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Occurs a crash with sunshine #204

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d3m3vilurr opened this issue May 14, 2021 · 4 comments
Open

Occurs a crash with sunshine #204

d3m3vilurr opened this issue May 14, 2021 · 4 comments

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@d3m3vilurr
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NVidia Geforce Experience version: sunshine
Vita Moonlight version: both of 0.9.0 and 0.9.1
Vita Moonlight running on: PSVita 1000 / 3.60 enso

sunshine printed [2021:05:12:18:19:10]: Info: 192.168.0.165: Ping Timeout

this issue was reported by pnav in the discord.

psp2core-1620986514-0x00030a3135-eboot.bin.psp2dmp.gz

@JacekJagosz
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I found a fix for that, it is about setting in Sunshine and not Moonlight specifically.
I needed a combination of 3 settings, force encoder to software, set qp to a high number like 50 or even 70 and set crf to 0 so only qp is used. It got rid of all random crashes for me with Vita, on both Linux and Windows.
It could be that only one of those settings was necessary.

@CristianPi
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any change for 2023?

@mpdunlop
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Encountering the same issue here. Let me know if there’s anything I can do to help!

@TheSnowfield
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TheSnowfield commented Jun 24, 2024

Encountering the same issue here. Let me know if there’s anything I can do to help!

After some tests, I found perfect arguments to avoid the crash, and both enabled the encoder hardware acceleration,

If you use Sunshine in Linux, please try to apply these settings:

  • FEC Percentage to 0
  • Quantization Parameter to 0
  • Force a Specific Encoder to 'Software' or 'VA-API'

On the vita side, please keep the bitrate lower than 4000,
I have tested the 4000 bitrate, but it still can cause a crash, so I use 3500.

Version information:

  • Linux 6.9.3 x86_64 GNU/Linux
  • Sunshine v0.23.1
  • vita-moonlight v0.9.3

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5 participants