Multiplayer online tractor game. Try it at https://util.in:8096.
- Engine implements the full ruleset and allows only valid plays
- Supports variable number of players and variable number of decks
- Supports find-a-friend version
- Supports leading with a set of top cards (special "does-it-fly" plays)
- Supports take-backs
- Sound notifications on your turn
- Shows the currently winning player in each trick
- View the previous trick
- Automatic card drawing during the draw phase
- AI players
The engine follows the ruleset and terminology here.
npm install
npm run build
./gradlew run
Go to http://localhost:8080.
The backend is a Java Dropwizard server. The files are in the standard Gradle Java layout, with production files in src/main/java
. Assets are served from src/main/resources/assets
. The in-game communications are JSON-serialized messages sent to and received from clients via websocket using the Atmosphere framework.
Run either ./gradlew eclipse
or ./gradlew idea
to setup the project in Eclipse or IntelliJ (respectively), and then run the entry point, TractorServer.java
.
The frontend is a single-page React app in plain Javascript. The assets live in client/assets
, self-contained React components live in client/components
, library code (no React) live in client/lib
, and the top-level view components live in client/views
.
To start the dev server, run:
npm install
npm run start
Then go to http://localhost:3000. The site will auto-refresh after making any frontend changes.