize=e||1,this.glRedraw()}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}();function kn(e,t){var i,r=arguments.length>2&&void 0!==arguments[2]?arguments[2]:null,s=t;if(1009===s)return e.UNSIGNED_BYTE;if(1017===s)return e.UNSIGNED_SHORT_4_4_4_4;if(1018===s)return e.UNSIGNED_SHORT_5_5_5_1;if(1010===s)return e.BYTE;if(1011===s)return e.SHORT;if(1012===s)return e.UNSIGNED_SHORT;if(1013===s)return e.INT;if(1014===s)return e.UNSIGNED_INT;if(1015===s)return e.FLOAT;if(1016===s)return e.HALF_FLOAT;if(1021===s)return e.ALPHA;if(1023===s)return e.RGBA;if(1024===s)return e.LUMINANCE;if(1025===s)return e.LUMINANCE_ALPHA;if(1026===s)return e.DEPTH_COMPONENT;if(1027===s)return e.DEPTH_STENCIL;if(1028===s)return e.RED;if(1022===s)return e.RGBA;if(1029===s)return e.RED_INTEGER;if(1030===s)return e.RG;if(1031===s)return e.RG_INTEGER;if(1033===s)return e.RGBA_INTEGER;if(33776===s||33777===s||33778===s||33779===s)if(3001===r){var n=Xt(e,"WEBGL_compressed_texture_s3tc_srgb");if(null===n)return null;if(33776===s)return n.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(33777===s)return n.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(33778===s)return n.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(33779===s)return n.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(null===(i=Xt(e,"WEBGL_compressed_texture_s3tc")))return null;if(33776===s)return i.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===s)return i.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===s)return i.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===s)return i.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===s||35841===s||35842===s||35843===s){var o=Xt(e,"WEBGL_compressed_texture_pvrtc");if(null===o)return null;if(35840===s)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===s)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===s)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===s)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===s){var a=Xt(e,"WEBGL_compressed_texture_etc1");return null!==a?a.COMPRESSED_RGB_ETC1_WEBGL:null}if(37492===s||37496===s){var l=Xt(e,"WEBGL_compressed_texture_etc");if(null===l)return null;if(37492===s)return 3001===r?l.COMPRESSED_SRGB8_ETC2:l.COMPRESSED_RGB8_ETC2;if(37496===s)return 3001===r?l.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:l.COMPRESSED_RGBA8_ETC2_EAC}if(37808===s||37809===s||37810===s||37811===s||37812===s||37813===s||37814===s||37815===s||37816===s||37817===s||37818===s||37819===s||37820===s||37821===s){var u=Xt(e,"WEBGL_compressed_texture_astc");if(null===u)return null;if(37808===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:u.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:u.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:u.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:u.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:u.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:u.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:u.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:u.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:u.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:u.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:u.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:u.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:u.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:u.COMPRESSED_RGBA_ASTC_12x12_KHR}if(36492===s){var A=Xt(e,"EXT_texture_compression_bptc");if(null===A)return null;if(36492===s)return 3001===r?A.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:A.COMPRESSED_RGBA_BPTC_UNORM_EXT}return 1020===s?e.UNSIGNED_INT_24_8:1e3===s?e.REPEAT:1001===s?e.CLAMP_TO_EDGE:1004===s||1005===s?e.NEAREST_MIPMAP_LINEAR:1007===s?e.LINEAR_MIPMAP_NEAREST:1008===s?e.LINEAR_MIPMAP_LINEAR:1003===s?e.NEAREST:1006===s?e.LINEAR:null}var In=new Uint8Array([0,0,0,1]),Dn=function(){function e(t){var i=t.gl,r=t.target,s=t.format,n=t.type,o=t.wrapS,a=t.wrapT,l=t.wrapR,u=t.encoding,A=t.preloadColor,c=t.premultiplyAlpha,h=t.flipY;x(this,e),this.gl=i,this.target=r||i.TEXTURE_2D,this.format=s||1023,this.type=n||1009,this.internalFormat=null,this.premultiplyAlpha=!!c,this.flipY=!!h,this.unpackAlignment=4,this.wrapS=o||1e3,this.wrapT=a||1e3,this.wrapR=l||1e3,this.encoding=u||3001,this.texture=i.createTexture(),A&&this.setPreloadColor(A),this.allocated=!0}return C(e,[{key:"setPreloadColor",value:function(e){e?(In[0]=Math.floor(255*e[0]),In[1]=Math.floor(255*e[1]),In[2]=Math.floor(255*e[2]),In[3]=Math.floor(255*(void 0!==e[3]?e[3]:1))):(In[0]=0,In[1]=0,In[2]=0,In[3]=255);var t=this.gl;if(t.bindTexture(this.target,this.texture),this.target===t.TEXTURE_CUBE_MAP)for(var i=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],r=0,s=i.length;r1&&void 0!==arguments[1]?arguments[1]:{},i=this.gl;void 0!==t.format&&(this.format=t.format),void 0!==t.internalFormat&&(this.internalFormat=t.internalFormat),void 0!==t.encoding&&(this.encoding=t.encoding),void 0!==t.type&&(this.type=t.type),void 0!==t.flipY&&(this.flipY=t.flipY),void 0!==t.premultiplyAlpha&&(this.premultiplyAlpha=t.premultiplyAlpha),void 0!==t.unpackAlignment&&(this.unpackAlignment=t.unpackAlignment),void 0!==t.minFilter&&(this.minFilter=t.minFilter),void 0!==t.magFilter&&(this.magFilter=t.magFilter),void 0!==t.wrapS&&(this.wrapS=t.wrapS),void 0!==t.wrapT&&(this.wrapT=t.wrapT),void 0!==t.wrapR&&(this.wrapR=t.wrapR);var r=!1;i.bindTexture(this.target,this.texture);var s=i.getParameter(i.UNPACK_FLIP_Y_WEBGL);i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,this.flipY);var n=i.getParameter(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL);i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha);var o=i.getParameter(i.UNPACK_ALIGNMENT);i.pixelStorei(i.UNPACK_ALIGNMENT,this.unpackAlignment);var a=i.getParameter(i.UNPACK_COLORSPACE_CONVERSION_WEBGL);i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL,i.NONE);var l=kn(i,this.minFilter);i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,l),l!==i.NEAREST_MIPMAP_NEAREST&&l!==i.LINEAR_MIPMAP_NEAREST&&l!==i.NEAREST_MIPMAP_LINEAR&&l!==i.LINEAR_MIPMAP_LINEAR||(r=!0);var u=kn(i,this.magFilter);u&&i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,u);var A=kn(i,this.wrapS);A&&i.texParameteri(this.target,i.TEXTURE_WRAP_S,A);var c=kn(i,this.wrapT);c&&i.texParameteri(this.target,i.TEXTURE_WRAP_T,c);var h=kn(i,this.format,this.encoding),d=kn(i,this.type),p=Sn(i,this.internalFormat,h,d,this.encoding,!1);if(this.target===i.TEXTURE_CUBE_MAP){if(le.isArray(e))for(var f=e,v=[i.TEXTURE_CUBE_MAP_POSITIVE_X,i.TEXTURE_CUBE_MAP_NEGATIVE_X,i.TEXTURE_CUBE_MAP_POSITIVE_Y,i.TEXTURE_CUBE_MAP_NEGATIVE_Y,i.TEXTURE_CUBE_MAP_POSITIVE_Z,i.TEXTURE_CUBE_MAP_NEGATIVE_Z],g=0,m=v.length;g1;s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,this.flipY),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha),s.pixelStorei(s.UNPACK_ALIGNMENT,this.unpackAlignment),s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,s.NONE);var a=kn(s,this.wrapS);a&&s.texParameteri(this.target,s.TEXTURE_WRAP_S,a);var l=kn(s,this.wrapT);if(l&&s.texParameteri(this.target,s.TEXTURE_WRAP_T,l),this.type===s.TEXTURE_3D||this.type===s.TEXTURE_2D_ARRAY){var u=kn(s,this.wrapR);u&&s.texParameteri(this.target,s.TEXTURE_WRAP_R,u),s.texParameteri(this.type,s.TEXTURE_WRAP_R,u)}o?(s.texParameteri(this.target,s.TEXTURE_MIN_FILTER,Tn(s,this.minFilter)),s.texParameteri(this.target,s.TEXTURE_MAG_FILTER,Tn(s,this.magFilter))):(s.texParameteri(this.target,s.TEXTURE_MIN_FILTER,kn(s,this.minFilter)),s.texParameteri(this.target,s.TEXTURE_MAG_FILTER,kn(s,this.magFilter)));var A=kn(s,this.format,this.encoding),c=kn(s,this.type),h=Sn(s,this.internalFormat,A,c,this.encoding,!1);s.texStorage2D(s.TEXTURE_2D,n,h,t[0].width,t[0].height);for(var d=0,p=t.length;d5&&void 0!==arguments[5]&&arguments[5];if(null!==t){if(void 0!==e[t])return e[t];console.warn("Attempt to use non-existing WebGL internal format '"+t+"'")}var o=i;return i===e.RED&&(r===e.FLOAT&&(o=e.R32F),r===e.HALF_FLOAT&&(o=e.R16F),r===e.UNSIGNED_BYTE&&(o=e.R8)),i===e.RG&&(r===e.FLOAT&&(o=e.RG32F),r===e.HALF_FLOAT&&(o=e.RG16F),r===e.UNSIGNED_BYTE&&(o=e.RG8)),i===e.RGBA&&(r===e.FLOAT&&(o=e.RGBA32F),r===e.HALF_FLOAT&&(o=e.RGBA16F),r===e.UNSIGNED_BYTE&&(o=3001===s&&!1===n?e.SRGB8_ALPHA8:e.RGBA8),r===e.UNSIGNED_SHORT_4_4_4_4&&(o=e.RGBA4),r===e.UNSIGNED_SHORT_5_5_5_1&&(o=e.RGB5_A1)),o!==e.R16F&&o!==e.R32F&&o!==e.RG16F&&o!==e.RG32F&&o!==e.RGBA16F&&o!==e.RGBA32F||Xt(e,"EXT_color_buffer_float"),o}function Tn(e,t){return 1003===t||1004===t||1005===t?e.NEAREST:e.LINEAR}function Ln(e){if(!Rn(e.width)||!Rn(e.height)){var t=document.createElement("canvas");t.width=Un(e.width),t.height=Un(e.height),t.getContext("2d").drawImage(e,0,0,e.width,e.height,0,0,t.width,t.height),e=t}return e}function Rn(e){return 0==(e&e-1)}function Un(e){--e;for(var t=1;t<32;t<<=1)e|=e>>t;return e+1}var On=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({texture:new Dn({gl:r.scene.canvas.gl}),matrix:$.identityMat4(),hasMatrix:s.translate&&(0!==s.translate[0]||0!==s.translate[1])||!!s.rotate||s.scale&&(0!==s.scale[0]||0!==s.scale[1]),minFilter:r._checkMinFilter(s.minFilter),magFilter:r._checkMagFilter(s.magFilter),wrapS:r._checkWrapS(s.wrapS),wrapT:r._checkWrapT(s.wrapT),flipY:r._checkFlipY(s.flipY),encoding:r._checkEncoding(s.encoding)}),r._src=null,r._image=null,r._translate=$.vec2([0,0]),r._scale=$.vec2([1,1]),r._rotate=$.vec2([0,0]),r._matrixDirty=!1,r.translate=s.translate,r.scale=s.scale,r.rotate=s.rotate,s.src?r.src=s.src:s.image&&(r.image=s.image),re.memory.textures++,r}return C(i,[{key:"type",get:function(){return"Texture"}},{key:"_checkMinFilter",value:function(e){return 1006!==(e=e||1008)&&1007!==e&&1008!==e&&1005!==e&&1004!==e&&(this.error("Unsupported value for 'minFilter' - supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter and LinearMipMapLinearFilter. Defaulting to LinearMipMapLinearFilter."),e=1008),e}},{key:"_checkMagFilter",value:function(e){return 1006!==(e=e||1006)&&1003!==e&&(this.error("Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),e=1006),e}},{key:"_checkWrapS",value:function(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}},{key:"_checkWrapT",value:function(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}},{key:"_checkFlipY",value:function(e){return!!e}},{key:"_checkEncoding",value:function(e){return 3e3!==(e=e||3e3)&&3001!==e&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),e=3e3),e}},{key:"_webglContextRestored",value:function(){this._state.texture=new Dn({gl:this.scene.canvas.gl}),this._image?this.image=this._image:this._src&&(this.src=this._src)}},{key:"_update",value:function(){var e,t,i=this._state;this._matrixDirty&&(0===this._translate[0]&&0===this._translate[1]||(e=$.translationMat4v([this._translate[0],this._translate[1],0],this._state.matrix)),1===this._scale[0]&&1===this._scale[1]||(t=$.scalingMat4v([this._scale[0],this._scale[1],1]),e=e?$.mulMat4(e,t):t),0!==this._rotate&&(t=$.rotationMat4v(.0174532925*this._rotate,[0,0,1]),e=e?$.mulMat4(e,t):t),e&&(i.matrix=e),this._matrixDirty=!1);this.glRedraw()}},{key:"image",get:function(){return this._image},set:function(e){this._image=Ln(e),this._image.crossOrigin="Anonymous",this._state.texture.setImage(this._image,this._state),this._src=null,this.glRedraw()}},{key:"src",get:function(){return this._src},set:function(e){this.scene.loading++,this.scene.canvas.spinner.processes++;var t=this,i=new Image;i.onload=function(){i=Ln(i),t._state.texture.setImage(i,t._state),t.scene.loading--,t.glRedraw(),t.scene.canvas.spinner.processes--},i.src=e,this._src=e,this._image=null}},{key:"translate",get:function(){return this._translate},set:function(e){this._translate.set(e||[0,0]),this._matrixDirty=!0,this._needUpdate()}},{key:"scale",get:function(){return this._scale},set:function(e){this._scale.set(e||[1,1]),this._matrixDirty=!0,this._needUpdate()}},{key:"rotate",get:function(){return this._rotate},set:function(e){e=e||0,this._rotate!==e&&(this._rotate=e,this._matrixDirty=!0,this._needUpdate())}},{key:"minFilter",get:function(){return this._state.minFilter}},{key:"magFilter",get:function(){return this._state.magFilter}},{key:"wrapS",get:function(){return this._state.wrapS}},{key:"wrapT",get:function(){return this._state.wrapT}},{key:"flipY",get:function(){return this._state.flipY}},{key:"encoding",get:function(){return this._state.encoding}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.texture&&this._state.texture.destroy(),this._state.destroy(),re.memory.textures--}}]),i}(),Nn=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({edgeColor:$.vec3([0,0,0]),centerColor:$.vec3([1,1,1]),edgeBias:0,centerBias:1,power:1}),r.edgeColor=s.edgeColor,r.centerColor=s.centerColor,r.edgeBias=s.edgeBias,r.centerBias=s.centerBias,r.power=s.power,r}return C(i,[{key:"type",get:function(){return"Fresnel"}},{key:"edgeColor",get:function(){return this._state.edgeColor},set:function(e){this._state.edgeColor.set(e||[0,0,0]),this.glRedraw()}},{key:"centerColor",get:function(){return this._state.centerColor},set:function(e){this._state.centerColor.set(e||[1,1,1]),this.glRedraw()}},{key:"edgeBias",get:function(){return this._state.edgeBias},set:function(e){this._state.edgeBias=e||0,this.glRedraw()}},{key:"centerBias",get:function(){return this._state.centerBias},set:function(e){this._state.centerBias=null!=e?e:1,this.glRedraw()}},{key:"power",get:function(){return this._state.power},set:function(e){this._state.power=null!=e?e:1,this.glRedraw()}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),Qn=re.memory,Vn=$.AABB3(),Hn=function(e){g(i,Bi);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};x(this,i),(r=t.call(this,e,s))._state=new qt({compressGeometry:!0,primitive:null,primitiveName:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),r._numTriangles=0,r._edgeThreshold=s.edgeThreshold||10,r._aabb=null,r._obb=$.OBB3();var n,o=r._state,a=r.scene.canvas.gl;switch(s.primitive=s.primitive||"triangles",s.primitive){case"points":o.primitive=a.POINTS,o.primitiveName=s.primitive;break;case"lines":o.primitive=a.LINES,o.primitiveName=s.primitive;break;case"line-loop":o.primitive=a.LINE_LOOP,o.primitiveName=s.primitive;break;case"line-strip":o.primitive=a.LINE_STRIP,o.primitiveName=s.primitive;break;case"triangles":o.primitive=a.TRIANGLES,o.primitiveName=s.primitive;break;case"triangle-strip":o.primitive=a.TRIANGLE_STRIP,o.primitiveName=s.primitive;break;case"triangle-fan":o.primitive=a.TRIANGLE_FAN,o.primitiveName=s.primitive;break;default:r.error("Unsupported value for 'primitive': '"+s.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),o.primitive=a.TRIANGLES,o.primitiveName=s.primitive}if(!s.positions)return r.error("Config expected: positions"),y(r);if(!s.indices)return r.error("Config expected: indices"),y(r);var l=s.positionsDecodeMatrix;if(l);else{var u=Ii.getPositionsBounds(s.positions),A=Ii.compressPositions(s.positions,u.min,u.max);n=A.quantized,o.positionsDecodeMatrix=A.decodeMatrix,o.positionsBuf=new Dt(a,a.ARRAY_BUFFER,n,n.length,3,a.STATIC_DRAW),Qn.positions+=o.positionsBuf.numItems,$.positions3ToAABB3(s.positions,r._aabb),$.positions3ToAABB3(n,Vn,o.positionsDecodeMatrix),$.AABB3ToOBB3(Vn,r._obb)}if(s.colors){var c=s.colors.constructor===Float32Array?s.colors:new Float32Array(s.colors);o.colorsBuf=new Dt(a,a.ARRAY_BUFFER,c,c.length,4,a.STATIC_DRAW),Qn.colors+=o.colorsBuf.numItems}if(s.uv){var h=Ii.getUVBounds(s.uv),d=Ii.compressUVs(s.uv,h.min,h.max),p=d.quantized;o.uvDecodeMatrix=d.decodeMatrix,o.uvBuf=new Dt(a,a.ARRAY_BUFFER,p,p.length,2,a.STATIC_DRAW),Qn.uvs+=o.uvBuf.numItems}if(s.normals){var f=Ii.compressNormals(s.normals),v=o.compressGeometry;o.normalsBuf=new Dt(a,a.ARRAY_BUFFER,f,f.length,3,a.STATIC_DRAW,v),Qn.normals+=o.normalsBuf.numItems}var g=s.indices.constructor===Uint32Array||s.indices.constructor===Uint16Array?s.indices:new Uint32Array(s.indices);o.indicesBuf=new Dt(a,a.ELEMENT_ARRAY_BUFFER,g,g.length,1,a.STATIC_DRAW),Qn.indices+=o.indicesBuf.numItems;var m=xi(n,g,o.positionsDecodeMatrix,r._edgeThreshold);return r._edgeIndicesBuf=new Dt(a,a.ELEMENT_ARRAY_BUFFER,m,m.length,1,a.STATIC_DRAW),"triangles"===r._state.primitiveName&&(r._numTriangles=s.indices.length/3),r._buildHash(),Qn.meshes++,r}return C(i,[{key:"type",get:function(){return"VBOGeometry"}},{key:"isVBOGeometry",get:function(){return!0}},{key:"_buildHash",value:function(){var e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positionsBuf&&t.push("p"),e.colorsBuf&&t.push("c"),(e.normalsBuf||e.autoVertexNormals)&&t.push("n"),e.uvBuf&&t.push("u"),t.push("cp"),t.push(";"),e.hash=t.join("")}},{key:"_getEdgeIndices",value:function(){return this._edgeIndicesBuf}},{key:"primitive",get:function(){return this._state.primitiveName}},{key:"aabb",get:function(){return this._aabb}},{key:"obb",get:function(){return this._obb}},{key:"numTriangles",get:function(){return this._numTriangles}},{key:"_getState",value:function(){return this._state}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this);var e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),e.destroy(),Qn.meshes--}}]),i}(),jn={};function Gn(e){var t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return new Promise((function(i,r){t.src||(console.error("load3DSGeometry: Parameter expected: src"),r());var s=e.canvas.spinner;s.processes++,le.loadArraybuffer(t.src,(function(e){e.byteLength||(console.error("load3DSGeometry: no data loaded"),s.processes--,r());var n=jn.parse.from3DS(e).edit.objects[0].mesh,o=n.vertices,a=n.uvt,l=n.indices;s.processes--,i(le.apply(t,{primitive:"triangles",positions:o,normals:null,uv:a,indices:l}))}),(function(e){console.error("load3DSGeometry: "+e),s.processes--,r()}))}))}function zn(e){var t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return new Promise((function(i,r){t.src||(console.error("loadOBJGeometry: Parameter expected: src"),r());var s=e.canvas.spinner;s.processes++,le.loadArraybuffer(t.src,(function(e){e.byteLength||(console.error("loadOBJGeometry: no data loaded"),s.processes--,r());for(var n=jn.parse.fromOBJ(e),o=jn.edit.unwrap(n.i_verts,n.c_verts,3),a=jn.edit.unwrap(n.i_norms,n.c_norms,3),l=jn.edit.unwrap(n.i_uvt,n.c_uvt,2),u=new Int32Array(n.i_verts.length),A=0;A0?a:null,autoNormals:0===a.length,uv:l,indices:u}))}),(function(e){console.error("loadOBJGeometry: "+e),s.processes--,r()}))}))}function Wn(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{},t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);var i=e.ySize||1;i<0&&(console.error("negative ySize not allowed - will invert"),i*=-1);var r=e.zSize||1;r<0&&(console.error("negative zSize not allowed - will invert"),r*=-1);var s=e.center,n=s?s[0]:0,o=s?s[1]:0,a=s?s[2]:0,l=-t+n,u=-i+o,A=-r+a,c=t+n,h=i+o,d=r+a;return le.apply(e,{primitive:"lines",positions:[l,u,A,l,u,d,l,h,A,l,h,d,c,u,A,c,u,d,c,h,A,c,h,d],indices:[0,1,1,3,3,2,2,0,4,5,5,7,7,6,6,4,0,4,1,5,2,6,3,7]})}function Kn(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{};return Wn({id:e.id,center:[(e.aabb[0]+e.aabb[3])/2,(e.aabb[1]+e.aabb[4])/2,(e.aabb[2]+e.aabb[5])/2],xSize:Math.abs(e.aabb[3]-e.aabb[0])/2,ySize:Math.abs(e.aabb[4]-e.aabb[1])/2,zSize:Math.abs(e.aabb[5]-e.aabb[2])/2})}function Xn(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{},t=e.size||1;t<0&&(console.error("negative size not allowed - will invert"),t*=-1);var i=e.divisions||1;i<0&&(console.error("negative divisions not allowed - will invert"),i*=-1),i<1&&(i=1);for(var r=(t=t||10)/(i=i||10),s=t/2,n=[],o=[],a=0,l=0,u=-s;l<=i;l++,u+=r)n.push(-s),n.push(0),n.push(u),n.push(s),n.push(0),n.push(u),n.push(u),n.push(0),n.push(-s),n.push(u),n.push(0),n.push(s),o.push(a++),o.push(a++),o.push(a++),o.push(a++);return le.apply(e,{primitive:"lines",positions:n,indices:o})}function Yn(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{},t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);var i=e.zSize||1;i<0&&(console.error("negative zSize not allowed - will invert"),i*=-1);var r=e.xSegments||1;r<0&&(console.error("negative xSegments not allowed - will invert"),r*=-1),r<1&&(r=1);var s=e.xSegments||1;s<0&&(console.error("negative zSegments not allowed - will invert"),s*=-1),s<1&&(s=1);var n,o,a,l,u,A,c,h=e.center,d=h?h[0]:0,p=h?h[1]:0,f=h?h[2]:0,v=t/2,g=i/2,m=Math.floor(r)||1,_=Math.floor(s)||1,y=m+1,b=_+1,w=t/m,B=i/_,x=new Float32Array(y*b*3),P=new Float32Array(y*b*3),C=new Float32Array(y*b*2),M=0,E=0;for(n=0;n65535?Uint32Array:Uint16Array)(m*_*6);for(n=0;n<_;n++)for(o=0;o0&&void 0!==arguments[0]?arguments[0]:{},t=e.radius||1;t<0&&(console.error("negative radius not allowed - will invert"),t*=-1),t*=.5;var i=e.tube||.3;i<0&&(console.error("negative tube not allowed - will invert"),i*=-1);var r=e.radialSegments||32;r<0&&(console.error("negative radialSegments not allowed - will invert"),r*=-1),r<4&&(r=4);var s=e.tubeSegments||24;s<0&&(console.error("negative tubeSegments not allowed - will invert"),s*=-1),s<4&&(s=4);var n=e.arc||2*Math.PI;n<0&&(console.warn("negative arc not allowed - will invert"),n*=-1),n>360&&(n=360);var o,a,l,u,A,c,h,d,p,f,v,g,m=e.center,_=m?m[0]:0,y=m?m[1]:0,b=m?m[2]:0,w=[],B=[],x=[],P=[];for(d=0;d<=s;d++)for(h=0;h<=r;h++)o=h/r*n,a=.785398+d/s*Math.PI*2,_=t*Math.cos(o),y=t*Math.sin(o),l=(t+i*Math.cos(a))*Math.cos(o),u=(t+i*Math.cos(a))*Math.sin(o),A=i*Math.sin(a),w.push(l+_),w.push(u+y),w.push(A+b),x.push(1-h/r),x.push(d/s),c=$.normalizeVec3($.subVec3([l,u,A],[_,y,b],[]),[]),B.push(c[0]),B.push(c[1]),B.push(c[2]);for(d=1;d<=s;d++)for(h=1;h<=r;h++)p=(r+1)*d+h-1,f=(r+1)*(d-1)+h-1,v=(r+1)*(d-1)+h,g=(r+1)*d+h,P.push(p),P.push(f),P.push(v),P.push(v),P.push(g),P.push(p);return le.apply(e,{positions:w,normals:B,uv:x,indices:P})}function Zn(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{};if(e.points.length%3!=0)throw"Size of points array for given polyline should be divisible by 3";var t=e.points.length/3;if(t<2)throw"There should be at least 2 points to create a polyline";for(var i=[],r=0;r0&&void 0!==arguments[0]?arguments[0]:{},t=e.curve.getPoints(e.divisions).map((function(e){return A(e)})).flat();return Zn({id:e.id,points:t})}jn.load=function(e,t){var i=new XMLHttpRequest;i.open("GET",e,!0),i.responseType="arraybuffer",i.onload=function(e){t(e.target.response)},i.send()},jn.save=function(e,t){var i="data:application/octet-stream;base64,"+btoa(jn.parse._buffToStr(e));window.location.href=i},jn.clone=function(e){return JSON.parse(JSON.stringify(e))},jn.bin={},jn.bin.f=new Float32Array(1),jn.bin.fb=new Uint8Array(jn.bin.f.buffer),jn.bin.rf=function(e,t){for(var i=jn.bin.f,r=jn.bin.fb,s=0;s<4;s++)r[s]=e[t+s];return i[0]},jn.bin.rsl=function(e,t){return e[t]|e[t+1]<<8},jn.bin.ril=function(e,t){return e[t]|e[t+1]<<8|e[t+2]<<16|e[t+3]<<24},jn.bin.rASCII0=function(e,t){for(var i="";0!=e[t];)i+=String.fromCharCode(e[t++]);return i},jn.bin.wf=function(e,t,i){new Float32Array(e.buffer,t,1)[0]=i},jn.bin.wsl=function(e,t,i){e[t]=i,e[t+1]=i>>8},jn.bin.wil=function(e,t,i){e[t]=i,e[t+1]=i>>8,e[t+2]=i>>16,e[t+3]},jn.parse={},jn.parse._buffToStr=function(e){for(var t=new Uint8Array(e),i="",r=0;rs&&(s=l),un&&(n=u),Ao&&(o=A)}return{min:{x:t,y:i,z:r},max:{x:s,y:n,z:o}}};var $n=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._type=s.type||(s.src?s.src.split(".").pop():null)||"jpg",r._pos=$.vec3(s.pos||[0,0,0]),r._up=$.vec3(s.up||[0,1,0]),r._normal=$.vec3(s.normal||[0,0,1]),r._height=s.height||1,r._origin=$.vec3(),r._rtcPos=$.vec3(),r._imageSize=$.vec2(),r._texture=new On(b(r),{flipY:!0}),r._image=new Image,"jpg"!==r._type&&"png"!==r._type&&(r.error('Unsupported type - defaulting to "jpg"'),r._type="jpg"),r._node=new wn(b(r),{matrix:$.inverseMat4($.lookAtMat4v(r._pos,$.subVec3(r._pos,r._normal,$.mat4()),r._up,$.mat4())),children:[r._bitmapMesh=new nn(b(r),{scale:[1,1,1],rotation:[-90,0,0],collidable:s.collidable,pickable:s.pickable,opacity:s.opacity,clippable:s.clippable,geometry:new Ti(b(r),Yn({center:[0,0,0],xSize:1,zSize:1,xSegments:2,zSegments:2})),material:new Ni(b(r),{diffuse:[0,0,0],ambient:[0,0,0],specular:[0,0,0],diffuseMap:r._texture,emissiveMap:r._texture,backfaces:!0})})]}),s.image?r.image=s.image:s.src?r.src=s.src:s.imageData&&(r.imageData=s.imageData),r.scene._bitmapCreated(b(r)),r}return C(i,[{key:"visible",get:function(){return this._bitmapMesh.visible},set:function(e){this._bitmapMesh.visible=e}},{key:"image",get:function(){return this._image},set:function(e){this._image=e,this._image&&(this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale())}},{key:"src",get:function(){return this._image.src},set:function(e){var t=this;if(e)switch(this._image.onload=function(){t._texture.image=t._image,t._imageSize[0]=t._image.width,t._imageSize[1]=t._image.height,t._updateBitmapMeshScale()},this._image.src=e,e.split(".").pop()){case"jpeg":case"jpg":this._type="jpg";break;case"png":this._type="png"}}},{key:"imageData",get:function(){var e=document.createElement("canvas"),t=e.getContext("2d");return e.width=this._image.width,e.height=this._image.height,t.drawImage(this._image,0,0),e.toDataURL("jpg"===this._type?"image/jpeg":"image/png")},set:function(e){var t=this;this._image.onload=function(){t._texture.image=image,t._imageSize[0]=image.width,t._imageSize[1]=image.height,t._updateBitmapMeshScale()},this._image.src=e}},{key:"type",get:function(){return this._type},set:function(e){"png"===(e=e||"jpg")&&"jpg"===e||(this.error("Unsupported value for `type` - supported types are `jpg` and `png` - defaulting to `jpg`"),e="jpg"),this._type=e}},{key:"pos",get:function(){return this._pos}},{key:"normal",get:function(){return this._normal}},{key:"up",get:function(){return this._up}},{key:"height",get:function(){return this._height},set:function(e){this._height=null==e?1:e,this._image&&this._updateBitmapMeshScale()}},{key:"collidable",get:function(){return this._bitmapMesh.collidable},set:function(e){this._bitmapMesh.collidable=!1!==e}},{key:"clippable",get:function(){return this._bitmapMesh.clippable},set:function(e){this._bitmapMesh.clippable=!1!==e}},{key:"pickable",get:function(){return this._bitmapMesh.pickable},set:function(e){this._bitmapMesh.pickable=!1!==e}},{key:"opacity",get:function(){return this._bitmapMesh.opacity},set:function(e){this._bitmapMesh.opacity=e}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this.scene._bitmapDestroyed(this)}},{key:"_updateBitmapMeshScale",value:function(){var e=this._imageSize[1]/this._imageSize[0];this._bitmapMesh.scale=[this._height/e,1,this._height]}}]),i}(),eo=$.OBB3(),to=$.OBB3(),io=$.OBB3(),ro=function(){function e(t,i,r,s,n,o){var a=arguments.length>6&&void 0!==arguments[6]?arguments[6]:null,l=arguments.length>7&&void 0!==arguments[7]?arguments[7]:0;x(this,e),this.model=t,this.object=null,this.parent=null,this.transform=n,this.textureSet=o,this._matrixDirty=!1,this._matrixUpdateScheduled=!1,this.id=i,this.obb=null,this._aabbLocal=null,this._aabbWorld=$.AABB3(),this._aabbWorldDirty=!1,this.layer=a,this.portionId=l,this._color=new Uint8Array([r[0],r[1],r[2],s]),this._colorize=new Uint8Array([r[0],r[1],r[2],s]),this._colorizing=!1,this._transparent=s<255,this.numTriangles=0,this.origin=null,this.entity=null,n&&n._addMesh(this)}return C(e,[{key:"_sceneModelDirty",value:function(){this._aabbWorldDirty=!0,this.layer.aabbDirty=!0}},{key:"_transformDirty",value:function(){this._matrixDirty||this._matrixUpdateScheduled||(this.model._meshMatrixDirty(this),this._matrixDirty=!0,this._matrixUpdateScheduled=!0),this._aabbWorldDirty=!0,this.layer.aabbDirty=!0,this.entity&&this.entity._transformDirty()}},{key:"_updateMatrix",value:function(){this.transform&&this._matrixDirty&&this.layer.setMatrix(this.portionId,this.transform.worldMatrix),this._matrixDirty=!1,this._matrixUpdateScheduled=!1}},{key:"_finalize",value:function(e){this.layer.initFlags(this.portionId,e,this._transparent)}},{key:"_finalize2",value:function(){this.layer.flushInitFlags&&this.layer.flushInitFlags()}},{key:"_setVisible",value:function(e){this.layer.setVisible(this.portionId,e,this._transparent)}},{key:"_setColor",value:function(e){this._color[0]=e[0],this._color[1]=e[1],this._color[2]=e[2],this._colorizing||this.layer.setColor(this.portionId,this._color,!1)}},{key:"_setColorize",value:function(e){e?(this._colorize[0]=e[0],this._colorize[1]=e[1],this._colorize[2]=e[2],this.layer.setColor(this.portionId,this._colorize,false),this._colorizing=!0):(this.layer.setColor(this.portionId,this._color,false),this._colorizing=!1)}},{key:"_setOpacity",value:function(e,t){var i=e<255,r=this._transparent!==i;this._color[3]=e,this._colorize[3]=e,this._transparent=i,this._colorizing?this.layer.setColor(this.portionId,this._colorize):this.layer.setColor(this.portionId,this._color),r&&this.layer.setTransparent(this.portionId,t,i)}},{key:"_setOffset",value:function(e){this.layer.setOffset(this.portionId,e)}},{key:"_setHighlighted",value:function(e){this.layer.setHighlighted(this.portionId,e,this._transparent)}},{key:"_setXRayed",value:function(e){this.layer.setXRayed(this.portionId,e,this._transparent)}},{key:"_setSelected",value:function(e){this.layer.setSelected(this.portionId,e,this._transparent)}},{key:"_setEdges",value:function(e){this.layer.setEdges(this.portionId,e,this._transparent)}},{key:"_setClippable",value:function(e){this.layer.setClippable(this.portionId,e,this._transparent)}},{key:"_setCollidable",value:function(e){this.layer.setCollidable(this.portionId,e)}},{key:"_setPickable",value:function(e){this.layer.setPickable(this.portionId,e,this._transparent)}},{key:"_setCulled",value:function(e){this.layer.setCulled(this.portionId,e,this._transparent)}},{key:"canPickTriangle",value:function(){return!1}},{key:"drawPickTriangles",value:function(e,t){}},{key:"pickTriangleSurface",value:function(e){}},{key:"precisionRayPickSurface",value:function(e,t,i,r){return!!this.layer.precisionRayPickSurface&&this.layer.precisionRayPickSurface(this.portionId,e,t,i,r)}},{key:"canPickWorldPos",value:function(){return!0}},{key:"drawPickDepths",value:function(e){this.model.drawPickDepths(e)}},{key:"drawPickNormals",value:function(e){this.model.drawPickNormals(e)}},{key:"delegatePickedEntity",value:function(){return this.parent}},{key:"getEachVertex",value:function(e){this.layer.getEachVertex(this.portionId,e)}},{key:"aabb",get:function(){if(this._aabbWorldDirty){if($.AABB3ToOBB3(this._aabbLocal,eo),this.transform?($.transformOBB3(this.transform.worldMatrix,eo,to),$.transformOBB3(this.model.worldMatrix,to,io),$.OBB3ToAABB3(io,this._aabbWorld)):($.transformOBB3(this.model.worldMatrix,eo,to),$.OBB3ToAABB3(to,this._aabbWorld)),this.origin){var e=this.origin;this._aabbWorld[0]+=e[0],this._aabbWorld[1]+=e[1],this._aabbWorld[2]+=e[2],this._aabbWorld[3]+=e[0],this._aabbWorld[4]+=e[1],this._aabbWorld[5]+=e[2]}this._aabbWorldDirty=!1}return this._aabbWorld},set:function(e){this._aabbLocal=e}},{key:"_destroy",value:function(){this.model.scene._renderer.putPickID(this.pickId)}}]),e}(),so=new(function(){function e(){x(this,e),this._uint8Arrays={},this._float32Arrays={}}return C(e,[{key:"_clear",value:function(){this._uint8Arrays={},this._float32Arrays={}}},{key:"getUInt8Array",value:function(e){var t=this._uint8Arrays[e];return t||(t=new Uint8Array(e),this._uint8Arrays[e]=t),t}},{key:"getFloat32Array",value:function(e){var t=this._float32Arrays[e];return t||(t=new Float32Array(e),this._float32Arrays[e]=t),t}}]),e}()),no=0;function oo(){return no++,so}var ao={NOT_RENDERED:0,COLOR_OPAQUE:1,COLOR_TRANSPARENT:2,SILHOUETTE_HIGHLIGHTED:3,SILHOUETTE_SELECTED:4,SILHOUETTE_XRAYED:5,EDGES_COLOR_OPAQUE:6,EDGES_COLOR_TRANSPARENT:7,EDGES_HIGHLIGHTED:8,EDGES_SELECTED:9,EDGES_XRAYED:10,PICK:11},lo=new Float32Array([1,1,1,1]),uo=new Float32Array([0,0,0,1]),Ao=$.vec4(),co=$.vec3(),ho=$.vec3(),po=$.mat4(),fo=function(){function e(t){var i=arguments.length>1&&void 0!==arguments[1]&&arguments[1],r=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{},s=r.instancing,n=void 0!==s&&s,o=r.edges,a=void 0!==o&&o;x(this,e),this._scene=t,this._withSAO=i,this._instancing=n,this._edges=a,this._hash=this._getHash(),this._matricesUniformBlockBufferBindingPoint=0,this._matricesUniformBlockBuffer=this._scene.canvas.gl.createBuffer(),this._matricesUniformBlockBufferData=new Float32Array(96),this._vaoCache=new WeakMap,this._allocate()}return C(e,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"_buildShader",value:function(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}},{key:"_buildVertexShader",value:function(){return[""]}},{key:"_buildFragmentShader",value:function(){return[""]}},{key:"_addMatricesUniformBlockLines",value:function(e){var t=arguments.length>1&&void 0!==arguments[1]&&arguments[1];return e.push("uniform Matrices {"),e.push(" mat4 worldMatrix;"),e.push(" mat4 viewMatrix;"),e.push(" mat4 projMatrix;"),e.push(" mat4 positionsDecodeMatrix;"),t&&(e.push(" mat4 worldNormalMatrix;"),e.push(" mat4 viewNormalMatrix;")),e.push("};"),e}},{key:"_addRemapClipPosLines",value:function(e){var t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:1;return e.push("uniform vec2 drawingBufferSize;"),e.push("uniform vec2 pickClipPos;"),e.push("vec4 remapClipPos(vec4 clipPos) {"),e.push(" clipPos.xy /= clipPos.w;"),1===t?e.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"):e.push(" clipPos.xy = (clipPos.xy - pickClipPos) * (drawingBufferSize / float(".concat(t,"));")),e.push(" clipPos.xy *= clipPos.w;"),e.push(" return clipPos;"),e.push("}"),e}},{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"setSectionPlanesStateUniforms",value:function(e){var t=this._scene,i=t.canvas.gl,r=e.model,s=e.layerIndex,n=t._sectionPlanesState.getNumAllocatedSectionPlanes(),o=t._sectionPlanesState.sectionPlanes.length;if(n>0){var a=t._sectionPlanesState.sectionPlanes,l=s*o,u=r.renderFlags;t.crossSections&&(i.uniform4fv(this._uSliceColor,t.crossSections.sliceColor),i.uniform1f(this._uSliceThickness,t.crossSections.sliceThickness));for(var A=0;A0&&(this._uReflectionMap="reflectionMap"),i.lightMaps.length>0&&(this._uLightMap="lightMap"),this._uSectionPlanes=[];for(var a=0,l=e._sectionPlanesState.getNumAllocatedSectionPlanes();a3&&void 0!==arguments[3]?arguments[3]:{},s=r.colorUniform,n=void 0!==s&&s,o=r.incrementDrawState,a=void 0!==o&&o,l=bt.MAX_TEXTURE_IMAGE_UNITS,u=this._scene,A=u.canvas.gl,c=t._state,h=t.model,d=c.textureSet,p=c.origin,f=c.positionsDecodeMatrix,v=u._lightsState,g=u.pointsMaterial,m=h.scene.camera,_=m.viewNormalMatrix,y=m.project,b=e.pickViewMatrix||m.viewMatrix,w=h.position,B=h.rotationMatrix,x=h.rotationMatrixConjugate,P=h.worldNormalMatrix;if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),this._vaoCache.has(t)?A.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(c));var C=0,M=16;this._matricesUniformBlockBufferData.set(x,0);var E=0!==p[0]||0!==p[1]||0!==p[2],F=0!==w[0]||0!==w[1]||0!==w[2];if(E||F){var k=co;if(E){var I=$.transformPoint3(B,p,ho);k[0]=I[0],k[1]=I[1],k[2]=I[2]}else k[0]=0,k[1]=0,k[2]=0;k[0]+=w[0],k[1]+=w[1],k[2]+=w[2],this._matricesUniformBlockBufferData.set(Le(b,k,po),C+=M)}else this._matricesUniformBlockBufferData.set(b,C+=M);if(this._matricesUniformBlockBufferData.set(e.pickProjMatrix||y.matrix,C+=M),this._matricesUniformBlockBufferData.set(f,C+=M),this._matricesUniformBlockBufferData.set(P,C+=M),this._matricesUniformBlockBufferData.set(_,C+=M),A.bindBuffer(A.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),A.bufferData(A.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,A.DYNAMIC_DRAW),A.bindBufferBase(A.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer),A.uniform1i(this._uRenderPass,i),this.setSectionPlanesStateUniforms(t),u.logarithmicDepthBufferEnabled){if(this._uLogDepthBufFC){var D=2/(Math.log(e.pickZFar+1)/Math.LN2);A.uniform1f(this._uLogDepthBufFC,D)}this._uZFar&&A.uniform1f(this._uZFar,u.camera.project.far)}if(this._uPickInvisible&&A.uniform1i(this._uPickInvisible,e.pickInvisible),this._uPickZNear&&A.uniform1f(this._uPickZNear,e.pickZNear),this._uPickZFar&&A.uniform1f(this._uPickZFar,e.pickZFar),this._uPickClipPos&&A.uniform2fv(this._uPickClipPos,e.pickClipPos),this._uDrawingBufferSize&&A.uniform2f(this._uDrawingBufferSize,A.drawingBufferWidth,A.drawingBufferHeight),this._uUVDecodeMatrix&&A.uniformMatrix3fv(this._uUVDecodeMatrix,!1,c.uvDecodeMatrix),this._uIntensityRange&&g.filterIntensity&&A.uniform2f(this._uIntensityRange,g.minIntensity,g.maxIntensity),this._uPointSize&&A.uniform1f(this._uPointSize,g.pointSize),this._uNearPlaneHeight){var S="ortho"===u.camera.projection?1:A.drawingBufferHeight/(2*Math.tan(.5*u.camera.perspective.fov*Math.PI/180));A.uniform1f(this._uNearPlaneHeight,S)}if(d){var T=d.colorTexture,L=d.metallicRoughnessTexture,R=d.emissiveTexture,U=d.normalsTexture,O=d.occlusionTexture;this._uColorMap&&T&&(this._program.bindTexture(this._uColorMap,T.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%l),this._uMetallicRoughMap&&L&&(this._program.bindTexture(this._uMetallicRoughMap,L.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%l),this._uEmissiveMap&&R&&(this._program.bindTexture(this._uEmissiveMap,R.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%l),this._uNormalMap&&U&&(this._program.bindTexture(this._uNormalMap,U.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%l),this._uAOMap&&O&&(this._program.bindTexture(this._uAOMap,O.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%l)}if(v.reflectionMaps.length>0&&v.reflectionMaps[0].texture&&this._uReflectionMap&&(this._program.bindTexture(this._uReflectionMap,v.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%l,e.bindTexture++),v.lightMaps.length>0&&v.lightMaps[0].texture&&this._uLightMap&&(this._program.bindTexture(this._uLightMap,v.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%l,e.bindTexture++),this._withSAO){var N=u.sao,Q=N.possible;if(Q){var V=A.drawingBufferWidth,H=A.drawingBufferHeight;Ao[0]=V,Ao[1]=H,Ao[2]=N.blendCutoff,Ao[3]=N.blendFactor,A.uniform4fv(this._uSAOParams,Ao),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%l,e.bindTexture++}}if(n){var j=this._edges?"edgeColor":"fillColor",G=this._edges?"edgeAlpha":"fillAlpha";if(i===ao["".concat(this._edges?"EDGES":"SILHOUETTE","_XRAYED")]){var z=u.xrayMaterial._state,W=z[j],K=z[G];A.uniform4f(this._uColor,W[0],W[1],W[2],K)}else if(i===ao["".concat(this._edges?"EDGES":"SILHOUETTE","_HIGHLIGHTED")]){var X=u.highlightMaterial._state,Y=X[j],J=X[G];A.uniform4f(this._uColor,Y[0],Y[1],Y[2],J)}else if(i===ao["".concat(this._edges?"EDGES":"SILHOUETTE","_SELECTED")]){var Z=u.selectedMaterial._state,q=Z[j],ee=Z[G];A.uniform4f(this._uColor,q[0],q[1],q[2],ee)}else A.uniform4fv(this._uColor,this._edges?uo:lo)}this._draw({state:c,frameCtx:e,incrementDrawState:a}),A.bindVertexArray(null)}}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null,re.memory.programs--}}]),e}(),vo=function(e){g(i,fo);var t=_(i);function i(e,r){var s=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{},n=s.edges,o=void 0!==n&&n;return x(this,i),t.call(this,e,r,{instancing:!1,edges:o})}return C(i,[{key:"_draw",value:function(e){var t=this._scene.canvas.gl,i=e.state,r=e.frameCtx,s=e.incrementDrawState;if(this._edges)t.drawElements(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0);else{var n=r.pickElementsCount||i.indicesBuf.numItems,o=r.pickElementsOffset?r.pickElementsOffset*i.indicesBuf.itemByteSize:0;t.drawElements(t.TRIANGLES,n,i.indicesBuf.itemType,o),s&&r.drawElements++}}}]),i}(),go=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){var e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{incrementDrawState:!0})}},{key:"_buildVertexShader",value:function(){var e,t=this._scene,i=t._sectionPlanesState,r=t._lightsState,s=i.getNumAllocatedSectionPlanes()>0,n=[];n.push("#version 300 es"),n.push("// Triangles batching draw vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),n.push("in vec3 normal;"),n.push("in vec4 color;"),n.push("in float flags;"),t.entityOffsetsEnabled&&n.push("in vec3 offset;"),this._addMatricesUniformBlockLines(n,!0),t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;")),n.push("uniform vec4 lightAmbient;");for(var o=0,a=r.lights.length;o= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),n.push(" }"),n.push(" return normalize(v);"),n.push("}"),s&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vColor;"),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),t.entityOffsetsEnabled&&n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),n.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),n.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),n.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),n.push("float lambertian = 1.0;");for(var l=0,u=r.lights.length;l0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching draw fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o sliceThickness) { "),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" newColor = sliceColor;"),r.push(" }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" outColor = vec4(newColor.rgb * ambient, 1.0);")):r.push(" outColor = newColor;"),r.push("}"),r}}]),i}(),mo=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){var e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching flat-shading draw vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._lightsState,i=e._sectionPlanesState,r=i.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching flat-shading draw fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),r){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var n=0,o=i.getNumAllocatedSectionPlanes();n> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var A=0,c=i.getNumAllocatedSectionPlanes();A sliceThickness) { "),s.push(" discard;"),s.push(" }"),s.push(" if (dist > 0.0) { "),s.push(" newColor = sliceColor;"),s.push(" }"),s.push("}")}s.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),s.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),s.push("float lambertian = 1.0;"),s.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),s.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),s.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(var h=0,d=t.lights.length;h0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, color.a ));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e,t,i=this._scene,r=i._sectionPlanesState,s=r.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching silhouette fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),i.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){for(n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;"),e=0,t=r.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var o=0,a=r.getNumAllocatedSectionPlanes();o sliceThickness) { "),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" newColor = sliceColor;"),n.push(" }"),n.push("}")}return i.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = newColor;"),n.push("}"),n}}]),i}(),yo=function(e){g(i,vo);var t=_(i);function i(e){return x(this,i),t.call(this,e,!1,{instancing:!1,edges:!0})}return C(i)}(),bo=function(e){g(i,yo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{colorUniform:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// EdgesEmphasisRenderer fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = vColor;"),r.push("}"),r}}]),i}(),wo=function(e){g(i,yo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{colorUniform:!1})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Batched geometry edges drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = vColor;"),r.push("}"),r}}]),i}(),Bo=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Batched geometry picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vPickColor; "),r.push("}"),r}}]),i}(),xo=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching pick depth fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("uniform float pickZNear;"),r.push("uniform float pickZFar;"),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),r.push(" outColor = packDepth(zNormalizedDepth); "),r.push("}"),r}}]),i}(),Po=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec3 worldNormal = octDecode(normal.xy); "),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching pick normals fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outNormal = ivec4(vWorldNormal * float(".concat($.MAX_INT,"), 1.0);")),r.push("}"),r}}]),i}(),Co=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching occlusion vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles batching occlusion fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}]),i}(),Mo=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching depth fragment shader"),r.push("precision highp float;"),r.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),r.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),r.push("}"),r}}]),i}(),Eo=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Batched geometry normals fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),r.push("}"),r}}]),i}(),Fo=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry shadow vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push(" int colorFlag = int(flags) & 0xF;"),i.push(" bool visible = (colorFlag > 0);"),i.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push(" if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry shadow fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = encodeFloat( gl_FragCoord.z); "),i.push("}"),i}}]),i}(),ko=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){var e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{incrementDrawState:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=e._lightsState,r=t.getNumAllocatedSectionPlanes()>0,s=t.clippingCaps,n=[];return n.push("#version 300 es"),n.push("// Triangles batching quality draw vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("precision highp usampler2D;"),n.push("precision highp isampler2D;"),n.push("precision highp sampler2D;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("precision mediump usampler2D;"),n.push("precision mediump isampler2D;"),n.push("precision mediump sampler2D;"),n.push("#endif"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),n.push("in vec3 normal;"),n.push("in vec4 color;"),n.push("in vec2 uv;"),n.push("in vec2 metallicRoughness;"),n.push("in float flags;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),this._addMatricesUniformBlockLines(n,!0),n.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;")),n.push("vec3 octDecode(vec2 oct) {"),n.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),n.push(" if (v.z < 0.0) {"),n.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),n.push(" }"),n.push(" return normalize(v);"),n.push("}"),n.push("out vec4 vViewPosition;"),n.push("out vec3 vViewNormal;"),n.push("out vec4 vColor;"),n.push("out vec2 vUV;"),n.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&n.push("out vec3 vWorldNormal;"),r&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;"),s&&n.push("out vec4 vClipPosition;")),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),n.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),n.push("vFragDepth = 1.0 + clipPos.w;")),r&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;"),s&&n.push("vClipPosition = clipPos;")),n.push("vViewPosition = viewPosition;"),n.push("vViewNormal = viewNormal;"),n.push("vColor = color;"),n.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),n.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&n.push("vWorldNormal = worldNormal.xyz;"),n.push("gl_Position = clipPos;"),n.push("}"),n.push("}"),n}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,r=e._lightsState,s=i.getNumAllocatedSectionPlanes()>0,n=i.clippingCaps,o=[];o.push("#version 300 es"),o.push("// Triangles batching quality draw fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),o.push("uniform sampler2D uColorMap;"),o.push("uniform sampler2D uMetallicRoughMap;"),o.push("uniform sampler2D uEmissiveMap;"),o.push("uniform sampler2D uNormalMap;"),o.push("uniform sampler2D uAOMap;"),o.push("in vec4 vViewPosition;"),o.push("in vec3 vViewNormal;"),o.push("in vec4 vColor;"),o.push("in vec2 vUV;"),o.push("in vec2 vMetallicRoughness;"),r.lightMaps.length>0&&o.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(o,!0),r.reflectionMaps.length>0&&o.push("uniform samplerCube reflectionMap;"),r.lightMaps.length>0&&o.push("uniform samplerCube lightMap;"),o.push("uniform vec4 lightAmbient;");for(var a=0,l=r.lights.length;a0&&(o.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),o.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),o.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),o.push(" return envMapColor;"),o.push("}")),o.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),o.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),o.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),o.push("}"),o.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),o.push(" float a2 = ( alpha * alpha );"),o.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),o.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),o.push(" return 1.0 / ( gl * gv );"),o.push("}"),o.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),o.push(" float a2 = ( alpha * alpha );"),o.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),o.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),o.push(" return 0.5 / max( gv + gl, EPSILON );"),o.push("}"),o.push("float D_GGX(const in float alpha, const in float dotNH) {"),o.push(" float a2 = ( alpha * alpha );"),o.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),o.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),o.push("}"),o.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),o.push(" float alpha = ( roughness * roughness );"),o.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),o.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),o.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),o.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),o.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),o.push(" vec3 F = F_Schlick( specularColor, dotLH );"),o.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),o.push(" float D = D_GGX( alpha, dotNH );"),o.push(" return F * (G * D);"),o.push("}"),o.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),o.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),o.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),o.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),o.push(" vec4 r = roughness * c0 + c1;"),o.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),o.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),o.push(" return specularColor * AB.x + AB.y;"),o.push("}"),(r.lightMaps.length>0||r.reflectionMaps.length>0)&&(o.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),r.lightMaps.length>0&&(o.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),o.push(" irradiance *= PI;"),o.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),o.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),r.reflectionMaps.length>0&&(o.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),o.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),o.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),o.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),o.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),o.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),o.push("}")),o.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),o.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),o.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),o.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),o.push("}"),o.push("out vec4 outColor;"),o.push("void main(void) {"),s){o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(var h=0,d=i.getNumAllocatedSectionPlanes();h (0.002 * vClipPosition.w)) {"),o.push(" discard;"),o.push(" }"),o.push(" if (dist > 0.0) { "),o.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push(" return;"),o.push("}")):(o.push(" if (dist > 0.0) { "),o.push(" discard;"),o.push(" }")),o.push("}")}o.push("IncidentLight light;"),o.push("Material material;"),o.push("Geometry geometry;"),o.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),o.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),o.push("float opacity = float(vColor.a) / 255.0;"),o.push("vec3 baseColor = rgb;"),o.push("float specularF0 = 1.0;"),o.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),o.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),o.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),o.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),o.push("baseColor *= colorTexel.rgb;"),o.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),o.push("metallic *= metalRoughTexel.b;"),o.push("roughness *= metalRoughTexel.g;"),o.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );"),o.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),o.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),o.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),o.push("geometry.position = vViewPosition.xyz;"),o.push("geometry.viewNormal = -normalize(viewNormal);"),o.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),r.lightMaps.length>0&&o.push("geometry.worldNormal = normalize(vWorldNormal);"),(r.lightMaps.length>0||r.reflectionMaps.length>0)&&o.push("computePBRLightMapping(geometry, material, reflectedLight);");for(var p=0,f=r.lights.length;p0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick flat normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching pick flat normals fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("in vec4 vWorldPosition;"),i){r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),r.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),r.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),r.push(" outNormal = ivec4(worldNormal * float(".concat($.MAX_INT,"), 1.0);")),r.push("}"),r}}]),i}(),Do=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){var e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{incrementDrawState:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching color texture vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e.gammaOutput,i=e._lightsState,r=e._sectionPlanesState,s=r.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching color texture fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),n.push("uniform float gammaFactor;"),n.push("vec4 linearToLinear( in vec4 value ) {"),n.push(" return value;"),n.push("}"),n.push("vec4 sRGBToLinear( in vec4 value ) {"),n.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),n.push("}"),n.push("vec4 gammaToLinear( in vec4 value) {"),n.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),n.push("}"),t&&(n.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),n.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),n.push("}")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var o=0,a=r.getNumAllocatedSectionPlanes();o> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var c=0,h=r.getNumAllocatedSectionPlanes();c sliceThickness) { "),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" newColor = sliceColor;"),n.push(" }"),n.push("}")}n.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),n.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),n.push("float lambertian = 1.0;"),n.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),n.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),n.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(var d=0,p=i.lights.length;d0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push("outNormal = ivec4(worldNormal * float(".concat($.MAX_INT,"), 1.0);")),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),No=$.vec3(),Qo=$.vec3(),Vo=$.vec3(),Ho=$.vec3(),jo=$.mat4(),Go=function(e){g(i,fo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f,v=No;if(v[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,v[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,v[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(v[0]),e.snapPickCoordinateScale[1]=$.safeInv(v[1]),e.snapPickCoordinateScale[2]=$.safeInv(v[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var g=Qo;if(l){var m=Vo;$.transformPoint3(A,l,m),g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=u[0],g[1]+=u[1],g[2]+=u[2],p=Le(d,g,jo),(f=Ho)[0]=n.eye[0]-g[0],f[1]=n.eye[1]-g[1],f[2]=n.eye[2]-g[2],e.snapPickOrigin[0]=g[0],e.snapPickOrigin[1]=g[1],e.snapPickOrigin[2]=g[2]}else p=d,f=n.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform3fv(this._uCameraEyeRtc,f),o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,v),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);var _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,_+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var y=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,y),this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),o.drawElements(o.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0),a.edgeIndicesBuf.unbind()):o.drawArrays(o.POINTS,0,a.positionsBuf.numItems)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;var i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),zo=function(){function e(t){x(this,e),this._scene=t}return C(e,[{key:"_compile",value:function(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}},{key:"eagerCreateRenders",value:function(){this._silhouetteRenderer||(this._silhouetteRenderer=new _o(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new Bo(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new xo(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new Oo(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new Go(this._scene))}},{key:"colorRenderer",get:function(){return this._colorRenderer||(this._colorRenderer=new go(this._scene,!1)),this._colorRenderer}},{key:"colorRendererWithSAO",get:function(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new go(this._scene,!0)),this._colorRendererWithSAO}},{key:"flatColorRenderer",get:function(){return this._flatColorRenderer||(this._flatColorRenderer=new mo(this._scene,!1)),this._flatColorRenderer}},{key:"flatColorRendererWithSAO",get:function(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new mo(this._scene,!0)),this._flatColorRendererWithSAO}},{key:"colorTextureRenderer",get:function(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Do(this._scene,!1)),this._colorTextureRenderer}},{key:"colorTextureRendererWithSAO",get:function(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Do(this._scene,!0)),this._colorTextureRendererWithSAO}},{key:"pbrRenderer",get:function(){return this._pbrRenderer||(this._pbrRenderer=new ko(this._scene,!1)),this._pbrRenderer}},{key:"pbrRendererWithSAO",get:function(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new ko(this._scene,!0)),this._pbrRendererWithSAO}},{key:"silhouetteRenderer",get:function(){return this._silhouetteRenderer||(this._silhouetteRenderer=new _o(this._scene)),this._silhouetteRenderer}},{key:"depthRenderer",get:function(){return this._depthRenderer||(this._depthRenderer=new Mo(this._scene)),this._depthRenderer}},{key:"normalsRenderer",get:function(){return this._normalsRenderer||(this._normalsRenderer=new Eo(this._scene)),this._normalsRenderer}},{key:"edgesRenderer",get:function(){return this._edgesRenderer||(this._edgesRenderer=new bo(this._scene)),this._edgesRenderer}},{key:"edgesColorRenderer",get:function(){return this._edgesColorRenderer||(this._edgesColorRenderer=new wo(this._scene)),this._edgesColorRenderer}},{key:"pickMeshRenderer",get:function(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Bo(this._scene)),this._pickMeshRenderer}},{key:"pickNormalsRenderer",get:function(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Po(this._scene)),this._pickNormalsRenderer}},{key:"pickNormalsFlatRenderer",get:function(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Io(this._scene)),this._pickNormalsFlatRenderer}},{key:"pickDepthRenderer",get:function(){return this._pickDepthRenderer||(this._pickDepthRenderer=new xo(this._scene)),this._pickDepthRenderer}},{key:"occlusionRenderer",get:function(){return this._occlusionRenderer||(this._occlusionRenderer=new Co(this._scene)),this._occlusionRenderer}},{key:"shadowRenderer",get:function(){return this._shadowRenderer||(this._shadowRenderer=new Fo(this._scene)),this._shadowRenderer}},{key:"snapRenderer",get:function(){return this._snapRenderer||(this._snapRenderer=new Go(this._scene)),this._snapRenderer}},{key:"snapInitRenderer",get:function(){return this._snapInitRenderer||(this._snapInitRenderer=new Oo(this._scene)),this._snapInitRenderer}},{key:"_destroy",value:function(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}]),e}(),Wo={};var Ko=65536,Xo=5e6,Yo=function(){function e(){x(this,e)}return C(e,[{key:"doublePrecisionEnabled",get:function(){return $.getDoublePrecisionEnabled()},set:function(e){$.setDoublePrecisionEnabled(e)}},{key:"maxDataTextureHeight",get:function(){return Ko},set:function(e){(e=1024*Math.ceil(e/1024))>4096?e=4096:e<1024&&(e=1024),Ko=e}},{key:"maxGeometryBatchSize",get:function(){return Xo},set:function(e){e<1e5?e=1e5:e>5e6&&(e=5e6),Xo=e}}]),e}(),Jo=new Yo,Zo=C((function e(){x(this,e),this.maxVerts=Jo.maxGeometryBatchSize,this.maxIndices=3*Jo.maxGeometryBatchSize,this.positions=[],this.colors=[],this.uv=[],this.metallicRoughness=[],this.normals=[],this.pickColors=[],this.offsets=[],this.indices=[],this.edgeIndices=[]})),qo=$.mat4(),$o=$.mat4();function ea(e,t,i){for(var r=e.length,s=new Uint16Array(r),n=t[0],o=t[1],a=t[2],l=t[3]-n,u=t[4]-o,A=t[5]-a,c=65525,h=c/l,d=c/u,p=c/A,f=function(e){return e>=0?e:0},v=0;v=0?1:-1),o=(1-Math.abs(r))*(s>=0?1:-1),r=n,s=o}return new Int8Array([Math[t](127.5*r+(r<0?-1:0)),Math[i](127.5*s+(s<0?-1:0))])}function ra(e){var t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;var r=1-Math.abs(t)-Math.abs(i);r<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));var s=Math.sqrt(t*t+i*i+r*r);return[t/s,i/s,r/s]}var sa=$.mat4(),na=$.mat4(),oa=$.vec4([0,0,0,1]),aa=$.vec3(),la=$.vec3(),ua=$.vec3(),Aa=$.vec3(),ca=$.vec3(),ha=$.vec3(),da=$.vec3(),pa=function(){function e(t){var i,r,s;x(this,e),console.info("Creating VBOBatchingTrianglesLayer"),this.model=t.model,this.sortId="TrianglesBatchingLayer"+(t.solid?"-solid":"-surface")+(t.autoNormals?"-autonormals":"-normals")+(t.textureSet&&t.textureSet.colorTexture?"-colorTexture":"")+(t.textureSet&&t.textureSet.metallicRoughnessTexture?"-metallicRoughnessTexture":""),this.layerIndex=t.layerIndex,this._renderers=(i=t.model.scene,r=i.id,(s=Wo[r])||(s=new zo(i),Wo[r]=s,s._compile(),s.eagerCreateRenders(),i.on("compile",(function(){s._compile(),s.eagerCreateRenders()})),i.on("destroyed",(function(){delete Wo[r],s._destroy()}))),s),this._buffer=new Zo(t.maxGeometryBatchSize),this._scratchMemory=t.scratchMemory,this._state=new qt({origin:$.vec3(),positionsBuf:null,offsetsBuf:null,normalsBuf:null,colorsBuf:null,uvBuf:null,metallicRoughnessBuf:null,flagsBuf:null,indicesBuf:null,edgeIndicesBuf:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,textureSet:t.textureSet,pbrSupported:!1}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=$.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=$.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,t.positionsDecodeMatrix&&(this._state.positionsDecodeMatrix=$.mat4(t.positionsDecodeMatrix)),t.uvDecodeMatrix?(this._state.uvDecodeMatrix=$.mat3(t.uvDecodeMatrix),this._preCompressedUVsExpected=!0):this._preCompressedUVsExpected=!1,t.origin&&this._state.origin.set(t.origin),this.solid=!!t.solid}return C(e,[{key:"aabb",get:function(){if(this.aabbDirty){$.collapseAABB3(this._aabb);for(var e=0,t=this._meshes.length;e0)for(var C=0,M=o.length;C0){var E=sa;g?$.inverseMat4($.transposeMat4(g,na),E):$.identityMat4(E,E),function(e,t,i,r,s){function n(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]}var o,a,l,u,A,c=new Float32Array([0,0,0,0]),h=new Float32Array([0,0,0,0]);for(A=0;Au&&(a=o,u=l),(l=n(h,ra(o=ia(h,"floor","ceil"))))>u&&(a=o,u=l),(l=n(h,ra(o=ia(h,"ceil","ceil"))))>u&&(a=o,u=l),r[s+A+0]=a[0],r[s+A+1]=a[1],r[s+A+2]=0}(E,n,n.length,y.normals,y.normals.length)}if(u)for(var F=0,k=u.length;F0)for(var V=0,H=a.length;V0)for(var j=0,G=l.length;j0){var r=this._state.positionsDecodeMatrix?new Uint16Array(i.positions):ea(i.positions,this._modelAABB,this._state.positionsDecodeMatrix=$.mat4());if(e.positionsBuf=new Dt(t,t.ARRAY_BUFFER,r,r.length,3,t.STATIC_DRAW),this.model.scene.pickSurfacePrecisionEnabled)for(var s=0,n=this._portions.length;s0){var u=new Int8Array(i.normals);e.normalsBuf=new Dt(t,t.ARRAY_BUFFER,u,i.normals.length,3,t.STATIC_DRAW,!0)}if(i.colors.length>0){var A=new Uint8Array(i.colors);e.colorsBuf=new Dt(t,t.ARRAY_BUFFER,A,i.colors.length,4,t.DYNAMIC_DRAW,!1)}if(i.uv.length>0)if(e.uvDecodeMatrix){e.uvBuf=new Dt(t,t.ARRAY_BUFFER,i.uv,i.uv.length,2,t.STATIC_DRAW,!1)}else{var c=Ii.getUVBounds(i.uv),h=Ii.compressUVs(i.uv,c.min,c.max),d=h.quantized;e.uvDecodeMatrix=$.mat3(h.decodeMatrix),e.uvBuf=new Dt(t,t.ARRAY_BUFFER,d,d.length,2,t.STATIC_DRAW,!1)}if(i.metallicRoughness.length>0){var p=new Uint8Array(i.metallicRoughness);e.metallicRoughnessBuf=new Dt(t,t.ARRAY_BUFFER,p,i.metallicRoughness.length,2,t.STATIC_DRAW,!1)}if(i.positions.length>0){var f=i.positions.length/3,v=new Float32Array(f);e.flagsBuf=new Dt(t,t.ARRAY_BUFFER,v,v.length,1,t.DYNAMIC_DRAW,!1)}if(i.pickColors.length>0){var g=new Uint8Array(i.pickColors);e.pickColorsBuf=new Dt(t,t.ARRAY_BUFFER,g,i.pickColors.length,4,t.STATIC_DRAW,!1)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){var m=new Float32Array(i.offsets);e.offsetsBuf=new Dt(t,t.ARRAY_BUFFER,m,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){var _=new Uint32Array(i.indices);e.indicesBuf=new Dt(t,t.ELEMENT_ARRAY_BUFFER,_,i.indices.length,1,t.STATIC_DRAW)}if(i.edgeIndices.length>0){var y=new Uint32Array(i.edgeIndices);e.edgeIndicesBuf=new Dt(t,t.ELEMENT_ARRAY_BUFFER,y,i.edgeIndices.length,1,t.STATIC_DRAW)}this._state.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&e.textureSet&&e.textureSet.colorTexture&&e.textureSet.metallicRoughnessTexture),this._state.colorTextureSupported=!!e.uvBuf&&!!e.textureSet&&!!e.textureSet.colorTexture,this._buffer=null,this._finalized=!0}}},{key:"isEmpty",value:function(){return!this._state.indicesBuf}},{key:"initFlags",value:function(e,t,i){t&Qe&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&We&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&ze&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Ke&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&je&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&Xe&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&He&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&Ve&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}},{key:"flushInitFlags",value:function(){this._setDeferredFlags()}},{key:"setVisible",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Qe?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}},{key:"setHighlighted",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&We?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}},{key:"setXRayed",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&ze?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}},{key:"setSelected",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ke?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}},{key:"setEdges",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Xe?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}},{key:"setClippable",value:function(e,t){if(!this._finalized)throw"Not finalized";t&je?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}},{key:"setCulled",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ve?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}},{key:"setCollidable",value:function(e,t){if(!this._finalized)throw"Not finalized"}},{key:"setPickable",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&He?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}},{key:"setColor",value:function(e,t){if(!this._finalized)throw"Not finalized";for(var i=e,r=this._portions[i],s=4*r.vertsBaseIndex,n=4*r.numVerts,o=this._scratchMemory.getUInt8Array(n),a=t[0],l=t[1],u=t[2],A=t[3],c=0;c3&&void 0!==arguments[3]&&arguments[3];if(!this._finalized)throw"Not finalized";var s,n,o=e,a=this._portions[o],l=a.vertsBaseIndex,u=a.numVerts,A=l,c=u,h=!!(t&Qe),d=!!(t&ze),p=!!(t&We),f=!!(t&Ke),v=!!(t&Xe),g=!!(t&He),m=!!(t&Ve);s=!h||m||d||p&&!this.model.scene.highlightMaterial.glowThrough||f&&!this.model.scene.selectedMaterial.glowThrough?ao.NOT_RENDERED:i?ao.COLOR_TRANSPARENT:ao.COLOR_OPAQUE,n=!h||m?ao.NOT_RENDERED:f?ao.SILHOUETTE_SELECTED:p?ao.SILHOUETTE_HIGHLIGHTED:d?ao.SILHOUETTE_XRAYED:ao.NOT_RENDERED;var _=0;_=!h||m?ao.NOT_RENDERED:f?ao.EDGES_SELECTED:p?ao.EDGES_HIGHLIGHTED:d?ao.EDGES_XRAYED:v?i?ao.EDGES_COLOR_TRANSPARENT:ao.EDGES_COLOR_OPAQUE:ao.NOT_RENDERED;var y=h&&!m&&g?ao.PICK:ao.NOT_RENDERED,b=t&je?1:0;if(r){this._deferredFlagValues||(this._deferredFlagValues=new Float32Array(this._numVerts));for(var w=A,B=A+c;wg)&&(g=x,r.set(m),s&&$.triangleNormal(d,p,f,s),v=!0)}}return v&&s&&($.transformVec3(this.model.worldNormalMatrix,s,s),$.normalizeVec3(s)),v}},{key:"destroy",value:function(){var e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.normalsBuf&&(e.normalsBuf.destroy(),e.normalsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicessBuf=null),e.edgeIndicesBuf&&(e.edgeIndicesBuf.destroy(),e.edgeIndicessBuf=null),e.destroy()}}]),e}(),fa=function(e){g(i,fo);var t=_(i);function i(e,r){var s=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{},n=s.edges,o=void 0!==n&&n;return x(this,i),t.call(this,e,r,{instancing:!0,edges:o})}return C(i,[{key:"_draw",value:function(e){var t=this._scene.canvas.gl,i=e.state,r=e.frameCtx,s=e.incrementDrawState;this._edges?t.drawElementsInstanced(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0,i.numInstances):(t.drawElementsInstanced(t.TRIANGLES,i.indicesBuf.numItems,i.indicesBuf.itemType,0,i.numInstances),s&&r.drawElements++)}}]),i}(),va=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){var e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{incrementDrawState:!0})}},{key:"_buildVertexShader",value:function(){var e,t,i,r=this._scene,s=r._sectionPlanesState,n=r._lightsState,o=s.getNumAllocatedSectionPlanes()>0,a=[];for(a.push("#version 300 es"),a.push("// Instancing geometry drawing vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec2 normal;"),a.push("in vec4 color;"),a.push("in float flags;"),r.entityOffsetsEnabled&&a.push("in vec3 offset;"),a.push("in vec4 modelMatrixCol0;"),a.push("in vec4 modelMatrixCol1;"),a.push("in vec4 modelMatrixCol2;"),a.push("in vec4 modelNormalMatrixCol0;"),a.push("in vec4 modelNormalMatrixCol1;"),a.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(a,!0),r.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("uniform vec4 lightAmbient;"),e=0,t=n.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),o&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;")),a.push("out vec4 vColor;"),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),a.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),r.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);"),a.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);"),a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),e=0,t=n.lights.length;e0,r=[];if(r.push("#version 300 es"),r.push("// Instancing geometry drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o sliceThickness) { "),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" newColor = sliceColor;"),r.push(" }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" outColor = vec4(newColor.rgb * ambient, 1.0);")):r.push(" outColor = newColor;"),r.push("}"),r}}]),i}(),ga=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){var e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry flat-shading drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e,t,i=this._scene,r=i._sectionPlanesState,s=i._lightsState,n=r.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Instancing geometry flat-shading drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),i.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),this._withSAO&&(o.push("uniform sampler2D uOcclusionTexture;"),o.push("uniform vec4 uSAOParams;"),o.push("const float packUpscale = 256. / 255.;"),o.push("const float unpackDownScale = 255. / 256.;"),o.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),o.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),o.push("float unpackRGBToFloat( const in vec4 v ) {"),o.push(" return dot( v, unPackFactors );"),o.push("}")),n){o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;");for(var a=0,l=r.getNumAllocatedSectionPlanes();a> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(var A=0,c=r.getNumAllocatedSectionPlanes();A sliceThickness) { "),o.push(" discard;"),o.push(" }"),o.push(" if (dist > 0.0) { "),o.push(" newColor = sliceColor;"),o.push(" }"),o.push("}")}for(o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;"),o.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),o.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),o.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Instancing fill fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o sliceThickness) { "),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" newColor = sliceColor;"),r.push(" }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = newColor;"),r.push("}"),r}}]),i}(),_a=function(e){g(i,fa);var t=_(i);function i(e,r){return x(this,i),t.call(this,e,r,{instancing:!0,edges:!0})}return C(i)}(),ya=function(e){g(i,_a);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{colorUniform:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// EdgesEmphasisRenderer fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = vColor;"),r.push("}"),r}}]),i}(),ba=function(e){g(i,_a);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{colorUniform:!1})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesColorRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// EdgesColorRenderer fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = vColor;"),r.push("}"),r}}]),i}(),wa=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Batched geometry picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = vPickColor; "),r.push("}"),r}}]),i}(),Ba=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Batched geometry depth fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("uniform float pickZNear;"),r.push("uniform float pickZFar;"),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),r.push(" outColor = packDepth(zNormalizedDepth); "),r.push("}"),r}}]),i}(),xa=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec2 normal;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("in vec4 modelNormalMatrixCol0;"),i.push("in vec4 modelNormalMatrixCol1;"),i.push("in vec4 modelNormalMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));"),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Batched geometry normals fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outNormal = ivec4(vWorldNormal * float(".concat($.MAX_INT,"), 1.0);")),r.push("}"),r}}]),i}(),Pa=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push("}")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}]),i}(),Ca=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e,t,i=this._scene,r=i._sectionPlanesState,s=r.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry depth drawing fragment shader"),n.push("precision highp float;"),n.push("precision highp int;"),i.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s)for(n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;"),e=0,t=r.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;"),e=0,t=r.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),n.push("}")}return i.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),n.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),n.push("}"),n}}]),i}(),Ma=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Instancing geometry depth drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),r.push("}"),r}}]),i}(),Ea=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Instancing geometry depth drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),r.push("}"),r}}]),i}(),Fa={3e3:"linearToLinear",3001:"sRGBToLinear"},ka=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){var e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{incrementDrawState:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=e._lightsState,r=t.getNumAllocatedSectionPlanes()>0,s=t.clippingCaps,n=[];return n.push("#version 300 es"),n.push("// Instancing geometry quality drawing vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),n.push("in vec3 normal;"),n.push("in vec4 color;"),n.push("in vec2 uv;"),n.push("in vec2 metallicRoughness;"),n.push("in float flags;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),n.push("in vec4 modelNormalMatrixCol0;"),n.push("in vec4 modelNormalMatrixCol1;"),n.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(n,!0),n.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;")),n.push("vec3 octDecode(vec2 oct) {"),n.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),n.push(" if (v.z < 0.0) {"),n.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),n.push(" }"),n.push(" return normalize(v);"),n.push("}"),n.push("out vec4 vViewPosition;"),n.push("out vec3 vViewNormal;"),n.push("out vec4 vColor;"),n.push("out vec2 vUV;"),n.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&n.push("out vec3 vWorldNormal;"),r&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;"),s&&n.push("out vec4 vClipPosition;")),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),n.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);"),n.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;"),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),r&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;"),s&&n.push("vClipPosition = clipPos;")),n.push("vViewPosition = viewPosition;"),n.push("vViewNormal = viewNormal;"),n.push("vColor = color;"),n.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),n.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&n.push("vWorldNormal = worldNormal.xyz;"),n.push("gl_Position = clipPos;"),n.push("}"),n.push("}"),n}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,r=e._lightsState,s=i.getNumAllocatedSectionPlanes()>0,n=i.clippingCaps,o=[];o.push("#version 300 es"),o.push("// Instancing geometry quality drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),o.push("uniform sampler2D uColorMap;"),o.push("uniform sampler2D uMetallicRoughMap;"),o.push("uniform sampler2D uEmissiveMap;"),o.push("uniform sampler2D uNormalMap;"),this._withSAO&&(o.push("uniform sampler2D uOcclusionTexture;"),o.push("uniform vec4 uSAOParams;"),o.push("const float packUpscale = 256. / 255.;"),o.push("const float unpackDownScale = 255. / 256.;"),o.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),o.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),o.push("float unpackRGBToFloat( const in vec4 v ) {"),o.push(" return dot( v, unPackFactors );"),o.push("}")),r.reflectionMaps.length>0&&o.push("uniform samplerCube reflectionMap;"),r.lightMaps.length>0&&o.push("uniform samplerCube lightMap;"),o.push("uniform vec4 lightAmbient;");for(var a=0,l=r.lights.length;a0&&o.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(o,!0),o.push("#define PI 3.14159265359"),o.push("#define RECIPROCAL_PI 0.31830988618"),o.push("#define RECIPROCAL_PI2 0.15915494"),o.push("#define EPSILON 1e-6"),o.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),o.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),o.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),o.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {"),o.push(" return normalize(surf_norm );"),o.push(" }"),o.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),o.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),o.push(" vec2 st0 = dFdx( uv.st );"),o.push(" vec2 st1 = dFdy( uv.st );"),o.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),o.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),o.push(" vec3 N = normalize( surf_norm );"),o.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),o.push(" mat3 tsn = mat3( S, T, N );"),o.push(" return normalize( tsn * mapN );"),o.push("}"),o.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),o.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),o.push("}"),o.push("struct IncidentLight {"),o.push(" vec3 color;"),o.push(" vec3 direction;"),o.push("};"),o.push("struct ReflectedLight {"),o.push(" vec3 diffuse;"),o.push(" vec3 specular;"),o.push("};"),o.push("struct Geometry {"),o.push(" vec3 position;"),o.push(" vec3 viewNormal;"),o.push(" vec3 worldNormal;"),o.push(" vec3 viewEyeDir;"),o.push("};"),o.push("struct Material {"),o.push(" vec3 diffuseColor;"),o.push(" float specularRoughness;"),o.push(" vec3 specularColor;"),o.push(" float shine;"),o.push("};"),o.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),o.push(" float r = ggxRoughness + 0.0001;"),o.push(" return (2.0 / (r * r) - 2.0);"),o.push("}"),o.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),o.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),o.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),o.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),o.push("}"),r.reflectionMaps.length>0&&(o.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),o.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),o.push(" vec3 envMapColor = "+Fa[r.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),o.push(" return envMapColor;"),o.push("}")),o.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),o.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),o.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),o.push("}"),o.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),o.push(" float a2 = ( alpha * alpha );"),o.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),o.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),o.push(" return 1.0 / ( gl * gv );"),o.push("}"),o.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),o.push(" float a2 = ( alpha * alpha );"),o.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),o.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),o.push(" return 0.5 / max( gv + gl, EPSILON );"),o.push("}"),o.push("float D_GGX(const in float alpha, const in float dotNH) {"),o.push(" float a2 = ( alpha * alpha );"),o.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),o.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),o.push("}"),o.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),o.push(" float alpha = ( roughness * roughness );"),o.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),o.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),o.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),o.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),o.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),o.push(" vec3 F = F_Schlick( specularColor, dotLH );"),o.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),o.push(" float D = D_GGX( alpha, dotNH );"),o.push(" return F * (G * D);"),o.push("}"),o.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),o.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),o.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),o.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),o.push(" vec4 r = roughness * c0 + c1;"),o.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),o.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),o.push(" return specularColor * AB.x + AB.y;"),o.push("}"),(r.lightMaps.length>0||r.reflectionMaps.length>0)&&(o.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),r.lightMaps.length>0&&(o.push(" vec3 irradiance = "+Fa[r.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),o.push(" irradiance *= PI;"),o.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),o.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),r.reflectionMaps.length>0&&(o.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),o.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),o.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),o.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),o.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),o.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),o.push("}")),o.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),o.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),o.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),o.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),o.push("}"),o.push("out vec4 outColor;"),o.push("void main(void) {"),s){o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(var h=0,d=i.getNumAllocatedSectionPlanes();h (0.002 * vClipPosition.w)) {"),o.push(" discard;"),o.push(" }"),o.push(" if (dist > 0.0) { "),o.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push(" return;"),o.push("}")):(o.push(" if (dist > 0.0) { "),o.push(" discard;"),o.push(" }")),o.push("}")}o.push("IncidentLight light;"),o.push("Material material;"),o.push("Geometry geometry;"),o.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),o.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),o.push("float opacity = float(vColor.a) / 255.0;"),o.push("vec3 baseColor = rgb;"),o.push("float specularF0 = 1.0;"),o.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),o.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),o.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),o.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),o.push("baseColor *= colorTexel.rgb;"),o.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),o.push("metallic *= metalRoughTexel.b;"),o.push("roughness *= metalRoughTexel.g;"),o.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );"),o.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),o.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),o.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),o.push("geometry.position = vViewPosition.xyz;"),o.push("geometry.viewNormal = -normalize(viewNormal);"),o.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),r.lightMaps.length>0&&o.push("geometry.worldNormal = normalize(vWorldNormal);"),(r.lightMaps.length>0||r.reflectionMaps.length>0)&&o.push("computePBRLightMapping(geometry, material, reflectedLight);");for(var p=0,f=r.lights.length;p0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&i.push("out float vFlags;"),i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&i.push("vFlags = flags;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Batched geometry normals fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("in vec4 vWorldPosition;"),i){r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),r.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),r.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),r.push(" outNormal = ivec4(worldNormal * float(".concat($.MAX_INT,"), 1.0);")),r.push("}"),r}}]),i}(),Da=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){var e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{incrementDrawState:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e,t,i=this._scene,r=i.gammaOutput,s=i._sectionPlanesState,n=i._lightsState,o=s.getNumAllocatedSectionPlanes()>0,a=[];if(a.push("#version 300 es"),a.push("// Instancing geometry drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),i.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),a.push("uniform sampler2D uColorMap;"),this._withSAO&&(a.push("uniform sampler2D uOcclusionTexture;"),a.push("uniform vec4 uSAOParams;"),a.push("const float packUpscale = 256. / 255.;"),a.push("const float unpackDownScale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),a.push("float unpackRGBToFloat( const in vec4 v ) {"),a.push(" return dot( v, unPackFactors );"),a.push("}")),a.push("uniform float gammaFactor;"),a.push("vec4 linearToLinear( in vec4 value ) {"),a.push(" return value;"),a.push("}"),a.push("vec4 sRGBToLinear( in vec4 value ) {"),a.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),a.push("}"),a.push("vec4 gammaToLinear( in vec4 value) {"),a.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),a.push("}"),r&&(a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}")),o){a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;");for(var l=0,u=s.getNumAllocatedSectionPlanes();l> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;");for(var c=0,h=s.getNumAllocatedSectionPlanes();c sliceThickness) { "),a.push(" discard;"),a.push(" }"),a.push(" if (dist > 0.0) { "),a.push(" newColor = sliceColor;"),a.push(" }"),a.push("}")}for(a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),a.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),a.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),a.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),e=0,t=n.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push("outNormal = ivec4(worldNormal * float(".concat($.MAX_INT,"), 1.0);")),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),Na=$.vec3(),Qa=$.vec3(),Va=$.vec3(),Ha=$.vec3(),ja=$.mat4(),Ga=function(e){g(i,fo);var t=_(i);function i(e){return x(this,i),t.call(this,e,!1,{instancing:!0})}return C(i,[{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(t),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f,v=Na;if(v[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,v[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,v[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(v[0]),e.snapPickCoordinateScale[1]=$.safeInv(v[1]),e.snapPickCoordinateScale[2]=$.safeInv(v[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var g=Qa;if(l){var m=$.transformPoint3(A,l,Va);g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=u[0],g[1]+=u[1],g[2]+=u[2],p=Le(d,g,ja),(f=Ha)[0]=n.eye[0]-g[0],f[1]=n.eye[1]-g[1],f[2]=n.eye[2]-g[2],e.snapPickOrigin[0]=g[0],e.snapPickOrigin[1]=g[1],e.snapPickOrigin[2]=g[2]}else p=d,f=n.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform3fv(this._uCameraEyeRtc,f),o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,v),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);var _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,_+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var y=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,y),this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),o.drawElementsInstanced(o.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0,a.numInstances),a.edgeIndicesBuf.unbind()):o.drawArraysInstanced(o.POINTS,0,a.positionsBuf.numItems,a.numInstances),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),za=function(){function e(t){x(this,e),this._scene=t}return C(e,[{key:"_compile",value:function(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}},{key:"eagerCreateRenders",value:function(){this._silhouetteRenderer||(this._silhouetteRenderer=new ma(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new wa(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new Ba(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new Oa(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new Ga(this._scene))}},{key:"colorRenderer",get:function(){return this._colorRenderer||(this._colorRenderer=new va(this._scene,!1)),this._colorRenderer}},{key:"colorRendererWithSAO",get:function(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new va(this._scene,!0)),this._colorRendererWithSAO}},{key:"flatColorRenderer",get:function(){return this._flatColorRenderer||(this._flatColorRenderer=new ga(this._scene,!1)),this._flatColorRenderer}},{key:"flatColorRendererWithSAO",get:function(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new ga(this._scene,!0)),this._flatColorRendererWithSAO}},{key:"pbrRenderer",get:function(){return this._pbrRenderer||(this._pbrRenderer=new ka(this._scene,!1)),this._pbrRenderer}},{key:"pbrRendererWithSAO",get:function(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new ka(this._scene,!0)),this._pbrRendererWithSAO}},{key:"colorTextureRenderer",get:function(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Da(this._scene,!1)),this._colorTextureRenderer}},{key:"colorTextureRendererWithSAO",get:function(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Da(this._scene,!0)),this._colorTextureRendererWithSAO}},{key:"silhouetteRenderer",get:function(){return this._silhouetteRenderer||(this._silhouetteRenderer=new ma(this._scene)),this._silhouetteRenderer}},{key:"depthRenderer",get:function(){return this._depthRenderer||(this._depthRenderer=new Ca(this._scene)),this._depthRenderer}},{key:"normalsRenderer",get:function(){return this._normalsRenderer||(this._normalsRenderer=new Ma(this._scene)),this._normalsRenderer}},{key:"edgesRenderer",get:function(){return this._edgesRenderer||(this._edgesRenderer=new ya(this._scene)),this._edgesRenderer}},{key:"edgesColorRenderer",get:function(){return this._edgesColorRenderer||(this._edgesColorRenderer=new ba(this._scene)),this._edgesColorRenderer}},{key:"pickMeshRenderer",get:function(){return this._pickMeshRenderer||(this._pickMeshRenderer=new wa(this._scene)),this._pickMeshRenderer}},{key:"pickNormalsRenderer",get:function(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new xa(this._scene)),this._pickNormalsRenderer}},{key:"pickNormalsFlatRenderer",get:function(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Ia(this._scene)),this._pickNormalsFlatRenderer}},{key:"pickDepthRenderer",get:function(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Ba(this._scene)),this._pickDepthRenderer}},{key:"occlusionRenderer",get:function(){return this._occlusionRenderer||(this._occlusionRenderer=new Pa(this._scene)),this._occlusionRenderer}},{key:"shadowRenderer",get:function(){return this._shadowRenderer||(this._shadowRenderer=new Ea(this._scene)),this._shadowRenderer}},{key:"snapInitRenderer",get:function(){return this._snapInitRenderer||(this._snapInitRenderer=new Oa(this._scene,!1)),this._snapInitRenderer}},{key:"snapRenderer",get:function(){return this._snapRenderer||(this._snapRenderer=new Ga(this._scene)),this._snapRenderer}},{key:"_destroy",value:function(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}]),e}(),Wa={};var Ka=new Uint8Array(4),Xa=new Float32Array(1),Ya=$.vec4([0,0,0,1]),Ja=new Float32Array(3),Za=$.vec3(),qa=$.vec3(),$a=$.vec3(),el=$.vec3(),tl=$.vec3(),il=$.vec3(),rl=$.vec3(),sl=new Float32Array(4),nl=function(){function e(t){var i,r,s;x(this,e),console.info("Creating VBOInstancingTrianglesLayer"),this.model=t.model,this.sortId="TrianglesInstancingLayer"+(t.solid?"-solid":"-surface")+(t.normals?"-normals":"-autoNormals"),this.layerIndex=t.layerIndex,this._renderers=(i=t.model.scene,r=i.id,(s=Wa[r])||(s=new za(i),Wa[r]=s,s._compile(),s.eagerCreateRenders(),i.on("compile",(function(){s._compile(),s.eagerCreateRenders()})),i.on("destroyed",(function(){delete Wa[r],s._destroy()}))),s),this._aabb=$.collapseAABB3(),this._state=new qt({numInstances:0,obb:$.OBB3(),origin:$.vec3(),geometry:t.geometry,textureSet:t.textureSet,pbrSupported:!1,positionsDecodeMatrix:t.geometry.positionsDecodeMatrix,colorsBuf:null,metallicRoughnessBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,modelNormalMatrixCol0Buf:null,modelNormalMatrixCol1Buf:null,modelNormalMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=t.geometry.numIndices,this._colors=[],this._metallicRoughness=[],this._pickColors=[],this._offsets=[],this._modelMatrix=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=$.collapseAABB3(),this.aabbDirty=!0,t.origin&&this._state.origin.set(t.origin),this._finalized=!1,this.solid=!!t.solid,this.numIndices=t.geometry.numIndices}return C(e,[{key:"aabb",get:function(){if(this.aabbDirty){$.collapseAABB3(this._aabb);for(var e=0,t=this._meshes.length;e0){e.colorsBuf=new Dt(r,r.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,r.DYNAMIC_DRAW,!1),this._colors=[]}if(this._metallicRoughness.length>0){var o=new Uint8Array(this._metallicRoughness);e.metallicRoughnessBuf=new Dt(r,r.ARRAY_BUFFER,o,this._metallicRoughness.length,2,r.STATIC_DRAW,!1)}if(n>0){e.flagsBuf=new Dt(r,r.ARRAY_BUFFER,new Float32Array(n),n,1,r.DYNAMIC_DRAW,!1)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){e.offsetsBuf=new Dt(r,r.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,r.DYNAMIC_DRAW,!1),this._offsets=[]}if(t.positionsCompressed&&t.positionsCompressed.length>0){e.positionsBuf=new Dt(r,r.ARRAY_BUFFER,t.positionsCompressed,t.positionsCompressed.length,3,r.STATIC_DRAW,!1),e.positionsDecodeMatrix=$.mat4(t.positionsDecodeMatrix)}if(t.colorsCompressed&&t.colorsCompressed.length>0){var a=new Uint8Array(t.colorsCompressed);e.colorsBuf=new Dt(r,r.ARRAY_BUFFER,a,a.length,4,r.STATIC_DRAW,!1)}if(t.uvCompressed&&t.uvCompressed.length>0){var l=t.uvCompressed;e.uvDecodeMatrix=t.uvDecodeMatrix,e.uvBuf=new Dt(r,r.ARRAY_BUFFER,l,l.length,2,r.STATIC_DRAW,!1)}if(t.indices&&t.indices.length>0&&(e.indicesBuf=new Dt(r,r.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.indices),t.indices.length,1,r.STATIC_DRAW),e.numIndices=t.indices.length),"triangles"!==t.primitive&&"solid"!==t.primitive&&"surface"!==t.primitive||(e.edgeIndicesBuf=new Dt(r,r.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.edgeIndices),t.edgeIndices.length,1,r.STATIC_DRAW)),this._modelMatrixCol0.length>0){var u=!1;e.modelMatrixCol0Buf=new Dt(r,r.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,r.STATIC_DRAW,u),e.modelMatrixCol1Buf=new Dt(r,r.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,r.STATIC_DRAW,u),e.modelMatrixCol2Buf=new Dt(r,r.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,r.STATIC_DRAW,u),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],e.normalsBuf&&(e.modelNormalMatrixCol0Buf=new Dt(r,r.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol0),this._modelNormalMatrixCol0.length,4,r.STATIC_DRAW,u),e.modelNormalMatrixCol1Buf=new Dt(r,r.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol1),this._modelNormalMatrixCol1.length,4,r.STATIC_DRAW,u),e.modelNormalMatrixCol2Buf=new Dt(r,r.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol2),this._modelNormalMatrixCol2.length,4,r.STATIC_DRAW,u),this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[])}if(this._pickColors.length>0){e.pickColorsBuf=new Dt(r,r.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,r.STATIC_DRAW,!1),this._pickColors=[]}e.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&i&&i.colorTexture&&i.metallicRoughnessTexture),e.colorTextureSupported=!!e.uvBuf&&!!i&&!!i.colorTexture,this._state.geometry=null,this._finalized=!0}}},{key:"initFlags",value:function(e,t,i){t&Qe&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&We&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&ze&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Ke&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&je&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&Xe&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&He&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&Ve&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}},{key:"setVisible",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Qe?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}},{key:"setHighlighted",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&We?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}},{key:"setXRayed",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&ze?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}},{key:"setSelected",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ke?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}},{key:"setEdges",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Xe?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}},{key:"setClippable",value:function(e,t){if(!this._finalized)throw"Not finalized";t&je?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}},{key:"setCollidable",value:function(e,t){if(!this._finalized)throw"Not finalized"}},{key:"setPickable",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&He?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}},{key:"setCulled",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ve?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}},{key:"setColor",value:function(e,t){if(!this._finalized)throw"Not finalized";Ka[0]=t[0],Ka[1]=t[1],Ka[2]=t[2],Ka[3]=t[3],this._state.colorsBuf&&this._state.colorsBuf.setData(Ka,4*e)}},{key:"setTransparent",value:function(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}},{key:"_setFlags",value:function(e,t,i){if(!this._finalized)throw"Not finalized";var r=!!(t&Qe),s=!!(t&ze),n=!!(t&We),o=!!(t&Ke),a=!!(t&Xe),l=!!(t&He),u=!!(t&Ve),A=0;A|=!r||u||s||n&&!this.model.scene.highlightMaterial.glowThrough||o&&!this.model.scene.selectedMaterial.glowThrough?ao.NOT_RENDERED:i?ao.COLOR_TRANSPARENT:ao.COLOR_OPAQUE,A|=(!r||u?ao.NOT_RENDERED:o?ao.SILHOUETTE_SELECTED:n?ao.SILHOUETTE_HIGHLIGHTED:s?ao.SILHOUETTE_XRAYED:ao.NOT_RENDERED)<<4,A|=(!r||u?ao.NOT_RENDERED:o?ao.EDGES_SELECTED:n?ao.EDGES_HIGHLIGHTED:s?ao.EDGES_XRAYED:a?i?ao.EDGES_COLOR_TRANSPARENT:ao.EDGES_COLOR_OPAQUE:ao.NOT_RENDERED)<<8,A|=(r&&!u&&l?ao.PICK:ao.NOT_RENDERED)<<12,A|=(t&je?1:0)<<16,Xa[0]=A,this._state.flagsBuf&&this._state.flagsBuf.setData(Xa,e)}},{key:"setOffset",value:function(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Ja[0]=t[0],Ja[1]=t[1],Ja[2]=t[2],this._state.offsetsBuf&&this._state.offsetsBuf.setData(Ja,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}},{key:"getEachVertex",value:function(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;var i=this._state,r=i.geometry,s=this._portions[e];if(s)for(var n=r.quantizedPositions,o=i.origin,a=s.offset,l=o[0]+a[0],u=o[1]+a[1],A=o[2]+a[2],c=Ya,h=s.matrix,d=this.model.sceneModelMatrix,p=i.positionsDecodeMatrix,f=0,v=n.length;fm)&&(m=C,r.set(_),s&&$.triangleNormal(p,f,v,s),g=!0)}}return g&&s&&($.transformVec3(a.normalMatrix,s,s),$.transformVec3(this.model.worldNormalMatrix,s,s),$.normalizeVec3(s)),g}},{key:"destroy",value:function(){var e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.modelNormalMatrixCol0Buf&&(e.modelNormalMatrixCol0Buf.destroy(),e.modelNormalMatrixCol0Buf=null),e.modelNormalMatrixCol1Buf&&(e.modelNormalMatrixCol1Buf.destroy(),e.modelNormalMatrixCol1Buf=null),e.modelNormalMatrixCol2Buf&&(e.modelNormalMatrixCol2Buf.destroy(),e.modelNormalMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy(),this._state=null}}]),e}(),ol=function(e){g(i,fo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_draw",value:function(e){var t=this._scene.canvas.gl,i=e.state,r=e.frameCtx,s=e.incrementDrawState;t.drawElements(t.LINES,i.indicesBuf.numItems,i.indicesBuf.itemType,0),s&&r.drawElements++}}]),i}(),al=function(e){g(i,ol);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{incrementDrawState:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Lines batching color fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return r.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}]),i}(),ll=function(e){g(i,ol);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{colorUniform:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Lines batching silhouette fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = color;"),r.push("}"),r}}]),i}(),ul=$.vec3(),Al=$.vec3(),cl=$.vec3(),hl=$.vec3(),dl=$.mat4(),pl=function(e){g(i,fo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f,v=ul;if(v[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,v[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,v[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(v[0]),e.snapPickCoordinateScale[1]=$.safeInv(v[1]),e.snapPickCoordinateScale[2]=$.safeInv(v[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var g=Al;if(l){var m=cl;$.transformPoint3(A,l,m),g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=u[0],g[1]+=u[1],g[2]+=u[2],p=Le(d,g,dl),(f=hl)[0]=n.eye[0]-g[0],f[1]=n.eye[1]-g[1],f[2]=n.eye[2]-g[2],e.snapPickOrigin[0]=g[0],e.snapPickOrigin[1]=g[1],e.snapPickOrigin[2]=g[2]}else p=d,f=n.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform3fv(this._uCameraEyeRtc,f),o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,v),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);var _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,_+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var y=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,y),this.setSectionPlanesStateUniforms(t),a.indicesBuf.bind(),o.drawElements(o.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push("outNormal = ivec4(worldNormal * float(".concat($.MAX_INT,"), 1.0);")),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),fl=$.vec3(),vl=$.vec3(),gl=$.vec3(),ml=$.vec3(),_l=$.mat4(),yl=function(e){g(i,fo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f,v=fl;if(v[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,v[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,v[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(v[0]),e.snapPickCoordinateScale[1]=$.safeInv(v[1]),e.snapPickCoordinateScale[2]=$.safeInv(v[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var g=vl;if(l){var m=gl;$.transformPoint3(A,l,m),g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=u[0],g[1]+=u[1],g[2]+=u[2],p=Le(d,g,_l),(f=ml)[0]=n.eye[0]-g[0],f[1]=n.eye[1]-g[1],f[2]=n.eye[2]-g[2],e.snapPickOrigin[0]=g[0],e.snapPickOrigin[1]=g[1],e.snapPickOrigin[2]=g[2]}else p=d,f=n.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform3fv(this._uCameraEyeRtc,f),o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,v),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);var _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,_+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var y=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,y),this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.indicesBuf.bind(),o.drawElements(o.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()):o.drawArrays(o.POINTS,0,a.positionsBuf.numItems)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;var i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),bl=function(){function e(t){x(this,e),this._scene=t}return C(e,[{key:"_compile",value:function(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}},{key:"colorRenderer",get:function(){return this._colorRenderer||(this._colorRenderer=new al(this._scene,!1)),this._colorRenderer}},{key:"silhouetteRenderer",get:function(){return this._silhouetteRenderer||(this._silhouetteRenderer=new ll(this._scene)),this._silhouetteRenderer}},{key:"snapInitRenderer",get:function(){return this._snapInitRenderer||(this._snapInitRenderer=new pl(this._scene,!1)),this._snapInitRenderer}},{key:"snapRenderer",get:function(){return this._snapRenderer||(this._snapRenderer=new yl(this._scene)),this._snapRenderer}},{key:"_destroy",value:function(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}]),e}(),wl={};var Bl=C((function e(){var t=arguments.length>0&&void 0!==arguments[0]?arguments[0]:5e6;x(this,e),t>5e6&&(t=5e6),this.maxVerts=t,this.maxIndices=3*t,this.positions=[],this.colors=[],this.offsets=[],this.indices=[]})),xl=function(){function e(t){var i,r,s;x(this,e),console.info("Creating VBOBatchingLinesLayer"),this.layerIndex=t.layerIndex,this._renderers=(i=t.model.scene,r=i.id,(s=wl[r])||(s=new bl(i),wl[r]=s,s._compile(),i.on("compile",(function(){s._compile()})),i.on("destroyed",(function(){delete wl[r],s._destroy()}))),s),this.model=t.model,this._buffer=new Bl(t.maxGeometryBatchSize),this._scratchMemory=t.scratchMemory,this._state=new qt({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,indicesBuf:null,positionsDecodeMatrix:$.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=$.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=$.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,t.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(t.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,t.origin&&(this._state.origin=$.vec3(t.origin))}return C(e,[{key:"aabb",get:function(){if(this.aabbDirty){$.collapseAABB3(this._aabb);for(var e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){var r=new Uint16Array(i.positions);e.positionsBuf=new Dt(t,t.ARRAY_BUFFER,r,i.positions.length,3,t.STATIC_DRAW)}else{var s=ea(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Dt(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){var n=new Uint8Array(i.colors);e.colorsBuf=new Dt(t,t.ARRAY_BUFFER,n,i.colors.length,4,t.DYNAMIC_DRAW,!1)}if(i.colors.length>0){var o=i.colors.length/4,a=new Float32Array(o);e.flagsBuf=new Dt(t,t.ARRAY_BUFFER,a,a.length,1,t.DYNAMIC_DRAW,!1)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){var l=new Float32Array(i.offsets);e.offsetsBuf=new Dt(t,t.ARRAY_BUFFER,l,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){var u=new Uint32Array(i.indices);e.indicesBuf=new Dt(t,t.ELEMENT_ARRAY_BUFFER,u,i.indices.length,1,t.STATIC_DRAW)}this._buffer=null,this._finalized=!0}}},{key:"initFlags",value:function(e,t,i){t&Qe&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&We&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&ze&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Ke&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&je&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&Xe&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&He&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&Ve&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}},{key:"flushInitFlags",value:function(){this._setDeferredFlags()}},{key:"setVisible",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Qe?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}},{key:"setHighlighted",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&We?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}},{key:"setXRayed",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&ze?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}},{key:"setSelected",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ke?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}},{key:"setEdges",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Xe?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}},{key:"setClippable",value:function(e,t){if(!this._finalized)throw"Not finalized";t&je?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}},{key:"setCulled",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ve?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}},{key:"setCollidable",value:function(e,t){if(!this._finalized)throw"Not finalized"}},{key:"setPickable",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&He?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}},{key:"setColor",value:function(e,t){if(!this._finalized)throw"Not finalized";for(var i=2*e,r=4*this._portions[i],s=4*this._portions[i+1],n=this._scratchMemory.getUInt8Array(s),o=t[0],a=t[1],l=t[2],u=t[3],A=0;A3&&void 0!==arguments[3]&&arguments[3];if(!this._finalized)throw"Not finalized";var s,n,o=2*e,a=this._portions[o],l=this._portions[o+1],u=a,A=l,c=!!(t&Qe),h=!!(t&ze),d=!!(t&We),p=!!(t&Ke),f=!!(t&He),v=!!(t&Ve);s=!c||v||h||d&&!this.model.scene.highlightMaterial.glowThrough||p&&!this.model.scene.selectedMaterial.glowThrough?ao.NOT_RENDERED:i?ao.COLOR_TRANSPARENT:ao.COLOR_OPAQUE,n=!c||v?ao.NOT_RENDERED:p?ao.SILHOUETTE_SELECTED:d?ao.SILHOUETTE_HIGHLIGHTED:h?ao.SILHOUETTE_XRAYED:ao.NOT_RENDERED;var g=c&&!v&&f?ao.PICK:ao.NOT_RENDERED,m=t&je?1:0;if(r){this._deferredFlagValues||(this._deferredFlagValues=new Float32Array(this._numVerts));for(var _=u,y=u+A;_0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 lightAmbient;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e,t,i=this._scene,r=i._sectionPlanesState,s=r.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Lines instancing color fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),i.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s)for(n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;"),e=0,t=r.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;"),e=0,t=r.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),n.push("}")}return this._withSAO?(n.push(" float viewportWidth = uSAOParams[0];"),n.push(" float viewportHeight = uSAOParams[1];"),n.push(" float blendCutoff = uSAOParams[2];"),n.push(" float blendFactor = uSAOParams[3];"),n.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),n.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;"),n.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);")):n.push(" outColor = vColor;"),i.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}]),i}(),Ml=function(e){g(i,Pl);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{colorUniform:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 color;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Lines instancing silhouette fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = color;"),r.push("}"),r}}]),i}(),El=$.vec3(),Fl=$.vec3(),kl=$.vec3();$.vec3();var Il=$.mat4(),Dl=function(e){g(i,fo);var t=_(i);function i(e){return x(this,i),t.call(this,e,!1,{instancing:!0})}return C(i,[{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.canvas.gl,o=s.camera,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f=El;if(f[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,f[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,f[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(f[0]),e.snapPickCoordinateScale[1]=$.safeInv(f[1]),e.snapPickCoordinateScale[2]=$.safeInv(f[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var v=Fl;if(l){var g=$.transformPoint3(A,l,kl);v[0]=g[0],v[1]=g[1],v[2]=g[2]}else v[0]=0,v[1]=0,v[2]=0;v[0]+=u[0],v[1]+=u[1],v[2]+=u[2],p=Le(d,v,Il),e.snapPickOrigin[0]=v[0],e.snapPickOrigin[1]=v[1],e.snapPickOrigin[2]=v[2]}else p=d,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);var m=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,m+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var _=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,_),this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1)),a.indicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind(),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),Sl=$.vec3(),Tl=$.vec3(),Ll=$.vec3();$.vec3();var Rl=$.mat4(),Ul=function(e){g(i,fo);var t=_(i);function i(e){return x(this,i),t.call(this,e,!1,{instancing:!0})}return C(i,[{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(t),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f=Sl;if(f[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,f[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,f[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(f[0]),e.snapPickCoordinateScale[1]=$.safeInv(f[1]),e.snapPickCoordinateScale[2]=$.safeInv(f[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var v=Tl;if(l){var g=$.transformPoint3(A,l,Ll);v[0]=g[0],v[1]=g[1],v[2]=g[2]}else v[0]=0,v[1]=0,v[2]=0;v[0]+=u[0],v[1]+=u[1],v[2]+=u[2],p=Le(d,v,Rl),e.snapPickOrigin[0]=v[0],e.snapPickOrigin[1]=v[1],e.snapPickOrigin[2]=v[2]}else p=d,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,f),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);var m=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,m+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var _=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,_),this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.indicesBuf.bind(),o.drawElementsInstanced(o.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind()):o.drawArraysInstanced(o.POINTS,0,a.positionsBuf.numItems,a.numInstances),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),Ol=function(){function e(t){x(this,e),this._scene=t}return C(e,[{key:"_compile",value:function(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}},{key:"eagerCreateRenders",value:function(){this._snapInitRenderer||(this._snapInitRenderer=new Dl(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new Ul(this._scene))}},{key:"colorRenderer",get:function(){return this._colorRenderer||(this._colorRenderer=new Cl(this._scene)),this._colorRenderer}},{key:"silhouetteRenderer",get:function(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Ml(this._scene)),this._silhouetteRenderer}},{key:"snapInitRenderer",get:function(){return this._snapInitRenderer||(this._snapInitRenderer=new Dl(this._scene,!1)),this._snapInitRenderer}},{key:"snapRenderer",get:function(){return this._snapRenderer||(this._snapRenderer=new Ul(this._scene)),this._snapRenderer}},{key:"_destroy",value:function(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}]),e}(),Nl={};var Ql=new Uint8Array(4),Vl=new Float32Array(1),Hl=new Float32Array(3),jl=new Float32Array(4),Gl=function(){function e(t){var i,r,s;x(this,e),console.info("VBOInstancingLinesLayer"),this.model=t.model,this.material=t.material,this.sortId="LinesInstancingLayer",this.layerIndex=t.layerIndex,this._renderers=(i=t.model.scene,r=i.id,(s=Nl[r])||(s=new Ol(i),Nl[r]=s,s._compile(),i.on("compile",(function(){s._compile()})),i.on("destroyed",(function(){delete Nl[r],s._destroy()}))),s),this._aabb=$.collapseAABB3(),this._state=new qt({obb:$.OBB3(),numInstances:0,origin:null,geometry:t.geometry,positionsDecodeMatrix:t.geometry.positionsDecodeMatrix,positionsBuf:null,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=t.geometry.numIndices,this._colors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=$.collapseAABB3(),this.aabbDirty=!0,t.origin&&(this._state.origin=$.vec3(t.origin)),this._finalized=!1}return C(e,[{key:"aabb",get:function(){if(this.aabbDirty){$.collapseAABB3(this._aabb);for(var e=0,t=this._meshes.length;e0){this._state.colorsBuf=new Dt(e,e.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,e.DYNAMIC_DRAW,!1),this._colors=[]}if(s>0){this._state.flagsBuf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(s),s,1,e.DYNAMIC_DRAW,!1)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){this._state.offsetsBuf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,!1),this._offsets=[]}if(i.colorsCompressed&&i.colorsCompressed.length>0){var n=new Uint8Array(i.colorsCompressed);t.colorsBuf=new Dt(e,e.ARRAY_BUFFER,n,n.length,4,e.STATIC_DRAW,!1)}if(i.positionsCompressed&&i.positionsCompressed.length>0){t.positionsBuf=new Dt(e,e.ARRAY_BUFFER,i.positionsCompressed,i.positionsCompressed.length,3,e.STATIC_DRAW,!1),t.positionsDecodeMatrix=$.mat4(i.positionsDecodeMatrix)}if(i.indices&&i.indices.length>0&&(t.indicesBuf=new Dt(e,e.ELEMENT_ARRAY_BUFFER,new Uint32Array(i.indices),i.indices.length,1,e.STATIC_DRAW),t.numIndices=i.indices.length),this._modelMatrixCol0.length>0){var o=!1;this._state.modelMatrixCol0Buf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,o),this._state.modelMatrixCol1Buf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,o),this._state.modelMatrixCol2Buf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,o),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}this._state.geometry=null,this._finalized=!0}},{key:"initFlags",value:function(e,t,i){t&Qe&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&We&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&ze&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Ke&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&je&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&Xe&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&He&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&Ve&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}},{key:"setVisible",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Qe?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}},{key:"setHighlighted",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&We?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}},{key:"setXRayed",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&ze?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}},{key:"setSelected",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ke?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}},{key:"setEdges",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Xe?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}},{key:"setClippable",value:function(e,t){if(!this._finalized)throw"Not finalized";t&je?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}},{key:"setCollidable",value:function(e,t){if(!this._finalized)throw"Not finalized"}},{key:"setPickable",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&He?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}},{key:"setCulled",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ve?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}},{key:"setColor",value:function(e,t){if(!this._finalized)throw"Not finalized";Ql[0]=t[0],Ql[1]=t[1],Ql[2]=t[2],Ql[3]=t[3],this._state.colorsBuf.setData(Ql,4*e,4)}},{key:"setTransparent",value:function(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}},{key:"_setFlags",value:function(e,t,i){if(!this._finalized)throw"Not finalized";var r=!!(t&Qe),s=!!(t&ze),n=!!(t&We),o=!!(t&Ke),a=!!(t&Xe),l=!!(t&He),u=!!(t&Ve),A=0;A|=!r||u||s||n&&!this.model.scene.highlightMaterial.glowThrough||o&&!this.model.scene.selectedMaterial.glowThrough?ao.NOT_RENDERED:i?ao.COLOR_TRANSPARENT:ao.COLOR_OPAQUE,A|=(!r||u?ao.NOT_RENDERED:o?ao.SILHOUETTE_SELECTED:n?ao.SILHOUETTE_HIGHLIGHTED:s?ao.SILHOUETTE_XRAYED:ao.NOT_RENDERED)<<4,A|=(!r||u?ao.NOT_RENDERED:o?ao.EDGES_SELECTED:n?ao.EDGES_HIGHLIGHTED:s?ao.EDGES_XRAYED:a?i?ao.EDGES_COLOR_TRANSPARENT:ao.EDGES_COLOR_OPAQUE:ao.NOT_RENDERED)<<8,A|=(r&&!u&&l?ao.PICK:ao.NOT_RENDERED)<<12,A|=(t&je?255:0)<<16,Vl[0]=A,this._state.flagsBuf.setData(Vl,e)}},{key:"setOffset",value:function(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Hl[0]=t[0],Hl[1]=t[1],Hl[2]=t[2],this._state.offsetsBuf.setData(Hl,3*e,3)):this.model.error("Entity#offset not enabled for this Viewer")}},{key:"setMatrix",value:function(e,t){if(!this._finalized)throw"Not finalized";var i=4*e;jl[0]=t[0],jl[1]=t[4],jl[2]=t[8],jl[3]=t[12],this._state.modelMatrixCol0Buf.setData(jl,i),jl[0]=t[1],jl[1]=t[5],jl[2]=t[9],jl[3]=t[13],this._state.modelMatrixCol1Buf.setData(jl,i),jl[0]=t[2],jl[1]=t[6],jl[2]=t[10],jl[3]=t[14],this._state.modelMatrixCol2Buf.setData(jl,i)}},{key:"drawColorOpaque",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ao.COLOR_OPAQUE)}},{key:"drawColorTransparent",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ao.COLOR_TRANSPARENT)}},{key:"drawDepth",value:function(e,t){}},{key:"drawNormals",value:function(e,t){}},{key:"drawSilhouetteXRayed",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_XRAYED)}},{key:"drawSilhouetteHighlighted",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_HIGHLIGHTED)}},{key:"drawSilhouetteSelected",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_SELECTED)}},{key:"drawEdgesColorOpaque",value:function(e,t){}},{key:"drawEdgesColorTransparent",value:function(e,t){}},{key:"drawEdgesXRayed",value:function(e,t){}},{key:"drawEdgesHighlighted",value:function(e,t){}},{key:"drawEdgesSelected",value:function(e,t){}},{key:"drawSnapInit",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,ao.PICK)}},{key:"drawSnap",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,ao.PICK)}},{key:"drawOcclusion",value:function(e,t){}},{key:"drawShadow",value:function(e,t){}},{key:"drawPickMesh",value:function(e,t){}},{key:"drawPickDepths",value:function(e,t){}},{key:"drawPickNormals",value:function(e,t){}},{key:"destroy",value:function(){var e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.destroy()}}]),e}(),zl=function(e){g(i,fo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_draw",value:function(e){var t=this._scene.canvas.gl,i=e.state,r=e.frameCtx,s=e.incrementDrawState;t.drawArrays(t.POINTS,0,i.positionsBuf.numItems),s&&r.drawArrays++}}]),i}(),Wl=function(e){g(i,zl);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{incrementDrawState:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial,r=[];return r.push("#version 300 es"),r.push("// Points batching color vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),r.push("in vec4 color;"),r.push("in float flags;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),this._addMatricesUniformBlockLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),i.filterIntensity&&r.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("out vec4 vColor;"),r.push("void main(void) {"),r.push("int colorFlag = int(flags) & 0xF;"),r.push("if (colorFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {"),i.filterIntensity&&(r.push("float intensity = float(color.a) / 255.0;"),r.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {")),r.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = viewMatrix * worldPosition; "),r.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(r.push("vWorldPosition = worldPosition;"),r.push("vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("gl_Position = clipPos;"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("}"),i.filterIntensity&&r.push("}"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points batching color fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return r.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}]),i}(),Kl=function(e){g(i,zl);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{colorUniform:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points batching silhouette vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in float flags;"),this._addMatricesUniformBlockLines(r),r.push("uniform vec4 color;"),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("void main(void) {"),r.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),r.push("if (silhouetteFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {"),r.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(r.push("vWorldPosition = worldPosition;"),r.push("vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("gl_Position = clipPos;"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("}"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e,t,i=this._scene,r=i._sectionPlanesState,s=r.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Points batching silhouette vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),i.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s)for(n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;"),e=0,t=r.getNumAllocatedSectionPlanes();e 1.0) {"),n.push(" discard;"),n.push(" }")),s){for(n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;"),e=0,t=r.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),n.push("}")}return i.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = color;"),n.push("}"),n}}]),i}(),Xl=function(e){g(i,zl);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points batching pick mesh vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in float flags;"),r.push("in vec4 pickColor;"),r.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(r),this._addRemapClipPosLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("out vec4 vPickColor;"),r.push("void main(void) {"),r.push("int pickFlag = int(flags) >> 12 & 0xF;"),r.push("if (pickFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push(" } else {"),r.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition; "),r.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(r.push(" vWorldPosition = worldPosition;"),r.push(" vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("gl_PointSize += 10.0;"),r.push(" }"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points batching pick mesh vertex shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vPickColor; "),r.push("}"),r}}]),i}(),Yl=function(e){g(i,zl);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points batched pick depth vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in float flags;"),r.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(r),this._addRemapClipPosLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("out vec4 vViewPosition;"),r.push("void main(void) {"),r.push("int pickFlag = int(flags) >> 12 & 0xF;"),r.push("if (pickFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push(" } else {"),r.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(r.push(" vWorldPosition = worldPosition;"),r.push(" vFlags = flags;")),r.push("vViewPosition = viewPosition;"),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("gl_PointSize += 10.0;"),r.push(" }"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points batched pick depth fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("uniform float pickZNear;"),r.push("uniform float pickZFar;"),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),r.push(" outColor = packDepth(zNormalizedDepth); "),r.push("}"),r}}]),i}(),Jl=function(e){g(i,zl);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points batching occlusion vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in float flags;"),this._addMatricesUniformBlockLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("void main(void) {"),r.push("int colorFlag = int(flags) & 0xF;"),r.push("if (colorFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push(" } else {"),r.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(r.push(" vWorldPosition = worldPosition;"),r.push(" vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push(" gl_Position = clipPos;"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push(" }"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points batching occlusion fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),r.push("}"),r}}]),i}(),Zl=$.vec3(),ql=$.vec3(),$l=$.vec3(),eu=$.vec3(),tu=$.mat4(),iu=function(e){g(i,fo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f,v=Zl;if(v[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,v[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,v[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(v[0]),e.snapPickCoordinateScale[1]=$.safeInv(v[1]),e.snapPickCoordinateScale[2]=$.safeInv(v[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var g=ql;if(l){var m=$l;$.transformPoint3(A,l,m),g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=u[0],g[1]+=u[1],g[2]+=u[2],p=Le(d,g,tu),(f=eu)[0]=n.eye[0]-g[0],f[1]=n.eye[1]-g[1],f[2]=n.eye[2]-g[2],e.snapPickOrigin[0]=g[0],e.snapPickOrigin[1]=g[1],e.snapPickOrigin[2]=g[2]}else p=d,f=n.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform3fv(this._uCameraEyeRtc,f),o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,v),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);var _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,_+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var y=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,y),this.setSectionPlanesStateUniforms(t),o.drawArrays(o.POINTS,0,a.positionsBuf.numItems)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),ru=$.vec3(),su=$.vec3(),nu=$.vec3(),ou=$.vec3(),au=$.mat4(),lu=function(e){g(i,fo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f,v=ru;if(v[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,v[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,v[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(v[0]),e.snapPickCoordinateScale[1]=$.safeInv(v[1]),e.snapPickCoordinateScale[2]=$.safeInv(v[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var g=su;if(l){var m=nu;$.transformPoint3(A,l,m),g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=u[0],g[1]+=u[1],g[2]+=u[2],p=Le(d,g,au),(f=ou)[0]=n.eye[0]-g[0],f[1]=n.eye[1]-g[1],f[2]=n.eye[2]-g[2],e.snapPickOrigin[0]=g[0],e.snapPickOrigin[1]=g[1],e.snapPickOrigin[2]=g[2]}else p=d,f=n.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform3fv(this._uCameraEyeRtc,f),o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,v),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);var _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,_+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var y=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,y),this.setSectionPlanesStateUniforms(t),o.drawArrays(o.POINTS,0,a.positionsBuf.numItems)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;var i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),uu=function(){function e(t){x(this,e),this._scene=t}return C(e,[{key:"_compile",value:function(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}},{key:"colorRenderer",get:function(){return this._colorRenderer||(this._colorRenderer=new Wl(this._scene)),this._colorRenderer}},{key:"silhouetteRenderer",get:function(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Kl(this._scene)),this._silhouetteRenderer}},{key:"pickMeshRenderer",get:function(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Xl(this._scene)),this._pickMeshRenderer}},{key:"pickDepthRenderer",get:function(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Yl(this._scene)),this._pickDepthRenderer}},{key:"occlusionRenderer",get:function(){return this._occlusionRenderer||(this._occlusionRenderer=new Jl(this._scene)),this._occlusionRenderer}},{key:"snapInitRenderer",get:function(){return this._snapInitRenderer||(this._snapInitRenderer=new iu(this._scene,!1)),this._snapInitRenderer}},{key:"snapRenderer",get:function(){return this._snapRenderer||(this._snapRenderer=new lu(this._scene)),this._snapRenderer}},{key:"_destroy",value:function(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}]),e}(),Au={};var cu=C((function e(){var t=arguments.length>0&&void 0!==arguments[0]?arguments[0]:5e6;x(this,e),t>5e6&&(t=5e6),this.maxVerts=t,this.maxIndices=3*t,this.positions=[],this.colors=[],this.intensities=[],this.pickColors=[],this.offsets=[]})),hu=function(){function e(t){x(this,e),console.info("Creating VBOBatchingPointsLayer"),this.model=t.model,this.sortId="PointsBatchingLayer",this.layerIndex=t.layerIndex,this._renderers=function(e){var t=e.id,i=Au[t];return i||(i=new uu(e),Au[t]=i,i._compile(),e.on("compile",(function(){i._compile()})),e.on("destroyed",(function(){delete Au[t],i._destroy()}))),i}(t.model.scene),this._buffer=new cu(t.maxGeometryBatchSize),this._scratchMemory=t.scratchMemory,this._state=new qt({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,positionsDecodeMatrix:$.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=$.collapseAABB3(),this._portions=[],this._meshes=[],this._aabb=$.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,t.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(t.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,t.origin&&(this._state.origin=$.vec3(t.origin))}return C(e,[{key:"aabb",get:function(){if(this.aabbDirty){$.collapseAABB3(this._aabb);for(var e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){var r=new Uint16Array(i.positions);e.positionsBuf=new Dt(t,t.ARRAY_BUFFER,r,i.positions.length,3,t.STATIC_DRAW)}else{var s=ea(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Dt(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){var n=new Uint8Array(i.colors);e.colorsBuf=new Dt(t,t.ARRAY_BUFFER,n,i.colors.length,4,t.STATIC_DRAW,!1)}if(i.positions.length>0){var o=i.positions.length/3,a=new Float32Array(o);e.flagsBuf=new Dt(t,t.ARRAY_BUFFER,a,a.length,1,t.DYNAMIC_DRAW,!1)}if(i.pickColors.length>0){var l=new Uint8Array(i.pickColors);e.pickColorsBuf=new Dt(t,t.ARRAY_BUFFER,l,i.pickColors.length,4,t.STATIC_DRAW,!1)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){var u=new Float32Array(i.offsets);e.offsetsBuf=new Dt(t,t.ARRAY_BUFFER,u,i.offsets.length,3,t.DYNAMIC_DRAW)}this._buffer=null,this._finalized=!0}}},{key:"initFlags",value:function(e,t,i){t&Qe&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&We&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&ze&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Ke&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&je&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&He&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&Ve&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}},{key:"setVisible",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Qe?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}},{key:"setHighlighted",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&We?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}},{key:"setXRayed",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&ze?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}},{key:"setSelected",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ke?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}},{key:"setEdges",value:function(e,t,i){if(!this._finalized)throw"Not finalized"}},{key:"setClippable",value:function(e,t){if(!this._finalized)throw"Not finalized";t&je?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}},{key:"setCulled",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ve?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}},{key:"setCollidable",value:function(e,t){if(!this._finalized)throw"Not finalized"}},{key:"setPickable",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&He?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}},{key:"setColor",value:function(e,t){if(!this._finalized)throw"Not finalized";for(var i=2*e,r=4*this._portions[i],s=4*this._portions[i+1],n=this._scratchMemory.getUInt8Array(s),o=t[0],a=t[1],l=t[2],u=0;u0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points instancing color vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),r.push("in vec4 color;"),r.push("in float flags;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in vec4 modelMatrixCol0;"),r.push("in vec4 modelMatrixCol1;"),r.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),i.filterIntensity&&r.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("out vec4 vColor;"),r.push("void main(void) {"),r.push("int colorFlag = int(flags) & 0xF;"),r.push("if (colorFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {"),i.filterIntensity&&(r.push("float intensity = float(color.a) / 255.0;"),r.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {")),r.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),r.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = viewMatrix * worldPosition; "),r.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(r.push("vWorldPosition = worldPosition;"),r.push("vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("gl_Position = clipPos;"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("}"),i.filterIntensity&&r.push("}"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points instancing color fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return r.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}]),i}(),fu=function(e){g(i,du);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{colorUniform:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points instancing silhouette vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in float flags;"),r.push("in vec4 color;"),r.push("in vec4 modelMatrixCol0;"),r.push("in vec4 modelMatrixCol1;"),r.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),r.push("uniform vec4 silhouetteColor;"),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("out vec4 vColor;"),r.push("void main(void) {"),r.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),r.push("if (silhouetteFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {"),r.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),r.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(r.push("vWorldPosition = worldPosition;"),r.push("vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);"),r.push("gl_Position = clipPos;"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("}"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points instancing silhouette fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = vColor;"),r.push("}"),r}}]),i}(),vu=function(e){g(i,du);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points instancing pick mesh vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in float flags;"),r.push("in vec4 pickColor;"),r.push("in vec4 modelMatrixCol0;"),r.push("in vec4 modelMatrixCol1;"),r.push("in vec4 modelMatrixCol2;"),r.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(r),this._addRemapClipPosLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("out vec4 vPickColor;"),r.push("void main(void) {"),r.push("int pickFlag = int(flags) >> 12 & 0xF;"),r.push("if (pickFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {"),r.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),r.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition; "),r.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(r.push(" vWorldPosition = worldPosition;"),r.push(" vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),r.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("}"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points instancing pick mesh fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = vPickColor; "),r.push("}"),r}}]),i}(),gu=function(e){g(i,du);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points instancing pick depth vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in float flags;"),r.push("in vec4 modelMatrixCol0;"),r.push("in vec4 modelMatrixCol1;"),r.push("in vec4 modelMatrixCol2;"),r.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(r),this._addRemapClipPosLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("out vec4 vViewPosition;"),r.push("void main(void) {"),r.push("int pickFlag = int(flags) >> 12 & 0xF;"),r.push("if (pickFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {"),r.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),r.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(r.push(" vWorldPosition = worldPosition;"),r.push(" vFlags = flags;")),r.push(" vViewPosition = viewPosition;"),r.push("vec4 clipPos = projMatrix * viewPosition;"),r.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("}"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points instancing pick depth fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("uniform float pickZNear;"),r.push("uniform float pickZFar;"),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),r.push(" outColor = packDepth(zNormalizedDepth); "),r.push("}"),r}}]),i}(),mu=function(e){g(i,du);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points instancing occlusion vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in vec4 color;"),r.push("in float flags;"),r.push("in vec4 modelMatrixCol0;"),r.push("in vec4 modelMatrixCol1;"),r.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("void main(void) {"),r.push("int colorFlag = int(flags) & 0xF;"),r.push("if (colorFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {"),r.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),r.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(r.push(" vWorldPosition = worldPosition;"),r.push("vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("gl_Position = clipPos;"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("}"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points instancing occlusion vertex shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push("}")}return r.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}]),i}(),_u=function(e){g(i,du);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points instancing depth vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in float flags;"),r.push("in vec4 modelMatrixCol0;"),r.push("in vec4 modelMatrixCol1;"),r.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("void main(void) {"),r.push("int colorFlag = int(flags) & 0xF;"),r.push("if (colorFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {"),r.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),r.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(r.push("vWorldPosition = worldPosition;"),r.push("vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("gl_Position = clipPos;"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("}"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e,t,i=this._scene,r=i._sectionPlanesState,s=r.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing depth vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),i.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s)for(n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;"),e=0,t=r.getNumAllocatedSectionPlanes();e 1.0) {"),n.push(" discard;"),n.push(" }")),s){for(n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;"),e=0,t=r.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),n.push("}")}return n.push(" outColor = packDepthToRGBA( gl_FragCoord.z); "),i.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}]),i}(),yu=function(e){g(i,du);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),i.push("uniform float pointSize;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("gl_PointSize = pointSize;"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Instancing geometry depth drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s 1.0) {"),r.push(" discard;"),r.push(" }"),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),r.push("}"),r}}]),i}(),bu=$.vec3(),wu=$.vec3(),Bu=$.vec3();$.vec3();var xu=$.mat4(),Pu=function(e){g(i,fo);var t=_(i);function i(e){return x(this,i),t.call(this,e,!1,{instancing:!0})}return C(i,[{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.canvas.gl,o=s.camera,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f=bu;if(f[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,f[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,f[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(f[0]),e.snapPickCoordinateScale[1]=$.safeInv(f[1]),e.snapPickCoordinateScale[2]=$.safeInv(f[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var v=wu;if(l){var g=$.transformPoint3(A,l,Bu);v[0]=g[0],v[1]=g[1],v[2]=g[2]}else v[0]=0,v[1]=0,v[2]=0;v[0]+=u[0],v[1]+=u[1],v[2]+=u[2],p=Le(d,v,xu),e.snapPickOrigin[0]=v[0],e.snapPickOrigin[1]=v[1],e.snapPickOrigin[2]=v[2]}else p=d,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);var m=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,m+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var _=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,_),this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1)),n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),Cu=$.vec3(),Mu=$.vec3(),Eu=$.vec3();$.vec3();var Fu=$.mat4(),ku=function(e){g(i,fo);var t=_(i);function i(e){return x(this,i),t.call(this,e,!1,{instancing:!0})}return C(i,[{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(t),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f=Cu;if(f[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,f[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,f[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(f[0]),e.snapPickCoordinateScale[1]=$.safeInv(f[1]),e.snapPickCoordinateScale[2]=$.safeInv(f[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var v=Mu;if(l){var g=$.transformPoint3(A,l,Eu);v[0]=g[0],v[1]=g[1],v[2]=g[2]}else v[0]=0,v[1]=0,v[2]=0;v[0]+=u[0],v[1]+=u[1],v[2]+=u[2],p=Le(d,v,Fu),e.snapPickOrigin[0]=v[0],e.snapPickOrigin[1]=v[1],e.snapPickOrigin[2]=v[2]}else p=d,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,f),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);var m=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,m+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var _=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,_),this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1),o.drawArraysInstanced(o.POINTS,0,a.positionsBuf.numItems,a.numInstances),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),Iu=function(){function e(t){x(this,e),this._scene=t}return C(e,[{key:"_compile",value:function(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}},{key:"colorRenderer",get:function(){return this._colorRenderer||(this._colorRenderer=new pu(this._scene,!1)),this._colorRenderer}},{key:"silhouetteRenderer",get:function(){return this._silhouetteRenderer||(this._silhouetteRenderer=new fu(this._scene)),this._silhouetteRenderer}},{key:"depthRenderer",get:function(){return this._depthRenderer||(this._depthRenderer=new _u(this._scene)),this._depthRenderer}},{key:"pickMeshRenderer",get:function(){return this._pickMeshRenderer||(this._pickMeshRenderer=new vu(this._scene)),this._pickMeshRenderer}},{key:"pickDepthRenderer",get:function(){return this._pickDepthRenderer||(this._pickDepthRenderer=new gu(this._scene)),this._pickDepthRenderer}},{key:"occlusionRenderer",get:function(){return this._occlusionRenderer||(this._occlusionRenderer=new mu(this._scene)),this._occlusionRenderer}},{key:"shadowRenderer",get:function(){return this._shadowRenderer||(this._shadowRenderer=new yu(this._scene)),this._shadowRenderer}},{key:"snapInitRenderer",get:function(){return this._snapInitRenderer||(this._snapInitRenderer=new Pu(this._scene,!1)),this._snapInitRenderer}},{key:"snapRenderer",get:function(){return this._snapRenderer||(this._snapRenderer=new ku(this._scene)),this._snapRenderer}},{key:"_destroy",value:function(){this._colorRenderer&&this._colorRenderer.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}]),e}(),Du={};var Su=new Uint8Array(4),Tu=new Float32Array(1),Lu=new Float32Array(3),Ru=new Float32Array(4),Uu=function(){function e(t){var i,r,s;x(this,e),console.info("VBOInstancingPointsLayer"),this.model=t.model,this.material=t.material,this.sortId="PointsInstancingLayer",this.layerIndex=t.layerIndex,this._renderers=(i=t.model.scene,r=i.id,(s=Du[r])||(s=new Iu(i),Du[r]=s,s._compile(),i.on("compile",(function(){s._compile()})),i.on("destroyed",(function(){delete Du[r],s._destroy()}))),s),this._aabb=$.collapseAABB3(),this._state=new qt({obb:$.OBB3(),numInstances:0,origin:t.origin?$.vec3(t.origin):null,geometry:t.geometry,positionsDecodeMatrix:t.geometry.positionsDecodeMatrix,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=t.geometry.numIndices,this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=$.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1}return C(e,[{key:"aabb",get:function(){if(this.aabbDirty){$.collapseAABB3(this._aabb);for(var e=0,t=this._meshes.length;e0){i.flagsBuf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(t),t,1,e.DYNAMIC_DRAW,!1)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){i.offsetsBuf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,!1),this._offsets=[]}if(r.positionsCompressed&&r.positionsCompressed.length>0){i.positionsBuf=new Dt(e,e.ARRAY_BUFFER,r.positionsCompressed,r.positionsCompressed.length,3,e.STATIC_DRAW,!1),i.positionsDecodeMatrix=$.mat4(r.positionsDecodeMatrix)}if(r.colorsCompressed&&r.colorsCompressed.length>0){var s=new Uint8Array(r.colorsCompressed);i.colorsBuf=new Dt(e,e.ARRAY_BUFFER,s,s.length,4,e.STATIC_DRAW,!1)}if(this._modelMatrixCol0.length>0){var n=!1;i.modelMatrixCol0Buf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,n),i.modelMatrixCol1Buf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,n),i.modelMatrixCol2Buf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,n),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}if(this._pickColors.length>0){i.pickColorsBuf=new Dt(e,e.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,e.STATIC_DRAW,!1),this._pickColors=[]}i.geometry=null,this._finalized=!0}},{key:"initFlags",value:function(e,t,i){t&Qe&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&We&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&ze&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Ke&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&je&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&Xe&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&He&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&Ve&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}},{key:"setVisible",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Qe?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}},{key:"setHighlighted",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&We?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}},{key:"setXRayed",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&ze?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}},{key:"setSelected",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ke?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}},{key:"setEdges",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Xe?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}},{key:"setClippable",value:function(e,t){if(!this._finalized)throw"Not finalized";t&je?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}},{key:"setCollidable",value:function(e,t){if(!this._finalized)throw"Not finalized"}},{key:"setPickable",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&He?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}},{key:"setCulled",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ve?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}},{key:"setColor",value:function(e,t){if(!this._finalized)throw"Not finalized";Su[0]=t[0],Su[1]=t[1],Su[2]=t[2],this._state.colorsBuf.setData(Su,3*e)}},{key:"setTransparent",value:function(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}},{key:"_setFlags",value:function(e,t,i){if(!this._finalized)throw"Not finalized";var r=!!(t&Qe),s=!!(t&ze),n=!!(t&We),o=!!(t&Ke),a=!!(t&Xe),l=!!(t&He),u=!!(t&Ve),A=0;A|=!r||u||s||n&&!this.model.scene.highlightMaterial.glowThrough||o&&!this.model.scene.selectedMaterial.glowThrough?ao.NOT_RENDERED:i?ao.COLOR_TRANSPARENT:ao.COLOR_OPAQUE,A|=(!r||u?ao.NOT_RENDERED:o?ao.SILHOUETTE_SELECTED:n?ao.SILHOUETTE_HIGHLIGHTED:s?ao.SILHOUETTE_XRAYED:ao.NOT_RENDERED)<<4,A|=(!r||u?ao.NOT_RENDERED:o?ao.EDGES_SELECTED:n?ao.EDGES_HIGHLIGHTED:s?ao.EDGES_XRAYED:a?i?ao.EDGES_COLOR_TRANSPARENT:ao.EDGES_COLOR_OPAQUE:ao.NOT_RENDERED)<<8,A|=(r&&!u&&l?ao.PICK:ao.NOT_RENDERED)<<12,A|=(t&je?255:0)<<16,Tu[0]=A,this._state.flagsBuf.setData(Tu,e)}},{key:"setOffset",value:function(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Lu[0]=t[0],Lu[1]=t[1],Lu[2]=t[2],this._state.offsetsBuf.setData(Lu,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}},{key:"setMatrix",value:function(e,t){if(!this._finalized)throw"Not finalized";var i=4*e;Ru[0]=t[0],Ru[1]=t[4],Ru[2]=t[8],Ru[3]=t[12],this._state.modelMatrixCol0Buf.setData(Ru,i),Ru[0]=t[1],Ru[1]=t[5],Ru[2]=t[9],Ru[3]=t[13],this._state.modelMatrixCol1Buf.setData(Ru,i),Ru[0]=t[2],Ru[1]=t[6],Ru[2]=t[10],Ru[3]=t[14],this._state.modelMatrixCol2Buf.setData(Ru,i)}},{key:"drawColorOpaque",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ao.COLOR_OPAQUE)}},{key:"drawColorTransparent",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ao.COLOR_TRANSPARENT)}},{key:"drawDepth",value:function(e,t){}},{key:"drawNormals",value:function(e,t){}},{key:"drawSilhouetteXRayed",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_XRAYED)}},{key:"drawSilhouetteHighlighted",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_HIGHLIGHTED)}},{key:"drawSilhouetteSelected",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_SELECTED)}},{key:"drawEdgesColorOpaque",value:function(e,t){}},{key:"drawEdgesColorTransparent",value:function(e,t){}},{key:"drawEdgesHighlighted",value:function(e,t){}},{key:"drawEdgesSelected",value:function(e,t){}},{key:"drawEdgesXRayed",value:function(e,t){}},{key:"drawOcclusion",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,ao.COLOR_OPAQUE)}},{key:"drawShadow",value:function(e,t){}},{key:"drawPickMesh",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,ao.PICK)}},{key:"drawPickDepths",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,ao.PICK)}},{key:"drawPickNormals",value:function(e,t){}},{key:"drawSnapInit",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,ao.PICK)}},{key:"drawSnap",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,ao.PICK)}},{key:"destroy",value:function(){var e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}]),e}(),Ou=$.vec3(),Nu=$.vec3(),Qu=$.mat4(),Vu=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){var r=this._scene,s=r.camera,n=t.model,o=r.canvas.gl,a=t._state,l=a.textureState,u=t._state.origin,A=n.position,c=n.rotationMatrix,h=n.rotationMatrixConjugate,d=s.viewMatrix;if(this._program||(this._allocate(),!this.errors)){var p;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uPerObjectDecodeMatrix,this._uPerVertexPosition,this.uPerObjectColorAndFlags,this._uPerObjectMatrix);var f=0!==u[0]||0!==u[1]||0!==u[2],v=0!==A[0]||0!==A[1]||0!==A[2];if(f||v){var g=Ou;if(f){var m=$.transformPoint3(c,u,Nu);g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=A[0],g[1]+=A[1],g[2]+=A[2],p=Le(d,g,Qu)}else p=d;if(o.uniformMatrix4fv(this._uSceneModelMatrix,!1,h),o.uniformMatrix4fv(this._uViewMatrix,!1,p),o.uniformMatrix4fv(this._uProjMatrix,!1,s.projMatrix),o.uniform1i(this._uRenderPass,i),r.logarithmicDepthBufferEnabled){var _=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,_)}var y=r._sectionPlanesState.getNumAllocatedSectionPlanes(),b=r._sectionPlanesState.sectionPlanes.length;if(y>0)for(var w=r._sectionPlanesState.sectionPlanes,B=t.layerIndex*b,x=n.renderFlags,P=0;P0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,8),o.drawArrays(o.LINES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,16),o.drawArrays(o.LINES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,32),o.drawArrays(o.LINES,0,a.numIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// LinesDataTextureColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uPerObjectDecodeMatrix;"),i.push("uniform highp sampler2D uPerObjectMatrix;"),i.push("uniform lowp usampler2D uPerObjectColorAndFlags;"),i.push("uniform mediump usampler2D uPerVertexPosition;"),i.push("uniform highp usampler2D uPerLineIndices;"),i.push("uniform mediump usampler2D uPerLineObject;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push(" int lineIndex = gl_VertexID / 2;"),i.push(" int h_packed_object_id_index = (lineIndex >> 3) & 4095;"),i.push(" int v_packed_object_id_index = (lineIndex >> 3) >> 12;"),i.push(" int objectIndex = int(texelFetch(uPerLineObject, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push(" ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" } else {"),i.push(" ivec4 packedVertexBase = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push(" ivec4 packedLineIndexBaseOffset = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push(" int lineIndexBaseOffset = (packedLineIndexBaseOffset.r << 24) + (packedLineIndexBaseOffset.g << 16) + (packedLineIndexBaseOffset.b << 8) + packedLineIndexBaseOffset.a;"),i.push(" int h_index = (lineIndex - lineIndexBaseOffset) & 4095;"),i.push(" int v_index = (lineIndex - lineIndexBaseOffset) >> 12;"),i.push(" ivec3 vertexIndices = ivec3(texelFetch(uPerLineIndices, ivec2(h_index, v_index), 0));"),i.push(" ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push(" int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push(" int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push(" mat4 objectInstanceMatrix = mat4 (texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" vec3 position = vec3(texelFetch(uPerVertexPosition, ivec2(indexPositionH, indexPositionV), 0));"),i.push(" uvec4 color = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push(" if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" };"),i.push(" vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push(" vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push(" vFragDepth = 1.0 + clipPos.w;"),i.push(" isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push(" gl_Position = clipPos;"),i.push(" vec4 rgb = vec4(color.rgba);"),i.push(" vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// LinesDataTextureColorRenderer fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("flat in uint vFlags2;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s 0u;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { "),r.push(" discard;"),r.push(" }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vColor;"),r.push("}"),r}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),Hu=function(){function e(t){x(this,e),this._scene=t}return C(e,[{key:"_compile",value:function(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null)}},{key:"eagerCreateRenders",value:function(){}},{key:"colorRenderer",get:function(){return this._colorRenderer||(this._colorRenderer=new Vu(this._scene,!1)),this._colorRenderer}},{key:"_destroy",value:function(){this._colorRenderer&&this._colorRenderer.destroy()}}]),e}(),ju={};var Gu=C((function e(){x(this,e),this.positionsCompressed=[],this.lenPositionsCompressed=0,this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perLineNumberPortionId8Bits=[],this.perLineNumberPortionId16Bits=[],this.perLineNumberPortionId32Bits=[]})),zu=function(){function e(){x(this,e),this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerLineIdPortionIds8Bits=null,this.texturePerLineIdPortionIds16Bits=null,this.texturePerLineIdPortionIds32Bits=null,this.texturePerLineIdIndices8Bits=null,this.texturePerLineIdIndices16Bits=null,this.texturePerLineIdIndices32Bits=null,this.textureModelMatrices=null}return C(e,[{key:"finalize",value:function(){this.indicesPerBitnessTextures={8:this.texturePerLineIdIndices8Bits,16:this.texturePerLineIdIndices16Bits,32:this.texturePerLineIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerLineIdPortionIds8Bits,16:this.texturePerLineIdPortionIds16Bits,32:this.texturePerLineIdPortionIds32Bits}}},{key:"bindCommonTextures",value:function(e,t,i,r,s){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,r,3),this.texturePerObjectInstanceMatrices.bindTexture(e,s,4)}},{key:"bindLineIndicesTextures",value:function(e,t,i,r){this.indicesPortionIdsPerBitnessTextures[r].bindTexture(e,t,5),this.indicesPerBitnessTextures[r].bindTexture(e,i,6)}}]),e}(),Wu=function(){function e(t,i,r,s){var n=arguments.length>4&&void 0!==arguments[4]?arguments[4]:null;x(this,e),this._gl=t,this._texture=i,this._textureWidth=r,this._textureHeight=s,this._textureData=n}return C(e,[{key:"bindTexture",value:function(e,t,i){return e.bindTexture(t,this,i)}},{key:"bind",value:function(e){return this._gl.activeTexture(this._gl["TEXTURE"+e]),this._gl.bindTexture(this._gl.TEXTURE_2D,this._texture),!0}},{key:"unbind",value:function(e){}}]),e}(),Ku={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalLines:0,totalLines8Bits:0,totalLines16Bits:0,totalLines32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(Ku,null,4));var e=0;Object.keys(Ku).forEach((function(t){t.startsWith("size")&&(e+=Ku[t])})),console.log("Total size ".concat(e," bytes (").concat((e/1e3/1e3).toFixed(2)," MB)")),console.log("Avg bytes / triangle: ".concat((e/Ku.totalLines).toFixed(2)));var t={};Object.keys(Ku).forEach((function(i){i.startsWith("size")&&(t[i]="".concat((Ku[i]/e*100).toFixed(2)," % of total"))})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};var Xu=function(){function e(){x(this,e)}return C(e,[{key:"disableBindedTextureFiltering",value:function(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}},{key:"generateTextureForColorsAndFlags",value:function(e,t,i,r,s){var n=t.length;this.numPortions=n;var o=4096,a=Math.ceil(n/512);if(0===a)throw"texture height===0";var l=new Uint8Array(16384*a);Ku.sizeDataColorsAndFlags+=l.byteLength,Ku.numberOfTextures++;for(var u=0;u>24&255,r[u]>>16&255,r[u]>>8&255,255&r[u]],32*u+16),l.set([s[u]>>24&255,s[u]>>16&255,s[u]>>8&255,255&s[u]],32*u+20);var A=e.createTexture();return e.bindTexture(e.TEXTURE_2D,A),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,o,a),e.texSubImage2D(e.TEXTURE_2D,0,0,0,o,a,e.RGBA_INTEGER,e.UNSIGNED_BYTE,l,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Wu(e,A,o,a,l)}},{key:"generateTextureForObjectOffsets",value:function(e,t){var i=512,r=Math.ceil(t/i);if(0===r)throw"texture height===0";var s=new Float32Array(1536*r).fill(0);Ku.sizeDataTextureOffsets+=s.byteLength,Ku.numberOfTextures++;var n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,r),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,r,e.RGB,e.FLOAT,s,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Wu(e,n,i,r,s)}},{key:"generateTextureForInstancingMatrices",value:function(e,t){var i=t.length;if(0===i)throw"num instance matrices===0";var r=2048,s=Math.ceil(i/512),n=new Float32Array(8192*s);Ku.numberOfTextures++;for(var o=0;o65536&&Ku.cannotCreatePortion.because10BitsObjectId++;var i=this._numPortions+t<=65536,r=void 0!==e.geometryId&&null!==e.geometryId?"".concat(e.geometryId,"#").concat(0):"".concat(e.id,"#").concat(0);if(!this._bucketGeometries[r]){var s=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits),n=0,o=0;e.buckets.forEach((function(e){n+=e.positionsCompressed.length/3,o+=e.indices.length/2})),(this._state.numVertices+n>4096*Ju||s+o>4096*Ju)&&Ku.cannotCreatePortion.becauseTextureSize++,i&&(i=this._state.numVertices+n<=4096*Ju&&s+o<=4096*Ju)}return i}},{key:"createPortion",value:function(e,t){var i=this;if(this._finalized)throw"Already finalized";var r=[];t.buckets.forEach((function(e,s){var n=void 0!==t.geometryId&&null!==t.geometryId?"".concat(t.geometryId,"#").concat(s):"".concat(t.id,"#").concat(s),o=i._bucketGeometries[n];o||(o=i._createBucketGeometry(t,e),i._bucketGeometries[n]=o);var a=i._createSubPortion(t,o,e);r.push(a)}));var s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(r),this.model.numPortions++,this._meshes.push(e),s}},{key:"_createBucketGeometry",value:function(e,t){if(t.indices){var i=8*Math.ceil(t.indices.length/2/8)*2;Ku.overheadSizeAlignementIndices+=2*(i-t.indices.length);var r=new Uint32Array(i);r.fill(0),r.set(t.indices),t.indices=r}var s=t.positionsCompressed,n=t.indices,o=this._buffer;o.positionsCompressed.push(s);var a,l=o.lenPositionsCompressed/3,u=s.length/3;o.lenPositionsCompressed+=s.length;var A,c=0;n&&(c=n.length/2,u<=256?(A=o.indices8Bits,a=o.lenIndices8Bits/2,o.lenIndices8Bits+=n.length):u<=65536?(A=o.indices16Bits,a=o.lenIndices16Bits/2,o.lenIndices16Bits+=n.length):(A=o.indices32Bits,a=o.lenIndices32Bits/2,o.lenIndices32Bits+=n.length),A.push(n));return this._state.numVertices+=u,Ku.numberOfGeometries++,{vertexBase:l,numVertices:u,numLines:c,indicesBase:a}}},{key:"_createSubPortion",value:function(e,t){var i,r=e.color,s=e.colors,n=e.opacity,o=e.meshMatrix,a=e.pickColor,l=this._buffer,u=this._state;l.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),l.perObjectInstancePositioningMatrices.push(o||tA),l.perObjectSolid.push(!!e.solid),s?l.perObjectColors.push([255*s[0],255*s[1],255*s[2],255]):r&&l.perObjectColors.push([r[0],r[1],r[2],n]),l.perObjectPickColors.push(a),l.perObjectVertexBases.push(t.vertexBase),i=t.numVertices<=256?u.numIndices8Bits:t.numVertices<=65536?u.numIndices16Bits:u.numIndices32Bits,l.perObjectIndexBaseOffsets.push(i/2-t.indicesBase);var A=this._subPortions.length;if(t.numLines>0){var c,h=2*t.numLines;t.numVertices<=256?(c=l.perLineNumberPortionId8Bits,u.numIndices8Bits+=h,Ku.totalLines8Bits+=t.numLines):t.numVertices<=65536?(c=l.perLineNumberPortionId16Bits,u.numIndices16Bits+=h,Ku.totalLines16Bits+=t.numLines):(c=l.perLineNumberPortionId32Bits,u.numIndices32Bits+=h,Ku.totalLines32Bits+=t.numLines),Ku.totalLines+=t.numLines;for(var d=0;d0&&(i.texturePerLineIdIndices8Bits=this._dataTextureGenerator.generateTextureFor8BitIndices(r,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(i.texturePerLineIdIndices16Bits=this._dataTextureGenerator.generateTextureFor16BitIndices(r,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(i.texturePerLineIdIndices32Bits=this._dataTextureGenerator.generateTextureFor32BitIndices(r,s.indices32Bits,s.lenIndices32Bits)),i.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(function(){e._deferredSetFlagsDirty&&e._uploadDeferredFlags(),e._numUpdatesInFrame=0}))}}},{key:"initFlags",value:function(e,t,i){t&Qe&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&We&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&ze&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Ke&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&je&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&He&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&Ve&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}},{key:"flushInitFlags",value:function(){this._setDeferredFlags(),this._setDeferredFlags2()}},{key:"setVisible",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Qe?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}},{key:"setHighlighted",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&We?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}},{key:"setXRayed",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&ze?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}},{key:"setSelected",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ke?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}},{key:"setEdges",value:function(e,t,i){}},{key:"setClippable",value:function(e,t){if(!this._finalized)throw"Not finalized";t&je?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}},{key:"_beginDeferredFlags",value:function(){this._deferredSetFlagsActive=!0}},{key:"_uploadDeferredFlags",value:function(){if(this._deferredSetFlagsActive=!1,this._deferredSetFlagsDirty){this._deferredSetFlagsDirty=!1;var e=this.model.scene.canvas.gl,t=this._dataTextureState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}}},{key:"setCulled",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ve?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}},{key:"setCollidable",value:function(e,t){if(!this._finalized)throw"Not finalized"}},{key:"setPickable",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&He?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}},{key:"setColor",value:function(e,t){for(var i=this._portionToSubPortionsMap[e],r=0,s=i.length;r=10&&this._beginDeferredFlags(),r.bindTexture(r.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),r.texSubImage2D(r.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,r.RGBA_INTEGER,r.UNSIGNED_BYTE,qu))}},{key:"setTransparent",value:function(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}},{key:"_setFlags",value:function(e,t,i){for(var r=arguments.length>3&&void 0!==arguments[3]&&arguments[3],s=this._portionToSubPortionsMap[e],n=0,o=s.length;n3&&void 0!==arguments[3]&&arguments[3];if(!this._finalized)throw"Not finalized";var s,n,o=!!(t&Qe),a=!!(t&ze),l=!!(t&We),u=!!(t&Ke),A=!!(t&He),c=!!(t&Ve);s=!o||c||a?ao.NOT_RENDERED:i?ao.COLOR_TRANSPARENT:ao.COLOR_OPAQUE,n=!o||c?ao.NOT_RENDERED:u?ao.SILHOUETTE_SELECTED:l?ao.SILHOUETTE_HIGHLIGHTED:a?ao.SILHOUETTE_XRAYED:ao.NOT_RENDERED;var h=o&&!c&&A?ao.PICK:ao.NOT_RENDERED,d=this._dataTextureState,p=this.model.scene.canvas.gl;qu[0]=s,qu[1]=n,qu[3]=h,d.texturePerObjectColorsAndFlags._textureData.set(qu,32*e+8),this._deferredSetFlagsActive||r?this._deferredSetFlagsDirty=!0:(++this._numUpdatesInFrame>=10&&this._beginDeferredFlags(),p.bindTexture(p.TEXTURE_2D,d.texturePerObjectColorsAndFlags._texture),p.texSubImage2D(p.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,p.RGBA_INTEGER,p.UNSIGNED_BYTE,qu))}},{key:"_setDeferredFlags",value:function(){}},{key:"_setFlags2",value:function(e,t){for(var i=arguments.length>2&&void 0!==arguments[2]&&arguments[2],r=this._portionToSubPortionsMap[e],s=0,n=r.length;s2&&void 0!==arguments[2]&&arguments[2];if(!this._finalized)throw"Not finalized";var r=t&je?255:0,s=this._dataTextureState,n=this.model.scene.canvas.gl;qu[0]=r,qu[1]=0,qu[2]=1,qu[3]=2,s.texturePerObjectColorsAndFlags._textureData.set(qu,32*e+12),this._deferredSetFlagsActive||i?this._deferredSetFlagsDirty=!0:(++this._numUpdatesInFrame>=10&&this._beginDeferredFlags(),n.bindTexture(n.TEXTURE_2D,s.texturePerObjectColorsAndFlags._texture),n.texSubImage2D(n.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,n.RGBA_INTEGER,n.UNSIGNED_BYTE,qu))}},{key:"_setDeferredFlags2",value:function(){}},{key:"setOffset",value:function(e,t){for(var i=this._portionToSubPortionsMap[e],r=0,s=i.length;r=10&&this._beginDeferredFlags(),r.bindTexture(r.TEXTURE_2D,i.texturePerObjectOffsets._texture),r.texSubImage2D(r.TEXTURE_2D,0,0,e,1,1,r.RGB,r.FLOAT,$u))}},{key:"setMatrix",value:function(e,t){for(var i=this._portionToSubPortionsMap[e],r=0,s=i.length;r=10&&this._beginDeferredFlags(),r.bindTexture(r.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),r.texSubImage2D(r.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,r.RGBA,r.FLOAT,Zu))}},{key:"drawColorOpaque",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ao.COLOR_OPAQUE)}},{key:"drawColorTransparent",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ao.COLOR_TRANSPARENT)}},{key:"drawDepth",value:function(e,t){}},{key:"drawNormals",value:function(e,t){}},{key:"drawSilhouetteXRayed",value:function(e,t){}},{key:"drawSilhouetteHighlighted",value:function(e,t){}},{key:"drawSilhouetteSelected",value:function(e,t){}},{key:"drawEdgesColorOpaque",value:function(e,t){}},{key:"drawEdgesColorTransparent",value:function(e,t){}},{key:"drawEdgesHighlighted",value:function(e,t){}},{key:"drawEdgesSelected",value:function(e,t){}},{key:"drawEdgesXRayed",value:function(e,t){}},{key:"drawOcclusion",value:function(e,t){}},{key:"drawShadow",value:function(e,t){}},{key:"setPickMatrices",value:function(e,t){}},{key:"drawPickMesh",value:function(e,t){}},{key:"drawPickDepths",value:function(e,t){}},{key:"drawSnapInit",value:function(e,t){}},{key:"drawSnap",value:function(e,t){}},{key:"drawPickNormals",value:function(e,t){}},{key:"destroy",value:function(){if(!this._destroyed){var e=this._state;this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}}]),e}(),rA=$.vec3(),sA=$.vec3(),nA=$.vec3();$.vec3();var oA=$.vec4(),aA=$.mat4(),lA=function(){function e(t,i){x(this,e),this._scene=t,this._withSAO=i,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){var e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"drawLayer",value:function(e,t,i){var r=this._scene,s=r.camera,n=t.model,o=r.canvas.gl,a=t._state,l=a.textureState,u=t._state.origin,A=n.position,c=n.rotationMatrix,h=n.rotationMatrixConjugate;if(this._program||(this._allocate(),!this.errors)){var d,p;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var f=0!==u[0]||0!==u[1]||0!==u[2],v=0!==A[0]||0!==A[1]||0!==A[2];if(f||v){var g=rA;if(f){var m=$.transformPoint3(c,u,sA);g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=A[0],g[1]+=A[1],g[2]+=A[2],d=Le(s.viewMatrix,g,aA),(p=nA)[0]=s.eye[0]-g[0],p[1]=s.eye[1]-g[1],p[2]=s.eye[2]-g[2]}else d=s.viewMatrix,p=s.eye;if(o.uniformMatrix4fv(this._uSceneModelMatrix,!1,h),o.uniformMatrix4fv(this._uViewMatrix,!1,d),o.uniformMatrix4fv(this._uProjMatrix,!1,s.projMatrix),o.uniform3fv(this._uCameraEyeRtc,p),o.uniform1i(this._uRenderPass,i),r.logarithmicDepthBufferEnabled){var _=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,_)}var y=r._sectionPlanesState.getNumAllocatedSectionPlanes(),b=r._sectionPlanesState.sectionPlanes.length;if(y>0)for(var w=r._sectionPlanesState.sectionPlanes,B=t.layerIndex*b,x=n.renderFlags,P=0;P0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),o.drawArrays(o.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),o.drawArrays(o.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),o.drawArrays(o.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl,i=e._lightsState;if(this._program=new It(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);var r=this._program;this._uRenderPass=r.getLocation("renderPass"),this._uLightAmbient=r.getLocation("lightAmbient"),this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];for(var s=i.lights,n=0,o=s.length;n0,n=[];n.push("#version 300 es"),n.push("// TrianglesDataTextureColorRenderer vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("precision highp usampler2D;"),n.push("precision highp isampler2D;"),n.push("precision highp sampler2D;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("precision mediump usampler2D;"),n.push("precision mediump isampler2D;"),n.push("precision mediump sampler2D;"),n.push("#endif"),n.push("uniform int renderPass;"),n.push("uniform mat4 sceneModelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),n.push("uniform highp sampler2D uTexturePerObjectMatrix;"),n.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),n.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),n.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),n.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),n.push("uniform vec3 uCameraEyeRtc;"),n.push("vec3 positions[3];"),t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("out float isPerspective;")),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("uniform vec4 lightAmbient;");for(var o=0,a=r.lights.length;o> 3) & 4095;"),n.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),n.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),n.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),n.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),n.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),n.push("if (int(flags.x) != renderPass) {"),n.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),n.push(" return;"),n.push("} else {"),n.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),n.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),n.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),n.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),n.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),n.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),n.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),n.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),n.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),n.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),n.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),n.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),n.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),n.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),n.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),n.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),n.push("if (color.a == 0u) {"),n.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),n.push(" return;"),n.push("};"),n.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),n.push("vec3 position;"),n.push("position = positions[gl_VertexID % 3];"),n.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),n.push("if (solid != 1u) {"),n.push("if (isPerspectiveMatrix(projMatrix)) {"),n.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),n.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),n.push("position = positions[2 - (gl_VertexID % 3)];"),n.push("viewNormal = -viewNormal;"),n.push("}"),n.push("} else {"),n.push("if (viewNormal.z < 0.0) {"),n.push("position = positions[2 - (gl_VertexID % 3)];"),n.push("viewNormal = -viewNormal;"),n.push("}"),n.push("}"),n.push("}"),n.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); "),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),n.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),n.push("float lambertian = 1.0;");for(var l=0,u=r.lights.length;l0,r=[];if(r.push("#version 300 es"),r.push("// TrianglesDataTextureColorRenderer fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),i){r.push("in vec4 vWorldPosition;"),r.push("flat in uint vFlags2;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s 0u;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { "),r.push(" discard;"),r.push(" }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):r.push(" outColor = vColor;"),r.push("}"),r}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),uA=new Float32Array([1,1,1]),AA=$.vec3(),cA=$.vec3(),hA=$.vec3();$.vec3();var dA=$.mat4(),pA=function(){function e(t,i){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){var r=this._scene,s=r.camera,n=t.model,o=r.canvas.gl,a=t._state,l=a.textureState,u=t._state.origin,A=n.position,c=n.rotationMatrix,h=n.rotationMatrixConjugate,d=s.viewMatrix;if(this._program||(this._allocate(),!this.errors)){var p,f;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),u||0!==A[0]||0!==A[1]||0!==A[2]){var v=AA;if(u){var g=cA;$.transformPoint3(c,u,g),v[0]=g[0],v[1]=g[1],v[2]=g[2]}else v[0]=0,v[1]=0,v[2]=0;v[0]+=A[0],v[1]+=A[1],v[2]+=A[2],p=Le(d,v,dA),(f=hA)[0]=s.eye[0]-v[0],f[1]=s.eye[1]-v[1],f[2]=s.eye[2]-v[2]}else p=d,f=s.eye;if(o.uniform3fv(this._uCameraEyeRtc,f),o.uniform1i(this._uRenderPass,i),o.uniformMatrix4fv(this._uWorldMatrix,!1,h),o.uniformMatrix4fv(this._uViewMatrix,!1,p),o.uniformMatrix4fv(this._uProjMatrix,!1,s.projMatrix),i===ao.SILHOUETTE_XRAYED){var m=r.xrayMaterial._state,_=m.fillColor,y=m.fillAlpha;o.uniform4f(this._uColor,_[0],_[1],_[2],y)}else if(i===ao.SILHOUETTE_HIGHLIGHTED){var b=r.highlightMaterial._state,w=b.fillColor,B=b.fillAlpha;o.uniform4f(this._uColor,w[0],w[1],w[2],B)}else if(i===ao.SILHOUETTE_SELECTED){var x=r.selectedMaterial._state,P=x.fillColor,C=x.fillAlpha;o.uniform4f(this._uColor,P[0],P[1],P[2],C)}else o.uniform4fv(this._uColor,uA);if(r.logarithmicDepthBufferEnabled){var M=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,M)}var E=r._sectionPlanesState.getNumAllocatedSectionPlanes(),F=r._sectionPlanesState.sectionPlanes.length;if(E>0)for(var k=r._sectionPlanesState.sectionPlanes,I=t.layerIndex*F,D=n.renderFlags,S=0;S0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),o.drawArrays(o.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),o.drawArrays(o.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),o.drawArrays(o.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture silhouette vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.y) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var n=0,o=e._sectionPlanesState.getNumAllocatedSectionPlanes();n 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = color;"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),fA=new Float32Array([0,0,0,1]),vA=$.vec3(),gA=$.vec3();$.vec3();var mA=$.mat4(),_A=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=a.textureState,u=t._state.origin,A=r.position,c=r.rotationMatrix,h=r.rotationMatrixConjugate,d=n.viewMatrix;if(this._program||(this._allocate(t),!this.errors)){var p;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var f=0!==u[0]||0!==u[1]||0!==u[2],v=0!==A[0]||0!==A[1]||0!==A[2];if(f||v){var g=vA;if(f){var m=$.transformPoint3(c,u,gA);g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=A[0],g[1]+=A[1],g[2]+=A[2],p=Le(d,g,mA)}else p=d;if(o.uniform1i(this._uRenderPass,i),o.uniformMatrix4fv(this._uSceneModelMatrix,!1,h),o.uniformMatrix4fv(this._uViewMatrix,!1,p),o.uniformMatrix4fv(this._uProjMatrix,!1,n.projMatrix),i===ao.EDGES_XRAYED){var _=s.xrayMaterial._state,y=_.edgeColor,b=_.edgeAlpha;o.uniform4f(this._uColor,y[0],y[1],y[2],b)}else if(i===ao.EDGES_HIGHLIGHTED){var w=s.highlightMaterial._state,B=w.edgeColor,x=w.edgeAlpha;o.uniform4f(this._uColor,B[0],B[1],B[2],x)}else if(i===ao.EDGES_SELECTED){var P=s.selectedMaterial._state,C=P.edgeColor,M=P.edgeAlpha;o.uniform4f(this._uColor,C[0],C[1],C[2],M)}else o.uniform4fv(this._uColor,fA);var E=s._sectionPlanesState.getNumAllocatedSectionPlanes(),F=s._sectionPlanesState.sectionPlanes.length;if(E>0)for(var k=s._sectionPlanesState.sectionPlanes,I=t.layerIndex*F,D=r.renderFlags,S=0;S0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),o.drawArrays(o.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),o.drawArrays(o.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),o.drawArrays(o.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uWorldMatrix=i.getLocation("worldMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("mat4 matrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer fragment shader"),e.logarithmicDepthBufferEnabled&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var n=0,o=e._sectionPlanesState.getNumAllocatedSectionPlanes();n 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),yA=$.vec3(),bA=$.vec3(),wA=$.mat4(),BA=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=a.textureState,u=t._state.origin,A=r.position,c=r.rotationMatrix,h=r.rotationMatrixConjugate,d=n.viewMatrix;if(this._program||(this._allocate(),!this.errors)){var p;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var f=0!==u[0]||0!==u[1]||0!==u[2],v=0!==A[0]||0!==A[1]||0!==A[2];if(f||v){var g=yA;if(f){var m=$.transformPoint3(c,u,bA);g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=A[0],g[1]+=A[1],g[2]+=A[2],p=Le(d,g,wA)}else p=d;o.uniform1i(this._uRenderPass,i),o.uniformMatrix4fv(this._uSceneModelMatrix,!1,h),o.uniformMatrix4fv(this._uViewMatrix,!1,p),o.uniformMatrix4fv(this._uProjMatrix,!1,n.projMatrix);var _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),y=s._sectionPlanesState.sectionPlanes.length;if(_>0)for(var b=s._sectionPlanesState.sectionPlanes,w=t.layerIndex*y,B=r.renderFlags,x=0;x<_;x++){var P=this._uSectionPlanes[x];if(P)if(x0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),o.drawArrays(o.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),o.drawArrays(o.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),o.drawArrays(o.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uObjectPerObjectOffsets;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vec4 rgb = vec4(color.rgba);"),i.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var n=0,o=e._sectionPlanesState.getNumAllocatedSectionPlanes();n 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),xA=$.vec3(),PA=$.vec3(),CA=$.vec3(),MA=$.mat4(),EA=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(t),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e));var r,s,n=t.model,o=n.scene,a=o.camera,l=o.canvas.gl,u=t._state,A=u.textureState,c=t._state.origin,h=n.position,d=n.rotationMatrix,p=n.rotationMatrixConjugate;A.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var f=0!==c[0]||0!==c[1]||0!==c[2],v=0!==h[0]||0!==h[1]||0!==h[2];if(f||v){var g=xA;if(f){var m=$.transformPoint3(d,c,PA);g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=h[0],g[1]+=h[1],g[2]+=h[2],r=Le(a.viewMatrix,g,MA),(s=CA)[0]=a.eye[0]-g[0],s[1]=a.eye[1]-g[1],s[2]=a.eye[2]-g[2]}else r=a.viewMatrix,s=a.eye;if(l.uniform2fv(this._uPickClipPos,e.pickClipPos),l.uniform2f(this._uDrawingBufferSize,l.drawingBufferWidth,l.drawingBufferHeight),l.uniformMatrix4fv(this._uSceneModelMatrix,!1,p),l.uniformMatrix4fv(this._uViewMatrix,!1,r),l.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix),l.uniform3fv(this._uCameraEyeRtc,s),l.uniform1i(this._uRenderPass,i),o.logarithmicDepthBufferEnabled){var _=2/(Math.log(a.project.far+1)/Math.LN2);l.uniform1f(this._uLogDepthBufFC,_)}var y=o._sectionPlanesState.getNumAllocatedSectionPlanes(),b=o._sectionPlanesState.sectionPlanes.length;if(y>0)for(var w=o._sectionPlanesState.sectionPlanes,B=t.layerIndex*b,x=n.renderFlags,P=0;P0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),l.drawArrays(l.TRIANGLES,0,u.numIndices8Bits)),u.numIndices16Bits>0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),l.drawArrays(l.TRIANGLES,0,u.numIndices16Bits)),u.numIndices32Bits>0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),l.drawArrays(l.TRIANGLES,0,u.numIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("smooth out vec4 vWorldPosition;"),i.push("flat out uvec4 vFlags2;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) / 255.0;"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uvec4 vFlags2;");for(var r=0;r 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(r=0;r 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outPickColor = vPickColor; "),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),FA=$.vec3(),kA=$.vec3(),IA=$.vec3();$.vec3();var DA=$.mat4(),SA=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){var r,s,n=t.model,o=n.scene,a=o.camera,l=o.canvas.gl,u=t._state,A=u.textureState,c=t._state.origin,h=n.position,d=n.rotationMatrix,p=n.rotationMatrixConjugate,f=e.pickViewMatrix||a.viewMatrix;if(this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),A.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),c||0!==h[0]||0!==h[1]||0!==h[2]){var v=FA;if(c){var g=kA;$.transformPoint3(d,c,g),v[0]=g[0],v[1]=g[1],v[2]=g[2]}else v[0]=0,v[1]=0,v[2]=0;v[0]+=h[0],v[1]+=h[1],v[2]+=h[2],r=Le(f,v,DA),(s=IA)[0]=a.eye[0]-v[0],s[1]=a.eye[1]-v[1],s[2]=a.eye[2]-v[2],e.snapPickOrigin[0]=v[0],e.snapPickOrigin[1]=v[1],e.snapPickOrigin[2]=v[2]}else r=f,s=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;if(l.uniform3fv(this._uCameraEyeRtc,s),l.uniform1i(this._uRenderPass,i),l.uniform1i(this._uPickInvisible,e.pickInvisible),l.uniform2fv(this._uPickClipPos,e.pickClipPos),l.uniform2f(this._uDrawingBufferSize,l.drawingBufferWidth,l.drawingBufferHeight),l.uniform1f(this._uPickZNear,e.pickZNear),l.uniform1f(this._uPickZFar,e.pickZFar),l.uniformMatrix4fv(this._uSceneModelMatrix,!1,p),l.uniformMatrix4fv(this._uViewMatrix,!1,r),l.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix),o.logarithmicDepthBufferEnabled){var m=2/(Math.log(e.pickZFar+1)/Math.LN2);l.uniform1f(this._uLogDepthBufFC,m)}var _=o._sectionPlanesState.getNumAllocatedSectionPlanes(),y=o._sectionPlanesState.sectionPlanes.length;if(_>0)for(var b=o._sectionPlanesState.sectionPlanes,w=t.layerIndex*y,B=n.renderFlags,x=0;x<_;x++){var P=this._uSectionPlanes[x];if(P)if(x0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),l.drawArrays(l.TRIANGLES,0,u.numIndices8Bits)),u.numIndices16Bits>0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),l.drawArrays(l.TRIANGLES,0,u.numIndices16Bits)),u.numIndices32Bits>0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),l.drawArrays(l.TRIANGLES,0,u.numIndices32Bits)),e.drawElements++}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("uniform float pickZNear;"),i.push("uniform float pickZFar;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var r=0;r 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(r=0;r 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),i.push(" outPackedDepth = packDepth(zNormalizedDepth); "),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),TA=$.vec3(),LA=$.vec3(),RA=$.vec3(),UA=$.vec3();$.vec3();var OA=$.mat4(),NA=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r,s,n=t.model,o=n.scene,a=o.camera,l=o.canvas.gl,u=t._state,A=u.textureState,c=t._state.origin,h=n.position,d=n.rotationMatrix,p=n.rotationMatrixConjugate,f=t.aabb,v=e.pickViewMatrix||a.viewMatrix,g=TA;g[0]=$.safeInv(f[3]-f[0])*$.MAX_INT,g[1]=$.safeInv(f[4]-f[1])*$.MAX_INT,g[2]=$.safeInv(f[5]-f[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(g[0]),e.snapPickCoordinateScale[1]=$.safeInv(g[1]),e.snapPickCoordinateScale[2]=$.safeInv(g[2]),A.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var m=0!==c[0]||0!==c[1]||0!==c[2],_=0!==h[0]||0!==h[1]||0!==h[2];if(m||_){var y=LA;if(m){var b=$.transformPoint3(d,c,RA);y[0]=b[0],y[1]=b[1],y[2]=b[2]}else y[0]=0,y[1]=0,y[2]=0;y[0]+=h[0],y[1]+=h[1],y[2]+=h[2],r=Le(v,y,OA),(s=UA)[0]=a.eye[0]-y[0],s[1]=a.eye[1]-y[1],s[2]=a.eye[2]-y[2],e.snapPickOrigin[0]=y[0],e.snapPickOrigin[1]=y[1],e.snapPickOrigin[2]=y[2]}else r=v,s=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;l.uniform3fv(this._uCameraEyeRtc,s),l.uniform2fv(this.uVectorA,e.snapVectorA),l.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),l.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),l.uniform3fv(this._uCoordinateScaler,g),l.uniform1i(this._uRenderPass,i),l.uniform1i(this._uPickInvisible,e.pickInvisible),l.uniformMatrix4fv(this._uSceneModelMatrix,!1,p),l.uniformMatrix4fv(this._uViewMatrix,!1,r),l.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix);var w=2/(Math.log(e.pickZFar+1)/Math.LN2);l.uniform1f(this._uLogDepthBufFC,w);var B=o._sectionPlanesState.getNumAllocatedSectionPlanes(),x=o._sectionPlanesState.sectionPlanes.length;if(B>0)for(var P=o._sectionPlanesState.sectionPlanes,C=t.layerIndex*x,M=n.renderFlags,E=0;E0&&(A.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),l.drawArrays(S,0,u.numEdgeIndices8Bits)),u.numEdgeIndices16Bits>0&&(A.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),l.drawArrays(S,0,u.numEdgeIndices16Bits)),u.numEdgeIndices32Bits>0&&(A.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),l.drawArrays(S,0,u.numEdgeIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uSnapVectorA;"),i.push("uniform vec2 uSnapInvVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uSnapVectorA.x) * uSnapInvVectorAB.x;"),i.push(" float y = (clipPos.y - uSnapVectorA.y) * uSnapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vViewPosition = clipPos;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, uLayerNumber);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),QA=$.vec3(),VA=$.vec3(),HA=$.vec3(),jA=$.vec3();$.vec3();var GA=$.mat4(),zA=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r,s,n=t.model,o=n.scene,a=o.camera,l=o.canvas.gl,u=t._state,A=u.textureState,c=t._state.origin,h=n.position,d=n.rotationMatrix,p=n.rotationMatrixConjugate,f=t.aabb,v=e.pickViewMatrix||a.viewMatrix,g=QA;g[0]=$.safeInv(f[3]-f[0])*$.MAX_INT,g[1]=$.safeInv(f[4]-f[1])*$.MAX_INT,g[2]=$.safeInv(f[5]-f[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(g[0]),e.snapPickCoordinateScale[1]=$.safeInv(g[1]),e.snapPickCoordinateScale[2]=$.safeInv(g[2]),A.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var m=0!==c[0]||0!==c[1]||0!==c[2],_=0!==h[0]||0!==h[1]||0!==h[2];if(m||_){var y=VA;if(m){var b=HA;$.transformPoint3(d,c,b),y[0]=b[0],y[1]=b[1],y[2]=b[2]}else y[0]=0,y[1]=0,y[2]=0;y[0]+=h[0],y[1]+=h[1],y[2]+=h[2],r=Le(v,y,GA),(s=jA)[0]=a.eye[0]-y[0],s[1]=a.eye[1]-y[1],s[2]=a.eye[2]-y[2],e.snapPickOrigin[0]=y[0],e.snapPickOrigin[1]=y[1],e.snapPickOrigin[2]=y[2]}else r=v,s=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;l.uniform3fv(this._uCameraEyeRtc,s),l.uniform2fv(this._uVectorA,e.snapVectorA),l.uniform2fv(this._uInverseVectorAB,e.snapInvVectorAB),l.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),l.uniform3fv(this._uCoordinateScaler,g),l.uniform1i(this._uRenderPass,i),l.uniform1i(this._uPickInvisible,e.pickInvisible),l.uniformMatrix4fv(this._uSceneWorldModelMatrix,!1,p),l.uniformMatrix4fv(this._uViewMatrix,!1,r),l.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix);var w=2/(Math.log(e.pickZFar+1)/Math.LN2);l.uniform1f(this._uLogDepthBufFC,w);var B=o._sectionPlanesState.getNumAllocatedSectionPlanes(),x=o._sectionPlanesState.sectionPlanes.length;if(B>0)for(var P=o._sectionPlanesState.sectionPlanes,C=t.layerIndex*x,M=n.renderFlags,E=0;E0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),l.drawArrays(l.TRIANGLES,0,u.numIndices8Bits)),u.numIndices16Bits>0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),l.drawArrays(l.TRIANGLES,0,u.numIndices16Bits)),u.numIndices32Bits>0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),l.drawArrays(l.TRIANGLES,0,u.numIndices32Bits)),e.drawElements++}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneWorldModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uVectorAB;"),i.push("uniform vec2 uInverseVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;"),i.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" } else {"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("flat in uint vFlags2;");for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push("outNormal = ivec4(worldNormal * float(".concat($.MAX_INT,"), 1.0);")),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),WA=$.vec3(),KA=$.vec3(),XA=$.vec3();$.vec3();var YA=$.mat4(),JA=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=a.textureState,u=t._state.origin,A=r.position,c=r.rotationMatrix,h=r.rotationMatrixConjugate,d=e.pickViewMatrix||n.viewMatrix;if(this._program||(this._allocate(t),!this.errors)){var p,f;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),u||0!==A[0]||0!==A[1]||0!==A[2]){var v=WA;if(u){var g=KA;$.transformPoint3(c,u,g),v[0]=g[0],v[1]=g[1],v[2]=g[2]}else v[0]=0,v[1]=0,v[2]=0;v[0]+=A[0],v[1]+=A[1],v[2]+=A[2],p=Le(d,v,YA),(f=XA)[0]=n.eye[0]-v[0],f[1]=n.eye[1]-v[1],f[2]=n.eye[2]-v[2]}else p=d,f=n.eye;o.uniform3fv(this._uCameraEyeRtc,f),o.uniform1i(this._uRenderPass,i),o.uniformMatrix4fv(this._uWorldMatrix,!1,h),o.uniformMatrix4fv(this._uViewMatrix,!1,p),o.uniformMatrix4fv(this._uProjMatrix,!1,n.projMatrix);var m=s._sectionPlanesState.getNumAllocatedSectionPlanes(),_=s._sectionPlanesState.sectionPlanes.length;if(m>0)for(var y=s._sectionPlanesState.sectionPlanes,b=t.layerIndex*_,w=r.renderFlags,B=0;B0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),o.drawArrays(o.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),o.drawArrays(o.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),o.drawArrays(o.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureOcclusionRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" } else {"),i.push(" vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureColorRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var r=0;r 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),ZA=$.vec3(),qA=$.vec3(),$A=$.vec3();$.vec3();var ec=$.mat4(),tc=function(){function e(t){x(this,e),this._scene=t,this._allocate(),this._hash=this._getHash()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){var r=this._scene,s=r.camera,n=t.model,o=r.canvas.gl,a=t._state,l=a.textureState,u=t._state.origin,A=n.position,c=n.rotationMatrix,h=n.rotationMatrixConjugate;if(this._program||(this._allocate(),!this.errors)){var d,p;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var f=0!==u[0]||0!==u[1]||0!==u[2],v=0!==A[0]||0!==A[1]||0!==A[2];if(f||v){var g=ZA;if(f){var m=$.transformPoint3(c,u,qA);g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=A[0],g[1]+=A[1],g[2]+=A[2],d=Le(s.viewMatrix,g,ec),(p=$A)[0]=s.eye[0]-g[0],p[1]=s.eye[1]-g[1],p[2]=s.eye[2]-g[2]}else d=s.viewMatrix,p=s.eye;if(o.uniformMatrix4fv(this._uSceneModelMatrix,!1,h),o.uniformMatrix4fv(this._uViewMatrix,!1,d),o.uniformMatrix4fv(this._uProjMatrix,!1,s.projMatrix),o.uniform3fv(this._uCameraEyeRtc,p),o.uniform1i(this._uRenderPass,i),r.logarithmicDepthBufferEnabled){var _=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,_)}var y=r._sectionPlanesState.getNumAllocatedSectionPlanes(),b=r._sectionPlanesState.sectionPlanes.length;if(y>0)for(var w=r._sectionPlanesState.sectionPlanes,B=t.layerIndex*b,x=n.renderFlags,P=0;P0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),o.drawArrays(o.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),o.drawArrays(o.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),o.drawArrays(o.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPositionsDecodeMatrix=i.getLocation("objectDecodeAndInstanceMatrix"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture draw vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out highp vec2 vHighPrecisionZW;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in highp vec2 vHighPrecisionZW;"),i.push("out vec4 outColor;"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var n=0,o=e._sectionPlanesState.getNumAllocatedSectionPlanes();n 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),i.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),ic=$.vec3(),rc=$.vec3(),sc=$.vec3();$.vec3();var nc=$.mat4(),oc=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=n.viewMatrix;if(this._program||(this._allocate(t),!this.errors)){var d,p;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(t));var f=0!==l[0]||0!==l[1]||0!==l[2],v=0!==u[0]||0!==u[1]||0!==u[2];if(f||v){var g=ic;if(f){var m=rc;$.transformPoint3(A,l,m),g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=u[0],g[1]+=u[1],g[2]+=u[2],d=Le(h,g,nc),(p=sc)[0]=n.eye[0]-g[0],p[1]=n.eye[1]-g[1],p[2]=n.eye[2]-g[2]}else d=h,p=n.eye;o.uniform1i(this._uRenderPass,i),o.uniformMatrix4fv(this._uWorldMatrix,!1,c),o.uniformMatrix4fv(this._uViewMatrix,!1,d),o.uniformMatrix4fv(this._uProjMatrix,!1,n.projMatrix),o.uniformMatrix4fv(this._uViewNormalMatrix,!1,n.viewNormalMatrix),o.uniformMatrix4fv(this._uWorldNormalMatrix,!1,r.worldNormalMatrix);var _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),y=s._sectionPlanesState.sectionPlanes.length;if(_>0)for(var b=s._sectionPlanesState.sectionPlanes,w=t.layerIndex*y,B=r.renderFlags,x=0;x<_;x++){var P=this._uSectionPlanes[x];if(P)if(x0,i=[];return i.push("// Batched geometry normals vertex shader"),e.logarithmicDepthBufferEnabled&&bt.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("uniform int renderPass;"),i.push("attribute vec3 position;"),e.entityOffsetsEnabled&&i.push("attribute vec3 offset;"),i.push("attribute vec3 normal;"),i.push("attribute vec4 color;"),i.push("attribute vec4 flags;"),i.push("attribute vec4 flags2;"),i.push("uniform mat4 worldMatrix;"),i.push("uniform mat4 worldNormalMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform mat4 viewNormalMatrix;"),i.push("uniform mat4 objectDecodeAndInstanceMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),bt.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("varying float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out vec4 vFlags2;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(bt.SUPPORTED_EXTENSIONS.EXT_frag_depth?i.push("vFragDepth = 1.0 + clipPos.w;"):(i.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;"),i.push("clipPos.z *= clipPos.w;")),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry normals fragment shader"),e.logarithmicDepthBufferEnabled&&bt.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&bt.SUPPORTED_EXTENSIONS.EXT_frag_depth&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("in vec4 vFlags2;");for(var r=0;r 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&bt.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),ac=$.vec3(),lc=$.vec3(),uc=$.vec3();$.vec3(),$.vec4();var Ac=$.mat4(),cc=function(){function e(t,i){x(this,e),this._scene=t,this._withSAO=i,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){var e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"drawLayer",value:function(e,t,i){var r=this._scene,s=r.camera,n=t.model,o=r.canvas.gl,a=t._state,l=a.textureState,u=t._state.origin,A=n.position,c=n.rotationMatrix,h=n.rotationMatrixConjugate;if(this._program||(this._allocate(),!this.errors)){var d,p;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var f=0!==u[0]||0!==u[1]||0!==u[2],v=0!==A[0]||0!==A[1]||0!==A[2];if(f||v){var g=ac;if(f){var m=$.transformPoint3(c,u,lc);g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=A[0],g[1]+=A[1],g[2]+=A[2],d=Le(s.viewMatrix,g,Ac),(p=uc)[0]=s.eye[0]-g[0],p[1]=s.eye[1]-g[1],p[2]=s.eye[2]-g[2]}else d=s.viewMatrix,p=s.eye;if(o.uniform2fv(this._uPickClipPos,e.pickClipPos),o.uniform2f(this._uDrawingBufferSize,o.drawingBufferWidth,o.drawingBufferHeight),o.uniformMatrix4fv(this._uSceneModelMatrix,!1,h),o.uniformMatrix4fv(this._uViewMatrix,!1,d),o.uniformMatrix4fv(this._uProjMatrix,!1,s.projMatrix),o.uniform3fv(this._uCameraEyeRtc,p),o.uniform1i(this._uRenderPass,i),r.logarithmicDepthBufferEnabled){var _=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,_)}var y=r._sectionPlanesState.getNumAllocatedSectionPlanes(),b=r._sectionPlanesState.sectionPlanes.length;if(y>0)for(var w=r._sectionPlanesState.sectionPlanes,B=t.layerIndex*b,x=n.renderFlags,P=0;P0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),o.drawArrays(o.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),o.drawArrays(o.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),o.drawArrays(o.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// trianglesDatatextureNormalsRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTexturePickNormalsRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("in vec4 vWorldPosition;"),t){i.push("flat in uint vFlags2;");for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var n=0,o=e._sectionPlanesState.getNumAllocatedSectionPlanes();n 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(" outNormal = ivec4(worldNormal * float(".concat($.MAX_INT,"), 1.0);")),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),hc=function(){function e(t){x(this,e),this._scene=t}return C(e,[{key:"_compile",value:function(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorQualityRendererWithSAO&&!this._colorQualityRendererWithSAO.getValid()&&(this._colorQualityRendererWithSAO.destroy(),this._colorQualityRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null)}},{key:"eagerCreateRenders",value:function(){this._silhouetteRenderer||(this._silhouetteRenderer=new pA(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new EA(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new SA(this._scene)),this._pickNormalsRenderer||(this._pickNormalsRenderer=new cc(this._scene)),this._snapRenderer||(this._snapRenderer=new NA(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new zA(this._scene)),this._snapRenderer||(this._snapRenderer=new NA(this._scene))}},{key:"colorRenderer",get:function(){return this._colorRenderer||(this._colorRenderer=new lA(this._scene,!1)),this._colorRenderer}},{key:"colorRendererWithSAO",get:function(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new lA(this._scene,!0)),this._colorRendererWithSAO}},{key:"colorQualityRendererWithSAO",get:function(){return this._colorQualityRendererWithSAO}},{key:"silhouetteRenderer",get:function(){return this._silhouetteRenderer||(this._silhouetteRenderer=new pA(this._scene)),this._silhouetteRenderer}},{key:"depthRenderer",get:function(){return this._depthRenderer||(this._depthRenderer=new tc(this._scene)),this._depthRenderer}},{key:"normalsRenderer",get:function(){return this._normalsRenderer||(this._normalsRenderer=new oc(this._scene)),this._normalsRenderer}},{key:"edgesRenderer",get:function(){return this._edgesRenderer||(this._edgesRenderer=new _A(this._scene)),this._edgesRenderer}},{key:"edgesColorRenderer",get:function(){return this._edgesColorRenderer||(this._edgesColorRenderer=new BA(this._scene)),this._edgesColorRenderer}},{key:"pickMeshRenderer",get:function(){return this._pickMeshRenderer||(this._pickMeshRenderer=new EA(this._scene)),this._pickMeshRenderer}},{key:"pickNormalsRenderer",get:function(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new cc(this._scene)),this._pickNormalsRenderer}},{key:"pickNormalsFlatRenderer",get:function(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new cc(this._scene)),this._pickNormalsFlatRenderer}},{key:"pickDepthRenderer",get:function(){return this._pickDepthRenderer||(this._pickDepthRenderer=new SA(this._scene)),this._pickDepthRenderer}},{key:"snapRenderer",get:function(){return this._snapRenderer||(this._snapRenderer=new NA(this._scene)),this._snapRenderer}},{key:"snapInitRenderer",get:function(){return this._snapInitRenderer||(this._snapInitRenderer=new zA(this._scene)),this._snapInitRenderer}},{key:"occlusionRenderer",get:function(){return this._occlusionRenderer||(this._occlusionRenderer=new JA(this._scene)),this._occlusionRenderer}},{key:"_destroy",value:function(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorQualityRendererWithSAO&&this._colorQualityRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy()}}]),e}(),dc={};var pc=C((function e(){x(this,e),this.positionsCompressed=[],this.lenPositionsCompressed=0,this.metallicRoughness=[],this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.edgeIndices8Bits=[],this.lenEdgeIndices8Bits=0,this.edgeIndices16Bits=[],this.lenEdgeIndices16Bits=0,this.edgeIndices32Bits=[],this.lenEdgeIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perObjectEdgeIndexBaseOffsets=[],this.perTriangleNumberPortionId8Bits=[],this.perTriangleNumberPortionId16Bits=[],this.perTriangleNumberPortionId32Bits=[],this.perEdgeNumberPortionId8Bits=[],this.perEdgeNumberPortionId16Bits=[],this.perEdgeNumberPortionId32Bits=[]})),fc=function(){function e(){x(this,e),this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerPolygonIdPortionIds8Bits=null,this.texturePerPolygonIdPortionIds16Bits=null,this.texturePerPolygonIdPortionIds32Bits=null,this.texturePerEdgeIdPortionIds8Bits=null,this.texturePerEdgeIdPortionIds16Bits=null,this.texturePerEdgeIdPortionIds32Bits=null,this.texturePerPolygonIdIndices8Bits=null,this.texturePerPolygonIdIndices16Bits=null,this.texturePerPolygonIdIndices32Bits=null,this.texturePerPolygonIdEdgeIndices8Bits=null,this.texturePerPolygonIdEdgeIndices16Bits=null,this.texturePerPolygonIdEdgeIndices32Bits=null,this.textureModelMatrices=null}return C(e,[{key:"finalize",value:function(){this.indicesPerBitnessTextures={8:this.texturePerPolygonIdIndices8Bits,16:this.texturePerPolygonIdIndices16Bits,32:this.texturePerPolygonIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerPolygonIdPortionIds8Bits,16:this.texturePerPolygonIdPortionIds16Bits,32:this.texturePerPolygonIdPortionIds32Bits},this.edgeIndicesPerBitnessTextures={8:this.texturePerPolygonIdEdgeIndices8Bits,16:this.texturePerPolygonIdEdgeIndices16Bits,32:this.texturePerPolygonIdEdgeIndices32Bits},this.edgeIndicesPortionIdsPerBitnessTextures={8:this.texturePerEdgeIdPortionIds8Bits,16:this.texturePerEdgeIdPortionIds16Bits,32:this.texturePerEdgeIdPortionIds32Bits}}},{key:"bindCommonTextures",value:function(e,t,i,r,s){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,r,3),this.texturePerObjectInstanceMatrices.bindTexture(e,s,4)}},{key:"bindTriangleIndicesTextures",value:function(e,t,i,r){this.indicesPortionIdsPerBitnessTextures[r].bindTexture(e,t,5),this.indicesPerBitnessTextures[r].bindTexture(e,i,6)}},{key:"bindEdgeIndicesTextures",value:function(e,t,i,r){this.edgeIndicesPortionIdsPerBitnessTextures[r].bindTexture(e,t,5),this.edgeIndicesPerBitnessTextures[r].bindTexture(e,i,6)}}]),e}(),vc={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTextureEdgeIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalPolygons:0,totalPolygons8Bits:0,totalPolygons16Bits:0,totalPolygons32Bits:0,totalEdges:0,totalEdges8Bits:0,totalEdges16Bits:0,totalEdges32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(vc,null,4));var e=0;Object.keys(vc).forEach((function(t){t.startsWith("size")&&(e+=vc[t])})),console.log("Total size ".concat(e," bytes (").concat((e/1e3/1e3).toFixed(2)," MB)")),console.log("Avg bytes / triangle: ".concat((e/vc.totalPolygons).toFixed(2)));var t={};Object.keys(vc).forEach((function(i){i.startsWith("size")&&(t[i]="".concat((vc[i]/e*100).toFixed(2)," % of total"))})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};var gc=function(){function e(){x(this,e)}return C(e,[{key:"disableBindedTextureFiltering",value:function(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}},{key:"createTextureForColorsAndFlags",value:function(e,t,i,r,s,n,o){var a=t.length;this.numPortions=a;var l=4096,u=Math.ceil(a/512);if(0===u)throw"texture height===0";var A=new Uint8Array(16384*u);vc.sizeDataColorsAndFlags+=A.byteLength,vc.numberOfTextures++;for(var c=0;c>24&255,r[c]>>16&255,r[c]>>8&255,255&r[c]],32*c+16),A.set([s[c]>>24&255,s[c]>>16&255,s[c]>>8&255,255&s[c]],32*c+20),A.set([n[c]>>24&255,n[c]>>16&255,n[c]>>8&255,255&n[c]],32*c+24),A.set([o[c]?1:0,0,0,0],32*c+28);var h=e.createTexture();return e.bindTexture(e.TEXTURE_2D,h),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,l,u),e.texSubImage2D(e.TEXTURE_2D,0,0,0,l,u,e.RGBA_INTEGER,e.UNSIGNED_BYTE,A,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Wu(e,h,l,u,A)}},{key:"createTextureForObjectOffsets",value:function(e,t){var i=512,r=Math.ceil(t/i);if(0===r)throw"texture height===0";var s=new Float32Array(1536*r).fill(0);vc.sizeDataTextureOffsets+=s.byteLength,vc.numberOfTextures++;var n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,r),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,r,e.RGB,e.FLOAT,s,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Wu(e,n,i,r,s)}},{key:"createTextureForInstancingMatrices",value:function(e,t){var i=t.length;if(0===i)throw"num instance matrices===0";var r=2048,s=Math.ceil(i/512),n=new Float32Array(8192*s);vc.numberOfTextures++;for(var o=0;o65536&&vc.cannotCreatePortion.because10BitsObjectId++;var i=this._numPortions+t<=65536,r=void 0!==e.geometryId&&null!==e.geometryId?"".concat(e.geometryId,"#").concat(0):"".concat(e.id,"#").concat(0);if(!this._bucketGeometries[r]){var s=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits),n=0,o=0;e.buckets.forEach((function(e){n+=e.positionsCompressed.length/3,o+=e.indices.length/3})),(this._state.numVertices+n>4096*_c||s+o>4096*_c)&&vc.cannotCreatePortion.becauseTextureSize++,i&&(i=this._state.numVertices+n<=4096*_c&&s+o<=4096*_c)}return i}},{key:"createPortion",value:function(e,t){var i=this;if(this._finalized)throw"Already finalized";var r=[];t.buckets.forEach((function(e,s){var n=void 0!==t.geometryId&&null!==t.geometryId?"".concat(t.geometryId,"#").concat(s):"".concat(t.id,"#").concat(s),o=i._bucketGeometries[n];o||(o=i._createBucketGeometry(t,e),i._bucketGeometries[n]=o);var a=i._createSubPortion(t,o,e);r.push(a)}));var s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(r),this.model.numPortions++,this._meshes.push(e),s}},{key:"_createBucketGeometry",value:function(e,t){if(t.indices){var i=8*Math.ceil(t.indices.length/3/8)*3;vc.overheadSizeAlignementIndices+=2*(i-t.indices.length);var r=new Uint32Array(i);r.fill(0),r.set(t.indices),t.indices=r}if(t.edgeIndices){var s=8*Math.ceil(t.edgeIndices.length/2/8)*2;vc.overheadSizeAlignementEdgeIndices+=2*(s-t.edgeIndices.length);var n=new Uint32Array(s);n.fill(0),n.set(t.edgeIndices),t.edgeIndices=n}var o=t.positionsCompressed,a=t.indices,l=t.edgeIndices,u=this._buffer;u.positionsCompressed.push(o);var A,c=u.lenPositionsCompressed/3,h=o.length/3;u.lenPositionsCompressed+=o.length;var d,p,f=0;a&&(f=a.length/3,h<=256?(d=u.indices8Bits,A=u.lenIndices8Bits/3,u.lenIndices8Bits+=a.length):h<=65536?(d=u.indices16Bits,A=u.lenIndices16Bits/3,u.lenIndices16Bits+=a.length):(d=u.indices32Bits,A=u.lenIndices32Bits/3,u.lenIndices32Bits+=a.length),d.push(a));var v,g=0;l&&(g=l.length/2,h<=256?(v=u.edgeIndices8Bits,p=u.lenEdgeIndices8Bits/2,u.lenEdgeIndices8Bits+=l.length):h<=65536?(v=u.edgeIndices16Bits,p=u.lenEdgeIndices16Bits/2,u.lenEdgeIndices16Bits+=l.length):(v=u.edgeIndices32Bits,p=u.lenEdgeIndices32Bits/2,u.lenEdgeIndices32Bits+=l.length),v.push(l));return this._state.numVertices+=h,vc.numberOfGeometries++,{vertexBase:c,numVertices:h,numTriangles:f,numEdges:g,indicesBase:A,edgeIndicesBase:p}}},{key:"_createSubPortion",value:function(e,t,i,r){var s=e.color;e.metallic,e.roughness;var n,o,a=e.colors,l=e.opacity,u=e.meshMatrix,A=e.pickColor,c=this._buffer,h=this._state;c.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),c.perObjectInstancePositioningMatrices.push(u||xc),c.perObjectSolid.push(!!e.solid),a?c.perObjectColors.push([255*a[0],255*a[1],255*a[2],255]):s&&c.perObjectColors.push([s[0],s[1],s[2],l]),c.perObjectPickColors.push(A),c.perObjectVertexBases.push(t.vertexBase),n=t.numVertices<=256?h.numIndices8Bits:t.numVertices<=65536?h.numIndices16Bits:h.numIndices32Bits,c.perObjectIndexBaseOffsets.push(n/3-t.indicesBase),o=t.numVertices<=256?h.numEdgeIndices8Bits:t.numVertices<=65536?h.numEdgeIndices16Bits:h.numEdgeIndices32Bits,c.perObjectEdgeIndexBaseOffsets.push(o/2-t.edgeIndicesBase);var d=this._subPortions.length;if(t.numTriangles>0){var p,f=3*t.numTriangles;t.numVertices<=256?(p=c.perTriangleNumberPortionId8Bits,h.numIndices8Bits+=f,vc.totalPolygons8Bits+=t.numTriangles):t.numVertices<=65536?(p=c.perTriangleNumberPortionId16Bits,h.numIndices16Bits+=f,vc.totalPolygons16Bits+=t.numTriangles):(p=c.perTriangleNumberPortionId32Bits,h.numIndices32Bits+=f,vc.totalPolygons32Bits+=t.numTriangles),vc.totalPolygons+=t.numTriangles;for(var v=0;v0){var g,m=2*t.numEdges;t.numVertices<=256?(g=c.perEdgeNumberPortionId8Bits,h.numEdgeIndices8Bits+=m,vc.totalEdges8Bits+=t.numEdges):t.numVertices<=65536?(g=c.perEdgeNumberPortionId16Bits,h.numEdgeIndices16Bits+=m,vc.totalEdges16Bits+=t.numEdges):(g=c.perEdgeNumberPortionId32Bits,h.numEdgeIndices32Bits+=m,vc.totalEdges32Bits+=t.numEdges),vc.totalEdges+=t.numEdges;for(var _=0;_0&&(i.texturePerEdgeIdPortionIds8Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(r,s.perEdgeNumberPortionId8Bits)),s.perEdgeNumberPortionId16Bits.length>0&&(i.texturePerEdgeIdPortionIds16Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(r,s.perEdgeNumberPortionId16Bits)),s.perEdgeNumberPortionId32Bits.length>0&&(i.texturePerEdgeIdPortionIds32Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(r,s.perEdgeNumberPortionId32Bits)),s.lenIndices8Bits>0&&(i.texturePerPolygonIdIndices8Bits=this._dtxTextureFactory.createTextureFor8BitIndices(r,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(i.texturePerPolygonIdIndices16Bits=this._dtxTextureFactory.createTextureFor16BitIndices(r,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(i.texturePerPolygonIdIndices32Bits=this._dtxTextureFactory.createTextureFor32BitIndices(r,s.indices32Bits,s.lenIndices32Bits)),s.lenEdgeIndices8Bits>0&&(i.texturePerPolygonIdEdgeIndices8Bits=this._dtxTextureFactory.createTextureFor8BitsEdgeIndices(r,s.edgeIndices8Bits,s.lenEdgeIndices8Bits)),s.lenEdgeIndices16Bits>0&&(i.texturePerPolygonIdEdgeIndices16Bits=this._dtxTextureFactory.createTextureFor16BitsEdgeIndices(r,s.edgeIndices16Bits,s.lenEdgeIndices16Bits)),s.lenEdgeIndices32Bits>0&&(i.texturePerPolygonIdEdgeIndices32Bits=this._dtxTextureFactory.createTextureFor32BitsEdgeIndices(r,s.edgeIndices32Bits,s.lenEdgeIndices32Bits)),i.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(function(){e._deferredSetFlagsDirty&&e._uploadDeferredFlags(),e._numUpdatesInFrame=0}))}}},{key:"isEmpty",value:function(){return 0===this._numPortions}},{key:"initFlags",value:function(e,t,i){t&Qe&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&We&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&ze&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Ke&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&je&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&Xe&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&He&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&Ve&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}},{key:"flushInitFlags",value:function(){this._setDeferredFlags(),this._setDeferredFlags2()}},{key:"setVisible",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Qe?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}},{key:"setHighlighted",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&We?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}},{key:"setXRayed",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&ze?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}},{key:"setSelected",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ke?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}},{key:"setEdges",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Xe?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}},{key:"setClippable",value:function(e,t){if(!this._finalized)throw"Not finalized";t&je?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}},{key:"_beginDeferredFlags",value:function(){this._deferredSetFlagsActive=!0}},{key:"_uploadDeferredFlags",value:function(){if(this._deferredSetFlagsActive=!1,this._deferredSetFlagsDirty){this._deferredSetFlagsDirty=!1;var e=this.model.scene.canvas.gl,t=this._dtxState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}}},{key:"setCulled",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ve?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}},{key:"setCollidable",value:function(e,t){if(!this._finalized)throw"Not finalized"}},{key:"setPickable",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&He?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}},{key:"setColor",value:function(e,t){for(var i=this._portionToSubPortionsMap[e],r=0,s=i.length;r=10&&this._beginDeferredFlags(),console.info("_subPortionSetColor write through"),r.bindTexture(r.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),r.texSubImage2D(r.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,r.RGBA_INTEGER,r.UNSIGNED_BYTE,bc)}},{key:"setTransparent",value:function(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}},{key:"_setFlags",value:function(e,t,i){for(var r=arguments.length>3&&void 0!==arguments[3]&&arguments[3],s=this._portionToSubPortionsMap[e],n=0,o=s.length;n3&&void 0!==arguments[3]&&arguments[3];if(!this._finalized)throw"Not finalized";var s,n,o=!!(t&Qe),a=!!(t&ze),l=!!(t&We),u=!!(t&Ke),A=!!(t&Xe),c=!!(t&He),h=!!(t&Ve);s=!o||h||a||l&&!this.model.scene.highlightMaterial.glowThrough||u&&!this.model.scene.selectedMaterial.glowThrough?ao.NOT_RENDERED:i?ao.COLOR_TRANSPARENT:ao.COLOR_OPAQUE,n=!o||h?ao.NOT_RENDERED:u?ao.SILHOUETTE_SELECTED:l?ao.SILHOUETTE_HIGHLIGHTED:a?ao.SILHOUETTE_XRAYED:ao.NOT_RENDERED;var d=0;d=!o||h?ao.NOT_RENDERED:u?ao.EDGES_SELECTED:l?ao.EDGES_HIGHLIGHTED:a?ao.EDGES_XRAYED:A?i?ao.EDGES_COLOR_TRANSPARENT:ao.EDGES_COLOR_OPAQUE:ao.NOT_RENDERED;var p=o&&!h&&c?ao.PICK:ao.NOT_RENDERED,f=this._dtxState,v=this.model.scene.canvas.gl;bc[0]=s,bc[1]=n,bc[2]=d,bc[3]=p,f.texturePerObjectColorsAndFlags._textureData.set(bc,32*e+8),this._deferredSetFlagsActive||r?this._deferredSetFlagsDirty=!0:(++this._numUpdatesInFrame>=10&&this._beginDeferredFlags(),v.bindTexture(v.TEXTURE_2D,f.texturePerObjectColorsAndFlags._texture),v.texSubImage2D(v.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,v.RGBA_INTEGER,v.UNSIGNED_BYTE,bc))}},{key:"_setDeferredFlags",value:function(){}},{key:"_setFlags2",value:function(e,t){for(var i=arguments.length>2&&void 0!==arguments[2]&&arguments[2],r=this._portionToSubPortionsMap[e],s=0,n=r.length;s2&&void 0!==arguments[2]&&arguments[2];if(!this._finalized)throw"Not finalized";var r=t&je?255:0,s=this._dtxState,n=this.model.scene.canvas.gl;bc[0]=r,bc[1]=0,bc[2]=1,bc[3]=2,s.texturePerObjectColorsAndFlags._textureData.set(bc,32*e+12),this._deferredSetFlagsActive||i?this._deferredSetFlagsDirty=!0:(++this._numUpdatesInFrame>=10&&this._beginDeferredFlags(),n.bindTexture(n.TEXTURE_2D,s.texturePerObjectColorsAndFlags._texture),n.texSubImage2D(n.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,n.RGBA_INTEGER,n.UNSIGNED_BYTE,bc))}},{key:"_setDeferredFlags2",value:function(){}},{key:"setOffset",value:function(e,t){for(var i=this._portionToSubPortionsMap[e],r=0,s=i.length;r=10&&this._beginDeferredFlags(),r.bindTexture(r.TEXTURE_2D,i.texturePerObjectOffsets._texture),r.texSubImage2D(r.TEXTURE_2D,0,0,e,1,1,r.RGB,r.FLOAT,wc))}},{key:"setMatrix",value:function(e,t){for(var i=this._portionToSubPortionsMap[e],r=0,s=i.length;r=10&&this._beginDeferredFlags(),r.bindTexture(r.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),r.texSubImage2D(r.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,r.RGBA,r.FLOAT,yc))}},{key:"drawColorOpaque",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?this._renderers.colorRendererWithSAO&&this._renderers.colorRendererWithSAO.drawLayer(t,this,ao.COLOR_OPAQUE):this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ao.COLOR_OPAQUE))}},{key:"_updateBackfaceCull",value:function(e,t){var i=this.model.backfaces||e.sectioned;if(t.backfaces!==i){var r=t.gl;i?r.disable(r.CULL_FACE):r.enable(r.CULL_FACE),t.backfaces=i}}},{key:"drawColorTransparent",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ao.COLOR_TRANSPARENT))}},{key:"drawDepth",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.depthRenderer&&this._renderers.depthRenderer.drawLayer(t,this,ao.COLOR_OPAQUE))}},{key:"drawNormals",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.normalsRenderer&&this._renderers.normalsRenderer.drawLayer(t,this,ao.COLOR_OPAQUE))}},{key:"drawSilhouetteXRayed",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_XRAYED))}},{key:"drawSilhouetteHighlighted",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_HIGHLIGHTED))}},{key:"drawSilhouetteSelected",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_SELECTED))}},{key:"drawEdgesColorOpaque",value:function(e,t){this.model.scene.logarithmicDepthBufferEnabled?this.model.scene._loggedWarning||(console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer"),this.model.scene._loggedWarning=!0):this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,ao.EDGES_COLOR_OPAQUE)}},{key:"drawEdgesColorTransparent",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&0!==this._numTransparentLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,ao.EDGES_COLOR_TRANSPARENT)}},{key:"drawEdgesHighlighted",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,ao.EDGES_HIGHLIGHTED)}},{key:"drawEdgesSelected",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,ao.EDGES_SELECTED)}},{key:"drawEdgesXRayed",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,ao.EDGES_XRAYED)}},{key:"drawOcclusion",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,ao.COLOR_OPAQUE))}},{key:"drawShadow",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.shadowRenderer&&this._renderers.shadowRenderer.drawLayer(t,this,ao.COLOR_OPAQUE))}},{key:"setPickMatrices",value:function(e,t){}},{key:"drawPickMesh",value:function(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,ao.PICK))}},{key:"drawPickDepths",value:function(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,ao.PICK))}},{key:"drawSnapInit",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,ao.PICK))}},{key:"drawSnap",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,ao.PICK))}},{key:"drawPickNormals",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickNormalsRenderer&&this._renderers.pickNormalsRenderer.drawLayer(t,this,ao.PICK))}},{key:"destroy",value:function(){if(!this._destroyed){var e=this._state;e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}}]),e}(),Cc=function(){function e(t){x(this,e),this.id=t.id,this.colorTexture=t.colorTexture,this.metallicRoughnessTexture=t.metallicRoughnessTexture,this.normalsTexture=t.normalsTexture,this.emissiveTexture=t.emissiveTexture,this.occlusionTexture=t.occlusionTexture}return C(e,[{key:"destroy",value:function(){}}]),e}(),Mc=function(){function e(t){x(this,e),this.id=t.id,this.texture=t.texture}return C(e,[{key:"destroy",value:function(){this.texture&&(this.texture.destroy(),this.texture=null)}}]),e}(),Ec={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}},Fc=function(){function 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t=this.handlers.indexOf(e);return-1!==t&&this.handlers.splice(t,2),this}},{key:"getHandler",value:function(e){for(var t=0,i=this.handlers.length;t0&&void 0!==arguments[0]?arguments[0]:4;x(this,e),this.pool=t,this.queue=[],this.workers=[],this.workersResolve=[],this.workerStatus=0}return C(e,[{key:"_initWorker",value:function(e){if(!this.workers[e]){var t=this.workerCreator();t.addEventListener("message",this._onMessage.bind(this,e)),this.workers[e]=t}}},{key:"_getIdleWorker",value:function(){for(var e=0;e0&&console.warn("KTX2TextureTranscoder: Multiple active KTX2TextureTranscoder may cause performance issues. 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n(l);t.setCompressedData({mipmaps:r,props:{format:o,minFilter:1===r.length?1006:1008,magFilter:1===r.length?1006:1008,encoding:2===u?3001:3e3,premultiplyAlpha:!!(1&A)}}),s()}))}))}},{key:"destroy",value:function(){URL.revokeObjectURL(this._workerSourceURL),this._workerPool.destroy(),Lc--}}]),e}();Rc.BasisFormat={ETC1S:0,UASTC_4x4:1},Rc.TranscoderFormat={ETC1:0,ETC2:1,BC1:2,BC3:3,BC4:4,BC5:5,BC7_M6_OPAQUE_ONLY:6,BC7_M5:7,PVRTC1_4_RGB:8,PVRTC1_4_RGBA:9,ASTC_4x4:10,ATC_RGB:11,ATC_RGBA_INTERPOLATED_ALPHA:12,RGBA32:13,RGB565:14,BGR565:15,RGBA4444:16},Rc.EngineFormat={RGBAFormat:1023,RGBA_ASTC_4x4_Format:37808,RGBA_BPTC_Format:36492,RGBA_ETC2_EAC_Format:37496,RGBA_PVRTC_4BPPV1_Format:35842,RGBA_S3TC_DXT5_Format:33779,RGB_ETC1_Format:36196,RGB_ETC2_Format:37492,RGB_PVRTC_4BPPV1_Format:35840,RGB_S3TC_DXT1_Format:33776},Rc.BasisWorker=function(){var e,t,i,r=_EngineFormat,s=_TranscoderFormat,n=_BasisFormat;self.addEventListener("message",(function(o){var 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s=this.tryEntries[r];if(s.tryLoc<=this.prev&&i.call(s,"finallyLoc")&&this.prev=0;--t){var i=this.tryEntries[t];if(i.finallyLoc===e)return this.complete(i.completion,i.afterLoc),x(i),c}},catch:function(e){for(var t=this.tryEntries.length-1;t>=0;--t){var i=this.tryEntries[t];if(i.tryLoc===e){var r=i.completion;if("throw"===r.type){var s=r.arg;x(i)}return s}}throw new Error("illegal catch attempt")},delegateYield:function(e,t,i){return this.delegate={iterator:C(e),resultName:t,nextLoc:i},"next"===this.method&&(this.arg=void 0),c}},e}function l(e,t,i,r,s,n,o){try{var a=e[n](o),l=a.value}catch(e){return void i(e)}a.done?t(l):Promise.resolve(l).then(r,s)}function u(e){return function(){var t=this,i=arguments;return new Promise((function(r,s){var n=e.apply(t,i);function o(e){l(n,r,s,o,a,"next",e)}function a(e){l(n,r,s,o,a,"throw",e)}o(void 0)}))}}function A(e){return function(e){if(Array.isArray(e))return p(e)}(e)||function(e){if("undefined"!=typeof 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g&&(v._hideMenu(g.id),g=null)})),s||(r.itemElement.addEventListener("click",(function(e){e.preventDefault(),v._context&&!1!==r.enabled&&(r.doAction&&r.doAction(v._context),t._hideOnAction?v.hide():(v._updateItemsTitles(),v._updateItemsEnabledStatus()))})),r.itemElement.addEventListener("mouseup",(function(e){3===e.which&&(e.preventDefault(),v._context&&!1!==r.enabled&&(r.doAction&&r.doAction(v._context),t._hideOnAction?v.hide():(v._updateItemsTitles(),v._updateItemsEnabledStatus())))})),r.itemElement.addEventListener("mouseenter",(function(e){e.preventDefault(),!1!==r.enabled&&r.doHover&&r.doHover(v._context)})))},w=0,B=y.length;wwindow.innerHeight&&(i=window.innerHeight-r),t+s>window.innerWidth&&(t=window.innerWidth-s),e.style.left=t+"px",e.style.top=i+"px"}},{key:"_hideMenuElement",value:function(e){e.style.display="none"}}]),e}(),W=function(){function e(t){var i=this,r=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};x(this,e),this.viewer=t,this.scene=this.viewer.scene,this._lensCursorDiv=document.createElement("div"),this.viewer.scene.canvas.canvas.parentNode.insertBefore(this._lensCursorDiv,this.viewer.scene.canvas.canvas),this._lensCursorDiv.style.background="pink",this._lensCursorDiv.style.border="2px solid red",this._lensCursorDiv.style.borderRadius="20px",this._lensCursorDiv.style.width="10px",this._lensCursorDiv.style.height="10px",this._lensCursorDiv.style.margin="-200px -200px",this._lensCursorDiv.style.zIndex="100000",this._lensCursorDiv.style.position="absolute",this._lensCursorDiv.style.pointerEvents="none",this._lensContainer=document.createElement("div"),this._lensContainer.style.border="1px solid black",this._lensContainer.style.background="white",this._lensContainer.style.borderRadius="50%",this._lensContainer.style.width="300px",this._lensContainer.style.height="300px",this._lensContainer.style.marginTop="85px",this._lensContainer.style.marginLeft="25px",this._lensContainer.style.zIndex="15000",this._lensContainer.style.position="absolute",this._lensContainer.style.pointerEvents="none",this._lensContainer.style.visibility="hidden",this._lensCanvas=document.createElement("canvas"),this._lensCanvas.style.borderRadius="50%",this._lensCanvas.style.width="300px",this._lensCanvas.style.height="300px",this._lensCanvas.style.zIndex="15000",this._lensCanvas.style.pointerEvents="none",document.body.appendChild(this._lensContainer),this._lensContainer.appendChild(this._lensCanvas),this._lensCanvasContext=this._lensCanvas.getContext("2d"),this._canvasElement=this.viewer.scene.canvas.canvas,this._canvasPos=null,this._snappedCanvasPos=null,this._lensPosToggle=!0,this._zoomLevel=r.zoomLevel||2,this._active=!1!==r.active,this._visible=!1,this._snapped=!1,this._onViewerRendering=this.viewer.scene.on("rendering",(function(){i._active&&i._visible&&i.update()}))}return C(e,[{key:"update",value:function(){if(this._active&&this._visible&&this._canvasPos){var e=this._lensContainer.getBoundingClientRect(),t=this._canvasElement.getBoundingClientRect(),i=this._canvasPos[0]e.left&&this._canvasPos[1]e.top;this._lensContainer.style.marginLeft="25px",i&&(this._lensPosToggle?this._lensContainer.style.marginTop="".concat(t.bottom-t.top-this._lensCanvas.height-85,"px"):this._lensContainer.style.marginTop="85px",this._lensPosToggle=!this._lensPosToggle),this._lensCanvasContext.clearRect(0,0,this._lensCanvas.width,this._lensCanvas.height);var r=Math.max(this._lensCanvas.width,this._lensCanvas.height)/this._zoomLevel;this._lensCanvasContext.drawImage(this._canvasElement,this._canvasPos[0]-r/2,this._canvasPos[1]-r/2,r,r,0,0,this._lensCanvas.width,this._lensCanvas.height);var s=[(e.left+e.right)/2-t.left,(e.top+e.bottom)/2-t.top];if(this._snappedCanvasPos){var n=this._snappedCanvasPos[0]-this._canvasPos[0],o=this._snappedCanvasPos[1]-this._canvasPos[1];this._lensCursorDiv.style.marginLeft="".concat(s[0]+n*this._zoomLevel-10,"px"),this._lensCursorDiv.style.marginTop="".concat(s[1]+o*this._zoomLevel-10,"px")}else this._lensCursorDiv.style.marginLeft="".concat(s[0]-10,"px"),this._lensCursorDiv.style.marginTop="".concat(s[1]-10,"px")}}},{key:"zoomFactor",get:function(){return this._zoomFactor},set:function(e){this._zoomFactor=e,this.update()}},{key:"canvasPos",get:function(){return this._canvasPos},set:function(e){this._canvasPos=e,this.update()}},{key:"snappedCanvasPos",get:function(){return this._snappedCanvasPos},set:function(e){this._snappedCanvasPos=e,this.update()}},{key:"snapped",get:function(){return this._snapped},set:function(e){this._snapped=e,e?(this._lensCursorDiv.style.background="greenyellow",this._lensCursorDiv.style.border="2px solid green"):(this._lensCursorDiv.style.background="pink",this._lensCursorDiv.style.border="2px solid red")}},{key:"active",get:function(){return this._active},set:function(e){this._active=e,this._lensContainer.style.visibility=e&&this._visible?"visible":"hidden",e&&this._visible||(this._lensCursorDiv.style.marginLeft="-100px",this._lensCursorDiv.style.marginTop="-100px"),this.update()}},{key:"visible",get:function(){return this._visible},set:function(e){this._visible=e,this._lensContainer.style.visibility=e&&this._active?"visible":"hidden",e&&this._active||(this._lensCursorDiv.style.marginLeft="-100px",this._lensCursorDiv.style.marginTop="-100px"),this.update()}},{key:"destroy",value:function(){this._destroyed||(this.viewer.scene.off(this._onViewerRendering),this._lensContainer.removeChild(this._lensCanvas),document.body.removeChild(this._lensContainer),this._destroyed=!0)}}]),e}(),K=!0,X=K?Float64Array:Float32Array,Y=new X(3),J=new X(16),Z=new X(16),q=new X(4),$={setDoublePrecisionEnabled:function(e){X=(K=e)?Float64Array:Float32Array},getDoublePrecisionEnabled:function(){return K},MIN_DOUBLE:-Number.MAX_SAFE_INTEGER,MAX_DOUBLE:Number.MAX_SAFE_INTEGER,MAX_INT:1e7,DEGTORAD:.0174532925,RADTODEG:57.295779513,unglobalizeObjectId:function(e,t){var i=t.indexOf("#");return i===e.length&&t.startsWith(e)?t.substring(i+1):t},globalizeObjectId:function(e,t){return e+"#"+t},safeInv:function(e){var t=1/e;return isNaN(t)||!isFinite(t)?1:t},vec2:function(e){return new X(e||2)},vec3:function(e){return new X(e||3)},vec4:function(e){return new X(e||4)},mat3:function(e){return new X(e||9)},mat3ToMat4:function(e){var t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:new X(16);return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=0,t[4]=e[3],t[5]=e[4],t[6]=e[5],t[7]=0,t[8]=e[6],t[9]=e[7],t[10]=e[8],t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},mat4:function(e){return new X(e||16)},mat4ToMat3:function(e,t){},doublesToFloats:function(e,t,i){for(var r=new X(2),s=0,n=e.length;s>8&255]+e[t>>16&255]+e[t>>24&255],"-").concat(e[255&i]).concat(e[i>>8&255],"-").concat(e[i>>16&15|64]).concat(e[i>>24&255],"-").concat(e[63&r|128]).concat(e[r>>8&255],"-").concat(e[r>>16&255]).concat(e[r>>24&255]).concat(e[255&s]).concat(e[s>>8&255]).concat(e[s>>16&255]).concat(e[s>>24&255])}}(),clamp:function(e,t,i){return Math.max(t,Math.min(i,e))},fmod:function(e,t){if(e1?1:i,Math.acos(i)},vec3FromMat4Scale:function(){var e=new X(3);return function(t,i){return e[0]=t[0],e[1]=t[1],e[2]=t[2],i[0]=$.lenVec3(e),e[0]=t[4],e[1]=t[5],e[2]=t[6],i[1]=$.lenVec3(e),e[0]=t[8],e[1]=t[9],e[2]=t[10],i[2]=$.lenVec3(e),i}}(),vecToArray:function(){function e(e){return Math.round(1e5*e)/1e5}return function(t){for(var i=0,r=(t=Array.prototype.slice.call(t)).length;i0&&void 0!==arguments[0]?arguments[0]:new X(16);return e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=1,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=1,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,e},identityMat3:function(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:new X(9);return e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=1,e[5]=0,e[6]=0,e[7]=0,e[8]=1,e},isIdentityMat4:function(e){return 1===e[0]&&0===e[1]&&0===e[2]&&0===e[3]&&0===e[4]&&1===e[5]&&0===e[6]&&0===e[7]&&0===e[8]&&0===e[9]&&1===e[10]&&0===e[11]&&0===e[12]&&0===e[13]&&0===e[14]&&1===e[15]},negateMat4:function(e,t){return t||(t=e),t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t[3]=-e[3],t[4]=-e[4],t[5]=-e[5],t[6]=-e[6],t[7]=-e[7],t[8]=-e[8],t[9]=-e[9],t[10]=-e[10],t[11]=-e[11],t[12]=-e[12],t[13]=-e[13],t[14]=-e[14],t[15]=-e[15],t},addMat4:function(e,t,i){return i||(i=e),i[0]=e[0]+t[0],i[1]=e[1]+t[1],i[2]=e[2]+t[2],i[3]=e[3]+t[3],i[4]=e[4]+t[4],i[5]=e[5]+t[5],i[6]=e[6]+t[6],i[7]=e[7]+t[7],i[8]=e[8]+t[8],i[9]=e[9]+t[9],i[10]=e[10]+t[10],i[11]=e[11]+t[11],i[12]=e[12]+t[12],i[13]=e[13]+t[13],i[14]=e[14]+t[14],i[15]=e[15]+t[15],i},addMat4Scalar:function(e,t,i){return i||(i=e),i[0]=e[0]+t,i[1]=e[1]+t,i[2]=e[2]+t,i[3]=e[3]+t,i[4]=e[4]+t,i[5]=e[5]+t,i[6]=e[6]+t,i[7]=e[7]+t,i[8]=e[8]+t,i[9]=e[9]+t,i[10]=e[10]+t,i[11]=e[11]+t,i[12]=e[12]+t,i[13]=e[13]+t,i[14]=e[14]+t,i[15]=e[15]+t,i},addScalarMat4:function(e,t,i){return $.addMat4Scalar(t,e,i)},subMat4:function(e,t,i){return i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i[2]=e[2]-t[2],i[3]=e[3]-t[3],i[4]=e[4]-t[4],i[5]=e[5]-t[5],i[6]=e[6]-t[6],i[7]=e[7]-t[7],i[8]=e[8]-t[8],i[9]=e[9]-t[9],i[10]=e[10]-t[10],i[11]=e[11]-t[11],i[12]=e[12]-t[12],i[13]=e[13]-t[13],i[14]=e[14]-t[14],i[15]=e[15]-t[15],i},subMat4Scalar:function(e,t,i){return i||(i=e),i[0]=e[0]-t,i[1]=e[1]-t,i[2]=e[2]-t,i[3]=e[3]-t,i[4]=e[4]-t,i[5]=e[5]-t,i[6]=e[6]-t,i[7]=e[7]-t,i[8]=e[8]-t,i[9]=e[9]-t,i[10]=e[10]-t,i[11]=e[11]-t,i[12]=e[12]-t,i[13]=e[13]-t,i[14]=e[14]-t,i[15]=e[15]-t,i},subScalarMat4:function(e,t,i){return i||(i=t),i[0]=e-t[0],i[1]=e-t[1],i[2]=e-t[2],i[3]=e-t[3],i[4]=e-t[4],i[5]=e-t[5],i[6]=e-t[6],i[7]=e-t[7],i[8]=e-t[8],i[9]=e-t[9],i[10]=e-t[10],i[11]=e-t[11],i[12]=e-t[12],i[13]=e-t[13],i[14]=e-t[14],i[15]=e-t[15],i},mulMat4:function(e,t,i){i||(i=e);var r=e[0],s=e[1],n=e[2],o=e[3],a=e[4],l=e[5],u=e[6],A=e[7],c=e[8],h=e[9],d=e[10],p=e[11],f=e[12],v=e[13],g=e[14],m=e[15],_=t[0],y=t[1],b=t[2],w=t[3],B=t[4],x=t[5],P=t[6],C=t[7],M=t[8],E=t[9],F=t[10],k=t[11],I=t[12],D=t[13],S=t[14],T=t[15];return i[0]=_*r+y*a+b*c+w*f,i[1]=_*s+y*l+b*h+w*v,i[2]=_*n+y*u+b*d+w*g,i[3]=_*o+y*A+b*p+w*m,i[4]=B*r+x*a+P*c+C*f,i[5]=B*s+x*l+P*h+C*v,i[6]=B*n+x*u+P*d+C*g,i[7]=B*o+x*A+P*p+C*m,i[8]=M*r+E*a+F*c+k*f,i[9]=M*s+E*l+F*h+k*v,i[10]=M*n+E*u+F*d+k*g,i[11]=M*o+E*A+F*p+k*m,i[12]=I*r+D*a+S*c+T*f,i[13]=I*s+D*l+S*h+T*v,i[14]=I*n+D*u+S*d+T*g,i[15]=I*o+D*A+S*p+T*m,i},mulMat3:function(e,t,i){i||(i=new X(9));var r=e[0],s=e[3],n=e[6],o=e[1],a=e[4],l=e[7],u=e[2],A=e[5],c=e[8],h=t[0],d=t[3],p=t[6],f=t[1],v=t[4],g=t[7],m=t[2],_=t[5],y=t[8];return i[0]=r*h+s*f+n*m,i[3]=r*d+s*v+n*_,i[6]=r*p+s*g+n*y,i[1]=o*h+a*f+l*m,i[4]=o*d+a*v+l*_,i[7]=o*p+a*g+l*y,i[2]=u*h+A*f+c*m,i[5]=u*d+A*v+c*_,i[8]=u*p+A*g+c*y,i},mulMat4Scalar:function(e,t,i){return i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i[3]=e[3]*t,i[4]=e[4]*t,i[5]=e[5]*t,i[6]=e[6]*t,i[7]=e[7]*t,i[8]=e[8]*t,i[9]=e[9]*t,i[10]=e[10]*t,i[11]=e[11]*t,i[12]=e[12]*t,i[13]=e[13]*t,i[14]=e[14]*t,i[15]=e[15]*t,i},mulMat4v4:function(e,t){var i=arguments.length>2&&void 0!==arguments[2]?arguments[2]:$.vec4(),r=t[0],s=t[1],n=t[2],o=t[3];return i[0]=e[0]*r+e[4]*s+e[8]*n+e[12]*o,i[1]=e[1]*r+e[5]*s+e[9]*n+e[13]*o,i[2]=e[2]*r+e[6]*s+e[10]*n+e[14]*o,i[3]=e[3]*r+e[7]*s+e[11]*n+e[15]*o,i},transposeMat4:function(e,t){var i=e[4],r=e[14],s=e[8],n=e[13],o=e[12],a=e[9];if(!t||e===t){var l=e[1],u=e[2],A=e[3],c=e[6],h=e[7],d=e[11];return e[1]=i,e[2]=s,e[3]=o,e[4]=l,e[6]=a,e[7]=n,e[8]=u,e[9]=c,e[11]=r,e[12]=A,e[13]=h,e[14]=d,e}return t[0]=e[0],t[1]=i,t[2]=s,t[3]=o,t[4]=e[1],t[5]=e[5],t[6]=a,t[7]=n,t[8]=e[2],t[9]=e[6],t[10]=e[10],t[11]=r,t[12]=e[3],t[13]=e[7],t[14]=e[11],t[15]=e[15],t},transposeMat3:function(e,t){if(t===e){var i=e[1],r=e[2],s=e[5];t[1]=e[3],t[2]=e[6],t[3]=i,t[5]=e[7],t[6]=r,t[7]=s}else t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8];return t},determinantMat4:function(e){var t=e[0],i=e[1],r=e[2],s=e[3],n=e[4],o=e[5],a=e[6],l=e[7],u=e[8],A=e[9],c=e[10],h=e[11],d=e[12],p=e[13],f=e[14],v=e[15];return d*A*a*s-u*p*a*s-d*o*c*s+n*p*c*s+u*o*f*s-n*A*f*s-d*A*r*l+u*p*r*l+d*i*c*l-t*p*c*l-u*i*f*l+t*A*f*l+d*o*r*h-n*p*r*h-d*i*a*h+t*p*a*h+n*i*f*h-t*o*f*h-u*o*r*v+n*A*r*v+u*i*a*v-t*A*a*v-n*i*c*v+t*o*c*v},inverseMat4:function(e,t){t||(t=e);var i=e[0],r=e[1],s=e[2],n=e[3],o=e[4],a=e[5],l=e[6],u=e[7],A=e[8],c=e[9],h=e[10],d=e[11],p=e[12],f=e[13],v=e[14],g=e[15],m=i*a-r*o,_=i*l-s*o,y=i*u-n*o,b=r*l-s*a,w=r*u-n*a,B=s*u-n*l,x=A*f-c*p,P=A*v-h*p,C=A*g-d*p,M=c*v-h*f,E=c*g-d*f,F=h*g-d*v,k=1/(m*F-_*E+y*M+b*C-w*P+B*x);return t[0]=(a*F-l*E+u*M)*k,t[1]=(-r*F+s*E-n*M)*k,t[2]=(f*B-v*w+g*b)*k,t[3]=(-c*B+h*w-d*b)*k,t[4]=(-o*F+l*C-u*P)*k,t[5]=(i*F-s*C+n*P)*k,t[6]=(-p*B+v*y-g*_)*k,t[7]=(A*B-h*y+d*_)*k,t[8]=(o*E-a*C+u*x)*k,t[9]=(-i*E+r*C-n*x)*k,t[10]=(p*w-f*y+g*m)*k,t[11]=(-A*w+c*y-d*m)*k,t[12]=(-o*M+a*P-l*x)*k,t[13]=(i*M-r*P+s*x)*k,t[14]=(-p*b+f*_-v*m)*k,t[15]=(A*b-c*_+h*m)*k,t},traceMat4:function(e){return e[0]+e[5]+e[10]+e[15]},translationMat4v:function(e,t){var i=t||$.identityMat4();return i[12]=e[0],i[13]=e[1],i[14]=e[2],i},translationMat3v:function(e,t){var i=t||$.identityMat3();return i[6]=e[0],i[7]=e[1],i},translationMat4c:(O=new X(3),function(e,t,i,r){return O[0]=e,O[1]=t,O[2]=i,$.translationMat4v(O,r)}),translationMat4s:function(e,t){return $.translationMat4c(e,e,e,t)},translateMat4v:function(e,t){return $.translateMat4c(e[0],e[1],e[2],t)},translateMat4c:function(e,t,i,r){var s=r[3];r[0]+=s*e,r[1]+=s*t,r[2]+=s*i;var n=r[7];r[4]+=n*e,r[5]+=n*t,r[6]+=n*i;var o=r[11];r[8]+=o*e,r[9]+=o*t,r[10]+=o*i;var a=r[15];return r[12]+=a*e,r[13]+=a*t,r[14]+=a*i,r},setMat4Translation:function(e,t,i){return i[0]=e[0],i[1]=e[1],i[2]=e[2],i[3]=e[3],i[4]=e[4],i[5]=e[5],i[6]=e[6],i[7]=e[7],i[8]=e[8],i[9]=e[9],i[10]=e[10],i[11]=e[11],i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=e[15],i},rotationMat4v:function(e,t,i){var r,s,n,o,a,l,u=$.normalizeVec4([t[0],t[1],t[2],0],[]),A=Math.sin(e),c=Math.cos(e),h=1-c,d=u[0],p=u[1],f=u[2];return 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e))throw"Invalid param: owner must be a Component";this.scene=t.scene}this._owner=t}this._dontClear=!!i.dontClear,this._renderer=this.scene._renderer,this.meta=i.meta||{},this.id=i.id,this.destroyed=!1,this._attached={},this._attachments=null,this._subIdMap=null,this._subIdEvents=null,this._eventSubs=null,this._eventSubsNum=null,this._events=null,this._eventCallDepth=0,this._ownedComponents=null,this!==this.scene&&this.scene._addComponent(this),this._updateScheduled=!1,t&&t._own(this)}return C(e,[{key:"type",get:function(){return"Component"}},{key:"isComponent",get:function(){return!0}},{key:"glRedraw",value:function(){this._renderer&&(this._renderer.imageDirty(),this.castsShadow&&this._renderer.shadowsDirty())}},{key:"glResort",value:function(){this._renderer&&this._renderer.needStateSort()}},{key:"owner",get:function(){return this._owner}},{key:"isType",value:function(e){return this.type===e}},{key:"fire",value:function(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={},this._eventSubsNum={}),!0!==i&&(this._events[e]=t||!0);var r,s=this._eventSubs[e];if(s)for(var n in s)s.hasOwnProperty(n)&&(r=s[n],this._eventCallDepth++,this._eventCallDepth<300?r.callback.call(r.scope,t):this.error("fire: potential stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}},{key:"on",value:function(e,t,i){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new Q),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});var r=this._eventSubs[e];r?this._eventSubsNum[e]++:(r={},this._eventSubs[e]=r,this._eventSubsNum[e]=1);var s=this._subIdMap.addItem();r[s]={callback:t,scope:i||this},this._subIdEvents[s]=e;var n=this._events[e];return void 0!==n&&t.call(i||this,n),s}},{key:"off",value:function(e){if(null!=e&&this._subIdEvents){var t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];var i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}}},{key:"once",value:function(e,t,i){var r=this,s=this.on(e,(function(e){r.off(s),t.call(i||this,e)}),i)}},{key:"hasSubs",value:function(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}},{key:"log",value:function(e){e="[LOG]"+this._message(e),window.console.log(e),this.scene.fire("log",e)}},{key:"_message",value:function(e){return" ["+this.type+" "+le.inQuotes(this.id)+"]: "+e}},{key:"warn",value:function(e){e="[WARN]"+this._message(e),window.console.warn(e),this.scene.fire("warn",e)}},{key:"error",value:function(e){e="[ERROR]"+this._message(e),window.console.error(e),this.scene.fire("error",e)}},{key:"_attach",value:function(e){var t=e.name;if(t){var i=e.component,r=e.sceneDefault,s=e.sceneSingleton,n=e.type,o=e.on,a=!1!==e.recompiles;if(i&&(le.isNumeric(i)||le.isString(i))){var l=i;if(!(i=this.scene.components[l]))return void this.error("Component not found: "+le.inQuotes(l))}if(!i)if(!0===s){var u=this.scene.types[n];for(var A in u)if(u.hasOwnProperty){i=u[A];break}if(!i)return this.error("Scene has no default component for '"+t+"'"),null}else if(!0===r&&!(i=this.scene[t]))return this.error("Scene has no default component for '"+t+"'"),null;if(i){if(i.scene.id!==this.scene.id)return void this.error("Not in same scene: "+i.type+" "+le.inQuotes(i.id));if(n&&!i.isType(n))return void this.error("Expected a "+n+" type or subtype: "+i.type+" "+le.inQuotes(i.id))}this._attachments||(this._attachments={});var c,h,d,p=this._attached[t];if(p){if(i&&p.id===i.id)return;var f=this._attachments[p.id];for(h=0,d=(c=f.subs).length;h=0?1:0,this.testVertex[1]=this.normal[1]>=0?1:0,this.testVertex[2]=this.normal[2]>=0?1:0}}]),e}(),Me=C((function e(){x(this,e),this.planes=[new Ce,new Ce,new Ce,new Ce,new Ce,new Ce]}));function Ee(e,t,i){var r=$.mulMat4(i,t,Pe),s=r[0],n=r[1],o=r[2],a=r[3],l=r[4],u=r[5],A=r[6],c=r[7],h=r[8],d=r[9],p=r[10],f=r[11],v=r[12],g=r[13],m=r[14],_=r[15];e.planes[0].set(a-s,c-l,f-h,_-v),e.planes[1].set(a+s,c+l,f+h,_+v),e.planes[2].set(a-n,c-u,f-d,_-g),e.planes[3].set(a+n,c+u,f+d,_+g),e.planes[4].set(a-o,c-A,f-p,_-m),e.planes[5].set(a+o,c+A,f+p,_+m)}function Fe(e,t){var i=Me.INSIDE,r=Be,s=xe;r[0]=t[0],r[1]=t[1],r[2]=t[2],s[0]=t[3],s[1]=t[4],s[2]=t[5];for(var n=[r,s],o=0;o<6;++o){var a=e.planes[o];if(a.normal[0]*n[a.testVertex[0]][0]+a.normal[1]*n[a.testVertex[1]][1]+a.normal[2]*n[a.testVertex[2]][2]+a.offset<0)return Me.OUTSIDE;a.normal[0]*n[1-a.testVertex[0]][0]+a.normal[1]*n[1-a.testVertex[1]][1]+a.normal[2]*n[1-a.testVertex[2]][2]+a.offset<0&&(i=Me.INTERSECT)}return i}Me.INSIDE=0,Me.INTERSECT=1,Me.OUTSIDE=2;var ke=function(e){g(i,we);var t=_(i);function i(){var e,r=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{};if(x(this,i),!r.viewer)throw"[MarqueePicker] Missing config: viewer";if(!r.objectsKdTree3)throw"[MarqueePicker] Missing config: objectsKdTree3";return(e=t.call(this,r.viewer.scene,r)).viewer=r.viewer,e._objectsKdTree3=r.objectsKdTree3,e._canvasMarqueeCorner1=$.vec2(),e._canvasMarqueeCorner2=$.vec2(),e._canvasMarquee=$.AABB2(),e._marqueeFrustum=new Me,e._marqueeFrustumProjMat=$.mat4(),e._pickMode=!1,e._marqueeElement=document.createElement("div"),document.body.appendChild(e._marqueeElement),e._marqueeElement.style.position="absolute",e._marqueeElement.style["z-index"]="40000005",e._marqueeElement.style.width="8px",e._marqueeElement.style.height="8px",e._marqueeElement.style.visibility="hidden",e._marqueeElement.style.top="0px",e._marqueeElement.style.left="0px",e._marqueeElement.style["box-shadow"]="0 2px 5px 0 #182A3D;",e._marqueeElement.style.opacity=1,e._marqueeElement.style["pointer-events"]="none",e}return C(i,[{key:"setMarqueeCorner1",value:function(e){this._canvasMarqueeCorner1.set(e),this._canvasMarqueeCorner2.set(e),this._updateMarquee()}},{key:"setMarqueeCorner2",value:function(e){this._canvasMarqueeCorner2.set(e),this._updateMarquee()}},{key:"setMarquee",value:function(e,t){this._canvasMarqueeCorner1.set(e),this._canvasMarqueeCorner2.set(t),this._updateMarquee()}},{key:"setMarqueeVisible",value:function(e){this._marqueVisible=e,this._marqueeElement.style.visibility=e?"visible":"hidden"}},{key:"getMarqueeVisible",value:function(){return this._marqueVisible}},{key:"setPickMode",value:function(e){if(e!==i.PICK_MODE_INSIDE&&e!==i.PICK_MODE_INTERSECTS)throw"Illegal MarqueePicker pickMode: must be MarqueePicker.PICK_MODE_INSIDE or MarqueePicker.PICK_MODE_INTERSECTS";e!==this._pickMode&&(this._marqueeElement.style["background-image"]=e===i.PICK_MODE_INSIDE?"url(\"data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' rx='6' ry='6' stroke='%23333' stroke-width='4'/%3e%3c/svg%3e\")":"url(\"data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' rx='6' ry='6' stroke='%23333' stroke-width='4' stroke-dasharray='6%2c 14' stroke-dashoffset='0' stroke-linecap='square'/%3e%3c/svg%3e\")",this._pickMode=e)}},{key:"getPickMode",value:function(){return this._pickMode}},{key:"clear",value:function(){this.fire("clear",{})}},{key:"pick",value:function(){var e=this;this._updateMarquee(),this._buildMarqueeFrustum();var t=[];return(this._canvasMarquee[2]-this._canvasMarquee[0]>3||this._canvasMarquee[3]-this._canvasMarquee[1]>3)&&function r(s){var n=arguments.length>1&&void 0!==arguments[1]?arguments[1]:Me.INTERSECT;if(n===Me.INTERSECT&&(n=Fe(e._marqueeFrustum,s.aabb)),n!==Me.OUTSIDE){if(s.entities)for(var o=s.entities,a=0,l=o.length;a3||i>3)&&c.pick()}})),document.addEventListener("mouseup",(function(e){r.getActive()&&0===e.button&&(clearTimeout(A),d&&(c.setMarqueeVisible(!1),d=!1,p=!1,f=!0,c.viewer.cameraControl.pointerEnabled=!0))}),!0),h.addEventListener("mousemove",(function(e){r.getActive()&&0===e.button&&p&&(clearTimeout(A),d&&(o=e.pageX,a=e.pageY,u=e.offsetX,c.setMarqueeVisible(!0),c.setMarqueeCorner2([o,a]),c.setPickMode(l1&&void 0!==arguments[1]?arguments[1]:{};x(this,e),this.viewer=t,this.scene=this.viewer.scene,this._circleDiv=document.createElement("div"),this.viewer.scene.canvas.canvas.parentNode.insertBefore(this._circleDiv,this.viewer.scene.canvas.canvas),this._circleDiv.style.backgroundColor="transparent",this._circleDiv.style.border="2px solid green",this._circleDiv.style.borderRadius="50px",this._circleDiv.style.width="50px",this._circleDiv.style.height="50px",this._circleDiv.style.margin="-200px -200px",this._circleDiv.style.zIndex="100000",this._circleDiv.style.position="absolute",this._circleDiv.style.pointerEvents="none",this._circlePos=null,this._circleMaxRadius=200,this._circleMinRadius=2,this._active=!1!==i.active,this._visible=!1,this._running=!1,this._destroyed=!1}return C(e,[{key:"start",value:function(e){var t=this;if(!this._destroyed){this._circlePos=e,this._running=!1,this._circleRadius=this._circleMaxRadius,this._circleDiv.style.borderRadius="".concat(this._circleRadius,"px"),this._circleDiv.style.marginLeft="".concat(this._circlePos[0]-this._circleRadius,"px"),this._circleDiv.style.marginTop="".concat(this._circlePos[1]-this._circleRadius,"px");var i,r=this._circleMaxRadius;this._running=!0,requestAnimationFrame((function e(s){if(t._running){i||(i=s);var n=s-i,o=Math.min(n/300,1),a=r+(2-r)*o;t._circleRadius=a,t._circleDiv.style.width="".concat(t._circleRadius,"px"),t._circleDiv.style.height="".concat(t._circleRadius,"px"),t._circleDiv.style.marginLeft="".concat(t._circlePos[0]-t._circleRadius/2,"px"),t._circleDiv.style.marginTop="".concat(t._circlePos[1]-t._circleRadius/2,"px"),o<1&&requestAnimationFrame(e)}})),this._circleDiv.style.visibility="visible"}}},{key:"stop",value:function(){this._destroyed||(this._running=!1,this._circleRadius=this._circleMaxRadius,this._circleDiv.style.borderRadius="".concat(this._circleRadius,"px"),this._circleDiv.style.visibility="hidden")}},{key:"durationMs",get:function(){return this._durationMs},set:function(e){this.stop(),this._durationMs=e}},{key:"destroy",value:function(){this._destroyed||(this.stop(),document.body.removeChild(this._circleDiv),this._destroyed=!0)}}]),e}(),Se=function(){function e(t,i,r){x(this,e),this.id=r&&r.id?r.id:t,this.viewer=i,this._subIdMap=null,this._subIdEvents=null,this._eventSubs=null,this._eventSubsNum=null,this._events=null,this._eventCallDepth=0,i.addPlugin(this)}return C(e,[{key:"scheduleTask",value:function(e){_e.scheduleTask(e,null)}},{key:"fire",value:function(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={},this._eventSubsNum={}),!0!==i&&(this._events[e]=t||!0);var r,s=this._eventSubs[e];if(s)for(var n in s)s.hasOwnProperty(n)&&(r=s[n],this._eventCallDepth++,this._eventCallDepth<300?r.callback.call(r.scope,t):this.error("fire: potential stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}},{key:"on",value:function(e,t,i){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new Q),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});var r=this._eventSubs[e];r?this._eventSubsNum[e]++:(r={},this._eventSubs[e]=r,this._eventSubsNum[e]=1);var s=this._subIdMap.addItem();r[s]={callback:t,scope:i||this},this._subIdEvents[s]=e;var n=this._events[e];return void 0!==n&&t.call(i||this,n),s}},{key:"off",value:function(e){if(null!=e&&this._subIdEvents){var t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];var i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}}},{key:"once",value:function(e,t,i){var r=this,s=this.on(e,(function(e){r.off(s),t.call(i||this,e)}),i)}},{key:"hasSubs",value:function(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}},{key:"log",value:function(e){console.log("[xeokit plugin ".concat(this.id,"]: ").concat(e))}},{key:"warn",value:function(e){console.warn("[xeokit plugin ".concat(this.id,"]: ").concat(e))}},{key:"error",value:function(e){console.error("[xeokit plugin ".concat(this.id,"]: ").concat(e))}},{key:"send",value:function(e,t){}},{key:"destroy",value:function(){this.viewer.removePlugin(this)}}]),e}(),Te=$.vec3(),Le=function(){var e=new Float64Array(16),t=new Float64Array(4),i=new Float64Array(4);return function(r,s,n){return n=n||e,t[0]=s[0],t[1]=s[1],t[2]=s[2],t[3]=1,$.transformVec4(r,t,i),$.setMat4Translation(r,i,n),n.slice()}}();function Re(e,t,i){var r=Float32Array.from([e[0]])[0],s=e[0]-r,n=Float32Array.from([e[1]])[0],o=e[1]-n,a=Float32Array.from([e[2]])[0],l=e[2]-a;t[0]=r,t[1]=n,t[2]=a,i[0]=s,i[1]=o,i[2]=l}function Ue(e,t,i){var r=arguments.length>3&&void 0!==arguments[3]?arguments[3]:1e3,s=$.getPositionsCenter(e,Te),n=Math.round(s[0]/r)*r,o=Math.round(s[1]/r)*r,a=Math.round(s[2]/r)*r;i[0]=n,i[1]=o,i[2]=a;var l=0!==i[0]||0!==i[1]||0!==i[2];if(l)for(var u=0,A=e.length;u0?this.meshes[0]._colorize[3]/255:1},set:function(e){if(0!==this.meshes.length){var t=null!=e,i=this.meshes[0]._colorize[3],r=255;if(t){if(e<0?e=0:e>1&&(e=1),i===(r=Math.floor(255*e)))return}else if(i===(r=255))return;for(var s=0,n=this.meshes.length;s1&&void 0!==arguments[1]?arguments[1]:{};x(this,e),this._color=r.color||"black",this._highlightClass="viewer-ruler-wire-highlighted",this._wire=document.createElement("div"),this._wire.className+=this._wire.className?" viewer-ruler-wire":"viewer-ruler-wire",this._wireClickable=document.createElement("div"),this._wireClickable.className+=this._wireClickable.className?" viewer-ruler-wire-clickable":"viewer-ruler-wire-clickable",this._thickness=r.thickness||1,this._thicknessClickable=r.thicknessClickable||6,this._visible=!0,this._culled=!1;var s=this._wire,n=s.style;n.border="solid "+this._thickness+"px "+this._color,n.position="absolute",n["z-index"]=void 0===r.zIndex?"2000001":r.zIndex,n.width="0px",n.height="0px",n.visibility="visible",n.top="0px",n.left="0px",n["-webkit-transform-origin"]="0 0",n["-moz-transform-origin"]="0 0",n["-ms-transform-origin"]="0 0",n["-o-transform-origin"]="0 0",n["transform-origin"]="0 0",n["-webkit-transform"]="rotate(0deg)",n["-moz-transform"]="rotate(0deg)",n["-ms-transform"]="rotate(0deg)",n["-o-transform"]="rotate(0deg)",n.transform="rotate(0deg)",n.opacity=1,n["pointer-events"]="none",r.onContextMenu,t.appendChild(s);var o=this._wireClickable,a=o.style;a.border="solid "+this._thicknessClickable+"px "+this._color,a.position="absolute",a["z-index"]=void 0===r.zIndex?"2000002":r.zIndex+1,a.width="0px",a.height="0px",a.visibility="visible",a.top="0px",a.left="0px",a["-webkit-transform-origin"]="0 0",a["-moz-transform-origin"]="0 0",a["-ms-transform-origin"]="0 0",a["-o-transform-origin"]="0 0",a["transform-origin"]="0 0",a["-webkit-transform"]="rotate(0deg)",a["-moz-transform"]="rotate(0deg)",a["-ms-transform"]="rotate(0deg)",a["-o-transform"]="rotate(0deg)",a.transform="rotate(0deg)",a.opacity=0,a["pointer-events"]="none",r.onContextMenu,t.appendChild(o),r.onMouseOver&&o.addEventListener("mouseover",(function(e){r.onMouseOver(e,i)})),r.onMouseLeave&&o.addEventListener("mouseleave",(function(e){r.onMouseLeave(e,i)})),r.onMouseWheel&&o.addEventListener("wheel",(function(e){r.onMouseWheel(e,i)})),r.onMouseDown&&o.addEventListener("mousedown",(function(e){r.onMouseDown(e,i)})),r.onMouseUp&&o.addEventListener("mouseup",(function(e){r.onMouseUp(e,i)})),r.onMouseMove&&o.addEventListener("mousemove",(function(e){r.onMouseMove(e,i)})),r.onContextMenu&&(tt()?(o.addEventListener("touchstart",(function(e){e.preventDefault(),i._timeout&&(clearTimeout(i._timeout),i._timeout=null),i._timeout=setTimeout((function(){e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,r.onContextMenu(e,i),clearTimeout(i._timeout),i._timeout=null}),500)})),o.addEventListener("touchend",(function(e){e.preventDefault(),i._timeout&&(clearTimeout(i._timeout),i._timeout=null)}))):o.addEventListener("contextmenu",(function(e){console.log(e),r.onContextMenu(e,i),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")}))),this._x1=0,this._y1=0,this._x2=0,this._y2=0,this._update()}return C(e,[{key:"visible",get:function(){return"visible"===this._wire.style.visibility}},{key:"_update",value:function(){var e=Math.abs(Math.sqrt((this._x1-this._x2)*(this._x1-this._x2)+(this._y1-this._y2)*(this._y1-this._y2))),t=180*Math.atan2(this._y2-this._y1,this._x2-this._x1)/Math.PI,i=this._wire.style;i.width=Math.round(e)+"px",i.left=Math.round(this._x1)+"px",i.top=Math.round(this._y1)+"px",i["-webkit-transform"]="rotate("+t+"deg)",i["-moz-transform"]="rotate("+t+"deg)",i["-ms-transform"]="rotate("+t+"deg)",i["-o-transform"]="rotate("+t+"deg)",i.transform="rotate("+t+"deg)";var r=this._wireClickable.style;r.width=Math.round(e)+"px",r.left=Math.round(this._x1)+"px",r.top=Math.round(this._y1)+"px",r["-webkit-transform"]="rotate("+t+"deg)",r["-moz-transform"]="rotate("+t+"deg)",r["-ms-transform"]="rotate("+t+"deg)",r["-o-transform"]="rotate("+t+"deg)",r.transform="rotate("+t+"deg)"}},{key:"setStartAndEnd",value:function(e,t,i,r){this._x1=e,this._y1=t,this._x2=i,this._y2=r,this._update()}},{key:"setColor",value:function(e){this._color=e||"black",this._wire.style.border="solid "+this._thickness+"px "+this._color}},{key:"setOpacity",value:function(e){this._wire.style.opacity=e}},{key:"setVisible",value:function(e){this._visible!==e&&(this._visible=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}},{key:"setCulled",value:function(e){this._culled!==e&&(this._culled=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}},{key:"setClickable",value:function(e){this._wireClickable.style["pointer-events"]=e?"all":"none"}},{key:"setHighlighted",value:function(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._wire.classList.add(this._highlightClass):this._wire.classList.remove(this._highlightClass))}},{key:"destroy",value:function(e){this._wire.parentElement&&this._wire.parentElement.removeChild(this._wire),this._wireClickable.parentElement&&this._wireClickable.parentElement.removeChild(this._wireClickable)}}]),e}(),rt=function(){function e(t){var i=this,r=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};x(this,e),this._highlightClass="viewer-ruler-dot-highlighted",this._x=0,this._y=0,this._dot=document.createElement("div"),this._dot.className+=this._dot.className?" viewer-ruler-dot":"viewer-ruler-dot",this._dotClickable=document.createElement("div"),this._dotClickable.className+=this._dotClickable.className?" viewer-ruler-dot-clickable":"viewer-ruler-dot-clickable",this._visible=!!r.visible,this._culled=!1;var s=this._dot,n=s.style;n["border-radius"]="25px",n.border="solid 2px white",n.background="lightgreen",n.position="absolute",n["z-index"]=void 0===r.zIndex?"40000005":r.zIndex,n.width="8px",n.height="8px",n.visibility=!1!==r.visible?"visible":"hidden",n.top="0px",n.left="0px",n["box-shadow"]="0 2px 5px 0 #182A3D;",n.opacity=1,n["pointer-events"]="none",r.onContextMenu,t.appendChild(s);var o=this._dotClickable,a=o.style;a["border-radius"]="35px",a.border="solid 10px white",a.position="absolute",a["z-index"]=void 0===r.zIndex?"40000007":r.zIndex+1,a.width="8px",a.height="8px",a.visibility="visible",a.top="0px",a.left="0px",a.opacity=0,a["pointer-events"]="none",r.onContextMenu,t.appendChild(o),o.addEventListener("click",(function(e){t.dispatchEvent(new MouseEvent("mouseover",e))})),r.onMouseOver&&o.addEventListener("mouseover",(function(e){r.onMouseOver(e,i),t.dispatchEvent(new MouseEvent("mouseover",e))})),r.onMouseLeave&&o.addEventListener("mouseleave",(function(e){r.onMouseLeave(e,i)})),r.onMouseWheel&&o.addEventListener("wheel",(function(e){r.onMouseWheel(e,i)})),r.onMouseDown&&o.addEventListener("mousedown",(function(e){r.onMouseDown(e,i)})),r.onMouseUp&&o.addEventListener("mouseup",(function(e){r.onMouseUp(e,i)})),r.onMouseMove&&o.addEventListener("mousemove",(function(e){r.onMouseMove(e,i)})),r.onContextMenu&&(tt()?(o.addEventListener("touchstart",(function(e){e.preventDefault(),i._timeout&&(clearTimeout(i._timeout),i._timeout=null),i._timeout=setTimeout((function(){e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,r.onContextMenu(e,i),clearTimeout(i._timeout),i._timeout=null}),500)})),o.addEventListener("touchend",(function(e){e.preventDefault(),i._timeout&&(clearTimeout(i._timeout),i._timeout=null)}))):o.addEventListener("contextmenu",(function(e){console.log(e),r.onContextMenu(e,i),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")}))),r.onTouchstart&&o.addEventListener("touchstart",(function(e){r.onTouchstart(e,i)})),r.onTouchmove&&o.addEventListener("touchmove",(function(e){r.onTouchmove(e,i)})),r.onTouchend&&o.addEventListener("touchend",(function(e){r.onTouchend(e,i)})),this.setPos(r.x||0,r.y||0),this.setFillColor(r.fillColor),this.setBorderColor(r.borderColor)}return C(e,[{key:"setPos",value:function(e,t){this._x=e,this._y=t;var i=this._dot.style;i.left=Math.round(e)-4+"px",i.top=Math.round(t)-4+"px";var r=this._dotClickable.style;r.left=Math.round(e)-9+"px",r.top=Math.round(t)-9+"px"}},{key:"setFillColor",value:function(e){this._dot.style.background=e||"lightgreen"}},{key:"setBorderColor",value:function(e){this._dot.style.border="solid 2px"+(e||"black")}},{key:"setOpacity",value:function(e){this._dot.style.opacity=e}},{key:"setVisible",value:function(e){this._visible!==e&&(this._visible=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}},{key:"setCulled",value:function(e){this._culled!==e&&(this._culled=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}},{key:"setClickable",value:function(e){this._dotClickable.style["pointer-events"]=e?"all":"none"}},{key:"setHighlighted",value:function(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._dot.classList.add(this._highlightClass):this._dot.classList.remove(this._highlightClass))}},{key:"destroy",value:function(){this.setVisible(!1),this._dot.parentElement&&this._dot.parentElement.removeChild(this._dot),this._dotClickable.parentElement&&this._dotClickable.parentElement.removeChild(this._dotClickable)}}]),e}(),st=function(){function e(t){var i=this,r=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};x(this,e),this._highlightClass="viewer-ruler-label-highlighted",this._prefix=r.prefix||"",this._x=0,this._y=0,this._visible=!0,this._culled=!1,this._label=document.createElement("div"),this._label.className+=this._label.className?" viewer-ruler-label":"viewer-ruler-label",this._timeout=null;var s=this._label,n=s.style;n["border-radius"]="5px",n.color="white",n.padding="4px",n.border="solid 1px",n.background="lightgreen",n.position="absolute",n["z-index"]=void 0===r.zIndex?"5000005":r.zIndex,n.width="auto",n.height="auto",n.visibility="visible",n.top="0px",n.left="0px",n["pointer-events"]="all",n.opacity=1,r.onContextMenu,s.innerText="",t.appendChild(s),this.setPos(r.x||0,r.y||0),this.setFillColor(r.fillColor),this.setBorderColor(r.fillColor),this.setText(r.text),r.onMouseOver&&s.addEventListener("mouseover",(function(e){r.onMouseOver(e,i),e.preventDefault()})),r.onMouseLeave&&s.addEventListener("mouseleave",(function(e){r.onMouseLeave(e,i),e.preventDefault()})),r.onMouseWheel&&s.addEventListener("wheel",(function(e){r.onMouseWheel(e,i)})),r.onMouseDown&&s.addEventListener("mousedown",(function(e){r.onMouseDown(e,i),e.stopPropagation()})),r.onMouseUp&&s.addEventListener("mouseup",(function(e){r.onMouseUp(e,i),e.stopPropagation()})),r.onMouseMove&&s.addEventListener("mousemove",(function(e){r.onMouseMove(e,i)})),r.onContextMenu&&(tt()?(s.addEventListener("touchstart",(function(e){e.preventDefault(),i._timeout&&(clearTimeout(i._timeout),i._timeout=null),i._timeout=setTimeout((function(){e.clientX=e.touches[0].clientX,e.clientY=e.touches[0].clientY,r.onContextMenu(e,i),clearTimeout(i._timeout),i._timeout=null}),500)})),s.addEventListener("touchend",(function(e){e.preventDefault(),i._timeout&&(clearTimeout(i._timeout),i._timeout=null)}))):s.addEventListener("contextmenu",(function(e){console.log(e),r.onContextMenu(e,i),e.preventDefault(),e.stopPropagation(),console.log("Label context menu")})))}return C(e,[{key:"setPos",value:function(e,t){this._x=e,this._y=t;var i=this._label.style;i.left=Math.round(e)-20+"px",i.top=Math.round(t)-12+"px"}},{key:"setPosOnWire",value:function(e,t,i,r){var s=e+.5*(i-e),n=t+.5*(r-t),o=this._label.style;o.left=Math.round(s)-20+"px",o.top=Math.round(n)-12+"px"}},{key:"setPosBetweenWires",value:function(e,t,i,r,s,n){var o=(e+i+s)/3,a=(t+r+n)/3,l=this._label.style;l.left=Math.round(o)-20+"px",l.top=Math.round(a)-12+"px"}},{key:"setText",value:function(e){this._label.innerHTML=this._prefix+(e||"")}},{key:"setFillColor",value:function(e){this._fillColor=e||"lightgreen",this._label.style.background=this._fillColor}},{key:"setBorderColor",value:function(e){this._borderColor=e||"black",this._label.style.border="solid 1px "+this._borderColor}},{key:"setOpacity",value:function(e){this._label.style.opacity=e}},{key:"setVisible",value:function(e){this._visible!==e&&(this._visible=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}},{key:"setCulled",value:function(e){this._culled!==e&&(this._culled=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}},{key:"setHighlighted",value:function(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._label.classList.add(this._highlightClass):this._label.classList.remove(this._highlightClass))}},{key:"setClickable",value:function(e){this._label.style["pointer-events"]=e?"all":"none"}},{key:"setPrefix",value:function(e){this._prefix!==e&&(this._prefix=e)}},{key:"destroy",value:function(){this._label.parentElement&&this._label.parentElement.removeChild(this._label)}}]),e}(),nt=$.vec3(),ot=$.vec3(),at=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};if(x(this,i),(r=t.call(this,e.viewer.scene,s)).plugin=e,r._container=s.container,!r._container)throw"config missing: container";r._color=s.color||e.defaultColor;var n=r.plugin.viewer.scene;r._originMarker=new et(n,s.origin),r._cornerMarker=new et(n,s.corner),r._targetMarker=new et(n,s.target),r._originWorld=$.vec3(),r._cornerWorld=$.vec3(),r._targetWorld=$.vec3(),r._wp=new Float64Array(12),r._vp=new Float64Array(12),r._pp=new Float64Array(12),r._cp=new Int16Array(6);var o=s.onMouseOver?function(e){s.onMouseOver(e,b(r)),r.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseover",e))}:null,a=s.onMouseLeave?function(e){s.onMouseLeave(e,b(r)),r.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseleave",e))}:null,l=s.onContextMenu?function(e){s.onContextMenu(e,b(r))}:null,u=function(e){r.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))},A=function(e){r.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousedown",e))},c=function(e){r.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseup",e))},h=function(e){r.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousemove",e))};return r._originDot=new rt(r._container,{fillColor:r._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:o,onMouseLeave:a,onMouseWheel:u,onMouseDown:A,onMouseUp:c,onMouseMove:h,onContextMenu:l}),r._cornerDot=new rt(r._container,{fillColor:r._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:o,onMouseLeave:a,onMouseWheel:u,onMouseDown:A,onMouseUp:c,onMouseMove:h,onContextMenu:l}),r._targetDot=new rt(r._container,{fillColor:r._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:o,onMouseLeave:a,onMouseWheel:u,onMouseDown:A,onMouseUp:c,onMouseMove:h,onContextMenu:l}),r._originWire=new it(r._container,{color:r._color||"blue",thickness:1,zIndex:e.zIndex,onMouseOver:o,onMouseLeave:a,onMouseWheel:u,onMouseDown:A,onMouseUp:c,onMouseMove:h,onContextMenu:l}),r._targetWire=new it(r._container,{color:r._color||"red",thickness:1,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:o,onMouseLeave:a,onMouseWheel:u,onMouseDown:A,onMouseUp:c,onMouseMove:h,onContextMenu:l}),r._angleLabel=new st(r._container,{fillColor:r._color||"#00BBFF",prefix:"",text:"",zIndex:e.zIndex+2,onMouseOver:o,onMouseLeave:a,onMouseWheel:u,onMouseDown:A,onMouseUp:c,onMouseMove:h,onContextMenu:l}),r._wpDirty=!1,r._vpDirty=!1,r._cpDirty=!1,r._visible=!1,r._originVisible=!1,r._cornerVisible=!1,r._targetVisible=!1,r._originWireVisible=!1,r._targetWireVisible=!1,r._angleVisible=!1,r._labelsVisible=!1,r._clickable=!1,r._originMarker.on("worldPos",(function(e){r._originWorld.set(e||[0,0,0]),r._wpDirty=!0,r._needUpdate(0)})),r._cornerMarker.on("worldPos",(function(e){r._cornerWorld.set(e||[0,0,0]),r._wpDirty=!0,r._needUpdate(0)})),r._targetMarker.on("worldPos",(function(e){r._targetWorld.set(e||[0,0,0]),r._wpDirty=!0,r._needUpdate(0)})),r._onViewMatrix=n.camera.on("viewMatrix",(function(){r._vpDirty=!0,r._needUpdate(0)})),r._onProjMatrix=n.camera.on("projMatrix",(function(){r._cpDirty=!0,r._needUpdate()})),r._onCanvasBoundary=n.canvas.on("boundary",(function(){r._cpDirty=!0,r._needUpdate(0)})),r._onSectionPlaneUpdated=n.on("sectionPlaneUpdated",(function(){r._sectionPlanesDirty=!0,r._needUpdate()})),r.approximate=s.approximate,r.visible=s.visible,r.originVisible=s.originVisible,r.cornerVisible=s.cornerVisible,r.targetVisible=s.targetVisible,r.originWireVisible=s.originWireVisible,r.targetWireVisible=s.targetWireVisible,r.angleVisible=s.angleVisible,r.labelsVisible=s.labelsVisible,r}return C(i,[{key:"_update",value:function(){if(this._visible){var e=this.plugin.viewer.scene;if(this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._cornerWorld[0],this._wp[5]=this._cornerWorld[1],this._wp[6]=this._cornerWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._targetWorld[2],this._wp[11]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&($.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vpDirty=!1,this._cpDirty=!0),this._sectionPlanesDirty){if(this._isSliced(this._wp))return this._angleLabel.setCulled(!0),this._originWire.setCulled(!0),this._targetWire.setCulled(!0),this._originDot.setCulled(!0),this._cornerDot.setCulled(!0),void this._targetDot.setCulled(!0);this._angleLabel.setCulled(!1),this._originWire.setCulled(!1),this._targetWire.setCulled(!1),this._originDot.setCulled(!1),this._cornerDot.setCulled(!1),this._targetDot.setCulled(!1),this._sectionPlanesDirty=!0}if(this._cpDirty){var t=-.3,i=this._originMarker.viewPos[2],r=this._cornerMarker.viewPos[2],s=this._targetMarker.viewPos[2];if(i>t||r>t||s>t)return this._originDot.setVisible(!1),this._cornerDot.setVisible(!1),this._targetDot.setVisible(!1),this._originWire.setVisible(!1),this._targetWire.setVisible(!1),void this._angleLabel.setCulled(!0);$.transformPositions4(e.camera.project.matrix,this._vp,this._pp);for(var n=this._pp,o=this._cp,a=e.canvas.canvas.getBoundingClientRect(),l=this._container.getBoundingClientRect(),u=a.top-l.top,A=a.left-l.left,c=e.canvas.boundary,h=c[2],d=c[3],p=0,f=0,v=n.length;f1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e.viewer.scene))._canvasToPagePos=s.canvasToPagePos,r.pointerLens=s.pointerLens,r._active=!1,r._mouseState=0,r._currentAngleMeasurement=null,r._initMarkerDiv(),r._onMouseHoverSurface=null,r._onHoverNothing=null,r._onPickedNothing=null,r._onPickedSurface=null,r._onInputMouseDown=null,r._onInputMouseUp=null,r._snapping=!1!==s.snapping,r._attachPlugin(e,s),r}return C(i,[{key:"_initMarkerDiv",value:function(){var e=document.createElement("div");e.setAttribute("id","myMarkerDiv");var t=this.scene.canvas.canvas;t.parentNode.insertBefore(e,t),e.style.background="black",e.style.border="2px solid blue",e.style.borderRadius="10px",e.style.width="5px",e.style.height="5px",e.style.top="-200px",e.style.left="-200px",e.style.margin="0 0",e.style.zIndex="100",e.style.position="absolute",e.style.pointerEvents="none",this.markerDiv=e}},{key:"_destroyMarkerDiv",value:function(){if(this._markerDiv){var e=document.getElementById("myMarkerDiv");e.parentNode.removeChild(e),this._markerDiv=null}}},{key:"_attachPlugin",value:function(e){this.angleMeasurementsPlugin=e,this.plugin=e}},{key:"active",get:function(){return this._active}},{key:"snapping",get:function(){return this._snapping},set:function(e){e!==this._snapping?(this._snapping=e,this.deactivate(),this.activate()):this._snapping=e}},{key:"activate",value:function(){var e=this;if(!this._active){this.markerDiv||this._initMarkerDiv(),this.angleMeasurementsPlugin;var t=this.scene;t.input;var i=t.canvas.canvas,r=this.angleMeasurementsPlugin.viewer.cameraControl,s=this.pointerLens,n=!1,o=null,a=0,l=0,u=$.vec3(),A=$.vec2();this._currentAngleMeasurement=null;var c=function e(t){return t.offsetTop+(t.offsetParent&&t.offsetParent!==i.parentNode&&e(t.offsetParent))},h=function e(t){return t.offsetLeft+(t.offsetParent&&t.offsetParent!==i.parentNode&&e(t.offsetParent))},d=$.vec2();this._onMouseHoverSurface=r.on(this._snapping?"hoverSnapOrSurface":"hoverSurface",(function(t){t.snappedToVertex||t.snappedToEdge?(s&&(s.visible=!0,s.canvasPos=t.canvasPos,s.snappedCanvasPos=t.snappedCanvasPos||t.canvasPos,s.snapped=!0),e.markerDiv.style.background="greenyellow",e.markerDiv.style.border="2px solid green"):(s&&(s.visible=!0,s.canvasPos=t.canvasPos,s.snappedCanvasPos=t.canvasPos,s.snapped=!1),e.markerDiv.style.background="pink",e.markerDiv.style.border="2px solid red");var r=t.snappedCanvasPos||t.canvasPos;switch(n=!0,o=t.entity,u.set(t.worldPos),A.set(r),e._mouseState){case 0:e._canvasToPagePos?(e._canvasToPagePos(i,r,d),e.markerDiv.style.left="".concat(d[0]-5,"px"),e.markerDiv.style.top="".concat(d[1]-5,"px")):(e.markerDiv.style.left="".concat(h(i)+r[0]-5,"px"),e.markerDiv.style.top="".concat(c(i)+r[1]-5,"px"));break;case 1:e._currentAngleMeasurement&&(e._currentAngleMeasurement.originWireVisible=!0,e._currentAngleMeasurement.targetWireVisible=!1,e._currentAngleMeasurement.cornerVisible=!0,e._currentAngleMeasurement.angleVisible=!1,e._currentAngleMeasurement.corner.worldPos=t.worldPos,e._currentAngleMeasurement.corner.entity=t.entity),e.markerDiv.style.left="-10000px",e.markerDiv.style.top="-10000px",i.style.cursor="pointer";break;case 2:e._currentAngleMeasurement&&(e._currentAngleMeasurement.targetWireVisible=!0,e._currentAngleMeasurement.targetVisible=!0,e._currentAngleMeasurement.angleVisible=!0,e._currentAngleMeasurement.target.worldPos=t.worldPos,e._currentAngleMeasurement.target.entity=t.entity),e.markerDiv.style.left="-10000px",e.markerDiv.style.top="-10000px",i.style.cursor="pointer"}})),i.addEventListener("mousedown",this._onMouseDown=function(e){1===e.which&&(a=e.clientX,l=e.clientY)}),i.addEventListener("mouseup",this._onMouseUp=function(t){if(1===t.which&&!(t.clientX>a+20||t.clientXl+20||t.clientY1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,"AngleMeasurements",e))._container=s.container||document.body,r._defaultControl=null,r._measurements={},r.defaultColor=void 0!==s.defaultColor?s.defaultColor:"#00BBFF",r.defaultLabelsVisible=!1!==s.defaultLabelsVisible,r.zIndex=s.zIndex||1e4,r._onMouseOver=function(e,t){r.fire("mouseOver",{plugin:b(r),angleMeasurement:t,measurement:t,event:e})},r._onMouseLeave=function(e,t){r.fire("mouseLeave",{plugin:b(r),angleMeasurement:t,measurement:t,event:e})},r._onContextMenu=function(e,t){r.fire("contextMenu",{plugin:b(r),angleMeasurement:t,measurement:t,event:e})},r}return C(i,[{key:"getContainerElement",value:function(){return this._container}},{key:"send",value:function(e,t){}},{key:"control",get:function(){return this._defaultControl||(this._defaultControl=new ut(this,{})),this._defaultControl}},{key:"measurements",get:function(){return this._measurements}},{key:"createMeasurement",value:function(){var e=this,t=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{};this.viewer.scene.components[t.id]&&(this.error("Viewer scene component with this ID already exists: "+t.id),delete t.id);var i=t.origin,r=t.corner,s=t.target,n=new at(this,{id:t.id,plugin:this,container:this._container,origin:{entity:i.entity,worldPos:i.worldPos},corner:{entity:r.entity,worldPos:r.worldPos},target:{entity:s.entity,worldPos:s.worldPos},visible:t.visible,originVisible:!0,originWireVisible:!0,cornerVisible:!0,targetWireVisible:!0,targetVisible:!0,onMouseOver:this._onMouseOver,onMouseLeave:this._onMouseLeave,onContextMenu:this._onContextMenu});return this._measurements[n.id]=n,n.on("destroyed",(function(){delete e._measurements[n.id]})),n.clickable=!0,this.fire("measurementCreated",n),n}},{key:"destroyMeasurement",value:function(e){var t=this._measurements[e];t?(t.destroy(),this.fire("measurementDestroyed",t)):this.log("AngleMeasurement not found: "+e)}},{key:"setLabelsShown",value:function(e){for(var t=0,i=Object.entries(this.measurements);t1&&void 0!==arguments[1]?arguments[1]:{};x(this,i),(r=t.call(this,e.viewer.scene)).pointerLens=s.pointerLens,r.pointerCircle=new De(e.viewer),r._active=!1;var n=document.createElement("div"),o=r.scene.canvas.canvas;return o.parentNode.insertBefore(n,o),n.style.background="black",n.style.border="2px solid blue",n.style.borderRadius="10px",n.style.width="5px",n.style.height="5px",n.style.margin="-200px -200px",n.style.zIndex="100",n.style.position="absolute",n.style.pointerEvents="none",r.markerDiv=n,r._currentAngleMeasurement=null,r._onCanvasTouchStart=null,r._onCanvasTouchEnd=null,r._longTouchTimeoutMs=300,r._snapping=!1!==s.snapping,r._touchState=0,r._attachPlugin(e,s),r}return C(i,[{key:"_attachPlugin",value:function(e){this.angleMeasurementsPlugin=e,this.plugin=e}},{key:"active",get:function(){return this._active}},{key:"snapping",get:function(){return this._snapping},set:function(e){e!==this._snapping?(this._snapping=e,this.deactivate(),this.activate()):this._snapping=e}},{key:"activate",value:function(){var e=this;if(!this._active){var t=this.plugin,i=this.scene,r=i.canvas.canvas;t.pointerLens;var s=$.vec3(),n=20,o=null;this._touchState=0;var a=$.vec2(),l=$.vec2(),u=$.vec2(),A=null,c=function(){e.plugin.viewer.cameraControl.active=!1},h=function(){e.plugin.viewer.cameraControl.active=!0};r.addEventListener("touchstart",this._onCanvasTouchStart=function(r){var u=r.touches.length;if(1===u){var d=r.touches[0],p=d.clientX,f=d.clientY;switch(a.set([p,f]),l.set([p,f]),e._touchState){case 0:if(1!==u&&null!==o)return o&&(clearTimeout(o),o=null),e._currentAngleMeasurement&&(e._currentAngleMeasurement.destroy(),e._currentAngleMeasurement=null),h(),void(e._touchState=0);var v=i.pick({canvasPos:l,snapToVertex:e._snapping,snapToEdge:e._snapping});if(v&&v.snapped)s.set(v.worldPos),e.pointerCircle.start(v.snappedCanvasPos);else{var g=i.pick({canvasPos:l,pickSurface:!0});if(!g||!g.worldPos)return;s.set(g.worldPos),e.pointerCircle.start(g.canvasPos)}o=setTimeout((function(){1!==u||l[0]>a[0]+n||l[0]a[1]+n||l[1]a[0]+n||l[0]a[1]+n||l[1]a[0]+n||l[0]a[1]+n||l[1]a[0]+n||da[1]+n||pa[0]+n||da[1]+n||pa[0]+n||da[1]+n||p

";le.isArray(t)&&(t=t.join("")),t=this._renderTemplate(t.trim());var i=document.createRange().createContextualFragment(t);this._marker=i.firstChild,this._container.appendChild(this._marker),this._marker.style.visibility=this._markerShown?"visible":"hidden",this._marker.addEventListener("click",(function(){e.plugin.fire("markerClicked",e)})),this._marker.addEventListener("mouseenter",(function(){e.plugin.fire("markerMouseEnter",e)})),this._marker.addEventListener("mouseleave",(function(){e.plugin.fire("markerMouseLeave",e)})),this._marker.addEventListener("wheel",(function(t){e.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",t))}))}if(!this._labelExternal){this._label&&(this._container.removeChild(this._label),this._label=null);var r=this._labelHTML||"

";le.isArray(r)&&(r=r.join("")),r=this._renderTemplate(r.trim());var s=document.createRange().createContextualFragment(r);this._label=s.firstChild,this._container.appendChild(this._label),this._label.style.visibility=this._markerShown&&this._labelShown?"visible":"hidden",this._label.addEventListener("wheel",(function(t){e.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",t))}))}}},{key:"_updatePosition",value:function(){var e=this.scene.canvas.boundary,t=e[0],i=e[1],r=this.canvasPos;this._marker.style.left=Math.floor(t+r[0])-12+"px",this._marker.style.top=Math.floor(i+r[1])-12+"px",this._marker.style["z-index"]=90005+Math.floor(this._viewPos[2])+1;this._label.style.left=20+Math.floor(t+r[0]+20)+"px",this._label.style.top=Math.floor(i+r[1]+-17)+"px",this._label.style["z-index"]=90005+Math.floor(this._viewPos[2])+1}},{key:"_renderTemplate",value:function(e){for(var t in this._values)if(this._values.hasOwnProperty(t)){var i=this._values[t];e=e.replace(new RegExp("{{"+t+"}}","g"),i)}return e}},{key:"setMarkerShown",value:function(e){e=!!e,this._markerShown!==e&&(this._markerShown=e,this._visibilityDirty=!0)}},{key:"getMarkerShown",value:function(){return this._markerShown}},{key:"setLabelShown",value:function(e){e=!!e,this._labelShown!==e&&(this._labelShown=e,this._visibilityDirty=!0)}},{key:"getLabelShown",value:function(){return this._labelShown}},{key:"setField",value:function(e,t){this._values[e]=t||"",this._htmlDirty=!0}},{key:"getField",value:function(e){return this._values[e]}},{key:"setValues",value:function(e){for(var t in e)if(e.hasOwnProperty(t)){var i=e[t];this.setField(t,i)}}},{key:"getValues",value:function(){return this._values}},{key:"destroy",value:function(){this._marker&&(this._markerExternal?(this._marker.removeEventListener("click",this._onMouseClickedExternalMarker),this._marker.removeEventListener("mouseenter",this._onMouseEnterExternalMarker),this._marker.removeEventListener("mouseleave",this._onMouseLeaveExternalMarker),this._marker=null):(this._marker.parentNode.removeChild(this._marker),this._marker=null)),this._label&&(this._labelExternal||this._label.parentNode.removeChild(this._label),this._label=null),this.scene.off(this._onTick),f(w(i.prototype),"destroy",this).call(this)}}]),i}(),dt=$.vec3(),pt=$.vec3(),ft=$.vec3(),vt=function(e){g(i,Se);var t=_(i);function i(e,r){var s;return x(this,i),(s=t.call(this,"Annotations",e))._labelHTML=r.labelHTML||"
",s._markerHTML=r.markerHTML||"
",s._container=r.container||document.body,s._values=r.values||{},s.annotations={},s.surfaceOffset=r.surfaceOffset,s}return C(i,[{key:"getContainerElement",value:function(){return this._container}},{key:"send",value:function(e,t){if("clearAnnotations"===e)this.clear()}},{key:"surfaceOffset",get:function(){return this._surfaceOffset},set:function(e){null==e&&(e=.3),this._surfaceOffset=e}},{key:"createAnnotation",value:function(e){var t,i,r=this;if(this.viewer.scene.components[e.id]&&(this.error("Viewer component with this ID already exists: "+e.id),delete e.id),e.pickResult=e.pickResult||e.pickRecord,e.pickResult){var s=e.pickResult;if(s.worldPos&&s.worldNormal){var n=$.normalizeVec3(s.worldNormal,dt),o=$.mulVec3Scalar(n,this._surfaceOffset,pt);t=$.addVec3(s.worldPos,o,ft),i=s.entity}else this.error("Param 'pickResult' does not have both worldPos and worldNormal")}else t=e.worldPos,i=e.entity;var a=null;e.markerElementId&&((a=document.getElementById(e.markerElementId))||this.error("Can't find DOM element for 'markerElementId' value '"+e.markerElementId+"' - defaulting to internally-generated empty DIV"));var l=null;e.labelElementId&&((l=document.getElementById(e.labelElementId))||this.error("Can't find DOM element for 'labelElementId' value '"+e.labelElementId+"' - defaulting to internally-generated empty DIV"));var u=new ht(this.viewer.scene,{id:e.id,plugin:this,entity:i,worldPos:t,container:this._container,markerElement:a,labelElement:l,markerHTML:e.markerHTML||this._markerHTML,labelHTML:e.labelHTML||this._labelHTML,occludable:e.occludable,values:le.apply(e.values,le.apply(this._values,{})),markerShown:e.markerShown,labelShown:e.labelShown,eye:e.eye,look:e.look,up:e.up,projection:e.projection,visible:!1!==e.visible});return this.annotations[u.id]=u,u.on("destroyed",(function(){delete r.annotations[u.id],r.fire("annotationDestroyed",u.id)})),this.fire("annotationCreated",u.id),u}},{key:"destroyAnnotation",value:function(e){var t=this.annotations[e];t?t.destroy():this.log("Annotation not found: "+e)}},{key:"clear",value:function(){for(var e=Object.keys(this.annotations),t=0,i=e.length;t1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._canvas=s.canvas,r._element=null,r._isCustom=!1,s.elementId&&(r._element=document.getElementById(s.elementId),r._element?r._adjustPosition():r.error("Can't find given Spinner HTML element: '"+s.elementId+"' - will automatically create default element")),r._element||r._createDefaultSpinner(),r.processes=0,r}return C(i,[{key:"type",get:function(){return"Spinner"}},{key:"_createDefaultSpinner",value:function(){this._injectDefaultCSS();var e=document.createElement("div"),t=e.style;t["z-index"]="9000",t.position="absolute",e.innerHTML='
',this._canvas.parentElement.appendChild(e),this._element=e,this._isCustom=!1,this._adjustPosition()}},{key:"_injectDefaultCSS",value:function(){var e="xeokit-spinner-css";if(!document.getElementById(e)){var t=document.createElement("style");t.innerHTML=".sk-fading-circle { background: transparent; margin: 20px auto; width: 50px; height:50px; position: relative; } .sk-fading-circle .sk-circle { width: 120%; height: 120%; position: absolute; left: 0; top: 0; } .sk-fading-circle .sk-circle:before { content: ''; display: block; margin: 0 auto; width: 15%; height: 15%; background-color: #ff8800; border-radius: 100%; -webkit-animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; } .sk-fading-circle .sk-circle2 { -webkit-transform: rotate(30deg); -ms-transform: rotate(30deg); transform: rotate(30deg); } .sk-fading-circle .sk-circle3 { -webkit-transform: rotate(60deg); -ms-transform: rotate(60deg); transform: rotate(60deg); } .sk-fading-circle .sk-circle4 { -webkit-transform: rotate(90deg); -ms-transform: rotate(90deg); transform: rotate(90deg); } .sk-fading-circle .sk-circle5 { -webkit-transform: rotate(120deg); -ms-transform: rotate(120deg); transform: rotate(120deg); } .sk-fading-circle .sk-circle6 { -webkit-transform: rotate(150deg); -ms-transform: rotate(150deg); transform: rotate(150deg); } .sk-fading-circle .sk-circle7 { -webkit-transform: rotate(180deg); -ms-transform: rotate(180deg); transform: rotate(180deg); } .sk-fading-circle .sk-circle8 { -webkit-transform: rotate(210deg); -ms-transform: rotate(210deg); transform: rotate(210deg); } .sk-fading-circle .sk-circle9 { -webkit-transform: rotate(240deg); -ms-transform: rotate(240deg); transform: rotate(240deg); } .sk-fading-circle .sk-circle10 { -webkit-transform: rotate(270deg); -ms-transform: rotate(270deg); transform: rotate(270deg); } .sk-fading-circle .sk-circle11 { -webkit-transform: rotate(300deg); -ms-transform: rotate(300deg); transform: rotate(300deg); } .sk-fading-circle .sk-circle12 { -webkit-transform: rotate(330deg); -ms-transform: rotate(330deg); transform: rotate(330deg); } .sk-fading-circle .sk-circle2:before { -webkit-animation-delay: -1.1s; animation-delay: -1.1s; } .sk-fading-circle .sk-circle3:before { -webkit-animation-delay: -1s; animation-delay: -1s; } .sk-fading-circle .sk-circle4:before { -webkit-animation-delay: -0.9s; animation-delay: -0.9s; } .sk-fading-circle .sk-circle5:before { -webkit-animation-delay: -0.8s; animation-delay: -0.8s; } .sk-fading-circle .sk-circle6:before { -webkit-animation-delay: -0.7s; animation-delay: -0.7s; } .sk-fading-circle .sk-circle7:before { -webkit-animation-delay: -0.6s; animation-delay: -0.6s; } .sk-fading-circle .sk-circle8:before { -webkit-animation-delay: -0.5s; animation-delay: -0.5s; } .sk-fading-circle .sk-circle9:before { -webkit-animation-delay: -0.4s; animation-delay: -0.4s; } .sk-fading-circle .sk-circle10:before { -webkit-animation-delay: -0.3s; animation-delay: -0.3s; } .sk-fading-circle .sk-circle11:before { -webkit-animation-delay: -0.2s; animation-delay: -0.2s; } .sk-fading-circle .sk-circle12:before { -webkit-animation-delay: -0.1s; animation-delay: -0.1s; } @-webkit-keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } } @keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } }",t.id=e,document.body.appendChild(t)}}},{key:"_adjustPosition",value:function(){if(!this._isCustom){var e=this._canvas,t=this._element,i=t.style;i.left=e.offsetLeft+.5*e.clientWidth-.5*t.clientWidth+"px",i.top=e.offsetTop+.5*e.clientHeight-.5*t.clientHeight+"px"}}},{key:"processes",get:function(){return this._processes},set:function(e){if(e=e||0,this._processes!==e&&!(e<0)){var t=this._processes;this._processes=e;var i=this._element;i&&(i.style.visibility=this._processes>0?"visible":"hidden"),this.fire("processes",this._processes),0===this._processes&&this._processes!==t&&this.fire("zeroProcesses",this._processes)}}},{key:"_destroy",value:function(){this._element&&!this._isCustom&&(this._element.parentNode.removeChild(this._element),this._element=null);var e=document.getElementById("xeokit-spinner-css");e&&e.parentNode.removeChild(e)}}]),i}(),mt=["webgl2","experimental-webgl","webkit-3d","moz-webgl","moz-glweb20"],_t=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};x(this,i),(r=t.call(this,e,s))._backgroundColor=$.vec3([s.backgroundColor?s.backgroundColor[0]:1,s.backgroundColor?s.backgroundColor[1]:1,s.backgroundColor?s.backgroundColor[2]:1]),r._backgroundColorFromAmbientLight=!!s.backgroundColorFromAmbientLight,r.canvas=s.canvas,r.gl=null,r.webgl2=!1,r.transparent=!!s.transparent,r.contextAttr=s.contextAttr||{},r.contextAttr.alpha=r.transparent,r.contextAttr.preserveDrawingBuffer=!!r.contextAttr.preserveDrawingBuffer,r.contextAttr.stencil=!1,r.contextAttr.premultipliedAlpha=!!r.contextAttr.premultipliedAlpha,r.contextAttr.antialias=!1!==r.contextAttr.antialias,r.resolutionScale=s.resolutionScale,r.canvas.width=Math.round(r.canvas.clientWidth*r._resolutionScale),r.canvas.height=Math.round(r.canvas.clientHeight*r._resolutionScale),r.boundary=[r.canvas.offsetLeft,r.canvas.offsetTop,r.canvas.clientWidth,r.canvas.clientHeight],r._initWebGL(s);var n=b(r);r.canvas.addEventListener("webglcontextlost",r._webglcontextlostListener=function(e){console.time("webglcontextrestored"),n.scene._webglContextLost(),n.fire("webglcontextlost"),e.preventDefault()},!1),r.canvas.addEventListener("webglcontextrestored",r._webglcontextrestoredListener=function(e){n._initWebGL(),n.gl&&(n.scene._webglContextRestored(n.gl),n.fire("webglcontextrestored",n.gl),e.preventDefault()),console.timeEnd("webglcontextrestored")},!1);var o=!0,a=new ResizeObserver((function(e){var t,i=c(e);try{for(i.s();!(t=i.n()).done;){t.value.contentBoxSize&&(o=!0)}}catch(e){i.e(e)}finally{i.f()}}));return a.observe(r.canvas),r._tick=r.scene.on("tick",(function(){o&&(o=!1,n.canvas.width=Math.round(n.canvas.clientWidth*n._resolutionScale),n.canvas.height=Math.round(n.canvas.clientHeight*n._resolutionScale),n.boundary[0]=n.canvas.offsetLeft,n.boundary[1]=n.canvas.offsetTop,n.boundary[2]=n.canvas.clientWidth,n.boundary[3]=n.canvas.clientHeight,n.fire("boundary",n.boundary))})),r._spinner=new gt(r.scene,{canvas:r.canvas,elementId:s.spinnerElementId}),r}return C(i,[{key:"type",get:function(){return"Canvas"}},{key:"backgroundColorFromAmbientLight",get:function(){return this._backgroundColorFromAmbientLight},set:function(e){this._backgroundColorFromAmbientLight=!1!==e,this.glRedraw()}},{key:"backgroundColor",get:function(){return this._backgroundColor},set:function(e){e?(this._backgroundColor[0]=e[0],this._backgroundColor[1]=e[1],this._backgroundColor[2]=e[2]):(this._backgroundColor[0]=1,this._backgroundColor[1]=1,this._backgroundColor[2]=1),this.glRedraw()}},{key:"resolutionScale",get:function(){return this._resolutionScale},set:function(e){if((e=e||1)!==this._resolutionScale){this._resolutionScale=e;var t=this.canvas;t.width=Math.round(t.clientWidth*this._resolutionScale),t.height=Math.round(t.clientHeight*this._resolutionScale),this.glRedraw()}}},{key:"spinner",get:function(){return this._spinner}},{key:"_createCanvas",value:function(){var e="xeokit-canvas-"+$.createUUID(),t=document.getElementsByTagName("body")[0],i=document.createElement("div"),r=i.style;r.height="100%",r.width="100%",r.padding="0",r.margin="0",r.background="rgba(0,0,0,0);",r.float="left",r.left="0",r.top="0",r.position="absolute",r.opacity="1.0",r["z-index"]="-10000",i.innerHTML+='',t.appendChild(i),this.canvas=document.getElementById(e)}},{key:"_getElementXY",value:function(e){for(var t=0,i=0;e;)t+=e.offsetLeft-e.scrollLeft,i+=e.offsetTop-e.scrollTop,e=e.offsetParent;return{x:t,y:i}}},{key:"_initWebGL",value:function(){if(!this.gl)for(var e=0;!this.gl&&e0?bt.FS_MAX_FLOAT_PRECISION="highp":Bt.getShaderPrecisionFormat(Bt.FRAGMENT_SHADER,Bt.MEDIUM_FLOAT).precision>0?bt.FS_MAX_FLOAT_PRECISION="mediump":bt.FS_MAX_FLOAT_PRECISION="lowp":bt.FS_MAX_FLOAT_PRECISION="mediump",bt.DEPTH_BUFFER_BITS=Bt.getParameter(Bt.DEPTH_BITS),bt.MAX_TEXTURE_SIZE=Bt.getParameter(Bt.MAX_TEXTURE_SIZE),bt.MAX_CUBE_MAP_SIZE=Bt.getParameter(Bt.MAX_CUBE_MAP_TEXTURE_SIZE),bt.MAX_RENDERBUFFER_SIZE=Bt.getParameter(Bt.MAX_RENDERBUFFER_SIZE),bt.MAX_TEXTURE_UNITS=Bt.getParameter(Bt.MAX_COMBINED_TEXTURE_IMAGE_UNITS),bt.MAX_TEXTURE_IMAGE_UNITS=Bt.getParameter(Bt.MAX_TEXTURE_IMAGE_UNITS),bt.MAX_VERTEX_ATTRIBS=Bt.getParameter(Bt.MAX_VERTEX_ATTRIBS),bt.MAX_VERTEX_UNIFORM_VECTORS=Bt.getParameter(Bt.MAX_VERTEX_UNIFORM_VECTORS),bt.MAX_FRAGMENT_UNIFORM_VECTORS=Bt.getParameter(Bt.MAX_FRAGMENT_UNIFORM_VECTORS),bt.MAX_VARYING_VECTORS=Bt.getParameter(Bt.MAX_VARYING_VECTORS),Bt.getSupportedExtensions().forEach((function(e){bt.SUPPORTED_EXTENSIONS[e]=!0})))}var xt=function(){function e(){x(this,e),this.entity=null,this.primitive=null,this.primIndex=-1,this.pickSurfacePrecision=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1,this._origin=new Float64Array([0,0,0]),this._direction=new Float64Array([0,0,0]),this._indices=new Int32Array(3),this._localPos=new Float64Array([0,0,0]),this._worldPos=new Float64Array([0,0,0]),this._viewPos=new Float64Array([0,0,0]),this._canvasPos=new Int16Array([0,0]),this._snappedCanvasPos=new Int16Array([0,0]),this._bary=new Float64Array([0,0,0]),this._worldNormal=new Float64Array([0,0,0]),this._uv=new Float64Array([0,0]),this.reset()}return C(e,[{key:"canvasPos",get:function(){return this._gotCanvasPos?this._canvasPos:null},set:function(e){e?(this._canvasPos[0]=e[0],this._canvasPos[1]=e[1],this._gotCanvasPos=!0):this._gotCanvasPos=!1}},{key:"origin",get:function(){return this._gotOrigin?this._origin:null},set:function(e){e?(this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this._gotOrigin=!0):this._gotOrigin=!1}},{key:"direction",get:function(){return this._gotDirection?this._direction:null},set:function(e){e?(this._direction[0]=e[0],this._direction[1]=e[1],this._direction[2]=e[2],this._gotDirection=!0):this._gotDirection=!1}},{key:"indices",get:function(){return this.entity&&this._gotIndices?this._indices:null},set:function(e){e?(this._indices[0]=e[0],this._indices[1]=e[1],this._indices[2]=e[2],this._gotIndices=!0):this._gotIndices=!1}},{key:"localPos",get:function(){return this.entity&&this._gotLocalPos?this._localPos:null},set:function(e){e?(this._localPos[0]=e[0],this._localPos[1]=e[1],this._localPos[2]=e[2],this._gotLocalPos=!0):this._gotLocalPos=!1}},{key:"snappedCanvasPos",get:function(){return this._gotSnappedCanvasPos?this._snappedCanvasPos:null},set:function(e){e?(this._snappedCanvasPos[0]=e[0],this._snappedCanvasPos[1]=e[1],this._gotSnappedCanvasPos=!0):this._gotSnappedCanvasPos=!1}},{key:"worldPos",get:function(){return this._gotWorldPos?this._worldPos:null},set:function(e){e?(this._worldPos[0]=e[0],this._worldPos[1]=e[1],this._worldPos[2]=e[2],this._gotWorldPos=!0):this._gotWorldPos=!1}},{key:"viewPos",get:function(){return this.entity&&this._gotViewPos?this._viewPos:null},set:function(e){e?(this._viewPos[0]=e[0],this._viewPos[1]=e[1],this._viewPos[2]=e[2],this._gotViewPos=!0):this._gotViewPos=!1}},{key:"bary",get:function(){return this.entity&&this._gotBary?this._bary:null},set:function(e){e?(this._bary[0]=e[0],this._bary[1]=e[1],this._bary[2]=e[2],this._gotBary=!0):this._gotBary=!1}},{key:"worldNormal",get:function(){return this.entity&&this._gotWorldNormal?this._worldNormal:null},set:function(e){e?(this._worldNormal[0]=e[0],this._worldNormal[1]=e[1],this._worldNormal[2]=e[2],this._gotWorldNormal=!0):this._gotWorldNormal=!1}},{key:"uv",get:function(){return this.entity&&this._gotUV?this._uv:null},set:function(e){e?(this._uv[0]=e[0],this._uv[1]=e[1],this._gotUV=!0):this._gotUV=!1}},{key:"snapped",get:function(){return this.snappedToEdge||this.snappedToVertex}},{key:"reset",value:function(){this.entity=null,this.primIndex=-1,this.primitive=null,this.pickSurfacePrecision=!1,this._gotCanvasPos=!1,this._gotSnappedCanvasPos=!1,this._gotOrigin=!1,this._gotDirection=!1,this._gotIndices=!1,this._gotLocalPos=!1,this._gotWorldPos=!1,this._gotViewPos=!1,this._gotBary=!1,this._gotWorldNormal=!1,this._gotUV=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1}}]),e}(),Pt=function(){function e(t,i,r){if(x(this,e),this.allocated=!1,this.compiled=!1,this.handle=t.createShader(i),this.handle){if(this.allocated=!0,t.shaderSource(this.handle,r),t.compileShader(this.handle),this.compiled=t.getShaderParameter(this.handle,t.COMPILE_STATUS),!this.compiled&&!t.isContextLost()){for(var s=r.split("\n"),n=[],o=0;o0&&"/"===t.charAt(i+1)&&(t=t.substring(0,i)),r.push(t);return r.join("\n")}function kt(e){console.error(e.join("\n"))}var It=function(){function e(t,i){x(this,e),this.id=Et.addItem({}),this.source=i,this.init(t)}return C(e,[{key:"init",value:function(e){if(this.gl=e,this.allocated=!1,this.compiled=!1,this.linked=!1,this.validated=!1,this.errors=null,this.uniforms={},this.samplers={},this.attributes={},this._vertexShader=new Pt(e,e.VERTEX_SHADER,Ft(this.source.vertex)),this._fragmentShader=new Pt(e,e.FRAGMENT_SHADER,Ft(this.source.fragment)),!this._vertexShader.allocated)return this.errors=["Vertex shader failed to allocate"].concat(this._vertexShader.errors),void kt(this.errors);if(!this._fragmentShader.allocated)return this.errors=["Fragment shader failed to allocate"].concat(this._fragmentShader.errors),void kt(this.errors);if(this.allocated=!0,!this._vertexShader.compiled)return this.errors=["Vertex shader failed to compile"].concat(this._vertexShader.errors),void kt(this.errors);if(!this._fragmentShader.compiled)return this.errors=["Fragment shader failed to compile"].concat(this._fragmentShader.errors),void kt(this.errors);var t,i,r,s,n;if(this.compiled=!0,this.handle=e.createProgram(),this.handle){if(e.attachShader(this.handle,this._vertexShader.handle),e.attachShader(this.handle,this._fragmentShader.handle),e.linkProgram(this.handle),this.linked=e.getProgramParameter(this.handle,e.LINK_STATUS),this.validated=!0,!this.linked||!this.validated)return this.errors=[],this.errors.push(""),this.errors.push(e.getProgramInfoLog(this.handle)),this.errors.push("\nVertex shader:\n"),this.errors=this.errors.concat(this.source.vertex),this.errors.push("\nFragment shader:\n"),this.errors=this.errors.concat(this.source.fragment),void kt(this.errors);var o=e.getProgramParameter(this.handle,e.ACTIVE_UNIFORMS);for(i=0;ithis.dataLength?e.slice(0,this.dataLength):e,this.usage),this._gl.bindBuffer(this.type,null),this.length=e.length,this.numItems=this.length/this.itemSize,this.allocated=!0)}},{key:"setData",value:function(e,t){this.allocated&&(e.length+(t||0)>this.length?(this.destroy(),this._allocate(e)):(this._gl.bindBuffer(this.type,this._handle),t||0===t?this._gl.bufferSubData(this.type,t*this.itemByteSize,e):this._gl.bufferData(this.type,e,this.usage),this._gl.bindBuffer(this.type,null)))}},{key:"bind",value:function(){this.allocated&&this._gl.bindBuffer(this.type,this._handle)}},{key:"unbind",value:function(){this.allocated&&this._gl.bindBuffer(this.type,null)}},{key:"destroy",value:function(){this.allocated&&(this._gl.deleteBuffer(this._handle),this._handle=null,this.allocated=!1)}}]),e}(),St=function(){function e(t,i){x(this,e),this.scene=t,this.aabb=$.AABB3(),this.origin=$.vec3(i),this.originHash=this.origin.join(),this.numMarkers=0,this.markers={},this.markerList=[],this.markerIndices={},this.positions=[],this.indices=[],this.positionsBuf=null,this.lenPositionsBuf=0,this.indicesBuf=null,this.sectionPlanesActive=[],this.culledBySectionPlanes=!1,this.occlusionTestList=[],this.lenOcclusionTestList=0,this.pixels=[],this.aabbDirty=!1,this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!1}return C(e,[{key:"addMarker",value:function(e){this.markers[e.id]=e,this.markerListDirty=!0,this.numMarkers++}},{key:"markerWorldPosUpdated",value:function(e){if(this.markers[e.id]){var t=this.markerIndices[e.id];this.positions[3*t+0]=e.worldPos[0],this.positions[3*t+1]=e.worldPos[1],this.positions[3*t+2]=e.worldPos[2],this.positionsDirty=!0}}},{key:"removeMarker",value:function(e){delete this.markers[e.id],this.markerListDirty=!0,this.numMarkers--}},{key:"update",value:function(){this.markerListDirty&&(this._buildMarkerList(),this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!0),this.positionsDirty&&(this._buildPositions(),this.positionsDirty=!1,this.aabbDirty=!0,this.vbosDirty=!0),this.aabbDirty&&(this._buildAABB(),this.aabbDirty=!1),this.vbosDirty&&(this._buildVBOs(),this.vbosDirty=!1),this.occlusionTestListDirty&&this._buildOcclusionTestList(),this._updateActiveSectionPlanes()}},{key:"_buildMarkerList",value:function(){for(var e in this.numMarkers=0,this.markers)this.markers.hasOwnProperty(e)&&(this.markerList[this.numMarkers]=this.markers[e],this.markerIndices[e]=this.numMarkers,this.numMarkers++);this.markerList.length=this.numMarkers}},{key:"_buildPositions",value:function(){for(var e=0,t=0;t-t)a._setVisible(!1);else{var l=a.canvasPos,u=l[0],A=l[1];u+10<0||A+10<0||u-10>r||A-10>s?a._setVisible(!1):!a.entity||a.entity.visible?a.occludable?(this.occlusionTestList[this.lenOcclusionTestList++]=a,this.pixels[n++]=u,this.pixels[n++]=A):a._setVisible(!0):a._setVisible(!1)}}}},{key:"_updateActiveSectionPlanes",value:function(){var e=this.scene._sectionPlanesState.sectionPlanes,t=e.length;if(t>0)for(var i=0;i0,i=[];return i.push("#version 300 es"),i.push("// OcclusionTester vertex shader"),i.push("in vec3 position;"),i.push("uniform mat4 modelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("vec4 worldPosition = vec4(position, 1.0); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition;"),t&&i.push(" vWorldPosition = worldPosition;"),i.push(" vec4 clipPos = projMatrix * viewPosition;"),i.push(" gl_PointSize = 20.0;"),e.logarithmicDepthBufferEnabled?i.push("vFragDepth = 1.0 + clipPos.w;"):e.markerZOffset<0&&i.push("clipPos.z += "+e.markerZOffset+";"),i.push(" gl_Position = clipPos;"),i.push("}"),i}},{key:"_buildFragmentShaderSource",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.sectionPlanes.length>0,r=[];if(r.push("#version 300 es"),r.push("// OcclusionTester fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;");for(var s=0;s 0.0) { discard; }")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); "),r.push("}"),r}},{key:"_buildProgram",value:function(){this._program&&this._program.destroy();var e=this._scene,t=e.canvas.gl,i=e._sectionPlanesState;if(this._program=new It(t,this._shaderSource),this._program.errors)this.errors=this._program.errors;else{var r=this._program;this._uViewMatrix=r.getLocation("viewMatrix"),this._uProjMatrix=r.getLocation("projMatrix"),this._uSectionPlanes=[];for(var s=0,n=i.sectionPlanes.length;s0)for(var h=r.sectionPlanes,d=0;d= ( 1.0 - EPSILON ) ) {\n \t\t\tcontinue;\n \t\t}\n\n \t\tfloat sampleViewZ = getViewZ( sampleDepth );\n \t\tvec3 sampleViewPosition = getViewPos( sampleUv, sampleDepth, sampleViewZ );\n \t\tocclusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );\n \t\tweightSum += 1.0;\n \t}\n\n \tif( weightSum == 0.0 ) discard;\n\n \treturn occlusionSum * ( uIntensity / weightSum );\n }\n\n out vec4 outColor;\n \n void main() {\n \n \tfloat centerDepth = getDepth( vUV );\n \t\n \tif( centerDepth >= ( 1.0 - EPSILON ) ) {\n \t\tdiscard;\n \t}\n\n \tfloat centerViewZ = getViewZ( centerDepth );\n \tvec3 viewPosition = getViewPos( vUV, centerDepth, centerViewZ );\n\n \tfloat ambientOcclusion = getAmbientOcclusion( viewPosition );\n \n \toutColor = packFloatToRGBA( 1.0- ambientOcclusion );\n }")]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);var r=new Float32Array([1,1,0,1,0,0,1,0]),s=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),n=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new Dt(i,i.ARRAY_BUFFER,s,s.length,3,i.STATIC_DRAW),this._uvBuf=new Dt(i,i.ARRAY_BUFFER,r,r.length,2,i.STATIC_DRAW),this._indicesBuf=new Dt(i,i.ELEMENT_ARRAY_BUFFER,n,n.length,1,i.STATIC_DRAW),this._program.bind(),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uCameraProjectionMatrix=this._program.getLocation("uProjectMatrix"),this._uCameraInverseProjectionMatrix=this._program.getLocation("uInverseProjectMatrix"),this._uPerspective=this._program.getLocation("uPerspective"),this._uScale=this._program.getLocation("uScale"),this._uIntensity=this._program.getLocation("uIntensity"),this._uBias=this._program.getLocation("uBias"),this._uKernelRadius=this._program.getLocation("uKernelRadius"),this._uMinResolution=this._program.getLocation("uMinResolution"),this._uViewport=this._program.getLocation("uViewport"),this._uRandomSeed=this._program.getLocation("uRandomSeed"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV"),this._dirty=!1}}},{key:"destroy",value:function(){this._program&&(this._program.destroy(),this._program=null)}}]),e}(),Nt=new Float32Array(zt(17,[0,1])),Qt=new Float32Array(zt(17,[1,0])),Vt=new Float32Array(function(e,t){for(var i=[],r=0;r<=e;r++)i.push(Gt(r,t));return i}(17,4)),Ht=new Float32Array(2),jt=function(){function e(t){x(this,e),this._scene=t,this._program=null,this._programError=!1,this._aPosition=null,this._aUV=null,this._uDepthTexture="uDepthTexture",this._uOcclusionTexture="uOcclusionTexture",this._uViewport=null,this._uCameraNear=null,this._uCameraFar=null,this._uCameraProjectionMatrix=null,this._uCameraInverseProjectionMatrix=null,this._uvBuf=null,this._positionsBuf=null,this._indicesBuf=null,this.init()}return C(e,[{key:"init",value:function(){var e=this._scene.canvas.gl;if(this._program=new It(e,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV;\n uniform vec2 uViewport;\n out vec2 vUV;\n out vec2 vInvSize;\n void main () {\n vUV = aUV;\n vInvSize = 1.0 / uViewport;\n gl_Position = vec4(aPosition, 1.0);\n }"],fragment:["#version 300 es\n precision highp float;\n precision highp int;\n \n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n\n #define KERNEL_RADIUS ".concat(16,"\n\n in vec2 vUV;\n in vec2 vInvSize;\n \n uniform sampler2D uDepthTexture;\n uniform sampler2D uOcclusionTexture; \n \n uniform float uCameraNear;\n uniform float uCameraFar; \n uniform float uDepthCutoff;\n\n uniform vec2 uSampleOffsets[ KERNEL_RADIUS + 1 ];\n uniform float uSampleWeights[ KERNEL_RADIUS + 1 ];\n\n const float unpackDownscale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. ); \n\n const float packUpscale = 256. / 255.;\n \n const float shiftRights = 1. / 256.;\n \n float unpackRGBAToFloat( const in vec4 v ) {\n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unpackFactors );\n } \n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float viewZToOrthographicDepth( const in float viewZ) {\n return ( viewZ + uCameraNear ) / ( uCameraNear - uCameraFar );\n }\n \n float orthographicDepthToViewZ( const in float linearClipZ) {\n return linearClipZ * ( uCameraNear - uCameraFar ) - uCameraNear;\n }\n\n float viewZToPerspectiveDepth( const in float viewZ) {\n return (( uCameraNear + viewZ ) * uCameraFar ) / (( uCameraFar - uCameraNear ) * viewZ );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ) {\n return ( uCameraNear * uCameraFar ) / ( ( uCameraFar - uCameraNear ) * invClipZ - uCameraFar );\n }\n\n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n return perspectiveDepthToViewZ( depth );\n }\n\n out vec4 outColor;\n \n void main() {\n \n float depth = getDepth( vUV );\n if( depth >= ( 1.0 - EPSILON ) ) {\n discard;\n }\n\n float centerViewZ = -getViewZ( depth );\n bool rBreak = false;\n bool lBreak = false;\n\n float weightSum = uSampleWeights[0];\n float occlusionSum = unpackRGBAToFloat(texture( uOcclusionTexture, vUV )) * weightSum;\n\n for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {\n\n float sampleWeight = uSampleWeights[i];\n vec2 sampleUVOffset = uSampleOffsets[i] * vInvSize;\n\n vec2 sampleUV = vUV + sampleUVOffset;\n float viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n rBreak = true;\n }\n\n if( ! rBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n\n sampleUV = vUV - sampleUVOffset;\n viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n lBreak = true;\n }\n\n if( ! lBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n }\n\n outColor = packFloatToRGBA(occlusionSum / weightSum);\n }")]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);var t=new Float32Array([1,1,0,1,0,0,1,0]),i=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),r=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new Dt(e,e.ARRAY_BUFFER,i,i.length,3,e.STATIC_DRAW),this._uvBuf=new Dt(e,e.ARRAY_BUFFER,t,t.length,2,e.STATIC_DRAW),this._indicesBuf=new Dt(e,e.ELEMENT_ARRAY_BUFFER,r,r.length,1,e.STATIC_DRAW),this._program.bind(),this._uViewport=this._program.getLocation("uViewport"),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uDepthCutoff=this._program.getLocation("uDepthCutoff"),this._uSampleOffsets=e.getUniformLocation(this._program.handle,"uSampleOffsets"),this._uSampleWeights=e.getUniformLocation(this._program.handle,"uSampleWeights"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV")}},{key:"render",value:function(e,t,i){var r=this;if(!this._programError){this._getInverseProjectMat||(this._getInverseProjectMat=function(){var e=!0;r._scene.camera.on("projMatrix",(function(){e=!0}));var t=$.mat4();return function(){return e&&$.inverseMat4(o.camera.projMatrix,t),t}}());var s=this._scene.canvas.gl,n=this._program,o=this._scene,a=s.drawingBufferWidth,l=s.drawingBufferHeight,u=o.camera.project._state,A=u.near,c=u.far;s.viewport(0,0,a,l),s.clearColor(0,0,0,1),s.enable(s.DEPTH_TEST),s.disable(s.BLEND),s.frontFace(s.CCW),s.clear(s.COLOR_BUFFER_BIT|s.DEPTH_BUFFER_BIT),n.bind(),Ht[0]=a,Ht[1]=l,s.uniform2fv(this._uViewport,Ht),s.uniform1f(this._uCameraNear,A),s.uniform1f(this._uCameraFar,c),s.uniform1f(this._uDepthCutoff,.01),0===i?s.uniform2fv(this._uSampleOffsets,Qt):s.uniform2fv(this._uSampleOffsets,Nt),s.uniform1fv(this._uSampleWeights,Vt);var h=e.getDepthTexture(),d=t.getTexture();n.bindTexture(this._uDepthTexture,h,0),n.bindTexture(this._uOcclusionTexture,d,1),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),s.drawElements(s.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}}},{key:"destroy",value:function(){this._program.destroy()}}]),e}();function Gt(e,t){return Math.exp(-e*e/(t*t*2))/(Math.sqrt(2*Math.PI)*t)}function zt(e,t){for(var i=[],r=0;r<=e;r++)i.push(t[0]*r),i.push(t[1]*r);return i}var Wt=function(){function e(t,i,r){x(this,e),r=r||{},this.gl=i,this.allocated=!1,this.canvas=t,this.buffer=null,this.bound=!1,this.size=r.size,this._hasDepthTexture=!!r.depthTexture}return C(e,[{key:"setSize",value:function(e){this.size=e}},{key:"webglContextRestored",value:function(e){this.gl=e,this.buffer=null,this.allocated=!1,this.bound=!1}},{key:"bind",value:function(){if(this._touch.apply(this,arguments),!this.bound){var e=this.gl;e.bindFramebuffer(e.FRAMEBUFFER,this.buffer.framebuf),this.bound=!0}}},{key:"createTexture",value:function(e,t){var i=arguments.length>2&&void 0!==arguments[2]?arguments[2]:null,r=this.gl,s=r.createTexture();return r.bindTexture(r.TEXTURE_2D,s),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MIN_FILTER,r.NEAREST),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MAG_FILTER,r.NEAREST),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),i?r.texStorage2D(r.TEXTURE_2D,1,i,e,t):r.texImage2D(r.TEXTURE_2D,0,r.RGBA,e,t,0,r.RGBA,r.UNSIGNED_BYTE,null),s}},{key:"_touch",value:function(){var e,t,i=this,r=this.gl;if(this.size?(e=this.size[0],t=this.size[1]):(e=r.drawingBufferWidth,t=r.drawingBufferHeight),this.buffer){if(this.buffer.width===e&&this.buffer.height===t)return;this.buffer.textures.forEach((function(e){return r.deleteTexture(e)})),r.deleteFramebuffer(this.buffer.framebuf),r.deleteRenderbuffer(this.buffer.renderbuf)}for(var s,n=[],o=arguments.length,a=new Array(o),l=0;l0?n.push.apply(n,A(a.map((function(r){return i.createTexture(e,t,r)})))):n.push(this.createTexture(e,t)),this._hasDepthTexture&&(s=r.createTexture(),r.bindTexture(r.TEXTURE_2D,s),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MAG_FILTER,r.NEAREST),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MIN_FILTER,r.NEAREST),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),r.texImage2D(r.TEXTURE_2D,0,r.DEPTH_COMPONENT32F,e,t,0,r.DEPTH_COMPONENT,r.FLOAT,null));var u=r.createRenderbuffer();r.bindRenderbuffer(r.RENDERBUFFER,u),r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT32F,e,t);var c=r.createFramebuffer();r.bindFramebuffer(r.FRAMEBUFFER,c);for(var h=0;h0&&r.drawBuffers(n.map((function(e,t){return r.COLOR_ATTACHMENT0+t}))),this._hasDepthTexture?r.framebufferTexture2D(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.TEXTURE_2D,s,0):r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,u),r.bindTexture(r.TEXTURE_2D,null),r.bindRenderbuffer(r.RENDERBUFFER,null),r.bindFramebuffer(r.FRAMEBUFFER,null),r.bindFramebuffer(r.FRAMEBUFFER,c),!r.isFramebuffer(c))throw"Invalid framebuffer";r.bindFramebuffer(r.FRAMEBUFFER,null);var d=r.checkFramebufferStatus(r.FRAMEBUFFER);switch(d){case r.FRAMEBUFFER_COMPLETE:break;case r.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_ATTACHMENT";case r.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";case r.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_DIMENSIONS";case r.FRAMEBUFFER_UNSUPPORTED:throw"Incomplete framebuffer: FRAMEBUFFER_UNSUPPORTED";default:throw"Incomplete framebuffer: "+d}this.buffer={framebuf:c,renderbuf:u,texture:n[0],textures:n,depthTexture:s,width:e,height:t},this.bound=!1}},{key:"clear",value:function(){if(!this.bound)throw"Render buffer not bound";var e=this.gl;e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)}},{key:"read",value:function(e,t){var i=arguments.length>2&&void 0!==arguments[2]?arguments[2]:null,r=arguments.length>3&&void 0!==arguments[3]?arguments[3]:null,s=arguments.length>4&&void 0!==arguments[4]?arguments[4]:Uint8Array,n=arguments.length>5&&void 0!==arguments[5]?arguments[5]:4,o=arguments.length>6&&void 0!==arguments[6]?arguments[6]:0,a=e,l=this.buffer.height?this.buffer.height-t-1:this.gl.drawingBufferHeight-t,u=new s(n),A=this.gl;return A.readBuffer(A.COLOR_ATTACHMENT0+o),A.readPixels(a,l,1,1,i||A.RGBA,r||A.UNSIGNED_BYTE,u,0),u}},{key:"readArray",value:function(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:null,t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:null,i=arguments.length>2&&void 0!==arguments[2]?arguments[2]:Uint8Array,r=arguments.length>3&&void 0!==arguments[3]?arguments[3]:4,s=arguments.length>4&&void 0!==arguments[4]?arguments[4]:0,n=new i(this.buffer.width*this.buffer.height*r),o=this.gl;return o.readBuffer(o.COLOR_ATTACHMENT0+s),o.readPixels(0,0,this.buffer.width,this.buffer.height,e||o.RGBA,t||o.UNSIGNED_BYTE,n,0),n}},{key:"readImageAsCanvas",value:function(){var e=this.gl,t=this._getImageDataCache(),i=t.pixelData,r=t.canvas,s=t.imageData,n=t.context;e.readPixels(0,0,this.buffer.width,this.buffer.height,e.RGBA,e.UNSIGNED_BYTE,i);for(var o=this.buffer.width,a=this.buffer.height,l=a/2|0,u=4*o,A=new Uint8Array(4*o),c=0;c0&&void 0!==arguments[0]?arguments[0]:Uint8Array,t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:4,i=this.buffer.width,r=this.buffer.height,s=this._imageDataCache;if(s&&(s.width===i&&s.height===r||(this._imageDataCache=null,s=null)),!s){var n=document.createElement("canvas"),o=n.getContext("2d");n.width=i,n.height=r,s={pixelData:new e(i*r*t),canvas:n,context:o,imageData:o.createImageData(i,r),width:i,height:r},this._imageDataCache=s}return s.context.resetTransform(),s}},{key:"unbind",value:function(){var e=this.gl;e.bindFramebuffer(e.FRAMEBUFFER,null),this.bound=!1}},{key:"getTexture",value:function(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:0,t=this;return this._texture||(this._texture={renderBuffer:this,bind:function(i){return!(!t.buffer||!t.buffer.textures[e])&&(t.gl.activeTexture(t.gl["TEXTURE"+i]),t.gl.bindTexture(t.gl.TEXTURE_2D,t.buffer.textures[e]),!0)},unbind:function(i){t.buffer&&t.buffer.textures[e]&&(t.gl.activeTexture(t.gl["TEXTURE"+i]),t.gl.bindTexture(t.gl.TEXTURE_2D,null))}})}},{key:"hasDepthTexture",value:function(){return this._hasDepthTexture}},{key:"getDepthTexture",value:function(){if(!this._hasDepthTexture)return null;var e=this;return this._depthTexture||(this._dethTexture={renderBuffer:this,bind:function(t){return!(!e.buffer||!e.buffer.depthTexture)&&(e.gl.activeTexture(e.gl["TEXTURE"+t]),e.gl.bindTexture(e.gl.TEXTURE_2D,e.buffer.depthTexture),!0)},unbind:function(t){e.buffer&&e.buffer.depthTexture&&(e.gl.activeTexture(e.gl["TEXTURE"+t]),e.gl.bindTexture(e.gl.TEXTURE_2D,null))}})}},{key:"destroy",value:function(){if(this.allocated){var e=this.gl;this.buffer.textures.forEach((function(t){return e.deleteTexture(t)})),e.deleteTexture(this.buffer.depthTexture),e.deleteFramebuffer(this.buffer.framebuf),e.deleteRenderbuffer(this.buffer.renderbuf),this.allocated=!1,this.buffer=null,this.bound=!1}this._imageDataCache=null,this._texture=null,this._depthTexture=null}}]),e}(),Kt=function(){function e(t){x(this,e),this.scene=t,this._renderBuffersBasic={},this._renderBuffersScaled={}}return C(e,[{key:"getRenderBuffer",value:function(e,t){var i=1===this.scene.canvas.resolutionScale?this._renderBuffersBasic:this._renderBuffersScaled,r=i[e];return r||(r=new Wt(this.scene.canvas.canvas,this.scene.canvas.gl,t),i[e]=r),r}},{key:"destroy",value:function(){for(var e in this._renderBuffersBasic)this._renderBuffersBasic[e].destroy();for(var t in this._renderBuffersScaled)this._renderBuffersScaled[t].destroy()}}]),e}();function Xt(e,t){if(void 0===e._cachedExtensions&&(e._cachedExtensions={}),void 0!==e._cachedExtensions[t])return e._cachedExtensions[t];var i;switch(t){case"WEBGL_depth_texture":i=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=e.getExtension(t)}return e._cachedExtensions[t]=i,i}var Yt=function(e,t){t=t||{};var i=new yt(e),r=e.canvas.canvas,s=e.canvas.gl,n=!!t.transparent,o=t.alphaDepthMask,a=new Q({}),l={},u={},A=!0,c=!0,h=!0,d=!0,p=!0,f=!0,v=!0,g=!0,m=new Kt(e),_=!1,y=new Ot(e),b=new jt(e);function w(){A&&(!function(){for(var e in l)if(l.hasOwnProperty(e)){var t=l[e],i=t.drawableMap,r=t.drawableListPreCull,s=0;for(var n in i)i.hasOwnProperty(n)&&(r[s++]=i[n]);r.length=s}}(),A=!1,c=!0),c&&(!function(){for(var e in l)if(l.hasOwnProperty(e)){var t=l[e];t.isStateSortable&&t.drawableListPreCull.sort(t.stateSortCompare)}}(),c=!1,h=!0),h&&function(){for(var e in l)if(l.hasOwnProperty(e)){for(var t=l[e],i=t.drawableListPreCull,r=t.drawableList,s=0,n=0,o=i.length;n0)for(i.withSAO=!0,I=0;I0)for(I=0;I0)for(I=0;I0)for(I=0;I0||G>0||N>0||Q>0){if(s.enable(s.CULL_FACE),s.enable(s.BLEND),n?(s.blendEquation(s.FUNC_ADD),s.blendFuncSeparate(s.SRC_ALPHA,s.ONE_MINUS_SRC_ALPHA,s.ONE,s.ONE_MINUS_SRC_ALPHA)):(s.blendEquation(s.FUNC_ADD),s.blendFunc(s.SRC_ALPHA,s.ONE_MINUS_SRC_ALPHA)),i.backfaces=!1,o||s.depthMask(!1),(N>0||Q>0)&&s.blendFunc(s.SRC_ALPHA,s.ONE_MINUS_SRC_ALPHA),Q>0)for(I=0;I0)for(I=0;I0)for(I=0;I0)for(I=0;I0||W>0){if(i.lastProgramId=null,e.highlightMaterial.glowThrough&&s.clear(s.DEPTH_BUFFER_BIT),W>0)for(I=0;I0)for(I=0;I0||X>0||z>0){if(i.lastProgramId=null,e.selectedMaterial.glowThrough&&s.clear(s.DEPTH_BUFFER_BIT),s.enable(s.BLEND),n?(s.blendEquation(s.FUNC_ADD),s.blendFuncSeparate(s.SRC_ALPHA,s.ONE_MINUS_SRC_ALPHA,s.ONE,s.ONE_MINUS_SRC_ALPHA)):s.blendFunc(s.SRC_ALPHA,s.ONE_MINUS_SRC_ALPHA),s.enable(s.CULL_FACE),X>0)for(I=0;I0)for(I=0;I0||J>0){if(i.lastProgramId=null,e.selectedMaterial.glowThrough&&s.clear(s.DEPTH_BUFFER_BIT),J>0)for(I=0;I0)for(I=0;I0||q>0){if(i.lastProgramId=null,e.selectedMaterial.glowThrough&&s.clear(s.DEPTH_BUFFER_BIT),s.enable(s.CULL_FACE),s.enable(s.BLEND),n?(s.blendEquation(s.FUNC_ADD),s.blendFuncSeparate(s.SRC_ALPHA,s.ONE_MINUS_SRC_ALPHA,s.ONE,s.ONE_MINUS_SRC_ALPHA)):s.blendFunc(s.SRC_ALPHA,s.ONE_MINUS_SRC_ALPHA),q>0)for(I=0;I0)for(I=0;I1&&void 0!==arguments[1]?arguments[1]:o;p.reset(),w();var f=null,v=null;for(var g in p.pickSurface=h.pickSurface,h.canvasPos?(u[0]=h.canvasPos[0],u[1]=h.canvasPos[1],f=e.camera.viewMatrix,v=e.camera.projMatrix,p.canvasPos=h.canvasPos):(h.matrix?(f=h.matrix,v=e.camera.projMatrix):(A.set(h.origin||[0,0,0]),c.set(h.direction||[0,0,1]),d=$.addVec3(A,c,t),s[0]=Math.random(),s[1]=Math.random(),s[2]=Math.random(),$.normalizeVec3(s),$.cross3Vec3(c,s,n),f=$.lookAtMat4v(A,d,n,i),v=e.camera.ortho.matrix,p.origin=A,p.direction=c),u[0]=.5*r.clientWidth,u[1]=.5*r.clientHeight),l)if(l.hasOwnProperty(g))for(var _=l[g].drawableList,y=0,b=_.length;y4&&void 0!==arguments[4]?arguments[4]:C;if(!n&&!o)return this.pick({canvasPos:t,pickSurface:!0});var A=e.canvas.resolutionScale;i.reset(),i.backfaces=!0,i.frontface=!0,i.pickZNear=e.camera.project.near,i.pickZFar=e.camera.project.far,r=r||30;var c=m.getRenderBuffer("uniquePickColors-aabs",{depthTexture:!0,size:[2*r+1,2*r+1]});i.snapVectorA=[k(t[0]*A,s.drawingBufferWidth),I(t[1]*A,s.drawingBufferHeight)],i.snapInvVectorAB=[s.drawingBufferWidth/(2*r),s.drawingBufferHeight/(2*r)],c.bind(s.RGBA32I,s.RGBA32I,s.RGBA8UI),s.viewport(0,0,c.size[0],c.size[1]),s.enable(s.DEPTH_TEST),s.frontFace(s.CCW),s.disable(s.CULL_FACE),s.depthMask(!0),s.disable(s.BLEND),s.depthFunc(s.LEQUAL),s.clear(s.DEPTH_BUFFER_BIT),s.clearBufferiv(s.COLOR,0,new Int32Array([0,0,0,0])),s.clearBufferiv(s.COLOR,1,new Int32Array([0,0,0,0])),s.clearBufferuiv(s.COLOR,2,new Uint32Array([0,0,0,0]));var h=e.camera.viewMatrix,d=e.camera.projMatrix;for(var p in l)if(l.hasOwnProperty(p))for(var f=l[p].drawableList,v=0,g=f.length;v0){var j=Math.floor(H/4),G=c.size[0],z=j%G-Math.floor(G/2),W=Math.floor(j/G)-Math.floor(G/2),K=Math.sqrt(Math.pow(z,2)+Math.pow(W,2));V.push({x:z,y:W,dist:K,isVertex:n&&o?w[H+3]>b.length/2:n,result:[w[H+0],w[H+1],w[H+2],w[H+3]],normal:[B[H+0],B[H+1],B[H+2],B[H+3]],id:[x[H+0],x[H+1],x[H+2],x[H+3]]})}var X=null,Y=null,J=null,Z=null;if(V.length>0){V.sort((function(e,t){return e.isVertex!==t.isVertex?e.isVertex?-1:1:e.dist-t.dist})),Z=V[0].isVertex?"vertex":"edge";var q=V[0].result,ee=V[0].normal,te=V[0].id,ie=b[q[3]],re=ie.origin,se=ie.coordinateScale;Y=$.normalizeVec3([ee[0]/$.MAX_INT,ee[1]/$.MAX_INT,ee[2]/$.MAX_INT]),X=[q[0]*se[0]+re[0],q[1]*se[1]+re[1],q[2]*se[2]+re[2]],J=a.items[te[0]+(te[1]<<8)+(te[2]<<16)+(te[3]<<24)]}if(null===P&&null==X)return null;var ne=null;null!==X&&(ne=e.camera.projectWorldPos(X));var oe=J&&J.delegatePickedEntity?J.delegatePickedEntity():J;return u.reset(),u.snappedToEdge="edge"===Z,u.snappedToVertex="vertex"===Z,u.worldPos=X,u.worldNormal=Y,u.entity=oe,u.canvasPos=t,u.snappedCanvasPos=ne||t,u}),this.addMarker=function(t){this._occlusionTester=this._occlusionTester||new Rt(e,m),this._occlusionTester.addMarker(t),e.occlusionTestCountdown=0},this.markerWorldPosUpdated=function(e){this._occlusionTester.markerWorldPosUpdated(e)},this.removeMarker=function(e){this._occlusionTester.removeMarker(e)},this.doOcclusionTest=function(){if(this._occlusionTester&&this._occlusionTester.needOcclusionTest){for(var e in w(),this._occlusionTester.bindRenderBuf(),i.reset(),i.backfaces=!0,i.frontface=!0,s.viewport(0,0,s.drawingBufferWidth,s.drawingBufferHeight),s.clearColor(0,0,0,0),s.enable(s.DEPTH_TEST),s.disable(s.CULL_FACE),s.disable(s.BLEND),s.clear(s.COLOR_BUFFER_BIT|s.DEPTH_BUFFER_BIT),l)if(l.hasOwnProperty(e))for(var t=l[e].drawableList,r=0,n=t.length;r0&&void 0!==arguments[0]?arguments[0]:{},t=m.getRenderBuffer("snapshot");e.width&&e.height&&t.setSize([e.width,e.height]),t.bind(),t.clear(),_=!0},this.renderSnapshot=function(){_&&(m.getRenderBuffer("snapshot").clear(),this.render({force:!0,opaqueOnly:!1}),h=!0)},this.readSnapshot=function(e){return m.getRenderBuffer("snapshot").readImage(e)},this.readSnapshotAsCanvas=function(){return m.getRenderBuffer("snapshot").readImageAsCanvas()},this.endSnapshot=function(){_&&(m.getRenderBuffer("snapshot").unbind(),_=!1)},this.destroy=function(){l={},u={},m.destroy(),y.destroy(),b.destroy(),this._occlusionTester&&this._occlusionTester.destroy()}},Jt=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s)).KEY_BACKSPACE=8,r.KEY_TAB=9,r.KEY_ENTER=13,r.KEY_SHIFT=16,r.KEY_CTRL=17,r.KEY_ALT=18,r.KEY_PAUSE_BREAK=19,r.KEY_CAPS_LOCK=20,r.KEY_ESCAPE=27,r.KEY_PAGE_UP=33,r.KEY_PAGE_DOWN=34,r.KEY_END=35,r.KEY_HOME=36,r.KEY_LEFT_ARROW=37,r.KEY_UP_ARROW=38,r.KEY_RIGHT_ARROW=39,r.KEY_DOWN_ARROW=40,r.KEY_INSERT=45,r.KEY_DELETE=46,r.KEY_NUM_0=48,r.KEY_NUM_1=49,r.KEY_NUM_2=50,r.KEY_NUM_3=51,r.KEY_NUM_4=52,r.KEY_NUM_5=53,r.KEY_NUM_6=54,r.KEY_NUM_7=55,r.KEY_NUM_8=56,r.KEY_NUM_9=57,r.KEY_A=65,r.KEY_B=66,r.KEY_C=67,r.KEY_D=68,r.KEY_E=69,r.KEY_F=70,r.KEY_G=71,r.KEY_H=72,r.KEY_I=73,r.KEY_J=74,r.KEY_K=75,r.KEY_L=76,r.KEY_M=77,r.KEY_N=78,r.KEY_O=79,r.KEY_P=80,r.KEY_Q=81,r.KEY_R=82,r.KEY_S=83,r.KEY_T=84,r.KEY_U=85,r.KEY_V=86,r.KEY_W=87,r.KEY_X=88,r.KEY_Y=89,r.KEY_Z=90,r.KEY_LEFT_WINDOW=91,r.KEY_RIGHT_WINDOW=92,r.KEY_SELECT_KEY=93,r.KEY_NUMPAD_0=96,r.KEY_NUMPAD_1=97,r.KEY_NUMPAD_2=98,r.KEY_NUMPAD_3=99,r.KEY_NUMPAD_4=100,r.KEY_NUMPAD_5=101,r.KEY_NUMPAD_6=102,r.KEY_NUMPAD_7=103,r.KEY_NUMPAD_8=104,r.KEY_NUMPAD_9=105,r.KEY_MULTIPLY=106,r.KEY_ADD=107,r.KEY_SUBTRACT=109,r.KEY_DECIMAL_POINT=110,r.KEY_DIVIDE=111,r.KEY_F1=112,r.KEY_F2=113,r.KEY_F3=114,r.KEY_F4=115,r.KEY_F5=116,r.KEY_F6=117,r.KEY_F7=118,r.KEY_F8=119,r.KEY_F9=120,r.KEY_F10=121,r.KEY_F11=122,r.KEY_F12=123,r.KEY_NUM_LOCK=144,r.KEY_SCROLL_LOCK=145,r.KEY_SEMI_COLON=186,r.KEY_EQUAL_SIGN=187,r.KEY_COMMA=188,r.KEY_DASH=189,r.KEY_PERIOD=190,r.KEY_FORWARD_SLASH=191,r.KEY_GRAVE_ACCENT=192,r.KEY_OPEN_BRACKET=219,r.KEY_BACK_SLASH=220,r.KEY_CLOSE_BRACKET=221,r.KEY_SINGLE_QUOTE=222,r.KEY_SPACE=32,r.element=s.element,r.altDown=!1,r.ctrlDown=!1,r.mouseDownLeft=!1,r.mouseDownMiddle=!1,r.mouseDownRight=!1,r.keyDown=[],r.enabled=!0,r.keyboardEnabled=!0,r.mouseover=!1,r.mouseCanvasPos=$.vec2(),r._keyboardEventsElement=s.keyboardEventsElement||document,r._bindEvents(),r}return C(i,[{key:"_bindEvents",value:function(){var e=this;if(!this._eventsBound){this._keyboardEventsElement.addEventListener("keydown",this._keyDownListener=function(t){e.enabled&&e.keyboardEnabled&&"INPUT"!==t.target.tagName&&"TEXTAREA"!==t.target.tagName&&(t.keyCode===e.KEY_CTRL?e.ctrlDown=!0:t.keyCode===e.KEY_ALT?e.altDown=!0:t.keyCode===e.KEY_SHIFT&&(e.shiftDown=!0),e.keyDown[t.keyCode]=!0,e.fire("keydown",t.keyCode,!0))},!1),this._keyboardEventsElement.addEventListener("keyup",this._keyUpListener=function(t){e.enabled&&e.keyboardEnabled&&"INPUT"!==t.target.tagName&&"TEXTAREA"!==t.target.tagName&&(t.keyCode===e.KEY_CTRL?e.ctrlDown=!1:t.keyCode===e.KEY_ALT?e.altDown=!1:t.keyCode===e.KEY_SHIFT&&(e.shiftDown=!1),e.keyDown[t.keyCode]=!1,e.fire("keyup",t.keyCode,!0))}),this.element.addEventListener("mouseenter",this._mouseEnterListener=function(t){e.enabled&&(e.mouseover=!0,e._getMouseCanvasPos(t),e.fire("mouseenter",e.mouseCanvasPos,!0))}),this.element.addEventListener("mouseleave",this._mouseLeaveListener=function(t){e.enabled&&(e.mouseover=!1,e._getMouseCanvasPos(t),e.fire("mouseleave",e.mouseCanvasPos,!0))}),this.element.addEventListener("mousedown",this._mouseDownListener=function(t){if(e.enabled){switch(t.which){case 1:e.mouseDownLeft=!0;break;case 2:e.mouseDownMiddle=!0;break;case 3:e.mouseDownRight=!0}e._getMouseCanvasPos(t),e.element.focus(),e.fire("mousedown",e.mouseCanvasPos,!0),e.mouseover&&t.preventDefault()}}),document.addEventListener("mouseup",this._mouseUpListener=function(t){if(e.enabled){switch(t.which){case 1:e.mouseDownLeft=!1;break;case 2:e.mouseDownMiddle=!1;break;case 3:e.mouseDownRight=!1}e.fire("mouseup",e.mouseCanvasPos,!0)}},!0),document.addEventListener("click",this._clickListener=function(t){if(e.enabled){switch(t.which){case 1:case 3:e.mouseDownLeft=!1,e.mouseDownRight=!1;break;case 2:e.mouseDownMiddle=!1}e._getMouseCanvasPos(t),e.fire("click",e.mouseCanvasPos,!0),e.mouseover&&t.preventDefault()}}),document.addEventListener("dblclick",this._dblClickListener=function(t){if(e.enabled){switch(t.which){case 1:case 3:e.mouseDownLeft=!1,e.mouseDownRight=!1;break;case 2:e.mouseDownMiddle=!1}e._getMouseCanvasPos(t),e.fire("dblclick",e.mouseCanvasPos,!0),e.mouseover&&t.preventDefault()}});var t=this.scene.tickify((function(){return e.fire("mousemove",e.mouseCanvasPos,!0)}));this.element.addEventListener("mousemove",this._mouseMoveListener=function(i){e.enabled&&(e._getMouseCanvasPos(i),t(),e.mouseover&&i.preventDefault())}),this.element.addEventListener("contextmenu",this._contextmenuListener=function(t){e.enabled&&(e._getMouseCanvasPos(t),e.fire("contextmenu",e.mouseCanvasPos,!0))});var i=this.scene.tickify((function(t){e.fire("mousewheel",t,!0)}));this.element.addEventListener("wheel",this._mouseWheelListener=function(t,r){if(e.enabled){var s=Math.max(-1,Math.min(1,40*-t.deltaY));i(s)}},{passive:!0});var r,s;this.on("mousedown",(function(e){r=e[0],s=e[1]})),this.on("mouseup",(function(t){r>=t[0]-2&&r<=t[0]+2&&s>=t[1]-2&&s<=t[1]+2&&e.fire("mouseclicked",t,!0)})),this.element.addEventListener("touchstart",this._touchstartListener=function(t){e.enabled&&A(t.changedTouches).forEach((function(t){e.fire("touchstart",[t.identifier,e._getTouchCanvasPos(t)],!0)}))}),this.element.addEventListener("touchend",this._touchendListener=function(t){e.enabled&&A(t.changedTouches).forEach((function(t){e.fire("touchend",[t.identifier,e._getTouchCanvasPos(t)],!0)}))}),this._eventsBound=!0}}},{key:"_unbindEvents",value:function(){this._eventsBound&&(this._keyboardEventsElement.removeEventListener("keydown",this._keyDownListener),this._keyboardEventsElement.removeEventListener("keyup",this._keyUpListener),this.element.removeEventListener("mouseenter",this._mouseEnterListener),this.element.removeEventListener("mouseleave",this._mouseLeaveListener),this.element.removeEventListener("mousedown",this._mouseDownListener),document.removeEventListener("mouseup",this._mouseDownListener),document.removeEventListener("click",this._clickListener),document.removeEventListener("dblclick",this._dblClickListener),this.element.removeEventListener("mousemove",this._mouseMoveListener),this.element.removeEventListener("contextmenu",this._contextmenuListener),this.element.removeEventListener("wheel",this._mouseWheelListener),this.element.removeEventListener("touchstart",this._touchstartListener),this.element.removeEventListener("touchend",this._touchendListener),window.OrientationChangeEvent&&window.removeEventListener("orientationchange",this._orientationchangedListener),window.DeviceMotionEvent&&window.removeEventListener("devicemotion",this._deviceMotionListener),window.DeviceOrientationEvent&&window.removeEventListener("deviceorientation",this._deviceOrientListener),this._eventsBound=!1)}},{key:"_getTouchCanvasPos",value:function(e){for(var t=e.target,i=0,r=0;t.offsetParent;)i+=t.offsetLeft,r+=t.offsetTop,t=t.offsetParent;return[e.pageX-i,e.pageY-r]}},{key:"_getMouseCanvasPos",value:function(e){if(e){for(var t=e.target,i=0,r=0;t.offsetParent;)i+=t.offsetLeft,r+=t.offsetTop,t=t.offsetParent;this.mouseCanvasPos[0]=e.pageX-i,this.mouseCanvasPos[1]=e.pageY-r}else e=window.event,this.mouseCanvasPos[0]=e.x,this.mouseCanvasPos[1]=e.y}},{key:"setEnabled",value:function(e){this.enabled!==e&&this.fire("enabled",this.enabled=e)}},{key:"getEnabled",value:function(){return this.enabled}},{key:"setKeyboardEnabled",value:function(e){this.keyboardEnabled=e}},{key:"getKeyboardEnabled",value:function(){return this.keyboardEnabled}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._unbindEvents()}}]),i}(),Zt=new Q({}),qt=function(){function e(t){for(var i in x(this,e),this.id=Zt.addItem({}),t)t.hasOwnProperty(i)&&(this[i]=t[i])}return C(e,[{key:"destroy",value:function(){Zt.removeItem(this.id)}}]),e}(),$t=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({boundary:[0,0,100,100]}),r.boundary=s.boundary,r.autoBoundary=s.autoBoundary,r}return C(i,[{key:"type",get:function(){return"Viewport"}},{key:"boundary",get:function(){return this._state.boundary},set:function(e){if(!this._autoBoundary){if(!e){var t=this.scene.canvas.boundary;e=[0,0,t[2],t[3]]}this._state.boundary=e,this.glRedraw(),this.fire("boundary",this._state.boundary)}}},{key:"autoBoundary",get:function(){return this._autoBoundary},set:function(e){(e=!!e)!==this._autoBoundary&&(this._autoBoundary=e,this._autoBoundary?this._onCanvasSize=this.scene.canvas.on("boundary",(function(e){var t=e[2],i=e[3];this._state.boundary=[0,0,t,i],this.glRedraw(),this.fire("boundary",this._state.boundary)}),this):this._onCanvasSize&&(this.scene.canvas.off(this._onCanvasSize),this._onCanvasSize=null),this.fire("autoBoundary",this._autoBoundary))}},{key:"_getState",value:function(){return this._state}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),ei=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s)).camera=e,r._state=new qt({matrix:$.mat4(),inverseMatrix:$.mat4(),transposedMatrix:$.mat4(),near:.1,far:1e4}),r._inverseMatrixDirty=!0,r._transposedMatrixDirty=!0,r._fov=60,r._canvasResized=r.scene.canvas.on("boundary",r._needUpdate,b(r)),r.fov=s.fov,r.fovAxis=s.fovAxis,r.near=s.near,r.far=s.far,r}return C(i,[{key:"type",get:function(){return"Perspective"}},{key:"_update",value:function(){var e=this.scene.canvas.boundary,t=e[2]/e[3],i=this._fovAxis,r=this._fov;("x"===i||"min"===i&&t<1||"max"===i&&t>1)&&(r/=t),r=Math.min(r,120),$.perspectiveMat4(r*(Math.PI/180),t,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.camera._updateScheduled=!0,this.fire("matrix",this._state.matrix)}},{key:"fov",get:function(){return this._fov},set:function(e){(e=null!=e?e:60)!==this._fov&&(this._fov=e,this._needUpdate(0),this.fire("fov",this._fov))}},{key:"fovAxis",get:function(){return this._fovAxis},set:function(e){e=e||"min",this._fovAxis!==e&&("x"!==e&&"y"!==e&&"min"!==e&&(this.error("Unsupported value for 'fovAxis': "+e+" - defaulting to 'min'"),e="min"),this._fovAxis=e,this._needUpdate(0),this.fire("fovAxis",this._fovAxis))}},{key:"near",get:function(){return this._state.near},set:function(e){var t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}},{key:"far",get:function(){return this._state.far},set:function(e){var t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}},{key:"matrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}},{key:"inverseMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&($.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}},{key:"transposedMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&($.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}},{key:"unproject",value:function(e,t,i,r,s){var n=this.scene.canvas.canvas,o=n.offsetWidth/2,a=n.offsetHeight/2;return i[0]=(e[0]-o)/o,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,$.mulMat4v4(this.inverseMatrix,i,r),$.mulVec3Scalar(r,1/r[3]),r[3]=1,r[1]*=-1,$.mulMat4v4(this.camera.inverseViewMatrix,r,s),s}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy(),this.scene.canvas.off(this._canvasResized)}}]),i}(),ti=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s)).camera=e,r._state=new qt({matrix:$.mat4(),inverseMatrix:$.mat4(),transposedMatrix:$.mat4(),near:.1,far:1e4}),r._inverseMatrixDirty=!0,r._transposedMatrixDirty=!0,r.scale=s.scale,r.near=s.near,r.far=s.far,r._onCanvasBoundary=r.scene.canvas.on("boundary",r._needUpdate,b(r)),r}return C(i,[{key:"type",get:function(){return"Ortho"}},{key:"_update",value:function(){var e,t,i,r,s=this.scene,n=.5*this._scale,o=s.canvas.boundary,a=o[2],l=o[3],u=a/l;a>l?(e=-n,t=n,i=n/u,r=-n/u):(e=-n*u,t=n*u,i=n,r=-n),$.orthoMat4c(e,t,r,i,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}},{key:"scale",get:function(){return this._scale},set:function(e){null==e&&(e=1),e<=0&&(e=.01),this._scale=e,this._needUpdate(0),this.fire("scale",this._scale)}},{key:"near",get:function(){return this._state.near},set:function(e){var t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}},{key:"far",get:function(){return this._state.far},set:function(e){var t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}},{key:"matrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}},{key:"inverseMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&($.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}},{key:"transposedMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&($.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}},{key:"unproject",value:function(e,t,i,r,s){var n=this.scene.canvas.canvas,o=n.offsetWidth/2,a=n.offsetHeight/2;return i[0]=(e[0]-o)/o,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,$.mulMat4v4(this.inverseMatrix,i,r),$.mulVec3Scalar(r,1/r[3]),r[3]=1,r[1]*=-1,$.mulMat4v4(this.camera.inverseViewMatrix,r,s),s}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy(),this.scene.canvas.off(this._onCanvasBoundary)}}]),i}(),ii=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s)).camera=e,r._state=new qt({matrix:$.mat4(),inverseMatrix:$.mat4(),transposedMatrix:$.mat4(),near:.1,far:1e4}),r._left=-1,r._right=1,r._bottom=-1,r._top=1,r._inverseMatrixDirty=!0,r._transposedMatrixDirty=!0,r.left=s.left,r.right=s.right,r.bottom=s.bottom,r.top=s.top,r.near=s.near,r.far=s.far,r}return C(i,[{key:"type",get:function(){return"Frustum"}},{key:"_update",value:function(){$.frustumMat4(this._left,this._right,this._bottom,this._top,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}},{key:"left",get:function(){return this._left},set:function(e){this._left=null!=e?e:-1,this._needUpdate(0),this.fire("left",this._left)}},{key:"right",get:function(){return this._right},set:function(e){this._right=null!=e?e:1,this._needUpdate(0),this.fire("right",this._right)}},{key:"top",get:function(){return this._top},set:function(e){this._top=null!=e?e:1,this._needUpdate(0),this.fire("top",this._top)}},{key:"bottom",get:function(){return this._bottom},set:function(e){this._bottom=null!=e?e:-1,this._needUpdate(0),this.fire("bottom",this._bottom)}},{key:"near",get:function(){return this._state.near},set:function(e){this._state.near=null!=e?e:.1,this._needUpdate(0),this.fire("near",this._state.near)}},{key:"far",get:function(){return this._state.far},set:function(e){this._state.far=null!=e?e:1e4,this._needUpdate(0),this.fire("far",this._state.far)}},{key:"matrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}},{key:"inverseMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&($.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}},{key:"transposedMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&($.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}},{key:"unproject",value:function(e,t,i,r,s){var n=this.scene.canvas.canvas,o=n.offsetWidth/2,a=n.offsetHeight/2;return i[0]=(e[0]-o)/o,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,$.mulMat4v4(this.inverseMatrix,i,r),$.mulVec3Scalar(r,1/r[3]),r[3]=1,r[1]*=-1,$.mulMat4v4(this.camera.inverseViewMatrix,r,s),s}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy(),f(w(i.prototype),"destroy",this).call(this)}}]),i}(),ri=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s)).camera=e,r._state=new qt({matrix:$.mat4(),inverseMatrix:$.mat4(),transposedMatrix:$.mat4()}),r._inverseMatrixDirty=!0,r._transposedMatrixDirty=!1,r.matrix=s.matrix,r}return C(i,[{key:"type",get:function(){return"CustomProjection"}},{key:"matrix",get:function(){return this._state.matrix},set:function(e){this._state.matrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}},{key:"inverseMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&($.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}},{key:"transposedMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&($.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}},{key:"unproject",value:function(e,t,i,r,s){var n=this.scene.canvas.canvas,o=n.offsetWidth/2,a=n.offsetHeight/2;return i[0]=(e[0]-o)/o,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,$.mulMat4v4(this.inverseMatrix,i,r),$.mulVec3Scalar(r,1/r[3]),r[3]=1,r[1]*=-1,$.mulMat4v4(this.camera.inverseViewMatrix,r,s),s}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),si=$.vec3(),ni=$.vec3(),oi=$.vec3(),ai=$.vec3(),li=$.vec3(),ui=$.vec3(),Ai=$.vec4(),ci=$.vec4(),hi=$.vec4(),di=$.mat4(),pi=$.mat4(),fi=$.vec3(),vi=$.vec3(),gi=$.vec3(),mi=$.vec3(),_i=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({deviceMatrix:$.mat4(),hasDeviceMatrix:!1,matrix:$.mat4(),normalMatrix:$.mat4(),inverseMatrix:$.mat4()}),r._perspective=new ei(b(r)),r._ortho=new ti(b(r)),r._frustum=new ii(b(r)),r._customProjection=new ri(b(r)),r._project=r._perspective,r._eye=$.vec3([0,0,10]),r._look=$.vec3([0,0,0]),r._up=$.vec3([0,1,0]),r._worldUp=$.vec3([0,1,0]),r._worldRight=$.vec3([1,0,0]),r._worldForward=$.vec3([0,0,-1]),r.deviceMatrix=s.deviceMatrix,r.eye=s.eye,r.look=s.look,r.up=s.up,r.worldAxis=s.worldAxis,r.gimbalLock=s.gimbalLock,r.constrainPitch=s.constrainPitch,r.projection=s.projection,r._perspective.on("matrix",(function(){"perspective"===r._projectionType&&r.fire("projMatrix",r._perspective.matrix)})),r._ortho.on("matrix",(function(){"ortho"===r._projectionType&&r.fire("projMatrix",r._ortho.matrix)})),r._frustum.on("matrix",(function(){"frustum"===r._projectionType&&r.fire("projMatrix",r._frustum.matrix)})),r._customProjection.on("matrix",(function(){"customProjection"===r._projectionType&&r.fire("projMatrix",r._customProjection.matrix)})),r}return C(i,[{key:"type",get:function(){return"Camera"}},{key:"_update",value:function(){var e,t=this._state;"ortho"===this.projection?($.subVec3(this._eye,this._look,fi),$.normalizeVec3(fi,vi),$.mulVec3Scalar(vi,1e3,gi),$.addVec3(this._look,gi,mi),e=mi):e=this._eye,t.hasDeviceMatrix?($.lookAtMat4v(e,this._look,this._up,pi),$.mulMat4(t.deviceMatrix,pi,t.matrix)):$.lookAtMat4v(e,this._look,this._up,t.matrix),$.inverseMat4(this._state.matrix,this._state.inverseMatrix),$.transposeMat4(this._state.inverseMatrix,this._state.normalMatrix),this.glRedraw(),this.fire("matrix",this._state.matrix),this.fire("viewMatrix",this._state.matrix)}},{key:"orbitYaw",value:function(e){var t=$.subVec3(this._eye,this._look,si);$.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,di),t=$.transformPoint3(di,t,ni),this.eye=$.addVec3(this._look,t,oi),this.up=$.transformPoint3(di,this._up,ai)}},{key:"orbitPitch",value:function(e){if(!(this._constrainPitch&&(e=$.dotVec3(this._up,this._worldUp)/$.DEGTORAD)<1)){var t=$.subVec3(this._eye,this._look,si),i=$.cross3Vec3($.normalizeVec3(t,ni),$.normalizeVec3(this._up,oi));$.rotationMat4v(.0174532925*e,i,di),t=$.transformPoint3(di,t,ai),this.up=$.transformPoint3(di,this._up,li),this.eye=$.addVec3(t,this._look,ui)}}},{key:"yaw",value:function(e){var t=$.subVec3(this._look,this._eye,si);$.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,di),t=$.transformPoint3(di,t,ni),this.look=$.addVec3(t,this._eye,oi),this._gimbalLock&&(this.up=$.transformPoint3(di,this._up,ai))}},{key:"pitch",value:function(e){if(!(this._constrainPitch&&(e=$.dotVec3(this._up,this._worldUp)/$.DEGTORAD)<1)){var t=$.subVec3(this._look,this._eye,si),i=$.cross3Vec3($.normalizeVec3(t,ni),$.normalizeVec3(this._up,oi));$.rotationMat4v(.0174532925*e,i,di),this.up=$.transformPoint3(di,this._up,ui),t=$.transformPoint3(di,t,ai),this.look=$.addVec3(t,this._eye,li)}}},{key:"pan",value:function(e){var t,i=$.subVec3(this._eye,this._look,si),r=[0,0,0];if(0!==e[0]){var s=$.cross3Vec3($.normalizeVec3(i,[]),$.normalizeVec3(this._up,ni));t=$.mulVec3Scalar(s,e[0]),r[0]+=t[0],r[1]+=t[1],r[2]+=t[2]}0!==e[1]&&(t=$.mulVec3Scalar($.normalizeVec3(this._up,oi),e[1]),r[0]+=t[0],r[1]+=t[1],r[2]+=t[2]),0!==e[2]&&(t=$.mulVec3Scalar($.normalizeVec3(i,ai),e[2]),r[0]+=t[0],r[1]+=t[1],r[2]+=t[2]),this.eye=$.addVec3(this._eye,r,li),this.look=$.addVec3(this._look,r,ui)}},{key:"zoom",value:function(e){var t=$.subVec3(this._eye,this._look,si),i=Math.abs($.lenVec3(t,ni)),r=Math.abs(i+e);if(!(r<.5)){var s=$.normalizeVec3(t,oi);this.eye=$.addVec3(this._look,$.mulVec3Scalar(s,r),ai)}}},{key:"eye",get:function(){return this._eye},set:function(e){this._eye.set(e||[0,0,10]),this._needUpdate(0),this.fire("eye",this._eye)}},{key:"look",get:function(){return this._look},set:function(e){this._look.set(e||[0,0,0]),this._needUpdate(0),this.fire("look",this._look)}},{key:"up",get:function(){return this._up},set:function(e){this._up.set(e||[0,1,0]),this._needUpdate(0),this.fire("up",this._up)}},{key:"deviceMatrix",get:function(){return this._state.deviceMatrix},set:function(e){this._state.deviceMatrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._state.hasDeviceMatrix=!!e,this._needUpdate(0),this.fire("deviceMatrix",this._state.deviceMatrix)}},{key:"worldAxis",get:function(){return this._worldAxis},set:function(e){e=e||[1,0,0,0,1,0,0,0,1],this._worldAxis?this._worldAxis.set(e):this._worldAxis=$.vec3(e),this._worldRight[0]=this._worldAxis[0],this._worldRight[1]=this._worldAxis[1],this._worldRight[2]=this._worldAxis[2],this._worldUp[0]=this._worldAxis[3],this._worldUp[1]=this._worldAxis[4],this._worldUp[2]=this._worldAxis[5],this._worldForward[0]=this._worldAxis[6],this._worldForward[1]=this._worldAxis[7],this._worldForward[2]=this._worldAxis[8],this.fire("worldAxis",this._worldAxis)}},{key:"worldUp",get:function(){return this._worldUp}},{key:"xUp",get:function(){return this._worldUp[0]>this._worldUp[1]&&this._worldUp[0]>this._worldUp[2]}},{key:"yUp",get:function(){return this._worldUp[1]>this._worldUp[0]&&this._worldUp[1]>this._worldUp[2]}},{key:"zUp",get:function(){return this._worldUp[2]>this._worldUp[0]&&this._worldUp[2]>this._worldUp[1]}},{key:"worldRight",get:function(){return this._worldRight}},{key:"worldForward",get:function(){return this._worldForward}},{key:"gimbalLock",get:function(){return this._gimbalLock},set:function(e){this._gimbalLock=!1!==e,this.fire("gimbalLock",this._gimbalLock)}},{key:"constrainPitch",set:function(e){this._constrainPitch=!!e,this.fire("constrainPitch",this._constrainPitch)}},{key:"eyeLookDist",get:function(){return $.lenVec3($.subVec3(this._look,this._eye,si))}},{key:"matrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}},{key:"viewMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}},{key:"normalMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}},{key:"viewNormalMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}},{key:"inverseViewMatrix",get:function(){return this._updateScheduled&&this._doUpdate(),this._state.inverseMatrix}},{key:"projMatrix",get:function(){return this[this.projection].matrix}},{key:"perspective",get:function(){return this._perspective}},{key:"ortho",get:function(){return this._ortho}},{key:"frustum",get:function(){return this._frustum}},{key:"customProjection",get:function(){return this._customProjection}},{key:"projection",get:function(){return this._projectionType},set:function(e){e=e||"perspective",this._projectionType!==e&&("perspective"===e?this._project=this._perspective:"ortho"===e?this._project=this._ortho:"frustum"===e?this._project=this._frustum:"customProjection"===e?this._project=this._customProjection:(this.error("Unsupported value for 'projection': "+e+" defaulting to 'perspective'"),this._project=this._perspective,e="perspective"),this._project._update(),this._projectionType=e,this.glRedraw(),this._update(),this.fire("dirty"),this.fire("projection",this._projectionType),this.fire("projMatrix",this._project.matrix))}},{key:"project",get:function(){return this._project}},{key:"projectWorldPos",value:function(e){var t=Ai,i=ci,r=hi;t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=1,$.mulMat4v4(this.viewMatrix,t,i),$.mulMat4v4(this.projMatrix,i,r),$.mulVec3Scalar(r,1/r[3]),r[3]=1,r[1]*=-1;var s=this.scene.canvas.canvas,n=s.offsetWidth/2,o=s.offsetHeight/2;return[r[0]*n+n,r[1]*o+o]}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),yi=function(e){g(i,we);var t=_(i);function i(e){var r=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),t.call(this,e,r)}return C(i,[{key:"type",get:function(){return"Light"}},{key:"isLight",get:function(){return!0}}]),i}(),bi=function(e){g(i,yi);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};x(this,i),(r=t.call(this,e,s))._shadowRenderBuf=null,r._shadowViewMatrix=null,r._shadowProjMatrix=null,r._shadowViewMatrixDirty=!0,r._shadowProjMatrixDirty=!0;var n=r.scene.camera,o=r.scene.canvas;return r._onCameraViewMatrix=n.on("viewMatrix",(function(){r._shadowViewMatrixDirty=!0})),r._onCameraProjMatrix=n.on("projMatrix",(function(){r._shadowProjMatrixDirty=!0})),r._onCanvasBoundary=o.on("boundary",(function(){r._shadowProjMatrixDirty=!0})),r._state=new qt({type:"dir",dir:$.vec3([1,1,1]),color:$.vec3([.7,.7,.8]),intensity:1,space:s.space||"view",castsShadow:!1,getShadowViewMatrix:function(){if(r._shadowViewMatrixDirty){r._shadowViewMatrix||(r._shadowViewMatrix=$.identityMat4());var e=r.scene.camera,t=r._state.dir,i=e.look,s=[i[0]-t[0],i[1]-t[1],i[2]-t[2]];$.lookAtMat4v(s,i,[0,1,0],r._shadowViewMatrix),r._shadowViewMatrixDirty=!1}return r._shadowViewMatrix},getShadowProjMatrix:function(){return r._shadowProjMatrixDirty&&(r._shadowProjMatrix||(r._shadowProjMatrix=$.identityMat4()),$.orthoMat4c(-40,40,-40,40,-40,80,r._shadowProjMatrix),r._shadowProjMatrixDirty=!1),r._shadowProjMatrix},getShadowRenderBuf:function(){return r._shadowRenderBuf||(r._shadowRenderBuf=new Wt(r.scene.canvas.canvas,r.scene.canvas.gl,{size:[1024,1024]})),r._shadowRenderBuf}}),r.dir=s.dir,r.color=s.color,r.intensity=s.intensity,r.castsShadow=s.castsShadow,r.scene._lightCreated(b(r)),r}return C(i,[{key:"type",get:function(){return"DirLight"}},{key:"dir",get:function(){return this._state.dir},set:function(e){this._state.dir.set(e||[1,1,1]),this._shadowViewMatrixDirty=!0,this.glRedraw()}},{key:"color",get:function(){return this._state.color},set:function(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}},{key:"intensity",get:function(){return this._state.intensity},set:function(e){e=void 0!==e?e:1,this._state.intensity=e,this.glRedraw()}},{key:"castsShadow",get:function(){return this._state.castsShadow},set:function(e){e=!!e,this._state.castsShadow!==e&&(this._state.castsShadow=e,this._shadowViewMatrixDirty=!0,this.glRedraw())}},{key:"destroy",value:function(){var e=this.scene.camera,t=this.scene.canvas;e.off(this._onCameraViewMatrix),e.off(this._onCameraProjMatrix),t.off(this._onCanvasBoundary),f(w(i.prototype),"destroy",this).call(this),this._state.destroy(),this._shadowRenderBuf&&this._shadowRenderBuf.destroy(),this.scene._lightDestroyed(this),this.glRedraw()}}]),i}(),wi=function(e){g(i,yi);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state={type:"ambient",color:$.vec3([.7,.7,.7]),intensity:1},r.color=s.color,r.intensity=s.intensity,r.scene._lightCreated(b(r)),r}return C(i,[{key:"type",get:function(){return"AmbientLight"}},{key:"color",get:function(){return this._state.color},set:function(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}},{key:"intensity",get:function(){return this._state.intensity},set:function(e){this._state.intensity=void 0!==e?e:1,this.glRedraw()}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this.scene._lightDestroyed(this)}}]),i}(),Bi=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),r=t.call(this,e,s),re.memory.meshes++,r}return C(i,[{key:"type",get:function(){return"Geometry"}},{key:"isGeometry",get:function(){return!0}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),re.memory.meshes--}}]),i}(),xi=function(){var e=[],t=[],i=[],r=[],s=[],n=0,o=new Uint16Array(3),a=new Uint16Array(3),l=new Uint16Array(3),u=$.vec3(),A=$.vec3(),c=$.vec3(),h=$.vec3(),d=$.vec3(),p=$.vec3(),f=$.vec3();return function(v,g,m,_){!function(s,n){var o,a,l,u,A,c,h={},d=Math.pow(10,4),p=0;for(A=0,c=s.length;AI)||(E=i[P.index1],F=i[P.index2],(!S&&E>65535||F>65535)&&(S=!0),k.push(E),k.push(F));return S?new Uint32Array(k):new Uint16Array(k)}}();var Pi=function(){var e=$.mat4(),t=$.mat4();return function(i,r){r=r||$.mat4();var s=i[0],n=i[1],o=i[2],a=i[3]-s,l=i[4]-n,u=i[5]-o,A=65535;return $.identityMat4(e),$.translationMat4v(i,e),$.identityMat4(t),$.scalingMat4v([a/A,l/A,u/A],t),$.mulMat4(e,t,r),r}}(),Ci=function(){var e=$.mat4(),t=$.mat4();return function(i,r,s){var n,o=new Uint16Array(i.length),a=new Float32Array([s[0]!==r[0]?65535/(s[0]-r[0]):0,s[1]!==r[1]?65535/(s[1]-r[1]):0,s[2]!==r[2]?65535/(s[2]-r[2]):0]);for(n=0;n=0?1:-1),a=(1-Math.abs(s))*(n>=0?1:-1);s=o,n=a}return new Int8Array([Math[i](127.5*s+(s<0?-1:0)),Math[r](127.5*n+(n<0?-1:0))])}function Fi(e){var t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;var r=1-Math.abs(t)-Math.abs(i);r<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));var s=Math.sqrt(t*t+i*i+r*r);return[t/s,i/s,r/s]}function ki(e,t,i){return e[t]*i[0]+e[t+1]*i[1]+e[t+2]*i[2]}var Ii={getPositionsBounds:function(e){var t,i,r=new Float32Array(3),s=new Float32Array(3);for(t=0;t<3;t++)r[t]=Number.MAX_VALUE,s[t]=-Number.MAX_VALUE;for(t=0;t2&&void 0!==arguments[2]?arguments[2]:new Float32Array(e.length),r=0,s=e.length;r2&&void 0!==arguments[2]?arguments[2]:e;return i[0]=e[0]*t[0]+t[12],i[1]=e[1]*t[5]+t[13],i[2]=e[2]*t[10]+t[14],i[3]=e[3]*t[0]+t[12],i[4]=e[4]*t[5]+t[13],i[5]=e[5]*t[10]+t[14],i},getUVBounds:function(e){var t,i,r=new Float32Array(2),s=new Float32Array(2);for(t=0;t<2;t++)r[t]=Number.MAX_VALUE,s[t]=-Number.MAX_VALUE;for(t=0;t2&&void 0!==arguments[2]?arguments[2]:new Float32Array(e.length),r=0,s=e.length;rs&&(i=t,s=r),(r=ki(e,o,Fi(t=Ei(e,o,"floor","ceil"))))>s&&(i=t,s=r),(r=ki(e,o,Fi(t=Ei(e,o,"ceil","ceil"))))>s&&(i=t,s=r),n[o]=i[0],n[o+1]=i[1];return n},decompressNormals:function(e,t){for(var i=0,r=0,s=e.length;i=0?1:-1),o=(1-Math.abs(n))*(o>=0?1:-1));var l=Math.sqrt(n*n+o*o+a*a);t[r+0]=n/l,t[r+1]=o/l,t[r+2]=a/l,r+=3}return t},decompressNormal:function(e,t){var i=e[0],r=e[1];i=(2*i+1)/255,r=(2*r+1)/255;var s=1-Math.abs(i)-Math.abs(r);s<0&&(i=(1-Math.abs(r))*(i>=0?1:-1),r=(1-Math.abs(i))*(r>=0?1:-1));var n=Math.sqrt(i*i+r*r+s*s);return t[0]=i/n,t[1]=r/n,t[2]=s/n,t}},Di=re.memory,Si=$.AABB3(),Ti=function(e){g(i,Bi);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};x(this,i),(r=t.call(this,e,s))._state=new qt({compressGeometry:!!s.compressGeometry,primitive:null,primitiveName:null,positions:null,normals:null,colors:null,uv:null,indices:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),r._numTriangles=0,r._edgeThreshold=s.edgeThreshold||10,r._edgeIndicesBuf=null,r._pickTrianglePositionsBuf=null,r._pickTriangleColorsBuf=null,r._aabbDirty=!0,r._boundingSphere=!0,r._aabb=null,r._aabbDirty=!0,r._obb=null,r._obbDirty=!0;var n=r._state,o=r.scene.canvas.gl;switch(s.primitive=s.primitive||"triangles",s.primitive){case"points":n.primitive=o.POINTS,n.primitiveName=s.primitive;break;case"lines":n.primitive=o.LINES,n.primitiveName=s.primitive;break;case"line-loop":n.primitive=o.LINE_LOOP,n.primitiveName=s.primitive;break;case"line-strip":n.primitive=o.LINE_STRIP,n.primitiveName=s.primitive;break;case"triangles":n.primitive=o.TRIANGLES,n.primitiveName=s.primitive;break;case"triangle-strip":n.primitive=o.TRIANGLE_STRIP,n.primitiveName=s.primitive;break;case"triangle-fan":n.primitive=o.TRIANGLE_FAN,n.primitiveName=s.primitive;break;default:r.error("Unsupported value for 'primitive': '"+s.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),n.primitive=o.TRIANGLES,n.primitiveName=s.primitive}if(s.positions)if(r._state.compressGeometry){var a=Ii.getPositionsBounds(s.positions),l=Ii.compressPositions(s.positions,a.min,a.max);n.positions=l.quantized,n.positionsDecodeMatrix=l.decodeMatrix}else n.positions=s.positions.constructor===Float32Array?s.positions:new Float32Array(s.positions);if(s.colors&&(n.colors=s.colors.constructor===Float32Array?s.colors:new Float32Array(s.colors)),s.uv)if(r._state.compressGeometry){var u=Ii.getUVBounds(s.uv),A=Ii.compressUVs(s.uv,u.min,u.max);n.uv=A.quantized,n.uvDecodeMatrix=A.decodeMatrix}else n.uv=s.uv.constructor===Float32Array?s.uv:new Float32Array(s.uv);return s.normals&&(r._state.compressGeometry?n.normals=Ii.compressNormals(s.normals):n.normals=s.normals.constructor===Float32Array?s.normals:new Float32Array(s.normals)),s.indices&&(n.indices=s.indices.constructor===Uint32Array||s.indices.constructor===Uint16Array?s.indices:new Uint32Array(s.indices),"triangles"===r._state.primitiveName&&(r._numTriangles=s.indices.length/3)),r._buildHash(),Di.meshes++,r._buildVBOs(),r}return C(i,[{key:"type",get:function(){return"ReadableGeometry"}},{key:"isReadableGeometry",get:function(){return!0}},{key:"_buildVBOs",value:function(){var e=this._state,t=this.scene.canvas.gl;if(e.indices&&(e.indicesBuf=new Dt(t,t.ELEMENT_ARRAY_BUFFER,e.indices,e.indices.length,1,t.STATIC_DRAW),Di.indices+=e.indicesBuf.numItems),e.positions&&(e.positionsBuf=new Dt(t,t.ARRAY_BUFFER,e.positions,e.positions.length,3,t.STATIC_DRAW),Di.positions+=e.positionsBuf.numItems),e.normals){var i=e.compressGeometry;e.normalsBuf=new Dt(t,t.ARRAY_BUFFER,e.normals,e.normals.length,3,t.STATIC_DRAW,i),Di.normals+=e.normalsBuf.numItems}e.colors&&(e.colorsBuf=new Dt(t,t.ARRAY_BUFFER,e.colors,e.colors.length,4,t.STATIC_DRAW),Di.colors+=e.colorsBuf.numItems),e.uv&&(e.uvBuf=new Dt(t,t.ARRAY_BUFFER,e.uv,e.uv.length,2,t.STATIC_DRAW),Di.uvs+=e.uvBuf.numItems)}},{key:"_buildHash",value:function(){var e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positions&&t.push("p"),e.colors&&t.push("c"),(e.normals||e.autoVertexNormals)&&t.push("n"),e.uv&&t.push("u"),e.compressGeometry&&t.push("cp"),t.push(";"),e.hash=t.join("")}},{key:"_getEdgeIndices",value:function(){return this._edgeIndicesBuf||this._buildEdgeIndices(),this._edgeIndicesBuf}},{key:"_getPickTrianglePositions",value:function(){return this._pickTrianglePositionsBuf||this._buildPickTriangleVBOs(),this._pickTrianglePositionsBuf}},{key:"_getPickTriangleColors",value:function(){return this._pickTriangleColorsBuf||this._buildPickTriangleVBOs(),this._pickTriangleColorsBuf}},{key:"_buildEdgeIndices",value:function(){var e=this._state;if(e.positions&&e.indices){var t=this.scene.canvas.gl,i=xi(e.positions,e.indices,e.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Dt(t,t.ELEMENT_ARRAY_BUFFER,i,i.length,1,t.STATIC_DRAW),Di.indices+=this._edgeIndicesBuf.numItems}}},{key:"_buildPickTriangleVBOs",value:function(){var e=this._state;if(e.positions&&e.indices){var t=this.scene.canvas.gl,i=$.buildPickTriangles(e.positions,e.indices,e.compressGeometry),r=i.positions,s=i.colors;this._pickTrianglePositionsBuf=new Dt(t,t.ARRAY_BUFFER,r,r.length,3,t.STATIC_DRAW),this._pickTriangleColorsBuf=new Dt(t,t.ARRAY_BUFFER,s,s.length,4,t.STATIC_DRAW,!0),Di.positions+=this._pickTrianglePositionsBuf.numItems,Di.colors+=this._pickTriangleColorsBuf.numItems}}},{key:"_buildPickVertexVBOs",value:function(){}},{key:"_webglContextLost",value:function(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextLost()}},{key:"_webglContextRestored",value:function(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextRestored(),this._buildVBOs(),this._edgeIndicesBuf=null,this._pickVertexPositionsBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._pickVertexPositionsBuf=null,this._pickVertexColorsBuf=null}},{key:"primitive",get:function(){return this._state.primitiveName}},{key:"compressGeometry",get:function(){return this._state.compressGeometry}},{key:"positions",get:function(){return this._state.positions?this._state.compressGeometry?(this._decompressedPositions||(this._decompressedPositions=new Float32Array(this._state.positions.length),Ii.decompressPositions(this._state.positions,this._state.positionsDecodeMatrix,this._decompressedPositions)),this._decompressedPositions):this._state.positions:null},set:function(e){var t=this._state,i=t.positions;if(i)if(i.length===e.length){if(this._state.compressGeometry){var r=Ii.getPositionsBounds(e),s=Ii.compressPositions(e,r.min,r.max);e=s.quantized,t.positionsDecodeMatrix=s.decodeMatrix}i.set(e),t.positionsBuf&&t.positionsBuf.setData(i),this._setAABBDirty(),this.glRedraw()}else this.error("can't update geometry positions - new positions are wrong length");else this.error("can't update geometry positions - geometry has no positions")}},{key:"normals",get:function(){if(this._state.normals){if(!this._state.compressGeometry)return this._state.normals;if(!this._decompressedNormals){var e=this._state.normals.length,t=e+e/2;this._decompressedNormals=new Float32Array(t),Ii.decompressNormals(this._state.normals,this._decompressedNormals)}return this._decompressedNormals}},set:function(e){if(this._state.compressGeometry)this.error("can't update geometry normals - quantized geometry is immutable");else{var t=this._state,i=t.normals;i?i.length===e.length?(i.set(e),t.normalsBuf&&t.normalsBuf.setData(i),this.glRedraw()):this.error("can't update geometry normals - new normals are wrong length"):this.error("can't update geometry normals - geometry has no normals")}}},{key:"uv",get:function(){return this._state.uv?this._state.compressGeometry?(this._decompressedUV||(this._decompressedUV=new Float32Array(this._state.uv.length),Ii.decompressUVs(this._state.uv,this._state.uvDecodeMatrix,this._decompressedUV)),this._decompressedUV):this._state.uv:null},set:function(e){if(this._state.compressGeometry)this.error("can't update geometry UVs - quantized geometry is immutable");else{var t=this._state,i=t.uv;i?i.length===e.length?(i.set(e),t.uvBuf&&t.uvBuf.setData(i),this.glRedraw()):this.error("can't update geometry UVs - new UVs are wrong length"):this.error("can't update geometry UVs - geometry has no UVs")}}},{key:"colors",get:function(){return this._state.colors},set:function(e){if(this._state.compressGeometry)this.error("can't update geometry colors - quantized geometry is immutable");else{var t=this._state,i=t.colors;i?i.length===e.length?(i.set(e),t.colorsBuf&&t.colorsBuf.setData(i),this.glRedraw()):this.error("can't update geometry colors - new colors are wrong length"):this.error("can't update geometry colors - geometry has no colors")}}},{key:"indices",get:function(){return this._state.indices}},{key:"aabb",get:function(){return this._aabbDirty&&(this._aabb||(this._aabb=$.AABB3()),$.positions3ToAABB3(this._state.positions,this._aabb,this._state.positionsDecodeMatrix),this._aabbDirty=!1),this._aabb}},{key:"obb",get:function(){return this._obbDirty&&(this._obb||(this._obb=$.OBB3()),$.positions3ToAABB3(this._state.positions,Si,this._state.positionsDecodeMatrix),$.AABB3ToOBB3(Si,this._obb),this._obbDirty=!1),this._obb}},{key:"numTriangles",get:function(){return this._numTriangles}},{key:"_setAABBDirty",value:function(){this._aabbDirty||(this._aabbDirty=!0,this._aabbDirty=!0,this._obbDirty=!0)}},{key:"_getState",value:function(){return this._state}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this);var e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),this._pickTrianglePositionsBuf&&this._pickTrianglePositionsBuf.destroy(),this._pickTriangleColorsBuf&&this._pickTriangleColorsBuf.destroy(),this._pickVertexPositionsBuf&&this._pickVertexPositionsBuf.destroy(),this._pickVertexColorsBuf&&this._pickVertexColorsBuf.destroy(),e.destroy(),Di.meshes--}}]),i}();function Li(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{},t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);var i=e.ySize||1;i<0&&(console.error("negative ySize not allowed - will invert"),i*=-1);var r=e.zSize||1;r<0&&(console.error("negative zSize not allowed - will invert"),r*=-1);var s=e.center,n=s?s[0]:0,o=s?s[1]:0,a=s?s[2]:0,l=-t+n,u=-i+o,A=-r+a,c=t+n,h=i+o,d=r+a;return le.apply(e,{positions:[c,h,d,l,h,d,l,u,d,c,u,d,c,h,d,c,u,d,c,u,A,c,h,A,c,h,d,c,h,A,l,h,A,l,h,d,l,h,d,l,h,A,l,u,A,l,u,d,l,u,A,c,u,A,c,u,d,l,u,d,c,u,A,l,u,A,l,h,A,c,h,A],normals:[0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1],uv:[1,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0],indices:[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]})}var Ri=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),r=t.call(this,e,s),re.memory.materials++,r}return C(i,[{key:"type",get:function(){return"Material"}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),re.memory.materials--}}]),i}(),Ui={opaque:0,mask:1,blend:2},Oi=["opaque","mask","blend"],Ni=function(e){g(i,Ri);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({type:"PhongMaterial",ambient:$.vec3([1,1,1]),diffuse:$.vec3([1,1,1]),specular:$.vec3([1,1,1]),emissive:$.vec3([0,0,0]),alpha:null,shininess:null,reflectivity:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),r.ambient=s.ambient,r.diffuse=s.diffuse,r.specular=s.specular,r.emissive=s.emissive,r.alpha=s.alpha,r.shininess=s.shininess,r.reflectivity=s.reflectivity,r.lineWidth=s.lineWidth,r.pointSize=s.pointSize,s.ambientMap&&(r._ambientMap=r._checkComponent("Texture",s.ambientMap)),s.diffuseMap&&(r._diffuseMap=r._checkComponent("Texture",s.diffuseMap)),s.specularMap&&(r._specularMap=r._checkComponent("Texture",s.specularMap)),s.emissiveMap&&(r._emissiveMap=r._checkComponent("Texture",s.emissiveMap)),s.alphaMap&&(r._alphaMap=r._checkComponent("Texture",s.alphaMap)),s.reflectivityMap&&(r._reflectivityMap=r._checkComponent("Texture",s.reflectivityMap)),s.normalMap&&(r._normalMap=r._checkComponent("Texture",s.normalMap)),s.occlusionMap&&(r._occlusionMap=r._checkComponent("Texture",s.occlusionMap)),s.diffuseFresnel&&(r._diffuseFresnel=r._checkComponent("Fresnel",s.diffuseFresnel)),s.specularFresnel&&(r._specularFresnel=r._checkComponent("Fresnel",s.specularFresnel)),s.emissiveFresnel&&(r._emissiveFresnel=r._checkComponent("Fresnel",s.emissiveFresnel)),s.alphaFresnel&&(r._alphaFresnel=r._checkComponent("Fresnel",s.alphaFresnel)),s.reflectivityFresnel&&(r._reflectivityFresnel=r._checkComponent("Fresnel",s.reflectivityFresnel)),r.alphaMode=s.alphaMode,r.alphaCutoff=s.alphaCutoff,r.backfaces=s.backfaces,r.frontface=s.frontface,r._makeHash(),r}return C(i,[{key:"type",get:function(){return"PhongMaterial"}},{key:"_makeHash",value:function(){var e=this._state,t=["/p"];this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._ambientMap&&(t.push("/am"),this._ambientMap.hasMatrix&&t.push("/mat"),t.push("/"+this._ambientMap.encoding)),this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat"),t.push("/"+this._emissiveMap.encoding)),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),this._reflectivityMap&&(t.push("/rm"),this._reflectivityMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._diffuseFresnel&&t.push("/df"),this._specularFresnel&&t.push("/sf"),this._emissiveFresnel&&t.push("/ef"),this._alphaFresnel&&t.push("/of"),this._reflectivityFresnel&&t.push("/rf"),t.push(";"),e.hash=t.join("")}},{key:"ambient",get:function(){return this._state.ambient},set:function(e){var t=this._state.ambient;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.ambient=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}},{key:"diffuse",get:function(){return this._state.diffuse},set:function(e){var t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}},{key:"specular",get:function(){return this._state.specular},set:function(e){var t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}},{key:"emissive",get:function(){return this._state.emissive},set:function(e){var t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}},{key:"alpha",get:function(){return this._state.alpha},set:function(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}},{key:"shininess",get:function(){return this._state.shininess},set:function(e){this._state.shininess=void 0!==e?e:80,this.glRedraw()}},{key:"lineWidth",get:function(){return this._state.lineWidth},set:function(e){this._state.lineWidth=e||1,this.glRedraw()}},{key:"pointSize",get:function(){return this._state.pointSize},set:function(e){this._state.pointSize=e||1,this.glRedraw()}},{key:"reflectivity",get:function(){return this._state.reflectivity},set:function(e){this._state.reflectivity=void 0!==e?e:1,this.glRedraw()}},{key:"normalMap",get:function(){return this._normalMap}},{key:"ambientMap",get:function(){return this._ambientMap}},{key:"diffuseMap",get:function(){return this._diffuseMap}},{key:"specularMap",get:function(){return this._specularMap}},{key:"emissiveMap",get:function(){return this._emissiveMap}},{key:"alphaMap",get:function(){return this._alphaMap}},{key:"reflectivityMap",get:function(){return this._reflectivityMap}},{key:"occlusionMap",get:function(){return this._occlusionMap}},{key:"diffuseFresnel",get:function(){return this._diffuseFresnel}},{key:"specularFresnel",get:function(){return this._specularFresnel}},{key:"emissiveFresnel",get:function(){return this._emissiveFresnel}},{key:"alphaFresnel",get:function(){return this._alphaFresnel}},{key:"reflectivityFresnel",get:function(){return this._reflectivityFresnel}},{key:"alphaMode",get:function(){return Oi[this._state.alphaMode]},set:function(e){var t=Ui[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" - defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}},{key:"alphaCutoff",get:function(){return this._state.alphaCutoff},set:function(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}},{key:"backfaces",get:function(){return this._state.backfaces},set:function(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}},{key:"frontface",get:function(){return this._state.frontface?"ccw":"cw"},set:function(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),Qi={default:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultWhiteBG:{fill:!0,fillColor:[1,1,1],fillAlpha:.6,edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultDarkBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.5,.5,.5],edgeAlpha:.5,edgeWidth:1},phosphorous:{fill:!0,fillColor:[0,0,0],fillAlpha:.4,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:2},sunset:{fill:!0,fillColor:[.9,.9,.6],fillAlpha:.2,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:1},vectorscope:{fill:!0,fillColor:[0,0,0],fillAlpha:.7,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:2},battlezone:{fill:!0,fillColor:[0,0,0],fillAlpha:1,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:3},sepia:{fill:!0,fillColor:[.970588207244873,.7965892553329468,.6660899519920349],fillAlpha:.4,edges:!0,edgeColor:[.529411792755127,.4577854573726654,.4100345969200134],edgeAlpha:1,edgeWidth:1},yellowHighlight:{fill:!0,fillColor:[1,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},greenSelected:{fill:!0,fillColor:[0,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},gamegrid:{fill:!0,fillColor:[.2,.2,.7],fillAlpha:.9,edges:!0,edgeColor:[.4,.4,1.6],edgeAlpha:.8,edgeWidth:3}},Vi=function(e){g(i,Ri);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({type:"EmphasisMaterial",fill:null,fillColor:null,fillAlpha:null,edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null,backfaces:!0,glowThrough:!0}),r._preset="default",s.preset?(r.preset=s.preset,void 0!==s.fill&&(r.fill=s.fill),s.fillColor&&(r.fillColor=s.fillColor),void 0!==s.fillAlpha&&(r.fillAlpha=s.fillAlpha),void 0!==s.edges&&(r.edges=s.edges),s.edgeColor&&(r.edgeColor=s.edgeColor),void 0!==s.edgeAlpha&&(r.edgeAlpha=s.edgeAlpha),void 0!==s.edgeWidth&&(r.edgeWidth=s.edgeWidth),void 0!==s.backfaces&&(r.backfaces=s.backfaces),void 0!==s.glowThrough&&(r.glowThrough=s.glowThrough)):(r.fill=s.fill,r.fillColor=s.fillColor,r.fillAlpha=s.fillAlpha,r.edges=s.edges,r.edgeColor=s.edgeColor,r.edgeAlpha=s.edgeAlpha,r.edgeWidth=s.edgeWidth,r.backfaces=s.backfaces,r.glowThrough=s.glowThrough),r}return C(i,[{key:"type",get:function(){return"EmphasisMaterial"}},{key:"presets",get:function(){return Qi}},{key:"fill",get:function(){return this._state.fill},set:function(e){e=!1!==e,this._state.fill!==e&&(this._state.fill=e,this.glRedraw())}},{key:"fillColor",get:function(){return this._state.fillColor},set:function(e){var t=this._state.fillColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.fillColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.4,t[1]=.4,t[2]=.4),this.glRedraw()}},{key:"fillAlpha",get:function(){return this._state.fillAlpha},set:function(e){e=null!=e?e:.2,this._state.fillAlpha!==e&&(this._state.fillAlpha=e,this.glRedraw())}},{key:"edges",get:function(){return this._state.edges},set:function(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}},{key:"edgeColor",get:function(){return this._state.edgeColor},set:function(e){var t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}},{key:"edgeAlpha",get:function(){return this._state.edgeAlpha},set:function(e){e=null!=e?e:.5,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}},{key:"edgeWidth",get:function(){return this._state.edgeWidth},set:function(e){this._state.edgeWidth=e||1,this.glRedraw()}},{key:"backfaces",get:function(){return this._state.backfaces},set:function(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}},{key:"glowThrough",get:function(){return this._state.glowThrough},set:function(e){e=!1!==e,this._state.glowThrough!==e&&(this._state.glowThrough=e,this.glRedraw())}},{key:"preset",get:function(){return this._preset},set:function(e){if(e=e||"default",this._preset!==e){var t=Qi[e];t?(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.glowThrough=t.glowThrough,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Qi).join(", "))}}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),Hi={default:{edgeColor:[0,0,0],edgeAlpha:1,edgeWidth:1},defaultWhiteBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultDarkBG:{edgeColor:[.5,.5,.5],edgeAlpha:1,edgeWidth:1}},ji=function(e){g(i,Ri);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({type:"EdgeMaterial",edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null}),r._preset="default",s.preset?(r.preset=s.preset,s.edgeColor&&(r.edgeColor=s.edgeColor),void 0!==s.edgeAlpha&&(r.edgeAlpha=s.edgeAlpha),void 0!==s.edgeWidth&&(r.edgeWidth=s.edgeWidth)):(r.edgeColor=s.edgeColor,r.edgeAlpha=s.edgeAlpha,r.edgeWidth=s.edgeWidth),r.edges=!1!==s.edges,r}return C(i,[{key:"type",get:function(){return"EdgeMaterial"}},{key:"presets",get:function(){return Hi}},{key:"edges",get:function(){return this._state.edges},set:function(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}},{key:"edgeColor",get:function(){return this._state.edgeColor},set:function(e){var t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}},{key:"edgeAlpha",get:function(){return this._state.edgeAlpha},set:function(e){e=null!=e?e:1,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}},{key:"edgeWidth",get:function(){return this._state.edgeWidth},set:function(e){this._state.edgeWidth=e||1,this.glRedraw()}},{key:"preset",get:function(){return this._preset},set:function(e){if(e=e||"default",this._preset!==e){var t=Hi[e];t?(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Hi).join(", "))}}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),Gi={meters:{abbrev:"m"},metres:{abbrev:"m"},centimeters:{abbrev:"cm"},centimetres:{abbrev:"cm"},millimeters:{abbrev:"mm"},millimetres:{abbrev:"mm"},yards:{abbrev:"yd"},feet:{abbrev:"ft"},inches:{abbrev:"in"}},zi=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._units="meters",r._scale=1,r._origin=$.vec3([0,0,0]),r.units=s.units,r.scale=s.scale,r.origin=s.origin,r}return C(i,[{key:"unitsInfo",get:function(){return Gi}},{key:"units",get:function(){return this._units},set:function(e){e||(e="meters"),Gi[e]||(this.error("Unsupported value for 'units': "+e+" defaulting to 'meters'"),e="meters"),this._units=e,this.fire("units",this._units)}},{key:"scale",get:function(){return this._scale},set:function(e){(e=e||1)<=0?this.error("scale value should be larger than zero"):(this._scale=e,this.fire("scale",this._scale))}},{key:"origin",get:function(){return this._origin},set:function(e){if(!e)return this._origin[0]=0,this._origin[1]=0,void(this._origin[2]=0);this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this.fire("origin",this._origin)}},{key:"worldToRealPos",value:function(e){var t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:$.vec3(3);t[0]=this._origin[0]+this._scale*e[0],t[1]=this._origin[1]+this._scale*e[1],t[2]=this._origin[2]+this._scale*e[2]}},{key:"realToWorldPos",value:function(e){var t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:$.vec3(3);return t[0]=(e[0]-this._origin[0])/this._scale,t[1]=(e[1]-this._origin[1])/this._scale,t[2]=(e[2]-this._origin[2])/this._scale,t}}]),i}(),Wi=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._supported=bt.SUPPORTED_EXTENSIONS.OES_standard_derivatives,r.enabled=s.enabled,r.kernelRadius=s.kernelRadius,r.intensity=s.intensity,r.bias=s.bias,r.scale=s.scale,r.minResolution=s.minResolution,r.numSamples=s.numSamples,r.blur=s.blur,r.blendCutoff=s.blendCutoff,r.blendFactor=s.blendFactor,r}return C(i,[{key:"supported",get:function(){return this._supported}},{key:"enabled",get:function(){return this._enabled},set:function(e){e=!!e,this._enabled!==e&&(this._enabled=e,this.glRedraw())}},{key:"possible",get:function(){if(!this._supported)return!1;if(!this._enabled)return!1;var e=this.scene.camera.projection;return"customProjection"!==e&&"frustum"!==e}},{key:"active",get:function(){return this._active}},{key:"kernelRadius",get:function(){return this._kernelRadius},set:function(e){null==e&&(e=100),this._kernelRadius!==e&&(this._kernelRadius=e,this.glRedraw())}},{key:"intensity",get:function(){return this._intensity},set:function(e){null==e&&(e=.15),this._intensity!==e&&(this._intensity=e,this.glRedraw())}},{key:"bias",get:function(){return this._bias},set:function(e){null==e&&(e=.5),this._bias!==e&&(this._bias=e,this.glRedraw())}},{key:"scale",get:function(){return this._scale},set:function(e){null==e&&(e=1),this._scale!==e&&(this._scale=e,this.glRedraw())}},{key:"minResolution",get:function(){return this._minResolution},set:function(e){null==e&&(e=0),this._minResolution!==e&&(this._minResolution=e,this.glRedraw())}},{key:"numSamples",get:function(){return this._numSamples},set:function(e){null==e&&(e=10),this._numSamples!==e&&(this._numSamples=e,this.glRedraw())}},{key:"blur",get:function(){return this._blur},set:function(e){e=!1!==e,this._blur!==e&&(this._blur=e,this.glRedraw())}},{key:"blendCutoff",get:function(){return this._blendCutoff},set:function(e){null==e&&(e=.3),this._blendCutoff!==e&&(this._blendCutoff=e,this.glRedraw())}},{key:"blendFactor",get:function(){return this._blendFactor},set:function(e){null==e&&(e=1),this._blendFactor!==e&&(this._blendFactor=e,this.glRedraw())}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this)}}]),i}(),Ki=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s)).sliceColor=s.sliceColor,r.sliceThickness=s.sliceThickness,r}return C(i,[{key:"sliceThickness",get:function(){return this._sliceThickness},set:function(e){null==e&&(e=0),this._sliceThickness!==e&&(this._sliceThickness=e,this.glRedraw())}},{key:"sliceColor",get:function(){return this._sliceColor},set:function(e){null==e&&(e=[0,0,0,1]),this._sliceColor!==e&&(this._sliceColor=e,this.glRedraw())}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this)}}]),i}(),Xi={default:{pointSize:4,roundPoints:!0,perspectivePoints:!0},square:{pointSize:4,roundPoints:!1,perspectivePoints:!0},round:{pointSize:4,roundPoints:!0,perspectivePoints:!0}},Yi=function(e){g(i,Ri);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({type:"PointsMaterial",pointSize:null,roundPoints:null,perspectivePoints:null,minPerspectivePointSize:null,maxPerspectivePointSize:null,filterIntensity:null,minIntensity:null,maxIntensity:null}),s.preset?(r.preset=s.preset,void 0!==s.pointSize&&(r.pointSize=s.pointSize),void 0!==s.roundPoints&&(r.roundPoints=s.roundPoints),void 0!==s.perspectivePoints&&(r.perspectivePoints=s.perspectivePoints),void 0!==s.minPerspectivePointSize&&(r.minPerspectivePointSize=s.minPerspectivePointSize),void 0!==s.maxPerspectivePointSize&&(r.maxPerspectivePointSize=s.minPerspectivePointSize)):(r._preset="default",r.pointSize=s.pointSize,r.roundPoints=s.roundPoints,r.perspectivePoints=s.perspectivePoints,r.minPerspectivePointSize=s.minPerspectivePointSize,r.maxPerspectivePointSize=s.maxPerspectivePointSize),r.filterIntensity=s.filterIntensity,r.minIntensity=s.minIntensity,r.maxIntensity=s.maxIntensity,r}return C(i,[{key:"type",get:function(){return"PointsMaterial"}},{key:"presets",get:function(){return Xi}},{key:"pointSize",get:function(){return this._state.pointSize},set:function(e){this._state.pointSize=e||2,this.glRedraw()}},{key:"roundPoints",get:function(){return this._state.roundPoints},set:function(e){e=!1!==e,this._state.roundPoints!==e&&(this._state.roundPoints=e,this.scene._needRecompile=!0,this.glRedraw())}},{key:"perspectivePoints",get:function(){return this._state.perspectivePoints},set:function(e){e=!1!==e,this._state.perspectivePoints!==e&&(this._state.perspectivePoints=e,this.scene._needRecompile=!0,this.glRedraw())}},{key:"minPerspectivePointSize",get:function(){return this._state.minPerspectivePointSize},set:function(e){this._state.minPerspectivePointSize=e||1,this.scene._needRecompile=!0,this.glRedraw()}},{key:"maxPerspectivePointSize",get:function(){return this._state.maxPerspectivePointSize},set:function(e){this._state.maxPerspectivePointSize=e||6,this.scene._needRecompile=!0,this.glRedraw()}},{key:"filterIntensity",get:function(){return this._state.filterIntensity},set:function(e){e=!1!==e,this._state.filterIntensity!==e&&(this._state.filterIntensity=e,this.scene._needRecompile=!0,this.glRedraw())}},{key:"minIntensity",get:function(){return this._state.minIntensity},set:function(e){this._state.minIntensity=null!=e?e:0,this.glRedraw()}},{key:"maxIntensity",get:function(){return this._state.maxIntensity},set:function(e){this._state.maxIntensity=null!=e?e:1,this.glRedraw()}},{key:"preset",get:function(){return this._preset},set:function(e){if(e=e||"default",this._preset!==e){var t=Xi[e];t?(this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Xi).join(", "))}}},{key:"hash",get:function(){return[this.pointSize,this.roundPoints,this.perspectivePoints,this.minPerspectivePointSize,this.maxPerspectivePointSize,this.filterIntensity].join(";")}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),Ji={default:{lineWidth:1},thick:{lineWidth:2},thicker:{lineWidth:4}},Zi=function(e){g(i,Ri);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({type:"LinesMaterial",lineWidth:null}),s.preset?(r.preset=s.preset,void 0!==s.lineWidth&&(r.lineWidth=s.lineWidth)):(r._preset="default",r.lineWidth=s.lineWidth),r}return C(i,[{key:"type",get:function(){return"LinesMaterial"}},{key:"presets",get:function(){return Ji}},{key:"lineWidth",get:function(){return this._state.lineWidth},set:function(e){this._state.lineWidth=e||1,this.glRedraw()}},{key:"preset",get:function(){return this._preset},set:function(e){if(e=e||"default",this._preset!==e){var t=Ji[e];t?(this.lineWidth=t.lineWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Ji).join(", "))}}},{key:"hash",get:function(){return[""+this.lineWidth].join(";")}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}();function qi(e,t){for(var i,r,s={},n=0,o=t.length;n1&&void 0!==arguments[1]?arguments[1]:{};x(this,i),r=t.call(this,null,s);var n=s.canvasElement||document.getElementById(s.canvasId);if(!(n instanceof HTMLCanvasElement))throw"Mandatory config expected: valid canvasId or canvasElement";r._tickifiedFunctions={};var o=!!s.transparent,a=!!s.alphaDepthMask;return r._aabbDirty=!0,r.viewer=e,r.occlusionTestCountdown=0,r.loading=0,r.startTime=(new Date).getTime(),r.models={},r.objects={},r._numObjects=0,r.visibleObjects={},r._numVisibleObjects=0,r.xrayedObjects={},r._numXRayedObjects=0,r.highlightedObjects={},r._numHighlightedObjects=0,r.selectedObjects={},r._numSelectedObjects=0,r.colorizedObjects={},r._numColorizedObjects=0,r.opacityObjects={},r._numOpacityObjects=0,r.offsetObjects={},r._numOffsetObjects=0,r._modelIds=null,r._objectIds=null,r._visibleObjectIds=null,r._xrayedObjectIds=null,r._highlightedObjectIds=null,r._selectedObjectIds=null,r._colorizedObjectIds=null,r._opacityObjectIds=null,r._offsetObjectIds=null,r._collidables={},r._compilables={},r._needRecompile=!1,r.types={},r.components={},r.sectionPlanes={},r.lights={},r.lightMaps={},r.reflectionMaps={},r.bitmaps={},r.lineSets={},r.realWorldOffset=s.realWorldOffset||new Float64Array([0,0,0]),r.canvas=new _t(b(r),{dontClear:!0,canvas:n,spinnerElementId:s.spinnerElementId,transparent:o,webgl2:!1!==s.webgl2,contextAttr:s.contextAttr||{},backgroundColor:s.backgroundColor,backgroundColorFromAmbientLight:s.backgroundColorFromAmbientLight,premultipliedAlpha:s.premultipliedAlpha}),r.canvas.on("boundary",(function(){r.glRedraw()})),r.canvas.on("webglContextFailed",(function(){alert("xeokit failed to find WebGL!")})),r._renderer=new Yt(b(r),{transparent:o,alphaDepthMask:a}),r._sectionPlanesState=new function(){this.sectionPlanes=[],this.clippingCaps=!1,this._numCachedSectionPlanes=0;var e=null;this.getHash=function(){if(e)return e;var t=this.getNumAllocatedSectionPlanes();if(this.sectionPlanes,0===t)return this.hash=";";for(var i=[],r=0,s=t;rthis._numCachedSectionPlanes?e:this._numCachedSectionPlanes}},r._sectionPlanesState.setNumCachedSectionPlanes(s.numCachedSectionPlanes||0),r._lightsState=new function(){var e=$.vec4([0,0,0,0]),t=$.vec4();this.lights=[],this.reflectionMaps=[],this.lightMaps=[];var i=null,r=null;this.getHash=function(){if(i)return i;for(var e,t=[],r=this.lights,s=0,n=r.length;s0&&t.push("/lm"),this.reflectionMaps.length>0&&t.push("/rm"),t.push(";"),i=t.join("")},this.addLight=function(e){this.lights.push(e),r=null,i=null},this.removeLight=function(e){for(var t=0,s=this.lights.length;t1&&void 0!==arguments[1])||arguments[1];e.visible?(this.visibleObjects[e.id]=e,this._numVisibleObjects++):(delete this.visibleObjects[e.id],this._numVisibleObjects--),this._visibleObjectIds=null,t&&this.fire("objectVisibility",e,!0)}},{key:"_deRegisterVisibleObject",value:function(e){delete this.visibleObjects[e.id],this._numVisibleObjects--,this._visibleObjectIds=null}},{key:"_objectXRayedUpdated",value:function(e){var t=!(arguments.length>1&&void 0!==arguments[1])||arguments[1];e.xrayed?(this.xrayedObjects[e.id]=e,this._numXRayedObjects++):(delete this.xrayedObjects[e.id],this._numXRayedObjects--),this._xrayedObjectIds=null,t&&this.fire("objectXRayed",e,!0)}},{key:"_deRegisterXRayedObject",value:function(e){delete this.xrayedObjects[e.id],this._numXRayedObjects--,this._xrayedObjectIds=null}},{key:"_objectHighlightedUpdated",value:function(e){e.highlighted?(this.highlightedObjects[e.id]=e,this._numHighlightedObjects++):(delete this.highlightedObjects[e.id],this._numHighlightedObjects--),this._highlightedObjectIds=null}},{key:"_deRegisterHighlightedObject",value:function(e){delete this.highlightedObjects[e.id],this._numHighlightedObjects--,this._highlightedObjectIds=null}},{key:"_objectSelectedUpdated",value:function(e){var t=!(arguments.length>1&&void 0!==arguments[1])||arguments[1];e.selected?(this.selectedObjects[e.id]=e,this._numSelectedObjects++):(delete this.selectedObjects[e.id],this._numSelectedObjects--),this._selectedObjectIds=null,t&&this.fire("objectSelected",e,!0)}},{key:"_deRegisterSelectedObject",value:function(e){delete this.selectedObjects[e.id],this._numSelectedObjects--,this._selectedObjectIds=null}},{key:"_objectColorizeUpdated",value:function(e,t){t?(this.colorizedObjects[e.id]=e,this._numColorizedObjects++):(delete this.colorizedObjects[e.id],this._numColorizedObjects--),this._colorizedObjectIds=null}},{key:"_deRegisterColorizedObject",value:function(e){delete this.colorizedObjects[e.id],this._numColorizedObjects--,this._colorizedObjectIds=null}},{key:"_objectOpacityUpdated",value:function(e,t){t?(this.opacityObjects[e.id]=e,this._numOpacityObjects++):(delete this.opacityObjects[e.id],this._numOpacityObjects--),this._opacityObjectIds=null}},{key:"_deRegisterOpacityObject",value:function(e){delete this.opacityObjects[e.id],this._numOpacityObjects--,this._opacityObjectIds=null}},{key:"_objectOffsetUpdated",value:function(e,t){!t||0===t[0]&&0===t[1]&&0===t[2]?(this.offsetObjects[e.id]=e,this._numOffsetObjects++):(delete this.offsetObjects[e.id],this._numOffsetObjects--),this._offsetObjectIds=null}},{key:"_deRegisterOffsetObject",value:function(e){delete this.offsetObjects[e.id],this._numOffsetObjects--,this._offsetObjectIds=null}},{key:"_webglContextLost",value:function(){for(var e in this.canvas.spinner.processes++,this.components)if(this.components.hasOwnProperty(e)){var t=this.components[e];t._webglContextLost&&t._webglContextLost()}this._renderer.webglContextLost()}},{key:"_webglContextRestored",value:function(){var e=this.canvas.gl;for(var t in this.components)if(this.components.hasOwnProperty(t)){var i=this.components[t];i._webglContextRestored&&i._webglContextRestored(e)}this._renderer.webglContextRestored(e),this.canvas.spinner.processes--}},{key:"capabilities",get:function(){return this._renderer.capabilities}},{key:"entityOffsetsEnabled",get:function(){return this._entityOffsetsEnabled}},{key:"pickSurfacePrecisionEnabled",get:function(){return!1}},{key:"logarithmicDepthBufferEnabled",get:function(){return this._logarithmicDepthBufferEnabled}},{key:"numCachedSectionPlanes",get:function(){return this._sectionPlanesState.getNumCachedSectionPlanes()},set:function(e){e=e||0,this._sectionPlanesState.getNumCachedSectionPlanes()!==e&&(this._sectionPlanesState.setNumCachedSectionPlanes(e),this._needRecompile=!0,this.glRedraw())}},{key:"pbrEnabled",get:function(){return this._pbrEnabled},set:function(e){this._pbrEnabled=!!e,this.glRedraw()}},{key:"dtxEnabled",get:function(){return this._dtxEnabled},set:function(e){e=!!e,this._dtxEnabled!==e&&(this._dtxEnabled=e)}},{key:"colorTextureEnabled",get:function(){return this._colorTextureEnabled},set:function(e){this._colorTextureEnabled=!!e,this.glRedraw()}},{key:"markerZOffset",get:function(){return null==this._markerZOffset?-.001:this._markerZOffset}},{key:"doOcclusionTest",value:function(){this._needRecompile&&(this._recompile(),this._needRecompile=!1),this._renderer.doOcclusionTest()}},{key:"render",value:function(e){e&&_e.runTasks();var t={sceneId:null,pass:0};if(this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),e||this._renderer.needsRender()){t.sceneId=this.id;var i,r,s=this._passes,n=this._clearEachPass;for(i=0;in&&(n=e[3]),e[4]>o&&(o=e[4]),e[5]>a&&(a=e[5]),u=!0}u||(i=-100,r=-100,s=-100,n=100,o=100,a=100),this._aabb[0]=i,this._aabb[1]=r,this._aabb[2]=s,this._aabb[3]=n,this._aabb[4]=o,this._aabb[5]=a,this._aabbDirty=!1}return this._aabb}},{key:"_setAABBDirty",value:function(){this._aabbDirty=!0,this.fire("boundary")}},{key:"pick",value:function(e,t){if(0===this.canvas.boundary[2]||0===this.canvas.boundary[3])return this.error("Picking not allowed while canvas has zero width or height"),null;if(!e.snapToVertex&&!e.snapToEdge||e.canvasPos){(e=e||{}).pickSurface=e.pickSurface||e.rayPick,e.canvasPos||e.matrix||e.origin&&e.direction||this.warn("picking without canvasPos, matrix, or ray origin and direction");var i=e.includeEntities||e.include;i&&(e.includeEntityIds=qi(this,i));var r=e.excludeEntities||e.exclude;return r&&(e.excludeEntityIds=qi(this,r)),this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),(t=e.snapToEdge||e.snapToVertex?this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge,t):this._renderer.pick(e,t))&&t.entity&&t.entity.fire&&t.entity.fire("picked",t),t}this.error("Scene.snapPick() `canvasPos` parameter expected for `snapToVertex:true` or `snapToEdge:true`")}},{key:"snapPick",value:function(e){if(void 0===this._warnSnapPickDeprecated&&(this._warnSnapPickDeprecated=!0,this.warn("Scene.snapPick() is deprecated since v2.4.2 - use Scene.pick() instead")),e.canvasPos)return this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge);this.error("Scene.snapPick() canvasPos parameter expected")}},{key:"clear",value:function(){var e;for(var t in this.components)this.components.hasOwnProperty(t)&&((e=this.components[t])._dontClear||e.destroy())}},{key:"clearLights",value:function(){for(var e=Object.keys(this.lights),t=0,i=e.length;to&&(o=t[3]),t[4]>a&&(a=t[4]),t[5]>l&&(l=t[5]),i=!0}})),i){var u=$.AABB3();return u[0]=r,u[1]=s,u[2]=n,u[3]=o,u[4]=a,u[5]=l,u}return this.aabb}},{key:"setObjectsVisible",value:function(e,t){return this.withObjects(e,(function(e){var i=e.visible!==t;return e.visible=t,i}))}},{key:"setObjectsCollidable",value:function(e,t){return this.withObjects(e,(function(e){var i=e.collidable!==t;return e.collidable=t,i}))}},{key:"setObjectsCulled",value:function(e,t){return this.withObjects(e,(function(e){var i=e.culled!==t;return e.culled=t,i}))}},{key:"setObjectsSelected",value:function(e,t){return this.withObjects(e,(function(e){var i=e.selected!==t;return e.selected=t,i}))}},{key:"setObjectsHighlighted",value:function(e,t){return this.withObjects(e,(function(e){var i=e.highlighted!==t;return e.highlighted=t,i}))}},{key:"setObjectsXRayed",value:function(e,t){return this.withObjects(e,(function(e){var i=e.xrayed!==t;return e.xrayed=t,i}))}},{key:"setObjectsEdges",value:function(e,t){return this.withObjects(e,(function(e){var i=e.edges!==t;return e.edges=t,i}))}},{key:"setObjectsColorized",value:function(e,t){return this.withObjects(e,(function(e){e.colorize=t}))}},{key:"setObjectsOpacity",value:function(e,t){return this.withObjects(e,(function(e){var i=e.opacity!==t;return e.opacity=t,i}))}},{key:"setObjectsPickable",value:function(e,t){return this.withObjects(e,(function(e){var i=e.pickable!==t;return e.pickable=t,i}))}},{key:"setObjectsOffset",value:function(e,t){this.withObjects(e,(function(e){e.offset=t}))}},{key:"withObjects",value:function(e,t){le.isString(e)&&(e=[e]);for(var i=!1,r=0,s=e.length;rr&&(r=s,e.apply(void 0,A(i)))}));return this._tickifiedFunctions[t]={tickSubId:o,wrapperFunc:n},n}},{key:"destroy",value:function(){for(var e in f(w(i.prototype),"destroy",this).call(this),this.components)this.components.hasOwnProperty(e)&&this.components[e].destroy();this.canvas.gl=null,this.components=null,this.models=null,this.objects=null,this.visibleObjects=null,this.xrayedObjects=null,this.highlightedObjects=null,this.selectedObjects=null,this.colorizedObjects=null,this.opacityObjects=null,this.sectionPlanes=null,this.lights=null,this.lightMaps=null,this.reflectionMaps=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this.types=null,this.components=null,this.canvas=null,this._renderer=null,this.input=null,this._viewport=null,this._camera=null}}]),i}(),er=1e3,tr=1001,ir=1002,rr=1003,sr=1004,nr=1004,or=1005,ar=1005,lr=1006,ur=1007,Ar=1007,cr=1008,hr=1008,dr=1009,pr=1010,fr=1011,vr=1012,gr=1013,mr=1014,_r=1015,yr=1016,br=1017,wr=1018,Br=1020,xr=1021,Pr=1022,Cr=1023,Mr=1024,Er=1025,Fr=1026,kr=1027,Ir=1028,Dr=1029,Sr=1030,Tr=1031,Lr=1033,Rr=33776,Ur=33777,Or=33778,Nr=33779,Qr=35840,Vr=35841,Hr=35842,jr=35843,Gr=36196,zr=37492,Wr=37496,Kr=37808,Xr=37809,Yr=37810,Jr=37811,Zr=37812,qr=37813,$r=37814,es=37815,ts=37816,is=37817,rs=37818,ss=37819,ns=37820,os=37821,as=36492,ls=3e3,us=3001,As=1e4,cs=10001,hs=10002,ds=10003,ps=function(e){"LambertMaterial"===e._material._state.type?(this.vertex=function(e){var t=e.scene,i=e.scene._sectionPlanesState,r=e.scene._lightsState,s=e._geometry._state,n=e._state.billboard,o=e._state.stationary,a=i.getNumAllocatedSectionPlanes()>0,l=!!s.compressGeometry,u=[];u.push("#version 300 es"),u.push("// Lambertian drawing vertex shader"),u.push("in vec3 position;"),u.push("uniform mat4 modelMatrix;"),u.push("uniform mat4 viewMatrix;"),u.push("uniform mat4 projMatrix;"),u.push("uniform vec4 colorize;"),u.push("uniform vec3 offset;"),l&&u.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(u.push("uniform float logDepthBufFC;"),u.push("out float vFragDepth;"),u.push("bool isPerspectiveMatrix(mat4 m) {"),u.push(" return (m[2][3] == - 1.0);"),u.push("}"),u.push("out float isPerspective;"));a&&u.push("out vec4 vWorldPosition;");if(u.push("uniform vec4 lightAmbient;"),u.push("uniform vec4 materialColor;"),u.push("uniform vec3 materialEmissive;"),s.normalsBuf){u.push("in vec3 normal;"),u.push("uniform mat4 modelNormalMatrix;"),u.push("uniform mat4 viewNormalMatrix;");for(var A=0,c=r.lights.length;A= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),u.push(" }"),u.push(" return normalize(v);"),u.push("}"))}u.push("out vec4 vColor;"),"points"===s.primitiveName&&u.push("uniform float pointSize;");"spherical"!==n&&"cylindrical"!==n||(u.push("void billboard(inout mat4 mat) {"),u.push(" mat[0][0] = 1.0;"),u.push(" mat[0][1] = 0.0;"),u.push(" mat[0][2] = 0.0;"),"spherical"===n&&(u.push(" mat[1][0] = 0.0;"),u.push(" mat[1][1] = 1.0;"),u.push(" mat[1][2] = 0.0;")),u.push(" mat[2][0] = 0.0;"),u.push(" mat[2][1] = 0.0;"),u.push(" mat[2][2] =1.0;"),u.push("}"));u.push("void main(void) {"),u.push("vec4 localPosition = vec4(position, 1.0); "),u.push("vec4 worldPosition;"),l&&u.push("localPosition = positionsDecodeMatrix * localPosition;");s.normalsBuf&&(l?u.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):u.push("vec4 localNormal = vec4(normal, 0.0); "),u.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),u.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));u.push("mat4 viewMatrix2 = viewMatrix;"),u.push("mat4 modelMatrix2 = modelMatrix;"),o&&u.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===n||"cylindrical"===n?(u.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),u.push("billboard(modelMatrix2);"),u.push("billboard(viewMatrix2);"),u.push("billboard(modelViewMatrix);"),s.normalsBuf&&(u.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),u.push("billboard(modelNormalMatrix2);"),u.push("billboard(viewNormalMatrix2);"),u.push("billboard(modelViewNormalMatrix);")),u.push("worldPosition = modelMatrix2 * localPosition;"),u.push("worldPosition.xyz = worldPosition.xyz + offset;"),u.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(u.push("worldPosition = modelMatrix2 * localPosition;"),u.push("worldPosition.xyz = worldPosition.xyz + offset;"),u.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));s.normalsBuf&&u.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(u.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),u.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),u.push("float lambertian = 1.0;"),s.normalsBuf)for(var d=0,p=r.lights.length;d0,n=t.gammaOutput,o=[];o.push("#version 300 es"),o.push("// Lambertian drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));if(s){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(var a=0,l=i.getNumAllocatedSectionPlanes();a 0.0) { discard; }"),o.push("}")}"points"===r.primitiveName&&(o.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),o.push("float r = dot(cxy, cxy);"),o.push("if (r > 1.0) {"),o.push(" discard;"),o.push("}"));t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");n?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)):(this.vertex=function(e){var t=e.scene;e._material;var i,r=e._state,s=t._sectionPlanesState,n=e._geometry._state,o=t._lightsState,a=r.billboard,l=r.background,u=r.stationary,A=function(e){if(!e._geometry._state.uvBuf)return!1;var t=e._material;return!!(t._ambientMap||t._occlusionMap||t._baseColorMap||t._diffuseMap||t._alphaMap||t._specularMap||t._glossinessMap||t._specularGlossinessMap||t._emissiveMap||t._metallicMap||t._roughnessMap||t._metallicRoughnessMap||t._reflectivityMap||t._normalMap)}(e),c=gs(e),h=s.getNumAllocatedSectionPlanes()>0,d=vs(e),p=!!n.compressGeometry,f=[];f.push("#version 300 es"),f.push("// Drawing vertex shader"),f.push("in vec3 position;"),p&&f.push("uniform mat4 positionsDecodeMatrix;");f.push("uniform mat4 modelMatrix;"),f.push("uniform mat4 viewMatrix;"),f.push("uniform mat4 projMatrix;"),f.push("out vec3 vViewPosition;"),f.push("uniform vec3 offset;"),h&&f.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(f.push("uniform float logDepthBufFC;"),f.push("out float vFragDepth;"),f.push("bool isPerspectiveMatrix(mat4 m) {"),f.push(" return (m[2][3] == - 1.0);"),f.push("}"),f.push("out float isPerspective;"));o.lightMaps.length>0&&f.push("out vec3 vWorldNormal;");if(c){f.push("in vec3 normal;"),f.push("uniform mat4 modelNormalMatrix;"),f.push("uniform mat4 viewNormalMatrix;"),f.push("out vec3 vViewNormal;");for(var v=0,g=o.lights.length;v= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),f.push(" }"),f.push(" return normalize(v);"),f.push("}"))}A&&(f.push("in vec2 uv;"),f.push("out vec2 vUV;"),p&&f.push("uniform mat3 uvDecodeMatrix;"));n.colors&&(f.push("in vec4 color;"),f.push("out vec4 vColor;"));"points"===n.primitiveName&&f.push("uniform float pointSize;");"spherical"!==a&&"cylindrical"!==a||(f.push("void billboard(inout mat4 mat) {"),f.push(" mat[0][0] = 1.0;"),f.push(" mat[0][1] = 0.0;"),f.push(" mat[0][2] = 0.0;"),"spherical"===a&&(f.push(" mat[1][0] = 0.0;"),f.push(" mat[1][1] = 1.0;"),f.push(" mat[1][2] = 0.0;")),f.push(" mat[2][0] = 0.0;"),f.push(" mat[2][1] = 0.0;"),f.push(" mat[2][2] =1.0;"),f.push("}"));if(d){f.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");for(var m=0,_=o.lights.length;m<_;m++)o.lights[m].castsShadow&&(f.push("uniform mat4 shadowViewMatrix"+m+";"),f.push("uniform mat4 shadowProjMatrix"+m+";"),f.push("out vec4 vShadowPosFromLight"+m+";"))}f.push("void main(void) {"),f.push("vec4 localPosition = vec4(position, 1.0); "),f.push("vec4 worldPosition;"),p&&f.push("localPosition = positionsDecodeMatrix * localPosition;");c&&(p?f.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):f.push("vec4 localNormal = vec4(normal, 0.0); "),f.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),f.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));f.push("mat4 viewMatrix2 = viewMatrix;"),f.push("mat4 modelMatrix2 = modelMatrix;"),u?f.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;"):l&&f.push("viewMatrix2[3] = vec4(0.0, 0.0, 0.0 ,1.0);");"spherical"===a||"cylindrical"===a?(f.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),f.push("billboard(modelMatrix2);"),f.push("billboard(viewMatrix2);"),f.push("billboard(modelViewMatrix);"),c&&(f.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),f.push("billboard(modelNormalMatrix2);"),f.push("billboard(viewNormalMatrix2);"),f.push("billboard(modelViewNormalMatrix);")),f.push("worldPosition = modelMatrix2 * localPosition;"),f.push("worldPosition.xyz = worldPosition.xyz + offset;"),f.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(f.push("worldPosition = modelMatrix2 * localPosition;"),f.push("worldPosition.xyz = worldPosition.xyz + offset;"),f.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));if(c){f.push("vec3 worldNormal = (modelNormalMatrix2 * localNormal).xyz; "),o.lightMaps.length>0&&f.push("vWorldNormal = worldNormal;"),f.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);"),f.push("vec3 tmpVec3;"),f.push("float lightDist;");for(var y=0,b=o.lights.length;y0,l=gs(e),u=r.uvBuf,A="PhongMaterial"===o.type,c="MetallicMaterial"===o.type,h="SpecularMaterial"===o.type,d=vs(e);t.gammaInput;var p=t.gammaOutput,f=[];f.push("#version 300 es"),f.push("// Drawing fragment shader"),f.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),f.push("precision highp float;"),f.push("precision highp int;"),f.push("#else"),f.push("precision mediump float;"),f.push("precision mediump int;"),f.push("#endif"),t.logarithmicDepthBufferEnabled&&(f.push("in float isPerspective;"),f.push("uniform float logDepthBufFC;"),f.push("in float vFragDepth;"));d&&(f.push("float unpackDepth (vec4 color) {"),f.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));"),f.push(" return dot(color, bitShift);"),f.push("}"));f.push("uniform float gammaFactor;"),f.push("vec4 linearToLinear( in vec4 value ) {"),f.push(" return value;"),f.push("}"),f.push("vec4 sRGBToLinear( in vec4 value ) {"),f.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),f.push("}"),f.push("vec4 gammaToLinear( in vec4 value) {"),f.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),f.push("}"),p&&(f.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),f.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),f.push("}"));if(a){f.push("in vec4 vWorldPosition;"),f.push("uniform bool clippable;");for(var v=0;v0&&(f.push("uniform samplerCube lightMap;"),f.push("uniform mat4 viewNormalMatrix;")),n.reflectionMaps.length>0&&f.push("uniform samplerCube reflectionMap;"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&f.push("uniform mat4 viewMatrix;"),f.push("#define PI 3.14159265359"),f.push("#define RECIPROCAL_PI 0.31830988618"),f.push("#define RECIPROCAL_PI2 0.15915494"),f.push("#define EPSILON 1e-6"),f.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),f.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),f.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),f.push("}"),f.push("struct IncidentLight {"),f.push(" vec3 color;"),f.push(" vec3 direction;"),f.push("};"),f.push("struct ReflectedLight {"),f.push(" vec3 diffuse;"),f.push(" vec3 specular;"),f.push("};"),f.push("struct Geometry {"),f.push(" vec3 position;"),f.push(" vec3 viewNormal;"),f.push(" vec3 worldNormal;"),f.push(" vec3 viewEyeDir;"),f.push("};"),f.push("struct Material {"),f.push(" vec3 diffuseColor;"),f.push(" float specularRoughness;"),f.push(" vec3 specularColor;"),f.push(" float shine;"),f.push("};"),A&&((n.lightMaps.length>0||n.reflectionMaps.length>0)&&(f.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.lightMaps.length>0&&(f.push(" vec3 irradiance = "+fs[n.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),n.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;"),f.push(" radiance *= PI;"),f.push(" reflectedLight.specular += radiance;")),f.push("}")),f.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));"),f.push(" vec3 irradiance = dotNL * directLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);"),f.push("}")),(c||h)&&(f.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),f.push(" float r = ggxRoughness + 0.0001;"),f.push(" return (2.0 / (r * r) - 2.0);"),f.push("}"),f.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),f.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),f.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),f.push("}"),n.reflectionMaps.length>0&&(f.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),f.push(" vec3 envMapColor = "+fs[n.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),f.push(" return envMapColor;"),f.push("}")),f.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),f.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),f.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),f.push("}"),f.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" return 1.0 / ( gl * gv );"),f.push("}"),f.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" return 0.5 / max( gv + gl, EPSILON );"),f.push("}"),f.push("float D_GGX(const in float alpha, const in float dotNH) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),f.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float alpha = ( roughness * roughness );"),f.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),f.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),f.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),f.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),f.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),f.push(" vec3 F = F_Schlick( specularColor, dotLH );"),f.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),f.push(" float D = D_GGX( alpha, dotNH );"),f.push(" return F * (G * D);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),f.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),f.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),f.push(" vec4 r = roughness * c0 + c1;"),f.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),f.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),f.push(" return specularColor * AB.x + AB.y;"),f.push("}"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&(f.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.lightMaps.length>0&&(f.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),n.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),f.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),f.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),f.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),f.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),f.push("}")),f.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),f.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),f.push("}")));f.push("in vec3 vViewPosition;"),r.colors&&f.push("in vec4 vColor;");u&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._occlusionMap||i._alphaMap)&&f.push("in vec2 vUV;");l&&(n.lightMaps.length>0&&f.push("in vec3 vWorldNormal;"),f.push("in vec3 vViewNormal;"));o.ambient&&f.push("uniform vec3 materialAmbient;");o.baseColor&&f.push("uniform vec3 materialBaseColor;");void 0!==o.alpha&&null!==o.alpha&&f.push("uniform vec4 materialAlphaModeCutoff;");o.emissive&&f.push("uniform vec3 materialEmissive;");o.diffuse&&f.push("uniform vec3 materialDiffuse;");void 0!==o.glossiness&&null!==o.glossiness&&f.push("uniform float materialGlossiness;");void 0!==o.shininess&&null!==o.shininess&&f.push("uniform float materialShininess;");o.specular&&f.push("uniform vec3 materialSpecular;");void 0!==o.metallic&&null!==o.metallic&&f.push("uniform float materialMetallic;");void 0!==o.roughness&&null!==o.roughness&&f.push("uniform float materialRoughness;");void 0!==o.specularF0&&null!==o.specularF0&&f.push("uniform float materialSpecularF0;");u&&i._ambientMap&&(f.push("uniform sampler2D ambientMap;"),i._ambientMap._state.matrix&&f.push("uniform mat4 ambientMapMatrix;"));u&&i._baseColorMap&&(f.push("uniform sampler2D baseColorMap;"),i._baseColorMap._state.matrix&&f.push("uniform mat4 baseColorMapMatrix;"));u&&i._diffuseMap&&(f.push("uniform sampler2D diffuseMap;"),i._diffuseMap._state.matrix&&f.push("uniform mat4 diffuseMapMatrix;"));u&&i._emissiveMap&&(f.push("uniform sampler2D emissiveMap;"),i._emissiveMap._state.matrix&&f.push("uniform mat4 emissiveMapMatrix;"));l&&u&&i._metallicMap&&(f.push("uniform sampler2D metallicMap;"),i._metallicMap._state.matrix&&f.push("uniform mat4 metallicMapMatrix;"));l&&u&&i._roughnessMap&&(f.push("uniform sampler2D roughnessMap;"),i._roughnessMap._state.matrix&&f.push("uniform mat4 roughnessMapMatrix;"));l&&u&&i._metallicRoughnessMap&&(f.push("uniform sampler2D metallicRoughnessMap;"),i._metallicRoughnessMap._state.matrix&&f.push("uniform mat4 metallicRoughnessMapMatrix;"));l&&i._normalMap&&(f.push("uniform sampler2D normalMap;"),i._normalMap._state.matrix&&f.push("uniform mat4 normalMapMatrix;"),f.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),f.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),f.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),f.push(" vec2 st0 = dFdx( uv.st );"),f.push(" vec2 st1 = dFdy( uv.st );"),f.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),f.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),f.push(" vec3 N = normalize( surf_norm );"),f.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;"),f.push(" mat3 tsn = mat3( S, T, N );"),f.push(" return normalize( tsn * mapN );"),f.push("}"));u&&i._occlusionMap&&(f.push("uniform sampler2D occlusionMap;"),i._occlusionMap._state.matrix&&f.push("uniform mat4 occlusionMapMatrix;"));u&&i._alphaMap&&(f.push("uniform sampler2D alphaMap;"),i._alphaMap._state.matrix&&f.push("uniform mat4 alphaMapMatrix;"));l&&u&&i._specularMap&&(f.push("uniform sampler2D specularMap;"),i._specularMap._state.matrix&&f.push("uniform mat4 specularMapMatrix;"));l&&u&&i._glossinessMap&&(f.push("uniform sampler2D glossinessMap;"),i._glossinessMap._state.matrix&&f.push("uniform mat4 glossinessMapMatrix;"));l&&u&&i._specularGlossinessMap&&(f.push("uniform sampler2D materialSpecularGlossinessMap;"),i._specularGlossinessMap._state.matrix&&f.push("uniform mat4 materialSpecularGlossinessMapMatrix;"));l&&(i._diffuseFresnel||i._specularFresnel||i._alphaFresnel||i._emissiveFresnel||i._reflectivityFresnel)&&(f.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {"),f.push(" float fr = abs(dot(eyeDir, normal));"),f.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);"),f.push(" return pow(finalFr, power);"),f.push("}"),i._diffuseFresnel&&(f.push("uniform float diffuseFresnelCenterBias;"),f.push("uniform float diffuseFresnelEdgeBias;"),f.push("uniform float diffuseFresnelPower;"),f.push("uniform vec3 diffuseFresnelCenterColor;"),f.push("uniform vec3 diffuseFresnelEdgeColor;")),i._specularFresnel&&(f.push("uniform float specularFresnelCenterBias;"),f.push("uniform float specularFresnelEdgeBias;"),f.push("uniform float specularFresnelPower;"),f.push("uniform vec3 specularFresnelCenterColor;"),f.push("uniform vec3 specularFresnelEdgeColor;")),i._alphaFresnel&&(f.push("uniform float alphaFresnelCenterBias;"),f.push("uniform float alphaFresnelEdgeBias;"),f.push("uniform float alphaFresnelPower;"),f.push("uniform vec3 alphaFresnelCenterColor;"),f.push("uniform vec3 alphaFresnelEdgeColor;")),i._reflectivityFresnel&&(f.push("uniform float materialSpecularF0FresnelCenterBias;"),f.push("uniform float materialSpecularF0FresnelEdgeBias;"),f.push("uniform float materialSpecularF0FresnelPower;"),f.push("uniform vec3 materialSpecularF0FresnelCenterColor;"),f.push("uniform vec3 materialSpecularF0FresnelEdgeColor;")),i._emissiveFresnel&&(f.push("uniform float emissiveFresnelCenterBias;"),f.push("uniform float emissiveFresnelEdgeBias;"),f.push("uniform float emissiveFresnelPower;"),f.push("uniform vec3 emissiveFresnelCenterColor;"),f.push("uniform vec3 emissiveFresnelEdgeColor;")));if(f.push("uniform vec4 lightAmbient;"),l)for(var g=0,m=n.lights.length;g 0.0) { discard; }"),f.push("}")}"points"===r.primitiveName&&(f.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),f.push("float r = dot(cxy, cxy);"),f.push("if (r > 1.0) {"),f.push(" discard;"),f.push("}"));f.push("float occlusion = 1.0;"),o.ambient?f.push("vec3 ambientColor = materialAmbient;"):f.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");o.diffuse?f.push("vec3 diffuseColor = materialDiffuse;"):o.baseColor?f.push("vec3 diffuseColor = materialBaseColor;"):f.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");r.colors&&f.push("diffuseColor *= vColor.rgb;");o.emissive?f.push("vec3 emissiveColor = materialEmissive;"):f.push("vec3 emissiveColor = vec3(0.0, 0.0, 0.0);");o.specular?f.push("vec3 specular = materialSpecular;"):f.push("vec3 specular = vec3(1.0, 1.0, 1.0);");void 0!==o.alpha?f.push("float alpha = materialAlphaModeCutoff[0];"):f.push("float alpha = 1.0;");r.colors&&f.push("alpha *= vColor.a;");void 0!==o.glossiness?f.push("float glossiness = materialGlossiness;"):f.push("float glossiness = 1.0;");void 0!==o.metallic?f.push("float metallic = materialMetallic;"):f.push("float metallic = 1.0;");void 0!==o.roughness?f.push("float roughness = materialRoughness;"):f.push("float roughness = 1.0;");void 0!==o.specularF0?f.push("float specularF0 = materialSpecularF0;"):f.push("float specularF0 = 1.0;");u&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._occlusionMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._alphaMap)&&(f.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);"),f.push("vec2 textureCoord;"));u&&i._ambientMap&&(i._ambientMap._state.matrix?f.push("textureCoord = (ambientMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;"),f.push("ambientTexel = "+fs[i._ambientMap._state.encoding]+"(ambientTexel);"),f.push("ambientColor *= ambientTexel.rgb;"));u&&i._diffuseMap&&(i._diffuseMap._state.matrix?f.push("textureCoord = (diffuseMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);"),f.push("diffuseTexel = "+fs[i._diffuseMap._state.encoding]+"(diffuseTexel);"),f.push("diffuseColor *= diffuseTexel.rgb;"),f.push("alpha *= diffuseTexel.a;"));u&&i._baseColorMap&&(i._baseColorMap._state.matrix?f.push("textureCoord = (baseColorMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);"),f.push("baseColorTexel = "+fs[i._baseColorMap._state.encoding]+"(baseColorTexel);"),f.push("diffuseColor *= baseColorTexel.rgb;"),f.push("alpha *= baseColorTexel.a;"));u&&i._emissiveMap&&(i._emissiveMap._state.matrix?f.push("textureCoord = (emissiveMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);"),f.push("emissiveTexel = "+fs[i._emissiveMap._state.encoding]+"(emissiveTexel);"),f.push("emissiveColor = emissiveTexel.rgb;"));u&&i._alphaMap&&(i._alphaMap._state.matrix?f.push("textureCoord = (alphaMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("alpha *= texture(alphaMap, textureCoord).r;"));u&&i._occlusionMap&&(i._occlusionMap._state.matrix?f.push("textureCoord = (occlusionMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("occlusion *= texture(occlusionMap, textureCoord).r;"));if(l&&(n.lights.length>0||n.lightMaps.length>0||n.reflectionMaps.length>0)){u&&i._normalMap?(i._normalMap._state.matrix?f.push("textureCoord = (normalMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );")):f.push("vec3 viewNormal = normalize(vViewNormal);"),u&&i._specularMap&&(i._specularMap._state.matrix?f.push("textureCoord = (specularMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("specular *= texture(specularMap, textureCoord).rgb;")),u&&i._glossinessMap&&(i._glossinessMap._state.matrix?f.push("textureCoord = (glossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("glossiness *= texture(glossinessMap, textureCoord).r;")),u&&i._specularGlossinessMap&&(i._specularGlossinessMap._state.matrix?f.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"),f.push("specular *= specGlossRGB.rgb;"),f.push("glossiness *= specGlossRGB.a;")),u&&i._metallicMap&&(i._metallicMap._state.matrix?f.push("textureCoord = (metallicMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("metallic *= texture(metallicMap, textureCoord).r;")),u&&i._roughnessMap&&(i._roughnessMap._state.matrix?f.push("textureCoord = (roughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("roughness *= texture(roughnessMap, textureCoord).r;")),u&&i._metallicRoughnessMap&&(i._metallicRoughnessMap._state.matrix?f.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;"),f.push("metallic *= metalRoughRGB.b;"),f.push("roughness *= metalRoughRGB.g;")),f.push("vec3 viewEyeDir = normalize(-vViewPosition);"),i._diffuseFresnel&&(f.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);"),f.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);")),i._specularFresnel&&(f.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);"),f.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);")),i._alphaFresnel&&(f.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);"),f.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);")),i._emissiveFresnel&&(f.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);"),f.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);")),f.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"),f.push(" discard;"),f.push("}"),f.push("IncidentLight light;"),f.push("Material material;"),f.push("Geometry geometry;"),f.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),f.push("vec3 viewLightDir;"),A&&(f.push("material.diffuseColor = diffuseColor;"),f.push("material.specularColor = specular;"),f.push("material.shine = materialShininess;")),h&&(f.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"),f.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;"),f.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );"),f.push("material.specularColor = specular;")),c&&(f.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),f.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),f.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),f.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);")),f.push("geometry.position = vViewPosition;"),n.lightMaps.length>0&&f.push("geometry.worldNormal = normalize(vWorldNormal);"),f.push("geometry.viewNormal = viewNormal;"),f.push("geometry.viewEyeDir = viewEyeDir;"),A&&(n.lightMaps.length>0||n.reflectionMaps.length>0)&&f.push("computePhongLightMapping(geometry, material, reflectedLight);"),(h||c)&&(n.lightMaps.length>0||n.reflectionMaps.length>0)&&f.push("computePBRLightMapping(geometry, material, reflectedLight);"),f.push("float shadow = 1.0;"),f.push("float shadowAcneRemover = 0.007;"),f.push("vec3 fragmentDepth;"),f.push("float texelSize = 1.0 / 1024.0;"),f.push("float amountInLight = 0.0;"),f.push("vec3 shadowCoord;"),f.push("vec4 rgbaDepth;"),f.push("float depth;");for(var w=0,B=n.lights.length;w0)for(var f=r._sectionPlanesState.sectionPlanes,v=t.renderFlags,g=0;g0&&(this._uLightMap="lightMap"),s.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),this._uSectionPlanes=[];for(A=0,c=n.sectionPlanes.length;A0&&n.lightMaps[0].texture&&this._uLightMap&&(a.bindTexture(this._uLightMap,n.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%i,e.bindTexture++),n.reflectionMaps.length>0&&n.reflectionMaps[0].texture&&this._uReflectionMap&&(a.bindTexture(this._uReflectionMap,n.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%i,e.bindTexture++),this._uGammaFactor&&s.uniform1f(this._uGammaFactor,r.gammaFactor),this._baseTextureUnit=e.textureUnit};var ws=C((function e(t){x(this,e),this.vertex=function(e){var t=e.scene,i=t._lightsState,r=function(e){var t=e._geometry._state.primitiveName;if((e._geometry._state.autoVertexNormals||e._geometry._state.normalsBuf)&&("triangles"===t||"triangle-strip"===t||"triangle-fan"===t))return!0;return!1}(e),s=t._sectionPlanesState.getNumAllocatedSectionPlanes()>0,n=!!e._geometry._state.compressGeometry,o=e._state.billboard,a=e._state.stationary,l=[];l.push("#version 300 es"),l.push("// EmphasisFillShaderSource vertex shader"),l.push("in vec3 position;"),l.push("uniform mat4 modelMatrix;"),l.push("uniform mat4 viewMatrix;"),l.push("uniform mat4 projMatrix;"),l.push("uniform vec4 colorize;"),l.push("uniform vec3 offset;"),n&&l.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(l.push("uniform float logDepthBufFC;"),l.push("out float vFragDepth;"),l.push("bool isPerspectiveMatrix(mat4 m) {"),l.push(" return (m[2][3] == - 1.0);"),l.push("}"),l.push("out float isPerspective;"));s&&l.push("out vec4 vWorldPosition;");if(l.push("uniform vec4 lightAmbient;"),l.push("uniform vec4 fillColor;"),r){l.push("in vec3 normal;"),l.push("uniform mat4 modelNormalMatrix;"),l.push("uniform mat4 viewNormalMatrix;");for(var u=0,A=i.lights.length;u= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),l.push(" }"),l.push(" return normalize(v);"),l.push("}"))}l.push("out vec4 vColor;"),("spherical"===o||"cylindrical"===o)&&(l.push("void billboard(inout mat4 mat) {"),l.push(" mat[0][0] = 1.0;"),l.push(" mat[0][1] = 0.0;"),l.push(" mat[0][2] = 0.0;"),"spherical"===o&&(l.push(" mat[1][0] = 0.0;"),l.push(" mat[1][1] = 1.0;"),l.push(" mat[1][2] = 0.0;")),l.push(" mat[2][0] = 0.0;"),l.push(" mat[2][1] = 0.0;"),l.push(" mat[2][2] =1.0;"),l.push("}"));l.push("void main(void) {"),l.push("vec4 localPosition = vec4(position, 1.0); "),l.push("vec4 worldPosition;"),n&&l.push("localPosition = positionsDecodeMatrix * localPosition;");r&&(n?l.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):l.push("vec4 localNormal = vec4(normal, 0.0); "),l.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),l.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));l.push("mat4 viewMatrix2 = viewMatrix;"),l.push("mat4 modelMatrix2 = modelMatrix;"),a&&l.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===o||"cylindrical"===o?(l.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),l.push("billboard(modelMatrix2);"),l.push("billboard(viewMatrix2);"),l.push("billboard(modelViewMatrix);"),r&&(l.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),l.push("billboard(modelNormalMatrix2);"),l.push("billboard(viewNormalMatrix2);"),l.push("billboard(modelViewNormalMatrix);")),l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("worldPosition.xyz = worldPosition.xyz + offset;"),l.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));r&&l.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),r)for(var h=0,d=i.lights.length;h0,n=[];n.push("#version 300 es"),n.push("// Lambertian drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),t.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;"));r&&(n.push("uniform float gammaFactor;"),n.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),n.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),n.push("}"));if(s){n.push("in vec4 vWorldPosition;"),n.push("uniform bool clippable;");for(var o=0,a=i.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),n.push("}")}"points"===e._geometry._state.primitiveName&&(n.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push("float r = dot(cxy, cxy);"),n.push("if (r > 1.0) {"),n.push(" discard;"),n.push("}"));t.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");r?n.push("outColor = linearToGamma(vColor, gammaFactor);"):n.push("outColor = vColor;");return n.push("}"),n}(t)}));var Bs=new Q({}),xs=$.vec3(),Ps=function(e,t){this.id=Bs.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new ws(t),this._allocate(t)},Cs={};Ps.get=function(e){var t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.normalsBuf?"n":"",e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";"),i=Cs[t];return i||(i=new Ps(t,e),Cs[t]=i,re.memory.programs++),i._useCount++,i},Ps.prototype.put=function(){0==--this._useCount&&(Bs.removeItem(this.id),this._program&&this._program.destroy(),delete Cs[this._hash],re.memory.programs--)},Ps.prototype.webglContextRestored=function(){this._program=null},Ps.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);var r=this._scene,s=r.camera,n=r.canvas.gl,o=0===i?t._xrayMaterial._state:1===i?t._highlightMaterial._state:t._selectedMaterial._state,a=t._state,l=t._geometry._state,u=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),n.uniformMatrix4fv(this._uViewMatrix,!1,u?e.getRTCViewMatrix(a.originHash,u):s.viewMatrix),n.uniformMatrix4fv(this._uViewNormalMatrix,!1,s.viewNormalMatrix),a.clippable){var A=r._sectionPlanesState.getNumAllocatedSectionPlanes(),c=r._sectionPlanesState.sectionPlanes.length;if(A>0)for(var h=r._sectionPlanesState.sectionPlanes,d=t.renderFlags,p=0;p0,r=!!e._geometry._state.compressGeometry,s=e._state.billboard,n=e._state.stationary,o=[];o.push("#version 300 es"),o.push("// Edges drawing vertex shader"),o.push("in vec3 position;"),o.push("uniform mat4 modelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("uniform vec4 edgeColor;"),o.push("uniform vec3 offset;"),r&&o.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;"));i&&o.push("out vec4 vWorldPosition;");o.push("out vec4 vColor;"),("spherical"===s||"cylindrical"===s)&&(o.push("void billboard(inout mat4 mat) {"),o.push(" mat[0][0] = 1.0;"),o.push(" mat[0][1] = 0.0;"),o.push(" mat[0][2] = 0.0;"),"spherical"===s&&(o.push(" mat[1][0] = 0.0;"),o.push(" mat[1][1] = 1.0;"),o.push(" mat[1][2] = 0.0;")),o.push(" mat[2][0] = 0.0;"),o.push(" mat[2][1] = 0.0;"),o.push(" mat[2][2] =1.0;"),o.push("}"));o.push("void main(void) {"),o.push("vec4 localPosition = vec4(position, 1.0); "),o.push("vec4 worldPosition;"),r&&o.push("localPosition = positionsDecodeMatrix * localPosition;");o.push("mat4 viewMatrix2 = viewMatrix;"),o.push("mat4 modelMatrix2 = modelMatrix;"),n&&o.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===s||"cylindrical"===s?(o.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),o.push("billboard(modelMatrix2);"),o.push("billboard(viewMatrix2);"),o.push("billboard(modelViewMatrix);"),o.push("worldPosition = modelMatrix2 * localPosition;"),o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(o.push("worldPosition = modelMatrix2 * localPosition;"),o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));o.push("vColor = edgeColor;"),i&&o.push("vWorldPosition = worldPosition;");o.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return o.push("gl_Position = clipPos;"),o.push("}"),o}(t),this.fragment=function(e){var t=e.scene,i=e.scene._sectionPlanesState,r=e.scene.gammaOutput,s=i.getNumAllocatedSectionPlanes()>0,n=[];n.push("#version 300 es"),n.push("// Edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),t.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;"));r&&(n.push("uniform float gammaFactor;"),n.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),n.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),n.push("}"));if(s){n.push("in vec4 vWorldPosition;"),n.push("uniform bool clippable;");for(var o=0,a=i.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),n.push("}")}t.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");r?n.push("outColor = linearToGamma(vColor, gammaFactor);"):n.push("outColor = vColor;");return n.push("}"),n}(t)}));var Es=new Q({}),Fs=$.vec3(),ks=function(e,t){this.id=Es.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Ms(t),this._allocate(t)},Is={};ks.get=function(e){var t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";"),i=Is[t];return i||(i=new ks(t,e),Is[t]=i,re.memory.programs++),i._useCount++,i},ks.prototype.put=function(){0==--this._useCount&&(Es.removeItem(this.id),this._program&&this._program.destroy(),delete Is[this._hash],re.memory.programs--)},ks.prototype.webglContextRestored=function(){this._program=null},ks.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);var r,s,n=this._scene,o=n.camera,a=n.canvas.gl,l=t._state,u=t._geometry,A=u._state,c=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),a.uniformMatrix4fv(this._uViewMatrix,!1,c?e.getRTCViewMatrix(l.originHash,c):o.viewMatrix),l.clippable){var h=n._sectionPlanesState.getNumAllocatedSectionPlanes(),d=n._sectionPlanesState.sectionPlanes.length;if(h>0)for(var p=n._sectionPlanesState.sectionPlanes,f=t.renderFlags,v=0;v0,r=!!e._geometry._state.compressGeometry,s=e._state.billboard,n=e._state.stationary,o=[];o.push("#version 300 es"),o.push("// Mesh picking vertex shader"),o.push("in vec3 position;"),o.push("uniform mat4 modelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("out vec4 vViewPosition;"),o.push("uniform vec3 offset;"),r&&o.push("uniform mat4 positionsDecodeMatrix;");i&&o.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;"));"spherical"!==s&&"cylindrical"!==s||(o.push("void billboard(inout mat4 mat) {"),o.push(" mat[0][0] = 1.0;"),o.push(" mat[0][1] = 0.0;"),o.push(" mat[0][2] = 0.0;"),"spherical"===s&&(o.push(" mat[1][0] = 0.0;"),o.push(" mat[1][1] = 1.0;"),o.push(" mat[1][2] = 0.0;")),o.push(" mat[2][0] = 0.0;"),o.push(" mat[2][1] = 0.0;"),o.push(" mat[2][2] =1.0;"),o.push("}"));o.push("uniform vec2 pickClipPos;"),o.push("vec4 remapClipPos(vec4 clipPos) {"),o.push(" clipPos.xy /= clipPos.w;"),o.push(" clipPos.xy -= pickClipPos;"),o.push(" clipPos.xy *= clipPos.w;"),o.push(" return clipPos;"),o.push("}"),o.push("void main(void) {"),o.push("vec4 localPosition = vec4(position, 1.0); "),r&&o.push("localPosition = positionsDecodeMatrix * localPosition;");o.push("mat4 viewMatrix2 = viewMatrix;"),o.push("mat4 modelMatrix2 = modelMatrix;"),n&&o.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"!==s&&"cylindrical"!==s||(o.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),o.push("billboard(modelMatrix2);"),o.push("billboard(viewMatrix2);"));o.push(" vec4 worldPosition = modelMatrix2 * localPosition;"),o.push(" worldPosition.xyz = worldPosition.xyz + offset;"),o.push(" vec4 viewPosition = viewMatrix2 * worldPosition;"),i&&o.push(" vWorldPosition = worldPosition;");o.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return o.push("gl_Position = remapClipPos(clipPos);"),o.push("}"),o}(t),this.fragment=function(e){var t=e.scene,i=t._sectionPlanesState,r=i.getNumAllocatedSectionPlanes()>0,s=[];s.push("#version 300 es"),s.push("// Mesh picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),t.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"));if(s.push("uniform vec4 pickColor;"),r){s.push("uniform bool clippable;"),s.push("in vec4 vWorldPosition;");for(var n=0;n 0.0) { discard; }"),s.push("}")}t.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return s.push(" outColor = pickColor; "),s.push("}"),s}(t)}));var Ss=$.vec3(),Ts=function(e,t){this._hash=e,this._shaderSource=new Ds(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Ls={};Ts.get=function(e){var t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";"),i=Ls[t];if(!i){if((i=new Ts(t,e)).errors)return console.log(i.errors.join("\n")),null;Ls[t]=i,re.memory.programs++}return i._useCount++,i},Ts.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Ls[this._hash],re.memory.programs--)},Ts.prototype.webglContextRestored=function(){this._program=null},Ts.prototype.drawMesh=function(e,t){this._program||this._allocate(t);var i=this._scene,r=i.canvas.gl,s=t._state,n=t._material._state,o=t._geometry._state,a=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),r.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCPickViewMatrix(s.originHash,a):e.pickViewMatrix),s.clippable){var l=i._sectionPlanesState.getNumAllocatedSectionPlanes(),u=i._sectionPlanesState.sectionPlanes.length;if(l>0)for(var A=i._sectionPlanesState.sectionPlanes,c=t.renderFlags,h=0;h>24&255,b=_>>16&255,w=_>>8&255,B=255&_;r.uniform4f(this._uPickColor,B/255,w/255,b/255,y/255),r.uniform2fv(this._uPickClipPos,e.pickClipPos),o.indicesBuf?(r.drawElements(o.primitive,o.indicesBuf.numItems,o.indicesBuf.itemType,0),e.drawElements++):o.positions&&r.drawArrays(r.TRIANGLES,0,o.positions.numItems)},Ts.prototype._allocate=function(e){var t=e.scene,i=t.canvas.gl;if(this._program=new It(i,this._shaderSource),this._program.errors)this.errors=this._program.errors;else{var r=this._program;this._uPositionsDecodeMatrix=r.getLocation("positionsDecodeMatrix"),this._uModelMatrix=r.getLocation("modelMatrix"),this._uViewMatrix=r.getLocation("viewMatrix"),this._uProjMatrix=r.getLocation("projMatrix"),this._uSectionPlanes=[];for(var s=0,n=t._sectionPlanesState.sectionPlanes.length;s0,r=!!e._geometry._state.compressGeometry,s=[];s.push("#version 300 es"),s.push("// Surface picking vertex shader"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("uniform mat4 modelMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform vec3 offset;"),i&&(s.push("uniform bool clippable;"),s.push("out vec4 vWorldPosition;"));t.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;"));s.push("uniform vec2 pickClipPos;"),s.push("vec4 remapClipPos(vec4 clipPos) {"),s.push(" clipPos.xy /= clipPos.w;"),s.push(" clipPos.xy -= pickClipPos;"),s.push(" clipPos.xy *= clipPos.w;"),s.push(" return clipPos;"),s.push("}"),s.push("out vec4 vColor;"),r&&s.push("uniform mat4 positionsDecodeMatrix;");s.push("void main(void) {"),s.push("vec4 localPosition = vec4(position, 1.0); "),r&&s.push("localPosition = positionsDecodeMatrix * localPosition;");s.push(" vec4 worldPosition = modelMatrix * localPosition; "),s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition;"),i&&s.push(" vWorldPosition = worldPosition;");s.push(" vColor = color;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return s.push("gl_Position = remapClipPos(clipPos);"),s.push("}"),s}(t),this.fragment=function(e){var t=e.scene,i=t._sectionPlanesState,r=i.getNumAllocatedSectionPlanes()>0,s=[];s.push("#version 300 es"),s.push("// Surface picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),s.push("in vec4 vColor;"),t.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"));if(r){s.push("uniform bool clippable;"),s.push("in vec4 vWorldPosition;");for(var n=0;n 0.0) { discard; }"),s.push("}")}t.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return s.push(" outColor = vColor;"),s.push("}"),s}(t)}));var Us=$.vec3(),Os=function(e,t){this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Rs(t),this._allocate(t)},Ns={};Os.get=function(e){var t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";"),i=Ns[t];if(!i){if((i=new Os(t,e)).errors)return console.log(i.errors.join("\n")),null;Ns[t]=i,re.memory.programs++}return i._useCount++,i},Os.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Ns[this._hash],re.memory.programs--)},Os.prototype.webglContextRestored=function(){this._program=null},Os.prototype.drawMesh=function(e,t){this._program||this._allocate(t);var i=this._scene,r=i.canvas.gl,s=t._state,n=t._material._state,o=t._geometry,a=t._geometry._state,l=t.origin,u=n.backfaces,A=n.frontface,c=i.camera.project,h=o._getPickTrianglePositions(),d=o._getPickTriangleColors();if(this._program.bind(),e.useProgram++,i.logarithmicDepthBufferEnabled){var p=2/(Math.log(c.far+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,p)}if(r.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCPickViewMatrix(s.originHash,l):e.pickViewMatrix),s.clippable){var f=i._sectionPlanesState.getNumAllocatedSectionPlanes(),v=i._sectionPlanesState.sectionPlanes.length;if(f>0)for(var g=i._sectionPlanesState.sectionPlanes,m=t.renderFlags,_=0;_0,r=!!e._geometry._state.compressGeometry,s=e._state.billboard,n=e._state.stationary,o=[];o.push("#version 300 es"),o.push("// Mesh occlusion vertex shader"),o.push("in vec3 position;"),o.push("uniform mat4 modelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("uniform vec3 offset;"),r&&o.push("uniform mat4 positionsDecodeMatrix;");i&&o.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;"));"spherical"!==s&&"cylindrical"!==s||(o.push("void billboard(inout mat4 mat) {"),o.push(" mat[0][0] = 1.0;"),o.push(" mat[0][1] = 0.0;"),o.push(" mat[0][2] = 0.0;"),"spherical"===s&&(o.push(" mat[1][0] = 0.0;"),o.push(" mat[1][1] = 1.0;"),o.push(" mat[1][2] = 0.0;")),o.push(" mat[2][0] = 0.0;"),o.push(" mat[2][1] = 0.0;"),o.push(" mat[2][2] =1.0;"),o.push("}"));o.push("void main(void) {"),o.push("vec4 localPosition = vec4(position, 1.0); "),o.push("vec4 worldPosition;"),r&&o.push("localPosition = positionsDecodeMatrix * localPosition;");o.push("mat4 viewMatrix2 = viewMatrix;"),o.push("mat4 modelMatrix2 = modelMatrix;"),n&&o.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===s||"cylindrical"===s?(o.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),o.push("billboard(modelMatrix2);"),o.push("billboard(viewMatrix2);"),o.push("billboard(modelViewMatrix);"),o.push("worldPosition = modelMatrix2 * localPosition;"),o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(o.push("worldPosition = modelMatrix2 * localPosition;"),o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));i&&o.push(" vWorldPosition = worldPosition;");o.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return o.push("gl_Position = clipPos;"),o.push("}"),o}(t),this.fragment=function(e){var t=e.scene,i=t._sectionPlanesState,r=i.getNumAllocatedSectionPlanes()>0,s=[];s.push("#version 300 es"),s.push("// Mesh occlusion fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),t.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"));if(r){s.push("uniform bool clippable;"),s.push("in vec4 vWorldPosition;");for(var n=0;n 0.0) { discard; }"),s.push("}")}s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),t.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return s.push("}"),s}(t)}));var Vs=$.vec3(),Hs=function(e,t){this._hash=e,this._shaderSource=new Qs(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},js={};Hs.get=function(e){var t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.occlusionHash].join(";"),i=js[t];if(!i){if((i=new Hs(t,e)).errors)return console.log(i.errors.join("\n")),null;js[t]=i,re.memory.programs++}return i._useCount++,i},Hs.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete js[this._hash],re.memory.programs--)},Hs.prototype.webglContextRestored=function(){this._program=null},Hs.prototype.drawMesh=function(e,t){this._program||this._allocate(t);var i=this._scene,r=i.canvas.gl,s=t._material._state,n=t._state,o=t._geometry._state,a=t.origin;if(!(s.alpha<1)){if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.id!==this._lastMaterialId){var l=s.backfaces;e.backfaces!==l&&(l?r.disable(r.CULL_FACE):r.enable(r.CULL_FACE),e.backfaces=l);var u=s.frontface;e.frontface!==u&&(u?r.frontFace(r.CCW):r.frontFace(r.CW),e.frontface=u),this._lastMaterialId=s.id}var A=i.camera;if(r.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCViewMatrix(n.originHash,a):A.viewMatrix),n.clippable){var c=i._sectionPlanesState.getNumAllocatedSectionPlanes(),h=i._sectionPlanesState.sectionPlanes.length;if(c>0)for(var d=i._sectionPlanesState.sectionPlanes,p=t.renderFlags,f=0;f0,i=!!e._geometry._state.compressGeometry,r=[];r.push("// Mesh shadow vertex shader"),r.push("in vec3 position;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 shadowViewMatrix;"),r.push("uniform mat4 shadowProjMatrix;"),r.push("uniform vec3 offset;"),i&&r.push("uniform mat4 positionsDecodeMatrix;");t&&r.push("out vec4 vWorldPosition;");r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),r.push("vec4 worldPosition;"),i&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push("worldPosition = modelMatrix * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&r.push("vWorldPosition = worldPosition;");return r.push(" gl_Position = shadowProjMatrix * viewPosition;"),r.push("}"),r}(t),this.fragment=function(e){var t=e.scene;t.canvas.gl;var i=t._sectionPlanesState,r=i.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("// Mesh shadow fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),r){s.push("uniform bool clippable;"),s.push("in vec4 vWorldPosition;");for(var n=0;n 0.0) { discard; }"),s.push("}")}return s.push("outColor = encodeFloat(gl_FragCoord.z);"),s.push("}"),s}(t)}));var zs=function(e,t){this._hash=e,this._shaderSource=new Gs(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Ws={};zs.get=function(e){var t=e.scene,i=[t.canvas.canvas.id,t._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";"),r=Ws[i];if(!r){if((r=new zs(i,e)).errors)return console.log(r.errors.join("\n")),null;Ws[i]=r,re.memory.programs++}return r._useCount++,r},zs.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Ws[this._hash],re.memory.programs--)},zs.prototype.webglContextRestored=function(){this._program=null},zs.prototype.drawMesh=function(e,t){this._program||this._allocate(t);var i=this._scene.canvas.gl,r=t._material._state,s=t._geometry._state;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),r.id!==this._lastMaterialId){var n=r.backfaces;e.backfaces!==n&&(n?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE),e.backfaces=n);var o=r.frontface;e.frontface!==o&&(o?i.frontFace(i.CCW):i.frontFace(i.CW),e.frontface=o),e.lineWidth!==r.lineWidth&&(i.lineWidth(r.lineWidth),e.lineWidth=r.lineWidth),this._uPointSize&&i.uniform1i(this._uPointSize,r.pointSize),this._lastMaterialId=r.id}if(i.uniformMatrix4fv(this._uModelMatrix,i.FALSE,t.worldMatrix),s.combineGeometry){var a=t.vertexBufs;a.id!==this._lastVertexBufsId&&(a.positionsBuf&&this._aPosition&&(this._aPosition.bindArrayBuffer(a.positionsBuf,a.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),this._lastVertexBufsId=a.id)}this._uClippable&&i.uniform1i(this._uClippable,t._state.clippable),i.uniform3fv(this._uOffset,t._state.offset),s.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&i.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,s.positionsDecodeMatrix),s.combineGeometry?s.indicesBufCombined&&(s.indicesBufCombined.bind(),e.bindArray++):(this._aPosition&&(this._aPosition.bindArrayBuffer(s.positionsBuf,s.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),s.indicesBuf&&(s.indicesBuf.bind(),e.bindArray++)),this._lastGeometryId=s.id),s.combineGeometry?s.indicesBufCombined&&(i.drawElements(s.primitive,s.indicesBufCombined.numItems,s.indicesBufCombined.itemType,0),e.drawElements++):s.indicesBuf?(i.drawElements(s.primitive,s.indicesBuf.numItems,s.indicesBuf.itemType,0),e.drawElements++):s.positions&&(i.drawArrays(i.TRIANGLES,0,s.positions.numItems),e.drawArrays++)},zs.prototype._allocate=function(e){var t=e.scene,i=t.canvas.gl;if(this._program=new It(i,this._shaderSource),this._scene=t,this._useCount=0,this._program.errors)this.errors=this._program.errors;else{var r=this._program;this._uPositionsDecodeMatrix=r.getLocation("positionsDecodeMatrix"),this._uModelMatrix=r.getLocation("modelMatrix"),this._uShadowViewMatrix=r.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=r.getLocation("shadowProjMatrix"),this._uSectionPlanes={};for(var s=0,n=t._sectionPlanesState.sectionPlanes.length;s0)for(var s,n,o,a=0,l=this._uSectionPlanes.length;a1&&void 0!==arguments[1]?arguments[1]:{};x(this,i),(r=t.call(this,e,s)).renderOrder=s.renderOrder||0,r.originalSystemId=s.originalSystemId||r.id,r.renderFlags=new Ks,r._state=new qt({visible:!0,culled:!1,pickable:null,clippable:null,collidable:null,occluder:!1!==s.occluder,castsShadow:null,receivesShadow:null,xrayed:!1,highlighted:!1,selected:!1,edges:!1,stationary:!!s.stationary,background:!!s.background,billboard:r._checkBillboard(s.billboard),layer:null,colorize:null,pickID:r.scene._renderer.getPickID(b(r)),drawHash:"",pickHash:"",offset:$.vec3(),origin:null,originHash:null}),r._drawRenderer=null,r._shadowRenderer=null,r._emphasisFillRenderer=null,r._emphasisEdgesRenderer=null,r._pickMeshRenderer=null,r._pickTriangleRenderer=null,r._occlusionRenderer=null,r._geometry=s.geometry?r._checkComponent2(["ReadableGeometry","VBOGeometry"],s.geometry):r.scene.geometry,r._material=s.material?r._checkComponent2(["PhongMaterial","MetallicMaterial","SpecularMaterial","LambertMaterial"],s.material):r.scene.material,r._xrayMaterial=s.xrayMaterial?r._checkComponent("EmphasisMaterial",s.xrayMaterial):r.scene.xrayMaterial,r._highlightMaterial=s.highlightMaterial?r._checkComponent("EmphasisMaterial",s.highlightMaterial):r.scene.highlightMaterial,r._selectedMaterial=s.selectedMaterial?r._checkComponent("EmphasisMaterial",s.selectedMaterial):r.scene.selectedMaterial,r._edgeMaterial=s.edgeMaterial?r._checkComponent("EdgeMaterial",s.edgeMaterial):r.scene.edgeMaterial,r._parentNode=null,r._aabb=null,r._aabbDirty=!0,r._numTriangles=r._geometry?r._geometry.numTriangles:0,r.scene._aabbDirty=!0,r._scale=$.vec3(),r._quaternion=$.identityQuaternion(),r._rotation=$.vec3(),r._position=$.vec3(),r._worldMatrix=$.identityMat4(),r._worldNormalMatrix=$.identityMat4(),r._localMatrixDirty=!0,r._worldMatrixDirty=!0,r._worldNormalMatrixDirty=!0;var n=s.origin||s.rtcCenter;if(n&&(r._state.origin=$.vec3(n),r._state.originHash=n.join()),s.matrix?r.matrix=s.matrix:(r.scale=s.scale,r.position=s.position,s.quaternion||(r.rotation=s.rotation)),r._isObject=s.isObject,r._isObject&&r.scene._registerObject(b(r)),r._isModel=s.isModel,r._isModel&&r.scene._registerModel(b(r)),r.visible=s.visible,r.culled=s.culled,r.pickable=s.pickable,r.clippable=s.clippable,r.collidable=s.collidable,r.castsShadow=s.castsShadow,r.receivesShadow=s.receivesShadow,r.xrayed=s.xrayed,r.highlighted=s.highlighted,r.selected=s.selected,r.edges=s.edges,r.layer=s.layer,r.colorize=s.colorize,r.opacity=s.opacity,r.offset=s.offset,s.parentId){var o=r.scene.components[s.parentId];o?o.isNode?o.addChild(b(r)):r.error("Parent is not a Node: '"+s.parentId+"'"):r.error("Parent not found: '"+s.parentId+"'"),r._parentNode=o}else s.parent&&(s.parent.isNode||r.error("Parent is not a Node"),s.parent.addChild(b(r)),r._parentNode=s.parent);return r.compile(),r}return C(i,[{key:"type",get:function(){return"Mesh"}},{key:"isMesh",get:function(){return!0}},{key:"parent",get:function(){return this._parentNode}},{key:"geometry",get:function(){return this._geometry}},{key:"material",get:function(){return this._material}},{key:"position",get:function(){return this._position},set:function(e){this._position.set(e||[0,0,0]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}},{key:"rotation",get:function(){return this._rotation},set:function(e){this._rotation.set(e||[0,0,0]),$.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}},{key:"quaternion",get:function(){return this._quaternion},set:function(e){this._quaternion.set(e||[0,0,0,1]),$.quaternionToEuler(this._quaternion,"XYZ",this._rotation),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}},{key:"scale",get:function(){return this._scale},set:function(e){this._scale.set(e||[1,1,1]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}},{key:"matrix",get:function(){return this._localMatrixDirty&&(this.__localMatrix||(this.__localMatrix=$.identityMat4()),$.composeMat4(this._position,this._quaternion,this._scale,this.__localMatrix),this._localMatrixDirty=!1),this.__localMatrix},set:function(e){this.__localMatrix||(this.__localMatrix=$.identityMat4()),this.__localMatrix.set(e||sn),$.decomposeMat4(this.__localMatrix,this._position,this._quaternion,this._scale),this._localMatrixDirty=!1,this._setWorldMatrixDirty(),this._setAABBDirty(),this.glRedraw()}},{key:"worldMatrix",get:function(){return this._worldMatrixDirty&&this._buildWorldMatrix(),this._worldMatrix}},{key:"worldNormalMatrix",get:function(){return this._worldNormalMatrixDirty&&this._buildWorldNormalMatrix(),this._worldNormalMatrix}},{key:"isEntity",get:function(){return!0}},{key:"isModel",get:function(){return this._isModel}},{key:"isObject",get:function(){return this._isObject}},{key:"aabb",get:function(){return this._aabbDirty&&this._updateAABB(),this._aabb}},{key:"origin",get:function(){return this._state.origin},set:function(e){e?(this._state.origin||(this._state.origin=$.vec3()),this._state.origin.set(e),this._state.originHash=e.join(),this._setAABBDirty(),this.scene._aabbDirty=!0):this._state.origin&&(this._state.origin=null,this._state.originHash=null,this._setAABBDirty(),this.scene._aabbDirty=!0)}},{key:"rtcCenter",get:function(){return this.origin},set:function(e){this.origin=e}},{key:"numTriangles",get:function(){return this._numTriangles}},{key:"visible",get:function(){return this._state.visible},set:function(e){e=!1!==e,this._state.visible=e,this._isObject&&this.scene._objectVisibilityUpdated(this,e),this.glRedraw()}},{key:"xrayed",get:function(){return this._state.xrayed},set:function(e){e=!!e,this._state.xrayed!==e&&(this._state.xrayed=e,this._isObject&&this.scene._objectXRayedUpdated(this,e),this.glRedraw())}},{key:"highlighted",get:function(){return this._state.highlighted},set:function(e){(e=!!e)!==this._state.highlighted&&(this._state.highlighted=e,this._isObject&&this.scene._objectHighlightedUpdated(this,e),this.glRedraw())}},{key:"selected",get:function(){return this._state.selected},set:function(e){(e=!!e)!==this._state.selected&&(this._state.selected=e,this._isObject&&this.scene._objectSelectedUpdated(this,e),this.glRedraw())}},{key:"edges",get:function(){return this._state.edges},set:function(e){(e=!!e)!==this._state.edges&&(this._state.edges=e,this.glRedraw())}},{key:"culled",get:function(){return this._state.culled},set:function(e){this._state.culled=!!e,this.glRedraw()}},{key:"clippable",get:function(){return this._state.clippable},set:function(e){e=!1!==e,this._state.clippable!==e&&(this._state.clippable=e,this.glRedraw())}},{key:"collidable",get:function(){return this._state.collidable},set:function(e){(e=!1!==e)!==this._state.collidable&&(this._state.collidable=e,this._setAABBDirty(),this.scene._aabbDirty=!0)}},{key:"pickable",get:function(){return this._state.pickable},set:function(e){e=!1!==e,this._state.pickable!==e&&(this._state.pickable=e)}},{key:"castsShadow",get:function(){return this._state.castsShadow},set:function(e){(e=!1!==e)!==this._state.castsShadow&&(this._state.castsShadow=e,this.glRedraw())}},{key:"receivesShadow",get:function(){return this._state.receivesShadow},set:function(e){(e=!1!==e)!==this._state.receivesShadow&&(this._state.receivesShadow=e,this._state.hash=e?"/mod/rs;":"/mod;",this.fire("dirty",this))}},{key:"saoEnabled",get:function(){return!1}},{key:"colorize",get:function(){return this._state.colorize},set:function(e){var t=this._state.colorize;t||((t=this._state.colorize=new Float32Array(4))[3]=1),e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1);var i=!!e;this.scene._objectColorizeUpdated(this,i),this.glRedraw()}},{key:"opacity",get:function(){return this._state.colorize[3]},set:function(e){var t=this._state.colorize;t||((t=this._state.colorize=new Float32Array(4))[0]=1,t[1]=1,t[2]=1);var i=null!=e;t[3]=i?e:1,this.scene._objectOpacityUpdated(this,i),this.glRedraw()}},{key:"transparent",get:function(){return 2===this._material.alphaMode||this._state.colorize[3]<1}},{key:"layer",get:function(){return this._state.layer},set:function(e){e=e||0,(e=Math.round(e))!==this._state.layer&&(this._state.layer=e,this._renderer.needStateSort())}},{key:"stationary",get:function(){return this._state.stationary}},{key:"billboard",get:function(){return this._state.billboard}},{key:"offset",get:function(){return this._state.offset},set:function(e){this._state.offset.set(e||[0,0,0]),this._setAABBDirty(),this.glRedraw()}},{key:"isDrawable",get:function(){return!0}},{key:"isStateSortable",get:function(){return!0}},{key:"xrayMaterial",get:function(){return this._xrayMaterial}},{key:"highlightMaterial",get:function(){return this._highlightMaterial}},{key:"selectedMaterial",get:function(){return this._selectedMaterial}},{key:"edgeMaterial",get:function(){return this._edgeMaterial}},{key:"_checkBillboard",value:function(e){return"spherical"!==(e=e||"none")&&"cylindrical"!==e&&"none"!==e&&(this.error("Unsupported value for 'billboard': "+e+" - accepted values are 'spherical', 'cylindrical' and 'none' - defaulting to 'none'."),e="none"),e}},{key:"compile",value:function(){var e=this._makeDrawHash();this._state.drawHash!==e&&(this._state.drawHash=e,this._putDrawRenderers(),this._drawRenderer=ys.get(this),this._emphasisFillRenderer=Ps.get(this),this._emphasisEdgesRenderer=ks.get(this));var t=this._makePickHash();if(this._state.pickHash!==t&&(this._state.pickHash=t,this._putPickRenderers(),this._pickMeshRenderer=Ts.get(this)),this._state.occluder){var i=this._makeOcclusionHash();this._state.occlusionHash!==i&&(this._state.occlusionHash=i,this._putOcclusionRenderer(),this._occlusionRenderer=Hs.get(this))}}},{key:"_setLocalMatrixDirty",value:function(){this._localMatrixDirty=!0,this._setWorldMatrixDirty()}},{key:"_setWorldMatrixDirty",value:function(){this._worldMatrixDirty=!0,this._worldNormalMatrixDirty=!0}},{key:"_buildWorldMatrix",value:function(){var e=this.matrix;if(this._parentNode)$.mulMat4(this._parentNode.worldMatrix,e,this._worldMatrix);else for(var t=0,i=e.length;t0)for(var i=0;i-1){var L=k.geometry._state,R=k.scene,U=R.camera,O=R.canvas;if("triangles"===L.primitiveName){S.primitive="triangle";var N,Q,V,H=T,j=L.indices,G=L.positions;if(j){var z=j[H+0],W=j[H+1],K=j[H+2];n[0]=z,n[1]=W,n[2]=K,S.indices=n,N=3*z,Q=3*W,V=3*K}else V=(Q=(N=3*H)+3)+3;if(i[0]=G[N+0],i[1]=G[N+1],i[2]=G[N+2],r[0]=G[Q+0],r[1]=G[Q+1],r[2]=G[Q+2],s[0]=G[V+0],s[1]=G[V+1],s[2]=G[V+2],L.compressGeometry){var X=L.positionsDecodeMatrix;X&&(Ii.decompressPosition(i,X,i),Ii.decompressPosition(r,X,r),Ii.decompressPosition(s,X,s))}S.canvasPos?$.canvasPosToLocalRay(O.canvas,k.origin?Le(I,k.origin):I,D,k.worldMatrix,S.canvasPos,e,t):S.origin&&S.direction&&$.worldRayToLocalRay(k.worldMatrix,S.origin,S.direction,e,t),$.normalizeVec3(t),$.rayPlaneIntersect(e,t,i,r,s,o),S.localPos=o,S.position=o,v[0]=o[0],v[1]=o[1],v[2]=o[2],v[3]=1,$.transformVec4(k.worldMatrix,v,g),a[0]=g[0],a[1]=g[1],a[2]=g[2],S.canvasPos&&k.origin&&(a[0]+=k.origin[0],a[1]+=k.origin[1],a[2]+=k.origin[2]),S.worldPos=a,$.transformVec4(U.matrix,g,m),l[0]=m[0],l[1]=m[1],l[2]=m[2],S.viewPos=l,$.cartesianToBarycentric(o,i,r,s,u),S.bary=u;var Y=L.normals;if(Y){if(L.compressGeometry){var J=3*z,Z=3*W,q=3*K;Ii.decompressNormal(Y.subarray(J,J+2),A),Ii.decompressNormal(Y.subarray(Z,Z+2),c),Ii.decompressNormal(Y.subarray(q,q+2),h)}else A[0]=Y[N],A[1]=Y[N+1],A[2]=Y[N+2],c[0]=Y[Q],c[1]=Y[Q+1],c[2]=Y[Q+2],h[0]=Y[V],h[1]=Y[V+1],h[2]=Y[V+2];var ee=$.addVec3($.addVec3($.mulVec3Scalar(A,u[0],_),$.mulVec3Scalar(c,u[1],y),b),$.mulVec3Scalar(h,u[2],w),B);S.worldNormal=$.normalizeVec3($.transformVec3(k.worldNormalMatrix,ee,x))}var te=L.uv;if(te){if(d[0]=te[2*z],d[1]=te[2*z+1],p[0]=te[2*W],p[1]=te[2*W+1],f[0]=te[2*K],f[1]=te[2*K+1],L.compressGeometry){var ie=L.uvDecodeMatrix;ie&&(Ii.decompressUV(d,ie,d),Ii.decompressUV(p,ie,p),Ii.decompressUV(f,ie,f))}S.uv=$.addVec3($.addVec3($.mulVec2Scalar(d,u[0],P),$.mulVec2Scalar(p,u[1],C),M),$.mulVec2Scalar(f,u[2],E),F)}}}}}();function an(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{},t=e.radiusTop||1;t<0&&(console.error("negative radiusTop not allowed - will invert"),t*=-1);var i=e.radiusBottom||1;i<0&&(console.error("negative radiusBottom not allowed - will invert"),i*=-1);var r=e.height||1;r<0&&(console.error("negative height not allowed - will invert"),r*=-1);var s=e.radialSegments||32;s<0&&(console.error("negative radialSegments not allowed - will invert"),s*=-1),s<3&&(s=3);var n=e.heightSegments||1;n<0&&(console.error("negative heightSegments not allowed - will invert"),n*=-1),n<1&&(n=1);var o,a,l,u,A,c,h,d,p,f,v,g=!!e.openEnded,m=e.center,_=m?m[0]:0,y=m?m[1]:0,b=m?m[2]:0,w=r/2,B=r/n,x=2*Math.PI/s,P=1/s,C=(t-i)/n,M=[],E=[],F=[],k=[],I=(90-180*Math.atan(r/(i-t))/Math.PI)/90;for(o=0;o<=n;o++)for(A=t-o*C,c=w-o*B,a=0;a<=s;a++)l=Math.sin(a*x),u=Math.cos(a*x),E.push(A*l),E.push(I),E.push(A*u),F.push(a*P),F.push(1*o/n),M.push(A*l+_),M.push(c+y),M.push(A*u+b);for(o=0;o0){for(p=M.length/3,E.push(0),E.push(1),E.push(0),F.push(.5),F.push(.5),M.push(0+_),M.push(w+y),M.push(0+b),a=0;a<=s;a++)l=Math.sin(a*x),u=Math.cos(a*x),f=.5*Math.sin(a*x)+.5,v=.5*Math.cos(a*x)+.5,E.push(t*l),E.push(1),E.push(t*u),F.push(f),F.push(v),M.push(t*l+_),M.push(w+y),M.push(t*u+b);for(a=0;a0){for(p=M.length/3,E.push(0),E.push(-1),E.push(0),F.push(.5),F.push(.5),M.push(0+_),M.push(0-w+y),M.push(0+b),a=0;a<=s;a++)l=Math.sin(a*x),u=Math.cos(a*x),f=.5*Math.sin(a*x)+.5,v=.5*Math.cos(a*x)+.5,E.push(i*l),E.push(-1),E.push(i*u),F.push(f),F.push(v),M.push(i*l+_),M.push(0-w+y),M.push(i*u+b);for(a=0;a0&&void 0!==arguments[0]?arguments[0]:{},t=e.lod||1,i=e.center?e.center[0]:0,r=e.center?e.center[1]:0,s=e.center?e.center[2]:0,n=e.radius||1;n<0&&(console.error("negative radius not allowed - will invert"),n*=-1);var o=e.heightSegments||18;o<0&&(console.error("negative heightSegments not allowed - will invert"),o*=-1),(o=Math.floor(t*o))<18&&(o=18);var a=e.widthSegments||18;a<0&&(console.error("negative widthSegments not allowed - will invert"),a*=-1),(a=Math.floor(t*a))<18&&(a=18);var 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this._state.backfaces},set:function(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}},{key:"frontface",get:function(){return this._state.frontface?"ccw":"cw"},set:function(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}},{key:"_getState",value:function(){return this._state}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),xn={opaque:0,mask:1,blend:2},Pn=["opaque","mask","blend"],Cn=function(e){g(i,Ri);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({type:"MetallicMaterial",baseColor:$.vec4([1,1,1]),emissive:$.vec4([0,0,0]),metallic:null,roughness:null,specularF0:null,alpha:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),r.baseColor=s.baseColor,r.metallic=s.metallic,r.roughness=s.roughness,r.specularF0=s.specularF0,r.emissive=s.emissive,r.alpha=s.alpha,s.baseColorMap&&(r._baseColorMap=r._checkComponent("Texture",s.baseColorMap)),s.metallicMap&&(r._metallicMap=r._checkComponent("Texture",s.metallicMap)),s.roughnessMap&&(r._roughnessMap=r._checkComponent("Texture",s.roughnessMap)),s.metallicRoughnessMap&&(r._metallicRoughnessMap=r._checkComponent("Texture",s.metallicRoughnessMap)),s.emissiveMap&&(r._emissiveMap=r._checkComponent("Texture",s.emissiveMap)),s.occlusionMap&&(r._occlusionMap=r._checkComponent("Texture",s.occlusionMap)),s.alphaMap&&(r._alphaMap=r._checkComponent("Texture",s.alphaMap)),s.normalMap&&(r._normalMap=r._checkComponent("Texture",s.normalMap)),r.alphaMode=s.alphaMode,r.alphaCutoff=s.alphaCutoff,r.backfaces=s.backfaces,r.frontface=s.frontface,r.lineWidth=s.lineWidth,r.pointSize=s.pointSize,r._makeHash(),r}return C(i,[{key:"type",get:function(){return"MetallicMaterial"}},{key:"_makeHash",value:function(){var e=this._state,t=["/met"];this._baseColorMap&&(t.push("/bm"),this._baseColorMap._state.hasMatrix&&t.push("/mat"),t.push("/"+this._baseColorMap._state.encoding)),this._metallicMap&&(t.push("/mm"),this._metallicMap._state.hasMatrix&&t.push("/mat")),this._roughnessMap&&(t.push("/rm"),this._roughnessMap._state.hasMatrix&&t.push("/mat")),this._metallicRoughnessMap&&(t.push("/mrm"),this._metallicRoughnessMap._state.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap._state.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap._state.hasMatrix&&t.push("/mat")),this._alphaMap&&(t.push("/am"),this._alphaMap._state.hasMatrix&&t.push("/mat")),this._normalMap&&(t.push("/nm"),this._normalMap._state.hasMatrix&&t.push("/mat")),t.push(";"),e.hash=t.join("")}},{key:"baseColor",get:function(){return this._state.baseColor},set:function(e){var t=this._state.baseColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.baseColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}},{key:"baseColorMap",get:function(){return this._baseColorMap}},{key:"metallic",get:function(){return this._state.metallic},set:function(e){e=null!=e?e:1,this._state.metallic!==e&&(this._state.metallic=e,this.glRedraw())}},{key:"metallicMap",get:function(){return this._attached.metallicMap}},{key:"roughness",get:function(){return this._state.roughness},set:function(e){e=null!=e?e:1,this._state.roughness!==e&&(this._state.roughness=e,this.glRedraw())}},{key:"roughnessMap",get:function(){return this._attached.roughnessMap}},{key:"metallicRoughnessMap",get:function(){return this._attached.metallicRoughnessMap}},{key:"specularF0",get:function(){return this._state.specularF0},set:function(e){e=null!=e?e:0,this._state.specularF0!==e&&(this._state.specularF0=e,this.glRedraw())}},{key:"emissive",get:function(){return this._state.emissive},set:function(e){var t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}},{key:"emissiveMap",get:function(){return this._attached.emissiveMap}},{key:"occlusionMap",get:function(){return this._attached.occlusionMap}},{key:"alpha",get:function(){return this._state.alpha},set:function(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}},{key:"alphaMap",get:function(){return this._attached.alphaMap}},{key:"normalMap",get:function(){return this._attached.normalMap}},{key:"alphaMode",get:function(){return Pn[this._state.alphaMode]},set:function(e){var t=xn[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}},{key:"alphaCutoff",get:function(){return this._state.alphaCutoff},set:function(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}},{key:"backfaces",get:function(){return this._state.backfaces},set:function(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}},{key:"frontface",get:function(){return this._state.frontface?"ccw":"cw"},set:function(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}},{key:"lineWidth",get:function(){return this._state.lineWidth},set:function(e){this._state.lineWidth=e||1,this.glRedraw()}},{key:"pointSize",get:function(){return this._state.pointSize},set:function(e){this._state.pointSize=e||1,this.glRedraw()}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),Mn={opaque:0,mask:1,blend:2},En=["opaque","mask","blend"],Fn=function(e){g(i,Ri);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({type:"SpecularMaterial",diffuse:$.vec3([1,1,1]),emissive:$.vec3([0,0,0]),specular:$.vec3([1,1,1]),glossiness:null,specularF0:null,alpha:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),r.diffuse=s.diffuse,r.specular=s.specular,r.glossiness=s.glossiness,r.specularF0=s.specularF0,r.emissive=s.emissive,r.alpha=s.alpha,s.diffuseMap&&(r._diffuseMap=r._checkComponent("Texture",s.diffuseMap)),s.emissiveMap&&(r._emissiveMap=r._checkComponent("Texture",s.emissiveMap)),s.specularMap&&(r._specularMap=r._checkComponent("Texture",s.specularMap)),s.glossinessMap&&(r._glossinessMap=r._checkComponent("Texture",s.glossinessMap)),s.specularGlossinessMap&&(r._specularGlossinessMap=r._checkComponent("Texture",s.specularGlossinessMap)),s.occlusionMap&&(r._occlusionMap=r._checkComponent("Texture",s.occlusionMap)),s.alphaMap&&(r._alphaMap=r._checkComponent("Texture",s.alphaMap)),s.normalMap&&(r._normalMap=r._checkComponent("Texture",s.normalMap)),r.alphaMode=s.alphaMode,r.alphaCutoff=s.alphaCutoff,r.backfaces=s.backfaces,r.frontface=s.frontface,r.lineWidth=s.lineWidth,r.pointSize=s.pointSize,r._makeHash(),r}return C(i,[{key:"type",get:function(){return"SpecularMaterial"}},{key:"_makeHash",value:function(){var e=this._state,t=["/spe"];this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat")),this._glossinessMap&&(t.push("/gm"),this._glossinessMap.hasMatrix&&t.push("/mat")),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._specularGlossinessMap&&(t.push("/sgm"),this._specularGlossinessMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),t.push(";"),e.hash=t.join("")}},{key:"diffuse",get:function(){return this._state.diffuse},set:function(e){var t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}},{key:"diffuseMap",get:function(){return this._diffuseMap}},{key:"specular",get:function(){return this._state.specular},set:function(e){var t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}},{key:"specularMap",get:function(){return this._specularMap}},{key:"specularGlossinessMap",get:function(){return this._specularGlossinessMap}},{key:"glossiness",get:function(){return this._state.glossiness},set:function(e){e=null!=e?e:1,this._state.glossiness!==e&&(this._state.glossiness=e,this.glRedraw())}},{key:"glossinessMap",get:function(){return this._glossinessMap}},{key:"specularF0",get:function(){return this._state.specularF0},set:function(e){e=null!=e?e:0,this._state.specularF0!==e&&(this._state.specularF0=e,this.glRedraw())}},{key:"emissive",get:function(){return this._state.emissive},set:function(e){var t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}},{key:"emissiveMap",get:function(){return this._emissiveMap}},{key:"alpha",get:function(){return this._state.alpha},set:function(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}},{key:"alphaMap",get:function(){return this._alphaMap}},{key:"normalMap",get:function(){return this._normalMap}},{key:"occlusionMap",get:function(){return this._occlusionMap}},{key:"alphaMode",get:function(){return En[this._state.alphaMode]},set:function(e){var t=Mn[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}},{key:"alphaCutoff",get:function(){return this._state.alphaCutoff},set:function(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}},{key:"backfaces",get:function(){return this._state.backfaces},set:function(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}},{key:"frontface",get:function(){return this._state.frontface?"ccw":"cw"},set:function(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}},{key:"lineWidth",get:function(){return this._state.lineWidth},set:function(e){this._state.lineWidth=e||1,this.glRedraw()}},{key:"pointSize",get:function(){return this._state.pointSize},set:function(e){this._state.pointSize=e||1,this.glRedraw()}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}();function kn(e,t){var i,r=arguments.length>2&&void 0!==arguments[2]?arguments[2]:null,s=t;if(1009===s)return e.UNSIGNED_BYTE;if(1017===s)return e.UNSIGNED_SHORT_4_4_4_4;if(1018===s)return e.UNSIGNED_SHORT_5_5_5_1;if(1010===s)return e.BYTE;if(1011===s)return e.SHORT;if(1012===s)return e.UNSIGNED_SHORT;if(1013===s)return e.INT;if(1014===s)return e.UNSIGNED_INT;if(1015===s)return e.FLOAT;if(1016===s)return e.HALF_FLOAT;if(1021===s)return e.ALPHA;if(1023===s)return e.RGBA;if(1024===s)return e.LUMINANCE;if(1025===s)return e.LUMINANCE_ALPHA;if(1026===s)return e.DEPTH_COMPONENT;if(1027===s)return e.DEPTH_STENCIL;if(1028===s)return e.RED;if(1022===s)return e.RGBA;if(1029===s)return e.RED_INTEGER;if(1030===s)return e.RG;if(1031===s)return e.RG_INTEGER;if(1033===s)return e.RGBA_INTEGER;if(33776===s||33777===s||33778===s||33779===s)if(3001===r){var n=Xt(e,"WEBGL_compressed_texture_s3tc_srgb");if(null===n)return null;if(33776===s)return n.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(33777===s)return n.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(33778===s)return n.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(33779===s)return n.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(null===(i=Xt(e,"WEBGL_compressed_texture_s3tc")))return null;if(33776===s)return i.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===s)return i.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===s)return i.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===s)return i.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===s||35841===s||35842===s||35843===s){var o=Xt(e,"WEBGL_compressed_texture_pvrtc");if(null===o)return null;if(35840===s)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===s)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===s)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===s)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===s){var a=Xt(e,"WEBGL_compressed_texture_etc1");return null!==a?a.COMPRESSED_RGB_ETC1_WEBGL:null}if(37492===s||37496===s){var l=Xt(e,"WEBGL_compressed_texture_etc");if(null===l)return null;if(37492===s)return 3001===r?l.COMPRESSED_SRGB8_ETC2:l.COMPRESSED_RGB8_ETC2;if(37496===s)return 3001===r?l.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:l.COMPRESSED_RGBA8_ETC2_EAC}if(37808===s||37809===s||37810===s||37811===s||37812===s||37813===s||37814===s||37815===s||37816===s||37817===s||37818===s||37819===s||37820===s||37821===s){var u=Xt(e,"WEBGL_compressed_texture_astc");if(null===u)return null;if(37808===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:u.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:u.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:u.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:u.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:u.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:u.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:u.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:u.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:u.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:u.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:u.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:u.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:u.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===s)return 3001===r?u.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:u.COMPRESSED_RGBA_ASTC_12x12_KHR}if(36492===s){var A=Xt(e,"EXT_texture_compression_bptc");if(null===A)return null;if(36492===s)return 3001===r?A.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:A.COMPRESSED_RGBA_BPTC_UNORM_EXT}return 1020===s?e.UNSIGNED_INT_24_8:1e3===s?e.REPEAT:1001===s?e.CLAMP_TO_EDGE:1004===s||1005===s?e.NEAREST_MIPMAP_LINEAR:1007===s?e.LINEAR_MIPMAP_NEAREST:1008===s?e.LINEAR_MIPMAP_LINEAR:1003===s?e.NEAREST:1006===s?e.LINEAR:null}var In=new Uint8Array([0,0,0,1]),Dn=function(){function e(t){var i=t.gl,r=t.target,s=t.format,n=t.type,o=t.wrapS,a=t.wrapT,l=t.wrapR,u=t.encoding,A=t.preloadColor,c=t.premultiplyAlpha,h=t.flipY;x(this,e),this.gl=i,this.target=r||i.TEXTURE_2D,this.format=s||1023,this.type=n||1009,this.internalFormat=null,this.premultiplyAlpha=!!c,this.flipY=!!h,this.unpackAlignment=4,this.wrapS=o||1e3,this.wrapT=a||1e3,this.wrapR=l||1e3,this.encoding=u||3001,this.texture=i.createTexture(),A&&this.setPreloadColor(A),this.allocated=!0}return C(e,[{key:"setPreloadColor",value:function(e){e?(In[0]=Math.floor(255*e[0]),In[1]=Math.floor(255*e[1]),In[2]=Math.floor(255*e[2]),In[3]=Math.floor(255*(void 0!==e[3]?e[3]:1))):(In[0]=0,In[1]=0,In[2]=0,In[3]=255);var t=this.gl;if(t.bindTexture(this.target,this.texture),this.target===t.TEXTURE_CUBE_MAP)for(var i=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],r=0,s=i.length;r1&&void 0!==arguments[1]?arguments[1]:{},i=this.gl;void 0!==t.format&&(this.format=t.format),void 0!==t.internalFormat&&(this.internalFormat=t.internalFormat),void 0!==t.encoding&&(this.encoding=t.encoding),void 0!==t.type&&(this.type=t.type),void 0!==t.flipY&&(this.flipY=t.flipY),void 0!==t.premultiplyAlpha&&(this.premultiplyAlpha=t.premultiplyAlpha),void 0!==t.unpackAlignment&&(this.unpackAlignment=t.unpackAlignment),void 0!==t.minFilter&&(this.minFilter=t.minFilter),void 0!==t.magFilter&&(this.magFilter=t.magFilter),void 0!==t.wrapS&&(this.wrapS=t.wrapS),void 0!==t.wrapT&&(this.wrapT=t.wrapT),void 0!==t.wrapR&&(this.wrapR=t.wrapR);var r=!1;i.bindTexture(this.target,this.texture);var s=i.getParameter(i.UNPACK_FLIP_Y_WEBGL);i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,this.flipY);var n=i.getParameter(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL);i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha);var o=i.getParameter(i.UNPACK_ALIGNMENT);i.pixelStorei(i.UNPACK_ALIGNMENT,this.unpackAlignment);var a=i.getParameter(i.UNPACK_COLORSPACE_CONVERSION_WEBGL);i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL,i.NONE);var l=kn(i,this.minFilter);i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,l),l!==i.NEAREST_MIPMAP_NEAREST&&l!==i.LINEAR_MIPMAP_NEAREST&&l!==i.NEAREST_MIPMAP_LINEAR&&l!==i.LINEAR_MIPMAP_LINEAR||(r=!0);var u=kn(i,this.magFilter);u&&i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,u);var A=kn(i,this.wrapS);A&&i.texParameteri(this.target,i.TEXTURE_WRAP_S,A);var c=kn(i,this.wrapT);c&&i.texParameteri(this.target,i.TEXTURE_WRAP_T,c);var h=kn(i,this.format,this.encoding),d=kn(i,this.type),p=Sn(i,this.internalFormat,h,d,this.encoding,!1);if(this.target===i.TEXTURE_CUBE_MAP){if(le.isArray(e))for(var f=e,v=[i.TEXTURE_CUBE_MAP_POSITIVE_X,i.TEXTURE_CUBE_MAP_NEGATIVE_X,i.TEXTURE_CUBE_MAP_POSITIVE_Y,i.TEXTURE_CUBE_MAP_NEGATIVE_Y,i.TEXTURE_CUBE_MAP_POSITIVE_Z,i.TEXTURE_CUBE_MAP_NEGATIVE_Z],g=0,m=v.length;g1;s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,this.flipY),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha),s.pixelStorei(s.UNPACK_ALIGNMENT,this.unpackAlignment),s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,s.NONE);var a=kn(s,this.wrapS);a&&s.texParameteri(this.target,s.TEXTURE_WRAP_S,a);var l=kn(s,this.wrapT);if(l&&s.texParameteri(this.target,s.TEXTURE_WRAP_T,l),this.type===s.TEXTURE_3D||this.type===s.TEXTURE_2D_ARRAY){var u=kn(s,this.wrapR);u&&s.texParameteri(this.target,s.TEXTURE_WRAP_R,u),s.texParameteri(this.type,s.TEXTURE_WRAP_R,u)}o?(s.texParameteri(this.target,s.TEXTURE_MIN_FILTER,Tn(s,this.minFilter)),s.texParameteri(this.target,s.TEXTURE_MAG_FILTER,Tn(s,this.magFilter))):(s.texParameteri(this.target,s.TEXTURE_MIN_FILTER,kn(s,this.minFilter)),s.texParameteri(this.target,s.TEXTURE_MAG_FILTER,kn(s,this.magFilter)));var A=kn(s,this.format,this.encoding),c=kn(s,this.type),h=Sn(s,this.internalFormat,A,c,this.encoding,!1);s.texStorage2D(s.TEXTURE_2D,n,h,t[0].width,t[0].height);for(var d=0,p=t.length;d5&&void 0!==arguments[5]&&arguments[5];if(null!==t){if(void 0!==e[t])return e[t];console.warn("Attempt to use non-existing WebGL internal format '"+t+"'")}var o=i;return i===e.RED&&(r===e.FLOAT&&(o=e.R32F),r===e.HALF_FLOAT&&(o=e.R16F),r===e.UNSIGNED_BYTE&&(o=e.R8)),i===e.RG&&(r===e.FLOAT&&(o=e.RG32F),r===e.HALF_FLOAT&&(o=e.RG16F),r===e.UNSIGNED_BYTE&&(o=e.RG8)),i===e.RGBA&&(r===e.FLOAT&&(o=e.RGBA32F),r===e.HALF_FLOAT&&(o=e.RGBA16F),r===e.UNSIGNED_BYTE&&(o=3001===s&&!1===n?e.SRGB8_ALPHA8:e.RGBA8),r===e.UNSIGNED_SHORT_4_4_4_4&&(o=e.RGBA4),r===e.UNSIGNED_SHORT_5_5_5_1&&(o=e.RGB5_A1)),o!==e.R16F&&o!==e.R32F&&o!==e.RG16F&&o!==e.RG32F&&o!==e.RGBA16F&&o!==e.RGBA32F||Xt(e,"EXT_color_buffer_float"),o}function Tn(e,t){return 1003===t||1004===t||1005===t?e.NEAREST:e.LINEAR}function Ln(e){if(!Rn(e.width)||!Rn(e.height)){var t=document.createElement("canvas");t.width=Un(e.width),t.height=Un(e.height),t.getContext("2d").drawImage(e,0,0,e.width,e.height,0,0,t.width,t.height),e=t}return e}function Rn(e){return 0==(e&e-1)}function Un(e){--e;for(var t=1;t<32;t<<=1)e|=e>>t;return e+1}var On=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({texture:new Dn({gl:r.scene.canvas.gl}),matrix:$.identityMat4(),hasMatrix:s.translate&&(0!==s.translate[0]||0!==s.translate[1])||!!s.rotate||s.scale&&(0!==s.scale[0]||0!==s.scale[1]),minFilter:r._checkMinFilter(s.minFilter),magFilter:r._checkMagFilter(s.magFilter),wrapS:r._checkWrapS(s.wrapS),wrapT:r._checkWrapT(s.wrapT),flipY:r._checkFlipY(s.flipY),encoding:r._checkEncoding(s.encoding)}),r._src=null,r._image=null,r._translate=$.vec2([0,0]),r._scale=$.vec2([1,1]),r._rotate=$.vec2([0,0]),r._matrixDirty=!1,r.translate=s.translate,r.scale=s.scale,r.rotate=s.rotate,s.src?r.src=s.src:s.image&&(r.image=s.image),re.memory.textures++,r}return C(i,[{key:"type",get:function(){return"Texture"}},{key:"_checkMinFilter",value:function(e){return 1006!==(e=e||1008)&&1007!==e&&1008!==e&&1005!==e&&1004!==e&&(this.error("Unsupported value for 'minFilter' - supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter and LinearMipMapLinearFilter. Defaulting to LinearMipMapLinearFilter."),e=1008),e}},{key:"_checkMagFilter",value:function(e){return 1006!==(e=e||1006)&&1003!==e&&(this.error("Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),e=1006),e}},{key:"_checkWrapS",value:function(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}},{key:"_checkWrapT",value:function(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}},{key:"_checkFlipY",value:function(e){return!!e}},{key:"_checkEncoding",value:function(e){return 3e3!==(e=e||3e3)&&3001!==e&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),e=3e3),e}},{key:"_webglContextRestored",value:function(){this._state.texture=new Dn({gl:this.scene.canvas.gl}),this._image?this.image=this._image:this._src&&(this.src=this._src)}},{key:"_update",value:function(){var e,t,i=this._state;this._matrixDirty&&(0===this._translate[0]&&0===this._translate[1]||(e=$.translationMat4v([this._translate[0],this._translate[1],0],this._state.matrix)),1===this._scale[0]&&1===this._scale[1]||(t=$.scalingMat4v([this._scale[0],this._scale[1],1]),e=e?$.mulMat4(e,t):t),0!==this._rotate&&(t=$.rotationMat4v(.0174532925*this._rotate,[0,0,1]),e=e?$.mulMat4(e,t):t),e&&(i.matrix=e),this._matrixDirty=!1);this.glRedraw()}},{key:"image",get:function(){return this._image},set:function(e){this._image=Ln(e),this._image.crossOrigin="Anonymous",this._state.texture.setImage(this._image,this._state),this._src=null,this.glRedraw()}},{key:"src",get:function(){return this._src},set:function(e){this.scene.loading++,this.scene.canvas.spinner.processes++;var t=this,i=new Image;i.onload=function(){i=Ln(i),t._state.texture.setImage(i,t._state),t.scene.loading--,t.glRedraw(),t.scene.canvas.spinner.processes--},i.src=e,this._src=e,this._image=null}},{key:"translate",get:function(){return this._translate},set:function(e){this._translate.set(e||[0,0]),this._matrixDirty=!0,this._needUpdate()}},{key:"scale",get:function(){return this._scale},set:function(e){this._scale.set(e||[1,1]),this._matrixDirty=!0,this._needUpdate()}},{key:"rotate",get:function(){return this._rotate},set:function(e){e=e||0,this._rotate!==e&&(this._rotate=e,this._matrixDirty=!0,this._needUpdate())}},{key:"minFilter",get:function(){return this._state.minFilter}},{key:"magFilter",get:function(){return this._state.magFilter}},{key:"wrapS",get:function(){return this._state.wrapS}},{key:"wrapT",get:function(){return this._state.wrapT}},{key:"flipY",get:function(){return this._state.flipY}},{key:"encoding",get:function(){return this._state.encoding}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.texture&&this._state.texture.destroy(),this._state.destroy(),re.memory.textures--}}]),i}(),Nn=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._state=new qt({edgeColor:$.vec3([0,0,0]),centerColor:$.vec3([1,1,1]),edgeBias:0,centerBias:1,power:1}),r.edgeColor=s.edgeColor,r.centerColor=s.centerColor,r.edgeBias=s.edgeBias,r.centerBias=s.centerBias,r.power=s.power,r}return C(i,[{key:"type",get:function(){return"Fresnel"}},{key:"edgeColor",get:function(){return this._state.edgeColor},set:function(e){this._state.edgeColor.set(e||[0,0,0]),this.glRedraw()}},{key:"centerColor",get:function(){return this._state.centerColor},set:function(e){this._state.centerColor.set(e||[1,1,1]),this.glRedraw()}},{key:"edgeBias",get:function(){return this._state.edgeBias},set:function(e){this._state.edgeBias=e||0,this.glRedraw()}},{key:"centerBias",get:function(){return this._state.centerBias},set:function(e){this._state.centerBias=null!=e?e:1,this.glRedraw()}},{key:"power",get:function(){return this._state.power},set:function(e){this._state.power=null!=e?e:1,this.glRedraw()}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this._state.destroy()}}]),i}(),Qn=re.memory,Vn=$.AABB3(),Hn=function(e){g(i,Bi);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};x(this,i),(r=t.call(this,e,s))._state=new qt({compressGeometry:!0,primitive:null,primitiveName:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),r._numTriangles=0,r._edgeThreshold=s.edgeThreshold||10,r._aabb=null,r._obb=$.OBB3();var n,o=r._state,a=r.scene.canvas.gl;switch(s.primitive=s.primitive||"triangles",s.primitive){case"points":o.primitive=a.POINTS,o.primitiveName=s.primitive;break;case"lines":o.primitive=a.LINES,o.primitiveName=s.primitive;break;case"line-loop":o.primitive=a.LINE_LOOP,o.primitiveName=s.primitive;break;case"line-strip":o.primitive=a.LINE_STRIP,o.primitiveName=s.primitive;break;case"triangles":o.primitive=a.TRIANGLES,o.primitiveName=s.primitive;break;case"triangle-strip":o.primitive=a.TRIANGLE_STRIP,o.primitiveName=s.primitive;break;case"triangle-fan":o.primitive=a.TRIANGLE_FAN,o.primitiveName=s.primitive;break;default:r.error("Unsupported value for 'primitive': '"+s.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),o.primitive=a.TRIANGLES,o.primitiveName=s.primitive}if(!s.positions)return r.error("Config expected: positions"),y(r);if(!s.indices)return r.error("Config expected: indices"),y(r);var l=s.positionsDecodeMatrix;if(l);else{var u=Ii.getPositionsBounds(s.positions),A=Ii.compressPositions(s.positions,u.min,u.max);n=A.quantized,o.positionsDecodeMatrix=A.decodeMatrix,o.positionsBuf=new Dt(a,a.ARRAY_BUFFER,n,n.length,3,a.STATIC_DRAW),Qn.positions+=o.positionsBuf.numItems,$.positions3ToAABB3(s.positions,r._aabb),$.positions3ToAABB3(n,Vn,o.positionsDecodeMatrix),$.AABB3ToOBB3(Vn,r._obb)}if(s.colors){var c=s.colors.constructor===Float32Array?s.colors:new Float32Array(s.colors);o.colorsBuf=new Dt(a,a.ARRAY_BUFFER,c,c.length,4,a.STATIC_DRAW),Qn.colors+=o.colorsBuf.numItems}if(s.uv){var h=Ii.getUVBounds(s.uv),d=Ii.compressUVs(s.uv,h.min,h.max),p=d.quantized;o.uvDecodeMatrix=d.decodeMatrix,o.uvBuf=new Dt(a,a.ARRAY_BUFFER,p,p.length,2,a.STATIC_DRAW),Qn.uvs+=o.uvBuf.numItems}if(s.normals){var f=Ii.compressNormals(s.normals),v=o.compressGeometry;o.normalsBuf=new Dt(a,a.ARRAY_BUFFER,f,f.length,3,a.STATIC_DRAW,v),Qn.normals+=o.normalsBuf.numItems}var g=s.indices.constructor===Uint32Array||s.indices.constructor===Uint16Array?s.indices:new Uint32Array(s.indices);o.indicesBuf=new Dt(a,a.ELEMENT_ARRAY_BUFFER,g,g.length,1,a.STATIC_DRAW),Qn.indices+=o.indicesBuf.numItems;var m=xi(n,g,o.positionsDecodeMatrix,r._edgeThreshold);return r._edgeIndicesBuf=new Dt(a,a.ELEMENT_ARRAY_BUFFER,m,m.length,1,a.STATIC_DRAW),"triangles"===r._state.primitiveName&&(r._numTriangles=s.indices.length/3),r._buildHash(),Qn.meshes++,r}return C(i,[{key:"type",get:function(){return"VBOGeometry"}},{key:"isVBOGeometry",get:function(){return!0}},{key:"_buildHash",value:function(){var e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positionsBuf&&t.push("p"),e.colorsBuf&&t.push("c"),(e.normalsBuf||e.autoVertexNormals)&&t.push("n"),e.uvBuf&&t.push("u"),t.push("cp"),t.push(";"),e.hash=t.join("")}},{key:"_getEdgeIndices",value:function(){return this._edgeIndicesBuf}},{key:"primitive",get:function(){return this._state.primitiveName}},{key:"aabb",get:function(){return this._aabb}},{key:"obb",get:function(){return this._obb}},{key:"numTriangles",get:function(){return this._numTriangles}},{key:"_getState",value:function(){return this._state}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this);var e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),e.destroy(),Qn.meshes--}}]),i}(),jn={};function Gn(e){var t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return new Promise((function(i,r){t.src||(console.error("load3DSGeometry: Parameter expected: src"),r());var s=e.canvas.spinner;s.processes++,le.loadArraybuffer(t.src,(function(e){e.byteLength||(console.error("load3DSGeometry: no data loaded"),s.processes--,r());var n=jn.parse.from3DS(e).edit.objects[0].mesh,o=n.vertices,a=n.uvt,l=n.indices;s.processes--,i(le.apply(t,{primitive:"triangles",positions:o,normals:null,uv:a,indices:l}))}),(function(e){console.error("load3DSGeometry: "+e),s.processes--,r()}))}))}function zn(e){var t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return new Promise((function(i,r){t.src||(console.error("loadOBJGeometry: Parameter expected: src"),r());var s=e.canvas.spinner;s.processes++,le.loadArraybuffer(t.src,(function(e){e.byteLength||(console.error("loadOBJGeometry: no data loaded"),s.processes--,r());for(var n=jn.parse.fromOBJ(e),o=jn.edit.unwrap(n.i_verts,n.c_verts,3),a=jn.edit.unwrap(n.i_norms,n.c_norms,3),l=jn.edit.unwrap(n.i_uvt,n.c_uvt,2),u=new Int32Array(n.i_verts.length),A=0;A0?a:null,autoNormals:0===a.length,uv:l,indices:u}))}),(function(e){console.error("loadOBJGeometry: "+e),s.processes--,r()}))}))}function Wn(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{},t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);var i=e.ySize||1;i<0&&(console.error("negative ySize not allowed - will invert"),i*=-1);var r=e.zSize||1;r<0&&(console.error("negative zSize not allowed - will invert"),r*=-1);var s=e.center,n=s?s[0]:0,o=s?s[1]:0,a=s?s[2]:0,l=-t+n,u=-i+o,A=-r+a,c=t+n,h=i+o,d=r+a;return le.apply(e,{primitive:"lines",positions:[l,u,A,l,u,d,l,h,A,l,h,d,c,u,A,c,u,d,c,h,A,c,h,d],indices:[0,1,1,3,3,2,2,0,4,5,5,7,7,6,6,4,0,4,1,5,2,6,3,7]})}function Kn(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{};return Wn({id:e.id,center:[(e.aabb[0]+e.aabb[3])/2,(e.aabb[1]+e.aabb[4])/2,(e.aabb[2]+e.aabb[5])/2],xSize:Math.abs(e.aabb[3]-e.aabb[0])/2,ySize:Math.abs(e.aabb[4]-e.aabb[1])/2,zSize:Math.abs(e.aabb[5]-e.aabb[2])/2})}function Xn(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{},t=e.size||1;t<0&&(console.error("negative size not allowed - will invert"),t*=-1);var i=e.divisions||1;i<0&&(console.error("negative divisions not allowed - will invert"),i*=-1),i<1&&(i=1);for(var r=(t=t||10)/(i=i||10),s=t/2,n=[],o=[],a=0,l=0,u=-s;l<=i;l++,u+=r)n.push(-s),n.push(0),n.push(u),n.push(s),n.push(0),n.push(u),n.push(u),n.push(0),n.push(-s),n.push(u),n.push(0),n.push(s),o.push(a++),o.push(a++),o.push(a++),o.push(a++);return le.apply(e,{primitive:"lines",positions:n,indices:o})}function Yn(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{},t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);var i=e.zSize||1;i<0&&(console.error("negative zSize not allowed - will invert"),i*=-1);var r=e.xSegments||1;r<0&&(console.error("negative xSegments not allowed - will invert"),r*=-1),r<1&&(r=1);var s=e.xSegments||1;s<0&&(console.error("negative zSegments not allowed - will invert"),s*=-1),s<1&&(s=1);var n,o,a,l,u,A,c,h=e.center,d=h?h[0]:0,p=h?h[1]:0,f=h?h[2]:0,v=t/2,g=i/2,m=Math.floor(r)||1,_=Math.floor(s)||1,y=m+1,b=_+1,w=t/m,B=i/_,x=new Float32Array(y*b*3),P=new Float32Array(y*b*3),C=new Float32Array(y*b*2),M=0,E=0;for(n=0;n65535?Uint32Array:Uint16Array)(m*_*6);for(n=0;n<_;n++)for(o=0;o0&&void 0!==arguments[0]?arguments[0]:{},t=e.radius||1;t<0&&(console.error("negative radius not allowed - will invert"),t*=-1),t*=.5;var i=e.tube||.3;i<0&&(console.error("negative tube not allowed - will invert"),i*=-1);var r=e.radialSegments||32;r<0&&(console.error("negative radialSegments not allowed - will invert"),r*=-1),r<4&&(r=4);var s=e.tubeSegments||24;s<0&&(console.error("negative tubeSegments not allowed - will invert"),s*=-1),s<4&&(s=4);var n=e.arc||2*Math.PI;n<0&&(console.warn("negative arc not allowed - will invert"),n*=-1),n>360&&(n=360);var o,a,l,u,A,c,h,d,p,f,v,g,m=e.center,_=m?m[0]:0,y=m?m[1]:0,b=m?m[2]:0,w=[],B=[],x=[],P=[];for(d=0;d<=s;d++)for(h=0;h<=r;h++)o=h/r*n,a=.785398+d/s*Math.PI*2,_=t*Math.cos(o),y=t*Math.sin(o),l=(t+i*Math.cos(a))*Math.cos(o),u=(t+i*Math.cos(a))*Math.sin(o),A=i*Math.sin(a),w.push(l+_),w.push(u+y),w.push(A+b),x.push(1-h/r),x.push(d/s),c=$.normalizeVec3($.subVec3([l,u,A],[_,y,b],[]),[]),B.push(c[0]),B.push(c[1]),B.push(c[2]);for(d=1;d<=s;d++)for(h=1;h<=r;h++)p=(r+1)*d+h-1,f=(r+1)*(d-1)+h-1,v=(r+1)*(d-1)+h,g=(r+1)*d+h,P.push(p),P.push(f),P.push(v),P.push(v),P.push(g),P.push(p);return le.apply(e,{positions:w,normals:B,uv:x,indices:P})}function Zn(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{};if(e.points.length%3!=0)throw"Size of points array for given polyline should be divisible by 3";var t=e.points.length/3;if(t<2)throw"There should be at least 2 points to create a polyline";for(var i=[],r=0;r0&&void 0!==arguments[0]?arguments[0]:{},t=e.curve.getPoints(e.divisions).map((function(e){return A(e)})).flat();return Zn({id:e.id,points:t})}jn.load=function(e,t){var i=new XMLHttpRequest;i.open("GET",e,!0),i.responseType="arraybuffer",i.onload=function(e){t(e.target.response)},i.send()},jn.save=function(e,t){var i="data:application/octet-stream;base64,"+btoa(jn.parse._buffToStr(e));window.location.href=i},jn.clone=function(e){return JSON.parse(JSON.stringify(e))},jn.bin={},jn.bin.f=new Float32Array(1),jn.bin.fb=new Uint8Array(jn.bin.f.buffer),jn.bin.rf=function(e,t){for(var i=jn.bin.f,r=jn.bin.fb,s=0;s<4;s++)r[s]=e[t+s];return i[0]},jn.bin.rsl=function(e,t){return e[t]|e[t+1]<<8},jn.bin.ril=function(e,t){return e[t]|e[t+1]<<8|e[t+2]<<16|e[t+3]<<24},jn.bin.rASCII0=function(e,t){for(var i="";0!=e[t];)i+=String.fromCharCode(e[t++]);return i},jn.bin.wf=function(e,t,i){new Float32Array(e.buffer,t,1)[0]=i},jn.bin.wsl=function(e,t,i){e[t]=i,e[t+1]=i>>8},jn.bin.wil=function(e,t,i){e[t]=i,e[t+1]=i>>8,e[t+2]=i>>16,e[t+3]},jn.parse={},jn.parse._buffToStr=function(e){for(var t=new Uint8Array(e),i="",r=0;rs&&(s=l),un&&(n=u),Ao&&(o=A)}return{min:{x:t,y:i,z:r},max:{x:s,y:n,z:o}}};var $n=function(e){g(i,we);var t=_(i);function i(e){var r,s=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return x(this,i),(r=t.call(this,e,s))._type=s.type||(s.src?s.src.split(".").pop():null)||"jpg",r._pos=$.vec3(s.pos||[0,0,0]),r._up=$.vec3(s.up||[0,1,0]),r._normal=$.vec3(s.normal||[0,0,1]),r._height=s.height||1,r._origin=$.vec3(),r._rtcPos=$.vec3(),r._imageSize=$.vec2(),r._texture=new On(b(r),{flipY:!0}),r._image=new Image,"jpg"!==r._type&&"png"!==r._type&&(r.error('Unsupported type - defaulting to "jpg"'),r._type="jpg"),r._node=new wn(b(r),{matrix:$.inverseMat4($.lookAtMat4v(r._pos,$.subVec3(r._pos,r._normal,$.mat4()),r._up,$.mat4())),children:[r._bitmapMesh=new nn(b(r),{scale:[1,1,1],rotation:[-90,0,0],collidable:s.collidable,pickable:s.pickable,opacity:s.opacity,clippable:s.clippable,geometry:new Ti(b(r),Yn({center:[0,0,0],xSize:1,zSize:1,xSegments:2,zSegments:2})),material:new Ni(b(r),{diffuse:[0,0,0],ambient:[0,0,0],specular:[0,0,0],diffuseMap:r._texture,emissiveMap:r._texture,backfaces:!0})})]}),s.image?r.image=s.image:s.src?r.src=s.src:s.imageData&&(r.imageData=s.imageData),r.scene._bitmapCreated(b(r)),r}return C(i,[{key:"visible",get:function(){return this._bitmapMesh.visible},set:function(e){this._bitmapMesh.visible=e}},{key:"image",get:function(){return this._image},set:function(e){this._image=e,this._image&&(this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale())}},{key:"src",get:function(){return this._image.src},set:function(e){var t=this;if(e)switch(this._image.onload=function(){t._texture.image=t._image,t._imageSize[0]=t._image.width,t._imageSize[1]=t._image.height,t._updateBitmapMeshScale()},this._image.src=e,e.split(".").pop()){case"jpeg":case"jpg":this._type="jpg";break;case"png":this._type="png"}}},{key:"imageData",get:function(){var e=document.createElement("canvas"),t=e.getContext("2d");return e.width=this._image.width,e.height=this._image.height,t.drawImage(this._image,0,0),e.toDataURL("jpg"===this._type?"image/jpeg":"image/png")},set:function(e){var t=this;this._image.onload=function(){t._texture.image=image,t._imageSize[0]=image.width,t._imageSize[1]=image.height,t._updateBitmapMeshScale()},this._image.src=e}},{key:"type",get:function(){return this._type},set:function(e){"png"===(e=e||"jpg")&&"jpg"===e||(this.error("Unsupported value for `type` - supported types are `jpg` and `png` - defaulting to `jpg`"),e="jpg"),this._type=e}},{key:"pos",get:function(){return this._pos}},{key:"normal",get:function(){return this._normal}},{key:"up",get:function(){return this._up}},{key:"height",get:function(){return this._height},set:function(e){this._height=null==e?1:e,this._image&&this._updateBitmapMeshScale()}},{key:"collidable",get:function(){return this._bitmapMesh.collidable},set:function(e){this._bitmapMesh.collidable=!1!==e}},{key:"clippable",get:function(){return this._bitmapMesh.clippable},set:function(e){this._bitmapMesh.clippable=!1!==e}},{key:"pickable",get:function(){return this._bitmapMesh.pickable},set:function(e){this._bitmapMesh.pickable=!1!==e}},{key:"opacity",get:function(){return this._bitmapMesh.opacity},set:function(e){this._bitmapMesh.opacity=e}},{key:"destroy",value:function(){f(w(i.prototype),"destroy",this).call(this),this.scene._bitmapDestroyed(this)}},{key:"_updateBitmapMeshScale",value:function(){var e=this._imageSize[1]/this._imageSize[0];this._bitmapMesh.scale=[this._height/e,1,this._height]}}]),i}(),eo=$.OBB3(),to=$.OBB3(),io=$.OBB3(),ro=function(){function e(t,i,r,s,n,o){var a=arguments.length>6&&void 0!==arguments[6]?arguments[6]:null,l=arguments.length>7&&void 0!==arguments[7]?arguments[7]:0;x(this,e),this.model=t,this.object=null,this.parent=null,this.transform=n,this.textureSet=o,this._matrixDirty=!1,this._matrixUpdateScheduled=!1,this.id=i,this.obb=null,this._aabbLocal=null,this._aabbWorld=$.AABB3(),this._aabbWorldDirty=!1,this.layer=a,this.portionId=l,this._color=new Uint8Array([r[0],r[1],r[2],s]),this._colorize=new Uint8Array([r[0],r[1],r[2],s]),this._colorizing=!1,this._transparent=s<255,this.numTriangles=0,this.origin=null,this.entity=null,n&&n._addMesh(this)}return C(e,[{key:"_sceneModelDirty",value:function(){this._aabbWorldDirty=!0,this.layer.aabbDirty=!0}},{key:"_transformDirty",value:function(){this._matrixDirty||this._matrixUpdateScheduled||(this.model._meshMatrixDirty(this),this._matrixDirty=!0,this._matrixUpdateScheduled=!0),this._aabbWorldDirty=!0,this.layer.aabbDirty=!0,this.entity&&this.entity._transformDirty()}},{key:"_updateMatrix",value:function(){this.transform&&this._matrixDirty&&this.layer.setMatrix(this.portionId,this.transform.worldMatrix),this._matrixDirty=!1,this._matrixUpdateScheduled=!1}},{key:"_finalize",value:function(e){this.layer.initFlags(this.portionId,e,this._transparent)}},{key:"_finalize2",value:function(){this.layer.flushInitFlags&&this.layer.flushInitFlags()}},{key:"_setVisible",value:function(e){this.layer.setVisible(this.portionId,e,this._transparent)}},{key:"_setColor",value:function(e){this._color[0]=e[0],this._color[1]=e[1],this._color[2]=e[2],this._colorizing||this.layer.setColor(this.portionId,this._color,!1)}},{key:"_setColorize",value:function(e){e?(this._colorize[0]=e[0],this._colorize[1]=e[1],this._colorize[2]=e[2],this.layer.setColor(this.portionId,this._colorize,false),this._colorizing=!0):(this.layer.setColor(this.portionId,this._color,false),this._colorizing=!1)}},{key:"_setOpacity",value:function(e,t){var i=e<255,r=this._transparent!==i;this._color[3]=e,this._colorize[3]=e,this._transparent=i,this._colorizing?this.layer.setColor(this.portionId,this._colorize):this.layer.setColor(this.portionId,this._color),r&&this.layer.setTransparent(this.portionId,t,i)}},{key:"_setOffset",value:function(e){this.layer.setOffset(this.portionId,e)}},{key:"_setHighlighted",value:function(e){this.layer.setHighlighted(this.portionId,e,this._transparent)}},{key:"_setXRayed",value:function(e){this.layer.setXRayed(this.portionId,e,this._transparent)}},{key:"_setSelected",value:function(e){this.layer.setSelected(this.portionId,e,this._transparent)}},{key:"_setEdges",value:function(e){this.layer.setEdges(this.portionId,e,this._transparent)}},{key:"_setClippable",value:function(e){this.layer.setClippable(this.portionId,e,this._transparent)}},{key:"_setCollidable",value:function(e){this.layer.setCollidable(this.portionId,e)}},{key:"_setPickable",value:function(e){this.layer.setPickable(this.portionId,e,this._transparent)}},{key:"_setCulled",value:function(e){this.layer.setCulled(this.portionId,e,this._transparent)}},{key:"canPickTriangle",value:function(){return!1}},{key:"drawPickTriangles",value:function(e,t){}},{key:"pickTriangleSurface",value:function(e){}},{key:"precisionRayPickSurface",value:function(e,t,i,r){return!!this.layer.precisionRayPickSurface&&this.layer.precisionRayPickSurface(this.portionId,e,t,i,r)}},{key:"canPickWorldPos",value:function(){return!0}},{key:"drawPickDepths",value:function(e){this.model.drawPickDepths(e)}},{key:"drawPickNormals",value:function(e){this.model.drawPickNormals(e)}},{key:"delegatePickedEntity",value:function(){return this.parent}},{key:"getEachVertex",value:function(e){this.layer.getEachVertex(this.portionId,e)}},{key:"aabb",get:function(){if(this._aabbWorldDirty){if($.AABB3ToOBB3(this._aabbLocal,eo),this.transform?($.transformOBB3(this.transform.worldMatrix,eo,to),$.transformOBB3(this.model.worldMatrix,to,io),$.OBB3ToAABB3(io,this._aabbWorld)):($.transformOBB3(this.model.worldMatrix,eo,to),$.OBB3ToAABB3(to,this._aabbWorld)),this.origin){var e=this.origin;this._aabbWorld[0]+=e[0],this._aabbWorld[1]+=e[1],this._aabbWorld[2]+=e[2],this._aabbWorld[3]+=e[0],this._aabbWorld[4]+=e[1],this._aabbWorld[5]+=e[2]}this._aabbWorldDirty=!1}return this._aabbWorld},set:function(e){this._aabbLocal=e}},{key:"_destroy",value:function(){this.model.scene._renderer.putPickID(this.pickId)}}]),e}(),so=new(function(){function e(){x(this,e),this._uint8Arrays={},this._float32Arrays={}}return C(e,[{key:"_clear",value:function(){this._uint8Arrays={},this._float32Arrays={}}},{key:"getUInt8Array",value:function(e){var t=this._uint8Arrays[e];return t||(t=new Uint8Array(e),this._uint8Arrays[e]=t),t}},{key:"getFloat32Array",value:function(e){var t=this._float32Arrays[e];return t||(t=new Float32Array(e),this._float32Arrays[e]=t),t}}]),e}()),no=0;function oo(){return no++,so}var ao={NOT_RENDERED:0,COLOR_OPAQUE:1,COLOR_TRANSPARENT:2,SILHOUETTE_HIGHLIGHTED:3,SILHOUETTE_SELECTED:4,SILHOUETTE_XRAYED:5,EDGES_COLOR_OPAQUE:6,EDGES_COLOR_TRANSPARENT:7,EDGES_HIGHLIGHTED:8,EDGES_SELECTED:9,EDGES_XRAYED:10,PICK:11},lo=new Float32Array([1,1,1,1]),uo=new Float32Array([0,0,0,1]),Ao=$.vec4(),co=$.vec3(),ho=$.vec3(),po=$.mat4(),fo=function(){function e(t){var i=arguments.length>1&&void 0!==arguments[1]&&arguments[1],r=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{},s=r.instancing,n=void 0!==s&&s,o=r.edges,a=void 0!==o&&o;x(this,e),this._scene=t,this._withSAO=i,this._instancing=n,this._edges=a,this._hash=this._getHash(),this._matricesUniformBlockBufferBindingPoint=0,this._matricesUniformBlockBuffer=this._scene.canvas.gl.createBuffer(),this._matricesUniformBlockBufferData=new Float32Array(96),this._vaoCache=new WeakMap,this._allocate()}return C(e,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"_buildShader",value:function(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}},{key:"_buildVertexShader",value:function(){return[""]}},{key:"_buildFragmentShader",value:function(){return[""]}},{key:"_addMatricesUniformBlockLines",value:function(e){var t=arguments.length>1&&void 0!==arguments[1]&&arguments[1];return e.push("uniform Matrices {"),e.push(" mat4 worldMatrix;"),e.push(" mat4 viewMatrix;"),e.push(" mat4 projMatrix;"),e.push(" mat4 positionsDecodeMatrix;"),t&&(e.push(" mat4 worldNormalMatrix;"),e.push(" mat4 viewNormalMatrix;")),e.push("};"),e}},{key:"_addRemapClipPosLines",value:function(e){var t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:1;return e.push("uniform vec2 drawingBufferSize;"),e.push("uniform vec2 pickClipPos;"),e.push("vec4 remapClipPos(vec4 clipPos) {"),e.push(" clipPos.xy /= clipPos.w;"),1===t?e.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"):e.push(" clipPos.xy = (clipPos.xy - pickClipPos) * (drawingBufferSize / float(".concat(t,"));")),e.push(" clipPos.xy *= clipPos.w;"),e.push(" return clipPos;"),e.push("}"),e}},{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"setSectionPlanesStateUniforms",value:function(e){var t=this._scene,i=t.canvas.gl,r=e.model,s=e.layerIndex,n=t._sectionPlanesState.getNumAllocatedSectionPlanes(),o=t._sectionPlanesState.sectionPlanes.length;if(n>0){var a=t._sectionPlanesState.sectionPlanes,l=s*o,u=r.renderFlags;t.crossSections&&(i.uniform4fv(this._uSliceColor,t.crossSections.sliceColor),i.uniform1f(this._uSliceThickness,t.crossSections.sliceThickness));for(var A=0;A0&&(this._uReflectionMap="reflectionMap"),i.lightMaps.length>0&&(this._uLightMap="lightMap"),this._uSectionPlanes=[];for(var a=0,l=e._sectionPlanesState.getNumAllocatedSectionPlanes();a3&&void 0!==arguments[3]?arguments[3]:{},s=r.colorUniform,n=void 0!==s&&s,o=r.incrementDrawState,a=void 0!==o&&o,l=bt.MAX_TEXTURE_IMAGE_UNITS,u=this._scene,A=u.canvas.gl,c=t._state,h=t.model,d=c.textureSet,p=c.origin,f=c.positionsDecodeMatrix,v=u._lightsState,g=u.pointsMaterial,m=h.scene.camera,_=m.viewNormalMatrix,y=m.project,b=e.pickViewMatrix||m.viewMatrix,w=h.position,B=h.rotationMatrix,x=h.rotationMatrixConjugate,P=h.worldNormalMatrix;if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),this._vaoCache.has(t)?A.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(c));var C=0,M=16;this._matricesUniformBlockBufferData.set(x,0);var E=0!==p[0]||0!==p[1]||0!==p[2],F=0!==w[0]||0!==w[1]||0!==w[2];if(E||F){var k=co;if(E){var I=$.transformPoint3(B,p,ho);k[0]=I[0],k[1]=I[1],k[2]=I[2]}else k[0]=0,k[1]=0,k[2]=0;k[0]+=w[0],k[1]+=w[1],k[2]+=w[2],this._matricesUniformBlockBufferData.set(Le(b,k,po),C+=M)}else this._matricesUniformBlockBufferData.set(b,C+=M);if(this._matricesUniformBlockBufferData.set(e.pickProjMatrix||y.matrix,C+=M),this._matricesUniformBlockBufferData.set(f,C+=M),this._matricesUniformBlockBufferData.set(P,C+=M),this._matricesUniformBlockBufferData.set(_,C+=M),A.bindBuffer(A.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),A.bufferData(A.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,A.DYNAMIC_DRAW),A.bindBufferBase(A.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer),A.uniform1i(this._uRenderPass,i),this.setSectionPlanesStateUniforms(t),u.logarithmicDepthBufferEnabled){if(this._uLogDepthBufFC){var D=2/(Math.log(e.pickZFar+1)/Math.LN2);A.uniform1f(this._uLogDepthBufFC,D)}this._uZFar&&A.uniform1f(this._uZFar,u.camera.project.far)}if(this._uPickInvisible&&A.uniform1i(this._uPickInvisible,e.pickInvisible),this._uPickZNear&&A.uniform1f(this._uPickZNear,e.pickZNear),this._uPickZFar&&A.uniform1f(this._uPickZFar,e.pickZFar),this._uPickClipPos&&A.uniform2fv(this._uPickClipPos,e.pickClipPos),this._uDrawingBufferSize&&A.uniform2f(this._uDrawingBufferSize,A.drawingBufferWidth,A.drawingBufferHeight),this._uUVDecodeMatrix&&A.uniformMatrix3fv(this._uUVDecodeMatrix,!1,c.uvDecodeMatrix),this._uIntensityRange&&g.filterIntensity&&A.uniform2f(this._uIntensityRange,g.minIntensity,g.maxIntensity),this._uPointSize&&A.uniform1f(this._uPointSize,g.pointSize),this._uNearPlaneHeight){var S="ortho"===u.camera.projection?1:A.drawingBufferHeight/(2*Math.tan(.5*u.camera.perspective.fov*Math.PI/180));A.uniform1f(this._uNearPlaneHeight,S)}if(d){var T=d.colorTexture,L=d.metallicRoughnessTexture,R=d.emissiveTexture,U=d.normalsTexture,O=d.occlusionTexture;this._uColorMap&&T&&(this._program.bindTexture(this._uColorMap,T.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%l),this._uMetallicRoughMap&&L&&(this._program.bindTexture(this._uMetallicRoughMap,L.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%l),this._uEmissiveMap&&R&&(this._program.bindTexture(this._uEmissiveMap,R.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%l),this._uNormalMap&&U&&(this._program.bindTexture(this._uNormalMap,U.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%l),this._uAOMap&&O&&(this._program.bindTexture(this._uAOMap,O.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%l)}if(v.reflectionMaps.length>0&&v.reflectionMaps[0].texture&&this._uReflectionMap&&(this._program.bindTexture(this._uReflectionMap,v.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%l,e.bindTexture++),v.lightMaps.length>0&&v.lightMaps[0].texture&&this._uLightMap&&(this._program.bindTexture(this._uLightMap,v.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%l,e.bindTexture++),this._withSAO){var N=u.sao,Q=N.possible;if(Q){var V=A.drawingBufferWidth,H=A.drawingBufferHeight;Ao[0]=V,Ao[1]=H,Ao[2]=N.blendCutoff,Ao[3]=N.blendFactor,A.uniform4fv(this._uSAOParams,Ao),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%l,e.bindTexture++}}if(n){var j=this._edges?"edgeColor":"fillColor",G=this._edges?"edgeAlpha":"fillAlpha";if(i===ao["".concat(this._edges?"EDGES":"SILHOUETTE","_XRAYED")]){var z=u.xrayMaterial._state,W=z[j],K=z[G];A.uniform4f(this._uColor,W[0],W[1],W[2],K)}else if(i===ao["".concat(this._edges?"EDGES":"SILHOUETTE","_HIGHLIGHTED")]){var X=u.highlightMaterial._state,Y=X[j],J=X[G];A.uniform4f(this._uColor,Y[0],Y[1],Y[2],J)}else if(i===ao["".concat(this._edges?"EDGES":"SILHOUETTE","_SELECTED")]){var Z=u.selectedMaterial._state,q=Z[j],ee=Z[G];A.uniform4f(this._uColor,q[0],q[1],q[2],ee)}else A.uniform4fv(this._uColor,this._edges?uo:lo)}this._draw({state:c,frameCtx:e,incrementDrawState:a}),A.bindVertexArray(null)}}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null,re.memory.programs--}}]),e}(),vo=function(e){g(i,fo);var t=_(i);function i(e,r){var s=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{},n=s.edges,o=void 0!==n&&n;return x(this,i),t.call(this,e,r,{instancing:!1,edges:o})}return C(i,[{key:"_draw",value:function(e){var t=this._scene.canvas.gl,i=e.state,r=e.frameCtx,s=e.incrementDrawState;if(this._edges)t.drawElements(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0);else{var n=r.pickElementsCount||i.indicesBuf.numItems,o=r.pickElementsOffset?r.pickElementsOffset*i.indicesBuf.itemByteSize:0;t.drawElements(t.TRIANGLES,n,i.indicesBuf.itemType,o),s&&r.drawElements++}}}]),i}(),go=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){var e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{incrementDrawState:!0})}},{key:"_buildVertexShader",value:function(){var e,t=this._scene,i=t._sectionPlanesState,r=t._lightsState,s=i.getNumAllocatedSectionPlanes()>0,n=[];n.push("#version 300 es"),n.push("// Triangles batching draw vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),n.push("in vec3 normal;"),n.push("in vec4 color;"),n.push("in float flags;"),t.entityOffsetsEnabled&&n.push("in vec3 offset;"),this._addMatricesUniformBlockLines(n,!0),t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;")),n.push("uniform vec4 lightAmbient;");for(var o=0,a=r.lights.length;o= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),n.push(" }"),n.push(" return normalize(v);"),n.push("}"),s&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vColor;"),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),t.entityOffsetsEnabled&&n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),n.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),n.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),n.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),n.push("float lambertian = 1.0;");for(var l=0,u=r.lights.length;l0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching draw fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o sliceThickness) { "),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" newColor = sliceColor;"),r.push(" }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" outColor = vec4(newColor.rgb * ambient, 1.0);")):r.push(" outColor = newColor;"),r.push("}"),r}}]),i}(),mo=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){var e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching flat-shading draw vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._lightsState,i=e._sectionPlanesState,r=i.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching flat-shading draw fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),r){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var n=0,o=i.getNumAllocatedSectionPlanes();n> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var A=0,c=i.getNumAllocatedSectionPlanes();A sliceThickness) { "),s.push(" discard;"),s.push(" }"),s.push(" if (dist > 0.0) { "),s.push(" newColor = sliceColor;"),s.push(" }"),s.push("}")}s.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),s.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),s.push("float lambertian = 1.0;"),s.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),s.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),s.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(var h=0,d=t.lights.length;h0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, color.a ));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e,t,i=this._scene,r=i._sectionPlanesState,s=r.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching silhouette fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),i.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){for(n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;"),e=0,t=r.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var o=0,a=r.getNumAllocatedSectionPlanes();o sliceThickness) { "),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" newColor = sliceColor;"),n.push(" }"),n.push("}")}return i.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = newColor;"),n.push("}"),n}}]),i}(),yo=function(e){g(i,vo);var t=_(i);function i(e){return x(this,i),t.call(this,e,!1,{instancing:!1,edges:!0})}return C(i)}(),bo=function(e){g(i,yo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{colorUniform:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// EdgesEmphasisRenderer fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = vColor;"),r.push("}"),r}}]),i}(),wo=function(e){g(i,yo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{colorUniform:!1})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Batched geometry edges drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = vColor;"),r.push("}"),r}}]),i}(),Bo=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Batched geometry picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vPickColor; "),r.push("}"),r}}]),i}(),xo=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching pick depth fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("uniform float pickZNear;"),r.push("uniform float pickZFar;"),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),r.push(" outColor = packDepth(zNormalizedDepth); "),r.push("}"),r}}]),i}(),Po=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec3 worldNormal = octDecode(normal.xy); "),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching pick normals fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outNormal = ivec4(vWorldNormal * float(".concat($.MAX_INT,"), 1.0);")),r.push("}"),r}}]),i}(),Co=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching occlusion vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles batching occlusion fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}]),i}(),Mo=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching depth fragment shader"),r.push("precision highp float;"),r.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),r.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),r.push("}"),r}}]),i}(),Eo=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Batched geometry normals fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),r.push("}"),r}}]),i}(),Fo=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry shadow vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push(" int colorFlag = int(flags) & 0xF;"),i.push(" bool visible = (colorFlag > 0);"),i.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push(" if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry shadow fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = encodeFloat( gl_FragCoord.z); "),i.push("}"),i}}]),i}(),ko=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){var e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{incrementDrawState:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=e._lightsState,r=t.getNumAllocatedSectionPlanes()>0,s=t.clippingCaps,n=[];return n.push("#version 300 es"),n.push("// Triangles batching quality draw vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("precision highp usampler2D;"),n.push("precision highp isampler2D;"),n.push("precision highp sampler2D;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("precision mediump usampler2D;"),n.push("precision mediump isampler2D;"),n.push("precision mediump sampler2D;"),n.push("#endif"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),n.push("in vec3 normal;"),n.push("in vec4 color;"),n.push("in vec2 uv;"),n.push("in vec2 metallicRoughness;"),n.push("in float flags;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),this._addMatricesUniformBlockLines(n,!0),n.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;")),n.push("vec3 octDecode(vec2 oct) {"),n.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),n.push(" if (v.z < 0.0) {"),n.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),n.push(" }"),n.push(" return normalize(v);"),n.push("}"),n.push("out vec4 vViewPosition;"),n.push("out vec3 vViewNormal;"),n.push("out vec4 vColor;"),n.push("out vec2 vUV;"),n.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&n.push("out vec3 vWorldNormal;"),r&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;"),s&&n.push("out vec4 vClipPosition;")),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),n.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),n.push("vFragDepth = 1.0 + clipPos.w;")),r&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;"),s&&n.push("vClipPosition = clipPos;")),n.push("vViewPosition = viewPosition;"),n.push("vViewNormal = viewNormal;"),n.push("vColor = color;"),n.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),n.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&n.push("vWorldNormal = worldNormal.xyz;"),n.push("gl_Position = clipPos;"),n.push("}"),n.push("}"),n}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,r=e._lightsState,s=i.getNumAllocatedSectionPlanes()>0,n=i.clippingCaps,o=[];o.push("#version 300 es"),o.push("// Triangles batching quality draw fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),o.push("uniform sampler2D uColorMap;"),o.push("uniform sampler2D uMetallicRoughMap;"),o.push("uniform sampler2D uEmissiveMap;"),o.push("uniform sampler2D uNormalMap;"),o.push("uniform sampler2D uAOMap;"),o.push("in vec4 vViewPosition;"),o.push("in vec3 vViewNormal;"),o.push("in vec4 vColor;"),o.push("in vec2 vUV;"),o.push("in vec2 vMetallicRoughness;"),r.lightMaps.length>0&&o.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(o,!0),r.reflectionMaps.length>0&&o.push("uniform samplerCube reflectionMap;"),r.lightMaps.length>0&&o.push("uniform samplerCube lightMap;"),o.push("uniform vec4 lightAmbient;");for(var a=0,l=r.lights.length;a0&&(o.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),o.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),o.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),o.push(" return envMapColor;"),o.push("}")),o.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),o.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),o.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),o.push("}"),o.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),o.push(" float a2 = ( alpha * alpha );"),o.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),o.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),o.push(" return 1.0 / ( gl * gv );"),o.push("}"),o.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),o.push(" float a2 = ( alpha * alpha );"),o.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),o.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),o.push(" return 0.5 / max( gv + gl, EPSILON );"),o.push("}"),o.push("float D_GGX(const in float alpha, const in float dotNH) {"),o.push(" float a2 = ( alpha * alpha );"),o.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),o.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),o.push("}"),o.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),o.push(" float alpha = ( roughness * roughness );"),o.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),o.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),o.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),o.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),o.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),o.push(" vec3 F = F_Schlick( specularColor, dotLH );"),o.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),o.push(" float D = D_GGX( alpha, dotNH );"),o.push(" return F * (G * D);"),o.push("}"),o.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),o.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),o.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),o.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),o.push(" vec4 r = roughness * c0 + c1;"),o.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),o.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),o.push(" return specularColor * AB.x + AB.y;"),o.push("}"),(r.lightMaps.length>0||r.reflectionMaps.length>0)&&(o.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),r.lightMaps.length>0&&(o.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),o.push(" irradiance *= PI;"),o.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),o.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),r.reflectionMaps.length>0&&(o.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),o.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),o.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),o.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),o.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),o.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),o.push("}")),o.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),o.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),o.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),o.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),o.push("}"),o.push("out vec4 outColor;"),o.push("void main(void) {"),s){o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(var h=0,d=i.getNumAllocatedSectionPlanes();h (0.002 * vClipPosition.w)) {"),o.push(" discard;"),o.push(" }"),o.push(" if (dist > 0.0) { "),o.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push(" return;"),o.push("}")):(o.push(" if (dist > 0.0) { "),o.push(" discard;"),o.push(" }")),o.push("}")}o.push("IncidentLight light;"),o.push("Material material;"),o.push("Geometry geometry;"),o.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),o.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),o.push("float opacity = float(vColor.a) / 255.0;"),o.push("vec3 baseColor = rgb;"),o.push("float specularF0 = 1.0;"),o.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),o.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),o.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),o.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),o.push("baseColor *= colorTexel.rgb;"),o.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),o.push("metallic *= metalRoughTexel.b;"),o.push("roughness *= metalRoughTexel.g;"),o.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );"),o.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),o.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),o.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),o.push("geometry.position = vViewPosition.xyz;"),o.push("geometry.viewNormal = -normalize(viewNormal);"),o.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),r.lightMaps.length>0&&o.push("geometry.worldNormal = normalize(vWorldNormal);"),(r.lightMaps.length>0||r.reflectionMaps.length>0)&&o.push("computePBRLightMapping(geometry, material, reflectedLight);");for(var p=0,f=r.lights.length;p0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick flat normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching pick flat normals fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("in vec4 vWorldPosition;"),i){r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),r.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),r.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),r.push(" outNormal = ivec4(worldNormal * float(".concat($.MAX_INT,"), 1.0);")),r.push("}"),r}}]),i}(),Do=function(e){g(i,vo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){var e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{incrementDrawState:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching color texture vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e.gammaOutput,i=e._lightsState,r=e._sectionPlanesState,s=r.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching color texture fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),n.push("uniform float gammaFactor;"),n.push("vec4 linearToLinear( in vec4 value ) {"),n.push(" return value;"),n.push("}"),n.push("vec4 sRGBToLinear( in vec4 value ) {"),n.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),n.push("}"),n.push("vec4 gammaToLinear( in vec4 value) {"),n.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),n.push("}"),t&&(n.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),n.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),n.push("}")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var o=0,a=r.getNumAllocatedSectionPlanes();o> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var c=0,h=r.getNumAllocatedSectionPlanes();c sliceThickness) { "),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" newColor = sliceColor;"),n.push(" }"),n.push("}")}n.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),n.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),n.push("float lambertian = 1.0;"),n.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),n.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),n.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(var d=0,p=i.lights.length;d0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push("outNormal = ivec4(worldNormal * float(".concat($.MAX_INT,"), 1.0);")),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),No=$.vec3(),Qo=$.vec3(),Vo=$.vec3(),Ho=$.vec3(),jo=$.mat4(),Go=function(e){g(i,fo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f,v=No;if(v[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,v[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,v[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(v[0]),e.snapPickCoordinateScale[1]=$.safeInv(v[1]),e.snapPickCoordinateScale[2]=$.safeInv(v[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var g=Qo;if(l){var m=Vo;$.transformPoint3(A,l,m),g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=u[0],g[1]+=u[1],g[2]+=u[2],p=Le(d,g,jo),(f=Ho)[0]=n.eye[0]-g[0],f[1]=n.eye[1]-g[1],f[2]=n.eye[2]-g[2],e.snapPickOrigin[0]=g[0],e.snapPickOrigin[1]=g[1],e.snapPickOrigin[2]=g[2]}else p=d,f=n.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform3fv(this._uCameraEyeRtc,f),o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,v),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);var _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,_+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var y=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,y),this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),o.drawElements(o.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0),a.edgeIndicesBuf.unbind()):o.drawArrays(o.POINTS,0,a.positionsBuf.numItems)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;var i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),zo=function(){function e(t){x(this,e),this._scene=t}return C(e,[{key:"_compile",value:function(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}},{key:"eagerCreateRenders",value:function(){this._silhouetteRenderer||(this._silhouetteRenderer=new _o(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new Bo(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new xo(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new Oo(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new Go(this._scene))}},{key:"colorRenderer",get:function(){return this._colorRenderer||(this._colorRenderer=new go(this._scene,!1)),this._colorRenderer}},{key:"colorRendererWithSAO",get:function(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new go(this._scene,!0)),this._colorRendererWithSAO}},{key:"flatColorRenderer",get:function(){return this._flatColorRenderer||(this._flatColorRenderer=new mo(this._scene,!1)),this._flatColorRenderer}},{key:"flatColorRendererWithSAO",get:function(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new mo(this._scene,!0)),this._flatColorRendererWithSAO}},{key:"colorTextureRenderer",get:function(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Do(this._scene,!1)),this._colorTextureRenderer}},{key:"colorTextureRendererWithSAO",get:function(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Do(this._scene,!0)),this._colorTextureRendererWithSAO}},{key:"pbrRenderer",get:function(){return this._pbrRenderer||(this._pbrRenderer=new ko(this._scene,!1)),this._pbrRenderer}},{key:"pbrRendererWithSAO",get:function(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new ko(this._scene,!0)),this._pbrRendererWithSAO}},{key:"silhouetteRenderer",get:function(){return this._silhouetteRenderer||(this._silhouetteRenderer=new _o(this._scene)),this._silhouetteRenderer}},{key:"depthRenderer",get:function(){return this._depthRenderer||(this._depthRenderer=new Mo(this._scene)),this._depthRenderer}},{key:"normalsRenderer",get:function(){return this._normalsRenderer||(this._normalsRenderer=new Eo(this._scene)),this._normalsRenderer}},{key:"edgesRenderer",get:function(){return this._edgesRenderer||(this._edgesRenderer=new bo(this._scene)),this._edgesRenderer}},{key:"edgesColorRenderer",get:function(){return this._edgesColorRenderer||(this._edgesColorRenderer=new wo(this._scene)),this._edgesColorRenderer}},{key:"pickMeshRenderer",get:function(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Bo(this._scene)),this._pickMeshRenderer}},{key:"pickNormalsRenderer",get:function(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Po(this._scene)),this._pickNormalsRenderer}},{key:"pickNormalsFlatRenderer",get:function(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Io(this._scene)),this._pickNormalsFlatRenderer}},{key:"pickDepthRenderer",get:function(){return this._pickDepthRenderer||(this._pickDepthRenderer=new xo(this._scene)),this._pickDepthRenderer}},{key:"occlusionRenderer",get:function(){return this._occlusionRenderer||(this._occlusionRenderer=new Co(this._scene)),this._occlusionRenderer}},{key:"shadowRenderer",get:function(){return this._shadowRenderer||(this._shadowRenderer=new Fo(this._scene)),this._shadowRenderer}},{key:"snapRenderer",get:function(){return this._snapRenderer||(this._snapRenderer=new Go(this._scene)),this._snapRenderer}},{key:"snapInitRenderer",get:function(){return this._snapInitRenderer||(this._snapInitRenderer=new Oo(this._scene)),this._snapInitRenderer}},{key:"_destroy",value:function(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}]),e}(),Wo={};var Ko=65536,Xo=5e6,Yo=function(){function e(){x(this,e)}return C(e,[{key:"doublePrecisionEnabled",get:function(){return $.getDoublePrecisionEnabled()},set:function(e){$.setDoublePrecisionEnabled(e)}},{key:"maxDataTextureHeight",get:function(){return Ko},set:function(e){(e=1024*Math.ceil(e/1024))>4096?e=4096:e<1024&&(e=1024),Ko=e}},{key:"maxGeometryBatchSize",get:function(){return Xo},set:function(e){e<1e5?e=1e5:e>5e6&&(e=5e6),Xo=e}}]),e}(),Jo=new Yo,Zo=C((function e(){x(this,e),this.maxVerts=Jo.maxGeometryBatchSize,this.maxIndices=3*Jo.maxGeometryBatchSize,this.positions=[],this.colors=[],this.uv=[],this.metallicRoughness=[],this.normals=[],this.pickColors=[],this.offsets=[],this.indices=[],this.edgeIndices=[]})),qo=$.mat4(),$o=$.mat4();function ea(e,t,i){for(var r=e.length,s=new Uint16Array(r),n=t[0],o=t[1],a=t[2],l=t[3]-n,u=t[4]-o,A=t[5]-a,c=65525,h=c/l,d=c/u,p=c/A,f=function(e){return e>=0?e:0},v=0;v=0?1:-1),o=(1-Math.abs(r))*(s>=0?1:-1),r=n,s=o}return new Int8Array([Math[t](127.5*r+(r<0?-1:0)),Math[i](127.5*s+(s<0?-1:0))])}function ra(e){var t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;var r=1-Math.abs(t)-Math.abs(i);r<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));var s=Math.sqrt(t*t+i*i+r*r);return[t/s,i/s,r/s]}var sa=$.mat4(),na=$.mat4(),oa=$.vec4([0,0,0,1]),aa=$.vec3(),la=$.vec3(),ua=$.vec3(),Aa=$.vec3(),ca=$.vec3(),ha=$.vec3(),da=$.vec3(),pa=function(){function e(t){var i,r,s;x(this,e),console.info("Creating VBOBatchingTrianglesLayer"),this.model=t.model,this.sortId="TrianglesBatchingLayer"+(t.solid?"-solid":"-surface")+(t.autoNormals?"-autonormals":"-normals")+(t.textureSet&&t.textureSet.colorTexture?"-colorTexture":"")+(t.textureSet&&t.textureSet.metallicRoughnessTexture?"-metallicRoughnessTexture":""),this.layerIndex=t.layerIndex,this._renderers=(i=t.model.scene,r=i.id,(s=Wo[r])||(s=new zo(i),Wo[r]=s,s._compile(),s.eagerCreateRenders(),i.on("compile",(function(){s._compile(),s.eagerCreateRenders()})),i.on("destroyed",(function(){delete Wo[r],s._destroy()}))),s),this._buffer=new Zo(t.maxGeometryBatchSize),this._scratchMemory=t.scratchMemory,this._state=new qt({origin:$.vec3(),positionsBuf:null,offsetsBuf:null,normalsBuf:null,colorsBuf:null,uvBuf:null,metallicRoughnessBuf:null,flagsBuf:null,indicesBuf:null,edgeIndicesBuf:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,textureSet:t.textureSet,pbrSupported:!1}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=$.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=$.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,t.positionsDecodeMatrix&&(this._state.positionsDecodeMatrix=$.mat4(t.positionsDecodeMatrix)),t.uvDecodeMatrix?(this._state.uvDecodeMatrix=$.mat3(t.uvDecodeMatrix),this._preCompressedUVsExpected=!0):this._preCompressedUVsExpected=!1,t.origin&&this._state.origin.set(t.origin),this.solid=!!t.solid}return C(e,[{key:"aabb",get:function(){if(this.aabbDirty){$.collapseAABB3(this._aabb);for(var e=0,t=this._meshes.length;e0)for(var C=0,M=o.length;C0){var E=sa;g?$.inverseMat4($.transposeMat4(g,na),E):$.identityMat4(E,E),function(e,t,i,r,s){function n(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]}var o,a,l,u,A,c=new Float32Array([0,0,0,0]),h=new Float32Array([0,0,0,0]);for(A=0;Au&&(a=o,u=l),(l=n(h,ra(o=ia(h,"floor","ceil"))))>u&&(a=o,u=l),(l=n(h,ra(o=ia(h,"ceil","ceil"))))>u&&(a=o,u=l),r[s+A+0]=a[0],r[s+A+1]=a[1],r[s+A+2]=0}(E,n,n.length,y.normals,y.normals.length)}if(u)for(var F=0,k=u.length;F0)for(var V=0,H=a.length;V0)for(var j=0,G=l.length;j0){var r=this._state.positionsDecodeMatrix?new Uint16Array(i.positions):ea(i.positions,this._modelAABB,this._state.positionsDecodeMatrix=$.mat4());if(e.positionsBuf=new Dt(t,t.ARRAY_BUFFER,r,r.length,3,t.STATIC_DRAW),this.model.scene.pickSurfacePrecisionEnabled)for(var s=0,n=this._portions.length;s0){var u=new Int8Array(i.normals);e.normalsBuf=new Dt(t,t.ARRAY_BUFFER,u,i.normals.length,3,t.STATIC_DRAW,!0)}if(i.colors.length>0){var A=new Uint8Array(i.colors);e.colorsBuf=new Dt(t,t.ARRAY_BUFFER,A,i.colors.length,4,t.DYNAMIC_DRAW,!1)}if(i.uv.length>0)if(e.uvDecodeMatrix){e.uvBuf=new Dt(t,t.ARRAY_BUFFER,i.uv,i.uv.length,2,t.STATIC_DRAW,!1)}else{var c=Ii.getUVBounds(i.uv),h=Ii.compressUVs(i.uv,c.min,c.max),d=h.quantized;e.uvDecodeMatrix=$.mat3(h.decodeMatrix),e.uvBuf=new Dt(t,t.ARRAY_BUFFER,d,d.length,2,t.STATIC_DRAW,!1)}if(i.metallicRoughness.length>0){var p=new Uint8Array(i.metallicRoughness);e.metallicRoughnessBuf=new Dt(t,t.ARRAY_BUFFER,p,i.metallicRoughness.length,2,t.STATIC_DRAW,!1)}if(i.positions.length>0){var f=i.positions.length/3,v=new Float32Array(f);e.flagsBuf=new Dt(t,t.ARRAY_BUFFER,v,v.length,1,t.DYNAMIC_DRAW,!1)}if(i.pickColors.length>0){var g=new Uint8Array(i.pickColors);e.pickColorsBuf=new Dt(t,t.ARRAY_BUFFER,g,i.pickColors.length,4,t.STATIC_DRAW,!1)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){var m=new Float32Array(i.offsets);e.offsetsBuf=new Dt(t,t.ARRAY_BUFFER,m,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){var _=new Uint32Array(i.indices);e.indicesBuf=new Dt(t,t.ELEMENT_ARRAY_BUFFER,_,i.indices.length,1,t.STATIC_DRAW)}if(i.edgeIndices.length>0){var y=new Uint32Array(i.edgeIndices);e.edgeIndicesBuf=new Dt(t,t.ELEMENT_ARRAY_BUFFER,y,i.edgeIndices.length,1,t.STATIC_DRAW)}this._state.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&e.textureSet&&e.textureSet.colorTexture&&e.textureSet.metallicRoughnessTexture),this._state.colorTextureSupported=!!e.uvBuf&&!!e.textureSet&&!!e.textureSet.colorTexture,this._buffer=null,this._finalized=!0}}},{key:"isEmpty",value:function(){return!this._state.indicesBuf}},{key:"initFlags",value:function(e,t,i){t&Qe&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&We&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&ze&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Ke&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&je&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&Xe&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&He&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&Ve&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}},{key:"flushInitFlags",value:function(){this._setDeferredFlags()}},{key:"setVisible",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Qe?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}},{key:"setHighlighted",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&We?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}},{key:"setXRayed",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&ze?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}},{key:"setSelected",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ke?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}},{key:"setEdges",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Xe?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}},{key:"setClippable",value:function(e,t){if(!this._finalized)throw"Not finalized";t&je?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}},{key:"setCulled",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ve?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}},{key:"setCollidable",value:function(e,t){if(!this._finalized)throw"Not finalized"}},{key:"setPickable",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&He?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}},{key:"setColor",value:function(e,t){if(!this._finalized)throw"Not finalized";for(var i=e,r=this._portions[i],s=4*r.vertsBaseIndex,n=4*r.numVerts,o=this._scratchMemory.getUInt8Array(n),a=t[0],l=t[1],u=t[2],A=t[3],c=0;c3&&void 0!==arguments[3]&&arguments[3];if(!this._finalized)throw"Not finalized";var s,n,o=e,a=this._portions[o],l=a.vertsBaseIndex,u=a.numVerts,A=l,c=u,h=!!(t&Qe),d=!!(t&ze),p=!!(t&We),f=!!(t&Ke),v=!!(t&Xe),g=!!(t&He),m=!!(t&Ve);s=!h||m||d||p&&!this.model.scene.highlightMaterial.glowThrough||f&&!this.model.scene.selectedMaterial.glowThrough?ao.NOT_RENDERED:i?ao.COLOR_TRANSPARENT:ao.COLOR_OPAQUE,n=!h||m?ao.NOT_RENDERED:f?ao.SILHOUETTE_SELECTED:p?ao.SILHOUETTE_HIGHLIGHTED:d?ao.SILHOUETTE_XRAYED:ao.NOT_RENDERED;var _=0;_=!h||m?ao.NOT_RENDERED:f?ao.EDGES_SELECTED:p?ao.EDGES_HIGHLIGHTED:d?ao.EDGES_XRAYED:v?i?ao.EDGES_COLOR_TRANSPARENT:ao.EDGES_COLOR_OPAQUE:ao.NOT_RENDERED;var y=h&&!m&&g?ao.PICK:ao.NOT_RENDERED,b=t&je?1:0;if(r){this._deferredFlagValues||(this._deferredFlagValues=new Float32Array(this._numVerts));for(var w=A,B=A+c;wg)&&(g=x,r.set(m),s&&$.triangleNormal(d,p,f,s),v=!0)}}return v&&s&&($.transformVec3(this.model.worldNormalMatrix,s,s),$.normalizeVec3(s)),v}},{key:"destroy",value:function(){var e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.normalsBuf&&(e.normalsBuf.destroy(),e.normalsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicessBuf=null),e.edgeIndicesBuf&&(e.edgeIndicesBuf.destroy(),e.edgeIndicessBuf=null),e.destroy()}}]),e}(),fa=function(e){g(i,fo);var t=_(i);function i(e,r){var s=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{},n=s.edges,o=void 0!==n&&n;return x(this,i),t.call(this,e,r,{instancing:!0,edges:o})}return C(i,[{key:"_draw",value:function(e){var t=this._scene.canvas.gl,i=e.state,r=e.frameCtx,s=e.incrementDrawState;this._edges?t.drawElementsInstanced(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0,i.numInstances):(t.drawElementsInstanced(t.TRIANGLES,i.indicesBuf.numItems,i.indicesBuf.itemType,0,i.numInstances),s&&r.drawElements++)}}]),i}(),va=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){var e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{incrementDrawState:!0})}},{key:"_buildVertexShader",value:function(){var e,t,i,r=this._scene,s=r._sectionPlanesState,n=r._lightsState,o=s.getNumAllocatedSectionPlanes()>0,a=[];for(a.push("#version 300 es"),a.push("// Instancing geometry drawing vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec2 normal;"),a.push("in vec4 color;"),a.push("in float flags;"),r.entityOffsetsEnabled&&a.push("in vec3 offset;"),a.push("in vec4 modelMatrixCol0;"),a.push("in vec4 modelMatrixCol1;"),a.push("in vec4 modelMatrixCol2;"),a.push("in vec4 modelNormalMatrixCol0;"),a.push("in vec4 modelNormalMatrixCol1;"),a.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(a,!0),r.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("uniform vec4 lightAmbient;"),e=0,t=n.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),o&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;")),a.push("out vec4 vColor;"),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),a.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),r.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);"),a.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);"),a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),e=0,t=n.lights.length;e0,r=[];if(r.push("#version 300 es"),r.push("// Instancing geometry drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o sliceThickness) { "),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" newColor = sliceColor;"),r.push(" }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" outColor = vec4(newColor.rgb * ambient, 1.0);")):r.push(" outColor = newColor;"),r.push("}"),r}}]),i}(),ga=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){var e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry flat-shading drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e,t,i=this._scene,r=i._sectionPlanesState,s=i._lightsState,n=r.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Instancing geometry flat-shading drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),i.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),this._withSAO&&(o.push("uniform sampler2D uOcclusionTexture;"),o.push("uniform vec4 uSAOParams;"),o.push("const float packUpscale = 256. / 255.;"),o.push("const float unpackDownScale = 255. / 256.;"),o.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),o.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),o.push("float unpackRGBToFloat( const in vec4 v ) {"),o.push(" return dot( v, unPackFactors );"),o.push("}")),n){o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;");for(var a=0,l=r.getNumAllocatedSectionPlanes();a> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(var A=0,c=r.getNumAllocatedSectionPlanes();A sliceThickness) { "),o.push(" discard;"),o.push(" }"),o.push(" if (dist > 0.0) { "),o.push(" newColor = sliceColor;"),o.push(" }"),o.push("}")}for(o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;"),o.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),o.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),o.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Instancing fill fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o sliceThickness) { "),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" newColor = sliceColor;"),r.push(" }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = newColor;"),r.push("}"),r}}]),i}(),_a=function(e){g(i,fa);var t=_(i);function i(e,r){return x(this,i),t.call(this,e,r,{instancing:!0,edges:!0})}return C(i)}(),ya=function(e){g(i,_a);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{colorUniform:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// EdgesEmphasisRenderer fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = vColor;"),r.push("}"),r}}]),i}(),ba=function(e){g(i,_a);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{colorUniform:!1})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesColorRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// EdgesColorRenderer fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = vColor;"),r.push("}"),r}}]),i}(),wa=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Batched geometry picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = vPickColor; "),r.push("}"),r}}]),i}(),Ba=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Batched geometry depth fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("uniform float pickZNear;"),r.push("uniform float pickZFar;"),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),r.push(" outColor = packDepth(zNormalizedDepth); "),r.push("}"),r}}]),i}(),xa=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec2 normal;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("in vec4 modelNormalMatrixCol0;"),i.push("in vec4 modelNormalMatrixCol1;"),i.push("in vec4 modelNormalMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));"),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Batched geometry normals fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outNormal = ivec4(vWorldNormal * float(".concat($.MAX_INT,"), 1.0);")),r.push("}"),r}}]),i}(),Pa=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push("}")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}]),i}(),Ca=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e,t,i=this._scene,r=i._sectionPlanesState,s=r.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry depth drawing fragment shader"),n.push("precision highp float;"),n.push("precision highp int;"),i.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s)for(n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;"),e=0,t=r.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;"),e=0,t=r.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),n.push("}")}return i.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),n.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),n.push("}"),n}}]),i}(),Ma=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Instancing geometry depth drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),r.push("}"),r}}]),i}(),Ea=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Instancing geometry depth drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),r.push("}"),r}}]),i}(),Fa={3e3:"linearToLinear",3001:"sRGBToLinear"},ka=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){var e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{incrementDrawState:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=e._lightsState,r=t.getNumAllocatedSectionPlanes()>0,s=t.clippingCaps,n=[];return n.push("#version 300 es"),n.push("// Instancing geometry quality drawing vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),n.push("in vec3 normal;"),n.push("in vec4 color;"),n.push("in vec2 uv;"),n.push("in vec2 metallicRoughness;"),n.push("in float flags;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),n.push("in vec4 modelNormalMatrixCol0;"),n.push("in vec4 modelNormalMatrixCol1;"),n.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(n,!0),n.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;")),n.push("vec3 octDecode(vec2 oct) {"),n.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),n.push(" if (v.z < 0.0) {"),n.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),n.push(" }"),n.push(" return normalize(v);"),n.push("}"),n.push("out vec4 vViewPosition;"),n.push("out vec3 vViewNormal;"),n.push("out vec4 vColor;"),n.push("out vec2 vUV;"),n.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&n.push("out vec3 vWorldNormal;"),r&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;"),s&&n.push("out vec4 vClipPosition;")),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),n.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);"),n.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;"),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),r&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;"),s&&n.push("vClipPosition = clipPos;")),n.push("vViewPosition = viewPosition;"),n.push("vViewNormal = viewNormal;"),n.push("vColor = color;"),n.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),n.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&n.push("vWorldNormal = worldNormal.xyz;"),n.push("gl_Position = clipPos;"),n.push("}"),n.push("}"),n}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,r=e._lightsState,s=i.getNumAllocatedSectionPlanes()>0,n=i.clippingCaps,o=[];o.push("#version 300 es"),o.push("// Instancing geometry quality drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),o.push("uniform sampler2D uColorMap;"),o.push("uniform sampler2D uMetallicRoughMap;"),o.push("uniform sampler2D uEmissiveMap;"),o.push("uniform sampler2D uNormalMap;"),this._withSAO&&(o.push("uniform sampler2D uOcclusionTexture;"),o.push("uniform vec4 uSAOParams;"),o.push("const float packUpscale = 256. / 255.;"),o.push("const float unpackDownScale = 255. / 256.;"),o.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),o.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),o.push("float unpackRGBToFloat( const in vec4 v ) {"),o.push(" return dot( v, unPackFactors );"),o.push("}")),r.reflectionMaps.length>0&&o.push("uniform samplerCube reflectionMap;"),r.lightMaps.length>0&&o.push("uniform samplerCube lightMap;"),o.push("uniform vec4 lightAmbient;");for(var a=0,l=r.lights.length;a0&&o.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(o,!0),o.push("#define PI 3.14159265359"),o.push("#define RECIPROCAL_PI 0.31830988618"),o.push("#define RECIPROCAL_PI2 0.15915494"),o.push("#define EPSILON 1e-6"),o.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),o.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),o.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),o.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {"),o.push(" return normalize(surf_norm );"),o.push(" }"),o.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),o.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),o.push(" vec2 st0 = dFdx( uv.st );"),o.push(" vec2 st1 = dFdy( uv.st );"),o.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),o.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),o.push(" vec3 N = normalize( surf_norm );"),o.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),o.push(" mat3 tsn = mat3( S, T, N );"),o.push(" return normalize( tsn * mapN );"),o.push("}"),o.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),o.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),o.push("}"),o.push("struct IncidentLight {"),o.push(" vec3 color;"),o.push(" vec3 direction;"),o.push("};"),o.push("struct ReflectedLight {"),o.push(" vec3 diffuse;"),o.push(" vec3 specular;"),o.push("};"),o.push("struct Geometry {"),o.push(" vec3 position;"),o.push(" vec3 viewNormal;"),o.push(" vec3 worldNormal;"),o.push(" vec3 viewEyeDir;"),o.push("};"),o.push("struct Material {"),o.push(" vec3 diffuseColor;"),o.push(" float specularRoughness;"),o.push(" vec3 specularColor;"),o.push(" float shine;"),o.push("};"),o.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),o.push(" float r = ggxRoughness + 0.0001;"),o.push(" return (2.0 / (r * r) - 2.0);"),o.push("}"),o.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),o.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),o.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),o.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),o.push("}"),r.reflectionMaps.length>0&&(o.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),o.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),o.push(" vec3 envMapColor = "+Fa[r.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),o.push(" return envMapColor;"),o.push("}")),o.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),o.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),o.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),o.push("}"),o.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),o.push(" float a2 = ( alpha * alpha );"),o.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),o.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),o.push(" return 1.0 / ( gl * gv );"),o.push("}"),o.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),o.push(" float a2 = ( alpha * alpha );"),o.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),o.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),o.push(" return 0.5 / max( gv + gl, EPSILON );"),o.push("}"),o.push("float D_GGX(const in float alpha, const in float dotNH) {"),o.push(" float a2 = ( alpha * alpha );"),o.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),o.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),o.push("}"),o.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),o.push(" float alpha = ( roughness * roughness );"),o.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),o.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),o.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),o.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),o.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),o.push(" vec3 F = F_Schlick( specularColor, dotLH );"),o.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),o.push(" float D = D_GGX( alpha, dotNH );"),o.push(" return F * (G * D);"),o.push("}"),o.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),o.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),o.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),o.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),o.push(" vec4 r = roughness * c0 + c1;"),o.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),o.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),o.push(" return specularColor * AB.x + AB.y;"),o.push("}"),(r.lightMaps.length>0||r.reflectionMaps.length>0)&&(o.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),r.lightMaps.length>0&&(o.push(" vec3 irradiance = "+Fa[r.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),o.push(" irradiance *= PI;"),o.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),o.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),r.reflectionMaps.length>0&&(o.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),o.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),o.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),o.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),o.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),o.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),o.push("}")),o.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),o.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),o.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),o.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),o.push("}"),o.push("out vec4 outColor;"),o.push("void main(void) {"),s){o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(var h=0,d=i.getNumAllocatedSectionPlanes();h (0.002 * vClipPosition.w)) {"),o.push(" discard;"),o.push(" }"),o.push(" if (dist > 0.0) { "),o.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push(" return;"),o.push("}")):(o.push(" if (dist > 0.0) { "),o.push(" discard;"),o.push(" }")),o.push("}")}o.push("IncidentLight light;"),o.push("Material material;"),o.push("Geometry geometry;"),o.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),o.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),o.push("float opacity = float(vColor.a) / 255.0;"),o.push("vec3 baseColor = rgb;"),o.push("float specularF0 = 1.0;"),o.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),o.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),o.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),o.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),o.push("baseColor *= colorTexel.rgb;"),o.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),o.push("metallic *= metalRoughTexel.b;"),o.push("roughness *= metalRoughTexel.g;"),o.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );"),o.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),o.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),o.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),o.push("geometry.position = vViewPosition.xyz;"),o.push("geometry.viewNormal = -normalize(viewNormal);"),o.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),r.lightMaps.length>0&&o.push("geometry.worldNormal = normalize(vWorldNormal);"),(r.lightMaps.length>0||r.reflectionMaps.length>0)&&o.push("computePBRLightMapping(geometry, material, reflectedLight);");for(var p=0,f=r.lights.length;p0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&i.push("out float vFlags;"),i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&i.push("vFlags = flags;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Batched geometry normals fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("in vec4 vWorldPosition;"),i){r.push("in float vFlags;");for(var s=0;s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),r.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),r.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),r.push(" outNormal = ivec4(worldNormal * float(".concat($.MAX_INT,"), 1.0);")),r.push("}"),r}}]),i}(),Da=function(e){g(i,fa);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){var e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{incrementDrawState:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e,t,i=this._scene,r=i.gammaOutput,s=i._sectionPlanesState,n=i._lightsState,o=s.getNumAllocatedSectionPlanes()>0,a=[];if(a.push("#version 300 es"),a.push("// Instancing geometry drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),i.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),a.push("uniform sampler2D uColorMap;"),this._withSAO&&(a.push("uniform sampler2D uOcclusionTexture;"),a.push("uniform vec4 uSAOParams;"),a.push("const float packUpscale = 256. / 255.;"),a.push("const float unpackDownScale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),a.push("float unpackRGBToFloat( const in vec4 v ) {"),a.push(" return dot( v, unPackFactors );"),a.push("}")),a.push("uniform float gammaFactor;"),a.push("vec4 linearToLinear( in vec4 value ) {"),a.push(" return value;"),a.push("}"),a.push("vec4 sRGBToLinear( in vec4 value ) {"),a.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),a.push("}"),a.push("vec4 gammaToLinear( in vec4 value) {"),a.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),a.push("}"),r&&(a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}")),o){a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;");for(var l=0,u=s.getNumAllocatedSectionPlanes();l> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;");for(var c=0,h=s.getNumAllocatedSectionPlanes();c sliceThickness) { "),a.push(" discard;"),a.push(" }"),a.push(" if (dist > 0.0) { "),a.push(" newColor = sliceColor;"),a.push(" }"),a.push("}")}for(a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),a.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),a.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),a.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),e=0,t=n.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push("outNormal = ivec4(worldNormal * float(".concat($.MAX_INT,"), 1.0);")),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),Na=$.vec3(),Qa=$.vec3(),Va=$.vec3(),Ha=$.vec3(),ja=$.mat4(),Ga=function(e){g(i,fo);var t=_(i);function i(e){return x(this,i),t.call(this,e,!1,{instancing:!0})}return C(i,[{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(t),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f,v=Na;if(v[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,v[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,v[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(v[0]),e.snapPickCoordinateScale[1]=$.safeInv(v[1]),e.snapPickCoordinateScale[2]=$.safeInv(v[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var g=Qa;if(l){var m=$.transformPoint3(A,l,Va);g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=u[0],g[1]+=u[1],g[2]+=u[2],p=Le(d,g,ja),(f=Ha)[0]=n.eye[0]-g[0],f[1]=n.eye[1]-g[1],f[2]=n.eye[2]-g[2],e.snapPickOrigin[0]=g[0],e.snapPickOrigin[1]=g[1],e.snapPickOrigin[2]=g[2]}else p=d,f=n.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform3fv(this._uCameraEyeRtc,f),o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,v),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);var _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,_+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var y=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,y),this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),o.drawElementsInstanced(o.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0,a.numInstances),a.edgeIndicesBuf.unbind()):o.drawArraysInstanced(o.POINTS,0,a.positionsBuf.numItems,a.numInstances),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),za=function(){function e(t){x(this,e),this._scene=t}return C(e,[{key:"_compile",value:function(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}},{key:"eagerCreateRenders",value:function(){this._silhouetteRenderer||(this._silhouetteRenderer=new ma(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new wa(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new Ba(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new Oa(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new Ga(this._scene))}},{key:"colorRenderer",get:function(){return this._colorRenderer||(this._colorRenderer=new va(this._scene,!1)),this._colorRenderer}},{key:"colorRendererWithSAO",get:function(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new va(this._scene,!0)),this._colorRendererWithSAO}},{key:"flatColorRenderer",get:function(){return this._flatColorRenderer||(this._flatColorRenderer=new ga(this._scene,!1)),this._flatColorRenderer}},{key:"flatColorRendererWithSAO",get:function(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new ga(this._scene,!0)),this._flatColorRendererWithSAO}},{key:"pbrRenderer",get:function(){return this._pbrRenderer||(this._pbrRenderer=new ka(this._scene,!1)),this._pbrRenderer}},{key:"pbrRendererWithSAO",get:function(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new ka(this._scene,!0)),this._pbrRendererWithSAO}},{key:"colorTextureRenderer",get:function(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Da(this._scene,!1)),this._colorTextureRenderer}},{key:"colorTextureRendererWithSAO",get:function(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Da(this._scene,!0)),this._colorTextureRendererWithSAO}},{key:"silhouetteRenderer",get:function(){return this._silhouetteRenderer||(this._silhouetteRenderer=new ma(this._scene)),this._silhouetteRenderer}},{key:"depthRenderer",get:function(){return this._depthRenderer||(this._depthRenderer=new Ca(this._scene)),this._depthRenderer}},{key:"normalsRenderer",get:function(){return this._normalsRenderer||(this._normalsRenderer=new Ma(this._scene)),this._normalsRenderer}},{key:"edgesRenderer",get:function(){return this._edgesRenderer||(this._edgesRenderer=new ya(this._scene)),this._edgesRenderer}},{key:"edgesColorRenderer",get:function(){return this._edgesColorRenderer||(this._edgesColorRenderer=new ba(this._scene)),this._edgesColorRenderer}},{key:"pickMeshRenderer",get:function(){return this._pickMeshRenderer||(this._pickMeshRenderer=new wa(this._scene)),this._pickMeshRenderer}},{key:"pickNormalsRenderer",get:function(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new xa(this._scene)),this._pickNormalsRenderer}},{key:"pickNormalsFlatRenderer",get:function(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Ia(this._scene)),this._pickNormalsFlatRenderer}},{key:"pickDepthRenderer",get:function(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Ba(this._scene)),this._pickDepthRenderer}},{key:"occlusionRenderer",get:function(){return this._occlusionRenderer||(this._occlusionRenderer=new Pa(this._scene)),this._occlusionRenderer}},{key:"shadowRenderer",get:function(){return this._shadowRenderer||(this._shadowRenderer=new Ea(this._scene)),this._shadowRenderer}},{key:"snapInitRenderer",get:function(){return this._snapInitRenderer||(this._snapInitRenderer=new Oa(this._scene,!1)),this._snapInitRenderer}},{key:"snapRenderer",get:function(){return this._snapRenderer||(this._snapRenderer=new Ga(this._scene)),this._snapRenderer}},{key:"_destroy",value:function(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}]),e}(),Wa={};var Ka=new Uint8Array(4),Xa=new Float32Array(1),Ya=$.vec4([0,0,0,1]),Ja=new Float32Array(3),Za=$.vec3(),qa=$.vec3(),$a=$.vec3(),el=$.vec3(),tl=$.vec3(),il=$.vec3(),rl=$.vec3(),sl=new Float32Array(4),nl=function(){function e(t){var i,r,s;x(this,e),console.info("Creating VBOInstancingTrianglesLayer"),this.model=t.model,this.sortId="TrianglesInstancingLayer"+(t.solid?"-solid":"-surface")+(t.normals?"-normals":"-autoNormals"),this.layerIndex=t.layerIndex,this._renderers=(i=t.model.scene,r=i.id,(s=Wa[r])||(s=new za(i),Wa[r]=s,s._compile(),s.eagerCreateRenders(),i.on("compile",(function(){s._compile(),s.eagerCreateRenders()})),i.on("destroyed",(function(){delete Wa[r],s._destroy()}))),s),this._aabb=$.collapseAABB3(),this._state=new qt({numInstances:0,obb:$.OBB3(),origin:$.vec3(),geometry:t.geometry,textureSet:t.textureSet,pbrSupported:!1,positionsDecodeMatrix:t.geometry.positionsDecodeMatrix,colorsBuf:null,metallicRoughnessBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,modelNormalMatrixCol0Buf:null,modelNormalMatrixCol1Buf:null,modelNormalMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=t.geometry.numIndices,this._colors=[],this._metallicRoughness=[],this._pickColors=[],this._offsets=[],this._modelMatrix=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=$.collapseAABB3(),this.aabbDirty=!0,t.origin&&this._state.origin.set(t.origin),this._finalized=!1,this.solid=!!t.solid,this.numIndices=t.geometry.numIndices}return C(e,[{key:"aabb",get:function(){if(this.aabbDirty){$.collapseAABB3(this._aabb);for(var e=0,t=this._meshes.length;e0){e.colorsBuf=new Dt(r,r.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,r.DYNAMIC_DRAW,!1),this._colors=[]}if(this._metallicRoughness.length>0){var o=new Uint8Array(this._metallicRoughness);e.metallicRoughnessBuf=new Dt(r,r.ARRAY_BUFFER,o,this._metallicRoughness.length,2,r.STATIC_DRAW,!1)}if(n>0){e.flagsBuf=new Dt(r,r.ARRAY_BUFFER,new Float32Array(n),n,1,r.DYNAMIC_DRAW,!1)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){e.offsetsBuf=new Dt(r,r.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,r.DYNAMIC_DRAW,!1),this._offsets=[]}if(t.positionsCompressed&&t.positionsCompressed.length>0){e.positionsBuf=new Dt(r,r.ARRAY_BUFFER,t.positionsCompressed,t.positionsCompressed.length,3,r.STATIC_DRAW,!1),e.positionsDecodeMatrix=$.mat4(t.positionsDecodeMatrix)}if(t.colorsCompressed&&t.colorsCompressed.length>0){var a=new Uint8Array(t.colorsCompressed);e.colorsBuf=new Dt(r,r.ARRAY_BUFFER,a,a.length,4,r.STATIC_DRAW,!1)}if(t.uvCompressed&&t.uvCompressed.length>0){var l=t.uvCompressed;e.uvDecodeMatrix=t.uvDecodeMatrix,e.uvBuf=new Dt(r,r.ARRAY_BUFFER,l,l.length,2,r.STATIC_DRAW,!1)}if(t.indices&&t.indices.length>0&&(e.indicesBuf=new Dt(r,r.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.indices),t.indices.length,1,r.STATIC_DRAW),e.numIndices=t.indices.length),"triangles"!==t.primitive&&"solid"!==t.primitive&&"surface"!==t.primitive||(e.edgeIndicesBuf=new Dt(r,r.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.edgeIndices),t.edgeIndices.length,1,r.STATIC_DRAW)),this._modelMatrixCol0.length>0){var u=!1;e.modelMatrixCol0Buf=new Dt(r,r.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,r.STATIC_DRAW,u),e.modelMatrixCol1Buf=new Dt(r,r.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,r.STATIC_DRAW,u),e.modelMatrixCol2Buf=new Dt(r,r.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,r.STATIC_DRAW,u),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],e.normalsBuf&&(e.modelNormalMatrixCol0Buf=new Dt(r,r.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol0),this._modelNormalMatrixCol0.length,4,r.STATIC_DRAW,u),e.modelNormalMatrixCol1Buf=new Dt(r,r.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol1),this._modelNormalMatrixCol1.length,4,r.STATIC_DRAW,u),e.modelNormalMatrixCol2Buf=new Dt(r,r.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol2),this._modelNormalMatrixCol2.length,4,r.STATIC_DRAW,u),this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[])}if(this._pickColors.length>0){e.pickColorsBuf=new Dt(r,r.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,r.STATIC_DRAW,!1),this._pickColors=[]}e.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&i&&i.colorTexture&&i.metallicRoughnessTexture),e.colorTextureSupported=!!e.uvBuf&&!!i&&!!i.colorTexture,this._state.geometry=null,this._finalized=!0}}},{key:"initFlags",value:function(e,t,i){t&Qe&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&We&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&ze&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Ke&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&je&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&Xe&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&He&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&Ve&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}},{key:"setVisible",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Qe?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}},{key:"setHighlighted",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&We?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}},{key:"setXRayed",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&ze?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}},{key:"setSelected",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ke?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}},{key:"setEdges",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Xe?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}},{key:"setClippable",value:function(e,t){if(!this._finalized)throw"Not finalized";t&je?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}},{key:"setCollidable",value:function(e,t){if(!this._finalized)throw"Not finalized"}},{key:"setPickable",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&He?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}},{key:"setCulled",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ve?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}},{key:"setColor",value:function(e,t){if(!this._finalized)throw"Not finalized";Ka[0]=t[0],Ka[1]=t[1],Ka[2]=t[2],Ka[3]=t[3],this._state.colorsBuf&&this._state.colorsBuf.setData(Ka,4*e)}},{key:"setTransparent",value:function(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}},{key:"_setFlags",value:function(e,t,i){if(!this._finalized)throw"Not finalized";var r=!!(t&Qe),s=!!(t&ze),n=!!(t&We),o=!!(t&Ke),a=!!(t&Xe),l=!!(t&He),u=!!(t&Ve),A=0;A|=!r||u||s||n&&!this.model.scene.highlightMaterial.glowThrough||o&&!this.model.scene.selectedMaterial.glowThrough?ao.NOT_RENDERED:i?ao.COLOR_TRANSPARENT:ao.COLOR_OPAQUE,A|=(!r||u?ao.NOT_RENDERED:o?ao.SILHOUETTE_SELECTED:n?ao.SILHOUETTE_HIGHLIGHTED:s?ao.SILHOUETTE_XRAYED:ao.NOT_RENDERED)<<4,A|=(!r||u?ao.NOT_RENDERED:o?ao.EDGES_SELECTED:n?ao.EDGES_HIGHLIGHTED:s?ao.EDGES_XRAYED:a?i?ao.EDGES_COLOR_TRANSPARENT:ao.EDGES_COLOR_OPAQUE:ao.NOT_RENDERED)<<8,A|=(r&&!u&&l?ao.PICK:ao.NOT_RENDERED)<<12,A|=(t&je?1:0)<<16,Xa[0]=A,this._state.flagsBuf&&this._state.flagsBuf.setData(Xa,e)}},{key:"setOffset",value:function(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Ja[0]=t[0],Ja[1]=t[1],Ja[2]=t[2],this._state.offsetsBuf&&this._state.offsetsBuf.setData(Ja,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}},{key:"getEachVertex",value:function(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;var i=this._state,r=i.geometry,s=this._portions[e];if(s)for(var n=r.quantizedPositions,o=i.origin,a=s.offset,l=o[0]+a[0],u=o[1]+a[1],A=o[2]+a[2],c=Ya,h=s.matrix,d=this.model.sceneModelMatrix,p=i.positionsDecodeMatrix,f=0,v=n.length;fm)&&(m=C,r.set(_),s&&$.triangleNormal(p,f,v,s),g=!0)}}return g&&s&&($.transformVec3(a.normalMatrix,s,s),$.transformVec3(this.model.worldNormalMatrix,s,s),$.normalizeVec3(s)),g}},{key:"destroy",value:function(){var e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.modelNormalMatrixCol0Buf&&(e.modelNormalMatrixCol0Buf.destroy(),e.modelNormalMatrixCol0Buf=null),e.modelNormalMatrixCol1Buf&&(e.modelNormalMatrixCol1Buf.destroy(),e.modelNormalMatrixCol1Buf=null),e.modelNormalMatrixCol2Buf&&(e.modelNormalMatrixCol2Buf.destroy(),e.modelNormalMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy(),this._state=null}}]),e}(),ol=function(e){g(i,fo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_draw",value:function(e){var t=this._scene.canvas.gl,i=e.state,r=e.frameCtx,s=e.incrementDrawState;t.drawElements(t.LINES,i.indicesBuf.numItems,i.indicesBuf.itemType,0),s&&r.drawElements++}}]),i}(),al=function(e){g(i,ol);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{incrementDrawState:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Lines batching color fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return r.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}]),i}(),ll=function(e){g(i,ol);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{colorUniform:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Lines batching silhouette fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = color;"),r.push("}"),r}}]),i}(),ul=$.vec3(),Al=$.vec3(),cl=$.vec3(),hl=$.vec3(),dl=$.mat4(),pl=function(e){g(i,fo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f,v=ul;if(v[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,v[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,v[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(v[0]),e.snapPickCoordinateScale[1]=$.safeInv(v[1]),e.snapPickCoordinateScale[2]=$.safeInv(v[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var g=Al;if(l){var m=cl;$.transformPoint3(A,l,m),g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=u[0],g[1]+=u[1],g[2]+=u[2],p=Le(d,g,dl),(f=hl)[0]=n.eye[0]-g[0],f[1]=n.eye[1]-g[1],f[2]=n.eye[2]-g[2],e.snapPickOrigin[0]=g[0],e.snapPickOrigin[1]=g[1],e.snapPickOrigin[2]=g[2]}else p=d,f=n.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform3fv(this._uCameraEyeRtc,f),o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,v),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);var _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,_+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var y=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,y),this.setSectionPlanesStateUniforms(t),a.indicesBuf.bind(),o.drawElements(o.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push("outNormal = ivec4(worldNormal * float(".concat($.MAX_INT,"), 1.0);")),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),fl=$.vec3(),vl=$.vec3(),gl=$.vec3(),ml=$.vec3(),_l=$.mat4(),yl=function(e){g(i,fo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f,v=fl;if(v[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,v[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,v[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(v[0]),e.snapPickCoordinateScale[1]=$.safeInv(v[1]),e.snapPickCoordinateScale[2]=$.safeInv(v[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var g=vl;if(l){var m=gl;$.transformPoint3(A,l,m),g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=u[0],g[1]+=u[1],g[2]+=u[2],p=Le(d,g,_l),(f=ml)[0]=n.eye[0]-g[0],f[1]=n.eye[1]-g[1],f[2]=n.eye[2]-g[2],e.snapPickOrigin[0]=g[0],e.snapPickOrigin[1]=g[1],e.snapPickOrigin[2]=g[2]}else p=d,f=n.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform3fv(this._uCameraEyeRtc,f),o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,v),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);var _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,_+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var y=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,y),this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.indicesBuf.bind(),o.drawElements(o.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()):o.drawArrays(o.POINTS,0,a.positionsBuf.numItems)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;var i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),bl=function(){function e(t){x(this,e),this._scene=t}return C(e,[{key:"_compile",value:function(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}},{key:"colorRenderer",get:function(){return this._colorRenderer||(this._colorRenderer=new al(this._scene,!1)),this._colorRenderer}},{key:"silhouetteRenderer",get:function(){return this._silhouetteRenderer||(this._silhouetteRenderer=new ll(this._scene)),this._silhouetteRenderer}},{key:"snapInitRenderer",get:function(){return this._snapInitRenderer||(this._snapInitRenderer=new pl(this._scene,!1)),this._snapInitRenderer}},{key:"snapRenderer",get:function(){return this._snapRenderer||(this._snapRenderer=new yl(this._scene)),this._snapRenderer}},{key:"_destroy",value:function(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}]),e}(),wl={};var Bl=C((function e(){var t=arguments.length>0&&void 0!==arguments[0]?arguments[0]:5e6;x(this,e),t>5e6&&(t=5e6),this.maxVerts=t,this.maxIndices=3*t,this.positions=[],this.colors=[],this.offsets=[],this.indices=[]})),xl=function(){function e(t){var i,r,s;x(this,e),console.info("Creating VBOBatchingLinesLayer"),this.layerIndex=t.layerIndex,this._renderers=(i=t.model.scene,r=i.id,(s=wl[r])||(s=new bl(i),wl[r]=s,s._compile(),i.on("compile",(function(){s._compile()})),i.on("destroyed",(function(){delete wl[r],s._destroy()}))),s),this.model=t.model,this._buffer=new Bl(t.maxGeometryBatchSize),this._scratchMemory=t.scratchMemory,this._state=new qt({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,indicesBuf:null,positionsDecodeMatrix:$.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=$.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=$.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,t.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(t.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,t.origin&&(this._state.origin=$.vec3(t.origin))}return C(e,[{key:"aabb",get:function(){if(this.aabbDirty){$.collapseAABB3(this._aabb);for(var e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){var r=new Uint16Array(i.positions);e.positionsBuf=new Dt(t,t.ARRAY_BUFFER,r,i.positions.length,3,t.STATIC_DRAW)}else{var s=ea(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Dt(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){var n=new Uint8Array(i.colors);e.colorsBuf=new Dt(t,t.ARRAY_BUFFER,n,i.colors.length,4,t.DYNAMIC_DRAW,!1)}if(i.colors.length>0){var o=i.colors.length/4,a=new Float32Array(o);e.flagsBuf=new Dt(t,t.ARRAY_BUFFER,a,a.length,1,t.DYNAMIC_DRAW,!1)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){var l=new Float32Array(i.offsets);e.offsetsBuf=new Dt(t,t.ARRAY_BUFFER,l,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){var u=new Uint32Array(i.indices);e.indicesBuf=new Dt(t,t.ELEMENT_ARRAY_BUFFER,u,i.indices.length,1,t.STATIC_DRAW)}this._buffer=null,this._finalized=!0}}},{key:"initFlags",value:function(e,t,i){t&Qe&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&We&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&ze&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Ke&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&je&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&Xe&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&He&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&Ve&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}},{key:"flushInitFlags",value:function(){this._setDeferredFlags()}},{key:"setVisible",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Qe?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}},{key:"setHighlighted",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&We?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}},{key:"setXRayed",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&ze?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}},{key:"setSelected",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ke?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}},{key:"setEdges",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Xe?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}},{key:"setClippable",value:function(e,t){if(!this._finalized)throw"Not finalized";t&je?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}},{key:"setCulled",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ve?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}},{key:"setCollidable",value:function(e,t){if(!this._finalized)throw"Not finalized"}},{key:"setPickable",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&He?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}},{key:"setColor",value:function(e,t){if(!this._finalized)throw"Not finalized";for(var i=2*e,r=4*this._portions[i],s=4*this._portions[i+1],n=this._scratchMemory.getUInt8Array(s),o=t[0],a=t[1],l=t[2],u=t[3],A=0;A3&&void 0!==arguments[3]&&arguments[3];if(!this._finalized)throw"Not finalized";var s,n,o=2*e,a=this._portions[o],l=this._portions[o+1],u=a,A=l,c=!!(t&Qe),h=!!(t&ze),d=!!(t&We),p=!!(t&Ke),f=!!(t&He),v=!!(t&Ve);s=!c||v||h||d&&!this.model.scene.highlightMaterial.glowThrough||p&&!this.model.scene.selectedMaterial.glowThrough?ao.NOT_RENDERED:i?ao.COLOR_TRANSPARENT:ao.COLOR_OPAQUE,n=!c||v?ao.NOT_RENDERED:p?ao.SILHOUETTE_SELECTED:d?ao.SILHOUETTE_HIGHLIGHTED:h?ao.SILHOUETTE_XRAYED:ao.NOT_RENDERED;var g=c&&!v&&f?ao.PICK:ao.NOT_RENDERED,m=t&je?1:0;if(r){this._deferredFlagValues||(this._deferredFlagValues=new Float32Array(this._numVerts));for(var _=u,y=u+A;_0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 lightAmbient;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e,t,i=this._scene,r=i._sectionPlanesState,s=r.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Lines instancing color fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),i.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s)for(n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;"),e=0,t=r.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;"),e=0,t=r.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),n.push("}")}return this._withSAO?(n.push(" float viewportWidth = uSAOParams[0];"),n.push(" float viewportHeight = uSAOParams[1];"),n.push(" float blendCutoff = uSAOParams[2];"),n.push(" float blendFactor = uSAOParams[3];"),n.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),n.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;"),n.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);")):n.push(" outColor = vColor;"),i.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}]),i}(),Ml=function(e){g(i,Pl);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{colorUniform:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 color;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Lines instancing silhouette fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = color;"),r.push("}"),r}}]),i}(),El=$.vec3(),Fl=$.vec3(),kl=$.vec3();$.vec3();var Il=$.mat4(),Dl=function(e){g(i,fo);var t=_(i);function i(e){return x(this,i),t.call(this,e,!1,{instancing:!0})}return C(i,[{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.canvas.gl,o=s.camera,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f=El;if(f[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,f[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,f[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(f[0]),e.snapPickCoordinateScale[1]=$.safeInv(f[1]),e.snapPickCoordinateScale[2]=$.safeInv(f[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var v=Fl;if(l){var g=$.transformPoint3(A,l,kl);v[0]=g[0],v[1]=g[1],v[2]=g[2]}else v[0]=0,v[1]=0,v[2]=0;v[0]+=u[0],v[1]+=u[1],v[2]+=u[2],p=Le(d,v,Il),e.snapPickOrigin[0]=v[0],e.snapPickOrigin[1]=v[1],e.snapPickOrigin[2]=v[2]}else p=d,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);var m=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,m+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var _=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,_),this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1)),a.indicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind(),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),Sl=$.vec3(),Tl=$.vec3(),Ll=$.vec3();$.vec3();var Rl=$.mat4(),Ul=function(e){g(i,fo);var t=_(i);function i(e){return x(this,i),t.call(this,e,!1,{instancing:!0})}return C(i,[{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(t),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f=Sl;if(f[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,f[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,f[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(f[0]),e.snapPickCoordinateScale[1]=$.safeInv(f[1]),e.snapPickCoordinateScale[2]=$.safeInv(f[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var v=Tl;if(l){var g=$.transformPoint3(A,l,Ll);v[0]=g[0],v[1]=g[1],v[2]=g[2]}else v[0]=0,v[1]=0,v[2]=0;v[0]+=u[0],v[1]+=u[1],v[2]+=u[2],p=Le(d,v,Rl),e.snapPickOrigin[0]=v[0],e.snapPickOrigin[1]=v[1],e.snapPickOrigin[2]=v[2]}else p=d,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,f),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);var m=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,m+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var _=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,_),this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.indicesBuf.bind(),o.drawElementsInstanced(o.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind()):o.drawArraysInstanced(o.POINTS,0,a.positionsBuf.numItems,a.numInstances),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),Ol=function(){function e(t){x(this,e),this._scene=t}return C(e,[{key:"_compile",value:function(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}},{key:"eagerCreateRenders",value:function(){this._snapInitRenderer||(this._snapInitRenderer=new Dl(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new Ul(this._scene))}},{key:"colorRenderer",get:function(){return this._colorRenderer||(this._colorRenderer=new Cl(this._scene)),this._colorRenderer}},{key:"silhouetteRenderer",get:function(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Ml(this._scene)),this._silhouetteRenderer}},{key:"snapInitRenderer",get:function(){return this._snapInitRenderer||(this._snapInitRenderer=new Dl(this._scene,!1)),this._snapInitRenderer}},{key:"snapRenderer",get:function(){return this._snapRenderer||(this._snapRenderer=new Ul(this._scene)),this._snapRenderer}},{key:"_destroy",value:function(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}]),e}(),Nl={};var Ql=new Uint8Array(4),Vl=new Float32Array(1),Hl=new Float32Array(3),jl=new Float32Array(4),Gl=function(){function e(t){var i,r,s;x(this,e),console.info("VBOInstancingLinesLayer"),this.model=t.model,this.material=t.material,this.sortId="LinesInstancingLayer",this.layerIndex=t.layerIndex,this._renderers=(i=t.model.scene,r=i.id,(s=Nl[r])||(s=new Ol(i),Nl[r]=s,s._compile(),i.on("compile",(function(){s._compile()})),i.on("destroyed",(function(){delete Nl[r],s._destroy()}))),s),this._aabb=$.collapseAABB3(),this._state=new qt({obb:$.OBB3(),numInstances:0,origin:null,geometry:t.geometry,positionsDecodeMatrix:t.geometry.positionsDecodeMatrix,positionsBuf:null,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=t.geometry.numIndices,this._colors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=$.collapseAABB3(),this.aabbDirty=!0,t.origin&&(this._state.origin=$.vec3(t.origin)),this._finalized=!1}return C(e,[{key:"aabb",get:function(){if(this.aabbDirty){$.collapseAABB3(this._aabb);for(var e=0,t=this._meshes.length;e0){this._state.colorsBuf=new Dt(e,e.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,e.DYNAMIC_DRAW,!1),this._colors=[]}if(s>0){this._state.flagsBuf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(s),s,1,e.DYNAMIC_DRAW,!1)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){this._state.offsetsBuf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,!1),this._offsets=[]}if(i.colorsCompressed&&i.colorsCompressed.length>0){var n=new Uint8Array(i.colorsCompressed);t.colorsBuf=new Dt(e,e.ARRAY_BUFFER,n,n.length,4,e.STATIC_DRAW,!1)}if(i.positionsCompressed&&i.positionsCompressed.length>0){t.positionsBuf=new Dt(e,e.ARRAY_BUFFER,i.positionsCompressed,i.positionsCompressed.length,3,e.STATIC_DRAW,!1),t.positionsDecodeMatrix=$.mat4(i.positionsDecodeMatrix)}if(i.indices&&i.indices.length>0&&(t.indicesBuf=new Dt(e,e.ELEMENT_ARRAY_BUFFER,new Uint32Array(i.indices),i.indices.length,1,e.STATIC_DRAW),t.numIndices=i.indices.length),this._modelMatrixCol0.length>0){var o=!1;this._state.modelMatrixCol0Buf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,o),this._state.modelMatrixCol1Buf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,o),this._state.modelMatrixCol2Buf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,o),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}this._state.geometry=null,this._finalized=!0}},{key:"initFlags",value:function(e,t,i){t&Qe&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&We&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&ze&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Ke&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&je&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&Xe&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&He&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&Ve&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}},{key:"setVisible",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Qe?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}},{key:"setHighlighted",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&We?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}},{key:"setXRayed",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&ze?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}},{key:"setSelected",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ke?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}},{key:"setEdges",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Xe?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}},{key:"setClippable",value:function(e,t){if(!this._finalized)throw"Not finalized";t&je?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}},{key:"setCollidable",value:function(e,t){if(!this._finalized)throw"Not finalized"}},{key:"setPickable",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&He?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}},{key:"setCulled",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ve?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}},{key:"setColor",value:function(e,t){if(!this._finalized)throw"Not finalized";Ql[0]=t[0],Ql[1]=t[1],Ql[2]=t[2],Ql[3]=t[3],this._state.colorsBuf.setData(Ql,4*e,4)}},{key:"setTransparent",value:function(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}},{key:"_setFlags",value:function(e,t,i){if(!this._finalized)throw"Not finalized";var r=!!(t&Qe),s=!!(t&ze),n=!!(t&We),o=!!(t&Ke),a=!!(t&Xe),l=!!(t&He),u=!!(t&Ve),A=0;A|=!r||u||s||n&&!this.model.scene.highlightMaterial.glowThrough||o&&!this.model.scene.selectedMaterial.glowThrough?ao.NOT_RENDERED:i?ao.COLOR_TRANSPARENT:ao.COLOR_OPAQUE,A|=(!r||u?ao.NOT_RENDERED:o?ao.SILHOUETTE_SELECTED:n?ao.SILHOUETTE_HIGHLIGHTED:s?ao.SILHOUETTE_XRAYED:ao.NOT_RENDERED)<<4,A|=(!r||u?ao.NOT_RENDERED:o?ao.EDGES_SELECTED:n?ao.EDGES_HIGHLIGHTED:s?ao.EDGES_XRAYED:a?i?ao.EDGES_COLOR_TRANSPARENT:ao.EDGES_COLOR_OPAQUE:ao.NOT_RENDERED)<<8,A|=(r&&!u&&l?ao.PICK:ao.NOT_RENDERED)<<12,A|=(t&je?255:0)<<16,Vl[0]=A,this._state.flagsBuf.setData(Vl,e)}},{key:"setOffset",value:function(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Hl[0]=t[0],Hl[1]=t[1],Hl[2]=t[2],this._state.offsetsBuf.setData(Hl,3*e,3)):this.model.error("Entity#offset not enabled for this Viewer")}},{key:"setMatrix",value:function(e,t){if(!this._finalized)throw"Not finalized";var i=4*e;jl[0]=t[0],jl[1]=t[4],jl[2]=t[8],jl[3]=t[12],this._state.modelMatrixCol0Buf.setData(jl,i),jl[0]=t[1],jl[1]=t[5],jl[2]=t[9],jl[3]=t[13],this._state.modelMatrixCol1Buf.setData(jl,i),jl[0]=t[2],jl[1]=t[6],jl[2]=t[10],jl[3]=t[14],this._state.modelMatrixCol2Buf.setData(jl,i)}},{key:"drawColorOpaque",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ao.COLOR_OPAQUE)}},{key:"drawColorTransparent",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ao.COLOR_TRANSPARENT)}},{key:"drawDepth",value:function(e,t){}},{key:"drawNormals",value:function(e,t){}},{key:"drawSilhouetteXRayed",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_XRAYED)}},{key:"drawSilhouetteHighlighted",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_HIGHLIGHTED)}},{key:"drawSilhouetteSelected",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_SELECTED)}},{key:"drawEdgesColorOpaque",value:function(e,t){}},{key:"drawEdgesColorTransparent",value:function(e,t){}},{key:"drawEdgesXRayed",value:function(e,t){}},{key:"drawEdgesHighlighted",value:function(e,t){}},{key:"drawEdgesSelected",value:function(e,t){}},{key:"drawSnapInit",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,ao.PICK)}},{key:"drawSnap",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,ao.PICK)}},{key:"drawOcclusion",value:function(e,t){}},{key:"drawShadow",value:function(e,t){}},{key:"drawPickMesh",value:function(e,t){}},{key:"drawPickDepths",value:function(e,t){}},{key:"drawPickNormals",value:function(e,t){}},{key:"destroy",value:function(){var e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.destroy()}}]),e}(),zl=function(e){g(i,fo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_draw",value:function(e){var t=this._scene.canvas.gl,i=e.state,r=e.frameCtx,s=e.incrementDrawState;t.drawArrays(t.POINTS,0,i.positionsBuf.numItems),s&&r.drawArrays++}}]),i}(),Wl=function(e){g(i,zl);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{incrementDrawState:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial,r=[];return r.push("#version 300 es"),r.push("// Points batching color vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),r.push("in vec4 color;"),r.push("in float flags;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),this._addMatricesUniformBlockLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),i.filterIntensity&&r.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("out vec4 vColor;"),r.push("void main(void) {"),r.push("int colorFlag = int(flags) & 0xF;"),r.push("if (colorFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {"),i.filterIntensity&&(r.push("float intensity = float(color.a) / 255.0;"),r.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {")),r.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = viewMatrix * worldPosition; "),r.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(r.push("vWorldPosition = worldPosition;"),r.push("vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("gl_Position = clipPos;"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("}"),i.filterIntensity&&r.push("}"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points batching color fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return r.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}]),i}(),Kl=function(e){g(i,zl);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{colorUniform:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points batching silhouette vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in float flags;"),this._addMatricesUniformBlockLines(r),r.push("uniform vec4 color;"),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("void main(void) {"),r.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),r.push("if (silhouetteFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {"),r.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(r.push("vWorldPosition = worldPosition;"),r.push("vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("gl_Position = clipPos;"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("}"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e,t,i=this._scene,r=i._sectionPlanesState,s=r.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Points batching silhouette vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),i.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s)for(n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;"),e=0,t=r.getNumAllocatedSectionPlanes();e 1.0) {"),n.push(" discard;"),n.push(" }")),s){for(n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;"),e=0,t=r.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),n.push("}")}return i.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = color;"),n.push("}"),n}}]),i}(),Xl=function(e){g(i,zl);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points batching pick mesh vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in float flags;"),r.push("in vec4 pickColor;"),r.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(r),this._addRemapClipPosLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("out vec4 vPickColor;"),r.push("void main(void) {"),r.push("int pickFlag = int(flags) >> 12 & 0xF;"),r.push("if (pickFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push(" } else {"),r.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition; "),r.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(r.push(" vWorldPosition = worldPosition;"),r.push(" vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("gl_PointSize += 10.0;"),r.push(" }"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points batching pick mesh vertex shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vPickColor; "),r.push("}"),r}}]),i}(),Yl=function(e){g(i,zl);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points batched pick depth vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in float flags;"),r.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(r),this._addRemapClipPosLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("out vec4 vViewPosition;"),r.push("void main(void) {"),r.push("int pickFlag = int(flags) >> 12 & 0xF;"),r.push("if (pickFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push(" } else {"),r.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(r.push(" vWorldPosition = worldPosition;"),r.push(" vFlags = flags;")),r.push("vViewPosition = viewPosition;"),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("gl_PointSize += 10.0;"),r.push(" }"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points batched pick depth fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("uniform float pickZNear;"),r.push("uniform float pickZFar;"),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),r.push(" outColor = packDepth(zNormalizedDepth); "),r.push("}"),r}}]),i}(),Jl=function(e){g(i,zl);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points batching occlusion vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in float flags;"),this._addMatricesUniformBlockLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("void main(void) {"),r.push("int colorFlag = int(flags) & 0xF;"),r.push("if (colorFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push(" } else {"),r.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(r.push(" vWorldPosition = worldPosition;"),r.push(" vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push(" gl_Position = clipPos;"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push(" }"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points batching occlusion fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push(" }")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),r.push("}"),r}}]),i}(),Zl=$.vec3(),ql=$.vec3(),$l=$.vec3(),eu=$.vec3(),tu=$.mat4(),iu=function(e){g(i,fo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f,v=Zl;if(v[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,v[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,v[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(v[0]),e.snapPickCoordinateScale[1]=$.safeInv(v[1]),e.snapPickCoordinateScale[2]=$.safeInv(v[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var g=ql;if(l){var m=$l;$.transformPoint3(A,l,m),g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=u[0],g[1]+=u[1],g[2]+=u[2],p=Le(d,g,tu),(f=eu)[0]=n.eye[0]-g[0],f[1]=n.eye[1]-g[1],f[2]=n.eye[2]-g[2],e.snapPickOrigin[0]=g[0],e.snapPickOrigin[1]=g[1],e.snapPickOrigin[2]=g[2]}else p=d,f=n.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform3fv(this._uCameraEyeRtc,f),o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,v),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);var _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,_+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var y=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,y),this.setSectionPlanesStateUniforms(t),o.drawArrays(o.POINTS,0,a.positionsBuf.numItems)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),ru=$.vec3(),su=$.vec3(),nu=$.vec3(),ou=$.vec3(),au=$.mat4(),lu=function(e){g(i,fo);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f,v=ru;if(v[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,v[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,v[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(v[0]),e.snapPickCoordinateScale[1]=$.safeInv(v[1]),e.snapPickCoordinateScale[2]=$.safeInv(v[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var g=su;if(l){var m=nu;$.transformPoint3(A,l,m),g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=u[0],g[1]+=u[1],g[2]+=u[2],p=Le(d,g,au),(f=ou)[0]=n.eye[0]-g[0],f[1]=n.eye[1]-g[1],f[2]=n.eye[2]-g[2],e.snapPickOrigin[0]=g[0],e.snapPickOrigin[1]=g[1],e.snapPickOrigin[2]=g[2]}else p=d,f=n.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform3fv(this._uCameraEyeRtc,f),o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,v),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);var _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,_+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var y=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,y),this.setSectionPlanesStateUniforms(t),o.drawArrays(o.POINTS,0,a.positionsBuf.numItems)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;var i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),uu=function(){function e(t){x(this,e),this._scene=t}return C(e,[{key:"_compile",value:function(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}},{key:"colorRenderer",get:function(){return this._colorRenderer||(this._colorRenderer=new Wl(this._scene)),this._colorRenderer}},{key:"silhouetteRenderer",get:function(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Kl(this._scene)),this._silhouetteRenderer}},{key:"pickMeshRenderer",get:function(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Xl(this._scene)),this._pickMeshRenderer}},{key:"pickDepthRenderer",get:function(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Yl(this._scene)),this._pickDepthRenderer}},{key:"occlusionRenderer",get:function(){return this._occlusionRenderer||(this._occlusionRenderer=new Jl(this._scene)),this._occlusionRenderer}},{key:"snapInitRenderer",get:function(){return this._snapInitRenderer||(this._snapInitRenderer=new iu(this._scene,!1)),this._snapInitRenderer}},{key:"snapRenderer",get:function(){return this._snapRenderer||(this._snapRenderer=new lu(this._scene)),this._snapRenderer}},{key:"_destroy",value:function(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}]),e}(),Au={};var cu=C((function e(){var t=arguments.length>0&&void 0!==arguments[0]?arguments[0]:5e6;x(this,e),t>5e6&&(t=5e6),this.maxVerts=t,this.maxIndices=3*t,this.positions=[],this.colors=[],this.intensities=[],this.pickColors=[],this.offsets=[]})),hu=function(){function e(t){x(this,e),console.info("Creating VBOBatchingPointsLayer"),this.model=t.model,this.sortId="PointsBatchingLayer",this.layerIndex=t.layerIndex,this._renderers=function(e){var t=e.id,i=Au[t];return i||(i=new uu(e),Au[t]=i,i._compile(),e.on("compile",(function(){i._compile()})),e.on("destroyed",(function(){delete Au[t],i._destroy()}))),i}(t.model.scene),this._buffer=new cu(t.maxGeometryBatchSize),this._scratchMemory=t.scratchMemory,this._state=new qt({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,positionsDecodeMatrix:$.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=$.collapseAABB3(),this._portions=[],this._meshes=[],this._aabb=$.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,t.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(t.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,t.origin&&(this._state.origin=$.vec3(t.origin))}return C(e,[{key:"aabb",get:function(){if(this.aabbDirty){$.collapseAABB3(this._aabb);for(var e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){var r=new Uint16Array(i.positions);e.positionsBuf=new Dt(t,t.ARRAY_BUFFER,r,i.positions.length,3,t.STATIC_DRAW)}else{var s=ea(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Dt(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){var n=new Uint8Array(i.colors);e.colorsBuf=new Dt(t,t.ARRAY_BUFFER,n,i.colors.length,4,t.STATIC_DRAW,!1)}if(i.positions.length>0){var o=i.positions.length/3,a=new Float32Array(o);e.flagsBuf=new Dt(t,t.ARRAY_BUFFER,a,a.length,1,t.DYNAMIC_DRAW,!1)}if(i.pickColors.length>0){var l=new Uint8Array(i.pickColors);e.pickColorsBuf=new Dt(t,t.ARRAY_BUFFER,l,i.pickColors.length,4,t.STATIC_DRAW,!1)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){var u=new Float32Array(i.offsets);e.offsetsBuf=new Dt(t,t.ARRAY_BUFFER,u,i.offsets.length,3,t.DYNAMIC_DRAW)}this._buffer=null,this._finalized=!0}}},{key:"initFlags",value:function(e,t,i){t&Qe&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&We&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&ze&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Ke&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&je&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&He&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&Ve&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}},{key:"setVisible",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Qe?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}},{key:"setHighlighted",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&We?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}},{key:"setXRayed",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&ze?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}},{key:"setSelected",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ke?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}},{key:"setEdges",value:function(e,t,i){if(!this._finalized)throw"Not finalized"}},{key:"setClippable",value:function(e,t){if(!this._finalized)throw"Not finalized";t&je?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}},{key:"setCulled",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ve?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}},{key:"setCollidable",value:function(e,t){if(!this._finalized)throw"Not finalized"}},{key:"setPickable",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&He?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}},{key:"setColor",value:function(e,t){if(!this._finalized)throw"Not finalized";for(var i=2*e,r=4*this._portions[i],s=4*this._portions[i+1],n=this._scratchMemory.getUInt8Array(s),o=t[0],a=t[1],l=t[2],u=0;u0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points instancing color vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),r.push("in vec4 color;"),r.push("in float flags;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in vec4 modelMatrixCol0;"),r.push("in vec4 modelMatrixCol1;"),r.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),i.filterIntensity&&r.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("out vec4 vColor;"),r.push("void main(void) {"),r.push("int colorFlag = int(flags) & 0xF;"),r.push("if (colorFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {"),i.filterIntensity&&(r.push("float intensity = float(color.a) / 255.0;"),r.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {")),r.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),r.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = viewMatrix * worldPosition; "),r.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(r.push("vWorldPosition = worldPosition;"),r.push("vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("gl_Position = clipPos;"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("}"),i.filterIntensity&&r.push("}"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points instancing color fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return r.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}]),i}(),fu=function(e){g(i,du);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"drawLayer",value:function(e,t,r){f(w(i.prototype),"drawLayer",this).call(this,e,t,r,{colorUniform:!0})}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points instancing silhouette vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in float flags;"),r.push("in vec4 color;"),r.push("in vec4 modelMatrixCol0;"),r.push("in vec4 modelMatrixCol1;"),r.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),r.push("uniform vec4 silhouetteColor;"),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("out vec4 vColor;"),r.push("void main(void) {"),r.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),r.push("if (silhouetteFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {"),r.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),r.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(r.push("vWorldPosition = worldPosition;"),r.push("vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);"),r.push("gl_Position = clipPos;"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("}"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points instancing silhouette fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = vColor;"),r.push("}"),r}}]),i}(),vu=function(e){g(i,du);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points instancing pick mesh vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in float flags;"),r.push("in vec4 pickColor;"),r.push("in vec4 modelMatrixCol0;"),r.push("in vec4 modelMatrixCol1;"),r.push("in vec4 modelMatrixCol2;"),r.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(r),this._addRemapClipPosLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("out vec4 vPickColor;"),r.push("void main(void) {"),r.push("int pickFlag = int(flags) >> 12 & 0xF;"),r.push("if (pickFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {"),r.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),r.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition; "),r.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(r.push(" vWorldPosition = worldPosition;"),r.push(" vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),r.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("}"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points instancing pick mesh fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("outColor = vPickColor; "),r.push("}"),r}}]),i}(),gu=function(e){g(i,du);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points instancing pick depth vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in float flags;"),r.push("in vec4 modelMatrixCol0;"),r.push("in vec4 modelMatrixCol1;"),r.push("in vec4 modelMatrixCol2;"),r.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(r),this._addRemapClipPosLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("out vec4 vViewPosition;"),r.push("void main(void) {"),r.push("int pickFlag = int(flags) >> 12 & 0xF;"),r.push("if (pickFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {"),r.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),r.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(r.push(" vWorldPosition = worldPosition;"),r.push(" vFlags = flags;")),r.push(" vViewPosition = viewPosition;"),r.push("vec4 clipPos = projMatrix * viewPosition;"),r.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("}"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points instancing pick depth fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("uniform float pickZNear;"),r.push("uniform float pickZFar;"),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),r.push(" outColor = packDepth(zNormalizedDepth); "),r.push("}"),r}}]),i}(),mu=function(e){g(i,du);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points instancing occlusion vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in vec4 color;"),r.push("in float flags;"),r.push("in vec4 modelMatrixCol0;"),r.push("in vec4 modelMatrixCol1;"),r.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("void main(void) {"),r.push("int colorFlag = int(flags) & 0xF;"),r.push("if (colorFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {"),r.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),r.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(r.push(" vWorldPosition = worldPosition;"),r.push("vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("gl_Position = clipPos;"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("}"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Points instancing occlusion vertex shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0;s 1.0) {"),r.push(" discard;"),r.push(" }")),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),r.push("}")}return r.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}]),i}(),_u=function(e){g(i,du);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,r=[];return r.push("#version 300 es"),r.push("// Points instancing depth vertex shader"),r.push("uniform int renderPass;"),r.push("in vec3 position;"),e.entityOffsetsEnabled&&r.push("in vec3 offset;"),r.push("in float flags;"),r.push("in vec4 modelMatrixCol0;"),r.push("in vec4 modelMatrixCol1;"),r.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(r),r.push("uniform float pointSize;"),i.perspectivePoints&&r.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;")),t&&(r.push("out vec4 vWorldPosition;"),r.push("out float vFlags;")),r.push("void main(void) {"),r.push("int colorFlag = int(flags) & 0xF;"),r.push("if (colorFlag != renderPass) {"),r.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),r.push("} else {"),r.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),r.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(r.push("vWorldPosition = worldPosition;"),r.push("vFlags = flags;")),r.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("gl_Position = clipPos;"),i.perspectivePoints?(r.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),r.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),r.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):r.push("gl_PointSize = pointSize;"),r.push("}"),r.push("}"),r}},{key:"_buildFragmentShader",value:function(){var e,t,i=this._scene,r=i._sectionPlanesState,s=r.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing depth vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),i.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s)for(n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;"),e=0,t=r.getNumAllocatedSectionPlanes();e 1.0) {"),n.push(" discard;"),n.push(" }")),s){for(n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;"),e=0,t=r.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),n.push("}")}return n.push(" outColor = packDepthToRGBA( gl_FragCoord.z); "),i.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}]),i}(),yu=function(e){g(i,du);var t=_(i);function i(){return x(this,i),t.apply(this,arguments)}return C(i,[{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),i.push("uniform float pointSize;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("gl_PointSize = pointSize;"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Instancing geometry depth drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s 1.0) {"),r.push(" discard;"),r.push(" }"),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { discard; }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),r.push("}"),r}}]),i}(),bu=$.vec3(),wu=$.vec3(),Bu=$.vec3();$.vec3();var xu=$.mat4(),Pu=function(e){g(i,fo);var t=_(i);function i(e){return x(this,i),t.call(this,e,!1,{instancing:!0})}return C(i,[{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.canvas.gl,o=s.camera,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f=bu;if(f[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,f[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,f[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(f[0]),e.snapPickCoordinateScale[1]=$.safeInv(f[1]),e.snapPickCoordinateScale[2]=$.safeInv(f[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var v=wu;if(l){var g=$.transformPoint3(A,l,Bu);v[0]=g[0],v[1]=g[1],v[2]=g[2]}else v[0]=0,v[1]=0,v[2]=0;v[0]+=u[0],v[1]+=u[1],v[2]+=u[2],p=Le(d,v,xu),e.snapPickOrigin[0]=v[0],e.snapPickOrigin[1]=v[1],e.snapPickOrigin[2]=v[2]}else p=d,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,f),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);var m=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,m+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var _=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,_),this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1)),n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),Cu=$.vec3(),Mu=$.vec3(),Eu=$.vec3();$.vec3();var Fu=$.mat4(),ku=function(e){g(i,fo);var t=_(i);function i(e){return x(this,i),t.call(this,e,!1,{instancing:!0})}return C(i,[{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(t),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=t.aabb,d=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));var p,f=Cu;if(f[0]=$.safeInv(h[3]-h[0])*$.MAX_INT,f[1]=$.safeInv(h[4]-h[1])*$.MAX_INT,f[2]=$.safeInv(h[5]-h[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(f[0]),e.snapPickCoordinateScale[1]=$.safeInv(f[1]),e.snapPickCoordinateScale[2]=$.safeInv(f[2]),l||0!==u[0]||0!==u[1]||0!==u[2]){var v=Mu;if(l){var g=$.transformPoint3(A,l,Eu);v[0]=g[0],v[1]=g[1],v[2]=g[2]}else v[0]=0,v[1]=0,v[2]=0;v[0]+=u[0],v[1]+=u[1],v[2]+=u[2],p=Le(d,v,Fu),e.snapPickOrigin[0]=v[0],e.snapPickOrigin[1]=v[1],e.snapPickOrigin[2]=v[2]}else p=d,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,f),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);var m=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(p,m+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,m+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);var _=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,_),this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1),o.drawArraysInstanced(o.POINTS,0,a.positionsBuf.numItems,a.numInstances),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}}},{key:"_allocate",value:function(){f(w(i.prototype),"_allocate",this).call(this);var e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}},{key:"_bindProgram",value:function(){this._program.bind()}},{key:"_buildVertexShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),i}(),Iu=function(){function e(t){x(this,e),this._scene=t}return C(e,[{key:"_compile",value:function(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}},{key:"colorRenderer",get:function(){return this._colorRenderer||(this._colorRenderer=new pu(this._scene,!1)),this._colorRenderer}},{key:"silhouetteRenderer",get:function(){return this._silhouetteRenderer||(this._silhouetteRenderer=new fu(this._scene)),this._silhouetteRenderer}},{key:"depthRenderer",get:function(){return this._depthRenderer||(this._depthRenderer=new _u(this._scene)),this._depthRenderer}},{key:"pickMeshRenderer",get:function(){return this._pickMeshRenderer||(this._pickMeshRenderer=new vu(this._scene)),this._pickMeshRenderer}},{key:"pickDepthRenderer",get:function(){return this._pickDepthRenderer||(this._pickDepthRenderer=new gu(this._scene)),this._pickDepthRenderer}},{key:"occlusionRenderer",get:function(){return this._occlusionRenderer||(this._occlusionRenderer=new mu(this._scene)),this._occlusionRenderer}},{key:"shadowRenderer",get:function(){return this._shadowRenderer||(this._shadowRenderer=new yu(this._scene)),this._shadowRenderer}},{key:"snapInitRenderer",get:function(){return this._snapInitRenderer||(this._snapInitRenderer=new Pu(this._scene,!1)),this._snapInitRenderer}},{key:"snapRenderer",get:function(){return this._snapRenderer||(this._snapRenderer=new ku(this._scene)),this._snapRenderer}},{key:"_destroy",value:function(){this._colorRenderer&&this._colorRenderer.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}]),e}(),Du={};var Su=new Uint8Array(4),Tu=new Float32Array(1),Lu=new Float32Array(3),Ru=new Float32Array(4),Uu=function(){function e(t){var i,r,s;x(this,e),console.info("VBOInstancingPointsLayer"),this.model=t.model,this.material=t.material,this.sortId="PointsInstancingLayer",this.layerIndex=t.layerIndex,this._renderers=(i=t.model.scene,r=i.id,(s=Du[r])||(s=new Iu(i),Du[r]=s,s._compile(),i.on("compile",(function(){s._compile()})),i.on("destroyed",(function(){delete Du[r],s._destroy()}))),s),this._aabb=$.collapseAABB3(),this._state=new qt({obb:$.OBB3(),numInstances:0,origin:t.origin?$.vec3(t.origin):null,geometry:t.geometry,positionsDecodeMatrix:t.geometry.positionsDecodeMatrix,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=t.geometry.numIndices,this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=$.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1}return C(e,[{key:"aabb",get:function(){if(this.aabbDirty){$.collapseAABB3(this._aabb);for(var e=0,t=this._meshes.length;e0){i.flagsBuf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(t),t,1,e.DYNAMIC_DRAW,!1)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){i.offsetsBuf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,!1),this._offsets=[]}if(r.positionsCompressed&&r.positionsCompressed.length>0){i.positionsBuf=new Dt(e,e.ARRAY_BUFFER,r.positionsCompressed,r.positionsCompressed.length,3,e.STATIC_DRAW,!1),i.positionsDecodeMatrix=$.mat4(r.positionsDecodeMatrix)}if(r.colorsCompressed&&r.colorsCompressed.length>0){var s=new Uint8Array(r.colorsCompressed);i.colorsBuf=new Dt(e,e.ARRAY_BUFFER,s,s.length,4,e.STATIC_DRAW,!1)}if(this._modelMatrixCol0.length>0){var n=!1;i.modelMatrixCol0Buf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,n),i.modelMatrixCol1Buf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,n),i.modelMatrixCol2Buf=new Dt(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,n),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}if(this._pickColors.length>0){i.pickColorsBuf=new Dt(e,e.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,e.STATIC_DRAW,!1),this._pickColors=[]}i.geometry=null,this._finalized=!0}},{key:"initFlags",value:function(e,t,i){t&Qe&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&We&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&ze&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Ke&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&je&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&Xe&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&He&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&Ve&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}},{key:"setVisible",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Qe?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}},{key:"setHighlighted",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&We?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}},{key:"setXRayed",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&ze?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}},{key:"setSelected",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ke?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}},{key:"setEdges",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Xe?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}},{key:"setClippable",value:function(e,t){if(!this._finalized)throw"Not finalized";t&je?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}},{key:"setCollidable",value:function(e,t){if(!this._finalized)throw"Not finalized"}},{key:"setPickable",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&He?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}},{key:"setCulled",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ve?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}},{key:"setColor",value:function(e,t){if(!this._finalized)throw"Not finalized";Su[0]=t[0],Su[1]=t[1],Su[2]=t[2],this._state.colorsBuf.setData(Su,3*e)}},{key:"setTransparent",value:function(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}},{key:"_setFlags",value:function(e,t,i){if(!this._finalized)throw"Not finalized";var r=!!(t&Qe),s=!!(t&ze),n=!!(t&We),o=!!(t&Ke),a=!!(t&Xe),l=!!(t&He),u=!!(t&Ve),A=0;A|=!r||u||s||n&&!this.model.scene.highlightMaterial.glowThrough||o&&!this.model.scene.selectedMaterial.glowThrough?ao.NOT_RENDERED:i?ao.COLOR_TRANSPARENT:ao.COLOR_OPAQUE,A|=(!r||u?ao.NOT_RENDERED:o?ao.SILHOUETTE_SELECTED:n?ao.SILHOUETTE_HIGHLIGHTED:s?ao.SILHOUETTE_XRAYED:ao.NOT_RENDERED)<<4,A|=(!r||u?ao.NOT_RENDERED:o?ao.EDGES_SELECTED:n?ao.EDGES_HIGHLIGHTED:s?ao.EDGES_XRAYED:a?i?ao.EDGES_COLOR_TRANSPARENT:ao.EDGES_COLOR_OPAQUE:ao.NOT_RENDERED)<<8,A|=(r&&!u&&l?ao.PICK:ao.NOT_RENDERED)<<12,A|=(t&je?255:0)<<16,Tu[0]=A,this._state.flagsBuf.setData(Tu,e)}},{key:"setOffset",value:function(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Lu[0]=t[0],Lu[1]=t[1],Lu[2]=t[2],this._state.offsetsBuf.setData(Lu,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}},{key:"setMatrix",value:function(e,t){if(!this._finalized)throw"Not finalized";var i=4*e;Ru[0]=t[0],Ru[1]=t[4],Ru[2]=t[8],Ru[3]=t[12],this._state.modelMatrixCol0Buf.setData(Ru,i),Ru[0]=t[1],Ru[1]=t[5],Ru[2]=t[9],Ru[3]=t[13],this._state.modelMatrixCol1Buf.setData(Ru,i),Ru[0]=t[2],Ru[1]=t[6],Ru[2]=t[10],Ru[3]=t[14],this._state.modelMatrixCol2Buf.setData(Ru,i)}},{key:"drawColorOpaque",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ao.COLOR_OPAQUE)}},{key:"drawColorTransparent",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ao.COLOR_TRANSPARENT)}},{key:"drawDepth",value:function(e,t){}},{key:"drawNormals",value:function(e,t){}},{key:"drawSilhouetteXRayed",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_XRAYED)}},{key:"drawSilhouetteHighlighted",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_HIGHLIGHTED)}},{key:"drawSilhouetteSelected",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_SELECTED)}},{key:"drawEdgesColorOpaque",value:function(e,t){}},{key:"drawEdgesColorTransparent",value:function(e,t){}},{key:"drawEdgesHighlighted",value:function(e,t){}},{key:"drawEdgesSelected",value:function(e,t){}},{key:"drawEdgesXRayed",value:function(e,t){}},{key:"drawOcclusion",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,ao.COLOR_OPAQUE)}},{key:"drawShadow",value:function(e,t){}},{key:"drawPickMesh",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,ao.PICK)}},{key:"drawPickDepths",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,ao.PICK)}},{key:"drawPickNormals",value:function(e,t){}},{key:"drawSnapInit",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,ao.PICK)}},{key:"drawSnap",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,ao.PICK)}},{key:"destroy",value:function(){var e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}]),e}(),Ou=$.vec3(),Nu=$.vec3(),Qu=$.mat4(),Vu=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){var r=this._scene,s=r.camera,n=t.model,o=r.canvas.gl,a=t._state,l=a.textureState,u=t._state.origin,A=n.position,c=n.rotationMatrix,h=n.rotationMatrixConjugate,d=s.viewMatrix;if(this._program||(this._allocate(),!this.errors)){var p;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uPerObjectDecodeMatrix,this._uPerVertexPosition,this.uPerObjectColorAndFlags,this._uPerObjectMatrix);var f=0!==u[0]||0!==u[1]||0!==u[2],v=0!==A[0]||0!==A[1]||0!==A[2];if(f||v){var g=Ou;if(f){var m=$.transformPoint3(c,u,Nu);g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=A[0],g[1]+=A[1],g[2]+=A[2],p=Le(d,g,Qu)}else p=d;if(o.uniformMatrix4fv(this._uSceneModelMatrix,!1,h),o.uniformMatrix4fv(this._uViewMatrix,!1,p),o.uniformMatrix4fv(this._uProjMatrix,!1,s.projMatrix),o.uniform1i(this._uRenderPass,i),r.logarithmicDepthBufferEnabled){var _=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,_)}var y=r._sectionPlanesState.getNumAllocatedSectionPlanes(),b=r._sectionPlanesState.sectionPlanes.length;if(y>0)for(var w=r._sectionPlanesState.sectionPlanes,B=t.layerIndex*b,x=n.renderFlags,P=0;P0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,8),o.drawArrays(o.LINES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,16),o.drawArrays(o.LINES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,32),o.drawArrays(o.LINES,0,a.numIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// LinesDataTextureColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uPerObjectDecodeMatrix;"),i.push("uniform highp sampler2D uPerObjectMatrix;"),i.push("uniform lowp usampler2D uPerObjectColorAndFlags;"),i.push("uniform mediump usampler2D uPerVertexPosition;"),i.push("uniform highp usampler2D uPerLineIndices;"),i.push("uniform mediump usampler2D uPerLineObject;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push(" int lineIndex = gl_VertexID / 2;"),i.push(" int h_packed_object_id_index = (lineIndex >> 3) & 4095;"),i.push(" int v_packed_object_id_index = (lineIndex >> 3) >> 12;"),i.push(" int objectIndex = int(texelFetch(uPerLineObject, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push(" ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" } else {"),i.push(" ivec4 packedVertexBase = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push(" ivec4 packedLineIndexBaseOffset = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push(" int lineIndexBaseOffset = (packedLineIndexBaseOffset.r << 24) + (packedLineIndexBaseOffset.g << 16) + (packedLineIndexBaseOffset.b << 8) + packedLineIndexBaseOffset.a;"),i.push(" int h_index = (lineIndex - lineIndexBaseOffset) & 4095;"),i.push(" int v_index = (lineIndex - lineIndexBaseOffset) >> 12;"),i.push(" ivec3 vertexIndices = ivec3(texelFetch(uPerLineIndices, ivec2(h_index, v_index), 0));"),i.push(" ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push(" int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push(" int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push(" mat4 objectInstanceMatrix = mat4 (texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" vec3 position = vec3(texelFetch(uPerVertexPosition, ivec2(indexPositionH, indexPositionV), 0));"),i.push(" uvec4 color = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push(" if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" };"),i.push(" vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push(" vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push(" vFragDepth = 1.0 + clipPos.w;"),i.push(" isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push(" gl_Position = clipPos;"),i.push(" vec4 rgb = vec4(color.rgba);"),i.push(" vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// LinesDataTextureColorRenderer fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),i){r.push("in vec4 vWorldPosition;"),r.push("flat in uint vFlags2;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s 0u;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { "),r.push(" discard;"),r.push(" }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" outColor = vColor;"),r.push("}"),r}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),Hu=function(){function e(t){x(this,e),this._scene=t}return C(e,[{key:"_compile",value:function(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null)}},{key:"eagerCreateRenders",value:function(){}},{key:"colorRenderer",get:function(){return this._colorRenderer||(this._colorRenderer=new Vu(this._scene,!1)),this._colorRenderer}},{key:"_destroy",value:function(){this._colorRenderer&&this._colorRenderer.destroy()}}]),e}(),ju={};var Gu=C((function e(){x(this,e),this.positionsCompressed=[],this.lenPositionsCompressed=0,this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perLineNumberPortionId8Bits=[],this.perLineNumberPortionId16Bits=[],this.perLineNumberPortionId32Bits=[]})),zu=function(){function e(){x(this,e),this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerLineIdPortionIds8Bits=null,this.texturePerLineIdPortionIds16Bits=null,this.texturePerLineIdPortionIds32Bits=null,this.texturePerLineIdIndices8Bits=null,this.texturePerLineIdIndices16Bits=null,this.texturePerLineIdIndices32Bits=null,this.textureModelMatrices=null}return C(e,[{key:"finalize",value:function(){this.indicesPerBitnessTextures={8:this.texturePerLineIdIndices8Bits,16:this.texturePerLineIdIndices16Bits,32:this.texturePerLineIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerLineIdPortionIds8Bits,16:this.texturePerLineIdPortionIds16Bits,32:this.texturePerLineIdPortionIds32Bits}}},{key:"bindCommonTextures",value:function(e,t,i,r,s){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,r,3),this.texturePerObjectInstanceMatrices.bindTexture(e,s,4)}},{key:"bindLineIndicesTextures",value:function(e,t,i,r){this.indicesPortionIdsPerBitnessTextures[r].bindTexture(e,t,5),this.indicesPerBitnessTextures[r].bindTexture(e,i,6)}}]),e}(),Wu=function(){function e(t,i,r,s){var n=arguments.length>4&&void 0!==arguments[4]?arguments[4]:null;x(this,e),this._gl=t,this._texture=i,this._textureWidth=r,this._textureHeight=s,this._textureData=n}return C(e,[{key:"bindTexture",value:function(e,t,i){return e.bindTexture(t,this,i)}},{key:"bind",value:function(e){return this._gl.activeTexture(this._gl["TEXTURE"+e]),this._gl.bindTexture(this._gl.TEXTURE_2D,this._texture),!0}},{key:"unbind",value:function(e){}}]),e}(),Ku={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalLines:0,totalLines8Bits:0,totalLines16Bits:0,totalLines32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(Ku,null,4));var e=0;Object.keys(Ku).forEach((function(t){t.startsWith("size")&&(e+=Ku[t])})),console.log("Total size ".concat(e," bytes (").concat((e/1e3/1e3).toFixed(2)," MB)")),console.log("Avg bytes / triangle: ".concat((e/Ku.totalLines).toFixed(2)));var t={};Object.keys(Ku).forEach((function(i){i.startsWith("size")&&(t[i]="".concat((Ku[i]/e*100).toFixed(2)," % of total"))})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};var Xu=function(){function e(){x(this,e)}return C(e,[{key:"disableBindedTextureFiltering",value:function(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}},{key:"generateTextureForColorsAndFlags",value:function(e,t,i,r,s){var n=t.length;this.numPortions=n;var o=4096,a=Math.ceil(n/512);if(0===a)throw"texture height===0";var l=new Uint8Array(16384*a);Ku.sizeDataColorsAndFlags+=l.byteLength,Ku.numberOfTextures++;for(var u=0;u>24&255,r[u]>>16&255,r[u]>>8&255,255&r[u]],32*u+16),l.set([s[u]>>24&255,s[u]>>16&255,s[u]>>8&255,255&s[u]],32*u+20);var A=e.createTexture();return e.bindTexture(e.TEXTURE_2D,A),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,o,a),e.texSubImage2D(e.TEXTURE_2D,0,0,0,o,a,e.RGBA_INTEGER,e.UNSIGNED_BYTE,l,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Wu(e,A,o,a,l)}},{key:"generateTextureForObjectOffsets",value:function(e,t){var i=512,r=Math.ceil(t/i);if(0===r)throw"texture height===0";var s=new Float32Array(1536*r).fill(0);Ku.sizeDataTextureOffsets+=s.byteLength,Ku.numberOfTextures++;var n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,r),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,r,e.RGB,e.FLOAT,s,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Wu(e,n,i,r,s)}},{key:"generateTextureForInstancingMatrices",value:function(e,t){var i=t.length;if(0===i)throw"num instance matrices===0";var r=2048,s=Math.ceil(i/512),n=new Float32Array(8192*s);Ku.numberOfTextures++;for(var o=0;o65536&&Ku.cannotCreatePortion.because10BitsObjectId++;var i=this._numPortions+t<=65536,r=void 0!==e.geometryId&&null!==e.geometryId?"".concat(e.geometryId,"#").concat(0):"".concat(e.id,"#").concat(0);if(!this._bucketGeometries[r]){var s=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits),n=0,o=0;e.buckets.forEach((function(e){n+=e.positionsCompressed.length/3,o+=e.indices.length/2})),(this._state.numVertices+n>4096*Ju||s+o>4096*Ju)&&Ku.cannotCreatePortion.becauseTextureSize++,i&&(i=this._state.numVertices+n<=4096*Ju&&s+o<=4096*Ju)}return i}},{key:"createPortion",value:function(e,t){var i=this;if(this._finalized)throw"Already finalized";var r=[];t.buckets.forEach((function(e,s){var n=void 0!==t.geometryId&&null!==t.geometryId?"".concat(t.geometryId,"#").concat(s):"".concat(t.id,"#").concat(s),o=i._bucketGeometries[n];o||(o=i._createBucketGeometry(t,e),i._bucketGeometries[n]=o);var a=i._createSubPortion(t,o,e);r.push(a)}));var s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(r),this.model.numPortions++,this._meshes.push(e),s}},{key:"_createBucketGeometry",value:function(e,t){if(t.indices){var i=8*Math.ceil(t.indices.length/2/8)*2;Ku.overheadSizeAlignementIndices+=2*(i-t.indices.length);var r=new Uint32Array(i);r.fill(0),r.set(t.indices),t.indices=r}var s=t.positionsCompressed,n=t.indices,o=this._buffer;o.positionsCompressed.push(s);var a,l=o.lenPositionsCompressed/3,u=s.length/3;o.lenPositionsCompressed+=s.length;var A,c=0;n&&(c=n.length/2,u<=256?(A=o.indices8Bits,a=o.lenIndices8Bits/2,o.lenIndices8Bits+=n.length):u<=65536?(A=o.indices16Bits,a=o.lenIndices16Bits/2,o.lenIndices16Bits+=n.length):(A=o.indices32Bits,a=o.lenIndices32Bits/2,o.lenIndices32Bits+=n.length),A.push(n));return this._state.numVertices+=u,Ku.numberOfGeometries++,{vertexBase:l,numVertices:u,numLines:c,indicesBase:a}}},{key:"_createSubPortion",value:function(e,t){var i,r=e.color,s=e.colors,n=e.opacity,o=e.meshMatrix,a=e.pickColor,l=this._buffer,u=this._state;l.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),l.perObjectInstancePositioningMatrices.push(o||tA),l.perObjectSolid.push(!!e.solid),s?l.perObjectColors.push([255*s[0],255*s[1],255*s[2],255]):r&&l.perObjectColors.push([r[0],r[1],r[2],n]),l.perObjectPickColors.push(a),l.perObjectVertexBases.push(t.vertexBase),i=t.numVertices<=256?u.numIndices8Bits:t.numVertices<=65536?u.numIndices16Bits:u.numIndices32Bits,l.perObjectIndexBaseOffsets.push(i/2-t.indicesBase);var A=this._subPortions.length;if(t.numLines>0){var c,h=2*t.numLines;t.numVertices<=256?(c=l.perLineNumberPortionId8Bits,u.numIndices8Bits+=h,Ku.totalLines8Bits+=t.numLines):t.numVertices<=65536?(c=l.perLineNumberPortionId16Bits,u.numIndices16Bits+=h,Ku.totalLines16Bits+=t.numLines):(c=l.perLineNumberPortionId32Bits,u.numIndices32Bits+=h,Ku.totalLines32Bits+=t.numLines),Ku.totalLines+=t.numLines;for(var d=0;d0&&(i.texturePerLineIdIndices8Bits=this._dataTextureGenerator.generateTextureFor8BitIndices(r,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(i.texturePerLineIdIndices16Bits=this._dataTextureGenerator.generateTextureFor16BitIndices(r,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(i.texturePerLineIdIndices32Bits=this._dataTextureGenerator.generateTextureFor32BitIndices(r,s.indices32Bits,s.lenIndices32Bits)),i.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(function(){e._deferredSetFlagsDirty&&e._uploadDeferredFlags(),e._numUpdatesInFrame=0}))}}},{key:"initFlags",value:function(e,t,i){t&Qe&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&We&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&ze&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Ke&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&je&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&He&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&Ve&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}},{key:"flushInitFlags",value:function(){this._setDeferredFlags(),this._setDeferredFlags2()}},{key:"setVisible",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Qe?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}},{key:"setHighlighted",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&We?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}},{key:"setXRayed",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&ze?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}},{key:"setSelected",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ke?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}},{key:"setEdges",value:function(e,t,i){}},{key:"setClippable",value:function(e,t){if(!this._finalized)throw"Not finalized";t&je?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}},{key:"_beginDeferredFlags",value:function(){this._deferredSetFlagsActive=!0}},{key:"_uploadDeferredFlags",value:function(){if(this._deferredSetFlagsActive=!1,this._deferredSetFlagsDirty){this._deferredSetFlagsDirty=!1;var e=this.model.scene.canvas.gl,t=this._dataTextureState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}}},{key:"setCulled",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ve?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}},{key:"setCollidable",value:function(e,t){if(!this._finalized)throw"Not finalized"}},{key:"setPickable",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&He?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}},{key:"setColor",value:function(e,t){for(var i=this._portionToSubPortionsMap[e],r=0,s=i.length;r=10&&this._beginDeferredFlags(),r.bindTexture(r.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),r.texSubImage2D(r.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,r.RGBA_INTEGER,r.UNSIGNED_BYTE,qu))}},{key:"setTransparent",value:function(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}},{key:"_setFlags",value:function(e,t,i){for(var r=arguments.length>3&&void 0!==arguments[3]&&arguments[3],s=this._portionToSubPortionsMap[e],n=0,o=s.length;n3&&void 0!==arguments[3]&&arguments[3];if(!this._finalized)throw"Not finalized";var s,n,o=!!(t&Qe),a=!!(t&ze),l=!!(t&We),u=!!(t&Ke),A=!!(t&He),c=!!(t&Ve);s=!o||c||a?ao.NOT_RENDERED:i?ao.COLOR_TRANSPARENT:ao.COLOR_OPAQUE,n=!o||c?ao.NOT_RENDERED:u?ao.SILHOUETTE_SELECTED:l?ao.SILHOUETTE_HIGHLIGHTED:a?ao.SILHOUETTE_XRAYED:ao.NOT_RENDERED;var h=o&&!c&&A?ao.PICK:ao.NOT_RENDERED,d=this._dataTextureState,p=this.model.scene.canvas.gl;qu[0]=s,qu[1]=n,qu[3]=h,d.texturePerObjectColorsAndFlags._textureData.set(qu,32*e+8),this._deferredSetFlagsActive||r?this._deferredSetFlagsDirty=!0:(++this._numUpdatesInFrame>=10&&this._beginDeferredFlags(),p.bindTexture(p.TEXTURE_2D,d.texturePerObjectColorsAndFlags._texture),p.texSubImage2D(p.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,p.RGBA_INTEGER,p.UNSIGNED_BYTE,qu))}},{key:"_setDeferredFlags",value:function(){}},{key:"_setFlags2",value:function(e,t){for(var i=arguments.length>2&&void 0!==arguments[2]&&arguments[2],r=this._portionToSubPortionsMap[e],s=0,n=r.length;s2&&void 0!==arguments[2]&&arguments[2];if(!this._finalized)throw"Not finalized";var r=t&je?255:0,s=this._dataTextureState,n=this.model.scene.canvas.gl;qu[0]=r,qu[1]=0,qu[2]=1,qu[3]=2,s.texturePerObjectColorsAndFlags._textureData.set(qu,32*e+12),this._deferredSetFlagsActive||i?this._deferredSetFlagsDirty=!0:(++this._numUpdatesInFrame>=10&&this._beginDeferredFlags(),n.bindTexture(n.TEXTURE_2D,s.texturePerObjectColorsAndFlags._texture),n.texSubImage2D(n.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,n.RGBA_INTEGER,n.UNSIGNED_BYTE,qu))}},{key:"_setDeferredFlags2",value:function(){}},{key:"setOffset",value:function(e,t){for(var i=this._portionToSubPortionsMap[e],r=0,s=i.length;r=10&&this._beginDeferredFlags(),r.bindTexture(r.TEXTURE_2D,i.texturePerObjectOffsets._texture),r.texSubImage2D(r.TEXTURE_2D,0,0,e,1,1,r.RGB,r.FLOAT,$u))}},{key:"setMatrix",value:function(e,t){for(var i=this._portionToSubPortionsMap[e],r=0,s=i.length;r=10&&this._beginDeferredFlags(),r.bindTexture(r.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),r.texSubImage2D(r.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,r.RGBA,r.FLOAT,Zu))}},{key:"drawColorOpaque",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ao.COLOR_OPAQUE)}},{key:"drawColorTransparent",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ao.COLOR_TRANSPARENT)}},{key:"drawDepth",value:function(e,t){}},{key:"drawNormals",value:function(e,t){}},{key:"drawSilhouetteXRayed",value:function(e,t){}},{key:"drawSilhouetteHighlighted",value:function(e,t){}},{key:"drawSilhouetteSelected",value:function(e,t){}},{key:"drawEdgesColorOpaque",value:function(e,t){}},{key:"drawEdgesColorTransparent",value:function(e,t){}},{key:"drawEdgesHighlighted",value:function(e,t){}},{key:"drawEdgesSelected",value:function(e,t){}},{key:"drawEdgesXRayed",value:function(e,t){}},{key:"drawOcclusion",value:function(e,t){}},{key:"drawShadow",value:function(e,t){}},{key:"setPickMatrices",value:function(e,t){}},{key:"drawPickMesh",value:function(e,t){}},{key:"drawPickDepths",value:function(e,t){}},{key:"drawSnapInit",value:function(e,t){}},{key:"drawSnap",value:function(e,t){}},{key:"drawPickNormals",value:function(e,t){}},{key:"destroy",value:function(){if(!this._destroyed){var e=this._state;this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}}]),e}(),rA=$.vec3(),sA=$.vec3(),nA=$.vec3();$.vec3();var oA=$.vec4(),aA=$.mat4(),lA=function(){function e(t,i){x(this,e),this._scene=t,this._withSAO=i,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){var e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"drawLayer",value:function(e,t,i){var r=this._scene,s=r.camera,n=t.model,o=r.canvas.gl,a=t._state,l=a.textureState,u=t._state.origin,A=n.position,c=n.rotationMatrix,h=n.rotationMatrixConjugate;if(this._program||(this._allocate(),!this.errors)){var d,p;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var f=0!==u[0]||0!==u[1]||0!==u[2],v=0!==A[0]||0!==A[1]||0!==A[2];if(f||v){var g=rA;if(f){var m=$.transformPoint3(c,u,sA);g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=A[0],g[1]+=A[1],g[2]+=A[2],d=Le(s.viewMatrix,g,aA),(p=nA)[0]=s.eye[0]-g[0],p[1]=s.eye[1]-g[1],p[2]=s.eye[2]-g[2]}else d=s.viewMatrix,p=s.eye;if(o.uniformMatrix4fv(this._uSceneModelMatrix,!1,h),o.uniformMatrix4fv(this._uViewMatrix,!1,d),o.uniformMatrix4fv(this._uProjMatrix,!1,s.projMatrix),o.uniform3fv(this._uCameraEyeRtc,p),o.uniform1i(this._uRenderPass,i),r.logarithmicDepthBufferEnabled){var _=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,_)}var y=r._sectionPlanesState.getNumAllocatedSectionPlanes(),b=r._sectionPlanesState.sectionPlanes.length;if(y>0)for(var w=r._sectionPlanesState.sectionPlanes,B=t.layerIndex*b,x=n.renderFlags,P=0;P0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),o.drawArrays(o.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),o.drawArrays(o.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),o.drawArrays(o.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl,i=e._lightsState;if(this._program=new It(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);var r=this._program;this._uRenderPass=r.getLocation("renderPass"),this._uLightAmbient=r.getLocation("lightAmbient"),this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];for(var s=i.lights,n=0,o=s.length;n0,n=[];n.push("#version 300 es"),n.push("// TrianglesDataTextureColorRenderer vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("precision highp usampler2D;"),n.push("precision highp isampler2D;"),n.push("precision highp sampler2D;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("precision mediump usampler2D;"),n.push("precision mediump isampler2D;"),n.push("precision mediump sampler2D;"),n.push("#endif"),n.push("uniform int renderPass;"),n.push("uniform mat4 sceneModelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),n.push("uniform highp sampler2D uTexturePerObjectMatrix;"),n.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),n.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),n.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),n.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),n.push("uniform vec3 uCameraEyeRtc;"),n.push("vec3 positions[3];"),t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("out float isPerspective;")),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("uniform vec4 lightAmbient;");for(var o=0,a=r.lights.length;o> 3) & 4095;"),n.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),n.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),n.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),n.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),n.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),n.push("if (int(flags.x) != renderPass) {"),n.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),n.push(" return;"),n.push("} else {"),n.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),n.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),n.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),n.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),n.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),n.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),n.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),n.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),n.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),n.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),n.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),n.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),n.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),n.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),n.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),n.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),n.push("if (color.a == 0u) {"),n.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),n.push(" return;"),n.push("};"),n.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),n.push("vec3 position;"),n.push("position = positions[gl_VertexID % 3];"),n.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),n.push("if (solid != 1u) {"),n.push("if (isPerspectiveMatrix(projMatrix)) {"),n.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),n.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),n.push("position = positions[2 - (gl_VertexID % 3)];"),n.push("viewNormal = -viewNormal;"),n.push("}"),n.push("} else {"),n.push("if (viewNormal.z < 0.0) {"),n.push("position = positions[2 - (gl_VertexID % 3)];"),n.push("viewNormal = -viewNormal;"),n.push("}"),n.push("}"),n.push("}"),n.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); "),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),n.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),n.push("float lambertian = 1.0;");for(var l=0,u=r.lights.length;l0,r=[];if(r.push("#version 300 es"),r.push("// TrianglesDataTextureColorRenderer fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),i){r.push("in vec4 vWorldPosition;"),r.push("flat in uint vFlags2;");for(var s=0,n=t.getNumAllocatedSectionPlanes();s 0u;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(var o=0,a=t.getNumAllocatedSectionPlanes();o 0.0) { "),r.push(" discard;"),r.push(" }"),r.push("}")}return e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):r.push(" outColor = vColor;"),r.push("}"),r}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),uA=new Float32Array([1,1,1]),AA=$.vec3(),cA=$.vec3(),hA=$.vec3();$.vec3();var dA=$.mat4(),pA=function(){function e(t,i){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){var r=this._scene,s=r.camera,n=t.model,o=r.canvas.gl,a=t._state,l=a.textureState,u=t._state.origin,A=n.position,c=n.rotationMatrix,h=n.rotationMatrixConjugate,d=s.viewMatrix;if(this._program||(this._allocate(),!this.errors)){var p,f;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),u||0!==A[0]||0!==A[1]||0!==A[2]){var v=AA;if(u){var g=cA;$.transformPoint3(c,u,g),v[0]=g[0],v[1]=g[1],v[2]=g[2]}else v[0]=0,v[1]=0,v[2]=0;v[0]+=A[0],v[1]+=A[1],v[2]+=A[2],p=Le(d,v,dA),(f=hA)[0]=s.eye[0]-v[0],f[1]=s.eye[1]-v[1],f[2]=s.eye[2]-v[2]}else p=d,f=s.eye;if(o.uniform3fv(this._uCameraEyeRtc,f),o.uniform1i(this._uRenderPass,i),o.uniformMatrix4fv(this._uWorldMatrix,!1,h),o.uniformMatrix4fv(this._uViewMatrix,!1,p),o.uniformMatrix4fv(this._uProjMatrix,!1,s.projMatrix),i===ao.SILHOUETTE_XRAYED){var m=r.xrayMaterial._state,_=m.fillColor,y=m.fillAlpha;o.uniform4f(this._uColor,_[0],_[1],_[2],y)}else if(i===ao.SILHOUETTE_HIGHLIGHTED){var b=r.highlightMaterial._state,w=b.fillColor,B=b.fillAlpha;o.uniform4f(this._uColor,w[0],w[1],w[2],B)}else if(i===ao.SILHOUETTE_SELECTED){var x=r.selectedMaterial._state,P=x.fillColor,C=x.fillAlpha;o.uniform4f(this._uColor,P[0],P[1],P[2],C)}else o.uniform4fv(this._uColor,uA);if(r.logarithmicDepthBufferEnabled){var M=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,M)}var E=r._sectionPlanesState.getNumAllocatedSectionPlanes(),F=r._sectionPlanesState.sectionPlanes.length;if(E>0)for(var k=r._sectionPlanesState.sectionPlanes,I=t.layerIndex*F,D=n.renderFlags,S=0;S0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),o.drawArrays(o.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),o.drawArrays(o.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),o.drawArrays(o.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture silhouette vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.y) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var n=0,o=e._sectionPlanesState.getNumAllocatedSectionPlanes();n 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = color;"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),fA=new Float32Array([0,0,0,1]),vA=$.vec3(),gA=$.vec3();$.vec3();var mA=$.mat4(),_A=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=a.textureState,u=t._state.origin,A=r.position,c=r.rotationMatrix,h=r.rotationMatrixConjugate,d=n.viewMatrix;if(this._program||(this._allocate(t),!this.errors)){var p;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var f=0!==u[0]||0!==u[1]||0!==u[2],v=0!==A[0]||0!==A[1]||0!==A[2];if(f||v){var g=vA;if(f){var m=$.transformPoint3(c,u,gA);g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=A[0],g[1]+=A[1],g[2]+=A[2],p=Le(d,g,mA)}else p=d;if(o.uniform1i(this._uRenderPass,i),o.uniformMatrix4fv(this._uSceneModelMatrix,!1,h),o.uniformMatrix4fv(this._uViewMatrix,!1,p),o.uniformMatrix4fv(this._uProjMatrix,!1,n.projMatrix),i===ao.EDGES_XRAYED){var _=s.xrayMaterial._state,y=_.edgeColor,b=_.edgeAlpha;o.uniform4f(this._uColor,y[0],y[1],y[2],b)}else if(i===ao.EDGES_HIGHLIGHTED){var w=s.highlightMaterial._state,B=w.edgeColor,x=w.edgeAlpha;o.uniform4f(this._uColor,B[0],B[1],B[2],x)}else if(i===ao.EDGES_SELECTED){var P=s.selectedMaterial._state,C=P.edgeColor,M=P.edgeAlpha;o.uniform4f(this._uColor,C[0],C[1],C[2],M)}else o.uniform4fv(this._uColor,fA);var E=s._sectionPlanesState.getNumAllocatedSectionPlanes(),F=s._sectionPlanesState.sectionPlanes.length;if(E>0)for(var k=s._sectionPlanesState.sectionPlanes,I=t.layerIndex*F,D=r.renderFlags,S=0;S0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),o.drawArrays(o.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),o.drawArrays(o.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),o.drawArrays(o.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uWorldMatrix=i.getLocation("worldMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("mat4 matrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer fragment shader"),e.logarithmicDepthBufferEnabled&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var n=0,o=e._sectionPlanesState.getNumAllocatedSectionPlanes();n 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),yA=$.vec3(),bA=$.vec3(),wA=$.mat4(),BA=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=a.textureState,u=t._state.origin,A=r.position,c=r.rotationMatrix,h=r.rotationMatrixConjugate,d=n.viewMatrix;if(this._program||(this._allocate(),!this.errors)){var p;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var f=0!==u[0]||0!==u[1]||0!==u[2],v=0!==A[0]||0!==A[1]||0!==A[2];if(f||v){var g=yA;if(f){var m=$.transformPoint3(c,u,bA);g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=A[0],g[1]+=A[1],g[2]+=A[2],p=Le(d,g,wA)}else p=d;o.uniform1i(this._uRenderPass,i),o.uniformMatrix4fv(this._uSceneModelMatrix,!1,h),o.uniformMatrix4fv(this._uViewMatrix,!1,p),o.uniformMatrix4fv(this._uProjMatrix,!1,n.projMatrix);var _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),y=s._sectionPlanesState.sectionPlanes.length;if(_>0)for(var b=s._sectionPlanesState.sectionPlanes,w=t.layerIndex*y,B=r.renderFlags,x=0;x<_;x++){var P=this._uSectionPlanes[x];if(P)if(x0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),o.drawArrays(o.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),o.drawArrays(o.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),o.drawArrays(o.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uObjectPerObjectOffsets;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vec4 rgb = vec4(color.rgba);"),i.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var n=0,o=e._sectionPlanesState.getNumAllocatedSectionPlanes();n 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),xA=$.vec3(),PA=$.vec3(),CA=$.vec3(),MA=$.mat4(),EA=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(t),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e));var r,s,n=t.model,o=n.scene,a=o.camera,l=o.canvas.gl,u=t._state,A=u.textureState,c=t._state.origin,h=n.position,d=n.rotationMatrix,p=n.rotationMatrixConjugate;A.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var f=0!==c[0]||0!==c[1]||0!==c[2],v=0!==h[0]||0!==h[1]||0!==h[2];if(f||v){var g=xA;if(f){var m=$.transformPoint3(d,c,PA);g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=h[0],g[1]+=h[1],g[2]+=h[2],r=Le(a.viewMatrix,g,MA),(s=CA)[0]=a.eye[0]-g[0],s[1]=a.eye[1]-g[1],s[2]=a.eye[2]-g[2]}else r=a.viewMatrix,s=a.eye;if(l.uniform2fv(this._uPickClipPos,e.pickClipPos),l.uniform2f(this._uDrawingBufferSize,l.drawingBufferWidth,l.drawingBufferHeight),l.uniformMatrix4fv(this._uSceneModelMatrix,!1,p),l.uniformMatrix4fv(this._uViewMatrix,!1,r),l.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix),l.uniform3fv(this._uCameraEyeRtc,s),l.uniform1i(this._uRenderPass,i),o.logarithmicDepthBufferEnabled){var _=2/(Math.log(a.project.far+1)/Math.LN2);l.uniform1f(this._uLogDepthBufFC,_)}var y=o._sectionPlanesState.getNumAllocatedSectionPlanes(),b=o._sectionPlanesState.sectionPlanes.length;if(y>0)for(var w=o._sectionPlanesState.sectionPlanes,B=t.layerIndex*b,x=n.renderFlags,P=0;P0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),l.drawArrays(l.TRIANGLES,0,u.numIndices8Bits)),u.numIndices16Bits>0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),l.drawArrays(l.TRIANGLES,0,u.numIndices16Bits)),u.numIndices32Bits>0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),l.drawArrays(l.TRIANGLES,0,u.numIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("smooth out vec4 vWorldPosition;"),i.push("flat out uvec4 vFlags2;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) / 255.0;"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uvec4 vFlags2;");for(var r=0;r 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(r=0;r 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outPickColor = vPickColor; "),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),FA=$.vec3(),kA=$.vec3(),IA=$.vec3();$.vec3();var DA=$.mat4(),SA=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){var r,s,n=t.model,o=n.scene,a=o.camera,l=o.canvas.gl,u=t._state,A=u.textureState,c=t._state.origin,h=n.position,d=n.rotationMatrix,p=n.rotationMatrixConjugate,f=e.pickViewMatrix||a.viewMatrix;if(this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),A.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),c||0!==h[0]||0!==h[1]||0!==h[2]){var v=FA;if(c){var g=kA;$.transformPoint3(d,c,g),v[0]=g[0],v[1]=g[1],v[2]=g[2]}else v[0]=0,v[1]=0,v[2]=0;v[0]+=h[0],v[1]+=h[1],v[2]+=h[2],r=Le(f,v,DA),(s=IA)[0]=a.eye[0]-v[0],s[1]=a.eye[1]-v[1],s[2]=a.eye[2]-v[2],e.snapPickOrigin[0]=v[0],e.snapPickOrigin[1]=v[1],e.snapPickOrigin[2]=v[2]}else r=f,s=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;if(l.uniform3fv(this._uCameraEyeRtc,s),l.uniform1i(this._uRenderPass,i),l.uniform1i(this._uPickInvisible,e.pickInvisible),l.uniform2fv(this._uPickClipPos,e.pickClipPos),l.uniform2f(this._uDrawingBufferSize,l.drawingBufferWidth,l.drawingBufferHeight),l.uniform1f(this._uPickZNear,e.pickZNear),l.uniform1f(this._uPickZFar,e.pickZFar),l.uniformMatrix4fv(this._uSceneModelMatrix,!1,p),l.uniformMatrix4fv(this._uViewMatrix,!1,r),l.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix),o.logarithmicDepthBufferEnabled){var m=2/(Math.log(e.pickZFar+1)/Math.LN2);l.uniform1f(this._uLogDepthBufFC,m)}var _=o._sectionPlanesState.getNumAllocatedSectionPlanes(),y=o._sectionPlanesState.sectionPlanes.length;if(_>0)for(var b=o._sectionPlanesState.sectionPlanes,w=t.layerIndex*y,B=n.renderFlags,x=0;x<_;x++){var P=this._uSectionPlanes[x];if(P)if(x0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),l.drawArrays(l.TRIANGLES,0,u.numIndices8Bits)),u.numIndices16Bits>0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),l.drawArrays(l.TRIANGLES,0,u.numIndices16Bits)),u.numIndices32Bits>0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),l.drawArrays(l.TRIANGLES,0,u.numIndices32Bits)),e.drawElements++}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("uniform float pickZNear;"),i.push("uniform float pickZFar;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var r=0;r 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(r=0;r 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),i.push(" outPackedDepth = packDepth(zNormalizedDepth); "),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),TA=$.vec3(),LA=$.vec3(),RA=$.vec3(),UA=$.vec3();$.vec3();var OA=$.mat4(),NA=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){if(this._program||(this._allocate(),!this.errors)){e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r,s,n=t.model,o=n.scene,a=o.camera,l=o.canvas.gl,u=t._state,A=u.textureState,c=t._state.origin,h=n.position,d=n.rotationMatrix,p=n.rotationMatrixConjugate,f=t.aabb,v=e.pickViewMatrix||a.viewMatrix,g=TA;g[0]=$.safeInv(f[3]-f[0])*$.MAX_INT,g[1]=$.safeInv(f[4]-f[1])*$.MAX_INT,g[2]=$.safeInv(f[5]-f[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(g[0]),e.snapPickCoordinateScale[1]=$.safeInv(g[1]),e.snapPickCoordinateScale[2]=$.safeInv(g[2]),A.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var m=0!==c[0]||0!==c[1]||0!==c[2],_=0!==h[0]||0!==h[1]||0!==h[2];if(m||_){var y=LA;if(m){var b=$.transformPoint3(d,c,RA);y[0]=b[0],y[1]=b[1],y[2]=b[2]}else y[0]=0,y[1]=0,y[2]=0;y[0]+=h[0],y[1]+=h[1],y[2]+=h[2],r=Le(v,y,OA),(s=UA)[0]=a.eye[0]-y[0],s[1]=a.eye[1]-y[1],s[2]=a.eye[2]-y[2],e.snapPickOrigin[0]=y[0],e.snapPickOrigin[1]=y[1],e.snapPickOrigin[2]=y[2]}else r=v,s=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;l.uniform3fv(this._uCameraEyeRtc,s),l.uniform2fv(this.uVectorA,e.snapVectorA),l.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),l.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),l.uniform3fv(this._uCoordinateScaler,g),l.uniform1i(this._uRenderPass,i),l.uniform1i(this._uPickInvisible,e.pickInvisible),l.uniformMatrix4fv(this._uSceneModelMatrix,!1,p),l.uniformMatrix4fv(this._uViewMatrix,!1,r),l.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix);var w=2/(Math.log(e.pickZFar+1)/Math.LN2);l.uniform1f(this._uLogDepthBufFC,w);var B=o._sectionPlanesState.getNumAllocatedSectionPlanes(),x=o._sectionPlanesState.sectionPlanes.length;if(B>0)for(var P=o._sectionPlanesState.sectionPlanes,C=t.layerIndex*x,M=n.renderFlags,E=0;E0&&(A.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),l.drawArrays(S,0,u.numEdgeIndices8Bits)),u.numEdgeIndices16Bits>0&&(A.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),l.drawArrays(S,0,u.numEdgeIndices16Bits)),u.numEdgeIndices32Bits>0&&(A.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),l.drawArrays(S,0,u.numEdgeIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uSnapVectorA;"),i.push("uniform vec2 uSnapInvVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uSnapVectorA.x) * uSnapInvVectorAB.x;"),i.push(" float y = (clipPos.y - uSnapVectorA.y) * uSnapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vViewPosition = clipPos;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, uLayerNumber);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),QA=$.vec3(),VA=$.vec3(),HA=$.vec3(),jA=$.vec3();$.vec3();var GA=$.mat4(),zA=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());var r,s,n=t.model,o=n.scene,a=o.camera,l=o.canvas.gl,u=t._state,A=u.textureState,c=t._state.origin,h=n.position,d=n.rotationMatrix,p=n.rotationMatrixConjugate,f=t.aabb,v=e.pickViewMatrix||a.viewMatrix,g=QA;g[0]=$.safeInv(f[3]-f[0])*$.MAX_INT,g[1]=$.safeInv(f[4]-f[1])*$.MAX_INT,g[2]=$.safeInv(f[5]-f[2])*$.MAX_INT,e.snapPickCoordinateScale[0]=$.safeInv(g[0]),e.snapPickCoordinateScale[1]=$.safeInv(g[1]),e.snapPickCoordinateScale[2]=$.safeInv(g[2]),A.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var m=0!==c[0]||0!==c[1]||0!==c[2],_=0!==h[0]||0!==h[1]||0!==h[2];if(m||_){var y=VA;if(m){var b=HA;$.transformPoint3(d,c,b),y[0]=b[0],y[1]=b[1],y[2]=b[2]}else y[0]=0,y[1]=0,y[2]=0;y[0]+=h[0],y[1]+=h[1],y[2]+=h[2],r=Le(v,y,GA),(s=jA)[0]=a.eye[0]-y[0],s[1]=a.eye[1]-y[1],s[2]=a.eye[2]-y[2],e.snapPickOrigin[0]=y[0],e.snapPickOrigin[1]=y[1],e.snapPickOrigin[2]=y[2]}else r=v,s=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;l.uniform3fv(this._uCameraEyeRtc,s),l.uniform2fv(this._uVectorA,e.snapVectorA),l.uniform2fv(this._uInverseVectorAB,e.snapInvVectorAB),l.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),l.uniform3fv(this._uCoordinateScaler,g),l.uniform1i(this._uRenderPass,i),l.uniform1i(this._uPickInvisible,e.pickInvisible),l.uniformMatrix4fv(this._uSceneWorldModelMatrix,!1,p),l.uniformMatrix4fv(this._uViewMatrix,!1,r),l.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix);var w=2/(Math.log(e.pickZFar+1)/Math.LN2);l.uniform1f(this._uLogDepthBufFC,w);var B=o._sectionPlanesState.getNumAllocatedSectionPlanes(),x=o._sectionPlanesState.sectionPlanes.length;if(B>0)for(var P=o._sectionPlanesState.sectionPlanes,C=t.layerIndex*x,M=n.renderFlags,E=0;E0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),l.drawArrays(l.TRIANGLES,0,u.numIndices8Bits)),u.numIndices16Bits>0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),l.drawArrays(l.TRIANGLES,0,u.numIndices16Bits)),u.numIndices32Bits>0&&(A.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),l.drawArrays(l.TRIANGLES,0,u.numIndices32Bits)),e.drawElements++}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneWorldModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uVectorAB;"),i.push("uniform vec2 uInverseVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;"),i.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" } else {"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("flat in uint vFlags2;");for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var n=0;n 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push("outNormal = ivec4(worldNormal * float(".concat($.MAX_INT,"), 1.0);")),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),WA=$.vec3(),KA=$.vec3(),XA=$.vec3();$.vec3();var YA=$.mat4(),JA=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=a.textureState,u=t._state.origin,A=r.position,c=r.rotationMatrix,h=r.rotationMatrixConjugate,d=e.pickViewMatrix||n.viewMatrix;if(this._program||(this._allocate(t),!this.errors)){var p,f;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),u||0!==A[0]||0!==A[1]||0!==A[2]){var v=WA;if(u){var g=KA;$.transformPoint3(c,u,g),v[0]=g[0],v[1]=g[1],v[2]=g[2]}else v[0]=0,v[1]=0,v[2]=0;v[0]+=A[0],v[1]+=A[1],v[2]+=A[2],p=Le(d,v,YA),(f=XA)[0]=n.eye[0]-v[0],f[1]=n.eye[1]-v[1],f[2]=n.eye[2]-v[2]}else p=d,f=n.eye;o.uniform3fv(this._uCameraEyeRtc,f),o.uniform1i(this._uRenderPass,i),o.uniformMatrix4fv(this._uWorldMatrix,!1,h),o.uniformMatrix4fv(this._uViewMatrix,!1,p),o.uniformMatrix4fv(this._uProjMatrix,!1,n.projMatrix);var m=s._sectionPlanesState.getNumAllocatedSectionPlanes(),_=s._sectionPlanesState.sectionPlanes.length;if(m>0)for(var y=s._sectionPlanesState.sectionPlanes,b=t.layerIndex*_,w=r.renderFlags,B=0;B0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),o.drawArrays(o.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),o.drawArrays(o.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),o.drawArrays(o.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureOcclusionRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" } else {"),i.push(" vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureColorRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var r=0;r 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),ZA=$.vec3(),qA=$.vec3(),$A=$.vec3();$.vec3();var ec=$.mat4(),tc=function(){function e(t){x(this,e),this._scene=t,this._allocate(),this._hash=this._getHash()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){var r=this._scene,s=r.camera,n=t.model,o=r.canvas.gl,a=t._state,l=a.textureState,u=t._state.origin,A=n.position,c=n.rotationMatrix,h=n.rotationMatrixConjugate;if(this._program||(this._allocate(),!this.errors)){var d,p;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var f=0!==u[0]||0!==u[1]||0!==u[2],v=0!==A[0]||0!==A[1]||0!==A[2];if(f||v){var g=ZA;if(f){var m=$.transformPoint3(c,u,qA);g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=A[0],g[1]+=A[1],g[2]+=A[2],d=Le(s.viewMatrix,g,ec),(p=$A)[0]=s.eye[0]-g[0],p[1]=s.eye[1]-g[1],p[2]=s.eye[2]-g[2]}else d=s.viewMatrix,p=s.eye;if(o.uniformMatrix4fv(this._uSceneModelMatrix,!1,h),o.uniformMatrix4fv(this._uViewMatrix,!1,d),o.uniformMatrix4fv(this._uProjMatrix,!1,s.projMatrix),o.uniform3fv(this._uCameraEyeRtc,p),o.uniform1i(this._uRenderPass,i),r.logarithmicDepthBufferEnabled){var _=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,_)}var y=r._sectionPlanesState.getNumAllocatedSectionPlanes(),b=r._sectionPlanesState.sectionPlanes.length;if(y>0)for(var w=r._sectionPlanesState.sectionPlanes,B=t.layerIndex*b,x=n.renderFlags,P=0;P0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),o.drawArrays(o.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),o.drawArrays(o.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),o.drawArrays(o.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPositionsDecodeMatrix=i.getLocation("objectDecodeAndInstanceMatrix"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture draw vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out highp vec2 vHighPrecisionZW;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in highp vec2 vHighPrecisionZW;"),i.push("out vec4 outColor;"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var n=0,o=e._sectionPlanesState.getNumAllocatedSectionPlanes();n 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),i.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),ic=$.vec3(),rc=$.vec3(),sc=$.vec3();$.vec3();var nc=$.mat4(),oc=function(){function e(t){x(this,e),this._scene=t,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){return this._scene._sectionPlanesState.getHash()}},{key:"drawLayer",value:function(e,t,i){var r=t.model,s=r.scene,n=s.camera,o=s.canvas.gl,a=t._state,l=t._state.origin,u=r.position,A=r.rotationMatrix,c=r.rotationMatrixConjugate,h=n.viewMatrix;if(this._program||(this._allocate(t),!this.errors)){var d,p;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(t));var f=0!==l[0]||0!==l[1]||0!==l[2],v=0!==u[0]||0!==u[1]||0!==u[2];if(f||v){var g=ic;if(f){var m=rc;$.transformPoint3(A,l,m),g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=u[0],g[1]+=u[1],g[2]+=u[2],d=Le(h,g,nc),(p=sc)[0]=n.eye[0]-g[0],p[1]=n.eye[1]-g[1],p[2]=n.eye[2]-g[2]}else d=h,p=n.eye;o.uniform1i(this._uRenderPass,i),o.uniformMatrix4fv(this._uWorldMatrix,!1,c),o.uniformMatrix4fv(this._uViewMatrix,!1,d),o.uniformMatrix4fv(this._uProjMatrix,!1,n.projMatrix),o.uniformMatrix4fv(this._uViewNormalMatrix,!1,n.viewNormalMatrix),o.uniformMatrix4fv(this._uWorldNormalMatrix,!1,r.worldNormalMatrix);var _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),y=s._sectionPlanesState.sectionPlanes.length;if(_>0)for(var b=s._sectionPlanesState.sectionPlanes,w=t.layerIndex*y,B=r.renderFlags,x=0;x<_;x++){var P=this._uSectionPlanes[x];if(P)if(x0,i=[];return i.push("// Batched geometry normals vertex shader"),e.logarithmicDepthBufferEnabled&&bt.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("uniform int renderPass;"),i.push("attribute vec3 position;"),e.entityOffsetsEnabled&&i.push("attribute vec3 offset;"),i.push("attribute vec3 normal;"),i.push("attribute vec4 color;"),i.push("attribute vec4 flags;"),i.push("attribute vec4 flags2;"),i.push("uniform mat4 worldMatrix;"),i.push("uniform mat4 worldNormalMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform mat4 viewNormalMatrix;"),i.push("uniform mat4 objectDecodeAndInstanceMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),bt.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("varying float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out vec4 vFlags2;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(bt.SUPPORTED_EXTENSIONS.EXT_frag_depth?i.push("vFragDepth = 1.0 + clipPos.w;"):(i.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;"),i.push("clipPos.z *= clipPos.w;")),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry normals fragment shader"),e.logarithmicDepthBufferEnabled&&bt.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&bt.SUPPORTED_EXTENSIONS.EXT_frag_depth&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("in vec4 vFlags2;");for(var r=0;r 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&bt.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),ac=$.vec3(),lc=$.vec3(),uc=$.vec3();$.vec3(),$.vec4();var Ac=$.mat4(),cc=function(){function e(t,i){x(this,e),this._scene=t,this._withSAO=i,this._hash=this._getHash(),this._allocate()}return C(e,[{key:"getValid",value:function(){return this._hash===this._getHash()}},{key:"_getHash",value:function(){var e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}},{key:"drawLayer",value:function(e,t,i){var r=this._scene,s=r.camera,n=t.model,o=r.canvas.gl,a=t._state,l=a.textureState,u=t._state.origin,A=n.position,c=n.rotationMatrix,h=n.rotationMatrixConjugate;if(this._program||(this._allocate(),!this.errors)){var d,p;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var f=0!==u[0]||0!==u[1]||0!==u[2],v=0!==A[0]||0!==A[1]||0!==A[2];if(f||v){var g=ac;if(f){var m=$.transformPoint3(c,u,lc);g[0]=m[0],g[1]=m[1],g[2]=m[2]}else g[0]=0,g[1]=0,g[2]=0;g[0]+=A[0],g[1]+=A[1],g[2]+=A[2],d=Le(s.viewMatrix,g,Ac),(p=uc)[0]=s.eye[0]-g[0],p[1]=s.eye[1]-g[1],p[2]=s.eye[2]-g[2]}else d=s.viewMatrix,p=s.eye;if(o.uniform2fv(this._uPickClipPos,e.pickClipPos),o.uniform2f(this._uDrawingBufferSize,o.drawingBufferWidth,o.drawingBufferHeight),o.uniformMatrix4fv(this._uSceneModelMatrix,!1,h),o.uniformMatrix4fv(this._uViewMatrix,!1,d),o.uniformMatrix4fv(this._uProjMatrix,!1,s.projMatrix),o.uniform3fv(this._uCameraEyeRtc,p),o.uniform1i(this._uRenderPass,i),r.logarithmicDepthBufferEnabled){var _=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,_)}var y=r._sectionPlanesState.getNumAllocatedSectionPlanes(),b=r._sectionPlanesState.sectionPlanes.length;if(y>0)for(var w=r._sectionPlanesState.sectionPlanes,B=t.layerIndex*b,x=n.renderFlags,P=0;P0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),o.drawArrays(o.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),o.drawArrays(o.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),o.drawArrays(o.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}}},{key:"_allocate",value:function(){var e=this._scene,t=e.canvas.gl;if(this._program=new It(t,this._buildShader()),this._program.errors)this.errors=this._program.errors;else{var i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r0,i=[];return i.push("#version 300 es"),i.push("// trianglesDatatextureNormalsRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}},{key:"_buildFragmentShader",value:function(){var e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTexturePickNormalsRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("in vec4 vWorldPosition;"),t){i.push("flat in uint vFlags2;");for(var r=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();r 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var n=0,o=e._sectionPlanesState.getNumAllocatedSectionPlanes();n 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(" outNormal = ivec4(worldNormal * float(".concat($.MAX_INT,"), 1.0);")),i.push("}"),i}},{key:"webglContextRestored",value:function(){this._program=null}},{key:"destroy",value:function(){this._program&&this._program.destroy(),this._program=null}}]),e}(),hc=function(){function e(t){x(this,e),this._scene=t}return C(e,[{key:"_compile",value:function(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorQualityRendererWithSAO&&!this._colorQualityRendererWithSAO.getValid()&&(this._colorQualityRendererWithSAO.destroy(),this._colorQualityRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null)}},{key:"eagerCreateRenders",value:function(){this._silhouetteRenderer||(this._silhouetteRenderer=new pA(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new EA(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new SA(this._scene)),this._pickNormalsRenderer||(this._pickNormalsRenderer=new cc(this._scene)),this._snapRenderer||(this._snapRenderer=new NA(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new zA(this._scene)),this._snapRenderer||(this._snapRenderer=new NA(this._scene))}},{key:"colorRenderer",get:function(){return this._colorRenderer||(this._colorRenderer=new lA(this._scene,!1)),this._colorRenderer}},{key:"colorRendererWithSAO",get:function(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new lA(this._scene,!0)),this._colorRendererWithSAO}},{key:"colorQualityRendererWithSAO",get:function(){return this._colorQualityRendererWithSAO}},{key:"silhouetteRenderer",get:function(){return this._silhouetteRenderer||(this._silhouetteRenderer=new pA(this._scene)),this._silhouetteRenderer}},{key:"depthRenderer",get:function(){return this._depthRenderer||(this._depthRenderer=new tc(this._scene)),this._depthRenderer}},{key:"normalsRenderer",get:function(){return this._normalsRenderer||(this._normalsRenderer=new oc(this._scene)),this._normalsRenderer}},{key:"edgesRenderer",get:function(){return this._edgesRenderer||(this._edgesRenderer=new _A(this._scene)),this._edgesRenderer}},{key:"edgesColorRenderer",get:function(){return this._edgesColorRenderer||(this._edgesColorRenderer=new BA(this._scene)),this._edgesColorRenderer}},{key:"pickMeshRenderer",get:function(){return this._pickMeshRenderer||(this._pickMeshRenderer=new EA(this._scene)),this._pickMeshRenderer}},{key:"pickNormalsRenderer",get:function(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new cc(this._scene)),this._pickNormalsRenderer}},{key:"pickNormalsFlatRenderer",get:function(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new cc(this._scene)),this._pickNormalsFlatRenderer}},{key:"pickDepthRenderer",get:function(){return this._pickDepthRenderer||(this._pickDepthRenderer=new SA(this._scene)),this._pickDepthRenderer}},{key:"snapRenderer",get:function(){return this._snapRenderer||(this._snapRenderer=new NA(this._scene)),this._snapRenderer}},{key:"snapInitRenderer",get:function(){return this._snapInitRenderer||(this._snapInitRenderer=new zA(this._scene)),this._snapInitRenderer}},{key:"occlusionRenderer",get:function(){return this._occlusionRenderer||(this._occlusionRenderer=new JA(this._scene)),this._occlusionRenderer}},{key:"_destroy",value:function(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorQualityRendererWithSAO&&this._colorQualityRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy()}}]),e}(),dc={};var pc=C((function e(){x(this,e),this.positionsCompressed=[],this.lenPositionsCompressed=0,this.metallicRoughness=[],this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.edgeIndices8Bits=[],this.lenEdgeIndices8Bits=0,this.edgeIndices16Bits=[],this.lenEdgeIndices16Bits=0,this.edgeIndices32Bits=[],this.lenEdgeIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perObjectEdgeIndexBaseOffsets=[],this.perTriangleNumberPortionId8Bits=[],this.perTriangleNumberPortionId16Bits=[],this.perTriangleNumberPortionId32Bits=[],this.perEdgeNumberPortionId8Bits=[],this.perEdgeNumberPortionId16Bits=[],this.perEdgeNumberPortionId32Bits=[]})),fc=function(){function e(){x(this,e),this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerPolygonIdPortionIds8Bits=null,this.texturePerPolygonIdPortionIds16Bits=null,this.texturePerPolygonIdPortionIds32Bits=null,this.texturePerEdgeIdPortionIds8Bits=null,this.texturePerEdgeIdPortionIds16Bits=null,this.texturePerEdgeIdPortionIds32Bits=null,this.texturePerPolygonIdIndices8Bits=null,this.texturePerPolygonIdIndices16Bits=null,this.texturePerPolygonIdIndices32Bits=null,this.texturePerPolygonIdEdgeIndices8Bits=null,this.texturePerPolygonIdEdgeIndices16Bits=null,this.texturePerPolygonIdEdgeIndices32Bits=null,this.textureModelMatrices=null}return C(e,[{key:"finalize",value:function(){this.indicesPerBitnessTextures={8:this.texturePerPolygonIdIndices8Bits,16:this.texturePerPolygonIdIndices16Bits,32:this.texturePerPolygonIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerPolygonIdPortionIds8Bits,16:this.texturePerPolygonIdPortionIds16Bits,32:this.texturePerPolygonIdPortionIds32Bits},this.edgeIndicesPerBitnessTextures={8:this.texturePerPolygonIdEdgeIndices8Bits,16:this.texturePerPolygonIdEdgeIndices16Bits,32:this.texturePerPolygonIdEdgeIndices32Bits},this.edgeIndicesPortionIdsPerBitnessTextures={8:this.texturePerEdgeIdPortionIds8Bits,16:this.texturePerEdgeIdPortionIds16Bits,32:this.texturePerEdgeIdPortionIds32Bits}}},{key:"bindCommonTextures",value:function(e,t,i,r,s){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,r,3),this.texturePerObjectInstanceMatrices.bindTexture(e,s,4)}},{key:"bindTriangleIndicesTextures",value:function(e,t,i,r){this.indicesPortionIdsPerBitnessTextures[r].bindTexture(e,t,5),this.indicesPerBitnessTextures[r].bindTexture(e,i,6)}},{key:"bindEdgeIndicesTextures",value:function(e,t,i,r){this.edgeIndicesPortionIdsPerBitnessTextures[r].bindTexture(e,t,5),this.edgeIndicesPerBitnessTextures[r].bindTexture(e,i,6)}}]),e}(),vc={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTextureEdgeIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalPolygons:0,totalPolygons8Bits:0,totalPolygons16Bits:0,totalPolygons32Bits:0,totalEdges:0,totalEdges8Bits:0,totalEdges16Bits:0,totalEdges32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(vc,null,4));var e=0;Object.keys(vc).forEach((function(t){t.startsWith("size")&&(e+=vc[t])})),console.log("Total size ".concat(e," bytes (").concat((e/1e3/1e3).toFixed(2)," MB)")),console.log("Avg bytes / triangle: ".concat((e/vc.totalPolygons).toFixed(2)));var t={};Object.keys(vc).forEach((function(i){i.startsWith("size")&&(t[i]="".concat((vc[i]/e*100).toFixed(2)," % of total"))})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};var gc=function(){function e(){x(this,e)}return C(e,[{key:"disableBindedTextureFiltering",value:function(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}},{key:"createTextureForColorsAndFlags",value:function(e,t,i,r,s,n,o){var a=t.length;this.numPortions=a;var l=4096,u=Math.ceil(a/512);if(0===u)throw"texture height===0";var A=new Uint8Array(16384*u);vc.sizeDataColorsAndFlags+=A.byteLength,vc.numberOfTextures++;for(var c=0;c>24&255,r[c]>>16&255,r[c]>>8&255,255&r[c]],32*c+16),A.set([s[c]>>24&255,s[c]>>16&255,s[c]>>8&255,255&s[c]],32*c+20),A.set([n[c]>>24&255,n[c]>>16&255,n[c]>>8&255,255&n[c]],32*c+24),A.set([o[c]?1:0,0,0,0],32*c+28);var h=e.createTexture();return e.bindTexture(e.TEXTURE_2D,h),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,l,u),e.texSubImage2D(e.TEXTURE_2D,0,0,0,l,u,e.RGBA_INTEGER,e.UNSIGNED_BYTE,A,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Wu(e,h,l,u,A)}},{key:"createTextureForObjectOffsets",value:function(e,t){var i=512,r=Math.ceil(t/i);if(0===r)throw"texture height===0";var s=new Float32Array(1536*r).fill(0);vc.sizeDataTextureOffsets+=s.byteLength,vc.numberOfTextures++;var n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,r),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,r,e.RGB,e.FLOAT,s,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Wu(e,n,i,r,s)}},{key:"createTextureForInstancingMatrices",value:function(e,t){var i=t.length;if(0===i)throw"num instance matrices===0";var r=2048,s=Math.ceil(i/512),n=new Float32Array(8192*s);vc.numberOfTextures++;for(var o=0;o65536&&vc.cannotCreatePortion.because10BitsObjectId++;var i=this._numPortions+t<=65536,r=void 0!==e.geometryId&&null!==e.geometryId?"".concat(e.geometryId,"#").concat(0):"".concat(e.id,"#").concat(0);if(!this._bucketGeometries[r]){var s=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits),n=0,o=0;e.buckets.forEach((function(e){n+=e.positionsCompressed.length/3,o+=e.indices.length/3})),(this._state.numVertices+n>4096*_c||s+o>4096*_c)&&vc.cannotCreatePortion.becauseTextureSize++,i&&(i=this._state.numVertices+n<=4096*_c&&s+o<=4096*_c)}return i}},{key:"createPortion",value:function(e,t){var i=this;if(this._finalized)throw"Already finalized";var r=[];t.buckets.forEach((function(e,s){var n=void 0!==t.geometryId&&null!==t.geometryId?"".concat(t.geometryId,"#").concat(s):"".concat(t.id,"#").concat(s),o=i._bucketGeometries[n];o||(o=i._createBucketGeometry(t,e),i._bucketGeometries[n]=o);var a=i._createSubPortion(t,o,e);r.push(a)}));var s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(r),this.model.numPortions++,this._meshes.push(e),s}},{key:"_createBucketGeometry",value:function(e,t){if(t.indices){var i=8*Math.ceil(t.indices.length/3/8)*3;vc.overheadSizeAlignementIndices+=2*(i-t.indices.length);var r=new Uint32Array(i);r.fill(0),r.set(t.indices),t.indices=r}if(t.edgeIndices){var s=8*Math.ceil(t.edgeIndices.length/2/8)*2;vc.overheadSizeAlignementEdgeIndices+=2*(s-t.edgeIndices.length);var n=new Uint32Array(s);n.fill(0),n.set(t.edgeIndices),t.edgeIndices=n}var o=t.positionsCompressed,a=t.indices,l=t.edgeIndices,u=this._buffer;u.positionsCompressed.push(o);var A,c=u.lenPositionsCompressed/3,h=o.length/3;u.lenPositionsCompressed+=o.length;var d,p,f=0;a&&(f=a.length/3,h<=256?(d=u.indices8Bits,A=u.lenIndices8Bits/3,u.lenIndices8Bits+=a.length):h<=65536?(d=u.indices16Bits,A=u.lenIndices16Bits/3,u.lenIndices16Bits+=a.length):(d=u.indices32Bits,A=u.lenIndices32Bits/3,u.lenIndices32Bits+=a.length),d.push(a));var v,g=0;l&&(g=l.length/2,h<=256?(v=u.edgeIndices8Bits,p=u.lenEdgeIndices8Bits/2,u.lenEdgeIndices8Bits+=l.length):h<=65536?(v=u.edgeIndices16Bits,p=u.lenEdgeIndices16Bits/2,u.lenEdgeIndices16Bits+=l.length):(v=u.edgeIndices32Bits,p=u.lenEdgeIndices32Bits/2,u.lenEdgeIndices32Bits+=l.length),v.push(l));return this._state.numVertices+=h,vc.numberOfGeometries++,{vertexBase:c,numVertices:h,numTriangles:f,numEdges:g,indicesBase:A,edgeIndicesBase:p}}},{key:"_createSubPortion",value:function(e,t,i,r){var s=e.color;e.metallic,e.roughness;var n,o,a=e.colors,l=e.opacity,u=e.meshMatrix,A=e.pickColor,c=this._buffer,h=this._state;c.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),c.perObjectInstancePositioningMatrices.push(u||xc),c.perObjectSolid.push(!!e.solid),a?c.perObjectColors.push([255*a[0],255*a[1],255*a[2],255]):s&&c.perObjectColors.push([s[0],s[1],s[2],l]),c.perObjectPickColors.push(A),c.perObjectVertexBases.push(t.vertexBase),n=t.numVertices<=256?h.numIndices8Bits:t.numVertices<=65536?h.numIndices16Bits:h.numIndices32Bits,c.perObjectIndexBaseOffsets.push(n/3-t.indicesBase),o=t.numVertices<=256?h.numEdgeIndices8Bits:t.numVertices<=65536?h.numEdgeIndices16Bits:h.numEdgeIndices32Bits,c.perObjectEdgeIndexBaseOffsets.push(o/2-t.edgeIndicesBase);var d=this._subPortions.length;if(t.numTriangles>0){var p,f=3*t.numTriangles;t.numVertices<=256?(p=c.perTriangleNumberPortionId8Bits,h.numIndices8Bits+=f,vc.totalPolygons8Bits+=t.numTriangles):t.numVertices<=65536?(p=c.perTriangleNumberPortionId16Bits,h.numIndices16Bits+=f,vc.totalPolygons16Bits+=t.numTriangles):(p=c.perTriangleNumberPortionId32Bits,h.numIndices32Bits+=f,vc.totalPolygons32Bits+=t.numTriangles),vc.totalPolygons+=t.numTriangles;for(var v=0;v0){var g,m=2*t.numEdges;t.numVertices<=256?(g=c.perEdgeNumberPortionId8Bits,h.numEdgeIndices8Bits+=m,vc.totalEdges8Bits+=t.numEdges):t.numVertices<=65536?(g=c.perEdgeNumberPortionId16Bits,h.numEdgeIndices16Bits+=m,vc.totalEdges16Bits+=t.numEdges):(g=c.perEdgeNumberPortionId32Bits,h.numEdgeIndices32Bits+=m,vc.totalEdges32Bits+=t.numEdges),vc.totalEdges+=t.numEdges;for(var _=0;_0&&(i.texturePerEdgeIdPortionIds8Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(r,s.perEdgeNumberPortionId8Bits)),s.perEdgeNumberPortionId16Bits.length>0&&(i.texturePerEdgeIdPortionIds16Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(r,s.perEdgeNumberPortionId16Bits)),s.perEdgeNumberPortionId32Bits.length>0&&(i.texturePerEdgeIdPortionIds32Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(r,s.perEdgeNumberPortionId32Bits)),s.lenIndices8Bits>0&&(i.texturePerPolygonIdIndices8Bits=this._dtxTextureFactory.createTextureFor8BitIndices(r,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(i.texturePerPolygonIdIndices16Bits=this._dtxTextureFactory.createTextureFor16BitIndices(r,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(i.texturePerPolygonIdIndices32Bits=this._dtxTextureFactory.createTextureFor32BitIndices(r,s.indices32Bits,s.lenIndices32Bits)),s.lenEdgeIndices8Bits>0&&(i.texturePerPolygonIdEdgeIndices8Bits=this._dtxTextureFactory.createTextureFor8BitsEdgeIndices(r,s.edgeIndices8Bits,s.lenEdgeIndices8Bits)),s.lenEdgeIndices16Bits>0&&(i.texturePerPolygonIdEdgeIndices16Bits=this._dtxTextureFactory.createTextureFor16BitsEdgeIndices(r,s.edgeIndices16Bits,s.lenEdgeIndices16Bits)),s.lenEdgeIndices32Bits>0&&(i.texturePerPolygonIdEdgeIndices32Bits=this._dtxTextureFactory.createTextureFor32BitsEdgeIndices(r,s.edgeIndices32Bits,s.lenEdgeIndices32Bits)),i.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(function(){e._deferredSetFlagsDirty&&e._uploadDeferredFlags(),e._numUpdatesInFrame=0}))}}},{key:"isEmpty",value:function(){return 0===this._numPortions}},{key:"initFlags",value:function(e,t,i){t&Qe&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&We&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&ze&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Ke&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&je&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&Xe&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&He&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&Ve&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}},{key:"flushInitFlags",value:function(){this._setDeferredFlags(),this._setDeferredFlags2()}},{key:"setVisible",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Qe?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}},{key:"setHighlighted",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&We?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}},{key:"setXRayed",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&ze?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}},{key:"setSelected",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ke?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}},{key:"setEdges",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Xe?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}},{key:"setClippable",value:function(e,t){if(!this._finalized)throw"Not finalized";t&je?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}},{key:"_beginDeferredFlags",value:function(){this._deferredSetFlagsActive=!0}},{key:"_uploadDeferredFlags",value:function(){if(this._deferredSetFlagsActive=!1,this._deferredSetFlagsDirty){this._deferredSetFlagsDirty=!1;var e=this.model.scene.canvas.gl,t=this._dtxState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}}},{key:"setCulled",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&Ve?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}},{key:"setCollidable",value:function(e,t){if(!this._finalized)throw"Not finalized"}},{key:"setPickable",value:function(e,t,i){if(!this._finalized)throw"Not finalized";t&He?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}},{key:"setColor",value:function(e,t){for(var i=this._portionToSubPortionsMap[e],r=0,s=i.length;r=10&&this._beginDeferredFlags(),console.info("_subPortionSetColor write through"),r.bindTexture(r.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),r.texSubImage2D(r.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,r.RGBA_INTEGER,r.UNSIGNED_BYTE,bc)}},{key:"setTransparent",value:function(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}},{key:"_setFlags",value:function(e,t,i){for(var r=arguments.length>3&&void 0!==arguments[3]&&arguments[3],s=this._portionToSubPortionsMap[e],n=0,o=s.length;n3&&void 0!==arguments[3]&&arguments[3];if(!this._finalized)throw"Not finalized";var s,n,o=!!(t&Qe),a=!!(t&ze),l=!!(t&We),u=!!(t&Ke),A=!!(t&Xe),c=!!(t&He),h=!!(t&Ve);s=!o||h||a||l&&!this.model.scene.highlightMaterial.glowThrough||u&&!this.model.scene.selectedMaterial.glowThrough?ao.NOT_RENDERED:i?ao.COLOR_TRANSPARENT:ao.COLOR_OPAQUE,n=!o||h?ao.NOT_RENDERED:u?ao.SILHOUETTE_SELECTED:l?ao.SILHOUETTE_HIGHLIGHTED:a?ao.SILHOUETTE_XRAYED:ao.NOT_RENDERED;var d=0;d=!o||h?ao.NOT_RENDERED:u?ao.EDGES_SELECTED:l?ao.EDGES_HIGHLIGHTED:a?ao.EDGES_XRAYED:A?i?ao.EDGES_COLOR_TRANSPARENT:ao.EDGES_COLOR_OPAQUE:ao.NOT_RENDERED;var p=o&&!h&&c?ao.PICK:ao.NOT_RENDERED,f=this._dtxState,v=this.model.scene.canvas.gl;bc[0]=s,bc[1]=n,bc[2]=d,bc[3]=p,f.texturePerObjectColorsAndFlags._textureData.set(bc,32*e+8),this._deferredSetFlagsActive||r?this._deferredSetFlagsDirty=!0:(++this._numUpdatesInFrame>=10&&this._beginDeferredFlags(),v.bindTexture(v.TEXTURE_2D,f.texturePerObjectColorsAndFlags._texture),v.texSubImage2D(v.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,v.RGBA_INTEGER,v.UNSIGNED_BYTE,bc))}},{key:"_setDeferredFlags",value:function(){}},{key:"_setFlags2",value:function(e,t){for(var i=arguments.length>2&&void 0!==arguments[2]&&arguments[2],r=this._portionToSubPortionsMap[e],s=0,n=r.length;s2&&void 0!==arguments[2]&&arguments[2];if(!this._finalized)throw"Not finalized";var r=t&je?255:0,s=this._dtxState,n=this.model.scene.canvas.gl;bc[0]=r,bc[1]=0,bc[2]=1,bc[3]=2,s.texturePerObjectColorsAndFlags._textureData.set(bc,32*e+12),this._deferredSetFlagsActive||i?this._deferredSetFlagsDirty=!0:(++this._numUpdatesInFrame>=10&&this._beginDeferredFlags(),n.bindTexture(n.TEXTURE_2D,s.texturePerObjectColorsAndFlags._texture),n.texSubImage2D(n.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,n.RGBA_INTEGER,n.UNSIGNED_BYTE,bc))}},{key:"_setDeferredFlags2",value:function(){}},{key:"setOffset",value:function(e,t){for(var i=this._portionToSubPortionsMap[e],r=0,s=i.length;r=10&&this._beginDeferredFlags(),r.bindTexture(r.TEXTURE_2D,i.texturePerObjectOffsets._texture),r.texSubImage2D(r.TEXTURE_2D,0,0,e,1,1,r.RGB,r.FLOAT,wc))}},{key:"setMatrix",value:function(e,t){for(var i=this._portionToSubPortionsMap[e],r=0,s=i.length;r=10&&this._beginDeferredFlags(),r.bindTexture(r.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),r.texSubImage2D(r.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,r.RGBA,r.FLOAT,yc))}},{key:"drawColorOpaque",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?this._renderers.colorRendererWithSAO&&this._renderers.colorRendererWithSAO.drawLayer(t,this,ao.COLOR_OPAQUE):this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ao.COLOR_OPAQUE))}},{key:"_updateBackfaceCull",value:function(e,t){var i=this.model.backfaces||e.sectioned;if(t.backfaces!==i){var r=t.gl;i?r.disable(r.CULL_FACE):r.enable(r.CULL_FACE),t.backfaces=i}}},{key:"drawColorTransparent",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ao.COLOR_TRANSPARENT))}},{key:"drawDepth",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.depthRenderer&&this._renderers.depthRenderer.drawLayer(t,this,ao.COLOR_OPAQUE))}},{key:"drawNormals",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.normalsRenderer&&this._renderers.normalsRenderer.drawLayer(t,this,ao.COLOR_OPAQUE))}},{key:"drawSilhouetteXRayed",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_XRAYED))}},{key:"drawSilhouetteHighlighted",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_HIGHLIGHTED))}},{key:"drawSilhouetteSelected",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ao.SILHOUETTE_SELECTED))}},{key:"drawEdgesColorOpaque",value:function(e,t){this.model.scene.logarithmicDepthBufferEnabled?this.model.scene._loggedWarning||(console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer"),this.model.scene._loggedWarning=!0):this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,ao.EDGES_COLOR_OPAQUE)}},{key:"drawEdgesColorTransparent",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&0!==this._numTransparentLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,ao.EDGES_COLOR_TRANSPARENT)}},{key:"drawEdgesHighlighted",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,ao.EDGES_HIGHLIGHTED)}},{key:"drawEdgesSelected",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,ao.EDGES_SELECTED)}},{key:"drawEdgesXRayed",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,ao.EDGES_XRAYED)}},{key:"drawOcclusion",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,ao.COLOR_OPAQUE))}},{key:"drawShadow",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.shadowRenderer&&this._renderers.shadowRenderer.drawLayer(t,this,ao.COLOR_OPAQUE))}},{key:"setPickMatrices",value:function(e,t){}},{key:"drawPickMesh",value:function(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,ao.PICK))}},{key:"drawPickDepths",value:function(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,ao.PICK))}},{key:"drawSnapInit",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,ao.PICK))}},{key:"drawSnap",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,ao.PICK))}},{key:"drawPickNormals",value:function(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickNormalsRenderer&&this._renderers.pickNormalsRenderer.drawLayer(t,this,ao.PICK))}},{key:"destroy",value:function(){if(!this._destroyed){var e=this._state;e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}}]),e}(),Cc=function(){function e(t){x(this,e),this.id=t.id,this.colorTexture=t.colorTexture,this.metallicRoughnessTexture=t.metallicRoughnessTexture,this.normalsTexture=t.normalsTexture,this.emissiveTexture=t.emissiveTexture,this.occlusionTexture=t.occlusionTexture}return C(e,[{key:"destroy",value:function(){}}]),e}(),Mc=function(){function e(t){x(this,e),this.id=t.id,this.texture=t.texture}return C(e,[{key:"destroy",value:function(){this.texture&&(this.texture.destroy(),this.texture=null)}}]),e}(),Ec={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}},Fc=function(){function e(t,i,r){x(this,e),this.isLoading=!1,this.itemsLoaded=0,this.itemsTotal=0,this.urlModifier=void 0,this.handlers=[],this.onStart=void 0,this.onLoad=t,this.onProgress=i,this.onError=r}return C(e,[{key:"itemStart",value:function(e){this.itemsTotal++,!1===this.isLoading&&void 0!==this.onStart&&this.onStart(e,this.itemsLoaded,this.itemsTotal),this.isLoading=!0}},{key:"itemEnd",value:function(e){this.itemsLoaded++,void 0!==this.onProgress&&this.onProgress(e,this.itemsLoaded,this.itemsTotal),this.itemsLoaded===this.itemsTotal&&(this.isLoading=!1,void 0!==this.onLoad&&this.onLoad())}},{key:"itemError",value:function(e){void 0!==this.onError&&this.onError(e)}},{key:"resolveURL",value:function(e){return this.urlModifier?this.urlModifier(e):e}},{key:"setURLModifier",value:function(e){return this.urlModifier=e,this}},{key:"addHandler",value:function(e,t){return this.handlers.push(e,t),this}},{key:"removeHandler",value:function(e){var t=this.handlers.indexOf(e);return-1!==t&&this.handlers.splice(t,2),this}},{key:"getHandler",value:function(e){for(var t=0,i=this.handlers.length;t0&&void 0!==arguments[0]?arguments[0]:4;x(this,e),this.pool=t,this.queue=[],this.workers=[],this.workersResolve=[],this.workerStatus=0}return C(e,[{key:"_initWorker",value:function(e){if(!this.workers[e]){var t=this.workerCreator();t.addEventListener("message",this._onMessage.bind(this,e)),this.workers[e]=t}}},{key:"_getIdleWorker",value:function(){for(var e=0;e0&&console.warn("KTX2TextureTranscoder: Multiple active KTX2TextureTranscoder may cause performance issues. Use a single KTX2TextureTranscoder instance, or call .dispose() on old instances."),Lc++}return this._transcoderPending}},{key:"transcode",value:function(e,t){var i=this,r=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{};return new Promise((function(s,n){var o=r;i._init().then((function(){return i._workerPool.postMessage({type:"transcode",buffers:e,taskConfig:o},e)})).then((function(e){var i=e.data,r=i.mipmaps,o=(i.width,i.height,i.format),a=i.type,l=i.error,u=i.dfdTransferFn,A=i.dfdFlags;if("error"===a)return n(l);t.setCompressedData({mipmaps:r,props:{format:o,minFilter:1===r.length?1006:1008,magFilter:1===r.length?1006:1008,encoding:2===u?3001:3e3,premultiplyAlpha:!!(1&A)}}),s()}))}))}},{key:"destroy",value:function(){URL.revokeObjectURL(this._workerSourceURL),this._workerPool.destroy(),Lc--}}]),e}();Rc.BasisFormat={ETC1S:0,UASTC_4x4:1},Rc.TranscoderFormat={ETC1:0,ETC2:1,BC1:2,BC3:3,BC4:4,BC5:5,BC7_M6_OPAQUE_ONLY:6,BC7_M5:7,PVRTC1_4_RGB:8,PVRTC1_4_RGBA:9,ASTC_4x4:10,ATC_RGB:11,ATC_RGBA_INTERPOLATED_ALPHA:12,RGBA32:13,RGB565:14,BGR565:15,RGBA4444:16},Rc.EngineFormat={RGBAFormat:1023,RGBA_ASTC_4x4_Format:37808,RGBA_BPTC_Format:36492,RGBA_ETC2_EAC_Format:37496,RGBA_PVRTC_4BPPV1_Format:35842,RGBA_S3TC_DXT5_Format:33779,RGB_ETC1_Format:36196,RGB_ETC2_Format:37492,RGB_PVRTC_4BPPV1_Format:35840,RGB_S3TC_DXT1_Format:33776},Rc.BasisWorker=function(){var e,t,i,r=_EngineFormat,s=_TranscoderFormat,n=_BasisFormat;self.addEventListener("message",(function(o){var A,c=o.data;switch(c.type){case"init":e=c.config,A=c.transcoderBinary,t=new Promise((function(e){i={wasmBinary:A,onRuntimeInitialized:e},BASIS(i)})).then((function(){i.initializeBasis(),void 0===i.KTX2File&&console.warn("KTX2TextureTranscoder: Please update Basis Universal transcoder.")}));break;case"transcode":t.then((function(){try{for(var t=function(t){var o=new i.KTX2File(new Uint8Array(t));function A(){o.close(),o.delete()}if(!o.isValid())throw A(),new Error("KTX2TextureTranscoder: Invalid or unsupported .ktx2 file");var c=o.isUASTC()?n.UASTC_4x4:n.ETC1S,h=o.getWidth(),d=o.getHeight(),p=o.getLevels(),f=o.getHasAlpha(),v=o.getDFDTransferFunc(),g=o.getDFDFlags(),m=function(t,i,o,A){for(var c,h,d=t===n.ETC1S?a:l,p=0;p