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3dgs_robotarm_with_mesh.py
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import threading
import time
import torch
import numpy as np
from scipy.spatial.transform import Rotation as R
import dearpygui.dearpygui as dpg
from argparse import ArgumentParser
import pybullet as p
import random
import functools
is_2dgs = True
if is_2dgs:
from libinfer_2dgs.scene import Scene, GaussianModel
from libinfer_2dgs.scene.cameras import MiniCam
from libinfer_2dgs.arguments import ModelParams, PipelineParams, get_combined_args
from libinfer_2dgs.gaussian_renderer import render
from libinfer_2dgs.utils.graphics_utils import getProjectionMatrix
else:
from libinfer_3dgs import render
from libinfer_3dgs.gaussian_model import GaussianModel
from libinfer_3dgs.cameras import MiniCam
from libinfer_3dgs.scene import Scene
from libinfer_3dgs.utils.graphics_utils import getProjectionMatrix
from libinfer_3dgs.arguments import ModelParams, PipelineParams, get_combined_args
useMaximalCoordinates = 0
last_position = None
last_angles = None
def timeit(func):
@functools.wraps(func)
def wrapper(*args, **kwargs):
start_time = time.time()
result = func(*args, **kwargs)
end_time = time.time()
print(f"Function {func.__name__} took {end_time - start_time:.4f} seconds")
return result
return wrapper
def compute_projection_matrix_fov(fovy, fovx, near_val, far_val):
y_scale = 1.0 / np.tan(fovy / 2)
x_scale = 1.0 / np.tan(fovx / 2)
projection_matrix = np.zeros((4, 4), dtype=np.float32)
projection_matrix[0, 0] = x_scale
projection_matrix[1, 1] = y_scale
projection_matrix[2, 2] = (near_val + far_val) / (near_val - far_val)
projection_matrix[2, 3] = -1
projection_matrix[3, 2] = (2 * far_val * near_val) / (near_val - far_val)
return projection_matrix
class KeyInputHandler:
def __init__(self):
self.yaw = 0.0
self.pitch = 0.0
self.roll = 0.0
self.x = 0.0
self.y = 0.0
self.z = 0.0
self.delta_x = 0.0
self.delta_y = 0.0
self.delta_z = 0.0
self.robot_yaw = 0.0
self.robot_pitch = 0.0
self.robot_roll = 0.0
self.lock = threading.Lock()
def set_euler_angles(self, yaw, pitch, roll):
with self.lock:
self.yaw = yaw
self.pitch = pitch
self.roll = roll
def get_euler_angles(self):
with self.lock:
return self.yaw, self.pitch, self.roll
def set_position(self, x, y, z):
with self.lock:
self.x = x
self.y = y
self.z = z
def get_position(self):
with self.lock:
return self.x, self.y, self.z
def update_deltas(self, delta_x, delta_y, delta_z):
with self.lock:
self.delta_x = delta_x
self.delta_y = delta_y
self.delta_z = delta_z
def get_deltas(self):
with self.lock:
return self.delta_x, self.delta_y, self.delta_z
def set_robot_euler_angles(self, yaw, pitch, roll):
with self.lock:
self.robot_yaw = yaw
self.robot_pitch = pitch
self.robot_roll = roll
def get_robot_euler_angles(self):
with self.lock:
return self.robot_yaw, self.robot_pitch, self.robot_roll
def kuka_camera(w, h, view_matrix, proj_matrix):
projection_matrix = tuple(proj_matrix.reshape(-1))
view_matrix = tuple(view_matrix.reshape(-1))
print('start: ', time.time())
img = p.getCameraImage(w, h, view_matrix, projection_matrix,
renderer=p.ER_BULLET_HARDWARE_OPENGL)
#renderer = p.ER_TINY_RENDERER)
print('end: ', time.time())
return img
def main():
adjust_matrix = np.array([
[-0.01396038, -0.51966003, -0.85425907],
[ 0.99977363, 0.00646452, -0.02027087],
[ 0.01605634, -0.85434868, 0.51945214],
])
p.connect(p.GUI)
eglPluginId = -1
import pkgutil
egl = pkgutil.get_loader('eglRenderer')
if (egl):
eglPluginId = p.loadPlugin(egl.get_filename(), "_eglRendererPlugin")
else:
eglPluginId = p.loadPlugin("eglRendererPlugin")
#p.setAdditionalSearchPath(pybullet_data.getDataPath())
p.setGravity(0, 0, -9.8)
#p.setTimeStep(1./50.)
p.setRealTimeSimulation(1)
monastryId = concaveEnv = p.createCollisionShape(p.GEOM_MESH,
fileName="env_mesh_model/output_compressed.obj",
flags=p.GEOM_FORCE_CONCAVE_TRIMESH)
rotation = R.from_matrix(np.linalg.inv(adjust_matrix))
euler_angles = rotation.as_euler('xyz', degrees=False)
euler_angles[1] += np.pi
adjusted_rotation = R.from_euler('xyz', euler_angles)
rotation_quaternion = adjusted_rotation.as_quat()
rotation_quaternion = [rotation_quaternion[0], rotation_quaternion[1], rotation_quaternion[2], rotation_quaternion[3]]
p.createMultiBody(0, monastryId, baseOrientation=rotation_quaternion)
x_rebot = 0
y_rebot = 2.9
z_rebot = -0.65
start_pos = [x_rebot, y_rebot, z_rebot]
start_orientation = p.getQuaternionFromEuler([0, 0, 0])
kuka_id = p.loadURDF("rm65/urdf/rm_65.urdf", start_pos, start_orientation, useFixedBase=True)
numJoints = p.getNumJoints(kuka_id)
key_input_handler = KeyInputHandler()
fovy = 1.1064156765004665
fovx = 1.6639937226014894
height = 540
width = 960
zfar = 100.0
znear = 0.01
projection_matrix_torch = getProjectionMatrix(znear=znear, zfar=zfar, fovX=fovx, fovY=fovy).transpose(0, 1).cuda()
projection_matrix_fov = compute_projection_matrix_fov(fovy=fovy, fovx=fovx, near_val=znear, far_val=zfar)
global_images = {"3dgs": np.zeros((height,width,3)), "bullet": np.zeros((height,width,3)), "mask": np.zeros((height,width))}
def generate_ball_event():
sphereRadius = 0.05
colSphereId = p.createCollisionShape(p.GEOM_SPHERE, radius=sphereRadius)
colBoxId = p.createCollisionShape(p.GEOM_BOX, halfExtents=[sphereRadius, sphereRadius, sphereRadius])
mass = 1
useMaximalCoordinates = 0
#visualShapeId = p.createVisualShape(shapeType=p.GEOM_SPHERE, radius=sphereRadius, rgbaColor=[0, 1, 1, 1])
visualShapeId = -1
for i in range(4):
for j in range(4):
for k in range(4):
x = -i * 2 * sphereRadius + x_rebot
y = j * 2 * sphereRadius + y_rebot
z = k * 2 * sphereRadius + 1.0
if (k & 2):
sphereUid = p.createMultiBody(
mass,
colSphereId,
visualShapeId, [x, y, z],
useMaximalCoordinates=useMaximalCoordinates)
else:
sphereUid = p.createMultiBody(
mass,
colBoxId,
visualShapeId, [x, y, z],
useMaximalCoordinates=useMaximalCoordinates)
p.changeDynamics(sphereUid,
-1,
spinningFriction=0.001,
rollingFriction=0.001,
linearDamping=0.0)
# p.changeDynamics(
# sphereUid,
# -1,
# restitution=0.9,
# spinningFriction=0.001,
# rollingFriction=0.001,
# linearDamping=0.0,
# ccdSweptSphereRadius=0.01
# )
parser = ArgumentParser(description="Testing script parameters")
model = ModelParams(parser, sentinel=True)
pipeline = PipelineParams(parser)
parser.add_argument("--iteration", default=-1, type=int)
args = get_combined_args(parser)
print("Rendering " + args.model_path)
random.seed(0)
np.random.seed(0)
torch.manual_seed(0)
torch.cuda.set_device(torch.device("cuda:0"))
dataset = model.extract(args)
iteration = args.iteration
pipeline = pipeline.extract(args)
with torch.no_grad():
gaussians = GaussianModel(dataset.sh_degree)
scene = Scene(dataset, gaussians, load_iteration=iteration, shuffle=False)
bg_color = [1, 1, 1] if dataset.white_background else [0, 0, 0]
background = torch.tensor(bg_color, dtype=torch.float32, device="cuda")
model_path = dataset.model_path
def render_thread_func(gaussians, pipeline, background):
global last_position, last_angles
while True:
yaw, pitch, roll = key_input_handler.get_euler_angles()
x, y, z = key_input_handler.get_position()
if (x, y, z) == last_position and (yaw, pitch, roll) == last_angles:
continue
last_position = (x, y, z)
last_angles = (yaw, pitch, roll)
view_matrix = p.computeViewMatrixFromYawPitchRoll(cameraTargetPosition=[x, y, z], distance=1e-5, yaw=yaw, pitch=pitch, roll=roll, upAxisIndex=2)
view_matrix = np.array(view_matrix, dtype=np.float32).reshape(4, 4)
view_matrix[0:3, :] = adjust_matrix @ view_matrix[0:3, :]
world_view_transform = torch.tensor(view_matrix, device='cuda')
full_proj_transform = world_view_transform @ projection_matrix_torch
custom_cam = MiniCam(width, height, fovy, fovx, znear, zfar, world_view_transform, full_proj_transform)
with torch.no_grad():
rendering = render(custom_cam, gaussians, pipeline, background)["render"]
img_buffer = rendering.permute(1, 2, 0).cpu().numpy()
global_images["3dgs"]=img_buffer
def process_thread_func(projection_matrix_fov):
while True:
yaw, pitch, roll = key_input_handler.get_euler_angles()
x, y, z = key_input_handler.get_position()
view_matrix_rebot = p.computeViewMatrixFromYawPitchRoll(cameraTargetPosition=[x, -y, -z], distance=1e-5, yaw=-yaw, pitch=pitch, roll=-roll, upAxisIndex=2)
img = kuka_camera(width, height, np.array(view_matrix_rebot, dtype=np.float32).reshape(4,4), projection_matrix_fov)
img_buffer_2 = np.array(img[2][:,:,:3], dtype=np.float32) / 255
mask = np.array((img[4] != 0), np.uint8)
global_images["bullet"] = img_buffer_2
global_images["mask"] = mask
p.stepSimulation()
def update_image():
prev_time = time.time()
img_buffer_2 = global_images["bullet"]
mask = global_images["mask"]
img_buffer = global_images["3dgs"]
mask_c3 = mask[:, :, None].astype(bool)
img_blend = np.where(mask_c3, 0, img_buffer) + np.where(mask_c3, img_buffer_2, 0)
current_time = time.time()
elapsed_time = current_time - prev_time
fps = 1 / elapsed_time
dpg.set_value("rendered_robotarm", img_blend.ravel())
dpg.set_value("euler_angles_text", f'FPS: {fps:.2f}')
def key_callback(sender, app_data):
if sender == "yaw_slider":
key_input_handler.set_euler_angles(app_data, key_input_handler.pitch, key_input_handler.roll)
elif sender == "pitch_slider":
key_input_handler.set_euler_angles(key_input_handler.yaw, app_data, key_input_handler.roll)
elif sender == "roll_slider":
key_input_handler.set_euler_angles(key_input_handler.yaw, key_input_handler.pitch, app_data)
elif sender == "x_slider":
key_input_handler.set_position(app_data, key_input_handler.y, key_input_handler.z)
elif sender == "y_slider":
key_input_handler.set_position(key_input_handler.x, app_data, key_input_handler.z)
elif sender == "z_slider":
key_input_handler.set_position(key_input_handler.x, key_input_handler.y, app_data)
elif sender == "delta_x_slider":
key_input_handler.update_deltas(app_data, key_input_handler.delta_y, key_input_handler.delta_z)
elif sender == "delta_y_slider":
key_input_handler.update_deltas(key_input_handler.delta_x, app_data, key_input_handler.delta_z)
elif sender == "delta_z_slider":
key_input_handler.update_deltas(key_input_handler.delta_x, key_input_handler.delta_y, app_data)
elif sender == "robot_yaw_slider":
key_input_handler.set_robot_euler_angles(app_data, key_input_handler.robot_pitch, key_input_handler.robot_roll)
elif sender == "robot_pitch_slider":
key_input_handler.set_robot_euler_angles(key_input_handler.robot_yaw, app_data, key_input_handler.robot_roll)
elif sender == "robot_roll_slider":
key_input_handler.set_robot_euler_angles(key_input_handler.robot_yaw, key_input_handler.robot_pitch, app_data)
dpg.create_context()
with dpg.texture_registry(show=False):
dpg.add_raw_texture(width, height, np.zeros((height, width, 3)), format=dpg.mvFormat_Float_rgb, tag="rendered_robotarm")
with dpg.window(label="Main Window", width=1800, height=600):
with dpg.group(horizontal=False):
with dpg.child_window(width=width, height=height):
dpg.add_image("rendered_robotarm")
with dpg.child_window(width=600, height=250, pos=(width+10,10)):
dpg.add_text("FPS: 0.00", tag="euler_angles_text")
dpg.add_slider_float(label="Yaw", default_value=0, min_value=-180, max_value=180, tag="yaw_slider", callback=key_callback)
dpg.add_slider_float(label="Pitch", default_value=0, min_value=-180, max_value=180, tag="pitch_slider", callback=key_callback)
dpg.add_slider_float(label="Roll", default_value=0, min_value=-180, max_value=180, tag="roll_slider", callback=key_callback)
dpg.add_slider_float(label="X", default_value=0, min_value=-10, max_value=10, tag="x_slider", callback=key_callback)
dpg.add_slider_float(label="Y", default_value=0, min_value=-10, max_value=10, tag="y_slider", callback=key_callback)
dpg.add_slider_float(label="Z", default_value=0, min_value=-10, max_value=10, tag="z_slider", callback=key_callback)
with dpg.child_window(width=600, height=250, pos=(width+10,280)):
dpg.add_slider_float(label="Delta X", default_value=0, min_value=-1.5, max_value=1.5, width=500, tag="delta_x_slider", callback=key_callback)
dpg.add_slider_float(label="Delta Y", default_value=0, min_value=-1.5, max_value=1.5, width=500,tag="delta_y_slider", callback=key_callback)
dpg.add_slider_float(label="Delta Z", default_value=0, min_value=-1.5, max_value=1.5, width=500,tag="delta_z_slider", callback=key_callback)
dpg.add_slider_float(label="Robot Yaw", default_value=0, min_value=-180, max_value=180, tag="robot_yaw_slider", callback=key_callback)
dpg.add_slider_float(label="Robot Pitch", default_value=0, min_value=-180, max_value=180, tag="robot_pitch_slider", callback=key_callback)
dpg.add_slider_float(label="Robot Roll", default_value=0, min_value=-180, max_value=180, tag="robot_roll_slider", callback=key_callback)
dpg.create_viewport(title='Render Viewer', width=width, height=height)
dpg.setup_dearpygui()
dpg.show_viewport()
render_thread = threading.Thread(target=render_thread_func, args=(gaussians, pipeline, background), daemon=True)
process_thread = threading.Thread(target=process_thread_func, args=(projection_matrix_fov,), daemon=True)
render_thread.start()
process_thread.start()
timer = threading.Timer(5.0, generate_ball_event)
timer.start()
while dpg.is_dearpygui_running():
update_image()
dpg.render_dearpygui_frame()
dpg.destroy_context()
p.disconnect()
if __name__ == "__main__":
main()