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Load Camera: Do not strip off parents from the imported camera #7

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2 tasks done
BigRoy opened this issue Oct 1, 2024 · 0 comments
Open
2 tasks done

Load Camera: Do not strip off parents from the imported camera #7

BigRoy opened this issue Oct 1, 2024 · 0 comments
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type: bug Something isn't working

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@BigRoy
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BigRoy commented Oct 1, 2024

Is there an existing issue for this?

  • I have searched the existing issues

Current Behavior:

The camera loader currently assumes the loaded product contains only one object, the one camera, without parent hierarchy.

The code does allow skipping over parent objects - but they will be excluded from the load/import and hence if they happened to have transformation that transformation is lost.

Expected Behavior:

Load the camera including any parent hierarchy in the loadef file.

Version

1.0.0

What platform you are running on?

Windows

Steps To Reproduce:

  1. Publish camera product with parent groups above the camera (non-baked to world-space camera)
  2. The parent groups are excluded in the load camera - and hence their motion will be lost.

Are there any labels you wish to add?

  • I have added the relevant labels to the bug report.

Relevant log output:

No response

Additional context:

No response

@BigRoy BigRoy added the type: bug Something isn't working label Oct 1, 2024
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