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UIAutoMonkey.js
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UIAutoMonkey.js
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// Copyright (c) 2013 Jonathan Penn (http://cocoamanifest.net/)
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
"use strict";
function UIAutoMonkey() {
this.config = {
//run either by minutesToRun or numberOfEvents. Only one of these can set. (To use minutes you can use config.numberOfEvents = 0)
//minutesToRun = 60 * 8; //sample to run for 8 hours.
//checkTimeEvery = 60; //how often to check (in events) if minutesToRun has is used.
numberOfEvents: 1000,
delayBetweenEvents: 0.05, // In seconds
/**
* Sometimes the monkey can fall into UI Holes from which it it is hard to escape. The monkey may then spend an inordinate
* amount of time in such holes, neglecting other parts of the application.
*
* For example, if a parent Window P has a large image
* and clicking on the image opens a child window C from which one exits by tapping a small X on the top right, then until that small X is
* tapped we will remain in C. conditionHandlers offer the developer the option to periodically recognize that we are in C and press the X.
*
* See buttonHandler.js for a specialized conditionHandler useful when a top level button can be used to escape from a UI hole.
*
* conditionHandlers are objects that respond to the following methods:
* isTrue(target, eventNumber): returns True if the condition is true given target and event number eventNumber.
* checkEvery(): How many events should pass before we check.
* handle(target, mainWindow) handle the condition.
* isExclusive() if true then if this condition's handler is invoked then processing subsequent conditions is skipped for this particular event. This
* is usually set to true as it allows the condition to exit a UI hole and at that point there may be no point executing other conditions
* logStats() log statics using UIALogger;
* condition handlers must have the following property
* statsHandleInvokedCount - the count of the number of times we were invoked
*/
conditionHandlers: [],
/**
* Unfortunately if the application is not responsive "ANR", the monkey may not notice and continue to fire events not realizing that
* the application is stuck. When run via continuous integration users may not notice that "successful" monkey runs in fact were in an
* ANR state.
*
* To deal with this the monkey supports ANR detection. Using an anrFingerprint function it periodically takes a fingerprint and if these
* are identical for a specified interval then an ANR exception is thrown.
*
*
*/
anrSettings: {
//fingerprintFunction defaults to false which will disable ANR fingerprinting. Otherwise set to a function that will return
//a string. One useful idiom using tuneup.js is
//#import tuneup.js
//config.anrSettings.fingerprintFunction = function() {return logVisibleElementTreeJSON(false)};
fingerprintFunction: false,
eventsBeforeANRDeclared: 1500, //throw exception if the fingerprint hasn't changed within this number of events
eventsBetweenSnapshots: 150, //how often (in events) to take a snapshot using the fingerprintFunction
debug: false //if true extra logging is made
},
// If the following line is uncommented, then screenshots are taken
// every "n" seconds.
//screenshotInterval: 5,
// Events are triggered based on the relative weights here. The event
// with this highest number gets triggered the most.
//
// If you want to add your own "events", check out the event method
// definitions below.
eventWeights: {
tap: 500,
drag: 1,
flick: 1,
orientation: 1,
clickVolumeUp: 1,
clickVolumeDown: 1,
lock: 1,
pinchClose: 10,
pinchOpen: 10,
shake: 1
},
// Probability that touch events will have these different properties
touchProbability: {
multipleTaps: 0.05,
multipleTouches: 0.05,
longPress: 0.05
}
// Uncomment the following to restrict events to a rectangular area of
// the screen
/*
frame: {
origin: {x: 0, y: 0},
size: {width: 100, height: 50}
}
*/
};
// Dismiss alerts
UIATarget.onAlert = function onAlert(alert) {
var title = alert.name();
UIALogger.logMessage('On Alert: ' + title);
return true;
}
}
// --- --- --- ---
// Event Methods
//
// Any event probability in the hash above corresponds to a related event
// method below. So, a "tap" probability will trigger a "tap" method.
//
// If you want to add your own events, just add a probability to the hash
// above and then add a corresponding method below. Boom!
//
// Each event method can call any other method on this UIAutoMonkey object.
// All the methods at the end are helpers at your disposal and feel free to
// add your own.
UIAutoMonkey.prototype.allEvents = {
tap: function() {
this.target().tapWithOptions(
{ x: this.randomX(), y: this.randomY() },
{
tapCount: this.randomTapCount(),
touchCount: this.randomTouchCount(),
duration: this.randomTapDuration()
}
);
},
drag: function() {
this.target().dragFromToForDuration(
{ x: this.randomX(), y: this.randomY() },
{ x: this.randomX(), y: this.randomY() },
0.5
);
},
flick: function() {
this.target().flickFromTo(
{ x: this.randomX(), y: this.randomY() },
{ x: this.randomX(), y: this.randomY() }
);
},
orientation: function() {
var orientations = [
UIA_DEVICE_ORIENTATION_PORTRAIT,
UIA_DEVICE_ORIENTATION_PORTRAIT_UPSIDEDOWN,
UIA_DEVICE_ORIENTATION_LANDSCAPELEFT,
UIA_DEVICE_ORIENTATION_LANDSCAPERIGHT
];
var i = Math.floor(Math.random() * 10) % orientations.length;
var newOrientation = orientations[i];
this.target().setDeviceOrientation(newOrientation);
this.delay(0.9);
},
clickVolumeUp: function() {
this.target().clickVolumeUp();
},
clickVolumeDown: function() {
this.target().clickVolumeDown();
},
lock: function() {
this.target().lockForDuration(Math.random() * 3);
},
pinchClose: function () {
this.target().pinchCloseFromToForDuration(
{ x: this.randomX(), y: this.randomY() },
{ x: this.randomX(), y: this.randomY() },
0.5
);
},
pinchOpen: function () {
this.target().pinchOpenFromToForDuration(
{ x: this.randomX(), y: this.randomY() },
{ x: this.randomX(), y: this.randomY() },
0.5
);
},
shake: function() {
this.target().shake();
}
};
// --- --- --- ---
// Helper methods
//
UIAutoMonkey.prototype.RELEASE_THE_MONKEY = function() {
// Called at the bottom of this script to, you know...
//
// RELEASE THE MONKEY!
if (this.config.minutesToRun && this.config.numberOfEvents) {
throw "invalid configuration. You cannot define both minutesToRun and numberOfEvents"
}
var conditionHandlers = this.config.conditionHandlers || []; //For legacy configs, if not present default to empty.
var useConditionHandlers = conditionHandlers.length > 0;
var checkTime = false;
var localNumberOfEvents = this.config.numberOfEvents; //we may modify so we want to leave config untouched
if (this.config.minutesToRun) {
checkTime = true;
localNumberOfEvents = 2000000000;
var startTime = new Date().getTime();
var checkTimeEvery = this.config.checkTimeEvery || 60; //number of events to pass before we check the time
}
//setup anr parameters as needed
var anrFingerprintFunction = this.config.anrSettings ? this.config.anrSettings.fingerprintFunction : false; //handle legacy settings missing this
if (anrFingerprintFunction) {
this.anrSnapshot = "Initial snapshot-nothing should match this!!";
this.anrSnapshotTakenAtIndex = -1;
var anrEventsBetweenSnapshots = this.config.anrSettings.eventsBetweenSnapshots || 300;
var anrDebug = this.config.anrSettings.debug;
this.anrMaxElapsedCount = -1;
}
var targetBundleId = this.target().frontMostApp().bundleID();
for (var i = 0; i < localNumberOfEvents; i++) {
if (checkTime && (i % checkTimeEvery == 0)) { //check the time if needed
var currTime = new Date().getTime();
var elapsedMinutes = (currTime-startTime) / 60000;
if (elapsedMinutes >= this.config.minutesToRun) {
UIALogger.logDebug("Ending monkey after " + elapsedMinutes + " minutes run time.");
break;
} else {
UIALogger.logDebug(this.config.minutesToRun - elapsedMinutes + " minutes left to run.")
}
}
var currentBundleId = this.target().frontMostApp().bundleID();
if (currentBundleId !== targetBundleId) {
UIALogger.logDebug("Ending monkey because it went outside of the tested app ('" + currentBundleId + "')");
break;
}
this.triggerRandomEvent();
if (anrFingerprintFunction && (i % anrEventsBetweenSnapshots == 0)) this.anrCheck(i, anrFingerprintFunction, anrDebug);
if (this.config.screenshotInterval) this.takeScreenShotIfItIsTime();
if (useConditionHandlers) this.processConditionHandlers(conditionHandlers, i+1, this.target());
this.delay();
}
// publish stats if warranted
if (anrFingerprintFunction) {
UIALogger.logDebug("ANR Statistics");
UIALogger.logDebug("ANR max event count for identical fingerprint snapshots :: events before ANR declared: " + this.anrMaxElapsedCount + " :: " + this.config.anrSettings.eventsBeforeANRDeclared);
}
if (useConditionHandlers) {
UIALogger.logDebug("ConditionHandler Statistics")
conditionHandlers.forEach(function(aHandler) {aHandler.logStats()});
conditionHandlers.sort(function(aHandler, bHandler) {return aHandler.statsHandleInvokedCount - bHandler.statsHandleInvokedCount});
UIALogger.logDebug("sorted by HandleInvokedCount");
conditionHandlers.forEach(function(aHandler) {UIALogger.logDebug(aHandler + ": " + aHandler.statsHandleInvokedCount)});
}
};
UIAutoMonkey.prototype.anrCheck = function(i, fingerprintFunction, debugFlag){
var newSnapshot = fingerprintFunction();
if (newSnapshot != this.anrSnapshot) {
//all is good, we're moving along
if (debugFlag) UIALogger.logDebug("UIAutoMonkey:anrCheck(): snapshot != for event " + i);
this.anrSnapshot = newSnapshot;
this.anrSnapshotTakenAtIndex = i;
}
else {
//have a match
//for how many counts?
var elapsedCount = i - this.anrSnapshotTakenAtIndex;
this.anrMaxElapsedCount = Math.max(this.anrMaxElapsedCount, elapsedCount);
UIALogger.logDebug("UIAutoMonkey:anrCheck(): snapshot == with elapsed count=" + elapsedCount);
if (elapsedCount > this.config.anrSettings.eventsBeforeANRDeclared) {
UIALogger.logDebug("duplicate snapshot detected" + this.anrSnapshot);
throw "anr exception-identical after " + elapsedCount + " events";
};
};
};
UIAutoMonkey.prototype.processConditionHandlers = function(conditionHandlers, eventNumberPlus1, target) {
var mainWindow = target.frontMostApp().mainWindow(); //optimization to let handlers do less work. Assumes isTrue() doesn't alter the mainWindow.
for (var i = 0; i < conditionHandlers.length; i++) {
var aCondition = conditionHandlers[i];
if ((eventNumberPlus1 % aCondition.checkEvery()) != 0) {
continue; //not yet time to process aCondition.
}
try {
UIATarget.localTarget().pushTimeout(0);
var isConditionTrue = aCondition.isTrue(target, eventNumberPlus1, mainWindow);
}
finally {
UIATarget.localTarget().popTimeout();
}
if (isConditionTrue) {
aCondition.handle(target, mainWindow);
if (aCondition.isExclusive()) {
break;
} else {
mainWindow = target.frontMostApp().mainWindow(); //could be stale
}
};
};
};
UIAutoMonkey.prototype.triggerRandomEvent = function() {
var name = this.chooseEventName();
// Find the event method based on the name of the event
var event = this.allEvents[name];
event.apply(this);
};
UIAutoMonkey.prototype.target = function() {
// Return the local target.
return UIATarget.localTarget();
};
UIAutoMonkey.prototype.delay = function(seconds) {
// Delay the target by `seconds` (can be a fraction)
// Defaults to setting in configuration
seconds = seconds || this.config.delayBetweenEvents;
this.target().delay(seconds);
};
UIAutoMonkey.prototype.chooseEventName = function() {
// Randomly chooses an event name from the `eventsWeight` dictionary
// based on the given weights.
var calculatedEventWeights = [];
var totalWeight = 0;
var events = this.config.eventWeights;
for (var event in events) {
if (events.hasOwnProperty(event)) {
calculatedEventWeights.push({
weight: events[event]+totalWeight,
event: event
});
totalWeight += events[event];
}
}
var chosenWeight = Math.random() * 1000 % totalWeight;
for (var i = 0; i < calculatedEventWeights.length; i++) {
if (chosenWeight < calculatedEventWeights[i].weight) {
return calculatedEventWeights[i].event;
}
}
throw "No even was chosen!";
};
UIAutoMonkey.prototype.screenWidth = function() {
// Need to adjust by one to stay within rectangle
return this.target().rect().size.width - 1;
};
UIAutoMonkey.prototype.screenHeight = function() {
// Need to adjust by one to stay within rectangle
return this.target().rect().size.height - 1;
};
UIAutoMonkey.prototype.randomX = function() {
var min, max;
if (this.config.frame){
// Limits coordinates to given frame if set in config
min = this.config.frame.origin.x;
max = this.config.frame.size.width + min;
} else {
// Returns a random X coordinate within the screen rectangle
min = 0;
max = this.screenWidth();
}
return Math.floor(Math.random() * (max - min) + min) + 1;
};
UIAutoMonkey.prototype.randomY = function() {
var min, max;
if (this.config.frame){
// Limits coordinates to given frame if set in config
min = this.config.frame.origin.y;
max = this.config.frame.size.height + min;
} else {
// Returns a random Y coordinate within the screen rectangle
min = 0;
max = this.screenHeight();
}
return Math.floor(Math.random() * (max - min) + min) + 1;
};
UIAutoMonkey.prototype.randomTapCount = function() {
// Calculates a tap count for tap events based on touch probabilities
if (this.config.touchProbability.multipleTaps > Math.random()) {
return Math.floor(Math.random() * 10) % 3 + 1;
}
else return 1;
};
UIAutoMonkey.prototype.randomTouchCount = function() {
// Calculates a touch count for tap events based on touch probabilities
if (this.config.touchProbability.multipleTouches > Math.random()) {
return Math.floor(Math.random() * 10) % 3 + 1;
}
else return 1;
};
UIAutoMonkey.prototype.randomTapDuration = function() {
// Calculates whether or not a tap should be a long press based on
// touch probabilities
if (this.config.touchProbability.longPress > Math.random()) {
return 0.5;
}
else return 0;
};
UIAutoMonkey.prototype.randomRadians = function() {
// Returns a random radian value
return Math.random() * 10 % (3.14159 * 2);
};
UIAutoMonkey.prototype.takeScreenShotIfItIsTime = function() {
var now = (new Date()).valueOf();
if (!this._lastScreenshotTime) this._lastScreenshotTime = 0;
if (now - this._lastScreenshotTime > this.config.screenshotInterval * 1000) {
var filename = "monkey-" + (new Date()).toISOString().replace(/[:\.]+/g, "-");
this.target().captureScreenWithName(filename);
this._lastScreenshotTime = now;
}
};
// If you want to control when the monkey is released please follow the pattern in the SampleCustomization folder. In brief you want to set a global
// as set in SetGlobals.js, but due to Apple's javascript implementation you cannot simply set it before you import UIAutoMonkey.js.
//
if (typeof UIAutoMonkeyClientWillReleaseTheMonkey == 'undefined' || !UIAutoMonkeyClientWillReleaseTheMonkey) {
// the variable is not defined or it's defined and false
UIALogger.logDebug("Releasing the monkey directly from UIAutoMonkey"); //explain why it was released to aid in problem resolution.
(new UIAutoMonkey()).RELEASE_THE_MONKEY();
}