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Is a good idea, but you have has a lack.
If I want to create variables, data structures then you will have to find a way to send them in text format to a file and not to copy/paste.
Using a set in settings
Example:
>>> a = bool2x2
# a = bool2x2
a = bool2x2(false, false, false, false)
# col 0 1 / row
bool2(false , false ) # 0
bool2(false , false ) # 1
Use a command to set patterns in settings to have a good output.
column names and other items that are in the comments area are prefixed with #, you could change this with a setting that can be set for C #: //
you could output as a text file that already contains a default python, C #, or shader file type format that can then be used and modified by an I.D.E.
Maybe you can try to do it with : # Modules (e.g import Files) - All, Csv, Currencies, Files, HardwareIntrinsics, StandardUnits, Strings, Web
It solves it, then you need to fulfill with simple tutorials ...
Thank's for share.
The text was updated successfully, but these errors were encountered:
Is a good idea, but you have has a lack.
If I want to create variables, data structures then you will have to find a way to send them in text format to a file and not to copy/paste.
Using a set in settings
Example:
Use a command to set patterns in settings to have a good output.
Maybe you can try to do it with :
# Modules (e.g
import Files) - All, Csv, Currencies, Files, HardwareIntrinsics, StandardUnits, Strings, Web
It solves it, then you need to fulfill with simple tutorials ...
Thank's for share.
The text was updated successfully, but these errors were encountered: