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If a user restarts the game without restarting CaptureSight, CaptureSight will show bad data since it's not reading data correctly.
CaptureSight should have a way to detect when a game has been restarted so it can work without the user needing to restart it. This will also help clear up possible confusion.
The text was updated successfully, but these errors were encountered:
If a user restarts the game without restarting CaptureSight, CaptureSight will show bad data since it's not reading data correctly.
CaptureSight should have a way to detect when a game has been restarted so it can work without the user needing to restart it. This will also help clear up possible confusion.
The text was updated successfully, but these errors were encountered: