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Game.tsx
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Game.tsx
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import { useEffect, useRef, useState } from "react";
import { Row, RowState } from "./Row";
import dictionary from "./dictionary.json";
import { Clue, clue, describeClue, violation, IsLetterAllowed} from "./clue";
import { Keyboard } from "./Keyboard";
import targetList from "./jollyPhonics.json";
import {
describeSeed,
dictionarySet,
difficultyJPSet,
Difficulty,
pick,
resetRng,
seed,
speak,
urlParam,
} from "./util";
import { decode, encode } from "./base64";
enum GameState {
Playing,
Won,
Lost,
}
interface GameProps {
maxGuesses: number;
hidden: boolean;
difficulty: Difficulty;
colorBlind: boolean;
keyboardLayout: string;
difficultyJP: number;
// addiotnal lines planning for specific keyboard options only
// keyboardLayout: string; SATPIN
// keyboardLayout: string; SATPINCKEHRMD
// keyboardLayout: string; SATPINCKEHRMDGOULFB
// keyboardLayout: string; SATPINCKEHRMDGOULFBJ
// keyboardLayout: string; SATPINCKEHRMDGOULFBJZWV
// keyboardLayout: string; SATPINCKEHRMDGOULFBJZWVYX
// keyboardLayout: string; SATPINCKEHRMDGOULFBJZWVYXQ
}
var AvailableTargets = [
targetList.indexOf("insist"), // SATPIN
targetList.indexOf("are"), // SATPIN+tricky
targetList.indexOf("dentist"), // SATPINCKEHRMD
targetList.indexOf("there"), // SATPINCKEHRMD+tricky
targetList.indexOf("bucket"), // SATPINCKEHRMDGOULFB
targetList.indexOf("give"), // SATPINCKEHRMDGOULFB+tricky
targetList.indexOf("sweetcorn"), // SATPINCKEHRMDGOULFBJ
targetList.indexOf("more"), // SATPINCKEHRMDGOULFBJ+tricky
targetList.indexOf("goose"), // SATPINCKEHRMDGOULFBJZWV
targetList.indexOf("made"), // SATPINCKEHRMDGOULFBJZWV+tricky
targetList.indexOf("thrill"), // SATPINCKEHRMDGOULFBJZWVYX
targetList.indexOf("always"), // SATPINCKEHRMDGOULFBJZWVYX+tricky
targetList.indexOf("marbles"), // SATPINCKEHRMDGOULFBJZWVYXQ
targetList.indexOf("salute") // SATPINCKEHRMDGOULFBJZWVYXQ
];
var targets = targetList.slice(0, AvailableTargets[3] + 1); // Default to SATPINCKEHRMD+tricky (4).
const minLength = 3;
const maxLength = 5;
const minDifficultyJP = 1;
const maxDifficultyJP = 14;
export var currentDifficultyJP = 4;
function randomTarget(wordLength: number): string {
const eligible = targets.filter((word) => word.length === wordLength);
let candidate: string;
do {
candidate = pick(eligible);
} while (/\*/.test(candidate));
return candidate;
}
function getChallengeUrl(target: string): string {
return (
window.location.origin +
window.location.pathname +
"?challenge=" +
encode(target) +
"&difficulty=" +
currentDifficultyJP
);
}
let initChallenge = "";
let challengeError = false;
try {
initChallenge = decode(urlParam("challenge") ?? "").toLowerCase();
if (initChallenge) {
currentDifficultyJP = parseInt((urlParam("difficulty") ?? "14")); // Default to 14 if no difficulty is defined.
}
} catch (e) {
console.warn(e);
challengeError = true;
}
if (initChallenge && !dictionarySet.has(initChallenge)) {
initChallenge = "";
challengeError = true;
}
if (initChallenge && !difficultyJPSet.has(initChallenge)) {
initChallenge = "";
challengeError = true
}
function parseUrlLength(): number {
const lengthParam = urlParam("length");
if (!lengthParam) return 4;
const length = Number(lengthParam);
return length >= minLength && length <= maxLength ? length : 4;
}
function parseUrlDifficultyJP(): number {
const difficultyJPParam = urlParam("DifficultyJP");
if (!difficultyJPParam) return 4;
const difficultyJP = Number(difficultyJPParam);
return difficultyJP >= minDifficultyJP && difficultyJP <= maxDifficultyJP ? difficultyJP : 4;
}
function parseUrlGameNumber(): number {
const gameParam = urlParam("game");
if (!gameParam) return 1;
const gameNumber = Number(gameParam);
return gameNumber >= 1 && gameNumber <= 1000 ? gameNumber : 1;
}
function Game(props: GameProps) {
const [gameState, setGameState] = useState(GameState.Playing);
const [guesses, setGuesses] = useState<string[]>([]);
const [currentGuess, setCurrentGuess] = useState<string>("");
const [challenge, setChallenge] = useState<string>(initChallenge);
const [wordLength, setWordLength] = useState(
challenge ? challenge.length : parseUrlLength());
const [worddifficultyJP, setWorddifficultyJP] = useState(
challenge ? challenge.length : parseUrlDifficultyJP()
);
const [gameNumber, setGameNumber] = useState(parseUrlGameNumber());
const [target, setTarget] = useState(() => {
resetRng();
// Skip RNG ahead to the parsed initial game number:
for (let i = 1; i < gameNumber; i++) randomTarget(wordLength);
return challenge || randomTarget(wordLength);
});
const [hint, setHint] = useState<string>(
challengeError
? `Invalid challenge string, playing random game.`
: `Make your first guess!`
);
const currentSeedParams = () =>
`?seed=${seed}&length=${wordLength}&game=${gameNumber}`;
useEffect(() => {
if (seed) {
window.history.replaceState(
{},
document.title,
window.location.pathname + currentSeedParams()
);
}
});
const tableRef = useRef<HTMLTableElement>(null);
const startNextGame = () => {
if (challenge) {
// Clear the URL parameters:
window.history.replaceState({}, document.title, window.location.pathname);
}
setChallenge("");
const newWordLength =
wordLength >= minLength && wordLength <= maxLength ? wordLength : 4;
setWordLength(newWordLength);
currentDifficultyJP = worddifficultyJP;
setTarget(randomTarget(newWordLength));
setHint("");
setGuesses([]);
setCurrentGuess("");
setGameState(GameState.Playing);
setGameNumber((x) => x + 1);
};
async function share(copiedHint: string, text?: string) {
const url = seed
? window.location.origin + window.location.pathname + currentSeedParams()
: getChallengeUrl(target);
const body = url + (text ? "\n\n" + text : "");
if (
/android|iphone|ipad|ipod|webos/i.test(navigator.userAgent) &&
!/firefox/i.test(navigator.userAgent)
) {
try {
await navigator.share({ text: body });
return;
} catch (e) {
console.warn("navigator.share failed:", e);
}
}
try {
await navigator.clipboard.writeText(body);
setHint(copiedHint);
return;
} catch (e) {
console.warn("navigator.clipboard.writeText failed:", e);
}
setHint(url);
}
const onKey = (key: string) => {
if (gameState !== GameState.Playing) {
if (key === "Enter") {
startNextGame();
}
return;
}
if (guesses.length === props.maxGuesses) return;
if (/^[a-z]$/i.test(key)) {
if (IsLetterAllowed(key))
{
setCurrentGuess((guess) =>
(guess + key.toLowerCase()).slice(0, wordLength)
);
tableRef.current?.focus();
setHint("");
}
} else if (key === "Backspace") {
setCurrentGuess((guess) => guess.slice(0, -1));
setHint("");
} else if (key === "Enter") {
if (currentGuess.length !== wordLength) {
setHint("Too short");
return;
}
if (!dictionary.includes(currentGuess)) {
setHint("Not a valid word");
return;
}
for (const g of guesses) {
const c = clue(g, target);
const feedback = violation(props.difficulty, c, currentGuess);
if (feedback) {
setHint(feedback);
return;
}
}
setGuesses((guesses) => guesses.concat([currentGuess]));
setCurrentGuess((guess) => "");
const gameOver = (verbed: string) =>
`You ${verbed}! The answer was ${target.toUpperCase()}. (Enter to ${challenge ? "play a random game" : "play again"
})`;
if (currentGuess === target) {
setHint(gameOver("won"));
setGameState(GameState.Won);
} else if (guesses.length + 1 === props.maxGuesses) {
setHint(gameOver("lost"));
setGameState(GameState.Lost);
} else {
setHint("");
speak(describeClue(clue(currentGuess, target)));
}
}
};
useEffect(() => {
const onKeyDown = (e: KeyboardEvent) => {
if (!e.ctrlKey && !e.metaKey) {
onKey(e.key);
}
if (e.key === "Backspace") {
e.preventDefault();
}
};
document.addEventListener("keydown", onKeyDown);
return () => {
document.removeEventListener("keydown", onKeyDown);
};
});
let letterInfo = new Map<string, Clue>();
const tableRows = Array(props.maxGuesses)
.fill(undefined)
.map((_, i) => {
const guess = [...guesses, currentGuess][i] ?? "";
const cluedLetters = clue(guess, target);
const lockedIn = i < guesses.length;
if (lockedIn) {
for (const { clue, letter } of cluedLetters) {
if (clue === undefined) break;
const old = letterInfo.get(letter);
if (old === undefined || clue > old) {
letterInfo.set(letter, clue);
}
}
}
return (
<Row
key={i}
wordLength={wordLength}
rowState={
lockedIn
? RowState.LockedIn
: i === guesses.length
? RowState.Editing
: RowState.Pending
}
cluedLetters={cluedLetters}
/>
);
});
return (
<div className="Game" style={{ display: props.hidden ? "none" : "block" }}>
<div className="Game-options">
<label htmlFor="wordLength">Number of letters:</label>
<input
type="range"
min={minLength}
max={maxLength}
id="wordLength"
disabled={
gameState === GameState.Playing &&
(guesses.length > 0 || currentGuess !== "" || challenge !== "")
}
value={wordLength}
onChange={(e) => {
const length = Number(e.target.value);
resetRng();
setGameNumber(1);
setGameState(GameState.Playing);
setGuesses([]);
setCurrentGuess("");
setTarget(randomTarget(length));
setWordLength(length);
setHint(`${length} letters`);
}}
></input>
<button
style={{ flex: "0 0 auto" }}
disabled={gameState !== GameState.Playing || guesses.length === 0}
onClick={() => {
setHint(
`The answer was ${target.toUpperCase()}. (Enter to play again)`
);
setGameState(GameState.Lost);
(document.activeElement as HTMLElement)?.blur();
}}
>
Give Up
</button>
<div className="Game" style={{ display: props.hidden ? "none" : "block" }}>
<div className="Game-options">
<label htmlFor="worddifficultyJP">Word Difficulty:</label>
<input
type="range"
min={minDifficultyJP}
max={maxDifficultyJP}
id="worddifficultyJP"
disabled={
gameState === GameState.Playing &&
(guesses.length > 0 || currentGuess !== "" || challenge !== "")
}
value={currentDifficultyJP}
onChange={(e) => {
const difficultyJP = Number(e.target.value);
targets = targetList.slice(0, AvailableTargets[difficultyJP - 1]);
currentDifficultyJP = difficultyJP;
resetRng();
setGameNumber(1);
setGameState(GameState.Playing);
setGuesses([]);
setCurrentGuess("");
setTarget(randomTarget(wordLength));
setWorddifficultyJP(difficultyJP);
// setHint(`${difficultyJP} word list`);
}}
></input>
</div>
</div>
</div>
<table
className="Game-rows"
tabIndex={0}
aria-label="Table of guesses"
ref={tableRef}
>
<tbody>{tableRows}</tbody>
</table>
<p
role="alert"
style={{
userSelect: /https?:/.test(hint) ? "text" : "none",
whiteSpace: "pre-wrap",
}}
>
{hint || `\u00a0`}
</p>
<Keyboard
layout={props.keyboardLayout}
letterInfo={letterInfo}
onKey={onKey}
/>
<div className="Game-seed-info">
{challenge
? "playing a challenge game"
: seed
? `${describeSeed(seed)} — length ${wordLength}, game ${gameNumber}`
: "playing a random game"}
</div>
<p>
<button
onClick={() => {
share("Link copied to clipboard!");
}}
>
Share a link to this game
</button>{" "}
{gameState !== GameState.Playing && (
<button
onClick={() => {
const emoji = props.colorBlind
? ["⬛", "🟦", "🟧"]
: ["⬛", "🟨", "🟩"];
share(
"Result copied to clipboard!",
guesses
.map((guess) =>
clue(guess, target)
.map((c) => emoji[c.clue ?? 0])
.join("")
)
.join("\n")
);
}}
>
Share emoji results
</button>
)}
</p>
</div>
);
}
export default Game;