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DummyAligner.h
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DummyAligner.h
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// Remember to use a different guard symbol in each header!
#ifndef DUMMY_ALIGNER_PLUGIN_H
#define DUMMY_ALIGNER_PLUGIN_H
#include <vamp-sdk/Plugin.h>
#include "DummyAudioToScoreAligner.h"
class DummyAligner : public Vamp::Plugin
{
public:
DummyAligner(float inputSampleRate);
virtual ~DummyAligner();
std::string getIdentifier() const;
std::string getName() const;
std::string getDescription() const;
std::string getMaker() const;
int getPluginVersion() const;
std::string getCopyright() const;
InputDomain getInputDomain() const;
size_t getPreferredBlockSize() const;
size_t getPreferredStepSize() const;
size_t getMinChannelCount() const;
size_t getMaxChannelCount() const;
ParameterList getParameterDescriptors() const;
float getParameter(std::string identifier) const;
void setParameter(std::string identifier, float value);
ProgramList getPrograms() const;
std::string getCurrentProgram() const;
void selectProgram(std::string name);
OutputList getOutputDescriptors() const;
bool initialise(size_t channels, size_t stepSize, size_t blockSize);
void reset();
FeatureSet process(const float *const *inputBuffers,
Vamp::RealTime timestamp);
FeatureSet getRemainingFeatures();
protected:
// plugin-specific data and methods go here
DummyAudioToScoreAligner *m_aligner;
int m_blockSize;
// Constraints for partial alignments. In each case a value of -1
// indicates no constraint of that type. The defaults are all -1.
float m_scorePositionStart_numerator;
float m_scorePositionStart_denominator;
float m_scorePositionEnd_numerator;
float m_scorePositionEnd_denominator;
float m_audioStart_sec;
float m_audioEnd_sec;
bool m_isFirstFrame;
Vamp::RealTime m_firstFrameTime;
int m_frameCount;
std::string m_scoreName;
};
#endif