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Guide to Computer Graphics

Books

1983

Fundamentals of interactive computer graphics John F. Hughes; Andries van Dam; Morgan McGuire; David F. Sklar; James D. Foley; Steven K. Feiner; Kurt Akeley https://archive.org/details/fundamentalsofin00fole

1990

Computer graphics : Principles and Practice also known as the "Fundamentals of interactive computer graphics 2nd Edition" John F. Hughes; Andries van Dam; Morgan McGuire; David F. Sklar; James D. Foley; Steven K. Feiner; Kurt Akeley https://archive.org/details/computergraphics00fole

1997

Graphics Programming Black Book Michael Abrash http://www.jagregory.com/abrash-black-book
https://www.drdobbs.com/parallel/graphics-programming-black-book/184404919

1999

Real-Time Rendering (1st Edition) Tomas Akenine-Möller, Eric Haines, Naty Hoffman

2002

Real-Time Rendering (2nd Edition) Tomas Akenine-Möller; Eric Haines; Naty Hoffman http://www.realtimerendering.com/

2008

Real-Time Rendering (3rd Edition) Tomas Akenine-Mollen; Eric Haines; Naty Hoffman http://www.realtimerendering.com/

2013

Computer Graphics: Principles and Practice (3rd Edition) John F. Hughes; Andries van Dam; Morgan McGuire; David F. Sklar; James D. Foley; Steven K. Feiner; Kurt Akeley http://dept.cs.williams.edu/~morgan/cgpp/about.xml

2018

Introduction to Computer Graphics David J. Eck http://math.hws.edu/graphicsbook/

Real-Time Rendering (4rd Edition) Tomas Akenine-Möller; Eric Haines; Naty Hoffman; Tomas Möller; http://www.realtimerendering.com/

Why Use WebGL

The Case for Teaching Computer Graphics with WebGL: A 25-Year Perspective https://ieeecs-media.computer.org/assets/pdf/mcg2017020106.pdf

Part 1 - Introduction

To see:

https://vimeo.com/16292363 https://www.youtube.com/watch?v=6G3O60o5U7w

References: https://mrl.nyu.edu/~perlin/courses/spring2018/2018_01_23/

Part 2 - Approximating shapes by triangles

Distinction between Rasterizer and Raytracer

To see: https://www.youtube.com/watch?v=QP3YywgRx5A&src_vid=VzFpg271sm8

References: https://mrl.nyu.edu/~perlin/courses/spring2018/2018_01_25/

Part 3 - Rasterizer 01 (OpenGL/WebGL)

Fragment Shader Tutorials: https://mrl.nyu.edu/~perlin/fragment_shaders/ https://mrl.nyu.edu/~perlin/fragment_shaders_with_noise/

Reference: https://mrl.nyu.edu/~perlin/courses/spring2018/2018_01_30/

Part 4 - Raytracer

Fragment shader Raytracer: https://mrl.nyu.edu/~perlin/courses/spring2019/2019_02_21/shader3.zip https://mrl.nyu.edu/~perlin/courses/spring2019/2019_02_28/shader4.zip https://mrl.nyu.edu/~perlin/courses/spring2019/2019_03_07/shader5.zip https://mrl.nyu.edu/~perlin/courses/spring2019/2019_03_28/shader6.zip (need to implement mat4 see https://mrl.nyu.edu/~perlin/courses/spring2019/2019_03_28/) https://mrl.nyu.edu/~perlin/courses/spring2019/2019_04_04/shader7.zip

References: https://mrl.nyu.edu/~perlin/courses/spring2018/2018_02_06/ https://mrl.nyu.edu/~perlin/courses/spring2019/2019_02_14/

Phong Shading

https://mrl.nyu.edu/~perlin/courses/spring2019/2019_02_19/

Draw a pixel

//TODO

Line Drawing

Chapter 35 Graphics Programming Black Book

Algorithm for computer control of a digital plotter by J. E. Bresenham https://www.cse.iitb.ac.in/~paragc/teaching/2013/cs475/papers/bresenham_line.pdf

Computer graphics : Principles and Practice (2nd Edition) 3.2 SCAN CONVERTING LINES

Smooth Curves Drawing

PARAMETRIC CUBIC CURVES https://mrl.nyu.edu/~perlin/courses/spring2019/2019_04_11/

The (in)famous Teapot

References:

https://www.sjbaker.org/wiki/index.php?title=The_History_of_The_Teapot https://mrl.nyu.edu/~perlin/courses/spring2018/2018_04_17/