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CONTRIBUTING.md

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Contrib

Commit convention

Don't overthink it, we can edit the final commit message if it doesn't describe the changes correctly!

Types:

  • feat: The new feature you're adding to a particular application
  • fix: To fix a bug
  • style: Feature and updates related to styling
  • refactor: Refactoring a specific section of the codebase
  • test: Everything related to testing
  • docs: Everything related to documentation
  • chore: Regular code maintenance

A scope is a phrase describing parts of the code affected by the changes. For example "(userservice)"

Body (optional) can provide additional contextual information. For breaking changes the body MUST start with "BREAKING CHANGE".

Footer (optional) is used to reference issues affected by the code changes. For example "Fixes #13". Can also be used to indicate breaking changes by starting with "BREAKING CHANGE".

Structure

<type>(scope): <description>

[optional body]

[optional footer]

Examples

  • feat(order): add purchase order button
  • docs(readme): document coding conventions

C++ Coding Standards

Naming Style

Avoid Hun-garian notation. This means, we never want to use variable names that contain the type.

Entities Naming Preview
NameSpaces snake_case namespace ex_namespace
Classes and Structs snake_case Class ex_class
Enums UpperCamelCase Enum ExEnum
Enum Members ALL_UPPER ExNum::NONE; ExNum::FIRST_HALF; ...
Global Variables g_snake_case bool g_running
Macros ALL_UPPER #define USE_OPENGL
Template Parameter UpperCamelCase template<typename T>
Parameters snake_case ex_method(int number)
Local Variables snake_case int number{}
Member Variables m_snake_case int m_number
Member Methods snake_case void ex_method(int param1, int param2);




Formatting Style

Indents

prefer Tabs for indents

Braces

With if statements and for loops we drop the brackets if it only has to execute 1 line of code or if it calls a method

if (true)
    execute_method();

int num;
if (true)
    num += 5;

for (;;)
    execute_method();

for (;;)
    num += 5;

Example for namespaces, classes, etc...

namespace ex_namesspace
{
    class ex_class
    {
    public:
        ex_class()
        {
        }

        void ex_method();

        int GetNum() const 
        {
            return m_num;
        }
    private:
        int m_num;
    }
}

ex_namesspace::ex_class::ex_method()
{
    auto lambda = []()
    {
        int x = 0;
        return x;
    };

    switch (expression)
    {
    case 0:
    {
        // do stuff
        break;
    }
    case 1:
    {
        // do stuff
        break;
    }
    }
    
    do
    {
        // do stuff
    } while (true);
}

Regarding if statements

Prefer default initialized variables that will be set in an if

Bad example:

int value;
if(true)
{
    value = 1;
}
else
{
    value = 2
}

Instead, we prefer this:

int value{2};
if(true)
{
    value = 1;
}

Prefer using guarding if statements for readability

Bad Example:

void method()
{
    bool val1 = true;
    bool val2 = false;
    bool val3 = true;

    if(val1)
    {
        if(val2)
        {
        }
        else 
        {
            if(val3)
            {
                // code part
                // where tf are we at
            }
        }
    }
}

Guarded if Example:

void method()
{
    bool val1 = true;
    bool val2 = false;
    bool val3 = true;

    if(!val1)
        return;

    if (val2)
        return;

    if (!val3)
        return;

    // here comes the code part
}

Member variables in classes

  1. Separate every variable to a single line
  2. Initialize all member variables
  3. Use the same order of initialization as in the header file
  4. Order data types from big to low
// Header File
class ex_class
{
public:
    ex_class();

private:
    float m_Length;
    int m_Number;
    bool m_Enabled;
}

// Cpp File
ex_class::ex_class() :
  m_Length{ 1.f },
  m_Number{ 5 },
  m_Enabled { true }
{

}

use of auto

  1. Not for numeric types: int, bool, char, float, ...
  2. When methods return a value
  3. Only when r-value type is evident
  4. Prefer using auto& to avoid copies
// 1.
int a{ 0 };        
float b{ 0.5f };
// 2.
const auto& data = exClass->GetData();
// 3.
auto timer = new TimerClass();

using keyword

  • Never use using namespace std!
  • Never use using namespace in a header file. This can mess with code that includes the header file wich contains using namespace.
  • Never use using namespace before any #includes. This can mess with the meaning of code in someone else's header.
  • Use using instead of typedef! Modernized c++
// bad example
typedef int my_int;

// good example
using my_float = float;
  • Prefer specified using over namespace using.
// bad example
using namepace std::chrono;
	
// good examples
using std::chrono::high_resolution_clock;
using std::chrono::duration;

Nested Namespaces
Example:

// bad example
namespace a
{
	namespace b {}
}

// good example
namespace a::b {}

overriding methods

  1. Use virtual in Base classes
  2. Use virtual and override in Derived classes
  3. Use virtual and = 0 for an abstract(instantiable) class
  4. Always make destructors virtual