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gen_object_meta.py
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gen_object_meta.py
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#!/usr/bin/env python3
import os
import yaml
import json
import glob
def u_constrt(loader, node):
return node.value
def io_constrt(loader, node):
value = loader.construct_mapping(node)
return value
def list_constrt(loader, node):
value = loader.construct_mapping(node)
return value
def obj_constrt(loader, node):
value = loader.construct_mapping(node)
return value
def str_constrt(loader, node):
return node.value
def vec3_constrt(loader, node):
return node.value
def color_constrt(loader, node):
return node.value
yaml.add_constructor("!u", u_constrt)
yaml.add_constructor("!io", io_constrt)
yaml.add_constructor("!color", color_constrt)
yaml.add_constructor("!list", list_constrt)
yaml.add_constructor("!obj", obj_constrt)
yaml.add_constructor("!str64", str_constrt)
yaml.add_constructor("!str32", str_constrt)
yaml.add_constructor("!str256", str_constrt)
yaml.add_constructor("!vec3", vec3_constrt)
def is_npc(name):
return name.startswith("Npc_")
def is_obj(name):
return name.startswith("Obj_")
def is_item(name):
return name.startswith("Item_")
def is_horse(name):
return name.startswith("GameRomHorse")
def is_dummy(name):
return name == "Dummy"
def is_tree(name):
return name.startswith("Tree")
def is_remain_wind(name):
return name.startswith("RemainsWind")
def should_skip(name):
return (
is_npc(name)
or is_obj(name)
or is_horse(name)
or is_dummy(name)
or is_tree(name)
or is_remain_wind(name)
)
def get_value(data, names):
v = data
for name in names:
if name in v:
v = v[name]
else:
return None
return v
meta = {}
def add_meta(name, key, value):
if not name in meta:
meta[name] = {}
meta[name][key] = value
for file in glob.glob(f"Actor/ActorLink/*.yml"):
with open(file, "r") as f:
bdata = yaml.load(f, Loader=yaml.FullLoader)
name = os.path.basename(file).replace(".yml", "")
gpar = get_value(bdata, ["param_root", "objects", "LinkTarget", "GParamUser"])
if gpar == "Dummy" or gpar == "MessageOnly":
continue
with open(f"Actor/GeneralParamList/{gpar}.gparamlist.yml", "r") as f:
data = yaml.load(f, Loader=yaml.FullLoader)
enemy = get_value(data, ["param_root", "objects", "Enemy"])
weapon = get_value(data, ["param_root", "objects", "WeaponCommon"])
if not enemy and not weapon:
continue
aname = get_value(data, ["param_root", "objects", "System", "SameGroupActorName"])
if should_skip(name):
continue
life = get_value(data, ["param_root", "objects", "General", "Life"])
if "Enemy_SiteBoss" in file:
# See https://zeldamods.org/wiki/Difficulty_scaling#Ganon_Blights
if "Weapon" in file:
pass
elif "Castle" in file:
life = 2000
elif "_R" in file:
life = 1500
else:
life = "800 - 2000"
if life:
add_meta(name, "life", life)
attack = get_value(data, ["param_root", "objects", "Attack", "Power"])
if attack:
add_meta(name, "attack", attack)
json.dump(meta, open("object_meta.json", "w"))