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The camera loader currently assumes the loaded product contains only one object, the one camera, without parent hierarchy.
The code does allow skipping over parent objects - but they will be excluded from the load/import and hence if they happened to have transformation that transformation is lost.
Expected Behavior:
Load the camera including any parent hierarchy in the loadef file.
Version
1.0.0
What platform you are running on?
Windows
Steps To Reproduce:
Publish camera product with parent groups above the camera (non-baked to world-space camera)
The parent groups are excluded in the load camera - and hence their motion will be lost.
Are there any labels you wish to add?
I have added the relevant labels to the bug report.
Relevant log output:
No response
Additional context:
No response
The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
Current Behavior:
The camera loader currently assumes the loaded product contains only one object, the one camera, without parent hierarchy.
The code does allow skipping over parent objects - but they will be excluded from the load/import and hence if they happened to have transformation that transformation is lost.
Expected Behavior:
Load the camera including any parent hierarchy in the loadef file.
Version
1.0.0
What platform you are running on?
Windows
Steps To Reproduce:
Are there any labels you wish to add?
Relevant log output:
No response
Additional context:
No response
The text was updated successfully, but these errors were encountered: