With Grpc.Tools package version 1.17 we made it easier to compile .proto files
in your project using the dotnet build
command, Visual Studio, or command-line
MSBuild. You need to configure the .csproj project according to the way you want
to integrate Protocol Buffer files into your build. If you are upgrading an
existing project, read through this list of common scenarios and decide if any
one of them matches your approach. The protoc command line migration is
explained near the end of this document; this migration may be the quickest but
not the long-term solution.
There is also a Reference section at the end of the file.
First thing first, if you found a bug in this new build system, or have a
scenario that is not easily covered, please open an issue in the gRPC
repository, and tag the user @kkm000
somewhere in the text (for example, include /cc @kkm000
at end of the issue
text) to seize his immediate attention.
This is the approach taken by the examples in the csharp/examples
directory.
Protoc output files (for example, Helloworld.cs
and HelloworldGrpc.cs
compiled from helloworld.proto
) are placed among object and other temporary
files of your project, and automatically provided as inputs to the C# compiler.
As with other automatically generated .cs files, they are included in the source
and symbols NuGet package, if you build one.
Simply reference your .proto files in a <Protobuf>
item group. The following
example will add all .proto files in a project and all its subdirectories
(excluding special directories such as bin
and obj
):
<ItemGroup>
<Protobuf Include="**/*.proto" />
</ItemGroup>
You must add a reference to the NuGet packages Grpc.Tools and Grpc (the latter is a meta-package, in turn referencing Grpc.Core and Google.Protobuf packages). It is very important to mark Grpc.Tools as a development-only dependency, so that the users of your library do not fetch the tools package:
-
"Classic" .csproj with
packages.config
(Visual Studio, Mono): This is handled automatically by NuGet. See the attribute added by Visual Studio to the packages.config file in the HelloworldLegacyCsproj/Greeter example. -
"SDK" .csproj (Visual Studio,
dotnet new
): Add an attributePrivateAssets="All"
to the Grpc.Tools package reference. See an example in the Greeter.csproj example project in this repository. If adding a package reference in Visual Studio, edit the project file and add this attribute. This is a bug in NuGet client.
If building a NuGet package from your library with the nuget command line tool
from a .nuspec file, then the spec file may (and probably should) reference the
Grpc metapackage, but do not add a reference to Grpc.Tools to it. .NET "SDK"
projects handle this automatically when called from dotnet pack
by excluding
any packages with private assets, such as thus marked Grpc.Tools.
For a "classic" project, you can only add .proto files with all options set to default (if you find it necessary to modify these options, then hand-edit the .csproj file). Click on the "show all files" button, add files to project, then change file type of the .proto files to "Protobuf" in the Properties window drop-down. This menu item will appear after you import the Grpc.Tools package:
For an "SDK" project, you have more control of some frequently used options. You may need to open and close Visual Studio for this form to appear in the properties window after adding a reference to Grpc.Tools package (we do not know whether this is a bug or by design, but it looks like a bug):
You can also change options of multiple files at once by selecting them in the Project Explorer together.
See the Reference section at end of this file for options that can be set per-file by modifying the source .csproj directly.
Refer to the example files
RouteGuide.csproj
and Greeter.csproj
in this repository. For the files to show up in Visual Studio properly, add a
Link
attribute with just a filename to the <Protobuf>
item. This will be the
display name of the file. In the Include
attribute, specify the complete path
to file. A relative path is based off the project directory.
Or, if using Visual Studio, add files as links from outside directory. In the Add Files dialog, there is a little down arrow near the Open button. Click on it, and choose "Add as link". If you do not select this option, Visual Studio will copy files to the project directory instead.
Suppose you want to place generated files right beside each respective source
.proto file. Create a .csproj library file in the common root of your .proto
tree, and add a reference to Grpc.Tools package (this works in Windows too, $
below stands for a command prompt in either platform):
/myproject/myprotofiles$ dotnet new classlib
. . .
Restoring packages for /myproject/myprotofiles/myprotofiles.csproj...
. . .
/myproject/myprotofiles$ rm *.cs <-- remove all *.cs files from template;
C:\myproject\myprotofiles> del *.cs /y <-- on Windows, use the del command instead.
/myproject/myprotofiles$ dotnet add package Grpc.Tools
(the latter command also accepts an optional --version X.Y
switch for a
specific version of package, should you need one). Next open the generated
.csproj file in a text editor.
Since you are not building a package, you may not worry about adding
PrivateAssets="All"
attribute, but it will not hurt, in case you are
repurposing the project at some time later. The important part is (1) tell the
gRPC tools to select the whole directory of files; (2) order placement of each
output besides its source, and (3) not compile the generated .cs files. Add the
following stanza under the <Project>
xml node:
<ItemGroup>
<Protobuf Include="**/*.proto" OutputDir="%(RelativePath)" CompileOutputs="false" />
</ItemGroup>
The Include
tells the build system to recursively examine project directory
and its subdirectories (**
) include all files matching the wildcard *.proto
.
You can instead selectively include your files or selectively exclude files from
the glob pattern; MSBuild documentation explains
that. The
OutputDir="%(RelativePath)"
orders the output directory for each .cs file be
same as the corresponding .proto directory. Finally, CompileOutputs="false"
prevents compiling the generated files into an assembly.
Note that an empty assembly is still generated, but you should ignore it. As with any build system, it is used to detect out-of-date dependencies and recompile them.
When we are preparing compile, there is no way to know whether a given proto
file will produce a *Grpc.cs output or not. If the proto file has a service
clause, it will; otherwise, it won't, but the build script cannot know that in
advance. When we are treating generated .cs files as temporary, this is ok, but
when generating them for you, creating empty files is probably not. You need to
tell the compiler which files should be compiled with gRPC services, and which
only contain protobuffer message definitions.
One option is just ignore the warning. Another is quench it by setting the
property Protobuf_NoWarnMissingExpected
to true
:
<PropertyGroup>
<Protobuf_NoWarnMissingExpected>true</Protobuf_NoWarnMissingExpected>
</PropertyGroup>
For a small to medium projects this is sufficient. But because of a missing output dependency, the corresponding .proto file will be recompiled on every build. If your project is large, or if other large builds depend on generated files, and are also needlessly recompiled, you'll want to prevent these rebuilds when files have not in fact changed, as follows:
You need to set the Protobuf
item property GrpcServices
to None
for those
.proto inputs which do not have a service
declared (or, optionally, those
which do but you do not want a service/client stub for). The default value for
the GrpcServices
is Both
(both client and server stub are generated). This
is easy enough to do with glob patterns if your files are laid out in
directories according to their service use, for example:
<ItemGroup>
<Protobuf Include="**/*.proto" OutputDir="%(RelativePath)"
CompileOutputs="false" GrpcServices="None" />
<Protobuf Update="**/hello/*.proto;**/bye/*.proto" GrpcServices="Both" />
</ItemGroup>
In this sample, all .proto files are compiled with GrpcServices="None"
, except
for .proto files in subdirectories on any tree level named hello/
and bye
,
which will take GrpcServices="Both"
Note the use of the Update
attribute
instead of Include
. If you write Include
by mistake, the files will be added
to compile twice, once with, and once without GrpcServices. Pay attention not
to do that!
Another example would be the use of globbing if your service .proto files are
named according to a pattern, for example *_services.proto
. In this case, The
Update
attribute can be written as Update="**/*_service.proto"
, to set the
attribute GrpcServices="Both"
only on these files.
But what if no patterns work, and you cannot sort a large set of .proto file into those containing a service and those not? As a last resort,
Naturally, this results in a dirtier compiler output tree, but you may clean it
using other ways (for example, by not copying zero-length .cs files to their
final destination). Remember, though, that the files are still important to keep
in their output locations to prevent needless recompilation. You may force
generating empty files by setting the property Protobuf_TouchMissingExpected
to true
:
<PropertyGroup>
<Protobuf_TouchMissingExpected>true</Protobuf_TouchMissingExpected>
</PropertyGroup>
Set GrpcServices="None"
on all proto files:
<ItemGroup>
<Protobuf Include="**/*.proto" OutputDir="%(RelativeDir)"
CompileOutputs="false" GrpcServices="None" />
</ItemGroup>
You may create the project in a subdirectory of the root of your files, such as,
for example, .build
. In this case, you want to refer to the proto files
relative to that .build/
directory as
<ItemGroup>
<Protobuf Include="../**/*.proto" ProtoRoot=".."
OutputDir="%(RelativeDir)" CompileOutputs="false" />
</ItemGroup>
Pay attention to the ProtoRoot
property. It needs to be set to the directory
where import
declarations in the .proto files are looking for files, since the
project root is no longer the same as the proto root.
Alternatively, you may place the project in a directory above your proto root, and refer to the files with a subdirectory name:
<ItemGroup>
<Protobuf Include="proto_root/**/*.proto" ProtoRoot="proto_root"
OutputDir="%(RelativeDir)" CompileOutputs="false" />
</ItemGroup>
One option is examine our .targets and .props files and see if you can create your own build sequence from the provided targets so that it fits your needs. Also please open an issue (and tag @kkm000 in it!) with your scenario. We'll try to support it if it appears general enough.
But if you just want to run protoc
using MsBuild <Exec>
task, as you
probably did before the version 1.17 of Grpc.Tools, we have a few build
variables that point to resolved names of tools and common protoc imports.
You'll have to roll your own dependency checking (or go with a full
recompilation each time, if that works for you), but at the very least each
version of the Tools package will point to the correct location of the files,
and resolve the compiler and plugin executables appropriate for the host system.
These property variables are:
-
Protobuf_ProtocFullPath
points to the full path and filename of protoc executable, e. g., "C:\Users\kkm.nuget\packages\grpc.tools\1.17.0\build\native\bin\windows\protoc.exe". -
gRPC_PluginFullPath
points to the full path and filename of gRPC plugin, such as "C:\Users\kkm.nuget\packages\grpc.tools\1.17.0\build\native\bin\windows\grpc_csharp_plugin.exe" -
Protobuf_StandardImportsPath
points to the standard proto import directory, for example, "C:\Users\kkm.nuget\packages\grpc.tools\1.17.0\build\native\include". This is the directory where a declaration such asimport "google/protobuf/wrappers.proto";
in a proto file would find its target.
Use MSBuild property expansion syntax $(VariableName)
in your protoc command
line to substitute these variables, for instance,
<Target Name="MyProtoCompile">
<PropertyGroup>
<ProtoCCommand>$(Protobuf_ProtocFullPath) --plugin=protoc-gen-grpc=$(gRPC_PluginFullPath) -I $(Protobuf_StandardImportsPath) ....rest of your command.... </ProtoCCommand>
</PropertyGroup>
<Message Importance="high" Text="$(ProtoCCommand)" />
<Exec Command="$(ProtoCCommand)" />
</Target>
Also make sure not to include any file names to the Protobuf
item
collection, otherwise they will be compiled by default. If, by any chance, you
used that name for your build scripting, you must rename it.
This is in the works. Currently, the same variables as above are set to point to
the protoc binary, C++ gRPC plugin and the standard imports, but nothing else.
Do not use the Protobuf
item collection name so that your project remains
future-proof. We'll use it for C++ projects too.
The following metadata are recognized on the <Protobuf>
items.
Name | Default | Value | Synopsis |
---|---|---|---|
Access | public |
public , internal |
Generated class access |
ProtoCompile | true |
true , false |
Pass files to protoc? |
ProtoRoot | See notes | A directory | Common root for set of files |
CompileOutputs | true |
true , false |
C#-compile generated files? |
OutputDir | See notes | A directory | Directory for generated C# files |
GrpcOutputDir | See notes | A directory | Directory for generated stubs |
GrpcServices | both |
none , client , |
Generated gRPC stubs |
server , both |
Notes
-
ProtoRoot
For files inside the project cone,ProtoRoot
is set by default to the project directory. For every file outside of the project directory, the value is set to this file's containing directory name, individually per file. If you include a subtree of proto files that lies outside of the project directory, you need to set this metadatum. There is an example in this file above. The path in this variable is relative to the project directory. -
OutputDir
The default value for this metadatum is the value of the propertyProtobuf_OutputPath
. This property, in turn, unless you set it in your project, will be set to the value of the standard MSBuild propertyIntermediateOutputPath
, which points to the location of compilation object outputs, such as "obj/Release/netstandard1.5/". The path in this property is considered relative to the project directory. -
GrpcOutputDir
Unless explicitly set, will followOutputDir
for any given file. -
Access
Sets generated class access on both generated message and gRPC stub classes.
Under the hood, the Grpc.Tools
build integration invokes the protoc
and grpc_csharp_plugin
binaries
to perform code generation. Here is an overview of the available grpc_csharp_plugin
options:
Name | Default | Synopsis |
---|---|---|
no_client | off | Don't generate the client stub |
no_server | off | Don't generate the server-side stub |
internal_access | off | Generate classes with "internal" visibility |
lite_client | off | Generate client stubs that inherit from "LiteClientBase" |
Note that the protocol buffer compiler has a special commandline syntax for plugin options. Example:
protoc --plugin=protoc-gen-grpc=grpc_csharp_plugin --csharp_out=OUT_DIR \
--grpc_out=OUT_DIR --grpc_opt=lite_client,no_server \
-I INCLUDE_DIR foo.proto