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hooks2.c
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hooks2.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* hooks2.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: zbabahmi <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/11 01:30:48 by zbabahmi #+# #+# */
/* Updated: 2023/04/14 01:19:19 by zbabahmi ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
void up(t_savage *criminal, t_dim *player_pos, \
t_dim *wanted_pos, char next_pos)
{
wanted_pos->x = player_pos->x;
wanted_pos->y = player_pos->y - 1;
next_pos = get_position_in_map(criminal, wanted_pos);
if (next_pos == '0')
{
modify_map(criminal, player_pos, '0');
modify_map(criminal, wanted_pos, 'P');
ressam(criminal);
}
if (next_pos == 'C')
{
criminal->c--;
modify_map(criminal, player_pos, '0');
modify_map(criminal, wanted_pos, 'P');
ressam(criminal);
}
if (next_pos != '1')
count(criminal);
if (next_pos == 'E' && criminal->c == 0)
{
ft_printf("--------GG--------\n");
exit(0);
}
}
void left(t_savage *criminal, t_dim player_pos, \
t_dim wanted_pos, char next_pos)
{
wanted_pos.x = player_pos.x - 1;
wanted_pos.y = player_pos.y;
next_pos = get_position_in_map(criminal, &wanted_pos);
if (next_pos == '0')
{
modify_map(criminal, &player_pos, '0');
modify_map(criminal, &wanted_pos, 'P');
ressam(criminal);
}
if (next_pos == 'C')
{
criminal->c--;
modify_map(criminal, &player_pos, '0');
modify_map(criminal, &wanted_pos, 'P');
ressam(criminal);
}
if (next_pos != '1')
count(criminal);
if (next_pos == 'E' && criminal->c == 0)
{
ft_printf("--------GG--------\n");
exit(0);
}
}
void down(t_savage *criminal, t_dim player_pos, \
t_dim wanted_pos, char next_pos)
{
wanted_pos.x = player_pos.x;
wanted_pos.y = player_pos.y + 1;
next_pos = get_position_in_map(criminal, &wanted_pos);
if (next_pos == '0')
{
modify_map(criminal, &player_pos, '0');
modify_map(criminal, &wanted_pos, 'P');
ressam(criminal);
}
if (next_pos == 'C')
{
criminal->c--;
modify_map(criminal, &player_pos, '0');
modify_map(criminal, &wanted_pos, 'P');
ressam(criminal);
}
if (next_pos != '1')
count(criminal);
if (next_pos == 'E' && criminal->c == 0)
{
ft_printf("--------GG--------\n");
exit(0);
}
}
void right(t_savage *criminal, t_dim player_pos, \
t_dim wanted_pos, char next_pos)
{
wanted_pos.x = player_pos.x + 1;
wanted_pos.y = player_pos.y;
next_pos = get_position_in_map(criminal, &wanted_pos);
if (next_pos == '0')
{
modify_map(criminal, &player_pos, '0');
modify_map(criminal, &wanted_pos, 'P');
ressam(criminal);
}
if (next_pos == 'C')
{
criminal->c--;
modify_map(criminal, &player_pos, '0');
modify_map(criminal, &wanted_pos, 'P');
ressam(criminal);
}
if (next_pos != '1')
count(criminal);
if (next_pos == 'E' && criminal->c == 0)
{
ft_printf("--------GG--------\n");
exit(0);
}
}
void count(t_savage *criminal)
{
criminal->moves++;
ft_printf("moves = %d\n", criminal->moves);
}