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1 |
| -# 🌡 Changes |
| 1 | +# 🧪 Changes |
2 | 2 |
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3 |
| -## 🧪 General |
| 3 | +## General |
4 | 4 |
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5 | 5 | - ~~Added new bugs~~
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6 | 6 | - Optimized performance of scripts
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12 | 12 | - Optimizing game quest state checks (one of most frequent game engine calls)
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13 | 13 | - Removing dead code / assets
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14 | 14 |
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15 |
| -## 🧪 Gameplay |
| 15 | +## Gameplay |
16 | 16 |
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17 | 17 | - Adding gameplay options for OXR (interface rendering, loot simplification etc.)
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18 | 18 | - [optional] Treasures will have different color based on loot price (green, blue, purple, orange)
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24 | 24 | - Improving game schemes (wounded, loot collection, combat danger checks etc.)
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25 | 25 | - Physical boxes (wooden, iron) can drop loot with some chance based on difficulty/level similar to SHoC/CS
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26 | 26 |
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27 |
| -## 🧪 Graphics |
| 27 | +## Graphics |
28 | 28 |
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29 | 29 | - Added different variants of fullscreen mode rendering
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30 | 30 | - Added grass height configuration
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34 | 34 | - Removed controls related to game patch download
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35 | 35 | - Enabled OXR screenspace/grading shaders
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36 | 36 |
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37 |
| -## 🧪 Build pipeline |
| 37 | +## Build pipeline |
38 | 38 |
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39 | 39 | - All the modules are separated and sorted with folders
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40 | 40 | - Added NodeJS based CLI
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41 |
| - - Added shared commands for intellij based IDEs |
| 41 | + - Added shared commands for intellij based IDEs |
42 | 42 | - Added workflows to run tests/checks/build on repository commits
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43 | 43 | - Added tools for codebase linting/formatting (ltx/js/ts)
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44 | 44 | - Added tools for game assets compression
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66 | 66 | - Added `fengari` lua VM for direct lua functionality checks
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67 | 67 | - Added loadouts presets for generating character profiles / loot
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68 | 68 |
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69 |
| -## 🧪 Modding |
| 69 | +## Modding |
70 | 70 |
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71 | 71 | - Added game engine documentation
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72 | 72 | - Added game engine typing and according checks
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86 | 86 | - Updated schemes abstraction for easier testing/extending/sharing/updating of game logics schemes
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87 | 87 | - Add support for dynamic files with `marshal` lib, ability to save dynamic custom data without 16K limit
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88 | 88 |
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89 |
| -## 🧪 Tools |
| 89 | +## Tools |
90 | 90 |
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91 | 91 | - Added spawn pack/unpack/verify in CLI
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92 | 92 | - Added LTX files formatting and verification in CLI
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93 | 93 | - Added spawn file inspector in tools application
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94 | 94 | - Added spawn file utilities in tools application
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95 | 95 |
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96 |
| -## 🧪 TODO |
| 96 | +## TODO |
97 | 97 |
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98 | 98 | For todos check following git projects:
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99 | 99 |
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