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.gitattributes
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# This is needed here to fix a bug in Unity not pulling LFS files automatically
# More info here: https://issuetracker.unity3d.com/issues/package-manager-fails-to-download-lfs-files-from-git-repository-when-the-git-url-contains-a-path-extension
# Says fixed in 2021.1.X, but it reappeared in 2021.3.18f1
core.ignorecase=false
* text=auto
# From: https://github.com/dotnet/corefx/blob/master/.gitattributes
# Force bash scripts to always use lf line endings so that if a repo is accessed
# in Unix via a file share from Windows, the scripts will work.
*.sh text eol=lf
*.bat text eol=crlf
*.cmd text eol=crlf
*.exe filter=lfs diff=lfs merge=lfs -text
*.ico filter=lfs diff=lfs merge=lfs -text
*.dll filter=lfs diff=lfs merge=lfs -text
*.so filter=lfs diff=lfs merge=lfs -text
*.bsp filter=lfs diff=lfs merge=lfs -text
*.wad filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.mdl filter=lfs diff=lfs merge=lfs -text
*.spr filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.bmp filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.rar filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.pwf filter=lfs diff=lfs merge=lfs -text
*.pxp filter=lfs diff=lfs merge=lfs -text
*.pvi filter=lfs diff=lfs merge=lfs -text
*.pak filter=lfs diff=lfs merge=lfs -text
*.hpk filter=lfs diff=lfs merge=lfs -text
## Unity ## 26.12.2019: Taken from https://gist.github.com/nemotoo/b8a1c3a0f1225bb9231979f389fd4f3f
*.cs diff=csharp text
*.cginc text
*.shader text
## git-lfs ##
#Image
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.ai filter=lfs diff=lfs merge=lfs -text
#Audio
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
#Video
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
#3D Object
*.FBX filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
#ETC
*.a filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.dll filter=lfs diff=lfs merge=lfs -text
*.unitypackage filter=lfs diff=lfs merge=lfs -text
*.aif filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.rns filter=lfs diff=lfs merge=lfs -text
*.reason filter=lfs diff=lfs merge=lfs -text
*.lxo filter=lfs diff=lfs merge=lfs -text
## attempt to avoid changing line endings so that they'll always stay the same way Unity saves them. It seems it mostly uses LF. Source: https://gist.github.com/djcsdy/1f9cc264dc56c16bf2d9d228a1db78a5 ##
*.sln eol=crlf
*.csproj eol=crlf
*.asset eol=lf