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store.py
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#
# Copyright 2010-2012 Alex Fraser <[email protected]>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
'''
Level and savegame-aware persistent storage. Use it to save games.
@see: get(path)
@see: put(path, value)
'''
import logging
import bge
import bat.utils
__dirty = False
log = logging.getLogger(__name__)
def get_session_id():
'''Get the ID of the current session.'''
try:
return bge.logic.globalDict['/_sessionId']
except KeyError:
return 0
def set_session_id(identifier):
'''Set the ID of the current session.'''
global __dirty
bge.logic.globalDict['/_sessionId'] = identifier
__dirty = True
def resolve(path, session=None, level=None):
if session is None:
session = str(get_session_id())
rp = str(path).replace('/game/', '/savedGames/%s/' % str(session), 1)
if '/level/' in rp:
if level is None:
level = get('/game/levelFile', session=session)
rp = str(rp).replace('/level/', '/_levels/%s/' % str(level), 1)
return rp
def get(path, defaultValue=None, session=None, level=None):
'''
Get a value from persistent storage. By convention, there are three well-
known base paths:
- /opt/: Global options.
- /_savedGames/N/: Data specific to saved game 'N'.
- /game/: Data specific to the current game, as determined by get_session_id.
E.g. if the current session is game 0, /game/ == /_savedGames/0/.
NOTE: The path must start with '/game/', not '/game'.
- /level/: Data specific to the current level in the current game.
E.g. /game/level/ == /_savedGames/0/_levels/Dungeon.blend/
These conventions will not change, so you can use them in scripts or bind
them to Blender objects.
Parameters:
defaultValue: The value to return if 'path' can't be found. Remember that
None, zero, empty strings and empty lists all evaluate as False. Most
other things evaluate as True.
'''
p = resolve(path, session=session, level=level)
try:
res = bge.logic.globalDict[p]
except KeyError:
put(p, defaultValue)
return defaultValue
log.debug("store.get(%s) -> %s", p, res)
return res
def put(path, value, session=None, level=None):
'''Set a value in persistent storage. The data will be saved to file the
next time save() is called.'''
global __dirty
p = resolve(path, session=session, level=level)
log.debug("store.put(%s) <- %s", p, value)
bge.logic.globalDict[p] = value
__dirty = True
def unset(path, session=None, level=None):
'''Delete a value from persistent storage.'''
global __dirty
p = resolve(path, session=session, level=level)
if p in bge.logic.globalDict:
log.debug("store.unset(%s)", p)
del(bge.logic.globalDict[p])
__dirty = True
def search(path='/', session=None, level=None):
'''Returns a copy of the store keys for iteration.'''
p = resolve(path, session=session, level=level)
keys = []
for k in bge.logic.globalDict.keys():
if k.startswith(p):
keys.append(k)
return keys
def _save():
global __dirty
log.info('Saving game.')
bge.logic.saveGlobalDict()
__dirty = False
def _load():
global __dirty
bge.logic.loadGlobalDict()
__dirty = False
# Load once on initialisation.
_load()
@bat.utils.all_sensors_positive
def save():
'''Save the data to a file. This should be called periodically - it will
only actually write the file if the settings have changed.'''
if __dirty:
_save()