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comment.go
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package main
import (
"fmt"
"strings"
"time"
"github.com/gdamore/tcell/v2"
"github.com/urfave/cli/v2"
"github.com/ysoldak/fpvc-lady/internal/game"
"github.com/ysoldak/fpvc-lady/internal/generate"
"github.com/ysoldak/fpvc-lady/internal/log"
"github.com/ysoldak/fpvc-lady/internal/tts"
"github.com/ysoldak/fpvc-lady/internal/utils"
csp "github.com/ysoldak/fpvc-serial-protocol"
)
var session game.Session
var logger log.Logger
var speaker *tts.Tts
var locale *Locale
var screen tcell.Screen
var lastHitTime = time.Time{} // time of the last (unclaimed) hit
var config Config
func commentAction(cc *cli.Context) (err error) {
// Init config
config = NewConfigFromContext(cc)
// Init locale
locale = NewLocale(config.Locale)
// TTS
speak := cc.String(flagSpeakCommand)
speaker = tts.NewByName(speak, config.Locale) // technically, locale != language, but we expect two-letter locale codes, so they can be used as language codes too
// Source & Log
var generator generate.Generator
source := cc.String(flagSource)
logFilePath := cc.String(flagLogFile)
logFromDate := cc.String(flagLogFrom)
switch {
case source == "serial" || source == "auto":
port := cc.String(flagSerialPort)
serial, err := utils.NewSerial(port)
if err != nil {
return err
}
generator = generate.NewWire(serial) // serial port is used for input
logger = log.NewFile(logFilePath) // log-file is used for output
case source == "log":
generator = generate.NewLog(logFilePath, logFromDate) // log-file is used for input
logger = log.NewNull() // no output
case source == "demo":
generator = generate.NewDemo(cc.Int(flagDemoSpeed)) // stream of fake messages is used for input
logger = log.NewNull() // no output
if logFilePath != defaultLogFilePath { // optionally log-file is used for output
logger = log.NewFile(logFilePath)
}
default:
return fmt.Errorf("unknown source: %s", source)
}
// Generate messages
messageChan := make(chan csp.Message, 10)
go generator.Generate(messageChan)
// Game state
scoreHit, err := ParseScoreConfigs(config.ScoreHit)
if err != nil {
panic(err)
}
scoreDamage, err := ParseScoreConfigs(config.ScoreDamage)
if err != nil {
panic(err)
}
session = game.NewSession(scoreHit, scoreDamage)
// Http server
go doServe(int64(cc.Int(flagHttpPort)))
// Main loop
fmt.Println()
fmt.Println("The lady is ready.")
fmt.Println()
fmt.Println("Listening to combat events...")
fmt.Println()
speaker.Say(locale.Comment("launch"), 100)
speaker.Say(locale.Comment("registration_open"), 100)
tcell.SetEncodingFallback(tcell.EncodingFallbackASCII)
screen, err = tcell.NewScreen()
if err != nil {
return err
}
if err = screen.Init(); err != nil {
return err
}
screen.Clear()
printTable()
quit := make(chan struct{})
go func() {
for {
ev := screen.PollEvent()
switch ev := ev.(type) {
case *tcell.EventKey:
switch ev.Key() {
case tcell.KeyRune:
switch {
case ev.Rune() == ' ': // advance session
session.Advance()
sendSocket(SocketMessage{Type: SocketMessageTypeSession, Payload: session})
case ev.Rune() == 'r' || ev.Rune() == 'R': // restart session
if session.IsEnded() {
session.Timestamps = game.SessionTimestamps{
RegStarted: time.Now(),
RegEnded: time.Time{},
BatStarted: time.Time{},
BatEnded: time.Time{},
}
}
case ev.Rune() == 'x' || ev.Rune() == 'X':
screen.Clear()
showConfigLines = !showConfigLines
case ev.Rune() == 'c' || ev.Rune() == 'C':
config.SpeakCheers = !config.SpeakCheers
case ev.Rune() == 'l' || ev.Rune() == 'L':
config.SpeakLives = !config.SpeakLives
case ev.Rune() == 'q' || ev.Rune() == 'Q':
close(quit)
return
}
printTable()
case tcell.KeyCtrlC, tcell.KeyEscape:
close(quit)
return
}
case *tcell.EventResize:
screen.Sync()
}
}
}()
every10ms := time.NewTicker(10 * time.Millisecond)
every1s := time.NewTicker(1 * time.Second)
loop:
for {
select {
case message := <-messageChan:
handleCombatMessage(message)
case message := <-wsInCh:
handleSocketMessage(message)
case <-every10ms.C:
handleUnclaimedHit()
case <-every1s.C:
handleEverySecond()
case <-quit:
screen.Fini()
break loop
}
}
dumpTable()
fmt.Println()
fmt.Println("That's all, folks!")
return nil
}
func handleUnclaimedHit() {
if !lastHitTime.IsZero() && time.Since(lastHitTime) > 200*time.Millisecond { // unclaimed hit
session.UpdateScores()
sayHit(session.Victim, nil)
session.Victim = nil
lastHitTime = time.Time{}
}
}
var countingDown bool
func handleEverySecond() {
if session.IsRegistration() && time.Since(session.Timestamps.RegStarted) < 1*time.Second {
session.Reset()
screen.Clear()
speaker.Say(locale.Comment("registration_open"), 100)
}
// Return fast if session is ended
if session.IsEnded() {
if time.Since(session.Timestamps.BatEnded) < 1*time.Second {
speaker.Say(locale.Comment("battle_end"), 100)
}
return
}
if session.IsBattle() && time.Since(session.Timestamps.BatStarted) < 1*time.Second && len(session.Hits) == 0 { // battle just started and no hits yet, if it was auto-started, then we already have spoken the start
speaker.Say(locale.Comment("battle_start"), 100)
}
if session.IsCountdown() && !countingDown {
countingDown = true
go func() {
if config.DurationCountdown > 0 {
speaker.Say(locale.Comment("battle_countdown"), 100)
for i := config.DurationCountdown; i > 0 && !session.IsBattle(); i-- { // countdown may be force-cancelled if battle start set from outside (ws or space press)
speaker.Say(fmt.Sprintf("%d.", i), 100)
time.Sleep(1 * time.Second)
}
}
if !session.IsBattle() {
session.Advance()
}
countingDown = false
}()
}
// Handle battle of limited duration
if config.DurationBattle > 0 && session.IsBattle() {
sinceBattleStart := time.Since(session.Timestamps.BatStarted)
battleDuration := time.Duration(config.DurationBattle) * time.Minute
if sinceBattleStart > battleDuration { // battle is over
session.Advance()
} else {
durationLeft := battleDuration - sinceBattleStart
if 0 < durationLeft && durationLeft <= 10*time.Second { // last 10 seconds
speaker.Say(fmt.Sprintf("%d.", int(durationLeft.Seconds())), 1)
} else { // every minute
if int(sinceBattleStart.Seconds())%60 == 0 {
timeLeft := config.DurationBattle - int(sinceBattleStart.Minutes())
timeLeftStr := fmt.Sprintf("%d", timeLeft)
phrase := strings.Replace(locale.Comment("battle_minutes"), "{minutes}", timeLeftStr, 1)
speaker.Say(phrase, 1)
}
}
}
}
// Refresh screen
printTable()
}