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marathon.dtd
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marathon.dtd
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<!--
This is an XML document type definition (DTD) for the Marathon MML document
format. Written by Loren Petrich, updated by Christian Bauer.
-->
<!--==== Entities ====-->
<!ENTITY % index_attr "index CDATA #REQUIRED">
<!--==== The root element "mnarathon" ====-->
<!ELEMENT marathon
( stringset |
interface |
motion_sensor |
overhead_map |
infravision |
player_name |
dynamic_limits |
weapons |
items |
liquids |
platforms |
control_panels |
opengl |
cheats
)+
>
<!--==== Other elements ====-->
<!ELEMENT stringset (string)*>
<!ATTLIST stringset %index_attr;>
<!ELEMENT string (#PCDATA)>
<!ATTLIST string %index_attr;>
<!ELEMENT interface (rect|color|font|weapon)+>
<!ELEMENT rect EMPTY>
<!ATTLIST rect
%index_attr;
top CDATA #REQUIRED
left CDATA #REQUIRED
bottom CDATA #REQUIRED
right CDATA #REQUIRED
>
<!ELEMENT color EMPTY>
<!ATTLIST color
%index_attr;
red CDATA #REQUIRED
green CDATA #REQUIRED
blue CDATA #REQUIRED
>
<!ELEMENT font EMPTY>
<!ATTLIST font
%index_attr;
name CDATA #IMPLIED
size CDATA #IMPLIED
style CDATA #IMPLIED
file CDATA #IMPLIED
>
<!ELEMENT weapon (ammo)*>
<!ATTLIST weapon
%index_attr;
shape CDATA #IMPLIED
start_y CDATA #IMPLIED
end_y CDATA #IMPLIED
start_x CDATA #IMPLIED
end_x CDATA #IMPLIED
top CDATA #IMPLIED
left CDATA #IMPLIED
multiple CDATA #IMPLIED
>
<!ELEMENT ammo EMPTY>
<!ATTLIST ammo
%index_attr;
type CDATA #IMPLIED
left CDATA #IMPLIED
top CDATA #IMPLIED
across CDATA #IMPLIED
down CDATA #IMPLIED
delta_x CDATA #IMPLIED
delta_y CDATA #IMPLIED
bullet_shape CDATA #IMPLIED
empty_shape CDATA #IMPLIED
right_to_left CDATA #IMPLIED
>
<!ELEMENT motion_sensor (ms_assign)+>
<!ELEMENT ms_assign EMPTY>
<!ATTLIST ms_assign
monster CDATA #REQUIRED
type CDATA #REQUIRED
>
<!-- FIXME: "items" already used in "marathon"
<!ELEMENT overhead_map (assign_live|assign_dead|aliens|items|projectiles|paths|line|color|font)*>
-->
<!ELEMENT overhead_map (assign_live|assign_dead|aliens|projectiles|paths|line|color|font)*>
<!ATTLIST overhead_map
mode CDATA #IMPLIED
title_offset CDATA #IMPLIED
>
<!ELEMENT assign_live EMPTY>
<!ATTLIST assign_live
monster CDATA #REQUIRED
type CDATA #REQUIRED
>
<!ELEMENT assign_dead EMPTY>
<!ATTLIST assign_dead
coll CDATA #REQUIRED
type CDATA #REQUIRED
>
<!ELEMENT aliens EMPTY>
<!ATTLIST aliens
on CDATA #REQUIRED
>
<!-- FIXME: "items" already used in "marathon"
<!ELEMENT items EMPTY>
<!ATTLIST items
on CDATA #REQUIRED
>
-->
<!ELEMENT projectiles EMPTY>
<!ATTLIST projectiles
on CDATA #REQUIRED
>
<!ELEMENT paths EMPTY>
<!ATTLIST paths
on CDATA #REQUIRED
>
<!ELEMENT line EMPTY>
<!ATTLIST line
type CDATA #REQUIRED
scale CDATA #REQUIRED
width CDATA #REQUIRED
>
<!ELEMENT infravision (iv_assign|color)+>
<!ELEMENT iv_assign EMPTY>
<!ATTLIST iv_assign
coll CDATA #REQUIRED
color CDATA #REQUIRED
>
<!ELEMENT player_name (#PCDATA)>
<!-- FIXME: "paths" and "projectiles" already used in "overhead_map"
<!ELEMENT dynamic_limits (objects|monsters|paths|projectiles|effects|rendered|local_collision|global_collision)+>
-->
<!ELEMENT dynamic_limits (objects|monsters|effects|rendered|local_collision|global_collision)+>
<!ELEMENT objects EMPTY>
<!ATTLIST objects
value CDATA #REQUIRED
>
<!ELEMENT monsters EMPTY>
<!ATTLIST monsters
value CDATA #REQUIRED
>
<!-- FIXME: "paths" and "projectiles" already used in overhead_map
<!ELEMENT paths EMPTY>
<!ATTLIST paths
value CDATA #REQUIRED
>
<!ELEMENT projectiles EMPTY>
<!ATTLIST projectiles
value CDATA #REQUIRED
>
-->
<!ELEMENT effects EMPTY>
<!ATTLIST effects
value CDATA #REQUIRED
>
<!ELEMENT rendered EMPTY>
<!ATTLIST rendered
value CDATA #REQUIRED
>
<!ELEMENT local_collision EMPTY>
<!ATTLIST local_collision
value CDATA #REQUIRED
>
<!ELEMENT global_collision EMPTY>
<!ATTLIST global_collision
value CDATA #REQUIRED
>
<!ELEMENT weapons (shell_casings|order)+>
<!ELEMENT shell_casings EMPTY>
<!ATTLIST shell_casings
%index_attr;
coll CDATA #IMPLIED
seq CDATA #IMPLIED
x0 CDATA #IMPLIED
y0 CDATA #IMPLIED
vx0 CDATA #IMPLIED
vy0 CDATA #IMPLIED
dvx CDATA #IMPLIED
dvy CDATA #IMPLIED
>
<!ELEMENT order EMPTY>
<!ATTLIST order
%index_attr;
weapon CDATA #REQUIRED
>
<!ELEMENT items (item)+>
<!ELEMENT item (shape?)>
<!ATTLIST item
%index_attr;
singular CDATA #IMPLIED
plural CDATA #IMPLIED
maximum CDATA #IMPLIED
invalid CDATA #IMPLIED
type CDATA #IMPLIED
>
<!ELEMENT shape EMPTY>
<!ATTLIST shape
coll CDATA #IMPLIED
clut CDATA #IMPLIED
seq CDATA #IMPLIED
frame CDATA #IMPLIED
>
<!ELEMENT liquids (liquid)+>
<!ELEMENT liquid (sound|effect|damage)*>
<!ATTLIST liquid
%index_attr;
coll CDATA #IMPLIED
frame CDATA #IMPLIED
transfer CDATA #IMPLIED
damage_freq CDATA #IMPLIED
submerged CDATA #IMPLIED
>
<!ELEMENT sound EMPTY>
<!ATTLIST sound
type CDATA #REQUIRED
which CDATA #REQUIRED
>
<!ELEMENT effect EMPTY>
<!ATTLIST effect
type CDATA #REQUIRED
which CDATA #REQUIRED
>
<!ELEMENT damage EMPTY>
<!ATTLIST damage
type CDATA #IMPLIED
flags CDATA #IMPLIED
base CDATA #IMPLIED
random CDATA #IMPLIED
scale CDATA #IMPLIED
>
<!ELEMENT platforms (platform)+>
<!ELEMENT platform (damage?)>
<!ATTLIST platform
%index_attr;
start_extend CDATA #IMPLIED
start_contract CDATA #IMPLIED
stop_extend CDATA #IMPLIED
stop_contract CDATA #IMPLIED
obstructed CDATA #IMPLIED
uncontrollable CDATA #IMPLIED
moving CDATA #IMPLIED
item CDATA #IMPLIED
>
<!ELEMENT control_panels (panel)+>
<!ELEMENT panel (sound?)>
<!ATTLIST panel
%index_attr;
type CDATA #IMPLIED
coll CDATA #IMPLIED
active_frame CDATA #IMPLIED
inactive_frame CDATA #IMPLIED
pitch CDATA #IMPLIED
item CDATA #IMPLIED
>
<!ELEMENT opengl (texture|txtr_clear|model|model_clear|fog)+>
<!ELEMENT texture EMPTY>
<!ATTLIST texture
coll CDATA #REQUIRED
clut CDATA #IMPLIED
bitmap CDATA #REQUIRED
opac_type CDATA #IMPLIED
opac_scale CDATA #IMPLIED
opac_shift CDATA #IMPLIED
void_visible CDATA #IMPLIED
normal_image CDATA #IMPLIED
normal_mask CDATA #IMPLIED
glow_image CDATA #IMPLIED
glow_mask CDATA #IMPLIED
normal_blend CDATA #IMPLIED
glow_blend CDATA #IMPLIED
image_scale CDATA #IMPLIED
x_offset CDATA #IMPLIED
y_offset CDATA #IMPLIED
>
<!ELEMENT txtr_clear EMPTY>
<!ATTLIST txtr_clear
coll CDATA #IMPLIED
>
<!ELEMENT model (skin)>
<!ATTLIST model
coll CDATA #REQUIRED
seq CDATA #REQUIRED
scale CDATA #IMPLIED
x_rot CDATA #IMPLIED
y_rot CDATA #IMPLIED
z_rot CDATA #IMPLIED
x_shift CDATA #IMPLIED
y_shift CDATA #IMPLIED
z_shift CDATA #IMPLIED
side CDATA #IMPLIED
norm_type CDATA #IMPLIED
norm_split CDATA #IMPLIED
light_type CDATA #IMPLIED
depth_type CDATA #IMPLIED
file CDATA #IMPLIED
type CDATA #IMPLIED
>
<!ELEMENT skin EMPTY>
<!ATTLIST skin
clut CDATA #IMPLIED
opac_type CDATA #IMPLIED
opac_scale CDATA #IMPLIED
opac_shift CDATA #IMPLIED
normal_image CDATA #IMPLIED
normal_mask CDATA #IMPLIED
glow_image CDATA #IMPLIED
glow_mask CDATA #IMPLIED
normal_blend CDATA #IMPLIED
glow_blend CDATA #IMPLIED
>
<!ELEMENT model_clear EMPTY>
<!ATTLIST model_clear
coll CDATA #IMPLIED
>
<!ELEMENT fog (color)>
<!ATTLIST fog
on CDATA #IMPLIED
depth CDATA #IMPLIED
type CDATA #IMPLIED
>
<!ELEMENT cheats EMPTY>
<!ATTLIST cheats
on CDATA #IMPLIED
max_keymod CDATA #IMPLIED
>