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README.md

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# Unity3D.UnusedBytecodeStripper2.Chain
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Unity3D UnusedBytecodeStripper2 wrapper. For processing built dlls before il2cpp.
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When unity building iOS player, UnusedBytecodeStripper2 will be used to strip unused code from dlls needs to be converted to C++ code.
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This tool wraps UnusedBytecodeStripper2, make it execute IProcessDll defined in dlls at the same location of UnusedBytecodeStripper2.exe
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before executing original UnusedBytecodeStripiper2.
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The idea came from [Unity3D.UselessAttributeStripper](https://github.com/SaladLab/Unity3D.UselessAttributeStripper).
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Check [modified Unity3D.UselessAttributeStripper](https://github.com/xiaobin83/Unity3D.UselessAttributeStripper) and [Unity3D.HotPatchEnabler](https://github.com/xiaobin83/Unity3D.HotPatchEnabler) that work with it.
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